5-09
Different values: 6
=====================================
object {5-09}
    _id : string {5-09._id} (all different values)
    folder : string {5-09.folder} (same value: 'y7KqOg88UVKkdY8L')
    img : string {5-09.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x5)
        'systems/pf2e/icons/default-icons/hazard.svg' (x1)
    items : array<object> {5-09.items}
        Length: min=1 max=11
        Value type: object {5-09.items.[]}
            _id : string {5-09.items.[]._id} (18 different values)
            img : string {5-09.items.[].img} (4 different values)
                'systems/pf2e/icons/actions/Passive.webp' (x16)
                'systems/pf2e/icons/default-icons/melee.svg' (x10)
                'systems/pf2e/icons/default-icons/action.svg' (x7)
                'systems/pf2e/icons/actions/OneAction.webp' (x6)
            name : string {5-09.items.[].name} (16 different values)
            sort : integer {5-09.items.[].sort} (12 different values)
            system : object {5-09.items.[].system}
                [attack] : object {5-09.items.[].system.attack}
                    value : string {5-09.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {5-09.items.[].system.attackEffects}
                    [custom] : string {5-09.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {5-09.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {5-09.items.[].system.attackEffects.value.[]} (3 different values)
                            'grab' (x3)
                            'feed-on-blood' (x3)
                            'void-death' (x2)
                [bonus] : object {5-09.items.[].system.bonus}
                    value : integer {5-09.items.[].system.bonus.value} (7 different values)
                        14 (x3)
                        17 (x2)
                        13 (x1)
                        10 (x1)
                        12 (x1)
                        11 (x1)
                        9 (x1)
                [damageRolls] : object {5-09.items.[].system.damageRolls}
                    [7iflybnxd781gj6cypzr] : object {5-09.items.[].system.damageRolls.7iflybnxd781gj6cypzr}
                        damage : string {5-09.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damage} (2 different values)
                            '2d6+5' (x1)
                            '2d12+4' (x1)
                        damageType : string {5-09.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damageType} (same value: 'piercing')
                    [qn7bahapr9ob5e7l0mal] : object {5-09.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal}
                        damage : string {5-09.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damage} (3 different values)
                            '3d4+5' (x1)
                            '2d8+4' (x1)
                            '1d10+3' (x1)
                        damageType : string {5-09.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damageType} (same value: 'piercing')
                    [vdavsId43CYjPE0U] : object {5-09.items.[].system.damageRolls.vdavsId43CYjPE0U}
                        damage : string {5-09.items.[].system.damageRolls.vdavsId43CYjPE0U.damage} (2 different values)
                            '2d8+5' (x1)
                            '2d10+4' (x1)
                        damageType : string {5-09.items.[].system.damageRolls.vdavsId43CYjPE0U.damageType} (same value: 'bludgeoning')
                    [xs5fzqhj1sbpq5t2kw2a] : object {5-09.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a}
                        damage : string {5-09.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damage} (3 different values)
                            '3d6+5' (x1)
                            '3d8+4' (x1)
                            '2d6+3' (x1)
                        damageType : string {5-09.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damageType} (same value: 'bludgeoning')
                description : object {5-09.items.[].system.description}
                    value : string {5-09.items.[].system.description.value} (17 different values)
                publication : object {5-09.items.[].system.publication}
                    license : string {5-09.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {5-09.items.[].system.publication.remaster} (same value: False)
                    title : string {5-09.items.[].system.publication.title} (3 different values)
                        '' (x33)
                        'Pathfinder Bestiary' (x3)
                        'Pathfinder Bestiary 2' (x3)
                rules : ignored (Foundry rules object) {5-09.items.[].system.rules}
                [slug] : string {5-09.items.[].system.slug} (4 different values)
                    'grab' (x3)
                    'negative-healing' (x3)
                    'feed-on-blood' (x3)
                    'void-death' (x2)
                traits : object {5-09.items.[].system.traits}
                    [rarity] : string {5-09.items.[].system.traits.rarity} (same value: 'common')
                    value : array<string> {5-09.items.[].system.traits.value}
                        Length: min=0 max=3
                        Value type: string {5-09.items.[].system.traits.value.[]} (8 different values)
                            'agile' (x7)
                            'unarmed' (x5)
                            'reach-10' (x3)
                            'trip' (x2)
                            'auditory' (x2)
                            'inhaled' (x2)
                            'manipulate' (x2)
                            'disease' (x2)
                [actionType] : object {5-09.items.[].system.actionType}
                    value : string {5-09.items.[].system.actionType.value} (3 different values)
                        'passive' (x18)
                        'action' (x8)
