6-10
Different values: 18
=====================================
object {6-10}
    _id : string {6-10._id} (all different values)
    folder : string {6-10.folder} (same value: Vtts0VaateDRwIWi)
    img : string {6-10.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {6-10.items}
        Length: min=4 max=26
        Value type: object {6-10.items.[]}
            _id : string {6-10.items.[]._id} (77 different values)
            img : string {6-10.items.[].img} (32 different values)
            name : string {6-10.items.[].name} (57 different values)
            sort : integer {6-10.items.[].sort} (26 different values)
            system : object {6-10.items.[].system}
                [attackEffects] : object {6-10.items.[].system.attackEffects}
                    value : array<string> {6-10.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {6-10.items.[].system.attackEffects.value.[]} (3 different values)
                            grab (x7)
                            zombie-rot (x6)
                            improved-push (x1)
                [bonus] : object {6-10.items.[].system.bonus}
                    value : integer {6-10.items.[].system.bonus.value} (11 different values)
                        12 (x9)
                        16 (x2)
                        10 (x1)
                        14 (x5)
                        0 (x4)
                        17 (x2)
                        20 (x1)
                        18 (x2)
                        13 (x5)
                        15 (x1)
                        9 (x2)
                [damageRolls] : object {6-10.items.[].system.damageRolls}
                    [PZlPFpjaA9pcYc3b] : object {6-10.items.[].system.damageRolls.PZlPFpjaA9pcYc3b}
                        damage : string {6-10.items.[].system.damageRolls.PZlPFpjaA9pcYc3b.damage} (2 different values)
                            2d6+5 (x2)
                            3d6+5 (x2)
                        damageType : string {6-10.items.[].system.damageRolls.PZlPFpjaA9pcYc3b.damageType} (same value: bludgeoning)
                    [8G8ORdQrVWJRchVr] : object {6-10.items.[].system.damageRolls.8G8ORdQrVWJRchVr}
                        damage : string {6-10.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damage} (same value: 2d10+5)
                        damageType : string {6-10.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damageType} (same value: piercing)
                    [vWKxFir2TcaHXvYk] : object {6-10.items.[].system.damageRolls.vWKxFir2TcaHXvYk}
                        damage : string {6-10.items.[].system.damageRolls.vWKxFir2TcaHXvYk.damage} (3 different values)
                            2d6+2 (x1)
                            2d6+6 (x1)
                            3d6+2 (x1)
                        damageType : string {6-10.items.[].system.damageRolls.vWKxFir2TcaHXvYk.damageType} (same value: bludgeoning)
                    [hOqkqp4739uVXkNS] : object {6-10.items.[].system.damageRolls.hOqkqp4739uVXkNS}
                        damage : string {6-10.items.[].system.damageRolls.hOqkqp4739uVXkNS.damage} (3 different values)
                            2d6+2 (x1)
                            2d6+4 (x1)
                            3d6+2 (x1)
                        damageType : string {6-10.items.[].system.damageRolls.hOqkqp4739uVXkNS.damageType} (same value: fire)
                    [ka33amlykrcrv5nq90lv] : object {6-10.items.[].system.damageRolls.ka33amlykrcrv5nq90lv}
                        damage : string {6-10.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (3 different values)
                            2d8+6 (x1)
                            1d8+4 (x1)
                            2d6+6 (x1)
                        damageType : string {6-10.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: bludgeoning)
                    [2rof0t3ang89c3dtvwyr] : object {6-10.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
                        damage : string {6-10.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (3 different values)
                            1d12+6 (x1)
                            1d12+4 (x1)
                            2d12+6 (x1)
                        damageType : string {6-10.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing)
                    [biya5r6cbmpnb9ww4s11] : object {6-10.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11}
                        damage : string {6-10.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damage} (2 different values)
                            2d8+7 (x1)
                            1d8+8 (x1)
                        damageType : string {6-10.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damageType} (same value: slashing)
                    [XFJkR0dKHXwssL1p] : object {6-10.items.[].system.damageRolls.XFJkR0dKHXwssL1p}
                        damage : string {6-10.items.[].system.damageRolls.XFJkR0dKHXwssL1p.damage} (2 different values)
                            2d6+11 (x1)
                            1d6+11 (x1)
                        damageType : string {6-10.items.[].system.damageRolls.XFJkR0dKHXwssL1p.damageType} (same value: slashing)
                    [GrGbCluu3lckfdAP] : object {6-10.items.[].system.damageRolls.GrGbCluu3lckfdAP}
                        damage : string {6-10.items.[].system.damageRolls.GrGbCluu3lckfdAP.damage} (2 different values)
                            3d6+2 (x1)
                            2d6+2 (x1)
                        damageType : string {6-10.items.[].system.damageRolls.GrGbCluu3lckfdAP.damageType} (same value: bludgeoning)
                    [pCqai6Sfox1Wk0Xf] : object {6-10.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf}
                        damage : string {6-10.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf.damage} (2 different values)
                            2d6+3 (x1)
                            2d6 (x1)
