Criminal
Different values: 13
=====================================
object {Criminal}
    _id : string {Criminal._id} (all different values)
    folder : string {Criminal.folder} (same value: HpWVchvSjucxVHMv)
    img : string {Criminal.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {Criminal.items}
        Length: min=8 max=25
        Value type: object {Criminal.items.[]}
            _id : string {Criminal.items.[]._id} (188 different values)
            [_stats] : object {Criminal.items.[]._stats}
                compendiumSource : string {Criminal.items.[]._stats.compendiumSource} (52 different values)
            img : string {Criminal.items.[].img} (56 different values)
            name : string {Criminal.items.[].name} (109 different values)
            sort : integer {Criminal.items.[].sort} (25 different values)
            system : object {Criminal.items.[].system}
                [baseItem] : string {Criminal.items.[].system.baseItem} (15 different values)
                    composite-shortbow (x2)
                    rapier (x2)
                    leather-armor (x4)
                    sling (x2)
                    machete (x1)
                    dagger (x4)
                    studded-leather-armor (x3)
                    shortsword (x3)
                    whip (x1)
                    hand-crossbow (x1)
                    light-hammer (x1)
                    maul (x1)
                    staff (x1)
                    breastplate (x1)
                    club (x1)
                [bonus] : object {Criminal.items.[].system.bonus}
                    value : integer {Criminal.items.[].system.bonus.value} (14 different values)
                        0 (x22)
                        20 (x2)
                        19 (x1)
                        9 (x8)
                        14 (x7)
                        10 (x4)
                        26 (x3)
                        29 (x2)
                        27 (x1)
                        6 (x1)
                        7 (x2)
                        17 (x1)
                        16 (x4)
                        8 (x1)
                [bonusDamage] : object {Criminal.items.[].system.bonusDamage}
                    value : integer {Criminal.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Criminal.items.[].system.bulk}
                    value : mixed
                        integer {Criminal.items.[].system.bulk.value} (3 different values)
                            1 (x16)
                            2 (x2)
                            0 (x1)
                        float {Criminal.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Criminal.items.[].system.category} (12 different values)
                    martial (x11)
                    light (x7)
                    ammo (x5)
                    elixir (x3)
                    poison (x2)
                    potion (x4)
                    interaction (x16)
                    defensive (x16)
                    offensive (x37)
                    simple (x11)
                    other (x2)
                    medium (x1)
                [containerId] : mixed
                [damage] : object {Criminal.items.[].system.damage}
                    [damageType] : string {Criminal.items.[].system.damage.damageType} (5 different values)
                        piercing (x12)
                        bludgeoning (x6)
                        slashing (x2)
                        spirit (x1)
                        acid (x1)
                    [dice] : integer {Criminal.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Criminal.items.[].system.damage.die} (3 different values)
                        d6 (x14)
                        d4 (x7)
                        d12 (x1)
                    [0] : object {Criminal.items.[].system.damage.0}
                        applyMod : boolean {Criminal.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Criminal.items.[].system.damage.0.formula} (same value: 1d6)
                        kinds : array<string> {Criminal.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {Criminal.items.[].system.damage.0.kinds.[]} (same value: damage)
                        materials : array<> {Criminal.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Criminal.items.[].system.damage.0.type} (same value: mental)
                    [formula] : string {Criminal.items.[].system.damage.formula} (same value: 3d8+10)
                    [kind] : string {Criminal.items.[].system.damage.kind} (same value: healing)
                    [type] : string {Criminal.items.[].system.damage.type} (same value: vitality)
                description : object {Criminal.items.[].system.description}
                    value : string {Criminal.items.[].system.description.value} (111 different values)
                [equipped] : object {Criminal.items.[].system.equipped}
                    carryType : string {Criminal.items.[].system.equipped.carryType} (2 different values)
                        held (x9)
                        worn (x49)
                    [handsHeld] : integer {Criminal.items.[].system.equipped.handsHeld} (3 different values)
                        1 (x8)
                        0 (x38)
                        2 (x1)
                    [invested] : mixed
                    [inSlot] : boolean {Criminal.items.[].system.equipped.inSlot} (same value: True)
                [group] : string {Criminal.items.[].system.group} (10 different values)
                    bow (x2)
                    sword (x6)
                    leather (x7)
                    sling (x2)
                    knife (x4)
                    flail (x1)
                    crossbow (x1)
                    hammer (x2)
                    club (x2)
                    plate (x1)
                [hardness] : integer {Criminal.items.[].system.hardness} (same value: 0)
                [hp] : object {Criminal.items.[].system.hp}
                    max : integer {Criminal.items.[].system.hp.max} (same value: 0)
                    value : integer {Criminal.items.[].system.hp.value} (same value: 0)
                [level] : object {Criminal.items.[].system.level}
                    value : integer {Criminal.items.[].system.level.value} (8 different values)
                        1 (x16)
                        0 (x41)
                        2 (x6)
