5-05
Different values: 8
=====================================
object {5-05}
    _id : string {5-05._id} (all different values)
    folder : string {5-05.folder} (same value: 'brA98Vtn10peF0TD')
    img : string {5-05.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {5-05.items}
        Length: min=5 max=15
        Value type: object {5-05.items.[]}
            _id : string {5-05.items.[]._id} (49 different values)
            [_stats] : object {5-05.items.[]._stats}
                compendiumSource : string {5-05.items.[]._stats.compendiumSource} (15 different values)
            img : string {5-05.items.[].img} (15 different values)
            name : string {5-05.items.[].name} (40 different values)
            sort : integer {5-05.items.[].sort} (15 different values)
            system : object {5-05.items.[].system}
                [acBonus] : integer {5-05.items.[].system.acBonus} (same value: 1)
                [actionType] : object {5-05.items.[].system.actionType}
                    value : string {5-05.items.[].system.actionType.value} (2 different values)
                        'passive' (x24)
                        'action' (x15)
                [actions] : object {5-05.items.[].system.actions}
                    [value] : integer {5-05.items.[].system.actions.value} (2 different values)
                        1 (x11)
                        2 (x4)
                [area] : object {5-05.items.[].system.area}
                    type : string {5-05.items.[].system.area.type} (same value: 'burst')
                    value : integer {5-05.items.[].system.area.value} (same value: 20)
                [attack] : object {5-05.items.[].system.attack}
                    value : string {5-05.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {5-05.items.[].system.attackEffects}
                    [custom] : string {5-05.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {5-05.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {5-05.items.[].system.attackEffects.value.[]} (5 different values)
                            'grotesque-gift' (x4)
                            'ghoul-ghoul-fever' (x2)
                            'sagebane' (x2)
                            'grab' (x1)
                            'mandragora-venom' (x1)
                [autoHeightenLevel] : object {5-05.items.[].system.autoHeightenLevel}
                    [value] : empty
                publication : object {5-05.items.[].system.publication}
                    license : string {5-05.items.[].system.publication.license} (2 different values)
                        'OGL' (x80)
                        'ORC' (x1)
                    remaster : boolean {5-05.items.[].system.publication.remaster} (2 different values)
                        False (x80)
                        True (x1)
                    title : string {5-05.items.[].system.publication.title} (7 different values)
                        '' (x52)
                        'Pathfinder Bestiary 2' (x7)
                        'Pathfinder Bestiary' (x7)
                        'Pathfinder Core Rulebook' (x6)
                        'Pathfinder Guns & Gears' (x4)
                        'Pathfinder Advanced Player\'s Guide' (x4)
                        'Pathfinder Player Core' (x1)
                rules : ignored (Foundry rules object) {5-05.items.[].system.rules}
                traits : object {5-05.items.[].system.traits}
                    [rarity] : string {5-05.items.[].system.traits.rarity} (2 different values)
                        'common' (x70)
                        'uncommon' (x2)
                    [traditions] : array<string> {5-05.items.[].system.traits.traditions}
                        Length: min=2 max=2
                        Value type: string {5-05.items.[].system.traits.traditions.[]} (2 different values)
                            'arcane' (x1)
                            'primal' (x1)
                    [value] : array<string> {5-05.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {5-05.items.[].system.traits.value.[]} (33 different values)
                [baseItem] : string {5-05.items.[].system.baseItem} (4 different values)
                    'double-barreled-pistol' (x2)
                    'scimitar' (x2)
                    'greataxe' (x2)
                    'leather-armor' (x2)
                [bonusDamage] : object {5-05.items.[].system.bonusDamage}
                    value : integer {5-05.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {5-05.items.[].system.bulk}
                    value : mixed
                        integer {5-05.items.[].system.bulk.value} (2 different values)
                            1 (x6)
                            2 (x2)
                        float {5-05.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {5-05.items.[].system.category} (all different values)
                [containerId] : empty
                [cost] : object {5-05.items.[].system.cost}
                    value : string {5-05.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {5-05.items.[].system.counteraction} (same value: False)
                [damage] : object {5-05.items.[].system.damage}
                    [damageType] : string {5-05.items.[].system.damage.damageType} (2 different values)
                        'slashing' (x4)
                        'piercing' (x2)
                    [dice] : integer {5-05.items.[].system.damage.dice} (same value: 1)
