Shadowdancer
Different values: 7
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object {Shadowdancer}
    _id : string {Shadowdancer._id} (all different values)
    folder : string {Shadowdancer.folder} (same value: 5jYCkr43AjezrKOV)
    img : string {Shadowdancer.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Shadowdancer.name} (all different values)
    system : object {Shadowdancer.system}
        actionType : object {Shadowdancer.system.actionType}
            value : string {Shadowdancer.system.actionType.value} (same value: passive)
        actions : object {Shadowdancer.system.actions}
            [value] : mixed
        category : string {Shadowdancer.system.category} (same value: class)
        description : object {Shadowdancer.system.description}
            value : string {Shadowdancer.system.description.value} (all different values)
        level : object {Shadowdancer.system.level}
            value : integer {Shadowdancer.system.level.value} (5 different values)
                12 (x2)
                10 (x2)
                18 (x1)
                14 (x1)
                8 (x1)
        prerequisites : object {Shadowdancer.system.prerequisites}
            value : array<object> {Shadowdancer.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Shadowdancer.system.prerequisites.value.[]}
                    value : string {Shadowdancer.system.prerequisites.value.[].value} (4 different values)
                        Shadow Magic (x3)
                        Shadowdancer Dedication (x3)
                        master in Stealth (x1)
                        expert in Performance (x1)
        publication : object {Shadowdancer.system.publication}
            license : string {Shadowdancer.system.publication.license} (same value: OGL)
            remaster : boolean {Shadowdancer.system.publication.remaster} (same value: False)
            title : string {Shadowdancer.system.publication.title} (same value: Pathfinder Advanced Player's Guide)
        rules : ###FoundryRulesObject###
        traits : object {Shadowdancer.system.traits}
            rarity : string {Shadowdancer.system.traits.rarity} (same value: common)
            value : array<string> {Shadowdancer.system.traits.value}
                Length: min=1 max=2
                Value type: string {Shadowdancer.system.traits.value.[]} (2 different values)
                    archetype (x7)
                    dedication (x1)
        [subfeatures] : object {Shadowdancer.system.subfeatures}
            [proficiencies] : object {Shadowdancer.system.subfeatures.proficiencies}
                spellcasting : object {Shadowdancer.system.subfeatures.proficiencies.spellcasting}
                    rank : integer {Shadowdancer.system.subfeatures.proficiencies.spellcasting.rank} (2 different values)
                        2 (x2)
                        1 (x1)
            senses : object {Shadowdancer.system.subfeatures.senses}
                greater-darkvision : object {Shadowdancer.system.subfeatures.senses.greater-darkvision}
                    acuity : string {Shadowdancer.system.subfeatures.senses.greater-darkvision.acuity} (same value: imprecise)
                    range : integer {Shadowdancer.system.subfeatures.senses.greater-darkvision.range} (same value: 30)
    type : string {Shadowdancer.type} (same value: feat)