                        4 (x1)
                        8 (x2)
                        6 (x1)
                        3 (x2)
                        7 (x1)
                [material] : object {Criminal.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Criminal.items.[].system.price}
                    value : object {Criminal.items.[].system.price.value}
                        [gp] : integer {Criminal.items.[].system.price.value.gp} (all different values)
                        [sp] : integer {Criminal.items.[].system.price.value.sp} (7 different values)
                            1 (x4)
                            7 (x1)
                            2 (x4)
                            9 (x3)
                            5 (x1)
                            8 (x1)
                            3 (x1)
                        [cp] : integer {Criminal.items.[].system.price.value.cp} (same value: 1)
                    [per] : integer {Criminal.items.[].system.price.per} (same value: 10)
                publication : object {Criminal.items.[].system.publication}
                    license : string {Criminal.items.[].system.publication.license} (same value: ORC)
                    remaster : boolean {Criminal.items.[].system.publication.remaster} (same value: True)
                    title : string {Criminal.items.[].system.publication.title} (9 different values)
                        Pathfinder Player Core (x54)
                        Pathfinder GM Core (x13)
                         (x107)
                        Pathfinder Bestiary (x7)
                        Pathfinder Bestiary 3 (x2)
                        Pathfinder Lost Omens Gods & Magic (x1)
                        Pathfinder Monster Core (x3)
                        Pathfinder Core Rulebook (x1)
                        Pathfinder NPC Core (x1)
                [quantity] : integer {Criminal.items.[].system.quantity} (7 different values)
                    1 (x47)
                    20 (x1)
                    4 (x2)
                    3 (x1)
                    10 (x5)
                    2 (x1)
                    5 (x1)
                [range] : mixed
                    integer {Criminal.items.[].system.range} (3 different values)
                        60 (x3)
                        50 (x2)
                        20 (x2)
                    object {Criminal.items.[].system.range}
                        value : string {Criminal.items.[].system.range.value} (6 different values)
                            touch (x1)
                            30 feet (x5)
                             (x3)
                            60 feet (x1)
                            120 feet (x1)
                            10 feet (x1)
                [reload] : object {Criminal.items.[].system.reload}
                    value : string {Criminal.items.[].system.reload.value} (4 different values)
                        0 (x2)
                         (x9)
                        1 (x3)
                        - (x8)
                rules : ###FoundryRulesObject###
                [runes] : object {Criminal.items.[].system.runes}
                    potency : integer {Criminal.items.[].system.runes.potency} (3 different values)
                        1 (x6)
                        0 (x23)
                        2 (x1)
                    property : array<string> {Criminal.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Criminal.items.[].system.runes.property.[]} (same value: returning)
                    [striking] : integer {Criminal.items.[].system.runes.striking} (2 different values)
                        1 (x4)
                        0 (x18)
                    [resilient] : integer {Criminal.items.[].system.runes.resilient} (same value: 0)
                [size] : string {Criminal.items.[].system.size} (same value: med)
                [slug] : string {Criminal.items.[].system.slug} (53 different values)
                [splashDamage] : object {Criminal.items.[].system.splashDamage}
                    value : integer {Criminal.items.[].system.splashDamage.value} (2 different values)
                        0 (x21)
                        1 (x1)
                traits : object {Criminal.items.[].system.traits}
                    [rarity] : string {Criminal.items.[].system.traits.rarity} (2 different values)
                        common (x66)
                        uncommon (x4)
                    [value] : array<string> {Criminal.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Criminal.items.[].system.traits.value.[]} (54 different values)
                    [traditions] : array<string> {Criminal.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Criminal.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x10)
                            occult (x10)
                            primal (x3)
                            divine (x4)
                    [otherTags] : array<string> {Criminal.items.[].system.traits.otherTags}
                        Length: min=1 max=1
                        Value type: string {Criminal.items.[].system.traits.otherTags.[]} (same value: alchemical-tool)
                [usage] : object {Criminal.items.[].system.usage}
                    value : string {Criminal.items.[].system.usage.value} (5 different values)
                        held-in-one-plus-hands (x2)
                        held-in-one-hand (x31)
                        held-in-two-hands (x11)
                        other (x4)
                        worn (x2)
                    [canBeAmmo] : boolean {Criminal.items.[].system.usage.canBeAmmo} (same value: False)
                [acBonus] : integer {Criminal.items.[].system.acBonus} (3 different values)
                    1 (x4)
                    2 (x3)
                    4 (x1)
                [checkPenalty] : integer {Criminal.items.[].system.checkPenalty} (2 different values)
                    -1 (x7)
                    -2 (x1)
                [dexCap] : integer {Criminal.items.[].system.dexCap} (3 different values)
                    4 (x4)
                    3 (x3)
                    1 (x1)
                [speedPenalty] : integer {Criminal.items.[].system.speedPenalty} (2 different values)
                    0 (x7)
                    -5 (x1)
                [strength] : integer {Criminal.items.[].system.strength} (3 different values)
