Primalist
Different values: 7
=====================================
object {Primalist}
    _id : string {Primalist._id} (all different values)
    folder : string {Primalist.folder} (same value: NXLLrzjLoM8FaANa)
    img : string {Primalist.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {Primalist.items}
        Length: min=9 max=34
        Value type: object {Primalist.items.[]}
            _id : string {Primalist.items.[]._id} (160 different values)
            img : string {Primalist.items.[].img} (83 different values)
            name : string {Primalist.items.[].name} (105 different values)
            sort : integer {Primalist.items.[].sort} (34 different values)
            system : object {Primalist.items.[].system}
                [autoHeightenLevel] : object {Primalist.items.[].system.autoHeightenLevel}
                    [value] : mixed
                description : object {Primalist.items.[].system.description}
                    value : string {Primalist.items.[].system.description.value} (102 different values)
                [prepared] : object {Primalist.items.[].system.prepared}
                    [flexible] : boolean {Primalist.items.[].system.prepared.flexible} (same value: False)
                    value : string {Primalist.items.[].system.prepared.value} (4 different values)
                        prepared (x4)
                        focus (x4)
                        innate (x1)
                        spontaneous (x1)
                [proficiency] : object {Primalist.items.[].system.proficiency}
                    value : integer {Primalist.items.[].system.proficiency.value} (same value: 1)
                publication : object {Primalist.items.[].system.publication}
                    license : string {Primalist.items.[].system.publication.license} (same value: ORC)
                    remaster : boolean {Primalist.items.[].system.publication.remaster} (same value: True)
                    title : string {Primalist.items.[].system.publication.title} (4 different values)
                         (x50)
                        Pathfinder Player Core (x106)
                        Pathfinder GM Core (x2)
                        Pathfinder Monster Core (x2)
                rules : ###FoundryRulesObject###
                [slots] : object {Primalist.items.[].system.slots}
                    [slot0] : object {Primalist.items.[].system.slots.slot0}
                        max : integer {Primalist.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Primalist.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Primalist.items.[].system.slots.slot0.prepared.[]}
                                id : string {Primalist.items.[].system.slots.slot0.prepared.[].id} (20 different values)
                                    BAi7pBcIO5xS3oO6 (x1)
                                    9PhJjvc9c0ZXPHCI (x1)
                                    PZDU4v3VykiBjjZQ (x1)
                                    nhiR8xQpmiKwyiCt (x1)
                                    w4c2b4l1f45XQxW4 (x1)
                                    yul7rQCzwiMnEesL (x1)
                                    FWnz2DzB8HSWC5Bo (x1)
                                    q7DVdAc4Io6I844X (x1)
                                    nzXx3OmiA2uiV0Qr (x1)
                                    fOvudgpPKFjOPDhf (x1)
                                    N9ETlvgHPuDpKTBg (x1)
                                    KeKXZtjkEWazuYvK (x1)
                                    rRMlqRy47JCnGLQC (x1)
                                    CI3SzZVFwkYmyxrf (x1)
                                    skUG2mfkboejHthM (x1)
                                    c0q73KaZC4dzfrhB (x1)
                                    GGlB3uEI06bRPHqf (x1)
                                    GYWrRKzJ8Ylt3Eim (x1)
                                    igOe3CacYVkwA2Vk (x1)
                                    jkqZlYQO7Lf4AWoB (x1)
                    [slot1] : object {Primalist.items.[].system.slots.slot1}
                        max : integer {Primalist.items.[].system.slots.slot1.max} (3 different values)
                            3 (x3)
                            2 (x1)
                            4 (x1)
                        [prepared] : array<object> {Primalist.items.[].system.slots.slot1.prepared}
                            Length: min=2 max=3
                            Value type: object {Primalist.items.[].system.slots.slot1.prepared.[]}
                                id : string {Primalist.items.[].system.slots.slot1.prepared.[].id} (10 different values)
                                    VyECUxJOgIIkg4kF (x1)
                                    ChFF3roQ6QJ1usI6 (x1)
                                    uCGYimgqYU9G0wcS (x1)
                                    KJvvvMp8qZMmjZGF (x1)
                                    CQyK9QXqquRAW2mG (x1)
                                    dYXa8HeS21NDvcJq (x1)
                                    ZOZnFFcykjXFXC11 (x1)
                                    Y5wAtUN0LTkT5N5U (x1)
                                    EYGtsCMmsapgRWcG (x2)
                                    l80EyOjcbi1O7DqL (x1)
                        [value] : integer {Primalist.items.[].system.slots.slot1.value} (same value: 4)
                    [slot2] : object {Primalist.items.[].system.slots.slot2}
                        max : integer {Primalist.items.[].system.slots.slot2.max} (2 different values)
                            3 (x3)
                            4 (x1)
                        [prepared] : array<object> {Primalist.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Primalist.items.[].system.slots.slot2.prepared.[]}
                                id : string {Primalist.items.[].system.slots.slot2.prepared.[].id} (8 different values)
                                    gsyLo7jQawf7CJ39 (x1)
                                    ZZQubGBtOssWbOOb (x1)
                                    EfUuwPvaGGrbv6AX (x1)
                                    QpFfr7Ji9pocfacu (x1)
                                    G6i1hn7KUDHEHsKD (x1)
                                    yntX66bTpHFaYmIh (x1)
                                    3qFD2fASqfQEZyIm (x1)
                                    Rapbzjw6SdgKHxga (x2)
                        [value] : integer {Primalist.items.[].system.slots.slot2.value} (same value: 4)
                    [slot3] : object {Primalist.items.[].system.slots.slot3}
                        max : integer {Primalist.items.[].system.slots.slot3.max} (2 different values)
                            3 (x2)
                            4 (x1)
                        [prepared] : array<object> {Primalist.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {Primalist.items.[].system.slots.slot3.prepared.[]}
                                id : string {Primalist.items.[].system.slots.slot3.prepared.[].id} (5 different values)
                                    jGuWeEG5ze9TmKmb (x1)
                                    937umuOHjN3sssB8 (x1)
                                    Da4IBCWS1UA6vlVP (x1)
                                    aMulAxyRRTo7ZnaQ (x2)
                                    tG1voc8Q1mlhSC7a (x1)
                        [value] : integer {Primalist.items.[].system.slots.slot3.value} (same value: 4)
                    [slot4] : object {Primalist.items.[].system.slots.slot4}
                        max : integer {Primalist.items.[].system.slots.slot4.max} (3 different values)
                            2 (x1)
                            4 (x1)
                            3 (x1)
                        [prepared] : array<object> {Primalist.items.[].system.slots.slot4.prepared}
                            Length: min=2 max=3
                            Value type: object {Primalist.items.[].system.slots.slot4.prepared.[]}
                                id : string {Primalist.items.[].system.slots.slot4.prepared.[].id} (5 different values)
                                    nntNQTzHPj1aj3YN (x1)
                                    ABGaCzkHvpapjW1h (x1)
                                    G10XGnnDc1dWBbbq (x1)
                                    Wkneu9BqAioMMpJW (x1)
                                    WpwZBrbXyaZb3PYl (x1)
                        [value] : integer {Primalist.items.[].system.slots.slot4.value} (same value: 4)
                    [slot10] : object {Primalist.items.[].system.slots.slot10}
                        max : integer {Primalist.items.[].system.slots.slot10.max} (same value: 1)
                        value : integer {Primalist.items.[].system.slots.slot10.value} (same value: 1)
                    [slot5] : object {Primalist.items.[].system.slots.slot5}
                        max : integer {Primalist.items.[].system.slots.slot5.max} (2 different values)
                            4 (x1)
                            3 (x1)
                        [value] : integer {Primalist.items.[].system.slots.slot5.value} (same value: 4)
                        prepared : array<object> {Primalist.items.[].system.slots.slot5.prepared}
                            Length: min=3 max=3
                            Value type: object {Primalist.items.[].system.slots.slot5.prepared.[]}
                                id : string {Primalist.items.[].system.slots.slot5.prepared.[].id} (3 different values)
                                    mr9D2KFSXOYqBT6B (x1)
                                    w8c6oL6adXfGmE7m (x1)
                                    8MnjxWHhp2i5E7y1 (x1)
                    [slot6] : object {Primalist.items.[].system.slots.slot6}
                        max : integer {Primalist.items.[].system.slots.slot6.max} (2 different values)
                            4 (x1)
                            3 (x1)
                        [value] : integer {Primalist.items.[].system.slots.slot6.value} (same value: 4)
                        prepared : array<object> {Primalist.items.[].system.slots.slot6.prepared}
                            Length: min=3 max=3
                            Value type: object {Primalist.items.[].system.slots.slot6.prepared.[]}
                                id : string {Primalist.items.[].system.slots.slot6.prepared.[].id} (3 different values)
