3-99
Different values: 46
=====================================
object {3-99}
    _id : string {3-99._id} (all different values)
    folder : string {3-99.folder} (same value: 'nAAfKIo2HmWCy621')
    img : string {3-99.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x29)
        'systems/pf2e/icons/default-icons/hazard.svg' (x17)
    items : array<object> {3-99.items}
        Length: min=1 max=34
        Value type: object {3-99.items.[]}
            _id : string {3-99.items.[]._id} (204 different values)
            img : string {3-99.items.[].img} (84 different values)
            name : string {3-99.items.[].name} (167 different values)
            sort : integer {3-99.items.[].sort} (35 different values)
            system : object {3-99.items.[].system}
                [acBonus] : integer {3-99.items.[].system.acBonus} (2 different values)
                    1 (x5)
                    2 (x3)
                [actionType] : object {3-99.items.[].system.actionType}
                    value : string {3-99.items.[].system.actionType.value} (4 different values)
                        'passive' (x59)
                        'action' (x42)
                        'reaction' (x21)
                        'free' (x4)
                [actions] : object {3-99.items.[].system.actions}
                    [value] : integer {3-99.items.[].system.actions.value} (3 different values)
                        1 (x26)
                        2 (x14)
                        3 (x2)
                [area] : object {3-99.items.[].system.area}
                    [details] : string {3-99.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
                    type : string {3-99.items.[].system.area.type} (2 different values)
                        'burst' (x3)
                        'emanation' (x2)
                    value : integer {3-99.items.[].system.area.value} (2 different values)
                        30 (x3)
                        20 (x2)
                [attack] : object {3-99.items.[].system.attack}
                    value : string {3-99.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {3-99.items.[].system.attackEffects}
                    [custom] : string {3-99.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {3-99.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {3-99.items.[].system.attackEffects.value.[]} (7 different values)
                            'deafening-echo' (x2)
                            'grab' (x2)
                            'no-map' (x1)
                            'enfeebling-humors' (x1)
                            'giant-centipede-venom' (x1)
                            'graveroot' (x1)
                            'anguish' (x1)
                [autoHeightenLevel] : object {3-99.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {3-99.items.[].system.baseItem} (17 different values)
                [bonus] : object {3-99.items.[].system.bonus}
                    value : integer {3-99.items.[].system.bonus.value} (18 different values)
                [bonusDamage] : object {3-99.items.[].system.bonusDamage}
                    value : integer {3-99.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {3-99.items.[].system.bulk}
                    value : mixed
                        integer {3-99.items.[].system.bulk.value} (3 different values)
                            1 (x14)
                            0 (x3)
                            2 (x3)
                        float {3-99.items.[].system.bulk.value} (same value: 0,1)
                    [capacity] : integer {3-99.items.[].system.bulk.capacity} (2 different values)
                        8 (x1)
                        0 (x1)
                    [heldOrStowed] : float {3-99.items.[].system.bulk.heldOrStowed} (same value: 0,1)
                    [ignored] : integer {3-99.items.[].system.bulk.ignored} (same value: 0)
                [category] : string {3-99.items.[].system.category} (9 different values)
                    'offensive' (x68)
                    'defensive' (x20)
                    'interaction' (x18)
                    'simple' (x11)
                    'martial' (x7)
                    'light' (x6)
                    'ammo' (x4)
                    'elixir' (x4)
                    'other' (x1)
                [checkPenalty] : integer {3-99.items.[].system.checkPenalty} (2 different values)
                    -1 (x5)
                    0 (x1)
                [collapsed] : boolean {3-99.items.[].system.collapsed} (same value: False)
                [containerId] : empty
                [cost] : object {3-99.items.[].system.cost}
                    value : string {3-99.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {3-99.items.[].system.counteraction} (2 different values)
                    False (x43)
                    True (x1)
                [damage] : object {3-99.items.[].system.damage}
                    [0] : object {3-99.items.[].system.damage.0}
                        [category] : empty
                        formula : string {3-99.items.[].system.damage.0.formula} (6 different values)
                            '3d4' (x1)
                            '1d6' (x1)
                            '0' (x1)
                            '1d8' (x1)
                            '1d4' (x1)
                            '1d4+1' (x1)
                        kinds : array<string> {3-99.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {3-99.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x6)
                                'healing' (x1)
                        materials : array<> {3-99.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3-99.items.[].system.damage.0.type} (6 different values)
                            'piercing' (x1)
                            'acid' (x1)
                            'mental' (x1)
                            'vitality' (x1)
                            'electricity' (x1)
                            'force' (x1)
                        [applyMod] : boolean {3-99.items.[].system.damage.0.applyMod} (2 different values)
                            False (x2)
                            True (x2)
                    [damageType] : string {3-99.items.[].system.damage.damageType} (6 different values)
                        'piercing' (x7)
                        'bludgeoning' (x5)
                        'slashing' (x3)
                        'acid' (x1)
                        'fire' (x1)
                        'cold' (x1)
                    [dice] : integer {3-99.items.[].system.damage.dice} (2 different values)
                        1 (x16)
                        2 (x2)
                    [die] : string {3-99.items.[].system.damage.die} (5 different values)
                        'd6' (x10)
                        'd4' (x3)
                        'd8' (x2)
                        'd10' (x2)
                        '' (x1)
                    [formula] : string {3-99.items.[].system.damage.formula} (same value: '3d6+6')
                    [gcovwqxwitqchoin] : object {3-99.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {3-99.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {3-99.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {3-99.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {3-99.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {3-99.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {3-99.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3-99.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                    [kind] : string {3-99.items.[].system.damage.kind} (same value: 'healing')
                    [persistent] : object {3-99.items.[].system.damage.persistent}
                        [faces] : integer {3-99.items.[].system.damage.persistent.faces} (same value: 6)
                        number : integer {3-99.items.[].system.damage.persistent.number} (same value: 2)
                        type : string {3-99.items.[].system.damage.persistent.type} (2 different values)
                            'acid' (x1)
                            'fire' (x1)
                    [type] : string {3-99.items.[].system.damage.type} (same value: 'untyped')
                [damageRolls] : object {3-99.items.[].system.damageRolls}
                    [0] : object {3-99.items.[].system.damageRolls.0}
                        damage : string {3-99.items.[].system.damageRolls.0.damage} (3 different values)
