5-10
Different values: 8
=====================================
object {5-10}
    _id : string {5-10._id} (all different values)
    folder : string {5-10.folder} (same value: 'N0O8rm5hYcTZqegp')
    img : string {5-10.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {5-10.items}
        Length: min=3 max=23
        Value type: object {5-10.items.[]}
            _id : string {5-10.items.[]._id} (51 different values)
            img : string {5-10.items.[].img} (19 different values)
            name : string {5-10.items.[].name} (50 different values)
            sort : integer {5-10.items.[].sort} (23 different values)
            system : object {5-10.items.[].system}
                [actionType] : object {5-10.items.[].system.actionType}
                    value : string {5-10.items.[].system.actionType.value} (4 different values)
                        'passive' (x13)
                        'action' (x12)
                        'reaction' (x3)
                        'free' (x2)
                [actions] : object {5-10.items.[].system.actions}
                    [value] : integer {5-10.items.[].system.actions.value} (2 different values)
                        1 (x10)
                        2 (x2)
                [area] : object {5-10.items.[].system.area}
                    type : string {5-10.items.[].system.area.type} (2 different values)
                        'burst' (x4)
                        'cone' (x2)
                    value : integer {5-10.items.[].system.area.value} (2 different values)
                        5 (x4)
                        15 (x2)
                [attack] : object {5-10.items.[].system.attack}
                    value : string {5-10.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {5-10.items.[].system.attackEffects}
                    [custom] : string {5-10.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {5-10.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {5-10.items.[].system.attackEffects.value.[]} (2 different values)
                            'grab' (x2)
                            'vishkanyan-venom' (x2)
                [autoHeightenLevel] : object {5-10.items.[].system.autoHeightenLevel}
                    [value] : empty
                [bonus] : object {5-10.items.[].system.bonus}
                    value : integer {5-10.items.[].system.bonus.value} (6 different values)
                        10 (x5)
                        7 (x3)
                        11 (x2)
                        8 (x2)
                        9 (x1)
                        4 (x1)
                [category] : string {5-10.items.[].system.category} (3 different values)
                    'offensive' (x20)
                    'defensive' (x7)
                    'interaction' (x3)
                [cost] : object {5-10.items.[].system.cost}
                    value : string {5-10.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {5-10.items.[].system.counteraction} (same value: False)
                [damage] : object {5-10.items.[].system.damage}
                    [0] : object {5-10.items.[].system.damage.0}
                        applyMod : boolean {5-10.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {5-10.items.[].system.damage.0.formula} (2 different values)
                            '2d6' (x4)
                            '1d4+1' (x2)
                        kinds : array<string> {5-10.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {5-10.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {5-10.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {5-10.items.[].system.damage.0.type} (2 different values)
                            'untyped' (x4)
                            'force' (x2)
                    [92ub6aas0ubt9b7h] : object {5-10.items.[].system.damage.92ub6aas0ubt9b7h}
                        applyMod : boolean {5-10.items.[].system.damage.92ub6aas0ubt9b7h.applyMod} (same value: False)
                        [category] : empty
                        formula : string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.formula} (same value: '1d6')
                        kinds : array<string> {5-10.items.[].system.damage.92ub6aas0ubt9b7h.kinds}
                            Length: min=1 max=1
                            Value type: string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.kinds.[]} (same value: 'damage')
                        materials : array<> {5-10.items.[].system.damage.92ub6aas0ubt9b7h.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.type} (same value: 'bludgeoning')
                [damageRolls] : object {5-10.items.[].system.damageRolls}
                    [1TDeQPY1lHczxKeY] : object {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY}
                        damage : string {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY.damage} (2 different values)
                            '1d4+5' (x1)
                            '1d4' (x1)
                        damageType : string {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY.damageType} (same value: 'slashing')
                    [2ajgIoAk9XXky2Fi] : object {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi}
                        damage : string {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damage} (same value: '1d6+2')
                        damageType : string {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damageType} (same value: 'slashing')
                    [CL6UkWMuR2m507mH] : object {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH}
                        damage : string {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH.damage} (same value: '1d4')
                        damageType : string {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH.damageType} (same value: 'slashing')
                    Lm2pK5ej9BcbMsdO : object {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO}
                        damage : string {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO.damage} (same value: '1d6+1')
