4-05
Different values: 6
=====================================
object {4-05}
    _id : string {4-05._id} (all different values)
    folder : string {4-05.folder} (same value: 'vQbxYOYI8lRYPmtU')
    img : string {4-05.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {4-05.items}
        Length: min=3 max=25
        Value type: object {4-05.items.[]}
            _id : string {4-05.items.[]._id} (68 different values)
            img : string {4-05.items.[].img} (37 different values)
            name : string {4-05.items.[].name} (53 different values)
            sort : integer {4-05.items.[].sort} (25 different values)
            system : object {4-05.items.[].system}
                [actionType] : object {4-05.items.[].system.actionType}
                    value : string {4-05.items.[].system.actionType.value} (2 different values)
                        'passive' (x16)
                        'reaction' (x1)
                [actions] : object {4-05.items.[].system.actions}
                    [value] : empty
                [area] : object {4-05.items.[].system.area}
                    type : string {4-05.items.[].system.area.type} (3 different values)
                        'emanation' (x2)
                        'cone' (x2)
                        'burst' (x2)
                    value : integer {4-05.items.[].system.area.value} (3 different values)
                        60 (x2)
                        15 (x2)
                        5 (x2)
                [attack] : object {4-05.items.[].system.attack}
                    value : string {4-05.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {4-05.items.[].system.attackEffects}
                    [custom] : string {4-05.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {4-05.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {4-05.items.[].system.attackEffects.value.[]} (same value: 'giant-centipede-venom')
                [autoHeightenLevel] : object {4-05.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {4-05.items.[].system.baseItem} (all different values)
                [bonus] : object {4-05.items.[].system.bonus}
                    value : integer {4-05.items.[].system.bonus.value} (all different values)
                [bonusDamage] : object {4-05.items.[].system.bonusDamage}
                    value : integer {4-05.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {4-05.items.[].system.bulk}
                    value : mixed
                        float {4-05.items.[].system.bulk.value} (same value: 0,1)
                        integer {4-05.items.[].system.bulk.value} (same value: 1)
                [category] : string {4-05.items.[].system.category} (8 different values)
                    'defensive' (x9)
                    'interaction' (x5)
                    'simple' (x4)
                    'martial' (x3)
                    'offensive' (x3)
                    'advanced' (x1)
                    'poison' (x1)
                    'ammo' (x1)
                [containerId] : empty
                [damage] : object {4-05.items.[].system.damage}
                    [0] : object {4-05.items.[].system.damage.0}
                        applyMod : boolean {4-05.items.[].system.damage.0.applyMod} (2 different values)
                            True (x4)
                            False (x2)
                        [category] : empty
                        formula : string {4-05.items.[].system.damage.0.formula} (2 different values)
                            '0' (x4)
                            '2d4' (x2)
                        kinds : array<string> {4-05.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {4-05.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {4-05.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {4-05.items.[].system.damage.0.type} (2 different values)
                            'mental' (x4)
                            'bludgeoning' (x2)
                    [damageType] : string {4-05.items.[].system.damage.damageType} (2 different values)
                        'bludgeoning' (x4)
                        'piercing' (x4)
                    [dice] : integer {4-05.items.[].system.damage.dice} (same value: 1)
                    [die] : string {4-05.items.[].system.damage.die} (2 different values)
                        'd6' (x7)
                        'd4' (x1)
                [damageRolls] : object {4-05.items.[].system.damageRolls}
                    [4jqnr0heq8dqkk8mf4ls] : object {4-05.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls}
                        damage : string {4-05.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (same value: '1d8+2')
                        damageType : string {4-05.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: 'slashing')
                    [b3apufn2tmkx7quye8hf] : object {4-05.items.[].system.damageRolls.b3apufn2tmkx7quye8hf}
                        damage : string {4-05.items.[].system.damageRolls.b3apufn2tmkx7quye8hf.damage} (same value: '1d6+2')
                        damageType : string {4-05.items.[].system.damageRolls.b3apufn2tmkx7quye8hf.damageType} (same value: 'bludgeoning')