                    [die] : string {5-05.items.[].system.damage.die} (3 different values)
                        'd4' (x2)
                        'd6' (x2)
                        'd12' (x2)
                    [formula] : string {5-05.items.[].system.damage.formula} (same value: '2d8+5')
                    [kind] : string {5-05.items.[].system.damage.kind} (same value: 'healing')
                    [type] : string {5-05.items.[].system.damage.type} (same value: 'void')
                [damageRolls] : object {5-05.items.[].system.damageRolls}
                    [0] : object {5-05.items.[].system.damageRolls.0}
                        damage : string {5-05.items.[].system.damageRolls.0.damage} (6 different values)
                            '1d12+4' (x2)
                            '1d6+5' (x1)
                            '1d12+6' (x1)
                            '1d4+6' (x1)
                            '2d4+2' (x1)
                            '1d4+4' (x1)
                        damageType : string {5-05.items.[].system.damageRolls.0.damageType} (3 different values)
                            'slashing' (x5)
                            'bludgeoning' (x1)
                            'fire' (x1)
                    [0c8x9uey5zmj2dgwit87] : object {5-05.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87}
                        damage : string {5-05.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damage} (same value: '1d6+2')
                        damageType : string {5-05.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damageType} (same value: 'fire')
                    [8a49gf7iwdxq2kp40clf] : object {5-05.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf}
                        damage : string {5-05.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damage} (2 different values)
                            '1d6+10' (x1)
                            '1d6+8' (x1)
                        damageType : string {5-05.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damageType} (same value: 'bludgeoning')
                    [B7WvNsx1nWlEOeFQ] : object {5-05.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ}
                        damage : string {5-05.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ.damage} (2 different values)
                            '1d6+7' (x1)
                            '1d6+5' (x1)
                        damageType : string {5-05.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ.damageType} (same value: 'piercing')
                    [F3xkAa0VJjSSgXEA] : object {5-05.items.[].system.damageRolls.F3xkAa0VJjSSgXEA}
                        damage : string {5-05.items.[].system.damageRolls.F3xkAa0VJjSSgXEA.damage} (2 different values)
                            '1d4+7' (x1)
                            '1d4+5' (x1)
                        damageType : string {5-05.items.[].system.damageRolls.F3xkAa0VJjSSgXEA.damageType} (same value: 'slashing')
                    [VSfmm4anKmBKfYFA] : object {5-05.items.[].system.damageRolls.VSfmm4anKmBKfYFA}
                        damage : string {5-05.items.[].system.damageRolls.VSfmm4anKmBKfYFA.damage} (2 different values)
                            '1d6+7' (x1)
                            '1d6+5' (x1)
                        damageType : string {5-05.items.[].system.damageRolls.VSfmm4anKmBKfYFA.damageType} (same value: 'slashing')
                    [aw8qbg71ilfmw9o2jqx6] : object {5-05.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6}
                        damage : string {5-05.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damage} (same value: '2d8+2')
                        damageType : string {5-05.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damageType} (same value: 'piercing')
                    [h0jQU0rRsNHElY3b] : object {5-05.items.[].system.damageRolls.h0jQU0rRsNHElY3b}
                        damage : string {5-05.items.[].system.damageRolls.h0jQU0rRsNHElY3b.damage} (same value: '1d4')
                        damageType : string {5-05.items.[].system.damageRolls.h0jQU0rRsNHElY3b.damageType} (same value: 'piercing')
                    [w9qzsteb6tkmoqekrmm2] : object {5-05.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2}
                        damage : string {5-05.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damage} (same value: '1d4')
                        damageType : string {5-05.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damageType} (same value: 'void')
                [deathNote] : boolean {5-05.items.[].system.deathNote} (same value: True)
                [defense] : empty
                description : object {5-05.items.[].system.description}
                    value : string {5-05.items.[].system.description.value} (38 different values)
                [bonus] : object {5-05.items.[].system.bonus}
                    value : integer {5-05.items.[].system.bonus.value} (7 different values)
                        12 (x7)
                        0 (x6)
                        11 (x4)
                        10 (x3)
                        13 (x2)
                        18 (x1)
                        14 (x1)
                [checkPenalty] : integer {5-05.items.[].system.checkPenalty} (same value: -1)
                [dexCap] : integer {5-05.items.[].system.dexCap} (same value: 4)
                [duration] : object {5-05.items.[].system.duration}
