3-07
Different values: 8
=====================================
object {3-07}
    _id : string {3-07._id} (all different values)
    folder : string {3-07.folder} (same value: z6gYwaLTfjiJ2zRC)
    img : string {3-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {3-07.items}
        Length: min=2 max=25
        Value type: object {3-07.items.[]}
            _id : string {3-07.items.[]._id} (56 different values)
            img : string {3-07.items.[].img} (38 different values)
            name : string {3-07.items.[].name} (45 different values)
            sort : integer {3-07.items.[].sort} (25 different values)
            system : object {3-07.items.[].system}
                [autoHeightenLevel] : object {3-07.items.[].system.autoHeightenLevel}
                    [value] : mixed
                description : object {3-07.items.[].system.description}
                    value : string {3-07.items.[].system.description.value} (45 different values)
                [prepared] : object {3-07.items.[].system.prepared}
                    flexible : boolean {3-07.items.[].system.prepared.flexible} (same value: False)
                    value : string {3-07.items.[].system.prepared.value} (3 different values)
                        spontaneous (x2)
                        innate (x1)
                        focus (x2)
                [proficiency] : object {3-07.items.[].system.proficiency}
                    value : integer {3-07.items.[].system.proficiency.value} (same value: 0)
                publication : object {3-07.items.[].system.publication}
                    license : string {3-07.items.[].system.publication.license} (same value: OGL)
                    remaster : boolean {3-07.items.[].system.publication.remaster} (same value: False)
                    title : string {3-07.items.[].system.publication.title} (5 different values)
                         (x32)
                        Pathfinder Core Rulebook (x49)
                        Pathfinder Secrets of Magic (x5)
                        Pathfinder Gamemastery Guide (x2)
                        Pathfinder Bestiary (x4)
                rules : ###FoundryRulesObject###
                [slots] : object {3-07.items.[].system.slots}
                    [slot1] : object {3-07.items.[].system.slots.slot1}
                        max : integer {3-07.items.[].system.slots.slot1.max} (same value: 4)
                        value : integer {3-07.items.[].system.slots.slot1.value} (same value: 4)
                    [slot2] : object {3-07.items.[].system.slots.slot2}
                        max : integer {3-07.items.[].system.slots.slot2.max} (2 different values)
                            3 (x1)
                            4 (x1)
                        value : integer {3-07.items.[].system.slots.slot2.value} (2 different values)
                            3 (x1)
                            4 (x1)
                    [slot3] : object {3-07.items.[].system.slots.slot3}
                        max : integer {3-07.items.[].system.slots.slot3.max} (same value: 3)
                        value : integer {3-07.items.[].system.slots.slot3.value} (same value: 3)
                [slug] : string {3-07.items.[].system.slug} (33 different values)
                [spelldc] : object {3-07.items.[].system.spelldc}
                    dc : integer {3-07.items.[].system.spelldc.dc} (3 different values)
                        20 (x2)
                        22 (x1)
                        15 (x2)
                    mod : integer {3-07.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {3-07.items.[].system.spelldc.value} (3 different values)
                        12 (x2)
                        14 (x1)
                        7 (x2)
                [tradition] : object {3-07.items.[].system.tradition}
                    value : string {3-07.items.[].system.tradition.value} (2 different values)
                        occult (x2)
                        divine (x3)
                [area] : object {3-07.items.[].system.area}
                    type : string {3-07.items.[].system.area.type} (4 different values)
                        burst (x5)
                        cone (x3)
                        emanation (x2)
                        line (x2)
                    value : integer {3-07.items.[].system.area.value} (3 different values)
                        20 (x5)
                        15 (x3)
                        30 (x4)
                [cost] : object {3-07.items.[].system.cost}
                    value : string {3-07.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {3-07.items.[].system.counteraction} (2 different values)
                    False (x36)
                    True (x1)
                [damage] : object {3-07.items.[].system.damage}
                    [0] : object {3-07.items.[].system.damage.0}
                        [category] : mixed
                        formula : string {3-07.items.[].system.damage.0.formula} (6 different values)
                            2d6 (x3)
                            1d4 (x2)
                            2d4 (x4)
                            5d6 (x1)
                            6d6 (x1)
                            1d6 (x2)
                        kinds : array<string> {3-07.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {3-07.items.[].system.damage.0.kinds.[]} (same value: damage)
                        materials : array<> {3-07.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {3-07.items.[].system.damage.0.type} (4 different values)
                            fire (x6)
                            void (x4)
                            cold (x1)
                            untyped (x2)
                        [applyMod] : boolean {3-07.items.[].system.damage.0.applyMod} (2 different values)