                    [bkk34k1750mqc1j0q9gw8a] : object {4-05.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a}
                        damage : string {4-05.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damage} (same value: '1d6+2')
                        damageType : string {4-05.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damageType} (same value: 'bludgeoning')
                    [i34P6JZktFaoty7t] : object {4-05.items.[].system.damageRolls.i34P6JZktFaoty7t}
                        damage : string {4-05.items.[].system.damageRolls.i34P6JZktFaoty7t.damage} (2 different values)
                            '1d6+2' (x1)
                            '1d6+6' (x1)
                        damageType : string {4-05.items.[].system.damageRolls.i34P6JZktFaoty7t.damageType} (same value: 'bludgeoning')
                    [kipmtwodsed50rlt45qs] : object {4-05.items.[].system.damageRolls.kipmtwodsed50rlt45qs}
                        damage : string {4-05.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damage} (same value: '1d6+2')
                        damageType : string {4-05.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damageType} (same value: 'piercing')
                    [lhflr40jwajii990myjj] : object {4-05.items.[].system.damageRolls.lhflr40jwajii990myjj}
                        damage : string {4-05.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (same value: '1d6+2')
                        damageType : string {4-05.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: 'bludgeoning')
                    [mozdxc1pm9uwi7azully] : object {4-05.items.[].system.damageRolls.mozdxc1pm9uwi7azully}
                        damage : string {4-05.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damage} (same value: '1d6+2')
                        damageType : string {4-05.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damageType} (same value: 'piercing')
                    [ovuCCXZXeUHv0h7j] : object {4-05.items.[].system.damageRolls.ovuCCXZXeUHv0h7j}
                        damage : string {4-05.items.[].system.damageRolls.ovuCCXZXeUHv0h7j.damage} (same value: '1d4+2')
                        damageType : string {4-05.items.[].system.damageRolls.ovuCCXZXeUHv0h7j.damageType} (same value: 'piercing')
                    [pyoio657j4a0dgffveu5] : object {4-05.items.[].system.damageRolls.pyoio657j4a0dgffveu5}
                        damage : string {4-05.items.[].system.damageRolls.pyoio657j4a0dgffveu5.damage} (same value: '1d6')
                        damageType : string {4-05.items.[].system.damageRolls.pyoio657j4a0dgffveu5.damageType} (same value: 'piercing')
                    [rc2pibhk908donvaa47m] : object {4-05.items.[].system.damageRolls.rc2pibhk908donvaa47m}
                        damage : string {4-05.items.[].system.damageRolls.rc2pibhk908donvaa47m.damage} (same value: '1d6+2')
                        damageType : string {4-05.items.[].system.damageRolls.rc2pibhk908donvaa47m.damageType} (same value: 'bludgeoning')
                    [t22Q5UzX5rAzOkMZ] : object {4-05.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ}
                        damage : string {4-05.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ.damage} (2 different values)
                            '1d10+2' (x1)
                            '1d10+6' (x1)
                        damageType : string {4-05.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ.damageType} (same value: 'bludgeoning')
                    [xvHEJ41TUjo5EA7F] : object {4-05.items.[].system.damageRolls.xvHEJ41TUjo5EA7F}
                        damage : string {4-05.items.[].system.damageRolls.xvHEJ41TUjo5EA7F.damage} (same value: '1d4+2')
                        damageType : string {4-05.items.[].system.damageRolls.xvHEJ41TUjo5EA7F.damageType} (same value: 'piercing')
                description : object {4-05.items.[].system.description}
                    value : string {4-05.items.[].system.description.value} (48 different values)
                [cost] : object {4-05.items.[].system.cost}
                    value : string {4-05.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {4-05.items.[].system.counteraction} (2 different values)
                    False (x29)
                    True (x2)
                [defense] : object {4-05.items.[].system.defense}
                    save : object {4-05.items.[].system.defense.save}
                        basic : boolean {4-05.items.[].system.defense.save.basic} (2 different values)
                            False (x7)
                            True (x4)
                        statistic : string {4-05.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x7)
                            'reflex' (x2)
                            'fortitude' (x2)
                [duration] : object {4-05.items.[].system.duration}
                    [sustained] : boolean {4-05.items.[].system.duration.sustained} (2 different values)
                        False (x24)
                        True (x7)
                    value : mixed
                        string {4-05.items.[].system.duration.value} (9 different values)
                            '' (x12)
                            '1 round' (x5)
