2-07
Different values: 2
=====================================
object {2-07}
    _id : string {2-07._id} (all different values)
    folder : string {2-07.folder} (same value: 'RgnfIQJYT887CPKY')
    img : string {2-07.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {2-07.items}
        Length: min=23 max=28
        Value type: object {2-07.items.[]}
            _id : string {2-07.items.[]._id} (51 different values)
            img : string {2-07.items.[].img} (29 different values)
            name : string {2-07.items.[].name} (28 different values)
            sort : integer {2-07.items.[].sort} (28 different values)
            system : object {2-07.items.[].system}
                [acBonus] : integer {2-07.items.[].system.acBonus} (same value: 1)
                [actionType] : object {2-07.items.[].system.actionType}
                    value : string {2-07.items.[].system.actionType.value} (3 different values)
                        'reaction' (x2)
                        'action' (x2)
                        'passive' (x2)
                [actions] : object {2-07.items.[].system.actions}
                    [value] : integer {2-07.items.[].system.actions.value} (same value: 3)
                [area] : object {2-07.items.[].system.area}
                    type : string {2-07.items.[].system.area.type} (same value: 'burst')
                    value : integer {2-07.items.[].system.area.value} (same value: 10)
                [attack] : object {2-07.items.[].system.attack}
                    value : string {2-07.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {2-07.items.[].system.attackEffects}
                    custom : string {2-07.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {2-07.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {2-07.items.[].system.attackEffects.value.[]} (same value: 'lethargy-poison')
                [autoHeightenLevel] : object {2-07.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {2-07.items.[].system.baseItem} (4 different values)
                    'whip' (x2)
                    'leather-armor' (x2)
                    'sap' (x1)
                    'blowgun' (x1)
                [bonus] : object {2-07.items.[].system.bonus}
                    value : integer {2-07.items.[].system.bonus.value} (3 different values)
                        0 (x4)
                        14 (x2)
                        18 (x2)
                [bonusDamage] : object {2-07.items.[].system.bonusDamage}
                    value : integer {2-07.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {2-07.items.[].system.bulk}
                    value : mixed
                        float {2-07.items.[].system.bulk.value} (same value: 0,1)
                        integer {2-07.items.[].system.bulk.value} (all different values)
                [category] : string {2-07.items.[].system.category} (8 different values)
                    'defensive' (x4)
                    'martial' (x3)
                    'light' (x2)
                    'offensive' (x2)
                    'other' (x1)
                    'simple' (x1)
                    'poison' (x1)
                    'ammo' (x1)
                [containerId] : empty
                rules : ignored (Foundry rules object) {2-07.items.[].system.rules}
                [checkPenalty] : integer {2-07.items.[].system.checkPenalty} (same value: -1)
                publication : object {2-07.items.[].system.publication}
                    license : string {2-07.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {2-07.items.[].system.publication.remaster} (same value: False)
                    title : string {2-07.items.[].system.publication.title} (3 different values)
                        'Pathfinder Core Rulebook' (x39)
                        '' (x10)
                        'Pathfinder Bestiary' (x2)
                [cost] : object {2-07.items.[].system.cost}
                    value : string {2-07.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {2-07.items.[].system.counteraction} (same value: False)
                [damage] : object {2-07.items.[].system.damage}
                    [0] : object {2-07.items.[].system.damage.0}
                        applyMod : boolean {2-07.items.[].system.damage.0.applyMod} (same value: True)
                        [category] : empty
                        formula : string {2-07.items.[].system.damage.0.formula} (same value: '0')
                        kinds : array<string> {2-07.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {2-07.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {2-07.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {2-07.items.[].system.damage.0.type} (same value: 'mental')
                    [damageType] : string {2-07.items.[].system.damage.damageType} (3 different values)
                        'slashing' (x2)
                        'bludgeoning' (x1)
                        'piercing' (x1)
                    [dice] : integer {2-07.items.[].system.damage.dice} (same value: 1)
