5-15
Different values: 12
=====================================
object {5-15}
    _id : string {5-15._id} (all different values)
    folder : string {5-15.folder} (same value: '42wAgs389iRAOEcz')
    img : string {5-15.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x10)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {5-15.items}
        Length: min=1 max=26
        Value type: object {5-15.items.[]}
            _id : string {5-15.items.[]._id} (66 different values)
            [_stats] : object {5-15.items.[]._stats}
                compendiumSource : string {5-15.items.[]._stats.compendiumSource} (37 different values)
            img : string {5-15.items.[].img} (39 different values)
            name : string {5-15.items.[].name} (52 different values)
            sort : integer {5-15.items.[].sort} (27 different values)
            system : object {5-15.items.[].system}
                [acBonus] : integer {5-15.items.[].system.acBonus} (4 different values)
                    3 (x2)
                    2 (x2)
                    6 (x2)
                    4 (x2)
                [actionType] : object {5-15.items.[].system.actionType}
                    value : string {5-15.items.[].system.actionType.value} (3 different values)
                        'action' (x9)
                        'reaction' (x9)
                        'passive' (x7)
                [actions] : object {5-15.items.[].system.actions}
                    [value] : integer {5-15.items.[].system.actions.value} (2 different values)
                        2 (x6)
                        1 (x3)
                [area] : object {5-15.items.[].system.area}
                    [details] : string {5-15.items.[].system.area.details} (same value: '10-foot radius, 40-foot-tall cylinder')
                    type : string {5-15.items.[].system.area.type} (4 different values)
                        'emanation' (x4)
                        'burst' (x3)
                        'line' (x2)
                        'cone' (x2)
                    value : integer {5-15.items.[].system.area.value} (4 different values)
                        15 (x4)
                        10 (x3)
                        120 (x2)
                        20 (x2)
                [attack] : object {5-15.items.[].system.attack}
                    value : string {5-15.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {5-15.items.[].system.attackEffects}
                    [custom] : string {5-15.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {5-15.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {5-15.items.[].system.attackEffects.value.[]} (same value: 'knockdown')
                [autoHeightenLevel] : object {5-15.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {5-15.items.[].system.baseItem} (9 different values)
                    'mace' (x4)
                    'shortbow' (x4)
                    'alchemical-bomb' (x4)
                    'hide-armor' (x2)
                    'scimitar' (x2)
                    'steel-shield' (x2)
                    'full-plate' (x2)
                    'greataxe' (x2)
                    'breastplate' (x2)
                [bonus] : object {5-15.items.[].system.bonus}
                    value : integer {5-15.items.[].system.bonus.value} (8 different values)
                        0 (x12)
                        17 (x6)
                        18 (x4)
                        1 (x4)
                        15 (x3)
                        16 (x3)
                        13 (x1)
                        20 (x1)
                [bonusDamage] : object {5-15.items.[].system.bonusDamage}
                    value : integer {5-15.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {5-15.items.[].system.bulk}
                    value : mixed
                        integer {5-15.items.[].system.bulk.value} (3 different values)
                            1 (x14)
                            2 (x6)
                            4 (x2)
                        float {5-15.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {5-15.items.[].system.category} (8 different values)
                    'offensive' (x18)
                    'martial' (x12)
                    'defensive' (x7)
                    'simple' (x4)
                    'medium' (x4)
                    'heavy' (x2)
                    'ammo' (x2)
                    'poison' (x2)
                [checkPenalty] : integer {5-15.items.[].system.checkPenalty} (2 different values)
                    -2 (x4)
                    -3 (x2)
                [containerId] : empty
                [cost] : object {5-15.items.[].system.cost}
                    value : string {5-15.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {5-15.items.[].system.counteraction} (2 different values)
                    False (x26)
                    True (x8)
                [damage] : object {5-15.items.[].system.damage}
                    [0] : object {5-15.items.[].system.damage.0}
                        applyMod : boolean {5-15.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {5-15.items.[].system.damage.0.formula} (7 different values)
                            '1d8' (x6)
                            '2d6' (x4)
                            '6d6' (x2)
                            '5d6' (x2)
                            '2d4' (x2)
                            '2d8' (x1)
                            '8d6' (x1)
                        kinds : array<string> {5-15.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {5-15.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x18)
                                'healing' (x2)
                        materials : array<> {5-15.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {5-15.items.[].system.damage.0.type} (6 different values)
                            'fire' (x7)
                            'vitality' (x4)
                            'untyped' (x2)
                            'spirit' (x2)
                            'sonic' (x2)
                            'force' (x1)
                    [damageType] : string {5-15.items.[].system.damage.damageType} (5 different values)
