5-01
Different values: 6
=====================================
object {5-01}
    _id : string {5-01._id} (all different values)
    folder : string {5-01.folder} (same value: 'YsA95lDA53WuCCyU')
    img : string {5-01.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {5-01.items}
        Length: min=2 max=7
        Value type: object {5-01.items.[]}
            _id : string {5-01.items.[]._id} (27 different values)
            img : string {5-01.items.[].img} (12 different values)
            name : string {5-01.items.[].name} (22 different values)
            sort : integer {5-01.items.[].sort} (7 different values)
                100000 (x6)
                200000 (x6)
                300000 (x5)
                400000 (x3)
                500000 (x3)
                600000 (x2)
                700000 (x2)
            system : object {5-01.items.[].system}
                [acBonus] : integer {5-01.items.[].system.acBonus} (3 different values)
                    2 (x1)
                    3 (x1)
                    1 (x1)
                [area] : empty
                [attack] : object {5-01.items.[].system.attack}
                    value : string {5-01.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {5-01.items.[].system.attackEffects}
                    [custom] : string {5-01.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {5-01.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {5-01.items.[].system.attackEffects.value.[]} (2 different values)
                            'thorn-puncture' (x1)
                            'attach' (x1)
                mod : object {5-01.items.[].system.mod}
                    value : integer {5-01.items.[].system.mod.value} (same value: 5)
                [actionType] : object {5-01.items.[].system.actionType}
                    value : string {5-01.items.[].system.actionType.value} (3 different values)
                        'passive' (x6)
                        'action' (x4)
                        'reaction' (x1)
                [actions] : object {5-01.items.[].system.actions}
                    [value] : integer {5-01.items.[].system.actions.value} (2 different values)
                        1 (x2)
                        2 (x2)
                [autoHeightenLevel] : object {5-01.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {5-01.items.[].system.baseItem} (5 different values)
                    'club' (x1)
                    'studded-leather-armor' (x1)
                    'hide-armor' (x1)
                    'dagger' (x1)
                    'leather-armor' (x1)
                [bonus] : object {5-01.items.[].system.bonus}
                    value : integer {5-01.items.[].system.bonus.value} (4 different values)
                        7 (x4)
                        0 (x2)
                        10 (x2)
                        8 (x2)
                [bonusDamage] : object {5-01.items.[].system.bonusDamage}
                    value : integer {5-01.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {5-01.items.[].system.bulk}
                    value : mixed
                        integer {5-01.items.[].system.bulk.value} (2 different values)
                            1 (x3)
                            2 (x1)
                        float {5-01.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {5-01.items.[].system.category} (5 different values)
                    'offensive' (x10)
                    'simple' (x2)
                    'light' (x2)
                    'defensive' (x1)
                    'medium' (x1)
                [checkPenalty] : integer {5-01.items.[].system.checkPenalty} (2 different values)
                    -1 (x2)
                    -2 (x1)
                [containerId] : empty
                [cost] : object {5-01.items.[].system.cost}
                    value : string {5-01.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {5-01.items.[].system.counteraction} (same value: False)
                [damage] : object {5-01.items.[].system.damage}
                    [damageType] : string {5-01.items.[].system.damage.damageType} (2 different values)
                        'bludgeoning' (x1)
                        'piercing' (x1)
                    [dice] : integer {5-01.items.[].system.damage.dice} (same value: 1)
                    [die] : string {5-01.items.[].system.damage.die} (2 different values)
                        'd6' (x1)
                        'd4' (x1)
                [damageRolls] : object {5-01.items.[].system.damageRolls}
                    [6qI7ci0EL2ueY5q8] : object {5-01.items.[].system.damageRolls.6qI7ci0EL2ueY5q8}
                        damage : string {5-01.items.[].system.damageRolls.6qI7ci0EL2ueY5q8.damage} (same value: '1d6')
                        damageType : string {5-01.items.[].system.damageRolls.6qI7ci0EL2ueY5q8.damageType} (same value: 'bludgeoning')
                    [HtakWRmx8gCldD6j] : object {5-01.items.[].system.damageRolls.HtakWRmx8gCldD6j}
                        damage : string {5-01.items.[].system.damageRolls.HtakWRmx8gCldD6j.damage} (same value: '1d4+1')
                        damageType : string {5-01.items.[].system.damageRolls.HtakWRmx8gCldD6j.damageType} (same value: 'bludgeoning')
                    [TFCpItiH0qXZerFt] : object {5-01.items.[].system.damageRolls.TFCpItiH0qXZerFt}