                    [die] : string {2-07.items.[].system.damage.die} (3 different values)
                        'd4' (x2)
                        'd6' (x1)
                        '' (x1)
                [damageRolls] : object {2-07.items.[].system.damageRolls}
                    [a853hj1ygu4r07xaproj] : object {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj}
                        damage : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damage} (same value: '1d4+10')
                        damageType : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damageType} (same value: 'bludgeoning')
                    [fy12gxywqec7vpaeinvr] : object {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr}
                        damage : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damage} (same value: '1d4+12')
                        damageType : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damageType} (same value: 'slashing')
                    [xvxd0um46pfeuhbue0b3] : object {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3}
                        damage : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damage} (same value: '1d4+10')
                        damageType : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damageType} (same value: 'slashing')
                    yrivjcg9yifku4srfxke : object {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke}
                        damage : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damage} (same value: '1')
                        damageType : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damageType} (same value: 'piercing')
                [defense] : object {2-07.items.[].system.defense}
                    save : object {2-07.items.[].system.defense.save}
                        basic : boolean {2-07.items.[].system.defense.save.basic} (all different values)
                        statistic : string {2-07.items.[].system.defense.save.statistic} (all different values)
                description : object {2-07.items.[].system.description}
                    value : string {2-07.items.[].system.description.value} (29 different values)
                [dexCap] : integer {2-07.items.[].system.dexCap} (same value: 4)
                [duration] : object {2-07.items.[].system.duration}
                    sustained : boolean {2-07.items.[].system.duration.sustained} (all different values)
                    value : string {2-07.items.[].system.duration.value} (9 different values)
                        '1 minute' (x9)
                        '' (x6)
                        'varies' (x3)
                        '10 minutes' (x2)
                        'until the end of the target\'s next turn' (x2)
                        '1 round' (x2)
                        'see below' (x2)
                        'until the start of your next turn' (x2)
                        'until the end of your turn' (x2)
                [equipped] : object {2-07.items.[].system.equipped}
                    carryType : string {2-07.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {2-07.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : empty
                [frequency] : object {2-07.items.[].system.frequency}
                    max : integer {2-07.items.[].system.frequency.max} (same value: 1)
                    per : string {2-07.items.[].system.frequency.per} (same value: 'P1Y')
                [group] : string {2-07.items.[].system.group} (4 different values)
                    'flail' (x2)
                    'leather' (x2)
                    'club' (x1)
                    'dart' (x1)
                [hardness] : integer {2-07.items.[].system.hardness} (same value: 0)
                [heightening] : object {2-07.items.[].system.heightening}
                    [levels] : object {2-07.items.[].system.heightening.levels}
                        [3] : object {2-07.items.[].system.heightening.levels.3}
                            [range] : object {2-07.items.[].system.heightening.levels.3.range}
                                value : string {2-07.items.[].system.heightening.levels.3.range.value} (all different values)
                            [target] : object {2-07.items.[].system.heightening.levels.3.target}
                                value : string {2-07.items.[].system.heightening.levels.3.target.value} (all different values)
                        [5] : object {2-07.items.[].system.heightening.levels.5}
                            [range] : object {2-07.items.[].system.heightening.levels.5.range}
                                value : string {2-07.items.[].system.heightening.levels.5.range.value} (all different values)
                            [target] : object {2-07.items.[].system.heightening.levels.5.target}
                                value : string {2-07.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                        [6] : object {2-07.items.[].system.heightening.levels.6}
                            target : object {2-07.items.[].system.heightening.levels.6.target}