                    0 (x4)
                    1 (x3)
                    3 (x1)
                [stackGroup] : string {Criminal.items.[].system.stackGroup} (3 different values)
                    arrows (x2)
                    slingBullets (x2)
                    bolts (x1)
                [uses] : object {Criminal.items.[].system.uses}
                    autoDestroy : boolean {Criminal.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Criminal.items.[].system.uses.max} (same value: 1)
                    value : integer {Criminal.items.[].system.uses.value} (same value: 1)
                [attackEffects] : object {Criminal.items.[].system.attackEffects}
                    value : array<> {Criminal.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: mixed
                [damageRolls] : object {Criminal.items.[].system.damageRolls}
                    [eflpo6pnj8b4abqmcponp5] : object {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5}
                        damage : string {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damage} (same value: 1d6+9)
                        damageType : string {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damageType} (same value: piercing)
                    [B4StpMOQyrIUoOxE] : object {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE}
                        damage : string {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE.damage} (same value: 1d4+9)
                        damageType : string {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE.damageType} (same value: bludgeoning)
                    [xdi9slqkphdt0574tindl] : object {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl}
                        damage : string {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damage} (same value: 2d6+7)
                        damageType : string {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damageType} (same value: piercing)
                    [fyZr2QUAVjkLmPVA] : object {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA}
                        damage : string {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA.damage} (same value: 1d6+5)
                        damageType : string {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA.damageType} (same value: slashing)
                    [6nxj0yVWmNRzBWLH] : object {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH}
                        damage : string {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH.damage} (same value: 1d4+5)
                        damageType : string {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH.damageType} (same value: piercing)
                    [QZWMXWgOvsx7NbH6] : object {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6}
                        damage : string {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6.damage} (same value: 1d4+5)
                        damageType : string {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6.damageType} (same value: piercing)
                    [6bZpqDGfPOW979x2] : object {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2}
                        damage : string {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2.damage} (same value: 1d4+5)
                        damageType : string {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2.damageType} (same value: bludgeoning)
                    [mlgzwacs5fzwkmfhll2l] : object {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
                        damage : string {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (2 different values)
                            1d6+3 (x1)
                            1d6+5 (x1)
                        damageType : string {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning)
                    [dgadfu6i48hr9q3nxa544] : object {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
                        damage : string {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: 1d6+5)
                        damageType : string {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing)
                    [tdw44yxqeyRdHUJn] : object {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn}
                        damage : string {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn.damage} (same value: 1d4+5)
                        damageType : string {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn.damageType} (same value: bludgeoning)
                    [e2wd5bynmzo7tqk9f07rgb] : object {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
                        damage : string {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4)
                        damageType : string {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing)
                    [mozdxc1pm9uwi7azully] : object {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully}
                        damage : string {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damage} (same value: 1d6+2)
                        damageType : string {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damageType} (same value: piercing)
                    [bkk34k1750mqc1j0q9gw8a] : object {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a}
                        damage : string {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damage} (same value: 1d4+2)
                        damageType : string {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damageType} (same value: bludgeoning)
                    [foDLVTKh1qFMcOtj] : object {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj}
                        damage : string {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj.damage} (same value: 1d4+2)
                        damageType : string {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj.damageType} (same value: slashing)
                    [XGSm7AC5gdUQ4vUN] : object {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN}
                        damage : string {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN.damage} (same value: 2d6+11)
                        damageType : string {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN.damageType} (same value: piercing)
                    [LF9ZE6QwEf2BY4fw] : object {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw}