                            '1' (x1)
                            '2d8' (x1)
                            '2d6' (x1)
                        damageType : string {3-99.items.[].system.damageRolls.0.damageType} (3 different values)
                            'acid' (x1)
                            'fire' (x1)
                            'cold' (x1)
                    [07h9yu2pge0dile8gjqg] : object {3-99.items.[].system.damageRolls.07h9yu2pge0dile8gjqg}
                        damage : string {3-99.items.[].system.damageRolls.07h9yu2pge0dile8gjqg.damage} (same value: '2d4+10')
                        damageType : string {3-99.items.[].system.damageRolls.07h9yu2pge0dile8gjqg.damageType} (same value: 'bludgeoning')
                    [1] : object {3-99.items.[].system.damageRolls.1}
                        category : string {3-99.items.[].system.damageRolls.1.category} (2 different values)
                            'persistent' (x2)
                            'splash' (x1)
                        damage : string {3-99.items.[].system.damageRolls.1.damage} (2 different values)
                            '2' (x2)
                            '2d6' (x1)
                        damageType : string {3-99.items.[].system.damageRolls.1.damageType} (3 different values)
                            'acid' (x1)
                            'fire' (x1)
                            'cold' (x1)
                    [1sykjr77ag2j78eam4bf] : object {3-99.items.[].system.damageRolls.1sykjr77ag2j78eam4bf}
                        damage : string {3-99.items.[].system.damageRolls.1sykjr77ag2j78eam4bf.damage} (3 different values)
                            '2d6' (x1)
                            '2d10' (x1)
                            '2d12' (x1)
                        damageType : string {3-99.items.[].system.damageRolls.1sykjr77ag2j78eam4bf.damageType} (same value: 'sonic')
                    [2] : object {3-99.items.[].system.damageRolls.2}
                        category : string {3-99.items.[].system.damageRolls.2.category} (same value: 'splash')
                        damage : string {3-99.items.[].system.damageRolls.2.damage} (same value: '2')
                        damageType : string {3-99.items.[].system.damageRolls.2.damageType} (2 different values)
                            'acid' (x1)
                            'fire' (x1)
                    [24hen33ye46zbj0w6ejd] : object {3-99.items.[].system.damageRolls.24hen33ye46zbj0w6ejd}
                        damage : string {3-99.items.[].system.damageRolls.24hen33ye46zbj0w6ejd.damage} (3 different values)
                            '1d4' (x1)
                            '1d6' (x1)
                            '1d8' (x1)
                        damageType : string {3-99.items.[].system.damageRolls.24hen33ye46zbj0w6ejd.damageType} (same value: 'sonic')
                    [2rihaxogq0izd4qdkl3n] : object {3-99.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n}
                        damage : string {3-99.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n.damage} (2 different values)
                            '1d10+5' (x1)
                            '1d10+4' (x1)
                        damageType : string {3-99.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n.damageType} (same value: 'piercing')
                    [311vqwmyzj2cus89nvqi] : object {3-99.items.[].system.damageRolls.311vqwmyzj2cus89nvqi}
                        damage : string {3-99.items.[].system.damageRolls.311vqwmyzj2cus89nvqi.damage} (4 different values)
                            '1d6' (x1)
                            '1d6+2' (x1)
                            '1d8+2' (x1)
                            '1d10+3' (x1)
                        damageType : string {3-99.items.[].system.damageRolls.311vqwmyzj2cus89nvqi.damageType} (same value: 'fire')
                    [4fgo4gi5hn3bbsj7g5kd] : object {3-99.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd}
                        damage : string {3-99.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd.damage} (same value: '1d6')
                        damageType : string {3-99.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd.damageType} (same value: 'bleed')
                    [4uu0a2evkn7qm5e7] : object {3-99.items.[].system.damageRolls.4uu0a2evkn7qm5e7}
                        damage : string {3-99.items.[].system.damageRolls.4uu0a2evkn7qm5e7.damage} (2 different values)
                            '1d6 + 7' (x1)
                            '1d6 + 9' (x1)
                        damageType : string {3-99.items.[].system.damageRolls.4uu0a2evkn7qm5e7.damageType} (same value: 'piercing')
                    [5dg187exzjh2fgjjq51o] : object {3-99.items.[].system.damageRolls.5dg187exzjh2fgjjq51o}
                        damage : string {3-99.items.[].system.damageRolls.5dg187exzjh2fgjjq51o.damage} (same value: '1d4+1')
                        damageType : string {3-99.items.[].system.damageRolls.5dg187exzjh2fgjjq51o.damageType} (same value: 'bludgeoning')
                    [5y9t31ed4up7bew9ghdh] : object {3-99.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh}
                        damage : string {3-99.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damage} (same value: '1d10+7')
                        damageType : string {3-99.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damageType} (same value: 'slashing')
                    [8c16k3oq4r5b8j8c] : object {3-99.items.[].system.damageRolls.8c16k3oq4r5b8j8c}
                        damage : string {3-99.items.[].system.damageRolls.8c16k3oq4r5b8j8c.damage} (same value: '1d6 + 2')
                        damageType : string {3-99.items.[].system.damageRolls.8c16k3oq4r5b8j8c.damageType} (same value: 'bludgeoning')
                    [8gn2uv2dowlqya74] : object {3-99.items.[].system.damageRolls.8gn2uv2dowlqya74}
                        damage : string {3-99.items.[].system.damageRolls.8gn2uv2dowlqya74.damage} (same value: '1d6 + 4')
                        damageType : string {3-99.items.[].system.damageRolls.8gn2uv2dowlqya74.damageType} (same value: 'bludgeoning')
                    [agsaypjs60siq33rqbd8] : object {3-99.items.[].system.damageRolls.agsaypjs60siq33rqbd8}
                        damage : string {3-99.items.[].system.damageRolls.agsaypjs60siq33rqbd8.damage} (same value: '1d6')
                        damageType : string {3-99.items.[].system.damageRolls.agsaypjs60siq33rqbd8.damageType} (same value: 'piercing')
                    [av8e3ms6pkhhnj0ym67j] : object {3-99.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
                        damage : string {3-99.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: '1d6+1')
                        damageType : string {3-99.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: 'piercing')
                    [c5n5wx3misx7nl7mjzak] : object {3-99.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak}
                        damage : string {3-99.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak.damage} (4 different values)
                            '1d4+3' (x1)
                            '1d10+4' (x1)
                            '2d8+5' (x1)
                            '2d8+9' (x1)
                        damageType : string {3-99.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak.damageType} (same value: 'bludgeoning')
                    [comy2g8wfkfq2esm6ssa] : object {3-99.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa}
                        damage : string {3-99.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa.damage} (2 different values)
                            '2d6+5' (x1)
                            '2d10+13' (x1)
                        damageType : string {3-99.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa.damageType} (same value: 'bludgeoning')
                    [cxy93r9oz2a60nirflsd] : object {3-99.items.[].system.damageRolls.cxy93r9oz2a60nirflsd}
                        damage : string {3-99.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: '1d6')
                        damageType : string {3-99.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: 'piercing')
                    [dd8qf8calah61cdv57mg] : object {3-99.items.[].system.damageRolls.dd8qf8calah61cdv57mg}
                        damage : string {3-99.items.[].system.damageRolls.dd8qf8calah61cdv57mg.damage} (same value: '2d6+10')