                        damageType : string {6-10.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf.damageType} (same value: bludgeoning)
                    [yl1oK87AFfqdK1ks] : object {6-10.items.[].system.damageRolls.yl1oK87AFfqdK1ks}
                        damage : string {6-10.items.[].system.damageRolls.yl1oK87AFfqdK1ks.damage} (2 different values)
                            2d6+7 (x1)
                            2d6+6 (x1)
                        damageType : string {6-10.items.[].system.damageRolls.yl1oK87AFfqdK1ks.damageType} (same value: bludgeoning)
                    [zKzK4kY5EbWnYgri] : object {6-10.items.[].system.damageRolls.zKzK4kY5EbWnYgri}
                        damage : string {6-10.items.[].system.damageRolls.zKzK4kY5EbWnYgri.damage} (2 different values)
                            2d10+10 (x1)
                            1d10+10 (x1)
                        damageType : string {6-10.items.[].system.damageRolls.zKzK4kY5EbWnYgri.damageType} (same value: piercing)
                    [izwzbwakdx5r2d8gxlh7] : object {6-10.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7}
                        damage : string {6-10.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: 2d12+9)
                        damageType : string {6-10.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: bludgeoning)
                description : object {6-10.items.[].system.description}
                    value : string {6-10.items.[].system.description.value} (64 different values)
                publication : object {6-10.items.[].system.publication}
                    license : string {6-10.items.[].system.publication.license} (2 different values)
                        OGL (x49)
                        ORC (x110)
                    remaster : boolean {6-10.items.[].system.publication.remaster} (2 different values)
                        False (x49)
                        True (x110)
                    title : string {6-10.items.[].system.publication.title} (6 different values)
                         (x63)
                        Pathfinder Monster Core (x44)
                        Pathfinder Bestiary 2 (x1)
                        Starfinder Field Test #5 (x12)
                        Pathfinder Player Core (x37)
                        Pathfinder Treasure Vault (x2)
                rules : ###FoundryRulesObject###
                [slug] : string {6-10.items.[].system.slug} (36 different values)
                traits : object {6-10.items.[].system.traits}
                    [value] : array<string> {6-10.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {6-10.items.[].system.traits.value.[]} (35 different values)
                    [rarity] : string {6-10.items.[].system.traits.rarity} (2 different values)
                        uncommon (x4)
                        common (x37)
                    [traditions] : array<string> {6-10.items.[].system.traits.traditions}
                        Length: min=2 max=3
                        Value type: string {6-10.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x33)
                            divine (x14)
                            occult (x27)
                            primal (x8)
                [actionType] : object {6-10.items.[].system.actionType}
                    value : string {6-10.items.[].system.actionType.value} (4 different values)
                        passive (x44)
                        reaction (x12)
                        action (x20)
                        free (x3)
                [actions] : object {6-10.items.[].system.actions}
                    [value] : integer {6-10.items.[].system.actions.value} (2 different values)
                        1 (x18)
                        2 (x2)
                [category] : string {6-10.items.[].system.category} (6 different values)
                    defensive (x46)
                    offensive (x27)
                    interaction (x6)
                    advanced (x2)
                    light (x2)
                    simple (x2)
                [deathNote] : boolean {6-10.items.[].system.deathNote} (same value: True)
                [duration] : object {6-10.items.[].system.duration}
                    [expiry] : mixed
                    [unit] : string {6-10.items.[].system.duration.unit} (same value: unlimited)
                    value : mixed
                        integer {6-10.items.[].system.duration.value} (same value: 0)
                        string {6-10.items.[].system.duration.value} (8 different values)
                            until the next time you make your daily preparations (x2)
                            1 minute (x6)
                             (x13)
                            varies (x4)
                            8 hours (x2)
                            until the end of the target's next turn (x2)
                            1 round (x2)
                            until the start of your next turn (x2)
                    [sustained] : boolean {6-10.items.[].system.duration.sustained} (same value: False)
                [group] : string {6-10.items.[].system.group} (3 different values)
                    sword (x2)
                    leather (x2)
                    club (x2)
                [overrides] : array<> {6-10.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: mixed
                [references] : object {6-10.items.[].system.references}
                    children : array<> {6-10.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: mixed
                    immunityFrom : array<> {6-10.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: mixed
                    overriddenBy : array<> {6-10.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: mixed
                    overrides : array<> {6-10.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: mixed
