1-20
Different values: 7
=====================================
object {1-20}
    _id : string {1-20._id} (all different values)
    folder : string {1-20.folder} (same value: '8QqENdDpBJaOqcjK')
    img : string {1-20.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x5)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {1-20.items}
        Length: min=1 max=18
        Value type: object {1-20.items.[]}
            _id : string {1-20.items.[]._id} (30 different values)
            img : string {1-20.items.[].img} (17 different values)
            name : string {1-20.items.[].name} (27 different values)
            sort : integer {1-20.items.[].sort} (19 different values)
            system : object {1-20.items.[].system}
                [actionType] : object {1-20.items.[].system.actionType}
                    value : string {1-20.items.[].system.actionType.value} (3 different values)
                        'passive' (x9)
                        'action' (x7)
                        'reaction' (x6)
                [actions] : object {1-20.items.[].system.actions}
                    [value] : integer {1-20.items.[].system.actions.value} (2 different values)
                        2 (x4)
                        1 (x3)
                [area] : object {1-20.items.[].system.area}
                    type : string {1-20.items.[].system.area.type} (same value: 'burst')
                    value : integer {1-20.items.[].system.area.value} (same value: 20)
                [attack] : object {1-20.items.[].system.attack}
                    value : string {1-20.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {1-20.items.[].system.attackEffects}
                    [custom] : string {1-20.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {1-20.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {1-20.items.[].system.attackEffects.value.[]} (2 different values)
                            'tongue-grab' (x3)
                            'drain-life' (x2)
                [autoHeightenLevel] : object {1-20.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {1-20.items.[].system.baseItem} (same value: 'staff')
                [bonus] : object {1-20.items.[].system.bonus}
                    value : integer {1-20.items.[].system.bonus.value} (4 different values)
                        10 (x6)
                        0 (x3)
                        12 (x2)
                        9 (x1)
                [bonusDamage] : object {1-20.items.[].system.bonusDamage}
                    value : integer {1-20.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {1-20.items.[].system.bulk}
                    value : integer {1-20.items.[].system.bulk.value} (same value: 1)
                [category] : string {1-20.items.[].system.category} (3 different values)
                    'offensive' (x18)
                    'simple' (x3)
                    'defensive' (x2)
                [containerId] : empty
                [cost] : object {1-20.items.[].system.cost}
                    value : string {1-20.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {1-20.items.[].system.counteraction} (same value: False)
                [damage] : object {1-20.items.[].system.damage}
                    [0] : object {1-20.items.[].system.damage.0}
                        applyMod : boolean {1-20.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {1-20.items.[].system.damage.0.formula} (3 different values)
                            '3d8' (x3)
                            '1d6' (x3)
                            '2d4' (x3)
                        kinds : array<string> {1-20.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {1-20.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {1-20.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {1-20.items.[].system.damage.0.type} (2 different values)
                            'acid' (x6)
                            'cold' (x3)
                    [damageType] : string {1-20.items.[].system.damage.damageType} (same value: 'bludgeoning')
                    [dice] : integer {1-20.items.[].system.damage.dice} (same value: 1)
                    [die] : string {1-20.items.[].system.damage.die} (same value: 'd4')
                    [gcovwqxwitqchoin] : object {1-20.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {1-20.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {1-20.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {1-20.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {1-20.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {1-20.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {1-20.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {1-20.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [damageRolls] : object {1-20.items.[].system.damageRolls}
                    cHITJyiAgLEuOtsz : object {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz}
                        damage : string {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz.damage} (same value: '1d8+2')
