5-19
Different values: 17
=====================================
object {5-19}
    _id : string {5-19._id} (all different values)
    folder : string {5-19.folder} (same value: I28iBbupsOJAi2M0)
    img : string {5-19.img} (2 different values)
        systems/pf2e/icons/default-icons/npc.svg (x9)
        systems/pf2e/icons/default-icons/hazard.svg (x8)
    items : array<object> {5-19.items}
        Length: min=0 max=23
        Value type: object {5-19.items.[]}
            _id : string {5-19.items.[]._id} (46 different values)
            img : string {5-19.items.[].img} (26 different values)
            name : string {5-19.items.[].name} (40 different values)
            sort : integer {5-19.items.[].sort} (24 different values)
            system : object {5-19.items.[].system}
                [autoHeightenLevel] : object {5-19.items.[].system.autoHeightenLevel}
                    [value] : mixed
                description : object {5-19.items.[].system.description}
                    value : string {5-19.items.[].system.description.value} (40 different values)
                [prepared] : object {5-19.items.[].system.prepared}
                    flexible : boolean {5-19.items.[].system.prepared.flexible} (same value: False)
                    value : string {5-19.items.[].system.prepared.value} (same value: prepared)
                [proficiency] : object {5-19.items.[].system.proficiency}
                    value : integer {5-19.items.[].system.proficiency.value} (same value: 0)
                publication : object {5-19.items.[].system.publication}
                    license : string {5-19.items.[].system.publication.license} (2 different values)
                        OGL (x69)
                        ORC (x17)
                    remaster : boolean {5-19.items.[].system.publication.remaster} (2 different values)
                        False (x69)
                        True (x17)
                    title : string {5-19.items.[].system.publication.title} (4 different values)
                         (x43)
                        Pathfinder Player Core (x13)
                        Pathfinder Core Rulebook (x26)
                        Pathfinder Monster Core (x4)
                rules : ###FoundryRulesObject###
                [slots] : object {5-19.items.[].system.slots}
                    slot0 : object {5-19.items.[].system.slots.slot0}
                        max : integer {5-19.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {5-19.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {5-19.items.[].system.slots.slot0.prepared.[]}
                                id : string {5-19.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    VQMmBpPnwliUOTxR (x2)
                                    USH2AhOO9I2oFgOJ (x2)
                                    6lJ85g95WUTYQopp (x2)
                                    v6YtekneYI3G5Yn8 (x2)
                                    OtruhRv4hHPV6nxs (x2)
                    slot1 : object {5-19.items.[].system.slots.slot1}
                        max : integer {5-19.items.[].system.slots.slot1.max} (same value: 3)
                        prepared : array<object> {5-19.items.[].system.slots.slot1.prepared}
                            Length: min=4 max=4
                            Value type: object {5-19.items.[].system.slots.slot1.prepared.[]}
                                [id] : string {5-19.items.[].system.slots.slot1.prepared.[].id} (2 different values)
                                    tVFFbAEJXy9hKFTB (x4)
                                    XrlxxU9rUEYAAvKg (x2)
                    slot2 : object {5-19.items.[].system.slots.slot2}
                        max : integer {5-19.items.[].system.slots.slot2.max} (2 different values)
                            4 (x1)
                            2 (x1)
                        prepared : array<object> {5-19.items.[].system.slots.slot2.prepared}
                            Length: min=4 max=4
                            Value type: object {5-19.items.[].system.slots.slot2.prepared.[]}
                                [id] : string {5-19.items.[].system.slots.slot2.prepared.[].id} (4 different values)
                                    fspiQGQCUM0q3Abb (x2)
                                    owdVRBueyrm4PZsR (x2)
                                    F8566UVNCwAGv3gK (x1)
                                    EdHhzzjAVJrNx7BS (x1)
                    slot3 : object {5-19.items.[].system.slots.slot3}
                        [max] : integer {5-19.items.[].system.slots.slot3.max} (same value: 3)
                        prepared : array<object> {5-19.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=4
                            Value type: object {5-19.items.[].system.slots.slot3.prepared.[]}
                                [id] : string {5-19.items.[].system.slots.slot3.prepared.[].id} (3 different values)
                                    zxu1yiZwwJpEBtCn (x1)
                                    Gci648tpR0zeX3Lj (x1)
                                    V7m56yZlvT8Z6DB8 (x1)
                    slot4 : object {5-19.items.[].system.slots.slot4}
                        prepared : array<object> {5-19.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {5-19.items.[].system.slots.slot4.prepared.[]}
                                [id] : mixed
                [slug] : string {5-19.items.[].system.slug} (24 different values)
                [spelldc] : object {5-19.items.[].system.spelldc}
                    dc : integer {5-19.items.[].system.spelldc.dc} (2 different values)
                        24 (x1)
                        20 (x1)
                    mod : integer {5-19.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {5-19.items.[].system.spelldc.value} (2 different values)
                        14 (x1)
                        12 (x1)
                [tradition] : object {5-19.items.[].system.tradition}
                    value : string {5-19.items.[].system.tradition.value} (same value: arcane)
                traits : object {5-19.items.[].system.traits}
