2-07
Different values: 2
=====================================
object {2-07}
    _id : string {2-07._id} (all different values)
    folder : string {2-07.folder} (same value: RgnfIQJYT887CPKY)
    img : string {2-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {2-07.items}
        Length: min=23 max=28
        Value type: object {2-07.items.[]}
            _id : string {2-07.items.[]._id} (51 different values)
            img : string {2-07.items.[].img} (29 different values)
            name : string {2-07.items.[].name} (28 different values)
            sort : integer {2-07.items.[].sort} (28 different values)
            system : object {2-07.items.[].system}
                [autoHeightenLevel] : object {2-07.items.[].system.autoHeightenLevel}
                    [value] : mixed
                description : object {2-07.items.[].system.description}
                    value : string {2-07.items.[].system.description.value} (29 different values)
                [prepared] : object {2-07.items.[].system.prepared}
                    flexible : boolean {2-07.items.[].system.prepared.flexible} (same value: False)
                    value : string {2-07.items.[].system.prepared.value} (same value: spontaneous)
                [proficiency] : object {2-07.items.[].system.proficiency}
                    value : integer {2-07.items.[].system.proficiency.value} (same value: 0)
                publication : object {2-07.items.[].system.publication}
                    license : string {2-07.items.[].system.publication.license} (same value: OGL)
                    remaster : boolean {2-07.items.[].system.publication.remaster} (same value: False)
                    title : string {2-07.items.[].system.publication.title} (3 different values)
                         (x10)
                        Pathfinder Core Rulebook (x39)
                        Pathfinder Bestiary (x2)
                rules : ###FoundryRulesObject###
                [slots] : object {2-07.items.[].system.slots}
                    slot0 : object {2-07.items.[].system.slots.slot0}
                        max : integer {2-07.items.[].system.slots.slot0.max} (same value: 5)
                        value : integer {2-07.items.[].system.slots.slot0.value} (same value: 5)
                    slot1 : object {2-07.items.[].system.slots.slot1}
                        max : integer {2-07.items.[].system.slots.slot1.max} (same value: 4)
                        value : integer {2-07.items.[].system.slots.slot1.value} (same value: 4)
                    slot2 : object {2-07.items.[].system.slots.slot2}
                        max : integer {2-07.items.[].system.slots.slot2.max} (same value: 4)
                        value : integer {2-07.items.[].system.slots.slot2.value} (same value: 4)
                    slot3 : object {2-07.items.[].system.slots.slot3}
                        max : integer {2-07.items.[].system.slots.slot3.max} (same value: 4)
                        value : integer {2-07.items.[].system.slots.slot3.value} (same value: 4)
                [slug] : string {2-07.items.[].system.slug} (25 different values)
                [spelldc] : object {2-07.items.[].system.spelldc}
                    dc : integer {2-07.items.[].system.spelldc.dc} (all different values)
                    mod : integer {2-07.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {2-07.items.[].system.spelldc.value} (all different values)
                [tradition] : object {2-07.items.[].system.tradition}
                    value : string {2-07.items.[].system.tradition.value} (same value: occult)
                [area] : object {2-07.items.[].system.area}
                    type : string {2-07.items.[].system.area.type} (same value: burst)
                    value : integer {2-07.items.[].system.area.value} (same value: 10)
                [cost] : object {2-07.items.[].system.cost}
                    value : string {2-07.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {2-07.items.[].system.counteraction} (same value: False)
                [damage] : object {2-07.items.[].system.damage}
                    [0] : object {2-07.items.[].system.damage.0}
                        applyMod : boolean {2-07.items.[].system.damage.0.applyMod} (same value: True)
                        [category] : mixed
                        formula : string {2-07.items.[].system.damage.0.formula} (same value: 0)
                        kinds : array<string> {2-07.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {2-07.items.[].system.damage.0.kinds.[]} (same value: damage)
                        materials : array<> {2-07.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {2-07.items.[].system.damage.0.type} (same value: mental)
                    [damageType] : string {2-07.items.[].system.damage.damageType} (3 different values)
                        bludgeoning (x1)
                        slashing (x2)
                        piercing (x1)
                    [dice] : integer {2-07.items.[].system.damage.dice} (same value: 1)
                    [die] : string {2-07.items.[].system.damage.die} (3 different values)