                            True (x2)
                            False (x5)
                    [damageType] : string {3-07.items.[].system.damage.damageType} (3 different values)
                        piercing (x4)
                        bludgeoning (x3)
                        slashing (x1)
                    [dice] : integer {3-07.items.[].system.damage.dice} (same value: 1)
                    [die] : string {3-07.items.[].system.damage.die} (3 different values)
                        d4 (x2)
                        d6 (x1)
                        d8 (x5)
                [defense] : object {3-07.items.[].system.defense}
                    save : object {3-07.items.[].system.defense.save}
                        basic : boolean {3-07.items.[].system.defense.save.basic} (2 different values)
                            True (x6)
                            False (x5)
                        statistic : string {3-07.items.[].system.defense.save.statistic} (3 different values)
                            reflex (x4)
                            will (x3)
                            fortitude (x4)
                [duration] : object {3-07.items.[].system.duration}
                    sustained : boolean {3-07.items.[].system.duration.sustained} (2 different values)
                        False (x35)
                        True (x2)
                    value : string {3-07.items.[].system.duration.value} (all different values)
                [level] : object {3-07.items.[].system.level}
                    value : integer {3-07.items.[].system.level.value} (6 different values)
                        2 (x7)
                        1 (x29)
                        0 (x16)
                        4 (x2)
                        3 (x3)
                        6 (x1)
                [location] : object {3-07.items.[].system.location}
                    [heightenedLevel] : integer {3-07.items.[].system.location.heightenedLevel} (3 different values)
                        2 (x7)
                        1 (x9)
                        3 (x3)
                    value : string {3-07.items.[].system.location.value} (3 different values)
                        aKLMwsVsCRtz9ljn (x32)
                        j9upnssY0bfjsuBQ (x1)
                        U1xk8qzg0baTzMmB (x4)
                [range] : mixed
                    object {3-07.items.[].system.range}
                        value : string {3-07.items.[].system.range.value} (7 different values)
                            120 feet (x5)
                            60 feet (x2)
                             (x16)
                            30 feet (x6)
                            touch (x4)
                            500 feet (x3)
                            50 feet (x1)
                    integer {3-07.items.[].system.range} (same value: 120)
                [requirements] : string {3-07.items.[].system.requirements} (same value: )
                [target] : object {3-07.items.[].system.target}
                    value : string {3-07.items.[].system.target.value} (6 different values)
                         (x21)
                        1 or more creatures (x2)
                        1 creature (x8)
                        1 living or undead creature (x2)
                        1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x2)
                        1 unattended object of light Bulk or less (x2)
                [time] : object {3-07.items.[].system.time}
                    value : string {3-07.items.[].system.time.value} (4 different values)
                        3 (x3)
                        1 to 3 (x2)
                        2 (x24)
                        1 (x8)
                [traits] : object {3-07.items.[].system.traits}
                    rarity : string {3-07.items.[].system.traits.rarity} (2 different values)
                        common (x83)
                        uncommon (x4)
                    [traditions] : array<string> {3-07.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {3-07.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x32)
                            divine (x13)
                            occult (x24)
                            primal (x16)
                    value : array<string> {3-07.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {3-07.items.[].system.traits.value.[]} (40 different values)
                [overlays] : object {3-07.items.[].system.overlays}
                    hqiwae0wgehycnex : object {3-07.items.[].system.overlays.hqiwae0wgehycnex}
                        _id : string {3-07.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex)
                        overlayType : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override)
                        sort : integer {3-07.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2)
                        system : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system}
                            damage : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage}
                                d80radfbikwjogmr : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr}
                                    applyMod : boolean {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6)
                                    kinds : array<string> {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds}
                                        Length: min=1 max=1
                                        Value type: string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds.[]} (same value: damage)
                                    materials : array<> {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire)
                            [defense] : mixed
                            heightening : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening}
