Focus
Different values: 491
=====================================
object {Focus}
    _id : string {Focus._id} (all different values)
    folder : string {Focus.folder} (same value: wnvibtD90h7CStDC)
    img : string {Focus.img} (475 different values)
    name : string {Focus.name} (all different values)
    system : object {Focus.system}
        [area] : object {Focus.system.area}
            [details] : string {Focus.system.area.details} (9 different values)
                5-foot emanation or more (x1)
                15-foot emanation centered on you (x1)
                20-foot-radius burst (x1)
                5-foot burst or more (x2)
                30-foot burst or Target (x1)
                15-foot emanation, centered on you (x1)
                30-foot-radius emanation centered on you (x1)
                100-foot emanation which affects you. (x1)
                up to two 5-foot bursts that don't overlap (x1)
            type : string {Focus.system.area.type} (7 different values)
                emanation (x50)
                burst (x26)
                line (x1)
                cube (x2)
                cone (x15)
                square (x4)
                cylinder (x2)
            value : integer {Focus.system.area.value} (7 different values)
                5 (x19)
                15 (x22)
                30 (x17)
                10 (x20)
                20 (x12)
                60 (x8)
                100 (x2)
        cost : object {Focus.system.cost}
            value : string {Focus.system.cost.value} (same value: )
        counteraction : boolean {Focus.system.counteraction} (2 different values)
            False (x474)
            True (x17)
        damage : object {Focus.system.damage}
            [fkGxU6Jk2SdLG1OG] : object {Focus.system.damage.fkGxU6Jk2SdLG1OG}
                applyMod : boolean {Focus.system.damage.fkGxU6Jk2SdLG1OG.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.fkGxU6Jk2SdLG1OG.formula} (same value: 9d6)
                kinds : array<string> {Focus.system.damage.fkGxU6Jk2SdLG1OG.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.fkGxU6Jk2SdLG1OG.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.fkGxU6Jk2SdLG1OG.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.fkGxU6Jk2SdLG1OG.type} (same value: void)
            [Q5pYqnYJKLLFbsHX] : object {Focus.system.damage.Q5pYqnYJKLLFbsHX}
                applyMod : boolean {Focus.system.damage.Q5pYqnYJKLLFbsHX.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.Q5pYqnYJKLLFbsHX.formula} (same value: 1d6)
                kinds : array<string> {Focus.system.damage.Q5pYqnYJKLLFbsHX.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.Q5pYqnYJKLLFbsHX.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.Q5pYqnYJKLLFbsHX.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.Q5pYqnYJKLLFbsHX.type} (same value: void)
            [0] : object {Focus.system.damage.0}
                [applyMod] : boolean {Focus.system.damage.0.applyMod} (2 different values)
                    False (x86)
                    True (x2)
                [category] : mixed
                formula : string {Focus.system.damage.0.formula} (32 different values)
                kinds : array<string> {Focus.system.damage.0.kinds}
                    Length: min=1 max=2
                    Value type: string {Focus.system.damage.0.kinds.[]} (2 different values)
                        damage (x79)
                        healing (x11)
                [materials] : array<string> {Focus.system.damage.0.materials}
                    Length: min=0 max=1
                    Value type: string {Focus.system.damage.0.materials.[]} (same value: silver)
                type : string {Focus.system.damage.0.type} (15 different values)
                    mental (x11)
                    fire (x11)
                    spirit (x1)
                    electricity (x4)
                    untyped (x18)
                    cold (x5)
                    void (x7)
                    vitality (x8)
                    bludgeoning (x9)
                    sonic (x2)
                    slashing (x3)
                    force (x4)
                    piercing (x3)
                    poison (x1)
                    acid (x2)
            [9wSYsvMyZBn4SR20] : object {Focus.system.damage.9wSYsvMyZBn4SR20}
                applyMod : boolean {Focus.system.damage.9wSYsvMyZBn4SR20.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.9wSYsvMyZBn4SR20.formula} (same value: 16d6)
                kinds : array<string> {Focus.system.damage.9wSYsvMyZBn4SR20.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.9wSYsvMyZBn4SR20.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.9wSYsvMyZBn4SR20.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.9wSYsvMyZBn4SR20.type} (same value: force)
            [utw4ddumvvnvuqom] : object {Focus.system.damage.utw4ddumvvnvuqom}
                applyMod : boolean {Focus.system.damage.utw4ddumvvnvuqom.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.utw4ddumvvnvuqom.formula} (same value: 4d4)
                kinds : array<string> {Focus.system.damage.utw4ddumvvnvuqom.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.utw4ddumvvnvuqom.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.utw4ddumvvnvuqom.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.utw4ddumvvnvuqom.type} (same value: untyped)
            [NCkXViQ3UkwGDWOr] : object {Focus.system.damage.NCkXViQ3UkwGDWOr}
                applyMod : boolean {Focus.system.damage.NCkXViQ3UkwGDWOr.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.NCkXViQ3UkwGDWOr.formula} (same value: 2d6)
                kinds : array<string> {Focus.system.damage.NCkXViQ3UkwGDWOr.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.NCkXViQ3UkwGDWOr.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.NCkXViQ3UkwGDWOr.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.NCkXViQ3UkwGDWOr.type} (same value: spirit)
            [nq1rqbq4e9qh9tfk] : object {Focus.system.damage.nq1rqbq4e9qh9tfk}
                applyMod : boolean {Focus.system.damage.nq1rqbq4e9qh9tfk.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.nq1rqbq4e9qh9tfk.formula} (same value: 1d4)
                kinds : array<string> {Focus.system.damage.nq1rqbq4e9qh9tfk.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.nq1rqbq4e9qh9tfk.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.nq1rqbq4e9qh9tfk.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.nq1rqbq4e9qh9tfk.type} (same value: piercing)
            [Z4qB0jL7MHJobesW] : object {Focus.system.damage.Z4qB0jL7MHJobesW}
                applyMod : boolean {Focus.system.damage.Z4qB0jL7MHJobesW.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.Z4qB0jL7MHJobesW.formula} (same value: 4d6)
                kinds : array<string> {Focus.system.damage.Z4qB0jL7MHJobesW.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.Z4qB0jL7MHJobesW.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.Z4qB0jL7MHJobesW.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.Z4qB0jL7MHJobesW.type} (same value: spirit)
            [1] : object {Focus.system.damage.1}
                applyMod : boolean {Focus.system.damage.1.applyMod} (same value: False)
                [category] : string {Focus.system.damage.1.category} (same value: persistent)
                formula : string {Focus.system.damage.1.formula} (6 different values)
                    1 (x1)
                    2d6 (x2)
                    1d4 (x2)
                    4d6 (x1)
                    1d6 (x1)
                    2d12 (x1)
                kinds : array<string> {Focus.system.damage.1.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.1.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.1.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.1.type} (5 different values)
                    electricity (x2)
                    void (x2)
                    spirit (x2)
                    cold (x1)
                    sonic (x1)
            [HmxGQAIhO9ECJTuC] : object {Focus.system.damage.HmxGQAIhO9ECJTuC}
                applyMod : boolean {Focus.system.damage.HmxGQAIhO9ECJTuC.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.HmxGQAIhO9ECJTuC.formula} (same value: 2d6)
                kinds : array<string> {Focus.system.damage.HmxGQAIhO9ECJTuC.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.HmxGQAIhO9ECJTuC.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.HmxGQAIhO9ECJTuC.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.HmxGQAIhO9ECJTuC.type} (same value: mental)
            [zvXU9ZdRVHSORUUn] : object {Focus.system.damage.zvXU9ZdRVHSORUUn}
                applyMod : boolean {Focus.system.damage.zvXU9ZdRVHSORUUn.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.zvXU9ZdRVHSORUUn.formula} (same value: 4d6)
                kinds : array<string> {Focus.system.damage.zvXU9ZdRVHSORUUn.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.zvXU9ZdRVHSORUUn.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.zvXU9ZdRVHSORUUn.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.zvXU9ZdRVHSORUUn.type} (same value: untyped)
            [aCPbEUxslprwNRxh] : object {Focus.system.damage.aCPbEUxslprwNRxh}
                applyMod : boolean {Focus.system.damage.aCPbEUxslprwNRxh.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.aCPbEUxslprwNRxh.formula} (same value: 4d6)
                kinds : array<string> {Focus.system.damage.aCPbEUxslprwNRxh.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.aCPbEUxslprwNRxh.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.aCPbEUxslprwNRxh.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.aCPbEUxslprwNRxh.type} (same value: mental)
            [mblrszws1jkc5f5f] : object {Focus.system.damage.mblrszws1jkc5f5f}
                applyMod : boolean {Focus.system.damage.mblrszws1jkc5f5f.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.mblrszws1jkc5f5f.formula} (same value: 3d6)
                kinds : array<string> {Focus.system.damage.mblrszws1jkc5f5f.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.mblrszws1jkc5f5f.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.mblrszws1jkc5f5f.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.mblrszws1jkc5f5f.type} (same value: bludgeoning)
            [OxAN5ouL6iu9L10Y] : object {Focus.system.damage.OxAN5ouL6iu9L10Y}
                applyMod : boolean {Focus.system.damage.OxAN5ouL6iu9L10Y.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.OxAN5ouL6iu9L10Y.formula} (same value: 1d6)
                kinds : array<string> {Focus.system.damage.OxAN5ouL6iu9L10Y.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.OxAN5ouL6iu9L10Y.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.OxAN5ouL6iu9L10Y.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.OxAN5ouL6iu9L10Y.type} (same value: void)
            [qeAvRsIUYQwyitMP] : object {Focus.system.damage.qeAvRsIUYQwyitMP}
                applyMod : boolean {Focus.system.damage.qeAvRsIUYQwyitMP.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.qeAvRsIUYQwyitMP.formula} (same value: 4d6)
                kinds : array<string> {Focus.system.damage.qeAvRsIUYQwyitMP.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.qeAvRsIUYQwyitMP.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.qeAvRsIUYQwyitMP.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.qeAvRsIUYQwyitMP.type} (same value: slashing)