                                    8MnjxWHhp2i5E7y1 (x1)
                                    IecKmRH5vpBXRxrL (x1)
                                    YBWLWwd1cL9hlqxX (x1)
                    [slot7] : object {Primalist.items.[].system.slots.slot7}
                        max : integer {Primalist.items.[].system.slots.slot7.max} (2 different values)
                            4 (x1)
                            2 (x1)
                        [value] : integer {Primalist.items.[].system.slots.slot7.value} (same value: 4)
                        prepared : array<object> {Primalist.items.[].system.slots.slot7.prepared}
                            Length: min=2 max=2
                            Value type: object {Primalist.items.[].system.slots.slot7.prepared.[]}
                                id : string {Primalist.items.[].system.slots.slot7.prepared.[].id} (2 different values)
                                    DX6bJAf9MZOAXOVA (x1)
                                    nyBhK1bPp4ICRht1 (x1)
                    [slot8] : object {Primalist.items.[].system.slots.slot8}
                        max : integer {Primalist.items.[].system.slots.slot8.max} (same value: 4)
                        value : integer {Primalist.items.[].system.slots.slot8.value} (same value: 4)
                    [slot9] : object {Primalist.items.[].system.slots.slot9}
                        max : integer {Primalist.items.[].system.slots.slot9.max} (same value: 4)
                        value : integer {Primalist.items.[].system.slots.slot9.value} (same value: 4)
                [slug] : string {Primalist.items.[].system.slug} (79 different values)
                [spelldc] : object {Primalist.items.[].system.spelldc}
                    dc : integer {Primalist.items.[].system.spelldc.dc} (6 different values)
                        25 (x2)
                        17 (x2)
                        20 (x2)
                        26 (x1)
                        44 (x1)
                        33 (x2)
                    value : integer {Primalist.items.[].system.spelldc.value} (6 different values)
                        17 (x1)
                        0 (x4)
                        12 (x1)
                        18 (x1)
                        37 (x1)
                        25 (x2)
                [tradition] : object {Primalist.items.[].system.tradition}
                    value : string {Primalist.items.[].system.tradition.value} (same value: primal)
                traits : object {Primalist.items.[].system.traits}
                    [rarity] : string {Primalist.items.[].system.traits.rarity} (2 different values)
                        common (x102)
                        uncommon (x6)
                    [traditions] : array<string> {Primalist.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Primalist.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x60)
                            divine (x29)
                            occult (x20)
                            primal (x81)
                    [value] : array<string> {Primalist.items.[].system.traits.value}
                        Length: min=0 max=9
                        Value type: string {Primalist.items.[].system.traits.value.[]} (61 different values)
                    [integrated] : mixed
                    [otherTags] : array<string> {Primalist.items.[].system.traits.otherTags}
                        Length: min=1 max=1
                        Value type: string {Primalist.items.[].system.traits.otherTags.[]} (same value: handwraps-of-mighty-blows)
                [area] : object {Primalist.items.[].system.area}
                    type : string {Primalist.items.[].system.area.type} (3 different values)
                        burst (x10)
                        line (x5)
                        emanation (x3)
                    value : integer {Primalist.items.[].system.area.value} (all different values)
                    [details] : string {Primalist.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants)
                [cost] : object {Primalist.items.[].system.cost}
                    value : string {Primalist.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {Primalist.items.[].system.counteraction} (2 different values)
                    False (x84)
                    True (x1)
                [damage] : object {Primalist.items.[].system.damage}
                    [0] : object {Primalist.items.[].system.damage.0}
                        applyMod : boolean {Primalist.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Primalist.items.[].system.damage.0.formula} (10 different values)
                            6d6 (x1)
                            4d12 (x1)
                            3d4 (x2)
                            1d6+4 (x3)
                            2d4 (x2)
                            2d6 (x3)
                            1d8 (x4)
                            3d10 (x1)
                            8d12 (x1)
                            8d6 (x1)
                        kinds : array<string> {Primalist.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Primalist.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x15)
                                healing (x7)
                        materials : array<> {Primalist.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Primalist.items.[].system.damage.0.type} (all different values)
                    [C34n7XTpCLCXJWwt] : object {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt}
                        applyMod : boolean {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6)
                        kinds : array<string> {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.kinds}
                            Length: min=1 max=1
                            Value type: string {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage)
                        materials : array<> {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning)
                    [cQDyW0QpjJ38MlSi] : object {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi}
                        applyMod : boolean {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
                        kinds : array<string> {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
                            Length: min=1 max=1
                            Value type: string {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
                        materials : array<> {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
                    [damageType] : string {Primalist.items.[].system.damage.damageType} (3 different values)
                        piercing (x5)
                        bludgeoning (x4)
                        slashing (x1)
                    [dice] : integer {Primalist.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Primalist.items.[].system.damage.die} (3 different values)
                        d6 (x3)
                        d4 (x4)
                        d8 (x3)
                    [6aFqAhfOSz7ukuwr] : object {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr}
                        applyMod : boolean {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12)
                        kinds : array<string> {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds}
                            Length: min=1 max=1
                            Value type: string {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage)
                        materials : array<> {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity)
                    [K00cW8XZuHvutOhE] : object {Primalist.items.[].system.damage.K00cW8XZuHvutOhE}
                        applyMod : boolean {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4)
                        kinds : array<string> {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.kinds}
                            Length: min=1 max=1
                            Value type: string {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage)
                        materials : array<> {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: sonic)
                    [3Pz4NTLXD2rzKgf4] : object {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4}
                        applyMod : boolean {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
                        category : string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent)
                        formula : string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2)
                        kinds : array<string> {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
                            Length: min=1 max=1
                            Value type: string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage)
                        materials : array<> {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed)
                    [1] : object {Primalist.items.[].system.damage.1}
                        applyMod : boolean {Primalist.items.[].system.damage.1.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Primalist.items.[].system.damage.1.formula} (same value: 3d10)
                        kinds : array<string> {Primalist.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {Primalist.items.[].system.damage.1.kinds.[]} (same value: damage)
                        materials : array<> {Primalist.items.[].system.damage.1.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Primalist.items.[].system.damage.1.type} (same value: bludgeoning)
                    [2] : object {Primalist.items.[].system.damage.2}
                        applyMod : boolean {Primalist.items.[].system.damage.2.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Primalist.items.[].system.damage.2.formula} (same value: 3d10)
                        kinds : array<string> {Primalist.items.[].system.damage.2.kinds}
                            Length: min=1 max=1
                            Value type: string {Primalist.items.[].system.damage.2.kinds.[]} (same value: damage)
                        materials : array<> {Primalist.items.[].system.damage.2.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Primalist.items.[].system.damage.2.type} (same value: cold)