                                damage : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage}
                                    d80radfbikwjogmr : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6)
                                interval : integer {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1)
                                type : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval)
                            target : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.target}
                                value : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures)
                            time : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.time}
                                value : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3)
                    wlrbtv7c5shfmdh1 : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1}
                        _id : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1)
                        overlayType : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override)
                        sort : integer {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1)
                        system : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system}
                            damage : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage}
                                tgzp2lzatpg4c9a5 : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5}
                                    applyMod : boolean {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6)
                                    kinds : array<string> {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds}
                                        Length: min=1 max=1
                                        Value type: string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds.[]} (same value: damage)
                                    materials : array<> {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire)
                            [defense] : mixed
                            heightening : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening}
                                damage : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage}
                                    tgzp2lzatpg4c9a5 : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6)
                                interval : integer {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1)
                                type : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval)
                            target : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target}
                                value : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature)
                            time : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time}
                                value : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1)
                [heightening] : object {3-07.items.[].system.heightening}
                    damage : object {3-07.items.[].system.heightening.damage}
                        0 : string {3-07.items.[].system.heightening.damage.0} (4 different values)
                            2d6 (x5)
                            1d4 (x4)
                            2d4 (x2)
                            1d6 (x2)
                    interval : integer {3-07.items.[].system.heightening.interval} (2 different values)
                        1 (x11)
                        4 (x2)
                    type : string {3-07.items.[].system.heightening.type} (same value: interval)
                [baseItem] : string {3-07.items.[].system.baseItem} (6 different values)
                    dagger (x2)
                    club (x1)
                    crossbow (x2)
                    studded-leather-armor (x2)
                    longsword (x1)
                    bo-staff (x2)
                [bonus] : object {3-07.items.[].system.bonus}
                    value : integer {3-07.items.[].system.bonus.value} (9 different values)
                        0 (x8)
                        8 (x1)
                        11 (x3)
                        15 (x1)
                        10 (x2)
                        14 (x1)
                        13 (x1)
                        9 (x2)
                        12 (x2)
                [bonusDamage] : object {3-07.items.[].system.bonusDamage}
                    value : integer {3-07.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {3-07.items.[].system.bulk}
                    value : mixed
                        float {3-07.items.[].system.bulk.value} (same value: 0,1)
                        integer {3-07.items.[].system.bulk.value} (3 different values)
                            0 (x7)
                            1 (x8)
                            2 (x2)
                    [capacity] : integer {3-07.items.[].system.bulk.capacity} (same value: 25)
                    [heldOrStowed] : integer {3-07.items.[].system.bulk.heldOrStowed} (same value: 1)
                    [ignored] : integer {3-07.items.[].system.bulk.ignored} (same value: 25)
                [category] : string {3-07.items.[].system.category} (7 different values)
                    simple (x5)
                    defensive (x5)
                    offensive (x9)
                    light (x2)
                    ammo (x2)
                    interaction (x2)
                    martial (x3)
                [containerId] : mixed
                [equipped] : object {3-07.items.[].system.equipped}
                    carryType : string {3-07.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {3-07.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : boolean {3-07.items.[].system.equipped.invested} (same value: False)