            [INFFw4nT75jXjS4B] : object {Focus.system.damage.INFFw4nT75jXjS4B}
                applyMod : boolean {Focus.system.damage.INFFw4nT75jXjS4B.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.INFFw4nT75jXjS4B.formula} (same value: 1d4)
                kinds : array<string> {Focus.system.damage.INFFw4nT75jXjS4B.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.INFFw4nT75jXjS4B.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.INFFw4nT75jXjS4B.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.INFFw4nT75jXjS4B.type} (same value: fire)
            [Ri9pmfc1Jkvm7j0x] : object {Focus.system.damage.Ri9pmfc1Jkvm7j0x}
                applyMod : boolean {Focus.system.damage.Ri9pmfc1Jkvm7j0x.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.Ri9pmfc1Jkvm7j0x.formula} (same value: 1d4)
                kinds : array<string> {Focus.system.damage.Ri9pmfc1Jkvm7j0x.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.Ri9pmfc1Jkvm7j0x.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.Ri9pmfc1Jkvm7j0x.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.Ri9pmfc1Jkvm7j0x.type} (same value: bludgeoning)
            [44Rog4IqtGnk82au] : object {Focus.system.damage.44Rog4IqtGnk82au}
                applyMod : boolean {Focus.system.damage.44Rog4IqtGnk82au.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.44Rog4IqtGnk82au.formula} (same value: 8d8)
                kinds : array<string> {Focus.system.damage.44Rog4IqtGnk82au.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.44Rog4IqtGnk82au.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.44Rog4IqtGnk82au.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.44Rog4IqtGnk82au.type} (same value: force)
            [JC32rvRkPjO4AK13] : object {Focus.system.damage.JC32rvRkPjO4AK13}
                applyMod : boolean {Focus.system.damage.JC32rvRkPjO4AK13.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.JC32rvRkPjO4AK13.formula} (same value: 1d8)
                kinds : array<string> {Focus.system.damage.JC32rvRkPjO4AK13.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.JC32rvRkPjO4AK13.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.JC32rvRkPjO4AK13.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.JC32rvRkPjO4AK13.type} (same value: slashing)
            [vs7xcxeuyzp4tjda] : object {Focus.system.damage.vs7xcxeuyzp4tjda}
                applyMod : boolean {Focus.system.damage.vs7xcxeuyzp4tjda.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.vs7xcxeuyzp4tjda.formula} (same value: 3d12)
                kinds : array<string> {Focus.system.damage.vs7xcxeuyzp4tjda.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.vs7xcxeuyzp4tjda.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.vs7xcxeuyzp4tjda.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.vs7xcxeuyzp4tjda.type} (same value: electricity)
            [xmlng4v8ws11x8cn] : object {Focus.system.damage.xmlng4v8ws11x8cn}
                applyMod : boolean {Focus.system.damage.xmlng4v8ws11x8cn.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.xmlng4v8ws11x8cn.formula} (same value: 2d6)
                kinds : array<string> {Focus.system.damage.xmlng4v8ws11x8cn.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.xmlng4v8ws11x8cn.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.xmlng4v8ws11x8cn.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.xmlng4v8ws11x8cn.type} (same value: mental)
            [frm1uBmzLuW6mwMX] : object {Focus.system.damage.frm1uBmzLuW6mwMX}
                applyMod : boolean {Focus.system.damage.frm1uBmzLuW6mwMX.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.frm1uBmzLuW6mwMX.formula} (same value: 6d4)
                kinds : array<string> {Focus.system.damage.frm1uBmzLuW6mwMX.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.frm1uBmzLuW6mwMX.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.frm1uBmzLuW6mwMX.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.frm1uBmzLuW6mwMX.type} (same value: poison)
            [J1hHMzwleLLa292j] : object {Focus.system.damage.J1hHMzwleLLa292j}
                applyMod : boolean {Focus.system.damage.J1hHMzwleLLa292j.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.J1hHMzwleLLa292j.formula} (same value: 1d4)
                kinds : array<string> {Focus.system.damage.J1hHMzwleLLa292j.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.J1hHMzwleLLa292j.kinds.[]} (same value: healing)
                materials : array<> {Focus.system.damage.J1hHMzwleLLa292j.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.J1hHMzwleLLa292j.type} (same value: untyped)
            [pwae34vzLdflGiXR] : object {Focus.system.damage.pwae34vzLdflGiXR}
                applyMod : boolean {Focus.system.damage.pwae34vzLdflGiXR.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.pwae34vzLdflGiXR.formula} (same value: 4d6)
                kinds : array<string> {Focus.system.damage.pwae34vzLdflGiXR.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.pwae34vzLdflGiXR.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.pwae34vzLdflGiXR.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.pwae34vzLdflGiXR.type} (same value: piercing)
            [GUwgkd9LwISbTZDb] : object {Focus.system.damage.GUwgkd9LwISbTZDb}
                applyMod : boolean {Focus.system.damage.GUwgkd9LwISbTZDb.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.GUwgkd9LwISbTZDb.formula} (same value: 2d6)
                kinds : array<string> {Focus.system.damage.GUwgkd9LwISbTZDb.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.GUwgkd9LwISbTZDb.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.GUwgkd9LwISbTZDb.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.GUwgkd9LwISbTZDb.type} (same value: piercing)
            [ky50hzqhwvdu8luq] : object {Focus.system.damage.ky50hzqhwvdu8luq}
                applyMod : boolean {Focus.system.damage.ky50hzqhwvdu8luq.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.ky50hzqhwvdu8luq.formula} (same value: 2d8)
                kinds : array<string> {Focus.system.damage.ky50hzqhwvdu8luq.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.ky50hzqhwvdu8luq.kinds.[]} (same value: damage)
                materials : array<> {Focus.system.damage.ky50hzqhwvdu8luq.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {Focus.system.damage.ky50hzqhwvdu8luq.type} (same value: untyped)
            [65f6xZwo4IJ1ziZn] : object {Focus.system.damage.65f6xZwo4IJ1ziZn}
                applyMod : boolean {Focus.system.damage.65f6xZwo4IJ1ziZn.applyMod} (same value: False)
                [category] : mixed
                formula : string {Focus.system.damage.65f6xZwo4IJ1ziZn.formula} (same value: 4d6)
                kinds : array<string> {Focus.system.damage.65f6xZwo4IJ1ziZn.kinds}
                    Length: min=1 max=1
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                    1d12 (x4)
                    1d4+1 (x2)
                    8 (x1)
                    1d10 (x3)
                    6 (x1)
                    2 (x1)
                    5 (x1)
                [utw4ddumvvnvuqom] : string {Focus.system.heightening.damage.utw4ddumvvnvuqom} (same value: 1d4)
                [NCkXViQ3UkwGDWOr] : string {Focus.system.heightening.damage.NCkXViQ3UkwGDWOr} (same value: 2d6)
                [nq1rqbq4e9qh9tfk] : string {Focus.system.heightening.damage.nq1rqbq4e9qh9tfk} (same value: 1d4)
                [Z4qB0jL7MHJobesW] : string {Focus.system.heightening.damage.Z4qB0jL7MHJobesW} (same value: 1d6)
                [1] : string {Focus.system.heightening.damage.1} (5 different values)
                    1 (x3)
                    1d4 (x1)
                    1d6 (x1)
                    2d6 (x1)
                    1d12 (x1)
                [HmxGQAIhO9ECJTuC] : string {Focus.system.heightening.damage.HmxGQAIhO9ECJTuC} (same value: 2d6)
                [zvXU9ZdRVHSORUUn] : string {Focus.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: 1d6)
                [aCPbEUxslprwNRxh] : string {Focus.system.heightening.damage.aCPbEUxslprwNRxh} (same value: 1d6)
                [mblrszws1jkc5f5f] : string {Focus.system.heightening.damage.mblrszws1jkc5f5f} (same value: 1d6)
                [OxAN5ouL6iu9L10Y] : string {Focus.system.heightening.damage.OxAN5ouL6iu9L10Y} (same value: 1d6)
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                [INFFw4nT75jXjS4B] : string {Focus.system.heightening.damage.INFFw4nT75jXjS4B} (same value: 1d4)
                [Ri9pmfc1Jkvm7j0x] : string {Focus.system.heightening.damage.Ri9pmfc1Jkvm7j0x} (same value: 1d4)
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                [JC32rvRkPjO4AK13] : string {Focus.system.heightening.damage.JC32rvRkPjO4AK13} (same value: 1d8)
                [vs7xcxeuyzp4tjda] : string {Focus.system.heightening.damage.vs7xcxeuyzp4tjda} (same value: 1d12)
                [xmlng4v8ws11x8cn] : string {Focus.system.heightening.damage.xmlng4v8ws11x8cn} (same value: 1d6)
                [frm1uBmzLuW6mwMX] : string {Focus.system.heightening.damage.frm1uBmzLuW6mwMX} (same value: 2d4)
                [J1hHMzwleLLa292j] : string {Focus.system.heightening.damage.J1hHMzwleLLa292j} (same value: 1d4)
                [pwae34vzLdflGiXR] : string {Focus.system.heightening.damage.pwae34vzLdflGiXR} (same value: 2d6)
                [GUwgkd9LwISbTZDb] : string {Focus.system.heightening.damage.GUwgkd9LwISbTZDb} (same value: 2d6)
                [ky50hzqhwvdu8luq] : string {Focus.system.heightening.damage.ky50hzqhwvdu8luq} (same value: 1d8)
                [65f6xZwo4IJ1ziZn] : string {Focus.system.heightening.damage.65f6xZwo4IJ1ziZn} (same value: 2d6)
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                [8ansf0q0mmysn22a] : string {Focus.system.heightening.damage.8ansf0q0mmysn22a} (same value: 1d4)
                [wutn1oqihzg6kr0d] : string {Focus.system.heightening.damage.wutn1oqihzg6kr0d} (same value: 1d4)
                [DqmI0zlt2l9eMNYJ] : string {Focus.system.heightening.damage.DqmI0zlt2l9eMNYJ} (same value: 1d4)
                [ysOHtkIhiCrE7YVr] : string {Focus.system.heightening.damage.ysOHtkIhiCrE7YVr} (same value: 2d6)
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                [fl86wl21hskrqrcy] : string {Focus.system.heightening.damage.fl86wl21hskrqrcy} (same value: 1d4)
                [HrdGl9p9fldy9Nda] : string {Focus.system.heightening.damage.HrdGl9p9fldy9Nda} (same value: 1d4)
                [QNagy8JdZerltPIt] : string {Focus.system.heightening.damage.QNagy8JdZerltPIt} (same value: 1d4)
                [5e13Bmfh1lyUsnsZ] : string {Focus.system.heightening.damage.5e13Bmfh1lyUsnsZ} (same value: 1d4)
                [KvRk6TYR4MxpkyHs] : string {Focus.system.heightening.damage.KvRk6TYR4MxpkyHs} (same value: 1d4)
                [hI7EFjOWaaWklCOZ] : string {Focus.system.heightening.damage.hI7EFjOWaaWklCOZ} (same value: 3d4)
                [Z0JV5JoCbMHgKA2k] : string {Focus.system.heightening.damage.Z0JV5JoCbMHgKA2k} (same value: 1d6)
                [bZO38UWAu6Smc087] : string {Focus.system.heightening.damage.bZO38UWAu6Smc087} (same value: 2d4)
                [pO0jWffyBOsayMks] : string {Focus.system.heightening.damage.pO0jWffyBOsayMks} (same value: 1d8)
            [interval] : integer {Focus.system.heightening.interval} (4 different values)
                3 (x3)
                1 (x95)
                2 (x30)
                4 (x1)
            [type] : string {Focus.system.heightening.type} (2 different values)
