1-03
Different values: 14
=====================================
object {1-03}
    _id : string {1-03._id} (all different values)
    folder : string {1-03.folder} (same value: '1ZmKKPMbMec5NHEF')
    img : string {1-03.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x9)
        'systems/pf2e/icons/default-icons/hazard.svg' (x5)
    items : array<object> {1-03.items}
        Length: min=1 max=26
        Value type: object {1-03.items.[]}
            _id : string {1-03.items.[]._id} (106 different values)
            img : string {1-03.items.[].img} (45 different values)
            name : string {1-03.items.[].name} (64 different values)
            sort : integer {1-03.items.[].sort} (26 different values)
            system : object {1-03.items.[].system}
                [acBonus] : integer {1-03.items.[].system.acBonus} (3 different values)
                    2 (x3)
                    1 (x2)
                    4 (x1)
                [actionType] : object {1-03.items.[].system.actionType}
                    value : string {1-03.items.[].system.actionType.value} (4 different values)
                        'passive' (x14)
                        'reaction' (x8)
                        'action' (x7)
                        'free' (x1)
                [actions] : object {1-03.items.[].system.actions}
                    [value] : integer {1-03.items.[].system.actions.value} (2 different values)
                        2 (x5)
                        1 (x2)
                [area] : object {1-03.items.[].system.area}
                    type : string {1-03.items.[].system.area.type} (2 different values)
                        'emanation' (x2)
                        'burst' (x1)
                    value : integer {1-03.items.[].system.area.value} (2 different values)
                        5 (x2)
                        20 (x1)
                [autoHeightenLevel] : object {1-03.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {1-03.items.[].system.baseItem} (11 different values)
                [bonusDamage] : object {1-03.items.[].system.bonusDamage}
                    value : integer {1-03.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {1-03.items.[].system.bulk}
                    value : mixed
                        integer {1-03.items.[].system.bulk.value} (3 different values)
                            1 (x7)
                            0 (x3)
                            2 (x2)
                        float {1-03.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {1-03.items.[].system.category} (8 different values)
                    'offensive' (x11)
                    'defensive' (x9)
                    'simple' (x6)
                    'light' (x3)
                    'ammo' (x3)
                    'interaction' (x3)
                    'martial' (x2)
                    'medium' (x1)
                [checkPenalty] : integer {1-03.items.[].system.checkPenalty} (3 different values)
                    -1 (x2)
                    0 (x1)
                    -2 (x1)
                [containerId] : empty
                [cost] : object {1-03.items.[].system.cost}
                    value : string {1-03.items.[].system.cost.value} (2 different values)
                        '' (x29)
                        'black onyx, see Table 7-1' (x1)
                [counteraction] : boolean {1-03.items.[].system.counteraction} (2 different values)
                    False (x28)
                    True (x2)
                [damage] : object {1-03.items.[].system.damage}
                    [0] : object {1-03.items.[].system.damage.0}
                        [applyMod] : boolean {1-03.items.[].system.damage.0.applyMod} (2 different values)
                            False (x8)
                            True (x4)
                        [category] : empty
                        formula : string {1-03.items.[].system.damage.0.formula} (7 different values)
                            '1d8' (x4)
                            '2d4' (x3)
                            '1d4' (x2)
                            '0' (x2)
                            '1d6' (x2)
                            '2d6' (x1)
                            '2d8' (x1)
                        kinds : array<string> {1-03.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {1-03.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x14)
                                'healing' (x4)
                        materials : array<> {1-03.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {1-03.items.[].system.damage.0.type} (7 different values)
                            'void' (x6)
                            'vitality' (x2)
                            'mental' (x2)
                            'spirit' (x2)
                            'untyped' (x1)
                            'fire' (x1)
                            'force' (x1)
                    [damageType] : string {1-03.items.[].system.damage.damageType} (3 different values)
                        'bludgeoning' (x4)
                        'piercing' (x3)
                        'slashing' (x1)
                    [dice] : integer {1-03.items.[].system.damage.dice} (same value: 1)
                    [die] : string {1-03.items.[].system.damage.die} (3 different values)
                        'd6' (x5)
                        'd8' (x2)
                        'd4' (x1)
                [damageRolls] : object {1-03.items.[].system.damageRolls}
                    [0o73a24eeraauv3q] : object {1-03.items.[].system.damageRolls.0o73a24eeraauv3q}
                        damage : string {1-03.items.[].system.damageRolls.0o73a24eeraauv3q.damage} (same value: '1d6 + 2')
                        damageType : string {1-03.items.[].system.damageRolls.0o73a24eeraauv3q.damageType} (same value: 'piercing')
                    [0x8zn7bag7jhup54ad03] : object {1-03.items.[].system.damageRolls.0x8zn7bag7jhup54ad03}
                        damage : string {1-03.items.[].system.damageRolls.0x8zn7bag7jhup54ad03.damage} (same value: '1d8+8')
                        damageType : string {1-03.items.[].system.damageRolls.0x8zn7bag7jhup54ad03.damageType} (same value: 'piercing')
