Official
Different values: 23
=====================================
object {Official}
    _id : string {Official._id} (all different values)
    folder : string {Official.folder} (same value: 8B7HcaljYXJAXrxD)
    img : string {Official.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {Official.items}
        Length: min=5 max=26
        Value type: object {Official.items.[]}
            _id : string {Official.items.[]._id} (299 different values)
            [_stats] : object {Official.items.[]._stats}
                compendiumSource : string {Official.items.[]._stats.compendiumSource} (94 different values)
            img : string {Official.items.[].img} (90 different values)
            name : string {Official.items.[].name} (175 different values)
            sort : integer {Official.items.[].sort} (26 different values)
            system : object {Official.items.[].system}
                [baseItem] : string {Official.items.[].system.baseItem} (30 different values)
                [bonus] : object {Official.items.[].system.bonus}
                    value : integer {Official.items.[].system.bonus.value} (19 different values)
                        0 (x34)
                        20 (x4)
                        10 (x7)
                        4 (x3)
                        18 (x2)
                        17 (x2)
                        12 (x5)
                        14 (x2)
                        11 (x3)
                        16 (x4)
                        15 (x3)
                        19 (x3)
                        30 (x3)
                        27 (x1)
                        7 (x2)
                        6 (x3)
                        3 (x1)
                        5 (x5)
                        13 (x2)
                [bonusDamage] : object {Official.items.[].system.bonusDamage}
                    value : integer {Official.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Official.items.[].system.bulk}
                    value : mixed
                        float {Official.items.[].system.bulk.value} (same value: 0,1)
                        integer {Official.items.[].system.bulk.value} (5 different values)
                            1 (x23)
                            2 (x9)
                            0 (x16)
                            4 (x2)
                            3 (x2)
                    [capacity] : integer {Official.items.[].system.bulk.capacity} (same value: 4)
                    [heldOrStowed] : float {Official.items.[].system.bulk.heldOrStowed} (same value: 0,1)
                    [ignored] : integer {Official.items.[].system.bulk.ignored} (same value: 2)
                [category] : string {Official.items.[].system.category} (9 different values)
                    simple (x14)
                    martial (x20)
                    interaction (x27)
                    defensive (x30)
                    offensive (x36)
                    light (x5)
                    ammo (x10)
                    heavy (x4)
                    medium (x4)
                [containerId] : mixed
                [damage] : object {Official.items.[].system.damage}
                    [damageType] : string {Official.items.[].system.damage.damageType} (3 different values)
                        piercing (x21)
                        slashing (x6)
                        bludgeoning (x7)
                    [dice] : integer {Official.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Official.items.[].system.damage.die} (5 different values)
                        d4 (x9)
                        d6 (x11)
                        d8 (x12)
                        d10 (x1)
                        d12 (x1)
                    [b9dAiWfV57lyCWpP] : object {Official.items.[].system.damage.b9dAiWfV57lyCWpP}
                        applyMod : boolean {Official.items.[].system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Official.items.[].system.damage.b9dAiWfV57lyCWpP.formula} (same value: 6d6)
                        kinds : array<string> {Official.items.[].system.damage.b9dAiWfV57lyCWpP.kinds}
                            Length: min=1 max=1
                            Value type: string {Official.items.[].system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: damage)
                        materials : array<> {Official.items.[].system.damage.b9dAiWfV57lyCWpP.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Official.items.[].system.damage.b9dAiWfV57lyCWpP.type} (same value: fire)
                    [0] : object {Official.items.[].system.damage.0}
                        applyMod : boolean {Official.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Official.items.[].system.damage.0.formula} (4 different values)
                            5d6 (x1)
                            6d6 (x1)
                            2d4 (x1)
                            1d4+1 (x1)
                        kinds : array<string> {Official.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {Official.items.[].system.damage.0.kinds.[]} (same value: damage)
                        materials : array<> {Official.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Official.items.[].system.damage.0.type} (4 different values)
                            cold (x1)
                            fire (x1)
                            void (x1)
                            force (x1)
                    [cQDyW0QpjJ38MlSi] : object {Official.items.[].system.damage.cQDyW0QpjJ38MlSi}
                        applyMod : boolean {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
                        kinds : array<string> {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
                            Length: min=1 max=1
                            Value type: string {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
                        materials : array<> {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
                    [hBNB5kWrMV8T2CuH] : object {Official.items.[].system.damage.hBNB5kWrMV8T2CuH}
                        applyMod : boolean {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.formula} (same value: 3d6)
                        kinds : array<string> {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds}
                            Length: min=1 max=1
                            Value type: string {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: damage)
                        materials : array<> {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.type} (same value: piercing)
                    [mY0vhGfbdzA69pIz] : object {Official.items.[].system.damage.mY0vhGfbdzA69pIz}
                        applyMod : boolean {Official.items.[].system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False)
                        category : string {Official.items.[].system.damage.mY0vhGfbdzA69pIz.category} (same value: persistent)
                        formula : string {Official.items.[].system.damage.mY0vhGfbdzA69pIz.formula} (same value: 1d6)
                        kinds : array<string> {Official.items.[].system.damage.mY0vhGfbdzA69pIz.kinds}
                            Length: min=1 max=1
                            Value type: string {Official.items.[].system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: damage)
                        materials : array<> {Official.items.[].system.damage.mY0vhGfbdzA69pIz.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Official.items.[].system.damage.mY0vhGfbdzA69pIz.type} (same value: poison)
                    [3bsJUDEgedKhPx6T] : object {Official.items.[].system.damage.3bsJUDEgedKhPx6T}
                        applyMod : boolean {Official.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Official.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4)
                        kinds : array<string> {Official.items.[].system.damage.3bsJUDEgedKhPx6T.kinds}
                            Length: min=1 max=1
