5-07
Different values: 6
=====================================
object {5-07}
    _id : string {5-07._id} (all different values)
    folder : string {5-07.folder} (same value: 'NI0szuJRQvymu7PM')
    img : string {5-07.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x4)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {5-07.items}
        Length: min=1 max=19
        Value type: object {5-07.items.[]}
            _id : string {5-07.items.[]._id} (36 different values)
            [_stats] : object {5-07.items.[]._stats}
                compendiumSource : string {5-07.items.[]._stats.compendiumSource} (15 different values)
            img : string {5-07.items.[].img} (18 different values)
            name : string {5-07.items.[].name} (21 different values)
            sort : integer {5-07.items.[].sort} (20 different values)
            system : object {5-07.items.[].system}
                [acBonus] : integer {5-07.items.[].system.acBonus} (2 different values)
                    1 (x2)
                    2 (x2)
                [actionType] : object {5-07.items.[].system.actionType}
                    value : string {5-07.items.[].system.actionType.value} (3 different values)
                        'action' (x8)
                        'passive' (x4)
                        'reaction' (x2)
                [actions] : object {5-07.items.[].system.actions}
                    [value] : integer {5-07.items.[].system.actions.value} (2 different values)
                        1 (x6)
                        3 (x2)
                [attack] : object {5-07.items.[].system.attack}
                    value : string {5-07.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {5-07.items.[].system.attackEffects}
                    value : array<> {5-07.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: empty
                description : object {5-07.items.[].system.description}
                    value : string {5-07.items.[].system.description.value} (25 different values)
                [baseItem] : string {5-07.items.[].system.baseItem} (all different values)
                [bonus] : object {5-07.items.[].system.bonus}
                    value : integer {5-07.items.[].system.bonus.value} (all different values)
                [bonusDamage] : object {5-07.items.[].system.bonusDamage}
                    value : integer {5-07.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {5-07.items.[].system.bulk}
                    value : mixed
                        float {5-07.items.[].system.bulk.value} (same value: 0,1)
                        integer {5-07.items.[].system.bulk.value} (2 different values)
                            1 (x6)
                            2 (x1)
                [category] : string {5-07.items.[].system.category} (8 different values)
                    'offensive' (x12)
                    'martial' (x8)
                    'simple' (x4)
                    'light' (x4)
                    'ammo' (x2)
                    'elixir' (x2)
                    'drug' (x2)
                    'interaction' (x2)
                [checkPenalty] : integer {5-07.items.[].system.checkPenalty} (same value: -1)
                [containerId] : empty
                [damage] : object {5-07.items.[].system.damage}
                    [damageType] : string {5-07.items.[].system.damage.damageType} (4 different values)
                        'piercing' (x6)
                        'acid' (x2)
                        'fire' (x2)
                        'mental' (x2)
                    [dice] : integer {5-07.items.[].system.damage.dice} (2 different values)
                        1 (x8)
                        2 (x4)
                    [die] : string {5-07.items.[].system.damage.die} (4 different values)
                        'd6' (x6)
                        '' (x2)
                        'd8' (x2)
                        'd4' (x2)
                    [formula] : string {5-07.items.[].system.damage.formula} (same value: '1d6')
                    [kind] : string {5-07.items.[].system.damage.kind} (same value: 'healing')
                    [persistent] : object {5-07.items.[].system.damage.persistent}
                        [faces] : integer {5-07.items.[].system.damage.persistent.faces} (same value: 6)
                        number : integer {5-07.items.[].system.damage.persistent.number} (same value: 2)
                        type : string {5-07.items.[].system.damage.persistent.type} (2 different values)