                        d6 (x1)
                        d4 (x2)
                         (x1)
                [defense] : object {2-07.items.[].system.defense}
                    save : object {2-07.items.[].system.defense.save}
                        basic : boolean {2-07.items.[].system.defense.save.basic} (all different values)
                        statistic : string {2-07.items.[].system.defense.save.statistic} (all different values)
                [duration] : object {2-07.items.[].system.duration}
                    sustained : boolean {2-07.items.[].system.duration.sustained} (all different values)
                    value : string {2-07.items.[].system.duration.value} (9 different values)
                         (x6)
                        10 minutes (x2)
                        1 minute (x9)
                        until the end of the target's next turn (x2)
                        1 round (x2)
                        varies (x3)
                        see below (x2)
                        until the start of your next turn (x2)
                        until the end of your turn (x2)
                [level] : object {2-07.items.[].system.level}
                    value : integer {2-07.items.[].system.level.value} (4 different values)
                        2 (x9)
                        1 (x19)
                        0 (x7)
                        3 (x4)
                [location] : object {2-07.items.[].system.location}
                    [heightenedLevel] : integer {2-07.items.[].system.location.heightenedLevel} (3 different values)
                        2 (x8)
                        1 (x8)
                        3 (x4)
                    value : string {2-07.items.[].system.location.value} (all different values)
                [range] : mixed
                    object {2-07.items.[].system.range}
                        value : string {2-07.items.[].system.range.value} (5 different values)
                            30 feet (x13)
                            touch (x6)
                             (x6)
                            60 feet (x2)
                            120 feet (x3)
                    integer {2-07.items.[].system.range} (same value: 20)
                [requirements] : string {2-07.items.[].system.requirements} (same value: )
                [target] : object {2-07.items.[].system.target}
                    value : string {2-07.items.[].system.target.value} (5 different values)
                        1 living creature (x2)
                        1 creature (x15)
                         (x9)
                        1 willing creature (x2)
                        1 unattended object of light Bulk or less (x2)
                [time] : object {2-07.items.[].system.time}
                    value : string {2-07.items.[].system.time.value} (all different values)
                [traits] : object {2-07.items.[].system.traits}
                    rarity : string {2-07.items.[].system.traits.rarity} (all different values)
                    [traditions] : array<string> {2-07.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {2-07.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x26)
                            occult (x30)
                            divine (x14)
                            primal (x4)
                    value : array<string> {2-07.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {2-07.items.[].system.traits.value.[]} (29 different values)
                [heightening] : object {2-07.items.[].system.heightening}
                    [levels] : object {2-07.items.[].system.heightening.levels}
                        [5] : object {2-07.items.[].system.heightening.levels.5}
                            [target] : object {2-07.items.[].system.heightening.levels.5.target}
                                value : string {2-07.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
                            [range] : object {2-07.items.[].system.heightening.levels.5.range}
                                value : string {2-07.items.[].system.heightening.levels.5.range.value} (all different values)
                        [3] : object {2-07.items.[].system.heightening.levels.3}
                            [target] : object {2-07.items.[].system.heightening.levels.3.target}
                                value : string {2-07.items.[].system.heightening.levels.3.target.value} (all different values)
                            [range] : object {2-07.items.[].system.heightening.levels.3.range}
                                value : string {2-07.items.[].system.heightening.levels.3.range.value} (all different values)
                        [7] : object {2-07.items.[].system.heightening.levels.7}
                            target : object {2-07.items.[].system.heightening.levels.7.target}
                                value : string {2-07.items.[].system.heightening.levels.7.target.value} (3 different values)
                                    1 unattended object with a Bulk of 2 or less (x2)
                                    6 creatures (x1)
