1-00
Different values: 4
=====================================
object {1-00}
    _id : string {1-00._id} (all different values)
    folder : string {1-00.folder} (same value: 'I4l2pDNBdcgiUIiv')
    img : string {1-00.img} (2 different values)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
        'systems/pf2e/icons/default-icons/npc.svg' (x2)
    items : array<object> {1-00.items}
        Length: min=1 max=16
        Value type: object {1-00.items.[]}
            _id : string {1-00.items.[]._id} (29 different values)
            img : string {1-00.items.[].img} (17 different values)
            name : string {1-00.items.[].name} (27 different values)
            sort : integer {1-00.items.[].sort} (17 different values)
            system : object {1-00.items.[].system}
                [acBonus] : integer {1-00.items.[].system.acBonus} (same value: 2)
                description : object {1-00.items.[].system.description}
                    value : string {1-00.items.[].system.description.value} (24 different values)
                publication : object {1-00.items.[].system.publication}
                    license : string {1-00.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {1-00.items.[].system.publication.remaster} (same value: False)
                    title : string {1-00.items.[].system.publication.title} (3 different values)
                        '' (x21)
                        'Pathfinder Core Rulebook' (x7)
                        'Pathfinder Bestiary' (x1)
                [actionType] : object {1-00.items.[].system.actionType}
                    value : string {1-00.items.[].system.actionType.value} (3 different values)
                        'passive' (x7)
                        'reaction' (x2)
                        'action' (x1)
                [actions] : object {1-00.items.[].system.actions}
                    [value] : integer {1-00.items.[].system.actions.value} (same value: 1)
                [area] : empty
                [attack] : object {1-00.items.[].system.attack}
                    value : string {1-00.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {1-00.items.[].system.attackEffects}
                    [custom] : string {1-00.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {1-00.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {1-00.items.[].system.attackEffects.value.[]} (same value: 'no-map')
                [autoHeightenLevel] : object {1-00.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {1-00.items.[].system.baseItem} (3 different values)
                    'alchemical-bomb' (x3)
                    'kukri' (x1)
                    'studded-leather-armor' (x1)
                [bonus] : object {1-00.items.[].system.bonus}
                    value : integer {1-00.items.[].system.bonus.value} (6 different values)
                        1 (x3)
                        16 (x3)
                        14 (x1)
                        0 (x1)
                        15 (x1)
                        10 (x1)
                [bonusDamage] : object {1-00.items.[].system.bonusDamage}
                    value : integer {1-00.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {1-00.items.[].system.bulk}
                    value : mixed
                        float {1-00.items.[].system.bulk.value} (same value: 0,1)
                        integer {1-00.items.[].system.bulk.value} (2 different values)
                            1 (x2)
                            0 (x1)
                [category] : string {1-00.items.[].system.category} (all different values)
                [checkPenalty] : integer {1-00.items.[].system.checkPenalty} (same value: -1)
                [containerId] : empty
                [cost] : object {1-00.items.[].system.cost}
                    value : string {1-00.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {1-00.items.[].system.counteraction} (same value: False)
                [damage] : object {1-00.items.[].system.damage}
                    [damageType] : string {1-00.items.[].system.damage.damageType} (all different values)
                    [dice] : integer {1-00.items.[].system.damage.dice} (2 different values)
                        1 (x2)
                        2 (x2)
                    [die] : string {1-00.items.[].system.damage.die} (2 different values)
                        'd6' (x3)
                        '' (x1)
                    [persistent] : object {1-00.items.[].system.damage.persistent}
                        faces : integer {1-00.items.[].system.damage.persistent.faces} (same value: 6)
                        number : integer {1-00.items.[].system.damage.persistent.number} (same value: 2)
                        type : string {1-00.items.[].system.damage.persistent.type} (same value: 'acid')
                [damageRolls] : object {1-00.items.[].system.damageRolls}
                    [0] : object {1-00.items.[].system.damageRolls.0}
                        damage : string {1-00.items.[].system.damageRolls.0.damage} (all different values)
                        damageType : string {1-00.items.[].system.damageRolls.0.damageType} (all different values)