                        damageType : string {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO.damageType} (same value: 'piercing')
                    [V8haWpDBP994ckhD] : object {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD}
                        damage : string {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD.damage} (same value: '1d6+1')
                        damageType : string {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD.damageType} (same value: 'bludgeoning')
                    [b1iBOOJRfFUGNPEx] : object {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx}
                        damage : string {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx.damage} (same value: '1d8+1')
                        damageType : string {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx.damageType} (same value: 'bludgeoning')
                    [nc4v5CHwlAybQoD4] : object {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4}
                        damage : string {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4.damage} (2 different values)
                            '1d8+5' (x1)
                            '1d6' (x1)
                        damageType : string {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4.damageType} (same value: 'bludgeoning')
                    [xxlz2gumqfl5od41hy9b] : object {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b}
                        damage : string {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b.damage} (same value: '1d10+4')
                        damageType : string {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b.damageType} (same value: 'piercing')
                    [y91h34x7vvyo4zydxbjv] : object {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv}
                        damage : string {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv.damage} (same value: '1d6+4')
                        damageType : string {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv.damageType} (same value: 'bludgeoning')
                [defense] : object {5-10.items.[].system.defense}
                    save : object {5-10.items.[].system.defense.save}
                        basic : boolean {5-10.items.[].system.defense.save.basic} (2 different values)
                            False (x4)
                            True (x4)
                        statistic : string {5-10.items.[].system.defense.save.statistic} (2 different values)
                            'fortitude' (x6)
                            'will' (x2)
                description : object {5-10.items.[].system.description}
                    value : string {5-10.items.[].system.description.value} (39 different values)
                [duration] : object {5-10.items.[].system.duration}
                    sustained : boolean {5-10.items.[].system.duration.sustained} (2 different values)
                        False (x23)
                        True (x6)
                    value : string {5-10.items.[].system.duration.value} (6 different values)
                        '' (x20)
                        '10 minutes' (x2)
                        '1 or more rounds (see below)' (x2)
                        'see below' (x2)
                        'until the start of your next turn' (x2)
                        '1 minute' (x1)
                [frequency] : object {5-10.items.[].system.frequency}
                    max : integer {5-10.items.[].system.frequency.max} (same value: 1)
                    per : string {5-10.items.[].system.frequency.per} (2 different values)
                        'turn' (x1)
                        'round' (x1)
                [heightening] : object {5-10.items.[].system.heightening}
                    [levels] : object {5-10.items.[].system.heightening.levels}
                        3 : object {5-10.items.[].system.heightening.levels.3}
                            [range] : object {5-10.items.[].system.heightening.levels.3.range}
                                value : string {5-10.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    '60 feet' (x2)
                                    '500 feet' (x2)
                            [target] : object {5-10.items.[].system.heightening.levels.3.target}
                                value : string {5-10.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
                        [5] : object {5-10.items.[].system.heightening.levels.5}
                            range : object {5-10.items.[].system.heightening.levels.5.range}
                                value : string {5-10.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    '60 feet' (x4)
                                    '120 feet' (x2)
                        [7] : object {5-10.items.[].system.heightening.levels.7}
                            target : object {5-10.items.[].system.heightening.levels.7.target}
                                value : string {5-10.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
                    type : string {5-10.items.[].system.heightening.type} (2 different values)
                        'fixed' (x8)
                        'interval' (x8)
                    [damage] : object {5-10.items.[].system.heightening.damage}
                        [0] : string {5-10.items.[].system.heightening.damage.0} (2 different values)
                            '1d6' (x2)
                            '2d6' (x2)
                        [92ub6aas0ubt9b7h] : string {5-10.items.[].system.heightening.damage.92ub6aas0ubt9b7h} (same value: '1d6')
                    [interval] : integer {5-10.items.[].system.heightening.interval} (2 different values)
                        1 (x4)
                        2 (x4)
                [level] : object {5-10.items.[].system.level}
                    value : integer {5-10.items.[].system.level.value} (2 different values)
