1-10
Different values: 2
=====================================
object {1-10}
    _id : string {1-10._id} (all different values)
    folder : string {1-10.folder} (same value: 'OvRD9Mz3So2LRlFj')
    img : string {1-10.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {1-10.items}
        Length: min=6 max=6
        Value type: object {1-10.items.[]}
            _id : string {1-10.items.[]._id} (12 different values)
            img : string {1-10.items.[].img} (4 different values)
                'systems/pf2e/icons/default-icons/melee.svg' (x4)
                'systems/pf2e/icons/actions/OneAction.webp' (x4)
                'systems/pf2e/icons/actions/Reaction.webp' (x2)
                'systems/pf2e/icons/actions/TwoActions.webp' (x2)
            name : string {1-10.items.[].name} (6 different values)
                'Jaws' (x2)
                'Claw' (x2)
                'Attack of Opportunity' (x2)
                'Mauling Throw' (x2)
                'Rush' (x2)
                'Grab' (x2)
            sort : integer {1-10.items.[].sort} (6 different values)
                100000 (x2)
                200000 (x2)
                300000 (x2)
                400000 (x2)
                500000 (x2)
                600000 (x2)
            system : object {1-10.items.[].system}
                [attack] : object {1-10.items.[].system.attack}
                    value : string {1-10.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {1-10.items.[].system.attackEffects}
                    value : array<string> {1-10.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {1-10.items.[].system.attackEffects.value.[]} (same value: 'grab')
                [bonus] : object {1-10.items.[].system.bonus}
                    value : integer {1-10.items.[].system.bonus.value} (all different values)
                [damageRolls] : object {1-10.items.[].system.damageRolls}
                    [28l286kc5yi2xrt9ekmy] : object {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy}
                        damage : string {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damage} (same value: '2d6+7')
                        damageType : string {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damageType} (same value: 'piercing')
                    [44ncw0ctxvs3orsw4dwa] : object {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa}
                        damage : string {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damage} (same value: '1d12+7')
                        damageType : string {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damageType} (same value: 'slashing')
                    56d85po2fe8btdg0akso : object {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso}
                        damage : string {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso.damage} (same value: '1d12+4')
                        damageType : string {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso.damageType} (same value: 'slashing')
                    [rkttgx90yhkbrfiqiayt] : object {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt}
                        damage : string {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damage} (same value: '2d6+4')
                        damageType : string {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damageType} (same value: 'piercing')
                description : object {1-10.items.[].system.description}
                    value : string {1-10.items.[].system.description.value} (6 different values)
                publication : object {1-10.items.[].system.publication}
                    license : string {1-10.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {1-10.items.[].system.publication.remaster} (same value: False)
                    title : string {1-10.items.[].system.publication.title} (all different values)
                rules : ignored (Foundry rules object) {1-10.items.[].system.rules}
                [slug] : string {1-10.items.[].system.slug} (all different values)
                traits : object {1-10.items.[].system.traits}
                    rarity : string {1-10.items.[].system.traits.rarity} (same value: 'common')
                    value : array<string> {1-10.items.[].system.traits.value}
                        Length: min=0 max=3
                        Value type: string {1-10.items.[].system.traits.value.[]} (4 different values)
                            'unarmed' (x4)
                            'agile' (x2)
                            'reach' (x2)
                            'attack' (x2)
                [actionType] : object {1-10.items.[].system.actionType}
                    value : string {1-10.items.[].system.actionType.value} (all different values)
                [actions] : object {1-10.items.[].system.actions}
                    [value] : integer {1-10.items.[].system.actions.value} (all different values)
                [category] : string {1-10.items.[].system.category} (all different values)
                [weaponType] : object {1-10.items.[].system.weaponType}
                    value : string {1-10.items.[].system.weaponType.value} (same value: 'melee')
            type : string {1-10.items.[].type} (all different values)
            [_stats] : object {1-10.items.[]._stats}
                compendiumSource : string {1-10.items.[]._stats.compendiumSource} (all different values)
