Actor.familiar
Different values: 5
=====================================
object {Actor.familiar}
    _id : string {Actor.familiar._id} (all different values)
    img : string {Actor.familiar.img} (2 different values)
        systems/pf2e/icons/iconics/DajiFull.webp (x3)
        systems/pf2e/icons/default-icons/familiar.svg (x2)
    items : array<object> {Actor.familiar.items}
        Length: min=3 max=4
        Value type: object {Actor.familiar.items.[]}
            _id : string {Actor.familiar.items.[]._id} (16 different values)
                yKVG2JGXq4N9pi4t (x2)
                W11WVY6SuWTtQzqW (x2)
                MFkW39uV95guqkFz (x2)
                9VCBzL0pHqgIUOqZ (x1)
                tUt1CBtGCQVqh7ma (x1)
                D8U1Cus37ap3DlEt (x1)
                FMjxHz8N75Pi731Q (x1)
                4LFPgnSWDr7izqUO (x1)
                bGip9L1RrGQsvHLM (x1)
                HJD5p92q3pfpQOJU (x1)
                jpQUrZB9FWukXxMu (x1)
                0sbLtdrAXZ2rEgdB (x1)
                2rQAwqxPVNKOmsWp (x1)
                4QIDCoblWTSCcPNW (x1)
                jNbAeUwX1aOmIeOS (x1)
                oM1D1LbGp5CEFUZC (x1)
            _stats : object {Actor.familiar.items.[]._stats}
                compendiumSource : string {Actor.familiar.items.[]._stats.compendiumSource} (10 different values)
                    Compendium.pf2e.familiar-abilities.Item.zyMRLQnFCQVpltiR (x3)
                    Compendium.pf2e.familiar-abilities.Item.gPceRQqO847lvSnb (x3)
                    Compendium.pf2e.familiar-abilities.Item.FlRUb8U13Crj3NaA (x3)
                    Compendium.pf2e.familiar-abilities.Item.mu9OL8v4rmr9311e (x3)
                    Compendium.pf2e.familiar-abilities.Item.rs4Awf4k1e0Mj797 (x1)
                    Compendium.pf2e.familiar-abilities.Item.K5OLRDsGCfPZ6mO6 (x2)
                    Compendium.pf2e.familiar-abilities.Item.cT5octWchU4gjrhP (x1)
                    Compendium.pf2e.familiar-abilities.Item.57b8u8s3fV0UCrgJ (x1)
                    Compendium.pf2e.familiar-abilities.Item.jfCmKk6pXcINVROk (x1)
                    Compendium.pf2e.familiar-abilities.Item.ZHSzNt3NxkXbj1mI (x1)
            img : string {Actor.familiar.items.[].img} (same value: systems/pf2e/icons/actions/Passive.webp)
            name : string {Actor.familiar.items.[].name} (11 different values)
                Speech (Common) (x2)
                Share Senses (x3)
                Scent (x3)
                Familiar of Ongoing Misery (x3)
                Cantrip Connection (x1)
                Damage Avoidance: Reflex (x2)
                Manual Dexterity (x1)
                Plant Form (x1)
                Speech (x1)
                Echolocation (x1)
                Flier (x1)
            sort : integer {Actor.familiar.items.[].sort} (same value: 0)
            system : object {Actor.familiar.items.[].system}
                actionType : object {Actor.familiar.items.[].system.actionType}
                    value : string {Actor.familiar.items.[].system.actionType.value} (same value: passive)
                actions : object {Actor.familiar.items.[].system.actions}
                    [value] : mixed
                category : string {Actor.familiar.items.[].system.category} (same value: familiar)
                description : object {Actor.familiar.items.[].system.description}
                    value : string {Actor.familiar.items.[].system.description.value} (11 different values)
                        <p>It understands and speaks a language you know.</p> (x3)
                        <p>Once every 10 minutes, you can use a single action with the concentrate trait to project your senses into your familiar. When you do, you lose all sensory information from your own body, but can sense through your familiar's body for up to 1 minute. You can Dismiss this effect.</p> (x3)
                        <p>It can use scent as an imprecise sense within 30 feet.</p> (x2)
                        <p>Your familiar seems hostile to all creatures other than you, hissing at them if they get too near. When you Cast or Sustain a hex, your familiar can curse a creature within 15 feet of it, prolonging the duration of any negative conditions affecting it by 1 round. This is a curse effect. This prolongs only conditions with a timed duration (such as "1 round" or "until the end of your next turn") and doesn't prevent conditions from being removed by other means.</p> (x3)
                        <p>You can prepare an additional cantrip, or if you have a repertoire, instead designate a cantrip to add to your repertoire every time you select this ability; you can retrain it but can't otherwise change it. You must be able to prepare cantrips or add them to your repertoire to select this.</p> (x1)