                            '1 minute' (x4)
                            '10 minutes' (x2)
                            '1 hour' (x2)
                            'until the start of your next turn' (x2)
                            'unlimited' (x2)
                            'until the next time you make your daily preparations' (x1)
                            'see below' (x1)
                        integer {4-05.items.[].system.duration.value} (same value: 0)
                [equipped] : object {4-05.items.[].system.equipped}
                    carryType : string {4-05.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x7)
                        'held' (x6)
                    handsHeld : integer {4-05.items.[].system.equipped.handsHeld} (3 different values)
                        1 (x9)
                        0 (x3)
                        2 (x1)
                    [invested] : empty
                [group] : string {4-05.items.[].system.group} (5 different values)
                    'club' (x4)
                    'sword' (x2)
                    'senses' (x2)
                    'crossbow' (x1)
                    'knife' (x1)
                [hardness] : integer {4-05.items.[].system.hardness} (same value: 0)
                [heightening] : object {4-05.items.[].system.heightening}
                    damage : object {4-05.items.[].system.heightening.damage}
                        0 : string {4-05.items.[].system.heightening.damage.0} (2 different values)
                            '1d6' (x4)
                            '2d4' (x2)
                    interval : integer {4-05.items.[].system.heightening.interval} (2 different values)
                        2 (x4)
                        1 (x2)
                    type : string {4-05.items.[].system.heightening.type} (same value: 'interval')
                [hp] : object {4-05.items.[].system.hp}
                    max : integer {4-05.items.[].system.hp.max} (same value: 0)
                    value : integer {4-05.items.[].system.hp.value} (same value: 0)
                [level] : object {4-05.items.[].system.level}
                    value : integer {4-05.items.[].system.level.value} (3 different values)
                        1 (x29)
                        0 (x12)
                        2 (x3)
                [location] : object {4-05.items.[].system.location}
                    [heightenedLevel] : integer {4-05.items.[].system.location.heightenedLevel} (2 different values)
                        1 (x4)
                        2 (x2)
                    [signature] : boolean {4-05.items.[].system.location.signature} (same value: True)
                    value : string {4-05.items.[].system.location.value} (5 different values)
                        'V6QRaodIWo9GSTIf' (x14)
                        'ECBmark63yV59X2C' (x11)
                        '7JKronzMIeoVdmyI' (x2)
                        'u1eOXRbLwSvouuEB' (x2)
                        '4RGZH3m9ZdDasktz' (x2)
                [material] : object {4-05.items.[].system.material}
                    [grade] : string {4-05.items.[].system.material.grade} (same value: 'low')
                    [type] : string {4-05.items.[].system.material.type} (same value: 'silver')
                publication : object {4-05.items.[].system.publication}
                    license : string {4-05.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {4-05.items.[].system.publication.remaster} (same value: False)
                    title : string {4-05.items.[].system.publication.title} (4 different values)
                        'Pathfinder Core Rulebook' (x43)
                        '' (x36)
                        'Pathfinder Bestiary' (x6)
                        'Pathfinder Advanced Player\'s Guide' (x2)
                [mod] : object {4-05.items.[].system.mod}
                    value : integer {4-05.items.[].system.mod.value} (3 different values)
                        9 (x1)
                        8 (x1)
                        10 (x1)
                [overrides] : array<> {4-05.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: empty
                [prepared] : object {4-05.items.[].system.prepared}
                    [flexible] : boolean {4-05.items.[].system.prepared.flexible} (same value: False)
                    value : string {4-05.items.[].system.prepared.value} (4 different values)
                        'focus' (x3)
                        'prepared' (x2)
                        'spontaneous' (x1)
                        'innate' (x1)
                [price] : object {4-05.items.[].system.price}
                    [per] : integer {4-05.items.[].system.price.per} (same value: 10)
                    value : object {4-05.items.[].system.price.value}
                        [gp] : integer {4-05.items.[].system.price.value.gp} (5 different values)
                            3 (x2)
                            1 (x2)
                            2 (x1)
                            5 (x1)
                            4 (x1)
                        [sp] : integer {4-05.items.[].system.price.value.sp} (4 different values)
                            1 (x2)
                            9 (x2)
