Mystic
Different values: 14
=====================================
object {Mystic}
    _id : string {Mystic._id} (all different values)
    folder : string {Mystic.folder} (same value: PbkKbrYf9cUVw6zG)
    img : string {Mystic.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {Mystic.items}
        Length: min=8 max=66
        Value type: object {Mystic.items.[]}
            _id : string {Mystic.items.[]._id} (329 different values)
            img : string {Mystic.items.[].img} (170 different values)
            name : string {Mystic.items.[].name} (230 different values)
            sort : integer {Mystic.items.[].sort} (66 different values)
            system : object {Mystic.items.[].system}
                [autoHeightenLevel] : object {Mystic.items.[].system.autoHeightenLevel}
                    [value] : integer {Mystic.items.[].system.autoHeightenLevel.value} (same value: 1)
                description : object {Mystic.items.[].system.description}
                    value : string {Mystic.items.[].system.description.value} (199 different values)
                [prepared] : object {Mystic.items.[].system.prepared}
                    [flexible] : boolean {Mystic.items.[].system.prepared.flexible} (same value: False)
                    value : string {Mystic.items.[].system.prepared.value} (4 different values)
                        spontaneous (x7)
                        prepared (x2)
                        focus (x1)
                        innate (x1)
                [proficiency] : object {Mystic.items.[].system.proficiency}
                    value : integer {Mystic.items.[].system.proficiency.value} (2 different values)
                        0 (x2)
                        1 (x9)
                publication : object {Mystic.items.[].system.publication}
                    license : string {Mystic.items.[].system.publication.license} (same value: ORC)
                    remaster : boolean {Mystic.items.[].system.publication.remaster} (same value: True)
                    title : string {Mystic.items.[].system.publication.title} (8 different values)
                         (x88)
                        Pathfinder Player Core (x202)
                        Pathfinder NPC Core (x15)
                        Pathfinder GM Core (x5)
                        Pathfinder Core Rulebook (x9)
                        Pathfinder Player Core 2 (x8)
                        Pathfinder Bestiary (x1)
                        Pathfinder #160: Assault on Hunting Lodge Seven (x1)
                rules : ###FoundryRulesObject###
                [showSlotlessLevels] : object {Mystic.items.[].system.showSlotlessLevels}
                    value : boolean {Mystic.items.[].system.showSlotlessLevels.value} (same value: False)
                [slots] : object {Mystic.items.[].system.slots}
                    [slot0] : object {Mystic.items.[].system.slots.slot0}
                        max : integer {Mystic.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Mystic.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Mystic.items.[].system.slots.slot0.prepared.[]}
                                id : string {Mystic.items.[].system.slots.slot0.prepared.[].id} (10 different values)
                                    XHZi9XxOG34Howpl (x1)
                                    VirHAiZwWloWl6l4 (x1)
                                    HIZPxXmikUpkq4fL (x1)
                                    bYy4UUZOu6ex0y6B (x1)
                                    RIHFg8lTeCaqQGx3 (x1)
                                    ZJ1mmBhvQ13eIzyA (x1)
                                    URn1wMuJoRCcNuNL (x1)
                                    V0KER9CC8ycoMeqb (x1)
                                    XcuPb7SNC597YAWQ (x1)
                                    gy41CKzvHlbhDCPR (x1)
                    [slot1] : object {Mystic.items.[].system.slots.slot1}
                        max : integer {Mystic.items.[].system.slots.slot1.max} (2 different values)
                            3 (x4)
                            4 (x3)
                        [prepared] : array<object> {Mystic.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=4
                            Value type: object {Mystic.items.[].system.slots.slot1.prepared.[]}
                                id : string {Mystic.items.[].system.slots.slot1.prepared.[].id} (6 different values)
                                    YAFs5Pt3P6XyfPkV (x1)
                                    r0E3FBqokfOkeKHg (x1)
                                    dnp3CdMwS2qeFi0e (x1)
                                    1P8oJuO8bFdxVtzV (x2)
                                    gcaJUmXzlqkVLkeU (x1)
                                    I8sIuSzKYa2hsURS (x1)
                        [value] : integer {Mystic.items.[].system.slots.slot1.value} (2 different values)
                            4 (x2)
                            3 (x3)
                    [slot2] : object {Mystic.items.[].system.slots.slot2}
                        max : integer {Mystic.items.[].system.slots.slot2.max} (2 different values)
                            4 (x3)
                            3 (x3)
                        [value] : integer {Mystic.items.[].system.slots.slot2.value} (2 different values)
                            4 (x2)
                            3 (x3)
                        [prepared] : array<object> {Mystic.items.[].system.slots.slot2.prepared}
                            Length: min=4 max=4
                            Value type: object {Mystic.items.[].system.slots.slot2.prepared.[]}
                                id : string {Mystic.items.[].system.slots.slot2.prepared.[].id} (4 different values)
                                    js9TOs5y1lonFoKZ (x1)
                                    g82rm1SAoomn7Gyp (x1)
                                    67ikYHgjhaUG1Z7C (x1)
                                    zhaenlfDsaNjpTUZ (x1)
                    [slot3] : object {Mystic.items.[].system.slots.slot3}