                        damageType : string {3-99.items.[].system.damageRolls.dd8qf8calah61cdv57mg.damageType} (same value: 'bludgeoning')
                    [h3q57k56nhm0qqhd] : object {3-99.items.[].system.damageRolls.h3q57k56nhm0qqhd}
                        damage : string {3-99.items.[].system.damageRolls.h3q57k56nhm0qqhd.damage} (same value: '1d6 + 4')
                        damageType : string {3-99.items.[].system.damageRolls.h3q57k56nhm0qqhd.damageType} (same value: 'bludgeoning')
                    [htq8qguyjhots13g6ppy] : object {3-99.items.[].system.damageRolls.htq8qguyjhots13g6ppy}
                        damage : string {3-99.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: '1d6-1')
                        damageType : string {3-99.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: 'slashing')
                    [j9qn272pr5drymysqxqv] : object {3-99.items.[].system.damageRolls.j9qn272pr5drymysqxqv}
                        damage : string {3-99.items.[].system.damageRolls.j9qn272pr5drymysqxqv.damage} (same value: '1d10+5')
                        damageType : string {3-99.items.[].system.damageRolls.j9qn272pr5drymysqxqv.damageType} (same value: 'piercing')
                    [jedezs0kngifoev7] : object {3-99.items.[].system.damageRolls.jedezs0kngifoev7}
                        damage : string {3-99.items.[].system.damageRolls.jedezs0kngifoev7.damage} (2 different values)
                            '1d10 + 7' (x1)
                            '1d10 + 9' (x1)
                        damageType : string {3-99.items.[].system.damageRolls.jedezs0kngifoev7.damageType} (same value: 'slashing')
                    [jxfpsbwzjm8cds63] : object {3-99.items.[].system.damageRolls.jxfpsbwzjm8cds63}
                        damage : string {3-99.items.[].system.damageRolls.jxfpsbwzjm8cds63.damage} (same value: '1d6')
                        damageType : string {3-99.items.[].system.damageRolls.jxfpsbwzjm8cds63.damageType} (same value: 'piercing')
                    [lbspac7kr5rrtmhliftl] : object {3-99.items.[].system.damageRolls.lbspac7kr5rrtmhliftl}
                        damage : string {3-99.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: '1d8')
                        damageType : string {3-99.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: 'piercing')
                    [lmqm3y71koimkg40] : object {3-99.items.[].system.damageRolls.lmqm3y71koimkg40}
                        damage : string {3-99.items.[].system.damageRolls.lmqm3y71koimkg40.damage} (same value: '1d6 + 4')
                        damageType : string {3-99.items.[].system.damageRolls.lmqm3y71koimkg40.damageType} (same value: 'bludgeoning')
                    [lqxmt23ml2lmd255rmhg] : object {3-99.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg}
                        damage : string {3-99.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg.damage} (same value: '1d4')
                        damageType : string {3-99.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg.damageType} (same value: 'sonic')
                    [mbfk9wsfebqnfbmo19w9] : object {3-99.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9}
                        damage : string {3-99.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9.damage} (3 different values)
                            '1d6+4' (x1)
                            '1d8+5' (x1)
                            '1d12+6' (x1)
                        damageType : string {3-99.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9.damageType} (same value: 'piercing')
                    [mgzhuzpezh5srh5mqmuq] : object {3-99.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq}
                        damage : string {3-99.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq.damage} (same value: '1d4+2')
                        damageType : string {3-99.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq.damageType} (same value: 'bludgeoning')
                    [o31javx5ga7qa6o5eye1] : object {3-99.items.[].system.damageRolls.o31javx5ga7qa6o5eye1}
                        damage : string {3-99.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: '1d4')
                        damageType : string {3-99.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: 'bludgeoning')
                    [oy0sqzqm6pey2ixlc1lr] : object {3-99.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr}
                        damage : string {3-99.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr.damage} (same value: '1d6+3')
                        damageType : string {3-99.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr.damageType} (same value: 'slashing')
                    [phcr79vzndih3qvc6ctt] : object {3-99.items.[].system.damageRolls.phcr79vzndih3qvc6ctt}
                        damage : string {3-99.items.[].system.damageRolls.phcr79vzndih3qvc6ctt.damage} (same value: '2d12+4')
                        damageType : string {3-99.items.[].system.damageRolls.phcr79vzndih3qvc6ctt.damageType} (same value: 'slashing')
                    [q6izqjpdmzc5p9l8n49x] : object {3-99.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x}
                        damage : string {3-99.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (same value: '1d4-1')
                        damageType : string {3-99.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: 'bludgeoning')
                    [rglo7pt5ytjwqm4gd3tt] : object {3-99.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt}
                        damage : string {3-99.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt.damage} (4 different values)
                            '2d8+4' (x1)
                            '2d10+5' (x1)
                            '2d12+6' (x1)
                            '1d4+4' (x1)
                        damageType : string {3-99.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt.damageType} (same value: 'piercing')
                    [rhn0qyhqcmxkvirkr24o] : object {3-99.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
                        damage : string {3-99.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: '1d6+1')
                        damageType : string {3-99.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: 'piercing')
                    [svp4yneanmjq5aah] : object {3-99.items.[].system.damageRolls.svp4yneanmjq5aah}
                        damage : string {3-99.items.[].system.damageRolls.svp4yneanmjq5aah.damage} (same value: '1d4+1')
                        damageType : string {3-99.items.[].system.damageRolls.svp4yneanmjq5aah.damageType} (same value: 'piercing')
                    [sxg7cgudtxvg7k2nub17] : object {3-99.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17}
                        damage : string {3-99.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17.damage} (same value: '1d8+5')
                        damageType : string {3-99.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17.damageType} (same value: 'slashing')
                    [tecfnh90dmdruly7ztse] : object {3-99.items.[].system.damageRolls.tecfnh90dmdruly7ztse}
                        damage : string {3-99.items.[].system.damageRolls.tecfnh90dmdruly7ztse.damage} (same value: '1')
                        damageType : string {3-99.items.[].system.damageRolls.tecfnh90dmdruly7ztse.damageType} (same value: 'fire')
                    [th2eiv7ite14qm1nk58j] : object {3-99.items.[].system.damageRolls.th2eiv7ite14qm1nk58j}
                        damage : string {3-99.items.[].system.damageRolls.th2eiv7ite14qm1nk58j.damage} (same value: '1d4+2')
                        damageType : string {3-99.items.[].system.damageRolls.th2eiv7ite14qm1nk58j.damageType} (same value: 'bludgeoning')
                    [tq5eexo2sdow59xb] : object {3-99.items.[].system.damageRolls.tq5eexo2sdow59xb}
                        damage : string {3-99.items.[].system.damageRolls.tq5eexo2sdow59xb.damage} (same value: '1d8 + 4')
                        damageType : string {3-99.items.[].system.damageRolls.tq5eexo2sdow59xb.damageType} (same value: 'slashing')
                    [wtdggtihiwagc1tigh0c] : object {3-99.items.[].system.damageRolls.wtdggtihiwagc1tigh0c}
                        damage : string {3-99.items.[].system.damageRolls.wtdggtihiwagc1tigh0c.damage} (4 different values)
                            '1d6+3' (x1)
