General
Different values: 41
=====================================
object {General}
    _id : string {General._id} (all different values)
    folder : string {General.folder} (same value: 'waujsnHrfCsPk0zO')
    img : string {General.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {General.name} (all different values)
    system : object {General.system}
        actionType : object {General.system.actionType}
            value : string {General.system.actionType.value} (3 different values)
                'passive' (x38)
                'action' (x2)
                'reaction' (x1)
        actions : object {General.system.actions}
            [value] : integer {General.system.actions.value} (2 different values)
                3 (x1)
                1 (x1)
        category : string {General.system.category} (2 different values)
            'general' (x40)
            'skill' (x1)
        description : object {General.system.description}
            value : string {General.system.description.value} (all different values)
        level : object {General.system.level}
            value : integer {General.system.level.value} (5 different values)
                1 (x16)
                3 (x12)
                11 (x7)
                7 (x5)
                19 (x1)
        prerequisites : object {General.system.prerequisites}
            value : array<object> {General.system.prerequisites.value}
                Length: min=0 max=2
                Value type: object {General.system.prerequisites.value.[]}
                    value : string {General.system.prerequisites.value.[].value} (17 different values)
        publication : object {General.system.publication}
            license : string {General.system.publication.license} (2 different values)
                'ORC' (x34)
                'OGL' (x7)
            remaster : boolean {General.system.publication.remaster} (2 different values)
                True (x34)
                False (x7)
            title : string {General.system.publication.title} (9 different values)
                'Pathfinder Player Core' (x20)
                'Pathfinder Player Core 2' (x11)
                'Pathfinder #191: The Destiny War' (x2)
                'Pathfinder #213: Thirst for Blood' (x2)
                'Pathfinder Advanced Player\'s Guide' (x2)
                'Pathfinder Extinction Curse Player\'s Guide' (x1)
                'Pathfinder #147: Tomorrow Must Burn' (x1)
                'Paizo Blog: Foolish Housekeeping and Other Articles' (x1)
                'Pathfinder Gamemastery Guide' (x1)
        rules : ignored (Foundry rules object) {General.system.rules}
        traits : object {General.system.traits}
            rarity : string {General.system.traits.rarity} (3 different values)
                'common' (x36)
                'uncommon' (x3)
                'rare' (x2)
            value : array<string> {General.system.traits.value}
                Length: min=0 max=2
                Value type: string {General.system.traits.value.[]} (6 different values)
                    'general' (x38)
                    'downtime' (x1)
                    'circus' (x1)
                    'exploration' (x1)
                    'stamina' (x1)
                    'revelation' (x1)
        [frequency] : object {General.system.frequency}
            max : integer {General.system.frequency.max} (same value: 1)
            per : string {General.system.frequency.per} (same value: 'day')
        [maxTakable] : integer {General.system.maxTakable} (same value: 3)
        [subfeatures] : object {General.system.subfeatures}
            proficiencies : object {General.system.subfeatures.proficiencies}
                martial : object {General.system.subfeatures.proficiencies.martial}
                    rank : integer {General.system.subfeatures.proficiencies.martial.rank} (same value: 1)
            [senses] : object {General.system.subfeatures.senses}
            [suppressedFeatures] : array<> {General.system.subfeatures.suppressedFeatures}
                Length: min=0 max=0
                Value type: empty
    type : string {General.type} (same value: 'feat')