Kingmaker
Different values: 4
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object {Kingmaker}
    _id : string {Kingmaker._id} (all different values)
    folder : string {Kingmaker.folder} (same value: 'eDXJ3K6EaXRdCgJa')
    img : string {Kingmaker.img} (3 different values)
        'systems/pf2e/icons/deities/shelyn.webp' (x2)
        'icons/skills/social/diplomacy-handshake-yellow.webp' (x1)
        'icons/environment/wilderness/tree-ash.webp' (x1)
    name : string {Kingmaker.name} (all different values)
    system : object {Kingmaker.system}
        description : object {Kingmaker.system.description}
            value : string {Kingmaker.system.description.value} (all different values)
        duration : object {Kingmaker.system.duration}
            [expiry] : string {Kingmaker.system.duration.expiry} (same value: 'turn-end')
            sustained : boolean {Kingmaker.system.duration.sustained} (same value: False)
            unit : string {Kingmaker.system.duration.unit} (2 different values)
                'unlimited' (x3)
                'rounds' (x1)
            value : integer {Kingmaker.system.duration.value} (2 different values)
                -1 (x3)
                1 (x1)
        level : object {Kingmaker.system.level}
            value : integer {Kingmaker.system.level.value} (2 different values)
                1 (x3)
                0 (x1)
        publication : object {Kingmaker.system.publication}
            license : string {Kingmaker.system.publication.license} (same value: 'OGL')
            remaster : boolean {Kingmaker.system.publication.remaster} (same value: False)
            title : string {Kingmaker.system.publication.title} (same value: 'Pathfinder Kingmaker')
        rules : ignored (Foundry rules object) {Kingmaker.system.rules}
        start : object {Kingmaker.system.start}
            [initiative] : empty
            value : integer {Kingmaker.system.start.value} (same value: 0)
        tokenIcon : object {Kingmaker.system.tokenIcon}
            show : boolean {Kingmaker.system.tokenIcon.show} (2 different values)
                True (x2)
                False (x2)
        traits : object {Kingmaker.system.traits}
            [rarity] : string {Kingmaker.system.traits.rarity} (same value: 'common')
            value : array<> {Kingmaker.system.traits.value}
                Length: min=0 max=0
                Value type: empty
    type : string {Kingmaker.type} (same value: 'effect')