                            '1d6+5' (x1)
                            '1d8+6' (x1)
                            '1d10+8' (x1)
                        damageType : string {3-99.items.[].system.damageRolls.wtdggtihiwagc1tigh0c.damageType} (same value: 'bludgeoning')
                    [wz6vyb6tmo7rjz6rkbq5] : object {3-99.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5}
                        damage : string {3-99.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5.damage} (2 different values)
                            '1d8' (x1)
                            '1d6' (x1)
                        damageType : string {3-99.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5.damageType} (same value: 'cold')
                    [z2wn8fhn7pmcrnkb] : object {3-99.items.[].system.damageRolls.z2wn8fhn7pmcrnkb}
                        damage : string {3-99.items.[].system.damageRolls.z2wn8fhn7pmcrnkb.damage} (same value: '1d4 + 7')
                        damageType : string {3-99.items.[].system.damageRolls.z2wn8fhn7pmcrnkb.damageType} (same value: 'slashing')
                    [zahxxhdqamkiyk1r] : object {3-99.items.[].system.damageRolls.zahxxhdqamkiyk1r}
                        damage : string {3-99.items.[].system.damageRolls.zahxxhdqamkiyk1r.damage} (same value: '1d6 + 4')
                        damageType : string {3-99.items.[].system.damageRolls.zahxxhdqamkiyk1r.damageType} (same value: 'bludgeoning')
                    [zc7jj4yrbepuh4kbe6fc] : object {3-99.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc}
                        damage : string {3-99.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc.damage} (2 different values)
                            '1' (x1)
                            '1d4+3' (x1)
                        damageType : string {3-99.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc.damageType} (same value: 'piercing')
                [deathNote] : boolean {3-99.items.[].system.deathNote} (same value: True)
                description : object {3-99.items.[].system.description}
                    value : string {3-99.items.[].system.description.value} (169 different values)
                [dexCap] : integer {3-99.items.[].system.dexCap} (2 different values)
                    4 (x4)
                    3 (x2)
                [group] : string {3-99.items.[].system.group} (10 different values)
                    'leather' (x5)
                    'sword' (x3)
                    'bomb' (x3)
                    'club' (x2)
                    'sling' (x2)
                    'knife' (x2)
                    'crossbow' (x2)
                    'dart' (x2)
                    'flail' (x1)
                    'spear' (x1)
                [hardness] : integer {3-99.items.[].system.hardness} (2 different values)
                    0 (x41)
                    5 (x2)
                [hp] : object {3-99.items.[].system.hp}
                    max : integer {3-99.items.[].system.hp.max} (2 different values)
                        0 (x41)
                        20 (x2)
                    value : integer {3-99.items.[].system.hp.value} (2 different values)
                        0 (x41)
                        20 (x2)
                [level] : object {3-99.items.[].system.level}
                    value : integer {3-99.items.[].system.level.value} (8 different values)
                        0 (x35)
                        1 (x28)
                        3 (x6)
                        2 (x6)
                        5 (x4)
                        4 (x4)
                        6 (x3)
                        8 (x1)
                rules : ignored (Foundry rules object) {3-99.items.[].system.rules}
                [defense] : object {3-99.items.[].system.defense}
                    save : object {3-99.items.[].system.defense.save}
                        basic : boolean {3-99.items.[].system.defense.save.basic} (2 different values)
                            False (x6)
                            True (x3)
                        statistic : string {3-99.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x4)
                            'fortitude' (x3)
                            'reflex' (x2)
                [duration] : object {3-99.items.[].system.duration}
                    sustained : boolean {3-99.items.[].system.duration.sustained} (2 different values)
                        False (x38)
                        True (x6)
                    value : string {3-99.items.[].system.duration.value} (12 different values)
                [equipped] : object {3-99.items.[].system.equipped}
                    carryType : string {3-99.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x33)
                        'held' (x10)
                    [handsHeld] : integer {3-99.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x19)
                        1 (x9)
                        2 (x1)
                    [inSlot] : boolean {3-99.items.[].system.equipped.inSlot} (2 different values)
                        True (x2)
                        False (x1)
                    [invested] : empty
                [frequency] : object {3-99.items.[].system.frequency}
                    max : integer {3-99.items.[].system.frequency.max} (same value: 1)
                    per : string {3-99.items.[].system.frequency.per} (2 different values)
                        'PT1H' (x3)
                        'PT1M' (x1)
                [heightening] : object {3-99.items.[].system.heightening}
                    [damage] : object {3-99.items.[].system.heightening.damage}
                        0 : string {3-99.items.[].system.heightening.damage.0} (3 different values)
                            '1d4' (x2)
                            '1d6' (x1)
                            '1d8' (x1)
                    [interval] : integer {3-99.items.[].system.heightening.interval} (2 different values)
                        1 (x4)
                        2 (x1)
                    type : string {3-99.items.[].system.heightening.type} (2 different values)
                        'interval' (x5)
                        'fixed' (x2)
                    [levels] : object {3-99.items.[].system.heightening.levels}
                        3 : object {3-99.items.[].system.heightening.levels.3}
                            [damage] : object {3-99.items.[].system.heightening.levels.3.damage}
                                0 : object {3-99.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {3-99.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {3-99.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {3-99.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {3-99.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            target : object {3-99.items.[].system.heightening.levels.3.target}
                                value : string {3-99.items.[].system.heightening.levels.3.target.value} (same value: '10 objects')
                        [5] : object {3-99.items.[].system.heightening.levels.5}
                            damage : object {3-99.items.[].system.heightening.levels.5.damage}
                                0 : object {3-99.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {3-99.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {3-99.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {3-99.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {3-99.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        6 : object {3-99.items.[].system.heightening.levels.6}
                            target : object {3-99.items.[].system.heightening.levels.6.target}
                                value : string {3-99.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
                        [7] : object {3-99.items.[].system.heightening.levels.7}
                            damage : object {3-99.items.[].system.heightening.levels.7.damage}
                                0 : object {3-99.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {3-99.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {3-99.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {3-99.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {3-99.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        [9] : object {3-99.items.[].system.heightening.levels.9}
                            damage : object {3-99.items.[].system.heightening.levels.9.damage}
