5-08
Different values: 6
=====================================
object {5-08}
    _id : string {5-08._id} (all different values)
    folder : string {5-08.folder} (same value: 'bPqd4MOijg6QpBLH')
    img : string {5-08.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {5-08.items}
        Length: min=9 max=18
        Value type: object {5-08.items.[]}
            _id : string {5-08.items.[]._id} (55 different values)
            img : string {5-08.items.[].img} (27 different values)
            name : string {5-08.items.[].name} (43 different values)
            sort : integer {5-08.items.[].sort} (18 different values)
            system : object {5-08.items.[].system}
                [actionType] : object {5-08.items.[].system.actionType}
                    value : string {5-08.items.[].system.actionType.value} (3 different values)
                        'passive' (x14)
                        'action' (x12)
                        'reaction' (x3)
                [actions] : object {5-08.items.[].system.actions}
                    [value] : integer {5-08.items.[].system.actions.value} (2 different values)
                        1 (x8)
                        2 (x4)
                [area] : object {5-08.items.[].system.area}
                    details : string {5-08.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
                    type : string {5-08.items.[].system.area.type} (same value: 'burst')
                    value : integer {5-08.items.[].system.area.value} (3 different values)
                        50 (x3)
                        5 (x1)
                        20 (x1)
                [attack] : object {5-08.items.[].system.attack}
                    value : string {5-08.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {5-08.items.[].system.attackEffects}
                    [custom] : string {5-08.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {5-08.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {5-08.items.[].system.attackEffects.value.[]} (3 different values)
                            'pukwudgie-poison' (x6)
                            'grab' (x2)
                            'lurkers-glow' (x1)
                traits : object {5-08.items.[].system.traits}
                    [rarity] : string {5-08.items.[].system.traits.rarity} (2 different values)
                        'common' (x59)
                        'uncommon' (x4)
                    [traditions] : array<string> {5-08.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {5-08.items.[].system.traits.traditions.[]} (4 different values)
                            'primal' (x20)
                            'arcane' (x16)
                            'occult' (x16)
                            'divine' (x5)
                    [value] : array<string> {5-08.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {5-08.items.[].system.traits.value.[]} (33 different values)
                [autoHeightenLevel] : object {5-08.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {5-08.items.[].system.baseItem} (3 different values)
                    'hatchet' (x2)
                    'shortbow' (x2)
                    'sling' (x1)
                [bonusDamage] : object {5-08.items.[].system.bonusDamage}
                    value : integer {5-08.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {5-08.items.[].system.bulk}
                    value : mixed
                        float {5-08.items.[].system.bulk.value} (same value: 0,1)
                        integer {5-08.items.[].system.bulk.value} (same value: 1)
                [category] : string {5-08.items.[].system.category} (5 different values)
                    'offensive' (x18)
                    'defensive' (x7)
                    'martial' (x4)
                    'interaction' (x4)
                    'simple' (x1)
                [containerId] : empty
                [cost] : object {5-08.items.[].system.cost}
                    value : string {5-08.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {5-08.items.[].system.counteraction} (2 different values)
                    False (x24)
                    True (x1)
                [damage] : object {5-08.items.[].system.damage}
                    [0] : object {5-08.items.[].system.damage.0}
                        [applyMod] : boolean {5-08.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {5-08.items.[].system.damage.0.formula} (2 different values)
                            '3d4' (x3)
                            '5d6' (x1)
                        kinds : array<string> {5-08.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {5-08.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {5-08.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {5-08.items.[].system.damage.0.type} (2 different values)
                            'piercing' (x3)
                            'fire' (x1)
                    [damageType] : string {5-08.items.[].system.damage.damageType} (3 different values)
                        'slashing' (x2)
                        'piercing' (x2)