                        damage : string {5-01.items.[].system.damageRolls.TFCpItiH0qXZerFt.damage} (same value: '1d6+2')
                        damageType : string {5-01.items.[].system.damageRolls.TFCpItiH0qXZerFt.damageType} (same value: 'piercing')
                    [WvOQ6LZhOAJiIUy0] : object {5-01.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0}
                        damage : string {5-01.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0.damage} (same value: '1d4+2')
                        damageType : string {5-01.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0.damageType} (same value: 'piercing')
                    [l084oY88NBFAlNlP] : object {5-01.items.[].system.damageRolls.l084oY88NBFAlNlP}
                        damage : string {5-01.items.[].system.damageRolls.l084oY88NBFAlNlP.damage} (same value: '1d6+7')
                        damageType : string {5-01.items.[].system.damageRolls.l084oY88NBFAlNlP.damageType} (same value: 'bludgeoning')
                    [uTffRXEqpnt8ou4Z] : object {5-01.items.[].system.damageRolls.uTffRXEqpnt8ou4Z}
                        damage : string {5-01.items.[].system.damageRolls.uTffRXEqpnt8ou4Z.damage} (same value: '1d6')
                        damageType : string {5-01.items.[].system.damageRolls.uTffRXEqpnt8ou4Z.damageType} (same value: 'piercing')
                    xGj8x1qx7UvkecKX : object {5-01.items.[].system.damageRolls.xGj8x1qx7UvkecKX}
                        damage : string {5-01.items.[].system.damageRolls.xGj8x1qx7UvkecKX.damage} (same value: '1d4')
                        damageType : string {5-01.items.[].system.damageRolls.xGj8x1qx7UvkecKX.damageType} (same value: 'piercing')
                description : object {5-01.items.[].system.description}
                    value : string {5-01.items.[].system.description.value} (18 different values)
                [defense] : empty
                [dexCap] : integer {5-01.items.[].system.dexCap} (3 different values)
                    3 (x1)
                    2 (x1)
                    4 (x1)
                [duration] : object {5-01.items.[].system.duration}
                    sustained : boolean {5-01.items.[].system.duration.sustained} (same value: False)
                    value : string {5-01.items.[].system.duration.value} (same value: '')
                [equipped] : object {5-01.items.[].system.equipped}
                    carryType : string {5-01.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x3)
                        'held' (x2)
                    handsHeld : integer {5-01.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x3)
                        1 (x2)
                    [inSlot] : boolean {5-01.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [group] : string {5-01.items.[].system.group} (3 different values)
                    'leather' (x3)
                    'club' (x1)
                    'knife' (x1)
                [level] : object {5-01.items.[].system.level}
                    value : integer {5-01.items.[].system.level.value} (2 different values)
                        0 (x5)
                        1 (x1)
                [material] : object {5-01.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [prepared] : object {5-01.items.[].system.prepared}
                    value : string {5-01.items.[].system.prepared.value} (same value: 'innate')
                [price] : object {5-01.items.[].system.price}
                    value : object {5-01.items.[].system.price.value}
                        [gp] : integer {5-01.items.[].system.price.value.gp} (2 different values)
                            2 (x2)
                            3 (x1)
                        [sp] : integer {5-01.items.[].system.price.value.sp} (same value: 2)
                [proficiency] : object {5-01.items.[].system.proficiency}
                    value : integer {5-01.items.[].system.proficiency.value} (same value: 1)
                publication : object {5-01.items.[].system.publication}
                    license : string {5-01.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {5-01.items.[].system.publication.remaster} (same value: False)
                    title : string {5-01.items.[].system.publication.title} (4 different values)
                        '' (x18)
                        'Pathfinder Core Rulebook' (x5)
                        'Pathfinder Bestiary' (x3)
                        'Pathfinder #151: The Show Must Go On' (x1)
                [hardness] : integer {5-01.items.[].system.hardness} (same value: 0)
                [hp] : object {5-01.items.[].system.hp}
                    max : integer {5-01.items.[].system.hp.max} (same value: 0)
                    value : integer {5-01.items.[].system.hp.value} (same value: 0)
                [location] : object {5-01.items.[].system.location}
                    heightenedLevel : integer {5-01.items.[].system.location.heightenedLevel} (same value: 1)
                    value : string {5-01.items.[].system.location.value} (same value: '556K6X3kcPQJ34jw')
                [quantity] : integer {5-01.items.[].system.quantity} (2 different values)
                    1 (x4)
                    2 (x1)
                [range] : object {5-01.items.[].system.range}
