2-22
Different values: 11
=====================================
object {2-22}
    _id : string {2-22._id} (all different values)
    folder : string {2-22.folder} (same value: ek4NoBfO3ShmdZju)
    img : string {2-22.img} (2 different values)
        systems/pf2e/icons/default-icons/hazard.svg (x6)
        systems/pf2e/icons/default-icons/npc.svg (x5)
    items : array<object> {2-22.items}
        Length: min=1 max=26
        Value type: object {2-22.items.[]}
            _id : string {2-22.items.[]._id} (54 different values)
            img : string {2-22.items.[].img} (33 different values)
            name : string {2-22.items.[].name} (52 different values)
            sort : integer {2-22.items.[].sort} (27 different values)
            system : object {2-22.items.[].system}
                [actionType] : object {2-22.items.[].system.actionType}
                    value : string {2-22.items.[].system.actionType.value} (4 different values)
                        reaction (x10)
                        passive (x22)
                        free (x2)
                        action (x5)
                [actions] : object {2-22.items.[].system.actions}
                    [value] : integer {2-22.items.[].system.actions.value} (2 different values)
                        2 (x1)
                        1 (x4)
                [category] : string {2-22.items.[].system.category} (7 different values)
                    interaction (x1)
                    defensive (x17)
                    offensive (x13)
                    martial (x2)
                    light (x2)
                    talisman (x2)
                    elixir (x2)
                description : object {2-22.items.[].system.description}
                    value : string {2-22.items.[].system.description.value} (52 different values)
                publication : object {2-22.items.[].system.publication}
                    license : string {2-22.items.[].system.publication.license} (2 different values)
                        OGL (x90)
                        ORC (x6)
                    remaster : boolean {2-22.items.[].system.publication.remaster} (2 different values)
                        False (x90)
                        True (x6)
                    title : string {2-22.items.[].system.publication.title} (6 different values)
                         (x44)
                        Pathfinder Bestiary (x3)
                        Pathfinder Bestiary 2 (x3)
                        Pathfinder Player Core (x6)
                        Pathfinder Advanced Player's Guide (x3)
                        Pathfinder Core Rulebook (x37)
                rules : ###FoundryRulesObject###
                [slug] : string {2-22.items.[].system.slug} (29 different values)
                [traits] : object {2-22.items.[].system.traits}
                    rarity : string {2-22.items.[].system.traits.rarity} (2 different values)
                        common (x90)
                        uncommon (x2)
                    value : array<string> {2-22.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {2-22.items.[].system.traits.value.[]} (40 different values)
                    [traditions] : array<string> {2-22.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {2-22.items.[].system.traits.traditions.[]} (4 different values)
                            divine (x28)
                            arcane (x24)
                            occult (x26)
                            primal (x17)
                [attack] : object {2-22.items.[].system.attack}
                    value : string {2-22.items.[].system.attack.value} (same value: )
                [attackEffects] : object {2-22.items.[].system.attackEffects}
                    value : array<string> {2-22.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {2-22.items.[].system.attackEffects.value.[]} (same value: no-map)
                    custom : string {2-22.items.[].system.attackEffects.custom} (same value: )
                [bonus] : object {2-22.items.[].system.bonus}
                    value : integer {2-22.items.[].system.bonus.value} (7 different values)
                        16 (x1)
                        15 (x1)
                        17 (x2)
                        0 (x2)
                        18 (x1)
                        21 (x1)
                        20 (x1)
                [damageRolls] : object {2-22.items.[].system.damageRolls}
                    [b7tfxwiyo2p3edwm3ikx] : object {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx}
                        damage : string {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx.damage} (same value: 2d6+4)
                        damageType : string {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx.damageType} (same value: bludgeoning)
                    [eydrrizchhl1znt4xif4] : object {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4}
                        damage : string {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4.damage} (same value: 1d6)
                        damageType : string {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4.damageType} (same value: void)
                    [o5fwq8nuy1cdep0yrsqp] : object {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp}
                        damage : string {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp.damage} (2 different values)
                            2d8+9 (x1)
                            2d10+11 (x1)