                        'bludgeoning' (x4)
                        'piercing' (x4)
                        'slashing' (x4)
                        'acid' (x2)
                        'fire' (x2)
                    [dice] : integer {5-15.items.[].system.damage.dice} (2 different values)
                        1 (x14)
                        2 (x2)
                    [die] : string {5-15.items.[].system.damage.die} (4 different values)
                        'd6' (x10)
                        'd12' (x2)
                        '' (x2)
                        'd8' (x2)
                    [fcjtz4q0zrtvmtro] : object {5-15.items.[].system.damage.fcjtz4q0zrtvmtro}
                        applyMod : boolean {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.applyMod} (same value: False)
                        [category] : empty
                        formula : string {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.formula} (same value: '5d10')
                        kinds : array<string> {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.kinds}
                            Length: min=1 max=1
                            Value type: string {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.kinds.[]} (same value: 'damage')
                        materials : array<> {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.type} (same value: 'spirit')
                    [persistent] : object {5-15.items.[].system.damage.persistent}
                        [faces] : integer {5-15.items.[].system.damage.persistent.faces} (same value: 6)
                        number : integer {5-15.items.[].system.damage.persistent.number} (same value: 2)
                        type : string {5-15.items.[].system.damage.persistent.type} (2 different values)
                            'acid' (x2)
                            'fire' (x2)
                [damageRolls] : object {5-15.items.[].system.damageRolls}
                    [1kcdcgyaxrpbmmesrhxb] : object {5-15.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb}
                        damage : string {5-15.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb.damage} (same value: '1d6')
                        damageType : string {5-15.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb.damageType} (same value: 'fire')
                    [4lgdd2km9n7tblgs2u9p] : object {5-15.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p}
                        damage : string {5-15.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p.damage} (same value: '2d8+10')
                        damageType : string {5-15.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p.damageType} (same value: 'piercing')
                    [5mjmvEUwrUYz4aOG] : object {5-15.items.[].system.damageRolls.5mjmvEUwrUYz4aOG}
                        damage : string {5-15.items.[].system.damageRolls.5mjmvEUwrUYz4aOG.damage} (same value: '1d6')
                        damageType : string {5-15.items.[].system.damageRolls.5mjmvEUwrUYz4aOG.damageType} (same value: 'fire')
                    [7WxXjTIq0odX1FRz] : object {5-15.items.[].system.damageRolls.7WxXjTIq0odX1FRz}
                        damage : string {5-15.items.[].system.damageRolls.7WxXjTIq0odX1FRz.damage} (2 different values)
                            '2d12+2' (x1)
                            '2d12+7' (x1)
                        damageType : string {5-15.items.[].system.damageRolls.7WxXjTIq0odX1FRz.damageType} (same value: 'slashing')
                    [8DuF8A7Iy5rg50Sj] : object {5-15.items.[].system.damageRolls.8DuF8A7Iy5rg50Sj}
                        damage : string {5-15.items.[].system.damageRolls.8DuF8A7Iy5rg50Sj.damage} (2 different values)
                            '2d6+6' (x1)
                            '2d6+11' (x1)
                        damageType : string {5-15.items.[].system.damageRolls.8DuF8A7Iy5rg50Sj.damageType} (same value: 'piercing')
                    [C18K8g22k2XWo4JY] : object {5-15.items.[].system.damageRolls.C18K8g22k2XWo4JY}
                        damage : string {5-15.items.[].system.damageRolls.C18K8g22k2XWo4JY.damage} (2 different values)
                            '2d6+10' (x1)
                            '2d6+8' (x1)
                        damageType : string {5-15.items.[].system.damageRolls.C18K8g22k2XWo4JY.damageType} (same value: 'slashing')
                    [DnYo65B8CPZWw2UD] : object {5-15.items.[].system.damageRolls.DnYo65B8CPZWw2UD}
                        category : string {5-15.items.[].system.damageRolls.DnYo65B8CPZWw2UD.category} (same value: 'persistent')
                        damage : string {5-15.items.[].system.damageRolls.DnYo65B8CPZWw2UD.damage} (same value: '2d6')
                        damageType : string {5-15.items.[].system.damageRolls.DnYo65B8CPZWw2UD.damageType} (same value: 'acid')
                    [FzpB8K1jidvbQlty] : object {5-15.items.[].system.damageRolls.FzpB8K1jidvbQlty}
                        damage : string {5-15.items.[].system.damageRolls.FzpB8K1jidvbQlty.damage} (2 different values)
                            '2d6+4' (x1)
                            '2d6+6' (x1)
                        damageType : string {5-15.items.[].system.damageRolls.FzpB8K1jidvbQlty.damageType} (same value: 'piercing')
                    [KDHGtCdnMTwkLthj] : object {5-15.items.[].system.damageRolls.KDHGtCdnMTwkLthj}
                        damage : string {5-15.items.[].system.damageRolls.KDHGtCdnMTwkLthj.damage} (same value: '2d8')
                        damageType : string {5-15.items.[].system.damageRolls.KDHGtCdnMTwkLthj.damageType} (same value: 'fire')
                    [MA2QrMvNvaSVvl3o] : object {5-15.items.[].system.damageRolls.MA2QrMvNvaSVvl3o}
                        damage : string {5-15.items.[].system.damageRolls.MA2QrMvNvaSVvl3o.damage} (same value: '1d6+12')
                        damageType : string {5-15.items.[].system.damageRolls.MA2QrMvNvaSVvl3o.damageType} (same value: 'bludgeoning')
                    [QoT2PKirU8iXRrvA] : object {5-15.items.[].system.damageRolls.QoT2PKirU8iXRrvA}
                        category : string {5-15.items.[].system.damageRolls.QoT2PKirU8iXRrvA.category} (same value: 'splash')
