4-15
Different values: 17
=====================================
object {4-15}
    _id : string {4-15._id} (all different values)
    folder : string {4-15.folder} (same value: 'igsqCQ8sta8uCAU9')
    img : string {4-15.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {4-15.items}
        Length: min=5 max=19
        Value type: object {4-15.items.[]}
            _id : string {4-15.items.[]._id} (56 different values)
            [_stats] : object {4-15.items.[]._stats}
                compendiumSource : string {4-15.items.[]._stats.compendiumSource} (15 different values)
            img : string {4-15.items.[].img} (all different values)
            name : string {4-15.items.[].name} (41 different values)
            sort : integer {4-15.items.[].sort} (19 different values)
            system : object {4-15.items.[].system}
                [acBonus] : integer {4-15.items.[].system.acBonus} (3 different values)
                    1 (x8)
                    2 (x4)
                    6 (x4)
                [actionType] : object {4-15.items.[].system.actionType}
                    value : string {4-15.items.[].system.actionType.value} (3 different values)
                        'passive' (x82)
                        'reaction' (x20)
                        'action' (x12)
                [actions] : object {4-15.items.[].system.actions}
                    [value] : integer {4-15.items.[].system.actions.value} (2 different values)
                        2 (x6)
                        1 (x6)
                [area] : empty
                [attack] : object {4-15.items.[].system.attack}
                    value : string {4-15.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {4-15.items.[].system.attackEffects}
                    custom : string {4-15.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {4-15.items.[].system.attackEffects.value}
                        Length: min=1 max=1
                        Value type: string {4-15.items.[].system.attackEffects.value.[]} (2 different values)
                            'drain-life' (x24)
                            'blinding-sulfur' (x3)
                [autoHeightenLevel] : object {4-15.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {4-15.items.[].system.baseItem} (6 different values)
                    'leather-armor' (x8)
                    'composite-longbow' (x4)
                    'dagger' (x4)
                    'longsword' (x4)
                    'steel-shield' (x4)
                    'full-plate' (x4)
                [bonus] : object {4-15.items.[].system.bonus}
                    value : integer {4-15.items.[].system.bonus.value} (15 different values)
                [bonusDamage] : object {4-15.items.[].system.bonusDamage}
                    value : integer {4-15.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {4-15.items.[].system.bulk}
                    value : mixed
                        integer {4-15.items.[].system.bulk.value} (3 different values)
                            1 (x16)
                            2 (x8)
                            4 (x4)
                        float {4-15.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {4-15.items.[].system.category} (7 different values)
                    'offensive' (x47)
                    'defensive' (x44)
                    'interaction' (x23)
                    'martial' (x8)
                    'light' (x8)
                    'simple' (x4)
                    'heavy' (x4)
                [checkPenalty] : integer {4-15.items.[].system.checkPenalty} (2 different values)
                    -1 (x8)
                    -3 (x4)
                [containerId] : empty
                [cost] : object {4-15.items.[].system.cost}
                    value : string {4-15.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {4-15.items.[].system.counteraction} (same value: False)
                [damage] : object {4-15.items.[].system.damage}
                    [damageType] : string {4-15.items.[].system.damage.damageType} (2 different values)
                        'piercing' (x8)
                        'slashing' (x4)
                    [dice] : integer {4-15.items.[].system.damage.dice} (same value: 1)
                    [die] : string {4-15.items.[].system.damage.die} (2 different values)
                        'd8' (x8)
                        'd4' (x4)
                [damageRolls] : object {4-15.items.[].system.damageRolls}
                    [0] : object {4-15.items.[].system.damageRolls.0}
                        damage : string {4-15.items.[].system.damageRolls.0.damage} (3 different values)
                            '2d6+8' (x1)
                            '2d6+10' (x1)
                            '2d6+7' (x1)
                        damageType : string {4-15.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
                    [1] : object {4-15.items.[].system.damageRolls.1}
                        category : string {4-15.items.[].system.damageRolls.1.category} (same value: 'persistent')
                        damage : string {4-15.items.[].system.damageRolls.1.damage} (same value: '1d6')
                        damageType : string {4-15.items.[].system.damageRolls.1.damageType} (same value: 'fire')
                    [I8MdO16Xv2BRVHkv] : object {4-15.items.[].system.damageRolls.I8MdO16Xv2BRVHkv}
                        damage : string {4-15.items.[].system.damageRolls.I8MdO16Xv2BRVHkv.damage} (4 different values)