                            Value type: string {Official.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage)
                        materials : array<> {Official.items.[].system.damage.3bsJUDEgedKhPx6T.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Official.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold)
                description : object {Official.items.[].system.description}
                    value : string {Official.items.[].system.description.value} (153 different values)
                [equipped] : object {Official.items.[].system.equipped}
                    carryType : string {Official.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {Official.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x67)
                        1 (x4)
                    [invested] : mixed
                    [inSlot] : boolean {Official.items.[].system.equipped.inSlot} (same value: True)
                [group] : string {Official.items.[].system.group} (14 different values)
                    knife (x6)
                    sword (x8)
                    bow (x4)
                    leather (x4)
                    crossbow (x6)
                    plate (x5)
                    polearm (x1)
                    axe (x2)
                    chain (x1)
                    flail (x1)
                    brawling (x1)
                    club (x3)
                    composite (x2)
                    hammer (x2)
                [hardness] : integer {Official.items.[].system.hardness} (2 different values)
                    0 (x88)
                    5 (x2)
                [hp] : object {Official.items.[].system.hp}
                    max : integer {Official.items.[].system.hp.max} (2 different values)
                        0 (x88)
                        20 (x2)
                    value : integer {Official.items.[].system.hp.value} (2 different values)
                        0 (x88)
                        20 (x2)
                [level] : object {Official.items.[].system.level}
                    value : integer {Official.items.[].system.level.value} (6 different values)
                        0 (x78)
                        3 (x11)
                        1 (x23)
                        2 (x7)
                        5 (x3)
                        4 (x2)
                [material] : object {Official.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Official.items.[].system.price}
                    value : object {Official.items.[].system.price.value}
                        [sp] : integer {Official.items.[].system.price.value.sp} (7 different values)
                            2 (x8)
                            9 (x3)
                            1 (x14)
                            3 (x2)
                            5 (x1)
                            8 (x3)
                            4 (x1)
                        [gp] : integer {Official.items.[].system.price.value.gp} (11 different values)
                            5 (x1)
                            6 (x3)
                            1 (x7)
                            20 (x5)
                            2 (x11)
                            3 (x10)
                            30 (x2)
                            18 (x2)
                            4 (x4)
                            10 (x1)
                            8 (x1)
                        [cp] : integer {Official.items.[].system.price.value.cp} (3 different values)
                            8 (x5)
                            2 (x1)
                            5 (x1)
                    [per] : integer {Official.items.[].system.price.per} (same value: 10)
                publication : object {Official.items.[].system.publication}
                    license : string {Official.items.[].system.publication.license} (same value: ORC)
                    remaster : boolean {Official.items.[].system.publication.remaster} (same value: True)
                    title : string {Official.items.[].system.publication.title} (7 different values)
                        Pathfinder Player Core (x112)
                         (x162)
                        Pathfinder Bestiary (x3)
                        Pathfinder NPC Core (x6)
                        Pathfinder Core Rulebook (x7)
                        Pathfinder Monster Core (x7)
                        Pathfinder Gamemastery Guide (x2)
                [quantity] : integer {Official.items.[].system.quantity} (5 different values)
                    1 (x79)
                    100 (x1)
                    20 (x5)
                    10 (x4)
                    2 (x1)
                [range] : mixed
                    integer {Official.items.[].system.range} (3 different values)
                        100 (x3)
                        120 (x6)
                        60 (x1)
                    object {Official.items.[].system.range}
                        value : string {Official.items.[].system.range.value} (5 different values)
                            30 feet (x14)
                            120 feet (x8)
                             (x7)
                            500 feet (x3)
                            60 feet (x2)
                [reload] : object {Official.items.[].system.reload}
                    value : string {Official.items.[].system.reload.value} (4 different values)
                        - (x10)
                         (x14)
                        0 (x4)
                        1 (x6)
                rules : ###FoundryRulesObject###
                [runes] : object {Official.items.[].system.runes}
                    [potency] : integer {Official.items.[].system.runes.potency} (3 different values)
                        1 (x9)
                        0 (x35)
                        2 (x3)
                    [property] : array<string> {Official.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Official.items.[].system.runes.property.[]} (same value: flaming)
                    [striking] : integer {Official.items.[].system.runes.striking} (2 different values)
                        1 (x5)
                        0 (x29)
                    [resilient] : integer {Official.items.[].system.runes.resilient} (2 different values)
                        0 (x12)
                        1 (x1)
                    [reinforcing] : integer {Official.items.[].system.runes.reinforcing} (same value: 0)
                [size] : string {Official.items.[].system.size} (same value: med)
                [slug] : string {Official.items.[].system.slug} (84 different values)
                [splashDamage] : object {Official.items.[].system.splashDamage}
                    value : integer {Official.items.[].system.splashDamage.value} (same value: 0)
                traits : object {Official.items.[].system.traits}
                    [rarity] : string {Official.items.[].system.traits.rarity} (2 different values)
                        common (x117)
                        uncommon (x7)
                    [value] : array<string> {Official.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {Official.items.[].system.traits.value.[]} (65 different values)
                    [integrated] : mixed
                    [traditions] : array<string> {Official.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {Official.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x31)
                            divine (x19)
                            occult (x25)
                            primal (x20)
                [usage] : object {Official.items.[].system.usage}
                    [canBeAmmo] : boolean {Official.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {Official.items.[].system.usage.value} (6 different values)
                        held-in-one-hand (x47)
                        held-in-two-hands (x17)
                        held-in-one-plus-hands (x4)
                        worn (x3)
                        other (x1)
                        wornbackpack (x1)