                [value] : object {6-10.items.[].system.value}
                    isValued : boolean {6-10.items.[].system.value.isValued} (same value: True)
                    value : integer {6-10.items.[].system.value.value} (same value: 1)
                [autoHeightenLevel] : object {6-10.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {6-10.items.[].system.prepared}
                    flexible : boolean {6-10.items.[].system.prepared.flexible} (same value: False)
                    value : string {6-10.items.[].system.prepared.value} (2 different values)
                        innate (x2)
                        prepared (x2)
                [proficiency] : object {6-10.items.[].system.proficiency}
                    value : integer {6-10.items.[].system.proficiency.value} (2 different values)
                        0 (x2)
                        1 (x2)
                [showSlotlessLevels] : object {6-10.items.[].system.showSlotlessLevels}
                    value : boolean {6-10.items.[].system.showSlotlessLevels.value} (same value: False)
                [slots] : object {6-10.items.[].system.slots}
                    slot0 : object {6-10.items.[].system.slots.slot0}
                        max : integer {6-10.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {6-10.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {6-10.items.[].system.slots.slot0.prepared.[]}
                                id : string {6-10.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    4SXE7JfKzU5Pr5Yw (x2)
                                    Kce8XTCmyQwvpikj (x2)
                                    lxGXtINNS0DB8pjx (x2)
                                    oO4RI71QQGyMHmPK (x2)
                                    fH0iFfx04tOU71tE (x2)
                    slot1 : object {6-10.items.[].system.slots.slot1}
                        max : integer {6-10.items.[].system.slots.slot1.max} (same value: 3)
                        prepared : array<object> {6-10.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {6-10.items.[].system.slots.slot1.prepared.[]}
                                id : string {6-10.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    UKyabMbTQ7jd0RJW (x2)
                                    hQIT0ck2DlZMouzS (x2)
                                    85B3xj8mTR7riqKm (x2)
                    slot2 : object {6-10.items.[].system.slots.slot2}
                        max : integer {6-10.items.[].system.slots.slot2.max} (same value: 3)
                        prepared : array<object> {6-10.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {6-10.items.[].system.slots.slot2.prepared.[]}
                                id : string {6-10.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    449z53HG5Ms3KH6y (x2)
                                    PmqOv6aR0fOVuUYf (x2)
                                    joszZmUjkEou8gpZ (x2)
                    slot3 : object {6-10.items.[].system.slots.slot3}
                        max : integer {6-10.items.[].system.slots.slot3.max} (same value: 3)
                        prepared : array<object> {6-10.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {6-10.items.[].system.slots.slot3.prepared.[]}
                                id : string {6-10.items.[].system.slots.slot3.prepared.[].id} (3 different values)
                                    IH2esnaAhmy2GC53 (x2)
                                    mmoiJkCkahU1Q93d (x2)
                                    CxXZBpE7S352Cu9h (x2)
                    [slot4] : object {6-10.items.[].system.slots.slot4}
                        max : integer {6-10.items.[].system.slots.slot4.max} (same value: 3)
                        prepared : array<object> {6-10.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {6-10.items.[].system.slots.slot4.prepared.[]}
                                id : string {6-10.items.[].system.slots.slot4.prepared.[].id} (3 different values)
                                    PZYbV5efzZDOnNPK (x1)
                                    baL1K0dQaA3ssASy (x1)
                                    fURny0dM6SjYHEdq (x1)
                [spelldc] : object {6-10.items.[].system.spelldc}
                    dc : integer {6-10.items.[].system.spelldc.dc} (4 different values)
                        24 (x1)
                        22 (x1)
                        28 (x1)
                        26 (x1)
                    [mod] : integer {6-10.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {6-10.items.[].system.spelldc.value} (3 different values)
                        16 (x2)
                        14 (x1)
                        18 (x1)
                [tradition] : object {6-10.items.[].system.tradition}
                    value : string {6-10.items.[].system.tradition.value} (2 different values)
                        divine (x2)
                        arcane (x2)
                [area] : object {6-10.items.[].system.area}
                    type : string {6-10.items.[].system.area.type} (same value: line)
                    value : integer {6-10.items.[].system.area.value} (same value: 30)
                [cost] : object {6-10.items.[].system.cost}
                    value : string {6-10.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {6-10.items.[].system.counteraction} (same value: False)
                [damage] : object {6-10.items.[].system.damage}
                    [damageType] : string {6-10.items.[].system.damage.damageType} (2 different values)
                        slashing (x2)
                        bludgeoning (x2)
                    [dice] : integer {6-10.items.[].system.damage.dice} (same value: 1)
                    [die] : string {6-10.items.[].system.damage.die} (2 different values)
                        d6 (x2)
                        d4 (x2)
                    [0] : object {6-10.items.[].system.damage.0}