                            '2d4+9' (x1)
                            '2d4+6' (x1)
                            '2d4+7' (x1)
                            '2d4+4' (x1)
                        damageType : string {4-15.items.[].system.damageRolls.I8MdO16Xv2BRVHkv.damageType} (same value: 'piercing')
                    [XXpHZKSakBFyO07c] : object {4-15.items.[].system.damageRolls.XXpHZKSakBFyO07c}
                        damage : string {4-15.items.[].system.damageRolls.XXpHZKSakBFyO07c.damage} (4 different values)
                            '1d8+12' (x1)
                            '1d8+9' (x1)
                            '1d8+10' (x1)
                            '1d8+7' (x1)
                        damageType : string {4-15.items.[].system.damageRolls.XXpHZKSakBFyO07c.damageType} (same value: 'piercing')
                    [Xea4qdbnOUjnJ67c] : object {4-15.items.[].system.damageRolls.Xea4qdbnOUjnJ67c}
                        damage : string {4-15.items.[].system.damageRolls.Xea4qdbnOUjnJ67c.damage} (4 different values)
                            '1d8+9' (x1)
                            '1d8+6' (x1)
                            '1d8+7' (x1)
                            '1d8+4' (x1)
                        damageType : string {4-15.items.[].system.damageRolls.Xea4qdbnOUjnJ67c.damageType} (same value: 'slashing')
                    [eUO9Wq3VRCxsMBzl] : object {4-15.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl}
                        damage : string {4-15.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damage} (4 different values)
                            '2d8+13' (x1)
                            '2d8+16' (x1)
                            '2d8+11' (x1)
                            '2d8+14' (x1)
                        damageType : string {4-15.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damageType} (same value: 'slashing')
                    [jZGZKQrMfYJF9Xmv] : object {4-15.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv}
                        damage : string {4-15.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damage} (4 different values)
                            '1d8+14' (x1)
                            '1d8+11' (x1)
                            '1d8+12' (x1)
                            '1d8+9' (x1)
                        damageType : string {4-15.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damageType} (same value: 'slashing')
                    [vRjwlp34khyciXIZ] : object {4-15.items.[].system.damageRolls.vRjwlp34khyciXIZ}
                        damage : string {4-15.items.[].system.damageRolls.vRjwlp34khyciXIZ.damage} (4 different values)
                            '2d8+13' (x1)
                            '2d8+16' (x1)
                            '2d8+11' (x1)
                            '2d8+14' (x1)
                        damageType : string {4-15.items.[].system.damageRolls.vRjwlp34khyciXIZ.damageType} (same value: 'slashing')
                [deathNote] : boolean {4-15.items.[].system.deathNote} (same value: True)
                [defense] : empty
                [dexCap] : integer {4-15.items.[].system.dexCap} (2 different values)
                    4 (x8)
                    0 (x4)
                [duration] : object {4-15.items.[].system.duration}
                    [sustained] : boolean {4-15.items.[].system.duration.sustained} (same value: False)
                    value : mixed
                        integer {4-15.items.[].system.duration.value} (same value: 0)
                        string {4-15.items.[].system.duration.value} (same value: '1 hour')
                [equipped] : object {4-15.items.[].system.equipped}
                    carryType : string {4-15.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x27)
                        'held' (x5)
                    [handsHeld] : integer {4-15.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x11)
                        1 (x5)
                    [inSlot] : boolean {4-15.items.[].system.equipped.inSlot} (same value: False)
                    [invested] : empty
                [group] : string {4-15.items.[].system.group} (5 different values)
                    'leather' (x8)
                    'bow' (x4)
                    'knife' (x4)
                    'sword' (x4)
                    'plate' (x4)
                [hardness] : integer {4-15.items.[].system.hardness} (2 different values)
                    0 (x28)
                    5 (x4)
                [heightening] : object {4-15.items.[].system.heightening}
                    damage : object {4-15.items.[].system.heightening.damage}
                    interval : integer {4-15.items.[].system.heightening.interval} (same value: 1)
                    type : string {4-15.items.[].system.heightening.type} (same value: 'interval')
                [hp] : object {4-15.items.[].system.hp}
                    max : integer {4-15.items.[].system.hp.max} (2 different values)
                        0 (x28)
                        20 (x4)
                    value : integer {4-15.items.[].system.hp.value} (2 different values)
                        0 (x28)
                        20 (x4)
                [level] : object {4-15.items.[].system.level}
                    value : integer {4-15.items.[].system.level.value} (3 different values)
                        0 (x28)
                        5 (x4)
                        2 (x4)
                [location] : object {4-15.items.[].system.location}