                    [rarity] : string {5-19.items.[].system.traits.rarity} (same value: common)
                    [traditions] : array<string> {5-19.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {5-19.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x23)
                            primal (x18)
                            occult (x14)
                            divine (x10)
                    [value] : array<string> {5-19.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {5-19.items.[].system.traits.value.[]} (26 different values)
                [area] : object {5-19.items.[].system.area}
                    type : string {5-19.items.[].system.area.type} (2 different values)
                        burst (x3)
                        emanation (x2)
                    value : integer {5-19.items.[].system.area.value} (3 different values)
                        20 (x2)
                        10 (x1)
                        30 (x2)
                [cost] : object {5-19.items.[].system.cost}
                    value : string {5-19.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {5-19.items.[].system.counteraction} (same value: False)
                [damage] : object {5-19.items.[].system.damage}
                    [0] : object {5-19.items.[].system.damage.0}
                        applyMod : boolean {5-19.items.[].system.damage.0.applyMod} (2 different values)
                            False (x5)
                            True (x2)
                        [category] : mixed
                        formula : string {5-19.items.[].system.damage.0.formula} (4 different values)
                            6d6 (x1)
                            3d8 (x2)
                            1d6 (x2)
                            0 (x2)
                        kinds : array<string> {5-19.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {5-19.items.[].system.damage.0.kinds.[]} (same value: damage)
                        materials : array<> {5-19.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {5-19.items.[].system.damage.0.type} (3 different values)
                            fire (x1)
                            acid (x4)
                            mental (x2)
                    [gcovwqxwitqchoin] : object {5-19.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {5-19.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {5-19.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
                        formula : string {5-19.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
                        kinds : array<string> {5-19.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {5-19.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
                        materials : array<> {5-19.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {5-19.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
                    [damageType] : string {5-19.items.[].system.damage.damageType} (2 different values)
                        slashing (x4)
                        piercing (x4)
                    [dice] : integer {5-19.items.[].system.damage.dice} (same value: 1)
                    [die] : string {5-19.items.[].system.damage.die} (2 different values)
                        d4 (x6)
                        d10 (x2)
                [defense] : object {5-19.items.[].system.defense}
                    save : object {5-19.items.[].system.defense.save}
                        basic : boolean {5-19.items.[].system.defense.save.basic} (2 different values)
                            True (x3)
                            False (x6)
                        statistic : string {5-19.items.[].system.defense.save.statistic} (3 different values)
                            reflex (x2)
                            fortitude (x2)
                            will (x5)
                [duration] : object {5-19.items.[].system.duration}
                    sustained : boolean {5-19.items.[].system.duration.sustained} (2 different values)
                        False (x22)
                        True (x1)
                    value : string {5-19.items.[].system.duration.value} (5 different values)
                         (x10)
                        1 minute (x7)
                        1 round (x2)
                        varies (x2)
                        until the next time you make your daily preparations (x2)
                [heightening] : object {5-19.items.[].system.heightening}
                    [damage] : object {5-19.items.[].system.heightening.damage}
                        0 : string {5-19.items.[].system.heightening.damage.0} (3 different values)
                            2d6 (x1)
                            2d8 (x2)
                            1d6 (x2)
                    [interval] : integer {5-19.items.[].system.heightening.interval} (2 different values)
                        1 (x1)
                        2 (x4)
                    type : string {5-19.items.[].system.heightening.type} (2 different values)
                        interval (x5)
                        fixed (x4)
                    [levels] : object {5-19.items.[].system.heightening.levels}
                        [6] : object {5-19.items.[].system.heightening.levels.6}
                            target : object {5-19.items.[].system.heightening.levels.6.target}
                                value : string {5-19.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures)
                        [4] : object {5-19.items.[].system.heightening.levels.4}
                            area : object {5-19.items.[].system.heightening.levels.4.area}
                                areaType : string {5-19.items.[].system.heightening.levels.4.area.areaType} (same value: burst)
                                value : string {5-19.items.[].system.heightening.levels.4.area.value} (same value: 20)
                            range : object {5-19.items.[].system.heightening.levels.4.range}