                            8 (x1)
                            2 (x1)
                [proficiency] : object {4-05.items.[].system.proficiency}
                    value : integer {4-05.items.[].system.proficiency.value} (2 different values)
                        1 (x4)
                        0 (x3)
                [proficient] : object {4-05.items.[].system.proficient}
                    value : integer {4-05.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {4-05.items.[].system.quantity} (4 different values)
                    1 (x10)
                    4 (x1)
                    20 (x1)
                    2 (x1)
                [range] : mixed
                    object {4-05.items.[].system.range}
                        value : string {4-05.items.[].system.range.value} (all different values)
                    integer {4-05.items.[].system.range} (same value: 60)
                [references] : object {4-05.items.[].system.references}
                    children : array<> {4-05.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: empty
                    immunityFrom : array<> {4-05.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: empty
                    overriddenBy : array<> {4-05.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: empty
                    overrides : array<> {4-05.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: empty
                [requirements] : string {4-05.items.[].system.requirements} (same value: '')
                rules : ignored (Foundry rules object) {4-05.items.[].system.rules}
                [reload] : object {4-05.items.[].system.reload}
                    value : string {4-05.items.[].system.reload.value} (3 different values)
                        '' (x5)
                        '-' (x2)
                        '1' (x1)
                [runes] : object {4-05.items.[].system.runes}
                    potency : integer {4-05.items.[].system.runes.potency} (2 different values)
                        0 (x6)
                        1 (x2)
                    property : array<> {4-05.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    striking : integer {4-05.items.[].system.runes.striking} (2 different values)
                        0 (x7)
                        1 (x1)
                [showSlotlessLevels] : object {4-05.items.[].system.showSlotlessLevels}
                    value : boolean {4-05.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {4-05.items.[].system.size} (same value: 'med')
                [slots] : object {4-05.items.[].system.slots}
                    [slot0] : object {4-05.items.[].system.slots.slot0}
                        max : integer {4-05.items.[].system.slots.slot0.max} (same value: 3)
                        prepared : array<object> {4-05.items.[].system.slots.slot0.prepared}
                            Length: min=3 max=3
                            Value type: object {4-05.items.[].system.slots.slot0.prepared.[]}
                                id : string {4-05.items.[].system.slots.slot0.prepared.[].id} (3 different values)
                                    '6FcGSgVmu1FJFqzo' (x2)
                                    '3RFfHj2hOEmatv4M' (x2)
                                    'qcbErCSAm37cFIfb' (x2)
                    [slot1] : object {4-05.items.[].system.slots.slot1}
                        max : integer {4-05.items.[].system.slots.slot1.max} (same value: 3)
                        [value] : integer {4-05.items.[].system.slots.slot1.value} (same value: 3)
                        prepared : array<object> {4-05.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {4-05.items.[].system.slots.slot1.prepared.[]}
                                id : string {4-05.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    'muYCAMAq5REruHjF' (x2)
                                    'igUoroibn3wivdFl' (x2)
                                    'RigwDVqCsWBIBRo3' (x2)
                    [slot2] : object {4-05.items.[].system.slots.slot2}
                        max : integer {4-05.items.[].system.slots.slot2.max} (2 different values)
                            1 (x2)
                            2 (x1)
                        [value] : integer {4-05.items.[].system.slots.slot2.value} (same value: 2)
                        prepared : array<object> {4-05.items.[].system.slots.slot2.prepared}
                            Length: min=1 max=1
                            Value type: object {4-05.items.[].system.slots.slot2.prepared.[]}
                                id : string {4-05.items.[].system.slots.slot2.prepared.[].id} (same value: 'IlikoB6sxmXhmpTZ')
                [slug] : string {4-05.items.[].system.slug} (35 different values)
                [spelldc] : object {4-05.items.[].system.spelldc}
                    dc : integer {4-05.items.[].system.spelldc.dc} (4 different values)
                        20 (x3)
                        18 (x2)
                        19 (x1)
                        17 (x1)
                    [mod] : integer {4-05.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {4-05.items.[].system.spelldc.value} (3 different values)
                        10 (x4)
