4-03
Different values: 4
=====================================
object {4-03}
    _id : string {4-03._id} (all different values)
    folder : string {4-03.folder} (same value: 'uovIumN7adjPOBV0')
    img : string {4-03.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {4-03.items}
        Length: min=18 max=39
        Value type: object {4-03.items.[]}
            _id : string {4-03.items.[]._id} (58 different values)
            img : string {4-03.items.[].img} (35 different values)
            name : string {4-03.items.[].name} (41 different values)
            sort : integer {4-03.items.[].sort} (39 different values)
            system : object {4-03.items.[].system}
                [acBonus] : integer {4-03.items.[].system.acBonus} (3 different values)
                    2 (x4)
                    1 (x2)
                    3 (x2)
                [actionType] : object {4-03.items.[].system.actionType}
                    value : string {4-03.items.[].system.actionType.value} (3 different values)
                        'passive' (x8)
                        'reaction' (x6)
                        'action' (x2)
                [actions] : object {4-03.items.[].system.actions}
                    [value] : integer {4-03.items.[].system.actions.value} (same value: 2)
                [area] : object {4-03.items.[].system.area}
                    type : string {4-03.items.[].system.area.type} (3 different values)
                        'emanation' (x8)
                        'burst' (x2)
                        'cone' (x2)
                    value : integer {4-03.items.[].system.area.value} (all different values)
                [attack] : object {4-03.items.[].system.attack}
                    value : string {4-03.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {4-03.items.[].system.attackEffects}
                    value : array<> {4-03.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: empty
                [autoHeightenLevel] : object {4-03.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {4-03.items.[].system.baseItem} (8 different values)
                    'hatchet' (x4)
                    'shortbow' (x4)
                    'wooden-shield' (x4)
                    'battle-axe' (x2)
                    'leather-armor' (x2)
                    'javelin' (x2)
                    'longsword' (x2)
                    'hide-armor' (x2)
                [bonus] : object {4-03.items.[].system.bonus}
                    value : integer {4-03.items.[].system.bonus.value} (6 different values)
                        0 (x14)
                        15 (x4)
                        13 (x4)
                        12 (x4)
                        18 (x2)
                        16 (x2)
                [bonusDamage] : object {4-03.items.[].system.bonusDamage}
                    value : integer {4-03.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {4-03.items.[].system.bulk}
                    value : mixed
                        integer {4-03.items.[].system.bulk.value} (2 different values)
                            1 (x16)
                            2 (x2)
                        float {4-03.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {4-03.items.[].system.category} (8 different values)
                    'martial' (x12)
                    'defensive' (x9)
                    'offensive' (x5)
                    'ammo' (x4)
                    'light' (x2)
                    'interaction' (x2)
                    'simple' (x2)
                    'medium' (x2)
                [cost] : object {4-03.items.[].system.cost}
                    value : string {4-03.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {4-03.items.[].system.counteraction} (2 different values)
                    False (x34)
                    True (x2)
                [damage] : object {4-03.items.[].system.damage}
                    [0] : object {4-03.items.[].system.damage.0}
                        [category] : empty
                        formula : string {4-03.items.[].system.damage.0.formula} (6 different values)
                            '2d8' (x3)
                            '2d10' (x2)
                            '0' (x2)
                            '1d8' (x2)
                            '1d10+4' (x2)
                            '6d6' (x1)
                        kinds : array<string> {4-03.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {4-03.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x10)
                                'healing' (x2)
                        materials : array<> {4-03.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {4-03.items.[].system.damage.0.type} (5 different values)
                            'sonic' (x4)
                            'force' (x3)
                            'mental' (x2)
                            'untyped' (x2)
                            'void' (x1)
                        [applyMod] : boolean {4-03.items.[].system.damage.0.applyMod} (2 different values)
                            False (x5)
                            True (x2)
                    [damageType] : string {4-03.items.[].system.damage.damageType} (2 different values)
                        'slashing' (x8)
                        'piercing' (x6)
                    [dice] : integer {4-03.items.[].system.damage.dice} (same value: 1)
                    [die] : string {4-03.items.[].system.damage.die} (2 different values)
                        'd6' (x10)
                        'd8' (x4)
                [defense] : object {4-03.items.[].system.defense}