                    sustained : boolean {5-05.items.[].system.duration.sustained} (same value: False)
                    value : string {5-05.items.[].system.duration.value} (same value: '1 minute')
                [equipped] : object {5-05.items.[].system.equipped}
                    carryType : string {5-05.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x16)
                        'held' (x2)
                    [handsHeld] : integer {5-05.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x8)
                        2 (x2)
                    [inSlot] : boolean {5-05.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : object {5-05.items.[].system.frequency}
                    max : integer {5-05.items.[].system.frequency.max} (same value: 1)
                    per : string {5-05.items.[].system.frequency.per} (2 different values)
                        'round' (x2)
                        'day' (x1)
                    value : integer {5-05.items.[].system.frequency.value} (same value: 1)
                [group] : string {5-05.items.[].system.group} (4 different values)
                    'firearm' (x2)
                    'sword' (x2)
                    'axe' (x2)
                    'leather' (x2)
                [hardness] : integer {5-05.items.[].system.hardness} (same value: 0)
                [hp] : object {5-05.items.[].system.hp}
                    max : integer {5-05.items.[].system.hp.max} (same value: 0)
                    value : integer {5-05.items.[].system.hp.value} (same value: 0)
                [level] : object {5-05.items.[].system.level}
                    value : integer {5-05.items.[].system.level.value} (5 different values)
                        0 (x12)
                        3 (x4)
                        2 (x1)
                        11 (x1)
                        7 (x1)
                [location] : object {5-05.items.[].system.location}
                    heightenedLevel : integer {5-05.items.[].system.location.heightenedLevel} (same value: 2)
                    value : string {5-05.items.[].system.location.value} (same value: 's5EUI19zot0yozFA')
                [material] : object {5-05.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {5-05.items.[].system.mod}
                    value : integer {5-05.items.[].system.mod.value} (4 different values)
                        10 (x1)
                        9 (x1)
                        13 (x1)
                        8 (x1)
                [prepared] : object {5-05.items.[].system.prepared}
                    value : string {5-05.items.[].system.prepared.value} (same value: 'innate')
                [price] : object {5-05.items.[].system.price}
                    [per] : integer {5-05.items.[].system.price.per} (same value: 10)
                    value : object {5-05.items.[].system.price.value}
                        [gp] : integer {5-05.items.[].system.price.value.gp} (6 different values)
                            12 (x4)
                            2 (x4)
                            7 (x2)
                            1 (x2)
                            1500 (x1)
                            360 (x1)
                        [sp] : integer {5-05.items.[].system.price.value.sp} (2 different values)
                            1 (x2)
                            4 (x2)
                [proficiency] : object {5-05.items.[].system.proficiency}
                    value : integer {5-05.items.[].system.proficiency.value} (same value: 1)
                [proficient] : object {5-05.items.[].system.proficient}
                    value : integer {5-05.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {5-05.items.[].system.quantity} (3 different values)
                    1 (x14)
                    10 (x2)
                    2 (x2)
                [range] : mixed
                    integer {5-05.items.[].system.range} (same value: 30)
                    object {5-05.items.[].system.range}
                        value : string {5-05.items.[].system.range.value} (same value: '120 feet')
                [reload] : object {5-05.items.[].system.reload}
                    value : string {5-05.items.[].system.reload.value} (2 different values)
                        '' (x4)
                        '1' (x2)
                [requirements] : string {5-05.items.[].system.requirements} (same value: '')
                [runes] : object {5-05.items.[].system.runes}
                    potency : integer {5-05.items.[].system.runes.potency} (same value: 0)
                    property : array<> {5-05.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {5-05.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {5-05.items.[].system.runes.striking} (same value: 0)
                [showSlotlessLevels] : object {5-05.items.[].system.showSlotlessLevels}
                    value : boolean {5-05.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {5-05.items.[].system.size} (same value: 'med')
                [slots] : object {5-05.items.[].system.slots}
                [slug] : string {5-05.items.[].system.slug} (18 different values)
                [speedPenalty] : integer {5-05.items.[].system.speedPenalty} (same value: 0)
                [spell] : object {5-05.items.[].system.spell}
                    _id : string {5-05.items.[].system.spell._id} (2 different values)
                        'ej7QpVaEjuHtex5r' (x1)