                [attackEffects] : object {Official.items.[].system.attackEffects}
                    value : array<string> {Official.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Official.items.[].system.attackEffects.value.[]} (3 different values)
                            knockdown (x1)
                            improved-knockdown (x1)
                            improved-grab (x1)
                [damageRolls] : object {Official.items.[].system.damageRolls}
                    [0] : object {Official.items.[].system.damageRolls.0}
                        damage : string {Official.items.[].system.damageRolls.0.damage} (19 different values)
                            1d4+8 (x4)
                            1d6+4 (x1)
                            1d4+4 (x2)
                            1d8+3 (x2)
                            1d4 (x7)
                            1d8+11 (x1)
                            1d8+6 (x1)
                            1d12+9 (x1)
                            1d4+9 (x1)
                            1d6+3 (x1)
                            1d8 (x2)
                            1d6+7 (x2)
                            1d4+7 (x2)
                            1d6+8 (x1)
                            1d8+4 (x1)
                            1d8+10 (x1)
                            1d4+10 (x1)
                            1d8+8 (x1)
                            1d8+7 (x1)
                        damageType : string {Official.items.[].system.damageRolls.0.damageType} (3 different values)
                            bludgeoning (x19)
                            slashing (x6)
                            piercing (x8)
                    [j8ZkE6tsFDKQPH2f] : object {Official.items.[].system.damageRolls.j8ZkE6tsFDKQPH2f}
                        damage : string {Official.items.[].system.damageRolls.j8ZkE6tsFDKQPH2f.damage} (same value: 2d4+8)
                        damageType : string {Official.items.[].system.damageRolls.j8ZkE6tsFDKQPH2f.damageType} (same value: piercing)
                    [e1IwOM4QGqsaPSoB] : object {Official.items.[].system.damageRolls.e1IwOM4QGqsaPSoB}
                        damage : string {Official.items.[].system.damageRolls.e1IwOM4QGqsaPSoB.damage} (same value: 2d4+8)
                        damageType : string {Official.items.[].system.damageRolls.e1IwOM4QGqsaPSoB.damageType} (same value: piercing)
                    [z2svytb5CSMtu34f] : object {Official.items.[].system.damageRolls.z2svytb5CSMtu34f}
                        damage : string {Official.items.[].system.damageRolls.z2svytb5CSMtu34f.damage} (same value: 2d8+8)
                        damageType : string {Official.items.[].system.damageRolls.z2svytb5CSMtu34f.damageType} (same value: piercing)
                    [oiodqohoofafi7fqe4of] : object {Official.items.[].system.damageRolls.oiodqohoofafi7fqe4of}
                        damage : string {Official.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (4 different values)
                            1d4+11 (x1)
                            1d4+15 (x1)
                            1d4+3 (x1)
                            1d6+5 (x1)
                        damageType : string {Official.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (same value: bludgeoning)
                    [g8RV8nC5xyUBCZqw] : object {Official.items.[].system.damageRolls.g8RV8nC5xyUBCZqw}
                        damage : string {Official.items.[].system.damageRolls.g8RV8nC5xyUBCZqw.damage} (same value: 1d8+8)
                        damageType : string {Official.items.[].system.damageRolls.g8RV8nC5xyUBCZqw.damageType} (same value: slashing)
                    [PJPgAWpFA1K8aPVb] : object {Official.items.[].system.damageRolls.PJPgAWpFA1K8aPVb}
                        damage : string {Official.items.[].system.damageRolls.PJPgAWpFA1K8aPVb.damage} (same value: 1d8+4)
                        damageType : string {Official.items.[].system.damageRolls.PJPgAWpFA1K8aPVb.damageType} (same value: piercing)
                    [h6mmY9gLFtR8jExa] : object {Official.items.[].system.damageRolls.h6mmY9gLFtR8jExa}
                        damage : string {Official.items.[].system.damageRolls.h6mmY9gLFtR8jExa.damage} (same value: 2d6+10)
                        damageType : string {Official.items.[].system.damageRolls.h6mmY9gLFtR8jExa.damageType} (same value: bludgeoning)
                    [ZQ56bXJiJjK0EdzZ] : object {Official.items.[].system.damageRolls.ZQ56bXJiJjK0EdzZ}
                        damage : string {Official.items.[].system.damageRolls.ZQ56bXJiJjK0EdzZ.damage} (same value: 1d4+10)
                        damageType : string {Official.items.[].system.damageRolls.ZQ56bXJiJjK0EdzZ.damageType} (same value: bludgeoning)
                    [NcXEGZU52aLzJGzK] : object {Official.items.[].system.damageRolls.NcXEGZU52aLzJGzK}
                        damage : string {Official.items.[].system.damageRolls.NcXEGZU52aLzJGzK.damage} (same value: 1d8+8)
                        damageType : string {Official.items.[].system.damageRolls.NcXEGZU52aLzJGzK.damageType} (same value: piercing)
                    [JlSTV1BTcAxIG0te] : object {Official.items.[].system.damageRolls.JlSTV1BTcAxIG0te}
                        damage : string {Official.items.[].system.damageRolls.JlSTV1BTcAxIG0te.damage} (same value: 2d6+15)
                        damageType : string {Official.items.[].system.damageRolls.JlSTV1BTcAxIG0te.damageType} (same value: slashing)
                    [DrM6Sk5XIGaBqiz5] : object {Official.items.[].system.damageRolls.DrM6Sk5XIGaBqiz5}
                        damage : string {Official.items.[].system.damageRolls.DrM6Sk5XIGaBqiz5.damage} (same value: 2d4+15)
                        damageType : string {Official.items.[].system.damageRolls.DrM6Sk5XIGaBqiz5.damageType} (same value: piercing)
                    [F4ZhZhpKnNv319wg] : object {Official.items.[].system.damageRolls.F4ZhZhpKnNv319wg}
                        damage : string {Official.items.[].system.damageRolls.F4ZhZhpKnNv319wg.damage} (same value: 2d4+15)
                        damageType : string {Official.items.[].system.damageRolls.F4ZhZhpKnNv319wg.damageType} (same value: piercing)
                    [7jMk1svVDOJUSATI] : object {Official.items.[].system.damageRolls.7jMk1svVDOJUSATI}
                        damage : string {Official.items.[].system.damageRolls.7jMk1svVDOJUSATI.damage} (same value: 1d6)
                        damageType : string {Official.items.[].system.damageRolls.7jMk1svVDOJUSATI.damageType} (same value: fire)
                    [81fQVVulTRu0LHrg] : object {Official.items.[].system.damageRolls.81fQVVulTRu0LHrg}
                        damage : string {Official.items.[].system.damageRolls.81fQVVulTRu0LHrg.damage} (same value: 2d4+8)
                        damageType : string {Official.items.[].system.damageRolls.81fQVVulTRu0LHrg.damageType} (same value: bludgeoning)
                    [Jihr1k0Igj6lojXf] : object {Official.items.[].system.damageRolls.Jihr1k0Igj6lojXf}
                        category : string {Official.items.[].system.damageRolls.Jihr1k0Igj6lojXf.category} (same value: precision)
                        damage : string {Official.items.[].system.damageRolls.Jihr1k0Igj6lojXf.damage} (same value: 1)
                        damageType : string {Official.items.[].system.damageRolls.Jihr1k0Igj6lojXf.damageType} (same value: piercing)
                    [YDSoheqFnntzuU15] : object {Official.items.[].system.damageRolls.YDSoheqFnntzuU15}
                        damage : string {Official.items.[].system.damageRolls.YDSoheqFnntzuU15.damage} (same value: 1d6+4)
                        damageType : string {Official.items.[].system.damageRolls.YDSoheqFnntzuU15.damageType} (same value: piercing)
                    [r5DasmmeBba4Hbqy] : object {Official.items.[].system.damageRolls.r5DasmmeBba4Hbqy}
                        category : string {Official.items.[].system.damageRolls.r5DasmmeBba4Hbqy.category} (same value: precision)
