2-16
Different values: 18
=====================================
object {2-16}
    _id : string {2-16._id} (all different values)
    folder : string {2-16.folder} (same value: AStmU4xOIMKCSZWv)
    img : string {2-16.img} (2 different values)
        systems/pf2e/icons/default-icons/npc.svg (x14)
        systems/pf2e/icons/default-icons/hazard.svg (x4)
    items : array<object> {2-16.items}
        Length: min=1 max=19
        Value type: object {2-16.items.[]}
            _id : string {2-16.items.[]._id} (98 different values)
            img : string {2-16.items.[].img} (28 different values)
            name : string {2-16.items.[].name} (60 different values)
            sort : integer {2-16.items.[].sort} (19 different values)
                100000 (x18)
                200000 (x16)
                300000 (x16)
                400000 (x12)
                500000 (x12)
                600000 (x12)
                700000 (x8)
                800000 (x8)
                900000 (x6)
                1000000 (x6)
                1100000 (x6)
                1200000 (x4)
                1300000 (x4)
                1400000 (x2)
                1500000 (x2)
                1600000 (x2)
                1700000 (x2)
                1800000 (x2)
                1900000 (x2)
            system : object {2-16.items.[].system}
                [autoHeightenLevel] : object {2-16.items.[].system.autoHeightenLevel}
                    [value] : integer {2-16.items.[].system.autoHeightenLevel.value} (2 different values)
                        4 (x1)
                        5 (x1)
                description : object {2-16.items.[].system.description}
                    value : string {2-16.items.[].system.description.value} (58 different values)
                [prepared] : object {2-16.items.[].system.prepared}
                    value : string {2-16.items.[].system.prepared.value} (2 different values)
                        innate (x6)
                        prepared (x2)
                [proficiency] : object {2-16.items.[].system.proficiency}
                    value : integer {2-16.items.[].system.proficiency.value} (same value: 0)
                publication : object {2-16.items.[].system.publication}
                    license : string {2-16.items.[].system.publication.license} (2 different values)
                        OGL (x138)
                        ORC (x2)
                    remaster : boolean {2-16.items.[].system.publication.remaster} (2 different values)
                        False (x138)
                        True (x2)
                    title : string {2-16.items.[].system.publication.title} (4 different values)
                         (x120)
                        Pathfinder Core Rulebook (x4)
                        Pathfinder Bestiary (x14)
                        Pathfinder Monster Core (x2)
                rules : ###FoundryRulesObject###
                [slots] : object {2-16.items.[].system.slots}
                    [slot0] : object {2-16.items.[].system.slots.slot0}
                        max : integer {2-16.items.[].system.slots.slot0.max} (2 different values)
                            1 (x2)
                            5 (x2)
                        [value] : integer {2-16.items.[].system.slots.slot0.value} (same value: 1)
                        [prepared] : array<object> {2-16.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {2-16.items.[].system.slots.slot0.prepared.[]}
                                id : string {2-16.items.[].system.slots.slot0.prepared.[].id} (10 different values)
                                    DlVvYo3sjQ5xRL1y (x1)
                                    8P35KyyCPduiZMo1 (x1)
                                    QldhuGwxYc1vZcSm (x1)
                                    5lQMdUX90Zk3kgPE (x1)
                                    R9CWp2XMpF8PW99m (x1)
                                    gdLlMpr4Rmq8rsM6 (x1)
                                    rabsv0ujRkLST8Vv (x1)
                                    c3LqHmLWcxTlEYv7 (x1)
                                    Hywgii5qOsAj9Bpw (x1)
                                    A1YtyYSbw2X11ofx (x1)
                    [slot2] : object {2-16.items.[].system.slots.slot2}
                        max : integer {2-16.items.[].system.slots.slot2.max} (3 different values)
                            2 (x2)
                            1 (x3)
                            3 (x1)
                        value : integer {2-16.items.[].system.slots.slot2.value} (3 different values)
                            2 (x2)
                            1 (x3)
                            3 (x1)
                    [slot3] : object {2-16.items.[].system.slots.slot3}
                        max : integer {2-16.items.[].system.slots.slot3.max} (same value: 3)
                        value : integer {2-16.items.[].system.slots.slot3.value} (same value: 3)
                    [slot4] : object {2-16.items.[].system.slots.slot4}
                        max : integer {2-16.items.[].system.slots.slot4.max} (same value: 1)
                    [slot5] : object {2-16.items.[].system.slots.slot5}
                        max : integer {2-16.items.[].system.slots.slot5.max} (same value: 1)
                        value : integer {2-16.items.[].system.slots.slot5.value} (same value: 1)
                    [slot1] : object {2-16.items.[].system.slots.slot1}
                        max : integer {2-16.items.[].system.slots.slot1.max} (same value: 3)
                        value : integer {2-16.items.[].system.slots.slot1.value} (same value: 3)
                [slug] : string {2-16.items.[].system.slug} (27 different values)
                [spelldc] : object {2-16.items.[].system.spelldc}
                    dc : integer {2-16.items.[].system.spelldc.dc} (5 different values)