                        1 (x25)
                        2 (x4)
                [location] : object {5-10.items.[].system.location}
                    [heightenedLevel] : integer {5-10.items.[].system.location.heightenedLevel} (2 different values)
                        1 (x9)
                        2 (x4)
                    value : string {5-10.items.[].system.location.value} (4 different values)
                        'LTLmbCKwBb1bK9gf' (x21)
                        'BIEjxvP3by2QuDfj' (x6)
                        'YNLBmAdnUXyaMfMr' (x1)
                        'x9y5lzgXl4AElBeG' (x1)
                [overlays] : object {5-10.items.[].system.overlays}
                    [1wl9k6lqynkjha9q] : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q}
                        _id : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q._id} (same value: '1wl9k6lqynkjha9q')
                        overlayType : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.overlayType} (same value: 'override')
                        sort : integer {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.sort} (same value: 2)
                        system : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system}
                            range : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.range}
                                value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.range.value} (same value: '30')
                            target : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.target}
                                value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.target.value} (same value: '1 creature')
                            time : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.time}
                                value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.time.value} (same value: '2')
                    [2I469pfbYcmFvzOA] : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [CufbZVoGmuZokCjW] : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW}
                        _id : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW._id} (same value: 'CufbZVoGmuZokCjW')
                        name : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.name} (same value: 'Telekinetic Rend (Bludgeoning)')
                        overlayType : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.overlayType} (same value: 'override')
                        sort : integer {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.sort} (same value: 1)
                        system : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system}
                            damage : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage}
                                Q85SvGoxCoIiB0OS : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS}
                                    applyMod : boolean {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.formula} (same value: '1d6')
                                    materials : array<> {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.type} (same value: 'bludgeoning')
                            heightening : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening}
                                damage : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening.damage}
                                    Q85SvGoxCoIiB0OS : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening.damage.Q85SvGoxCoIiB0OS} (same value: '1d6')
                    [cUFX7ExSLeoa3vIF] : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [eXnQ8NRLzL5Dt2Fu] : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu}
                        _id : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu._id} (same value: 'eXnQ8NRLzL5Dt2Fu')
                        name : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.name} (same value: 'Telekinetic Rend (Bludgeoning)')
                        overlayType : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.overlayType} (same value: 'override')
                        sort : integer {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.sort} (same value: 1)
                        system : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system}
                            damage : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage}
                                92ub6aas0ubt9b7h : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage.92ub6aas0ubt9b7h}
                                    category : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage.92ub6aas0ubt9b7h.category} (same value: '')
                            rules : ignored (Foundry rules object) {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.rules}
                    [juu7b3p8ujr36quq] : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq}
                        _id : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq._id} (same value: 'juu7b3p8ujr36quq')
                        overlayType : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.overlayType} (same value: 'override')
                        sort : integer {5-10.items.[].system.overlays.juu7b3p8ujr36quq.sort} (same value: 3)
                        system : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system}
                            area : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area}
                                areaType : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area.areaType} (same value: 'emanation')
                                value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area.value} (same value: '5')
                            range : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.range}
                                value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.range.value} (same value: '')
                            target : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.target}