                        damageType : string {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp.damageType} (same value: void)
                    [lch64h5kw6a27j4nbf5j] : object {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j}
                        damage : string {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j.damage} (2 different values)
                            2d6+8 (x1)
                            2d6+11 (x1)
                        damageType : string {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j.damageType} (same value: piercing)
                    uztzova2a3xkij7adhxc : object {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc}
                        damage : string {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc.damage} (2 different values)
                            2d6+7 (x1)
                            2d6+11 (x1)
                        damageType : string {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc.damageType} (same value: fire)
                    45j0lu8tdnmz645ry91y : object {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y}
                        damage : string {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y.damage} (same value: 1d6)
                        damageType : string {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y.damageType} (same value: spirit)
                [weaponType] : object {2-22.items.[].system.weaponType}
                    value : string {2-22.items.[].system.weaponType.value} (2 different values)
                        melee (x5)
                        ranged (x2)
                [frequency] : object {2-22.items.[].system.frequency}
                    max : integer {2-22.items.[].system.frequency.max} (same value: 1)
                    per : string {2-22.items.[].system.frequency.per} (same value: day)
                    value : integer {2-22.items.[].system.frequency.value} (same value: 1)
                [autoHeightenLevel] : object {2-22.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {2-22.items.[].system.prepared}
                    flexible : boolean {2-22.items.[].system.prepared.flexible} (same value: False)
                    value : string {2-22.items.[].system.prepared.value} (same value: spontaneous)
                [proficiency] : object {2-22.items.[].system.proficiency}
                    value : integer {2-22.items.[].system.proficiency.value} (same value: 1)
                [slots] : object {2-22.items.[].system.slots}
                    slot2 : object {2-22.items.[].system.slots.slot2}
                        max : integer {2-22.items.[].system.slots.slot2.max} (same value: 4)
                        value : integer {2-22.items.[].system.slots.slot2.value} (same value: 4)
                    slot3 : object {2-22.items.[].system.slots.slot3}
                        max : integer {2-22.items.[].system.slots.slot3.max} (same value: 4)
                        value : integer {2-22.items.[].system.slots.slot3.value} (same value: 4)
                    slot4 : object {2-22.items.[].system.slots.slot4}
                        max : integer {2-22.items.[].system.slots.slot4.max} (same value: 4)
                        value : integer {2-22.items.[].system.slots.slot4.value} (same value: 4)
                    slot5 : object {2-22.items.[].system.slots.slot5}
                        max : integer {2-22.items.[].system.slots.slot5.max} (same value: 4)
                        value : integer {2-22.items.[].system.slots.slot5.value} (same value: 4)
                [spelldc] : object {2-22.items.[].system.spelldc}
                    dc : integer {2-22.items.[].system.spelldc.dc} (2 different values)
                        26 (x1)
                        29 (x1)
                    mod : integer {2-22.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {2-22.items.[].system.spelldc.value} (2 different values)
                        18 (x1)
                        21 (x1)
                [tradition] : object {2-22.items.[].system.tradition}
                    value : string {2-22.items.[].system.tradition.value} (same value: divine)
                [area] : object {2-22.items.[].system.area}
                    type : string {2-22.items.[].system.area.type} (2 different values)
                        burst (x5)
                        line (x2)
                    value : integer {2-22.items.[].system.area.value} (3 different values)
                        20 (x4)
                        30 (x2)
                        10 (x1)
                    [details] : string {2-22.items.[].system.area.details} (same value: 10-foot radius, 40-foot-tall cylinder)
                [cost] : object {2-22.items.[].system.cost}
                    value : string {2-22.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {2-22.items.[].system.counteraction} (same value: False)
                [damage] : object {2-22.items.[].system.damage}
                    [0] : object {2-22.items.[].system.damage.0}
                        [applyMod] : boolean {2-22.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {2-22.items.[].system.damage.0.formula} (5 different values)
                            4d10 (x2)
                            6d6 (x4)
                            1d6 (x2)
                            8d6 (x1)
                            1d8 (x1)
                        kinds : array<string> {2-22.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {2-22.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x10)