                        damage : string {5-15.items.[].system.damageRolls.QoT2PKirU8iXRrvA.damage} (same value: '2')
                        damageType : string {5-15.items.[].system.damageRolls.QoT2PKirU8iXRrvA.damageType} (same value: 'fire')
                    [V6Am5cWHkQMgFuXS] : object {5-15.items.[].system.damageRolls.V6Am5cWHkQMgFuXS}
                        category : string {5-15.items.[].system.damageRolls.V6Am5cWHkQMgFuXS.category} (same value: 'splash')
                        damage : string {5-15.items.[].system.damageRolls.V6Am5cWHkQMgFuXS.damage} (same value: '2')
                        damageType : string {5-15.items.[].system.damageRolls.V6Am5cWHkQMgFuXS.damageType} (same value: 'acid')
                    [XhGUOd8JdFllb7Kf] : object {5-15.items.[].system.damageRolls.XhGUOd8JdFllb7Kf}
                        damage : string {5-15.items.[].system.damageRolls.XhGUOd8JdFllb7Kf.damage} (2 different values)
                            '1d6+12' (x1)
                            '2d6+11' (x1)
                        damageType : string {5-15.items.[].system.damageRolls.XhGUOd8JdFllb7Kf.damageType} (same value: 'bludgeoning')
                    [e0VTwnNK5iyrkNde] : object {5-15.items.[].system.damageRolls.e0VTwnNK5iyrkNde}
                        category : string {5-15.items.[].system.damageRolls.e0VTwnNK5iyrkNde.category} (same value: 'persistent')
                        damage : string {5-15.items.[].system.damageRolls.e0VTwnNK5iyrkNde.damage} (same value: '2')
                        damageType : string {5-15.items.[].system.damageRolls.e0VTwnNK5iyrkNde.damageType} (same value: 'fire')
                    [mWizkKgRkUJceeeE] : object {5-15.items.[].system.damageRolls.mWizkKgRkUJceeeE}
                        damage : string {5-15.items.[].system.damageRolls.mWizkKgRkUJceeeE.damage} (same value: '1d6')
                        damageType : string {5-15.items.[].system.damageRolls.mWizkKgRkUJceeeE.damageType} (same value: 'fire')
                    [trxulzkoh0l7s8nnnwm5] : object {5-15.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5}
                        damage : string {5-15.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5.damage} (same value: '1d10+6')
                        damageType : string {5-15.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5.damageType} (same value: 'piercing')
                traits : object {5-15.items.[].system.traits}
                    [integrated] : empty
                    [rarity] : string {5-15.items.[].system.traits.rarity} (2 different values)
                        'common' (x77)
                        'uncommon' (x4)
                    [traditions] : array<string> {5-15.items.[].system.traits.traditions}
                        Length: min=0 max=3
                        Value type: string {5-15.items.[].system.traits.traditions.[]} (4 different values)
                            'divine' (x30)
                            'occult' (x19)
                            'primal' (x14)
                            'arcane' (x7)
                    [value] : array<string> {5-15.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {5-15.items.[].system.traits.value.[]} (41 different values)
                [deathNote] : boolean {5-15.items.[].system.deathNote} (same value: True)
                [defense] : object {5-15.items.[].system.defense}
                    save : object {5-15.items.[].system.defense.save}
                        basic : boolean {5-15.items.[].system.defense.save.basic} (2 different values)
                            True (x11)
                            False (x4)
                        statistic : string {5-15.items.[].system.defense.save.statistic} (3 different values)
                            'fortitude' (x6)
                            'reflex' (x5)
                            'will' (x4)
                description : object {5-15.items.[].system.description}
                    value : string {5-15.items.[].system.description.value} (51 different values)
                [dexCap] : integer {5-15.items.[].system.dexCap} (3 different values)
                    2 (x2)
                    0 (x2)
                    1 (x2)
                [duration] : object {5-15.items.[].system.duration}
                    sustained : boolean {5-15.items.[].system.duration.sustained} (2 different values)
                        False (x32)
                        True (x2)
                    value : string {5-15.items.[].system.duration.value} (6 different values)
                        '' (x18)
                        '1 minute' (x6)
                        '10 minutes' (x4)
                        'until the next time you make your daily preparations' (x2)
                        'until the end of the target\'s next turn' (x2)
                        'until the start of your next turn' (x2)
                [equipped] : object {5-15.items.[].system.equipped}
                    carryType : string {5-15.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x30)
                        'held' (x2)
                    [handsHeld] : integer {5-15.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x16)
                        1 (x2)
                    [invested] : empty
                [frequency] : object {5-15.items.[].system.frequency}
                    max : integer {5-15.items.[].system.frequency.max} (same value: 1)
                    per : string {5-15.items.[].system.frequency.per} (same value: 'day')
                [group] : string {5-15.items.[].system.group} (7 different values)
                    'club' (x4)
                    'bow' (x4)
                    'plate' (x4)
                    'bomb' (x4)
                    'leather' (x2)
                    'sword' (x2)
                    'axe' (x2)
                [hardness] : integer {5-15.items.[].system.hardness} (2 different values)
                    0 (x30)
                    10 (x2)
                [heightening] : object {5-15.items.[].system.heightening}
                    [damage] : object {5-15.items.[].system.heightening.damage}
                        [0] : string {5-15.items.[].system.heightening.damage.0} (4 different values)