                                value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.target.value} (same value: 'all creatures')
                            time : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.time}
                                value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.time.value} (same value: '3')
                    [rBTunIUathAlk04R] : object {5-10.items.[].system.overlays.rBTunIUathAlk04R}
                        _id : string {5-10.items.[].system.overlays.rBTunIUathAlk04R._id} (same value: 'rBTunIUathAlk04R')
                        name : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.name} (same value: 'Telekinetic Rend (Slashing)')
                        overlayType : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.overlayType} (same value: 'override')
                        sort : integer {5-10.items.[].system.overlays.rBTunIUathAlk04R.sort} (same value: 2)
                        system : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system}
                            damage : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage}
                                VSfHXFSJQGTzmS13 : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13}
                                    applyMod : boolean {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.formula} (same value: '1d6')
                                    materials : array<> {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.type} (same value: 'slashing')
                            heightening : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening}
                                damage : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening.damage}
                                    VSfHXFSJQGTzmS13 : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening.damage.VSfHXFSJQGTzmS13} (same value: '1d6')
                    [rc0m5cmiwmosbhg4] : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4}
                        _id : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4._id} (same value: 'rc0m5cmiwmosbhg4')
                        overlayType : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.overlayType} (same value: 'override')
                        sort : integer {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.sort} (same value: 1)
                        system : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system}
                            range : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.range}
                                value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.range.value} (same value: '15')
                            target : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.target}
                                value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.target.value} (same value: '1 creature')
                            time : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.time}
                                value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.time.value} (same value: '1')
                    [rk0ULsgvj11cSmzz] : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz}
                        _id : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz._id} (same value: 'rk0ULsgvj11cSmzz')
                        name : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.name} (same value: 'Telekinetic Rend (Slashing)')
                        overlayType : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.overlayType} (same value: 'override')
                        sort : integer {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.sort} (same value: 2)
                        system : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system}
                            damage : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage}
                                92ub6aas0ubt9b7h : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h}
                                    category : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h.category} (same value: '')
                                    type : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h.type} (same value: 'slashing')
                            rules : ignored (Foundry rules object) {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.rules}
                    [zFWsMjoeCnLxqJaV] : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {5-10.items.[].system.prepared}
                    value : string {5-10.items.[].system.prepared.value} (3 different values)
                        'innate' (x2)
                        'spontaneous' (x2)
                        'focus' (x2)
                [proficiency] : object {5-10.items.[].system.proficiency}
                    value : integer {5-10.items.[].system.proficiency.value} (same value: 1)
                publication : object {5-10.items.[].system.publication}
                    license : string {5-10.items.[].system.publication.license} (2 different values)
                        'OGL' (x64)
                        'ORC' (x15)
                    remaster : boolean {5-10.items.[].system.publication.remaster} (2 different values)
                        False (x63)
                        True (x16)
                    title : string {5-10.items.[].system.publication.title} (6 different values)
                        '' (x43)
                        'Pathfinder Player Core' (x15)
                        'Pathfinder Bestiary' (x7)
                        'Pathfinder Core Rulebook' (x7)
                        'Pathfinder Dark Archive' (x6)
                        'Pathfinder Rage of Elements' (x1)
                rules : ignored (Foundry rules object) {5-10.items.[].system.rules}
                [range] : object {5-10.items.[].system.range}
                    value : string {5-10.items.[].system.range.value} (6 different values)
                        '60 feet' (x10)
                        '' (x6)