                        damage : string {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw.damage} (same value: 1d4+11)
                        damageType : string {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw.damageType} (same value: bludgeoning)
                    [cVQrfd5vObws6ik3] : object {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3}
                        damage : string {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3.damage} (same value: 2d6+8)
                        damageType : string {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3.damageType} (same value: piercing)
                    [N6ubiFLxKP8xKV7x] : object {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x}
                        damage : string {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x.damage} (same value: 1d4+6)
                        damageType : string {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x.damageType} (same value: piercing)
                    [E0AAsu59ytJmenIf] : object {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf}
                        damage : string {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf.damage} (same value: 1d4+6)
                        damageType : string {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf.damageType} (same value: piercing)
                    [YpPPKpbxIDHYp0Qw] : object {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw}
                        damage : string {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw.damage} (same value: 1d6+6)
                        damageType : string {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw.damageType} (same value: piercing)
                    [PnBTUNfZLO7uduRj] : object {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj}
                        damage : string {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj.damage} (same value: 1d4+6)
                        damageType : string {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj.damageType} (same value: bludgeoning)
                    [Wnv2V50HC1pvzAuO] : object {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO}
                        damage : string {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO.damage} (same value: 2d4+11)
                        damageType : string {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO.damageType} (same value: piercing)
                    [uDNVEW3n9SmYLfyS] : object {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS}
                        damage : string {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS.damage} (same value: 2d4+11)
                        damageType : string {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS.damageType} (same value: piercing)
                    [6Gl57ksYNOxzt8qt] : object {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt}
                        damage : string {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt.damage} (same value: 1d4+11)
                        damageType : string {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt.damageType} (same value: bludgeoning)
                    [KHocsRsW3QUnew84] : object {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84}
                        damage : string {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84.damage} (same value: 1d6+1)
                        damageType : string {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84.damageType} (same value: bludgeoning)
                    [tJrmdxk7Q7cs3g3X] : object {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X}
                        damage : string {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X.damage} (same value: 1d4+1)
                        damageType : string {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X.damageType} (same value: bludgeoning)
                    [VpF48HPNFV1Udnbp] : object {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp}
                        category : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.category} (same value: splash)
                        damage : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.damage} (same value: 1)
                        damageType : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.damageType} (same value: acid)
                    [jxNYZCOWhxspVqWp] : object {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp}
                        damage : string {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp.damage} (same value: 1d4)
                        damageType : string {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp.damageType} (same value: acid)
                    [FLsHkMvTZqYNN48S] : object {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S}
                        damage : string {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S.damage} (same value: 1d10+10)
                        damageType : string {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S.damageType} (same value: bludgeoning)
                    [XONPRvx9h2dwiM0v] : object {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v}
                        damage : string {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v.damage} (same value: 1d4+10)
                        damageType : string {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v.damageType} (same value: bludgeoning)
                    [KY5G9IIsarF6y2Ax] : object {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax}
                        damage : string {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax.damage} (same value: 1d4+5)
                        damageType : string {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax.damageType} (same value: bludgeoning)
                    [D0G14ab88041ZTT0] : object {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0}
                        damage : string {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0.damage} (same value: 1d4+5)
                        damageType : string {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0.damageType} (same value: bludgeoning)
                    [vI996XUvYVOdxFKB] : object {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB}
                        damage : string {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB.damage} (same value: 1d4+6)