                    [261q3ldc60ibu32lrcnn] : object {1-03.items.[].system.damageRolls.261q3ldc60ibu32lrcnn}
                        damage : string {1-03.items.[].system.damageRolls.261q3ldc60ibu32lrcnn.damage} (same value: '1d8+8')
                        damageType : string {1-03.items.[].system.damageRolls.261q3ldc60ibu32lrcnn.damageType} (same value: 'slashing')
                    [2hxpeio0rjvlzha73sjb] : object {1-03.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb}
                        damage : string {1-03.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb.damage} (same value: '1d4+4')
                        damageType : string {1-03.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb.damageType} (same value: 'bludgeoning')
                    [3nkcjmfacoje63p14xcd] : object {1-03.items.[].system.damageRolls.3nkcjmfacoje63p14xcd}
                        damage : string {1-03.items.[].system.damageRolls.3nkcjmfacoje63p14xcd.damage} (same value: '1d6+2')
                        damageType : string {1-03.items.[].system.damageRolls.3nkcjmfacoje63p14xcd.damageType} (same value: 'bludgeoning')
                    [4fctl700eyc6pg6t998y] : object {1-03.items.[].system.damageRolls.4fctl700eyc6pg6t998y}
                        damage : string {1-03.items.[].system.damageRolls.4fctl700eyc6pg6t998y.damage} (same value: '1d6+8')
                        damageType : string {1-03.items.[].system.damageRolls.4fctl700eyc6pg6t998y.damageType} (same value: 'slashing')
                    [ccvi95u44l425e2osjay] : object {1-03.items.[].system.damageRolls.ccvi95u44l425e2osjay}
                        damage : string {1-03.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: '1d6+3')
                        damageType : string {1-03.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: 'bludgeoning')
                    [e80mec5d0aewodvx0a18] : object {1-03.items.[].system.damageRolls.e80mec5d0aewodvx0a18}
                        damage : string {1-03.items.[].system.damageRolls.e80mec5d0aewodvx0a18.damage} (same value: '1d6+4')
                        damageType : string {1-03.items.[].system.damageRolls.e80mec5d0aewodvx0a18.damageType} (same value: 'bludgeoning')
                    [hxu5ye04yctunti37mtg] : object {1-03.items.[].system.damageRolls.hxu5ye04yctunti37mtg}
                        damage : string {1-03.items.[].system.damageRolls.hxu5ye04yctunti37mtg.damage} (same value: '1d8+4')
                        damageType : string {1-03.items.[].system.damageRolls.hxu5ye04yctunti37mtg.damageType} (same value: 'slashing')
                    [i28pzph4jgh3a034vmwx] : object {1-03.items.[].system.damageRolls.i28pzph4jgh3a034vmwx}
                        damage : string {1-03.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damage} (same value: '1d4-1')
                        damageType : string {1-03.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damageType} (same value: 'piercing')
                    [osdj2rd12ng2oihmiplu] : object {1-03.items.[].system.damageRolls.osdj2rd12ng2oihmiplu}
                        damage : string {1-03.items.[].system.damageRolls.osdj2rd12ng2oihmiplu.damage} (same value: '1d6+3')
                        damageType : string {1-03.items.[].system.damageRolls.osdj2rd12ng2oihmiplu.damageType} (same value: 'bludgeoning')
                    [rbx1rl6hsalxhill] : object {1-03.items.[].system.damageRolls.rbx1rl6hsalxhill}
                        damage : string {1-03.items.[].system.damageRolls.rbx1rl6hsalxhill.damage} (same value: '1d4 + 2')
                        damageType : string {1-03.items.[].system.damageRolls.rbx1rl6hsalxhill.damageType} (same value: 'bludgeoning')
                    [rpmd3vyohaqf7yf7dfts] : object {1-03.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts}
                        damage : string {1-03.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts.damage} (same value: '1d12+7')
                        damageType : string {1-03.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts.damageType} (same value: 'slashing')
                    [t969yxbnjd9b5uj29zj8] : object {1-03.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8}
                        damage : string {1-03.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: '1d8+3')
                        damageType : string {1-03.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: 'piercing')
                    wjg6sw0n6mr9q4iy77hs : object {1-03.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs}
                        damage : string {1-03.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs.damage} (same value: '1d8+7')
                        damageType : string {1-03.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs.damageType} (same value: 'bludgeoning')
                    [y1r4mpag35m90omyuzrm] : object {1-03.items.[].system.damageRolls.y1r4mpag35m90omyuzrm}
                        damage : string {1-03.items.[].system.damageRolls.y1r4mpag35m90omyuzrm.damage} (same value: '1d8')
                        damageType : string {1-03.items.[].system.damageRolls.y1r4mpag35m90omyuzrm.damageType} (same value: 'piercing')
                    [zh358re5jt4vqeimcie7] : object {1-03.items.[].system.damageRolls.zh358re5jt4vqeimcie7}
                        damage : string {1-03.items.[].system.damageRolls.zh358re5jt4vqeimcie7.damage} (same value: '1d8+2')
                        damageType : string {1-03.items.[].system.damageRolls.zh358re5jt4vqeimcie7.damageType} (same value: 'piercing')
                [defense] : object {1-03.items.[].system.defense}
                    save : object {1-03.items.[].system.defense.save}
                        basic : boolean {1-03.items.[].system.defense.save.basic} (2 different values)
                            True (x8)
                            False (x8)
                        statistic : string {1-03.items.[].system.defense.save.statistic} (2 different values)
                            'fortitude' (x10)
                            'will' (x6)
                description : object {1-03.items.[].system.description}