                        <p>It gains scent (imprecise, 30 feet).</p> (x1)
                        <p>It takes no damage when it succeeds at Reflex saves; this doesn't prevent effects other than damage.</p> (x2)
                        <p>It can use up to two of its limbs as if they were hands to use manipulate actions.</p> (x1)
                        <p>Your plant familiar can change shape as a single action, transforming into a Tiny plant of a type roughly similar to the familiar's nature. This otherwise uses the effects of <em>tree shape</em>. You must have a familiar with the plant trait, such as a leshy, to select this ability.</p> (x1)
                        <p>It can use hearing as a precise sense within 20 feet.</p> (x1)
                        <p>It gains a fly Speed of 25 feet.</p> (x1)
                publication : object {Actor.familiar.items.[].system.publication}
                    license : string {Actor.familiar.items.[].system.publication.license} (2 different values)
                        ORC (x12)
                        OGL (x7)
                    remaster : boolean {Actor.familiar.items.[].system.publication.remaster} (2 different values)
                        True (x12)
                        False (x7)
                    title : string {Actor.familiar.items.[].system.publication.title} (3 different values)
                        Pathfinder Player Core (x12)
                        Pathfinder Core Rulebook (x5)
                        Pathfinder Advanced Player's Guide (x2)
                rules : ###FoundryRulesObject###
                slug : string {Actor.familiar.items.[].system.slug} (10 different values)
                    speech (x3)
                    share-senses (x3)
                    scent (x3)
                    familiar-of-ongoing-misery (x3)
                    cantrip-connection (x1)
                    damage-avoidance-reflex (x2)
                    manual-dexterity (x1)
                    plant-form (x1)
                    echolocation (x1)
                    flier (x1)
                traits : object {Actor.familiar.items.[].system.traits}
                    [rarity] : string {Actor.familiar.items.[].system.traits.rarity} (same value: common)
                    value : array<> {Actor.familiar.items.[].system.traits.value}
                        Length: min=0 max=0
                        Value type: mixed
                [frequency] : object {Actor.familiar.items.[].system.frequency}
                    max : integer {Actor.familiar.items.[].system.frequency.max} (same value: 1)
                    per : string {Actor.familiar.items.[].system.frequency.per} (same value: PT10M)
            type : string {Actor.familiar.items.[].type} (same value: action)
    name : string {Actor.familiar.name} (all different values)
    [prototypeToken] : object {Actor.familiar.prototypeToken}
        name : string {Actor.familiar.prototypeToken.name} (same value: Daji)
        texture : object {Actor.familiar.prototypeToken.texture}
            src : string {Actor.familiar.prototypeToken.texture.src} (same value: systems/pf2e/icons/iconics/Daji.webp)
    system : object {Actor.familiar.system}
        attributes : object {Actor.familiar.system.attributes}
            hp : object {Actor.familiar.system.attributes.hp}
                temp : integer {Actor.familiar.system.attributes.hp.temp} (same value: 0)
                value : integer {Actor.familiar.system.attributes.hp.value} (2 different values)
                    0 (x4)
                    10 (x1)
        details : object {Actor.familiar.system.details}
            creature : object {Actor.familiar.system.details.creature}
                value : string {Actor.familiar.system.details.creature.value} (2 different values)
                    Nine-Tailed Fox (x3)
                     (x2)
        master : object {Actor.familiar.system.master}
            [ability] : string {Actor.familiar.system.master.ability} (2 different values)
                int (x3)
                wis (x1)
            id : string {Actor.familiar.system.master.id} (2 different values)
                 (x4)
                d4CBHfR9oBkaIwQy (x1)
        resources : object {Actor.familiar.system.resources}
    type : string {Actor.familiar.type} (same value: familiar)
    folder : string {Actor.familiar.folder} (2 different values)
        3DwA8Gv85UbDoTAm (x1)
        IF567Eqg3ZiGPsLU (x1)