                        20 (x2)
                        21 (x1)
                        24 (x2)
                        22 (x2)
                        26 (x1)
                    mod : integer {2-16.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {2-16.items.[].system.spelldc.value} (5 different values)
                        12 (x2)
                        13 (x1)
                        16 (x2)
                        14 (x2)
                        18 (x1)
                [tradition] : object {2-16.items.[].system.tradition}
                    value : string {2-16.items.[].system.tradition.value} (2 different values)
                        arcane (x6)
                        primal (x2)
                [area] : object {2-16.items.[].system.area}
                    type : string {2-16.items.[].system.area.type} (2 different values)
                        emanation (x8)
                        burst (x4)
                    value : integer {2-16.items.[].system.area.value} (2 different values)
                        30 (x8)
                        20 (x4)
                [cost] : object {2-16.items.[].system.cost}
                    value : string {2-16.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {2-16.items.[].system.counteraction} (same value: False)
                [damage] : object {2-16.items.[].system.damage}
                    [0] : object {2-16.items.[].system.damage.0}
                        [applyMod] : boolean {2-16.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {2-16.items.[].system.damage.0.formula} (2 different values)
                            2d4 (x6)
                            3d6 (x4)
                        kinds : array<string> {2-16.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {2-16.items.[].system.damage.0.kinds.[]} (same value: damage)
                        materials : array<> {2-16.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {2-16.items.[].system.damage.0.type} (3 different values)
                            fire (x4)
                            cold (x2)
                            bludgeoning (x4)
                    [damageType] : string {2-16.items.[].system.damage.damageType} (2 different values)
                        slashing (x2)
                        piercing (x4)
                    [dice] : integer {2-16.items.[].system.damage.dice} (same value: 1)
                    [die] : string {2-16.items.[].system.damage.die} (2 different values)
                        d6 (x4)
                        d8 (x2)
                [defense] : object {2-16.items.[].system.defense}
                    save : object {2-16.items.[].system.defense.save}
                        basic : boolean {2-16.items.[].system.defense.save.basic} (same value: False)
                        statistic : string {2-16.items.[].system.defense.save.statistic} (same value: will)
                [duration] : object {2-16.items.[].system.duration}
                    sustained : boolean {2-16.items.[].system.duration.sustained} (2 different values)
                        False (x38)
                        True (x2)
                    value : string {2-16.items.[].system.duration.value} (6 different values)
                         (x24)
                        10 minutes (x6)
                        until the start of your next turn (x2)
                        1 hour (x4)
                        until the next time you make your daily preparations (x2)
                        1 minute (x2)
                [level] : object {2-16.items.[].system.level}
                    value : integer {2-16.items.[].system.level.value} (6 different values)
                        7 (x2)
                        2 (x6)
                        1 (x28)
                        0 (x10)
                        5 (x2)
                        4 (x2)
                [location] : object {2-16.items.[].system.location}
                    [heightenedLevel] : integer {2-16.items.[].system.location.heightenedLevel} (6 different values)
                        7 (x2)
                        2 (x11)
                        1 (x4)
                        3 (x2)
                        5 (x2)
                        4 (x3)
                    value : string {2-16.items.[].system.location.value} (4 different values)
                        EIOdFygQsJ00k7dF (x10)
                        oLDydxtA4rlUclAb (x10)
                        jOKBfSXIlzG49vxv (x6)
                        RdZjRaFBAScsLjGU (x14)
                    [uses] : object {2-16.items.[].system.location.uses}
                        max : integer {2-16.items.[].system.location.uses.max} (2 different values)
                            3 (x2)
                            2 (x1)
                        value : integer {2-16.items.[].system.location.uses.value} (2 different values)
                            3 (x2)
                            2 (x1)
                [range] : object {2-16.items.[].system.range}
                    value : string {2-16.items.[].system.range.value} (6 different values)
                        touch (x6)
                         (x10)
                        500 feet (x8)
                        30 feet (x10)
                        120 feet (x2)
                        60 feet (x4)
                [requirements] : string {2-16.items.[].system.requirements} (same value: )
                [target] : object {2-16.items.[].system.target}
                    value : string {2-16.items.[].system.target.value} (6 different values)
                        1 willing creature, or up to 8 willing creatures joining hands (x2)
                        1 creature (x12)
                         (x18)
                        1 unattended object of light Bulk or less (x2)
                        up to 5 creatures (x2)