                    [3] : object {Primalist.items.[].system.damage.3}
                        applyMod : boolean {Primalist.items.[].system.damage.3.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Primalist.items.[].system.damage.3.formula} (same value: 3d10)
                        kinds : array<string> {Primalist.items.[].system.damage.3.kinds}
                            Length: min=1 max=1
                            Value type: string {Primalist.items.[].system.damage.3.kinds.[]} (same value: damage)
                        materials : array<> {Primalist.items.[].system.damage.3.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Primalist.items.[].system.damage.3.type} (same value: electricity)
                    [4] : object {Primalist.items.[].system.damage.4}
                        applyMod : boolean {Primalist.items.[].system.damage.4.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Primalist.items.[].system.damage.4.formula} (same value: 3d10)
                        kinds : array<string> {Primalist.items.[].system.damage.4.kinds}
                            Length: min=1 max=1
                            Value type: string {Primalist.items.[].system.damage.4.kinds.[]} (same value: damage)
                        materials : array<> {Primalist.items.[].system.damage.4.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Primalist.items.[].system.damage.4.type} (same value: bludgeoning)
                    [5] : object {Primalist.items.[].system.damage.5}
                        applyMod : boolean {Primalist.items.[].system.damage.5.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Primalist.items.[].system.damage.5.formula} (same value: 3d10)
                        kinds : array<string> {Primalist.items.[].system.damage.5.kinds}
                            Length: min=1 max=1
                            Value type: string {Primalist.items.[].system.damage.5.kinds.[]} (same value: damage)
                        materials : array<> {Primalist.items.[].system.damage.5.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Primalist.items.[].system.damage.5.type} (same value: fire)
                    [UteO1cYHknNfsDxQ] : object {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ}
                        applyMod : boolean {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.formula} (same value: 8d6)
                        kinds : array<string> {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.kinds}
                            Length: min=1 max=1
                            Value type: string {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.kinds.[]} (same value: damage)
                        materials : array<> {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.type} (same value: force)
                    [dFAvAi8vt0k4MIyH] : object {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH}
                        applyMod : boolean {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.formula} (same value: 12d8)
                        kinds : array<string> {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.kinds}
                            Length: min=1 max=1
                            Value type: string {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.kinds.[]} (same value: damage)
                        materials : array<> {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.type} (same value: cold)
                    [yI4fzrhnbFxup4Ep] : object {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep}
                        applyMod : boolean {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8)
                        kinds : array<string> {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds}
                            Length: min=1 max=1
                            Value type: string {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage)
                        materials : array<> {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid)
                    [3bsJUDEgedKhPx6T] : object {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T}
                        applyMod : boolean {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4)
                        kinds : array<string> {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.kinds}
                            Length: min=1 max=1
                            Value type: string {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage)
                        materials : array<> {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold)
                [defense] : object {Primalist.items.[].system.defense}
                    save : object {Primalist.items.[].system.defense.save}
                        basic : boolean {Primalist.items.[].system.defense.save.basic} (2 different values)
                            False (x9)
                            True (x15)
                        statistic : string {Primalist.items.[].system.defense.save.statistic} (2 different values)
                            fortitude (x12)
                            reflex (x12)
                [duration] : object {Primalist.items.[].system.duration}
                    sustained : boolean {Primalist.items.[].system.duration.sustained} (2 different values)
                        False (x81)
                        True (x4)
                    value : string {Primalist.items.[].system.duration.value} (12 different values)
                        5 minutes (x4)
                        varies (x2)
                         (x35)
                        1 minute (x21)
                        10 minutes or 8 hours (x2)
                        10 minutes (x9)
                        until the start of your next turn (x3)
                        until your next daily preparations (x3)
                        see text (x1)
                        8 hours (x1)
                        1 hour (x3)
                        unlimited (x1)
                [level] : object {Primalist.items.[].system.level}
                    value : integer {Primalist.items.[].system.level.value} (11 different values)
                        4 (x5)
                        3 (x10)
                        2 (x13)
                        1 (x45)
                        0 (x20)
                        10 (x1)
                        9 (x2)
                        8 (x1)
                        7 (x2)
                        6 (x5)
                        5 (x4)
                [location] : object {Primalist.items.[].system.location}
                    value : string {Primalist.items.[].system.location.value} (10 different values)
                        Eu0sE0DKPQvaRN5z (x16)
                        G2dwiRhV1xmYNdBQ (x1)
                        kbljoEgww15jnADV (x1)
                        9RsB2IrxHU1xP4MG (x7)
                        5J2YI9CCvWwvf8vd (x11)
                        abCcgWyz8dguOJqw (x1)
                        KMOHUKYmHJwInKE9 (x2)
                        R6ecvaaGseIKhuak (x24)
                        y4cEf02xRHzMd7mW (x21)
                        22ABeYPMmIl5iVCi (x1)
                    [heightenedLevel] : integer {Primalist.items.[].system.location.heightenedLevel} (10 different values)
                        10 (x1)
                        9 (x2)
                        8 (x2)
                        7 (x2)
                        6 (x2)
                        5 (x2)
                        4 (x2)
                        3 (x2)
                        2 (x2)
                        1 (x2)
                [range] : mixed
                    object {Primalist.items.[].system.range}
                        value : string {Primalist.items.[].system.range.value} (10 different values)
                            touch (x12)
                            120 feet (x12)
                            500 feet (x4)
                             (x21)
                            60 feet (x9)
                            30 feet (x21)
                            varies (x3)
                            1,000 feet (x1)
                            800 feet (x1)
                            10 feet (x1)
                    integer {Primalist.items.[].system.range} (2 different values)
                        50 (x2)
                        100 (x2)
                [requirements] : string {Primalist.items.[].system.requirements} (same value: )
                [target] : object {Primalist.items.[].system.target}
                    value : string {Primalist.items.[].system.target.value} (20 different values)
                        1 creature (x17)
                        1 flying creature (x2)
                         (x40)
                        the triggering creature (x2)
                        1 or 2 creatures (x2)
                        1 falling creature (x3)
                        1 creature that is undead or otherwise has void healing (x1)
                        1 willing living creature or 1 undead (x2)
                        1 willing creature (x4)
                        1 willing living animal (x1)
                        1 willing creature that is your companion (x1)
                        1 dying creature (x2)
                        1 magic item or spell effect (x1)
                        up to 10 creatures (x1)
                        1 creature, plus any number of additional creatures (x1)
                        1 creature touched (x1)
                        up to 5 creatures (x1)
                        1 creature or object (x1)
                        1 willing living creature (x1)
                        1 object (cook, lift, or tidy only) (x1)
                [time] : object {Primalist.items.[].system.time}
                    value : string {Primalist.items.[].system.time.value} (8 different values)
                        2 (x63)
                        3 (x8)
                        reaction (x5)
                        1 to 3 (x2)
                        1 minute (x3)
                        1 (x2)
                        1 or 2 (x1)
                        10 minutes (x1)
                [heightening] : object {Primalist.items.[].system.heightening}