                    save : object {4-03.items.[].system.defense.save}
                        basic : boolean {4-03.items.[].system.defense.save.basic} (2 different values)
                            False (x7)
                            True (x5)
                        statistic : string {4-03.items.[].system.defense.save.statistic} (2 different values)
                            'fortitude' (x8)
                            'will' (x4)
                [duration] : object {4-03.items.[].system.duration}
                    sustained : boolean {4-03.items.[].system.duration.sustained} (2 different values)
                        False (x33)
                        True (x3)
                    value : string {4-03.items.[].system.duration.value} (6 different values)
                        '' (x14)
                        '1 minute' (x10)
                        '1 round' (x6)
                        '10 minutes' (x2)
                        'varies' (x2)
                        'until the end of your turn' (x2)
                rules : ignored (Foundry rules object) {4-03.items.[].system.rules}
                [checkPenalty] : integer {4-03.items.[].system.checkPenalty} (2 different values)
                    -1 (x2)
                    -2 (x2)
                description : object {4-03.items.[].system.description}
                    value : string {4-03.items.[].system.description.value} (39 different values)
                [containerId] : empty
                [damageRolls] : object {4-03.items.[].system.damageRolls}
                    [c908naqm4d5wvsi1] : object {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1}
                        damage : string {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1.damage} (2 different values)
                            '1d8 + 7' (x1)
                            '1d8 + 9' (x1)
                        damageType : string {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1.damageType} (same value: 'slashing')
                    [evvcwbp546176aoz] : object {4-03.items.[].system.damageRolls.evvcwbp546176aoz}
                        damage : string {4-03.items.[].system.damageRolls.evvcwbp546176aoz.damage} (2 different values)
                            '1d6 + 7' (x1)
                            '1d6 + 9' (x1)
                        damageType : string {4-03.items.[].system.damageRolls.evvcwbp546176aoz.damageType} (same value: 'slashing')
                    [hdbkvdcgsu2tc2ek] : object {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek}
                        damage : string {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damage} (2 different values)
                            '1d6 + 7' (x1)
                            '1d6 + 9' (x1)
                        damageType : string {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damageType} (same value: 'slashing')
                    [mr3ezesyg80lv2dv] : object {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv}
                        damage : string {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv.damage} (2 different values)
                            '1d8 + 6' (x1)
                            '1d8 + 10' (x1)
                        damageType : string {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv.damageType} (same value: 'slashing')
                    [qy0f8hwsfqfy6b9w] : object {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w}
                        damage : string {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damage} (2 different values)
                            '1d6 + 6' (x1)
                            '1d6 + 10' (x1)
                        damageType : string {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damageType} (same value: 'piercing')
                    [ttijxd3at4qduwlh] : object {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh}
                        damage : string {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh.damage} (2 different values)
                            '1d6 + 2' (x1)
                            '1d6 + 6' (x1)
                        damageType : string {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh.damageType} (same value: 'piercing')
                    [tv9t7m75xid3njcs] : object {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs}
                        damage : string {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs.damage} (2 different values)
                            '1d6 + 6' (x1)
                            '1d6 + 10' (x1)
                        damageType : string {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs.damageType} (same value: 'slashing')
                    [v1ae3zfprsy5j7za] : object {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za}
                        damage : string {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za.damage} (2 different values)
                            '1d6 + 4' (x1)
                            '1d6 + 6' (x1)
                        damageType : string {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za.damageType} (same value: 'piercing')
                [dexCap] : integer {4-03.items.[].system.dexCap} (2 different values)
                    4 (x2)
                    2 (x2)
                [equipped] : object {4-03.items.[].system.equipped}
                    carryType : string {4-03.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x24)
                        'held' (x4)
                    [handsHeld] : integer {4-03.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x20)
