5-08
Different values: 6
=====================================
object {5-08}
    _id : string {5-08._id} (all different values)
    folder : string {5-08.folder} (same value: 'bPqd4MOijg6QpBLH')
    img : string {5-08.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {5-08.items}
        Length: min=9 max=18
        Value type: object {5-08.items.[]}
            _id : string {5-08.items.[]._id} (55 different values)
            img : string {5-08.items.[].img} (27 different values)
            name : string {5-08.items.[].name} (43 different values)
            sort : integer {5-08.items.[].sort} (18 different values)
            system : object {5-08.items.[].system}
                [actionType] : object {5-08.items.[].system.actionType}
                    value : string {5-08.items.[].system.actionType.value} (3 different values)
                        'passive' (x14)
                        'action' (x12)
                        'reaction' (x3)
                [actions] : object {5-08.items.[].system.actions}
                    [value] : integer {5-08.items.[].system.actions.value} (2 different values)
                        1 (x8)
                        2 (x4)
                [area] : object {5-08.items.[].system.area}
                    details : string {5-08.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
                    type : string {5-08.items.[].system.area.type} (same value: 'burst')
                    value : integer {5-08.items.[].system.area.value} (3 different values)
                        50 (x3)
                        5 (x1)
                        20 (x1)
                [attack] : object {5-08.items.[].system.attack}
                    value : string {5-08.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {5-08.items.[].system.attackEffects}
                    [custom] : string {5-08.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {5-08.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {5-08.items.[].system.attackEffects.value.[]} (3 different values)
                            'pukwudgie-poison' (x6)
                            'grab' (x2)
                            'lurkers-glow' (x1)
                traits : object {5-08.items.[].system.traits}
                    [rarity] : string {5-08.items.[].system.traits.rarity} (2 different values)
                        'common' (x59)
                        'uncommon' (x4)
                    [traditions] : array<string> {5-08.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {5-08.items.[].system.traits.traditions.[]} (4 different values)
                            'primal' (x20)
                            'arcane' (x16)
                            'occult' (x16)
                            'divine' (x5)
                    [value] : array<string> {5-08.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {5-08.items.[].system.traits.value.[]} (33 different values)
                [autoHeightenLevel] : object {5-08.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {5-08.items.[].system.baseItem} (3 different values)
                    'hatchet' (x2)
                    'shortbow' (x2)
                    'sling' (x1)
                [bonusDamage] : object {5-08.items.[].system.bonusDamage}
                    value : integer {5-08.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {5-08.items.[].system.bulk}
                    value : mixed
                        float {5-08.items.[].system.bulk.value} (same value: 0,1)
                        integer {5-08.items.[].system.bulk.value} (same value: 1)
                [category] : string {5-08.items.[].system.category} (5 different values)
                    'offensive' (x18)
                    'defensive' (x7)
                    'martial' (x4)
                    'interaction' (x4)
                    'simple' (x1)
                [containerId] : empty
                [cost] : object {5-08.items.[].system.cost}
                    value : string {5-08.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {5-08.items.[].system.counteraction} (2 different values)
                    False (x24)
                    True (x1)
                [damage] : object {5-08.items.[].system.damage}
                    [0] : object {5-08.items.[].system.damage.0}
                        [applyMod] : boolean {5-08.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {5-08.items.[].system.damage.0.formula} (2 different values)
                            '3d4' (x3)
                            '5d6' (x1)
                        kinds : array<string> {5-08.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {5-08.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {5-08.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {5-08.items.[].system.damage.0.type} (2 different values)
                            'piercing' (x3)
                            'fire' (x1)
                    [damageType] : string {5-08.items.[].system.damage.damageType} (3 different values)
                        'slashing' (x2)
                        'piercing' (x2)
                        'bludgeoning' (x1)
                    [dice] : integer {5-08.items.[].system.damage.dice} (same value: 1)
                    [die] : string {5-08.items.[].system.damage.die} (same value: 'd6')
                [damageRolls] : object {5-08.items.[].system.damageRolls}