                                    10 creatures (x1)
                        [6] : object {2-07.items.[].system.heightening.levels.6}
                            target : object {2-07.items.[].system.heightening.levels.6.target}
                                value : string {2-07.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures)
                    type : string {2-07.items.[].system.heightening.type} (all different values)
                    [damage] : object {2-07.items.[].system.heightening.damage}
                        0 : string {2-07.items.[].system.heightening.damage.0} (same value: 1d6)
                    [interval] : integer {2-07.items.[].system.heightening.interval} (same value: 2)
                [baseItem] : string {2-07.items.[].system.baseItem} (4 different values)
                    sap (x1)
                    whip (x2)
                    leather-armor (x2)
                    blowgun (x1)
                [bonus] : object {2-07.items.[].system.bonus}
                    value : integer {2-07.items.[].system.bonus.value} (3 different values)
                        0 (x4)
                        14 (x2)
                        18 (x2)
                [bonusDamage] : object {2-07.items.[].system.bonusDamage}
                    value : integer {2-07.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {2-07.items.[].system.bulk}
                    value : mixed
                        float {2-07.items.[].system.bulk.value} (same value: 0,1)
                        integer {2-07.items.[].system.bulk.value} (all different values)
                [category] : string {2-07.items.[].system.category} (8 different values)
                    martial (x3)
                    light (x2)
                    other (x1)
                    defensive (x4)
                    offensive (x2)
                    simple (x1)
                    poison (x1)
                    ammo (x1)
                [containerId] : mixed
                [equipped] : object {2-07.items.[].system.equipped}
                    carryType : string {2-07.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {2-07.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : mixed
                [group] : string {2-07.items.[].system.group} (4 different values)
                    club (x1)
                    flail (x2)
                    leather (x2)
                    dart (x1)
                [hardness] : integer {2-07.items.[].system.hardness} (same value: 0)
                [hp] : object {2-07.items.[].system.hp}
                    max : integer {2-07.items.[].system.hp.max} (same value: 0)
                    value : integer {2-07.items.[].system.hp.value} (same value: 0)
                [material] : object {2-07.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {2-07.items.[].system.price}
                    value : object {2-07.items.[].system.price.value}
                        [sp] : integer {2-07.items.[].system.price.value.sp} (same value: 1)
                        [gp] : integer {2-07.items.[].system.price.value.gp} (3 different values)
                            2 (x2)
                            3 (x1)
                            7 (x1)
                        cp : integer {2-07.items.[].system.price.value.cp} (same value: 5)
                    per : integer {2-07.items.[].system.price.per} (same value: 10)
                [quantity] : integer {2-07.items.[].system.quantity} (4 different values)
                    1 (x6)
                    2 (x1)
                    3 (x1)
                    10 (x1)
                [reload] : object {2-07.items.[].system.reload}
                    value : string {2-07.items.[].system.reload.value} (all different values)
                [runes] : object {2-07.items.[].system.runes}
                    potency : integer {2-07.items.[].system.runes.potency} (all different values)
                    property : array<> {2-07.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {2-07.items.[].system.runes.striking} (same value: 0)
                    [resilient] : integer {2-07.items.[].system.runes.resilient} (same value: 0)
                [size] : string {2-07.items.[].system.size} (same value: med)
                [splashDamage] : object {2-07.items.[].system.splashDamage}
                    [value] : integer {2-07.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {2-07.items.[].system.usage}
                    value : string {2-07.items.[].system.usage.value} (same value: held-in-one-hand)
                [acBonus] : integer {2-07.items.[].system.acBonus} (same value: 1)
                [checkPenalty] : integer {2-07.items.[].system.checkPenalty} (same value: -1)
                [dexCap] : integer {2-07.items.[].system.dexCap} (same value: 4)
                [speedPenalty] : integer {2-07.items.[].system.speedPenalty} (same value: 0)
                [strength] : integer {2-07.items.[].system.strength} (same value: 0)
                [uses] : object {2-07.items.[].system.uses}
                    autoDestroy : boolean {2-07.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {2-07.items.[].system.uses.max} (same value: 1)