                                value : string {5-19.items.[].system.heightening.levels.4.range.value} (same value: 60 feet)
                        3 : object {5-19.items.[].system.heightening.levels.3}
                            damage : object {5-19.items.[].system.heightening.levels.3.damage}
                                0 : object {5-19.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {5-19.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {5-19.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
                                    materials : array<> {5-19.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {5-19.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
                                    materials : array<> {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
                        5 : object {5-19.items.[].system.heightening.levels.5}
                            damage : object {5-19.items.[].system.heightening.levels.5.damage}
                                0 : object {5-19.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {5-19.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {5-19.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
                                    materials : array<> {5-19.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {5-19.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
                                    materials : array<> {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
                        7 : object {5-19.items.[].system.heightening.levels.7}
                            damage : object {5-19.items.[].system.heightening.levels.7.damage}
                                0 : object {5-19.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {5-19.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {5-19.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
                                    materials : array<> {5-19.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {5-19.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
                                    materials : array<> {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
                        9 : object {5-19.items.[].system.heightening.levels.9}
                            damage : object {5-19.items.[].system.heightening.levels.9.damage}
                                0 : object {5-19.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {5-19.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {5-19.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
                                    materials : array<> {5-19.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {5-19.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
                                    materials : array<> {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
                [level] : object {5-19.items.[].system.level}
                    value : integer {5-19.items.[].system.level.value} (4 different values)
                        3 (x3)
                        2 (x6)
                        1 (x14)
                        0 (x16)
                [location] : object {5-19.items.[].system.location}
                    value : string {5-19.items.[].system.location.value} (same value: X8NQcsCgEiQHiZj6)
                [range] : object {5-19.items.[].system.range}
                    value : string {5-19.items.[].system.range.value} (6 different values)
                        500 feet (x1)
                        30 feet (x9)
                        120 feet (x3)
                        touch (x4)
                        60 feet (x2)
                         (x4)
                [requirements] : string {5-19.items.[].system.requirements} (same value: )
                [target] : object {5-19.items.[].system.target}
                    value : string {5-19.items.[].system.target.value} (5 different values)
                         (x7)
                        1 creature (x11)
                        1 living creature (x1)
                        1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x2)
                        1 object (x2)
                [time] : object {5-19.items.[].system.time}
                    value : string {5-19.items.[].system.time.value} (3 different values)
                        2 (x20)
                        3 (x1)
                        1 minute (x2)
                [baseItem] : string {5-19.items.[].system.baseItem} (5 different values)
                    sickle (x2)
                    explorers-clothing (x2)
                    dagger (x4)
                    leather-armor (x2)
                    scythe (x2)
                [bonus] : object {5-19.items.[].system.bonus}
                    value : integer {5-19.items.[].system.bonus.value} (9 different values)
                        0 (x8)
                        10 (x2)
                        9 (x2)
                        12 (x1)
                        11 (x1)
                        16 (x2)
                        17 (x1)
                        13 (x2)
                        14 (x1)
                [bonusDamage] : object {5-19.items.[].system.bonusDamage}
                    value : integer {5-19.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {5-19.items.[].system.bulk}
                    value : mixed
                        float {5-19.items.[].system.bulk.value} (same value: 0,1)
                        integer {5-19.items.[].system.bulk.value} (2 different values)
                            1 (x2)
                            2 (x2)
                [category] : string {5-19.items.[].system.category} (7 different values)
                    simple (x6)
                    unarmored (x2)
                    offensive (x18)
                    light (x2)
                    defensive (x5)
                    martial (x2)
                    interaction (x2)
                [containerId] : mixed
                [equipped] : object {5-19.items.[].system.equipped}
                    carryType : string {5-19.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {5-19.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x8)
