4-11
Different values: 15
=====================================
object {4-11}
    _id : string {4-11._id} (all different values)
    folder : string {4-11.folder} (same value: 'TulOG3T9F3AjPHdw')
    img : string {4-11.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x13)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {4-11.items}
        Length: min=1 max=35
        Value type: object {4-11.items.[]}
            _id : string {4-11.items.[]._id} (183 different values)
            img : string {4-11.items.[].img} (84 different values)
            name : string {4-11.items.[].name} (133 different values)
            sort : integer {4-11.items.[].sort} (36 different values)
            system : object {4-11.items.[].system}
                [actionType] : object {4-11.items.[].system.actionType}
                    value : string {4-11.items.[].system.actionType.value} (3 different values)
                        'passive' (x30)
                        'action' (x29)
                        'reaction' (x5)
                [actions] : object {4-11.items.[].system.actions}
                    [value] : integer {4-11.items.[].system.actions.value} (3 different values)
                        1 (x18)
                        2 (x9)
                        3 (x2)
                [area] : object {4-11.items.[].system.area}
                    type : string {4-11.items.[].system.area.type} (4 different values)
                        'burst' (x10)
                        'line' (x2)
                        'cone' (x1)
                        'emanation' (x1)
                    value : integer {4-11.items.[].system.area.value} (5 different values)
                        20 (x4)
                        30 (x4)
                        5 (x3)
                        100 (x2)
                        60 (x1)
                [attack] : object {4-11.items.[].system.attack}
                    value : string {4-11.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {4-11.items.[].system.attackEffects}
                    [custom] : string {4-11.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {4-11.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {4-11.items.[].system.attackEffects.value.[]} (4 different values)
                            'grab' (x4)
                            'knockdown' (x4)
                            'endless-nightmare' (x2)
                            'wicked-bite' (x2)
                [autoHeightenLevel] : object {4-11.items.[].system.autoHeightenLevel}
                    [value] : integer {4-11.items.[].system.autoHeightenLevel.value} (2 different values)
                        5 (x3)
                        8 (x1)
                [baseItem] : string {4-11.items.[].system.baseItem} (3 different values)
                    'spiked-chain' (x1)
                    'kukri' (x1)
                    'warhammer' (x1)
                [bonus] : object {4-11.items.[].system.bonus}
                    value : integer {4-11.items.[].system.bonus.value} (9 different values)
                        22 (x8)
                        20 (x5)
                        23 (x3)
                        18 (x3)
                        0 (x3)
                        16 (x2)
                        21 (x2)
                        19 (x1)
                        15 (x1)
                [bonusDamage] : object {4-11.items.[].system.bonusDamage}
                    value : integer {4-11.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {4-11.items.[].system.bulk}
                    value : mixed
                        integer {4-11.items.[].system.bulk.value} (2 different values)
                            0 (x2)
                            1 (x2)
                        float {4-11.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {4-11.items.[].system.category} (4 different values)
                    'offensive' (x35)
                    'defensive' (x16)
                    'interaction' (x11)
                    'martial' (x3)
                [containerId] : empty
                [cost] : object {4-11.items.[].system.cost}
                    value : string {4-11.items.[].system.cost.value} (3 different values)
                        '' (x124)
                        'rare oils worth a total value of 10 gp × the target\'s level' (x2)
                        'rare candles and incense worth a total value of 50 gp' (x1)
                [counteraction] : boolean {4-11.items.[].system.counteraction} (2 different values)
                    False (x125)
                    True (x2)
                [damage] : object {4-11.items.[].system.damage}
                    [0] : object {4-11.items.[].system.damage.0}
                        [applyMod] : boolean {4-11.items.[].system.damage.0.applyMod} (2 different values)
                            False (x12)
                            True (x6)
                        [category] : empty
                        formula : string {4-11.items.[].system.damage.0.formula} (12 different values)
                        kinds : array<string> {4-11.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {4-11.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x25)
                                'healing' (x3)
                        materials : array<> {4-11.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {4-11.items.[].system.damage.0.type} (8 different values)
                            'void' (x9)
                            'mental' (x8)
                            'cold' (x3)
                            'poison' (x1)
                            'bludgeoning' (x1)
                            'untyped' (x1)
                            'acid' (x1)
                            'force' (x1)
                    [damageType] : string {4-11.items.[].system.damage.damageType} (2 different values)
                        'slashing' (x2)
                        'bludgeoning' (x1)
                    [dice] : integer {4-11.items.[].system.damage.dice} (same value: 1)
                    [die] : string {4-11.items.[].system.damage.die} (2 different values)
                        'd8' (x2)
                        'd6' (x1)
                    [wnlxzlrxtrkk2bh3] : object {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3}
                        applyMod : boolean {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False)