                    [1] : object {1-00.items.[].system.damageRolls.1}
                        category : string {1-00.items.[].system.damageRolls.1.category} (2 different values)
                            'persistent' (x2)
                            'splash' (x2)
                        damage : string {1-00.items.[].system.damageRolls.1.damage} (3 different values)
                            '2' (x2)
                            '2d4' (x1)
                            '2d6' (x1)
                        damageType : string {1-00.items.[].system.damageRolls.1.damageType} (3 different values)
                            'acid' (x2)
                            'electricity' (x1)
                            'cold' (x1)
                    [2] : object {1-00.items.[].system.damageRolls.2}
                        category : string {1-00.items.[].system.damageRolls.2.category} (same value: 'splash')
                        damage : string {1-00.items.[].system.damageRolls.2.damage} (same value: '2')
                        damageType : string {1-00.items.[].system.damageRolls.2.damageType} (same value: 'acid')
                    bl9e8drfhkiss7bj3hh7 : object {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7}
                        damage : string {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7.damage} (same value: '1d6+2')
                        damageType : string {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7.damageType} (same value: 'bludgeoning')
                [defense] : object {1-00.items.[].system.defense}
                    save : object {1-00.items.[].system.defense.save}
                        basic : boolean {1-00.items.[].system.defense.save.basic} (same value: False)
                        statistic : string {1-00.items.[].system.defense.save.statistic} (same value: 'reflex')
                [dexCap] : integer {1-00.items.[].system.dexCap} (same value: 3)
                [duration] : object {1-00.items.[].system.duration}
                    sustained : boolean {1-00.items.[].system.duration.sustained} (2 different values)
                        False (x3)
                        True (x2)
                    value : string {1-00.items.[].system.duration.value} (all different values)
                [equipped] : object {1-00.items.[].system.equipped}
                    carryType : string {1-00.items.[].system.equipped.carryType} (same value: 'worn')
                    handsHeld : integer {1-00.items.[].system.equipped.handsHeld} (same value: 0)
                    [inSlot] : boolean {1-00.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [group] : string {1-00.items.[].system.group} (3 different values)
                    'bomb' (x3)
                    'knife' (x1)
                    'leather' (x1)
                [hardness] : integer {1-00.items.[].system.hardness} (same value: 0)
                [hp] : object {1-00.items.[].system.hp}
                    max : integer {1-00.items.[].system.hp.max} (same value: 0)
                    value : integer {1-00.items.[].system.hp.value} (same value: 0)
                [level] : object {1-00.items.[].system.level}
                    value : integer {1-00.items.[].system.level.value} (all different values)
                [location] : object {1-00.items.[].system.location}
                    [heightenedLevel] : integer {1-00.items.[].system.location.heightenedLevel} (same value: 3)
                    value : string {1-00.items.[].system.location.value} (same value: 'vMQQwaWnO7CVgobM')
                [material] : object {1-00.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [prepared] : object {1-00.items.[].system.prepared}
                    value : string {1-00.items.[].system.prepared.value} (same value: 'innate')
                [price] : object {1-00.items.[].system.price}
                    value : object {1-00.items.[].system.price.value}
                        [sp] : integer {1-00.items.[].system.price.value.sp} (same value: 6)
                        gp : integer {1-00.items.[].system.price.value.gp} (3 different values)
                            10 (x3)
                            3 (x2)
                            100 (x1)
                [proficiency] : object {1-00.items.[].system.proficiency}
                    value : integer {1-00.items.[].system.proficiency.value} (same value: 0)
                [quantity] : integer {1-00.items.[].system.quantity} (2 different values)
                    1 (x4)
                    2 (x3)
                [range] : mixed
                    integer {1-00.items.[].system.range} (same value: 20)
                    object {1-00.items.[].system.range}
                        value : string {1-00.items.[].system.range.value} (3 different values)
                            'touch' (x2)
                            '30 feet' (x2)
                            '10 feet' (x1)
                [reload] : object {1-00.items.[].system.reload}
                    value : string {1-00.items.[].system.reload.value} (2 different values)