                    heightenedLevel : integer {4-15.items.[].system.location.heightenedLevel} (same value: 5)
                    value : string {4-15.items.[].system.location.value} (same value: 'vM9qUCcmjXuCKUvw')
                [material] : object {4-15.items.[].system.material}
                    [grade] : string {4-15.items.[].system.material.grade} (same value: 'standard')
                    [type] : string {4-15.items.[].system.material.type} (same value: 'adamantine')
                [mod] : object {4-15.items.[].system.mod}
                    value : integer {4-15.items.[].system.mod.value} (4 different values)
                        24 (x1)
                        27 (x1)
                        22 (x1)
                        25 (x1)
                [overrides] : array<> {4-15.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: empty
                [prepared] : object {4-15.items.[].system.prepared}
                    flexible : boolean {4-15.items.[].system.prepared.flexible} (same value: False)
                    value : string {4-15.items.[].system.prepared.value} (same value: 'innate')
                description : object {4-15.items.[].system.description}
                    value : string {4-15.items.[].system.description.value} (71 different values)
                [price] : object {4-15.items.[].system.price}
                    value : object {4-15.items.[].system.price.value}
                        [gp] : integer {4-15.items.[].system.price.value.gp} (5 different values)
                            2 (x12)
                            20 (x4)
                            5 (x4)
                            1 (x4)
                            30 (x4)
                        [sp] : integer {4-15.items.[].system.price.value.sp} (same value: 2)
                [proficient] : object {4-15.items.[].system.proficient}
                    value : integer {4-15.items.[].system.proficient.value} (same value: 0)
                publication : object {4-15.items.[].system.publication}
                    license : string {4-15.items.[].system.publication.license} (2 different values)
                        'OGL' (x184)
                        'ORC' (x4)
                    remaster : boolean {4-15.items.[].system.publication.remaster} (2 different values)
                        False (x184)
                        True (x4)
                    title : string {4-15.items.[].system.publication.title} (5 different values)
                        '' (x116)
                        'Pathfinder Core Rulebook' (x35)
                        'Pathfinder Bestiary 2' (x17)
                        'Pathfinder Bestiary' (x16)
                        'Pathfinder Player Core' (x4)
                [proficiency] : object {4-15.items.[].system.proficiency}
                    value : integer {4-15.items.[].system.proficiency.value} (same value: 1)
                [quantity] : integer {4-15.items.[].system.quantity} (same value: 1)
                [range] : mixed
                    integer {4-15.items.[].system.range} (same value: 100)
                    object {4-15.items.[].system.range}
                        value : string {4-15.items.[].system.range.value} (same value: 'touch')
                [references] : object {4-15.items.[].system.references}
                    children : array<> {4-15.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: empty
                    immunityFrom : array<> {4-15.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: empty
                    overriddenBy : array<> {4-15.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: empty
                    overrides : array<> {4-15.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: empty
                [reload] : object {4-15.items.[].system.reload}
                    value : string {4-15.items.[].system.reload.value} (3 different values)
                        '0' (x4)
                        '-' (x4)
                        '' (x4)
                [requirements] : string {4-15.items.[].system.requirements} (same value: '')
                rules : ignored (Foundry rules object) {4-15.items.[].system.rules}
                [runes] : object {4-15.items.[].system.runes}
                    [potency] : integer {4-15.items.[].system.runes.potency} (2 different values)
                        1 (x12)
                        0 (x12)
                    [property] : array<> {4-15.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [reinforcing] : integer {4-15.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {4-15.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {4-15.items.[].system.runes.striking} (2 different values)
                        1 (x8)
                        0 (x4)
                [showSlotlessLevels] : object {4-15.items.[].system.showSlotlessLevels}
                    value : boolean {4-15.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {4-15.items.[].system.size} (same value: 'med')
                [slots] : object {4-15.items.[].system.slots}
                [slug] : string {4-15.items.[].system.slug} (16 different values)
                [speedPenalty] : integer {4-15.items.[].system.speedPenalty} (2 different values)
                    0 (x12)
                    -10 (x4)
                [spelldc] : object {4-15.items.[].system.spelldc}
                    dc : integer {4-15.items.[].system.spelldc.dc} (4 different values)
                        28 (x1)
                        31 (x1)
                        26 (x1)
                        29 (x1)