                interval (x129)
                fixed (x19)
            [levels] : object {Focus.system.heightening.levels}
                [6] : object {Focus.system.heightening.levels.6}
                    [range] : object {Focus.system.heightening.levels.6.range}
                        value : string {Focus.system.heightening.levels.6.range.value} (2 different values)
                            100 miles (x1)
                            120 feet (x1)
                    [target] : object {Focus.system.heightening.levels.6.target}
                        value : string {Focus.system.heightening.levels.6.target.value} (2 different values)
                            4 creatures (x1)
                            3 creatures other than you (x1)
                    [damage] : object {Focus.system.heightening.levels.6.damage}
                        wmKl5ucMQTyXMxz1 : object {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1}
                            applyMod : boolean {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.formula} (same value: 6d4)
                            kinds : array<string> {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: healing)
                            materials : array<> {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.type} (same value: vitality)
                    area : object {Focus.system.heightening.levels.6.area}
                        type : string {Focus.system.heightening.levels.6.area.type} (same value: burst)
                        value : integer {Focus.system.heightening.levels.6.area.value} (2 different values)
                            30 (x1)
                            10 (x1)
                [8] : object {Focus.system.heightening.levels.8}
                    range : object {Focus.system.heightening.levels.8.range}
                        value : string {Focus.system.heightening.levels.8.range.value} (same value: planetary)
                [3] : object {Focus.system.heightening.levels.3}
                    [target] : object {Focus.system.heightening.levels.3.target}
                        value : string {Focus.system.heightening.levels.3.target.value} (4 different values)
                            2 creatures (x1)
                            10 creatures (x1)
                            2 creatures other than you (x1)
                            an unattended object with a Bulk of 1 or less (x1)
                    [area] : object {Focus.system.heightening.levels.3.area}
                        type : string {Focus.system.heightening.levels.3.area.type} (2 different values)
                            cone (x1)
                            burst (x1)
                        value : mixed
                            string {Focus.system.heightening.levels.3.area.value} (same value: 30)
                            integer {Focus.system.heightening.levels.3.area.value} (same value: 20)
                    [range] : object {Focus.system.heightening.levels.3.range}
                        value : string {Focus.system.heightening.levels.3.range.value} (2 different values)
                            10 feet (x1)
                            90 feet (x1)
                    [damage] : object {Focus.system.heightening.levels.3.damage}
                        wmKl5ucMQTyXMxz1 : object {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1}
                            applyMod : boolean {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.formula} (same value: 3d4)
                            kinds : array<string> {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: healing)
                            materials : array<> {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.type} (same value: vitality)
                [10] : object {Focus.system.heightening.levels.10}
                    damage : object {Focus.system.heightening.levels.10.damage}
                        [0] : object {Focus.system.heightening.levels.10.damage.0}
                            applyMod : boolean {Focus.system.heightening.levels.10.damage.0.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Focus.system.heightening.levels.10.damage.0.formula} (same value: 3d6)
                            materials : array<> {Focus.system.heightening.levels.10.damage.0.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Focus.system.heightening.levels.10.damage.0.type} (same value: bludgeoning)
                        [1] : object {Focus.system.heightening.levels.10.damage.1}
                            applyMod : boolean {Focus.system.heightening.levels.10.damage.1.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Focus.system.heightening.levels.10.damage.1.formula} (same value: 3d6)
                            materials : array<> {Focus.system.heightening.levels.10.damage.1.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Focus.system.heightening.levels.10.damage.1.type} (same value: void)
                        SkA0hnMkeRZeHBNT : object {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT}
                            applyMod : boolean {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.formula} (same value: 20d6)
                            materials : array<> {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.type} (same value: bludgeoning)
                [5] : object {Focus.system.heightening.levels.5}
                    [target] : object {Focus.system.heightening.levels.5.target}
                        value : string {Focus.system.heightening.levels.5.target.value} (3 different values)
                            2 creatures (x1)
                            1 Large or smaller creature (x1)
                            an unattended object with a Bulk of 1 or less (x1)
                    [range] : object {Focus.system.heightening.levels.5.range}
                        value : string {Focus.system.heightening.levels.5.range.value} (2 different values)
                            100 miles (x1)
                            120 feet (x1)
                    area : object {Focus.system.heightening.levels.5.area}
                        type : string {Focus.system.heightening.levels.5.area.type} (same value: burst)
                        value : integer {Focus.system.heightening.levels.5.area.value} (same value: 10)
                [4] : object {Focus.system.heightening.levels.4}
                    [area] : object {Focus.system.heightening.levels.4.area}
                        areaType : string {Focus.system.heightening.levels.4.area.areaType} (same value: emanation)
                        type : string {Focus.system.heightening.levels.4.area.type} (same value: burst)
                        value : integer {Focus.system.heightening.levels.4.area.value} (same value: 10)
                    target : object {Focus.system.heightening.levels.4.target}
                        value : string {Focus.system.heightening.levels.4.target.value} (same value: 4 creatures)
                [7] : object {Focus.system.heightening.levels.7}
                    [area] : object {Focus.system.heightening.levels.7.area}
                        areaType : string {Focus.system.heightening.levels.7.area.areaType} (2 different values)
                            emanation (x1)
                            cube (x1)
                        type : string {Focus.system.heightening.levels.7.area.type} (2 different values)
                            burst (x1)
                             (x1)
                        value : mixed
                            integer {Focus.system.heightening.levels.7.area.value} (same value: 15)
                            string {Focus.system.heightening.levels.7.area.value} (same value: 25)
                    [target] : object {Focus.system.heightening.levels.7.target}
                        value : string {Focus.system.heightening.levels.7.target.value} (2 different values)
                            1 Huge or smaller creature (x1)
                            an unattended object with a Bulk of 2 or less (x1)
                    [range] : object {Focus.system.heightening.levels.7.range}
                        value : string {Focus.system.heightening.levels.7.range.value} (2 different values)
                            80 feet (x1)
                            500 miles (x1)
                [9] : object {Focus.system.heightening.levels.9}
                    [damage] : object {Focus.system.heightening.levels.9.damage}
                        [wmKl5ucMQTyXMxz1] : object {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1}
                            applyMod : boolean {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.formula} (same value: 9d4)
                            kinds : array<string> {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: healing)
                            materials : array<> {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.type} (same value: vitality)
                    [target] : object {Focus.system.heightening.levels.9.target}
                        value : string {Focus.system.heightening.levels.9.target.value} (3 different values)
                            4 creatures other than you (x1)
                            up to 5 creatures (x1)
                            4 creatures (x1)
                    [area] : object {Focus.system.heightening.levels.9.area}
                        type : string {Focus.system.heightening.levels.9.area.type} (same value: burst)
                        value : integer {Focus.system.heightening.levels.9.area.value} (same value: 40)
                    [range] : object {Focus.system.heightening.levels.9.range}
                        value : string {Focus.system.heightening.levels.9.range.value} (same value: 150 feet)
        level : object {Focus.system.level}
            value : integer {Focus.system.level.value} (10 different values)
                3 (x70)
                6 (x21)
                4 (x99)
                1 (x208)
                7 (x9)
                2 (x20)
                10 (x5)
                5 (x48)
                9 (x8)
                8 (x3)
        [overlays] : object {Focus.system.overlays}
            [dfoz8m3dp8dllujj] : object {Focus.system.overlays.dfoz8m3dp8dllujj}
                _id : string {Focus.system.overlays.dfoz8m3dp8dllujj._id} (same value: dfoz8m3dp8dllujj)
                overlayType : string {Focus.system.overlays.dfoz8m3dp8dllujj.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.dfoz8m3dp8dllujj.sort} (same value: 1)
                system : object {Focus.system.overlays.dfoz8m3dp8dllujj.system}
                    heightening : object {Focus.system.overlays.dfoz8m3dp8dllujj.system.heightening}
                        damage : object {Focus.system.overlays.dfoz8m3dp8dllujj.system.heightening.damage}
                        interval : integer {Focus.system.overlays.dfoz8m3dp8dllujj.system.heightening.interval} (same value: 3)
                        type : string {Focus.system.overlays.dfoz8m3dp8dllujj.system.heightening.type} (same value: interval)
                    time : object {Focus.system.overlays.dfoz8m3dp8dllujj.system.time}
                        value : string {Focus.system.overlays.dfoz8m3dp8dllujj.system.time.value} (same value: 1)
            [iyvv4m0qmxo1b08z] : object {Focus.system.overlays.iyvv4m0qmxo1b08z}
                _id : string {Focus.system.overlays.iyvv4m0qmxo1b08z._id} (same value: iyvv4m0qmxo1b08z)