                    value : string {1-03.items.[].system.description.value} (60 different values)
                [attack] : object {1-03.items.[].system.attack}
                    value : string {1-03.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {1-03.items.[].system.attackEffects}
                    [custom] : string {1-03.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {1-03.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {1-03.items.[].system.attackEffects.value.[]} (3 different values)
                            'giant-centipede-venom' (x1)
                            'grab' (x1)
                            'improved-push' (x1)
                [bonus] : object {1-03.items.[].system.bonus}
                    value : integer {1-03.items.[].system.bonus.value} (8 different values)
                        0 (x8)
                        7 (x6)
                        14 (x3)
                        8 (x2)
                        10 (x2)
                        12 (x2)
                        9 (x1)
                        6 (x1)
                [dexCap] : integer {1-03.items.[].system.dexCap} (2 different values)
                    3 (x3)
                    1 (x1)
                [duration] : object {1-03.items.[].system.duration}
                    [sustained] : boolean {1-03.items.[].system.duration.sustained} (2 different values)
                        False (x29)
                        True (x1)
                    value : mixed
                        string {1-03.items.[].system.duration.value} (7 different values)
                            '' (x16)
                            '1 minute' (x6)
                            '1 round' (x2)
                            'varies' (x2)
                            'until the start of your next turn' (x2)
                            'until the next time you make your daily preparations' (x1)
                            '10 minutes' (x1)
                        integer {1-03.items.[].system.duration.value} (same value: 0)
                [equipped] : object {1-03.items.[].system.equipped}
                    carryType : string {1-03.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x20)
                        'held' (x2)
                    [handsHeld] : integer {1-03.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x12)
                        1 (x2)
                    [inSlot] : boolean {1-03.items.[].system.equipped.inSlot} (same value: False)
                    [invested] : empty
                [group] : string {1-03.items.[].system.group} (7 different values)
                    'club' (x3)
                    'crossbow' (x2)
                    'leather' (x2)
                    'sling' (x1)
                    'spear' (x1)
                    'sword' (x1)
                    'chain' (x1)
                [hardness] : integer {1-03.items.[].system.hardness} (3 different values)
                    0 (x20)
                    3 (x1)
                    5 (x1)
                [heightening] : object {1-03.items.[].system.heightening}
                    [damage] : object {1-03.items.[].system.heightening.damage}
                        0 : string {1-03.items.[].system.heightening.damage.0} (3 different values)
                            '1d6' (x5)
                            '1d8' (x5)
                            '1d4' (x5)
                    [interval] : integer {1-03.items.[].system.heightening.interval} (2 different values)
                        1 (x12)
                        2 (x3)
                    type : string {1-03.items.[].system.heightening.type} (2 different values)
                        'interval' (x15)
                        'fixed' (x3)
                    [levels] : object {1-03.items.[].system.heightening.levels}
                        [3] : object {1-03.items.[].system.heightening.levels.3}
                            target : object {1-03.items.[].system.heightening.levels.3.target}
                                value : string {1-03.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
                        [4] : object {1-03.items.[].system.heightening.levels.4}
                            target : object {1-03.items.[].system.heightening.levels.4.target}
                                value : string {1-03.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures')
                        [7] : object {1-03.items.[].system.heightening.levels.7}
                            target : object {1-03.items.[].system.heightening.levels.7.target}
                                value : string {1-03.items.[].system.heightening.levels.7.target.value} (same value: '5 creatures')
                [hp] : object {1-03.items.[].system.hp}
                    max : integer {1-03.items.[].system.hp.max} (3 different values)
                        0 (x20)
                        6 (x1)
                        20 (x1)
                    value : integer {1-03.items.[].system.hp.value} (3 different values)
                        0 (x20)
                        6 (x1)
                        20 (x1)
                [level] : object {1-03.items.[].system.level}
                    value : integer {1-03.items.[].system.level.value} (3 different values)
                        1 (x26)
                        0 (x22)
                        2 (x4)
                [location] : object {1-03.items.[].system.location}
                    [value] : string {1-03.items.[].system.location.value} (6 different values)
                        'iGRqoI0e0B5Kuffj' (x12)
                        'ObVdwEgZ9FtIUaGE' (x9)
                        'f3K4VCtbkUsRIOYB' (x5)
                        'OKEo9ZNQfwGVsUKX' (x1)
                        'dWI9BmpsvP2p3FNA' (x1)
                        'akl4eBnN2Tcx1zlr' (x1)
                [material] : object {1-03.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {1-03.items.[].system.mod}
                    value : integer {1-03.items.[].system.mod.value} (3 different values)
                        4 (x1)
                        6 (x1)
                        8 (x1)