                    [0] : object {5-08.items.[].system.damageRolls.0}
                        damage : string {5-08.items.[].system.damageRolls.0.damage} (5 different values)
                            '1d6+8' (x3)
                            '1d6+12' (x2)
                            '2d4+2' (x1)
                            '1d6+4' (x1)
                            '2d6+2' (x1)
                        damageType : string {5-08.items.[].system.damageRolls.0.damageType} (4 different values)
                            'slashing' (x4)
                            'piercing' (x2)
                            'force' (x1)
                            'bludgeoning' (x1)
                    [1UHmTlhytW6q96kW] : object {5-08.items.[].system.damageRolls.1UHmTlhytW6q96kW}
                        damage : string {5-08.items.[].system.damageRolls.1UHmTlhytW6q96kW.damage} (2 different values)
                            '3d10+8' (x1)
                            '2d10+6' (x1)
                        damageType : string {5-08.items.[].system.damageRolls.1UHmTlhytW6q96kW.damageType} (same value: 'piercing')
                    [2KUz8J2LcWB3s3CK] : object {5-08.items.[].system.damageRolls.2KUz8J2LcWB3s3CK}
                        damage : string {5-08.items.[].system.damageRolls.2KUz8J2LcWB3s3CK.damage} (2 different values)
                            '3d8+8' (x1)
                            '2d8+6' (x1)
                        damageType : string {5-08.items.[].system.damageRolls.2KUz8J2LcWB3s3CK.damageType} (same value: 'piercing')
                    [ej9eyswj6imzromemjpp] : object {5-08.items.[].system.damageRolls.ej9eyswj6imzromemjpp}
                        damage : string {5-08.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damage} (same value: '2d6+2')
                        damageType : string {5-08.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damageType} (same value: 'slashing')
                    [krhrxo1ecgqv19sskib7] : object {5-08.items.[].system.damageRolls.krhrxo1ecgqv19sskib7}
                        damage : string {5-08.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damage} (same value: '2d8+5')
                        damageType : string {5-08.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damageType} (same value: 'slashing')
                [defense] : object {5-08.items.[].system.defense}
                    save : object {5-08.items.[].system.defense.save}
                        basic : boolean {5-08.items.[].system.defense.save.basic} (same value: False)
                        statistic : string {5-08.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x2)
                            'fortitude' (x1)
                            'reflex' (x1)
                description : object {5-08.items.[].system.description}
                    value : string {5-08.items.[].system.description.value} (45 different values)
                [bonus] : object {5-08.items.[].system.bonus}
                    value : integer {5-08.items.[].system.bonus.value} (10 different values)
                        0 (x5)
                        21 (x3)
                        14 (x2)
                        15 (x2)
                        18 (x2)
                        17 (x1)
                        16 (x1)
                        19 (x1)
                        20 (x1)
                        12 (x1)
                [duration] : object {5-08.items.[].system.duration}
                    sustained : boolean {5-08.items.[].system.duration.sustained} (2 different values)
                        False (x19)
                        True (x6)
                    value : string {5-08.items.[].system.duration.value} (5 different values)
                        '' (x9)
                        '1 minute' (x6)
                        '10 minutes' (x5)
                        'until the next time you make your daily preparations' (x4)
                        'unlimited' (x1)
                [equipped] : object {5-08.items.[].system.equipped}
                    carryType : string {5-08.items.[].system.equipped.carryType} (2 different values)
                        'held' (x4)
                        'worn' (x1)
                    handsHeld : integer {5-08.items.[].system.equipped.handsHeld} (2 different values)
                        1 (x4)
                        0 (x1)
                    [invested] : empty
                [frequency] : object {5-08.items.[].system.frequency}
                    max : integer {5-08.items.[].system.frequency.max} (same value: 1)
                    per : string {5-08.items.[].system.frequency.per} (2 different values)
                        'turn' (x2)
                        'day' (x1)
                    [value] : integer {5-08.items.[].system.frequency.value} (same value: 1)
                [group] : string {5-08.items.[].system.group} (3 different values)
                    'axe' (x2)
                    'bow' (x2)
                    'sling' (x1)
                [hardness] : integer {5-08.items.[].system.hardness} (same value: 0)
                [heightening] : object {5-08.items.[].system.heightening}
                    damage : object {5-08.items.[].system.heightening.damage}
                        0 : string {5-08.items.[].system.heightening.damage.0} (2 different values)