                        '-' (x3)
                        '' (x1)
                [requirements] : string {1-00.items.[].system.requirements} (same value: '')
                rules : ignored (Foundry rules object) {1-00.items.[].system.rules}
                [runes] : object {1-00.items.[].system.runes}
                    potency : integer {1-00.items.[].system.runes.potency} (2 different values)
                        0 (x4)
                        1 (x1)
                    property : array<> {1-00.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    resilient : integer {1-00.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {1-00.items.[].system.runes.striking} (same value: 0)
                [size] : string {1-00.items.[].system.size} (same value: 'med')
                [slots] : object {1-00.items.[].system.slots}
                    slot3 : object {1-00.items.[].system.slots.slot3}
                        max : integer {1-00.items.[].system.slots.slot3.max} (same value: 2)
                        value : integer {1-00.items.[].system.slots.slot3.value} (same value: 2)
                [slug] : string {1-00.items.[].system.slug} (13 different values)
                [speedPenalty] : integer {1-00.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {1-00.items.[].system.spelldc}
                    dc : integer {1-00.items.[].system.spelldc.dc} (same value: 18)
                    mod : integer {1-00.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {1-00.items.[].system.spelldc.value} (same value: 8)
                [splashDamage] : object {1-00.items.[].system.splashDamage}
                    [value] : integer {1-00.items.[].system.splashDamage.value} (same value: 2)
                [strength] : integer {1-00.items.[].system.strength} (same value: 1)
                [target] : object {1-00.items.[].system.target}
                    value : string {1-00.items.[].system.target.value} (5 different values)
                        '1 unattended object or willing creature' (x1)
                        '1 object of Bulk 1 or less' (x1)
                        '1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x1)
                        '1 unattended object of light Bulk or less' (x1)
                        '1 object (cook, lift, or tidy only)' (x1)
                [time] : object {1-00.items.[].system.time}
                    value : string {1-00.items.[].system.time.value} (same value: '2')
                [tradition] : object {1-00.items.[].system.tradition}
                    value : string {1-00.items.[].system.tradition.value} (same value: 'occult')
                [traits] : object {1-00.items.[].system.traits}
                    rarity : string {1-00.items.[].system.traits.rarity} (2 different values)
                        'common' (x27)
                        'uncommon' (x1)
                    [traditions] : array<string> {1-00.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {1-00.items.[].system.traits.traditions.[]} (all different values)
                    value : array<string> {1-00.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {1-00.items.[].system.traits.value.[]} (19 different values)
                [usage] : object {1-00.items.[].system.usage}
                    value : string {1-00.items.[].system.usage.value} (3 different values)
                        'held-in-one-hand' (x4)
                        'held-in-two-hands' (x1)
                        'worneyepiece' (x1)
                [weaponType] : object {1-00.items.[].system.weaponType}
                    value : string {1-00.items.[].system.weaponType.value} (2 different values)
                        'melee' (x3)
                        'ranged' (x3)
            type : string {1-00.items.[].type} (7 different values)
                'action' (x10)
                'melee' (x6)
                'spell' (x5)
                'weapon' (x4)
                'equipment' (x2)
                'armor' (x1)
                'spellcastingEntry' (x1)
            [_stats] : object {1-00.items.[]._stats}
                compendiumSource : string {1-00.items.[]._stats.compendiumSource} (13 different values)
            [flags] : object {1-00.items.[].flags}
                pf2e : object {1-00.items.[].flags.pf2e}
                    linkedWeapon : string {1-00.items.[].flags.pf2e.linkedWeapon} (all different values)
    name : string {1-00.name} (all different values)
    system : object {1-00.system}
        attributes : object {1-00.system.attributes}
            ac : object {1-00.system.attributes.ac}
                [details] : string {1-00.system.attributes.ac.details} (same value: '')
                value : integer {1-00.system.attributes.ac.value} (all different values)
            [emitsSound] : string {1-00.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {1-00.system.attributes.hardness} (2 different values)
                14 (x1)
                12 (x1)
            [hasHealth] : boolean {1-00.system.attributes.hasHealth} (same value: True)
            hp : object {1-00.system.attributes.hp}