                [overlays] : object {1-03.items.[].system.overlays}
                    [37gy7l19tik74o4s] : object {1-03.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {1-03.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {1-03.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [4gyp3qlsv5ywdyjq] : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [7qdtetowq348s9oc] : object {1-03.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {1-03.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {1-03.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {1-03.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {1-03.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [lfxcoz2d3f8j2zq1] : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [pq7cxntbz4s8g5ik] : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [z04svm1cvfcxtplb] : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {1-03.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                publication : object {1-03.items.[].system.publication}
                    license : string {1-03.items.[].system.publication.license} (2 different values)
                        'OGL' (x109)
                        'ORC' (x2)
                    remaster : boolean {1-03.items.[].system.publication.remaster} (2 different values)
                        False (x109)
                        True (x2)
                    title : string {1-03.items.[].system.publication.title} (6 different values)
                        '' (x49)
                        'Pathfinder Core Rulebook' (x48)
                        'Pathfinder Bestiary' (x7)
                        'Pathfinder Bestiary 2' (x4)
                        'Pathfinder Player Core' (x2)
                        'Pathfinder Lost Omens Pathfinder Society Guide' (x1)
                rules : ignored (Foundry rules object) {1-03.items.[].system.rules}
                [overrides] : array<> {1-03.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: empty
                [prepared] : object {1-03.items.[].system.prepared}
                    flexible : boolean {1-03.items.[].system.prepared.flexible} (same value: False)
                    value : string {1-03.items.[].system.prepared.value} (2 different values)
                        'prepared' (x3)
                        'focus' (x3)
                [price] : object {1-03.items.[].system.price}
                    [per] : integer {1-03.items.[].system.price.per} (same value: 10)
                    value : object {1-03.items.[].system.price.value}
                        [cp] : integer {1-03.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {1-03.items.[].system.price.value.gp} (4 different values)
                            1 (x5)
                            3 (x4)
                            2 (x1)
                            6 (x1)
                        [sp] : integer {1-03.items.[].system.price.value.sp} (3 different values)
                            1 (x4)
                            2 (x1)
                            5 (x1)
                [proficiency] : object {1-03.items.[].system.proficiency}
                    value : integer {1-03.items.[].system.proficiency.value} (same value: 0)
                [proficient] : object {1-03.items.[].system.proficient}
                    value : integer {1-03.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {1-03.items.[].system.quantity} (3 different values)
                    1 (x19)
                    10 (x2)
                    3 (x1)
                [range] : mixed
                    object {1-03.items.[].system.range}
                        value : string {1-03.items.[].system.range.value} (7 different values)
                            '30 feet' (x10)
                            'touch' (x6)
                            '' (x5)
                            'varies' (x4)
                            '60 feet' (x2)
                            '120 feet' (x2)
                            '10 feet' (x1)
                    integer {1-03.items.[].system.range} (2 different values)
                        60 (x2)
                        50 (x1)
                [references] : object {1-03.items.[].system.references}
                    children : array<> {1-03.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: empty
                    immunityFrom : array<> {1-03.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: empty
                    overriddenBy : array<> {1-03.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: empty
                    overrides : array<> {1-03.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: empty
                [reload] : object {1-03.items.[].system.reload}
                    value : string {1-03.items.[].system.reload.value} (2 different values)
                        '' (x5)
                        '1' (x3)
                [requirements] : string {1-03.items.[].system.requirements} (same value: '')
                [ritual] : object {1-03.items.[].system.ritual}
                    primary : object {1-03.items.[].system.ritual.primary}
                        check : string {1-03.items.[].system.ritual.primary.check} (same value: 'Arcana (expert), Occultism (expert), or Religion (expert)')
                    secondary : object {1-03.items.[].system.ritual.secondary}
                        casters : integer {1-03.items.[].system.ritual.secondary.casters} (same value: 1)
                        checks : string {1-03.items.[].system.ritual.secondary.checks} (same value: 'Religion')
                [runes] : object {1-03.items.[].system.runes}
                    [potency] : integer {1-03.items.[].system.runes.potency} (same value: 0)
                    [property] : array<> {1-03.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [reinforcing] : integer {1-03.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {1-03.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {1-03.items.[].system.runes.striking} (same value: 0)
                [size] : string {1-03.items.[].system.size} (same value: 'med')
                [slots] : object {1-03.items.[].system.slots}
