5-06
Different values: 9
=====================================
object {5-06}
    _id : string {5-06._id} (all different values)
    folder : string {5-06.folder} (same value: '5Wd5kRs5LYv5tzLZ')
    img : string {5-06.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {5-06.items}
        Length: min=9 max=28
        Value type: object {5-06.items.[]}
            _id : string {5-06.items.[]._id} (105 different values)
            img : string {5-06.items.[].img} (59 different values)
            name : string {5-06.items.[].name} (86 different values)
            sort : integer {5-06.items.[].sort} (28 different values)
            system : object {5-06.items.[].system}
                [acBonus] : integer {5-06.items.[].system.acBonus} (same value: 1)
                [actionType] : object {5-06.items.[].system.actionType}
                    value : string {5-06.items.[].system.actionType.value} (3 different values)
                        'passive' (x17)
                        'action' (x11)
                        'free' (x2)
                [actions] : object {5-06.items.[].system.actions}
                    [value] : integer {5-06.items.[].system.actions.value} (2 different values)
                        1 (x7)
                        2 (x4)
                [area] : object {5-06.items.[].system.area}
                    type : string {5-06.items.[].system.area.type} (3 different values)
                        'burst' (x11)
                        'line' (x2)
                        'emanation' (x2)
                    value : integer {5-06.items.[].system.area.value} (4 different values)
                        20 (x9)
                        10 (x2)
                        120 (x2)
                        30 (x2)
                [attack] : object {5-06.items.[].system.attack}
                    value : string {5-06.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {5-06.items.[].system.attackEffects}
                    [custom] : string {5-06.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {5-06.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {5-06.items.[].system.attackEffects.value.[]} (2 different values)
                            'grab' (x1)
                            'kithangian-venom' (x1)
                [autoHeightenLevel] : object {5-06.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {5-06.items.[].system.baseItem} (5 different values)
                    'glaive' (x2)
                    'longspear' (x2)
                    'dagger' (x1)
                    'rapier' (x1)
                    'leather-armor' (x1)
                [bonus] : object {5-06.items.[].system.bonus}
                    value : integer {5-06.items.[].system.bonus.value} (7 different values)
                        0 (x6)
                        17 (x5)
                        19 (x3)
                        16 (x2)
                        22 (x1)
                        20 (x1)
                        15 (x1)
                [bonusDamage] : object {5-06.items.[].system.bonusDamage}
                    value : integer {5-06.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {5-06.items.[].system.bulk}
                    value : mixed
                        integer {5-06.items.[].system.bulk.value} (3 different values)
                            2 (x4)
                            1 (x2)
                            0 (x1)
                        float {5-06.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {5-06.items.[].system.category} (7 different values)
                    'offensive' (x19)
                    'interaction' (x7)
                    'defensive' (x4)
                    'martial' (x3)
                    'simple' (x3)
                    'light' (x1)
                    'talisman' (x1)
                [checkPenalty] : integer {5-06.items.[].system.checkPenalty} (same value: -1)
                [containerId] : empty
                [cost] : object {5-06.items.[].system.cost}
                    value : string {5-06.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {5-06.items.[].system.counteraction} (2 different values)
                    False (x88)
                    True (x9)
                [damage] : object {5-06.items.[].system.damage}
                    [0] : object {5-06.items.[].system.damage.0}
                        [applyMod] : boolean {5-06.items.[].system.damage.0.applyMod} (2 different values)
                            False (x28)
                            True (x4)
                        [category] : empty
                        formula : string {5-06.items.[].system.damage.0.formula} (11 different values)
                        kinds : array<string> {5-06.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {5-06.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x34)
                                'healing' (x4)
                        materials : array<> {5-06.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {5-06.items.[].system.damage.0.type} (11 different values)
                    [damageType] : string {5-06.items.[].system.damage.damageType} (2 different values)
                        'piercing' (x4)
                        'slashing' (x2)
                    [dice] : integer {5-06.items.[].system.damage.dice} (same value: 1)
                    [die] : string {5-06.items.[].system.damage.die} (3 different values)
                        'd8' (x4)
                        'd4' (x1)
                        'd6' (x1)
                    [gcovwqxwitqchoin] : object {5-06.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {5-06.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {5-06.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {5-06.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {5-06.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {5-06.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {5-06.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {5-06.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [damageRolls] : object {5-06.items.[].system.damageRolls}
                    [0] : object {5-06.items.[].system.damageRolls.0}
                        damage : string {5-06.items.[].system.damageRolls.0.damage} (4 different values)
                            '2d8+6' (x1)
                            '2d4+6' (x1)
                            '1d8+9' (x1)
                            '1d8+11' (x1)
                        damageType : string {5-06.items.[].system.damageRolls.0.damageType} (3 different values)
                            'piercing' (x2)
                            'slashing' (x1)
                            'bludgeoning' (x1)
                    [1] : object {5-06.items.[].system.damageRolls.1}
                        damage : string {5-06.items.[].system.damageRolls.1.damage} (same value: '1d6')
                        damageType : string {5-06.items.[].system.damageRolls.1.damageType} (same value: 'spirit')