                        1 (x4)
                    [invested] : mixed
                    [inSlot] : boolean {5-19.items.[].system.equipped.inSlot} (same value: True)
                [group] : string {5-19.items.[].system.group} (4 different values)
                    knife (x6)
                    cloth (x2)
                    leather (x2)
                    polearm (x2)
                [hardness] : integer {5-19.items.[].system.hardness} (same value: 0)
                [hp] : object {5-19.items.[].system.hp}
                    max : integer {5-19.items.[].system.hp.max} (same value: 0)
                    value : integer {5-19.items.[].system.hp.value} (same value: 0)
                [material] : object {5-19.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {5-19.items.[].system.price}
                    value : object {5-19.items.[].system.price.value}
                        [sp] : integer {5-19.items.[].system.price.value.sp} (3 different values)
                            2 (x6)
                            1 (x2)
                            5 (x2)
                        [gp] : integer {5-19.items.[].system.price.value.gp} (2 different values)
                            1 (x2)
                            2 (x4)
                [quantity] : integer {5-19.items.[].system.quantity} (same value: 1)
                [reload] : object {5-19.items.[].system.reload}
                    value : string {5-19.items.[].system.reload.value} (2 different values)
                         (x4)
                        - (x4)
                [runes] : object {5-19.items.[].system.runes}
                    [potency] : integer {5-19.items.[].system.runes.potency} (2 different values)
                        0 (x9)
                        1 (x1)
                    property : array<> {5-19.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {5-19.items.[].system.runes.striking} (2 different values)
                        0 (x7)
                        1 (x1)
                    [resilient] : integer {5-19.items.[].system.runes.resilient} (same value: 0)
                [size] : string {5-19.items.[].system.size} (same value: med)
                [splashDamage] : object {5-19.items.[].system.splashDamage}
                    value : integer {5-19.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {5-19.items.[].system.usage}
                    value : string {5-19.items.[].system.usage.value} (2 different values)
                        held-in-one-hand (x10)
                        held-in-two-hands (x2)
                    [canBeAmmo] : boolean {5-19.items.[].system.usage.canBeAmmo} (same value: False)
                [acBonus] : integer {5-19.items.[].system.acBonus} (2 different values)
                    0 (x2)
                    1 (x2)
                [checkPenalty] : integer {5-19.items.[].system.checkPenalty} (2 different values)
                    0 (x2)
                    -1 (x2)
                [dexCap] : integer {5-19.items.[].system.dexCap} (2 different values)
                    5 (x2)
                    4 (x2)
                [speedPenalty] : integer {5-19.items.[].system.speedPenalty} (same value: 0)
                [strength] : integer {5-19.items.[].system.strength} (same value: 0)
                [attackEffects] : object {5-19.items.[].system.attackEffects}
                    value : array<> {5-19.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: mixed
                [damageRolls] : object {5-19.items.[].system.damageRolls}
                    [61wiYmcynV1BMvyU] : object {5-19.items.[].system.damageRolls.61wiYmcynV1BMvyU}
                        damage : string {5-19.items.[].system.damageRolls.61wiYmcynV1BMvyU.damage} (same value: 1d6+5)
                        damageType : string {5-19.items.[].system.damageRolls.61wiYmcynV1BMvyU.damageType} (same value: slashing)
                    [AVtUaLRUtMcSmKrk] : object {5-19.items.[].system.damageRolls.AVtUaLRUtMcSmKrk}
                        damage : string {5-19.items.[].system.damageRolls.AVtUaLRUtMcSmKrk.damage} (2 different values)
                            1d4+5 (x1)
                            2d4+7 (x1)
                        damageType : string {5-19.items.[].system.damageRolls.AVtUaLRUtMcSmKrk.damageType} (same value: piercing)
                    [G13LNVd5oHk5O0wz] : object {5-19.items.[].system.damageRolls.G13LNVd5oHk5O0wz}
                        damage : string {5-19.items.[].system.damageRolls.G13LNVd5oHk5O0wz.damage} (2 different values)
                            1d4+5 (x1)
                            2d4+7 (x1)
                        damageType : string {5-19.items.[].system.damageRolls.G13LNVd5oHk5O0wz.damageType} (same value: piercing)
                    [L2RSjS2UDPiOXEhF] : object {5-19.items.[].system.damageRolls.L2RSjS2UDPiOXEhF}
                        damage : string {5-19.items.[].system.damageRolls.L2RSjS2UDPiOXEhF.damage} (2 different values)
                            1d4+8 (x1)
                            1d4+5 (x1)
                        damageType : string {5-19.items.[].system.damageRolls.L2RSjS2UDPiOXEhF.damageType} (same value: piercing)
                    [3NmRchhZXk4cvZgF] : object {5-19.items.[].system.damageRolls.3NmRchhZXk4cvZgF}
                        damage : string {5-19.items.[].system.damageRolls.3NmRchhZXk4cvZgF.damage} (2 different values)
                            1d4+8 (x1)
                            1d4+5 (x1)
                        damageType : string {5-19.items.[].system.damageRolls.3NmRchhZXk4cvZgF.damageType} (same value: piercing)
                    [NstIjMd2qlnkz4qU] : object {5-19.items.[].system.damageRolls.NstIjMd2qlnkz4qU}
                        damage : string {5-19.items.[].system.damageRolls.NstIjMd2qlnkz4qU.damage} (2 different values)
                            2d6+8 (x1)
                            2d6+5 (x1)
                        damageType : string {5-19.items.[].system.damageRolls.NstIjMd2qlnkz4qU.damageType} (same value: slashing)