                            '1d8' (x7)
                            '2d6' (x7)
                            '1d4' (x2)
                            '1d6' (x2)
                        [fcjtz4q0zrtvmtro] : string {5-15.items.[].system.heightening.damage.fcjtz4q0zrtvmtro} (same value: '1d10')
                    [interval] : integer {5-15.items.[].system.heightening.interval} (2 different values)
                        1 (x15)
                        2 (x5)
                    type : string {5-15.items.[].system.heightening.type} (2 different values)
                        'interval' (x20)
                        'fixed' (x2)
                    [levels] : object {5-15.items.[].system.heightening.levels}
                        4 : object {5-15.items.[].system.heightening.levels.4}
                            range : object {5-15.items.[].system.heightening.levels.4.range}
                                value : string {5-15.items.[].system.heightening.levels.4.range.value} (same value: '30 feet')
                            target : object {5-15.items.[].system.heightening.levels.4.target}
                                value : string {5-15.items.[].system.heightening.levels.4.target.value} (same value: '10 willing living creatures')
                [level] : object {5-15.items.[].system.level}
                    value : integer {5-15.items.[].system.level.value} (7 different values)
                        0 (x22)
                        1 (x18)
                        3 (x10)
                        2 (x8)
                        7 (x4)
                        5 (x2)
                        4 (x2)
                rules : ignored (Foundry rules object) {5-15.items.[].system.rules}
                [hp] : object {5-15.items.[].system.hp}
                    max : integer {5-15.items.[].system.hp.max} (2 different values)
                        0 (x30)
                        80 (x2)
                    value : integer {5-15.items.[].system.hp.value} (2 different values)
                        0 (x30)
                        80 (x2)
                [location] : object {5-15.items.[].system.location}
                    value : string {5-15.items.[].system.location.value} (3 different values)
                        'DL69ekxRhbyP3arO' (x32)
                        'PIQSv8l4rnY4QYeE' (x1)
                        'jFkJHHSBE2ayvhf9' (x1)
                [material] : object {5-15.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overlays] : object {5-15.items.[].system.overlays}
                    [37gy7l19tik74o4s] : object {5-15.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {5-15.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {5-15.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    [7qdtetowq348s9oc] : object {5-15.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {5-15.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {5-15.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {5-15.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {5-15.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {5-15.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {5-15.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {5-15.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {5-15.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    [lfxcoz2d3f8j2zq1] : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                [prepared] : object {5-15.items.[].system.prepared}
                    [flexible] : boolean {5-15.items.[].system.prepared.flexible} (same value: False)
                    value : string {5-15.items.[].system.prepared.value} (2 different values)
                        'prepared' (x2)
                        'focus' (x2)
                [price] : object {5-15.items.[].system.price}
                    [per] : integer {5-15.items.[].system.price.per} (same value: 10)
                    value : object {5-15.items.[].system.price.value}
                        [gp] : integer {5-15.items.[].system.price.value.gp} (8 different values)
                            1 (x6)
                            3 (x6)
                            2 (x4)
                            10 (x4)
                            360 (x2)
                            30 (x2)
                            8 (x2)
                            55 (x2)
                        [sp] : integer {5-15.items.[].system.price.value.sp} (same value: 1)
                [proficiency] : object {5-15.items.[].system.proficiency}
                    value : integer {5-15.items.[].system.proficiency.value} (same value: 1)
                publication : object {5-15.items.[].system.publication}
                    license : string {5-15.items.[].system.publication.license} (2 different values)
                        'ORC' (x62)
                        'OGL' (x51)
                    remaster : boolean {5-15.items.[].system.publication.remaster} (2 different values)
                        True (x62)
                        False (x51)
                    title : string {5-15.items.[].system.publication.title} (8 different values)
                        'Pathfinder Player Core' (x50)
                        '' (x38)
                        'Pathfinder GM Core' (x6)
                        'Pathfinder Monster Core' (x6)
                        'Pathfinder Secrets of Magic' (x5)
                        'Pathfinder Core Rulebook' (x3)
                        'Pathfinder Bestiary' (x3)
                        'Pathfinder Lost Omens Knights of Lastwall' (x2)
                [quantity] : integer {5-15.items.[].system.quantity} (4 different values)
                    1 (x24)
                    3 (x4)
                    20 (x2)
                    2 (x2)
                [range] : mixed
                    integer {5-15.items.[].system.range} (2 different values)
                        60 (x4)
                        20 (x4)
                    object {5-15.items.[].system.range}
                        value : string {5-15.items.[].system.range.value} (7 different values)
                            '' (x10)
                            'touch' (x6)
                            '30 feet' (x6)