                        damageType : string {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB.damageType} (same value: piercing)
                    [bpw99eiHjLHCDcmY] : object {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY}
                        damage : string {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY.damage} (same value: 1d4+6)
                        damageType : string {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY.damageType} (same value: piercing)
                    [yCTZJpVTsyK0TUcF] : object {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF}
                        damage : string {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF.damage} (same value: 1d4+6)
                        damageType : string {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF.damageType} (same value: bludgeoning)
                    [kkov790b8uhfc6xv2sdw18] : object {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
                        damage : string {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: 1d6+5)
                        damageType : string {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning)
                    [iPzVz92KmnWjAkJG] : object {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG}
                        damage : string {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG.damage} (same value: 1d4+5)
                        damageType : string {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG.damageType} (same value: bludgeoning)
                [actionType] : object {Criminal.items.[].system.actionType}
                    value : string {Criminal.items.[].system.actionType.value} (4 different values)
                        passive (x41)
                        reaction (x8)
                        action (x19)
                        free (x1)
                [actions] : object {Criminal.items.[].system.actions}
                    [value] : integer {Criminal.items.[].system.actions.value} (3 different values)
                        1 (x12)
                        2 (x5)
                        3 (x2)
                [mod] : object {Criminal.items.[].system.mod}
                    value : integer {Criminal.items.[].system.mod.value} (10 different values)
                        14 (x1)
                        4 (x1)
                        7 (x1)
                        9 (x1)
                        24 (x1)
                        13 (x1)
                        15 (x2)
                        28 (x1)
                        6 (x1)
                        17 (x1)
                [proficient] : object {Criminal.items.[].system.proficient}
                    value : integer {Criminal.items.[].system.proficient.value} (same value: 0)
                [autoHeightenLevel] : object {Criminal.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {Criminal.items.[].system.prepared}
                    flexible : boolean {Criminal.items.[].system.prepared.flexible} (same value: False)
                    value : string {Criminal.items.[].system.prepared.value} (2 different values)
                        spontaneous (x1)
                        focus (x1)
                [proficiency] : object {Criminal.items.[].system.proficiency}
                    value : integer {Criminal.items.[].system.proficiency.value} (same value: 0)
                [slots] : object {Criminal.items.[].system.slots}
                    [slot1] : object {Criminal.items.[].system.slots.slot1}
                        max : integer {Criminal.items.[].system.slots.slot1.max} (same value: 3)
                        value : integer {Criminal.items.[].system.slots.slot1.value} (same value: 3)
                    [slot2] : object {Criminal.items.[].system.slots.slot2}
                        max : integer {Criminal.items.[].system.slots.slot2.max} (same value: 2)
                        value : integer {Criminal.items.[].system.slots.slot2.value} (same value: 2)
                [spelldc] : object {Criminal.items.[].system.spelldc}
                    dc : integer {Criminal.items.[].system.spelldc.dc} (2 different values)
                        20 (x1)
                        19 (x1)
                    mod : integer {Criminal.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Criminal.items.[].system.spelldc.value} (2 different values)
                        12 (x1)
                        11 (x1)
                [tradition] : object {Criminal.items.[].system.tradition}
                    value : string {Criminal.items.[].system.tradition.value} (same value: occult)
                [area] : object {Criminal.items.[].system.area}
                    type : string {Criminal.items.[].system.area.type} (same value: emanation)
                    value : integer {Criminal.items.[].system.area.value} (same value: 60)
                [cost] : object {Criminal.items.[].system.cost}
                    value : string {Criminal.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {Criminal.items.[].system.counteraction} (same value: False)
                [defense] : object {Criminal.items.[].system.defense}
                    save : object {Criminal.items.[].system.defense.save}
                        basic : boolean {Criminal.items.[].system.defense.save.basic} (2 different values)
                            False (x1)
                            True (x1)
                        statistic : string {Criminal.items.[].system.defense.save.statistic} (same value: will)
                [duration] : object {Criminal.items.[].system.duration}
                    sustained : boolean {Criminal.items.[].system.duration.sustained} (2 different values)
                        False (x9)
                        True (x3)
                    value : string {Criminal.items.[].system.duration.value} (6 different values)
                        10 minutes (x2)
                        1 hour (x2)
                         (x4)
                        1 round (x2)
                        until your next daily preparations (x1)
                        see below (x1)
                [location] : object {Criminal.items.[].system.location}
                    value : string {Criminal.items.[].system.location.value} (2 different values)
                        ECBmark63yV59X2C (x10)
                        7JKronzMIeoVdmyI (x2)