                    [inSlot] : boolean {3-07.items.[].system.equipped.inSlot} (same value: False)
                [group] : string {3-07.items.[].system.group} (5 different values)
                    knife (x2)
                    club (x3)
                    crossbow (x2)
                    leather (x2)
                    sword (x1)
                [hardness] : integer {3-07.items.[].system.hardness} (same value: 0)
                [hp] : object {3-07.items.[].system.hp}
                    max : integer {3-07.items.[].system.hp.max} (same value: 0)
                    value : integer {3-07.items.[].system.hp.value} (same value: 0)
                [material] : object {3-07.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {3-07.items.[].system.price}
                    value : object {3-07.items.[].system.price.value}
                        [sp] : integer {3-07.items.[].system.price.value.sp} (2 different values)
                            2 (x4)
                            1 (x2)
                        [gp] : integer {3-07.items.[].system.price.value.gp} (4 different values)
                            75 (x2)
                            245 (x1)
                            3 (x6)
                            1 (x1)
                        [cp] : integer {3-07.items.[].system.price.value.cp} (same value: 8)
                    [per] : integer {3-07.items.[].system.price.per} (same value: 10)
                [quantity] : integer {3-07.items.[].system.quantity} (2 different values)
                    1 (x19)
                    20 (x2)
                [reload] : object {3-07.items.[].system.reload}
                    value : string {3-07.items.[].system.reload.value} (3 different values)
                        - (x3)
                        1 (x2)
                         (x3)
                [runes] : object {3-07.items.[].system.runes}
                    potency : integer {3-07.items.[].system.runes.potency} (same value: 0)
                    property : array<> {3-07.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {3-07.items.[].system.runes.striking} (same value: 0)
                    [resilient] : integer {3-07.items.[].system.runes.resilient} (same value: 0)
                [size] : string {3-07.items.[].system.size} (same value: med)
                [splashDamage] : object {3-07.items.[].system.splashDamage}
                    value : integer {3-07.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {3-07.items.[].system.usage}
                    value : string {3-07.items.[].system.usage.value} (3 different values)
                        held-in-one-hand (x10)
                        held-in-two-hands (x6)
                        worn (x1)
                [collapsed] : boolean {3-07.items.[].system.collapsed} (same value: False)
                [stowing] : boolean {3-07.items.[].system.stowing} (same value: True)
                [attack] : object {3-07.items.[].system.attack}
                    value : string {3-07.items.[].system.attack.value} (same value: )
                [attackEffects] : object {3-07.items.[].system.attackEffects}
                    [custom] : string {3-07.items.[].system.attackEffects.custom} (same value: )
                    value : array<> {3-07.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: mixed
                [damageRolls] : object {3-07.items.[].system.damageRolls}
                    [u6UfUyFTt0qeY9Xv] : object {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv}
                        damage : string {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damage} (same value: 1d4)
                        damageType : string {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damageType} (same value: piercing)
                    [0v2ncc7nfh9n5myhoyt4] : object {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4}
                        damage : string {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damage} (2 different values)
                            1d8+6 (x1)
                            1d8+2 (x1)
                        damageType : string {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damageType} (same value: piercing)
                    [lo40csa3zl4zythhvae1] : object {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1}
                        damage : string {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damage} (same value: 1d6)
                        damageType : string {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damageType} (same value: spirit)
                    [9hz2gveqa2icaip33z0e] : object {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e}
                        damage : string {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damage} (same value: 1d6)
                        damageType : string {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damageType} (same value: fire)
                    [tZ9QC89gjUXPBcpD] : object {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD}
                        damage : string {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damage} (same value: 1d6+8)
                        damageType : string {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damageType} (same value: bludgeoning)
                    [W5nG3g19vubk8BsJ] : object {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ}
                        damage : string {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damage} (same value: 1d6+6)
                        damageType : string {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damageType} (same value: bludgeoning)
                    [6VOuc0qAtMihKFCk] : object {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk}
                        damage : string {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damage} (same value: 1d8+4)