                        'reaction' (x3)
                [actions] : object {5-09.items.[].system.actions}
                    [value] : integer {5-09.items.[].system.actions.value} (2 different values)
                        1 (x6)
                        2 (x2)
                [category] : string {5-09.items.[].system.category} (3 different values)
                    'offensive' (x13)
                    'defensive' (x12)
                    'interaction' (x4)
                [selfEffect] : object {5-09.items.[].system.selfEffect}
                    name : string {5-09.items.[].system.selfEffect.name} (same value: 'Effect: Grasping Tendrils')
                    uuid : string {5-09.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Grasping Tendrils')
                [weaponType] : object {5-09.items.[].system.weaponType}
                    value : string {5-09.items.[].system.weaponType.value} (same value: 'melee')
            type : string {5-09.items.[].type} (2 different values)
                'action' (x29)
                'melee' (x10)
            [_stats] : object {5-09.items.[]._stats}
                compendiumSource : string {5-09.items.[]._stats.compendiumSource} (2 different values)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x3)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3)
    name : string {5-09.name} (all different values)
    system : object {5-09.system}
        [abilities] : object {5-09.system.abilities}
            cha : object {5-09.system.abilities.cha}
                mod : integer {5-09.system.abilities.cha.mod} (4 different values)
                    -1 (x2)
                    1 (x1)
                    0 (x1)
                    -2 (x1)
            con : object {5-09.system.abilities.con}
                mod : integer {5-09.system.abilities.con.mod} (4 different values)
                    3 (x2)
                    5 (x1)
                    4 (x1)
                    2 (x1)
            dex : object {5-09.system.abilities.dex}
                mod : integer {5-09.system.abilities.dex.mod} (4 different values)
                    -1 (x2)
                    3 (x1)
                    2 (x1)
                    -2 (x1)
            int : object {5-09.system.abilities.int}
                mod : integer {5-09.system.abilities.int.mod} (3 different values)
                    -4 (x3)
                    -3 (x1)
                    -5 (x1)
            str : object {5-09.system.abilities.str}
                mod : integer {5-09.system.abilities.str.mod} (3 different values)
                    3 (x2)
                    4 (x2)
                    5 (x1)
            wis : object {5-09.system.abilities.wis}
                mod : integer {5-09.system.abilities.wis.mod} (3 different values)
                    3 (x2)
                    1 (x2)
                    0 (x1)
        attributes : object {5-09.system.attributes}
            ac : object {5-09.system.attributes.ac}
                [details] : string {5-09.system.attributes.ac.details} (same value: '')
                value : integer {5-09.system.attributes.ac.value} (all different values)
            [allSaves] : object {5-09.system.attributes.allSaves}
                value : string {5-09.system.attributes.allSaves.value} (same value: '')
            hp : object {5-09.system.attributes.hp}
                details : string {5-09.system.attributes.hp.details} (2 different values)
                    '' (x3)
                    'void healing' (x3)
                max : integer {5-09.system.attributes.hp.max} (all different values)
                temp : integer {5-09.system.attributes.hp.temp} (same value: 0)
                value : integer {5-09.system.attributes.hp.value} (all different values)
            immunities : array<object> {5-09.system.attributes.immunities}
                Length: min=2 max=4
                Value type: object {5-09.system.attributes.immunities.[]}
                    [exceptions] : array<> {5-09.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-09.system.attributes.immunities.[].type} (8 different values)
                        'disease' (x5)
                        'death-effects' (x3)
                        'paralyzed' (x3)
                        'poison' (x3)
                        'auditory' (x2)
                        'inhaled' (x2)
                        'critical-hits' (x1)
                        'precision' (x1)
            [adjustment] : empty
            [emitsSound] : string {5-09.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {5-09.system.attributes.hardness} (same value: 2)
            [resistances] : array<object> {5-09.system.attributes.resistances}
                Length: min=3 max=4
                Value type: object {5-09.system.attributes.resistances.[]}
                    doubleVs : array<> {5-09.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    exceptions : array<> {5-09.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-09.system.attributes.resistances.[].type} (4 different values)
                        'poison' (x2)
                        'piercing' (x2)
                        'slashing' (x2)
                        'fire' (x1)
                    value : integer {5-09.system.attributes.resistances.[].value} (same value: 5)
            [speed] : object {5-09.system.attributes.speed}
                otherSpeeds : array<object> {5-09.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {5-09.system.attributes.speed.otherSpeeds.[]}
                        type : string {5-09.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
                        value : integer {5-09.system.attributes.speed.otherSpeeds.[].value} (same value: 15)
                value : integer {5-09.system.attributes.speed.value} (2 different values)
                    25 (x3)
                    30 (x2)
            [stealth] : object {5-09.system.attributes.stealth}
