Beastmaster
Different values: 24
=====================================
object {Beastmaster}
    _id : string {Beastmaster._id} (all different values)
    folder : string {Beastmaster.folder} (same value: 'bdiCU7cFJClYeQI1')
    img : string {Beastmaster.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Beastmaster.name} (all different values)
    system : object {Beastmaster.system}
        actionType : object {Beastmaster.system.actionType}
            value : string {Beastmaster.system.actionType.value} (3 different values)
                'passive' (x21)
                'action' (x2)
                'free' (x1)
        actions : object {Beastmaster.system.actions}
            [value] : integer {Beastmaster.system.actions.value} (2 different values)
                1 (x1)
                2 (x1)
        category : string {Beastmaster.system.category} (same value: 'class')
        description : object {Beastmaster.system.description}
            value : string {Beastmaster.system.description.value} (all different values)
        level : object {Beastmaster.system.level}
            value : integer {Beastmaster.system.level.value} (10 different values)
                10 (x6)
                6 (x5)
                4 (x4)
                12 (x2)
                8 (x2)
                2 (x1)
                18 (x1)
                16 (x1)
                20 (x1)
                14 (x1)
        [maxTakable] : integer {Beastmaster.system.maxTakable} (2 different values)
            4 (x1)
            3 (x1)
        prerequisites : object {Beastmaster.system.prerequisites}
            value : array<object> {Beastmaster.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Beastmaster.system.prerequisites.value.[]}
                    value : string {Beastmaster.system.prerequisites.value.[].value} (15 different values)
        publication : object {Beastmaster.system.publication}
            license : string {Beastmaster.system.publication.license} (2 different values)
                'ORC' (x23)
                'OGL' (x1)
            remaster : boolean {Beastmaster.system.publication.remaster} (2 different values)
                True (x23)
                False (x1)
            title : string {Beastmaster.system.publication.title} (3 different values)
                'Pathfinder Howl of the Wild' (x13)
                'Pathfinder Player Core 2' (x10)
                'Pathfinder Advanced Player\'s Guide' (x1)
        rules : ignored (Foundry rules object) {Beastmaster.system.rules}
        traits : object {Beastmaster.system.traits}
            rarity : string {Beastmaster.system.traits.rarity} (2 different values)
                'common' (x23)
                'uncommon' (x1)
            value : array<string> {Beastmaster.system.traits.value}
                Length: min=1 max=4
                Value type: string {Beastmaster.system.traits.value.[]} (10 different values)
                    'archetype' (x24)
                    'mental' (x3)
                    'primal' (x2)
                    'concentrate' (x2)
                    'emotion' (x2)
                    'flourish' (x2)
                    'dedication' (x1)
                    'auditory' (x1)
                    'fear' (x1)
                    'air' (x1)
        [frequency] : object {Beastmaster.system.frequency}
            max : integer {Beastmaster.system.frequency.max} (same value: 1)
            per : string {Beastmaster.system.frequency.per} (same value: 'turn')
            value : integer {Beastmaster.system.frequency.value} (same value: 1)
    type : string {Beastmaster.type} (same value: 'feat')