                        applyMod : boolean {6-10.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : string {6-10.items.[].system.damage.0.category} (same value: persistent)
                        formula : string {6-10.items.[].system.damage.0.formula} (6 different values)
                            8d6 (x1)
                            6d6 (x2)
                            2d6 (x2)
                            1d6 (x2)
                            2d4 (x6)
                            1d4 (x2)
                        kinds : array<string> {6-10.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {6-10.items.[].system.damage.0.kinds.[]} (same value: damage)
                        materials : array<> {6-10.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {6-10.items.[].system.damage.0.type} (5 different values)
                            mental (x3)
                            void (x6)
                            bleed (x2)
                            electricity (x2)
                            piercing (x2)
                    [cQDyW0QpjJ38MlSi] : object {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi}
                        applyMod : boolean {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
                        kinds : array<string> {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
                            Length: min=1 max=1
                            Value type: string {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
                        materials : array<> {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
                [defense] : object {6-10.items.[].system.defense}
                    save : object {6-10.items.[].system.defense.save}
                        basic : boolean {6-10.items.[].system.defense.save.basic} (2 different values)
                            False (x18)
                            True (x8)
                        statistic : string {6-10.items.[].system.defense.save.statistic} (3 different values)
                            will (x14)
                            fortitude (x10)
                            reflex (x2)
                [level] : object {6-10.items.[].system.level}
                    value : integer {6-10.items.[].system.level.value} (6 different values)
                        6 (x2)
                        0 (x8)
                        4 (x3)
                        3 (x6)
                        2 (x6)
                        1 (x16)
                [location] : object {6-10.items.[].system.location}
                    [heightenedLevel] : integer {6-10.items.[].system.location.heightenedLevel} (same value: 6)
                    value : string {6-10.items.[].system.location.value} (2 different values)
                        JqajO4nisN5Ddc6s (x2)
                        MVN5DhkH7iXBTqcj (x31)
                [range] : object {6-10.items.[].system.range}
                    value : string {6-10.items.[].system.range.value} (5 different values)
                        30 feet (x19)
                         (x7)
                        120 feet (x1)
                        touch (x4)
                        60 feet (x2)
                [requirements] : string {6-10.items.[].system.requirements} (2 different values)
                     (x31)
                    You can bleed (x2)
                [target] : object {6-10.items.[].system.target}
                    value : string {6-10.items.[].system.target.value} (5 different values)
                        1 creature (x15)
                         (x7)
                        1 living creature (x7)
                        The triggering creature (x2)
                        1 or 2 creatures (x2)
                [time] : object {6-10.items.[].system.time}
                    value : string {6-10.items.[].system.time.value} (3 different values)
                        2 (x29)
                        reaction (x2)
                        1 (x2)
                [baseItem] : string {6-10.items.[].system.baseItem} (3 different values)
                    chain-sword (x2)
                    leather-armor (x2)
                    staff (x2)
                [bonusDamage] : object {6-10.items.[].system.bonusDamage}
                    value : integer {6-10.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {6-10.items.[].system.bulk}
                    value : mixed
                        integer {6-10.items.[].system.bulk.value} (same value: 1)
                        float {6-10.items.[].system.bulk.value} (same value: 0,1)
                [containerId] : mixed
                [equipped] : object {6-10.items.[].system.equipped}
                    carryType : string {6-10.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {6-10.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : mixed
                    [inSlot] : boolean {6-10.items.[].system.equipped.inSlot} (same value: True)
                [hardness] : integer {6-10.items.[].system.hardness} (same value: 0)
                [hp] : object {6-10.items.[].system.hp}
                    max : integer {6-10.items.[].system.hp.max} (same value: 0)
                    value : integer {6-10.items.[].system.hp.value} (same value: 0)
                [material] : object {6-10.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {6-10.items.[].system.price}
                    value : object {6-10.items.[].system.price.value}
                        [gp] : integer {6-10.items.[].system.price.value.gp} (2 different values)
                            6 (x2)
                            2 (x2)
                [quantity] : integer {6-10.items.[].system.quantity} (same value: 1)
                [reload] : object {6-10.items.[].system.reload}
                    value : string {6-10.items.[].system.reload.value} (same value: )
                [runes] : object {6-10.items.[].system.runes}
                    potency : integer {6-10.items.[].system.runes.potency} (2 different values)