                        [category] : empty
                        formula : string {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: '2d8')
                        kinds : array<string> {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds}
                            Length: min=1 max=1
                            Value type: string {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: 'damage')
                        materials : array<> {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: 'cold')
                [damageRolls] : object {4-11.items.[].system.damageRolls}
                    [0] : object {4-11.items.[].system.damageRolls.0}
                        damage : string {4-11.items.[].system.damageRolls.0.damage} (11 different values)
                        damageType : string {4-11.items.[].system.damageRolls.0.damageType} (4 different values)
                            'piercing' (x5)
                            'bludgeoning' (x4)
                            'void' (x2)
                            'slashing' (x1)
                    [37n5ctsnmpa4visxcesk] : object {4-11.items.[].system.damageRolls.37n5ctsnmpa4visxcesk}
                        damage : string {4-11.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damage} (2 different values)
                            '2d10 + 8' (x1)
                            '2d10 + 9' (x1)
                        damageType : string {4-11.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damageType} (same value: 'piercing')
                    [3ukubwqjozdrn1hku9zh] : object {4-11.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh}
                        damage : string {4-11.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damage} (same value: '1d6')
                        damageType : string {4-11.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damageType} (same value: 'spirit')
                    [4dqczvp8tr2djyih7lkw] : object {4-11.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw}
                        damage : string {4-11.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damage} (same value: '1d6')
                        damageType : string {4-11.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damageType} (same value: 'cold')
                    [7p04ierrpdhy1lk043xz] : object {4-11.items.[].system.damageRolls.7p04ierrpdhy1lk043xz}
                        damage : string {4-11.items.[].system.damageRolls.7p04ierrpdhy1lk043xz.damage} (same value: '2d12 + 12')
                        damageType : string {4-11.items.[].system.damageRolls.7p04ierrpdhy1lk043xz.damageType} (same value: 'void')
                    [9ecoenk1zkglkbnixi17] : object {4-11.items.[].system.damageRolls.9ecoenk1zkglkbnixi17}
                        damage : string {4-11.items.[].system.damageRolls.9ecoenk1zkglkbnixi17.damage} (same value: '2d8+11')
                        damageType : string {4-11.items.[].system.damageRolls.9ecoenk1zkglkbnixi17.damageType} (same value: 'bludgeoning')
                    [QoJHLkW2gJjOLhrB] : object {4-11.items.[].system.damageRolls.QoJHLkW2gJjOLhrB}
                        damage : string {4-11.items.[].system.damageRolls.QoJHLkW2gJjOLhrB.damage} (2 different values)
                            '2d10 + 9' (x1)
                            '2d12 + 12' (x1)
                        damageType : string {4-11.items.[].system.damageRolls.QoJHLkW2gJjOLhrB.damageType} (same value: 'piercing')
                    [etHz8SV2mH3UF4gb] : object {4-11.items.[].system.damageRolls.etHz8SV2mH3UF4gb}
                        damage : string {4-11.items.[].system.damageRolls.etHz8SV2mH3UF4gb.damage} (same value: '2d8 + 12')
                        damageType : string {4-11.items.[].system.damageRolls.etHz8SV2mH3UF4gb.damageType} (same value: 'slashing')
                    [fj0pge7sp6mqmbl9ivn8] : object {4-11.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8}
                        damage : string {4-11.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damage} (2 different values)
                            '1d8 + 8' (x1)
                            '1d8 + 9' (x1)
                        damageType : string {4-11.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damageType} (same value: 'bludgeoning')
                    [glqgj32mevfa9m550jp4] : object {4-11.items.[].system.damageRolls.glqgj32mevfa9m550jp4}
                        damage : string {4-11.items.[].system.damageRolls.glqgj32mevfa9m550jp4.damage} (same value: '2d8 + 12')
                        damageType : string {4-11.items.[].system.damageRolls.glqgj32mevfa9m550jp4.damageType} (same value: 'slashing')
                    oox5ghubp1cp4x2jeuoq : object {4-11.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq}
                        damage : string {4-11.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq.damage} (same value: '3d6+11')
                        damageType : string {4-11.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq.damageType} (same value: 'piercing')
                    [rajPp2LwXISxE7MI] : object {4-11.items.[].system.damageRolls.rajPp2LwXISxE7MI}
                        damage : string {4-11.items.[].system.damageRolls.rajPp2LwXISxE7MI.damage} (2 different values)
                            '2d8 + 9' (x1)
                            '2d10 + 12' (x1)
                        damageType : string {4-11.items.[].system.damageRolls.rajPp2LwXISxE7MI.damageType} (same value: 'slashing')
                    [s5drabfyhg8fwmzvid9y] : object {4-11.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y}
                        damage : string {4-11.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damage} (same value: '1d6')
                        damageType : string {4-11.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damageType} (same value: 'spirit')
                    [tmmfdu8em9eeqdhssfor] : object {4-11.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor}
                        damage : string {4-11.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damage} (same value: '1d6')
                        damageType : string {4-11.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damageType} (same value: 'cold')
