Clawdancer
Different values: 15
=====================================
object {Clawdancer}
    _id : string {Clawdancer._id} (all different values)
    folder : string {Clawdancer.folder} (same value: 'leBKtTs0OqsoKzpi')
    img : string {Clawdancer.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Clawdancer.name} (all different values)
    system : object {Clawdancer.system}
        actionType : object {Clawdancer.system.actionType}
            value : string {Clawdancer.system.actionType.value} (3 different values)
                'action' (x9)
                'reaction' (x4)
                'passive' (x2)
        actions : object {Clawdancer.system.actions}
            [value] : integer {Clawdancer.system.actions.value} (3 different values)
                1 (x6)
                2 (x2)
                3 (x1)
        category : string {Clawdancer.system.category} (same value: 'class')
        description : object {Clawdancer.system.description}
            value : string {Clawdancer.system.description.value} (all different values)
        level : object {Clawdancer.system.level}
            value : integer {Clawdancer.system.level.value} (8 different values)
                6 (x4)
                4 (x3)
                8 (x2)
                10 (x2)
                12 (x1)
                2 (x1)
                14 (x1)
                16 (x1)
        prerequisites : object {Clawdancer.system.prerequisites}
            value : array<object> {Clawdancer.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Clawdancer.system.prerequisites.value.[]}
                    value : string {Clawdancer.system.prerequisites.value.[].value} (3 different values)
                        'Clawdancer Dedication' (x14)
                        'permanent unarmed claw or talon attack (such as one granted by your ancestry or a graft)' (x1)
                        'trained in Acrobatics' (x1)
        publication : object {Clawdancer.system.publication}
            license : string {Clawdancer.system.publication.license} (same value: 'ORC')
            remaster : boolean {Clawdancer.system.publication.remaster} (same value: True)
            title : string {Clawdancer.system.publication.title} (same value: 'Pathfinder Howl of the Wild')
        rules : ignored (Foundry rules object) {Clawdancer.system.rules}
        traits : object {Clawdancer.system.traits}
            rarity : string {Clawdancer.system.traits.rarity} (2 different values)
                'common' (x14)
                'uncommon' (x1)
            value : array<string> {Clawdancer.system.traits.value}
                Length: min=1 max=2
                Value type: string {Clawdancer.system.traits.value.[]} (4 different values)
                    'archetype' (x15)
                    'flourish' (x5)
                    'dedication' (x1)
                    'fortune' (x1)
        [frequency] : object {Clawdancer.system.frequency}
            max : integer {Clawdancer.system.frequency.max} (same value: 1)
            per : string {Clawdancer.system.frequency.per} (same value: 'PT1H')
    type : string {Clawdancer.type} (same value: 'feat')