                            'acid' (x2)
                            'fire' (x2)
                    [type] : string {5-07.items.[].system.damage.type} (same value: 'untyped')
                [damageRolls] : object {5-07.items.[].system.damageRolls}
                    [0WVuoY2rUn9IbDVz] : object {5-07.items.[].system.damageRolls.0WVuoY2rUn9IbDVz}
                        damage : string {5-07.items.[].system.damageRolls.0WVuoY2rUn9IbDVz.damage} (same value: '1d8+2')
                        damageType : string {5-07.items.[].system.damageRolls.0WVuoY2rUn9IbDVz.damageType} (same value: 'piercing')
                    [3KEOGkOPj2cvGymV] : object {5-07.items.[].system.damageRolls.3KEOGkOPj2cvGymV}
                        category : string {5-07.items.[].system.damageRolls.3KEOGkOPj2cvGymV.category} (same value: 'persistent')
                        damage : string {5-07.items.[].system.damageRolls.3KEOGkOPj2cvGymV.damage} (same value: '2')
                        damageType : string {5-07.items.[].system.damageRolls.3KEOGkOPj2cvGymV.damageType} (same value: 'fire')
                    Ah1ybityL4Ffr1qd : object {5-07.items.[].system.damageRolls.Ah1ybityL4Ffr1qd}
                        damage : string {5-07.items.[].system.damageRolls.Ah1ybityL4Ffr1qd.damage} (same value: '1d6+2')
                        damageType : string {5-07.items.[].system.damageRolls.Ah1ybityL4Ffr1qd.damageType} (same value: 'mental')
                    [6KgHLPPPPosDvzrx] : object {5-07.items.[].system.damageRolls.6KgHLPPPPosDvzrx}
                        damage : string {5-07.items.[].system.damageRolls.6KgHLPPPPosDvzrx.damage} (same value: '2d4+3')
                        damageType : string {5-07.items.[].system.damageRolls.6KgHLPPPPosDvzrx.damageType} (same value: 'piercing')
                    [CiEzfoWkwu0tY7uf] : object {5-07.items.[].system.damageRolls.CiEzfoWkwu0tY7uf}
                        damage : string {5-07.items.[].system.damageRolls.CiEzfoWkwu0tY7uf.damage} (same value: '1')
                        damageType : string {5-07.items.[].system.damageRolls.CiEzfoWkwu0tY7uf.damageType} (same value: 'acid')
                    [DWCR5hOWWSSaK7xe] : object {5-07.items.[].system.damageRolls.DWCR5hOWWSSaK7xe}
                        category : string {5-07.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.category} (same value: 'splash')
                        damage : string {5-07.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.damage} (same value: '2')
                        damageType : string {5-07.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.damageType} (same value: 'acid')
                    [E8K8VKLRTHgndG2Q] : object {5-07.items.[].system.damageRolls.E8K8VKLRTHgndG2Q}
                        category : string {5-07.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.category} (same value: 'persistent')
                        damage : string {5-07.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.damage} (same value: '2d6')
                        damageType : string {5-07.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.damageType} (same value: 'acid')
                    [FNqugEzWmb6PjJuP] : object {5-07.items.[].system.damageRolls.FNqugEzWmb6PjJuP}
                        damage : string {5-07.items.[].system.damageRolls.FNqugEzWmb6PjJuP.damage} (same value: '1d4+1')
                        damageType : string {5-07.items.[].system.damageRolls.FNqugEzWmb6PjJuP.damageType} (same value: 'piercing')
                    [GZu2rItawSTKvumW] : object {5-07.items.[].system.damageRolls.GZu2rItawSTKvumW}
                        damage : string {5-07.items.[].system.damageRolls.GZu2rItawSTKvumW.damage} (same value: '2d8')
                        damageType : string {5-07.items.[].system.damageRolls.GZu2rItawSTKvumW.damageType} (same value: 'fire')
                    [HMbndrzfMpCaGQne] : object {5-07.items.[].system.damageRolls.HMbndrzfMpCaGQne}
                        category : string {5-07.items.[].system.damageRolls.HMbndrzfMpCaGQne.category} (same value: 'splash')
                        damage : string {5-07.items.[].system.damageRolls.HMbndrzfMpCaGQne.damage} (same value: '2')
                        damageType : string {5-07.items.[].system.damageRolls.HMbndrzfMpCaGQne.damageType} (same value: 'acid')
                    [OKnCLMBnK6b1LGEv] : object {5-07.items.[].system.damageRolls.OKnCLMBnK6b1LGEv}
                        damage : string {5-07.items.[].system.damageRolls.OKnCLMBnK6b1LGEv.damage} (same value: '1d6+2')