                        'bludgeoning' (x1)
                    [dice] : integer {5-08.items.[].system.damage.dice} (same value: 1)
                    [die] : string {5-08.items.[].system.damage.die} (same value: 'd6')
                [damageRolls] : object {5-08.items.[].system.damageRolls}
                    [0] : object {5-08.items.[].system.damageRolls.0}
                        damage : string {5-08.items.[].system.damageRolls.0.damage} (5 different values)
                            '1d6+8' (x3)
                            '1d6+12' (x2)
                            '2d4+2' (x1)
                            '1d6+4' (x1)
                            '2d6+2' (x1)
                        damageType : string {5-08.items.[].system.damageRolls.0.damageType} (4 different values)
                            'slashing' (x4)
                            'piercing' (x2)
                            'force' (x1)
                            'bludgeoning' (x1)
                    [1UHmTlhytW6q96kW] : object {5-08.items.[].system.damageRolls.1UHmTlhytW6q96kW}
                        damage : string {5-08.items.[].system.damageRolls.1UHmTlhytW6q96kW.damage} (2 different values)
                            '3d10+8' (x1)
                            '2d10+6' (x1)
                        damageType : string {5-08.items.[].system.damageRolls.1UHmTlhytW6q96kW.damageType} (same value: 'piercing')
                    [2KUz8J2LcWB3s3CK] : object {5-08.items.[].system.damageRolls.2KUz8J2LcWB3s3CK}
                        damage : string {5-08.items.[].system.damageRolls.2KUz8J2LcWB3s3CK.damage} (2 different values)
                            '3d8+8' (x1)
                            '2d8+6' (x1)
                        damageType : string {5-08.items.[].system.damageRolls.2KUz8J2LcWB3s3CK.damageType} (same value: 'piercing')
                    [ej9eyswj6imzromemjpp] : object {5-08.items.[].system.damageRolls.ej9eyswj6imzromemjpp}
                        damage : string {5-08.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damage} (same value: '2d6+2')
                        damageType : string {5-08.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damageType} (same value: 'slashing')
                    [krhrxo1ecgqv19sskib7] : object {5-08.items.[].system.damageRolls.krhrxo1ecgqv19sskib7}
                        damage : string {5-08.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damage} (same value: '2d8+5')
                        damageType : string {5-08.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damageType} (same value: 'slashing')
                [defense] : object {5-08.items.[].system.defense}
                    save : object {5-08.items.[].system.defense.save}
                        basic : boolean {5-08.items.[].system.defense.save.basic} (same value: False)
                        statistic : string {5-08.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x2)
                            'fortitude' (x1)
                            'reflex' (x1)
                description : object {5-08.items.[].system.description}
                    value : string {5-08.items.[].system.description.value} (45 different values)
                [bonus] : object {5-08.items.[].system.bonus}
                    value : integer {5-08.items.[].system.bonus.value} (10 different values)
                        0 (x5)
                        21 (x3)
                        14 (x2)
                        15 (x2)
                        18 (x2)
                        17 (x1)
                        16 (x1)
                        19 (x1)
                        20 (x1)
                        12 (x1)
                [duration] : object {5-08.items.[].system.duration}
                    sustained : boolean {5-08.items.[].system.duration.sustained} (2 different values)
                        False (x19)
                        True (x6)
                    value : string {5-08.items.[].system.duration.value} (5 different values)
                        '' (x9)
                        '1 minute' (x6)
                        '10 minutes' (x5)
                        'until the next time you make your daily preparations' (x4)
                        'unlimited' (x1)
                [equipped] : object {5-08.items.[].system.equipped}
                    carryType : string {5-08.items.[].system.equipped.carryType} (2 different values)
                        'held' (x4)
                        'worn' (x1)
                    handsHeld : integer {5-08.items.[].system.equipped.handsHeld} (2 different values)
                        1 (x4)
                        0 (x1)
                    [invested] : empty
                [frequency] : object {5-08.items.[].system.frequency}
                    max : integer {5-08.items.[].system.frequency.max} (same value: 1)
                    per : string {5-08.items.[].system.frequency.per} (2 different values)
                        'turn' (x2)
                        'day' (x1)
                    [value] : integer {5-08.items.[].system.frequency.value} (same value: 1)