                    [slot0] : object {1-03.items.[].system.slots.slot0}
                        max : integer {1-03.items.[].system.slots.slot0.max} (2 different values)
                            5 (x2)
                            4 (x1)
                        prepared : array<object> {1-03.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=5
                            Value type: object {1-03.items.[].system.slots.slot0.prepared.[]}
                                id : string {1-03.items.[].system.slots.slot0.prepared.[].id} (all different values)
                    [slot1] : object {1-03.items.[].system.slots.slot1}
                        max : integer {1-03.items.[].system.slots.slot1.max} (4 different values)
                            2 (x2)
                            1 (x1)
                            6 (x1)
                            3 (x1)
                        [prepared] : array<object> {1-03.items.[].system.slots.slot1.prepared}
                            Length: min=2 max=6
                            Value type: object {1-03.items.[].system.slots.slot1.prepared.[]}
                                id : string {1-03.items.[].system.slots.slot1.prepared.[].id} (8 different values)
                                    '7YWUSmCWS7j9UfOU' (x3)
                                    'lyRRgZRLFycoxvcK' (x2)
                                    'Iljg64Dg2KKivxJo' (x1)
                                    'lpFOjNMhRyNTSf3S' (x1)
                                    'RCOZCDi2vrFKcTsu' (x1)
                                    'YQ0Z4taxhNlIPr4R' (x1)
                                    'wjBGr7RJf86eslaS' (x1)
                                    'S1SOgFirSERP9SKW' (x1)
                        [value] : integer {1-03.items.[].system.slots.slot1.value} (2 different values)
                            1 (x1)
                            2 (x1)
                    slot2 : object {1-03.items.[].system.slots.slot2}
                        max : integer {1-03.items.[].system.slots.slot2.max} (2 different values)
                            7 (x1)
                            1 (x1)
                        [prepared] : array<object> {1-03.items.[].system.slots.slot2.prepared}
                            Length: min=7 max=7
                            Value type: object {1-03.items.[].system.slots.slot2.prepared.[]}
                                id : string {1-03.items.[].system.slots.slot2.prepared.[].id} (4 different values)
                                    'OdTPiuXNUxMkHdXr' (x4)
                                    'nv4MhpQv0DfWG6SF' (x1)
                                    '5NMlE6GdZq82c1jQ' (x1)
                                    'P6E2c6CQWqVt6z7B' (x1)
                        value : integer {1-03.items.[].system.slots.slot2.value} (same value: 1)
                [slug] : string {1-03.items.[].system.slug} (42 different values)
                [speedPenalty] : integer {1-03.items.[].system.speedPenalty} (2 different values)
                    0 (x5)
                    -5 (x1)
                [spelldc] : object {1-03.items.[].system.spelldc}
                    dc : integer {1-03.items.[].system.spelldc.dc} (3 different values)
                        16 (x2)
                        20 (x2)
                        22 (x2)
                    mod : integer {1-03.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {1-03.items.[].system.spelldc.value} (3 different values)
                        6 (x2)
                        10 (x2)
                        12 (x2)
                [splashDamage] : object {1-03.items.[].system.splashDamage}
                    value : integer {1-03.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {1-03.items.[].system.stackGroup} (2 different values)
                    'bolts' (x2)
                    'slingBullets' (x1)
                [strength] : integer {1-03.items.[].system.strength} (3 different values)
                    1 (x2)
                    0 (x1)
                    3 (x1)
                [target] : object {1-03.items.[].system.target}
                    value : string {1-03.items.[].system.target.value} (11 different values)
                [time] : object {1-03.items.[].system.time}
                    value : string {1-03.items.[].system.time.value} (6 different values)
                        '2' (x20)
                        '1' (x4)
                        '1 to 3' (x3)
                        '1 to 2' (x1)
                        '1 day' (x1)
                        '3' (x1)
                [tradition] : object {1-03.items.[].system.tradition}
                    value : string {1-03.items.[].system.tradition.value} (2 different values)
                        'divine' (x4)
                        'primal' (x2)
                [traits] : object {1-03.items.[].system.traits}
                    rarity : string {1-03.items.[].system.traits.rarity} (2 different values)
                        'common' (x95)
                        'uncommon' (x4)
                    value : array<string> {1-03.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {1-03.items.[].system.traits.value.[]} (41 different values)
                    [integrated] : empty
                    [selected] : array<> {1-03.items.[].system.traits.selected}
                        Length: min=0 max=0
                        Value type: empty
                    [traditions] : array<string> {1-03.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {1-03.items.[].system.traits.traditions.[]} (4 different values)
                            'divine' (x25)
                            'occult' (x19)
                            'primal' (x13)
                            'arcane' (x12)
                [usage] : object {1-03.items.[].system.usage}
                    value : string {1-03.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x14)
                        'held-in-two-hands' (x2)
                [uses] : object {1-03.items.[].system.uses}
                    autoDestroy : boolean {1-03.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {1-03.items.[].system.uses.max} (same value: 1)
                    value : integer {1-03.items.[].system.uses.value} (same value: 1)