                    [1rYi86EKx1M486or] : object {5-06.items.[].system.damageRolls.1rYi86EKx1M486or}
                        damage : string {5-06.items.[].system.damageRolls.1rYi86EKx1M486or.damage} (same value: '2d12+7')
                        damageType : string {5-06.items.[].system.damageRolls.1rYi86EKx1M486or.damageType} (same value: 'slashing')
                    [6u9ie9655zs3laetxd7n] : object {5-06.items.[].system.damageRolls.6u9ie9655zs3laetxd7n}
                        damage : string {5-06.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damage} (2 different values)
                            '2d8+4' (x1)
                            '2d8' (x1)
                        damageType : string {5-06.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damageType} (same value: 'slashing')
                    [7R8sUxEmDUf7P8Q6] : object {5-06.items.[].system.damageRolls.7R8sUxEmDUf7P8Q6}
                        damage : string {5-06.items.[].system.damageRolls.7R8sUxEmDUf7P8Q6.damage} (same value: '1d6+5')
                        damageType : string {5-06.items.[].system.damageRolls.7R8sUxEmDUf7P8Q6.damageType} (same value: 'piercing')
                    [7wvc7t6dley1ik6sbjr1] : object {5-06.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1}
                        damage : string {5-06.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damage} (same value: '1d6')
                        damageType : string {5-06.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damageType} (same value: 'spirit')
                    [Kj9Od4mSG4dZ2AT3] : object {5-06.items.[].system.damageRolls.Kj9Od4mSG4dZ2AT3}
                        damage : string {5-06.items.[].system.damageRolls.Kj9Od4mSG4dZ2AT3.damage} (same value: '1d4+4')
                        damageType : string {5-06.items.[].system.damageRolls.Kj9Od4mSG4dZ2AT3.damageType} (same value: 'piercing')
                    [P2os12ZH1foZvUGs] : object {5-06.items.[].system.damageRolls.P2os12ZH1foZvUGs}
                        damage : string {5-06.items.[].system.damageRolls.P2os12ZH1foZvUGs.damage} (same value: '1d6')
                        damageType : string {5-06.items.[].system.damageRolls.P2os12ZH1foZvUGs.damageType} (same value: 'fire')
                    [RHQO3bkIJJfO5SCq] : object {5-06.items.[].system.damageRolls.RHQO3bkIJJfO5SCq}
                        damage : string {5-06.items.[].system.damageRolls.RHQO3bkIJJfO5SCq.damage} (same value: '1d4+4')
                        damageType : string {5-06.items.[].system.damageRolls.RHQO3bkIJJfO5SCq.damageType} (same value: 'piercing')
                    [e0ISKXC4W7kgf3Mg] : object {5-06.items.[].system.damageRolls.e0ISKXC4W7kgf3Mg}
                        damage : string {5-06.items.[].system.damageRolls.e0ISKXC4W7kgf3Mg.damage} (2 different values)
                            '2d8+8' (x1)
                            '2d8+6' (x1)
                        damageType : string {5-06.items.[].system.damageRolls.e0ISKXC4W7kgf3Mg.damageType} (same value: 'slashing')
                    [g7AGT4OfIly2vbSN] : object {5-06.items.[].system.damageRolls.g7AGT4OfIly2vbSN}
                        damage : string {5-06.items.[].system.damageRolls.g7AGT4OfIly2vbSN.damage} (same value: '2d8+7')
                        damageType : string {5-06.items.[].system.damageRolls.g7AGT4OfIly2vbSN.damageType} (same value: 'piercing')
                description : object {5-06.items.[].system.description}
                    value : string {5-06.items.[].system.description.value} (77 different values)
                [duration] : object {5-06.items.[].system.duration}
                    sustained : boolean {5-06.items.[].system.duration.sustained} (2 different values)
                        False (x95)
                        True (x2)
                    value : string {5-06.items.[].system.duration.value} (10 different values)
                        '' (x53)
                        '1 minute' (x20)
                        'varies' (x7)
                        '10 minutes' (x5)
                        '1 round' (x4)
                        'until the start of your next turn' (x2)
                        'unlimited' (x2)
                        'until the next time you make your daily preparations' (x2)
                        '5 minutes' (x1)
                        'until the end of the target\'s next turn' (x1)
                [equipped] : object {5-06.items.[].system.equipped}
                    carryType : string {5-06.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {5-06.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x9)
                        2 (x2)
                        1 (x2)
                    [invested] : empty
                [frequency] : object {5-06.items.[].system.frequency}
                    max : integer {5-06.items.[].system.frequency.max} (same value: 1)
                    per : string {5-06.items.[].system.frequency.per} (2 different values)
                        'turn' (x2)
                        'round' (x1)
                    [value] : integer {5-06.items.[].system.frequency.value} (same value: 1)
                [group] : string {5-06.items.[].system.group} (5 different values)
                    'polearm' (x2)
                    'spear' (x2)
                    'knife' (x1)
                    'sword' (x1)
                    'leather' (x1)
                [hardness] : integer {5-06.items.[].system.hardness} (same value: 0)
                [heightening] : object {5-06.items.[].system.heightening}
                    [levels] : object {5-06.items.[].system.heightening.levels}
                        3 : object {5-06.items.[].system.heightening.levels.3}
                            [damage] : object {5-06.items.[].system.heightening.levels.3.damage}
                                0 : object {5-06.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {5-06.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {5-06.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {5-06.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-06.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {5-06.items.[].system.heightening.levels.3.target}
                                value : string {5-06.items.[].system.heightening.levels.3.target.value} (2 different values)
                                    '5 creatures' (x2)
                                    '10 objects' (x2)
                        [5] : object {5-06.items.[].system.heightening.levels.5}
                            [range] : object {5-06.items.[].system.heightening.levels.5.range}
                                value : string {5-06.items.[].system.heightening.levels.5.range.value} (same value: '1 mile')
                            [target] : object {5-06.items.[].system.heightening.levels.5.target}