                    [ze5vpj7fkh010vy3cpwj] : object {4-11.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj}
                        damage : string {4-11.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damage} (2 different values)
                            '1d8' (x1)
                            '2d8' (x1)
                        damageType : string {4-11.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damageType} (same value: 'fire')
                [deathNote] : boolean {4-11.items.[].system.deathNote} (same value: True)
                description : object {4-11.items.[].system.description}
                    value : string {4-11.items.[].system.description.value} (119 different values)
                [defense] : object {4-11.items.[].system.defense}
                    save : object {4-11.items.[].system.defense.save}
                        basic : boolean {4-11.items.[].system.defense.save.basic} (2 different values)
                            False (x50)
                            True (x13)
                        statistic : string {4-11.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x44)
                            'fortitude' (x17)
                            'reflex' (x2)
                [equipped] : object {4-11.items.[].system.equipped}
                    carryType : string {4-11.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x3)
                        'held' (x2)
                    handsHeld : integer {4-11.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x3)
                        1 (x1)
                        2 (x1)
                    [invested] : empty
                [frequency] : object {4-11.items.[].system.frequency}
                    max : integer {4-11.items.[].system.frequency.max} (same value: 1)
                    per : string {4-11.items.[].system.frequency.per} (2 different values)
                        'day' (x3)
                        'round' (x1)
                    value : integer {4-11.items.[].system.frequency.value} (same value: 1)
                [group] : string {4-11.items.[].system.group} (3 different values)
                    'flail' (x1)
                    'knife' (x1)
                    'hammer' (x1)
                [hardness] : integer {4-11.items.[].system.hardness} (same value: 0)
                [heightening] : object {4-11.items.[].system.heightening}
                    [damage] : object {4-11.items.[].system.heightening.damage}
                        0 : string {4-11.items.[].system.heightening.damage.0} (6 different values)
                            '2d6' (x7)
                            '1d8' (x6)
                            '1d6' (x5)
                            '1d4' (x3)
                            '2d4' (x3)
                            '2d8' (x1)
                        [wnlxzlrxtrkk2bh3] : string {4-11.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: '1d8')
                    [interval] : integer {4-11.items.[].system.heightening.interval} (2 different values)
                        1 (x19)
                        2 (x6)
                    type : string {4-11.items.[].system.heightening.type} (2 different values)
                        'fixed' (x26)
                        'interval' (x25)
                    [levels] : object {4-11.items.[].system.heightening.levels}
                        [3] : object {4-11.items.[].system.heightening.levels.3}
                            [range] : object {4-11.items.[].system.heightening.levels.3.range}
                                value : string {4-11.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
                            [target] : object {4-11.items.[].system.heightening.levels.3.target}
                                value : string {4-11.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
                        [4] : object {4-11.items.[].system.heightening.levels.4}
                            [target] : object {4-11.items.[].system.heightening.levels.4.target}
                                value : string {4-11.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures you know by name and have met in person')
                            area : object {4-11.items.[].system.heightening.levels.4.area}
                                areaType : string {4-11.items.[].system.heightening.levels.4.area.areaType} (same value: 'emanation')
                                value : string {4-11.items.[].system.heightening.levels.4.area.value} (same value: '20')
                            range : object {4-11.items.[].system.heightening.levels.4.range}
                                value : string {4-11.items.[].system.heightening.levels.4.range.value} (same value: '20 feet')
                        [5] : object {4-11.items.[].system.heightening.levels.5}
                            range : object {4-11.items.[].system.heightening.levels.5.range}
                                value : string {4-11.items.[].system.heightening.levels.5.range.value} (same value: '1 mile')
                        [6] : object {4-11.items.[].system.heightening.levels.6}
                            [target] : object {4-11.items.[].system.heightening.levels.6.target}
                                value : string {4-11.items.[].system.heightening.levels.6.target.value} (2 different values)
                                    '5 creatures' (x2)
                                    '10 creatures' (x1)
                        [7] : object {4-11.items.[].system.heightening.levels.7}
                            target : object {4-11.items.[].system.heightening.levels.7.target}
                                value : string {4-11.items.[].system.heightening.levels.7.target.value} (2 different values)
                                    '10 creatures' (x3)
                                    '6 creatures' (x1)
                        [8] : object {4-11.items.[].system.heightening.levels.8}
                            target : object {4-11.items.[].system.heightening.levels.8.target}
                                value : string {4-11.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        [9] : object {4-11.items.[].system.heightening.levels.9}
                            [range] : object {4-11.items.[].system.heightening.levels.9.range}
                                value : string {4-11.items.[].system.heightening.levels.9.range.value} (same value: '30 feet')
