Item.backpack
Different values: 43
=====================================
object {Item.backpack}
    _id : string {Item.backpack._id} (all different values)
    img : string {Item.backpack.img} (23 different values)
    name : string {Item.backpack.name} (all different values)
    system : object {Item.backpack.system}
        [baseItem] : empty
        bulk : object {Item.backpack.system.bulk}
            capacity : integer {Item.backpack.system.bulk.capacity} (13 different values)
            heldOrStowed : mixed
                integer {Item.backpack.system.bulk.heldOrStowed} (3 different values)
                    1 (x21)
                    0 (x4)
                    2 (x2)
                float {Item.backpack.system.bulk.heldOrStowed} (same value: 0,1)
            ignored : integer {Item.backpack.system.bulk.ignored} (10 different values)
                0 (x18)
                50 (x7)
                25 (x6)
                2 (x3)
                100 (x2)
                150 (x2)
                1000000 (x2)
                1 (x1)
                40 (x1)
                10 (x1)
            value : mixed
                integer {Item.backpack.system.bulk.value} (3 different values)
                    0 (x23)
                    1 (x14)
                    2 (x1)
                float {Item.backpack.system.bulk.value} (same value: 0,1)
        collapsed : boolean {Item.backpack.system.collapsed} (same value: False)
        description : object {Item.backpack.system.description}
            [gm] : string {Item.backpack.system.description.gm} (same value: '<p>Once restored, the satchel gains the following activation.</p><p><strong>Activate—Instant Alchemy</strong> <span class="pf2-icon">2</span> (manipulate)</p><p><strong>Frequency</strong> once per hour</p><hr /><p><strong>Effect</strong> You name and then produce a common alchemical item of any level up to level 20 from the satchel\'s main compartment. This item has the infused trait and remains potent for 24 hours. Make a flat check with a DC equal to the alchemical item\'s level. On failure, you can\'t activate Red Hand\'s Satchel in this way until the next time you make your daily preparations.</p>')
            value : string {Item.backpack.system.description.value} (all different values)
        hardness : integer {Item.backpack.system.hardness} (same value: 0)
        hp : object {Item.backpack.system.hp}
            max : integer {Item.backpack.system.hp.max} (same value: 0)
            value : integer {Item.backpack.system.hp.value} (same value: 0)
        level : object {Item.backpack.system.level}
            value : integer {Item.backpack.system.level.value} (17 different values)
        material : object {Item.backpack.system.material}
            [grade] : empty
            [type] : empty
        price : object {Item.backpack.system.price}
            value : object {Item.backpack.system.price.value}
                [cp] : integer {Item.backpack.system.price.value.cp} (same value: 1)
                [gp] : integer {Item.backpack.system.price.value.gp} (23 different values)
                [sp] : integer {Item.backpack.system.price.value.sp} (4 different values)
                    1 (x1)
                    6 (x1)
                    5 (x1)
                    2 (x1)
        publication : object {Item.backpack.system.publication}
            license : string {Item.backpack.system.publication.license} (2 different values)
                'ORC' (x23)
                'OGL' (x20)
            remaster : boolean {Item.backpack.system.publication.remaster} (2 different values)
                True (x23)
                False (x20)
            title : string {Item.backpack.system.publication.title} (17 different values)
        quantity : integer {Item.backpack.system.quantity} (2 different values)
            1 (x42)
            5 (x1)
        rules : ignored (Foundry rules object) {Item.backpack.system.rules}
        size : string {Item.backpack.system.size} (same value: 'med')
        stowing : boolean {Item.backpack.system.stowing} (2 different values)
            True (x26)
            False (x17)
        traits : object {Item.backpack.system.traits}
            rarity : string {Item.backpack.system.traits.rarity} (4 different values)
                'uncommon' (x23)
                'common' (x13)
                'rare' (x6)
                'unique' (x1)
            value : array<string> {Item.backpack.system.traits.value}
                Length: min=0 max=5
                Value type: string {Item.backpack.system.traits.value.[]} (9 different values)
                    'magical' (x34)
                    'extradimensional' (x30)
                    'invested' (x14)
                    'cursed' (x5)
                    'divine' (x2)
                    'healing' (x2)
                    'companion' (x1)
                    'illusion' (x1)
                    'artifact' (x1)
        [containerId] : empty
        usage : object {Item.backpack.system.usage}
            value : string {Item.backpack.system.usage.value} (5 different values)
                'worn' (x19)
                'held-in-two-hands' (x13)
                'wornbackpack' (x7)
                'held-in-one-hand' (x2)
                'worngarment' (x2)
    type : string {Item.backpack.type} (same value: 'backpack')