                        12 (x2)
                        9 (x1)
                [splashDamage] : object {4-05.items.[].system.splashDamage}
                    [value] : integer {4-05.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {4-05.items.[].system.stackGroup} (same value: 'bolts')
                [target] : object {4-05.items.[].system.target}
                    value : string {4-05.items.[].system.target.value} (7 different values)
                        '' (x15)
                        '1 creature' (x9)
                        '1 spell effect or unattended magic item' (x2)
                        '1 creature or object' (x2)
                        '1 unattended object of light Bulk or less' (x1)
                        '1 object of 3 bulk or less' (x1)
                        '1 object (cook, lift, or tidy only)' (x1)
                [time] : object {4-05.items.[].system.time}
                    value : string {4-05.items.[].system.time.value} (5 different values)
                        '2' (x22)
                        '1' (x6)
                        'reaction' (x1)
                        '1 minute' (x1)
                        '3' (x1)
                [tradition] : object {4-05.items.[].system.tradition}
                    value : string {4-05.items.[].system.tradition.value} (2 different values)
                        'arcane' (x4)
                        'occult' (x3)
                [traits] : object {4-05.items.[].system.traits}
                    rarity : string {4-05.items.[].system.traits.rarity} (2 different values)
                        'common' (x69)
                        'uncommon' (x6)
                    [traditions] : array<string> {4-05.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {4-05.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x27)
                            'occult' (x25)
                            'divine' (x15)
                            'primal' (x9)
                    value : array<string> {4-05.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {4-05.items.[].system.traits.value.[]} (42 different values)
                [usage] : object {4-05.items.[].system.usage}
                    value : string {4-05.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x12)
                        'held-in-two-hands' (x1)
                [uses] : object {4-05.items.[].system.uses}
                    autoDestroy : boolean {4-05.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {4-05.items.[].system.uses.max} (same value: 1)
                    value : integer {4-05.items.[].system.uses.value} (same value: 1)
                [value] : object {4-05.items.[].system.value}
                    isValued : boolean {4-05.items.[].system.value.isValued} (same value: False)
                    [value] : empty
                [weaponType] : object {4-05.items.[].system.weaponType}
                    value : string {4-05.items.[].system.weaponType.value} (2 different values)
                        'melee' (x11)
                        'ranged' (x3)
            type : string {4-05.items.[].type} (9 different values)
                'spell' (x31)
                'action' (x17)
                'melee' (x14)
                'weapon' (x8)
                'spellcastingEntry' (x7)
                'equipment' (x3)
                'lore' (x3)
                'consumable' (x2)
                'condition' (x2)
            [_stats] : object {4-05.items.[]._stats}
                compendiumSource : string {4-05.items.[]._stats.compendiumSource} (34 different values)
            [flags] : object {4-05.items.[].flags}
                pf2e : object {4-05.items.[].flags.pf2e}
                    linkedWeapon : string {4-05.items.[].flags.pf2e.linkedWeapon} (7 different values)
                        '7vuGsKs2Xq5FsUyw' (x2)
                        'cgtff3WRtQEkZHch' (x2)
                        'BIPYcj54XnRTMVwW' (x2)
                        'qsfDoyUE4pcmDvP5' (x1)
                        'RNVHled1NMn8VlSQ' (x1)
                        '7s6KDdl3oF2Jorsu' (x1)
                        'p2gclHAd9Ei4IUot' (x1)
    name : string {4-05.name} (all different values)
    system : object {4-05.system}
        abilities : object {4-05.system.abilities}
            cha : object {4-05.system.abilities.cha}
                mod : integer {4-05.system.abilities.cha.mod} (4 different values)
                    1 (x2)
                    -2 (x2)
                    -5 (x1)
                    4 (x1)
            con : object {4-05.system.abilities.con}
                mod : integer {4-05.system.abilities.con.mod} (5 different values)
                    1 (x2)
                    4 (x1)
                    0 (x1)
                    3 (x1)
                    2 (x1)
            dex : object {4-05.system.abilities.dex}
                mod : integer {4-05.system.abilities.dex.mod} (4 different values)
                    3 (x2)
                    1 (x2)
                    0 (x1)
                    4 (x1)
            int : object {4-05.system.abilities.int}
                mod : integer {4-05.system.abilities.int.mod} (5 different values)
                    3 (x2)
                    -5 (x1)