                            target : object {4-11.items.[].system.heightening.levels.9.target}
                                value : string {4-11.items.[].system.heightening.levels.9.target.value} (2 different values)
                                    'you and up to five additional willing creatures' (x1)
                                    '10 creatures that aren\'t on their home plane' (x1)
                [hp] : object {4-11.items.[].system.hp}
                    max : integer {4-11.items.[].system.hp.max} (same value: 0)
                    value : integer {4-11.items.[].system.hp.value} (same value: 0)
                [level] : object {4-11.items.[].system.level}
                    value : integer {4-11.items.[].system.level.value} (9 different values)
                        1 (x31)
                        4 (x30)
                        2 (x25)
                        3 (x20)
                        5 (x14)
                        0 (x5)
                        7 (x4)
                        6 (x2)
                        8 (x1)
                [location] : object {4-11.items.[].system.location}
                    [heightenedLevel] : integer {4-11.items.[].system.location.heightenedLevel} (7 different values)
                        5 (x34)
                        4 (x25)
                        2 (x14)
                        3 (x11)
                        1 (x9)
                        7 (x4)
                        8 (x2)
                    [uses] : object {4-11.items.[].system.location.uses}
                        max : integer {4-11.items.[].system.location.uses.max} (3 different values)
                            3 (x3)
                            2 (x3)
                            1 (x1)
                        value : integer {4-11.items.[].system.location.uses.value} (3 different values)
                            3 (x3)
                            2 (x3)
                            1 (x1)
                    [value] : string {4-11.items.[].system.location.value} (10 different values)
                        'guqcEGLb6OHHFXDW' (x28)
                        'k1oAvKH4tGhwjVr5' (x21)
                        'iH7yVlvaFJF7bjNQ' (x14)
                        'b70iU5hV08AtqcDw' (x13)
                        'jOo87RBVmmVfaZJU' (x12)
                        'oNmHvve4Vcwj6IiO' (x12)
                        '6UlwNI4X3CPg9JEG' (x9)
                        'FhIrUHvdH53ghrey' (x6)
                        '6j3vC2OBRq8nReei' (x4)
                        'jW0BtgVKN8XQhLKs' (x3)
                [material] : object {4-11.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                publication : object {4-11.items.[].system.publication}
                    license : string {4-11.items.[].system.publication.license} (2 different values)
                        'OGL' (x234)
                        'ORC' (x1)
                    remaster : boolean {4-11.items.[].system.publication.remaster} (2 different values)
                        False (x234)
                        True (x1)
                    title : string {4-11.items.[].system.publication.title} (7 different values)
                        'Pathfinder Core Rulebook' (x113)
                        '' (x92)
                        'Pathfinder Bestiary' (x23)
                        'Pathfinder Bestiary 2' (x3)
                        'Pathfinder Advanced Player\'s Guide' (x2)
                        'Pathfinder Player Core' (x1)
                        'Pathfinder Secrets of Magic' (x1)
                [duration] : object {4-11.items.[].system.duration}
                    sustained : boolean {4-11.items.[].system.duration.sustained} (2 different values)
                        False (x115)
                        True (x12)
                    value : string {4-11.items.[].system.duration.value} (16 different values)
                [overlays] : object {4-11.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {4-11.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {4-11.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [4gyp3qlsv5ywdyjq] : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x3)
                                        'manipulate' (x3)
                                        'void' (x3)
                    [cUFX7ExSLeoa3vIF] : object {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [pq7cxntbz4s8g5ik] : object {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x3)
                                        'manipulate' (x3)
                                        'void' (x3)
                    [z04svm1cvfcxtplb] : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {4-11.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x3)
                                        'manipulate' (x3)
                                        'void' (x3)
                    [zFWsMjoeCnLxqJaV] : object {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {4-11.items.[].system.prepared}
                    [flexible] : boolean {4-11.items.[].system.prepared.flexible} (same value: False)
                    value : string {4-11.items.[].system.prepared.value} (2 different values)
                        'innate' (x13)
                        'spontaneous' (x1)
                [price] : object {4-11.items.[].system.price}
                    value : object {4-11.items.[].system.price.value}
                        [gp] : integer {4-11.items.[].system.price.value.gp} (2 different values)
                            3 (x1)
                            1 (x1)
                        [sp] : integer {4-11.items.[].system.price.value.sp} (same value: 6)
                [proficiency] : object {4-11.items.[].system.proficiency}
                    value : integer {4-11.items.[].system.proficiency.value} (2 different values)
                        1 (x9)
                        0 (x5)
                [quantity] : integer {4-11.items.[].system.quantity} (same value: 1)
                [range] : object {4-11.items.[].system.range}
                    value : string {4-11.items.[].system.range.value} (10 different values)
                        '30 feet' (x33)
                        'touch' (x30)
                        '120 feet' (x23)
                        '' (x17)
                        '500 feet' (x9)