                overlayType : string {Focus.system.overlays.iyvv4m0qmxo1b08z.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.iyvv4m0qmxo1b08z.sort} (same value: 3)
                system : object {Focus.system.overlays.iyvv4m0qmxo1b08z.system}
                    area : object {Focus.system.overlays.iyvv4m0qmxo1b08z.system.area}
                        value : string {Focus.system.overlays.iyvv4m0qmxo1b08z.system.area.value} (same value: 15)
                    time : object {Focus.system.overlays.iyvv4m0qmxo1b08z.system.time}
                        value : string {Focus.system.overlays.iyvv4m0qmxo1b08z.system.time.value} (same value: 3)
            [s0qqpj2kn6xavdyp] : object {Focus.system.overlays.s0qqpj2kn6xavdyp}
                _id : string {Focus.system.overlays.s0qqpj2kn6xavdyp._id} (same value: s0qqpj2kn6xavdyp)
                overlayType : string {Focus.system.overlays.s0qqpj2kn6xavdyp.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.s0qqpj2kn6xavdyp.sort} (same value: 2)
                system : object {Focus.system.overlays.s0qqpj2kn6xavdyp.system}
                    area : object {Focus.system.overlays.s0qqpj2kn6xavdyp.system.area}
                        value : string {Focus.system.overlays.s0qqpj2kn6xavdyp.system.area.value} (same value: 10)
                    time : object {Focus.system.overlays.s0qqpj2kn6xavdyp.system.time}
                        value : string {Focus.system.overlays.s0qqpj2kn6xavdyp.system.time.value} (same value: 2)
            [DoqHugNozok6ecgz] : object {Focus.system.overlays.DoqHugNozok6ecgz}
                _id : string {Focus.system.overlays.DoqHugNozok6ecgz._id} (same value: DoqHugNozok6ecgz)
                name : string {Focus.system.overlays.DoqHugNozok6ecgz.name} (same value: Astral Rain (Bludgeoning))
                overlayType : string {Focus.system.overlays.DoqHugNozok6ecgz.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.DoqHugNozok6ecgz.sort} (same value: 1)
                system : object {Focus.system.overlays.DoqHugNozok6ecgz.system}
                    damage : object {Focus.system.overlays.DoqHugNozok6ecgz.system.damage}
                        utw4ddumvvnvuqom : object {Focus.system.overlays.DoqHugNozok6ecgz.system.damage.utw4ddumvvnvuqom}
                            type : string {Focus.system.overlays.DoqHugNozok6ecgz.system.damage.utw4ddumvvnvuqom.type} (same value: bludgeoning)
            [j6B2PBCHQqC0Jv16] : object {Focus.system.overlays.j6B2PBCHQqC0Jv16}
                _id : string {Focus.system.overlays.j6B2PBCHQqC0Jv16._id} (same value: j6B2PBCHQqC0Jv16)
                name : string {Focus.system.overlays.j6B2PBCHQqC0Jv16.name} (same value: Astral Rain (Piercing))
                overlayType : string {Focus.system.overlays.j6B2PBCHQqC0Jv16.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.j6B2PBCHQqC0Jv16.sort} (same value: 2)
                system : object {Focus.system.overlays.j6B2PBCHQqC0Jv16.system}
                    damage : object {Focus.system.overlays.j6B2PBCHQqC0Jv16.system.damage}
                        utw4ddumvvnvuqom : object {Focus.system.overlays.j6B2PBCHQqC0Jv16.system.damage.utw4ddumvvnvuqom}
                            type : string {Focus.system.overlays.j6B2PBCHQqC0Jv16.system.damage.utw4ddumvvnvuqom.type} (same value: piercing)
            [BbMuJTegkAU3FWLe] : object {Focus.system.overlays.BbMuJTegkAU3FWLe}
                _id : string {Focus.system.overlays.BbMuJTegkAU3FWLe._id} (same value: BbMuJTegkAU3FWLe)
                name : string {Focus.system.overlays.BbMuJTegkAU3FWLe.name} (same value: Chthonian Wrath (Depths))
                overlayType : string {Focus.system.overlays.BbMuJTegkAU3FWLe.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.BbMuJTegkAU3FWLe.sort} (same value: 2)
                system : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system}
                    damage : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage}
                        0 : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage.0}
                            [category] : mixed
                            type : string {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage.0.type} (same value: acid)
                        zvXU9ZdRVHSORUUn : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage.zvXU9ZdRVHSORUUn}
                            [category] : mixed
                            type : string {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage.zvXU9ZdRVHSORUUn.type} (same value: slashing)
                    heightening : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.heightening}
                        damage : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.heightening.damage}
                            zvXU9ZdRVHSORUUn : string {Focus.system.overlays.BbMuJTegkAU3FWLe.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: 1d6)
            [CCyXVS0emyKH4mbU] : object {Focus.system.overlays.CCyXVS0emyKH4mbU}
                _id : string {Focus.system.overlays.CCyXVS0emyKH4mbU._id} (same value: CCyXVS0emyKH4mbU)
                name : string {Focus.system.overlays.CCyXVS0emyKH4mbU.name} (same value: Chthonian Wrath (Volcanic))
                overlayType : string {Focus.system.overlays.CCyXVS0emyKH4mbU.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.CCyXVS0emyKH4mbU.sort} (same value: 4)
                system : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system}
                    damage : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage}
                        0 : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage.0}
                            [category] : mixed
                            type : string {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage.0.type} (same value: fire)
                        zvXU9ZdRVHSORUUn : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage.zvXU9ZdRVHSORUUn}
                            [category] : mixed
                            type : string {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage.zvXU9ZdRVHSORUUn.type} (same value: piercing)
                    heightening : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.heightening}
                        damage : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.heightening.damage}
                            zvXU9ZdRVHSORUUn : string {Focus.system.overlays.CCyXVS0emyKH4mbU.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: 1d6)
            [iS7lFrCWupPSb8Rv] : object {Focus.system.overlays.iS7lFrCWupPSb8Rv}
                _id : string {Focus.system.overlays.iS7lFrCWupPSb8Rv._id} (same value: iS7lFrCWupPSb8Rv)
                name : string {Focus.system.overlays.iS7lFrCWupPSb8Rv.name} (same value: Chthonian Wrath (Frozen))
                overlayType : string {Focus.system.overlays.iS7lFrCWupPSb8Rv.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.iS7lFrCWupPSb8Rv.sort} (same value: 3)
                system : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system}
                    damage : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.damage}
                        0 : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.damage.0}
                            [category] : mixed
                            type : string {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.damage.0.type} (same value: bludgeoning)
                        zvXU9ZdRVHSORUUn : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.damage.zvXU9ZdRVHSORUUn}
                            [category] : mixed
                            type : string {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.damage.zvXU9ZdRVHSORUUn.type} (same value: cold)
                    heightening : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.heightening}
                        damage : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.heightening.damage}
                            zvXU9ZdRVHSORUUn : string {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: 1d6)
            [tDZV8KuCodZHCSsA] : object {Focus.system.overlays.tDZV8KuCodZHCSsA}
                _id : string {Focus.system.overlays.tDZV8KuCodZHCSsA._id} (same value: tDZV8KuCodZHCSsA)
                name : string {Focus.system.overlays.tDZV8KuCodZHCSsA.name} (same value: Chthonian Wrath (Skies))
                overlayType : string {Focus.system.overlays.tDZV8KuCodZHCSsA.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.tDZV8KuCodZHCSsA.sort} (same value: 1)
                system : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system}
                    damage : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system.damage}
                        0 : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system.damage.0}
                            [category] : mixed
                            type : string {Focus.system.overlays.tDZV8KuCodZHCSsA.system.damage.0.type} (same value: bludgeoning)
                        zvXU9ZdRVHSORUUn : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system.damage.zvXU9ZdRVHSORUUn}
                            [category] : mixed
                            type : string {Focus.system.overlays.tDZV8KuCodZHCSsA.system.damage.zvXU9ZdRVHSORUUn.type} (same value: electricity)
                    heightening : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system.heightening}
                        damage : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system.heightening.damage}
                            zvXU9ZdRVHSORUUn : string {Focus.system.overlays.tDZV8KuCodZHCSsA.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: 1d6)
            [CEq1pMKvvGCeb0XM] : object {Focus.system.overlays.CEq1pMKvvGCeb0XM}
                overlayType : string {Focus.system.overlays.CEq1pMKvvGCeb0XM.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.CEq1pMKvvGCeb0XM.sort} (same value: 1)
                system : object {Focus.system.overlays.CEq1pMKvvGCeb0XM.system}
            [azfSYp1fUjbQR6RN] : object {Focus.system.overlays.azfSYp1fUjbQR6RN}
                name : string {Focus.system.overlays.azfSYp1fUjbQR6RN.name} (same value: Cry of Destruction (Dealt Damage))
                overlayType : string {Focus.system.overlays.azfSYp1fUjbQR6RN.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.azfSYp1fUjbQR6RN.sort} (same value: 2)
                system : object {Focus.system.overlays.azfSYp1fUjbQR6RN.system}
                    damage : object {Focus.system.overlays.azfSYp1fUjbQR6RN.system.damage}
                        0 : object {Focus.system.overlays.azfSYp1fUjbQR6RN.system.damage.0}
                            [category] : mixed
                            formula : string {Focus.system.overlays.azfSYp1fUjbQR6RN.system.damage.0.formula} (same value: 1d12)
                    heightening : object {Focus.system.overlays.azfSYp1fUjbQR6RN.system.heightening}
                        damage : object {Focus.system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage}
                            0 : string {Focus.system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage.0} (same value: 1d12)
            [LnV6q1fbaObkI3Mt] : object {Focus.system.overlays.LnV6q1fbaObkI3Mt}
                name : string {Focus.system.overlays.LnV6q1fbaObkI3Mt.name} (same value: Establish Ward (Slashing))