                                value : string {5-06.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                            damage : object {5-06.items.[].system.heightening.levels.5.damage}
                                0 : object {5-06.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {5-06.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {5-06.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {5-06.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-06.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        [6] : object {5-06.items.[].system.heightening.levels.6}
                            target : object {5-06.items.[].system.heightening.levels.6.target}
                                value : string {5-06.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
                        [7] : object {5-06.items.[].system.heightening.levels.7}
                            [target] : object {5-06.items.[].system.heightening.levels.7.target}
                                value : string {5-06.items.[].system.heightening.levels.7.target.value} (same value: '10 creatures')
                            damage : object {5-06.items.[].system.heightening.levels.7.damage}
                                0 : object {5-06.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {5-06.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {5-06.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {5-06.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-06.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        [9] : object {5-06.items.[].system.heightening.levels.9}
                            damage : object {5-06.items.[].system.heightening.levels.9.damage}
                                0 : object {5-06.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {5-06.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {5-06.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {5-06.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-06.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                    type : string {5-06.items.[].system.heightening.type} (2 different values)
                        'interval' (x32)
                        'fixed' (x10)
                    [damage] : object {5-06.items.[].system.heightening.damage}
                        0 : string {5-06.items.[].system.heightening.damage.0} (7 different values)
                            '1d6' (x8)
                            '2d6' (x7)
                            '1d8' (x6)
                            '1d10' (x4)
                            '1d4' (x3)
                            '1d12' (x2)
                            '2d8' (x2)
                    [interval] : integer {5-06.items.[].system.heightening.interval} (2 different values)
                        1 (x24)
                        2 (x8)
                [hp] : object {5-06.items.[].system.hp}
                    max : integer {5-06.items.[].system.hp.max} (same value: 0)
                    value : integer {5-06.items.[].system.hp.value} (same value: 0)
                [material] : object {5-06.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {5-06.items.[].system.mod}
                    value : integer {5-06.items.[].system.mod.value} (4 different values)
                        14 (x1)
                        18 (x1)
                        16 (x1)
                        20 (x1)
                [overlays] : object {5-06.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {5-06.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {5-06.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [37gy7l19tik74o4s] : object {5-06.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {5-06.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {5-06.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    [4gyp3qlsv5ywdyjq] : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [7qdtetowq348s9oc] : object {5-06.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {5-06.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {5-06.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {5-06.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {5-06.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {5-06.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {5-06.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {5-06.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {5-06.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    [Fs08rHTZAfROKKzu] : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu}
                        _id : string {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: 'Fs08rHTZAfROKKzu')
                        name : string {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: 'Crisis of Faith (Vs. Divine)')
                        overlayType : string {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: 'override')
                        sort : integer {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
                        system : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system}
                            damage : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage}
                                0 : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
                                    formula : string {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: '6d8')
                            heightening : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening}
                                damage : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
                                    0 : string {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: '2d8')
                    [cUFX7ExSLeoa3vIF] : object {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [jnp3ni6b93pdifaq] : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq}
                        _id : string {5-06.items.[].system.overlays.jnp3ni6b93pdifaq._id} (same value: 'jnp3ni6b93pdifaq')
                        overlayType : string {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.overlayType} (same value: 'override')
                        sort : integer {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.sort} (same value: 3)
                        system : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system}
                            area : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.area}
                                areaType : string {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.area.areaType} (same value: 'burst')
                                value : string {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.area.value} (same value: '15')
                            damage : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.damage}
                                0 : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.damage.0}
                                    applyMod : boolean {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.damage.0.applyMod} (same value: False)