                        'planetary' (x4)
                        '60 feet' (x4)
                        'varies' (x3)
                        'see text' (x2)
                        '10 feet' (x2)
                [reload] : object {4-11.items.[].system.reload}
                    value : string {4-11.items.[].system.reload.value} (same value: '')
                [requirements] : string {4-11.items.[].system.requirements} (2 different values)
                    '' (x126)
                    'You\'re a living creature' (x1)
                [ritual] : object {4-11.items.[].system.ritual}
                    primary : object {4-11.items.[].system.ritual.primary}
                        check : string {4-11.items.[].system.ritual.primary.check} (4 different values)
                            'Arcana (expert), Occultism (expert), or Religion (expert)' (x2)
                            'Nature (master)' (x1)
                            'Occultism (expert) or Religion (expert)' (x1)
                            'Religion (expert; you must be a daemon or an urdefhan)' (x1)
                    secondary : object {4-11.items.[].system.ritual.secondary}
                        casters : integer {4-11.items.[].system.ritual.secondary.casters} (2 different values)
                            0 (x3)
                            1 (x2)
                        checks : string {4-11.items.[].system.ritual.secondary.checks} (3 different values)
                            '' (x3)
                            'Survival' (x1)
                            'Occultism or Religion (whichever isn\'t used for the primary check)' (x1)
                [runes] : object {4-11.items.[].system.runes}
                    potency : integer {4-11.items.[].system.runes.potency} (same value: 1)
                    property : array<string> {4-11.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {4-11.items.[].system.runes.property.[]} (same value: 'ghostTouch')
                    striking : integer {4-11.items.[].system.runes.striking} (same value: 1)
                [showSlotlessLevels] : object {4-11.items.[].system.showSlotlessLevels}
                    value : boolean {4-11.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {4-11.items.[].system.size} (same value: 'med')
                [slots] : object {4-11.items.[].system.slots}
                    [slot1] : object {4-11.items.[].system.slots.slot1}
                        max : integer {4-11.items.[].system.slots.slot1.max} (same value: 4)
                        value : integer {4-11.items.[].system.slots.slot1.value} (same value: 4)
                    [slot2] : object {4-11.items.[].system.slots.slot2}
                        max : integer {4-11.items.[].system.slots.slot2.max} (same value: 4)
                        value : integer {4-11.items.[].system.slots.slot2.value} (same value: 4)
                    [slot3] : object {4-11.items.[].system.slots.slot3}
                        max : integer {4-11.items.[].system.slots.slot3.max} (same value: 4)
                        value : integer {4-11.items.[].system.slots.slot3.value} (same value: 4)
                    [slot4] : object {4-11.items.[].system.slots.slot4}
                        max : integer {4-11.items.[].system.slots.slot4.max} (2 different values)
                            4 (x1)
                            3 (x1)
                        value : integer {4-11.items.[].system.slots.slot4.value} (2 different values)
                            4 (x1)
                            3 (x1)
                    slot5 : object {4-11.items.[].system.slots.slot5}
                        max : integer {4-11.items.[].system.slots.slot5.max} (same value: 2)
                        value : integer {4-11.items.[].system.slots.slot5.value} (same value: 2)
                [slug] : string {4-11.items.[].system.slug} (87 different values)
                [spelldc] : object {4-11.items.[].system.spelldc}
                    dc : integer {4-11.items.[].system.spelldc.dc} (7 different values)
                        26 (x7)
                        31 (x2)
                        17 (x1)
                        27 (x1)
                        24 (x1)
                        29 (x1)
                        30 (x1)
                    [mod] : integer {4-11.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {4-11.items.[].system.spelldc.value} (5 different values)
                        18 (x6)
                        21 (x3)
                        17 (x2)
                        16 (x2)
                        22 (x1)
                    [item] : integer {4-11.items.[].system.spelldc.item} (same value: 0)
                [splashDamage] : object {4-11.items.[].system.splashDamage}
                    [value] : integer {4-11.items.[].system.splashDamage.value} (same value: 0)
                [target] : object {4-11.items.[].system.target}
                    value : string {4-11.items.[].system.target.value} (20 different values)
                [time] : object {4-11.items.[].system.time}
                    value : string {4-11.items.[].system.time.value} (9 different values)
                        '2' (x82)
                        '10 minutes' (x15)
                        '1 minute' (x9)
                        '3' (x7)
                        '1 day' (x4)
                        '1' (x4)
                        '1 to 3' (x3)
                        'reaction' (x2)
                        '1 hour' (x1)
                [tradition] : object {4-11.items.[].system.tradition}
                    value : string {4-11.items.[].system.tradition.value} (2 different values)
                        'occult' (x10)
                        'divine' (x4)
                [traits] : object {4-11.items.[].system.traits}
                    [rarity] : string {4-11.items.[].system.traits.rarity} (2 different values)
                        'common' (x186)
                        'uncommon' (x19)
                    [traditions] : array<string> {4-11.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {4-11.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x107)
                            'arcane' (x98)
                            'divine' (x52)
                            'primal' (x27)
                    value : array<string> {4-11.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {4-11.items.[].system.traits.value.[]} (49 different values)