                        1 (x4)
                        0 (x2)
                    property : array<> {6-10.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {6-10.items.[].system.runes.striking} (same value: 0)
                    [resilient] : integer {6-10.items.[].system.runes.resilient} (same value: 0)
                [size] : string {6-10.items.[].system.size} (same value: med)
                [splashDamage] : object {6-10.items.[].system.splashDamage}
                    value : integer {6-10.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {6-10.items.[].system.usage}
                    value : string {6-10.items.[].system.usage.value} (same value: held-in-one-hand)
                [acBonus] : integer {6-10.items.[].system.acBonus} (same value: 1)
                [checkPenalty] : integer {6-10.items.[].system.checkPenalty} (same value: -1)
                [dexCap] : integer {6-10.items.[].system.dexCap} (same value: 4)
                [speedPenalty] : integer {6-10.items.[].system.speedPenalty} (same value: 0)
                [strength] : integer {6-10.items.[].system.strength} (same value: 0)
                [heightening] : object {6-10.items.[].system.heightening}
                    [levels] : object {6-10.items.[].system.heightening.levels}
                        [8] : object {6-10.items.[].system.heightening.levels.8}
                            target : object {6-10.items.[].system.heightening.levels.8.target}
                                value : string {6-10.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
                        [7] : object {6-10.items.[].system.heightening.levels.7}
                            target : object {6-10.items.[].system.heightening.levels.7.target}
                                value : string {6-10.items.[].system.heightening.levels.7.target.value} (same value: 10 creatures)
                        [6] : object {6-10.items.[].system.heightening.levels.6}
                            target : object {6-10.items.[].system.heightening.levels.6.target}
                                value : string {6-10.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures)
                        [5] : object {6-10.items.[].system.heightening.levels.5}
                            target : object {6-10.items.[].system.heightening.levels.5.target}
                                value : string {6-10.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
                    type : string {6-10.items.[].system.heightening.type} (2 different values)
                        fixed (x7)
                        interval (x15)
                    [damage] : object {6-10.items.[].system.heightening.damage}
                        [0] : string {6-10.items.[].system.heightening.damage.0} (4 different values)
                            2d6 (x5)
                            1d6 (x2)
                            1d4 (x4)
                            2d4 (x2)
                        [cQDyW0QpjJ38MlSi] : string {6-10.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
                    [interval] : integer {6-10.items.[].system.heightening.interval} (2 different values)
                        1 (x11)
                        2 (x4)
                [overlays] : object {6-10.items.[].system.overlays}
                    eOCNn2ohYAvsYZjn : object {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn}
                        _id : string {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
                        overlayType : string {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
                        sort : integer {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
                        system : object {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
                    xYyA7CV1GaFTRjBQ : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
                        _id : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
                        name : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
                        overlayType : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
                        sort : integer {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
                        system : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
                            damage : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
                                cQDyW0QpjJ38MlSi : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
                                    formula : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
                            heightening : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
                                damage : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
                                    cQDyW0QpjJ38MlSi : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
                            range : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
                                value : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
                [frequency] : mixed
                [mod] : object {6-10.items.[].system.mod}
                    value : integer {6-10.items.[].system.mod.value} (2 different values)
                        14 (x1)
                        11 (x1)
                [proficient] : object {6-10.items.[].system.proficient}
                    value : integer {6-10.items.[].system.proficient.value} (same value: 0)
            type : string {6-10.items.[].type} (9 different values)
                melee (x30)
                action (x79)
                condition (x3)
                spellcastingEntry (x4)
                spell (x33)
                weapon (x4)
                armor (x2)
                equipment (x2)
                lore (x2)
            [_stats] : object {6-10.items.[]._stats}