                [value] : object {1-03.items.[].system.value}
                    isValued : boolean {1-03.items.[].system.value.isValued} (same value: True)
                    value : integer {1-03.items.[].system.value.value} (same value: 1)
                [weaponType] : object {1-03.items.[].system.weaponType}
                    value : string {1-03.items.[].system.weaponType.value} (2 different values)
                        'melee' (x14)
                        'ranged' (x3)
            type : string {1-03.items.[].type} (11 different values)
            [_stats] : object {1-03.items.[]._stats}
                compendiumSource : string {1-03.items.[]._stats.compendiumSource} (42 different values)
            [flags] : object {1-03.items.[].flags}
                pf2e : object {1-03.items.[].flags.pf2e}
                    linkedWeapon : string {1-03.items.[].flags.pf2e.linkedWeapon} (8 different values)
                        'wmnGT7vnrBjphjyU' (x1)
                        'LzAvrJP9UpzwiolY' (x1)
                        'ckdkvXHbCkyLGBDC' (x1)
                        'MUnKC2JpitwrdffW' (x1)
                        'p9FAC9E44eWT3F3U' (x1)
                        'gyLqRyPMHJU1tRkT' (x1)
                        '2ogoZzTpOLPjN7q6' (x1)
                        'VWGoxTsgO7kgImX3' (x1)
    name : string {1-03.name} (all different values)
    [prototypeToken] : object {1-03.prototypeToken}
        name : string {1-03.prototypeToken.name} (5 different values)
            'Collapsing Ceiling' (x2)
            'Moldy Foodstuffs' (x2)
            'Ralthiss' (x2)
            'Giant Centipede' (x1)
            'Zombie Shambler' (x1)
    system : object {1-03.system}
        attributes : object {1-03.system.attributes}
            ac : object {1-03.system.attributes.ac}
                [details] : string {1-03.system.attributes.ac.details} (3 different values)
                    '' (x7)
                    '(17 with shield raised)' (x1)
                    '(23 with shield raised)' (x1)
                value : integer {1-03.system.attributes.ac.value} (8 different values)
                    10 (x3)
                    16 (x3)
                    18 (x2)
                    21 (x2)
                    15 (x1)
                    13 (x1)
                    12 (x1)
                    17 (x1)
            [emitsSound] : string {1-03.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {1-03.system.attributes.hardness} (2 different values)
                5 (x3)
                0 (x2)
            [hasHealth] : boolean {1-03.system.attributes.hasHealth} (same value: True)
            hp : object {1-03.system.attributes.hp}
                details : string {1-03.system.attributes.hp.details} (2 different values)
                    '' (x10)
                    'void healing' (x4)
                max : integer {1-03.system.attributes.hp.max} (9 different values)
                    24 (x4)
                    1 (x2)
                    50 (x2)
                    10 (x1)
                    8 (x1)
                    27 (x1)
                    48 (x1)
                    20 (x1)
                    85 (x1)
                temp : integer {1-03.system.attributes.hp.temp} (same value: 0)
                [tempmax] : integer {1-03.system.attributes.hp.tempmax} (same value: 0)
                value : integer {1-03.system.attributes.hp.value} (9 different values)
                    24 (x4)
                    1 (x2)
                    50 (x2)
                    10 (x1)
                    7 (x1)
                    27 (x1)
                    48 (x1)
                    20 (x1)
                    85 (x1)
            [allSaves] : object {1-03.system.attributes.allSaves}
                value : string {1-03.system.attributes.allSaves.value} (same value: '')
            [immunities] : array<object> {1-03.system.attributes.immunities}
                Length: min=2 max=5
                Value type: object {1-03.system.attributes.immunities.[]}
                    type : string {1-03.system.attributes.immunities.[].type} (7 different values)
                        'critical-hits' (x5)
                        'precision' (x5)
                        'death-effects' (x4)
                        'disease' (x4)
                        'paralyzed' (x4)
                        'poison' (x4)
                        'unconscious' (x4)
            [resistances] : array<object> {1-03.system.attributes.resistances}
                Length: min=5 max=5
                Value type: object {1-03.system.attributes.resistances.[]}
                    type : string {1-03.system.attributes.resistances.[].type} (5 different values)
                        'cold' (x1)
                        'electricity' (x1)
                        'fire' (x1)
                        'piercing' (x1)
                        'slashing' (x1)
                    value : integer {1-03.system.attributes.resistances.[].value} (same value: 5)
            [speed] : object {1-03.system.attributes.speed}
                otherSpeeds : array<object> {1-03.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {1-03.system.attributes.speed.otherSpeeds.[]}
                        type : string {1-03.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
                        value : integer {1-03.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
                value : integer {1-03.system.attributes.speed.value} (4 different values)
                    25 (x5)
                    40 (x2)
                    35 (x1)
                    30 (x1)
            [stealth] : object {1-03.system.attributes.stealth}
                details : string {1-03.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
                value : integer {1-03.system.attributes.stealth.value} (5 different values)
                    7 (x1)
                    10 (x1)
                    20 (x1)
                    23 (x1)
                    15 (x1)
            weaknesses : array<object> {1-03.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {1-03.system.attributes.weaknesses.[]}