                        damageType : string {5-07.items.[].system.damageRolls.OKnCLMBnK6b1LGEv.damageType} (same value: 'piercing')
                    [Ot0fhuJff2IO11Tz] : object {5-07.items.[].system.damageRolls.Ot0fhuJff2IO11Tz}
                        category : string {5-07.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.category} (same value: 'splash')
                        damage : string {5-07.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.damage} (same value: '2')
                        damageType : string {5-07.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.damageType} (same value: 'fire')
                    [PBSWZBNvK3TkmI4O] : object {5-07.items.[].system.damageRolls.PBSWZBNvK3TkmI4O}
                        damage : string {5-07.items.[].system.damageRolls.PBSWZBNvK3TkmI4O.damage} (same value: '1d4+1')
                        damageType : string {5-07.items.[].system.damageRolls.PBSWZBNvK3TkmI4O.damageType} (same value: 'piercing')
                    [R1uRkRYXusXfY9H6] : object {5-07.items.[].system.damageRolls.R1uRkRYXusXfY9H6}
                        damage : string {5-07.items.[].system.damageRolls.R1uRkRYXusXfY9H6.damage} (same value: '1d8+2')
                        damageType : string {5-07.items.[].system.damageRolls.R1uRkRYXusXfY9H6.damageType} (same value: 'fire')
                    [Rdvr7VX0Joadamfx] : object {5-07.items.[].system.damageRolls.Rdvr7VX0Joadamfx}
                        category : string {5-07.items.[].system.damageRolls.Rdvr7VX0Joadamfx.category} (same value: 'splash')
                        damage : string {5-07.items.[].system.damageRolls.Rdvr7VX0Joadamfx.damage} (same value: '2')
                        damageType : string {5-07.items.[].system.damageRolls.Rdvr7VX0Joadamfx.damageType} (same value: 'mental')
                    [eW4ZlPAHENmK4Kmt] : object {5-07.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt}
                        damage : string {5-07.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt.damage} (same value: '1d6+1')
                        damageType : string {5-07.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt.damageType} (same value: 'piercing')
                    [hGKXAMGxLtFjDAqN] : object {5-07.items.[].system.damageRolls.hGKXAMGxLtFjDAqN}
                        category : string {5-07.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.category} (same value: 'persistent')
                        damage : string {5-07.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.damage} (same value: '2')
                        damageType : string {5-07.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.damageType} (same value: 'fire')
                    [hzxTWv3bJMt3A6Vu] : object {5-07.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu}
                        damage : string {5-07.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu.damage} (same value: '1')
                        damageType : string {5-07.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu.damageType} (same value: 'acid')
                    [jL8h0lYLimxG4eDd] : object {5-07.items.[].system.damageRolls.jL8h0lYLimxG4eDd}
                        damage : string {5-07.items.[].system.damageRolls.jL8h0lYLimxG4eDd.damage} (same value: '2d6')
                        damageType : string {5-07.items.[].system.damageRolls.jL8h0lYLimxG4eDd.damageType} (same value: 'mental')
                    [lmlaklSnZlVEtzLv] : object {5-07.items.[].system.damageRolls.lmlaklSnZlVEtzLv}
                        category : string {5-07.items.[].system.damageRolls.lmlaklSnZlVEtzLv.category} (same value: 'splash')
                        damage : string {5-07.items.[].system.damageRolls.lmlaklSnZlVEtzLv.damage} (same value: '2')
                        damageType : string {5-07.items.[].system.damageRolls.lmlaklSnZlVEtzLv.damageType} (same value: 'fire')
                    XXjbjSRQkvuyRFp0 : object {5-07.items.[].system.damageRolls.XXjbjSRQkvuyRFp0}
                        category : string {5-07.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.category} (same value: 'splash')
                        damage : string {5-07.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.damage} (same value: '2')
                        damageType : string {5-07.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.damageType} (same value: 'mental')
                    [vorQLpdyM00hpri1] : object {5-07.items.[].system.damageRolls.vorQLpdyM00hpri1}