                                healing (x1)
                        materials : array<> {2-22.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {2-22.items.[].system.damage.0.type} (5 different values)
                            spirit (x2)
                            mental (x2)
                            void (x3)
                            acid (x2)
                            fire (x1)
                    [gcovwqxwitqchoin] : object {2-22.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {2-22.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {2-22.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
                        formula : string {2-22.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
                        kinds : array<string> {2-22.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {2-22.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
                        materials : array<> {2-22.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {2-22.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
                    damageType : string {2-22.items.[].system.damage.damageType} (same value: piercing)
                    dice : integer {2-22.items.[].system.damage.dice} (same value: 1)
                    die : string {2-22.items.[].system.damage.die} (same value: d6)
                [defense] : object {2-22.items.[].system.defense}
                    save : object {2-22.items.[].system.defense.save}
                        basic : boolean {2-22.items.[].system.defense.save.basic} (2 different values)
                            False (x13)
                            True (x4)
                        statistic : string {2-22.items.[].system.defense.save.statistic} (3 different values)
                            fortitude (x12)
                            will (x4)
                            reflex (x1)
                [duration] : object {2-22.items.[].system.duration}
                    sustained : boolean {2-22.items.[].system.duration.sustained} (2 different values)
                        False (x34)
                        True (x2)
                    value : string {2-22.items.[].system.duration.value} (6 different values)
                         (x21)
                        1 minute (x6)
                        5 minutes (x2)
                        10 minutes (x3)
                        varies (x2)
                        until the start of your next turn (x2)
                [heightening] : object {2-22.items.[].system.heightening}
                    [damage] : object {2-22.items.[].system.heightening.damage}
                        [0] : string {2-22.items.[].system.heightening.damage.0} (3 different values)
                            1d10 (x2)
                            2d6 (x5)
                            1d8 (x1)
                    [interval] : integer {2-22.items.[].system.heightening.interval} (same value: 1)
                    [type] : string {2-22.items.[].system.heightening.type} (2 different values)
                        interval (x8)
                        fixed (x12)
                    [levels] : object {2-22.items.[].system.heightening.levels}
                        [6] : object {2-22.items.[].system.heightening.levels.6}
                            target : object {2-22.items.[].system.heightening.levels.6.target}
                                value : string {2-22.items.[].system.heightening.levels.6.target.value} (3 different values)
                                    10 creatures (x2)
                                    10 willing creatures (x2)
                                    any number of objects (x2)
                        [3] : object {2-22.items.[].system.heightening.levels.3}
                            [damage] : object {2-22.items.[].system.heightening.levels.3.damage}
                                0 : object {2-22.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {2-22.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {2-22.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
                                    materials : array<> {2-22.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {2-22.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
                                    materials : array<> {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
                            [target] : object {2-22.items.[].system.heightening.levels.3.target}
                                value : string {2-22.items.[].system.heightening.levels.3.target.value} (3 different values)
                                    5 creatures (x2)
                                    1 unattended object with a Bulk of 1 or less (x2)
                                    10 objects (x2)
                        [5] : object {2-22.items.[].system.heightening.levels.5}
                            [damage] : object {2-22.items.[].system.heightening.levels.5.damage}
                                0 : object {2-22.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {2-22.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {2-22.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
                                    materials : array<> {2-22.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {2-22.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
                                    materials : array<> {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