                            '60 feet' (x5)
                            '120 feet' (x3)
                            '500 feet' (x2)
                            'varies' (x2)
                [reload] : object {5-15.items.[].system.reload}
                    value : string {5-15.items.[].system.reload.value} (3 different values)
                        '' (x8)
                        '0' (x4)
                        '-' (x4)
                [requirements] : string {5-15.items.[].system.requirements} (same value: '')
                [runes] : object {5-15.items.[].system.runes}
                    [potency] : integer {5-15.items.[].system.runes.potency} (2 different values)
                        0 (x14)
                        1 (x8)
                    [property] : array<string> {5-15.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {5-15.items.[].system.runes.property.[]} (same value: 'flaming')
                    [reinforcing] : integer {5-15.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {5-15.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {5-15.items.[].system.runes.striking} (2 different values)
                        0 (x10)
                        1 (x6)
                [showSlotlessLevels] : object {5-15.items.[].system.showSlotlessLevels}
                    value : boolean {5-15.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {5-15.items.[].system.size} (same value: 'med')
                [slots] : object {5-15.items.[].system.slots}
                    [slot0] : object {5-15.items.[].system.slots.slot0}
                        max : integer {5-15.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {5-15.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {5-15.items.[].system.slots.slot0.prepared.[]}
                                id : string {5-15.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    '2wpYcXIBRpTukBzC' (x2)
                                    'MfKoqoCCPfD9nEb7' (x2)
                                    'fFSEIoef4lhFwjO0' (x2)
                                    'y4zsNjH3dPUB346r' (x2)
                                    'nzfJnULl9Za0qxIH' (x2)
                    [slot1] : object {5-15.items.[].system.slots.slot1}
                        max : integer {5-15.items.[].system.slots.slot1.max} (same value: 3)
                        prepared : array<object> {5-15.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {5-15.items.[].system.slots.slot1.prepared.[]}
                                id : string {5-15.items.[].system.slots.slot1.prepared.[].id} (2 different values)
                                    'NOTx97NdXmUVE1G1' (x4)
                                    'hIw29fTqm5zMS3BM' (x2)
                    [slot2] : object {5-15.items.[].system.slots.slot2}
                        max : integer {5-15.items.[].system.slots.slot2.max} (same value: 3)
                        prepared : array<object> {5-15.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {5-15.items.[].system.slots.slot2.prepared.[]}
                                id : string {5-15.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    'sA2O3PGizv5NhSzt' (x2)
                                    'tt1xxGo6rG1ziqjU' (x2)
                                    'cHMKMggD0ZzkDJk0' (x2)
                    [slot3] : object {5-15.items.[].system.slots.slot3}
                        max : integer {5-15.items.[].system.slots.slot3.max} (same value: 3)
                        prepared : array<object> {5-15.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {5-15.items.[].system.slots.slot3.prepared.[]}
                                id : string {5-15.items.[].system.slots.slot3.prepared.[].id} (2 different values)
                                    'ckrZ4o5w18hA9OtW' (x4)
                                    'z3hmbpJF2GGbGfF1' (x2)
                    [slot4] : object {5-15.items.[].system.slots.slot4}
                        max : integer {5-15.items.[].system.slots.slot4.max} (same value: 3)
                        prepared : array<object> {5-15.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {5-15.items.[].system.slots.slot4.prepared.[]}
                                id : string {5-15.items.[].system.slots.slot4.prepared.[].id} (4 different values)
                                    'otJ8bBJrGdWTDWWA' (x2)
                                    '120pFZZ5VdsHMUwi' (x2)
                                    '7ImsGEaW4ggN6bSB' (x1)
                                    'A97kvCMzLRKGEM76' (x1)
                    [slot5] : object {5-15.items.[].system.slots.slot5}
                        [max] : integer {5-15.items.[].system.slots.slot5.max} (same value: 2)
                        prepared : array<object> {5-15.items.[].system.slots.slot5.prepared}
                            Length: min=1 max=3
                            Value type: object {5-15.items.[].system.slots.slot5.prepared.[]}
                                [id] : string {5-15.items.[].system.slots.slot5.prepared.[].id} (2 different values)
                                    'XTdKLCsxTD8baor6' (x1)
                                    'uPGkOKsXpTrK1Bwi' (x1)
                [slug] : string {5-15.items.[].system.slug} (38 different values)
                [specific] : object {5-15.items.[].system.specific}
                    [integrated] : empty
                    material : object {5-15.items.[].system.specific.material}
                        [grade] : empty
                        [type] : empty
                    runes : object {5-15.items.[].system.specific.runes}
                        reinforcing : integer {5-15.items.[].system.specific.runes.reinforcing} (same value: 0)
                [speedPenalty] : integer {5-15.items.[].system.speedPenalty} (3 different values)
                    -5 (x4)
                    0 (x2)
                    -10 (x2)
                [spelldc] : object {5-15.items.[].system.spelldc}
                    dc : integer {5-15.items.[].system.spelldc.dc} (2 different values)
                        25 (x2)
                        22 (x2)
                    value : integer {5-15.items.[].system.spelldc.value} (2 different values)
                        17 (x2)