                        damage : string {Official.items.[].system.damageRolls.r5DasmmeBba4Hbqy.damage} (same value: 1)
                        damageType : string {Official.items.[].system.damageRolls.r5DasmmeBba4Hbqy.damageType} (same value: bludgeoning)
                    [ij6cwu1pv3nbhem7fdel] : object {Official.items.[].system.damageRolls.ij6cwu1pv3nbhem7fdel}
                        damage : string {Official.items.[].system.damageRolls.ij6cwu1pv3nbhem7fdel.damage} (same value: 1d6+8)
                        damageType : string {Official.items.[].system.damageRolls.ij6cwu1pv3nbhem7fdel.damageType} (same value: bludgeoning)
                    [lyq7391fu6jmmv5vrn7u] : object {Official.items.[].system.damageRolls.lyq7391fu6jmmv5vrn7u}
                        damage : string {Official.items.[].system.damageRolls.lyq7391fu6jmmv5vrn7u.damage} (same value: 1d4)
                        damageType : string {Official.items.[].system.damageRolls.lyq7391fu6jmmv5vrn7u.damageType} (same value: bludgeoning)
                    [ODpFrEaKqri7DUSi] : object {Official.items.[].system.damageRolls.ODpFrEaKqri7DUSi}
                        damage : string {Official.items.[].system.damageRolls.ODpFrEaKqri7DUSi.damage} (same value: 1d6)
                        damageType : string {Official.items.[].system.damageRolls.ODpFrEaKqri7DUSi.damageType} (same value: piercing)
                    [0rFz3X64t4LXPkin] : object {Official.items.[].system.damageRolls.0rFz3X64t4LXPkin}
                        damage : string {Official.items.[].system.damageRolls.0rFz3X64t4LXPkin.damage} (same value: 1d6)
                        damageType : string {Official.items.[].system.damageRolls.0rFz3X64t4LXPkin.damageType} (same value: piercing)
                    8NYqtSpDKiQLJ9qM : object {Official.items.[].system.damageRolls.8NYqtSpDKiQLJ9qM}
                        damage : string {Official.items.[].system.damageRolls.8NYqtSpDKiQLJ9qM.damage} (same value: 1d6+4)
                        damageType : string {Official.items.[].system.damageRolls.8NYqtSpDKiQLJ9qM.damageType} (same value: piercing)
                    sXuR2DBx1vK2l8Ex : object {Official.items.[].system.damageRolls.sXuR2DBx1vK2l8Ex}
                        damage : string {Official.items.[].system.damageRolls.sXuR2DBx1vK2l8Ex.damage} (same value: 1d6)
                        damageType : string {Official.items.[].system.damageRolls.sXuR2DBx1vK2l8Ex.damageType} (same value: force)
                [actionType] : object {Official.items.[].system.actionType}
                    value : string {Official.items.[].system.actionType.value} (3 different values)
                        passive (x51)
                        reaction (x14)
                        action (x28)
                [actions] : object {Official.items.[].system.actions}
                    [value] : integer {Official.items.[].system.actions.value} (3 different values)
                        2 (x10)
                        1 (x13)
                        3 (x5)
                [mod] : object {Official.items.[].system.mod}
                    value : integer {Official.items.[].system.mod.value} (17 different values)
                        20 (x1)
                        4 (x1)
                        14 (x2)
                        13 (x3)
                        12 (x1)
                        8 (x3)
                        9 (x2)
                        3 (x1)
                        10 (x2)
                        33 (x1)
                        30 (x1)
                        16 (x1)
                        11 (x1)
                        17 (x1)
                        19 (x1)
                        7 (x1)
                        21 (x1)
                [proficient] : object {Official.items.[].system.proficient}
                    value : integer {Official.items.[].system.proficient.value} (same value: 0)
                [acBonus] : integer {Official.items.[].system.acBonus} (6 different values)
                    1 (x4)
                    2 (x3)
                    6 (x2)
                    5 (x2)
                    4 (x2)
                    3 (x2)
                [checkPenalty] : integer {Official.items.[].system.checkPenalty} (4 different values)
                    -1 (x4)
                    -3 (x4)
                    -2 (x4)
                    0 (x1)
                [dexCap] : integer {Official.items.[].system.dexCap} (5 different values)
                    4 (x3)
                    0 (x2)
                    1 (x4)
                    2 (x2)
                    3 (x2)
                [speedPenalty] : integer {Official.items.[].system.speedPenalty} (3 different values)
                    0 (x7)
                    -10 (x4)
                    -5 (x4)
                [strength] : integer {Official.items.[].system.strength} (5 different values)
                    0 (x4)
                    4 (x2)
                    3 (x4)
                    2 (x2)
                    1 (x1)
                [stackGroup] : string {Official.items.[].system.stackGroup} (2 different values)
                    arrows (x4)
                    bolts (x6)
                [uses] : object {Official.items.[].system.uses}
                    autoDestroy : boolean {Official.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Official.items.[].system.uses.max} (same value: 1)
                    value : integer {Official.items.[].system.uses.value} (same value: 1)
                [frequency] : object {Official.items.[].system.frequency}
                    max : integer {Official.items.[].system.frequency.max} (same value: 1)
                    per : string {Official.items.[].system.frequency.per} (3 different values)
                        round (x3)
                        turn (x1)
                        PT1H (x1)
                    [value] : integer {Official.items.[].system.frequency.value} (same value: 1)
                [autoHeightenLevel] : object {Official.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {Official.items.[].system.prepared}
                    value : string {Official.items.[].system.prepared.value} (2 different values)
                        innate (x1)
                        prepared (x2)
                    flexible : boolean {Official.items.[].system.prepared.flexible} (same value: False)
                [proficiency] : object {Official.items.[].system.proficiency}
                    value : integer {Official.items.[].system.proficiency.value} (same value: 1)
                [showSlotlessLevels] : object {Official.items.[].system.showSlotlessLevels}
                    value : boolean {Official.items.[].system.showSlotlessLevels.value} (same value: False)
                [slots] : object {Official.items.[].system.slots}
                    slot0 : object {Official.items.[].system.slots.slot0}
                        max : integer {Official.items.[].system.slots.slot0.max} (2 different values)
                            4 (x1)
                            5 (x1)
                        prepared : array<object> {Official.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=5
                            Value type: object {Official.items.[].system.slots.slot0.prepared.[]}
                                id : string {Official.items.[].system.slots.slot0.prepared.[].id} (9 different values)
                                    9LY3lQFpctn85c6K (x1)
                                    5qOo7gjW8TqcTZUF (x1)
                                    lOlh8833emQgday8 (x1)
                                    c4DXw9pwgsNaaY1W (x1)
                                    aiuPhWT0qND0NtnV (x1)
                                    u5ARLhCnGfIaISnf (x1)
                                    Y61Q4es6ITruXLHB (x1)
                                    Z3G89kbEiyEFAt81 (x1)
                                    dsbhZQrQQn1EyuUL (x1)
                    slot2 : object {Official.items.[].system.slots.slot2}