                details : string {5-09.system.attributes.stealth.details} (same value: '')
                value : integer {5-09.system.attributes.stealth.value} (same value: 9)
            [weaknesses] : array<object> {5-09.system.attributes.weaknesses}
                Length: min=0 max=1
                Value type: object {5-09.system.attributes.weaknesses.[]}
                    exceptions : array<> {5-09.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-09.system.attributes.weaknesses.[].type} (same value: 'slashing')
                    value : integer {5-09.system.attributes.weaknesses.[].value} (same value: 2)
        details : object {5-09.system.details}
            [blurb] : string {5-09.system.details.blurb} (same value: '')
            [languages] : object {5-09.system.details.languages}
                details : string {5-09.system.details.languages.details} (same value: '')
                value : array<> {5-09.system.details.languages.value}
                    Length: min=0 max=0
                    Value type: empty
            level : object {5-09.system.details.level}
                value : integer {5-09.system.details.level.value} (4 different values)
                    4 (x3)
                    6 (x1)
                    5 (x1)
                    3 (x1)
            [privateNotes] : string {5-09.system.details.privateNotes} (same value: '')
            [publicNotes] : string {5-09.system.details.publicNotes} (2 different values)
            publication : object {5-09.system.details.publication}
                license : string {5-09.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {5-09.system.details.publication.remaster} (same value: False)
                title : string {5-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-09: Equal Exchange - Skymetal Hoard')
            [description] : string {5-09.system.details.description} (same value: '<p>This trap is a net weaved from rope laid out beneath the jungle underbrush with mechanisms attached to some nearby trees; when triggered, it cases the target in the net and suspends them indefinitely.</p>')
            [disable] : string {5-09.system.details.disable} (same value: '<p>@Check[thievery|dc:14] to cut the triggering length of rope</p>')
            [isComplex] : boolean {5-09.system.details.isComplex} (same value: False)
            [reset] : string {5-09.system.details.reset} (same value: '')
            [routine] : string {5-09.system.details.routine} (same value: '')
        [initiative] : object {5-09.system.initiative}
            statistic : string {5-09.system.initiative.statistic} (same value: 'perception')
        [perception] : object {5-09.system.perception}
            details : string {5-09.system.perception.details} (2 different values)
                '' (x3)
                'no hearing' (x2)
            mod : integer {5-09.system.perception.mod} (4 different values)
                7 (x2)
                13 (x1)
                8 (x1)
                5 (x1)
            senses : array<object> {5-09.system.perception.senses}
                Length: min=1 max=2
                Value type: object {5-09.system.perception.senses.[]}
                    [acuity] : string {5-09.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {5-09.system.perception.senses.[].range} (same value: 30)
                    type : string {5-09.system.perception.senses.[].type} (2 different values)
                        'darkvision' (x5)
                        'scent' (x2)
        [resources] : object {5-09.system.resources}
        saves : object {5-09.system.saves}
            fortitude : object {5-09.system.saves.fortitude}
                saveDetail : string {5-09.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {5-09.system.saves.fortitude.value} (all different values)
            reflex : object {5-09.system.saves.reflex}
                saveDetail : string {5-09.system.saves.reflex.saveDetail} (same value: '')
                value : integer {5-09.system.saves.reflex.value} (all different values)
            will : object {5-09.system.saves.will}
                saveDetail : string {5-09.system.saves.will.saveDetail} (same value: '')
                value : integer {5-09.system.saves.will.value} (5 different values)
                    10 (x2)
                    9 (x1)
                    0 (x1)
                    13 (x1)
                    7 (x1)
        [skills] : object {5-09.system.skills}
            [acrobatics] : object {5-09.system.skills.acrobatics}
                base : integer {5-09.system.skills.acrobatics.base} (same value: 7)
            athletics : object {5-09.system.skills.athletics}
                base : integer {5-09.system.skills.athletics.base} (3 different values)
                    7 (x2)
                    6 (x2)
                    10 (x1)
            [stealth] : object {5-09.system.skills.stealth}
                base : integer {5-09.system.skills.stealth.base} (same value: 7)
        traits : object {5-09.system.traits}
            rarity : string {5-09.system.traits.rarity} (2 different values)
                'rare' (x5)
                'common' (x1)
            size : object {5-09.system.traits.size}
                value : string {5-09.system.traits.size.value} (2 different values)
                    'med' (x4)
                    'lg' (x2)
            value : array<string> {5-09.system.traits.value}
                Length: min=1 max=2
                Value type: string {5-09.system.traits.value.[]} (4 different values)
                    'undead' (x3)
                    'aberration' (x2)
                    'mechanical' (x1)
                    'trap' (x1)
        [statusEffects] : array<> {5-09.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {5-09.type} (2 different values)
        'npc' (x5)
        'hazard' (x1)