                        max : integer {Mystic.items.[].system.slots.slot3.max} (2 different values)
                            4 (x3)
                            3 (x3)
                        [value] : integer {Mystic.items.[].system.slots.slot3.value} (2 different values)
                            4 (x2)
                            3 (x3)
                        [prepared] : array<object> {Mystic.items.[].system.slots.slot3.prepared}
                            Length: min=4 max=4
                            Value type: object {Mystic.items.[].system.slots.slot3.prepared.[]}
                                id : string {Mystic.items.[].system.slots.slot3.prepared.[].id} (4 different values)
                                    beFFC7HSXV6dFHTe (x1)
                                    0C7SQ8e1ChTZR1ri (x1)
                                    PgNlNjhdU3d7Sdyz (x1)
                                    KRT33bZl4uGcVHl6 (x1)
                    [slot4] : object {Mystic.items.[].system.slots.slot4}
                        max : integer {Mystic.items.[].system.slots.slot4.max} (3 different values)
                            3 (x5)
                            4 (x1)
                            2 (x1)
                        [value] : integer {Mystic.items.[].system.slots.slot4.value} (3 different values)
                            3 (x4)
                            4 (x1)
                            2 (x1)
                        [prepared] : array<object> {Mystic.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {Mystic.items.[].system.slots.slot4.prepared.[]}
                                id : string {Mystic.items.[].system.slots.slot4.prepared.[].id} (3 different values)
                                    XN4JCtBNmeC0mnJX (x1)
                                    XcQBrW31HJZ3PwHD (x1)
                                    tVCjQZw9BZ33YLek (x1)
                    [slot5] : object {Mystic.items.[].system.slots.slot5}
                        max : integer {Mystic.items.[].system.slots.slot5.max} (3 different values)
                            3 (x2)
                            4 (x1)
                            2 (x2)
                        value : integer {Mystic.items.[].system.slots.slot5.value} (3 different values)
                            3 (x2)
                            4 (x1)
                            2 (x2)
                    [slot6] : object {Mystic.items.[].system.slots.slot6}
                        max : integer {Mystic.items.[].system.slots.slot6.max} (3 different values)
                            3 (x1)
                            4 (x1)
                            2 (x1)
                        value : integer {Mystic.items.[].system.slots.slot6.value} (3 different values)
                            3 (x1)
                            4 (x1)
                            2 (x1)
                    [slot7] : object {Mystic.items.[].system.slots.slot7}
                        max : integer {Mystic.items.[].system.slots.slot7.max} (3 different values)
                            3 (x2)
                            4 (x1)
                            2 (x1)
                        value : integer {Mystic.items.[].system.slots.slot7.value} (3 different values)
                            3 (x2)
                            4 (x1)
                            2 (x1)
                    [slot8] : object {Mystic.items.[].system.slots.slot8}
                        max : integer {Mystic.items.[].system.slots.slot8.max} (same value: 4)
                        value : integer {Mystic.items.[].system.slots.slot8.value} (same value: 4)
                    [slot9] : object {Mystic.items.[].system.slots.slot9}
                        max : integer {Mystic.items.[].system.slots.slot9.max} (same value: 4)
                        value : integer {Mystic.items.[].system.slots.slot9.value} (same value: 4)
                [slug] : string {Mystic.items.[].system.slug} (163 different values)
                [spelldc] : object {Mystic.items.[].system.spelldc}
                    dc : integer {Mystic.items.[].system.spelldc.dc} (9 different values)
                        14 (x1)
                        18 (x2)
                        26 (x1)
                        37 (x1)
                        25 (x1)
                        42 (x1)
                        29 (x2)
                        23 (x1)
                        31 (x1)
                    [mod] : integer {Mystic.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Mystic.items.[].system.spelldc.value} (9 different values)
                        6 (x1)
                        10 (x2)
                        18 (x1)
                        29 (x1)
                        17 (x1)
                        34 (x1)
                        21 (x2)
                        15 (x1)
                        23 (x1)
                [tradition] : object {Mystic.items.[].system.tradition}
                    value : string {Mystic.items.[].system.tradition.value} (3 different values)
                        occult (x9)
                        arcane (x1)
                        primal (x1)
                traits : object {Mystic.items.[].system.traits}
                    [rarity] : string {Mystic.items.[].system.traits.rarity} (3 different values)
                        common (x202)
                        uncommon (x30)
                        rare (x1)
                    [traditions] : array<string> {Mystic.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Mystic.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x143)
                            divine (x85)
                            occult (x156)
                            primal (x55)
                    [value] : array<string> {Mystic.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Mystic.items.[].system.traits.value.[]} (79 different values)
                    [selected] : object {Mystic.items.[].system.traits.selected}