                        max : integer {Official.items.[].system.slots.slot2.max} (2 different values)
                            1 (x1)
                            2 (x1)
                        prepared : array<object> {Official.items.[].system.slots.slot2.prepared}
                            Length: min=1 max=2
                            Value type: object {Official.items.[].system.slots.slot2.prepared.[]}
                                id : string {Official.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    uF3Bdem5JHNGJmAn (x1)
                                    xPkHCIIX1yoOqt3D (x1)
                                    hp1orl8mGWI5abqE (x1)
                    [slot4] : object {Official.items.[].system.slots.slot4}
                        max : integer {Official.items.[].system.slots.slot4.max} (same value: 2)
                        prepared : array<object> {Official.items.[].system.slots.slot4.prepared}
                            Length: min=2 max=2
                            Value type: object {Official.items.[].system.slots.slot4.prepared.[]}
                                id : string {Official.items.[].system.slots.slot4.prepared.[].id} (2 different values)
                                    mRj0QKw96BH7E9qO (x1)
                                    QBVSaWECMzkyUnUb (x1)
                    [slot5] : object {Official.items.[].system.slots.slot5}
                        max : integer {Official.items.[].system.slots.slot5.max} (same value: 3)
                        prepared : array<object> {Official.items.[].system.slots.slot5.prepared}
                            Length: min=3 max=3
                            Value type: object {Official.items.[].system.slots.slot5.prepared.[]}
                                id : string {Official.items.[].system.slots.slot5.prepared.[].id} (3 different values)
                                    XLuTInh7JgbzWXHU (x1)
                                    m5re35FVpaG6Z0YZ (x1)
                                    1i8fuycZRh75JXeX (x1)
                    slot1 : object {Official.items.[].system.slots.slot1}
                        max : integer {Official.items.[].system.slots.slot1.max} (same value: 3)
                        prepared : array<object> {Official.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Official.items.[].system.slots.slot1.prepared.[]}
                                id : string {Official.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    WrXH7Upj6kFyvs4G (x1)
                                    iv7tk7yyoeyni5vj (x1)
                                    mPcd3CkCyxGyH7Kl (x1)
                    slot3 : object {Official.items.[].system.slots.slot3}
                        max : integer {Official.items.[].system.slots.slot3.max} (same value: 2)
                        prepared : array<object> {Official.items.[].system.slots.slot3.prepared}
                            Length: min=2 max=2
                            Value type: object {Official.items.[].system.slots.slot3.prepared.[]}
                                id : string {Official.items.[].system.slots.slot3.prepared.[].id} (2 different values)
                                    c9AuAbimxx6aVpdR (x1)
                                    C1gFOddSKcNP3KJT (x1)
                [spelldc] : object {Official.items.[].system.spelldc}
                    dc : integer {Official.items.[].system.spelldc.dc} (3 different values)
                        29 (x1)
                        26 (x1)
                        20 (x1)
                    value : integer {Official.items.[].system.spelldc.value} (3 different values)
                        21 (x1)
                        18 (x1)
                        12 (x1)
                [tradition] : object {Official.items.[].system.tradition}
                    value : string {Official.items.[].system.tradition.value} (2 different values)
                        divine (x1)
                        arcane (x2)
                [area] : object {Official.items.[].system.area}
                    type : string {Official.items.[].system.area.type} (3 different values)
                        burst (x5)
                        emanation (x4)
                        line (x1)
                    value : integer {Official.items.[].system.area.value} (3 different values)
                        20 (x4)
                        30 (x5)
                        10 (x1)
                [cost] : object {Official.items.[].system.cost}
                    value : string {Official.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {Official.items.[].system.counteraction} (2 different values)
                    False (x31)
                    True (x3)
                [defense] : object {Official.items.[].system.defense}
                    save : object {Official.items.[].system.defense.save}
                        basic : boolean {Official.items.[].system.defense.save.basic} (2 different values)
                            False (x9)
                            True (x4)
                        statistic : string {Official.items.[].system.defense.save.statistic} (3 different values)
                            will (x5)
                            reflex (x4)
                            fortitude (x4)
                [duration] : object {Official.items.[].system.duration}
                    sustained : boolean {Official.items.[].system.duration.sustained} (2 different values)
                        False (x32)
                        True (x2)
                    value : string {Official.items.[].system.duration.value} (8 different values)
                         (x21)
                        1 hour (x2)
                        varies (x3)
                        10 minutes (x2)
                        1 minute (x3)
                        until your next daily preparations (x1)
                        until the end of the target's next turn (x1)
                        until the end of your turn (x1)
                [heightening] : object {Official.items.[].system.heightening}
                    [levels] : object {Official.items.[].system.heightening.levels}
                        [9] : object {Official.items.[].system.heightening.levels.9}
                            target : object {Official.items.[].system.heightening.levels.9.target}
                                value : string {Official.items.[].system.heightening.levels.9.target.value} (same value: 10 creatures that aren't on their home plane)
                        [8] : object {Official.items.[].system.heightening.levels.8}
                            target : object {Official.items.[].system.heightening.levels.8.target}
                                value : string {Official.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
                        [5] : object {Official.items.[].system.heightening.levels.5}
                            target : object {Official.items.[].system.heightening.levels.5.target}
                                value : string {Official.items.[].system.heightening.levels.5.target.value} (2 different values)
                                    1 specific object or type of object, or a specific creature or ancestry (x2)
                                    10 creatures (x1)
                        [4] : object {Official.items.[].system.heightening.levels.4}
                            target : object {Official.items.[].system.heightening.levels.4.target}
                                value : string {Official.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures)
                        [3] : object {Official.items.[].system.heightening.levels.3}
                            target : object {Official.items.[].system.heightening.levels.3.target}
                                value : string {Official.items.[].system.heightening.levels.3.target.value} (2 different values)
                                    5 creatures (x1)
                                    10 objects (x2)