                [usage] : object {4-11.items.[].system.usage}
                    value : string {4-11.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x4)
                        'held-in-two-hands' (x1)
                [weaponType] : object {4-11.items.[].system.weaponType}
                    value : string {4-11.items.[].system.weaponType.value} (2 different values)
                        'melee' (x24)
                        'ranged' (x1)
                rules : ignored (Foundry rules object) {4-11.items.[].system.rules}
            type : string {4-11.items.[].type} (6 different values)
                'spell' (x127)
                'action' (x64)
                'melee' (x25)
                'spellcastingEntry' (x14)
                'weapon' (x3)
                'equipment' (x2)
            [_stats] : object {4-11.items.[]._stats}
                compendiumSource : string {4-11.items.[]._stats.compendiumSource} (86 different values)
            [flags] : object {4-11.items.[].flags}
                pf2e : object {4-11.items.[].flags.pf2e}
                    linkedWeapon : string {4-11.items.[].flags.pf2e.linkedWeapon} (3 different values)
                        'mmBS9EWSbZkatu0e' (x1)
                        'xuheW5c3xyUS2F9E' (x1)
                        'Ym5lHTSIM5818EUZ' (x1)
    name : string {4-11.name} (all different values)
    [prototypeToken] : object {4-11.prototypeToken}
        name : string {4-11.prototypeToken.name} (9 different values)
            'Deimostride' (x2)
            'Animate Dream' (x2)
            'Transformed Bremix' (x2)
            'Transformed Narcela' (x2)
            'Grave Hag' (x1)
            'Winter Hag' (x1)
            'Palace Skelm' (x1)
            'Urdefhan Blood Mage' (x1)
            'Urdefhan High Tormentor' (x1)
    system : object {4-11.system}
        [abilities] : object {4-11.system.abilities}
            cha : object {4-11.system.abilities.cha}
                mod : integer {4-11.system.abilities.cha.mod} (6 different values)
                    6 (x3)
                    3 (x3)
                    4 (x2)
                    2 (x2)
                    5 (x2)
                    7 (x1)
            con : object {4-11.system.abilities.con}
                mod : integer {4-11.system.abilities.con.mod} (3 different values)
                    3 (x9)
                    4 (x2)
                    5 (x2)
            dex : object {4-11.system.abilities.dex}
                mod : integer {4-11.system.abilities.dex.mod} (4 different values)
                    4 (x6)
                    3 (x3)
                    2 (x3)
                    5 (x1)
            int : object {4-11.system.abilities.int}
                mod : integer {4-11.system.abilities.int.mod} (6 different values)
                    0 (x4)
                    4 (x3)
                    6 (x2)
                    1 (x2)
                    2 (x1)
                    3 (x1)
            str : object {4-11.system.abilities.str}
                mod : integer {4-11.system.abilities.str.mod} (5 different values)
                    6 (x6)
                    4 (x2)
                    7 (x2)
                    -5 (x2)
                    5 (x1)
            wis : object {4-11.system.abilities.wis}
                mod : integer {4-11.system.abilities.wis.mod} (6 different values)
                    3 (x5)
                    5 (x2)
                    2 (x2)
                    0 (x2)
                    4 (x1)
                    6 (x1)
        attributes : object {4-11.system.attributes}
            ac : object {4-11.system.attributes.ac}
                [details] : string {4-11.system.attributes.ac.details} (same value: '')
                value : integer {4-11.system.attributes.ac.value} (8 different values)
                    26 (x4)
                    30 (x3)
                    29 (x2)
                    27 (x2)
                    25 (x1)
                    22 (x1)
                    28 (x1)
                    23 (x1)
            [allSaves] : object {4-11.system.attributes.allSaves}
                value : string {4-11.system.attributes.allSaves.value} (4 different values)
                    '' (x6)
                    '+1 status to all saves vs. magic' (x3)
                    '-2 to all saves vs. emotion effects' (x3)
                    '+2 Status to All Saves vs. Death Effects, Disease, and Poison' (x1)
            hp : object {4-11.system.attributes.hp}
                details : string {4-11.system.attributes.hp.details} (4 different values)
                    '' (x11)
                    'void healing' (x2)
                    'HP is per facet; BT is 22' (x1)
                    'HP is per facet' (x1)
                max : integer {4-11.system.attributes.hp.max} (13 different values)
                temp : integer {4-11.system.attributes.hp.temp} (same value: 0)
                value : integer {4-11.system.attributes.hp.value} (13 different values)
            [adjustment] : empty
            [emitsSound] : string {4-11.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {4-11.system.attributes.hardness} (2 different values)
                12 (x1)
                10 (x1)
            [immunities] : array<object> {4-11.system.attributes.immunities}
                Length: min=1 max=5
                Value type: object {4-11.system.attributes.immunities.[]}
                    [exceptions] : array<> {4-11.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {4-11.system.attributes.immunities.[].type} (12 different values)
            [resistances] : array<object> {4-11.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {4-11.system.attributes.resistances.[]}
                    doubleVs : array<string> {4-11.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=1
                        Value type: string {4-11.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    exceptions : array<string> {4-11.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=3
                        Value type: string {4-11.system.attributes.resistances.[].exceptions.[]} (3 different values)
                            'force' (x2)
                            'ghost-touch' (x2)
                            'void' (x2)