                        damage : string {5-07.items.[].system.damageRolls.vorQLpdyM00hpri1.damage} (same value: '2d4+3')
                        damageType : string {5-07.items.[].system.damageRolls.vorQLpdyM00hpri1.damageType} (same value: 'piercing')
                    [x5ZXKDOByPiR1F68] : object {5-07.items.[].system.damageRolls.x5ZXKDOByPiR1F68}
                        damage : string {5-07.items.[].system.damageRolls.x5ZXKDOByPiR1F68.damage} (same value: '1d6')
                        damageType : string {5-07.items.[].system.damageRolls.x5ZXKDOByPiR1F68.damageType} (same value: 'piercing')
                    [ysAv19nP6XRE8h77] : object {5-07.items.[].system.damageRolls.ysAv19nP6XRE8h77}
                        category : string {5-07.items.[].system.damageRolls.ysAv19nP6XRE8h77.category} (same value: 'persistent')
                        damage : string {5-07.items.[].system.damageRolls.ysAv19nP6XRE8h77.damage} (same value: '2d6')
                        damageType : string {5-07.items.[].system.damageRolls.ysAv19nP6XRE8h77.damageType} (same value: 'acid')
                [dexCap] : integer {5-07.items.[].system.dexCap} (2 different values)
                    4 (x2)
                    3 (x2)
                [equipped] : object {5-07.items.[].system.equipped}
                    carryType : string {5-07.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {5-07.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : empty
                [group] : string {5-07.items.[].system.group} (5 different values)
                    'bomb' (x6)
                    'leather' (x4)
                    'crossbow' (x2)
                    'sword' (x2)
                    'knife' (x2)
                [hardness] : integer {5-07.items.[].system.hardness} (same value: 0)
                [hp] : object {5-07.items.[].system.hp}
                    max : integer {5-07.items.[].system.hp.max} (same value: 0)
                    value : integer {5-07.items.[].system.hp.value} (same value: 0)
                [level] : object {5-07.items.[].system.level}
                    value : integer {5-07.items.[].system.level.value} (3 different values)
                        0 (x17)
                        3 (x6)
                        1 (x4)
                [material] : object {5-07.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {5-07.items.[].system.mod}
                    value : integer {5-07.items.[].system.mod.value} (2 different values)
                        13 (x1)
                        10 (x1)
                [price] : object {5-07.items.[].system.price}
                    [per] : integer {5-07.items.[].system.price.per} (same value: 10)
                    value : object {5-07.items.[].system.price.value}
                        [gp] : integer {5-07.items.[].system.price.value.gp} (all different values)
                        [sp] : integer {5-07.items.[].system.price.value.sp} (3 different values)
                            9 (x2)
                            1 (x2)
                            2 (x2)
                [proficient] : object {5-07.items.[].system.proficient}
                    value : integer {5-07.items.[].system.proficient.value} (same value: 0)
                publication : object {5-07.items.[].system.publication}
                    license : string {5-07.items.[].system.publication.license} (2 different values)
                        'OGL' (x35)
                        'ORC' (x22)
                    remaster : boolean {5-07.items.[].system.publication.remaster} (2 different values)
                        False (x35)
                        True (x22)
                    title : string {5-07.items.[].system.publication.title} (7 different values)
                        '' (x28)
                        'Pathfinder Player Core' (x16)
                        'Pathfinder GM Core' (x6)
                        'Pathfinder Bestiary' (x2)
                        'Pathfinder Lost Omens The Grand Bazaar' (x2)
                        'Pathfinder Lost Omens Absalom, City of Lost Omens' (x2)
                        'Pathfinder Core Rulebook' (x1)
                rules : ignored (Foundry rules object) {5-07.items.[].system.rules}
                [quantity] : integer {5-07.items.[].system.quantity} (3 different values)
                    1 (x15)
                    2 (x10)
                    10 (x2)
                [range] : integer {5-07.items.[].system.range} (3 different values)
