Herbalist
Different values: 6
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object {Herbalist}
    _id : string {Herbalist._id} (all different values)
    folder : string {Herbalist.folder} (same value: RM5KwlKBN3uKTcd8)
    img : string {Herbalist.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Herbalist.name} (all different values)
    system : object {Herbalist.system}
        actionType : object {Herbalist.system.actionType}
            value : string {Herbalist.system.actionType.value} (same value: passive)
        actions : object {Herbalist.system.actions}
            [value] : mixed
        category : string {Herbalist.system.category} (2 different values)
            class (x5)
            skill (x1)
        description : object {Herbalist.system.description}
            value : string {Herbalist.system.description.value} (all different values)
        level : object {Herbalist.system.level}
            value : integer {Herbalist.system.level.value} (3 different values)
                6 (x2)
                2 (x2)
                4 (x2)
        [maxTakable] : integer {Herbalist.system.maxTakable} (same value: 2)
        prerequisites : object {Herbalist.system.prerequisites}
            value : array<object> {Herbalist.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Herbalist.system.prerequisites.value.[]}
                    value : string {Herbalist.system.prerequisites.value.[].value} (all different values)
        publication : object {Herbalist.system.publication}
            license : string {Herbalist.system.publication.license} (2 different values)
                ORC (x5)
                OGL (x1)
            remaster : boolean {Herbalist.system.publication.remaster} (2 different values)
                True (x5)
                False (x1)
            title : string {Herbalist.system.publication.title} (2 different values)
                Pathfinder Player Core 2 (x5)
                Pathfinder Lost Omens Knights of Lastwall (x1)
        rules : ###FoundryRulesObject###
        traits : object {Herbalist.system.traits}
            rarity : string {Herbalist.system.traits.rarity} (2 different values)
                common (x5)
                uncommon (x1)
            value : array<string> {Herbalist.system.traits.value}
                Length: min=1 max=2
                Value type: string {Herbalist.system.traits.value.[]} (3 different values)
                    archetype (x6)
                    skill (x1)
                    dedication (x1)
    type : string {Herbalist.type} (same value: feat)