                        1 creature or unattended object (x4)
                [time] : object {2-16.items.[].system.time}
                    value : string {2-16.items.[].system.time.value} (4 different values)
                        10 minutes (x4)
                        2 (x32)
                        1 (x2)
                        1 minute (x2)
                [traits] : object {2-16.items.[].system.traits}
                    [rarity] : string {2-16.items.[].system.traits.rarity} (2 different values)
                        uncommon (x6)
                        common (x122)
                    [traditions] : array<string> {2-16.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {2-16.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x38)
                            divine (x14)
                            occult (x26)
                            primal (x26)
                    value : array<string> {2-16.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {2-16.items.[].system.traits.value.[]} (36 different values)
                [heightening] : object {2-16.items.[].system.heightening}
                    damage : object {2-16.items.[].system.heightening.damage}
                        0 : string {2-16.items.[].system.heightening.damage.0} (2 different values)
                            1d4 (x6)
                            2d6 (x4)
                    interval : integer {2-16.items.[].system.heightening.interval} (same value: 1)
                    type : string {2-16.items.[].system.heightening.type} (same value: interval)
                [baseItem] : string {2-16.items.[].system.baseItem} (4 different values)
                    scimitar (x2)
                    breastplate (x2)
                    sword-cane (x2)
                    trident (x2)
                [bonus] : object {2-16.items.[].system.bonus}
                    value : integer {2-16.items.[].system.bonus.value} (11 different values)
                        0 (x6)
                        12 (x4)
                        14 (x3)
                        13 (x1)
                        17 (x3)
                        16 (x1)
                        20 (x3)
                        19 (x1)
                        10 (x1)
                        15 (x3)
                        18 (x2)
                    [total] : integer {2-16.items.[].system.bonus.total} (6 different values)
                        2 (x2)
                        12 (x6)
                        10 (x2)
                        17 (x4)
                        16 (x2)
                        15 (x4)
                [bonusDamage] : object {2-16.items.[].system.bonusDamage}
                    value : integer {2-16.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {2-16.items.[].system.bulk}
                    value : mixed
                        integer {2-16.items.[].system.bulk.value} (2 different values)
                            1 (x6)
                            2 (x2)
                        float {2-16.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {2-16.items.[].system.category} (5 different values)
                    martial (x6)
                    medium (x2)
                    interaction (x11)
                    offensive (x26)
                    defensive (x15)
                [containerId] : mixed
                [equipped] : object {2-16.items.[].system.equipped}
                    carryType : string {2-16.items.[].system.equipped.carryType} (2 different values)
                        held (x8)
                        worn (x2)
                    [handsHeld] : integer {2-16.items.[].system.equipped.handsHeld} (same value: 1)
                    [invested] : mixed
                    [inSlot] : boolean {2-16.items.[].system.equipped.inSlot} (same value: True)
                [group] : string {2-16.items.[].system.group} (3 different values)
                    sword (x4)
                    plate (x2)
                    spear (x2)
                [hardness] : integer {2-16.items.[].system.hardness} (same value: 0)
                [hp] : object {2-16.items.[].system.hp}
                    max : integer {2-16.items.[].system.hp.max} (same value: 0)
                    value : integer {2-16.items.[].system.hp.value} (same value: 0)
                [material] : object {2-16.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {2-16.items.[].system.price}
                    value : object {2-16.items.[].system.price.value}
                        gp : integer {2-16.items.[].system.price.value.gp} (3 different values)
                            1 (x6)
                            8 (x2)
                            5 (x2)
                [quantity] : integer {2-16.items.[].system.quantity} (same value: 1)
                [reload] : object {2-16.items.[].system.reload}
                    value : string {2-16.items.[].system.reload.value} (2 different values)
                         (x4)
                        - (x2)
                [runes] : object {2-16.items.[].system.runes}
                    potency : integer {2-16.items.[].system.runes.potency} (2 different values)
                        0 (x4)
                        1 (x4)
                    property : array<> {2-16.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {2-16.items.[].system.runes.striking} (2 different values)
                        0 (x4)
                        1 (x2)
                    [resilient] : integer {2-16.items.[].system.runes.resilient} (same value: 0)
                [size] : string {2-16.items.[].system.size} (2 different values)
                    lg (x6)
                    med (x4)
                [splashDamage] : object {2-16.items.[].system.splashDamage}
                    value : integer {2-16.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {2-16.items.[].system.usage}