                        14 (x2)
                [splashDamage] : object {5-15.items.[].system.splashDamage}
                    value : integer {5-15.items.[].system.splashDamage.value} (2 different values)
                        0 (x12)
                        2 (x4)
                [stackGroup] : string {5-15.items.[].system.stackGroup} (same value: 'arrows')
                [strength] : integer {5-15.items.[].system.strength} (3 different values)
                    2 (x2)
                    4 (x2)
                    3 (x2)
                [target] : object {5-15.items.[].system.target}
                    value : string {5-15.items.[].system.target.value} (8 different values)
                        '1 creature' (x13)
                        '' (x9)
                        '1 willing living creature' (x2)
                        'enemies in the area' (x2)
                        'you and allies in the area' (x2)
                        '1 ally and 1 enemy' (x2)
                        '1 willing living creature or 1 undead' (x2)
                        '1 creature that is undead or otherwise has void healing' (x2)
                [time] : object {5-15.items.[].system.time}
                    value : string {5-15.items.[].system.time.value} (3 different values)
                        '2' (x30)
                        '1' (x2)
                        '1 to 3' (x2)
                [tradition] : object {5-15.items.[].system.tradition}
                    value : string {5-15.items.[].system.tradition.value} (same value: 'divine')
                [usage] : object {5-15.items.[].system.usage}
                    [canBeAmmo] : boolean {5-15.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {5-15.items.[].system.usage.value} (4 different values)
                        'held-in-one-hand' (x14)
                        'held-in-one-plus-hands' (x4)
                        'held-in-two-hands' (x4)
                        'other' (x2)
                [uses] : object {5-15.items.[].system.uses}
                    autoDestroy : boolean {5-15.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {5-15.items.[].system.uses.max} (same value: 1)
                    value : integer {5-15.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {5-15.items.[].system.weaponType}
                    value : string {5-15.items.[].system.weaponType.value} (2 different values)
                        'melee' (x10)
                        'ranged' (x8)
            type : string {5-15.items.[].type} (9 different values)
                'spell' (x34)
                'action' (x25)
                'melee' (x18)
                'weapon' (x16)
                'armor' (x6)
                'equipment' (x4)
                'spellcastingEntry' (x4)
                'consumable' (x4)
                'shield' (x2)
            [flags] : object {5-15.items.[].flags}
                pf2e : object {5-15.items.[].flags.pf2e}
                    linkedWeapon : string {5-15.items.[].flags.pf2e.linkedWeapon} (8 different values)
                        'oi4XX1RKEIiStm9k' (x2)
                        '8IWrj0j9wywcy2XG' (x2)
                        'Te7JAAnlRs2Ljt1M' (x2)
                        '5nbt31Tao7NPtBiF' (x2)
                        'IeaVg5cUikOiLjNb' (x2)
                        'l9wZ6fbpxpleDuaT' (x2)
                        'EeytWxbSkbx5WSIU' (x2)
                        'sr2vaNnpj5ohvs2N' (x2)
    name : string {5-15.name} (all different values)
    system : object {5-15.system}
        [abilities] : object {5-15.system.abilities}
            cha : object {5-15.system.abilities.cha}
                mod : integer {5-15.system.abilities.cha.mod} (4 different values)
                    0 (x4)
                    2 (x4)
                    3 (x1)
                    -1 (x1)
            con : object {5-15.system.abilities.con}
                mod : integer {5-15.system.abilities.con.mod} (3 different values)
                    4 (x6)
                    2 (x2)
                    3 (x2)
            dex : object {5-15.system.abilities.dex}
                mod : integer {5-15.system.abilities.dex.mod} (4 different values)
                    4 (x3)
                    0 (x3)
                    2 (x2)
                    6 (x2)
            int : object {5-15.system.abilities.int}
                mod : integer {5-15.system.abilities.int.mod} (4 different values)
                    0 (x4)
                    2 (x3)
                    4 (x2)
                    -4 (x1)
            str : object {5-15.system.abilities.str}
                mod : integer {5-15.system.abilities.str.mod} (4 different values)
                    6 (x5)
                    2 (x2)
                    4 (x2)
                    7 (x1)
            wis : object {5-15.system.abilities.wis}
                mod : integer {5-15.system.abilities.wis.mod} (3 different values)
                    6 (x4)
                    1 (x4)
                    3 (x2)
        attributes : object {5-15.system.attributes}
            ac : object {5-15.system.attributes.ac}
                [details] : string {5-15.system.attributes.ac.details} (same value: '')
                value : integer {5-15.system.attributes.ac.value} (6 different values)
                    23 (x3)
                    24 (x3)
                    21 (x2)
                    26 (x2)
                    28 (x1)
                    25 (x1)
            [allSaves] : object {5-15.system.attributes.allSaves}
                value : string {5-15.system.attributes.allSaves.value} (same value: '')
            hp : object {5-15.system.attributes.hp}
                details : string {5-15.system.attributes.hp.details} (same value: '')
                max : integer {5-15.system.attributes.hp.max} (9 different values)
                    98 (x2)
                    140 (x2)
                    135 (x2)
                    190 (x1)
                    90 (x1)
                    95 (x1)
                    62 (x1)
                    54 (x1)
                    70 (x1)
                temp : integer {5-15.system.attributes.hp.temp} (same value: 0)
                value : integer {5-15.system.attributes.hp.value} (9 different values)