                    mod : integer {4-15.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {4-15.items.[].system.spelldc.value} (4 different values)
                        20 (x1)
                        23 (x1)
                        18 (x1)
                        21 (x1)
                [splashDamage] : object {4-15.items.[].system.splashDamage}
                    value : integer {4-15.items.[].system.splashDamage.value} (same value: 0)
                [strength] : integer {4-15.items.[].system.strength} (2 different values)
                    0 (x8)
                    4 (x4)
                [target] : object {4-15.items.[].system.target}
                    value : string {4-15.items.[].system.target.value} (same value: '1 creature')
                [time] : object {4-15.items.[].system.time}
                    value : string {4-15.items.[].system.time.value} (same value: '2')
                [tradition] : object {4-15.items.[].system.tradition}
                    value : string {4-15.items.[].system.tradition.value} (same value: 'divine')
                [traits] : object {4-15.items.[].system.traits}
                    [rarity] : string {4-15.items.[].system.traits.rarity} (2 different values)
                        'common' (x161)
                        'uncommon' (x4)
                    value : array<string> {4-15.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {4-15.items.[].system.traits.value.[]} (22 different values)
                    [integrated] : empty
                    [traditions] : array<string> {4-15.items.[].system.traits.traditions}
                        Length: min=3 max=3
                        Value type: string {4-15.items.[].system.traits.traditions.[]} (3 different values)
                            'arcane' (x4)
                            'divine' (x4)
                            'occult' (x4)
                [usage] : object {4-15.items.[].system.usage}
                    value : string {4-15.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x12)
                        'held-in-one-plus-hands' (x4)
                [value] : object {4-15.items.[].system.value}
                    isValued : boolean {4-15.items.[].system.value.isValued} (same value: True)
                    value : integer {4-15.items.[].system.value.value} (same value: 1)
                [weaponType] : object {4-15.items.[].system.weaponType}
                    value : string {4-15.items.[].system.weaponType.value} (2 different values)
                        'melee' (x23)
                        'ranged' (x4)
            type : string {4-15.items.[].type} (10 different values)
                'action' (x114)
                'melee' (x27)
                'weapon' (x12)
                'armor' (x12)
                'equipment' (x4)
                'spellcastingEntry' (x4)
                'spell' (x4)
                'shield' (x4)
                'lore' (x4)
                'condition' (x3)
            [flags] : object {4-15.items.[].flags}
                pf2e : object {4-15.items.[].flags.pf2e}
                    linkedWeapon : string {4-15.items.[].flags.pf2e.linkedWeapon} (3 different values)
                        'Rw4TQAjoro6E9MvZ' (x4)
                        'HdJVXKg1EjumVlC0' (x4)
                        'vwxfS6QSBbdY3B7C' (x4)
    name : string {4-15.name} (all different values)
    system : object {4-15.system}
        abilities : object {4-15.system.abilities}
            cha : object {4-15.system.abilities.cha}
                mod : integer {4-15.system.abilities.cha.mod} (4 different values)
                    3 (x8)
                    2 (x4)
                    -2 (x3)
                    4 (x2)
            con : object {4-15.system.abilities.con}
                mod : integer {4-15.system.abilities.con.mod} (2 different values)
                    4 (x9)
                    2 (x8)
            dex : object {4-15.system.abilities.dex}
                mod : integer {4-15.system.abilities.dex.mod} (4 different values)
                    3 (x6)
                    4 (x4)
                    5 (x4)
                    2 (x3)
            int : object {4-15.system.abilities.int}
                mod : integer {4-15.system.abilities.int.mod} (3 different values)
                    1 (x8)
                    -5 (x5)
                    5 (x4)
            str : object {4-15.system.abilities.str}
                mod : integer {4-15.system.abilities.str.mod} (5 different values)
                    3 (x4)
                    4 (x4)
                    6 (x4)
                    5 (x3)
                    -3 (x2)
            wis : object {4-15.system.abilities.wis}
                mod : integer {4-15.system.abilities.wis.mod} (2 different values)
                    3 (x12)
                    2 (x5)
        attributes : object {4-15.system.attributes}
            ac : object {4-15.system.attributes.ac}
                details : string {4-15.system.attributes.ac.details} (5 different values)
                    '' (x13)
                    '(33 with shield raised)' (x1)
                    '(35 with shield raised)' (x1)
                    '(31 with shield raised)' (x1)
                    '(34 with shield raised)' (x1)
                value : integer {4-15.system.attributes.ac.value} (10 different values)
                    27 (x4)
                    26 (x2)
                    31 (x2)
                    28 (x2)
                    25 (x2)
                    30 (x1)