                        '760LIVCjjer48u8x' (x1)
                    flags : object {5-05.items.[].system.spell.flags}
                        core : object {5-05.items.[].system.spell.flags.core}
                            sourceId : string {5-05.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.9WGeBwIIbbUuWKq0')
                    img : string {5-05.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/animate-dead.webp')
                    name : string {5-05.items.[].system.spell.name} (same value: 'Animate Dead')
                    sort : integer {5-05.items.[].system.spell.sort} (same value: 0)
                    system : object {5-05.items.[].system.spell.system}
                        [area] : empty
                        cost : object {5-05.items.[].system.spell.system.cost}
                            value : string {5-05.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {5-05.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {5-05.items.[].system.spell.system.damage}
                        description : object {5-05.items.[].system.spell.system.description}
                            value : string {5-05.items.[].system.spell.system.description.value} (same value: '<p>Your magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command. You summon a common creature that has the undead trait and whose level is -1; this creature gains the summoned trait. Heightening the spell increases the maximum level of creature you can summon.</p>
                            <hr />
                            <p><strong>Heightened (2nd)</strong> Level 1.</p>
                            <p><strong>Heightened (3rd)</strong> Level 2.</p>
                            <p><strong>Heightened (4th)</strong> Level 3.</p>
                            <p><strong>Heightened (5th)</strong> Level 5.</p>
                            <p><strong>Heightened (6th)</strong> Level 7.</p>
                            <p><strong>Heightened (7th)</strong> Level 9.</p>
                            <p><strong>Heightened (8th)</strong> Level 11.</p>
                            <p><strong>Heightened (9th)</strong> Level 13.</p>
                            <p><strong>Heightened (10th)</strong> Level 15.</p>')
                        duration : object {5-05.items.[].system.spell.system.duration}
                            sustained : boolean {5-05.items.[].system.spell.system.duration.sustained} (same value: True)
                            value : string {5-05.items.[].system.spell.system.duration.value} (same value: '1 minute')
                        level : object {5-05.items.[].system.spell.system.level}
                            value : integer {5-05.items.[].system.spell.system.level.value} (same value: 1)
                        location : object {5-05.items.[].system.spell.system.location}
                            heightenedLevel : integer {5-05.items.[].system.spell.system.location.heightenedLevel} (2 different values)
                                5 (x1)
                                3 (x1)
                            [value] : empty
                        publication : object {5-05.items.[].system.spell.system.publication}
                            license : string {5-05.items.[].system.spell.system.publication.license} (same value: 'OGL')
                            remaster : boolean {5-05.items.[].system.spell.system.publication.remaster} (same value: False)
                            title : string {5-05.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Advanced Player\'s Guide')
                        range : object {5-05.items.[].system.spell.system.range}
                            value : string {5-05.items.[].system.spell.system.range.value} (same value: '30 feet')
                        requirements : string {5-05.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {5-05.items.[].system.spell.system.rules}
                        slug : string {5-05.items.[].system.spell.system.slug} (same value: 'animate-dead')
                        target : object {5-05.items.[].system.spell.system.target}
                            value : string {5-05.items.[].system.spell.system.target.value} (same value: '')
                        time : object {5-05.items.[].system.spell.system.time}
                            value : string {5-05.items.[].system.spell.system.time.value} (same value: '3')
                        [defense] : empty
                        traits : object {5-05.items.[].system.spell.system.traits}
                            rarity : string {5-05.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {5-05.items.[].system.spell.system.traits.traditions}
                                Length: min=3 max=3
                                Value type: string {5-05.items.[].system.spell.system.traits.traditions.[]} (3 different values)
                                    'arcane' (x2)
                                    'divine' (x2)
                                    'occult' (x2)
                            value : array<string> {5-05.items.[].system.spell.system.traits.value}
                                Length: min=2 max=2
                                Value type: string {5-05.items.[].system.spell.system.traits.value.[]} (2 different values)
                                    'concentrate' (x2)
                                    'manipulate' (x2)