                            [range] : object {2-22.items.[].system.heightening.levels.5.range}
                                value : string {2-22.items.[].system.heightening.levels.5.range.value} (same value: 60 feet)
                        [7] : object {2-22.items.[].system.heightening.levels.7}
                            [damage] : object {2-22.items.[].system.heightening.levels.7.damage}
                                0 : object {2-22.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {2-22.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {2-22.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
                                    materials : array<> {2-22.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {2-22.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
                                    materials : array<> {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
                            [target] : object {2-22.items.[].system.heightening.levels.7.target}
                                value : string {2-22.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less)
                        [9] : object {2-22.items.[].system.heightening.levels.9}
                            damage : object {2-22.items.[].system.heightening.levels.9.damage}
                                0 : object {2-22.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {2-22.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {2-22.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
                                    materials : array<> {2-22.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {2-22.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
                                    materials : array<> {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
                [level] : object {2-22.items.[].system.level}
                    value : integer {2-22.items.[].system.level.value} (7 different values)
                        4 (x6)
                        3 (x8)
                        2 (x10)
                        1 (x13)
                        5 (x3)
                        0 (x4)
                        7 (x2)
                [location] : object {2-22.items.[].system.location}
                    [heightenedLevel] : integer {2-22.items.[].system.location.heightenedLevel} (4 different values)
                        4 (x8)
                        3 (x8)
                        2 (x6)
                        5 (x4)
                    value : string {2-22.items.[].system.location.value} (same value: vGeyTTw0qHPY2Cmg)
                [overlays] : object {2-22.items.[].system.overlays}
                    4gyp3qlsv5ywdyjq : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
                        name : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
                        overlayType : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
                        sort : integer {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
                            target : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
                            time : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
                            traits : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        void (x1)
                    pq7cxntbz4s8g5ik : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
                        overlayType : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
                        sort : integer {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
                            time : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
                    rvhoa43rqqqp8izn : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
                        overlayType : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
                        sort : integer {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
                                value : integer {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
                            target : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
                            time : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
                            traits : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        void (x1)
                    z04svm1cvfcxtplb : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
                        name : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
                        overlayType : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
                        sort : integer {2-22.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
                            range : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
                            target : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
                            time : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
                            traits : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        void (x1)
                [range] : object {2-22.items.[].system.range}
                    value : string {2-22.items.[].system.range.value} (6 different values)
                        120 feet (x5)
                         (x8)
                        30 feet (x16)
                        touch (x5)
                        20 feet (x1)
                        varies (x1)
                [requirements] : string {2-22.items.[].system.requirements} (same value: )