                    type : string {1-03.system.attributes.weaknesses.[].type} (2 different values)
                        'vitality' (x3)
                        'slashing' (x3)
                    value : integer {1-03.system.attributes.weaknesses.[].value} (2 different values)
                        10 (x4)
                        5 (x2)
        [creatureType] : string {1-03.system.creatureType} (same value: '')
        [customModifiers] : object {1-03.system.customModifiers}
        details : object {1-03.system.details}
            [description] : string {1-03.system.details.description} (3 different values)
                '<p>The damaged ceiling is the only thing stopping the centipedes lairing above from falling through.</p>' (x2)
                '<p>A mold cloud puffs from spoiled spilled food.</p>' (x2)
                '<p>The floorboards here are rotting and soft, giving way and dropping anyone above into the hole below.</p>' (x1)
            [disable] : string {1-03.system.details.disable} (5 different values)
                '<p>@Check[crafting|dc:19] (trained) to reinforce the ceiling with boards from the broken door.</p>' (x1)
                '<p>@Check[crafting|dc:22] (trained) to reinforce the ceiling with boards from the broken door.</p>' (x1)
                '<p>@Check[survival|dc:14|name:Remove Mold] (trained) to remove the mold from the food without triggering the spores.</p>' (x1)
                '<p>@Check[survival|dc:16|name:Remove Mold] (trained) to remove the mold from the food without triggering the spores.</p>' (x1)
                '<p>@Check[crafting|dc:16|name:Reinforce Compromised Floorboards] (trained) to reinforce the compromised floorboards.</p>' (x1)
            [isComplex] : boolean {1-03.system.details.isComplex} (same value: False)
            level : object {1-03.system.details.level}
                value : integer {1-03.system.details.level.value} (6 different values)
                    1 (x4)
                    3 (x3)
                    4 (x3)
                    -1 (x2)
                    2 (x1)
                    0 (x1)
            publication : object {1-03.system.details.publication}
                license : string {1-03.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {1-03.system.details.publication.remaster} (same value: False)
                title : string {1-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-03: Escaping the Grave')
            [blurb] : string {1-03.system.details.blurb} (4 different values)
                '' (x5)
                'Male human cultist' (x2)
                'Special: Mount' (x1)
                'Male half-orc druid' (x1)
            [languages] : object {1-03.system.details.languages}
                details : string {1-03.system.details.languages.details} (same value: '')
                value : array<string> {1-03.system.details.languages.value}
                    Length: min=0 max=4
                    Value type: string {1-03.system.details.languages.value.[]} (6 different values)
                        'common' (x4)
                        'necril' (x3)
                        'varisian' (x2)
                        'kelish' (x1)
                        'orcish' (x1)
                        'wildsong' (x1)
            [privateNotes] : string {1-03.system.details.privateNotes} (same value: '')
            [publicNotes] : string {1-03.system.details.publicNotes} (3 different values)
                '' (x7)
                '<p>Most giant centipedes nest in small groups but hunt alone when they seek out food. Attempts to domesticate giant centipedes for use as guardians or pets generally end poorly, but some tribes of goblins, kobolds, and mitflits have developed effective methods of utilizing these vermin as guardians. Other tribes and some humanoid societies roast and eat centipedes, often with pungent peppers as a savory delicacy, although care must be taken in preparing the meal to avoid tainting the flesh with the creature\'s venom.</p>
            <hr />
            <p>Hunters and scavengers that live amid dung and detritus, centipedes are a relatively common and often reviled threat faced by adventurers. Scurrying about with surprising speed on the scores of legs attached to their long, segmented bodies, centipedes strike with poisoned mandibles to slow and torment their prey with a vicious toxin before they settle down to feed in slow and disgusting leisure.</p>' (x1)
                '<p>A zombie shambler is a slow-moving horror dangerous in larger groups.</p>
            <hr />
            <p>A zombie\'s only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they\'re destroyed.</p>' (x1)
            [reset] : string {1-03.system.details.reset} (same value: '')
            [routine] : string {1-03.system.details.routine} (same value: '')
        saves : object {1-03.system.saves}
            fortitude : object {1-03.system.saves.fortitude}
                saveDetail : string {1-03.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {1-03.system.saves.fortitude.value} (7 different values)
                    1 (x3)
                    6 (x3)
                    10 (x3)
                    7 (x2)
                    8 (x1)
                    9 (x1)
                    12 (x1)
            reflex : object {1-03.system.saves.reflex}
                saveDetail : string {1-03.system.saves.reflex.saveDetail} (same value: '')
                value : integer {1-03.system.saves.reflex.value} (9 different values)
                    1 (x3)
                    6 (x2)
                    5 (x2)
                    2 (x2)
                    7 (x1)
                    8 (x1)
                    12 (x1)
                    3 (x1)
                    0 (x1)
            will : object {1-03.system.saves.will}
                saveDetail : string {1-03.system.saves.will.saveDetail} (same value: '')
                value : integer {1-03.system.saves.will.value} (7 different values)
                    0 (x5)
                    8 (x3)
                    2 (x2)
                    6 (x1)
                    10 (x1)
                    14 (x1)