                            '1d4' (x3)
                            '2d6' (x1)
                    interval : integer {5-08.items.[].system.heightening.interval} (same value: 1)
                    type : string {5-08.items.[].system.heightening.type} (same value: 'interval')
                [hp] : object {5-08.items.[].system.hp}
                    max : integer {5-08.items.[].system.hp.max} (same value: 0)
                    value : integer {5-08.items.[].system.hp.value} (same value: 0)
                [level] : object {5-08.items.[].system.level}
                    value : integer {5-08.items.[].system.level.value} (5 different values)
                        4 (x9)
                        1 (x8)
                        3 (x5)
                        0 (x5)
                        2 (x3)
                [location] : object {5-08.items.[].system.location}
                    [heightenedLevel] : integer {5-08.items.[].system.location.heightenedLevel} (3 different values)
                        4 (x5)
                        3 (x3)
                        2 (x2)
                    [uses] : object {5-08.items.[].system.location.uses}
                        max : integer {5-08.items.[].system.location.uses.max} (same value: 3)
                        value : integer {5-08.items.[].system.location.uses.value} (same value: 3)
                    value : string {5-08.items.[].system.location.value} (3 different values)
                        'ctRDT8yPATnd3gxe' (x9)
                        'hzAD0q71nN1lkiVO' (x8)
                        'h7vIylds9BVXZM8F' (x8)
                [material] : object {5-08.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [prepared] : object {5-08.items.[].system.prepared}
                    [flexible] : boolean {5-08.items.[].system.prepared.flexible} (same value: False)
                    value : string {5-08.items.[].system.prepared.value} (same value: 'innate')
                [proficiency] : object {5-08.items.[].system.proficiency}
                    value : integer {5-08.items.[].system.proficiency.value} (2 different values)
                        0 (x2)
                        1 (x2)
                publication : object {5-08.items.[].system.publication}
                    license : string {5-08.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {5-08.items.[].system.publication.remaster} (same value: False)
                    title : string {5-08.items.[].system.publication.title} (4 different values)
                        '' (x43)
                        'Pathfinder Core Rulebook' (x21)
                        'Pathfinder Bestiary' (x11)
                        'Pathfinder Bestiary 2' (x2)
                [range] : mixed
                    object {5-08.items.[].system.range}
                        value : string {5-08.items.[].system.range.value} (all different values)
                    integer {5-08.items.[].system.range} (same value: 60)
                rules : ignored (Foundry rules object) {5-08.items.[].system.rules}
                [price] : object {5-08.items.[].system.price}
                    value : object {5-08.items.[].system.price.value}
                        [gp] : integer {5-08.items.[].system.price.value.gp} (same value: 3)
                        [sp] : integer {5-08.items.[].system.price.value.sp} (same value: 4)
                [quantity] : integer {5-08.items.[].system.quantity} (same value: 1)
                [reload] : object {5-08.items.[].system.reload}
                    value : string {5-08.items.[].system.reload.value} (3 different values)
                        '-' (x2)
                        '0' (x2)
                        '1' (x1)
                [requirements] : string {5-08.items.[].system.requirements} (same value: '')
                [runes] : object {5-08.items.[].system.runes}
                    potency : integer {5-08.items.[].system.runes.potency} (2 different values)
                        1 (x3)
                        0 (x2)
                    property : array<> {5-08.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    striking : integer {5-08.items.[].system.runes.striking} (same value: 0)
                [selfEffect] : object {5-08.items.[].system.selfEffect}
                    name : string {5-08.items.[].system.selfEffect.name} (same value: 'Effect: Nature\'s Infusion')
                    uuid : string {5-08.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Nature\'s Infusion')
                [showSlotlessLevels] : object {5-08.items.[].system.showSlotlessLevels}
                    value : boolean {5-08.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {5-08.items.[].system.size} (same value: 'med')
                [slots] : object {5-08.items.[].system.slots}
                [slug] : string {5-08.items.[].system.slug} (29 different values)
                [spelldc] : object {5-08.items.[].system.spelldc}
                    dc : integer {5-08.items.[].system.spelldc.dc} (3 different values)
                        27 (x2)
                        22 (x1)
                        25 (x1)
                    item : integer {5-08.items.[].system.spelldc.item} (same value: 0)
                    [mod] : integer {5-08.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {5-08.items.[].system.spelldc.value} (3 different values)