                details : string {1-00.system.attributes.hp.details} (same value: '')
                max : integer {1-00.system.attributes.hp.max} (all different values)
                temp : integer {1-00.system.attributes.hp.temp} (same value: 0)
                tempmax : integer {1-00.system.attributes.hp.tempmax} (same value: 0)
                value : integer {1-00.system.attributes.hp.value} (all different values)
            [allSaves] : object {1-00.system.attributes.allSaves}
                value : string {1-00.system.attributes.allSaves.value} (2 different values)
                    '+1 status on all saves vs. poison' (x1)
                    '' (x1)
            [immunities] : array<object> {1-00.system.attributes.immunities}
                Length: min=1 max=3
                Value type: object {1-00.system.attributes.immunities.[]}
                    type : string {1-00.system.attributes.immunities.[].type} (all different values)
            [speed] : object {1-00.system.attributes.speed}
                otherSpeeds : array<> {1-00.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {1-00.system.attributes.speed.value} (2 different values)
                    25 (x1)
                    20 (x1)
            [stealth] : object {1-00.system.attributes.stealth}
                details : string {1-00.system.attributes.stealth.details} (2 different values)
                    '<p>(expert) to notice the concealed fountain</p>' (x1)
                    '<p>(trained); the DC to notice the <em>protoplasmic extruder</em> is 0</p>' (x1)
                value : integer {1-00.system.attributes.stealth.value} (2 different values)
                    16 (x1)
                    0 (x1)
        [creatureType] : string {1-00.system.creatureType} (same value: '')
        details : object {1-00.system.details}
            [description] : string {1-00.system.details.description} (2 different values)
                '<p>A concealed acid fountain with three nozzles is connected to eight pressure pads in the room.</p>' (x1)
                '<p>A spherical contraption of metal and reinforced hoses 20 feet in diameter, the <em>protoplasmic extruder</em> draws in the arcane slurry from Quantium\'s sewers and magically transforms the slurry into dangerous oozes.</p>' (x1)
            [disable] : string {1-00.system.details.disable} (2 different values)
                '<p>@Check[thievery|dc:26|name:Disable the Fountain|traits:complex,mechanical,trap] (expert) on the fountain stops it from spraying acid, or @Check[thievery|dc:22|name:Disable a Fountain Nozzle|traits:complex,mechanical,trap] (expert) disables one of the nozzles and reduces the number of actions the trap can take by 1. When the number of actions is reduced to 0, the fountain is disabled.</p>' (x1)
                '<p>@Check[occultism|dc:22|name:Disable Extruder|traits:complex,mechanical,magical,trap] (expert) twice or @Check[thievery|dc:24|name:Disable Extruder|traits:complex,mechanical,magical,trap] (expert) causes it to lose its action on its next turn. Two successes (or one critical success) disables it completely; @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) causes the protoplasmic extruder to lose its action on its next turn but never disables it.</p>' (x1)
            [isComplex] : boolean {1-00.system.details.isComplex} (same value: True)
            level : object {1-00.system.details.level}
                value : integer {1-00.system.details.level.value} (3 different values)
                    5 (x2)
                    6 (x1)
                    2 (x1)
            publication : object {1-00.system.details.publication}
                license : string {1-00.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {1-00.system.details.publication.remaster} (same value: False)
                title : string {1-00.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-00: Origin of the Open Road')
            [blurb] : string {1-00.system.details.blurb} (same value: '')
            [languages] : object {1-00.system.details.languages}
                details : string {1-00.system.details.languages.details} (same value: '')
                value : array<string> {1-00.system.details.languages.value}
                    Length: min=1 max=3
                    Value type: string {1-00.system.details.languages.value.[]} (3 different values)
                        'common' (x2)
                        'osiriani' (x1)
                        'vudrani' (x1)
            [privateNotes] : string {1-00.system.details.privateNotes} (same value: '')
            [publicNotes] : string {1-00.system.details.publicNotes} (same value: '')
            [reset] : string {1-00.system.details.reset} (2 different values)
                '<p>The trap deactivates after 1 minute, at which point its acid reservoir is empty. It can\'t reactivate until this reservoir is refilled.</p>' (x1)
                '<p>The <em>protoplasmic extruder</em> must gather reagents from the arcane slurry of the sewers for 24 hours before it can be reactivated.</p>' (x1)
            [routine] : string {1-00.system.details.routine} (2 different values)