                        '30 feet' (x6)
                        '120 feet' (x4)
                        'varies' (x2)
                        'touch' (x1)
                [requirements] : string {5-10.items.[].system.requirements} (same value: '')
                [selfEffect] : object {5-10.items.[].system.selfEffect}
                    name : string {5-10.items.[].system.selfEffect.name} (same value: 'Effect: Unleash Psyche')
                    uuid : string {5-10.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Effect: Unleash Psyche')
                [slots] : object {5-10.items.[].system.slots}
                    [slot1] : object {5-10.items.[].system.slots.slot1}
                        max : integer {5-10.items.[].system.slots.slot1.max} (same value: 2)
                        value : integer {5-10.items.[].system.slots.slot1.value} (same value: 2)
                    [slot2] : object {5-10.items.[].system.slots.slot2}
                        max : integer {5-10.items.[].system.slots.slot2.max} (same value: 2)
                        value : integer {5-10.items.[].system.slots.slot2.value} (same value: 2)
                [spelldc] : object {5-10.items.[].system.spelldc}
                    dc : integer {5-10.items.[].system.spelldc.dc} (4 different values)
                        21 (x2)
                        18 (x2)
                        17 (x1)
                        13 (x1)
                    value : integer {5-10.items.[].system.spelldc.value} (4 different values)
                        13 (x2)
                        10 (x2)
                        9 (x1)
                        5 (x1)
                traits : object {5-10.items.[].system.traits}
                    [rarity] : string {5-10.items.[].system.traits.rarity} (2 different values)
                        'common' (x40)
                        'uncommon' (x4)
                    [traditions] : array<string> {5-10.items.[].system.traits.traditions}
                        Length: min=0 max=3
                        Value type: string {5-10.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x21)
                            'occult' (x19)
                            'divine' (x4)
                            'primal' (x2)
                    [value] : array<string> {5-10.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {5-10.items.[].system.traits.value.[]} (37 different values)
                [showSlotlessLevels] : object {5-10.items.[].system.showSlotlessLevels}
                    value : boolean {5-10.items.[].system.showSlotlessLevels.value} (same value: False)
                [slug] : string {5-10.items.[].system.slug} (27 different values)
                [target] : object {5-10.items.[].system.target}
                    value : string {5-10.items.[].system.target.value} (7 different values)
                        '1 creature' (x10)
                        '' (x8)
                        '2 non-overlapping 5-foot bursts' (x4)
                        '1 or more creatures' (x2)
                        '1 unattended object of 1 Bulk or less' (x2)
                        '1 unattended object of light Bulk or less' (x2)
                        'up to 10 metal objects with a total Bulk of 1 or less' (x1)
                [time] : object {5-10.items.[].system.time}
                    value : string {5-10.items.[].system.time.value} (3 different values)
                        '2' (x21)
                        '1 to 3' (x4)
                        '1' (x4)
                [tradition] : object {5-10.items.[].system.tradition}
                    value : string {5-10.items.[].system.tradition.value} (3 different values)
                        'occult' (x4)
                        'arcane' (x1)
                        'divine' (x1)
                [weaponType] : object {5-10.items.[].system.weaponType}
                    value : string {5-10.items.[].system.weaponType.value} (2 different values)
                        'melee' (x11)
                        'ranged' (x3)
            type : string {5-10.items.[].type} (4 different values)
                'action' (x30)
                'spell' (x29)
                'melee' (x14)
                'spellcastingEntry' (x6)
            [_stats] : object {5-10.items.[]._stats}
                compendiumSource : string {5-10.items.[]._stats.compendiumSource} (19 different values)
    name : string {5-10.name} (all different values)
    system : object {5-10.system}
        abilities : object {5-10.system.abilities}
            cha : object {5-10.system.abilities.cha}
                mod : integer {5-10.system.abilities.cha.mod} (5 different values)
                    -4 (x2)
                    0 (x2)
                    4 (x2)
                    2 (x1)
                    1 (x1)
            con : object {5-10.system.abilities.con}
                mod : integer {5-10.system.abilities.con.mod} (4 different values)
                    2 (x3)
                    3 (x2)
                    0 (x2)
                    1 (x1)
            dex : object {5-10.system.abilities.dex}
                mod : integer {5-10.system.abilities.dex.mod} (4 different values)
                    4 (x3)
                    1 (x2)
                    3 (x2)
                    0 (x1)
            int : object {5-10.system.abilities.int}
                mod : integer {5-10.system.abilities.int.mod} (5 different values)
                    0 (x3)
                    -5 (x2)
                    -1 (x1)
                    -2 (x1)
                    1 (x1)
            str : object {5-10.system.abilities.str}
                mod : integer {5-10.system.abilities.str.mod} (5 different values)
                    0 (x3)
                    4 (x2)
                    3 (x1)
                    2 (x1)
                    1 (x1)
            wis : object {5-10.system.abilities.wis}
                mod : integer {5-10.system.abilities.wis.mod} (5 different values)
                    1 (x4)