                    value : integer {2-07.items.[].system.uses.value} (same value: 1)
                [attack] : object {2-07.items.[].system.attack}
                    value : string {2-07.items.[].system.attack.value} (same value: )
                [attackEffects] : object {2-07.items.[].system.attackEffects}
                    value : array<string> {2-07.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {2-07.items.[].system.attackEffects.value.[]} (same value: lethargy-poison)
                    custom : string {2-07.items.[].system.attackEffects.custom} (same value: )
                [damageRolls] : object {2-07.items.[].system.damageRolls}
                    [xvxd0um46pfeuhbue0b3] : object {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3}
                        damage : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damage} (same value: 1d4+10)
                        damageType : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damageType} (same value: slashing)
                    [a853hj1ygu4r07xaproj] : object {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj}
                        damage : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damage} (same value: 1d4+10)
                        damageType : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damageType} (same value: bludgeoning)
                    [fy12gxywqec7vpaeinvr] : object {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr}
                        damage : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damage} (same value: 1d4+12)
                        damageType : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damageType} (same value: slashing)
                    yrivjcg9yifku4srfxke : object {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke}
                        damage : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damage} (same value: 1)
                        damageType : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damageType} (same value: piercing)
                [weaponType] : object {2-07.items.[].system.weaponType}
                    value : string {2-07.items.[].system.weaponType.value} (same value: melee)
                [actionType] : object {2-07.items.[].system.actionType}
                    value : string {2-07.items.[].system.actionType.value} (3 different values)
                        reaction (x2)
                        action (x2)
                        passive (x2)
                [actions] : object {2-07.items.[].system.actions}
                    [value] : integer {2-07.items.[].system.actions.value} (same value: 3)
                [frequency] : object {2-07.items.[].system.frequency}
                    max : integer {2-07.items.[].system.frequency.max} (same value: 1)
                    per : string {2-07.items.[].system.frequency.per} (same value: P1Y)
                [stackGroup] : string {2-07.items.[].system.stackGroup} (same value: blowgunDarts)
            type : string {2-07.items.[].type} (7 different values)
                spellcastingEntry (x2)
                spell (x30)
                weapon (x4)
                armor (x2)
                consumable (x3)
                melee (x4)
                action (x6)
            [_stats] : object {2-07.items.[]._stats}
                compendiumSource : string {2-07.items.[]._stats.compendiumSource} (25 different values)
            [flags] : object {2-07.items.[].flags}
                pf2e : object {2-07.items.[].flags.pf2e}
                    linkedWeapon : string {2-07.items.[].flags.pf2e.linkedWeapon} (4 different values)
                        rjzvPRDWo93WEUkw (x1)
                        JHMeoO8Z29xAiHe2 (x1)
                        EFGH5ZZN3ZFpuICM (x1)
                        f1BJYbQ7Q1tiN6vx (x1)
    name : string {2-07.name} (all different values)
    prototypeToken : object {2-07.prototypeToken}
        name : string {2-07.prototypeToken.name} (same value: Onyx Alliance Agent)
    system : object {2-07.system}
        abilities : object {2-07.system.abilities}
            cha : object {2-07.system.abilities.cha}
                mod : integer {2-07.system.abilities.cha.mod} (all different values)
            con : object {2-07.system.abilities.con}
                mod : integer {2-07.system.abilities.con.mod} (all different values)
            dex : object {2-07.system.abilities.dex}
                mod : integer {2-07.system.abilities.dex.mod} (same value: 4)
            int : object {2-07.system.abilities.int}
                mod : integer {2-07.system.abilities.int.mod} (all different values)
            str : object {2-07.system.abilities.str}
                mod : integer {2-07.system.abilities.str.mod} (same value: 4)
            wis : object {2-07.system.abilities.wis}
                mod : integer {2-07.system.abilities.wis.mod} (all different values)
        attributes : object {2-07.system.attributes}
            ac : object {2-07.system.attributes.ac}
                details : string {2-07.system.attributes.ac.details} (same value: )