                                0 : object {3-99.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {3-99.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {3-99.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {3-99.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {3-99.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [location] : object {3-99.items.[].system.location}
                    [heightenedLevel] : integer {3-99.items.[].system.location.heightenedLevel} (6 different values)
                        5 (x10)
                        1 (x8)
                        2 (x4)
                        3 (x2)
                        8 (x1)
                        4 (x1)
                    [value] : string {3-99.items.[].system.location.value} (6 different values)
                        '6ESE4WVjACGF6VGi' (x13)
                        '6skg5Z7N33K2GPkL' (x11)
                        'n1wsbA3ExF7FB1bG' (x9)
                        'MEMnTHEnlQDgPkfq' (x8)
                        'ZPTbJihPQwpWvV8W' (x1)
                        'BLTyiuij8gNf2j5P' (x1)
                [material] : object {3-99.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overlays] : object {3-99.items.[].system.overlays}
                    37gy7l19tik74o4s : object {3-99.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {3-99.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {3-99.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    7qdtetowq348s9oc : object {3-99.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {3-99.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {3-99.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {3-99.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {3-99.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {3-99.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {3-99.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {3-99.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {3-99.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    7vbvdrv2cl87sqta : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    lfxcoz2d3f8j2zq1 : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                [prepared] : object {3-99.items.[].system.prepared}
                    flexible : boolean {3-99.items.[].system.prepared.flexible} (same value: False)
                    value : string {3-99.items.[].system.prepared.value} (3 different values)
                        'innate' (x3)
                        'spontaneous' (x2)
                        'focus' (x1)
                [price] : object {3-99.items.[].system.price}
                    [per] : integer {3-99.items.[].system.price.per} (same value: 10)
                    value : object {3-99.items.[].system.price.value}
                        [cp] : integer {3-99.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {3-99.items.[].system.price.value.gp} (6 different values)
                            3 (x6)
                            2 (x6)
                            10 (x3)
                            1 (x2)
                            35 (x2)
                            5 (x1)
                        [sp] : integer {3-99.items.[].system.price.value.sp} (4 different values)
                            1 (x5)
                            2 (x4)
                            5 (x1)
                            9 (x1)
                [proficiency] : object {3-99.items.[].system.proficiency}
                    value : integer {3-99.items.[].system.proficiency.value} (2 different values)
                        0 (x3)
                        1 (x3)
                publication : object {3-99.items.[].system.publication}
                    license : string {3-99.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {3-99.items.[].system.publication.remaster} (same value: False)
                    title : string {3-99.items.[].system.publication.title} (4 different values)
                        '' (x178)
                        'Pathfinder Core Rulebook' (x86)
                        'Pathfinder Bestiary' (x18)
                        'Pathfinder Bestiary 2' (x4)
                [mod] : object {3-99.items.[].system.mod}
                    value : integer {3-99.items.[].system.mod.value} (4 different values)
                        2 (x1)
                        10 (x1)
                        15 (x1)
                        13 (x1)
                [proficient] : object {3-99.items.[].system.proficient}
                    value : integer {3-99.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {3-99.items.[].system.quantity} (6 different values)
                    1 (x33)
                    2 (x3)
                    10 (x2)
                    20 (x2)
                    5 (x2)
                    3 (x1)
                [range] : mixed
                    integer {3-99.items.[].system.range} (5 different values)
                        20 (x3)
                        50 (x2)
                        30 (x2)
                        60 (x1)
                        120 (x1)
                    object {3-99.items.[].system.range}
                        value : string {3-99.items.[].system.range.value} (10 different values)
                            '30 feet' (x13)
                            '' (x9)
                            'touch' (x7)
                            '500 feet' (x4)
                            '120 feet' (x4)
                            '60 feet' (x2)
                            '10 feet' (x2)
                            'see text' (x1)
                            'planetary' (x1)
                            'varies' (x1)
                [reload] : object {3-99.items.[].system.reload}
                    value : string {3-99.items.[].system.reload.value} (3 different values)
                        '-' (x8)
                        '' (x6)
                        '1' (x4)
                [requirements] : string {3-99.items.[].system.requirements} (same value: '')
                [ritual] : object {3-99.items.[].system.ritual}
                    primary : object {3-99.items.[].system.ritual.primary}
                        check : string {3-99.items.[].system.ritual.primary.check} (same value: 'Nature (master)')
                    secondary : object {3-99.items.[].system.ritual.secondary}
                        casters : integer {3-99.items.[].system.ritual.secondary.casters} (same value: 1)
                        checks : string {3-99.items.[].system.ritual.secondary.checks} (same value: 'Survival')
                [runes] : object {3-99.items.[].system.runes}
                    [potency] : integer {3-99.items.[].system.runes.potency} (2 different values)
                        0 (x23)
                        1 (x1)
                    [property] : array<> {3-99.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [reinforcing] : integer {3-99.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {3-99.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {3-99.items.[].system.runes.striking} (same value: 0)
                [showSlotlessLevels] : object {3-99.items.[].system.showSlotlessLevels}
                    value : boolean {3-99.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {3-99.items.[].system.size} (2 different values)
                    'med' (x35)
                    'lg' (x8)
                [slots] : object {3-99.items.[].system.slots}
                    [slot1] : object {3-99.items.[].system.slots.slot1}
                        max : integer {3-99.items.[].system.slots.slot1.max} (same value: 4)
                        value : integer {3-99.items.[].system.slots.slot1.value} (same value: 4)
                    [slot3] : object {3-99.items.[].system.slots.slot3}
                        max : integer {3-99.items.[].system.slots.slot3.max} (same value: 1)
                        value : integer {3-99.items.[].system.slots.slot3.value} (same value: 1)
                    [slot4] : object {3-99.items.[].system.slots.slot4}
                        max : integer {3-99.items.[].system.slots.slot4.max} (same value: 1)
                        value : integer {3-99.items.[].system.slots.slot4.value} (same value: 1)
                    [slot5] : object {3-99.items.[].system.slots.slot5}
                        max : integer {3-99.items.[].system.slots.slot5.max} (same value: 1)
                        value : integer {3-99.items.[].system.slots.slot5.value} (same value: 1)