                        damageType : string {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damageType} (same value: piercing)
                    [rz6yf6jlcaom0c0y6guz] : object {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz}
                        damage : string {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damage} (same value: 1d8+8)
                        damageType : string {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damageType} (same value: slashing)
                    [x0gqy9252npmnwd6vpbj] : object {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj}
                        damage : string {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damage} (same value: 1d8+4)
                        damageType : string {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damageType} (same value: piercing)
                    [xbcxGay9SyTaPvS6] : object {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6}
                        damage : string {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damage} (2 different values)
                            1d8+3 (x1)
                            1d8+6 (x1)
                        damageType : string {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damageType} (same value: bludgeoning)
                    [C7x8CgCdGgtTmpBf] : object {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf}
                        damage : string {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damage} (2 different values)
                            1d6+3 (x1)
                            1d6+4 (x1)
                        damageType : string {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damageType} (same value: bludgeoning)
                [weaponType] : object {3-07.items.[].system.weaponType}
                    value : string {3-07.items.[].system.weaponType.value} (2 different values)
                        melee (x11)
                        ranged (x2)
                [actionType] : object {3-07.items.[].system.actionType}
                    value : string {3-07.items.[].system.actionType.value} (3 different values)
                        passive (x7)
                        action (x6)
                        reaction (x3)
                [actions] : object {3-07.items.[].system.actions}
                    [value] : integer {3-07.items.[].system.actions.value} (2 different values)
                        1 (x4)
                        3 (x2)
                [frequency] : object {3-07.items.[].system.frequency}
                    max : integer {3-07.items.[].system.frequency.max} (same value: 1)
                    per : string {3-07.items.[].system.frequency.per} (same value: day)
                    value : integer {3-07.items.[].system.frequency.value} (same value: 1)
                [acBonus] : integer {3-07.items.[].system.acBonus} (same value: 2)
                [checkPenalty] : integer {3-07.items.[].system.checkPenalty} (same value: -1)
                [dexCap] : integer {3-07.items.[].system.dexCap} (same value: 3)
                [speedPenalty] : integer {3-07.items.[].system.speedPenalty} (same value: 0)
                [strength] : integer {3-07.items.[].system.strength} (same value: 1)
                [stackGroup] : string {3-07.items.[].system.stackGroup} (same value: bolts)
                [uses] : object {3-07.items.[].system.uses}
                    autoDestroy : boolean {3-07.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {3-07.items.[].system.uses.max} (same value: 1)
                    value : integer {3-07.items.[].system.uses.value} (same value: 1)
            type : string {3-07.items.[].type} (10 different values)
                spellcastingEntry (x5)
                spell (x37)
                weapon (x8)
                treasure (x2)
                backpack (x2)
                melee (x13)
                action (x16)
                equipment (x5)
                armor (x2)
                consumable (x2)
            [_stats] : object {3-07.items.[]._stats}
                compendiumSource : string {3-07.items.[]._stats.compendiumSource} (33 different values)
            [flags] : object {3-07.items.[].flags}
                pf2e : object {3-07.items.[].flags.pf2e}
                    linkedWeapon : string {3-07.items.[].flags.pf2e.linkedWeapon} (5 different values)
                        yWdnu7nxURaVrgpY (x2)
                        CQMDwc0kTOpwAwEg (x2)
                        DGcECFreDH5v24m8 (x2)
                        qQvQSbDUfX4a8HWN (x1)
                        BHyl0T5dDj8CXNNn (x2)
    name : string {3-07.name} (all different values)
    prototypeToken : object {3-07.prototypeToken}
        name : string {3-07.prototypeToken.name} (5 different values)
            Aydrian Thrune (x2)
            Hell Hound (x1)
            Hellbound Jailer (x2)
            Monastic Bodyguard (x2)
            Weak Hell Hound (x1)
    system : object {3-07.system}
        abilities : object {3-07.system.abilities}
            cha : object {3-07.system.abilities.cha}
                mod : integer {3-07.system.abilities.cha.mod} (5 different values)
                    4 (x1)
                    5 (x1)
                    -2 (x2)
                    0 (x3)
                    1 (x1)
            con : object {3-07.system.abilities.con}
                mod : integer {3-07.system.abilities.con.mod} (2 different values)
                    1 (x3)
                    2 (x5)
            dex : object {3-07.system.abilities.dex}
                mod : integer {3-07.system.abilities.dex.mod} (4 different values)
                    1 (x1)
                    2 (x1)
                    3 (x5)
                    4 (x1)
            int : object {3-07.system.abilities.int}
                mod : integer {3-07.system.abilities.int.mod} (3 different values)