                        19 (x2)
                        14 (x1)
                        17 (x1)
                [splashDamage] : object {5-08.items.[].system.splashDamage}
                    value : integer {5-08.items.[].system.splashDamage.value} (same value: 0)
                [target] : object {5-08.items.[].system.target}
                    value : string {5-08.items.[].system.target.value} (all different values)
                [time] : object {5-08.items.[].system.time}
                    value : string {5-08.items.[].system.time.value} (3 different values)
                        '2' (x17)
                        '3' (x5)
                        '10 minutes' (x3)
                [tradition] : object {5-08.items.[].system.tradition}
                    value : string {5-08.items.[].system.tradition.value} (same value: 'primal')
                [usage] : object {5-08.items.[].system.usage}
                    value : string {5-08.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x3)
                        'held-in-one-plus-hands' (x2)
                [weaponType] : object {5-08.items.[].system.weaponType}
                    value : string {5-08.items.[].system.weaponType.value} (2 different values)
                        'melee' (x8)
                        'ranged' (x6)
            type : string {5-08.items.[].type} (5 different values)
                'action' (x29)
                'spell' (x25)
                'melee' (x14)
                'weapon' (x5)
                'spellcastingEntry' (x4)
            [_stats] : object {5-08.items.[]._stats}
                compendiumSource : string {5-08.items.[]._stats.compendiumSource} (28 different values)
            [flags] : object {5-08.items.[].flags}
                pf2e : object {5-08.items.[].flags.pf2e}
                    linkedWeapon : string {5-08.items.[].flags.pf2e.linkedWeapon} (3 different values)
                        'PDk5irePkj7swYlp' (x4)
                        'BQ28rceNe7mavl1D' (x2)
                        '30vWGptXw7CTKs0b' (x1)
    name : string {5-08.name} (all different values)
    system : object {5-08.system}
        abilities : object {5-08.system.abilities}
            cha : object {5-08.system.abilities.cha}
                mod : integer {5-08.system.abilities.cha.mod} (3 different values)
                    3 (x4)
                    2 (x1)
                    5 (x1)
            con : object {5-08.system.abilities.con}
                mod : integer {5-08.system.abilities.con.mod} (3 different values)
                    2 (x2)
                    3 (x2)
                    4 (x2)
            dex : object {5-08.system.abilities.dex}
                mod : integer {5-08.system.abilities.dex.mod} (3 different values)
                    5 (x2)
                    6 (x2)
                    2 (x2)
            int : object {5-08.system.abilities.int}
                mod : integer {5-08.system.abilities.int.mod} (4 different values)
                    4 (x2)
                    0 (x2)
                    2 (x1)
                    3 (x1)
            str : object {5-08.system.abilities.str}
                mod : integer {5-08.system.abilities.str.mod} (3 different values)
                    4 (x3)
                    6 (x2)
                    0 (x1)
            wis : object {5-08.system.abilities.wis}
                mod : integer {5-08.system.abilities.wis.mod} (4 different values)
                    6 (x2)
                    0 (x2)
                    4 (x1)
                    2 (x1)
        attributes : object {5-08.system.attributes}
            ac : object {5-08.system.attributes.ac}
                details : string {5-08.system.attributes.ac.details} (same value: '')
                value : integer {5-08.system.attributes.ac.value} (5 different values)
                    22 (x2)
                    23 (x1)
                    27 (x1)
                    28 (x1)
                    25 (x1)
            [adjustment] : empty
            allSaves : object {5-08.system.attributes.allSaves}
                value : string {5-08.system.attributes.allSaves.value} (same value: '')
            hp : object {5-08.system.attributes.hp}
                details : string {5-08.system.attributes.hp.details} (2 different values)
                    '' (x4)
                    'void healing' (x2)
                max : integer {5-08.system.attributes.hp.max} (all different values)
                temp : integer {5-08.system.attributes.hp.temp} (same value: 0)
                value : integer {5-08.system.attributes.hp.value} (all different values)
            [immunities] : array<object> {5-08.system.attributes.immunities}
                Length: min=1 max=5
                Value type: object {5-08.system.attributes.immunities.[]}
                    exceptions : array<> {5-08.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-08.system.attributes.immunities.[].type} (all different values)
            speed : object {5-08.system.attributes.speed}
                otherSpeeds : array<object> {5-08.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {5-08.system.attributes.speed.otherSpeeds.[]}
                        type : string {5-08.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
                        value : integer {5-08.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