                        damageType : string {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz.damageType} (same value: 'slashing')
                    [ij2lhqmlq2rsyqlo9pzg] : object {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg}
                        damage : string {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg.damage} (same value: '1d4+4')
                        damageType : string {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg.damageType} (same value: 'slashing')
                    [j3wlza1577g36ssy5jp0] : object {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0}
                        damage : string {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0.damage} (same value: '1d12+4')
                        damageType : string {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0.damageType} (same value: 'slashing')
                    [ly3k2b36qjq24em4gium] : object {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium}
                        damage : string {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damage} (same value: '1d4+6')
                        damageType : string {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damageType} (same value: 'bludgeoning')
                [deathNote] : boolean {1-20.items.[].system.deathNote} (same value: True)
                [defense] : object {1-20.items.[].system.defense}
                    save : object {1-20.items.[].system.defense.save}
                        basic : boolean {1-20.items.[].system.defense.save.basic} (same value: False)
                        statistic : string {1-20.items.[].system.defense.save.statistic} (same value: 'will')
                description : object {1-20.items.[].system.description}
                    value : string {1-20.items.[].system.description.value} (26 different values)
                [duration] : object {1-20.items.[].system.duration}
                    sustained : boolean {1-20.items.[].system.duration.sustained} (2 different values)
                        False (x24)
                        True (x3)
                    value : string {1-20.items.[].system.duration.value} (3 different values)
                        '' (x18)
                        '1 minute' (x6)
                        'varies' (x3)
                [equipped] : object {1-20.items.[].system.equipped}
                    carryType : string {1-20.items.[].system.equipped.carryType} (same value: 'held')
                    handsHeld : integer {1-20.items.[].system.equipped.handsHeld} (same value: 1)
                    [invested] : empty
                [group] : string {1-20.items.[].system.group} (same value: 'club')
                [hardness] : integer {1-20.items.[].system.hardness} (same value: 0)
                [heightening] : object {1-20.items.[].system.heightening}
                    [damage] : object {1-20.items.[].system.heightening.damage}
                        0 : string {1-20.items.[].system.heightening.damage.0} (2 different values)
                            '2d8' (x3)
                            '1d4' (x3)
                    [interval] : integer {1-20.items.[].system.heightening.interval} (2 different values)
                        2 (x3)
                        1 (x3)
                    type : string {1-20.items.[].system.heightening.type} (2 different values)
                        'interval' (x6)
                        'fixed' (x3)
                    [levels] : object {1-20.items.[].system.heightening.levels}
                        3 : object {1-20.items.[].system.heightening.levels.3}
                            damage : object {1-20.items.[].system.heightening.levels.3.damage}
                                0 : object {1-20.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {1-20.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {1-20.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {1-20.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {1-20.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        5 : object {1-20.items.[].system.heightening.levels.5}
                            damage : object {1-20.items.[].system.heightening.levels.5.damage}
                                0 : object {1-20.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {1-20.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {1-20.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {1-20.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {1-20.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        7 : object {1-20.items.[].system.heightening.levels.7}
                            damage : object {1-20.items.[].system.heightening.levels.7.damage}
                                0 : object {1-20.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {1-20.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {1-20.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {1-20.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {1-20.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        9 : object {1-20.items.[].system.heightening.levels.9}