                    type : string {5-05.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {5-05.items.[].system.spelldc}
                    dc : integer {5-05.items.[].system.spelldc.dc} (same value: 27)
                    value : integer {5-05.items.[].system.spelldc.value} (same value: 19)
                [splashDamage] : object {5-05.items.[].system.splashDamage}
                    value : integer {5-05.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {5-05.items.[].system.stackGroup} (same value: 'rounds10')
                [strength] : integer {5-05.items.[].system.strength} (same value: 0)
                [target] : object {5-05.items.[].system.target}
                    value : string {5-05.items.[].system.target.value} (same value: '')
                [time] : object {5-05.items.[].system.time}
                    value : string {5-05.items.[].system.time.value} (same value: '3')
                [tradition] : object {5-05.items.[].system.tradition}
                    value : string {5-05.items.[].system.tradition.value} (same value: 'divine')
                [usage] : object {5-05.items.[].system.usage}
                    value : string {5-05.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x14)
                        'held-in-two-hands' (x2)
                [uses] : object {5-05.items.[].system.uses}
                    autoDestroy : boolean {5-05.items.[].system.uses.autoDestroy} (2 different values)
                        True (x6)
                        False (x2)
                    max : integer {5-05.items.[].system.uses.max} (same value: 1)
                    value : integer {5-05.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {5-05.items.[].system.weaponType}
                    value : string {5-05.items.[].system.weaponType.value} (2 different values)
                        'melee' (x15)
                        'ranged' (x3)
            type : string {5-05.items.[].type} (9 different values)
                'action' (x39)
                'melee' (x18)
                'consumable' (x8)
                'weapon' (x6)
                'lore' (x4)
                'armor' (x2)
                'equipment' (x2)
                'spellcastingEntry' (x1)
                'spell' (x1)
            [flags] : object {5-05.items.[].flags}
                pf2e : object {5-05.items.[].flags.pf2e}
                    linkedWeapon : string {5-05.items.[].flags.pf2e.linkedWeapon} (3 different values)
                        'DPKMktCryYA9vNTM' (x2)
                        'zaOpngPUXXflKrwT' (x2)
                        'U1UzVv3fhtAVKJuL' (x2)
    name : string {5-05.name} (all different values)
    [prototypeToken] : object {5-05.prototypeToken}
        name : string {5-05.prototypeToken.name} (2 different values)
            'Barnacle Barnaby' (x1)
            'Ghessa' (x1)
    system : object {5-05.system}
        abilities : object {5-05.system.abilities}
            cha : object {5-05.system.abilities.cha}
                mod : integer {5-05.system.abilities.cha.mod} (4 different values)
                    4 (x2)
                    0 (x2)
                    1 (x2)
                    2 (x2)
            con : object {5-05.system.abilities.con}
                mod : integer {5-05.system.abilities.con.mod} (3 different values)
                    3 (x5)
                    2 (x2)
                    1 (x1)
            dex : object {5-05.system.abilities.dex}
                mod : integer {5-05.system.abilities.dex.mod} (3 different values)
                    4 (x5)
                    2 (x2)
                    5 (x1)
            int : object {5-05.system.abilities.int}
                mod : integer {5-05.system.abilities.int.mod} (4 different values)
                    -1 (x3)
                    3 (x2)
                    2 (x2)
                    -5 (x1)
            str : object {5-05.system.abilities.str}
                mod : integer {5-05.system.abilities.str.mod} (5 different values)
                    3 (x2)
                    4 (x2)
                    5 (x2)
                    1 (x1)
                    2 (x1)
            wis : object {5-05.system.abilities.wis}
                mod : integer {5-05.system.abilities.wis.mod} (4 different values)
                    1 (x4)
                    4 (x2)
                    3 (x1)
                    2 (x1)
        attributes : object {5-05.system.attributes}
            ac : object {5-05.system.attributes.ac}
                details : string {5-05.system.attributes.ac.details} (same value: '')
                value : integer {5-05.system.attributes.ac.value} (5 different values)
                    19 (x3)
                    21 (x2)
                    20 (x1)
                    24 (x1)
                    17 (x1)
            allSaves : object {5-05.system.attributes.allSaves}
                value : string {5-05.system.attributes.allSaves.value} (same value: '')
            hp : object {5-05.system.attributes.hp}
                details : string {5-05.system.attributes.hp.details} (2 different values)
                    'void healing' (x7)
                    '' (x1)
                max : integer {5-05.system.attributes.hp.max} (5 different values)
                    32 (x2)
                    45 (x2)
                    90 (x2)
                    50 (x1)
                    35 (x1)
                temp : integer {5-05.system.attributes.hp.temp} (same value: 0)