                        1 (x4)
                    [invested] : empty
                [group] : string {4-03.items.[].system.group} (5 different values)
                    'axe' (x6)
                    'bow' (x4)
                    'leather' (x4)
                    'dart' (x2)
                    'sword' (x2)
                [hardness] : integer {4-03.items.[].system.hardness} (2 different values)
                    0 (x24)
                    3 (x4)
                [heightening] : object {4-03.items.[].system.heightening}
                    [levels] : object {4-03.items.[].system.heightening.levels}
                        [3] : object {4-03.items.[].system.heightening.levels.3}
                            target : object {4-03.items.[].system.heightening.levels.3.target}
                                value : string {4-03.items.[].system.heightening.levels.3.target.value} (2 different values)
                                    '5 creatures' (x2)
                                    '10 objects' (x2)
                        [5] : object {4-03.items.[].system.heightening.levels.5}
                            range : object {4-03.items.[].system.heightening.levels.5.range}
                                value : string {4-03.items.[].system.heightening.levels.5.range.value} (same value: '1200 feet')
                        [6] : object {4-03.items.[].system.heightening.levels.6}
                            target : object {4-03.items.[].system.heightening.levels.6.target}
                                value : string {4-03.items.[].system.heightening.levels.6.target.value} (2 different values)
                                    '10 creatures' (x2)
                                    'any number of objects' (x2)
                        [7] : object {4-03.items.[].system.heightening.levels.7}
                            [range] : object {4-03.items.[].system.heightening.levels.7.range}
                                value : string {4-03.items.[].system.heightening.levels.7.range.value} (same value: '1 mile')
                            [target] : object {4-03.items.[].system.heightening.levels.7.target}
                                value : string {4-03.items.[].system.heightening.levels.7.target.value} (same value: '6 creatures')
                    type : string {4-03.items.[].system.heightening.type} (2 different values)
                        'interval' (x12)
                        'fixed' (x9)
                    [damage] : object {4-03.items.[].system.heightening.damage}
                        0 : string {4-03.items.[].system.heightening.damage.0} (5 different values)
                            '1d8' (x5)
                            '1d10' (x2)
                            '1d6' (x2)
                            '1d10+4' (x2)
                            '2d6' (x1)
                    [interval] : integer {4-03.items.[].system.heightening.interval} (2 different values)
                        2 (x7)
                        1 (x5)
                [hp] : object {4-03.items.[].system.hp}
                    max : integer {4-03.items.[].system.hp.max} (2 different values)
                        0 (x24)
                        12 (x4)
                    value : integer {4-03.items.[].system.hp.value} (2 different values)
                        0 (x24)
                        12 (x4)
                [level] : object {4-03.items.[].system.level}
                    value : integer {4-03.items.[].system.level.value} (5 different values)
                        0 (x28)
                        1 (x20)
                        2 (x11)
                        3 (x4)
                        4 (x1)
                [location] : object {4-03.items.[].system.location}
                    [heightenedLevel] : integer {4-03.items.[].system.location.heightenedLevel} (all different values)
                    [signature] : boolean {4-03.items.[].system.location.signature} (same value: True)
                    value : string {4-03.items.[].system.location.value} (2 different values)
                        'un5QEIBwp9WdjxPy' (x30)
                        'Z8RG8I9XaUontnAA' (x6)
                publication : object {4-03.items.[].system.publication}
                    license : string {4-03.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {4-03.items.[].system.publication.remaster} (same value: False)
                    title : string {4-03.items.[].system.publication.title} (all different values)
                [material] : object {4-03.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {4-03.items.[].system.mod}
                    value : integer {4-03.items.[].system.mod.value} (all different values)
                [prepared] : object {4-03.items.[].system.prepared}
                    value : string {4-03.items.[].system.prepared.value} (2 different values)
                        'spontaneous' (x2)
                        'focus' (x2)
                [price] : object {4-03.items.[].system.price}
                    [per] : integer {4-03.items.[].system.price.per} (same value: 10)
                    value : object {4-03.items.[].system.price.value}
                        [gp] : integer {4-03.items.[].system.price.value.gp} (3 different values)
                            1 (x8)
                            3 (x4)
                            2 (x4)
                        [sp] : integer {4-03.items.[].system.price.value.sp} (3 different values)
                            1 (x6)
                            4 (x4)
                            8 (x2)
