Monk
Different values: 126
=====================================
object {Monk}
    _id : string {Monk._id} (all different values)
    folder : string {Monk.folder} (same value: '3aP5OoAGZD7Lohoq')
    img : string {Monk.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Monk.name} (all different values)
    system : object {Monk.system}
        actionType : object {Monk.system.actionType}
            value : string {Monk.system.actionType.value} (4 different values)
                'action' (x63)
                'passive' (x46)
                'reaction' (x13)
                'free' (x4)
        actions : object {Monk.system.actions}
            [value] : integer {Monk.system.actions.value} (3 different values)
                1 (x42)
                2 (x17)
                3 (x4)
        category : string {Monk.system.category} (same value: 'class')
        description : object {Monk.system.description}
            value : string {Monk.system.description.value} (all different values)
        level : object {Monk.system.level}
            value : integer {Monk.system.level.value} (11 different values)
        prerequisites : object {Monk.system.prerequisites}
            value : array<object> {Monk.system.prerequisites.value}
                Length: min=0 max=2
                Value type: object {Monk.system.prerequisites.value.[]}
                    value : string {Monk.system.prerequisites.value.[].value} (51 different values)
        publication : object {Monk.system.publication}
            license : string {Monk.system.publication.license} (2 different values)
                'ORC' (x98)
                'OGL' (x28)
            remaster : boolean {Monk.system.publication.remaster} (2 different values)
                True (x98)
                False (x28)
            title : string {Monk.system.publication.title} (14 different values)
        rules : ignored (Foundry rules object) {Monk.system.rules}
        traits : object {Monk.system.traits}
            rarity : string {Monk.system.traits.rarity} (3 different values)
                'common' (x104)
                'uncommon' (x20)
                'rare' (x2)
            [selected] : object {Monk.system.traits.selected}
                monk : string {Monk.system.traits.selected.monk} (same value: 'Monk')
                stance : string {Monk.system.traits.selected.stance} (same value: 'Stance')
            value : array<string> {Monk.system.traits.value}
                Length: min=1 max=5
                Value type: string {Monk.system.traits.value.[]} (22 different values)
        [frequency] : object {Monk.system.frequency}
            max : integer {Monk.system.frequency.max} (same value: 1)
            per : string {Monk.system.frequency.per} (4 different values)
                'PT1M' (x3)
                'PT1H' (x2)
                'PT10M' (x1)
                'round' (x1)
            value : integer {Monk.system.frequency.value} (same value: 1)
        [selfEffect] : object {Monk.system.selfEffect}
            name : string {Monk.system.selfEffect.name} (27 different values)
            uuid : string {Monk.system.selfEffect.uuid} (27 different values)
        [subfeatures] : object {Monk.system.subfeatures}
            [proficiencies] : object {Monk.system.subfeatures.proficiencies}
            senses : object {Monk.system.subfeatures.senses}
                [lifesense] : object {Monk.system.subfeatures.senses.lifesense}
                    acuity : string {Monk.system.subfeatures.senses.lifesense.acuity} (same value: 'imprecise')
                    range : integer {Monk.system.subfeatures.senses.lifesense.range} (same value: 30)
            [suppressedFeatures] : array<> {Monk.system.subfeatures.suppressedFeatures}
                Length: min=0 max=0
                Value type: empty
    type : string {Monk.type} (same value: 'feat')