                            damage : object {1-20.items.[].system.heightening.levels.9.damage}
                                0 : object {1-20.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {1-20.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {1-20.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {1-20.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {1-20.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                publication : object {1-20.items.[].system.publication}
                    license : string {1-20.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {1-20.items.[].system.publication.remaster} (same value: False)
                    title : string {1-20.items.[].system.publication.title} (3 different values)
                        '' (x33)
                        'Pathfinder Core Rulebook' (x30)
                        'Pathfinder Bestiary 2' (x1)
                [hp] : object {1-20.items.[].system.hp}
                    max : integer {1-20.items.[].system.hp.max} (same value: 0)
                    value : integer {1-20.items.[].system.hp.value} (same value: 0)
                [level] : object {1-20.items.[].system.level}
                    value : integer {1-20.items.[].system.level.value} (4 different values)
                        1 (x21)
                        2 (x6)
                        4 (x2)
                        0 (x1)
                [location] : object {1-20.items.[].system.location}
                    value : string {1-20.items.[].system.location.value} (same value: 'pFruogrBBB4pvImp')
                [material] : object {1-20.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [prepared] : object {1-20.items.[].system.prepared}
                    flexible : boolean {1-20.items.[].system.prepared.flexible} (same value: False)
                    value : string {1-20.items.[].system.prepared.value} (same value: 'prepared')
                [price] : object {1-20.items.[].system.price}
                    value : object {1-20.items.[].system.price.value}
                        [gp] : integer {1-20.items.[].system.price.value.gp} (same value: 90)
                [proficiency] : object {1-20.items.[].system.proficiency}
                    value : integer {1-20.items.[].system.proficiency.value} (same value: 0)
                [quantity] : integer {1-20.items.[].system.quantity} (same value: 1)
                [range] : object {1-20.items.[].system.range}
                    value : string {1-20.items.[].system.range.value} (4 different values)
                        '120 feet' (x12)
                        '30 feet' (x9)
                        '' (x3)
                        'touch' (x3)
                [reload] : object {1-20.items.[].system.reload}
                    value : string {1-20.items.[].system.reload.value} (same value: '')
                rules : ignored (Foundry rules object) {1-20.items.[].system.rules}
                [requirements] : string {1-20.items.[].system.requirements} (same value: '')
                [runes] : object {1-20.items.[].system.runes}
                    potency : integer {1-20.items.[].system.runes.potency} (same value: 0)
                    property : array<> {1-20.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    striking : integer {1-20.items.[].system.runes.striking} (same value: 0)
                [size] : string {1-20.items.[].system.size} (same value: 'med')
                [slots] : object {1-20.items.[].system.slots}
                    slot0 : object {1-20.items.[].system.slots.slot0}
                        max : integer {1-20.items.[].system.slots.slot0.max} (same value: 4)
                        prepared : array<object> {1-20.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=4
                            Value type: object {1-20.items.[].system.slots.slot0.prepared.[]}
                                id : string {1-20.items.[].system.slots.slot0.prepared.[].id} (4 different values)
                                    'PMv0ScBncLEWfm5A' (x3)
                                    'EBMJYwTl0ZSvLHiQ' (x3)
                                    'g3kH2uuQtfYUM1ZY' (x3)
                                    'cgrEU62MxEgjhoX3' (x3)
                    slot1 : object {1-20.items.[].system.slots.slot1}
                        max : integer {1-20.items.[].system.slots.slot1.max} (same value: 3)
                        prepared : array<object> {1-20.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {1-20.items.[].system.slots.slot1.prepared.[]}
                                id : string {1-20.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    'LToGsgFrhhD1hil9' (x3)
                                    'KFwDGc58goUeKhth' (x3)
                                    'Tj3ClqJJlDsvpI5G' (x3)
                    slot2 : object {1-20.items.[].system.slots.slot2}
                        max : integer {1-20.items.[].system.slots.slot2.max} (same value: 2)
                        prepared : array<object> {1-20.items.[].system.slots.slot2.prepared}