                [actionType] : object {5-19.items.[].system.actionType}
                    value : string {5-19.items.[].system.actionType.value} (3 different values)
                        action (x10)
                        reaction (x9)
                        passive (x6)
                [actions] : object {5-19.items.[].system.actions}
                    [value] : integer {5-19.items.[].system.actions.value} (3 different values)
                        1 (x7)
                        3 (x1)
                        2 (x2)
                [mod] : object {5-19.items.[].system.mod}
                    value : integer {5-19.items.[].system.mod.value} (6 different values)
                        10 (x1)
                        14 (x1)
                        9 (x2)
                        13 (x1)
                        7 (x2)
                        11 (x1)
                [proficient] : object {5-19.items.[].system.proficient}
                    value : integer {5-19.items.[].system.proficient.value} (same value: 0)
            type : string {5-19.items.[].type} (8 different values)
                spellcastingEntry (x2)
                spell (x23)
                weapon (x8)
                armor (x4)
                equipment (x4)
                melee (x12)
                action (x25)
                lore (x8)
            [_stats] : object {5-19.items.[]._stats}
                compendiumSource : string {5-19.items.[]._stats.compendiumSource} (23 different values)
            [flags] : object {5-19.items.[].flags}
                pf2e : object {5-19.items.[].flags.pf2e}
                    linkedWeapon : string {5-19.items.[].flags.pf2e.linkedWeapon} (4 different values)
                        EdcL8aWznZESCBqL (x2)
                        HSiKpgX9KdDjotCA (x4)
                        LxuLcnlvTt1DCAXa (x4)
                        2MhtMN2TRke1AYLg (x2)
    name : string {5-19.name} (all different values)
    system : object {5-19.system}
        [abilities] : object {5-19.system.abilities}
            cha : object {5-19.system.abilities.cha}
                mod : integer {5-19.system.abilities.cha.mod} (4 different values)
                    3 (x3)
                    0 (x3)
                    2 (x1)
                    -4 (x2)
            con : object {5-19.system.abilities.con}
                mod : integer {5-19.system.abilities.con.mod} (5 different values)
                    2 (x3)
                    1 (x1)
                    4 (x2)
                    0 (x1)
                    3 (x2)
            dex : object {5-19.system.abilities.dex}
                mod : integer {5-19.system.abilities.dex.mod} (6 different values)
                    3 (x3)
                    2 (x1)
                    1 (x2)
                    0 (x1)
                    4 (x1)
                    5 (x1)
            int : object {5-19.system.abilities.int}
                mod : integer {5-19.system.abilities.int.mod} (5 different values)
                    4 (x1)
                    1 (x3)
                    3 (x1)
                    0 (x2)
                    -5 (x2)
            str : object {5-19.system.abilities.str}
                mod : integer {5-19.system.abilities.str.mod} (6 different values)
                    1 (x1)
                    5 (x3)
                    0 (x2)
                    6 (x1)
                    2 (x1)
                    3 (x1)
            wis : object {5-19.system.abilities.wis}
                mod : integer {5-19.system.abilities.wis.mod} (6 different values)
                    4 (x1)
                    -1 (x2)
                    3 (x1)
                    2 (x1)
                    0 (x3)
                    1 (x1)
        attributes : object {5-19.system.attributes}
            ac : object {5-19.system.attributes.ac}
                [details] : string {5-19.system.attributes.ac.details} (same value: )
                value : integer {5-19.system.attributes.ac.value} (7 different values)
                    21 (x5)
                    18 (x2)
                    19 (x4)
                    16 (x2)
                    22 (x2)
                    24 (x1)
                    20 (x1)
            [allSaves] : object {5-19.system.attributes.allSaves}
                value : string {5-19.system.attributes.allSaves.value} (2 different values)
                     (x7)
                    -2 will vs. higher-ranking members of the cult (x2)
            hp : object {5-19.system.attributes.hp}
                details : string {5-19.system.attributes.hp.details} (same value: )
                max : integer {5-19.system.attributes.hp.max} (12 different values)
                    65 (x1)
                    30 (x2)
                    24 (x1)
                    60 (x2)
                    42 (x2)
                    40 (x1)
                    46 (x3)
                    95 (x1)
                    15 (x1)
                    14 (x1)
                    31 (x1)
                    50 (x1)
                temp : integer {5-19.system.attributes.hp.temp} (same value: 0)
                value : integer {5-19.system.attributes.hp.value} (12 different values)
                    65 (x1)
                    30 (x2)
                    24 (x1)
                    60 (x2)
                    42 (x2)
                    40 (x1)
                    46 (x3)
                    95 (x1)
                    15 (x1)
                    14 (x1)
                    31 (x1)
                    50 (x1)
            [speed] : object {5-19.system.attributes.speed}
                otherSpeeds : array<object> {5-19.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {5-19.system.attributes.speed.otherSpeeds.[]}
                        type : string {5-19.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            climb (x2)
                            fly (x2)
                        value : integer {5-19.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            20 (x2)
                            15 (x2)