                    [damage] : object {Primalist.items.[].system.heightening.damage}
                        [0] : string {Primalist.items.[].system.heightening.damage.0} (5 different values)
                            2d6 (x2)
                            1d12 (x2)
                            1d4 (x4)
                            1d6 (x3)
                            1d8 (x3)
                        [cQDyW0QpjJ38MlSi] : string {Primalist.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
                        [6aFqAhfOSz7ukuwr] : string {Primalist.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12)
                        [K00cW8XZuHvutOhE] : string {Primalist.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4)
                        [3Pz4NTLXD2rzKgf4] : string {Primalist.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1)
                        [dFAvAi8vt0k4MIyH] : string {Primalist.items.[].system.heightening.damage.dFAvAi8vt0k4MIyH} (same value: 1d8)
                        [yI4fzrhnbFxup4Ep] : string {Primalist.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8)
                        [3bsJUDEgedKhPx6T] : string {Primalist.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4)
                    [interval] : integer {Primalist.items.[].system.heightening.interval} (2 different values)
                        1 (x20)
                        2 (x1)
                    type : string {Primalist.items.[].system.heightening.type} (2 different values)
                        interval (x21)
                        fixed (x6)
                    [levels] : object {Primalist.items.[].system.heightening.levels}
                        [6] : object {Primalist.items.[].system.heightening.levels.6}
                            target : object {Primalist.items.[].system.heightening.levels.6.target}
                                value : string {Primalist.items.[].system.heightening.levels.6.target.value} (2 different values)
                                    10 willing creatures (x1)
                                    10 creatures (x1)
                        [10] : object {Primalist.items.[].system.heightening.levels.10}
                            area : object {Primalist.items.[].system.heightening.levels.10.area}
                                type : string {Primalist.items.[].system.heightening.levels.10.area.type} (same value: burst)
                                value : integer {Primalist.items.[].system.heightening.levels.10.area.value} (same value: 1000)
                            range : object {Primalist.items.[].system.heightening.levels.10.range}
                                value : string {Primalist.items.[].system.heightening.levels.10.range.value} (same value: 2000 feet)
                        [8] : object {Primalist.items.[].system.heightening.levels.8}
                            damage : object {Primalist.items.[].system.heightening.levels.8.damage}
                                0 : object {Primalist.items.[].system.heightening.levels.8.damage.0}
                                    applyMod : boolean {Primalist.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Primalist.items.[].system.heightening.levels.8.damage.0.formula} (same value: 1d10)
                                    materials : array<> {Primalist.items.[].system.heightening.levels.8.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Primalist.items.[].system.heightening.levels.8.damage.0.type} (same value: vitality)
                        [9] : object {Primalist.items.[].system.heightening.levels.9}
                            damage : object {Primalist.items.[].system.heightening.levels.9.damage}
                                0 : object {Primalist.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Primalist.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Primalist.items.[].system.heightening.levels.9.damage.0.formula} (same value: 1d12)
                                    materials : array<> {Primalist.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Primalist.items.[].system.heightening.levels.9.damage.0.type} (same value: vitality)
                        [7] : object {Primalist.items.[].system.heightening.levels.7}
                            target : object {Primalist.items.[].system.heightening.levels.7.target}
                                value : string {Primalist.items.[].system.heightening.levels.7.target.value} (2 different values)
                                    6 creatures (x1)
                                    5 creatures (x1)
                        4 : object {Primalist.items.[].system.heightening.levels.4}
                            target : object {Primalist.items.[].system.heightening.levels.4.target}
                                value : string {Primalist.items.[].system.heightening.levels.4.target.value} (same value: 2 creatures)
                    [area] : integer {Primalist.items.[].system.heightening.area} (same value: 0)
                [overlays] : object {Primalist.items.[].system.overlays}
                    [eOCNn2ohYAvsYZjn] : object {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn}
                        _id : string {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
                        overlayType : string {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
                        sort : integer {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
                        system : object {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
                    [xYyA7CV1GaFTRjBQ] : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
                        _id : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
                        name : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
                        overlayType : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
                        sort : integer {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
                        system : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
                            damage : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
                                cQDyW0QpjJ38MlSi : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
                                    formula : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
                            heightening : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
                                damage : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
                                    cQDyW0QpjJ38MlSi : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
                            range : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
                                value : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
                    [37gy7l19tik74o4s] : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                        name : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                        overlayType : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                        sort : integer {Primalist.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                            time : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                            traits : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                    [7qdtetowq348s9oc] : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                        overlayType : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                        sort : integer {Primalist.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                            time : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                    [7vbvdrv2cl87sqta] : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                        overlayType : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                        sort : integer {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                                value : integer {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                            target : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                            time : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                            traits : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                    [lfxcoz2d3f8j2zq1] : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                        name : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                        overlayType : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                        sort : integer {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                            target : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                            time : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                            traits : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                    [URQWpedXx9fB1fR7] : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7}
                        name : string {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing))
                        overlayType : string {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override)
                        sort : integer {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
                        system : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system}
                            damage : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage}
                                0 : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0}
                                    [category] : mixed
                                    type : string {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing)
                            [defense] : mixed
                    [wQHuRGaDDW2MemlK] : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK}
                        _id : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK)
                        name : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing))