                [group] : string {5-08.items.[].system.group} (3 different values)
                    'axe' (x2)
                    'bow' (x2)
                    'sling' (x1)
                [hardness] : integer {5-08.items.[].system.hardness} (same value: 0)
                [heightening] : object {5-08.items.[].system.heightening}
                    damage : object {5-08.items.[].system.heightening.damage}
                        0 : string {5-08.items.[].system.heightening.damage.0} (2 different values)
                            '1d4' (x3)
                            '2d6' (x1)
                    interval : integer {5-08.items.[].system.heightening.interval} (same value: 1)
                    type : string {5-08.items.[].system.heightening.type} (same value: 'interval')
                [hp] : object {5-08.items.[].system.hp}
                    max : integer {5-08.items.[].system.hp.max} (same value: 0)
                    value : integer {5-08.items.[].system.hp.value} (same value: 0)
                [level] : object {5-08.items.[].system.level}
                    value : integer {5-08.items.[].system.level.value} (5 different values)
                        4 (x9)
                        1 (x8)
                        3 (x5)
                        0 (x5)
                        2 (x3)
                [location] : object {5-08.items.[].system.location}
                    [heightenedLevel] : integer {5-08.items.[].system.location.heightenedLevel} (3 different values)
                        4 (x5)
                        3 (x3)
                        2 (x2)
                    [uses] : object {5-08.items.[].system.location.uses}
                        max : integer {5-08.items.[].system.location.uses.max} (same value: 3)
                        value : integer {5-08.items.[].system.location.uses.value} (same value: 3)
                    value : string {5-08.items.[].system.location.value} (3 different values)
                        'ctRDT8yPATnd3gxe' (x9)
                        'hzAD0q71nN1lkiVO' (x8)
                        'h7vIylds9BVXZM8F' (x8)
                [material] : object {5-08.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [prepared] : object {5-08.items.[].system.prepared}
                    [flexible] : boolean {5-08.items.[].system.prepared.flexible} (same value: False)
                    value : string {5-08.items.[].system.prepared.value} (same value: 'innate')
                [proficiency] : object {5-08.items.[].system.proficiency}
                    value : integer {5-08.items.[].system.proficiency.value} (2 different values)
                        0 (x2)
                        1 (x2)
                publication : object {5-08.items.[].system.publication}
                    license : string {5-08.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {5-08.items.[].system.publication.remaster} (same value: False)
                    title : string {5-08.items.[].system.publication.title} (4 different values)
                        '' (x43)
                        'Pathfinder Core Rulebook' (x21)
                        'Pathfinder Bestiary' (x11)
                        'Pathfinder Bestiary 2' (x2)
                [range] : mixed
                    object {5-08.items.[].system.range}
                        value : string {5-08.items.[].system.range.value} (all different values)
                    integer {5-08.items.[].system.range} (same value: 60)
                rules : ignored (Foundry rules object) {5-08.items.[].system.rules}
                [price] : object {5-08.items.[].system.price}
                    value : object {5-08.items.[].system.price.value}
                        [gp] : integer {5-08.items.[].system.price.value.gp} (same value: 3)
                        [sp] : integer {5-08.items.[].system.price.value.sp} (same value: 4)
                [quantity] : integer {5-08.items.[].system.quantity} (same value: 1)
                [reload] : object {5-08.items.[].system.reload}
                    value : string {5-08.items.[].system.reload.value} (3 different values)
                        '-' (x2)
                        '0' (x2)
                        '1' (x1)
                [requirements] : string {5-08.items.[].system.requirements} (same value: '')
                [runes] : object {5-08.items.[].system.runes}
                    potency : integer {5-08.items.[].system.runes.potency} (2 different values)
                        1 (x3)
                        0 (x2)
                    property : array<> {5-08.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    striking : integer {5-08.items.[].system.runes.striking} (same value: 0)
                [selfEffect] : object {5-08.items.[].system.selfEffect}
                    name : string {5-08.items.[].system.selfEffect.name} (same value: 'Effect: Nature\'s Infusion')
                    uuid : string {5-08.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Nature\'s Infusion')
                [showSlotlessLevels] : object {5-08.items.[].system.showSlotlessLevels}