                value : integer {5-19.system.attributes.speed.value} (2 different values)
                    25 (x7)
                    20 (x2)
            [emitsSound] : string {5-19.system.attributes.emitsSound} (same value: encounter)
            [hardness] : integer {5-19.system.attributes.hardness} (5 different values)
                7 (x2)
                10 (x2)
                11 (x1)
                0 (x2)
                14 (x1)
            [immunities] : array<object> {5-19.system.attributes.immunities}
                Length: min=2 max=3
                Value type: object {5-19.system.attributes.immunities.[]}
                    exceptions : array<> {5-19.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {5-19.system.attributes.immunities.[].type} (4 different values)
                        critical-hits (x8)
                        object-immunities (x2)
                        precision (x10)
                        swarm-mind (x2)
            [stealth] : object {5-19.system.attributes.stealth}
                details : string {5-19.system.attributes.stealth.details} (3 different values)
                    <p>(trained); DC 0 to notice the mirror without noting it is a trap</p> (x2)
                    <p>(trained)</p> (x4)
                    <p>(expert) to notice the floor sensor; DC 0 to notice the sphere</p> (x2)
                value : integer {5-19.system.attributes.stealth.value} (8 different values)
                    8 (x1)
                    10 (x1)
                    13 (x1)
                    12 (x1)
                    22 (x1)
                    25 (x1)
                    23 (x1)
                    20 (x1)
            [adjustment] : mixed
            [resistances] : array<object> {5-19.system.attributes.resistances}
                Length: min=3 max=3
                Value type: object {5-19.system.attributes.resistances.[]}
                    doubleVs : array<> {5-19.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: mixed
                    exceptions : array<> {5-19.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {5-19.system.attributes.resistances.[].type} (3 different values)
                        bludgeoning (x2)
                        piercing (x2)
                        slashing (x2)
                    value : integer {5-19.system.attributes.resistances.[].value} (3 different values)
                        2 (x1)
                        3 (x3)
                        6 (x2)
            [weaknesses] : array<object> {5-19.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {5-19.system.attributes.weaknesses.[]}
                    exceptions : array<> {5-19.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {5-19.system.attributes.weaknesses.[].type} (2 different values)
                        area-damage (x2)
                        splash-damage (x2)
                    value : integer {5-19.system.attributes.weaknesses.[].value} (2 different values)
                        3 (x2)
                        6 (x2)
        details : object {5-19.system.details}
            [blurb] : string {5-19.system.details.blurb} (2 different values)
                Male human variant demonologist (x2)
                 (x7)
            [languages] : object {5-19.system.details.languages}
                details : string {5-19.system.details.languages.details} (same value: )
                value : array<string> {5-19.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {5-19.system.details.languages.value.[]} (2 different values)
                        chthonian (x6)
                        common (x6)
            level : object {5-19.system.details.level}
                value : integer {5-19.system.details.level.value} (6 different values)
                    5 (x2)
                    2 (x2)
                    1 (x3)
                    4 (x4)
                    3 (x4)
                    6 (x2)
            [privateNotes] : string {5-19.system.details.privateNotes} (same value: )
            [publicNotes] : string {5-19.system.details.publicNotes} (2 different values)
                <p>Demonologists can pull a creature from the Abyss and bend it to their will... for a time.</p>
            <hr />
            <p>Those initiated into the hidden truths and forbidden secrets of the world are forever transformed-or so they claim. To the cynical, a mystic is nothing more than a charlatan or zealot. Others profess to sense an aura around such luminaries and treat them with reverence, lest they offend some harbinger of unspeakable doom.</p> (x2)
                 (x7)
            publication : object {5-19.system.details.publication}
                license : string {5-19.system.details.publication.license} (same value: OGL)
                remaster : boolean {5-19.system.details.publication.remaster} (same value: False)
                title : string {5-19.system.details.publication.title} (same value: Pathfinder Society Scenario #5-19: Demonic Afterparty)
            [description] : string {5-19.system.details.description} (4 different values)
                <p>A dark shape moves in the surface of an ornate mirror, its eyes wide as blood seeps down its tormented face.</p> (x2)
                <p>A statuette of the deceased demon lord creates frightening illusions of insect swarms.</p> (x2)
                <p>A book unfurls and its case forms into a leathery locust, its pages folding into an overwhelming swarm.</p> (x2)
                <p>A gilded armillary sphere spins in place, shooting jeweled stars and planets at intruders.</p> (x2)
            [disable] : string {5-19.system.details.disable} (8 different values)
                <p>@Check[thievery|dc:16] (trained) to fully cover the mirror or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 18) to dispel the mirror.</p> (x1)
                <p>@Check[arcana|dc:17] (expert) or @Check[religion|dc:17] (trained) to deactivate the effigy or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 20) to dispel the statuette</p> (x1)