                        overlayType : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override)
                        sort : integer {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
                        system : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system}
                            damage : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage}
                                0 : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
                                    [category] : mixed
                                    type : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing)
                    [b1ms5uwp9vwblhkq] : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq}
                        _id : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq)
                        overlayType : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override)
                        sort : integer {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
                        system : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system}
                            damage : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage}
                                0 : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
                                    formula : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8)
                            heightening : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening}
                                damage : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
                                    0 : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range}
                                value : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet)
                            time : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time}
                                value : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2)
                            traits : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits}
                                traditions : array<> {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions}
                                    Length: min=0 max=0
                                    Value type: mixed
                                value : array<string> {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
                                    Length: min=6 max=6
                                    Value type: string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values)
                                        concentrate (x1)
                                        druid (x1)
                                        focus (x1)
                                        healing (x1)
                                        manipulate (x1)
                                        vitality (x1)
                    [md8ss7iwxhth4y5f] : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f}
                        _id : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f)
                        overlayType : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override)
                        sort : integer {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
                        system : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system}
                            range : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.range}
                                value : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch)
                            time : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.time}
                                value : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1)
                [baseItem] : string {Primalist.items.[].system.baseItem} (12 different values)
                    spear (x1)
                    wooden-shield (x1)
                    hide-armor (x2)
                    sling (x2)
                    staff (x1)
                    leather-armor (x3)
                    sickle (x1)
                    longbow (x1)
                    spiked-gauntlet (x1)
                    explorers-clothing (x1)
                    longspear (x1)
                    composite-longbow (x1)
                [bonus] : object {Primalist.items.[].system.bonus}
                    value : integer {Primalist.items.[].system.bonus.value} (14 different values)
                        0 (x9)
                        16 (x3)
                        14 (x2)
                        15 (x1)
                        7 (x2)
                        6 (x1)
                        9 (x1)
                        11 (x2)
                        18 (x1)
                        17 (x1)
                        1 (x1)
                        32 (x1)
                        24 (x1)
                        23 (x2)
                [bonusDamage] : object {Primalist.items.[].system.bonusDamage}
                    value : integer {Primalist.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Primalist.items.[].system.bulk}
                    value : mixed
                        integer {Primalist.items.[].system.bulk.value} (3 different values)
                            1 (x7)
                            2 (x5)
                            0 (x2)
                        float {Primalist.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Primalist.items.[].system.category} (11 different values)
                    simple (x7)
                    medium (x2)
                    scroll (x1)
                    interaction (x6)
                    defensive (x7)
                    offensive (x11)
                    light (x3)
                    ammo (x3)
                    martial (x2)
                    unarmed (x1)
                    unarmored (x1)
                [containerId] : mixed
                [equipped] : object {Primalist.items.[].system.equipped}
                    carryType : string {Primalist.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {Primalist.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : mixed
                    [inSlot] : boolean {Primalist.items.[].system.equipped.inSlot} (same value: True)
                [group] : string {Primalist.items.[].system.group} (8 different values)
                    spear (x2)
                    leather (x5)
                    sling (x2)
                    club (x1)
                    knife (x1)
                    bow (x2)
                    brawling (x2)
                    cloth (x1)
                [hardness] : integer {Primalist.items.[].system.hardness} (2 different values)
                    0 (x22)
                    3 (x1)
                [hp] : object {Primalist.items.[].system.hp}
                    max : integer {Primalist.items.[].system.hp.max} (2 different values)
                        0 (x22)
                        12 (x1)
                    value : integer {Primalist.items.[].system.hp.value} (2 different values)
                        0 (x22)
                        12 (x1)
                [material] : object {Primalist.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Primalist.items.[].system.price}
                    value : object {Primalist.items.[].system.price.value}
                        [sp] : integer {Primalist.items.[].system.price.value.sp} (4 different values)
                            1 (x3)
                            2 (x1)
                            3 (x1)
                            5 (x1)
                        [gp] : integer {Primalist.items.[].system.price.value.gp} (all different values)
                        [cp] : integer {Primalist.items.[].system.price.value.cp} (same value: 1)
                    [per] : integer {Primalist.items.[].system.price.per} (same value: 10)
                [quantity] : integer {Primalist.items.[].system.quantity} (4 different values)
                    1 (x19)
                    2 (x1)
                    10 (x2)
                    20 (x1)
                [reload] : object {Primalist.items.[].system.reload}
                    value : string {Primalist.items.[].system.reload.value} (4 different values)
                        - (x1)
                        1 (x2)
                         (x5)
                        0 (x2)
                [runes] : object {Primalist.items.[].system.runes}
                    [potency] : integer {Primalist.items.[].system.runes.potency} (3 different values)
                        1 (x5)
                        0 (x9)
                        2 (x2)
                    [property] : array<> {Primalist.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {Primalist.items.[].system.runes.striking} (3 different values)
                        0 (x6)
                        1 (x3)
                        2 (x1)
                    [reinforcing] : integer {Primalist.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {Primalist.items.[].system.runes.resilient} (3 different values)
                        0 (x4)
                        2 (x1)
                        1 (x1)
                [size] : string {Primalist.items.[].system.size} (same value: med)
                [splashDamage] : object {Primalist.items.[].system.splashDamage}
                    value : integer {Primalist.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {Primalist.items.[].system.usage}
                    [canBeAmmo] : boolean {Primalist.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {Primalist.items.[].system.usage.value} (5 different values)
                        held-in-one-hand (x11)
                        other (x1)
                        held-in-one-plus-hands (x2)
                        worngloves (x1)
                        held-in-two-hands (x1)
                [acBonus] : integer {Primalist.items.[].system.acBonus} (4 different values)
                    2 (x1)
                    3 (x2)
                    1 (x3)
                    0 (x1)
                [speedPenalty] : integer {Primalist.items.[].system.speedPenalty} (2 different values)
                    0 (x5)
                    -5 (x2)
                [checkPenalty] : integer {Primalist.items.[].system.checkPenalty} (3 different values)