                            Length: min=2 max=2
                            Value type: object {1-20.items.[].system.slots.slot2.prepared.[]}
                                id : string {1-20.items.[].system.slots.slot2.prepared.[].id} (2 different values)
                                    'X5dRlJaq2Zl76EB2' (x3)
                                    'sMWl6cpcIkMbDu0S' (x3)
                [slug] : string {1-20.items.[].system.slug} (12 different values)
                [spelldc] : object {1-20.items.[].system.spelldc}
                    dc : integer {1-20.items.[].system.spelldc.dc} (same value: 21)
                    mod : integer {1-20.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {1-20.items.[].system.spelldc.value} (same value: 11)
                [splashDamage] : object {1-20.items.[].system.splashDamage}
                    value : integer {1-20.items.[].system.splashDamage.value} (same value: 0)
                [target] : object {1-20.items.[].system.target}
                    value : string {1-20.items.[].system.target.value} (3 different values)
                        '1 creature' (x15)
                        '' (x9)
                        '1 non-magical club or staff you hold' (x3)
                [time] : object {1-20.items.[].system.time}
                    value : string {1-20.items.[].system.time.value} (3 different values)
                        '2' (x21)
                        '3' (x3)
                        '1' (x3)
                [tradition] : object {1-20.items.[].system.tradition}
                    value : string {1-20.items.[].system.tradition.value} (same value: 'primal')
                [traits] : object {1-20.items.[].system.traits}
                    rarity : string {1-20.items.[].system.traits.rarity} (same value: 'common')
                    [traditions] : array<string> {1-20.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {1-20.items.[].system.traits.traditions.[]} (4 different values)
                            'primal' (x27)
                            'arcane' (x24)
                            'occult' (x6)
                            'divine' (x3)
                    value : array<string> {1-20.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {1-20.items.[].system.traits.value.[]} (23 different values)
                [usage] : object {1-20.items.[].system.usage}
                    value : string {1-20.items.[].system.usage.value} (same value: 'held-in-one-hand')
                [weaponType] : object {1-20.items.[].system.weaponType}
                    value : string {1-20.items.[].system.weaponType.value} (same value: 'melee')
            type : string {1-20.items.[].type} (5 different values)
                'spell' (x27)
                'action' (x22)
                'melee' (x9)
                'spellcastingEntry' (x3)
                'weapon' (x3)
            [_stats] : object {1-20.items.[]._stats}
                compendiumSource : string {1-20.items.[]._stats.compendiumSource} (12 different values)
            [flags] : object {1-20.items.[].flags}
                pf2e : object {1-20.items.[].flags.pf2e}
                    linkedWeapon : string {1-20.items.[].flags.pf2e.linkedWeapon} (3 different values)
                        'dCHoQIYRiFuFFGDf' (x1)
                        '16CB1YmZg9tDn7ct' (x1)
                        'uWLdQKgSHMDTC4JV' (x1)
    name : string {1-20.name} (all different values)
    prototypeToken : object {1-20.prototypeToken}
        name : string {1-20.prototypeToken.name} (5 different values)
            'Boggard Pit' (x2)
            'Elite Boggard Swampseer' (x2)
            'Boggard Swampseer' (x1)
            'Cairn Wight' (x1)
            'Weak Zephyr Hawk' (x1)
    system : object {1-20.system}
        abilities : object {1-20.system.abilities}
            cha : object {1-20.system.abilities.cha}
                mod : integer {1-20.system.abilities.cha.mod} (3 different values)
                    3 (x3)
                    2 (x1)
                    0 (x1)
            con : object {1-20.system.abilities.con}
                mod : integer {1-20.system.abilities.con.mod} (3 different values)
                    2 (x3)
                    4 (x1)
                    1 (x1)
            dex : object {1-20.system.abilities.dex}
                mod : integer {1-20.system.abilities.dex.mod} (3 different values)
                    0 (x3)
                    1 (x1)
                    4 (x1)
            int : object {1-20.system.abilities.int}
                mod : integer {1-20.system.abilities.int.mod} (2 different values)
                    0 (x4)
                    -4 (x1)
            str : object {1-20.system.abilities.str}
                mod : integer {1-20.system.abilities.str.mod} (3 different values)
                    3 (x3)
                    4 (x1)
                    2 (x1)
            wis : object {1-20.system.abilities.wis}
                mod : integer {1-20.system.abilities.wis.mod} (3 different values)
                    4 (x3)
                    3 (x1)
                    0 (x1)