                        [6] : object {Official.items.[].system.heightening.levels.6}
                            target : object {Official.items.[].system.heightening.levels.6.target}
                                value : string {Official.items.[].system.heightening.levels.6.target.value} (2 different values)
                                    any number of objects (x2)
                                    10 creatures (x1)
                        [7] : object {Official.items.[].system.heightening.levels.7}
                            target : object {Official.items.[].system.heightening.levels.7.target}
                                value : string {Official.items.[].system.heightening.levels.7.target.value} (same value: 6 creatures)
                    type : string {Official.items.[].system.heightening.type} (2 different values)
                        fixed (x11)
                        interval (x9)
                    [damage] : object {Official.items.[].system.heightening.damage}
                        [b9dAiWfV57lyCWpP] : string {Official.items.[].system.heightening.damage.b9dAiWfV57lyCWpP} (same value: 1d6)
                        [0] : string {Official.items.[].system.heightening.damage.0} (2 different values)
                            2d6 (x2)
                            2d4 (x1)
                        [cQDyW0QpjJ38MlSi] : string {Official.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
                        [hBNB5kWrMV8T2CuH] : string {Official.items.[].system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: 0)
                        [mY0vhGfbdzA69pIz] : string {Official.items.[].system.heightening.damage.mY0vhGfbdzA69pIz} (same value: 1d6)
                        [3bsJUDEgedKhPx6T] : string {Official.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4)
                    [interval] : integer {Official.items.[].system.heightening.interval} (2 different values)
                        1 (x8)
                        2 (x1)
                    [area] : integer {Official.items.[].system.heightening.area} (same value: 0)
                [location] : object {Official.items.[].system.location}
                    [heightenedLevel] : integer {Official.items.[].system.location.heightenedLevel} (4 different values)
                        5 (x3)
                        4 (x2)
                        3 (x3)
                        2 (x1)
                    value : string {Official.items.[].system.location.value} (3 different values)
                        JP0OuGjnMiR3LCWH (x12)
                        MPr9zCLewHIZ91xP (x10)
                        29shlbNACAjnJLD9 (x12)
                [requirements] : string {Official.items.[].system.requirements} (same value: )
                [target] : object {Official.items.[].system.target}
                    value : string {Official.items.[].system.target.value} (6 different values)
                        1 creature that isn't on its home plane (x1)
                         (x13)
                        1 creature (x14)
                        1 specific object or type of object (x2)
                        1 object (x2)
                        1 spell effect or unattended magic item (x2)
                [time] : object {Official.items.[].system.time}
                    value : string {Official.items.[].system.time.value} (6 different values)
                        2 (x27)
                        10 minutes (x2)
                        1 minute (x2)
                        3 (x1)
                        1 to 3 (x1)
                        1 (x1)
                [overlays] : object {Official.items.[].system.overlays}
                    [eOCNn2ohYAvsYZjn] : object {Official.items.[].system.overlays.eOCNn2ohYAvsYZjn}
                        _id : string {Official.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
                        overlayType : string {Official.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
                        sort : integer {Official.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
                        system : object {Official.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
                    [xYyA7CV1GaFTRjBQ] : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
                        _id : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
                        name : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
                        overlayType : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
                        sort : integer {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
                        system : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
                            damage : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
                                cQDyW0QpjJ38MlSi : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
                                    formula : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
                            heightening : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
                                damage : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
                                    cQDyW0QpjJ38MlSi : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
                            range : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
                                value : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
                [collapsed] : boolean {Official.items.[].system.collapsed} (same value: False)
                [stowing] : boolean {Official.items.[].system.stowing} (same value: True)
            type : string {Official.items.[].type} (12 different values)
                weapon (x34)
                equipment (x28)
                melee (x55)
                action (x93)
                lore (x24)
                armor (x13)
                consumable (x10)
                shield (x2)
                treasure (x2)
                spellcastingEntry (x3)
                spell (x34)
                backpack (x1)
            [flags] : object {Official.items.[].flags}
                pf2e : object {Official.items.[].flags.pf2e}
                    linkedWeapon : string {Official.items.[].flags.pf2e.linkedWeapon} (31 different values)
    name : string {Official.name} (all different values)
    system : object {Official.system}
        abilities : object {Official.system.abilities}
            cha : object {Official.system.abilities.cha}
                mod : integer {Official.system.abilities.cha.mod} (6 different values)
                    3 (x3)
                    0 (x5)
                    2 (x7)
                    1 (x4)
                    4 (x3)
                    -1 (x1)
            con : object {Official.system.abilities.con}
                mod : integer {Official.system.abilities.con.mod} (5 different values)
                    0 (x3)
                    1 (x6)
                    4 (x2)
                    2 (x6)
                    3 (x6)
            dex : object {Official.system.abilities.dex}
                mod : integer {Official.system.abilities.dex.mod} (6 different values)
                    4 (x4)
                    1 (x6)
                    0 (x2)
                    2 (x8)
                    3 (x2)
                    -1 (x1)
            int : object {Official.system.abilities.int}
                mod : integer {Official.system.abilities.int.mod} (7 different values)
                    3 (x6)
                    0 (x9)
                    -1 (x1)
                    2 (x1)
                    5 (x2)
                    4 (x2)
                    1 (x2)
            str : object {Official.system.abilities.str}
                mod : integer {Official.system.abilities.str.mod} (7 different values)
                    0 (x6)
                    2 (x2)
                    6 (x1)
                    5 (x4)
                    4 (x6)
                    3 (x2)