                    value : string {5-01.items.[].system.range.value} (same value: '30 feet')
                [reload] : object {5-01.items.[].system.reload}
                    value : string {5-01.items.[].system.reload.value} (same value: '-')
                [requirements] : string {5-01.items.[].system.requirements} (same value: '')
                rules : ignored (Foundry rules object) {5-01.items.[].system.rules}
                [runes] : object {5-01.items.[].system.runes}
                    potency : integer {5-01.items.[].system.runes.potency} (same value: 0)
                    property : array<> {5-01.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {5-01.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {5-01.items.[].system.runes.striking} (same value: 0)
                [showSlotlessLevels] : object {5-01.items.[].system.showSlotlessLevels}
                    value : boolean {5-01.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {5-01.items.[].system.size} (same value: 'med')
                [slots] : object {5-01.items.[].system.slots}
                [slug] : string {5-01.items.[].system.slug} (9 different values)
                    'sneak-attack' (x2)
                    'club' (x1)
                    'studded-leather-armor' (x1)
                    'attack-of-opportunity' (x1)
                    'verdant-sprout' (x1)
                    'claw' (x1)
                    'hide-armor' (x1)
                    'dagger' (x1)
                    'leather-armor' (x1)
                [speedPenalty] : integer {5-01.items.[].system.speedPenalty} (2 different values)
                    0 (x2)
                    -5 (x1)
                proficient : object {5-01.items.[].system.proficient}
                    value : integer {5-01.items.[].system.proficient.value} (same value: 0)
                [spelldc] : object {5-01.items.[].system.spelldc}
                    dc : integer {5-01.items.[].system.spelldc.dc} (same value: 15)
                    value : integer {5-01.items.[].system.spelldc.value} (same value: 7)
                [splashDamage] : object {5-01.items.[].system.splashDamage}
                    value : integer {5-01.items.[].system.splashDamage.value} (same value: 0)
                [strength] : integer {5-01.items.[].system.strength} (3 different values)
                    1 (x1)
                    2 (x1)
                    0 (x1)
                [target] : object {5-01.items.[].system.target}
                    value : string {5-01.items.[].system.target.value} (same value: '')
                [time] : object {5-01.items.[].system.time}
                    value : string {5-01.items.[].system.time.value} (same value: '3')
                [tradition] : object {5-01.items.[].system.tradition}
                    value : string {5-01.items.[].system.tradition.value} (same value: 'arcane')
                [traits] : object {5-01.items.[].system.traits}
                    [rarity] : string {5-01.items.[].system.traits.rarity} (2 different values)
                        'common' (x8)
                        'uncommon' (x1)
                    [traditions] : array<string> {5-01.items.[].system.traits.traditions}
                        Length: min=1 max=1
                        Value type: string {5-01.items.[].system.traits.traditions.[]} (same value: 'primal')
                    value : array<string> {5-01.items.[].system.traits.value}
                        Length: min=0 max=4
                        Value type: string {5-01.items.[].system.traits.value.[]} (12 different values)
                [usage] : object {5-01.items.[].system.usage}
                    value : string {5-01.items.[].system.usage.value} (same value: 'held-in-one-hand')
                [weaponType] : object {5-01.items.[].system.weaponType}
                    value : string {5-01.items.[].system.weaponType.value} (2 different values)
                        'melee' (x6)
                        'ranged' (x2)
            type : string {5-01.items.[].type} (7 different values)
                'action' (x11)
                'melee' (x8)
                'armor' (x3)
                'weapon' (x2)
                'spellcastingEntry' (x1)
                'spell' (x1)
                'lore' (x1)
            [_stats] : object {5-01.items.[]._stats}
                compendiumSource : string {5-01.items.[]._stats.compendiumSource} (8 different values)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x2)
                    'Compendium.pf2e.equipment-srd.Item.c58wczIzH2gzeXQL' (x1)
                    'Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN' (x1)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O' (x1)
                    'Compendium.pf2e.spells-srd.Item.EDABphKEPUBiMmQC' (x1)
                    'Compendium.pf2e.equipment-srd.Item.AnwzlOs0njF9Jqnr' (x1)
                    'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x1)
                    'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x1)
            [flags] : object {5-01.items.[].flags}
                pf2e : object {5-01.items.[].flags.pf2e}
                    linkedWeapon : string {5-01.items.[].flags.pf2e.linkedWeapon} (2 different values)
                        'Cv61KBT5dJYPKvSd' (x2)