    name : string {1-10.name} (all different values)
    system : object {1-10.system}
        abilities : object {1-10.system.abilities}
            cha : object {1-10.system.abilities.cha}
                mod : integer {1-10.system.abilities.cha.mod} (same value: -2)
            con : object {1-10.system.abilities.con}
                mod : integer {1-10.system.abilities.con.mod} (all different values)
            dex : object {1-10.system.abilities.dex}
                mod : integer {1-10.system.abilities.dex.mod} (all different values)
            int : object {1-10.system.abilities.int}
                mod : integer {1-10.system.abilities.int.mod} (same value: -4)
            str : object {1-10.system.abilities.str}
                mod : integer {1-10.system.abilities.str.mod} (all different values)
            wis : object {1-10.system.abilities.wis}
                mod : integer {1-10.system.abilities.wis.mod} (all different values)
        attributes : object {1-10.system.attributes}
            ac : object {1-10.system.attributes.ac}
                details : string {1-10.system.attributes.ac.details} (same value: '')
                value : integer {1-10.system.attributes.ac.value} (all different values)
            allSaves : object {1-10.system.attributes.allSaves}
                value : string {1-10.system.attributes.allSaves.value} (same value: '')
            hp : object {1-10.system.attributes.hp}
                details : string {1-10.system.attributes.hp.details} (same value: '')
                max : integer {1-10.system.attributes.hp.max} (all different values)
                temp : integer {1-10.system.attributes.hp.temp} (same value: 0)
                value : integer {1-10.system.attributes.hp.value} (all different values)
            speed : object {1-10.system.attributes.speed}
                otherSpeeds : array<> {1-10.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {1-10.system.attributes.speed.value} (same value: 45)
        details : object {1-10.system.details}
            blurb : string {1-10.system.details.blurb} (same value: '')
            languages : object {1-10.system.details.languages}
                details : string {1-10.system.details.languages.details} (same value: '')
                value : array<> {1-10.system.details.languages.value}
                    Length: min=0 max=0
                    Value type: empty
            level : object {1-10.system.details.level}
                value : integer {1-10.system.details.level.value} (all different values)
            privateNotes : string {1-10.system.details.privateNotes} (same value: '')
            publicNotes : string {1-10.system.details.publicNotes} (same value: '')
            publication : object {1-10.system.details.publication}
                license : string {1-10.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {1-10.system.details.publication.remaster} (same value: False)
                title : string {1-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-10: Tarnbreaker\'s Trail')
        initiative : object {1-10.system.initiative}
            statistic : string {1-10.system.initiative.statistic} (same value: 'perception')
        perception : object {1-10.system.perception}
            details : string {1-10.system.perception.details} (same value: '')
            mod : integer {1-10.system.perception.mod} (all different values)
            senses : array<object> {1-10.system.perception.senses}
                Length: min=2 max=2
                Value type: object {1-10.system.perception.senses.[]}
                    [acuity] : string {1-10.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {1-10.system.perception.senses.[].range} (same value: 30)
                    type : string {1-10.system.perception.senses.[].type} (all different values)
        resources : object {1-10.system.resources}
        saves : object {1-10.system.saves}
            fortitude : object {1-10.system.saves.fortitude}
                saveDetail : string {1-10.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {1-10.system.saves.fortitude.value} (all different values)
            reflex : object {1-10.system.saves.reflex}
                saveDetail : string {1-10.system.saves.reflex.saveDetail} (same value: '')
                value : integer {1-10.system.saves.reflex.value} (all different values)
            will : object {1-10.system.saves.will}
                saveDetail : string {1-10.system.saves.will.saveDetail} (same value: '')
                value : integer {1-10.system.saves.will.value} (all different values)
        skills : object {1-10.system.skills}
            athletics : object {1-10.system.skills.athletics}
                base : integer {1-10.system.skills.athletics.base} (all different values)
            survival : object {1-10.system.skills.survival}
                base : integer {1-10.system.skills.survival.base} (all different values)
        traits : object {1-10.system.traits}
            rarity : string {1-10.system.traits.rarity} (same value: 'common')
            size : object {1-10.system.traits.size}
                value : string {1-10.system.traits.size.value} (same value: 'lg')
            value : array<string> {1-10.system.traits.value}
                Length: min=1 max=1
                Value type: string {1-10.system.traits.value.[]} (same value: 'animal')
    type : string {1-10.type} (same value: 'npc')