                    33 (x1)
                    24 (x1)
                    29 (x1)
                    32 (x1)
            allSaves : object {4-15.system.attributes.allSaves}
                value : string {4-15.system.attributes.allSaves.value} (same value: '')
            hp : object {4-15.system.attributes.hp}
                details : string {4-15.system.attributes.hp.details} (same value: 'void healing')
                max : integer {4-15.system.attributes.hp.max} (all different values)
                temp : integer {4-15.system.attributes.hp.temp} (same value: 0)
                value : integer {4-15.system.attributes.hp.value} (all different values)
            immunities : array<object> {4-15.system.attributes.immunities}
                Length: min=5 max=6
                Value type: object {4-15.system.attributes.immunities.[]}
                    type : string {4-15.system.attributes.immunities.[].type} (7 different values)
                        'death-effects' (x17)
                        'disease' (x17)
                        'paralyzed' (x17)
                        'poison' (x17)
                        'unconscious' (x17)
                        'fire' (x3)
                        'precision' (x2)
            speed : object {4-15.system.attributes.speed}
                otherSpeeds : array<> {4-15.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                [special] : string {4-15.system.attributes.speed.special} (same value: '')
                value : integer {4-15.system.attributes.speed.value} (2 different values)
                    25 (x14)
                    30 (x3)
            [adjustment] : empty
            [resistances] : array<object> {4-15.system.attributes.resistances}
                Length: min=6 max=6
                Value type: object {4-15.system.attributes.resistances.[]}
                    type : string {4-15.system.attributes.resistances.[].type} (6 different values)
                        'bludgeoning' (x2)
                        'cold' (x2)
                        'electricity' (x2)
                        'fire' (x2)
                        'piercing' (x2)
                        'slashing' (x2)
                    value : integer {4-15.system.attributes.resistances.[].value} (2 different values)
                        10 (x10)
                        5 (x2)
            [weaknesses] : array<object> {4-15.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {4-15.system.attributes.weaknesses.[]}
                    [exceptions] : array<> {4-15.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {4-15.system.attributes.weaknesses.[].type} (4 different values)
                        'vitality' (x3)
                        'slashing' (x3)
                        'area-damage' (x2)
                        'splash-damage' (x2)
                    value : integer {4-15.system.attributes.weaknesses.[].value} (3 different values)
                        7 (x4)
                        10 (x4)
                        5 (x2)
        details : object {4-15.system.details}
            blurb : string {4-15.system.details.blurb} (5 different values)
                '' (x7)
                'Variant hunter wight' (x4)
                'Variant sulfur zombie' (x2)
                'Variant prowler wight' (x2)
                'Variant wight commander' (x2)
            languages : object {4-15.system.details.languages}
                details : string {4-15.system.details.languages.details} (2 different values)
                    '' (x13)
                    'tongues' (x4)
                value : array<string> {4-15.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {4-15.system.details.languages.value.[]} (2 different values)
                        'common' (x12)
                        'necril' (x12)
            level : object {4-15.system.details.level}
                value : integer {4-15.system.details.level.value} (7 different values)
                    9 (x4)
                    8 (x3)
                    10 (x3)
                    7 (x3)
                    11 (x2)
                    13 (x1)
                    12 (x1)
            privateNotes : string {4-15.system.details.privateNotes} (same value: '')
            publicNotes : string {4-15.system.details.publicNotes} (5 different values)
            publication : object {4-15.system.details.publication}
                license : string {4-15.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {4-15.system.details.publication.remaster} (same value: False)
                title : string {4-15.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-15: In Glorious Battle')
        initiative : object {4-15.system.initiative}
            statistic : string {4-15.system.initiative.statistic} (same value: 'perception')
        perception : object {4-15.system.perception}
            details : string {4-15.system.perception.details} (same value: '')
            mod : integer {4-15.system.perception.mod} (10 different values)
                15 (x2)
                20 (x2)
                17 (x2)
                21 (x2)
                18 (x2)
                19 (x2)
                16 (x2)
                24 (x1)
                14 (x1)
                22 (x1)
            senses : array<object> {4-15.system.perception.senses}
                Length: min=1 max=1
                Value type: object {4-15.system.perception.senses.[]}
                    type : string {4-15.system.perception.senses.[].type} (same value: 'darkvision')