                [proficiency] : object {4-03.items.[].system.proficiency}
                    value : integer {4-03.items.[].system.proficiency.value} (same value: 1)
                [proficient] : object {4-03.items.[].system.proficient}
                    value : integer {4-03.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {4-03.items.[].system.quantity} (3 different values)
                    1 (x20)
                    4 (x4)
                    20 (x4)
                [range] : mixed
                    object {4-03.items.[].system.range}
                        value : string {4-03.items.[].system.range.value} (6 different values)
                            '' (x14)
                            '30 feet' (x12)
                            '120 feet' (x5)
                            '500 feet' (x2)
                            '60 feet' (x2)
                            'touch' (x1)
                    integer {4-03.items.[].system.range} (2 different values)
                        60 (x4)
                        30 (x2)
                [reload] : object {4-03.items.[].system.reload}
                    value : string {4-03.items.[].system.reload.value} (3 different values)
                        '-' (x6)
                        '' (x4)
                        '0' (x4)
                [requirements] : string {4-03.items.[].system.requirements} (same value: '')
                [runes] : object {4-03.items.[].system.runes}
                    [potency] : integer {4-03.items.[].system.runes.potency} (same value: 0)
                    [property] : array<> {4-03.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [reinforcing] : integer {4-03.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {4-03.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {4-03.items.[].system.runes.striking} (same value: 0)
                [size] : string {4-03.items.[].system.size} (same value: 'med')
                [slots] : object {4-03.items.[].system.slots}
                    [slot1] : object {4-03.items.[].system.slots.slot1}
                        max : integer {4-03.items.[].system.slots.slot1.max} (same value: 3)
                        value : integer {4-03.items.[].system.slots.slot1.value} (same value: 3)
                    [slot2] : object {4-03.items.[].system.slots.slot2}
                        max : integer {4-03.items.[].system.slots.slot2.max} (same value: 3)
                        value : integer {4-03.items.[].system.slots.slot2.value} (same value: 3)
                    [slot3] : object {4-03.items.[].system.slots.slot3}
                        max : integer {4-03.items.[].system.slots.slot3.max} (2 different values)
                            2 (x1)
                            3 (x1)
                        value : integer {4-03.items.[].system.slots.slot3.value} (2 different values)
                            2 (x1)
                            3 (x1)
                    [slot4] : object {4-03.items.[].system.slots.slot4}
                        max : integer {4-03.items.[].system.slots.slot4.max} (same value: 2)
                        value : integer {4-03.items.[].system.slots.slot4.value} (same value: 2)
                [slug] : string {4-03.items.[].system.slug} (31 different values)
                [speedPenalty] : integer {4-03.items.[].system.speedPenalty} (2 different values)
                    0 (x6)
                    -5 (x2)
                [spelldc] : object {4-03.items.[].system.spelldc}
                    dc : integer {4-03.items.[].system.spelldc.dc} (2 different values)
                        22 (x2)
                        25 (x2)
                    mod : integer {4-03.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {4-03.items.[].system.spelldc.value} (2 different values)
                        14 (x2)
                        17 (x2)
                [splashDamage] : object {4-03.items.[].system.splashDamage}
                    value : integer {4-03.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {4-03.items.[].system.stackGroup} (same value: 'arrows')
                [strength] : integer {4-03.items.[].system.strength} (2 different values)
                    0 (x2)
                    2 (x2)
                [target] : object {4-03.items.[].system.target}
                    value : string {4-03.items.[].system.target.value} (6 different values)
                        '' (x21)
                        '1 creature' (x8)
                        '1 spell effect or unattended magic item' (x2)
                        '1 object' (x2)
                        '1 willing living creature' (x2)
                        '1 living creature' (x1)
                [time] : object {4-03.items.[].system.time}
                    value : string {4-03.items.[].system.time.value} (all different values)
                [tradition] : object {4-03.items.[].system.tradition}
                    value : string {4-03.items.[].system.tradition.value} (same value: 'occult')
                [traits] : object {4-03.items.[].system.traits}
                    rarity : string {4-03.items.[].system.traits.rarity} (2 different values)
                        'common' (x90)
                        'uncommon' (x6)
                    [traditions] : array<string> {4-03.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {4-03.items.[].system.traits.traditions.[]} (all different values)
                    value : array<string> {4-03.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {4-03.items.[].system.traits.value.[]} (28 different values)