                                    [category] : empty
                            time : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.time}
                                value : string {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.time.value} (same value: '3')
                    [lfxcoz2d3f8j2zq1] : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    [lq4yc6ojcujar4xa] : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa}
                        _id : string {5-06.items.[].system.overlays.lq4yc6ojcujar4xa._id} (same value: 'lq4yc6ojcujar4xa')
                        overlayType : string {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.overlayType} (same value: 'override')
                        sort : integer {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.sort} (same value: 1)
                        system : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system}
                            area : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.area}
                                areaType : string {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.area.areaType} (same value: 'burst')
                                value : string {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.area.value} (same value: '5')
                            damage : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.damage}
                                0 : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.damage.0}
                                    applyMod : boolean {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.damage.0.applyMod} (same value: False)
                                    [category] : empty
                            time : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.time}
                                value : string {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.time.value} (same value: '1')
                    [noPVUX8Ocln52MKm] : object {5-06.items.[].system.overlays.noPVUX8Ocln52MKm}
                        _id : string {5-06.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: 'noPVUX8Ocln52MKm')
                        overlayType : string {5-06.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: 'override')
                        sort : integer {5-06.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
                        system : object {5-06.items.[].system.overlays.noPVUX8Ocln52MKm.system}
                    [pf2bpfyrg68sglcv] : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv}
                        _id : string {5-06.items.[].system.overlays.pf2bpfyrg68sglcv._id} (same value: 'pf2bpfyrg68sglcv')
                        overlayType : string {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.overlayType} (same value: 'override')
                        sort : integer {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.sort} (same value: 2)
                        system : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system}
                            area : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.area}
                                areaType : string {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.area.areaType} (same value: 'burst')
                                value : string {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.area.value} (same value: '10')
                            damage : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.damage}
                                0 : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.damage.0}
                                    applyMod : boolean {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.damage.0.applyMod} (same value: False)
                                    [category] : empty
                            time : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.time}
                                value : string {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.time.value} (same value: '2')
                    [pq7cxntbz4s8g5ik] : object {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [qXeevJsP6ve5B3fk] : object {5-06.items.[].system.overlays.qXeevJsP6ve5B3fk}
                        _id : string {5-06.items.[].system.overlays.qXeevJsP6ve5B3fk._id} (same value: 'qXeevJsP6ve5B3fk')
                        overlayType : string {5-06.items.[].system.overlays.qXeevJsP6ve5B3fk.overlayType} (same value: 'override')
                        sort : integer {5-06.items.[].system.overlays.qXeevJsP6ve5B3fk.sort} (same value: 1)
                        system : object {5-06.items.[].system.overlays.qXeevJsP6ve5B3fk.system}
                    [rvhoa43rqqqp8izn] : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [tsL9OtpmoVJcZbcV] : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV}
                        _id : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV._id} (same value: 'tsL9OtpmoVJcZbcV')
                        name : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.name} (same value: 'Chilling Darkness (Vs. Holy Trait)')
                        overlayType : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.overlayType} (same value: 'override')
                        sort : integer {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.sort} (same value: 2)
                        system : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system}
                            damage : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage}
                                2S1a6g60omQDPEP6 : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6}
                                    applyMod : boolean {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.formula} (same value: '5d6')
                                    materials : array<> {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.type} (same value: 'spirit')
                            heightening : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening}
                                damage : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening.damage}
                                    2S1a6g60omQDPEP6 : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening.damage.2S1a6g60omQDPEP6} (same value: '2d6')
                    [z04svm1cvfcxtplb] : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {5-06.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [zFWsMjoeCnLxqJaV] : object {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {5-06.items.[].system.prepared}
                    [flexible] : boolean {5-06.items.[].system.prepared.flexible} (same value: False)
                    value : string {5-06.items.[].system.prepared.value} (4 different values)
                        'innate' (x4)
                        'spontaneous' (x2)
                        'focus' (x2)