                value : integer {5-08.system.attributes.speed.value} (2 different values)
                    25 (x4)
                    40 (x2)
            [resistances] : array<object> {5-08.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {5-08.system.attributes.resistances.[]}
                    type : string {5-08.system.attributes.resistances.[].type} (same value: 'poison')
                    value : integer {5-08.system.attributes.resistances.[].value} (same value: 5)
            [weaknesses] : array<object> {5-08.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {5-08.system.attributes.weaknesses.[]}
                    type : string {5-08.system.attributes.weaknesses.[].type} (same value: 'cold-iron')
                    value : integer {5-08.system.attributes.weaknesses.[].value} (2 different values)
                        5 (x2)
                        10 (x2)
        details : object {5-08.system.details}
            blurb : string {5-08.system.details.blurb} (4 different values)
                'Variant pukwudgie' (x2)
                '' (x2)
                'Variant lurker in light' (x1)
                'Variant blodeuwedd' (x1)
            languages : object {5-08.system.details.languages}
                details : string {5-08.system.details.languages.details} (2 different values)
                    '' (x5)
                    'speak with plants' (x1)
                value : array<string> {5-08.system.details.languages.value}
                    Length: min=3 max=4
                    Value type: string {5-08.system.details.languages.value.[]} (all different values)
            level : object {5-08.system.details.level}
                value : integer {5-08.system.details.level.value} (5 different values)
                    5 (x2)
                    6 (x1)
                    8 (x1)
                    9 (x1)
                    7 (x1)
            privateNotes : string {5-08.system.details.privateNotes} (same value: '')
            publicNotes : string {5-08.system.details.publicNotes} (4 different values)
                '<p>Pukwudgies go by many names in many regions, but those who know of them agree that defying their mischievous nature provokes their wrath.</p>
            <p>In ancient times, pukwudgies traveled to the Material Plane from the First World, perhaps in the wake of the gnome emigration. These proud fey are obsessed with displays of respect, and while they first attempted to befriend mortals, each attempt ended in tragedy as the pukwudgies perceived any potential slight as a grave insult. Mortals, fearing these reactions, began to view pukwudgies as nuisances, and pukwudgies in turn began to resent mortals and the gods that favored them. At their best, pukwudgies play cruel jokes on mortals they encounter. At their worst, they\'ve been known to kidnap and even kill those who don\'t treat them with proper respect.</p>
            <p>Pukwudgies make their villages in the oldest forests, concealed under @UUID[Compendium.pf2e.spells-srd.Item.Mirage] spells and @UUID[Compendium.pf2e.spells-srd.Item.Fantastic Facade] rituals. They travel freely between the Material Plane and the First World through tiny portals beneath hills, trees, or stones. No strangers to violence, pukwudgies rarely travel alone and often anoint their quills or weapons with a custom-brewed poison before entering hostile situations.</p>
            <p>Standing about 2 feet tall, a pukwudgie sports sharp quills growing from their head that extends down their back. Their skin tone varies by the region in which they live, ranging from pale gray to brown.</p>' (x2)
                '' (x2)
                '<p>These malicious and strange fey appear as fairies about 2 feet tall, with insectile wings, large eyes, and bulbous heads. They slaughter and cause mischief in a pattern only their alien intellect understands, but they\'ve been seen to take particular umbrage against dwarves, gnomes, and creatures who live in darkness. With their grudges and pursuit of their own wicked and sadistic whims, lurkers in light deftly overturn the conventional wisdom that creatures associated with light are benign and friendly.</p>
            <p>While lurkers in light are fey and have ties to the First World, these creatures are often found elsewhere in the Great Beyond. They are particularly fond of invading the Shadow Plane to bring light to those who dwell there-not to help, but to spread misery and pain among those to whom light is agonizing.</p>' (x1)
                '<p>The mysterious blodeuwedds dwell in those parts of the world where the boundaries between the Material Plane and the First World have worn thin, or around portals between the two planes. Their link with such regions of the natural world is so strong that it rivals the bond shared between nymphs and places of great natural beauty, yet none would look upon a blodeuwedd and mistake them for something as elegant as a nymph.</p>
            <p>Although blodeuwedds share certain traits with nymphs, their role as guardians of the pathways between this world and the First World prevents them from forming as powerful a magical bond with the natural world. Never truly a part of either reality yet forced to keep watch over both, blodeuwedds tend to grow cynical and sharp-tongued toward any who would seek travel from one realm to the other, regardless of their actual goals.</p>' (x1)