                    2 (x2)
                    -2 (x2)
                    0 (x4)
            str : object {3-07.system.abilities.str}
                mod : integer {3-07.system.abilities.str.mod} (3 different values)
                    0 (x2)
                    4 (x5)
                    3 (x1)
            wis : object {3-07.system.abilities.wis}
                mod : integer {3-07.system.abilities.wis.mod} (2 different values)
                    2 (x7)
                    3 (x1)
        attributes : object {3-07.system.attributes}
            ac : object {3-07.system.attributes.ac}
                details : string {3-07.system.attributes.ac.details} (same value: )
                value : integer {3-07.system.attributes.ac.value} (7 different values)
                    16 (x1)
                    19 (x1)
                    21 (x2)
                    20 (x1)
                    23 (x1)
                    18 (x1)
                    17 (x1)
            allSaves : object {3-07.system.attributes.allSaves}
                value : string {3-07.system.attributes.allSaves.value} (same value: )
            hp : object {3-07.system.attributes.hp}
                details : string {3-07.system.attributes.hp.details} (same value: )
                max : integer {3-07.system.attributes.hp.max} (all different values)
                temp : integer {3-07.system.attributes.hp.temp} (same value: 0)
                value : integer {3-07.system.attributes.hp.value} (all different values)
            speed : object {3-07.system.attributes.speed}
                otherSpeeds : array<> {3-07.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: mixed
                [special] : string {3-07.system.attributes.speed.special} (same value: )
                value : integer {3-07.system.attributes.speed.value} (3 different values)
                    25 (x4)
                    40 (x2)
                    30 (x2)
            [resistances] : array<object> {3-07.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {3-07.system.attributes.resistances.[]}
                    type : string {3-07.system.attributes.resistances.[].type} (same value: fire)
                    value : integer {3-07.system.attributes.resistances.[].value} (2 different values)
                        5 (x2)
                        3 (x1)
            [immunities] : array<object> {3-07.system.attributes.immunities}
                Length: min=1 max=1
                Value type: object {3-07.system.attributes.immunities.[]}
                    type : string {3-07.system.attributes.immunities.[].type} (same value: fire)
            [weaknesses] : array<object> {3-07.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {3-07.system.attributes.weaknesses.[]}
                    type : string {3-07.system.attributes.weaknesses.[].type} (2 different values)
                        cold (x2)
                        holy (x2)
                    value : integer {3-07.system.attributes.weaknesses.[].value} (3 different values)
                        5 (x2)
                        1 (x1)
                        2 (x1)
        details : object {3-07.system.details}
            blurb : string {3-07.system.details.blurb} (4 different values)
                 (x4)
                Variant hell hound (x1)
                Variant hellbound jailer (x2)
                Variant Weak hell hound (x1)
            languages : object {3-07.system.details.languages}
                details : string {3-07.system.details.languages.details} (2 different values)
                     (x6)
                    (can't speak any language) (x2)
                value : array<string> {3-07.system.details.languages.value}
                    Length: min=1 max=3
                    Value type: string {3-07.system.details.languages.value.[]} (3 different values)
                        common (x6)
                        diabolic (x8)
                        shadowtongue (x2)
            level : object {3-07.system.details.level}
                value : integer {3-07.system.details.level.value} (4 different values)
                    3 (x2)
                    5 (x2)
                    4 (x2)
                    2 (x2)
            privateNotes : string {3-07.system.details.privateNotes} (same value: )
            publicNotes : string {3-07.system.details.publicNotes} (2 different values)
                 (x6)
                <p>A hell hound's appearance dismisses any doubts as to its infernal origins-flesh the color of burning pitch, teeth as sharp as any fiend's pitchfork, and a shroud of ever-burning hellfire are all trademark features.</p> (x2)
            publication : object {3-07.system.details.publication}
                authors : string {3-07.system.details.publication.authors} (same value: Kalervo Oikarinen)
                license : string {3-07.system.details.publication.license} (same value: OGL)
                remaster : boolean {3-07.system.details.publication.remaster} (same value: False)
                title : string {3-07.system.details.publication.title} (same value: Pathfinder Society Scenario #3-07: The Locked Lodge)
        initiative : object {3-07.system.initiative}
            statistic : string {3-07.system.initiative.statistic} (same value: perception)
        perception : object {3-07.system.perception}
            details : string {3-07.system.perception.details} (same value: )
            mod : integer {3-07.system.perception.mod} (5 different values)
                7 (x2)
                9 (x2)
                11 (x2)
                12 (x1)
                8 (x1)
            senses : array<object> {3-07.system.perception.senses}
                Length: min=0 max=2
                Value type: object {3-07.system.perception.senses.[]}