                value : integer {5-05.system.attributes.hp.value} (5 different values)
                    32 (x2)
                    45 (x2)
                    90 (x2)
                    50 (x1)
                    35 (x1)
            [immunities] : array<object> {5-05.system.attributes.immunities}
                Length: min=5 max=7
                Value type: object {5-05.system.attributes.immunities.[]}
                    [exceptions] : array<> {5-05.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-05.system.attributes.immunities.[].type} (7 different values)
                        'death-effects' (x7)
                        'disease' (x7)
                        'paralyzed' (x7)
                        'poison' (x7)
                        'unconscious' (x7)
                        'fire' (x1)
                        'mental' (x1)
            speed : object {5-05.system.attributes.speed}
                otherSpeeds : array<object> {5-05.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {5-05.system.attributes.speed.otherSpeeds.[]}
                        type : string {5-05.system.attributes.speed.otherSpeeds.[].type} (4 different values)
                            'swim' (x4)
                            'fly' (x1)
                            'burrow' (x1)
                            'climb' (x1)
                        value : integer {5-05.system.attributes.speed.otherSpeeds.[].value} (3 different values)
                            30 (x4)
                            25 (x2)
                            10 (x1)
                [special] : string {5-05.system.attributes.speed.special} (same value: '')
                value : integer {5-05.system.attributes.speed.value} (4 different values)
                    25 (x4)
                    35 (x2)
                    15 (x1)
                    30 (x1)
            [adjustment] : empty
            [resistances] : array<object> {5-05.system.attributes.resistances}
                Length: min=1 max=2
                Value type: object {5-05.system.attributes.resistances.[]}
                    type : string {5-05.system.attributes.resistances.[].type} (3 different values)
                        'fire' (x2)
                        'bludgeoning' (x1)
                        'electricity' (x1)
                    value : integer {5-05.system.attributes.resistances.[].value} (2 different values)
                        3 (x2)
                        5 (x2)
            [weaknesses] : array<object> {5-05.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {5-05.system.attributes.weaknesses.[]}
                    type : string {5-05.system.attributes.weaknesses.[].type} (2 different values)
                        'vitality' (x3)
                        'fire' (x1)
                    value : integer {5-05.system.attributes.weaknesses.[].value} (2 different values)
                        5 (x3)
                        3 (x1)
        details : object {5-05.system.details}
            blurb : string {5-05.system.details.blurb} (5 different values)
                'Variant male lacedon' (x2)
                'Variant draugr' (x2)
                'Variant female kurobozu' (x2)
                'Variant flaming skull' (x1)
                '' (x1)
            languages : object {5-05.system.details.languages}
                details : string {5-05.system.details.languages.details} (2 different values)
                    '' (x6)
                    '(can\'t speak any language)' (x2)
                value : array<string> {5-05.system.details.languages.value}
                    Length: min=1 max=3
                    Value type: string {5-05.system.details.languages.value.[]} (5 different values)
                        'common' (x8)
                        'necril' (x3)
                        'thalassic' (x2)
                        'azlanti' (x2)
                        'chthonian' (x1)
            level : object {5-05.system.details.level}
                value : integer {5-05.system.details.level.value} (4 different values)
                    3 (x4)
                    4 (x2)
                    7 (x1)
                    2 (x1)
            privateNotes : string {5-05.system.details.privateNotes} (same value: '')
            publicNotes : string {5-05.system.details.publicNotes} (5 different values)
            publication : object {5-05.system.details.publication}
                license : string {5-05.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {5-05.system.details.publication.remaster} (same value: False)
                title : string {5-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-05: The Island of the Vibrant Dead')
        initiative : object {5-05.system.initiative}
            statistic : string {5-05.system.initiative.statistic} (same value: 'perception')
        perception : object {5-05.system.perception}
            details : string {5-05.system.perception.details} (3 different values)
                '' (x5)
                'corpse scent (imprecise)' (x2)
                'blood scent' (x1)
            mod : integer {5-05.system.perception.mod} (6 different values)
                11 (x2)
                9 (x2)
                10 (x1)
                8 (x1)
                15 (x1)
                7 (x1)
            senses : array<object> {5-05.system.perception.senses}
                Length: min=1 max=1
                Value type: object {5-05.system.perception.senses.[]}