                [slug] : string {3-99.items.[].system.slug} (88 different values)
                [speedPenalty] : integer {3-99.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {3-99.items.[].system.spelldc}
                    dc : integer {3-99.items.[].system.spelldc.dc} (3 different values)
                        22 (x2)
                        18 (x2)
                        20 (x2)
                    mod : integer {3-99.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {3-99.items.[].system.spelldc.value} (3 different values)
                        16 (x2)
                        10 (x2)
                        12 (x2)
                [splashDamage] : object {3-99.items.[].system.splashDamage}
                    value : integer {3-99.items.[].system.splashDamage.value} (2 different values)
                        0 (x15)
                        2 (x3)
                [stackGroup] : string {3-99.items.[].system.stackGroup} (2 different values)
                    'slingBullets' (x2)
                    'bolts' (x2)
                [stowing] : boolean {3-99.items.[].system.stowing} (same value: False)
                [strength] : integer {3-99.items.[].system.strength} (2 different values)
                    0 (x5)
                    1 (x1)
                [target] : object {3-99.items.[].system.target}
                    value : string {3-99.items.[].system.target.value} (14 different values)
                [time] : object {3-99.items.[].system.time}
                    value : string {3-99.items.[].system.time.value} (7 different values)
                        '2' (x28)
                        '1 minute' (x6)
                        '10 minutes' (x4)
                        '1' (x2)
                        '1 to 3' (x2)
                        '1 day' (x1)
                        '3' (x1)
                [tradition] : object {3-99.items.[].system.tradition}
                    value : string {3-99.items.[].system.tradition.value} (3 different values)
                        'occult' (x3)
                        'divine' (x2)
                        'arcane' (x1)
                [traits] : object {3-99.items.[].system.traits}
                    rarity : string {3-99.items.[].system.traits.rarity} (2 different values)
                        'common' (x272)
                        'uncommon' (x4)
                    value : array<string> {3-99.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {3-99.items.[].system.traits.value.[]} (70 different values)
                    [integrated] : empty
                    [traditions] : array<string> {3-99.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {3-99.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x32)
                            'arcane' (x31)
                            'divine' (x21)
                            'primal' (x20)
                [usage] : object {3-99.items.[].system.usage}
                    value : string {3-99.items.[].system.usage.value} (3 different values)
                        'held-in-one-hand' (x30)
                        'held-in-two-hands' (x4)
                        'worn' (x1)
                [uses] : object {3-99.items.[].system.uses}
                    autoDestroy : boolean {3-99.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {3-99.items.[].system.uses.max} (same value: 1)
                    value : integer {3-99.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {3-99.items.[].system.weaponType}
                    value : string {3-99.items.[].system.weaponType.value} (2 different values)
                        'melee' (x39)
                        'ranged' (x24)
            type : string {3-99.items.[].type} (11 different values)
            [_stats] : object {3-99.items.[]._stats}
                compendiumSource : string {3-99.items.[]._stats.compendiumSource} (87 different values)
            [flags] : object {3-99.items.[].flags}
                pf2e : object {3-99.items.[].flags.pf2e}
                    linkedWeapon : string {3-99.items.[].flags.pf2e.linkedWeapon} (16 different values)
    name : string {3-99.name} (all different values)
    [prototypeToken] : object {3-99.prototypeToken}
        name : string {3-99.prototypeToken.name} (15 different values)
    system : object {3-99.system}
        [abilities] : object {3-99.system.abilities}
            cha : object {3-99.system.abilities.cha}
                mod : integer {3-99.system.abilities.cha.mod} (7 different values)
                    0 (x9)
                    1 (x8)
                    -3 (x4)
                    4 (x3)
                    -5 (x2)
                    -1 (x2)
                    -4 (x1)
            con : object {3-99.system.abilities.con}
                mod : integer {3-99.system.abilities.con.mod} (6 different values)
                    4 (x9)
                    3 (x9)
                    1 (x5)
                    0 (x3)
                    5 (x2)
                    6 (x1)
            dex : object {3-99.system.abilities.dex}
                mod : integer {3-99.system.abilities.dex.mod} (6 different values)
                    3 (x10)
                    4 (x9)
                    2 (x7)
                    0 (x1)
                    -3 (x1)
                    1 (x1)
            int : object {3-99.system.abilities.int}
                mod : integer {3-99.system.abilities.int.mod} (8 different values)
                    -4 (x7)
                    0 (x5)
                    1 (x4)
                    2 (x4)
                    -1 (x4)
                    -5 (x3)
                    4 (x1)
                    5 (x1)
            str : object {3-99.system.abilities.str}
                mod : integer {3-99.system.abilities.str.mod} (8 different values)
                    5 (x7)
                    3 (x6)
                    4 (x6)
                    0 (x3)
                    2 (x2)
                    6 (x2)
                    1 (x2)
                    -1 (x1)
            wis : object {3-99.system.abilities.wis}
                mod : integer {3-99.system.abilities.wis.mod} (5 different values)
                    2 (x11)
                    1 (x9)
                    3 (x5)
                    0 (x3)
                    4 (x1)
        attributes : object {3-99.system.attributes}
            ac : object {3-99.system.attributes.ac}
                [details] : string {3-99.system.attributes.ac.details} (2 different values)
                    '' (x27)
                    '13 when broken' (x2)
                value : integer {3-99.system.attributes.ac.value} (14 different values)
            [allSaves] : object {3-99.system.attributes.allSaves}
                value : string {3-99.system.attributes.allSaves.value} (3 different values)
                    '' (x27)
                    '+1 status to all saves vs. magic' (x1)
                    '+1 status to all saves vs. poison' (x1)
            [hardness] : mixed
                object {3-99.system.attributes.hardness}
                    value : integer {3-99.system.attributes.hardness.value} (4 different values)
                        3 (x2)
                        5 (x2)
                        2 (x1)
                        9 (x1)
                integer {3-99.system.attributes.hardness} (7 different values)
                    0 (x10)
                    10 (x2)
                    13 (x1)
                    14 (x1)
                    16 (x1)
                    6 (x1)
                    5 (x1)
            hp : object {3-99.system.attributes.hp}
                details : string {3-99.system.attributes.hp.details} (2 different values)
                    '' (x42)
                    'void healing' (x4)
                max : integer {3-99.system.attributes.hp.max} (28 different values)
                [temp] : integer {3-99.system.attributes.hp.temp} (same value: 0)
                value : integer {3-99.system.attributes.hp.value} (28 different values)
            [emitsSound] : string {3-99.system.attributes.emitsSound} (same value: 'encounter')
            [immunities] : array<object> {3-99.system.attributes.immunities}
                Length: min=0 max=5
                Value type: object {3-99.system.attributes.immunities.[]}
                    type : string {3-99.system.attributes.immunities.[].type} (10 different values)
                        'critical-hits' (x7)
                        'precision' (x7)