                        'prepared' (x2)
                [price] : object {5-06.items.[].system.price}
                    value : object {5-06.items.[].system.price.value}
                        [gp] : integer {5-06.items.[].system.price.value.gp} (3 different values)
                            1 (x4)
                            2 (x2)
                            20 (x1)
                        [sp] : integer {5-06.items.[].system.price.value.sp} (3 different values)
                            5 (x4)
                            1 (x2)
                            2 (x1)
                [proficiency] : object {5-06.items.[].system.proficiency}
                    value : integer {5-06.items.[].system.proficiency.value} (2 different values)
                        1 (x6)
                        0 (x4)
                [proficient] : object {5-06.items.[].system.proficient}
                    value : integer {5-06.items.[].system.proficient.value} (same value: 0)
                publication : object {5-06.items.[].system.publication}
                    license : string {5-06.items.[].system.publication.license} (2 different values)
                        'OGL' (x132)
                        'ORC' (x36)
                    remaster : boolean {5-06.items.[].system.publication.remaster} (2 different values)
                        False (x132)
                        True (x36)
                    title : string {5-06.items.[].system.publication.title} (5 different values)
                        'Pathfinder Core Rulebook' (x63)
                        '' (x57)
                        'Pathfinder Player Core' (x35)
                        'Pathfinder Bestiary' (x12)
                        'Pathfinder GM Core' (x1)
                [level] : object {5-06.items.[].system.level}
                    value : integer {5-06.items.[].system.level.value} (6 different values)
                        1 (x42)
                        3 (x20)
                        2 (x18)
                        4 (x14)
                        0 (x13)
                        5 (x4)
                [quantity] : integer {5-06.items.[].system.quantity} (2 different values)
                    1 (x13)
                    3 (x1)
                rules : ignored (Foundry rules object) {5-06.items.[].system.rules}
                [defense] : object {5-06.items.[].system.defense}
                    save : object {5-06.items.[].system.defense.save}
                        basic : boolean {5-06.items.[].system.defense.save.basic} (2 different values)
                            False (x24)
                            True (x15)
                        statistic : string {5-06.items.[].system.defense.save.statistic} (3 different values)
                            'fortitude' (x18)
                            'will' (x16)
                            'reflex' (x5)
                [dexCap] : integer {5-06.items.[].system.dexCap} (same value: 4)
                [location] : object {5-06.items.[].system.location}
                    [heightenedLevel] : integer {5-06.items.[].system.location.heightenedLevel} (4 different values)
                        3 (x9)
                        1 (x9)
                        2 (x8)
                        4 (x6)
                    [signature] : boolean {5-06.items.[].system.location.signature} (same value: True)
                    [uses] : object {5-06.items.[].system.location.uses}
                        max : integer {5-06.items.[].system.location.uses.max} (same value: 2)
                        value : integer {5-06.items.[].system.location.uses.value} (same value: 2)
                    [value] : string {5-06.items.[].system.location.value} (6 different values)
                        'X8NQcsCgEiQHiZj6' (x38)
                        'bwUPCeVQGl9Rs8Gm' (x32)
                        'jdfDA1e2B3iIQzhU' (x12)
                        'z2jiwgJuxRj0r1Bh' (x5)
                        'D1C3re9l8xuzleoq' (x4)
                        'QkdoRzRz47quBr3Y' (x4)
                [range] : object {5-06.items.[].system.range}
                    value : string {5-06.items.[].system.range.value} (7 different values)
                        '30 feet' (x33)
                        '120 feet' (x23)
                        '' (x13)
                        'touch' (x11)
                        '60 feet' (x6)
                        'varies' (x6)
                        '500 feet' (x5)
                [reload] : object {5-06.items.[].system.reload}
                    value : string {5-06.items.[].system.reload.value} (2 different values)
                        '' (x5)
                        '-' (x1)
                [requirements] : string {5-06.items.[].system.requirements} (same value: '')
                [ritual] : object {5-06.items.[].system.ritual}
                    primary : object {5-06.items.[].system.ritual.primary}
                        check : string {5-06.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)')
                    secondary : object {5-06.items.[].system.ritual.secondary}
                        casters : integer {5-06.items.[].system.ritual.secondary.casters} (same value: 0)
                        checks : string {5-06.items.[].system.ritual.secondary.checks} (same value: '')
                [runes] : object {5-06.items.[].system.runes}
                    potency : integer {5-06.items.[].system.runes.potency} (2 different values)
                        1 (x5)
                        0 (x2)
                    property : array<> {5-06.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {5-06.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {5-06.items.[].system.runes.striking} (same value: 0)
                [selfEffect] : object {5-06.items.[].system.selfEffect}
                    name : string {5-06.items.[].system.selfEffect.name} (2 different values)
                        'Effect: Demon-Touched Weapon' (x2)
                        'Effect: Breach the Abyss' (x2)
                    uuid : string {5-06.items.[].system.selfEffect.uuid} (2 different values)
                        'Compendium.pf2e.bestiary-effects.Item.Effect: Demon-Touched Weapon' (x2)
                        'Compendium.pf2e.bestiary-effects.Item.Effect: Breach the Outer Rifts' (x2)
                [showSlotlessLevels] : object {5-06.items.[].system.showSlotlessLevels}
                    value : boolean {5-06.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {5-06.items.[].system.size} (same value: 'med')
                [slots] : object {5-06.items.[].system.slots}
                    [slot0] : object {5-06.items.[].system.slots.slot0}
                        max : integer {5-06.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {5-06.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {5-06.items.[].system.slots.slot0.prepared.[]}
                                id : string {5-06.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    'VQMmBpPnwliUOTxR' (x2)
