Demolitionist
Different values: 5
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object {Demolitionist}
    _id : string {Demolitionist._id} (all different values)
    folder : string {Demolitionist.folder} (same value: bPwF9HNwyz5zbQRa)
    img : string {Demolitionist.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Demolitionist.name} (all different values)
    system : object {Demolitionist.system}
        actionType : object {Demolitionist.system.actionType}
            value : string {Demolitionist.system.actionType.value} (2 different values)
                reaction (x1)
                passive (x4)
        actions : object {Demolitionist.system.actions}
            [value] : mixed
        category : string {Demolitionist.system.category} (same value: class)
        description : object {Demolitionist.system.description}
            value : string {Demolitionist.system.description.value} (all different values)
        level : object {Demolitionist.system.level}
            value : integer {Demolitionist.system.level.value} (all different values)
        prerequisites : object {Demolitionist.system.prerequisites}
            value : array<object> {Demolitionist.system.prerequisites.value}
                Length: min=0 max=2
                Value type: object {Demolitionist.system.prerequisites.value.[]}
                    value : string {Demolitionist.system.prerequisites.value.[].value} (3 different values)
                        Demolitionist Dedication (x4)
                        Calculated Splash, Directional Bombs, or Expanded Splash (x1)
                        master in Engineering Lore (x1)
        publication : object {Demolitionist.system.publication}
            license : string {Demolitionist.system.publication.license} (same value: ORC)
            remaster : boolean {Demolitionist.system.publication.remaster} (same value: True)
            title : string {Demolitionist.system.publication.title} (same value: Pathfinder Guns & Gears)
        rules : ###FoundryRulesObject###
        traits : object {Demolitionist.system.traits}
            rarity : string {Demolitionist.system.traits.rarity} (2 different values)
                common (x4)
                uncommon (x1)
            value : array<string> {Demolitionist.system.traits.value}
                Length: min=1 max=2
                Value type: string {Demolitionist.system.traits.value.[]} (2 different values)
                    archetype (x5)
                    dedication (x1)
    type : string {Demolitionist.type} (same value: feat)