                overlayType : string {Focus.system.overlays.LnV6q1fbaObkI3Mt.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.LnV6q1fbaObkI3Mt.sort} (same value: 3)
                system : object {Focus.system.overlays.LnV6q1fbaObkI3Mt.system}
                    damage : object {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage}
                        0 : object {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0}
                            [category] : mixed
                            kinds : array<string> {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds.[]} (same value: damage)
                            type : string {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.type} (same value: slashing)
                    [defense] : mixed
            [PqqCsQ9RXSxeMSX0] : object {Focus.system.overlays.PqqCsQ9RXSxeMSX0}
                name : string {Focus.system.overlays.PqqCsQ9RXSxeMSX0.name} (same value: Establish Ward (Bludgeoning))
                overlayType : string {Focus.system.overlays.PqqCsQ9RXSxeMSX0.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.PqqCsQ9RXSxeMSX0.sort} (same value: 1)
                system : object {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system}
                    damage : object {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage}
                        0 : object {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0}
                            [category] : mixed
                            kinds : array<string> {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds.[]} (same value: damage)
                            type : string {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.type} (same value: bludgeoning)
                    [defense] : mixed
            [S9bvJZUVLzYL5MWX] : object {Focus.system.overlays.S9bvJZUVLzYL5MWX}
                name : string {Focus.system.overlays.S9bvJZUVLzYL5MWX.name} (same value: Establish Ward (Piercing))
                overlayType : string {Focus.system.overlays.S9bvJZUVLzYL5MWX.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.S9bvJZUVLzYL5MWX.sort} (same value: 2)
                system : object {Focus.system.overlays.S9bvJZUVLzYL5MWX.system}
                    damage : object {Focus.system.overlays.S9bvJZUVLzYL5MWX.system.damage}
                        0 : object {Focus.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0}
                            [category] : mixed
                            kinds : array<string> {Focus.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.kinds.[]} (same value: damage)
                            type : string {Focus.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.type} (same value: piercing)
                    [defense] : mixed
            [4fq7k05nvyujd8et] : object {Focus.system.overlays.4fq7k05nvyujd8et}
                _id : string {Focus.system.overlays.4fq7k05nvyujd8et._id} (same value: 4fq7k05nvyujd8et)
                overlayType : string {Focus.system.overlays.4fq7k05nvyujd8et.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.4fq7k05nvyujd8et.sort} (same value: 3)
                system : object {Focus.system.overlays.4fq7k05nvyujd8et.system}
                    area : object {Focus.system.overlays.4fq7k05nvyujd8et.system.area}
                        value : string {Focus.system.overlays.4fq7k05nvyujd8et.system.area.value} (same value: 15)
                    time : object {Focus.system.overlays.4fq7k05nvyujd8et.system.time}
                        value : string {Focus.system.overlays.4fq7k05nvyujd8et.system.time.value} (same value: 3)
            [va07sxrcj8n2715r] : object {Focus.system.overlays.va07sxrcj8n2715r}
                _id : string {Focus.system.overlays.va07sxrcj8n2715r._id} (same value: va07sxrcj8n2715r)
                overlayType : string {Focus.system.overlays.va07sxrcj8n2715r.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.va07sxrcj8n2715r.sort} (same value: 2)
                system : object {Focus.system.overlays.va07sxrcj8n2715r.system}
                    area : object {Focus.system.overlays.va07sxrcj8n2715r.system.area}
                        value : string {Focus.system.overlays.va07sxrcj8n2715r.system.area.value} (same value: 10)
                    time : object {Focus.system.overlays.va07sxrcj8n2715r.system.time}
                        value : string {Focus.system.overlays.va07sxrcj8n2715r.system.time.value} (same value: 2)
            [vr5fwgm0r9nazh6j] : object {Focus.system.overlays.vr5fwgm0r9nazh6j}
                _id : string {Focus.system.overlays.vr5fwgm0r9nazh6j._id} (same value: vr5fwgm0r9nazh6j)
                overlayType : string {Focus.system.overlays.vr5fwgm0r9nazh6j.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.vr5fwgm0r9nazh6j.sort} (same value: 1)
                system : object {Focus.system.overlays.vr5fwgm0r9nazh6j.system}
                    time : object {Focus.system.overlays.vr5fwgm0r9nazh6j.system.time}
                        value : string {Focus.system.overlays.vr5fwgm0r9nazh6j.system.time.value} (same value: 1)
            [b1ms5uwp9vwblhkq] : object {Focus.system.overlays.b1ms5uwp9vwblhkq}
                _id : string {Focus.system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq)
                overlayType : string {Focus.system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
                system : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system}
                    damage : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.damage}
                        0 : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
                            formula : string {Focus.system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8)
                    heightening : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.heightening}
                        damage : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
                            0 : string {Focus.system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8)
                    range : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.range}
                        value : string {Focus.system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet)
                    time : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.time}
                        value : string {Focus.system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2)
                    traits : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.traits}
                        traditions : array<> {Focus.system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions}
                            Length: min=0 max=0
                            Value type: mixed
                        value : array<string> {Focus.system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
                            Length: min=6 max=6
                            Value type: string {Focus.system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values)
                                concentrate (x1)
                                druid (x1)
                                focus (x1)
                                healing (x1)
                                manipulate (x1)
                                vitality (x1)
            [md8ss7iwxhth4y5f] : object {Focus.system.overlays.md8ss7iwxhth4y5f}
                _id : string {Focus.system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f)
                overlayType : string {Focus.system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
                system : object {Focus.system.overlays.md8ss7iwxhth4y5f.system}
                    range : object {Focus.system.overlays.md8ss7iwxhth4y5f.system.range}
                        value : string {Focus.system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch)
                    time : object {Focus.system.overlays.md8ss7iwxhth4y5f.system.time}
                        value : string {Focus.system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1)
            [0e58gcb5dwwddtze] : object {Focus.system.overlays.0e58gcb5dwwddtze}
                _id : string {Focus.system.overlays.0e58gcb5dwwddtze._id} (same value: 0e58gcb5dwwddtze)
                overlayType : string {Focus.system.overlays.0e58gcb5dwwddtze.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.0e58gcb5dwwddtze.sort} (same value: 2)
                system : object {Focus.system.overlays.0e58gcb5dwwddtze.system}
                    damage : object {Focus.system.overlays.0e58gcb5dwwddtze.system.damage}
                        0 : object {Focus.system.overlays.0e58gcb5dwwddtze.system.damage.0}
                            formula : string {Focus.system.overlays.0e58gcb5dwwddtze.system.damage.0.formula} (same value: 1d10+8)
                    heightening : object {Focus.system.overlays.0e58gcb5dwwddtze.system.heightening}
                        damage : object {Focus.system.overlays.0e58gcb5dwwddtze.system.heightening.damage}
                            0 : string {Focus.system.overlays.0e58gcb5dwwddtze.system.heightening.damage.0} (same value: 1d10+8)
                    range : object {Focus.system.overlays.0e58gcb5dwwddtze.system.range}
                        value : string {Focus.system.overlays.0e58gcb5dwwddtze.system.range.value} (same value: 30 feet)
                    time : object {Focus.system.overlays.0e58gcb5dwwddtze.system.time}
                        value : string {Focus.system.overlays.0e58gcb5dwwddtze.system.time.value} (same value: 2)
                    traits : object {Focus.system.overlays.0e58gcb5dwwddtze.system.traits}
                        value : array<string> {Focus.system.overlays.0e58gcb5dwwddtze.system.traits.value}
                            Length: min=6 max=6
                            Value type: string {Focus.system.overlays.0e58gcb5dwwddtze.system.traits.value.[]} (6 different values)
                                concentrate (x1)
                                focus (x1)
                                healing (x1)
                                manipulate (x1)
                                ranger (x1)
                                vitality (x1)
            [9klvzqocf0qn2pkm] : object {Focus.system.overlays.9klvzqocf0qn2pkm}
                _id : string {Focus.system.overlays.9klvzqocf0qn2pkm._id} (same value: 9klvzqocf0qn2pkm)
                overlayType : string {Focus.system.overlays.9klvzqocf0qn2pkm.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.9klvzqocf0qn2pkm.sort} (same value: 1)
                system : object {Focus.system.overlays.9klvzqocf0qn2pkm.system}
                    range : object {Focus.system.overlays.9klvzqocf0qn2pkm.system.range}
                        value : string {Focus.system.overlays.9klvzqocf0qn2pkm.system.range.value} (same value: touch)
                    time : object {Focus.system.overlays.9klvzqocf0qn2pkm.system.time}
                        value : string {Focus.system.overlays.9klvzqocf0qn2pkm.system.time.value} (same value: 1)
                    traits : object {Focus.system.overlays.9klvzqocf0qn2pkm.system.traits}
                        value : array<string> {Focus.system.overlays.9klvzqocf0qn2pkm.system.traits.value}
                            Length: min=5 max=5
                            Value type: string {Focus.system.overlays.9klvzqocf0qn2pkm.system.traits.value.[]} (5 different values)
                                focus (x1)
                                healing (x1)