                    value : string {2-16.items.[].system.usage.value} (same value: held-in-one-hand)
                [acBonus] : integer {2-16.items.[].system.acBonus} (same value: 4)
                [checkPenalty] : integer {2-16.items.[].system.checkPenalty} (same value: -2)
                [dexCap] : integer {2-16.items.[].system.dexCap} (same value: 1)
                [speedPenalty] : integer {2-16.items.[].system.speedPenalty} (same value: -5)
                [strength] : integer {2-16.items.[].system.strength} (same value: 3)
                [attack] : object {2-16.items.[].system.attack}
                    value : string {2-16.items.[].system.attack.value} (same value: )
                [attackEffects] : object {2-16.items.[].system.attackEffects}
                    value : array<string> {2-16.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {2-16.items.[].system.attackEffects.value.[]} (same value: grab)
                    custom : string {2-16.items.[].system.attackEffects.custom} (same value: )
                [damageRolls] : object {2-16.items.[].system.damageRolls}
                    [0] : object {2-16.items.[].system.damageRolls.0}
                        damage : string {2-16.items.[].system.damageRolls.0.damage} (13 different values)
                            1d6+6 (x2)
                            1d4+6 (x3)
                            1d6+5 (x1)
                            2d6+7 (x1)
                            2d6+5 (x1)
                            2d8+6 (x4)
                            2d8+11 (x2)
                            1d4+11 (x1)
                            2d6+2 (x1)
                            2d10+3 (x1)
                            2d8+3 (x1)
                            2d10+6 (x1)
                            2d8+2 (x1)
                        damageType : string {2-16.items.[].system.damageRolls.0.damageType} (3 different values)
                            slashing (x6)
                            bludgeoning (x8)
                            piercing (x6)
                    [1] : object {2-16.items.[].system.damageRolls.1}
                        damage : string {2-16.items.[].system.damageRolls.1.damage} (2 different values)
                            1d6 (x3)
                            2d6 (x1)
                        damageType : string {2-16.items.[].system.damageRolls.1.damageType} (same value: fire)
                    [ohp9k854inwuu2rd0rl1] : object {2-16.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1}
                        damage : string {2-16.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1.damage} (2 different values)
                            2d8+4 (x1)
                            2d10+4 (x1)
                        damageType : string {2-16.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1.damageType} (same value: sonic)
                [weaponType] : object {2-16.items.[].system.weaponType}
                    value : string {2-16.items.[].system.weaponType.value} (2 different values)
                        melee (x20)
                        ranged (x2)
                [actionType] : object {2-16.items.[].system.actionType}
                    value : string {2-16.items.[].system.actionType.value} (3 different values)
                        passive (x26)
                        action (x24)
                        reaction (x8)
                [actions] : object {2-16.items.[].system.actions}
                    [value] : integer {2-16.items.[].system.actions.value} (3 different values)
                        1 (x18)
                        3 (x2)
                        2 (x4)
                [mod] : object {2-16.items.[].system.mod}
                    value : integer {2-16.items.[].system.mod.value} (same value: 18)
                [proficient] : object {2-16.items.[].system.proficient}
                    value : integer {2-16.items.[].system.proficient.value} (same value: 0)
                [frequency] : object {2-16.items.[].system.frequency}
                    max : integer {2-16.items.[].system.frequency.max} (same value: 1)
                    per : string {2-16.items.[].system.frequency.per} (same value: day)
                    value : integer {2-16.items.[].system.frequency.value} (same value: 1)
            type : string {2-16.items.[].type} (8 different values)
                spellcastingEntry (x8)
                spell (x40)
                weapon (x6)
                armor (x2)
                melee (x22)
                action (x58)
                equipment (x2)
                lore (x2)
            [_stats] : object {2-16.items.[]._stats}
                compendiumSource : string {2-16.items.[]._stats.compendiumSource} (27 different values)
            [flags] : object {2-16.items.[].flags}
                pf2e : object {2-16.items.[].flags.pf2e}
                    linkedWeapon : string {2-16.items.[].flags.pf2e.linkedWeapon} (6 different values)
                        jqUMtY78eBMFHkTy (x1)
                        wRRYYII6myCz5MEV (x1)
                        2k1kmcrxCUq8XFQS (x1)
                        7ekEKCO1z1HvKUfH (x2)
                        pOI3aWMnI3Jn94hZ (x2)
                        tuBRic7wQIHhdDlU (x1)
    name : string {2-16.name} (all different values)
    system : object {2-16.system}
        [abilities] : object {2-16.system.abilities}
            cha : object {2-16.system.abilities.cha}
                mod : integer {2-16.system.abilities.cha.mod} (6 different values)
                    3 (x3)
                    4 (x3)
                    5 (x1)
                    1 (x2)
                    2 (x1)
                    0 (x4)
            con : object {2-16.system.abilities.con}
                mod : integer {2-16.system.abilities.con.mod} (5 different values)
                    3 (x7)