                                    'USH2AhOO9I2oFgOJ' (x2)
                                    '6lJ85g95WUTYQopp' (x2)
                                    'v6YtekneYI3G5Yn8' (x2)
                                    'OtruhRv4hHPV6nxs' (x2)
                    [slot1] : object {5-06.items.[].system.slots.slot1}
                        max : integer {5-06.items.[].system.slots.slot1.max} (same value: 4)
                        [prepared] : array<object> {5-06.items.[].system.slots.slot1.prepared}
                            Length: min=4 max=4
                            Value type: object {5-06.items.[].system.slots.slot1.prepared.[]}
                                id : string {5-06.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    'tVFFbAEJXy9hKFTB' (x4)
                                    'XrlxxU9rUEYAAvKg' (x2)
                                    'dM25nL2GZRfZtobH' (x2)
                        [value] : integer {5-06.items.[].system.slots.slot1.value} (same value: 4)
                    [slot2] : object {5-06.items.[].system.slots.slot2}
                        max : integer {5-06.items.[].system.slots.slot2.max} (same value: 4)
                        [prepared] : array<object> {5-06.items.[].system.slots.slot2.prepared}
                            Length: min=4 max=4
                            Value type: object {5-06.items.[].system.slots.slot2.prepared.[]}
                                id : string {5-06.items.[].system.slots.slot2.prepared.[].id} (4 different values)
                                    'fspiQGQCUM0q3Abb' (x2)
                                    'owdVRBueyrm4PZsR' (x2)
                                    'YEkw9lAH5agkJErj' (x2)
                                    '2ne4JIxVFj4wQcse' (x2)
                        [value] : integer {5-06.items.[].system.slots.slot2.value} (same value: 4)
                    [slot3] : object {5-06.items.[].system.slots.slot3}
                        max : integer {5-06.items.[].system.slots.slot3.max} (same value: 4)
                        [prepared] : array<object> {5-06.items.[].system.slots.slot3.prepared}
                            Length: min=4 max=4
                            Value type: object {5-06.items.[].system.slots.slot3.prepared.[]}
                                id : string {5-06.items.[].system.slots.slot3.prepared.[].id} (4 different values)
                                    'RGut7ymIETHSavWJ' (x2)
                                    '6acNv780xiwR7ckt' (x2)
                                    'YgYmeZWzlu9B1fIs' (x2)
                                    '13dFGnEacDlxnlZr' (x2)
                        [value] : integer {5-06.items.[].system.slots.slot3.value} (same value: 4)
                    [slot4] : object {5-06.items.[].system.slots.slot4}
                        max : integer {5-06.items.[].system.slots.slot4.max} (same value: 3)
                        [prepared] : array<object> {5-06.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {5-06.items.[].system.slots.slot4.prepared.[]}
                                id : string {5-06.items.[].system.slots.slot4.prepared.[].id} (3 different values)
                                    'fk8b4F6Xhx2gJIjM' (x2)
                                    'l8xVaY5ZH9awKPFX' (x2)
                                    'IMz4VoPp1kWXIScT' (x2)
                        [value] : integer {5-06.items.[].system.slots.slot4.value} (same value: 3)
                [slug] : string {5-06.items.[].system.slug} (58 different values)
                [splashDamage] : object {5-06.items.[].system.splashDamage}
                    value : integer {5-06.items.[].system.splashDamage.value} (same value: 0)
                [time] : object {5-06.items.[].system.time}
                    value : string {5-06.items.[].system.time.value} (7 different values)
                        '2' (x73)
                        '1 to 3' (x6)
                        '1 minute' (x6)
                        '1' (x4)
                        '10 minutes' (x4)
                        '1 day' (x2)
                        '3' (x2)
                traits : object {5-06.items.[].system.traits}
                    [rarity] : string {5-06.items.[].system.traits.rarity} (2 different values)
                        'common' (x131)
                        'uncommon' (x6)
                    [traditions] : array<string> {5-06.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {5-06.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x69)
                            'occult' (x63)
                            'divine' (x57)
                            'primal' (x49)
                    [value] : array<string> {5-06.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {5-06.items.[].system.traits.value.[]} (55 different values)
                [speedPenalty] : integer {5-06.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {5-06.items.[].system.spelldc}
                    dc : integer {5-06.items.[].system.spelldc.dc} (4 different values)
                        25 (x5)
                        26 (x3)
                        21 (x1)
                        28 (x1)
                    [mod] : integer {5-06.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {5-06.items.[].system.spelldc.value} (5 different values)
                        17 (x5)
                        18 (x2)
                        13 (x1)
                        22 (x1)
                        20 (x1)
                    [item] : integer {5-06.items.[].system.spelldc.item} (same value: 0)
                [strength] : integer {5-06.items.[].system.strength} (same value: 0)
                [target] : object {5-06.items.[].system.target}
                    value : string {5-06.items.[].system.target.value} (12 different values)
                [tradition] : object {5-06.items.[].system.tradition}
                    value : string {5-06.items.[].system.tradition.value} (2 different values)
                        'divine' (x8)
                        'arcane' (x2)
                [usage] : object {5-06.items.[].system.usage}
                    [canBeAmmo] : boolean {5-06.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {5-06.items.[].system.usage.value} (4 different values)
                        'held-in-one-hand' (x6)
                        'held-in-two-hands' (x4)
                        'other' (x2)
                        'affixed-to-weapon' (x1)
                [uses] : object {5-06.items.[].system.uses}
                    autoDestroy : boolean {5-06.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {5-06.items.[].system.uses.max} (same value: 1)
                    value : integer {5-06.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {5-06.items.[].system.weaponType}
                    value : string {5-06.items.[].system.weaponType.value} (2 different values)