                                value : string {2-07.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
                        [7] : object {2-07.items.[].system.heightening.levels.7}
                            target : object {2-07.items.[].system.heightening.levels.7.target}
                                value : string {2-07.items.[].system.heightening.levels.7.target.value} (3 different values)
                                    '1 unattended object with a Bulk of 2 or less' (x2)
                                    '6 creatures' (x1)
                                    '10 creatures' (x1)
                    type : string {2-07.items.[].system.heightening.type} (all different values)
                    [damage] : object {2-07.items.[].system.heightening.damage}
                        0 : string {2-07.items.[].system.heightening.damage.0} (same value: '1d6')
                    [interval] : integer {2-07.items.[].system.heightening.interval} (same value: 2)
                [hp] : object {2-07.items.[].system.hp}
                    max : integer {2-07.items.[].system.hp.max} (same value: 0)
                    value : integer {2-07.items.[].system.hp.value} (same value: 0)
                [level] : object {2-07.items.[].system.level}
                    value : integer {2-07.items.[].system.level.value} (4 different values)
                        1 (x19)
                        2 (x9)
                        0 (x7)
                        3 (x4)
                [location] : object {2-07.items.[].system.location}
                    [heightenedLevel] : integer {2-07.items.[].system.location.heightenedLevel} (3 different values)
                        2 (x8)
                        1 (x8)
                        3 (x4)
                    value : string {2-07.items.[].system.location.value} (all different values)
                [material] : object {2-07.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [prepared] : object {2-07.items.[].system.prepared}
                    flexible : boolean {2-07.items.[].system.prepared.flexible} (same value: False)
                    value : string {2-07.items.[].system.prepared.value} (same value: 'spontaneous')
                [price] : object {2-07.items.[].system.price}
                    per : integer {2-07.items.[].system.price.per} (same value: 10)
                    value : object {2-07.items.[].system.price.value}
                        [gp] : integer {2-07.items.[].system.price.value.gp} (3 different values)
                            2 (x2)
                            3 (x1)
                            7 (x1)
                        [sp] : integer {2-07.items.[].system.price.value.sp} (same value: 1)
                        cp : integer {2-07.items.[].system.price.value.cp} (same value: 5)
                [proficiency] : object {2-07.items.[].system.proficiency}
                    value : integer {2-07.items.[].system.proficiency.value} (same value: 0)
                [quantity] : integer {2-07.items.[].system.quantity} (4 different values)
                    1 (x6)
                    2 (x1)
                    3 (x1)
                    10 (x1)
                [range] : mixed
                    object {2-07.items.[].system.range}
                        value : string {2-07.items.[].system.range.value} (5 different values)
                            '30 feet' (x13)
                            'touch' (x6)
                            '' (x6)
                            '120 feet' (x3)
                            '60 feet' (x2)
                    integer {2-07.items.[].system.range} (same value: 20)
                [reload] : object {2-07.items.[].system.reload}
                    value : string {2-07.items.[].system.reload.value} (all different values)
                [requirements] : string {2-07.items.[].system.requirements} (same value: '')
                [runes] : object {2-07.items.[].system.runes}
                    potency : integer {2-07.items.[].system.runes.potency} (all different values)
                    property : array<> {2-07.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {2-07.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {2-07.items.[].system.runes.striking} (same value: 0)
                [size] : string {2-07.items.[].system.size} (same value: 'med')
                [slots] : object {2-07.items.[].system.slots}
                    slot0 : object {2-07.items.[].system.slots.slot0}
                        max : integer {2-07.items.[].system.slots.slot0.max} (same value: 5)
                        value : integer {2-07.items.[].system.slots.slot0.value} (same value: 5)
                    slot1 : object {2-07.items.[].system.slots.slot1}
                        max : integer {2-07.items.[].system.slots.slot1.max} (same value: 4)
                        value : integer {2-07.items.[].system.slots.slot1.value} (same value: 4)
                    slot2 : object {2-07.items.[].system.slots.slot2}
                        max : integer {2-07.items.[].system.slots.slot2.max} (same value: 4)