                    [heightenedLevel] : integer {Criminal.items.[].system.location.heightenedLevel} (same value: 2)
                    [signature] : boolean {Criminal.items.[].system.location.signature} (same value: True)
                [requirements] : string {Criminal.items.[].system.requirements} (same value: )
                [target] : object {Criminal.items.[].system.target}
                    value : string {Criminal.items.[].system.target.value} (6 different values)
                        1 creature (x4)
                         (x4)
                        1 item or spell effect (x1)
                        1 willing creature (x1)
                        1 object (cook, lift, or tidy only) (x1)
                        1 unattended object of light Bulk or less (x1)
                [time] : object {Criminal.items.[].system.time}
                    value : string {Criminal.items.[].system.time.value} (4 different values)
                        2 (x8)
                        reaction (x1)
                        1 (x2)
                        1 minute (x1)
                [heightening] : object {Criminal.items.[].system.heightening}
                    [levels] : object {Criminal.items.[].system.heightening.levels}
                        [8] : object {Criminal.items.[].system.heightening.levels.8}
                            target : object {Criminal.items.[].system.heightening.levels.8.target}
                                value : string {Criminal.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
                        3 : object {Criminal.items.[].system.heightening.levels.3}
                            [range] : object {Criminal.items.[].system.heightening.levels.3.range}
                                value : string {Criminal.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
                            target : object {Criminal.items.[].system.heightening.levels.3.target}
                                value : string {Criminal.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less)
                        5 : object {Criminal.items.[].system.heightening.levels.5}
                            range : object {Criminal.items.[].system.heightening.levels.5.range}
                                value : string {Criminal.items.[].system.heightening.levels.5.range.value} (same value: 60 feet)
                        7 : object {Criminal.items.[].system.heightening.levels.7}
                            target : object {Criminal.items.[].system.heightening.levels.7.target}
                                value : string {Criminal.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less)
                    type : string {Criminal.items.[].system.heightening.type} (2 different values)
                        fixed (x4)
                        interval (x1)
                    [damage] : object {Criminal.items.[].system.heightening.damage}
                        0 : string {Criminal.items.[].system.heightening.damage.0} (same value: 1d6)
                    [interval] : integer {Criminal.items.[].system.heightening.interval} (same value: 2)
            type : string {Criminal.items.[].type} (9 different values)
                weapon (x22)
                armor (x8)
                consumable (x16)
                melee (x37)
                action (x69)
                lore (x11)
                equipment (x12)
                spellcastingEntry (x2)
                spell (x12)
            [flags] : object {Criminal.items.[].flags}
                pf2e : object {Criminal.items.[].flags.pf2e}
                    linkedWeapon : string {Criminal.items.[].flags.pf2e.linkedWeapon} (21 different values)
    name : string {Criminal.name} (all different values)
    system : object {Criminal.system}
        abilities : object {Criminal.system.abilities}
            cha : object {Criminal.system.abilities.cha}
                mod : integer {Criminal.system.abilities.cha.mod} (7 different values)
                    0 (x3)
                    3 (x1)
                    1 (x2)
                    4 (x3)
                    6 (x1)
                    5 (x2)
                    7 (x1)
            con : object {Criminal.system.abilities.con}
                mod : integer {Criminal.system.abilities.con.mod} (4 different values)
                    2 (x3)
                    1 (x4)
                    0 (x3)
                    3 (x3)
            dex : object {Criminal.system.abilities.dex}
                mod : integer {Criminal.system.abilities.dex.mod} (6 different values)
                    5 (x3)
                    3 (x4)
                    4 (x2)
                    6 (x1)
                    2 (x2)
                    0 (x1)
            int : object {Criminal.system.abilities.int}
                mod : integer {Criminal.system.abilities.int.mod} (6 different values)
                    2 (x5)
                    1 (x2)
                    0 (x1)
                    4 (x1)
                    3 (x2)
                    -1 (x2)
            str : object {Criminal.system.abilities.str}
                mod : integer {Criminal.system.abilities.str.mod} (6 different values)
                    3 (x6)
                    2 (x1)
                    0 (x3)
                    5 (x1)
                    1 (x1)
                    4 (x1)
            wis : object {Criminal.system.abilities.wis}
                mod : integer {Criminal.system.abilities.wis.mod} (4 different values)
                    2 (x10)
                    1 (x1)
                    4 (x1)
                    3 (x1)
        attributes : object {Criminal.system.attributes}
            ac : object {Criminal.system.attributes.ac}
                details : string {Criminal.system.attributes.ac.details} (2 different values)
                     (x12)
                    22 vs. traps (x1)
                value : integer {Criminal.system.attributes.ac.value} (11 different values)
                    26 (x1)
                    24 (x1)
                    19 (x2)
                    21 (x1)
                    18 (x2)
                    32 (x1)
                    20 (x1)
                    37 (x1)
                    15 (x1)
                    23 (x1)
                    25 (x1)
            allSaves : object {Criminal.system.attributes.allSaves}
                value : string {Criminal.system.attributes.allSaves.value} (2 different values)