                [target] : object {2-22.items.[].system.target}
                    value : string {2-22.items.[].system.target.value} (7 different values)
                         (x14)
                        1 creature (x11)
                        1 living creature (x2)
                        1 willing creature (x4)
                        1 unattended object of light Bulk or less (x2)
                        1 object (x2)
                        1 living creature or 1 willing undead creature (x1)
                [time] : object {2-22.items.[].system.time}
                    value : string {2-22.items.[].system.time.value} (5 different values)
                        2 (x29)
                        3 (x2)
                        1 minute (x2)
                        1 (x2)
                        1 to 3 (x1)
                [baseItem] : string {2-22.items.[].system.baseItem} (2 different values)
                    rapier (x2)
                    leather-armor (x2)
                [bonusDamage] : object {2-22.items.[].system.bonusDamage}
                    value : integer {2-22.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {2-22.items.[].system.bulk}
                    value : mixed
                        integer {2-22.items.[].system.bulk.value} (2 different values)
                            1 (x4)
                            0 (x4)
                        float {2-22.items.[].system.bulk.value} (same value: 0,1)
                [containerId] : mixed
                [equipped] : object {2-22.items.[].system.equipped}
                    carryType : string {2-22.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {2-22.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : mixed
                    [inSlot] : boolean {2-22.items.[].system.equipped.inSlot} (same value: True)
                [group] : string {2-22.items.[].system.group} (2 different values)
                    sword (x2)
                    leather (x2)
                [hardness] : integer {2-22.items.[].system.hardness} (same value: 0)
                [hp] : object {2-22.items.[].system.hp}
                    max : integer {2-22.items.[].system.hp.max} (same value: 0)
                    value : integer {2-22.items.[].system.hp.value} (same value: 0)
                [material] : object {2-22.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {2-22.items.[].system.price}
                    value : object {2-22.items.[].system.price.value}
                        gp : integer {2-22.items.[].system.price.value.gp} (4 different values)
                            2 (x4)
                            325 (x2)
                            20 (x2)
                            6 (x2)
                [quantity] : integer {2-22.items.[].system.quantity} (same value: 1)
                [reload] : object {2-22.items.[].system.reload}
                    value : string {2-22.items.[].system.reload.value} (same value: )
                [runes] : object {2-22.items.[].system.runes}
                    potency : integer {2-22.items.[].system.runes.potency} (same value: 1)
                    property : array<> {2-22.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {2-22.items.[].system.runes.striking} (same value: 1)
                    [resilient] : integer {2-22.items.[].system.runes.resilient} (same value: 0)
                [size] : string {2-22.items.[].system.size} (same value: med)
                [splashDamage] : object {2-22.items.[].system.splashDamage}
                    value : integer {2-22.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {2-22.items.[].system.usage}
                    value : string {2-22.items.[].system.usage.value} (3 different values)
                        held-in-one-hand (x4)
                        worn (x2)
                        affixed-to-weapon (x2)
                [acBonus] : integer {2-22.items.[].system.acBonus} (same value: 1)
                [checkPenalty] : integer {2-22.items.[].system.checkPenalty} (same value: -1)
                [dexCap] : integer {2-22.items.[].system.dexCap} (same value: 4)
                [speedPenalty] : integer {2-22.items.[].system.speedPenalty} (same value: 0)
                [strength] : integer {2-22.items.[].system.strength} (same value: 0)
                [uses] : object {2-22.items.[].system.uses}
                    autoDestroy : boolean {2-22.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {2-22.items.[].system.uses.max} (same value: 1)
                    value : integer {2-22.items.[].system.uses.value} (same value: 1)
                [mod] : object {2-22.items.[].system.mod}
                    value : integer {2-22.items.[].system.mod.value} (2 different values)
                        19 (x1)
                        24 (x1)
                [proficient] : object {2-22.items.[].system.proficient}
                    value : integer {2-22.items.[].system.proficient.value} (same value: 0)
            type : string {2-22.items.[].type} (9 different values)
                action (x39)
                melee (x7)
                spellcastingEntry (x2)
                spell (x36)
                weapon (x2)
                armor (x2)
                equipment (x2)
                consumable (x4)
                lore (x2)
            [_stats] : object {2-22.items.[]._stats}
                compendiumSource : string {2-22.items.[]._stats.compendiumSource} (29 different values)
            [flags] : object {2-22.items.[].flags}