        attributes : object {1-20.system.attributes}
            ac : object {1-20.system.attributes.ac}
                details : string {1-20.system.attributes.ac.details} (same value: '')
                value : integer {1-20.system.attributes.ac.value} (3 different values)
                    18 (x4)
                    19 (x2)
                    10 (x1)
            allSaves : object {1-20.system.attributes.allSaves}
                value : string {1-20.system.attributes.allSaves.value} (same value: '')
            [emitsSound] : string {1-20.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {1-20.system.attributes.hardness} (2 different values)
                1 (x1)
                5 (x1)
            [hasHealth] : boolean {1-20.system.attributes.hasHealth} (same value: True)
            hp : object {1-20.system.attributes.hp}
                details : string {1-20.system.attributes.hp.details} (2 different values)
                    '' (x6)
                    'void healing' (x1)
                max : integer {1-20.system.attributes.hp.max} (5 different values)
                    50 (x3)
                    7 (x1)
                    21 (x1)
                    40 (x1)
                    36 (x1)
                temp : integer {1-20.system.attributes.hp.temp} (same value: 0)
                value : integer {1-20.system.attributes.hp.value} (6 different values)
                    65 (x2)
                    7 (x1)
                    21 (x1)
                    40 (x1)
                    50 (x1)
                    36 (x1)
            [immunities] : array<object> {1-20.system.attributes.immunities}
                Length: min=2 max=5
                Value type: object {1-20.system.attributes.immunities.[]}
                    type : string {1-20.system.attributes.immunities.[].type} (9 different values)
                        'critical-hits' (x2)
                        'precision' (x2)
                        'paralyzed' (x2)
                        'poison' (x2)
                        'death-effects' (x1)
                        'disease' (x1)
                        'unconscious' (x1)
                        'bleed' (x1)
                        'sleep' (x1)
            speed : object {1-20.system.attributes.speed}
                [details] : string {1-20.system.attributes.speed.details} (same value: 'swamp stride')
                otherSpeeds : array<object> {1-20.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {1-20.system.attributes.speed.otherSpeeds.[]}
                        type : string {1-20.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'swim' (x3)
                            'fly' (x1)
                        value : integer {1-20.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            25 (x3)
                            50 (x1)
                special : string {1-20.system.attributes.speed.special} (same value: '')
                value : integer {1-20.system.attributes.speed.value} (3 different values)
                    20 (x3)
                    25 (x1)
                    0 (x1)
            [adjustment] : string {1-20.system.attributes.adjustment} (same value: 'elite')
            [stealth] : object {1-20.system.attributes.stealth}
                details : string {1-20.system.attributes.stealth.details} (same value: '<p>(or 0 if the net is exposed)</p>')
                value : integer {1-20.system.attributes.stealth.value} (2 different values)
                    9 (x1)
                    12 (x1)
        [creatureType] : string {1-20.system.creatureType} (same value: '')
        details : object {1-20.system.details}
            blurb : string {1-20.system.details.blurb} (same value: '')
            [description] : string {1-20.system.details.description} (same value: '<p>A net with soil and aquatic plants on it covers a 10-foot pit dug into the bottom of a body of water.</p>')
            [disable] : string {1-20.system.details.disable} (2 different values)
                '<p>@Check[thievery|dc:15|name:Remove the Net|traits:mechanical,trap] to remove the net</p>' (x1)
                '<p>@Check[thievery|dc:18|name:Remove the Net|traits:mechanical,trap] to remove the net</p>' (x1)
            [isComplex] : boolean {1-20.system.details.isComplex} (same value: False)
            languages : object {1-20.system.details.languages}
                details : string {1-20.system.details.languages.details} (same value: '')
                value : array<string> {1-20.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {1-20.system.details.languages.value.[]} (4 different values)
                        'common' (x4)
                        'boggard' (x3)
                        'chthonian' (x3)
                        'necril' (x1)
            level : object {1-20.system.details.level}
                value : integer {1-20.system.details.level.value} (3 different values)
                    3 (x5)
                    1 (x1)
                    2 (x1)
            privateNotes : string {1-20.system.details.privateNotes} (same value: '')