                    value : boolean {5-08.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {5-08.items.[].system.size} (same value: 'med')
                [slots] : object {5-08.items.[].system.slots}
                [slug] : string {5-08.items.[].system.slug} (29 different values)
                [spelldc] : object {5-08.items.[].system.spelldc}
                    dc : integer {5-08.items.[].system.spelldc.dc} (3 different values)
                        27 (x2)
                        22 (x1)
                        25 (x1)
                    item : integer {5-08.items.[].system.spelldc.item} (same value: 0)
                    [mod] : integer {5-08.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {5-08.items.[].system.spelldc.value} (3 different values)
                        19 (x2)
                        14 (x1)
                        17 (x1)
                [splashDamage] : object {5-08.items.[].system.splashDamage}
                    value : integer {5-08.items.[].system.splashDamage.value} (same value: 0)
                [target] : object {5-08.items.[].system.target}
                    value : string {5-08.items.[].system.target.value} (all different values)
                [time] : object {5-08.items.[].system.time}
                    value : string {5-08.items.[].system.time.value} (3 different values)
                        '2' (x17)
                        '3' (x5)
                        '10 minutes' (x3)
                [tradition] : object {5-08.items.[].system.tradition}
                    value : string {5-08.items.[].system.tradition.value} (same value: 'primal')
                [usage] : object {5-08.items.[].system.usage}
                    value : string {5-08.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x3)
                        'held-in-one-plus-hands' (x2)
                [weaponType] : object {5-08.items.[].system.weaponType}
                    value : string {5-08.items.[].system.weaponType.value} (2 different values)
                        'melee' (x8)
                        'ranged' (x6)
            type : string {5-08.items.[].type} (5 different values)
                'action' (x29)
                'spell' (x25)
                'melee' (x14)
                'weapon' (x5)
                'spellcastingEntry' (x4)
            [_stats] : object {5-08.items.[]._stats}
                compendiumSource : string {5-08.items.[]._stats.compendiumSource} (28 different values)
            [flags] : object {5-08.items.[].flags}
                pf2e : object {5-08.items.[].flags.pf2e}
                    linkedWeapon : string {5-08.items.[].flags.pf2e.linkedWeapon} (3 different values)
                        'PDk5irePkj7swYlp' (x4)
                        'BQ28rceNe7mavl1D' (x2)
                        '30vWGptXw7CTKs0b' (x1)
    name : string {5-08.name} (all different values)
    system : object {5-08.system}
        abilities : object {5-08.system.abilities}
            cha : object {5-08.system.abilities.cha}
                mod : integer {5-08.system.abilities.cha.mod} (3 different values)
                    3 (x4)
                    2 (x1)
                    5 (x1)
            con : object {5-08.system.abilities.con}
                mod : integer {5-08.system.abilities.con.mod} (3 different values)
                    2 (x2)
                    3 (x2)
                    4 (x2)
            dex : object {5-08.system.abilities.dex}
                mod : integer {5-08.system.abilities.dex.mod} (3 different values)
                    5 (x2)
                    6 (x2)
                    2 (x2)
            int : object {5-08.system.abilities.int}
                mod : integer {5-08.system.abilities.int.mod} (4 different values)
                    4 (x2)
                    0 (x2)
                    2 (x1)
                    3 (x1)
            str : object {5-08.system.abilities.str}
                mod : integer {5-08.system.abilities.str.mod} (3 different values)
                    4 (x3)
                    6 (x2)
                    0 (x1)
            wis : object {5-08.system.abilities.wis}
                mod : integer {5-08.system.abilities.wis.mod} (4 different values)
                    6 (x2)
                    0 (x2)
                    4 (x1)
                    2 (x1)
        attributes : object {5-08.system.attributes}
            ac : object {5-08.system.attributes.ac}
                details : string {5-08.system.attributes.ac.details} (same value: '')
                value : integer {5-08.system.attributes.ac.value} (5 different values)
                    22 (x2)
                    23 (x1)
                    27 (x1)
                    28 (x1)
                    25 (x1)
            [adjustment] : empty
            allSaves : object {5-08.system.attributes.allSaves}
                value : string {5-08.system.attributes.allSaves.value} (same value: '')
            hp : object {5-08.system.attributes.hp}
                details : string {5-08.system.attributes.hp.details} (2 different values)