                        'melee' (x12)
                        'ranged' (x1)
            type : string {5-06.items.[].type} (all different values)
            [_stats] : object {5-06.items.[]._stats}
                compendiumSource : string {5-06.items.[]._stats.compendiumSource} (59 different values)
            [flags] : object {5-06.items.[].flags}
                pf2e : object {5-06.items.[].flags.pf2e}
                    linkedWeapon : string {5-06.items.[].flags.pf2e.linkedWeapon} (4 different values)
                        '740fHBRZakCq2jiX' (x2)
                        'H91fpqLmPSX7S8ow' (x2)
                        's2T6n8QgO7HNe7TT' (x2)
                        'GoCI7NlGrGJfFnde' (x1)
    name : string {5-06.name} (all different values)
    system : object {5-06.system}
        abilities : object {5-06.system.abilities}
            cha : object {5-06.system.abilities.cha}
                mod : integer {5-06.system.abilities.cha.mod} (4 different values)
                    0 (x4)
                    2 (x2)
                    5 (x2)
                    3 (x1)
            con : object {5-06.system.abilities.con}
                mod : integer {5-06.system.abilities.con.mod} (4 different values)
                    2 (x5)
                    3 (x2)
                    4 (x1)
                    5 (x1)
            dex : object {5-06.system.abilities.dex}
                mod : integer {5-06.system.abilities.dex.mod} (4 different values)
                    3 (x4)
                    5 (x2)
                    1 (x2)
                    4 (x1)
            int : object {5-06.system.abilities.int}
                mod : integer {5-06.system.abilities.int.mod} (5 different values)
                    4 (x4)
                    2 (x2)
                    1 (x1)
                    -2 (x1)
                    0 (x1)
            str : object {5-06.system.abilities.str}
                mod : integer {5-06.system.abilities.str.mod} (5 different values)
                    2 (x3)
                    -5 (x2)
                    3 (x2)
                    4 (x1)
                    6 (x1)
            wis : object {5-06.system.abilities.wis}
                mod : integer {5-06.system.abilities.wis.mod} (4 different values)
                    2 (x4)
                    4 (x3)
                    1 (x1)
                    0 (x1)
        attributes : object {5-06.system.attributes}
            ac : object {5-06.system.attributes.ac}
                details : string {5-06.system.attributes.ac.details} (same value: '')
                value : integer {5-06.system.attributes.ac.value} (5 different values)
                    24 (x3)
                    26 (x2)
                    22 (x2)
                    28 (x1)
                    25 (x1)
            [adjustment] : empty
            allSaves : object {5-06.system.attributes.allSaves}
                value : string {5-06.system.attributes.allSaves.value} (2 different values)
                    '' (x8)
                    '+1 status to all saves vs. magic' (x1)
            hp : object {5-06.system.attributes.hp}
                details : string {5-06.system.attributes.hp.details} (same value: '')
                max : integer {5-06.system.attributes.hp.max} (7 different values)
                    100 (x2)
                    115 (x2)
                    185 (x1)
                    151 (x1)
                    131 (x1)
                    90 (x1)
                    120 (x1)
                temp : integer {5-06.system.attributes.hp.temp} (same value: 0)
                value : integer {5-06.system.attributes.hp.value} (7 different values)
                    100 (x2)
                    115 (x2)
                    185 (x1)
                    151 (x1)
                    131 (x1)
                    90 (x1)
                    120 (x1)
            [immunities] : array<object> {5-06.system.attributes.immunities}
                Length: min=1 max=3
                Value type: object {5-06.system.attributes.immunities.[]}
                    type : string {5-06.system.attributes.immunities.[].type} (4 different values)
                        'disease' (x2)
                        'poison' (x2)
                        'precision' (x2)
                        'fire' (x1)
            speed : object {5-06.system.attributes.speed}
                otherSpeeds : array<> {5-06.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {5-06.system.attributes.speed.value} (2 different values)
                    25 (x5)
                    30 (x4)
            [resistances] : array<> {5-06.system.attributes.resistances}
                Length: min=0 max=0
                Value type: empty
            [weaknesses] : array<object> {5-06.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {5-06.system.attributes.weaknesses.[]}
                    exceptions : array<> {5-06.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-06.system.attributes.weaknesses.[].type} (2 different values)
                        'cold-iron' (x4)
                        'holy' (x4)
                    value : integer {5-06.system.attributes.weaknesses.[].value} (4 different values)
                        5 (x2)
                        10 (x2)
                        8 (x2)
                        7 (x2)
        details : object {5-06.system.details}
            blurb : string {5-06.system.details.blurb} (5 different values)
                '' (x3)
                'Variant invidiak' (x2)
                'Variant demonologist' (x2)
                'Variant brimorak' (x1)
                'Variant kithangian' (x1)
            languages : object {5-06.system.details.languages}
                details : string {5-06.system.details.languages.details} (4 different values)
                    '' (x5)
                    'telepathy 100 feet' (x2)
                    'telepathy 60 feet' (x1)
                    'speak with animals, telepathy 100 feet' (x1)
                value : array<string> {5-06.system.details.languages.value}
                    Length: min=2 max=4
                    Value type: string {5-06.system.details.languages.value.[]} (6 different values)
                        'common' (x7)
                        'chthonian' (x6)
                        'orcish' (x5)
                        'draconic' (x2)
                        'empyrean' (x2)
                        'pyric' (x1)
            level : object {5-06.system.details.level}
                value : integer {5-06.system.details.level.value} (4 different values)
                    8 (x4)
                    6 (x2)
                    7 (x2)
                    9 (x1)
            privateNotes : string {5-06.system.details.privateNotes} (same value: '')
            publicNotes : string {5-06.system.details.publicNotes} (5 different values)
            publication : object {5-06.system.details.publication}