                    2 (x1)
                    -1 (x1)
                    0 (x1)
                    3 (x1)
        attributes : object {5-10.system.attributes}
            ac : object {5-10.system.attributes.ac}
                details : string {5-10.system.attributes.ac.details} (same value: '')
                value : integer {5-10.system.attributes.ac.value} (7 different values)
                    18 (x2)
                    21 (x1)
                    16 (x1)
                    15 (x1)
                    20 (x1)
                    17 (x1)
                    19 (x1)
            allSaves : object {5-10.system.attributes.allSaves}
                value : string {5-10.system.attributes.allSaves.value} (2 different values)
                    '' (x6)
                    '+2 status to fortitude vs. poison' (x2)
            hp : object {5-10.system.attributes.hp}
                details : string {5-10.system.attributes.hp.details} (2 different values)
                    '' (x7)
                    'fast healing 2 (while touching metal)' (x1)
                max : integer {5-10.system.attributes.hp.max} (7 different values)
                    30 (x2)
                    36 (x1)
                    6 (x1)
                    20 (x1)
                    48 (x1)
                    24 (x1)
                    16 (x1)
                temp : integer {5-10.system.attributes.hp.temp} (same value: 0)
                value : integer {5-10.system.attributes.hp.value} (7 different values)
                    30 (x2)
                    36 (x1)
                    6 (x1)
                    20 (x1)
                    48 (x1)
                    24 (x1)
                    16 (x1)
            speed : object {5-10.system.attributes.speed}
                otherSpeeds : array<object> {5-10.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {5-10.system.attributes.speed.otherSpeeds.[]}
                        type : string {5-10.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'swim' (x3)
                            'fly' (x1)
                            'climb' (x1)
                        value : integer {5-10.system.attributes.speed.otherSpeeds.[].value} (3 different values)
                            25 (x3)
                            15 (x1)
                            20 (x1)
                value : integer {5-10.system.attributes.speed.value} (3 different values)
                    25 (x5)
                    20 (x2)
                    35 (x1)
            [immunities] : array<object> {5-10.system.attributes.immunities}
                Length: min=4 max=4
                Value type: object {5-10.system.attributes.immunities.[]}
                    exceptions : array<> {5-10.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-10.system.attributes.immunities.[].type} (4 different values)
                        'bleed' (x1)
                        'paralyzed' (x1)
                        'poison' (x1)
                        'sleep' (x1)
            [resistances] : array<object> {5-10.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {5-10.system.attributes.resistances.[]}
                    doubleVs : array<> {5-10.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    exceptions : array<> {5-10.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-10.system.attributes.resistances.[].type} (same value: 'electricity')
                    value : integer {5-10.system.attributes.resistances.[].value} (same value: 3)
        details : object {5-10.system.details}
            blurb : string {5-10.system.details.blurb} (3 different values)
                '' (x5)
                'Variant crocodile' (x2)
                'Variant metal scamp' (x1)
            languages : object {5-10.system.details.languages}
                details : string {5-10.system.details.languages.details} (same value: '')
                value : array<string> {5-10.system.details.languages.value}
                    Length: min=0 max=5
                    Value type: string {5-10.system.details.languages.value.[]} (9 different values)
                        'common' (x5)
                        'vudrani' (x5)
                        'talican' (x3)
                        'goblin' (x2)
                        'sussuran' (x2)
                        'muan' (x2)
                        'fey' (x1)
                        'thalassic' (x1)
                        'vanara' (x1)
            level : object {5-10.system.details.level}
                value : integer {5-10.system.details.level.value} (5 different values)
                    2 (x3)
                    1 (x2)
                    3 (x1)
                    -1 (x1)
                    4 (x1)
            privateNotes : string {5-10.system.details.privateNotes} (same value: '')
            publicNotes : string {5-10.system.details.publicNotes} (3 different values)
                '' (x5)
                '<p>Crocodiles can be found basking on riverbanks, lurking in swamps, or floating in lakes. They are usually are indistinguishable from logs when viewed from afar-at least until they attack. Alligators have similar statistics, but because they often live in more temperate climates, they endure cold temperatures better. Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators that are likely to devour careless adventurers who fail to watch where they step.</p>
            <hr />
            <p>Powerful and primeval in appearance, crocodiles are dangerous natural predators that dwell in marshes, riverbeds, swamps, and other wetlands.</p>' (x2)
                '<p>The capricious and destructive metal scamps are self-appointed forces of entropy, taking great pleasure in indiscriminately wrecking everything around them, sometimes even to their own detriment. Metal scamps have a severe appearance, with pointed facial features and angular limbs, and their skin can be the color of any metal, often heavily oxidized as if by years of exposure to the elements.</p>' (x1)
