Animist
Different values: 36
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object {Animist}
    _id : string {Animist._id} (all different values)
    folder : string {Animist.folder} (same value: JlgZkCIuBBoJ6clt)
    img : string {Animist.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Animist.name} (all different values)
    system : object {Animist.system}
        actionType : object {Animist.system.actionType}
            value : string {Animist.system.actionType.value} (4 different values)
                reaction (x4)
                passive (x13)
                free (x5)
                action (x14)
        actions : object {Animist.system.actions}
            [value] : integer {Animist.system.actions.value} (2 different values)
                1 (x11)
                2 (x3)
        category : string {Animist.system.category} (same value: class)
        description : object {Animist.system.description}
            value : string {Animist.system.description.value} (all different values)
        level : object {Animist.system.level}
            value : integer {Animist.system.level.value} (11 different values)
                12 (x3)
                1 (x5)
                6 (x5)
                4 (x3)
                10 (x3)
                8 (x4)
                14 (x2)
                18 (x2)
                2 (x3)
                20 (x2)
                16 (x4)
        prerequisites : object {Animist.system.prerequisites}
            value : array<object> {Animist.system.prerequisites.value}
                Length: min=0 max=1
                Value type: object {Animist.system.prerequisites.value.[]}
                    value : string {Animist.system.prerequisites.value.[].value} (7 different values)
                        Spirit Familiar (x1)
                        Channeler's Stance (x1)
                        liturgist practice, at least one animist stance (x1)
                        Enhanced Familiar (x1)
                        Relinquish Control (x1)
                        Apparition Sense (x1)
                        Walk the Wilds (x1)
        publication : object {Animist.system.publication}
            license : string {Animist.system.publication.license} (same value: ORC)
            remaster : boolean {Animist.system.publication.remaster} (same value: True)
            title : string {Animist.system.publication.title} (same value: Pathfinder War of Immortals)
        rules : ###FoundryRulesObject###
        traits : object {Animist.system.traits}
            rarity : string {Animist.system.traits.rarity} (same value: common)
            value : array<string> {Animist.system.traits.value}
                Length: min=1 max=5
                Value type: string {Animist.system.traits.value.[]} (12 different values)
                    animist (x36)
                    misfortune (x3)
                    wandering (x12)
                    divine (x12)
                    apparition (x25)
                    spirit (x1)
                    concentrate (x5)
                    spellshape (x4)
                    fire (x1)
                    aura (x2)
                    stance (x4)
                    exploration (x1)
        [frequency] : object {Animist.system.frequency}
            max : integer {Animist.system.frequency.max} (same value: 1)
            per : string {Animist.system.frequency.per} (5 different values)
                turn (x1)
                round (x2)
                PT1H (x2)
                PT10M (x3)
                P1W (x1)
        [selfEffect] : object {Animist.system.selfEffect}
            name : string {Animist.system.selfEffect.name} (3 different values)
                Effect: Apparition's Enhancement (x1)
                Effect: Channeler's Stance (x1)
                Effect: Fly on Shadowed Wings (x1)
            uuid : string {Animist.system.selfEffect.uuid} (3 different values)
                Compendium.pf2e.feat-effects.Item.Effect: Apparition's Enhancement (x1)
                Compendium.pf2e.feat-effects.Item.Effect: Channeler's Stance (x1)
                Compendium.pf2e.feat-effects.Item.Effect: Fly on Shadowed Wings (x1)
    type : string {Animist.type} (same value: feat)