                    2 (x1)
                    0 (x1)
                    1 (x1)
            str : object {4-05.system.abilities.str}
                mod : integer {4-05.system.abilities.str.mod} (3 different values)
                    2 (x2)
                    0 (x2)
                    4 (x2)
            wis : object {4-05.system.abilities.wis}
                mod : integer {4-05.system.abilities.wis.mod} (5 different values)
                    3 (x2)
                    0 (x1)
                    1 (x1)
                    -1 (x1)
                    2 (x1)
        attributes : object {4-05.system.attributes}
            ac : object {4-05.system.attributes.ac}
                details : string {4-05.system.attributes.ac.details} (2 different values)
                    '' (x5)
                    '(11 when broken); construct armor' (x1)
                value : integer {4-05.system.attributes.ac.value} (4 different values)
                    18 (x3)
                    15 (x1)
                    19 (x1)
                    16 (x1)
            allSaves : object {4-05.system.attributes.allSaves}
                value : string {4-05.system.attributes.allSaves.value} (same value: '')
            [hardness] : object {4-05.system.attributes.hardness}
                value : integer {4-05.system.attributes.hardness.value} (same value: 3)
            hp : object {4-05.system.attributes.hp}
                details : string {4-05.system.attributes.hp.details} (same value: '')
                max : integer {4-05.system.attributes.hp.max} (all different values)
                temp : integer {4-05.system.attributes.hp.temp} (same value: 0)
                value : integer {4-05.system.attributes.hp.value} (all different values)
            [immunities] : array<object> {4-05.system.attributes.immunities}
                Length: min=0 max=2
                Value type: object {4-05.system.attributes.immunities.[]}
                    type : string {4-05.system.attributes.immunities.[].type} (2 different values)
                        'auditory' (x2)
                        'magic' (x2)
            speed : object {4-05.system.attributes.speed}
                otherSpeeds : array<> {4-05.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {4-05.system.attributes.speed.value} (2 different values)
                    20 (x4)
                    25 (x2)
            [resistances] : array<object> {4-05.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {4-05.system.attributes.resistances.[]}
                    exceptions : array<string> {4-05.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=1
                        Value type: string {4-05.system.attributes.resistances.[].exceptions.[]} (same value: 'bludgeoning')
                    type : string {4-05.system.attributes.resistances.[].type} (same value: 'physical')
                    value : integer {4-05.system.attributes.resistances.[].value} (same value: 5)
            [weaknesses] : array<object> {4-05.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {4-05.system.attributes.weaknesses.[]}
                    type : string {4-05.system.attributes.weaknesses.[].type} (same value: 'vulnerable-to-sunlight')
                    value : integer {4-05.system.attributes.weaknesses.[].value} (same value: 0)
        details : object {4-05.system.details}
            blurb : string {4-05.system.details.blurb} (2 different values)
                '' (x5)
                'Variant animated armor' (x1)
            languages : object {4-05.system.details.languages}
                details : string {4-05.system.details.languages.details} (same value: '')
                value : array<string> {4-05.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {4-05.system.details.languages.value.[]} (5 different values)
                        'common' (x4)
                        'empyrean' (x2)
                        'requian' (x2)
                        'aklo' (x1)
                        'sakvroth' (x1)
            level : object {4-05.system.details.level}
                value : integer {4-05.system.details.level.value} (3 different values)
                    1 (x2)
                    3 (x2)
                    2 (x2)
            privateNotes : string {4-05.system.details.privateNotes} (same value: '')
            publicNotes : string {4-05.system.details.publicNotes} (5 different values)
            publication : object {4-05.system.details.publication}
                license : string {4-05.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {4-05.system.details.publication.remaster} (same value: False)
                title : string {4-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-05: The Arclord who Never Was')
        initiative : object {4-05.system.initiative}
            statistic : string {4-05.system.initiative.statistic} (same value: 'perception')
        perception : object {4-05.system.perception}
            details : string {4-05.system.perception.details} (same value: '')
            mod : integer {4-05.system.perception.mod} (4 different values)
                5 (x3)
                6 (x1)
                7 (x1)
                9 (x1)