                    -2 (x2)
                    -1 (x3)
                    0 (x1)
                [dexCap] : integer {Primalist.items.[].system.dexCap} (3 different values)
                    2 (x2)
                    4 (x3)
                    5 (x1)
                [strength] : integer {Primalist.items.[].system.strength} (2 different values)
                    2 (x2)
                    0 (x3)
                [spell] : object {Primalist.items.[].system.spell}
                    _id : string {Primalist.items.[].system.spell._id} (same value: XGBngYNDNYV9Xd4e)
                    _stats : object {Primalist.items.[].system.spell._stats}
                        compendiumSource : string {Primalist.items.[].system.spell._stats.compendiumSource} (same value: Compendium.pf2e.spells-srd.Item.0qaqksrGGDj74HXE)
                    img : string {Primalist.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/glitterdust.webp)
                    name : string {Primalist.items.[].system.spell.name} (same value: Revealing Light)
                    sort : integer {Primalist.items.[].system.spell.sort} (same value: 0)
                    system : object {Primalist.items.[].system.spell.system}
                        area : object {Primalist.items.[].system.spell.system.area}
                            type : string {Primalist.items.[].system.spell.system.area.type} (same value: burst)
                            value : integer {Primalist.items.[].system.spell.system.area.value} (same value: 10)
                        cost : object {Primalist.items.[].system.spell.system.cost}
                            value : string {Primalist.items.[].system.spell.system.cost.value} (same value: )
                        counteraction : boolean {Primalist.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {Primalist.items.[].system.spell.system.damage}
                        defense : object {Primalist.items.[].system.spell.system.defense}
                            save : object {Primalist.items.[].system.spell.system.defense.save}
                                basic : boolean {Primalist.items.[].system.spell.system.defense.save.basic} (same value: False)
                                statistic : string {Primalist.items.[].system.spell.system.defense.save.statistic} (same value: reflex)
                        description : object {Primalist.items.[].system.spell.system.description}
                            value : string {Primalist.items.[].system.spell.system.description.value} (same value: <p>A wave of magical light washes over the area. You choose the appearance of the light, such as colorful, heatless flames or sparkling motes. A creature affected by <em>revealing light</em> is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled]. If the creature was @UUID[Compendium.pf2e.conditionitems.Item.Invisible], it becomes @UUID[Compendium.pf2e.conditionitems.Item.Concealed] instead. If the creature was already concealed for any other reason, it is no longer concealed.</p>
                            <hr />
                            <p><strong>Critical Success</strong> The target is unaffected.</p>
                            <p><strong>Success</strong> The light affects the creature for 2 rounds.</p>
                            <p><strong>Failure</strong> The light affects the creature for 1 minute.</p>
                            <p><strong>Critical Failure</strong> The light affects the creature for 10 minutes.</p>)
                        duration : object {Primalist.items.[].system.spell.system.duration}
                            sustained : boolean {Primalist.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Primalist.items.[].system.spell.system.duration.value} (same value: varies)
                        level : object {Primalist.items.[].system.spell.system.level}
                            value : integer {Primalist.items.[].system.spell.system.level.value} (same value: 2)
                        location : object {Primalist.items.[].system.spell.system.location}
                            heightenedLevel : integer {Primalist.items.[].system.spell.system.location.heightenedLevel} (same value: 2)
                            [value] : mixed
                        publication : object {Primalist.items.[].system.spell.system.publication}
                            license : string {Primalist.items.[].system.spell.system.publication.license} (same value: ORC)
                            remaster : boolean {Primalist.items.[].system.spell.system.publication.remaster} (same value: True)
                            title : string {Primalist.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core)
                        range : object {Primalist.items.[].system.spell.system.range}
                            value : string {Primalist.items.[].system.spell.system.range.value} (same value: 120 feet)
                        requirements : string {Primalist.items.[].system.spell.system.requirements} (same value: )
                        rules : ###FoundryRulesObject###
                        slug : string {Primalist.items.[].system.spell.system.slug} (same value: revealing-light)
                        target : object {Primalist.items.[].system.spell.system.target}
                            value : string {Primalist.items.[].system.spell.system.target.value} (same value: )
                        time : object {Primalist.items.[].system.spell.system.time}
                            value : string {Primalist.items.[].system.spell.system.time.value} (same value: 2)
                        traits : object {Primalist.items.[].system.spell.system.traits}
                            rarity : string {Primalist.items.[].system.spell.system.traits.rarity} (same value: common)
                            traditions : array<string> {Primalist.items.[].system.spell.system.traits.traditions}
                                Length: min=4 max=4
                                Value type: string {Primalist.items.[].system.spell.system.traits.traditions.[]} (4 different values)
                                    arcane (x1)
                                    divine (x1)
                                    occult (x1)
                                    primal (x1)
                            value : array<string> {Primalist.items.[].system.spell.system.traits.value}
                                Length: min=3 max=3
                                Value type: string {Primalist.items.[].system.spell.system.traits.value.[]} (3 different values)
                                    concentrate (x1)
                                    light (x1)
                                    manipulate (x1)
                    type : string {Primalist.items.[].system.spell.type} (same value: spell)
                [uses] : object {Primalist.items.[].system.uses}
                    autoDestroy : boolean {Primalist.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Primalist.items.[].system.uses.max} (same value: 1)
                    value : integer {Primalist.items.[].system.uses.value} (same value: 1)
                [attackEffects] : object {Primalist.items.[].system.attackEffects}
                    value : array<string> {Primalist.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Primalist.items.[].system.attackEffects.value.[]} (same value: push)
                [damageRolls] : object {Primalist.items.[].system.damageRolls}
                    [ecEOXPiYgZNm6KC6] : object {Primalist.items.[].system.damageRolls.ecEOXPiYgZNm6KC6}
                        damage : string {Primalist.items.[].system.damageRolls.ecEOXPiYgZNm6KC6.damage} (same value: 1d6+8)
                        damageType : string {Primalist.items.[].system.damageRolls.ecEOXPiYgZNm6KC6.damageType} (same value: piercing)
                    [ZmalDdhM7IhLQsEK] : object {Primalist.items.[].system.damageRolls.ZmalDdhM7IhLQsEK}
                        damage : string {Primalist.items.[].system.damageRolls.ZmalDdhM7IhLQsEK.damage} (same value: 1d6+8)
                        damageType : string {Primalist.items.[].system.damageRolls.ZmalDdhM7IhLQsEK.damageType} (same value: piercing)
                    [8f7GrIh2L99Lo8OS] : object {Primalist.items.[].system.damageRolls.8f7GrIh2L99Lo8OS}
                        damage : string {Primalist.items.[].system.damageRolls.8f7GrIh2L99Lo8OS.damage} (same value: 1d4+8)
                        damageType : string {Primalist.items.[].system.damageRolls.8f7GrIh2L99Lo8OS.damageType} (same value: bludgeoning)
                    [aYzbVJGEHykM363v] : object {Primalist.items.[].system.damageRolls.aYzbVJGEHykM363v}
                        damage : string {Primalist.items.[].system.damageRolls.aYzbVJGEHykM363v.damage} (same value: 1d4+2)
                        damageType : string {Primalist.items.[].system.damageRolls.aYzbVJGEHykM363v.damageType} (same value: bludgeoning)
                    [cRhjSPI4RD9ixjME] : object {Primalist.items.[].system.damageRolls.cRhjSPI4RD9ixjME}
                        damage : string {Primalist.items.[].system.damageRolls.cRhjSPI4RD9ixjME.damage} (2 different values)
                            1d4+2 (x1)
                            1d4+10 (x1)
                        damageType : string {Primalist.items.[].system.damageRolls.cRhjSPI4RD9ixjME.damageType} (same value: bludgeoning)
                    [g5FG4Q6TjXPdvvcW] : object {Primalist.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW}
                        damage : string {Primalist.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW.damage} (same value: 1d6+1)
                        damageType : string {Primalist.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW.damageType} (same value: bludgeoning)
                    [nMpgrHbueAuSeQgt] : object {Primalist.items.[].system.damageRolls.nMpgrHbueAuSeQgt}
                        damage : string {Primalist.items.[].system.damageRolls.nMpgrHbueAuSeQgt.damage} (same value: 2d8+4)
                        damageType : string {Primalist.items.[].system.damageRolls.nMpgrHbueAuSeQgt.damageType} (same value: bludgeoning)
                    [217NtSFRm9t2OzGt] : object {Primalist.items.[].system.damageRolls.217NtSFRm9t2OzGt}