                     (x12)
                    +1 circumstance to all saves vs. traps (x1)
            hp : object {Criminal.system.attributes.hp}
                details : string {Criminal.system.attributes.hp.details} (2 different values)
                     (x12)
                    Thresholds 80 (3 segments), 40 (2 segments) (x1)
                max : integer {Criminal.system.attributes.hp.max} (11 different values)
                    130 (x1)
                    120 (x1)
                    30 (x2)
                    60 (x1)
                    40 (x1)
                    250 (x1)
                    70 (x1)
                    225 (x1)
                    20 (x1)
                    110 (x2)
                    25 (x1)
                temp : integer {Criminal.system.attributes.hp.temp} (same value: 0)
                value : integer {Criminal.system.attributes.hp.value} (11 different values)
                    130 (x1)
                    120 (x1)
                    30 (x2)
                    60 (x1)
                    40 (x1)
                    250 (x1)
                    70 (x1)
                    225 (x1)
                    20 (x1)
                    110 (x2)
                    25 (x1)
            speed : object {Criminal.system.attributes.speed}
                [details] : string {Criminal.system.attributes.speed.details} (3 different values)
                    swift sneak (x1)
                    forest passage, troop movement (x1)
                    forest passage (x1)
                otherSpeeds : array<> {Criminal.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: mixed
                value : integer {Criminal.system.attributes.speed.value} (2 different values)
                    25 (x12)
                    30 (x1)
            [weaknesses] : array<object> {Criminal.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {Criminal.system.attributes.weaknesses.[]}
                    exceptions : array<> {Criminal.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {Criminal.system.attributes.weaknesses.[].type} (2 different values)
                        area-damage (x1)
                        splash-damage (x1)
                    value : integer {Criminal.system.attributes.weaknesses.[].value} (same value: 8)
        details : object {Criminal.system.details}
            blurb : string {Criminal.system.details.blurb} (same value: )
            languages : object {Criminal.system.details.languages}
                details : string {Criminal.system.details.languages.details} (same value: )
                value : array<string> {Criminal.system.details.languages.value}
                    Length: min=1 max=5
                    Value type: string {Criminal.system.details.languages.value.[]} (5 different values)
                        common (x13)
                        dwarven (x1)
                        elven (x1)
                        gnomish (x1)
                        halfling (x1)
            level : object {Criminal.system.details.level}
                value : integer {Criminal.system.details.level.value} (10 different values)
                    8 (x1)
                    7 (x2)
                    2 (x3)
                    4 (x1)
                    3 (x1)
                    12 (x1)
                    5 (x1)
                    15 (x1)
                    1 (x1)
                    6 (x1)
            privateNotes : string {Criminal.system.details.privateNotes} (same value: )
            publicNotes : string {Criminal.system.details.publicNotes} (all different values)
            publication : object {Criminal.system.details.publication}
                license : string {Criminal.system.details.publication.license} (same value: ORC)
                remaster : boolean {Criminal.system.details.publication.remaster} (same value: True)
                title : string {Criminal.system.details.publication.title} (same value: Pathfinder NPC Core)
        initiative : object {Criminal.system.initiative}
            statistic : string {Criminal.system.initiative.statistic} (same value: perception)
        perception : object {Criminal.system.perception}
            details : string {Criminal.system.perception.details} (4 different values)
                 (x10)
                (+11 to find traps) (x1)
                (+24 to Sense Motive) (x1)
                (+21 to Sense Motive) (x1)
            mod : integer {Criminal.system.perception.mod} (11 different values)
                16 (x1)
                15 (x1)
                6 (x2)
                10 (x1)
                22 (x1)
                11 (x1)
                27 (x1)
                5 (x1)
                14 (x1)
                8 (x2)
                17 (x1)
            senses : array<> {Criminal.system.perception.senses}
                Length: min=0 max=0
                Value type: mixed
        resources : object {Criminal.system.resources}
            [focus] : object {Criminal.system.resources.focus}
                max : integer {Criminal.system.resources.focus.max} (same value: 1)
                value : integer {Criminal.system.resources.focus.value} (same value: 1)
        saves : object {Criminal.system.saves}
            fortitude : object {Criminal.system.saves.fortitude}
                saveDetail : string {Criminal.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Criminal.system.saves.fortitude.value} (7 different values)
                    12 (x1)
                    15 (x2)
                    7 (x5)
                    5 (x1)
                    23 (x2)
                    9 (x1)
                    11 (x1)
            reflex : object {Criminal.system.saves.reflex}
                saveDetail : string {Criminal.system.saves.reflex.saveDetail} (same value: )
                value : integer {Criminal.system.saves.reflex.value} (11 different values)
                    19 (x1)
                    16 (x1)
                    9 (x2)
                    12 (x2)
                    8 (x1)
                    23 (x1)
                    30 (x1)
                    7 (x1)
                    15 (x1)
                    6 (x1)
                    17 (x1)
            will : object {Criminal.system.saves.will}
                saveDetail : string {Criminal.system.saves.will.saveDetail} (same value: )