                pf2e : object {2-22.items.[].flags.pf2e}
                    linkedWeapon : string {2-22.items.[].flags.pf2e.linkedWeapon} (same value: qFBgDmgWUfVE9mY8)
    name : string {2-22.name} (all different values)
    [prototypeToken] : object {2-22.prototypeToken}
        name : string {2-22.prototypeToken.name} (5 different values)
            Collapsing Ramp (x2)
            Disciple of Urxehl (x2)
            Drandle Dreng (x2)
            Drandlesticks (x2)
            Urxehl's Firestorm (x2)
    system : object {2-22.system}
        attributes : object {2-22.system.attributes}
            ac : object {2-22.system.attributes.ac}
                value : integer {2-22.system.attributes.ac.value} (5 different values)
                    0 (x6)
                    25 (x1)
                    24 (x1)
                    27 (x2)
                    30 (x1)
                [details] : string {2-22.system.attributes.ac.details} (same value: )
            [emitsSound] : string {2-22.system.attributes.emitsSound} (same value: encounter)
            [hardness] : integer {2-22.system.attributes.hardness} (same value: 0)
            hp : object {2-22.system.attributes.hp}
                details : string {2-22.system.attributes.hp.details} (2 different values)
                     (x8)
                    void healing (x3)
                max : integer {2-22.system.attributes.hp.max} (6 different values)
                    0 (x6)
                    140 (x1)
                    100 (x1)
                    145 (x1)
                    125 (x1)
                    160 (x1)
                temp : integer {2-22.system.attributes.hp.temp} (same value: 0)
                value : integer {2-22.system.attributes.hp.value} (6 different values)
                    0 (x6)
                    140 (x1)
                    100 (x1)
                    145 (x1)
                    125 (x1)
                    160 (x1)
            [stealth] : object {2-22.system.attributes.stealth}
                details : string {2-22.system.attributes.stealth.details} (same value: <p>(expert)</p>)
                value : integer {2-22.system.attributes.stealth.value} (4 different values)
                    15 (x2)
                    18 (x2)
                    20 (x1)
                    23 (x1)
            [allSaves] : object {2-22.system.attributes.allSaves}
                value : string {2-22.system.attributes.allSaves.value} (2 different values)
                     (x3)
                    +1 Status to All Saves vs. Magic (x2)
            [immunities] : array<object> {2-22.system.attributes.immunities}
                Length: min=5 max=6
                Value type: object {2-22.system.attributes.immunities.[]}
                    type : string {2-22.system.attributes.immunities.[].type} (6 different values)
                        death-effects (x3)
                        disease (x3)
                        paralyzed (x3)
                        poison (x3)
                        unconscious (x3)
                        precision (x2)
            [speed] : object {2-22.system.attributes.speed}
                otherSpeeds : array<object> {2-22.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {2-22.system.attributes.speed.otherSpeeds.[]}
                        type : string {2-22.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
                        value : integer {2-22.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
                value : integer {2-22.system.attributes.speed.value} (3 different values)
                    20 (x1)
                    0 (x2)
                    30 (x2)
            [weaknesses] : array<object> {2-22.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {2-22.system.attributes.weaknesses.[]}
                    type : string {2-22.system.attributes.weaknesses.[].type} (same value: holy)
                    value : integer {2-22.system.attributes.weaknesses.[].value} (same value: 10)
            [resistances] : array<object> {2-22.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {2-22.system.attributes.resistances.[]}
                    doubleVs : array<string> {2-22.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {2-22.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
                    exceptions : array<string> {2-22.system.attributes.resistances.[].exceptions}
                        Length: min=3 max=3
                        Value type: string {2-22.system.attributes.resistances.[].exceptions.[]} (3 different values)
                            force (x2)
                            ghost-touch (x2)
                            vitality (x2)
                    type : string {2-22.system.attributes.resistances.[].type} (same value: all-damage)
                    value : integer {2-22.system.attributes.resistances.[].value} (same value: 10)
        [creatureType] : string {2-22.system.creatureType} (same value: )
        details : object {2-22.system.details}
            [description] : string {2-22.system.details.description} (3 different values)
                <p>Abyssal fire hits the stone beneath the ramp, causing a 15-foot-long section of it to collapse.</p> (x2)
                <p>Enchanted caltrops blend in with the surrounding masonry.</p> (x2)
                <p>Abyssal fire rains from the sky.</p> (x2)
            [disable] : string {2-22.system.details.disable} (5 different values)
                <p>@Check[crafting|dc:28] (expert) to stabilize the masonry. Each attempt takes 2 actions.</p> (x1)