                compendiumSource : string {6-10.items.[]._stats.compendiumSource} (34 different values)
            [flags] : object {6-10.items.[].flags}
                pf2e : object {6-10.items.[].flags.pf2e}
                    linkedWeapon : string {6-10.items.[].flags.pf2e.linkedWeapon} (2 different values)
                        MGytcPQNfl2GSR4n (x2)
                        wOyLBxgcOKE27tNW (x2)
    name : string {6-10.name} (all different values)
    [prototypeToken] : object {6-10.prototypeToken}
        name : string {6-10.prototypeToken.name} (4 different values)
            Brain Guzzler (x1)
            Enhanced Brain Guzzler (x1)
            Lenore Toriasti (x1)
            Luxia Mirsaad (x1)
    system : object {6-10.system}
        abilities : object {6-10.system.abilities}
            cha : object {6-10.system.abilities.cha}
                mod : integer {6-10.system.abilities.cha.mod} (3 different values)
                    -2 (x9)
                    2 (x7)
                    4 (x2)
            con : object {6-10.system.abilities.con}
                mod : integer {6-10.system.abilities.con.mod} (6 different values)
                    0 (x4)
                    1 (x1)
                    3 (x5)
                    4 (x1)
                    2 (x6)
                    6 (x1)
            dex : object {6-10.system.abilities.dex}
                mod : integer {6-10.system.abilities.dex.mod} (5 different values)
                    2 (x5)
                    5 (x4)
                    4 (x1)
                    -2 (x6)
                    3 (x2)
            int : object {6-10.system.abilities.int}
                mod : integer {6-10.system.abilities.int.mod} (6 different values)
                    2 (x4)
                    0 (x1)
                    -5 (x6)
                    3 (x2)
                    -4 (x3)
                    4 (x2)
            str : object {6-10.system.abilities.str}
                mod : integer {6-10.system.abilities.str.mod} (7 different values)
                    3 (x7)
                    1 (x2)
                    2 (x1)
                    4 (x4)
                    5 (x2)
                    0 (x1)
                    7 (x1)
            wis : object {6-10.system.abilities.wis}
                mod : integer {6-10.system.abilities.wis.mod} (4 different values)
                    0 (x10)
                    4 (x3)
                    1 (x4)
                    2 (x1)
        attributes : object {6-10.system.attributes}
            ac : object {6-10.system.attributes.ac}
                details : string {6-10.system.attributes.ac.details} (same value: )
                value : integer {6-10.system.attributes.ac.value} (9 different values)
                    19 (x5)
                    24 (x3)
                    18 (x2)
                    22 (x3)
                    16 (x1)
                    27 (x1)
                    21 (x1)
                    13 (x1)
                    20 (x1)
            allSaves : object {6-10.system.attributes.allSaves}
                value : string {6-10.system.attributes.allSaves.value} (same value: )
            hp : object {6-10.system.attributes.hp}
                details : string {6-10.system.attributes.hp.details} (5 different values)
                    void healing (x12)
                    fast healing 7, void healing (x2)
                    coffin restoration, fast healing 8, void healing (x1)
                    coffin restoration, fast healing 7, void healing (x1)
                     (x2)
                max : integer {6-10.system.attributes.hp.max} (13 different values)
                    91 (x2)
                    90 (x2)
                    46 (x1)
                    140 (x2)
                    56 (x1)
                    130 (x1)
                    65 (x1)
                    75 (x2)
                    78 (x2)
                    26 (x1)
                    60 (x1)
                    150 (x1)
                    72 (x1)
                temp : integer {6-10.system.attributes.hp.temp} (same value: 0)
                value : integer {6-10.system.attributes.hp.value} (13 different values)
                    91 (x2)
                    90 (x2)
                    46 (x1)
                    140 (x2)
                    56 (x1)
                    130 (x1)
                    65 (x1)
                    75 (x2)
                    78 (x2)
                    26 (x1)
                    60 (x1)
                    150 (x1)
                    72 (x1)
            speed : object {6-10.system.attributes.speed}
                otherSpeeds : array<object> {6-10.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {6-10.system.attributes.speed.otherSpeeds.[]}
                        type : string {6-10.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            fly (x1)
                            climb (x2)
                        value : integer {6-10.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            40 (x1)
                            25 (x2)
                value : integer {6-10.system.attributes.speed.value} (3 different values)
                    25 (x15)
                    15 (x1)
                    20 (x2)
                [special] : string {6-10.system.attributes.speed.special} (same value: )
            [weaknesses] : array<object> {6-10.system.attributes.weaknesses}
                Length: min=0 max=3
                Value type: object {6-10.system.attributes.weaknesses.[]}
                    [exceptions] : array<> {6-10.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {6-10.system.attributes.weaknesses.[].type} (3 different values)
                        electricity (x9)
                        slashing (x13)
                        vitality (x7)
                    value : integer {6-10.system.attributes.weaknesses.[].value} (6 different values)