            publicNotes : string {1-20.system.details.publicNotes} (2 different values)
            publication : object {1-20.system.details.publication}
                license : string {1-20.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {1-20.system.details.publication.remaster} (same value: False)
                title : string {1-20.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-20: The Lost Legend')
            [reset] : string {1-20.system.details.reset} (same value: '<p>Others can fall into the pit, but the net entangles only the first creature to trigger the trap. The net must be reset manually.</p>')
            [routine] : string {1-20.system.details.routine} (same value: '')
        [flavourText] : string {1-20.system.flavourText} (same value: '')
        initiative : object {1-20.system.initiative}
            statistic : string {1-20.system.initiative.statistic} (same value: 'perception')
        perception : object {1-20.system.perception}
            details : string {1-20.system.perception.details} (same value: '')
            mod : integer {1-20.system.perception.mod} (3 different values)
                11 (x3)
                10 (x1)
                5 (x1)
            senses : array<object> {1-20.system.perception.senses}
                Length: min=1 max=1
                Value type: object {1-20.system.perception.senses.[]}
                    type : string {1-20.system.perception.senses.[].type} (same value: 'darkvision')
        [recallKnowledgeText] : string {1-20.system.recallKnowledgeText} (same value: '')
        resources : object {1-20.system.resources}
            [focus] : object {1-20.system.resources.focus}
                max : integer {1-20.system.resources.focus.max} (same value: 1)
                value : integer {1-20.system.resources.focus.value} (same value: 1)
        saves : object {1-20.system.saves}
            fortitude : object {1-20.system.saves.fortitude}
                saveDetail : string {1-20.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {1-20.system.saves.fortitude.value} (5 different values)
                    9 (x3)
                    1 (x1)
                    6 (x1)
                    11 (x1)
                    4 (x1)
            reflex : object {1-20.system.saves.reflex}
                saveDetail : string {1-20.system.saves.reflex.saveDetail} (same value: '')
                value : integer {1-20.system.saves.reflex.value} (4 different values)
                    7 (x3)
                    6 (x2)
                    1 (x1)
                    11 (x1)
            will : object {1-20.system.saves.will}
                saveDetail : string {1-20.system.saves.will.saveDetail} (same value: '')
                value : integer {1-20.system.saves.will.value} (4 different values)
                    11 (x3)
                    0 (x2)
                    10 (x1)
                    5 (x1)
        [sidebarText] : string {1-20.system.sidebarText} (same value: '')
        skills : object {1-20.system.skills}
            acrobatics : object {1-20.system.skills.acrobatics}
                base : integer {1-20.system.skills.acrobatics.base} (same value: 11)
            [athletics] : object {1-20.system.skills.athletics}
                base : integer {1-20.system.skills.athletics.base} (2 different values)
                    8 (x3)
                    11 (x1)
            [intimidation] : object {1-20.system.skills.intimidation}
                base : integer {1-20.system.skills.intimidation.base} (2 different values)
                    8 (x3)
                    9 (x1)
            [medicine] : object {1-20.system.skills.medicine}
                base : integer {1-20.system.skills.medicine.base} (same value: 9)
            [nature] : object {1-20.system.skills.nature}
                base : integer {1-20.system.skills.nature.base} (same value: 11)
            [performance] : object {1-20.system.skills.performance}
                base : integer {1-20.system.skills.performance.base} (same value: 8)
            [religion] : object {1-20.system.skills.religion}
                base : integer {1-20.system.skills.religion.base} (same value: 9)
            [stealth] : object {1-20.system.skills.stealth}
                base : integer {1-20.system.skills.stealth.base} (2 different values)
                    6 (x1)
                    9 (x1)
        [statusEffects] : array<> {1-20.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {1-20.system.traits}
            rarity : string {1-20.system.traits.rarity} (same value: 'common')
            size : object {1-20.system.traits.size}
                value : string {1-20.system.traits.size.value} (2 different values)
                    'med' (x6)
                    'sm' (x1)
            value : array<string> {1-20.system.traits.value}
                Length: min=2 max=5
                Value type: string {1-20.system.traits.value.[]} (13 different values)
    type : string {1-20.type} (2 different values)
        'npc' (x5)
        'hazard' (x2)