                        value : integer {2-07.items.[].system.slots.slot2.value} (same value: 4)
                    slot3 : object {2-07.items.[].system.slots.slot3}
                        max : integer {2-07.items.[].system.slots.slot3.max} (same value: 4)
                        value : integer {2-07.items.[].system.slots.slot3.value} (same value: 4)
                [slug] : string {2-07.items.[].system.slug} (25 different values)
                [speedPenalty] : integer {2-07.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {2-07.items.[].system.spelldc}
                    dc : integer {2-07.items.[].system.spelldc.dc} (all different values)
                    mod : integer {2-07.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {2-07.items.[].system.spelldc.value} (all different values)
                [splashDamage] : object {2-07.items.[].system.splashDamage}
                    [value] : integer {2-07.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {2-07.items.[].system.stackGroup} (same value: 'blowgunDarts')
                [strength] : integer {2-07.items.[].system.strength} (same value: 0)
                [target] : object {2-07.items.[].system.target}
                    value : string {2-07.items.[].system.target.value} (5 different values)
                        '1 creature' (x15)
                        '' (x9)
                        '1 living creature' (x2)
                        '1 willing creature' (x2)
                        '1 unattended object of light Bulk or less' (x2)
                [time] : object {2-07.items.[].system.time}
                    value : string {2-07.items.[].system.time.value} (all different values)
                [tradition] : object {2-07.items.[].system.tradition}
                    value : string {2-07.items.[].system.tradition.value} (same value: 'occult')
                [traits] : object {2-07.items.[].system.traits}
                    rarity : string {2-07.items.[].system.traits.rarity} (all different values)
                    [traditions] : array<string> {2-07.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {2-07.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x30)
                            'arcane' (x26)
                            'divine' (x14)
                            'primal' (x4)
                    value : array<string> {2-07.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {2-07.items.[].system.traits.value.[]} (29 different values)
                [usage] : object {2-07.items.[].system.usage}
                    value : string {2-07.items.[].system.usage.value} (same value: 'held-in-one-hand')
                [uses] : object {2-07.items.[].system.uses}
                    autoDestroy : boolean {2-07.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {2-07.items.[].system.uses.max} (same value: 1)
                    value : integer {2-07.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {2-07.items.[].system.weaponType}
                    value : string {2-07.items.[].system.weaponType.value} (same value: 'melee')
            type : string {2-07.items.[].type} (7 different values)
                'spell' (x30)
                'action' (x6)
                'weapon' (x4)
                'melee' (x4)
                'consumable' (x3)
                'spellcastingEntry' (x2)
                'armor' (x2)
            [_stats] : object {2-07.items.[]._stats}
                compendiumSource : string {2-07.items.[]._stats.compendiumSource} (25 different values)
            [flags] : object {2-07.items.[].flags}
                pf2e : object {2-07.items.[].flags.pf2e}
                    linkedWeapon : string {2-07.items.[].flags.pf2e.linkedWeapon} (4 different values)
                        'rjzvPRDWo93WEUkw' (x1)
                        'JHMeoO8Z29xAiHe2' (x1)
                        'EFGH5ZZN3ZFpuICM' (x1)
                        'f1BJYbQ7Q1tiN6vx' (x1)
    name : string {2-07.name} (all different values)
    prototypeToken : object {2-07.prototypeToken}
        name : string {2-07.prototypeToken.name} (same value: 'Onyx Alliance Agent')
    system : object {2-07.system}
        abilities : object {2-07.system.abilities}
            cha : object {2-07.system.abilities.cha}
                mod : integer {2-07.system.abilities.cha.mod} (all different values)
            con : object {2-07.system.abilities.con}
                mod : integer {2-07.system.abilities.con.mod} (all different values)
            dex : object {2-07.system.abilities.dex}
                mod : integer {2-07.system.abilities.dex.mod} (same value: 4)
            int : object {2-07.system.abilities.int}
                mod : integer {2-07.system.abilities.int.mod} (all different values)
            str : object {2-07.system.abilities.str}
                mod : integer {2-07.system.abilities.str.mod} (same value: 4)
            wis : object {2-07.system.abilities.wis}
                mod : integer {2-07.system.abilities.wis.mod} (all different values)
        attributes : object {2-07.system.attributes}
            ac : object {2-07.system.attributes.ac}