                        10 (x16)
                        5 (x1)
                        6 (x4)
                        8 (x4)
                        3 (x2)
                        7 (x2)
            [adjustment] : mixed
            [immunities] : array<object> {6-10.system.attributes.immunities}
                Length: min=5 max=7
                Value type: object {6-10.system.attributes.immunities.[]}
                    [exceptions] : array<> {6-10.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {6-10.system.attributes.immunities.[].type} (8 different values)
                        death-effects (x14)
                        disease (x14)
                        paralyzed (x14)
                        poison (x14)
                        unconscious (x12)
                        bleed (x10)
                        mental (x1)
                        sleep (x2)
        details : object {6-10.system.details}
            blurb : string {6-10.system.details.blurb} (6 different values)
                 (x8)
                Variant taunting skull (x1)
                Variant cybernetic zombie (x3)
                Variant plague zombie (x3)
                Variant vampire count (x2)
                Variant zombie brute (x1)
            languages : object {6-10.system.details.languages}
                details : string {6-10.system.details.languages.details} (same value: )
                value : array<string> {6-10.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {6-10.system.details.languages.value.[]} (3 different values)
                        common (x8)
                        necril (x8)
                        hallit (x2)
            level : object {6-10.system.details.level}
                value : integer {6-10.system.details.level.value} (7 different values)
                    5 (x5)
                    6 (x3)
                    3 (x2)
                    7 (x3)
                    8 (x2)
                    1 (x1)
                    4 (x2)
            privateNotes : string {6-10.system.details.privateNotes} (same value: )
            publicNotes : string {6-10.system.details.publicNotes} (5 different values)
                 (x11)
                <p>Some beheaded are raised with their mental faculties mostly intact. These clever undead often provoke their victims into foolishly giving chase or harming themselves.</p>
            <hr />
            <p>Beheaded are disembodied floating heads transformed into undead. They are natural candidates for a necromancer's "project minion," due to the inexpensive cost of creation and endlessly customizable nature. In any lair occupied for long by practicing necromancers, it isn't uncommon to find a handful of floating heads roaming about, each exhibiting completely different characteristics and even degrees of expertise in their creation.</p> (x1)
                <p>Plague zombies are infested with horrible contagions.</p>
            <hr />
            <p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p> (x3)
                <p>Vampire counts rule their demesnes and subjects through a mix of fear and cruelty.</p>
            <hr />
            <p>Vampires are undead creatures that feed on the blood of the living.</p> (x2)
                <p>Necromantic augmentations have granted this zombie increased size and power.</p>
            <hr />
            <p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p> (x1)
            publication : object {6-10.system.details.publication}
                license : string {6-10.system.details.publication.license} (same value: ORC)
                remaster : boolean {6-10.system.details.publication.remaster} (same value: True)
                title : string {6-10.system.details.publication.title} (same value: Pathfinder Society Scenario #6-10: Once in Whispers)
        initiative : object {6-10.system.initiative}
            statistic : string {6-10.system.initiative.statistic} (same value: perception)
        perception : object {6-10.system.perception}
            details : string {6-10.system.perception.details} (2 different values)
                 (x17)
                darkvision (x1)
            mod : integer {6-10.system.perception.mod} (12 different values)
                12 (x2)
                15 (x3)
                5 (x2)
                7 (x3)
                18 (x1)
                17 (x1)
                16 (x1)
                14 (x1)
                3 (x1)
                9 (x1)
                11 (x1)
                6 (x1)
            senses : array<object> {6-10.system.perception.senses}
                Length: min=0 max=1
                Value type: object {6-10.system.perception.senses.[]}
                    type : string {6-10.system.perception.senses.[].type} (same value: darkvision)
        resources : object {6-10.system.resources}
        saves : object {6-10.system.saves}
            fortitude : object {6-10.system.saves.fortitude}
                saveDetail : string {6-10.system.saves.fortitude.saveDetail} (same value: )
                value : integer {6-10.system.saves.fortitude.value} (10 different values)
                    9 (x2)
                    12 (x5)
                    8 (x2)
                    13 (x3)
                    11 (x1)
                    15 (x1)
                    14 (x1)
                    6 (x1)
                    10 (x1)
                    17 (x1)
            reflex : object {6-10.system.saves.reflex}
                saveDetail : string {6-10.system.saves.reflex.saveDetail} (same value: )
                value : integer {6-10.system.saves.reflex.value} (11 different values)
                    7 (x2)
                    16 (x2)
                    9 (x3)
                    10 (x3)
                    5 (x1)
                    11 (x2)
                    14 (x1)
                    12 (x1)
                    3 (x1)
                    8 (x1)