                <p>@Check[crafting|dc:31] (expert) to stabilize the masonry. Each attempt takes 2 actions.</p> (x1)
                <p>@Check[thievery|dc:30] to safely clear the path.</p> (x2)
                <p>@Check[arcana|dc:28], @Check[nature|dc:28], @Check[occultism|dc:28], or  @Check[religion|dc:28] (trained) twice or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 22) to cause a temporary, local disruption to the Disciple of Urxehl's ritual. Checks to disrupt the firestorm require two actions. Defeating the Disciple of Urxehl also disables the hazard.</span></p> (x1)
                <p>@Check[arcana|dc:31], @Check[nature|dc:31], @Check[occultism|dc:31], or  @Check[religion|dc:31] (trained) twice or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 24) to cause a temporary, local disruption to the Disciple of Urxehl's ritual. Checks to disrupt the firestorm require two actions. Defeating the Disciple of Urxehl also disables the hazard.</p> (x1)
            [isComplex] : boolean {2-22.system.details.isComplex} (2 different values)
                False (x4)
                True (x2)
            level : object {2-22.system.details.level}
                value : integer {2-22.system.details.level.value} (5 different values)
                    6 (x3)
                    8 (x3)
                    7 (x2)
                    10 (x2)
                    9 (x1)
            publication : object {2-22.system.details.publication}
                license : string {2-22.system.details.publication.license} (same value: OGL)
                remaster : boolean {2-22.system.details.publication.remaster} (same value: False)
                title : string {2-22.system.details.publication.title} (same value: Pathfinder Society Scenario #2-22: Breaking the Storm: Excising Ruination)
            [reset] : string {2-22.system.details.reset} (2 different values)
                 (x4)
                <p>The hazard activates when the PCs reach <strong>Event: Rain of Fire</strong>, area <strong>A1</strong>, and area <strong>A9</strong>. If the PCs defeat the Disciple of Urxehl, the hazard is permanently destroyed.</p> (x2)
            [routine] : string {2-22.system.details.routine} (same value: )
            [blurb] : string {2-22.system.details.blurb} (2 different values)
                Variant Bodak (x1)
                 (x4)
            [languages] : object {2-22.system.details.languages}
                details : string {2-22.system.details.languages.details} (same value: )
                value : array<string> {2-22.system.details.languages.value}
                    Length: min=3 max=8
                    Value type: string {2-22.system.details.languages.value.[]} (13 different values)
                        chthonian (x3)
                        cyclops (x3)
                        jotun (x3)
                        aklo (x2)
                        common (x4)
                        necril (x2)
                        draconic (x2)
                        dwarven (x2)
                        elven (x2)
                        gnomish (x2)
                        goblin (x2)
                        halfling (x2)
                        orcish (x2)
            [privateNotes] : string {2-22.system.details.privateNotes} (same value: )
            [publicNotes] : string {2-22.system.details.publicNotes} (same value: )
        saves : object {2-22.system.saves}
            fortitude : object {2-22.system.saves.fortitude}
                saveDetail : string {2-22.system.saves.fortitude.saveDetail} (same value: )
                value : integer {2-22.system.saves.fortitude.value} (6 different values)
                    0 (x6)
                    12 (x1)
                    13 (x1)
                    16 (x1)
                    14 (x1)
                    17 (x1)
            reflex : object {2-22.system.saves.reflex}
                saveDetail : string {2-22.system.saves.reflex.saveDetail} (same value: )
                value : integer {2-22.system.saves.reflex.value} (4 different values)
                    0 (x6)
                    15 (x2)
                    18 (x2)
                    21 (x1)
            will : object {2-22.system.saves.will}
                saveDetail : string {2-22.system.saves.will.saveDetail} (same value: )
                value : integer {2-22.system.saves.will.value} (5 different values)
                    0 (x6)
                    18 (x2)
                    21 (x1)
                    15 (x1)
                    17 (x1)
        [statusEffects] : array<> {2-22.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
        traits : object {2-22.system.traits}
            rarity : string {2-22.system.traits.rarity} (3 different values)
                uncommon (x2)
                rare (x4)
                unique (x5)
            size : object {2-22.system.traits.size}
                value : string {2-22.system.traits.size.value} (2 different values)
                    med (x8)
                    lg (x3)
            value : array<string> {2-22.system.traits.value}
                Length: min=1 max=5
                Value type: string {2-22.system.traits.value.[]} (12 different values)
                    environmental (x4)
                    chaotic (x5)
                    evil (x5)
                    undead (x3)
                    unholy (x5)
                    incorporeal (x2)
                    good (x2)
                    human (x2)