                    type : string {5-05.system.perception.senses.[].type} (2 different values)
                        'darkvision' (x7)
                        'low-light-vision' (x1)
        resources : object {5-05.system.resources}
        saves : object {5-05.system.saves}
            fortitude : object {5-05.system.saves.fortitude}
                saveDetail : string {5-05.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {5-05.system.saves.fortitude.value} (6 different values)
                    13 (x2)
                    9 (x2)
                    10 (x1)
                    8 (x1)
                    7 (x1)
                    11 (x1)
            reflex : object {5-05.system.saves.reflex}
                saveDetail : string {5-05.system.saves.reflex.saveDetail} (same value: '')
                value : integer {5-05.system.saves.reflex.value} (6 different values)
                    13 (x2)
                    11 (x2)
                    12 (x1)
                    8 (x1)
                    17 (x1)
                    6 (x1)
            will : object {5-05.system.saves.will}
                saveDetail : string {5-05.system.saves.will.saveDetail} (same value: '')
                value : integer {5-05.system.saves.will.value} (7 different values)
                    9 (x2)
                    10 (x1)
                    8 (x1)
                    6 (x1)
                    15 (x1)
                    11 (x1)
                    7 (x1)
        skills : object {5-05.system.skills}
            [acrobatics] : object {5-05.system.skills.acrobatics}
                base : integer {5-05.system.skills.acrobatics.base} (5 different values)
                    10 (x2)
                    12 (x1)
                    8 (x1)
                    16 (x1)
                    11 (x1)
                [special] : array<object> {5-05.system.skills.acrobatics.special}
                    Length: min=1 max=1
                    Value type: object {5-05.system.skills.acrobatics.special.[]}
                        base : integer {5-05.system.skills.acrobatics.special.[].base} (same value: 12)
                        label : string {5-05.system.skills.acrobatics.special.[].label} (same value: 'to Maneuver in Flight')
                        predicate : array<string> {5-05.system.skills.acrobatics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {5-05.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:maneuver-in-flight')
            [athletics] : object {5-05.system.skills.athletics}
                base : integer {5-05.system.skills.athletics.base} (4 different values)
                    12 (x3)
                    10 (x2)
                    8 (x1)
                    17 (x1)
                [special] : array<object> {5-05.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {5-05.system.skills.athletics.special.[]}
                        base : integer {5-05.system.skills.athletics.special.[].base} (2 different values)
                            14 (x1)
                            12 (x1)
                        label : string {5-05.system.skills.athletics.special.[].label} (same value: 'to Swim')
                        predicate : array<string> {5-05.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {5-05.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
            [deception] : object {5-05.system.skills.deception}
                base : integer {5-05.system.skills.deception.base} (same value: 11)
            [stealth] : object {5-05.system.skills.stealth}
                base : integer {5-05.system.skills.stealth.base} (5 different values)
                    10 (x3)
                    12 (x1)
                    16 (x1)
                    11 (x1)
                    8 (x1)
                [special] : array<object> {5-05.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {5-05.system.skills.stealth.special.[]}
                        base : integer {5-05.system.skills.stealth.special.[].base} (same value: 18)
                        label : string {5-05.system.skills.stealth.special.[].label} (same value: 'in vegetation')
                        predicate : array<string> {5-05.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {5-05.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:vegetation')
            [survival] : object {5-05.system.skills.survival}
                base : integer {5-05.system.skills.survival.base} (2 different values)
                    10 (x1)
                    9 (x1)
        traits : object {5-05.system.traits}
            rarity : string {5-05.system.traits.rarity} (3 different values)
                'unique' (x4)
                'uncommon' (x3)
                'common' (x1)
            size : object {5-05.system.traits.size}
                value : string {5-05.system.traits.size.value} (2 different values)
                    'med' (x6)
                    'tiny' (x2)
            value : array<string> {5-05.system.traits.value}
                Length: min=3 max=6
                Value type: string {5-05.system.traits.value.[]} (9 different values)
                    'evil' (x8)
                    'undead' (x7)
                    'unholy' (x7)
                    'chaotic' (x5)
                    'amphibious' (x2)
                    'ghoul' (x2)
                    'water' (x2)
                    'lawful' (x2)
                    'plant' (x1)
    type : string {5-05.type} (same value: 'npc')