                        cantrip : string {Mystic.items.[].system.traits.selected.cantrip} (same value: Cantrip)
                        custom : string {Mystic.items.[].system.traits.selected.custom} (same value: )
                        darkness : string {Mystic.items.[].system.traits.selected.darkness} (same value: Darkness)
                        evocation : string {Mystic.items.[].system.traits.selected.evocation} (same value: Evocation)
                        witch : string {Mystic.items.[].system.traits.selected.witch} (same value: Witch)
                [area] : object {Mystic.items.[].system.area}
                    type : string {Mystic.items.[].system.area.type} (4 different values)
                        emanation (x9)
                        line (x2)
                        burst (x19)
                        cone (x5)
                    value : integer {Mystic.items.[].system.area.value} (8 different values)
                        30 (x13)
                        10 (x8)
                        15 (x1)
                        100 (x2)
                        20 (x7)
                        5 (x1)
                        40 (x1)
                        60 (x2)
                [cost] : object {Mystic.items.[].system.cost}
                    value : string {Mystic.items.[].system.cost.value} (all different values)
                [counteraction] : boolean {Mystic.items.[].system.counteraction} (2 different values)
                    False (x182)
                    True (x5)
                [damage] : object {Mystic.items.[].system.damage}
                    [0] : object {Mystic.items.[].system.damage.0}
                        applyMod : boolean {Mystic.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : string {Mystic.items.[].system.damage.0.category} (same value: persistent)
                        formula : string {Mystic.items.[].system.damage.0.formula} (12 different values)
                            1d6 (x7)
                            2d4 (x10)
                            2 (x1)
                            11d6 (x1)
                            8d6 (x2)
                            2d6 (x4)
                            4d6 (x2)
                            6d6 (x1)
                            14d6 (x1)
                            6d8 (x1)
                            16d6 (x1)
                            3d8 (x1)
                        kinds : array<string> {Mystic.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {Mystic.items.[].system.damage.0.kinds.[]} (same value: damage)
                        [materials] : array<string> {Mystic.items.[].system.damage.0.materials}
                            Length: min=0 max=1
                            Value type: string {Mystic.items.[].system.damage.0.materials.[]} (same value: cold-iron)
                        type : string {Mystic.items.[].system.damage.0.type} (8 different values)
                            mental (x11)
                            void (x8)
                            bleed (x1)
                            fire (x3)
                            spirit (x3)
                            piercing (x1)
                            electricity (x1)
                            untyped (x4)
                    [damageType] : string {Mystic.items.[].system.damage.damageType} (3 different values)
                        piercing (x10)
                        slashing (x2)
                        bludgeoning (x4)
                    [dice] : integer {Mystic.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Mystic.items.[].system.damage.die} (4 different values)
                        d4 (x8)
                        d6 (x6)
                        d8 (x1)
                        d10 (x1)
                    [YBeTuItHduzXElD5] : object {Mystic.items.[].system.damage.YBeTuItHduzXElD5}
                        applyMod : boolean {Mystic.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Mystic.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8)
                        kinds : array<string> {Mystic.items.[].system.damage.YBeTuItHduzXElD5.kinds}
                            Length: min=1 max=1
                            Value type: string {Mystic.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage)
                        materials : array<> {Mystic.items.[].system.damage.YBeTuItHduzXElD5.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Mystic.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: acid)
                    [yI4fzrhnbFxup4Ep] : object {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep}
                        applyMod : boolean {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8)
                        kinds : array<string> {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds}
                            Length: min=1 max=1
                            Value type: string {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage)
                        materials : array<> {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid)
                    [XBFtljOdUx24bHoA] : object {Mystic.items.[].system.damage.XBFtljOdUx24bHoA}
                        applyMod : boolean {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.formula} (same value: 10d6)
                        kinds : array<string> {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.kinds}
                            Length: min=1 max=1
                            Value type: string {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.kinds.[]} (same value: damage)
                        materials : array<> {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.type} (same value: mental)
                    [2YlEXgT93lbWXENb] : object {Mystic.items.[].system.damage.2YlEXgT93lbWXENb}
                        applyMod : boolean {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6)
                        kinds : array<string> {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.kinds}