                    20 (x4)
                    60 (x2)
                    10 (x2)
                [reload] : object {5-07.items.[].system.reload}
                    value : string {5-07.items.[].system.reload.value} (3 different values)
                        '-' (x8)
                        '1' (x2)
                        '' (x2)
                [size] : string {5-07.items.[].system.size} (same value: 'med')
                [slug] : string {5-07.items.[].system.slug} (15 different values)
                [speedPenalty] : integer {5-07.items.[].system.speedPenalty} (same value: 0)
                [splashDamage] : object {5-07.items.[].system.splashDamage}
                    value : integer {5-07.items.[].system.splashDamage.value} (2 different values)
                        0 (x6)
                        2 (x6)
                [stackGroup] : string {5-07.items.[].system.stackGroup} (same value: 'bolts')
                [strength] : integer {5-07.items.[].system.strength} (2 different values)
                    0 (x2)
                    1 (x2)
                traits : object {5-07.items.[].system.traits}
                    [rarity] : string {5-07.items.[].system.traits.rarity} (2 different values)
                        'common' (x27)
                        'uncommon' (x2)
                    value : array<string> {5-07.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {5-07.items.[].system.traits.value.[]} (20 different values)
                [runes] : object {5-07.items.[].system.runes}
                    potency : integer {5-07.items.[].system.runes.potency} (same value: 0)
                    property : array<> {5-07.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {5-07.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {5-07.items.[].system.runes.striking} (same value: 0)
                [usage] : object {5-07.items.[].system.usage}
                    [canBeAmmo] : boolean {5-07.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {5-07.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x21)
                        'held-in-two-hands' (x2)
                [uses] : object {5-07.items.[].system.uses}
                    autoDestroy : boolean {5-07.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {5-07.items.[].system.uses.max} (same value: 1)
                    value : integer {5-07.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {5-07.items.[].system.weaponType}
                    value : string {5-07.items.[].system.weaponType.value} (2 different values)
                        'ranged' (x10)
                        'melee' (x4)
            type : string {5-07.items.[].type} (7 different values)
                'melee' (x14)
                'action' (x14)
                'weapon' (x12)
                'consumable' (x6)
                'equipment' (x5)
                'armor' (x4)
                'lore' (x2)
            [flags] : object {5-07.items.[].flags}
                pf2e : object {5-07.items.[].flags.pf2e}
                    linkedWeapon : string {5-07.items.[].flags.pf2e.linkedWeapon} (all different values)
    name : string {5-07.name} (all different values)
    [prototypeToken] : object {5-07.prototypeToken}
        name : string {5-07.prototypeToken.name} (3 different values)
            'Tok Loyalist' (x1)
            'Tok\'s Trap' (x1)
            'Trapmaster Tok' (x1)
    system : object {5-07.system}
        [abilities] : object {5-07.system.abilities}
            cha : object {5-07.system.abilities.cha}
                mod : integer {5-07.system.abilities.cha.mod} (3 different values)
                    0 (x2)
                    1 (x1)
                    -1 (x1)
            con : object {5-07.system.abilities.con}
                mod : integer {5-07.system.abilities.con.mod} (3 different values)
                    2 (x2)
                    1 (x1)
                    0 (x1)
            dex : object {5-07.system.abilities.dex}
                mod : integer {5-07.system.abilities.dex.mod} (2 different values)
                    4 (x3)
                    3 (x1)
            int : object {5-07.system.abilities.int}
                mod : integer {5-07.system.abilities.int.mod} (2 different values)
                    0 (x2)
                    4 (x2)
            str : object {5-07.system.abilities.str}
                mod : integer {5-07.system.abilities.str.mod} (2 different values)
                    1 (x3)
                    0 (x1)