                value : integer {2-07.system.attributes.ac.value} (all different values)
            allSaves : object {2-07.system.attributes.allSaves}
                value : string {2-07.system.attributes.allSaves.value} (same value: )
            hp : object {2-07.system.attributes.hp}
                details : string {2-07.system.attributes.hp.details} (same value: )
                max : integer {2-07.system.attributes.hp.max} (all different values)
                temp : integer {2-07.system.attributes.hp.temp} (same value: 0)
                value : integer {2-07.system.attributes.hp.value} (all different values)
            speed : object {2-07.system.attributes.speed}
                otherSpeeds : array<> {2-07.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: mixed
                value : integer {2-07.system.attributes.speed.value} (same value: 25)
        details : object {2-07.system.details}
            blurb : string {2-07.system.details.blurb} (same value: )
            languages : object {2-07.system.details.languages}
                details : string {2-07.system.details.languages.details} (same value: )
                value : array<string> {2-07.system.details.languages.value}
                    Length: min=2 max=2
                    Value type: string {2-07.system.details.languages.value.[]} (all different values)
            level : object {2-07.system.details.level}
                value : integer {2-07.system.details.level.value} (all different values)
            privateNotes : string {2-07.system.details.privateNotes} (same value: )
            publicNotes : string {2-07.system.details.publicNotes} (same value: )
            publication : object {2-07.system.details.publication}
                license : string {2-07.system.details.publication.license} (same value: OGL)
                remaster : boolean {2-07.system.details.publication.remaster} (same value: False)
                title : string {2-07.system.details.publication.title} (same value: Pathfinder Society Scenario #2-07: The Blackros Deception)
        initiative : object {2-07.system.initiative}
            statistic : string {2-07.system.initiative.statistic} (same value: perception)
        perception : object {2-07.system.perception}
            details : string {2-07.system.perception.details} (same value: )
            mod : integer {2-07.system.perception.mod} (all different values)
            senses : array<> {2-07.system.perception.senses}
                Length: min=0 max=0
                Value type: mixed
        resources : object {2-07.system.resources}
            focus : object {2-07.system.resources.focus}
                max : integer {2-07.system.resources.focus.max} (same value: 1)
                value : integer {2-07.system.resources.focus.value} (same value: 1)
        saves : object {2-07.system.saves}
            fortitude : object {2-07.system.saves.fortitude}
                saveDetail : string {2-07.system.saves.fortitude.saveDetail} (same value: )
                value : integer {2-07.system.saves.fortitude.value} (all different values)
            reflex : object {2-07.system.saves.reflex}
                saveDetail : string {2-07.system.saves.reflex.saveDetail} (same value: )
                value : integer {2-07.system.saves.reflex.value} (all different values)
            will : object {2-07.system.saves.will}
                saveDetail : string {2-07.system.saves.will.saveDetail} (same value: )
                value : integer {2-07.system.saves.will.value} (all different values)
        skills : object {2-07.system.skills}
            acrobatics : object {2-07.system.skills.acrobatics}
                base : integer {2-07.system.skills.acrobatics.base} (all different values)
            athletics : object {2-07.system.skills.athletics}
                base : integer {2-07.system.skills.athletics.base} (all different values)
            deception : object {2-07.system.skills.deception}
                base : integer {2-07.system.skills.deception.base} (all different values)
            occultism : object {2-07.system.skills.occultism}
                base : integer {2-07.system.skills.occultism.base} (all different values)
            stealth : object {2-07.system.skills.stealth}
                base : integer {2-07.system.skills.stealth.base} (all different values)
            thievery : object {2-07.system.skills.thievery}
                base : integer {2-07.system.skills.thievery.base} (all different values)
        traits : object {2-07.system.traits}
            rarity : string {2-07.system.traits.rarity} (same value: common)
            size : object {2-07.system.traits.size}
                value : string {2-07.system.traits.size.value} (same value: med)
            value : array<string> {2-07.system.traits.value}
                Length: min=3 max=3
                Value type: string {2-07.system.traits.value.[]} (3 different values)
                    human (x2)
                    humanoid (x2)
                    lawful (x2)
    type : string {2-07.type} (same value: npc)