                        damage : string {Primalist.items.[].system.damageRolls.217NtSFRm9t2OzGt.damage} (same value: 1d4+4)
                        damageType : string {Primalist.items.[].system.damageRolls.217NtSFRm9t2OzGt.damageType} (same value: bludgeoning)
                    [Lzd3HxbUJMygn3HQ] : object {Primalist.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ}
                        damage : string {Primalist.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ.damage} (same value: 2d8)
                        damageType : string {Primalist.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ.damageType} (same value: bludgeoning)
                    [ltvq3TmO4erfqztL] : object {Primalist.items.[].system.damageRolls.ltvq3TmO4erfqztL}
                        damage : string {Primalist.items.[].system.damageRolls.ltvq3TmO4erfqztL.damage} (same value: 1d4)
                        damageType : string {Primalist.items.[].system.damageRolls.ltvq3TmO4erfqztL.damageType} (same value: slashing)
                    [XpigworFqUm230yD] : object {Primalist.items.[].system.damageRolls.XpigworFqUm230yD}
                        damage : string {Primalist.items.[].system.damageRolls.XpigworFqUm230yD.damage} (same value: 1d4+4)
                        damageType : string {Primalist.items.[].system.damageRolls.XpigworFqUm230yD.damageType} (same value: bludgeoning)
                    [NDL805Bd1Aaf9CLB] : object {Primalist.items.[].system.damageRolls.NDL805Bd1Aaf9CLB}
                        damage : string {Primalist.items.[].system.damageRolls.NDL805Bd1Aaf9CLB.damage} (same value: 1d6+4)
                        damageType : string {Primalist.items.[].system.damageRolls.NDL805Bd1Aaf9CLB.damageType} (same value: bludgeoning)
                    [Dj0Ia0cVYrdqO5YU] : object {Primalist.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU}
                        damage : string {Primalist.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU.damage} (same value: 1d4+10)
                        damageType : string {Primalist.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU.damageType} (same value: piercing)
                    [Omumlxz5QcwIdic9] : object {Primalist.items.[].system.damageRolls.Omumlxz5QcwIdic9}
                        damage : string {Primalist.items.[].system.damageRolls.Omumlxz5QcwIdic9.damage} (same value: 2d8+6)
                        damageType : string {Primalist.items.[].system.damageRolls.Omumlxz5QcwIdic9.damageType} (same value: piercing)
                    [grrLMa6173hqa5HL] : object {Primalist.items.[].system.damageRolls.grrLMa6173hqa5HL}
                        damage : string {Primalist.items.[].system.damageRolls.grrLMa6173hqa5HL.damage} (same value: 3d4+8)
                        damageType : string {Primalist.items.[].system.damageRolls.grrLMa6173hqa5HL.damageType} (same value: bludgeoning)
                    [uuaawnENMNhz1cyA] : object {Primalist.items.[].system.damageRolls.uuaawnENMNhz1cyA}
                        damage : string {Primalist.items.[].system.damageRolls.uuaawnENMNhz1cyA.damage} (same value: 3d12)
                        damageType : string {Primalist.items.[].system.damageRolls.uuaawnENMNhz1cyA.damageType} (same value: electricity)
                    [jb7UhMbJsUnwd6NX] : object {Primalist.items.[].system.damageRolls.jb7UhMbJsUnwd6NX}
                        damage : string {Primalist.items.[].system.damageRolls.jb7UhMbJsUnwd6NX.damage} (same value: 2d10)
                        damageType : string {Primalist.items.[].system.damageRolls.jb7UhMbJsUnwd6NX.damageType} (same value: sonic)
                    [yGGDPcEAyISW3WIL] : object {Primalist.items.[].system.damageRolls.yGGDPcEAyISW3WIL}
                        damage : string {Primalist.items.[].system.damageRolls.yGGDPcEAyISW3WIL.damage} (same value: 2d8+10)
                        damageType : string {Primalist.items.[].system.damageRolls.yGGDPcEAyISW3WIL.damageType} (same value: piercing)
                    [qTAHkbgtQCpKHAwX] : object {Primalist.items.[].system.damageRolls.qTAHkbgtQCpKHAwX}
                        damage : string {Primalist.items.[].system.damageRolls.qTAHkbgtQCpKHAwX.damage} (same value: 2d10)
                        damageType : string {Primalist.items.[].system.damageRolls.qTAHkbgtQCpKHAwX.damageType} (same value: sonic)
                    lWVEMAGV1sssxK9d : object {Primalist.items.[].system.damageRolls.lWVEMAGV1sssxK9d}
                        damage : string {Primalist.items.[].system.damageRolls.lWVEMAGV1sssxK9d.damage} (same value: 2d8+8)
                        damageType : string {Primalist.items.[].system.damageRolls.lWVEMAGV1sssxK9d.damageType} (same value: piercing)
                    n2nLFUtp3P63NhTD : object {Primalist.items.[].system.damageRolls.n2nLFUtp3P63NhTD}
                        damage : string {Primalist.items.[].system.damageRolls.n2nLFUtp3P63NhTD.damage} (same value: 1d10)
                        damageType : string {Primalist.items.[].system.damageRolls.n2nLFUtp3P63NhTD.damageType} (same value: sonic)
                [actionType] : object {Primalist.items.[].system.actionType}
                    value : string {Primalist.items.[].system.actionType.value} (3 different values)
                        passive (x12)
                        reaction (x3)
                        action (x9)
                [actions] : object {Primalist.items.[].system.actions}
                    [value] : integer {Primalist.items.[].system.actions.value} (3 different values)
                        3 (x2)
                        2 (x3)
                        1 (x4)
                [stackGroup] : string {Primalist.items.[].system.stackGroup} (2 different values)
                    slingBullets (x2)
                    arrows (x1)
                [showSlotlessLevels] : object {Primalist.items.[].system.showSlotlessLevels}
                    value : boolean {Primalist.items.[].system.showSlotlessLevels.value} (same value: False)
            type : string {Primalist.items.[].type} (9 different values)
                spellcastingEntry (x10)
                spell (x85)
                weapon (x10)
                shield (x1)
                armor (x6)
                consumable (x4)
                melee (x18)
                action (x24)
                equipment (x2)
            [_stats] : object {Primalist.items.[]._stats}
                compendiumSource : string {Primalist.items.[]._stats.compendiumSource} (82 different values)
            [flags] : object {Primalist.items.[].flags}
                pf2e : object {Primalist.items.[].flags.pf2e}
                    linkedWeapon : string {Primalist.items.[].flags.pf2e.linkedWeapon} (10 different values)
                        zl2pdCTqg1kHKiD5 (x2)
                        II8wL4kIHCKTvqzV (x1)
                        gnoR6md7OusZvonB (x1)
                        pEAxolEQ9WoRIkHg (x1)
                        Iyt9HgN2XFej8f2k (x1)
                        WYC4S6adgyCpF1gu (x1)
                        xVdHx69jiLV136Ua (x1)
                        CQzqPLpfOOTs3TdQ (x1)
                        OB88luUrJlNLVyBj (x1)
                        SHO1fpzZLQUsrCMn (x1)
    name : string {Primalist.name} (all different values)
    system : object {Primalist.system}
        abilities : object {Primalist.system.abilities}
            cha : object {Primalist.system.abilities.cha}
                mod : integer {Primalist.system.abilities.cha.mod} (6 different values)
                    1 (x2)
                    0 (x1)
                    2 (x1)
                    3 (x1)
                    6 (x1)
                    4 (x1)
            con : object {Primalist.system.abilities.con}
                mod : integer {Primalist.system.abilities.con.mod} (4 different values)
                    1 (x3)
                    2 (x1)
                    4 (x1)
                    3 (x2)
            dex : object {Primalist.system.abilities.dex}
                mod : integer {Primalist.system.abilities.dex.mod} (4 different values)
                    2 (x2)
                    1 (x2)
                    3 (x2)
                    5 (x1)
            int : object {Primalist.system.abilities.int}
                mod : integer {Primalist.system.abilities.int.mod} (3 different values)
                    1 (x2)
                    0 (x4)
                    2 (x1)
            str : object {Primalist.system.abilities.str}
                mod : integer {Primalist.system.abilities.str.mod} (3 different values)
                    4 (x4)
                    2 (x2)
                    0 (x1)
            wis : object {Primalist.system.abilities.wis}
                mod : integer {Primalist.system.abilities.wis.mod} (3 different values)
                    4 (x5)
                    1 (x1)
                    3 (x1)
        attributes : object {Primalist.system.attributes}
            ac : object {Primalist.system.attributes.ac}
                details : string {Primalist.system.attributes.ac.details} (2 different values)
                     (x6)
                    26 in animal form (x1)
                value : integer {Primalist.system.attributes.ac.value} (6 different values)
                    24 (x2)
                    15 (x1)
                    20 (x1)
                    25 (x1)
                    40 (x1)
                    10 (x1)
            allSaves : object {Primalist.system.attributes.allSaves}
                value : string {Primalist.system.attributes.allSaves.value} (2 different values)
                     (x6)
                    +13 vs. damaging effects (x1)
            hp : object {Primalist.system.attributes.hp}
                details : string {Primalist.system.attributes.hp.details} (same value: )
                max : integer {Primalist.system.attributes.hp.max} (6 different values)
                    100 (x2)
                    18 (x1)
                    55 (x1)
                    140 (x1)
                    360 (x1)
                    220 (x1)
                temp : integer {Primalist.system.attributes.hp.temp} (same value: 0)
                value : integer {Primalist.system.attributes.hp.value} (6 different values)
                    100 (x2)