                    humanoid (x2)
                    magical (x4)
                    mechanical (x2)
                    fire (x2)
        [abilities] : object {2-22.system.abilities}
            cha : object {2-22.system.abilities.cha}
                mod : integer {2-22.system.abilities.cha.mod} (4 different values)
                    5 (x1)
                    6 (x1)
                    7 (x1)
                    4 (x2)
            con : object {2-22.system.abilities.con}
                mod : integer {2-22.system.abilities.con.mod} (3 different values)
                    1 (x1)
                    3 (x2)
                    4 (x2)
            dex : object {2-22.system.abilities.dex}
                mod : integer {2-22.system.abilities.dex.mod} (3 different values)
                    4 (x2)
                    5 (x1)
                    6 (x2)
            int : object {2-22.system.abilities.int}
                mod : integer {2-22.system.abilities.int.mod} (3 different values)
                    -2 (x1)
                    5 (x3)
                    6 (x1)
            str : object {2-22.system.abilities.str}
                mod : integer {2-22.system.abilities.str.mod} (3 different values)
                    2 (x1)
                    -5 (x2)
                    4 (x2)
            wis : object {2-22.system.abilities.wis}
                mod : integer {2-22.system.abilities.wis.mod} (3 different values)
                    5 (x2)
                    4 (x1)
                    3 (x2)
        [initiative] : object {2-22.system.initiative}
            statistic : string {2-22.system.initiative.statistic} (same value: perception)
        [perception] : object {2-22.system.perception}
            details : string {2-22.system.perception.details} (same value: )
            mod : integer {2-22.system.perception.mod} (2 different values)
                16 (x2)
                19 (x3)
            senses : array<object> {2-22.system.perception.senses}
                Length: min=0 max=2
                Value type: object {2-22.system.perception.senses.[]}
                    type : string {2-22.system.perception.senses.[].type} (2 different values)
                        darkvision (x3)
                        lifesense (x1)
                    [acuity] : string {2-22.system.perception.senses.[].acuity} (same value: precise)
                    [range] : integer {2-22.system.perception.senses.[].range} (same value: 60)
        [resources] : object {2-22.system.resources}
        [skills] : object {2-22.system.skills}
            acrobatics : object {2-22.system.skills.acrobatics}
                base : integer {2-22.system.skills.acrobatics.base} (5 different values)
                    17 (x1)
                    16 (x1)
                    19 (x1)
                    18 (x1)
                    22 (x1)
            [athletics] : object {2-22.system.skills.athletics}
                base : integer {2-22.system.skills.athletics.base} (3 different values)
                    13 (x1)
                    16 (x1)
                    15 (x1)
            intimidation : object {2-22.system.skills.intimidation}
                base : integer {2-22.system.skills.intimidation.base} (4 different values)
                    18 (x2)
                    16 (x1)
                    19 (x1)
                    14 (x1)
            stealth : object {2-22.system.skills.stealth}
                base : integer {2-22.system.skills.stealth.base} (4 different values)
                    17 (x2)
                    14 (x1)
                    18 (x1)
                    22 (x1)
            deception : object {2-22.system.skills.deception}
                base : integer {2-22.system.skills.deception.base} (3 different values)
                    16 (x2)
                    19 (x1)
                    20 (x1)
            [occultism] : object {2-22.system.skills.occultism}
                base : integer {2-22.system.skills.occultism.base} (2 different values)
                    19 (x1)
                    22 (x1)
            [religion] : object {2-22.system.skills.religion}
                base : integer {2-22.system.skills.religion.base} (2 different values)
                    19 (x1)
                    22 (x1)
            society : object {2-22.system.skills.society}
                base : integer {2-22.system.skills.society.base} (4 different values)
                    15 (x1)
                    18 (x1)
                    17 (x1)
                    20 (x1)
            crafting : object {2-22.system.skills.crafting}
                base : integer {2-22.system.skills.crafting.base} (2 different values)
                    17 (x1)
                    20 (x1)
            diplomacy : object {2-22.system.skills.diplomacy}
                base : integer {2-22.system.skills.diplomacy.base} (2 different values)
                    14 (x1)
                    18 (x1)
            survival : object {2-22.system.skills.survival}
                base : integer {2-22.system.skills.survival.base} (2 different values)
                    15 (x1)
                    19 (x1)
            thievery : object {2-22.system.skills.thievery}
                base : integer {2-22.system.skills.thievery.base} (2 different values)
                    18 (x1)
                    21 (x1)
        customModifiers : object {2-22.system.customModifiers}
    type : string {2-22.type} (2 different values)
        hazard (x6)
        npc (x5)