                        'death-effects' (x4)
                        'disease' (x4)
                        'paralyzed' (x4)
                        'poison' (x4)
                        'unconscious' (x4)
                        'cold' (x2)
                        'controlled' (x1)
                        'emotion' (x1)
            [resistances] : array<object> {3-99.system.attributes.resistances}
                Length: min=1 max=2
                Value type: object {3-99.system.attributes.resistances.[]}
                    type : string {3-99.system.attributes.resistances.[].type} (3 different values)
                        'sonic' (x4)
                        'poison' (x3)
                        'mental' (x1)
                    value : integer {3-99.system.attributes.resistances.[].value} (3 different values)
                        5 (x6)
                        10 (x1)
                        3 (x1)
            [speed] : object {3-99.system.attributes.speed}
                [details] : string {3-99.system.attributes.speed.details} (same value: 'ice burrow 20')
                otherSpeeds : array<object> {3-99.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {3-99.system.attributes.speed.otherSpeeds.[]}
                        type : string {3-99.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'fly' (x2)
                            'swim' (x1)
                        value : integer {3-99.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            30 (x2)
                            25 (x1)
                value : integer {3-99.system.attributes.speed.value} (4 different values)
                    25 (x16)
                    30 (x10)
                    20 (x2)
                    0 (x1)
            [stealth] : object {3-99.system.attributes.stealth}
                details : string {3-99.system.attributes.stealth.details} (3 different values)
                    '<p>(trained)</p>' (x8)
                    '<p>(expert)</p>' (x5)
                    '' (x4)
                value : integer {3-99.system.attributes.stealth.value} (9 different values)
                    10 (x4)
                    13 (x3)
                    -10 (x3)
                    16 (x2)
                    20 (x1)
                    11 (x1)
                    17 (x1)
                    0 (x1)
                    7 (x1)
            [weaknesses] : array<object> {3-99.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {3-99.system.attributes.weaknesses.[]}
                    type : string {3-99.system.attributes.weaknesses.[].type} (3 different values)
                        'electricity' (x4)
                        'fire' (x2)
                        'cold-iron' (x1)
                    value : integer {3-99.system.attributes.weaknesses.[].value} (4 different values)
                        5 (x4)
                        8 (x1)
                        3 (x1)
                        10 (x1)
        details : object {3-99.system.details}
            [blurb] : string {3-99.system.details.blurb} (4 different values)
                '' (x26)
                'Variant green hag' (x1)
                'Variant Hadrosaurid' (x1)
                'Variant hound of Tindalos' (x1)
            [languages] : object {3-99.system.details.languages}
                details : string {3-99.system.details.languages.details} (2 different values)
                    '' (x28)
                    'tongues' (x1)
                value : array<string> {3-99.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {3-99.system.details.languages.value.[]} (7 different values)
                        'akitonian' (x7)
                        'common' (x6)
                        'ysoki' (x3)
                        'draconic' (x3)
                        'aklo' (x2)
                        'shobhad' (x2)
                        'jotun' (x1)
            level : object {3-99.system.details.level}
                value : integer {3-99.system.details.level.value} (10 different values)
                    3 (x9)
                    5 (x8)
                    1 (x8)
                    2 (x5)
                    7 (x5)
                    6 (x4)
                    -1 (x3)
                    4 (x2)
                    9 (x1)
                    0 (x1)
            [privateNotes] : string {3-99.system.details.privateNotes} (same value: '')
            [publicNotes] : string {3-99.system.details.publicNotes} (6 different values)
            publication : object {3-99.system.details.publication}
                license : string {3-99.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {3-99.system.details.publication.remaster} (same value: False)
                title : string {3-99.system.details.publication.title} (same value: 'Pathfinder Society Special #3-99: Fate in the Future')
            [description] : string {3-99.system.details.description} (8 different values)
                '<p>Time distorts along this hallway, making the air feel like sludge.</p>' (x4)
                '<p>The <em>Eternity Arch</em> sparks with electricity, releasing bolts of lightning at each of the four largest time rifts.</p>' (x4)
                '<p>Magical motion sensors detect when a creature enters the chamber.</p>' (x3)
                '<p>Rotating blades extend from the walls, floors, and ceiling of the surrounding halls when weight is removed from the trapped floor tile.</p>' (x2)
                '<p>Two blades, each hidden in a 15-foot-long ceiling groove, are connected to a trip wire.</p>' (x1)
                '<p>A miniature makeshift catapult launches a mound of junk when a creature triggers the trip wire.</p>' (x1)
                '<p>Poisoned darts fire from recesses in the walls when a creature steps on a pressure plate.</p>' (x1)
                '<p>A miniature makeshift catapult launches rocks when a creature triggers the trip wire.</p>' (x1)
            [disable] : string {3-99.system.details.disable} (17 different values)
            [isComplex] : boolean {3-99.system.details.isComplex} (2 different values)
                False (x13)
                True (x4)
            [reset] : string {3-99.system.details.reset} (4 different values)
                '' (x11)
                '<p>The trap resets after 15 minutes.</p>' (x3)
                '<p>The trap resets after 2 rounds. After 5 total attacks, it runs out of poisoned darts.</p>' (x2)
                '<p>The trap resets after 10 minutes.</p>' (x1)
            [routine] : string {3-99.system.details.routine} (5 different values)
                '' (x13)
                '<p>(4 actions) The trap loses 1 action each turn for each disabled time rift. On each of the trap\'s actions, the <em>Eternity Arch</em> releases a bolt of lightning that activates that rift, dealing @Damage[2d6[electricity]] damage to all creatures in a @Template[emanation|distance:10] around the time rift (@Check[reflex|dc:20|basic] save). It can release a bolt at each active time rift no more than once each turn.</p>' (x1)
                '<p>(4 actions) The trap loses 1 action each turn for each disabled time rift. On each of the trap\'s actions, the <em>Eternity Arch</em> releases a bolt of lightning that activates that rift, dealing @Damage[2d8[electricity]] damage to all creatures in a @Template[emanation|distance:10] around the time rift (@Check[reflex|dc:22|basic] save). It can release a bolt at each active time rift no more than once each turn.</p>' (x1)
                '<p>(4 actions) The trap loses 1 action each turn for each disabled time rift. On each of the trap\'s actions, the <em>Eternity Arch</em> releases a bolt of lightning that activates that rift, dealing @Damage[2d10[electricity]] damage to all creatures in a @Template[emanation|distance:10] around the time rift (@Check[reflex|dc:25|basic] save). It can release a bolt at each active time rift no more than once each turn.</p>' (x1)
                '<p>(4 actions) The trap loses 1 action each turn for each disabled time rift. On each of the trap\'s actions, the <em>Eternity Arch</em> releases a bolt of lightning that activates that rift, dealing @Damage[2d12[electricity]] damage to all creatures in a @Template[emanation|distance:10] around the time rift (@Check[reflex|dc:28|basic] save). It can release a bolt at each active time rift no more than once each turn.</p>' (x1)
        [initiative] : object {3-99.system.initiative}