                license : string {5-06.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {5-06.system.details.publication.remaster} (same value: False)
                title : string {5-06.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-06: Ukuja, the First Wall')
        initiative : object {5-06.system.initiative}
            statistic : string {5-06.system.initiative.statistic} (same value: 'perception')
        perception : object {5-06.system.perception}
            details : string {5-06.system.perception.details} (2 different values)
                '' (x8)
                'smoke vision' (x1)
            mod : integer {5-06.system.perception.mod} (6 different values)
                17 (x2)
                16 (x2)
                15 (x2)
                14 (x1)
                19 (x1)
                12 (x1)
            senses : array<object> {5-06.system.perception.senses}
                Length: min=0 max=1
                Value type: object {5-06.system.perception.senses.[]}
                    type : string {5-06.system.perception.senses.[].type} (same value: 'darkvision')
        resources : object {5-06.system.resources}
            [focus] : object {5-06.system.resources.focus}
                max : integer {5-06.system.resources.focus.max} (2 different values)
                    1 (x5)
                    2 (x2)
                value : integer {5-06.system.resources.focus.value} (2 different values)
                    1 (x5)
                    2 (x2)
        saves : object {5-06.system.saves}
            fortitude : object {5-06.system.saves.fortitude}
                saveDetail : string {5-06.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {5-06.system.saves.fortitude.value} (5 different values)
                    13 (x3)
                    15 (x2)
                    18 (x2)
                    16 (x1)
                    10 (x1)
            reflex : object {5-06.system.saves.reflex}
                saveDetail : string {5-06.system.saves.reflex.saveDetail} (same value: '')
                value : integer {5-06.system.saves.reflex.value} (6 different values)
                    12 (x2)
                    16 (x2)
                    14 (x2)
                    13 (x1)
                    21 (x1)
                    19 (x1)
            will : object {5-06.system.saves.will}
                saveDetail : string {5-06.system.saves.will.saveDetail} (same value: '')
                value : integer {5-06.system.saves.will.value} (5 different values)
                    15 (x4)
                    17 (x2)
                    10 (x1)
                    13 (x1)
                    12 (x1)
        skills : object {5-06.system.skills}
            [acrobatics] : object {5-06.system.skills.acrobatics}
                base : integer {5-06.system.skills.acrobatics.base} (2 different values)
                    14 (x2)
                    16 (x2)
            [arcana] : object {5-06.system.skills.arcana}
                base : integer {5-06.system.skills.arcana.base} (4 different values)
                    19 (x1)
                    16 (x1)
                    17 (x1)
                    18 (x1)
            [athletics] : object {5-06.system.skills.athletics}
                base : integer {5-06.system.skills.athletics.base} (same value: 18)
            [deception] : object {5-06.system.skills.deception}
                base : integer {5-06.system.skills.deception.base} (5 different values)
                    18 (x2)
                    13 (x1)
                    19 (x1)
                    12 (x1)
                    17 (x1)
            [diplomacy] : object {5-06.system.skills.diplomacy}
                base : integer {5-06.system.skills.diplomacy.base} (2 different values)
                    11 (x1)
                    13 (x1)
                special : array<object> {5-06.system.skills.diplomacy.special}
                    Length: min=1 max=1
                    Value type: object {5-06.system.skills.diplomacy.special.[]}
                        base : integer {5-06.system.skills.diplomacy.special.[].base} (2 different values)
                            13 (x1)
                            15 (x1)
                        label : string {5-06.system.skills.diplomacy.special.[].label} (same value: 'with demons')
                        predicate : array<string> {5-06.system.skills.diplomacy.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {5-06.system.skills.diplomacy.special.[].predicate.[]} (same value: 'target:trait:demon')
            [intimidation] : object {5-06.system.skills.intimidation}
                base : integer {5-06.system.skills.intimidation.base} (2 different values)
                    18 (x1)
                    10 (x1)
            [nature] : object {5-06.system.skills.nature}
                base : integer {5-06.system.skills.nature.base} (same value: 19)
            [religion] : object {5-06.system.skills.religion}
                base : integer {5-06.system.skills.religion.base} (6 different values)
                    16 (x2)
                    15 (x2)
                    12 (x1)
                    17 (x1)
                    10 (x1)
                    28 (x1)
            [society] : object {5-06.system.skills.society}
                base : integer {5-06.system.skills.society.base} (same value: 15)
            [stealth] : object {5-06.system.skills.stealth}
                base : integer {5-06.system.skills.stealth.base} (3 different values)
                    18 (x3)
                    14 (x2)
                    16 (x2)
            [thievery] : object {5-06.system.skills.thievery}
                base : integer {5-06.system.skills.thievery.base} (same value: 16)
        [spellcasting] : object {5-06.system.spellcasting}
            rituals : object {5-06.system.spellcasting.rituals}
                dc : integer {5-06.system.spellcasting.rituals.dc} (2 different values)
                    26 (x2)
                    21 (x1)
        traits : object {5-06.system.traits}
            rarity : string {5-06.system.traits.rarity} (3 different values)
                'uncommon' (x4)
                'unique' (x4)
                'common' (x1)
            size : object {5-06.system.traits.size}
                value : string {5-06.system.traits.size.value} (3 different values)
                    'med' (x7)
                    'sm' (x1)
                    'lg' (x1)
            value : array<string> {5-06.system.traits.value}
                Length: min=3 max=5
                Value type: string {5-06.system.traits.value.[]} (8 different values)
                    'evil' (x9)
                    'chaotic' (x8)
                    'orc' (x5)
                    'demon' (x4)
                    'fiend' (x4)
                    'unholy' (x4)
                    'human' (x3)
                    'humanoid' (x2)
    type : string {5-06.type} (same value: 'npc')