                    0 (x2)
                    2 (x3)
                    4 (x1)
                    1 (x1)
            dex : object {2-16.system.abilities.dex}
                mod : integer {2-16.system.abilities.dex.mod} (6 different values)
                    2 (x1)
                    1 (x2)
                    4 (x3)
                    3 (x4)
                    5 (x3)
                    6 (x1)
            int : object {2-16.system.abilities.int}
                mod : integer {2-16.system.abilities.int.mod} (4 different values)
                    0 (x4)
                    3 (x2)
                    -2 (x4)
                    1 (x4)
            str : object {2-16.system.abilities.str}
                mod : integer {2-16.system.abilities.str.mod} (6 different values)
                    3 (x2)
                    1 (x4)
                    4 (x4)
                    5 (x2)
                    0 (x1)
                    2 (x1)
            wis : object {2-16.system.abilities.wis}
                mod : integer {2-16.system.abilities.wis.mod} (4 different values)
                    1 (x5)
                    2 (x5)
                    4 (x2)
                    5 (x2)
        attributes : object {2-16.system.attributes}
            ac : object {2-16.system.attributes.ac}
                [details] : string {2-16.system.attributes.ac.details} (same value: )
                value : integer {2-16.system.attributes.ac.value} (10 different values)
                    19 (x2)
                    20 (x1)
                    23 (x2)
                    22 (x3)
                    18 (x2)
                    21 (x1)
                    24 (x1)
                    27 (x1)
                    0 (x4)
                    26 (x1)
            [allSaves] : object {2-16.system.attributes.allSaves}
                value : string {2-16.system.attributes.allSaves.value} (2 different values)
                     (x12)
                    +1 status to all saves vs. magic (x2)
            hp : object {2-16.system.attributes.hp}
                details : string {2-16.system.attributes.hp.details} (2 different values)
                     (x16)
                    fast healing 2 (x2)
                max : integer {2-16.system.attributes.hp.max} (12 different values)
                    55 (x3)
                    85 (x2)
                    75 (x2)
                    30 (x1)
                    50 (x1)
                    120 (x1)
                    0 (x2)
                    10 (x2)
                    60 (x1)
                    95 (x1)
                    43 (x1)
                    73 (x1)
                temp : integer {2-16.system.attributes.hp.temp} (same value: 0)
                value : mixed
                    integer {2-16.system.attributes.hp.value} (11 different values)
                        55 (x2)
                        85 (x2)
                        75 (x2)
                        30 (x1)
                        50 (x1)
                        120 (x1)
                        0 (x2)
                        10 (x2)
                        60 (x1)
                        95 (x1)
                        73 (x1)
                    string {2-16.system.attributes.hp.value} (2 different values)
                        55 (x1)
                        43 (x1)
            [immunities] : array<object> {2-16.system.attributes.immunities}
                Length: min=1 max=6
                Value type: object {2-16.system.attributes.immunities.[]}
                    type : string {2-16.system.attributes.immunities.[].type} (7 different values)
                        fire (x2)
                        bleed (x6)
                        paralyzed (x6)
                        poison (x6)
                        precision (x4)
                        sleep (x6)
                        swarm-mind (x2)
            [speed] : object {2-16.system.attributes.speed}
                otherSpeeds : array<object> {2-16.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {2-16.system.attributes.speed.otherSpeeds.[]}
                        type : string {2-16.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            fly (x6)
                            swim (x6)
                            climb (x2)
                        value : integer {2-16.system.attributes.speed.otherSpeeds.[].value} (5 different values)
                            35 (x1)
                            30 (x4)
                            25 (x3)
                            40 (x4)
                            20 (x2)
                value : integer {2-16.system.attributes.speed.value} (2 different values)
                    25 (x6)
                    20 (x8)
            [weaknesses] : array<object> {2-16.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {2-16.system.attributes.weaknesses.[]}
                    type : string {2-16.system.attributes.weaknesses.[].type} (4 different values)
                        cold (x2)
                        cold-iron (x2)
                        area-damage (x2)
                        splash-damage (x2)
                    value : integer {2-16.system.attributes.weaknesses.[].value} (same value: 5)
            [resistances] : array<object> {2-16.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {2-16.system.attributes.resistances.[]}
                    type : string {2-16.system.attributes.resistances.[].type} (2 different values)
                        physical (x2)
                        fire (x2)
                    value : integer {2-16.system.attributes.resistances.[].value} (2 different values)
                        5 (x2)
                        10 (x2)
            [emitsSound] : string {2-16.system.attributes.emitsSound} (same value: encounter)
            [hardness] : integer {2-16.system.attributes.hardness} (same value: 0)