                                manipulate (x1)
                                ranger (x1)
                                vitality (x1)
            [DXSeNnk6UK2ScLGI] : object {Focus.system.overlays.DXSeNnk6UK2ScLGI}
                _id : string {Focus.system.overlays.DXSeNnk6UK2ScLGI._id} (same value: DXSeNnk6UK2ScLGI)
                name : string {Focus.system.overlays.DXSeNnk6UK2ScLGI.name} (same value: Imaginary Weapon (Bludgeoning))
                overlayType : string {Focus.system.overlays.DXSeNnk6UK2ScLGI.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.DXSeNnk6UK2ScLGI.sort} (same value: 1)
                system : object {Focus.system.overlays.DXSeNnk6UK2ScLGI.system}
                    damage : object {Focus.system.overlays.DXSeNnk6UK2ScLGI.system.damage}
                        ky50hzqhwvdu8luq : object {Focus.system.overlays.DXSeNnk6UK2ScLGI.system.damage.ky50hzqhwvdu8luq}
                            [category] : mixed
                            type : string {Focus.system.overlays.DXSeNnk6UK2ScLGI.system.damage.ky50hzqhwvdu8luq.type} (same value: bludgeoning)
            [uqBNqB55cCGnzmcX] : object {Focus.system.overlays.uqBNqB55cCGnzmcX}
                _id : string {Focus.system.overlays.uqBNqB55cCGnzmcX._id} (same value: uqBNqB55cCGnzmcX)
                name : string {Focus.system.overlays.uqBNqB55cCGnzmcX.name} (same value: Imaginary Weapon (Slashing))
                overlayType : string {Focus.system.overlays.uqBNqB55cCGnzmcX.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.uqBNqB55cCGnzmcX.sort} (same value: 2)
                system : object {Focus.system.overlays.uqBNqB55cCGnzmcX.system}
                    damage : object {Focus.system.overlays.uqBNqB55cCGnzmcX.system.damage}
                        ky50hzqhwvdu8luq : object {Focus.system.overlays.uqBNqB55cCGnzmcX.system.damage.ky50hzqhwvdu8luq}
                            [category] : mixed
                            type : string {Focus.system.overlays.uqBNqB55cCGnzmcX.system.damage.ky50hzqhwvdu8luq.type} (same value: slashing)
            [a33QUFoKgoOprovO] : object {Focus.system.overlays.a33QUFoKgoOprovO}
                name : string {Focus.system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead))
                overlayType : string {Focus.system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.a33QUFoKgoOprovO.sort} (same value: 2)
                system : object {Focus.system.overlays.a33QUFoKgoOprovO.system}
                    damage : object {Focus.system.overlays.a33QUFoKgoOprovO.system.damage}
                        37YW4ZGhxx7Y2mdI : object {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI}
                            applyMod : boolean {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6)
                            kinds : array<string> {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage)
                            materials : array<> {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality)
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                            basic : boolean {Focus.system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True)
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                            37YW4ZGhxx7Y2mdI : string {Focus.system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6)
                        interval : integer {Focus.system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1)
                        type : string {Focus.system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval)
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                system : object {Focus.system.overlays.uLuOg62dVyxvbW66.system}
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                            applyMod : boolean {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6)
                            kinds : array<string> {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing)
                            materials : array<> {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality)
                    [defense] : mixed
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                        damage : object {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening.damage}
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                        type : string {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval)
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                            [category] : mixed
                            type : string {Focus.system.overlays.c69HMe7LM38KOi2y.system.damage.0.type} (same value: piercing)
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                name : string {Focus.system.overlays.oOJY0MFq3IZR2yBt.name} (same value: Malicious Shadow (Slashing))
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                sort : integer {Focus.system.overlays.oOJY0MFq3IZR2yBt.sort} (same value: 3)
                system : object {Focus.system.overlays.oOJY0MFq3IZR2yBt.system}
                    damage : object {Focus.system.overlays.oOJY0MFq3IZR2yBt.system.damage}
                        0 : object {Focus.system.overlays.oOJY0MFq3IZR2yBt.system.damage.0}
                            [category] : mixed
                            type : string {Focus.system.overlays.oOJY0MFq3IZR2yBt.system.damage.0.type} (same value: slashing)
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                            [category] : mixed
                            type : string {Focus.system.overlays.zZAR4Vryi8fUJuP2.system.damage.0.type} (same value: bludgeoning)
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                system : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system}
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                            [category] : mixed
                            formula : string {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.damage.0.formula} (same value: 4d6)
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                        damage : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage}
                            0 : string {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage.0} (same value: 2d6)
                    target : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.target}
                        value : string {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.target.value} (same value: All creatures)
                    time : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.time}
                        value : string {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.time.value} (same value: 3)
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                overlayType : string {Focus.system.overlays.ah0wlzxg5wb7q038.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.ah0wlzxg5wb7q038.sort} (same value: 2)
                system : object {Focus.system.overlays.ah0wlzxg5wb7q038.system}
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                    damage : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.damage}
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                            [category] : mixed
                            formula : string {Focus.system.overlays.ah0wlzxg5wb7q038.system.damage.0.formula} (same value: 3d6)
                    heightening : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.heightening}
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                            0 : string {Focus.system.overlays.ah0wlzxg5wb7q038.system.heightening.damage.0} (same value: 2d6)
                    target : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.target}
                        value : string {Focus.system.overlays.ah0wlzxg5wb7q038.system.target.value} (same value: All creatures)
                    time : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.time}
                        value : string {Focus.system.overlays.ah0wlzxg5wb7q038.system.time.value} (same value: 2)
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                system : object {Focus.system.overlays.weox8ze9kgj6nz0h.system}
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                        value : string {Focus.system.overlays.weox8ze9kgj6nz0h.system.target.value} (same value: All creatures)
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                        value : string {Focus.system.overlays.weox8ze9kgj6nz0h.system.time.value} (same value: 1)
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                overlayType : string {Focus.system.overlays.7ry8vc5rj3vz1053.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.7ry8vc5rj3vz1053.sort} (same value: 3)
                system : object {Focus.system.overlays.7ry8vc5rj3vz1053.system}
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                        value : string {Focus.system.overlays.7ry8vc5rj3vz1053.system.target.value} (same value: 3 living creatures)
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                        value : string {Focus.system.overlays.7ry8vc5rj3vz1053.system.time.value} (same value: 3)
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                system : object {Focus.system.overlays.j125ugcqeelz5efk.system}
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                        value : string {Focus.system.overlays.j125ugcqeelz5efk.system.target.value} (same value: 2 living creatures)
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                        value : string {Focus.system.overlays.j125ugcqeelz5efk.system.time.value} (same value: 2)
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                system : object {Focus.system.overlays.vh52k2mfn7q0wuhc.system}
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                        value : string {Focus.system.overlays.vh52k2mfn7q0wuhc.system.target.value} (same value: 1 living creature)
                    time : object {Focus.system.overlays.vh52k2mfn7q0wuhc.system.time}
                        value : string {Focus.system.overlays.vh52k2mfn7q0wuhc.system.time.value} (same value: 1)
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                sort : integer {Focus.system.overlays.7kXuvyzlvtAyq6rR.sort} (same value: 1)
                system : object {Focus.system.overlays.7kXuvyzlvtAyq6rR.system}
                    damage : object {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.damage}
                        0 : object {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.damage.0}
                            [category] : mixed
                    defense : object {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.defense}
                        save : object {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.defense.save}
                            basic : boolean {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.defense.save.basic} (same value: True)
                            statistic : string {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.defense.save.statistic} (same value: fortitude)
                    rules : ###FoundryRulesObject###
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                name : string {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.name} (same value: Shining Starlight Attack (Reflex))