                <p>@Check[arcana|dc:20] (expert) or @Check[religion|dc:20] (trained) to deactivate the effigy or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 23) to dispel the statuette</p> (x1)
                <p>@Check[thievery|dc:20] (trained) to fully cover the mirror or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 22) to dispel the mirror.</p> (x1)
                <p>@Check[thievery|dc:20] to tear up the leather locust, or @Check[arcana|dc:18] (trained) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 22) to render the magic inert.</p> (x1)
                <p>@Check[thievery|dc:23] to tear up the leather locust, or @Check[arcana|dc:21] (trained) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3nd rank; counteract DC 25) to render the magic inert.</p> (x1)
                <p>@Check[thievery|dc:21] (expert) to disable the sphere from rotating or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3nd rank; counteract DC 23) to remove the enchantment.</p> (x1)
                <p>@Check[thievery|dc:18] (expert) to disable the sphere from rotating or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 20) to remove the enchantment.</p> (x1)
            [isComplex] : boolean {5-19.system.details.isComplex} (2 different values)
                True (x6)
                False (x2)
            [reset] : string {5-19.system.details.reset} (5 different values)
                <p>1 minute if no fresh blood has been spilled.</p> (x2)
                <p>1 minute as the illusory insects harass intruders before scuttling into the earth.</p> (x2)
                <p>The paper locust swarm resets after 1 minute if there are no creatures to target.</p> (x1)
                <p>The paper locust tornado resets after 1 minute if there are no creatures to target.</p> (x1)
                <p>The trap deactivates and resets if 1 minute passes without any creature moving within range of its sensor.</p> (x2)
            [routine] : string {5-19.system.details.routine} (7 different values)
                <p>(2 actions; arcane, mental) The bloody figure in the mirror transforms to reflect a creature within 30 feet. The reflection bleeds profusely from the eyes, nose, and mouth, and the reflected creature must attempt a @Check[will|dc:18|traits:arcane,mental] save.</p><hr><p><strong>Critical Success</strong> The creature is unaffected and temporarily immune for 1 minute.</p><p><strong>Success</strong> The creature bleeds from their mouth or nose.</p><p><strong>Failure</strong> The creature bleeds from their eyes, mouth, and nose, and takes @Damage[1d10[persistent,bleed]] damage.</p><p><strong>Critical Failure</strong> As failure, and the creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.</p> (x1)
                 (x2)
                <p>(2 actions; arcane, mental) The bloody figure in the mirror transforms to reflect a creature within 30 feet. The reflection bleeds profusely from the eyes, nose, and mouth, and the reflected creature must attempt a @Check[will|dc:21|traits:arcane,mental] save.</p><hr><p><strong>Critical Success</strong> The creature is unaffected and temporarily immune for 1 minute.</p><p><strong>Success</strong> The creature bleeds from their mouth or nose.</p><p><strong>Failure</strong> The creature bleeds from their eyes, mouth, and nose, and takes @Damage[2d8[persistent,bleed]] damage.</p><p><strong>Critical Failure</strong> As failure, and the creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.</p> (x1)
                <p>(1 action) The swarm moves up to 30 feet to share the nearest creature's space, slicing into them with their paper wings and spurs. The targeted creature must attempt a @Check[reflex|dc:21] save.</p><hr><p><strong>Critical Success</strong> The creature is unaffected.</p><p><strong>Success</strong> The creature takes @Damage[(2d8+5)[slashing]] damage.</p><p><strong>Failure</strong> The creature takes @Damage[2d8[slashing]] damage and @Damage[1d6[persistent,bleed]] damage.</p><p><strong>Critical Failure</strong> As failure, and the creature is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}.</p> (x1)
                <p>(2 actions) The tornado uses each action to move up to 30 feet and share a creature's space, slicing into them with their paper wings and spurs. The targeted creatures must attempt a @Check[reflex|dc:24] save.</p><hr><p><strong>Critical Success</strong> The creature is unaffected.</p><p><strong>Success</strong> The creature takes @Damage[(2d8+9)[slashing]] damage.</p><p><strong>Failure</strong> The creature takes @Damage[2d8[slashing]] damage and @Damage[1d10[persistent,bleed]] damage.</p><p><strong>Critical Failure</strong> As failure, and the creature is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}.</p> (x1)
                <p>(1 action) A jeweled planet shoots from the sphere, targeting a random creature within 30 feet. The creature takes @Damage[(2d8+7)[bludgeoning]] damage (@Check[reflex|dc:22|basic] save).</p> (x1)
                <p>(1 action) A jeweled planet shoots from the sphere, targeting a random creature within 30 feet. The creature takes @Damage[(1d10+6)[bludgeoning]] damage (@Check[reflex|dc:20|basic] save).</p> (x1)
        [initiative] : object {5-19.system.initiative}
            statistic : string {5-19.system.initiative.statistic} (same value: perception)
        [perception] : object {5-19.system.perception}
            details : string {5-19.system.perception.details} (same value: )
            mod : integer {5-19.system.perception.mod} (8 different values)
                14 (x1)
                5 (x1)
                8 (x1)
                11 (x1)
                12 (x2)
                0 (x1)
                9 (x1)
                10 (x1)
            senses : array<object> {5-19.system.perception.senses}
                Length: min=0 max=2
                Value type: object {5-19.system.perception.senses.[]}
                    type : string {5-19.system.perception.senses.[].type} (3 different values)
                        low-light-vision (x2)