            publication : object {5-10.system.details.publication}
                license : string {5-10.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {5-10.system.details.publication.remaster} (same value: False)
                title : string {5-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-10: The Crocodile\'s Smile')
        initiative : object {5-10.system.initiative}
            statistic : string {5-10.system.initiative.statistic} (same value: 'perception')
        perception : object {5-10.system.perception}
            details : string {5-10.system.perception.details} (same value: '')
            mod : integer {5-10.system.perception.mod} (7 different values)
                7 (x2)
                9 (x1)
                2 (x1)
                3 (x1)
                8 (x1)
                5 (x1)
                6 (x1)
            senses : array<object> {5-10.system.perception.senses}
                Length: min=1 max=1
                Value type: object {5-10.system.perception.senses.[]}
                    type : string {5-10.system.perception.senses.[].type} (2 different values)
                        'low-light-vision' (x5)
                        'darkvision' (x3)
        resources : object {5-10.system.resources}
            [focus] : object {5-10.system.resources.focus}
                max : integer {5-10.system.resources.focus.max} (same value: 2)
                value : integer {5-10.system.resources.focus.value} (same value: 2)
        saves : object {5-10.system.saves}
            fortitude : object {5-10.system.saves.fortitude}
                saveDetail : string {5-10.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {5-10.system.saves.fortitude.value} (5 different values)
                    9 (x2)
                    7 (x2)
                    5 (x2)
                    8 (x1)
                    6 (x1)
            reflex : object {5-10.system.saves.reflex}
                saveDetail : string {5-10.system.saves.reflex.saveDetail} (same value: '')
                value : integer {5-10.system.saves.reflex.value} (5 different values)
                    7 (x3)
                    11 (x2)
                    5 (x1)
                    14 (x1)
                    9 (x1)
            will : object {5-10.system.saves.will}
                saveDetail : string {5-10.system.saves.will.saveDetail} (same value: '')
                value : integer {5-10.system.saves.will.value} (6 different values)
                    5 (x3)
                    9 (x1)
                    3 (x1)
                    10 (x1)
                    7 (x1)
                    8 (x1)
        skills : object {5-10.system.skills}
            [athletics] : object {5-10.system.skills.athletics}
                base : integer {5-10.system.skills.athletics.base} (5 different values)
                    8 (x2)
                    10 (x1)
                    2 (x1)
                    7 (x1)
                    4 (x1)
            stealth : object {5-10.system.skills.stealth}
                base : integer {5-10.system.skills.stealth.base} (5 different values)
                    7 (x3)
                    5 (x2)
                    9 (x1)
                    13 (x1)
                    8 (x1)
                [special] : array<object> {5-10.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {5-10.system.skills.stealth.special.[]}
                        base : integer {5-10.system.skills.stealth.special.[].base} (same value: 11)
                        label : string {5-10.system.skills.stealth.special.[].label} (same value: 'in water')
                        predicate : array<string> {5-10.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {5-10.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:water')
            [acrobatics] : object {5-10.system.skills.acrobatics}
                base : integer {5-10.system.skills.acrobatics.base} (5 different values)
                    9 (x1)
                    5 (x1)
                    11 (x1)
                    8 (x1)
                    7 (x1)
            [crafting] : object {5-10.system.skills.crafting}
                base : integer {5-10.system.skills.crafting.base} (same value: 7)
            [deception] : object {5-10.system.skills.deception}
                base : integer {5-10.system.skills.deception.base} (3 different values)
                    7 (x1)
                    14 (x1)
                    11 (x1)
            [nature] : object {5-10.system.skills.nature}
                base : integer {5-10.system.skills.nature.base} (same value: 1)
            [occultism] : object {5-10.system.skills.occultism}
                base : integer {5-10.system.skills.occultism.base} (2 different values)
                    9 (x1)
                    5 (x1)
            [performance] : object {5-10.system.skills.performance}
                base : integer {5-10.system.skills.performance.base} (same value: 7)
            [thievery] : object {5-10.system.skills.thievery}
                base : integer {5-10.system.skills.thievery.base} (2 different values)
                    11 (x1)
                    8 (x1)
        traits : object {5-10.system.traits}
            rarity : string {5-10.system.traits.rarity} (2 different values)
                'unique' (x7)
                'common' (x1)
            size : object {5-10.system.traits.size}
                value : string {5-10.system.traits.size.value} (3 different values)
                    'sm' (x3)
                    'med' (x3)
                    'lg' (x2)
            value : array<string> {5-10.system.traits.value}
                Length: min=2 max=5
                Value type: string {5-10.system.traits.value.[]} (15 different values)
    type : string {5-10.type} (same value: 'npc')
    [prototypeToken] : object {5-10.prototypeToken}
        name : string {5-10.prototypeToken.name} (2 different values)
            'Little Brother Zibini' (x1)
            'Tisbah' (x1)