                overlayType : string {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.sort} (same value: 2)
                system : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system}
                    damage : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.damage}
                        0 : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.damage.0}
                            [category] : mixed
                    defense : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense}
                        save : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense.save}
                            basic : boolean {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense.save.basic} (same value: True)
                            statistic : string {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense.save.statistic} (same value: reflex)
                    rules : ###FoundryRulesObject###
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                name : string {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.name} (same value: Shining Starlight Attack (Will))
                overlayType : string {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.sort} (same value: 3)
                system : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system}
                    damage : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.damage}
                        0 : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.damage.0}
                            [category] : mixed
                    defense : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense}
                        save : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense.save}
                            basic : boolean {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense.save.basic} (same value: True)
                            statistic : string {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense.save.statistic} (same value: will)
                    rules : ###FoundryRulesObject###
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                name : string {Focus.system.overlays.NpIVrCHatLgsVZoR.name} (same value: Spirit Object (Piercing))
                overlayType : string {Focus.system.overlays.NpIVrCHatLgsVZoR.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.NpIVrCHatLgsVZoR.sort} (same value: 2)
                system : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system}
                    damage : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage}
                        t4PnP1mLQnxt0Vu0 : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0}
                            applyMod : boolean {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.formula} (same value: 2d4)
                            kinds : array<string> {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.kinds.[]} (same value: damage)
                            materials : array<> {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.type} (same value: piercing)
                    defense : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.defense}
                        [save] : mixed
                    heightening : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening}
                        damage : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening.damage}
                            t4PnP1mLQnxt0Vu0 : string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening.damage.t4PnP1mLQnxt0Vu0} (same value: 2d4)
                        interval : integer {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening.interval} (same value: 1)
                        type : string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening.type} (same value: interval)
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                name : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.name} (same value: Spirit Object (Slashing))
                overlayType : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.Q9TwuY4EmdxnJF1I.sort} (same value: 3)
                system : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system}
                    damage : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage}
                        8dOIX3NNAKkHeHVH : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH}
                            applyMod : boolean {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.formula} (same value: 2d4)
                            kinds : array<string> {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.kinds.[]} (same value: damage)
                            materials : array<> {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.type} (same value: slashing)
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                                Length: min=1 max=1
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                                Value type: mixed
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                                Length: min=0 max=0
                                Value type: mixed
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                    damage : object {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage}
                        3EYhdKvOCHjkfErE : object {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE}
                            applyMod : boolean {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.formula} (same value: 3d4)
                            kinds : array<string> {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.kinds.[]} (same value: damage)
                            materials : array<> {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.type} (same value: mental)
                    heightening : object {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening}
                        area : integer {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.area} (same value: 0)
                        damage : object {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.damage}
                            3EYhdKvOCHjkfErE : string {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.damage.3EYhdKvOCHjkfErE} (same value: 1d4)
                        interval : integer {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.interval} (same value: 1)
                        type : string {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.type} (same value: interval)
            [Xbeg9SUkGfiqGXzU] : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU}
                name : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.name} (same value: Vengeful Glare (Fire))
                overlayType : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.Xbeg9SUkGfiqGXzU.sort} (same value: 2)
                system : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system}
                    damage : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage}
                        RvlurCw0bh1rCO6z : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z}
                            applyMod : boolean {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.formula} (same value: 1d4)
                            kinds : array<string> {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.kinds.[]} (same value: damage)
                            materials : array<> {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.type} (same value: fire)
                    heightening : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening}
                        area : integer {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.area} (same value: 0)
                        damage : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.damage}
                            RvlurCw0bh1rCO6z : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.damage.RvlurCw0bh1rCO6z} (same value: 1d4)
                        interval : integer {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.interval} (same value: 1)
                        type : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.type} (same value: interval)
                    traits : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.traits}
                        traditions : array<> {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.traits.traditions}
                            Length: min=0 max=0
                            Value type: mixed
                        value : array<string> {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.traits.value.[]} (4 different values)
                                concentrate (x1)
                                fire (x1)
                                focus (x1)
                                wizard (x1)
            [ci80ouAhMWhvH5hc] : object {Focus.system.overlays.ci80ouAhMWhvH5hc}
                name : string {Focus.system.overlays.ci80ouAhMWhvH5hc.name} (same value: Vengeful Glare (Cold))
                overlayType : string {Focus.system.overlays.ci80ouAhMWhvH5hc.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.ci80ouAhMWhvH5hc.sort} (same value: 1)
                system : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system}
                    damage : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage}
                        OuHfPvNu5dWl6QS4 : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4}
                            applyMod : boolean {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.formula} (same value: 1d4)
                            kinds : array<string> {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.kinds.[]} (same value: damage)
                            materials : array<> {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.type} (same value: cold)
                    heightening : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening}
                        area : integer {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening.area} (same value: 0)
                        damage : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening.damage}
                            OuHfPvNu5dWl6QS4 : string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening.damage.OuHfPvNu5dWl6QS4} (same value: 1d4)
                        interval : integer {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening.interval} (same value: 1)
                        type : string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening.type} (same value: interval)
                    traits : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system.traits}
                        traditions : array<> {Focus.system.overlays.ci80ouAhMWhvH5hc.system.traits.traditions}
                            Length: min=0 max=0
                            Value type: mixed
                        value : array<string> {Focus.system.overlays.ci80ouAhMWhvH5hc.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.traits.value.[]} (4 different values)
                                cold (x1)
                                concentrate (x1)
                                focus (x1)
                                wizard (x1)
            [nhamwu2w6qte7bdr] : object {Focus.system.overlays.nhamwu2w6qte7bdr}
                _id : string {Focus.system.overlays.nhamwu2w6qte7bdr._id} (same value: nhamwu2w6qte7bdr)