                    type : string {4-11.system.attributes.resistances.[].type} (2 different values)
                        'fire' (x2)
                        'all-damage' (x2)
                    value : integer {4-11.system.attributes.resistances.[].value} (3 different values)
                        5 (x2)
                        10 (x1)
                        15 (x1)
            [speed] : object {4-11.system.attributes.speed}
                [details] : string {4-11.system.attributes.speed.details} (same value: 'ice climb only')
                otherSpeeds : array<object> {4-11.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {4-11.system.attributes.speed.otherSpeeds.[]}
                        type : string {4-11.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'fly' (x4)
                            'climb' (x1)
                        value : integer {4-11.system.attributes.speed.otherSpeeds.[].value} (4 different values)
                            40 (x2)
                            25 (x1)
                            90 (x1)
                            120 (x1)
                value : integer {4-11.system.attributes.speed.value} (5 different values)
                    25 (x8)
                    0 (x2)
                    40 (x1)
                    60 (x1)
                    30 (x1)
            [stealth] : object {4-11.system.attributes.stealth}
                details : string {4-11.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
                value : integer {4-11.system.attributes.stealth.value} (2 different values)
                    23 (x1)
                    20 (x1)
            [weaknesses] : array<object> {4-11.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {4-11.system.attributes.weaknesses.[]}
                    [exceptions] : array<> {4-11.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {4-11.system.attributes.weaknesses.[].type} (3 different values)
                        'cold-iron' (x7)
                        'vitality' (x2)
                        'fire' (x1)
                    value : integer {4-11.system.attributes.weaknesses.[].value} (3 different values)
                        10 (x7)
                        5 (x2)
                        8 (x1)
        details : object {4-11.system.details}
            [blurb] : string {4-11.system.details.blurb} (6 different values)
                '' (x8)
                'Elite Nightmare' (x1)
                'Weak Greater Nightmare' (x1)
                'Weak Animate Dream' (x1)
                'Variant palace skelm' (x1)
                'Variant soul skelm' (x1)
            [languages] : object {4-11.system.details.languages}
                details : string {4-11.system.details.languages.details} (3 different values)
                    '' (x9)
                    'telepathy 100 feet' (x2)
                    'tongues' (x2)
                value : array<string> {4-11.system.details.languages.value}
                    Length: min=0 max=4
                    Value type: string {4-11.system.details.languages.value.[]} (8 different values)
                        'aklo' (x7)
                        'common' (x7)
                        'daemonic' (x4)
                        'jotun' (x2)
                        'chthonian' (x2)
                        'diabolic' (x2)
                        'sakvroth' (x2)
                        'necril' (x1)
            level : object {4-11.system.details.level}
                value : integer {4-11.system.details.level.value} (4 different values)
                    10 (x5)
                    8 (x5)
                    7 (x3)
                    9 (x2)
            [privateNotes] : string {4-11.system.details.privateNotes} (same value: '')
            [publicNotes] : string {4-11.system.details.publicNotes} (9 different values)
            publication : object {4-11.system.details.publication}
                license : string {4-11.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {4-11.system.details.publication.remaster} (same value: False)
                title : string {4-11.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-11: Prisoners of the Electric Castle')
            [description] : string {4-11.system.details.description} (same value: '<p>Spectral hag claws reach out from the walls of the gem-like chamber to grab the PCs\' souls and pull them into the trap\'s onyx facets.</p>')
            [disable] : string {4-11.system.details.disable} (2 different values)
                '<p>@Check[thievery|dc:28] (expert) or @Check[crafting|dc:28](expert) to find the weak spot and crack each facet, or dispel magic (5th level; counteract DC 26) to counteract each facet; the hazard has a number of facets equal to the number of PCs.</p>' (x1)
                '<p>@Check[thievery|dc:25] (expert) or @Check[crafting|dc:25](expert) to find the weak spot and crack each facet, or dispel magic (4th level; counteract DC 23) to counteract each facet; the hazard has a number of facets equal to the number of PCs.</p>' (x1)
            [isComplex] : boolean {4-11.system.details.isComplex} (same value: True)
            [reset] : string {4-11.system.details.reset} (same value: '')
            [routine] : string {4-11.system.details.routine} (2 different values)
        [initiative] : object {4-11.system.initiative}
            statistic : string {4-11.system.initiative.statistic} (same value: 'perception')
        [perception] : object {4-11.system.perception}
            details : string {4-11.system.perception.details} (2 different values)
                '' (x12)
                'snow vision' (x1)
            mod : integer {4-11.system.perception.mod} (8 different values)
                17 (x3)
                20 (x2)
                16 (x2)
                15 (x2)
                18 (x1)
                12 (x1)
                19 (x1)
                22 (x1)
            senses : array<object> {4-11.system.perception.senses}
                Length: min=1 max=2
                Value type: object {4-11.system.perception.senses.[]}
                    [acuity] : string {4-11.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {4-11.system.perception.senses.[].range} (same value: 30)
                    type : string {4-11.system.perception.senses.[].type} (4 different values)
                        'darkvision' (x9)