                    98 (x2)
                    140 (x2)
                    135 (x2)
                    190 (x1)
                    90 (x1)
                    95 (x1)
                    62 (x1)
                    54 (x1)
                    70 (x1)
            [emitsSound] : string {5-15.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {5-15.system.attributes.hardness} (2 different values)
                15 (x1)
                13 (x1)
            [immunities] : array<object> {5-15.system.attributes.immunities}
                Length: min=1 max=3
                Value type: object {5-15.system.attributes.immunities.[]}
                    exceptions : array<> {5-15.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-15.system.attributes.immunities.[].type} (3 different values)
                        'fire' (x3)
                        'critical-hits' (x2)
                        'precision' (x2)
            [resistances] : array<object> {5-15.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {5-15.system.attributes.resistances.[]}
                    doubleVs : array<> {5-15.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    exceptions : array<> {5-15.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-15.system.attributes.resistances.[].type} (same value: 'fire')
                    value : integer {5-15.system.attributes.resistances.[].value} (same value: 8)
            [speed] : object {5-15.system.attributes.speed}
                otherSpeeds : array<> {5-15.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {5-15.system.attributes.speed.value} (2 different values)
                    25 (x8)
                    40 (x2)
            [stealth] : object {5-15.system.attributes.stealth}
                details : string {5-15.system.attributes.stealth.details} (same value: '<p>or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic] to notice the heavy divine magic in the area</p>')
                value : integer {5-15.system.attributes.stealth.value} (2 different values)
                    22 (x1)
                    19 (x1)
            [weaknesses] : array<object> {5-15.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {5-15.system.attributes.weaknesses.[]}
                    exceptions : array<> {5-15.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-15.system.attributes.weaknesses.[].type} (same value: 'cold')
                    value : integer {5-15.system.attributes.weaknesses.[].value} (same value: 5)
        details : object {5-15.system.details}
            [blurb] : string {5-15.system.details.blurb} (3 different values)
                '' (x8)
                'Variant daeodon' (x1)
                'Variant winter wolf' (x1)
            [languages] : object {5-15.system.details.languages}
                details : string {5-15.system.details.languages.details} (same value: '')
                value : array<string> {5-15.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {5-15.system.details.languages.value.[]} (2 different values)
                        'common' (x9)
                        'orcish' (x9)
            level : object {5-15.system.details.level}
                value : integer {5-15.system.details.level.value} (5 different values)
                    6 (x4)
                    8 (x3)
                    5 (x2)
                    7 (x2)
                    9 (x1)
            [privateNotes] : string {5-15.system.details.privateNotes} (same value: '')
            [publicNotes] : string {5-15.system.details.publicNotes} (3 different values)
            publication : object {5-15.system.details.publication}
                license : string {5-15.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {5-15.system.details.publication.remaster} (same value: False)
                title : string {5-15.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-15: Cleansing the Flame')
            [description] : string {5-15.system.details.description} (same value: '<p>Three daeodon corpses, animated and enraged by Sezelrian\'s divine intervention, trample anything within the ritual circle.</p>')
            [disable] : string {5-15.system.details.disable} (2 different values)
                '<p>@Check[occultism|dc:24] or @Check[religion|dc:24] to disrupt the magic animating the spirits, @Check[athletics|dc:28] to hold down one of the daeodons, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th-rank, counteract DC 28). 3 successes are required.</p>' (x1)
                '<p>@Check[occultism|dc:21] or @Check[religion|dc:21] to disrupt the magic animating the spirits, @Check[athletics|dc:25] to hold down one of the daeodons, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd-rank, counteract DC 25). 3 successes are required.</p>' (x1)
            [isComplex] : boolean {5-15.system.details.isComplex} (same value: True)
            [reset] : string {5-15.system.details.reset} (same value: '<p>The hazard resets within 24 hours if the cultists of Sezelrian still remain in the area.</p>')
            [routine] : string {5-15.system.details.routine} (2 different values)
                '<p>(three actions) The animated daeodons trample all creatures within the circle, dealing @Damage[(2d10+11)[bludgeoning]] damage (@Check[reflex|dc:25|basic] save).</p>' (x1)
                '<p>(three actions) The animated daeodons trample all creatures within the circle, dealing @Damage[(2d8+9)[bludgeoning]] damage (@Check[reflex|dc:23|basic] save).</p>' (x1)
        [initiative] : object {5-15.system.initiative}
            statistic : string {5-15.system.initiative.statistic} (same value: 'perception')
        [perception] : object {5-15.system.perception}
            details : string {5-15.system.perception.details} (same value: '')
            mod : integer {5-15.system.perception.mod} (7 different values)
                14 (x2)
                15 (x2)
                18 (x2)
                21 (x1)
                12 (x1)
                13 (x1)
                16 (x1)
            senses : array<object> {5-15.system.perception.senses}
                Length: min=1 max=2
                Value type: object {5-15.system.perception.senses.[]}