                    [integrated] : empty
                [usage] : object {4-03.items.[].system.usage}
                    value : string {4-03.items.[].system.usage.value} (3 different values)
                        'held-in-one-hand' (x14)
                        'held-in-one-plus-hands' (x4)
                        'held-in-two-hands' (x2)
                [uses] : object {4-03.items.[].system.uses}
                    autoDestroy : boolean {4-03.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {4-03.items.[].system.uses.max} (same value: 1)
                    value : integer {4-03.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {4-03.items.[].system.weaponType}
                    value : string {4-03.items.[].system.weaponType.value} (2 different values)
                        'melee' (x8)
                        'ranged' (x8)
            type : string {4-03.items.[].type} (10 different values)
                'spell' (x36)
                'melee' (x16)
                'action' (x16)
                'weapon' (x14)
                'lore' (x10)
                'spellcastingEntry' (x4)
                'shield' (x4)
                'armor' (x4)
                'consumable' (x4)
                'equipment' (x2)
            [_stats] : object {4-03.items.[]._stats}
                compendiumSource : string {4-03.items.[]._stats.compendiumSource} (31 different values)
            [flags] : object {4-03.items.[].flags}
                pf2e : object {4-03.items.[].flags.pf2e}
                    linkedWeapon : string {4-03.items.[].flags.pf2e.linkedWeapon} (7 different values)
                        'ZJMFKI4sM1MnSKBj' (x4)
                        '2Cr5q8BzKoIm2JOm' (x2)
                        'y5KhTAlkkIQhPGrq' (x2)
                        '2pmhauk2aty2AaLV' (x2)
                        'rxp3fYKut78kSkHG' (x2)
                        'MBHJXyIC2lFwI9mn' (x2)
                        'MXyva7qdcOauQwsI' (x2)
    name : string {4-03.name} (all different values)
    [prototypeToken] : object {4-03.prototypeToken}
        name : string {4-03.prototypeToken.name} (same value: 'Revna the Brave')
    system : object {4-03.system}
        abilities : object {4-03.system.abilities}
            cha : object {4-03.system.abilities.cha}
                mod : integer {4-03.system.abilities.cha.mod} (2 different values)
                    4 (x2)
                    1 (x2)
            con : object {4-03.system.abilities.con}
                mod : integer {4-03.system.abilities.con.mod} (3 different values)
                    3 (x2)
                    0 (x1)
                    1 (x1)
            dex : object {4-03.system.abilities.dex}
                mod : integer {4-03.system.abilities.dex.mod} (2 different values)
                    1 (x3)
                    2 (x1)
            int : object {4-03.system.abilities.int}
                mod : integer {4-03.system.abilities.int.mod} (2 different values)
                    2 (x2)
                    0 (x2)
            str : object {4-03.system.abilities.str}
                mod : integer {4-03.system.abilities.str.mod} (2 different values)
                    3 (x2)
                    4 (x2)
            wis : object {4-03.system.abilities.wis}
                mod : integer {4-03.system.abilities.wis.mod} (2 different values)
                    2 (x3)
                    1 (x1)
        attributes : object {4-03.system.attributes}
            ac : object {4-03.system.attributes.ac}
                details : string {4-03.system.attributes.ac.details} (all different values)
                value : integer {4-03.system.attributes.ac.value} (all different values)
            allSaves : object {4-03.system.attributes.allSaves}
                value : string {4-03.system.attributes.allSaves.value} (same value: '')
            hp : object {4-03.system.attributes.hp}
                details : string {4-03.system.attributes.hp.details} (same value: '')
                max : integer {4-03.system.attributes.hp.max} (all different values)
                temp : integer {4-03.system.attributes.hp.temp} (same value: 0)
                value : integer {4-03.system.attributes.hp.value} (all different values)
            speed : object {4-03.system.attributes.speed}
                otherSpeeds : array<> {4-03.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {4-03.system.attributes.speed.value} (same value: 25)
        details : object {4-03.system.details}
            blurb : string {4-03.system.details.blurb} (same value: '')
            languages : object {4-03.system.details.languages}
                details : string {4-03.system.details.languages.details} (same value: '')
                value : array<string> {4-03.system.details.languages.value}
                    Length: min=2 max=5
                    Value type: string {4-03.system.details.languages.value.[]} (5 different values)
                        'common' (x4)
                        'skald' (x4)
                        'draconic' (x2)
                        'hallit' (x2)
                        'tien' (x2)
            level : object {4-03.system.details.level}
                value : integer {4-03.system.details.level.value} (3 different values)
                    5 (x2)
                    7 (x1)
                    3 (x1)
            privateNotes : string {4-03.system.details.privateNotes} (same value: '')
            publicNotes : string {4-03.system.details.publicNotes} (same value: '')
            publication : object {4-03.system.details.publication}