                value : integer {Criminal.system.saves.will.value} (10 different values)
                    14 (x1)
                    13 (x1)
                    6 (x2)
                    10 (x3)
                    22 (x1)
                    15 (x1)
                    26 (x1)
                    5 (x1)
                    12 (x1)
                    16 (x1)
        skills : object {Criminal.system.skills}
            [acrobatics] : object {Criminal.system.skills.acrobatics}
                base : integer {Criminal.system.skills.acrobatics.base} (4 different values)
                    17 (x1)
                    10 (x2)
                    8 (x1)
                    29 (x1)
            [athletics] : object {Criminal.system.skills.athletics}
                base : integer {Criminal.system.skills.athletics.base} (8 different values)
                    13 (x1)
                    16 (x2)
                    6 (x1)
                    8 (x1)
                    25 (x1)
                    26 (x1)
                    9 (x1)
                    7 (x1)
                [special] : array<object> {Criminal.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Criminal.system.skills.athletics.special.[]}
                        base : integer {Criminal.system.skills.athletics.special.[].base} (same value: 17)
                        label : string {Criminal.system.skills.athletics.special.[].label} (same value: Shoving with Maul)
                        predicate : array<string> {Criminal.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Criminal.system.skills.athletics.special.[].predicate.[]} (same value: action:shove)
            [deception] : object {Criminal.system.skills.deception}
                base : integer {Criminal.system.skills.deception.base} (11 different values)
                    12 (x1)
                    14 (x1)
                    5 (x1)
                    7 (x1)
                    11 (x1)
                    24 (x1)
                    13 (x1)
                    28 (x1)
                    2 (x1)
                    8 (x1)
                    18 (x1)
            [diplomacy] : object {Criminal.system.skills.diplomacy}
                base : integer {Criminal.system.skills.diplomacy.base} (6 different values)
                    10 (x1)
                    9 (x1)
                    22 (x1)
                    11 (x1)
                    8 (x1)
                    16 (x1)
            [intimidation] : object {Criminal.system.skills.intimidation}
                base : integer {Criminal.system.skills.intimidation.base} (9 different values)
                    10 (x1)
                    16 (x1)
                    6 (x2)
                    28 (x1)
                    11 (x1)
                    26 (x1)
                    2 (x1)
                    15 (x1)
                    8 (x1)
                [special] : array<> {Criminal.system.skills.intimidation.special}
                    Length: min=0 max=0
                    Value type: mixed
            [medicine] : object {Criminal.system.skills.medicine}
                base : integer {Criminal.system.skills.medicine.base} (same value: 14)
            [society] : object {Criminal.system.skills.society}
                base : integer {Criminal.system.skills.society.base} (7 different values)
                    12 (x1)
                    7 (x2)
                    24 (x2)
                    11 (x1)
                    6 (x1)
                    15 (x1)
                    17 (x1)
            [stealth] : object {Criminal.system.skills.stealth}
                base : integer {Criminal.system.skills.stealth.base} (10 different values)
                    19 (x1)
                    17 (x2)
                    8 (x2)
                    12 (x1)
                    23 (x1)
                    10 (x1)
                    31 (x1)
                    5 (x1)
                    15 (x1)
                    6 (x1)
                [special] : array<> {Criminal.system.skills.stealth.special}
                    Length: min=0 max=0
                    Value type: mixed
            [survival] : object {Criminal.system.skills.survival}
                base : integer {Criminal.system.skills.survival.base} (3 different values)
                    12 (x1)
                    11 (x1)
                    6 (x1)
            [thievery] : object {Criminal.system.skills.thievery}
                base : integer {Criminal.system.skills.thievery.base} (8 different values)
                    15 (x2)
                    16 (x1)
                    8 (x2)
                    12 (x1)
                    24 (x1)
                    10 (x1)
                    31 (x1)
                    13 (x1)
                [note] : string {Criminal.system.skills.thievery.note} (same value: can Disable traps that require master proficiency)
                [special] : array<> {Criminal.system.skills.thievery.special}
                    Length: min=0 max=0
                    Value type: mixed
            [occultism] : object {Criminal.system.skills.occultism}
                base : integer {Criminal.system.skills.occultism.base} (same value: 7)
            [performance] : object {Criminal.system.skills.performance}
                base : integer {Criminal.system.skills.performance.base} (3 different values)
                    11 (x1)
                    28 (x1)
                    16 (x1)
            [crafting] : object {Criminal.system.skills.crafting}
                base : integer {Criminal.system.skills.crafting.base} (2 different values)
                    13 (x1)
                    6 (x1)
        traits : object {Criminal.system.traits}
            rarity : string {Criminal.system.traits.rarity} (2 different values)
                common (x12)
                rare (x1)
            size : object {Criminal.system.traits.size}
                value : string {Criminal.system.traits.size.value} (2 different values)
                    med (x12)
                    grg (x1)
            value : array<string> {Criminal.system.traits.value}
                Length: min=0 max=4
                Value type: string {Criminal.system.traits.value.[]} (5 different values)
                    evil (x7)
                    human (x12)
                    humanoid (x12)
                    troop (x1)
                    holy (x1)
    type : string {Criminal.type} (same value: npc)