        saves : object {1-00.system.saves}
            fortitude : object {1-00.system.saves.fortitude}
                saveDetail : string {1-00.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {1-00.system.saves.fortitude.value} (all different values)
            reflex : object {1-00.system.saves.reflex}
                saveDetail : string {1-00.system.saves.reflex.saveDetail} (same value: '')
                value : integer {1-00.system.saves.reflex.value} (all different values)
            will : object {1-00.system.saves.will}
                saveDetail : string {1-00.system.saves.will.saveDetail} (same value: '')
                value : integer {1-00.system.saves.will.value} (3 different values)
                    0 (x2)
                    9 (x1)
                    6 (x1)
        [statusEffects] : array<> {1-00.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {1-00.system.traits}
            rarity : string {1-00.system.traits.rarity} (2 different values)
                'common' (x3)
                'unique' (x1)
            size : object {1-00.system.traits.size}
                value : string {1-00.system.traits.size.value} (2 different values)
                    'med' (x3)
                    'tiny' (x1)
            value : array<string> {1-00.system.traits.value}
                Length: min=2 max=3
                Value type: string {1-00.system.traits.value.[]} (9 different values)
                    'mechanical' (x2)
                    'trap' (x2)
                    'evil' (x1)
                    'human' (x1)
                    'humanoid' (x1)
                    'chaotic' (x1)
                    'construct' (x1)
                    'soulbound' (x1)
                    'magical' (x1)
        [abilities] : object {1-00.system.abilities}
            cha : object {1-00.system.abilities.cha}
                mod : integer {1-00.system.abilities.cha.mod} (same value: 0)
            con : object {1-00.system.abilities.con}
                mod : integer {1-00.system.abilities.con.mod} (2 different values)
                    1 (x1)
                    3 (x1)
            dex : object {1-00.system.abilities.dex}
                mod : integer {1-00.system.abilities.dex.mod} (same value: 4)
            int : object {1-00.system.abilities.int}
                mod : integer {1-00.system.abilities.int.mod} (2 different values)
                    5 (x1)
                    0 (x1)
            str : object {1-00.system.abilities.str}
                mod : integer {1-00.system.abilities.str.mod} (2 different values)
                    0 (x1)
                    -2 (x1)
            wis : object {1-00.system.abilities.wis}
                mod : integer {1-00.system.abilities.wis.mod} (same value: 2)
        customModifiers : object {1-00.system.customModifiers}
        [initiative] : object {1-00.system.initiative}
            statistic : string {1-00.system.initiative.statistic} (same value: 'perception')
        [perception] : object {1-00.system.perception}
            details : string {1-00.system.perception.details} (same value: '')
            mod : integer {1-00.system.perception.mod} (2 different values)
                11 (x1)
                8 (x1)
            senses : array<object> {1-00.system.perception.senses}
                Length: min=0 max=1
                Value type: object {1-00.system.perception.senses.[]}
                    type : string {1-00.system.perception.senses.[].type} (same value: 'darkvision')
        [resources] : object {1-00.system.resources}
            focus : object {1-00.system.resources.focus}
                max : integer {1-00.system.resources.focus.max} (same value: 1)
                value : integer {1-00.system.resources.focus.value} (same value: 1)
        [skills] : object {1-00.system.skills}
            acrobatics : object {1-00.system.skills.acrobatics}
                base : integer {1-00.system.skills.acrobatics.base} (2 different values)
                    13 (x1)
                    8 (x1)
            [arcana] : object {1-00.system.skills.arcana}
                base : integer {1-00.system.skills.arcana.base} (same value: 12)
            [crafting] : object {1-00.system.skills.crafting}
                base : integer {1-00.system.skills.crafting.base} (same value: 16)
            [deception] : object {1-00.system.skills.deception}
                base : integer {1-00.system.skills.deception.base} (same value: 9)
            occultism : object {1-00.system.skills.occultism}
                base : integer {1-00.system.skills.occultism.base} (2 different values)
                    12 (x1)
                    4 (x1)
            stealth : object {1-00.system.skills.stealth}
                base : integer {1-00.system.skills.stealth.base} (2 different values)
                    13 (x1)
                    8 (x1)
            [thievery] : object {1-00.system.skills.thievery}
                base : integer {1-00.system.skills.thievery.base} (same value: 13)
    type : string {1-00.type} (2 different values)
        'hazard' (x2)
        'npc' (x2)