                license : string {4-03.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {4-03.system.details.publication.remaster} (same value: False)
                title : string {4-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-03: Linnorm\'s Legacy')
        initiative : object {4-03.system.initiative}
            statistic : string {4-03.system.initiative.statistic} (same value: 'perception')
        perception : object {4-03.system.perception}
            details : string {4-03.system.perception.details} (same value: '')
            mod : integer {4-03.system.perception.mod} (3 different values)
                11 (x2)
                15 (x1)
                8 (x1)
            senses : array<> {4-03.system.perception.senses}
                Length: min=0 max=0
                Value type: empty
        resources : object {4-03.system.resources}
            [focus] : object {4-03.system.resources.focus}
                max : integer {4-03.system.resources.focus.max} (same value: 1)
                value : integer {4-03.system.resources.focus.value} (same value: 1)
        saves : object {4-03.system.saves}
            fortitude : object {4-03.system.saves.fortitude}
                saveDetail : string {4-03.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {4-03.system.saves.fortitude.value} (3 different values)
                    9 (x2)
                    10 (x1)
                    14 (x1)
            reflex : object {4-03.system.saves.reflex}
                saveDetail : string {4-03.system.saves.reflex.saveDetail} (same value: '')
                value : integer {4-03.system.saves.reflex.value} (3 different values)
                    12 (x2)
                    6 (x1)
                    9 (x1)
            will : object {4-03.system.saves.will}
                saveDetail : string {4-03.system.saves.will.saveDetail} (same value: '')
                value : integer {4-03.system.saves.will.value} (3 different values)
                    13 (x2)
                    8 (x1)
                    11 (x1)
        skills : object {4-03.system.skills}
            [acrobatics] : object {4-03.system.skills.acrobatics}
                base : integer {4-03.system.skills.acrobatics.base} (2 different values)
                    10 (x1)
                    12 (x1)
            athletics : object {4-03.system.skills.athletics}
                base : integer {4-03.system.skills.athletics.base} (all different values)
            [deception] : object {4-03.system.skills.deception}
                base : integer {4-03.system.skills.deception.base} (2 different values)
                    13 (x1)
                    17 (x1)
            [diplomacy] : object {4-03.system.skills.diplomacy}
                base : integer {4-03.system.skills.diplomacy.base} (2 different values)
                    13 (x1)
                    17 (x1)
            intimidation : object {4-03.system.skills.intimidation}
                base : integer {4-03.system.skills.intimidation.base} (2 different values)
                    8 (x1)
                    10 (x1)
            [medicine] : object {4-03.system.skills.medicine}
                base : integer {4-03.system.skills.medicine.base} (2 different values)
                    11 (x1)
                    13 (x1)
            [occultism] : object {4-03.system.skills.occultism}
                base : integer {4-03.system.skills.occultism.base} (2 different values)
                    11 (x1)
                    15 (x1)
            [performance] : object {4-03.system.skills.performance}
                base : integer {4-03.system.skills.performance.base} (2 different values)
                    14 (x1)
                    19 (x1)
                special : array<object> {4-03.system.skills.performance.special}
                    Length: min=1 max=1
                    Value type: object {4-03.system.skills.performance.special.[]}
                        base : integer {4-03.system.skills.performance.special.[].base} (2 different values)
                            15 (x1)
                            20 (x1)
                        label : string {4-03.system.skills.performance.special.[].label} (same value: 'when Singing')
                        predicate : array<string> {4-03.system.skills.performance.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {4-03.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:singing')
            society : object {4-03.system.skills.society}
                base : integer {4-03.system.skills.society.base} (all different values)
            [stealth] : object {4-03.system.skills.stealth}
                base : integer {4-03.system.skills.stealth.base} (2 different values)
                    10 (x1)
                    12 (x1)
            survival : object {4-03.system.skills.survival}
                base : integer {4-03.system.skills.survival.base} (2 different values)
                    8 (x1)
                    11 (x1)
        traits : object {4-03.system.traits}
            rarity : string {4-03.system.traits.rarity} (2 different values)
                'unique' (x2)
                'uncommon' (x2)
            size : object {4-03.system.traits.size}
                value : string {4-03.system.traits.size.value} (same value: 'med')
            value : array<string> {4-03.system.traits.value}
                Length: min=2 max=3
                Value type: string {4-03.system.traits.value.[]} (3 different values)
                    'human' (x4)
                    'humanoid' (x4)
                    'good' (x2)
    type : string {4-03.type} (same value: 'npc')