            senses : array<object> {4-05.system.perception.senses}
                Length: min=0 max=1
                Value type: object {4-05.system.perception.senses.[]}
                    type : string {4-05.system.perception.senses.[].type} (2 different values)
                        'darkvision' (x4)
                        'low-light-vision' (x1)
        resources : object {4-05.system.resources}
            [focus] : object {4-05.system.resources.focus}
                max : integer {4-05.system.resources.focus.max} (same value: 1)
                value : integer {4-05.system.resources.focus.value} (same value: 1)
        saves : object {4-05.system.saves}
            fortitude : object {4-05.system.saves.fortitude}
                saveDetail : string {4-05.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {4-05.system.saves.fortitude.value} (4 different values)
                    7 (x3)
                    5 (x1)
                    10 (x1)
                    12 (x1)
            reflex : object {4-05.system.saves.reflex}
                saveDetail : string {4-05.system.saves.reflex.saveDetail} (same value: '')
                value : integer {4-05.system.saves.reflex.value} (5 different values)
                    8 (x2)
                    5 (x1)
                    10 (x1)
                    4 (x1)
                    6 (x1)
            will : object {4-05.system.saves.will}
                saveDetail : string {4-05.system.saves.will.saveDetail} (same value: '')
                value : integer {4-05.system.saves.will.value} (5 different values)
                    3 (x2)
                    10 (x1)
                    7 (x1)
                    5 (x1)
                    9 (x1)
        skills : object {4-05.system.skills}
            [acrobatics] : object {4-05.system.skills.acrobatics}
                base : integer {4-05.system.skills.acrobatics.base} (2 different values)
                    8 (x2)
                    6 (x1)
            [arcana] : object {4-05.system.skills.arcana}
                base : integer {4-05.system.skills.arcana.base} (2 different values)
                    7 (x1)
                    9 (x1)
            [athletics] : object {4-05.system.skills.athletics}
                base : integer {4-05.system.skills.athletics.base} (3 different values)
                    8 (x1)
                    5 (x1)
                    7 (x1)
            [deception] : object {4-05.system.skills.deception}
                base : integer {4-05.system.skills.deception.base} (2 different values)
                    11 (x1)
                    6 (x1)
            [diplomacy] : object {4-05.system.skills.diplomacy}
                base : integer {4-05.system.skills.diplomacy.base} (same value: 9)
            [medicine] : object {4-05.system.skills.medicine}
                base : integer {4-05.system.skills.medicine.base} (3 different values)
                    3 (x1)
                    5 (x1)
                    7 (x1)
            [occultism] : object {4-05.system.skills.occultism}
                base : integer {4-05.system.skills.occultism.base} (same value: 7)
            [performance] : object {4-05.system.skills.performance}
                base : integer {4-05.system.skills.performance.base} (same value: 11)
            [religion] : object {4-05.system.skills.religion}
                base : integer {4-05.system.skills.religion.base} (2 different values)
                    7 (x1)
                    9 (x1)
            [society] : object {4-05.system.skills.society}
                base : integer {4-05.system.skills.society.base} (2 different values)
                    7 (x1)
                    4 (x1)
            [stealth] : object {4-05.system.skills.stealth}
                base : integer {4-05.system.skills.stealth.base} (same value: 8)
            [thievery] : object {4-05.system.skills.thievery}
                base : integer {4-05.system.skills.thievery.base} (2 different values)
                    8 (x2)
                    6 (x1)
        traits : object {4-05.system.traits}
            rarity : string {4-05.system.traits.rarity} (3 different values)
                'uncommon' (x2)
                'common' (x2)
                'unique' (x2)
            size : object {4-05.system.traits.size}
                value : string {4-05.system.traits.size.value} (2 different values)
                    'med' (x5)
                    'sm' (x1)
            value : array<string> {4-05.system.traits.value}
                Length: min=2 max=4
                Value type: string {4-05.system.traits.value.[]} (10 different values)
                    'construct' (x3)
                    'evil' (x3)
                    'humanoid' (x3)
                    'chaotic' (x2)
                    'golem' (x2)
                    'good' (x2)
                    'mindless' (x1)
                    'human' (x1)
                    'dero' (x1)
                    'skulk' (x1)
    type : string {4-05.type} (same value: 'npc')
    [prototypeToken] : object {4-05.prototypeToken}
        name : string {4-05.prototypeToken.name} (3 different values)
            'Charlatan' (x1)
            'Dero Stalker' (x1)
            'Skulk' (x1)