        resources : object {4-15.system.resources}
        saves : object {4-15.system.saves}
            fortitude : object {4-15.system.saves.fortitude}
                saveDetail : string {4-15.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {4-15.system.saves.fortitude.value} (12 different values)
            reflex : object {4-15.system.saves.reflex}
                saveDetail : string {4-15.system.saves.reflex.saveDetail} (same value: '')
                value : integer {4-15.system.saves.reflex.value} (9 different values)
                    17 (x4)
                    20 (x3)
                    19 (x3)
                    21 (x2)
                    15 (x1)
                    22 (x1)
                    18 (x1)
                    14 (x1)
                    16 (x1)
            will : object {4-15.system.saves.will}
                saveDetail : string {4-15.system.saves.will.saveDetail} (same value: '')
                value : integer {4-15.system.saves.will.value} (10 different values)
                    18 (x3)
                    13 (x2)
                    15 (x2)
                    17 (x2)
                    16 (x2)
                    14 (x2)
                    20 (x1)
                    23 (x1)
                    12 (x1)
                    21 (x1)
        skills : object {4-15.system.skills}
            [acrobatics] : object {4-15.system.skills.acrobatics}
                base : integer {4-15.system.skills.acrobatics.base} (5 different values)
                    17 (x2)
                    21 (x1)
                    20 (x1)
                    18 (x1)
                    15 (x1)
            [athletics] : object {4-15.system.skills.athletics}
                base : integer {4-15.system.skills.athletics.base} (10 different values)
                    17 (x2)
                    18 (x1)
                    20 (x1)
                    19 (x1)
                    16 (x1)
                    23 (x1)
                    26 (x1)
                    14 (x1)
                    21 (x1)
                    24 (x1)
            [crafting] : object {4-15.system.skills.crafting}
                base : integer {4-15.system.skills.crafting.base} (4 different values)
                    19 (x1)
                    16 (x1)
                    17 (x1)
                    14 (x1)
            [deception] : object {4-15.system.skills.deception}
                base : integer {4-15.system.skills.deception.base} (4 different values)
                    20 (x1)
                    17 (x1)
                    18 (x1)
                    15 (x1)
                special : array<object> {4-15.system.skills.deception.special}
                    Length: min=1 max=1
                    Value type: object {4-15.system.skills.deception.special.[]}
                        base : integer {4-15.system.skills.deception.special.[].base} (4 different values)
                            22 (x1)
                            19 (x1)
                            20 (x1)
                            17 (x1)
                        label : string {4-15.system.skills.deception.special.[].label} (same value: 'to feint')
                        predicate : array<string> {4-15.system.skills.deception.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {4-15.system.skills.deception.special.[].predicate.[]} (same value: 'action:feint')
            [intimidation] : object {4-15.system.skills.intimidation}
                base : integer {4-15.system.skills.intimidation.base} (8 different values)
                    17 (x1)
                    14 (x1)
                    24 (x1)
                    27 (x1)
                    15 (x1)
                    12 (x1)
                    22 (x1)
                    25 (x1)
            [stealth] : object {4-15.system.skills.stealth}
                base : integer {4-15.system.skills.stealth.base} (6 different values)
                    17 (x3)
                    22 (x2)
                    19 (x2)
                    20 (x2)
                    15 (x1)
                    14 (x1)
        traits : object {4-15.system.traits}
            rarity : string {4-15.system.traits.rarity} (2 different values)
                'uncommon' (x13)
                'rare' (x4)
            size : object {4-15.system.traits.size}
                value : string {4-15.system.traits.size.value} (2 different values)
                    'med' (x15)
                    'lg' (x2)
            value : array<string> {4-15.system.traits.value}
                Length: min=5 max=6
                Value type: string {4-15.system.traits.value.[]} (9 different values)
                    'evil' (x17)
                    'undead' (x17)
                    'unholy' (x17)
                    'lawful' (x12)
                    'wight' (x12)
                    'mindless' (x5)
                    'fire' (x3)
                    'zombie' (x3)
                    'swarm' (x2)
    type : string {4-15.type} (same value: 'npc')
    [prototypeToken] : object {4-15.prototypeToken}
        name : string {4-15.prototypeToken.name} (9 different values)
            'Clacking Skull Swarm' (x2)
            'Combustive Zombie' (x1)
            'Smokesight Deadeye Wight' (x1)
            'Smokesight Hunter Wight' (x1)
            'Smokesight Prowler Wight' (x1)
            'Smokesight Stalker Wight' (x1)
            'Smokesight Wight Captain' (x1)
            'Smokesight Wight Commander' (x1)
            'Sulfur Zombie' (x1)