            wis : object {5-07.system.abilities.wis}
                mod : integer {5-07.system.abilities.wis.mod} (3 different values)
                    -1 (x2)
                    3 (x1)
                    1 (x1)
        attributes : object {5-07.system.attributes}
            ac : object {5-07.system.attributes.ac}
                [details] : string {5-07.system.attributes.ac.details} (same value: '')
                value : integer {5-07.system.attributes.ac.value} (all different values)
            [allSaves] : object {5-07.system.attributes.allSaves}
                value : string {5-07.system.attributes.allSaves.value} (same value: '')
            hp : object {5-07.system.attributes.hp}
                details : string {5-07.system.attributes.hp.details} (same value: '')
                max : integer {5-07.system.attributes.hp.max} (all different values)
                temp : integer {5-07.system.attributes.hp.temp} (same value: 0)
                value : integer {5-07.system.attributes.hp.value} (all different values)
            [emitsSound] : string {5-07.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {5-07.system.attributes.hardness} (2 different values)
                5 (x1)
                2 (x1)
            [immunities] : array<object> {5-07.system.attributes.immunities}
                Length: min=2 max=2
                Value type: object {5-07.system.attributes.immunities.[]}
                    exceptions : array<> {5-07.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-07.system.attributes.immunities.[].type} (2 different values)
                        'critical-hits' (x2)
                        'precision' (x2)
            [speed] : object {5-07.system.attributes.speed}
                otherSpeeds : array<> {5-07.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {5-07.system.attributes.speed.value} (same value: 25)
            [stealth] : object {5-07.system.attributes.stealth}
                details : string {5-07.system.attributes.stealth.details} (same value: '')
                value : integer {5-07.system.attributes.stealth.value} (2 different values)
                    3 (x1)
                    1 (x1)
        details : object {5-07.system.details}
            [blurb] : string {5-07.system.details.blurb} (same value: '')
            [languages] : object {5-07.system.details.languages}
                details : string {5-07.system.details.languages.details} (same value: '')
                value : array<string> {5-07.system.details.languages.value}
                    Length: min=2 max=4
                    Value type: string {5-07.system.details.languages.value.[]} (4 different values)
                        'common' (x4)
                        'draconic' (x4)
                        'dwarven' (x2)
                        'goblin' (x2)
            level : object {5-07.system.details.level}
                value : integer {5-07.system.details.level.value} (4 different values)
                    1 (x3)
                    -1 (x1)
                    5 (x1)
                    3 (x1)
            [privateNotes] : string {5-07.system.details.privateNotes} (same value: '')
            [publicNotes] : string {5-07.system.details.publicNotes} (same value: '')
            publication : object {5-07.system.details.publication}
                license : string {5-07.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {5-07.system.details.publication.remaster} (same value: False)
                title : string {5-07.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-07: Sewer Dragon Crisis')
            [description] : string {5-07.system.details.description} (same value: '<p>This basic trap is little more than a snare designed to slow down and distract enemies.</p>')
            [disable] : string {5-07.system.details.disable} (2 different values)
                '<p>@Check[thievery|dc:20]</p>' (x1)
                '<p>@Check[thievery|dc:18]</p>' (x1)
            [isComplex] : boolean {5-07.system.details.isComplex} (same value: False)
            [reset] : string {5-07.system.details.reset} (same value: '')
            [routine] : string {5-07.system.details.routine} (same value: '')
        [initiative] : object {5-07.system.initiative}
            statistic : string {5-07.system.initiative.statistic} (same value: 'perception')
        [perception] : object {5-07.system.perception}
            details : string {5-07.system.perception.details} (same value: '')