                    '' (x4)
                    'void healing' (x2)
                max : integer {5-08.system.attributes.hp.max} (all different values)
                temp : integer {5-08.system.attributes.hp.temp} (same value: 0)
                value : integer {5-08.system.attributes.hp.value} (all different values)
            [immunities] : array<object> {5-08.system.attributes.immunities}
                Length: min=1 max=5
                Value type: object {5-08.system.attributes.immunities.[]}
                    exceptions : array<> {5-08.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-08.system.attributes.immunities.[].type} (all different values)
            speed : object {5-08.system.attributes.speed}
                otherSpeeds : array<object> {5-08.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {5-08.system.attributes.speed.otherSpeeds.[]}
                        type : string {5-08.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
                        value : integer {5-08.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
                value : integer {5-08.system.attributes.speed.value} (2 different values)
                    25 (x4)
                    40 (x2)
            [resistances] : array<object> {5-08.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {5-08.system.attributes.resistances.[]}
                    type : string {5-08.system.attributes.resistances.[].type} (same value: 'poison')
                    value : integer {5-08.system.attributes.resistances.[].value} (same value: 5)
            [weaknesses] : array<object> {5-08.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {5-08.system.attributes.weaknesses.[]}
                    type : string {5-08.system.attributes.weaknesses.[].type} (same value: 'cold-iron')
                    value : integer {5-08.system.attributes.weaknesses.[].value} (2 different values)
                        5 (x2)
                        10 (x2)
        details : object {5-08.system.details}
            blurb : string {5-08.system.details.blurb} (4 different values)
                'Variant pukwudgie' (x2)
                '' (x2)
                'Variant lurker in light' (x1)
                'Variant blodeuwedd' (x1)
            languages : object {5-08.system.details.languages}
                details : string {5-08.system.details.languages.details} (2 different values)
                    '' (x5)
                    'speak with plants' (x1)
                value : array<string> {5-08.system.details.languages.value}
                    Length: min=3 max=4
                    Value type: string {5-08.system.details.languages.value.[]} (all different values)
            level : object {5-08.system.details.level}
                value : integer {5-08.system.details.level.value} (5 different values)
                    5 (x2)
                    6 (x1)
                    8 (x1)
                    9 (x1)
                    7 (x1)
            privateNotes : string {5-08.system.details.privateNotes} (same value: '')
            publicNotes : string {5-08.system.details.publicNotes} (4 different values)
            publication : object {5-08.system.details.publication}
                license : string {5-08.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {5-08.system.details.publication.remaster} (same value: False)
                title : string {5-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-08: Protecting the Firelight')
        initiative : object {5-08.system.initiative}
            statistic : string {5-08.system.initiative.statistic} (same value: 'perception')
        perception : object {5-08.system.perception}
            details : string {5-08.system.perception.details} (same value: '')
            mod : integer {5-08.system.perception.mod} (5 different values)
                15 (x2)
                13 (x1)
                19 (x1)
                12 (x1)
                18 (x1)
            senses : array<object> {5-08.system.perception.senses}
                Length: min=1 max=1
                Value type: object {5-08.system.perception.senses.[]}
                    type : string {5-08.system.perception.senses.[].type} (2 different values)
                        'low-light-vision' (x4)
                        'darkvision' (x2)
        resources : object {5-08.system.resources}
            [focus] : object {5-08.system.resources.focus}
                max : integer {5-08.system.resources.focus.max} (2 different values)
                    1 (x2)
                    0 (x2)
                value : integer {5-08.system.resources.focus.value} (2 different values)
                    1 (x2)
                    0 (x2)
        saves : object {5-08.system.saves}
            fortitude : object {5-08.system.saves.fortitude}
                saveDetail : string {5-08.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {5-08.system.saves.fortitude.value} (5 different values)
                    10 (x2)
                    9 (x1)
                    14 (x1)
                    20 (x1)