                    4 (x1)
        [statusEffects] : array<> {1-03.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {1-03.system.traits}
            rarity : string {1-03.system.traits.rarity} (3 different values)
                'common' (x8)
                'unique' (x3)
                'uncommon' (x3)
            size : object {1-03.system.traits.size}
                value : string {1-03.system.traits.size.value} (2 different values)
                    'med' (x10)
                    'lg' (x4)
            value : array<string> {1-03.system.traits.value}
                Length: min=1 max=5
                Value type: string {1-03.system.traits.value.[]} (15 different values)
        [abilities] : object {1-03.system.abilities}
            cha : object {1-03.system.abilities.cha}
                mod : integer {1-03.system.abilities.cha.mod} (6 different values)
                    0 (x3)
                    -2 (x2)
                    -4 (x1)
                    2 (x1)
                    3 (x1)
                    1 (x1)
            con : object {1-03.system.abilities.con}
                mod : integer {1-03.system.abilities.con.mod} (4 different values)
                    2 (x4)
                    1 (x3)
                    3 (x1)
                    4 (x1)
            dex : object {1-03.system.abilities.dex}
                mod : integer {1-03.system.abilities.dex.mod} (5 different values)
                    2 (x4)
                    -2 (x2)
                    3 (x1)
                    4 (x1)
                    -3 (x1)
            int : object {1-03.system.abilities.int}
                mod : integer {1-03.system.abilities.int.mod} (5 different values)
                    -5 (x3)
                    0 (x3)
                    -4 (x1)
                    1 (x1)
                    -1 (x1)
            str : object {1-03.system.abilities.str}
                mod : integer {1-03.system.abilities.str.mod} (5 different values)
                    2 (x3)
                    3 (x2)
                    5 (x2)
                    -1 (x1)
                    4 (x1)
            wis : object {1-03.system.abilities.wis}
                mod : integer {1-03.system.abilities.wis.mod} (5 different values)
                    1 (x3)
                    4 (x2)
                    0 (x2)
                    3 (x1)
                    2 (x1)
        [initiative] : object {1-03.system.initiative}
            statistic : string {1-03.system.initiative.statistic} (same value: 'perception')
        [perception] : object {1-03.system.perception}
            details : string {1-03.system.perception.details} (same value: '')
            mod : integer {1-03.system.perception.mod} (8 different values)
                6 (x2)
                5 (x1)
                8 (x1)
                10 (x1)
                12 (x1)
                11 (x1)
                3 (x1)
                0 (x1)
            senses : array<object> {1-03.system.perception.senses}
                Length: min=0 max=2
                Value type: object {1-03.system.perception.senses.[]}
                    [acuity] : string {1-03.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {1-03.system.perception.senses.[].range} (same value: 30)
                    type : string {1-03.system.perception.senses.[].type} (3 different values)
                        'darkvision' (x7)
                        'low-light-vision' (x1)
                        'scent' (x1)
        [resources] : object {1-03.system.resources}
            [focus] : object {1-03.system.resources.focus}
                max : integer {1-03.system.resources.focus.max} (same value: 1)
                value : integer {1-03.system.resources.focus.value} (same value: 1)
        [skills] : object {1-03.system.skills}
            [acrobatics] : object {1-03.system.skills.acrobatics}
                base : integer {1-03.system.skills.acrobatics.base} (2 different values)
                    6 (x2)
                    12 (x1)
            [arcana] : object {1-03.system.skills.arcana}
                base : integer {1-03.system.skills.arcana.base} (2 different values)
                    4 (x1)
                    6 (x1)
            [athletics] : object {1-03.system.skills.athletics}
                base : integer {1-03.system.skills.athletics.base} (5 different values)
                    7 (x2)
                    5 (x2)
                    2 (x1)
                    12 (x1)
                    11 (x1)
            [deception] : object {1-03.system.skills.deception}
                base : integer {1-03.system.skills.deception.base} (2 different values)
                    6 (x1)
                    9 (x1)
            [intimidation] : object {1-03.system.skills.intimidation}
                base : integer {1-03.system.skills.intimidation.base} (3 different values)
                    6 (x1)
                    9 (x1)
                    10 (x1)
            [medicine] : object {1-03.system.skills.medicine}
                base : integer {1-03.system.skills.medicine.base} (same value: 6)
            [nature] : object {1-03.system.skills.nature}
                base : integer {1-03.system.skills.nature.base} (3 different values)
                    6 (x1)
                    8 (x1)
                    10 (x1)
            [religion] : object {1-03.system.skills.religion}
                base : integer {1-03.system.skills.religion.base} (2 different values)
                    10 (x1)
                    12 (x1)
            [stealth] : object {1-03.system.skills.stealth}
                base : integer {1-03.system.skills.stealth.base} (same value: 6)
            [survival] : object {1-03.system.skills.survival}
                base : integer {1-03.system.skills.survival.base} (2 different values)
                    5 (x1)
                    6 (x1)
        [spellcasting] : object {1-03.system.spellcasting}
            rituals : object {1-03.system.spellcasting.rituals}
                dc : integer {1-03.system.spellcasting.rituals.dc} (same value: 22)
    type : string {1-03.type} (2 different values)
        'npc' (x9)
        'hazard' (x5)