                        'p0JeDngrufZzF14P' (x2)
    name : string {5-01.name} (all different values)
    system : object {5-01.system}
        abilities : object {5-01.system.abilities}
            cha : object {5-01.system.abilities.cha}
                mod : integer {5-01.system.abilities.cha.mod} (3 different values)
                    1 (x4)
                    0 (x1)
                    -2 (x1)
            con : object {5-01.system.abilities.con}
                mod : integer {5-01.system.abilities.con.mod} (3 different values)
                    2 (x3)
                    3 (x2)
                    0 (x1)
            dex : object {5-01.system.abilities.dex}
                mod : integer {5-01.system.abilities.dex.mod} (3 different values)
                    2 (x4)
                    1 (x1)
                    5 (x1)
            int : object {5-01.system.abilities.int}
                mod : integer {5-01.system.abilities.int.mod} (4 different values)
                    0 (x3)
                    -4 (x1)
                    -2 (x1)
                    -5 (x1)
            str : object {5-01.system.abilities.str}
                mod : integer {5-01.system.abilities.str.mod} (3 different values)
                    2 (x2)
                    3 (x2)
                    0 (x2)
            wis : object {5-01.system.abilities.wis}
                mod : integer {5-01.system.abilities.wis.mod} (3 different values)
                    1 (x4)
                    0 (x1)
                    2 (x1)
        attributes : object {5-01.system.attributes}
            ac : object {5-01.system.attributes.ac}
                details : string {5-01.system.attributes.ac.details} (same value: '')
                value : integer {5-01.system.attributes.ac.value} (4 different values)
                    16 (x2)
                    15 (x2)
                    19 (x1)
                    14 (x1)
            allSaves : object {5-01.system.attributes.allSaves}
                value : string {5-01.system.attributes.allSaves.value} (same value: '')
            hp : object {5-01.system.attributes.hp}
                details : string {5-01.system.attributes.hp.details} (same value: '')
                max : integer {5-01.system.attributes.hp.max} (5 different values)
                    20 (x2)
                    48 (x1)
                    24 (x1)
                    6 (x1)
                    9 (x1)
                temp : integer {5-01.system.attributes.hp.temp} (same value: 0)
                value : integer {5-01.system.attributes.hp.value} (5 different values)
                    20 (x2)
                    48 (x1)
                    24 (x1)
                    6 (x1)
                    9 (x1)
            [immunities] : array<object> {5-01.system.attributes.immunities}
                Length: min=4 max=4
                Value type: object {5-01.system.attributes.immunities.[]}
                    exceptions : array<> {5-01.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-01.system.attributes.immunities.[].type} (4 different values)
                        'bleed' (x2)
                        'paralyzed' (x2)
                        'poison' (x2)
                        'sleep' (x2)
            [resistances] : array<object> {5-01.system.attributes.resistances}
                Length: min=1 max=2
                Value type: object {5-01.system.attributes.resistances.[]}
                    doubleVs : array<> {5-01.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    exceptions : array<> {5-01.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-01.system.attributes.resistances.[].type} (3 different values)
                        'fire' (x1)
                        'bludgeoning' (x1)
                        'piercing' (x1)
                    value : integer {5-01.system.attributes.resistances.[].value} (2 different values)
                        2 (x2)
                        3 (x1)
            speed : object {5-01.system.attributes.speed}
                otherSpeeds : array<object> {5-01.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {5-01.system.attributes.speed.otherSpeeds.[]}
                        type : string {5-01.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'swim' (x2)
                            'fly' (x1)
                        value : integer {5-01.system.attributes.speed.otherSpeeds.[].value} (3 different values)
                            30 (x1)
                            25 (x1)
                            20 (x1)
                value : integer {5-01.system.attributes.speed.value} (4 different values)
                    25 (x3)
                    10 (x1)
                    20 (x1)
                    5 (x1)
            [weaknesses] : array<object> {5-01.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {5-01.system.attributes.weaknesses.[]}
                    exceptions : array<> {5-01.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-01.system.attributes.weaknesses.[].type} (2 different values)
                        'fire' (x1)
                        'slashing' (x1)
                    value : integer {5-01.system.attributes.weaknesses.[].value} (same value: 3)
        details : object {5-01.system.details}
            blurb : string {5-01.system.details.blurb} (3 different values)