                    [acuity] : string {5-15.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {5-15.system.perception.senses.[].range} (same value: 30)
                    type : string {5-15.system.perception.senses.[].type} (3 different values)
                        'darkvision' (x9)
                        'scent' (x2)
                        'low-light-vision' (x1)
        [resources] : object {5-15.system.resources}
            [focus] : object {5-15.system.resources.focus}
                max : integer {5-15.system.resources.focus.max} (same value: 2)
                value : integer {5-15.system.resources.focus.value} (same value: 2)
        saves : object {5-15.system.saves}
            fortitude : object {5-15.system.saves.fortitude}
                saveDetail : string {5-15.system.saves.fortitude.saveDetail} (same value: '')
                [value] : integer {5-15.system.saves.fortitude.value} (5 different values)
                    16 (x3)
                    14 (x2)
                    18 (x2)
                    15 (x2)
                    13 (x1)
            reflex : object {5-15.system.saves.reflex}
                saveDetail : string {5-15.system.saves.reflex.saveDetail} (same value: '')
                value : integer {5-15.system.saves.reflex.value} (8 different values)
                    15 (x3)
                    12 (x2)
                    0 (x2)
                    11 (x1)
                    17 (x1)
                    10 (x1)
                    19 (x1)
                    13 (x1)
            will : object {5-15.system.saves.will}
                saveDetail : string {5-15.system.saves.will.saveDetail} (same value: '')
                value : integer {5-15.system.saves.will.value} (10 different values)
                    13 (x2)
                    0 (x2)
                    17 (x1)
                    21 (x1)
                    9 (x1)
                    12 (x1)
                    11 (x1)
                    10 (x1)
                    19 (x1)
                    18 (x1)
        [skills] : object {5-15.system.skills}
            athletics : object {5-15.system.skills.athletics}
                base : integer {5-15.system.skills.athletics.base} (5 different values)
                    13 (x4)
                    17 (x2)
                    16 (x2)
                    20 (x1)
                    15 (x1)
            [acrobatics] : object {5-15.system.skills.acrobatics}
                base : integer {5-15.system.skills.acrobatics.base} (2 different values)
                    11 (x1)
                    13 (x1)
            [crafting] : object {5-15.system.skills.crafting}
                base : integer {5-15.system.skills.crafting.base} (2 different values)
                    16 (x1)
                    18 (x1)
            [deception] : object {5-15.system.skills.deception}
                base : integer {5-15.system.skills.deception.base} (same value: 11)
            [diplomacy] : object {5-15.system.skills.diplomacy}
                base : integer {5-15.system.skills.diplomacy.base} (2 different values)
                    18 (x1)
                    15 (x1)
            [intimidation] : object {5-15.system.skills.intimidation}
                base : integer {5-15.system.skills.intimidation.base} (3 different values)
                    13 (x1)
                    17 (x1)
                    11 (x1)
            [medicine] : object {5-15.system.skills.medicine}
                base : integer {5-15.system.skills.medicine.base} (2 different values)
                    18 (x1)
                    15 (x1)
            [nature] : object {5-15.system.skills.nature}
                base : integer {5-15.system.skills.nature.base} (3 different values)
                    15 (x2)
                    12 (x1)
                    18 (x1)
            [religion] : object {5-15.system.skills.religion}
                base : integer {5-15.system.skills.religion.base} (5 different values)
                    18 (x2)
                    15 (x1)
                    20 (x1)
                    16 (x1)
                    17 (x1)
            [stealth] : object {5-15.system.skills.stealth}
                base : integer {5-15.system.skills.stealth.base} (same value: 13)
                special : array<object> {5-15.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {5-15.system.skills.stealth.special.[]}
                        base : integer {5-15.system.skills.stealth.special.[].base} (same value: 16)
                        label : string {5-15.system.skills.stealth.special.[].label} (same value: 'in snow')
                        predicate : array<string> {5-15.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {5-15.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:snow')
            [survival] : object {5-15.system.skills.survival}
                base : integer {5-15.system.skills.survival.base} (3 different values)
                    12 (x2)
                    15 (x1)
                    13 (x1)
        traits : object {5-15.system.traits}
            rarity : string {5-15.system.traits.rarity} (3 different values)
                'uncommon' (x5)
                'rare' (x4)
                'unique' (x3)
            size : object {5-15.system.traits.size}
                value : string {5-15.system.traits.size.value} (2 different values)
                    'med' (x10)
                    'lg' (x2)
            value : array<string> {5-15.system.traits.value}
                Length: min=1 max=3
                Value type: string {5-15.system.traits.value.[]} (8 different values)
                    'orc' (x8)
                    'evil' (x5)
                    'chaotic' (x4)
                    'good' (x4)
                    'divine' (x2)
                    'magical' (x2)
                    'animal' (x1)
                    'beast' (x1)
        [statusEffects] : array<> {5-15.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {5-15.type} (2 different values)
        'npc' (x10)
        'hazard' (x2)
    [prototypeToken] : object {5-15.prototypeToken}
        name : string {5-15.prototypeToken.name} (same value: 'Possessed Daeodons')