            publication : object {5-08.system.details.publication}
                license : string {5-08.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {5-08.system.details.publication.remaster} (same value: False)
                title : string {5-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-08: Protecting the Firelight')
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            details : string {5-08.system.perception.details} (same value: '')
            mod : integer {5-08.system.perception.mod} (5 different values)
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                13 (x1)
                19 (x1)
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                18 (x1)
            senses : array<object> {5-08.system.perception.senses}
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                Value type: object {5-08.system.perception.senses.[]}
                    type : string {5-08.system.perception.senses.[].type} (2 different values)
                        'low-light-vision' (x4)
                        'darkvision' (x2)
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            [focus] : object {5-08.system.resources.focus}
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                    1 (x2)
                    0 (x2)
                value : integer {5-08.system.resources.focus.value} (2 different values)
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        saves : object {5-08.system.saves}
            fortitude : object {5-08.system.saves.fortitude}
                saveDetail : string {5-08.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {5-08.system.saves.fortitude.value} (5 different values)
                    10 (x2)
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            reflex : object {5-08.system.saves.reflex}
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                    15 (x2)
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            will : object {5-08.system.saves.will}
                saveDetail : string {5-08.system.saves.will.saveDetail} (same value: '')
                value : integer {5-08.system.saves.will.value} (5 different values)
                    13 (x2)
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                    19 (x1)
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        skills : object {5-08.system.skills}
            [acrobatics] : object {5-08.system.skills.acrobatics}
                base : integer {5-08.system.skills.acrobatics.base} (2 different values)
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            athletics : object {5-08.system.skills.athletics}
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                base : integer {5-08.system.skills.nature.base} (4 different values)
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            [occultism] : object {5-08.system.skills.occultism}
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                        base : integer {5-08.system.skills.stealth.special.[].base} (same value: 15)
                        label : string {5-08.system.skills.stealth.special.[].label} (same value: 'in grasslands')
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            [diplomacy] : object {5-08.system.skills.diplomacy}
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            intimidation : object {5-08.system.skills.intimidation}
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            [medicine] : object {5-08.system.skills.medicine}
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            [performance] : object {5-08.system.skills.performance}
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            religion : object {5-08.system.skills.religion}
                base : integer {5-08.system.skills.religion.base} (same value: 13)
            society : object {5-08.system.skills.society}
                base : integer {5-08.system.skills.society.base} (same value: 13)
            [survival] : object {5-08.system.skills.survival}
                base : integer {5-08.system.skills.survival.base} (2 different values)
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            [thievery] : object {5-08.system.skills.thievery}
                base : integer {5-08.system.skills.thievery.base} (2 different values)
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        traits : object {5-08.system.traits}
            rarity : string {5-08.system.traits.rarity} (2 different values)
                'uncommon' (x4)
                'unique' (x2)
            size : object {5-08.system.traits.size}
                value : string {5-08.system.traits.size.value} (3 different values)
                    'sm' (x3)
                    'lg' (x2)
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            value : array<string> {5-08.system.traits.value}
                Length: min=2 max=3
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                    'evil' (x5)
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    type : string {5-08.type} (same value: 'npc')
    [prototypeToken] : object {5-08.prototypeToken}
        name : string {5-08.prototypeToken.name} (same value: 'Wanikkawi')