                            Length: min=1 max=1
                            Value type: string {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage)
                        materials : array<> {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold)
                    [3Pz4NTLXD2rzKgf4] : object {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4}
                        applyMod : boolean {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
                        category : string {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent)
                        formula : string {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2)
                        kinds : array<string> {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
                            Length: min=1 max=1
                            Value type: string {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage)
                        materials : array<> {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed)
                    [1] : object {Mystic.items.[].system.damage.1}
                        applyMod : boolean {Mystic.items.[].system.damage.1.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Mystic.items.[].system.damage.1.formula} (same value: 2d4)
                        kinds : array<string> {Mystic.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {Mystic.items.[].system.damage.1.kinds.[]} (same value: damage)
                        type : string {Mystic.items.[].system.damage.1.type} (same value: void)
                [defense] : object {Mystic.items.[].system.defense}
                    save : object {Mystic.items.[].system.defense.save}
                        basic : boolean {Mystic.items.[].system.defense.save.basic} (2 different values)
                            True (x24)
                            False (x57)
                        statistic : string {Mystic.items.[].system.defense.save.statistic} (3 different values)
                            will (x59)
                            fortitude (x13)
                            reflex (x9)
                [duration] : object {Mystic.items.[].system.duration}
                    sustained : boolean {Mystic.items.[].system.duration.sustained} (2 different values)
                        False (x157)
                        True (x30)
                    value : string {Mystic.items.[].system.duration.value} (20 different values)
                        1 round (x10)
                         (x66)
                        varies (x17)
                        until your next daily preparations (x8)
                        1 minute (x29)
                        10 minutes (x16)
                        1 round or sustained up to 1 minute (x2)
                        until the start of your next turn (x3)
                        1 hour (x10)
                        until the next time you make your daily preparations (x5)
                        1 or more rounds (x3)
                        see below (x1)
                        unlimited (x1)
                        until full tribute is paid (x1)
                        up to 10 minutes (x2)
                        see text (x3)
                        8 hours (x3)
                        5 minutes (x5)
                        24 hours (x1)
                        until the end of the target's next turn (x1)
                [heightening] : object {Mystic.items.[].system.heightening}
                    [damage] : object {Mystic.items.[].system.heightening.damage}
                        [0] : string {Mystic.items.[].system.heightening.damage.0} (6 different values)
                            1d6 (x12)
                            2d4 (x2)
                            2 (x1)
                            1d4 (x8)
                            2d6 (x7)
                            1d8 (x2)
                        [YBeTuItHduzXElD5] : string {Mystic.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8)
                        [yI4fzrhnbFxup4Ep] : string {Mystic.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8)
                        [2YlEXgT93lbWXENb] : string {Mystic.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6)
                        [3Pz4NTLXD2rzKgf4] : string {Mystic.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1)
                        [1] : string {Mystic.items.[].system.heightening.damage.1} (same value: 1d4)
                    [interval] : integer {Mystic.items.[].system.heightening.interval} (2 different values)
                        2 (x12)
                        1 (x23)
                    type : string {Mystic.items.[].system.heightening.type} (2 different values)
                        interval (x35)
                        fixed (x33)
                    [levels] : object {Mystic.items.[].system.heightening.levels}
                        [3] : object {Mystic.items.[].system.heightening.levels.3}
                            [target] : object {Mystic.items.[].system.heightening.levels.3.target}
                                value : string {Mystic.items.[].system.heightening.levels.3.target.value} (5 different values)
                                    1 unattended object with a Bulk of 1 or less (x4)
                                    5 creatures (x6)
                                    non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1)
                                    10 objects (x2)
                                    1 willing creature (x1)
                            [range] : object {Mystic.items.[].system.heightening.levels.3.range}
                                value : string {Mystic.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    500 feet (x1)
                                    touch (x1)
                        [5] : object {Mystic.items.[].system.heightening.levels.5}