                    17 (x1)
            reflex : object {5-08.system.saves.reflex}
                saveDetail : string {5-08.system.saves.reflex.saveDetail} (same value: '')
                value : integer {5-08.system.saves.reflex.value} (5 different values)
                    15 (x2)
                    14 (x1)
                    13 (x1)
                    17 (x1)
                    18 (x1)
            will : object {5-08.system.saves.will}
                saveDetail : string {5-08.system.saves.will.saveDetail} (same value: '')
                value : integer {5-08.system.saves.will.value} (5 different values)
                    13 (x2)
                    15 (x1)
                    19 (x1)
                    12 (x1)
                    16 (x1)
        skills : object {5-08.system.skills}
            [acrobatics] : object {5-08.system.skills.acrobatics}
                base : integer {5-08.system.skills.acrobatics.base} (2 different values)
                    14 (x1)
                    13 (x1)
            athletics : object {5-08.system.skills.athletics}
                base : integer {5-08.system.skills.athletics.base} (same value: 17)
            nature : object {5-08.system.skills.nature}
                base : integer {5-08.system.skills.nature.base} (4 different values)
                    11 (x2)
                    13 (x2)
                    15 (x1)
                    19 (x1)
            [occultism] : object {5-08.system.skills.occultism}
                base : integer {5-08.system.skills.occultism.base} (same value: 11)
            stealth : object {5-08.system.skills.stealth}
                base : integer {5-08.system.skills.stealth.base} (4 different values)
                    15 (x3)
                    14 (x1)
                    19 (x1)
                    11 (x1)
                [special] : array<object> {5-08.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {5-08.system.skills.stealth.special.[]}
                        base : integer {5-08.system.skills.stealth.special.[].base} (same value: 15)
                        label : string {5-08.system.skills.stealth.special.[].label} (same value: 'in grasslands')
                        predicate : array<string> {5-08.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {5-08.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:grasslands')
            [crafting] : object {5-08.system.skills.crafting}
                base : integer {5-08.system.skills.crafting.base} (2 different values)
                    13 (x1)
                    17 (x1)
            [deception] : object {5-08.system.skills.deception}
                base : integer {5-08.system.skills.deception.base} (3 different values)
                    15 (x2)
                    12 (x1)
                    16 (x1)
            [diplomacy] : object {5-08.system.skills.diplomacy}
                base : integer {5-08.system.skills.diplomacy.base} (same value: 13)
            intimidation : object {5-08.system.skills.intimidation}
                base : integer {5-08.system.skills.intimidation.base} (same value: 17)
            [medicine] : object {5-08.system.skills.medicine}
                base : integer {5-08.system.skills.medicine.base} (2 different values)
                    13 (x1)
                    17 (x1)
            [performance] : object {5-08.system.skills.performance}
                base : integer {5-08.system.skills.performance.base} (same value: 13)
            religion : object {5-08.system.skills.religion}
                base : integer {5-08.system.skills.religion.base} (same value: 13)
            society : object {5-08.system.skills.society}
                base : integer {5-08.system.skills.society.base} (same value: 13)
            [survival] : object {5-08.system.skills.survival}
                base : integer {5-08.system.skills.survival.base} (2 different values)
                    13 (x1)
                    9 (x1)
            [thievery] : object {5-08.system.skills.thievery}
                base : integer {5-08.system.skills.thievery.base} (2 different values)
                    13 (x1)
                    17 (x1)
        traits : object {5-08.system.traits}
            rarity : string {5-08.system.traits.rarity} (2 different values)
                'uncommon' (x4)
                'unique' (x2)
            size : object {5-08.system.traits.size}
                value : string {5-08.system.traits.size.value} (3 different values)
                    'sm' (x3)
                    'lg' (x2)
                    'med' (x1)
            value : array<string> {5-08.system.traits.value}
                Length: min=2 max=3
                Value type: string {5-08.system.traits.value.[]} (5 different values)
                    'evil' (x5)
                    'fey' (x4)
                    'chaotic' (x3)
                    'undead' (x2)
                    'plant' (x1)
    type : string {5-08.type} (same value: 'npc')
    [prototypeToken] : object {5-08.prototypeToken}
        name : string {5-08.prototypeToken.name} (same value: 'Wanikkawi')