                    18 (x1)
                    55 (x1)
                    140 (x1)
                    360 (x1)
                    220 (x1)
            speed : object {Primalist.system.attributes.speed}
                otherSpeeds : array<object> {Primalist.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Primalist.system.attributes.speed.otherSpeeds.[]}
                        type : string {Primalist.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
                        value : integer {Primalist.system.attributes.speed.otherSpeeds.[].value} (same value: 60)
                value : integer {Primalist.system.attributes.speed.value} (2 different values)
                    25 (x6)
                    20 (x1)
                [details] : string {Primalist.system.attributes.speed.details} (same value: swiftness)
            [resistances] : array<object> {Primalist.system.attributes.resistances}
                Length: min=2 max=2
                Value type: object {Primalist.system.attributes.resistances.[]}
                    doubleVs : array<> {Primalist.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: mixed
                    exceptions : array<> {Primalist.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {Primalist.system.attributes.resistances.[].type} (4 different values)
                        earth (x1)
                        poison (x1)
                        cold (x1)
                        electricity (x1)
                    value : integer {Primalist.system.attributes.resistances.[].value} (3 different values)
                        6 (x2)
                        15 (x1)
                        20 (x1)
        details : object {Primalist.system.details}
            blurb : string {Primalist.system.details.blurb} (same value: )
            languages : object {Primalist.system.details.languages}
                details : string {Primalist.system.details.languages.details} (same value: )
                value : array<string> {Primalist.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {Primalist.system.details.languages.value.[]} (5 different values)
                        common (x6)
                        wildsong (x4)
                        petran (x1)
                        sussuran (x1)
                        thalassic (x1)
            level : object {Primalist.system.details.level}
                value : integer {Primalist.system.details.level.value} (all different values)
            privateNotes : string {Primalist.system.details.privateNotes} (same value: )
            publicNotes : string {Primalist.system.details.publicNotes} (all different values)
            publication : object {Primalist.system.details.publication}
                license : string {Primalist.system.details.publication.license} (same value: ORC)
                remaster : boolean {Primalist.system.details.publication.remaster} (same value: True)
                title : string {Primalist.system.details.publication.title} (same value: Pathfinder NPC Core)
        initiative : object {Primalist.system.initiative}
            statistic : string {Primalist.system.initiative.statistic} (same value: perception)
        perception : object {Primalist.system.perception}
            details : string {Primalist.system.perception.details} (same value: )
            mod : integer {Primalist.system.perception.mod} (all different values)
            senses : array<object> {Primalist.system.perception.senses}
                Length: min=0 max=1
                Value type: object {Primalist.system.perception.senses.[]}
                    acuity : string {Primalist.system.perception.senses.[].acuity} (same value: imprecise)
                    range : integer {Primalist.system.perception.senses.[].range} (same value: 30)
                    type : string {Primalist.system.perception.senses.[].type} (same value: lifesense)
        resources : object {Primalist.system.resources}
            [focus] : object {Primalist.system.resources.focus}
                max : integer {Primalist.system.resources.focus.max} (same value: 1)
                value : integer {Primalist.system.resources.focus.value} (same value: 1)
        saves : object {Primalist.system.saves}
            fortitude : object {Primalist.system.saves.fortitude}
                saveDetail : string {Primalist.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Primalist.system.saves.fortitude.value} (all different values)
            reflex : object {Primalist.system.saves.reflex}
                saveDetail : string {Primalist.system.saves.reflex.saveDetail} (same value: )
                value : integer {Primalist.system.saves.reflex.value} (all different values)
            will : object {Primalist.system.saves.will}
                saveDetail : string {Primalist.system.saves.will.saveDetail} (same value: )
                value : integer {Primalist.system.saves.will.value} (all different values)
        skills : object {Primalist.system.skills}
            [diplomacy] : object {Primalist.system.skills.diplomacy}
                base : integer {Primalist.system.skills.diplomacy.base} (5 different values)
                    14 (x1)
                    3 (x1)
                    9 (x1)
                    13 (x1)
                    25 (x1)
                [special] : array<> {Primalist.system.skills.diplomacy.special}
                    Length: min=0 max=0
                    Value type: mixed
            [intimidation] : object {Primalist.system.skills.intimidation}
                base : integer {Primalist.system.skills.intimidation.base} (5 different values)
                    12 (x1)
                    13 (x1)
                    11 (x1)
                    37 (x1)
                    23 (x1)
                [special] : array<object> {Primalist.system.skills.intimidation.special}
                    Length: min=1 max=1
                    Value type: object {Primalist.system.skills.intimidation.special.[]}
                        base : integer {Primalist.system.skills.intimidation.special.[].base} (same value: 15)
                        label : string {Primalist.system.skills.intimidation.special.[].label} (same value: in animal form)
            nature : object {Primalist.system.skills.nature}
                base : integer {Primalist.system.skills.nature.base} (all different values)
                [special] : array<> {Primalist.system.skills.nature.special}
                    Length: min=0 max=0
                    Value type: mixed
            [religion] : object {Primalist.system.skills.religion}
                base : integer {Primalist.system.skills.religion.base} (same value: 15)
            [stealth] : object {Primalist.system.skills.stealth}
                base : integer {Primalist.system.skills.stealth.base} (5 different values)
                    13 (x1)
                    4 (x1)
                    9 (x1)
                    12 (x1)
                    35 (x1)
                [special] : array<object> {Primalist.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Primalist.system.skills.stealth.special.[]}
                        base : integer {Primalist.system.skills.stealth.special.[].base} (same value: 16)
                        label : string {Primalist.system.skills.stealth.special.[].label} (same value: in animal form)
            survival : object {Primalist.system.skills.survival}
                base : integer {Primalist.system.skills.survival.base} (all different values)
                [special] : array<> {Primalist.system.skills.survival.special}
                    Length: min=0 max=0
                    Value type: mixed
            [medicine] : object {Primalist.system.skills.medicine}
                base : integer {Primalist.system.skills.medicine.base} (same value: 7)
            [acrobatics] : object {Primalist.system.skills.acrobatics}
                base : integer {Primalist.system.skills.acrobatics.base} (3 different values)
                    9 (x1)
                    12 (x1)
                    35 (x1)
                [special] : array<object> {Primalist.system.skills.acrobatics.special}
                    Length: min=1 max=1
                    Value type: object {Primalist.system.skills.acrobatics.special.[]}
                        base : integer {Primalist.system.skills.acrobatics.special.[].base} (same value: 16)
                        label : string {Primalist.system.skills.acrobatics.special.[].label} (same value: in animal form)
            [athletics] : object {Primalist.system.skills.athletics}
                base : integer {Primalist.system.skills.athletics.base} (4 different values)
                    15 (x1)
                    6 (x1)
                    14 (x1)
                    23 (x1)
                [special] : array<object> {Primalist.system.skills.athletics.special}
                    Length: min=2 max=2
                    Value type: object {Primalist.system.skills.athletics.special.[]}
                        base : integer {Primalist.system.skills.athletics.special.[].base} (2 different values)
                            18 (x1)
                            -4 (x1)
                        label : string {Primalist.system.skills.athletics.special.[].label} (2 different values)
                            in animal form (x1)
                            in pest form (x1)
            performance : object {Primalist.system.skills.performance}
                base : integer {Primalist.system.skills.performance.base} (same value: 27)
        traits : object {Primalist.system.traits}
            rarity : string {Primalist.system.traits.rarity} (2 different values)
                common (x6)
                rare (x1)
            size : object {Primalist.system.traits.size}
                value : string {Primalist.system.traits.size.value} (same value: med)
            value : array<string> {Primalist.system.traits.value}
                Length: min=2 max=2
                Value type: string {Primalist.system.traits.value.[]} (2 different values)
                    human (x7)
                    humanoid (x7)
    type : string {Primalist.type} (same value: npc)