                '' (x4)
                'Variant brine shark' (x1)
                'Variant wood scamp' (x1)
            languages : object {5-01.system.details.languages}
                details : string {5-01.system.details.languages.details} (same value: '')
                value : array<string> {5-01.system.details.languages.value}
                    Length: min=0 max=1
                    Value type: string {5-01.system.details.languages.value.[]} (2 different values)
                        'common' (x3)
                        'muan' (x1)
            level : object {5-01.system.details.level}
                value : integer {5-01.system.details.level.value} (3 different values)
                    1 (x3)
                    -1 (x2)
                    3 (x1)
            privateNotes : string {5-01.system.details.privateNotes} (same value: '')
            publicNotes : string {5-01.system.details.publicNotes} (same value: '')
            publication : object {5-01.system.details.publication}
                license : string {5-01.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {5-01.system.details.publication.remaster} (same value: False)
                title : string {5-01.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-01: Intro: Year of Unfettered Exploration')
        initiative : object {5-01.system.initiative}
            statistic : string {5-01.system.initiative.statistic} (same value: 'perception')
        perception : object {5-01.system.perception}
            details : string {5-01.system.perception.details} (same value: '')
            mod : integer {5-01.system.perception.mod} (5 different values)
                6 (x2)
                10 (x1)
                3 (x1)
                5 (x1)
                7 (x1)
            senses : array<object> {5-01.system.perception.senses}
                Length: min=0 max=1
                Value type: object {5-01.system.perception.senses.[]}
                    type : string {5-01.system.perception.senses.[].type} (same value: 'darkvision')
        resources : object {5-01.system.resources}
        saves : object {5-01.system.saves}
            fortitude : object {5-01.system.saves.fortitude}
                saveDetail : string {5-01.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {5-01.system.saves.fortitude.value} (4 different values)
                    7 (x3)
                    12 (x1)
                    6 (x1)
                    10 (x1)
            reflex : object {5-01.system.saves.reflex}
                saveDetail : string {5-01.system.saves.reflex.saveDetail} (same value: '')
                value : integer {5-01.system.saves.reflex.value} (4 different values)
                    9 (x2)
                    7 (x2)
                    4 (x1)
                    8 (x1)
            will : object {5-01.system.saves.will}
                saveDetail : string {5-01.system.saves.will.saveDetail} (same value: '')
                value : integer {5-01.system.saves.will.value} (all different values)
        skills : object {5-01.system.skills}
            [acrobatics] : object {5-01.system.skills.acrobatics}
                base : integer {5-01.system.skills.acrobatics.base} (same value: 5)
            [athletics] : object {5-01.system.skills.athletics}
                base : integer {5-01.system.skills.athletics.base} (3 different values)
                    7 (x1)
                    10 (x1)
                    3 (x1)
            [deception] : object {5-01.system.skills.deception}
                base : integer {5-01.system.skills.deception.base} (3 different values)
                    8 (x1)
                    2 (x1)
                    6 (x1)
            [intimidation] : object {5-01.system.skills.intimidation}
                base : integer {5-01.system.skills.intimidation.base} (2 different values)
                    10 (x1)
                    8 (x1)
            [stealth] : object {5-01.system.skills.stealth}
                base : integer {5-01.system.skills.stealth.base} (4 different values)
                    5 (x2)
                    9 (x1)
                    7 (x1)
                    6 (x1)
            [survival] : object {5-01.system.skills.survival}
                base : integer {5-01.system.skills.survival.base} (same value: 6)
            [thievery] : object {5-01.system.skills.thievery}
                base : integer {5-01.system.skills.thievery.base} (same value: 5)
        traits : object {5-01.system.traits}
            rarity : string {5-01.system.traits.rarity} (same value: 'uncommon')
            size : object {5-01.system.traits.size}
                value : string {5-01.system.traits.size.value} (3 different values)
                    'med' (x3)
                    'sm' (x2)
                    'tiny' (x1)
            value : array<string> {5-01.system.traits.value}
                Length: min=2 max=4
                Value type: string {5-01.system.traits.value.[]} (8 different values)
                    'elemental' (x3)
                    'evil' (x3)
                    'human' (x3)
                    'humanoid' (x3)
                    'aquatic' (x2)
                    'plant' (x2)
                    'water' (x1)
                    'chaotic' (x1)
    type : string {5-01.type} (same value: 'npc')