                details : string {2-07.system.attributes.ac.details} (same value: '')
                value : integer {2-07.system.attributes.ac.value} (all different values)
            allSaves : object {2-07.system.attributes.allSaves}
                value : string {2-07.system.attributes.allSaves.value} (same value: '')
            hp : object {2-07.system.attributes.hp}
                details : string {2-07.system.attributes.hp.details} (same value: '')
                max : integer {2-07.system.attributes.hp.max} (all different values)
                temp : integer {2-07.system.attributes.hp.temp} (same value: 0)
                value : integer {2-07.system.attributes.hp.value} (all different values)
            speed : object {2-07.system.attributes.speed}
                otherSpeeds : array<> {2-07.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {2-07.system.attributes.speed.value} (same value: 25)
        details : object {2-07.system.details}
            blurb : string {2-07.system.details.blurb} (same value: '')
            languages : object {2-07.system.details.languages}
                details : string {2-07.system.details.languages.details} (same value: '')
                value : array<string> {2-07.system.details.languages.value}
                    Length: min=2 max=2
                    Value type: string {2-07.system.details.languages.value.[]} (all different values)
            level : object {2-07.system.details.level}
                value : integer {2-07.system.details.level.value} (all different values)
            privateNotes : string {2-07.system.details.privateNotes} (same value: '')
            publicNotes : string {2-07.system.details.publicNotes} (same value: '')
            publication : object {2-07.system.details.publication}
                license : string {2-07.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {2-07.system.details.publication.remaster} (same value: False)
                title : string {2-07.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-07: The Blackros Deception')
        initiative : object {2-07.system.initiative}
            statistic : string {2-07.system.initiative.statistic} (same value: 'perception')
        perception : object {2-07.system.perception}
            details : string {2-07.system.perception.details} (same value: '')
            mod : integer {2-07.system.perception.mod} (all different values)
            senses : array<> {2-07.system.perception.senses}
                Length: min=0 max=0
                Value type: empty
        resources : object {2-07.system.resources}
            focus : object {2-07.system.resources.focus}
                max : integer {2-07.system.resources.focus.max} (same value: 1)
                value : integer {2-07.system.resources.focus.value} (same value: 1)
        saves : object {2-07.system.saves}
            fortitude : object {2-07.system.saves.fortitude}
                saveDetail : string {2-07.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {2-07.system.saves.fortitude.value} (all different values)
            reflex : object {2-07.system.saves.reflex}
                saveDetail : string {2-07.system.saves.reflex.saveDetail} (same value: '')
                value : integer {2-07.system.saves.reflex.value} (all different values)
            will : object {2-07.system.saves.will}
                saveDetail : string {2-07.system.saves.will.saveDetail} (same value: '')
                value : integer {2-07.system.saves.will.value} (all different values)
        skills : object {2-07.system.skills}
            acrobatics : object {2-07.system.skills.acrobatics}
                base : integer {2-07.system.skills.acrobatics.base} (all different values)
            athletics : object {2-07.system.skills.athletics}
                base : integer {2-07.system.skills.athletics.base} (all different values)
            deception : object {2-07.system.skills.deception}
                base : integer {2-07.system.skills.deception.base} (all different values)
            occultism : object {2-07.system.skills.occultism}
                base : integer {2-07.system.skills.occultism.base} (all different values)
            stealth : object {2-07.system.skills.stealth}
                base : integer {2-07.system.skills.stealth.base} (all different values)
            thievery : object {2-07.system.skills.thievery}
                base : integer {2-07.system.skills.thievery.base} (all different values)
        traits : object {2-07.system.traits}
            rarity : string {2-07.system.traits.rarity} (same value: 'common')
            size : object {2-07.system.traits.size}
                value : string {2-07.system.traits.size.value} (same value: 'med')
            value : array<string> {2-07.system.traits.value}
                Length: min=3 max=3
                Value type: string {2-07.system.traits.value.[]} (3 different values)
                    'human' (x2)
                    'humanoid' (x2)
                    'lawful' (x2)
    type : string {2-07.type} (same value: 'npc')