                    6 (x1)
            will : object {6-10.system.saves.will}
                saveDetail : string {6-10.system.saves.will.saveDetail} (same value: )
                value : integer {6-10.system.saves.will.value} (13 different values)
                    12 (x2)
                    13 (x2)
                    5 (x1)
                    15 (x2)
                    6 (x1)
                    7 (x2)
                    19 (x1)
                    17 (x1)
                    21 (x1)
                    18 (x1)
                    9 (x2)
                    4 (x1)
                    8 (x1)
        skills : object {6-10.system.skills}
            [athletics] : object {6-10.system.skills.athletics}
                base : integer {6-10.system.skills.athletics.base} (10 different values)
                    17 (x2)
                    8 (x1)
                    18 (x2)
                    12 (x2)
                    14 (x2)
                    11 (x1)
                    9 (x2)
                    15 (x1)
                    20 (x1)
                    13 (x1)
                [special] : array<> {6-10.system.skills.athletics.special}
                    Length: min=0 max=0
                    Value type: mixed
            [acrobatics] : object {6-10.system.skills.acrobatics}
                base : integer {6-10.system.skills.acrobatics.base} (3 different values)
                    13 (x1)
                    18 (x1)
                    15 (x1)
                [special] : array<object> {6-10.system.skills.acrobatics.special}
                    Length: min=0 max=1
                    Value type: object {6-10.system.skills.acrobatics.special.[]}
                        base : integer {6-10.system.skills.acrobatics.special.[].base} (same value: 15)
                        label : string {6-10.system.skills.acrobatics.special.[].label} (same value: to Manuver in Flight)
                        predicate : array<string> {6-10.system.skills.acrobatics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {6-10.system.skills.acrobatics.special.[].predicate.[]} (same value: action:maneuver-in-flight)
            [intimidation] : object {6-10.system.skills.intimidation}
                base : integer {6-10.system.skills.intimidation.base} (3 different values)
                    13 (x2)
                    19 (x1)
                    16 (x2)
                [special] : array<object> {6-10.system.skills.intimidation.special}
                    Length: min=0 max=1
                    Value type: object {6-10.system.skills.intimidation.special.[]}
                        base : integer {6-10.system.skills.intimidation.special.[].base} (same value: 15)
                        label : string {6-10.system.skills.intimidation.special.[].label} (same value: to Demoralize)
                        predicate : array<string> {6-10.system.skills.intimidation.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {6-10.system.skills.intimidation.special.[].predicate.[]} (same value: action:demoralize)
            [deception] : object {6-10.system.skills.deception}
                base : integer {6-10.system.skills.deception.base} (4 different values)
                    17 (x1)
                    14 (x1)
                    18 (x1)
                    15 (x1)
                [special] : array<> {6-10.system.skills.deception.special}
                    Length: min=0 max=0
                    Value type: mixed
            [diplomacy] : object {6-10.system.skills.diplomacy}
                base : integer {6-10.system.skills.diplomacy.base} (2 different values)
                    17 (x1)
                    14 (x1)
                special : array<> {6-10.system.skills.diplomacy.special}
                    Length: min=0 max=0
                    Value type: mixed
            [society] : object {6-10.system.skills.society}
                base : integer {6-10.system.skills.society.base} (3 different values)
                    17 (x1)
                    14 (x2)
                    11 (x1)
                [special] : array<> {6-10.system.skills.society.special}
                    Length: min=0 max=0
                    Value type: mixed
            [stealth] : object {6-10.system.skills.stealth}
                base : integer {6-10.system.skills.stealth.base} (3 different values)
                    16 (x1)
                    13 (x2)
                    10 (x1)
                [special] : array<> {6-10.system.skills.stealth.special}
                    Length: min=0 max=0
                    Value type: mixed
            [arcana] : object {6-10.system.skills.arcana}
                base : integer {6-10.system.skills.arcana.base} (2 different values)
                    21 (x1)
                    18 (x1)
                [special] : array<> {6-10.system.skills.arcana.special}
                    Length: min=0 max=0
                    Value type: mixed
        traits : object {6-10.system.traits}
            rarity : string {6-10.system.traits.rarity} (4 different values)
                rare (x12)
                uncommon (x1)
                unique (x4)
                common (x1)
            size : object {6-10.system.traits.size}
                value : string {6-10.system.traits.size.value} (3 different values)
                    lg (x4)
                    tiny (x1)
                    med (x13)
            value : array<string> {6-10.system.traits.value}
                Length: min=2 max=4
                Value type: string {6-10.system.traits.value.[]} (9 different values)
                    undead (x16)
                    unholy (x13)
                    zombie (x13)
                    evil (x1)
                    mindless (x9)
                    tech (x3)
                    vampire (x2)
                    human (x2)
                    humanoid (x2)
    type : string {6-10.type} (same value: npc)