            [hasHealth] : boolean {2-16.system.attributes.hasHealth} (same value: True)
            [stealth] : object {2-16.system.attributes.stealth}
                details : string {2-16.system.attributes.stealth.details} (2 different values)
                     (x2)
                    <p>(expert)</p> (x2)
                value : integer {2-16.system.attributes.stealth.value} (4 different values)
                    12 (x1)
                    16 (x1)
                    15 (x1)
                    18 (x1)
        details : object {2-16.system.details}
            [blurb] : string {2-16.system.details.blurb} (same value: )
            [languages] : object {2-16.system.details.languages}
                details : string {2-16.system.details.languages.details} (2 different values)
                     (x12)
                    (varies by mephit) (x2)
                value : array<string> {2-16.system.details.languages.value}
                    Length: min=1 max=6
                    Value type: string {2-16.system.details.languages.value.[]} (7 different values)
                        common (x6)
                        pyric (x6)
                        kelish (x2)
                        petran (x4)
                        sussuran (x6)
                        thalassic (x10)
                        fey (x2)
            level : object {2-16.system.details.level}
                value : integer {2-16.system.details.level.value} (6 different values)
                    3 (x4)
                    4 (x1)
                    6 (x3)
                    5 (x6)
                    8 (x2)
                    7 (x2)
            [privateNotes] : string {2-16.system.details.privateNotes} (same value: )
            [publicNotes] : string {2-16.system.details.publicNotes} (same value: )
            publication : object {2-16.system.details.publication}
                license : string {2-16.system.details.publication.license} (same value: OGL)
                remaster : boolean {2-16.system.details.publication.remaster} (same value: False)
                title : string {2-16.system.details.publication.title} (same value: Pathfinder Society Scenario #2-16: Freedom for Wishes)
            [description] : string {2-16.system.details.description} (2 different values)
                <p>The cracks scintillate and shift between the elemental planes, leaking perilous energy with each shift.</p> (x2)
                <p>Planar winds summoned from beyond sweep through the room, song and sound carried adrift on their current. This air elemental is trapped on the Material Plane and can't escape.</p> (x2)
            [disable] : string {2-16.system.details.disable} (4 different values)
                <p>@Check[thievery|dc:24|name:Assemble a Seal|traits:environmental,magical] (trained) twice to assemble a seal using objects strongly grounded to the Material Plane, @Check[arcana|dc:22|name:Invoke Incantations|traits:environmental,magical] (trained) twice to invoke incantations to seal the cracks, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level, counteract DC 20) to counteract the cracks.</p> (x1)
                <p>@Check[thievery|dc:28|name:Assemble a Seal|traits:environmental,magical] (expert) twice to assemble a seal using objects strongly grounded to the Material Plane, @Check[arcana|dc:26|name:Invoke Incantations|traits:environmental,magical] (trained) twice to invoke incantations to seal the cracks, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level, counteract DC 22) to counteract the cracks.</p> (x1)
                <p>@Check[performance|dc:24|name:Duplicate the Melody|traits:environmental,magical] (expert) twice to duplicate the melody and appease the elemental, or @Check[arcana|dc:27|name:Guide the Elemental|traits:environmental,magical] (expert) and then @Check[diplomacy|dc:24|name:Guide the Elemental|traits:environmental,magical] (trained) to guide the elemental through a planar tear elsewhere in the manor. Each attempt to Disable the hazard requires two actions, and each successful check to Disable removes one action from the hazard's routine.</p> (x1)
                <p>@Check[performance|dc:27|name:Duplicate the Melody|traits:environmental,magical] (expert) twice to duplicate the melody and appease the elemental, or @Check[arcana|dc:30|name:Guide the Elemental|traits:environmental,magical] (expert) and then @Check[diplomacy|dc:27|name:Guide the Elemental|traits:environmental,magical] (trained) to guide the elemental through a planar tear elsewhere in the manor. Each attempt to Disable the hazard requires two actions, and each successful check to Disable removes one action from the hazard's routine.</p> (x1)
            [isComplex] : boolean {2-16.system.details.isComplex} (same value: True)
            [reset] : string {2-16.system.details.reset} (2 different values)
                <p>The cracks re-form after 1 hour.</p> (x2)
                <p>The melody remains for 1 minute, after which it disperses into several holes in the walls. It returns after an hour unless disabled.</p> (x2)
            [routine] : string {2-16.system.details.routine} (3 different values)
                <p>(1 action) A surge of energy strikes a random non-mephit creature in the foyer. Roll [[/r 1d4]] to determine the element of the energy surge.</p>
            <p>1-Energy from the Plane of Air: the creature takes @Damage[2d8[electricity]] damage (@Check[reflex|dc:22|basic|name:Planar Cracks|traits:air,electricity] save); on a failure, the creature is pushed back 10 feet toward the entryway. The hazard gains the air and electricity traits for this round.</p>
            <p>2-Energy from the Plane of Earth: the creature takes @Damage[2d8[bludgeoning]] damage (@Check[reflex|dc:22|basic|name:Planar Cracks|traits:earth] save); on a failed save, the creature is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone]. The hazard gains the earth trait for this round.</p>