                    type : string {3-07.system.perception.senses.[].type} (3 different values)
                        darkvision (x4)
                        scent (x2)
                        greater-darkvision (x2)
                    [acuity] : string {3-07.system.perception.senses.[].acuity} (same value: imprecise)
                    [range] : integer {3-07.system.perception.senses.[].range} (same value: 60)
        resources : object {3-07.system.resources}
            [focus] : object {3-07.system.resources.focus}
                max : integer {3-07.system.resources.focus.max} (same value: 2)
                value : integer {3-07.system.resources.focus.value} (same value: 2)
        saves : object {3-07.system.saves}
            fortitude : object {3-07.system.saves.fortitude}
                saveDetail : string {3-07.system.saves.fortitude.saveDetail} (same value: )
                value : integer {3-07.system.saves.fortitude.value} (6 different values)
                    6 (x1)
                    8 (x2)
                    11 (x2)
                    10 (x1)
                    14 (x1)
                    7 (x1)
            reflex : object {3-07.system.saves.reflex}
                saveDetail : string {3-07.system.saves.reflex.saveDetail} (same value: )
                value : integer {3-07.system.saves.reflex.value} (6 different values)
                    8 (x2)
                    11 (x2)
                    12 (x1)
                    10 (x1)
                    13 (x1)
                    9 (x1)
            will : object {3-07.system.saves.will}
                saveDetail : string {3-07.system.saves.will.saveDetail} (same value: )
                value : integer {3-07.system.saves.will.value} (5 different values)
                    9 (x3)
                    11 (x2)
                    7 (x1)
                    8 (x1)
                    5 (x1)
        skills : object {3-07.system.skills}
            [acrobatics] : object {3-07.system.skills.acrobatics}
                base : integer {3-07.system.skills.acrobatics.base} (5 different values)
                    6 (x2)
                    9 (x1)
                    10 (x1)
                    7 (x1)
                    11 (x1)
            [arcana] : object {3-07.system.skills.arcana}
                base : integer {3-07.system.skills.arcana.base} (2 different values)
                    7 (x1)
                    9 (x1)
            athletics : object {3-07.system.skills.athletics}
                base : integer {3-07.system.skills.athletics.base} (5 different values)
                    5 (x1)
                    7 (x3)
                    11 (x2)
                    14 (x1)
                    12 (x1)
            [deception] : object {3-07.system.skills.deception}
                base : integer {3-07.system.skills.deception.base} (4 different values)
                    11 (x1)
                    14 (x1)
                    7 (x1)
                    10 (x1)
            [occultism] : object {3-07.system.skills.occultism}
                base : integer {3-07.system.skills.occultism.base} (2 different values)
                    9 (x1)
                    11 (x1)
            [stealth] : object {3-07.system.skills.stealth}
                base : integer {3-07.system.skills.stealth.base} (6 different values)
                    8 (x1)
                    11 (x1)
                    10 (x1)
                    7 (x1)
                    9 (x1)
                    6 (x1)
            [thievery] : object {3-07.system.skills.thievery}
                base : integer {3-07.system.skills.thievery.base} (2 different values)
                    6 (x1)
                    9 (x1)
            [survival] : object {3-07.system.skills.survival}
                base : integer {3-07.system.skills.survival.base} (2 different values)
                    11 (x1)
                    7 (x1)
                special : array<object> {3-07.system.skills.survival.special}
                    Length: min=1 max=1
                    Value type: object {3-07.system.skills.survival.special.[]}
                        base : integer {3-07.system.skills.survival.special.[].base} (2 different values)
                            13 (x1)
                            9 (x1)
                        label : string {3-07.system.skills.survival.special.[].label} (same value: to Track)
                        predicate : array<string> {3-07.system.skills.survival.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {3-07.system.skills.survival.special.[].predicate.[]} (same value: action:track)
            [diplomacy] : object {3-07.system.skills.diplomacy}
                base : integer {3-07.system.skills.diplomacy.base} (2 different values)
                    5 (x1)
                    8 (x1)
            [intimidation] : object {3-07.system.skills.intimidation}
                base : integer {3-07.system.skills.intimidation.base} (2 different values)
                    7 (x1)
                    10 (x1)
        traits : object {3-07.system.traits}
            rarity : string {3-07.system.traits.rarity} (2 different values)
                unique (x2)
                uncommon (x6)
            size : object {3-07.system.traits.size}
                value : string {3-07.system.traits.size.value} (same value: med)
            value : array<string> {3-07.system.traits.value}
                Length: min=4 max=7
                Value type: string {3-07.system.traits.value.[]} (9 different values)
                    evil (x8)
                    human (x6)
                    humanoid (x6)
                    lawful (x8)
                    beast (x2)
                    fiend (x4)
                    fire (x2)
                    unholy (x4)
                    devil (x2)
    type : string {3-07.type} (same value: npc)