            statistic : string {3-99.system.initiative.statistic} (same value: 'perception')
        [perception] : object {3-99.system.perception}
            details : string {3-99.system.perception.details} (2 different values)
                '' (x25)
                'snow vision' (x4)
            mod : integer {3-99.system.perception.mod} (14 different values)
            senses : array<object> {3-99.system.perception.senses}
                Length: min=0 max=2
                Value type: object {3-99.system.perception.senses.[]}
                    [acuity] : string {3-99.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {3-99.system.perception.senses.[].range} (same value: 30)
                    type : string {3-99.system.perception.senses.[].type} (5 different values)
                        'darkvision' (x21)
                        'low-light-vision' (x4)
                        'tremorsense' (x2)
                        'scent' (x1)
                        'greater-darkvision' (x1)
        [resources] : object {3-99.system.resources}
            [focus] : object {3-99.system.resources.focus}
                max : integer {3-99.system.resources.focus.max} (same value: 1)
                value : integer {3-99.system.resources.focus.value} (same value: 1)
        saves : object {3-99.system.saves}
            fortitude : object {3-99.system.saves.fortitude}
                saveDetail : string {3-99.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {3-99.system.saves.fortitude.value} (16 different values)
            reflex : object {3-99.system.saves.reflex}
                saveDetail : string {3-99.system.saves.reflex.saveDetail} (same value: '')
                value : integer {3-99.system.saves.reflex.value} (15 different values)
            will : object {3-99.system.saves.will}
                saveDetail : string {3-99.system.saves.will.saveDetail} (same value: '')
                value : integer {3-99.system.saves.will.value} (13 different values)
        [skills] : object {3-99.system.skills}
            [acrobatics] : object {3-99.system.skills.acrobatics}
                base : integer {3-99.system.skills.acrobatics.base} (6 different values)
                    10 (x3)
                    12 (x3)
                    4 (x2)
                    7 (x2)
                    11 (x1)
                    5 (x1)
            [arcana] : object {3-99.system.skills.arcana}
                base : integer {3-99.system.skills.arcana.base} (same value: 6)
            [athletics] : object {3-99.system.skills.athletics}
                base : integer {3-99.system.skills.athletics.base} (13 different values)
            [crafting] : object {3-99.system.skills.crafting}
                base : integer {3-99.system.skills.crafting.base} (7 different values)
                    4 (x1)
                    8 (x1)
                    10 (x1)
                    13 (x1)
                    3 (x1)
                    2 (x1)
                    17 (x1)
                [special] : array<object> {3-99.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {3-99.system.skills.crafting.special.[]}
                        base : integer {3-99.system.skills.crafting.special.[].base} (2 different values)
                            5 (x1)
                            4 (x1)
                        label : string {3-99.system.skills.crafting.special.[].label} (same value: 'traps')
                        predicate : array<string> {3-99.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {3-99.system.skills.crafting.special.[].predicate.[]} (same value: 'trap')
            [deception] : object {3-99.system.skills.deception}
                base : integer {3-99.system.skills.deception.base} (3 different values)
                    12 (x1)
                    8 (x1)
                    9 (x1)
            [diplomacy] : object {3-99.system.skills.diplomacy}
                base : integer {3-99.system.skills.diplomacy.base} (same value: 8)
            [intimidation] : object {3-99.system.skills.intimidation}
                base : integer {3-99.system.skills.intimidation.base} (4 different values)
                    7 (x1)
                    8 (x1)
                    6 (x1)
                    10 (x1)
            [medicine] : object {3-99.system.skills.medicine}
                base : integer {3-99.system.skills.medicine.base} (same value: 10)
            [nature] : object {3-99.system.skills.nature}
                base : integer {3-99.system.skills.nature.base} (4 different values)
                    10 (x1)
                    6 (x1)
                    11 (x1)
                    14 (x1)
            [occultism] : object {3-99.system.skills.occultism}
                base : integer {3-99.system.skills.occultism.base} (2 different values)
                    10 (x1)
                    9 (x1)
            [performance] : object {3-99.system.skills.performance}
                base : integer {3-99.system.skills.performance.base} (same value: 8)
                special : array<object> {3-99.system.skills.performance.special}
                    Length: min=1 max=1
                    Value type: object {3-99.system.skills.performance.special.[]}
                        base : integer {3-99.system.skills.performance.special.[].base} (same value: 10)
                        label : string {3-99.system.skills.performance.special.[].label} (same value: 'to Spout Prophecy')
                        predicate : array<string> {3-99.system.skills.performance.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {3-99.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:prophecy')
            [religion] : object {3-99.system.skills.religion}
                base : integer {3-99.system.skills.religion.base} (same value: 7)
            [stealth] : object {3-99.system.skills.stealth}
                base : integer {3-99.system.skills.stealth.base} (10 different values)
                    12 (x5)
                    7 (x3)
                    10 (x3)
                    11 (x2)
                    6 (x2)
                    4 (x2)
                    8 (x1)
                    9 (x1)
                    5 (x1)
                    15 (x1)
            [survival] : object {3-99.system.skills.survival}
                base : integer {3-99.system.skills.survival.base} (8 different values)
                    7 (x2)
                    11 (x2)
                    2 (x1)
                    6 (x1)
                    15 (x1)
                    8 (x1)
                    14 (x1)
                    4 (x1)
                [special] : array<object> {3-99.system.skills.survival.special}
                    Length: min=1 max=1
                    Value type: object {3-99.system.skills.survival.special.[]}
                        base : integer {3-99.system.skills.survival.special.[].base} (same value: 10)
                        label : string {3-99.system.skills.survival.special.[].label} (same value: 'to Track')
                        predicate : array<string> {3-99.system.skills.survival.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {3-99.system.skills.survival.special.[].predicate.[]} (same value: 'action:track')
        traits : object {3-99.system.traits}
            rarity : string {3-99.system.traits.rarity} (4 different values)
                'common' (x20)
                'rare' (x18)
                'uncommon' (x5)
                'unique' (x3)
            size : object {3-99.system.traits.size}
                value : string {3-99.system.traits.size.value} (4 different values)
                    'med' (x30)
                    'sm' (x9)
                    'lg' (x6)
                    'huge' (x1)
            value : array<string> {3-99.system.traits.value}
                Length: min=1 max=4
                Value type: string {3-99.system.traits.value.[]} (23 different values)
        [creatureType] : string {3-99.system.creatureType} (same value: '')
        [customModifiers] : object {3-99.system.customModifiers}
        [spellcasting] : object {3-99.system.spellcasting}
            rituals : object {3-99.system.spellcasting.rituals}
                dc : integer {3-99.system.spellcasting.rituals.dc} (same value: 23)
        [statusEffects] : array<> {3-99.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {3-99.type} (2 different values)
        'npc' (x29)
        'hazard' (x17)