            mod : integer {5-07.system.perception.mod} (4 different values)
                5 (x1)
                3 (x1)
                12 (x1)
                9 (x1)
            senses : array<object> {5-07.system.perception.senses}
                Length: min=1 max=1
                Value type: object {5-07.system.perception.senses.[]}
                    type : string {5-07.system.perception.senses.[].type} (same value: 'darkvision')
        [resources] : object {5-07.system.resources}
        saves : object {5-07.system.saves}
            fortitude : object {5-07.system.saves.fortitude}
                saveDetail : string {5-07.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {5-07.system.saves.fortitude.value} (all different values)
            reflex : object {5-07.system.saves.reflex}
                saveDetail : string {5-07.system.saves.reflex.saveDetail} (same value: '')
                [value] : integer {5-07.system.saves.reflex.value} (5 different values)
                    9 (x1)
                    7 (x1)
                    0 (x1)
                    15 (x1)
                    12 (x1)
            will : object {5-07.system.saves.will}
                saveDetail : string {5-07.system.saves.will.saveDetail} (same value: '')
                value : integer {5-07.system.saves.will.value} (4 different values)
                    6 (x2)
                    0 (x2)
                    3 (x1)
                    9 (x1)
        [skills] : object {5-07.system.skills}
            acrobatics : object {5-07.system.skills.acrobatics}
                base : integer {5-07.system.skills.acrobatics.base} (4 different values)
                    7 (x1)
                    5 (x1)
                    12 (x1)
                    9 (x1)
            crafting : object {5-07.system.skills.crafting}
                base : integer {5-07.system.skills.crafting.base} (4 different values)
                    3 (x1)
                    2 (x1)
                    13 (x1)
                    10 (x1)
                special : array<object> {5-07.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {5-07.system.skills.crafting.special.[]}
                        base : integer {5-07.system.skills.crafting.special.[].base} (4 different values)
                            4 (x1)
                            3 (x1)
                            14 (x1)
                            11 (x1)
                        label : string {5-07.system.skills.crafting.special.[].label} (same value: 'traps')
                        predicate : array<string> {5-07.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {5-07.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:trap')
            [nature] : object {5-07.system.skills.nature}
                base : integer {5-07.system.skills.nature.base} (same value: 6)
            occultism : object {5-07.system.skills.occultism}
                base : integer {5-07.system.skills.occultism.base} (2 different values)
                    13 (x1)
                    10 (x1)
            stealth : object {5-07.system.skills.stealth}
                base : integer {5-07.system.skills.stealth.base} (4 different values)
                    7 (x1)
                    5 (x1)
                    12 (x1)
                    9 (x1)
            [survival] : object {5-07.system.skills.survival}
                base : integer {5-07.system.skills.survival.base} (same value: 6)
            thievery : object {5-07.system.skills.thievery}
                base : integer {5-07.system.skills.thievery.base} (2 different values)
                    12 (x1)
                    9 (x1)
        traits : object {5-07.system.traits}
            rarity : string {5-07.system.traits.rarity} (2 different values)
                'common' (x4)
                'unique' (x2)
            size : object {5-07.system.traits.size}
                value : string {5-07.system.traits.size.value} (2 different values)
                    'sm' (x4)
                    'med' (x2)
            value : array<string> {5-07.system.traits.value}
                Length: min=0 max=4
                Value type: string {5-07.system.traits.value.[]} (4 different values)
                    'evil' (x4)
                    'humanoid' (x4)
                    'kobold' (x4)
                    'lawful' (x4)
        [statusEffects] : array<> {5-07.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {5-07.type} (2 different values)
        'npc' (x4)
        'hazard' (x2)