                        'scent' (x3)
                        'greater-darkvision' (x2)
                        'see-invisibility' (x1)
        [resources] : object {4-11.system.resources}
            [focus] : object {4-11.system.resources.focus}
                max : integer {4-11.system.resources.focus.max} (2 different values)
                    1 (x9)
                    0 (x1)
                value : integer {4-11.system.resources.focus.value} (2 different values)
                    1 (x9)
                    0 (x1)
        saves : object {4-11.system.saves}
            fortitude : object {4-11.system.saves.fortitude}
                saveDetail : string {4-11.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {4-11.system.saves.fortitude.value} (8 different values)
                    21 (x3)
                    17 (x3)
                    18 (x3)
                    19 (x2)
                    16 (x1)
                    23 (x1)
                    15 (x1)
                    13 (x1)
            reflex : object {4-11.system.saves.reflex}
                saveDetail : string {4-11.system.saves.reflex.saveDetail} (same value: '')
                value : integer {4-11.system.saves.reflex.value} (8 different values)
                    17 (x3)
                    14 (x3)
                    16 (x3)
                    15 (x2)
                    18 (x1)
                    22 (x1)
                    20 (x1)
                    12 (x1)
            will : object {4-11.system.saves.will}
                saveDetail : string {4-11.system.saves.will.saveDetail} (same value: '')
                value : integer {4-11.system.saves.will.value} (12 different values)
        [skills] : object {4-11.system.skills}
            [acrobatics] : object {4-11.system.skills.acrobatics}
                base : integer {4-11.system.skills.acrobatics.base} (5 different values)
                    15 (x1)
                    21 (x1)
                    16 (x1)
                    12 (x1)
                    18 (x1)
            [arcana] : object {4-11.system.skills.arcana}
                base : integer {4-11.system.skills.arcana.base} (2 different values)
                    21 (x1)
                    16 (x1)
            [athletics] : object {4-11.system.skills.athletics}
                base : integer {4-11.system.skills.athletics.base} (6 different values)
                    18 (x3)
                    22 (x3)
                    21 (x1)
                    15 (x1)
                    20 (x1)
                    16 (x1)
            [crafting] : object {4-11.system.skills.crafting}
                base : integer {4-11.system.skills.crafting.base} (same value: 19)
            [deception] : object {4-11.system.skills.deception}
                base : integer {4-11.system.skills.deception.base} (5 different values)
                    19 (x2)
                    21 (x2)
                    20 (x1)
                    23 (x1)
                    16 (x1)
            [diplomacy] : object {4-11.system.skills.diplomacy}
                base : integer {4-11.system.skills.diplomacy.base} (2 different values)
                    17 (x2)
                    19 (x1)
            [intimidation] : object {4-11.system.skills.intimidation}
                base : integer {4-11.system.skills.intimidation.base} (7 different values)
                    16 (x3)
                    20 (x2)
                    19 (x1)
                    17 (x1)
                    18 (x1)
                    22 (x1)
                    21 (x1)
            [medicine] : object {4-11.system.skills.medicine}
                base : integer {4-11.system.skills.medicine.base} (same value: 20)
            [occultism] : object {4-11.system.skills.occultism}
                base : integer {4-11.system.skills.occultism.base} (7 different values)
                    16 (x2)
                    18 (x2)
                    21 (x1)
                    17 (x1)
                    10 (x1)
                    19 (x1)
                    22 (x1)
            religion : object {4-11.system.skills.religion}
                base : integer {4-11.system.skills.religion.base} (2 different values)
                    16 (x1)
                    22 (x1)
            [society] : object {4-11.system.skills.society}
                base : integer {4-11.system.skills.society.base} (3 different values)
                    19 (x2)
                    18 (x1)
                    16 (x1)
            [stealth] : object {4-11.system.skills.stealth}
                base : integer {4-11.system.skills.stealth.base} (4 different values)
                    20 (x2)
                    16 (x2)
                    18 (x1)
                    17 (x1)
            [survival] : object {4-11.system.skills.survival}
                base : integer {4-11.system.skills.survival.base} (4 different values)
                    16 (x2)
                    14 (x1)
                    18 (x1)
                    19 (x1)
            [thievery] : object {4-11.system.skills.thievery}
                base : integer {4-11.system.skills.thievery.base} (2 different values)
                    18 (x1)
                    16 (x1)
        traits : object {4-11.system.traits}
            rarity : string {4-11.system.traits.rarity} (3 different values)
                'unique' (x6)
                'uncommon' (x5)
                'common' (x4)
            size : object {4-11.system.traits.size}
                value : string {4-11.system.traits.size.value} (2 different values)
                    'med' (x13)
                    'lg' (x2)
            value : array<string> {4-11.system.traits.value}
                Length: min=2 max=5
                Value type: string {4-11.system.traits.value.[]} (all different values)
        [creatureType] : string {4-11.system.creatureType} (same value: '')
        [spellcasting] : object {4-11.system.spellcasting}
            rituals : object {4-11.system.spellcasting.rituals}
                dc : integer {4-11.system.spellcasting.rituals.dc} (3 different values)
                    26 (x3)
                    23 (x1)
                    30 (x1)
        [statusEffects] : array<> {4-11.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {4-11.type} (2 different values)
        'npc' (x13)
        'hazard' (x2)