Actor.familiar
Different values: 5
=====================================
object {Actor.familiar}
    _id : string {Actor.familiar._id} (all different values)
    folder : string {Actor.familiar.folder} (2 different values)
        '3DwA8Gv85UbDoTAm' (x1)
        'IF567Eqg3ZiGPsLU' (x1)
    img : string {Actor.familiar.img} (2 different values)
        'systems/pf2e/icons/iconics/DajiFull.webp' (x3)
        'systems/pf2e/icons/default-icons/familiar.svg' (x2)
    items : array<object> {Actor.familiar.items}
        Length: min=3 max=4
        Value type: object {Actor.familiar.items.[]}
            _id : string {Actor.familiar.items.[]._id} (16 different values)
            _stats : object {Actor.familiar.items.[]._stats}
                compendiumSource : string {Actor.familiar.items.[]._stats.compendiumSource} (10 different values)
                    'Compendium.pf2e.familiar-abilities.Item.zyMRLQnFCQVpltiR' (x3)
                    'Compendium.pf2e.familiar-abilities.Item.gPceRQqO847lvSnb' (x3)
                    'Compendium.pf2e.familiar-abilities.Item.FlRUb8U13Crj3NaA' (x3)
                    'Compendium.pf2e.familiar-abilities.Item.mu9OL8v4rmr9311e' (x3)
                    'Compendium.pf2e.familiar-abilities.Item.K5OLRDsGCfPZ6mO6' (x2)
                    'Compendium.pf2e.familiar-abilities.Item.rs4Awf4k1e0Mj797' (x1)
                    'Compendium.pf2e.familiar-abilities.Item.cT5octWchU4gjrhP' (x1)
                    'Compendium.pf2e.familiar-abilities.Item.57b8u8s3fV0UCrgJ' (x1)
                    'Compendium.pf2e.familiar-abilities.Item.jfCmKk6pXcINVROk' (x1)
                    'Compendium.pf2e.familiar-abilities.Item.ZHSzNt3NxkXbj1mI' (x1)
            img : string {Actor.familiar.items.[].img} (same value: 'systems/pf2e/icons/actions/Passive.webp')
            name : string {Actor.familiar.items.[].name} (11 different values)
            sort : integer {Actor.familiar.items.[].sort} (same value: 0)
            system : object {Actor.familiar.items.[].system}
                actionType : object {Actor.familiar.items.[].system.actionType}
                    value : string {Actor.familiar.items.[].system.actionType.value} (same value: 'passive')
                actions : object {Actor.familiar.items.[].system.actions}
                    [value] : empty
                category : string {Actor.familiar.items.[].system.category} (same value: 'familiar')
                description : object {Actor.familiar.items.[].system.description}
                    value : string {Actor.familiar.items.[].system.description.value} (11 different values)
                publication : object {Actor.familiar.items.[].system.publication}
                    license : string {Actor.familiar.items.[].system.publication.license} (2 different values)
                        'ORC' (x12)
                        'OGL' (x7)
                    remaster : boolean {Actor.familiar.items.[].system.publication.remaster} (2 different values)
                        True (x12)
                        False (x7)
                    title : string {Actor.familiar.items.[].system.publication.title} (3 different values)
                        'Pathfinder Player Core' (x12)
                        'Pathfinder Core Rulebook' (x5)
                        'Pathfinder Advanced Player\'s Guide' (x2)
                rules : ignored (Foundry rules object) {Actor.familiar.items.[].system.rules}
                slug : string {Actor.familiar.items.[].system.slug} (10 different values)
                    'speech' (x3)
                    'share-senses' (x3)
                    'scent' (x3)
                    'familiar-of-ongoing-misery' (x3)
                    'damage-avoidance-reflex' (x2)
                    'cantrip-connection' (x1)
                    'manual-dexterity' (x1)
                    'plant-form' (x1)
                    'echolocation' (x1)
                    'flier' (x1)
                traits : object {Actor.familiar.items.[].system.traits}
                    [rarity] : string {Actor.familiar.items.[].system.traits.rarity} (same value: 'common')
                    value : array<> {Actor.familiar.items.[].system.traits.value}
                        Length: min=0 max=0
                        Value type: empty
                [frequency] : object {Actor.familiar.items.[].system.frequency}
                    max : integer {Actor.familiar.items.[].system.frequency.max} (same value: 1)
                    per : string {Actor.familiar.items.[].system.frequency.per} (same value: 'PT10M')
            type : string {Actor.familiar.items.[].type} (same value: 'action')
    name : string {Actor.familiar.name} (all different values)
    [prototypeToken] : object {Actor.familiar.prototypeToken}
        name : string {Actor.familiar.prototypeToken.name} (same value: 'Daji')
        texture : object {Actor.familiar.prototypeToken.texture}
            src : string {Actor.familiar.prototypeToken.texture.src} (same value: 'systems/pf2e/icons/iconics/Daji.webp')
    system : object {Actor.familiar.system}
        attributes : object {Actor.familiar.system.attributes}
            hp : object {Actor.familiar.system.attributes.hp}
                temp : integer {Actor.familiar.system.attributes.hp.temp} (same value: 0)
                value : integer {Actor.familiar.system.attributes.hp.value} (2 different values)
                    0 (x4)
                    10 (x1)
        details : object {Actor.familiar.system.details}
            creature : object {Actor.familiar.system.details.creature}
                value : string {Actor.familiar.system.details.creature.value} (2 different values)
                    'Nine-Tailed Fox' (x3)
                    '' (x2)
        master : object {Actor.familiar.system.master}
            [ability] : string {Actor.familiar.system.master.ability} (2 different values)
                'int' (x3)
                'wis' (x1)
            id : string {Actor.familiar.system.master.id} (2 different values)
                '' (x4)
                'd4CBHfR9oBkaIwQy' (x1)
        resources : object {Actor.familiar.system.resources}
    type : string {Actor.familiar.type} (same value: 'familiar')