                        darkvision (x2)
                        scent (x2)
                    [acuity] : string {5-19.system.perception.senses.[].acuity} (same value: imprecise)
                    [range] : integer {5-19.system.perception.senses.[].range} (same value: 60)
        [resources] : object {5-19.system.resources}
            [focus] : object {5-19.system.resources.focus}
                max : integer {5-19.system.resources.focus.max} (same value: 1)
                value : integer {5-19.system.resources.focus.value} (same value: 1)
        saves : object {5-19.system.saves}
            fortitude : object {5-19.system.saves.fortitude}
                saveDetail : string {5-19.system.saves.fortitude.saveDetail} (same value: )
                value : integer {5-19.system.saves.fortitude.value} (10 different values)
                    10 (x2)
                    11 (x3)
                    8 (x4)
                    9 (x1)
                    7 (x1)
                    14 (x2)
                    17 (x1)
                    0 (x1)
                    15 (x1)
                    12 (x1)
            reflex : object {5-19.system.saves.reflex}
                saveDetail : string {5-19.system.saves.reflex.saveDetail} (same value: )
                value : integer {5-19.system.saves.reflex.value} (9 different values)
                    9 (x4)
                    5 (x2)
                    3 (x1)
                    12 (x1)
                    6 (x2)
                    8 (x2)
                    11 (x2)
                    0 (x1)
                    14 (x2)
            will : object {5-19.system.saves.will}
                saveDetail : string {5-19.system.saves.will.saveDetail} (same value: )
                [value] : integer {5-19.system.saves.will.value} (8 different values)
                    12 (x2)
                    5 (x1)
                    0 (x7)
                    8 (x1)
                    9 (x1)
                    15 (x1)
                    11 (x1)
                    14 (x1)
        [skills] : object {5-19.system.skills}
            [arcana] : object {5-19.system.skills.arcana}
                base : integer {5-19.system.skills.arcana.base} (2 different values)
                    13 (x1)
                    10 (x1)
            [diplomacy] : object {5-19.system.skills.diplomacy}
                base : integer {5-19.system.skills.diplomacy.base} (2 different values)
                    12 (x1)
                    9 (x1)
                special : array<object> {5-19.system.skills.diplomacy.special}
                    Length: min=1 max=1
                    Value type: object {5-19.system.skills.diplomacy.special.[]}
                        base : integer {5-19.system.skills.diplomacy.special.[].base} (2 different values)
                            14 (x1)
                            11 (x1)
                        label : string {5-19.system.skills.diplomacy.special.[].label} (same value: with demons)
                        predicate : array<string> {5-19.system.skills.diplomacy.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {5-19.system.skills.diplomacy.special.[].predicate.[]} (same value: target:trait:demon)
            [religion] : object {5-19.system.skills.religion}
                base : integer {5-19.system.skills.religion.base} (3 different values)
                    12 (x1)
                    9 (x2)
                    7 (x1)
            [deception] : object {5-19.system.skills.deception}
                base : integer {5-19.system.skills.deception.base} (4 different values)
                    4 (x1)
                    7 (x1)
                    11 (x1)
                    8 (x1)
            [intimidation] : object {5-19.system.skills.intimidation}
                base : integer {5-19.system.skills.intimidation.base} (4 different values)
                    4 (x1)
                    7 (x1)
                    13 (x1)
                    10 (x1)
            [occultism] : object {5-19.system.skills.occultism}
                base : integer {5-19.system.skills.occultism.base} (2 different values)
                    4 (x1)
                    7 (x1)
            [society] : object {5-19.system.skills.society}
                base : integer {5-19.system.skills.society.base} (2 different values)
                    5 (x1)
                    8 (x1)
            [stealth] : object {5-19.system.skills.stealth}
                base : integer {5-19.system.skills.stealth.base} (2 different values)
                    7 (x2)
                    10 (x2)
            [athletics] : object {5-19.system.skills.athletics}
                base : integer {5-19.system.skills.athletics.base} (2 different values)
                    15 (x1)
                    12 (x1)
            acrobatics : object {5-19.system.skills.acrobatics}
                base : integer {5-19.system.skills.acrobatics.base} (2 different values)
                    7 (x1)
                    10 (x1)
        traits : object {5-19.system.traits}
            rarity : string {5-19.system.traits.rarity} (3 different values)
                rare (x6)
                uncommon (x8)
                common (x3)
            size : object {5-19.system.traits.size}
                value : string {5-19.system.traits.size.value} (2 different values)
                    med (x15)
                    lg (x2)
            value : array<string> {5-19.system.traits.value}
                Length: min=0 max=4
                Value type: string {5-19.system.traits.value.[]} (10 different values)
                    chaotic (x4)
                    evil (x4)
                    human (x4)
                    humanoid (x6)
                    magical (x6)
                    trap (x6)
                    fleshwarp (x2)
                    animal (x2)
                    swarm (x2)
                    mechanical (x2)
        [statusEffects] : array<> {5-19.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
    type : string {5-19.type} (2 different values)
        npc (x9)
        hazard (x8)