                overlayType : string {Focus.system.overlays.nhamwu2w6qte7bdr.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.nhamwu2w6qte7bdr.sort} (same value: 1)
                system : object {Focus.system.overlays.nhamwu2w6qte7bdr.system}
                    time : object {Focus.system.overlays.nhamwu2w6qte7bdr.system.time}
                        value : string {Focus.system.overlays.nhamwu2w6qte7bdr.system.time.value} (same value: 1)
            [vymyl3e0gtam972y] : object {Focus.system.overlays.vymyl3e0gtam972y}
                _id : string {Focus.system.overlays.vymyl3e0gtam972y._id} (same value: vymyl3e0gtam972y)
                overlayType : string {Focus.system.overlays.vymyl3e0gtam972y.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.vymyl3e0gtam972y.sort} (same value: 3)
                system : object {Focus.system.overlays.vymyl3e0gtam972y.system}
                    area : object {Focus.system.overlays.vymyl3e0gtam972y.system.area}
                        value : string {Focus.system.overlays.vymyl3e0gtam972y.system.area.value} (same value: 15)
                    time : object {Focus.system.overlays.vymyl3e0gtam972y.system.time}
                        value : string {Focus.system.overlays.vymyl3e0gtam972y.system.time.value} (same value: 3)
            [w0trdt3leeebw0rt] : object {Focus.system.overlays.w0trdt3leeebw0rt}
                _id : string {Focus.system.overlays.w0trdt3leeebw0rt._id} (same value: w0trdt3leeebw0rt)
                overlayType : string {Focus.system.overlays.w0trdt3leeebw0rt.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.w0trdt3leeebw0rt.sort} (same value: 2)
                system : object {Focus.system.overlays.w0trdt3leeebw0rt.system}
                    area : object {Focus.system.overlays.w0trdt3leeebw0rt.system.area}
                        value : string {Focus.system.overlays.w0trdt3leeebw0rt.system.area.value} (same value: 10)
                    time : object {Focus.system.overlays.w0trdt3leeebw0rt.system.time}
                        value : string {Focus.system.overlays.w0trdt3leeebw0rt.system.time.value} (same value: 2)
            btb0quascsjm63hj : object {Focus.system.overlays.btb0quascsjm63hj}
                _id : string {Focus.system.overlays.btb0quascsjm63hj._id} (same value: btb0quascsjm63hj)
                overlayType : string {Focus.system.overlays.btb0quascsjm63hj.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.btb0quascsjm63hj.sort} (same value: 2)
                system : object {Focus.system.overlays.btb0quascsjm63hj.system}
                    area : object {Focus.system.overlays.btb0quascsjm63hj.system.area}
                        value : string {Focus.system.overlays.btb0quascsjm63hj.system.area.value} (same value: 10)
                    damage : object {Focus.system.overlays.btb0quascsjm63hj.system.damage}
                        0 : object {Focus.system.overlays.btb0quascsjm63hj.system.damage.0}
                            [category] : mixed
                            formula : string {Focus.system.overlays.btb0quascsjm63hj.system.damage.0.formula} (same value: 3d6)
                            type : string {Focus.system.overlays.btb0quascsjm63hj.system.damage.0.type} (same value: force)
                        1 : object {Focus.system.overlays.btb0quascsjm63hj.system.damage.1}
                            applyMod : boolean {Focus.system.overlays.btb0quascsjm63hj.system.damage.1.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Focus.system.overlays.btb0quascsjm63hj.system.damage.1.formula} (same value: 3d12)
                            materials : array<> {Focus.system.overlays.btb0quascsjm63hj.system.damage.1.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Focus.system.overlays.btb0quascsjm63hj.system.damage.1.type} (same value: electricity)
                    heightening : object {Focus.system.overlays.btb0quascsjm63hj.system.heightening}
                        damage : object {Focus.system.overlays.btb0quascsjm63hj.system.heightening.damage}
                            0 : string {Focus.system.overlays.btb0quascsjm63hj.system.heightening.damage.0} (same value: 2d6)
                            1 : string {Focus.system.overlays.btb0quascsjm63hj.system.heightening.damage.1} (same value: 2d12)
                    time : object {Focus.system.overlays.btb0quascsjm63hj.system.time}
                        value : string {Focus.system.overlays.btb0quascsjm63hj.system.time.value} (same value: 2)
            gtx60gzq3jg5sczk : object {Focus.system.overlays.gtx60gzq3jg5sczk}
                _id : string {Focus.system.overlays.gtx60gzq3jg5sczk._id} (same value: gtx60gzq3jg5sczk)
                overlayType : string {Focus.system.overlays.gtx60gzq3jg5sczk.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.gtx60gzq3jg5sczk.sort} (same value: 1)
                system : object {Focus.system.overlays.gtx60gzq3jg5sczk.system}
                    time : object {Focus.system.overlays.gtx60gzq3jg5sczk.system.time}
                        value : string {Focus.system.overlays.gtx60gzq3jg5sczk.system.time.value} (same value: 1)
            w892lw421gljtapf : object {Focus.system.overlays.w892lw421gljtapf}
                _id : string {Focus.system.overlays.w892lw421gljtapf._id} (same value: w892lw421gljtapf)
                overlayType : string {Focus.system.overlays.w892lw421gljtapf.overlayType} (same value: override)
                sort : integer {Focus.system.overlays.w892lw421gljtapf.sort} (same value: 3)
                system : object {Focus.system.overlays.w892lw421gljtapf.system}
                    area : object {Focus.system.overlays.w892lw421gljtapf.system.area}
                        value : string {Focus.system.overlays.w892lw421gljtapf.system.area.value} (same value: 20)
                    damage : object {Focus.system.overlays.w892lw421gljtapf.system.damage}
                        0 : object {Focus.system.overlays.w892lw421gljtapf.system.damage.0}
                            [category] : mixed
                            formula : string {Focus.system.overlays.w892lw421gljtapf.system.damage.0.formula} (same value: 4d6)
                            type : string {Focus.system.overlays.w892lw421gljtapf.system.damage.0.type} (same value: force)
                        1 : object {Focus.system.overlays.w892lw421gljtapf.system.damage.1}
                            applyMod : boolean {Focus.system.overlays.w892lw421gljtapf.system.damage.1.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Focus.system.overlays.w892lw421gljtapf.system.damage.1.formula} (same value: 4d12)
                            materials : array<> {Focus.system.overlays.w892lw421gljtapf.system.damage.1.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Focus.system.overlays.w892lw421gljtapf.system.damage.1.type} (same value: electricity)
                    heightening : object {Focus.system.overlays.w892lw421gljtapf.system.heightening}
                        damage : object {Focus.system.overlays.w892lw421gljtapf.system.heightening.damage}
                            0 : string {Focus.system.overlays.w892lw421gljtapf.system.heightening.damage.0} (same value: 2d6)
                            1 : string {Focus.system.overlays.w892lw421gljtapf.system.heightening.damage.1} (same value: 2d12)
                    time : object {Focus.system.overlays.w892lw421gljtapf.system.time}
                        value : string {Focus.system.overlays.w892lw421gljtapf.system.time.value} (same value: 3)
        publication : object {Focus.system.publication}
            license : string {Focus.system.publication.license} (2 different values)
                ORC (x343)
                OGL (x148)
            remaster : boolean {Focus.system.publication.remaster} (2 different values)
                True (x343)
                False (x148)
            title : string {Focus.system.publication.title} (34 different values)
        range : object {Focus.system.range}
            value : string {Focus.system.range.value} (24 different values)
        requirements : string {Focus.system.requirements} (21 different values)
        rules : ###FoundryRulesObject###
        target : object {Focus.system.target}
            value : string {Focus.system.target.value} (94 different values)
        time : object {Focus.system.time}
            value : string {Focus.system.time.value} (12 different values)
                1 to 3 (x9)
                2 (x227)
                1 (x173)
                reaction (x49)
                3 (x14)
                free (x9)
                1 minute (x1)
                1 or 2 (x5)
                2 or 3 (x1)
                Free (x1)
                10 minutes (x1)
                1 hour (x1)
        traits : object {Focus.system.traits}
            rarity : string {Focus.system.traits.rarity} (3 different values)
                uncommon (x453)
                rare (x27)
                common (x11)
            traditions : array<> {Focus.system.traits.traditions}
                Length: min=0 max=0
                Value type: mixed
            value : array<string> {Focus.system.traits.value}
                Length: min=1 max=9
                Value type: string {Focus.system.traits.value.[]} (77 different values)
            [selected] : mixed
                object {Focus.system.traits.selected}
                    [curse] : string {Focus.system.traits.selected.curse} (same value: Curse)
                    [death] : string {Focus.system.traits.selected.death} (same value: Death)
                    [necromancy] : string {Focus.system.traits.selected.necromancy} (same value: Necromancy)
                    [darkness] : string {Focus.system.traits.selected.darkness} (same value: Darkness)
                    [evocation] : string {Focus.system.traits.selected.evocation} (same value: Evocation)
                    [hex] : string {Focus.system.traits.selected.hex} (same value: Hex)
                    [witch] : string {Focus.system.traits.selected.witch} (same value: Witch)
                    [auditory] : string {Focus.system.traits.selected.auditory} (same value: Auditory)
                    [illusion] : string {Focus.system.traits.selected.illusion} (same value: Illusion)
                    [shadow] : string {Focus.system.traits.selected.shadow} (same value: Shadow)
                    [visual] : string {Focus.system.traits.selected.visual} (same value: Visual)
                    [conjuration] : string {Focus.system.traits.selected.conjuration} (same value: Conjuration)
                    [teleportation] : string {Focus.system.traits.selected.teleportation} (same value: Teleportation)
                    [healing] : string {Focus.system.traits.selected.healing} (same value: Healing)
                    [cantrip] : string {Focus.system.traits.selected.cantrip} (same value: Cantrip)
                    [custom] : string {Focus.system.traits.selected.custom} (same value: )
                    [divination] : string {Focus.system.traits.selected.divination} (same value: Divination)
                    fire : string {Focus.system.traits.selected.fire} (same value: Fire)
                    good : string {Focus.system.traits.selected.good} (same value: Good)
                array<> {Focus.system.traits.selected}
                    Length: min=0 max=0
                    Value type: mixed
        [ritual] : mixed
    type : string {Focus.type} (same value: spell)