                    1 (x2)
            wis : object {Official.system.abilities.wis}
                mod : integer {Official.system.abilities.wis.mod} (5 different values)
                    4 (x1)
                    3 (x8)
                    2 (x10)
                    5 (x1)
                    1 (x3)
        attributes : object {Official.system.attributes}
            ac : object {Official.system.attributes.ac}
                details : string {Official.system.attributes.ac.details} (3 different values)
                     (x21)
                    (26 with shield raised) (x1)
                    (21 with shield raised) (x1)
                value : integer {Official.system.attributes.ac.value} (15 different values)
                    28 (x1)
                    17 (x1)
                    27 (x2)
                    13 (x2)
                    24 (x2)
                    22 (x1)
                    21 (x2)
                    23 (x1)
                    26 (x1)
                    38 (x1)
                    16 (x1)
                    18 (x2)
                    19 (x2)
                    14 (x3)
                    30 (x1)
            allSaves : object {Official.system.attributes.allSaves}
                value : string {Official.system.attributes.allSaves.value} (4 different values)
                     (x20)
                    nerves of steel (x1)
                    +23 reflex vs damaging effects (x1)
                    +2 circumstance to all saves vs fear (x1)
            hp : object {Official.system.attributes.hp}
                details : string {Official.system.attributes.hp.details} (2 different values)
                     (x22)
                    troop defenses (x1)
                max : integer {Official.system.attributes.hp.max} (20 different values)
                    115 (x1)
                    30 (x1)
                    135 (x1)
                    8 (x1)
                    95 (x1)
                    75 (x1)
                    60 (x1)
                    105 (x1)
                    120 (x1)
                    215 (x1)
                    20 (x1)
                    45 (x3)
                    180 (x2)
                    40 (x1)
                    5 (x1)
                    16 (x1)
                    15 (x1)
                    6 (x1)
                    100 (x1)
                    70 (x1)
                temp : integer {Official.system.attributes.hp.temp} (same value: 0)
                value : integer {Official.system.attributes.hp.value} (20 different values)
                    115 (x1)
                    30 (x1)
                    135 (x1)
                    8 (x1)
                    95 (x1)
                    75 (x1)
                    60 (x1)
                    105 (x1)
                    120 (x1)
                    215 (x1)
                    20 (x1)
                    45 (x3)
                    180 (x2)
                    40 (x1)
                    5 (x1)
                    16 (x1)
                    15 (x1)
                    6 (x1)
                    100 (x1)
                    70 (x1)
            speed : object {Official.system.attributes.speed}
                otherSpeeds : array<> {Official.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: mixed
                value : integer {Official.system.attributes.speed.value} (2 different values)
                    25 (x22)
                    20 (x1)
                [details] : string {Official.system.attributes.speed.details} (2 different values)
                    troop movement (x2)
                    city passage, troop movement (x1)
            [weaknesses] : array<object> {Official.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {Official.system.attributes.weaknesses.[]}
                    exceptions : array<> {Official.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {Official.system.attributes.weaknesses.[].type} (2 different values)
                        area-damage (x3)
                        splash-damage (x3)
                    value : integer {Official.system.attributes.weaknesses.[].value} (2 different values)
                        10 (x4)
                        5 (x2)
            [resistances] : array<object> {Official.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Official.system.attributes.resistances.[]}
                    doubleVs : array<> {Official.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: mixed
                    exceptions : array<> {Official.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {Official.system.attributes.resistances.[].type} (same value: fire)
                    value : integer {Official.system.attributes.resistances.[].value} (same value: 10)
        details : object {Official.system.details}
            blurb : string {Official.system.details.blurb} (same value: )
            languages : object {Official.system.details.languages}
                details : string {Official.system.details.languages.details} (4 different values)
                    up to 3 additional languages (x2)
                     (x19)
                    up to 2 additional languages spoken in their settlement (x1)
                    up to 3 additional languages spoken in their nation (x1)
                value : array<string> {Official.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {Official.system.details.languages.value.[]} (2 different values)
                        common (x22)
                        diabolic (x1)
            level : object {Official.system.details.level}
                value : integer {Official.system.details.level.value} (12 different values)
                    9 (x1)
                    2 (x1)
                    8 (x2)
                    -1 (x3)
                    6 (x3)
                    5 (x2)
                    4 (x1)
                    15 (x1)
                    1 (x1)
                    3 (x4)
                    10 (x2)
                    0 (x2)
            privateNotes : string {Official.system.details.privateNotes} (same value: )
            publicNotes : string {Official.system.details.publicNotes} (all different values)
            publication : object {Official.system.details.publication}
                license : string {Official.system.details.publication.license} (same value: ORC)
                remaster : boolean {Official.system.details.publication.remaster} (same value: True)
                title : string {Official.system.details.publication.title} (same value: Pathfinder NPC Core)
        initiative : object {Official.system.initiative}
            statistic : string {Official.system.initiative.statistic} (same value: perception)
        perception : object {Official.system.perception}
            details : string {Official.system.perception.details} (11 different values)
                +21 to Sense Motive (x1)
                 (x13)
                +31 to Sense Motive (x1)
                (+8 to find concealed objects) (x1)
                +33 to Sense Motive (x1)
                +15 to Sense Motive, Seek, or Search (x1)
                (+10 to find concealed objects) (x1)
                (+15 to sense motive) (x1)
                (dc 19 against stealing) (x1)
                (+9 to sense motive) (x1)
                invisibility scan (x1)
            mod : integer {Official.system.perception.mod} (11 different values)
                19 (x3)
                11 (x2)
                17 (x2)
                6 (x3)
                15 (x2)
                12 (x3)
                28 (x1)
                7 (x1)
                9 (x3)
                8 (x2)
                22 (x1)
            senses : array<> {Official.system.perception.senses}
                Length: min=0 max=0
                Value type: mixed
        resources : object {Official.system.resources}
        saves : object {Official.system.saves}
            fortitude : object {Official.system.saves.fortitude}