            <p>3-Energy from the Plane of Fire: the creature takes @Damage[(2d8+7)[fire]] damage (@Check[reflex|dc:22|basic|name:Planar Cracks|traits:fire] save). The hazard gains the fire trait for this round.</p>
            <p>4-Energy from the Plane of Water: the creature takes @Damage[2d8[cold]] damage (@Check[reflex|dc:22|basic|name:Planar Cracks|traits:water,cold] save); on a failed save, the creature's lungs fill with water, making them @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1}. The hazard gains the cold and water traits for this round.</p> (x1)
                <p>(1 action) A surge of energy strikes a random non-mephit creature in the foyer. Roll [[/r 1d4]] to determine the element of the energy surge.</p>
            <p>1-Energy from the Plane of Air: the creature takes @Damage[(2d10+3)[electricity]] damage (@Check[reflex|dc:25|basic|name:Planar Cracks|traits:air,electricity] save); on a failure, the creature is pushed back 10 feet toward the entryway. The hazard gains the air and electricity traits for this round.</p>
            <p>2-Energy from the Plane of Earth: the creature takes @Damage[(2d10+3)[bludgeoning]] damage (@Check[reflex|dc:25|basic|name:Planar Cracks|traits:earth] save); on a failed save, the creature is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone]. The hazard gains the earth trait for this round.</p>
            <p>3-Energy from the Plane of Fire: the creature takes @Damage[(2d10+9)[fire]] damage (@Check[reflex|dc:25|basic|name:Planar Cracks|traits:fire] save). The hazard gains the fire trait for this round.</p>
            <p>4-Energy from the Plane of Water: the creature takes @Damage[(2d10+3)[cold]] damage (@Check[reflex|dc:25|basic|name:Planar Cracks|traits:water,cold] save); on a failed save, the creature's lungs fill with water, making them @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2}. The hazard gains the cold and water traits for this round.</p> (x1)
                <p>(2 actions) For each action in the routine, the melody makes a solid refrain Strike against one creature in its area. This trap doesn't take a multiple attack penalty.</p> (x2)
        [initiative] : object {2-16.system.initiative}
            statistic : string {2-16.system.initiative.statistic} (same value: perception)
        [perception] : object {2-16.system.perception}
            details : string {2-16.system.perception.details} (5 different values)
                detect magic (x2)
                 (x6)
                detect alignment, detect magic (x2)
                smoke vision (x2)
                mist vision (x2)
            mod : integer {2-16.system.perception.mod} (7 different values)
                8 (x3)
                14 (x2)
                17 (x1)
                11 (x3)
                12 (x3)
                16 (x1)
                15 (x1)
            senses : array<object> {2-16.system.perception.senses}
                Length: min=0 max=2
                Value type: object {2-16.system.perception.senses.[]}
                    type : string {2-16.system.perception.senses.[].type} (2 different values)
                        darkvision (x12)
                        wavesense (x2)
                    [acuity] : string {2-16.system.perception.senses.[].acuity} (same value: imprecise)
                    [range] : integer {2-16.system.perception.senses.[].range} (same value: 60)
        [resources] : object {2-16.system.resources}
            [focus] : object {2-16.system.resources.focus}
                max : integer {2-16.system.resources.focus.max} (same value: 1)
                value : integer {2-16.system.resources.focus.value} (same value: 1)
        saves : object {2-16.system.saves}
            fortitude : object {2-16.system.saves.fortitude}
                saveDetail : string {2-16.system.saves.fortitude.saveDetail} (same value: )
                value : integer {2-16.system.saves.fortitude.value} (8 different values)
                    9 (x1)
                    8 (x4)
                    11 (x3)
                    10 (x1)
                    14 (x2)
                    16 (x1)
                    0 (x4)
                    12 (x2)
            reflex : object {2-16.system.saves.reflex}
                saveDetail : string {2-16.system.saves.reflex.saveDetail} (same value: )
                value : integer {2-16.system.saves.reflex.value} (10 different values)
                    8 (x2)
                    11 (x1)
                    15 (x2)
                    10 (x2)
                    12 (x3)
                    17 (x1)
                    19 (x1)
                    0 (x4)
                    18 (x1)
                    14 (x1)
            will : object {2-16.system.saves.will}
                saveDetail : string {2-16.system.saves.will.saveDetail} (same value: )
                value : integer {2-16.system.saves.will.value} (10 different values)
                    12 (x2)
                    14 (x1)
                    17 (x1)
                    11 (x1)
                    8 (x2)
                    10 (x2)
                    13 (x3)
                    15 (x1)
                    0 (x4)
                    9 (x1)
        [skills] : object {2-16.system.skills}
            [arcana] : object {2-16.system.skills.arcana}
                base : integer {2-16.system.skills.arcana.base} (3 different values)
                    7 (x1)
                    18 (x2)
                    10 (x1)
            [athletics] : object {2-16.system.skills.athletics}
                base : integer {2-16.system.skills.athletics.base} (8 different values)
                    11 (x2)
                    8 (x1)
                    10 (x1)
                    16 (x1)
                    18 (x1)
                    9 (x2)
                    13 (x1)
                    12 (x1)
                [special] : array<object> {2-16.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {2-16.system.skills.athletics.special.[]}
                        base : integer {2-16.system.skills.athletics.special.[].base} (2 different values)
                            20 (x1)
                            22 (x1)
                        label : string {2-16.system.skills.athletics.special.[].label} (same value: to swim)
                        predicate : array<string> {2-16.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {2-16.system.skills.athletics.special.[].predicate.[]} (same value: action:swim)
            [crafting] : object {2-16.system.skills.crafting}
                base : integer {2-16.system.skills.crafting.base} (4 different values)
                    7 (x1)
                    11 (x1)
                    14 (x1)
                    10 (x1)
            [deception] : object {2-16.system.skills.deception}
                base : integer {2-16.system.skills.deception.base} (4 different values)
                    12 (x2)
                    15 (x2)
                    8 (x1)
                    10 (x1)
            [diplomacy] : object {2-16.system.skills.diplomacy}
                base : integer {2-16.system.skills.diplomacy.base} (6 different values)
                    8 (x1)
                    10 (x1)
                    13 (x1)
                    14 (x1)
                    17 (x1)
                    11 (x1)
            [intimidation] : object {2-16.system.skills.intimidation}
                base : integer {2-16.system.skills.intimidation.base} (2 different values)
                    12 (x1)
                    15 (x1)
            [society] : object {2-16.system.skills.society}
                base : integer {2-16.system.skills.society.base} (6 different values)
                    7 (x1)
                    11 (x1)
                    14 (x1)
                    9 (x1)
                    12 (x1)
                    10 (x1)
            [thievery] : object {2-16.system.skills.thievery}
                base : integer {2-16.system.skills.thievery.base} (2 different values)
                    7 (x1)
                    10 (x1)
            [nature] : object {2-16.system.skills.nature}
                base : integer {2-16.system.skills.nature.base} (4 different values)
                    11 (x1)
                    13 (x1)
                    16 (x1)
                    8 (x1)
            [stealth] : object {2-16.system.skills.stealth}
                base : integer {2-16.system.skills.stealth.base} (7 different values)
                    13 (x2)
                    12 (x1)
                    16 (x1)
                    11 (x1)
                    17 (x1)
                    10 (x1)
                    14 (x1)
                [special] : array<object> {2-16.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {2-16.system.skills.stealth.special.[]}
                        base : integer {2-16.system.skills.stealth.special.[].base} (2 different values)
                            15 (x1)
                            19 (x1)
                        label : string {2-16.system.skills.stealth.special.[].label} (same value: in smoke)
                        predicate : array<string> {2-16.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {2-16.system.skills.stealth.special.[].predicate.[]} (same value: terrain:smoke)
            [acrobatics] : object {2-16.system.skills.acrobatics}
                base : integer {2-16.system.skills.acrobatics.base} (4 different values)
                    10 (x1)
                    12 (x1)
                    13 (x1)
                    17 (x1)
            [performance] : object {2-16.system.skills.performance}
                base : integer {2-16.system.skills.performance.base} (2 different values)
                    11 (x1)
                    14 (x1)
        traits : object {2-16.system.traits}
            rarity : string {2-16.system.traits.rarity} (4 different values)
                uncommon (x6)
                unique (x4)
                rare (x4)
                common (x4)
            size : object {2-16.system.traits.size}
                value : string {2-16.system.traits.size.value} (3 different values)
                    lg (x8)
                    med (x8)
                    sm (x2)
            value : array<string> {2-16.system.traits.value}
                Length: min=2 max=6
                Value type: string {2-16.system.traits.value.[]} (17 different values)
                    elemental (x10)
                    evil (x10)
                    fire (x4)
                    genie (x4)
                    lawful (x1)
                    human (x2)
                    humanoid (x2)
                    aquatic (x2)
                    chaotic (x4)
                    fey (x2)
                    water (x8)
                    air (x4)
                    earth (x2)
                    swarm (x2)
                    environmental (x4)
                    magical (x4)
                    amphibious (x2)
        [creatureType] : string {2-16.system.creatureType} (same value: )
        [statusEffects] : array<> {2-16.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
    type : string {2-16.type} (2 different values)
        npc (x14)
        hazard (x4)
    [prototypeToken] : object {2-16.prototypeToken}
        name : string {2-16.prototypeToken.name} (7 different values)
            Corvius Vayn (x2)
            Mephit Swarm (x2)
            Perizia (x2)
            Planar Cracks (x2)
            Stranded Melody (x2)
            Wishbound Belker (x2)
            Wishbound Mist Stalker (x2)