                saveDetail : string {Official.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Official.system.saves.fortitude.value} (14 different values)
                    15 (x3)
                    7 (x2)
                    18 (x1)
                    3 (x1)
                    14 (x3)
                    19 (x2)
                    26 (x1)
                    8 (x2)
                    5 (x2)
                    6 (x2)
                    2 (x1)
                    10 (x1)
                    22 (x1)
                    9 (x1)
            reflex : object {Official.system.saves.reflex}
                saveDetail : string {Official.system.saves.reflex.saveDetail} (same value: )
                value : integer {Official.system.saves.reflex.value} (14 different values)
                    19 (x1)
                    10 (x4)
                    13 (x1)
                    3 (x4)
                    12 (x3)
                    9 (x1)
                    8 (x1)
                    14 (x1)
                    20 (x1)
                    5 (x1)
                    16 (x2)
                    1 (x1)
                    15 (x1)
                    6 (x1)
            will : object {Official.system.saves.will}
                saveDetail : string {Official.system.saves.will.saveDetail} (same value: )
                value : integer {Official.system.saves.will.value} (12 different values)
                    19 (x3)
                    7 (x2)
                    17 (x2)
                    12 (x3)
                    15 (x1)
                    11 (x2)
                    10 (x1)
                    14 (x3)
                    28 (x1)
                    5 (x1)
                    8 (x3)
                    33 (x1)
        skills : object {Official.system.skills}
            [deception] : object {Official.system.skills.deception}
                base : integer {Official.system.skills.deception.base} (6 different values)
                    20 (x1)
                    10 (x1)
                    27 (x1)
                    22 (x2)
                    8 (x2)
                    15 (x1)
            [diplomacy] : object {Official.system.skills.diplomacy}
                base : integer {Official.system.skills.diplomacy.base} (10 different values)
                    18 (x1)
                    12 (x3)
                    11 (x1)
                    30 (x1)
                    5 (x2)
                    33 (x1)
                    15 (x1)
                    22 (x1)
                    8 (x1)
                    6 (x1)
                [special] : array<> {Official.system.skills.diplomacy.special}
                    Length: min=0 max=0
                    Value type: mixed
            [intimidation] : object {Official.system.skills.intimidation}
                base : integer {Official.system.skills.intimidation.base} (14 different values)
                    18 (x1)
                    4 (x1)
                    16 (x2)
                    13 (x3)
                    11 (x1)
                    30 (x1)
                    5 (x2)
                    7 (x1)
                    12 (x1)
                    15 (x1)
                    19 (x1)
                    8 (x1)
                    9 (x2)
                    20 (x1)
                [special] : array<> {Official.system.skills.intimidation.special}
                    Length: min=0 max=0
                    Value type: mixed
            [society] : object {Official.system.skills.society}
                base : integer {Official.system.skills.society.base} (12 different values)
                    18 (x1)
                    9 (x2)
                    10 (x1)
                    28 (x1)
                    33 (x1)
                    12 (x1)
                    14 (x1)
                    13 (x1)
                    22 (x1)
                    5 (x1)
                    19 (x1)
                    11 (x1)
                [special] : array<> {Official.system.skills.society.special}
                    Length: min=0 max=0
                    Value type: mixed
            [stealth] : object {Official.system.skills.stealth}
                base : integer {Official.system.skills.stealth.base} (2 different values)
                    17 (x1)
                    13 (x1)
            [thievery] : object {Official.system.skills.thievery}
                base : integer {Official.system.skills.thievery.base} (2 different values)
                    19 (x1)
                    6 (x1)
            [acrobatics] : object {Official.system.skills.acrobatics}
                base : integer {Official.system.skills.acrobatics.base} (2 different values)
                    8 (x1)
                    9 (x1)
            [athletics] : object {Official.system.skills.athletics}
                base : integer {Official.system.skills.athletics.base} (11 different values)
                    6 (x1)
                    18 (x2)
                    15 (x3)
                    14 (x1)
                    12 (x1)
                    25 (x1)
                    7 (x1)
                    9 (x2)
                    11 (x2)
                    19 (x1)
                    10 (x1)
                [special] : array<> {Official.system.skills.athletics.special}
                    Length: min=0 max=0
                    Value type: mixed
            [performance] : object {Official.system.skills.performance}
                base : integer {Official.system.skills.performance.base} (same value: 10)
            [athletics+15] : object {Official.system.skills.athletics+15}
                [base] : mixed
            [nature] : object {Official.system.skills.nature}
                base : integer {Official.system.skills.nature.base} (2 different values)
                    10 (x1)
                    11 (x1)
            [medicine] : object {Official.system.skills.medicine}
                base : integer {Official.system.skills.medicine.base} (2 different values)
                    10 (x1)
                    8 (x1)
                special : array<object> {Official.system.skills.medicine.special}
                    Length: min=1 max=1
                    Value type: object {Official.system.skills.medicine.special.[]}
                        base : integer {Official.system.skills.medicine.special.[].base} (same value: 13)
                        label : string {Official.system.skills.medicine.special.[].label} (same value: to Recall Knowledge)
                        predicate : array<string> {Official.system.skills.medicine.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Official.system.skills.medicine.special.[].predicate.[]} (same value: action:recall-knowledge)
            [religion] : object {Official.system.skills.religion}
                base : integer {Official.system.skills.religion.base} (same value: 30)
            [survival] : object {Official.system.skills.survival}
                base : integer {Official.system.skills.survival.base} (same value: 13)
            arcana : object {Official.system.skills.arcana}
                base : integer {Official.system.skills.arcana.base} (2 different values)
                    21 (x1)
                    13 (x1)
        traits : object {Official.system.traits}
            rarity : string {Official.system.traits.rarity} (2 different values)
                common (x22)
                rare (x1)
            size : object {Official.system.traits.size}
                value : string {Official.system.traits.size.value} (2 different values)
                    med (x22)
                    grg (x1)
            value : array<string> {Official.system.traits.value}
                Length: min=2 max=4
                Value type: string {Official.system.traits.value.[]} (5 different values)
                    human (x23)
                    humanoid (x23)
                    lawful (x12)
                    troop (x3)
                    unholy (x1)
    type : string {Official.type} (same value: npc)