                            [range] : object {Mystic.items.[].system.heightening.levels.5.range}
                                value : string {Mystic.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    60 feet (x4)
                                    1 mile (x1)
                            [target] : object {Mystic.items.[].system.heightening.levels.5.target}
                                value : string {Mystic.items.[].system.heightening.levels.5.target.value} (2 different values)
                                    1 specific object or type of object, or a specific creature or ancestry (x1)
                                    10 creatures (x1)
                            [time] : object {Mystic.items.[].system.heightening.levels.5.time}
                                value : string {Mystic.items.[].system.heightening.levels.5.time.value} (same value: 3)
                            [traits] : object {Mystic.items.[].system.heightening.levels.5.traits}
                                value : array<string> {Mystic.items.[].system.heightening.levels.5.traits.value}
                                    Length: min=2 max=2
                                    Value type: string {Mystic.items.[].system.heightening.levels.5.traits.value.[]} (2 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                        [7] : object {Mystic.items.[].system.heightening.levels.7}
                            [target] : object {Mystic.items.[].system.heightening.levels.7.target}
                                value : string {Mystic.items.[].system.heightening.levels.7.target.value} (3 different values)
                                    1 unattended object with a Bulk of 2 or less (x4)
                                    6 creatures (x1)
                                    1 or any number of creatures (x1)
                            [area] : object {Mystic.items.[].system.heightening.levels.7.area}
                                type : string {Mystic.items.[].system.heightening.levels.7.area.type} (same value: cone)
                                value : string {Mystic.items.[].system.heightening.levels.7.area.value} (same value: 60)
                        [8] : object {Mystic.items.[].system.heightening.levels.8}
                            target : object {Mystic.items.[].system.heightening.levels.8.target}
                                value : string {Mystic.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
                        [6] : object {Mystic.items.[].system.heightening.levels.6}
                            target : object {Mystic.items.[].system.heightening.levels.6.target}
                                value : string {Mystic.items.[].system.heightening.levels.6.target.value} (4 different values)
                                    10 creatures (x2)
                                    5 creatures (x1)
                                    any number of objects (x2)
                                    1 or 10 creatures (x1)
                        [2] : object {Mystic.items.[].system.heightening.levels.2}
                            target : object {Mystic.items.[].system.heightening.levels.2.target}
                                value : string {Mystic.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less)
                        [9] : object {Mystic.items.[].system.heightening.levels.9}
                            target : object {Mystic.items.[].system.heightening.levels.9.target}
                                value : string {Mystic.items.[].system.heightening.levels.9.target.value} (same value: 5 creatures)
                        [4] : object {Mystic.items.[].system.heightening.levels.4}
                            target : object {Mystic.items.[].system.heightening.levels.4.target}
                                value : string {Mystic.items.[].system.heightening.levels.4.target.value} (2 different values)
                                    10 creatures you know by name and have met in person (x1)
                                    10 willing living creatures (x2)
                            range : object {Mystic.items.[].system.heightening.levels.4.range}
                                value : string {Mystic.items.[].system.heightening.levels.4.range.value} (same value: 30 feet)
                    [area] : integer {Mystic.items.[].system.heightening.area} (same value: 0)
                [level] : object {Mystic.items.[].system.level}
                    value : integer {Mystic.items.[].system.level.value} (11 different values)
                        1 (x74)
                        3 (x20)
                        0 (x39)
                        4 (x22)
                        2 (x24)
                        7 (x7)
                        6 (x14)
                        5 (x23)
                        9 (x5)
                        8 (x4)
                        14 (x1)
                [location] : object {Mystic.items.[].system.location}
                    [value] : string {Mystic.items.[].system.location.value} (11 different values)
                        CRo6e5ADHqXxRyBr (x3)
                        GheHph9mssuH3bxq (x8)
                        M8eR05NDpox0eSDq (x2)
                        sDz2pTgrdn7OJC6y (x20)
                        H81xAJlUu1I82Q1i (x26)
                        rcJ4W5TkvDrGFTF2 (x19)
                        voUeoN7SEBJBFWg0 (x41)
                        7j7XcStbMURpUbMC (x9)
                        cGpgqQ5shnmCZwEZ (x21)
                        1gpQXNR9p7henV5H (x1)
                        etMlP3xhcroV0otF (x23)
                    [heightenedLevel] : integer {Mystic.items.[].system.location.heightenedLevel} (9 different values)
                        4 (x18)
                        3 (x17)
                        2 (x16)
                        1 (x17)
                        7 (x9)
                        6 (x9)
                        5 (x14)
                        9 (x4)
                        8 (x4)
                [range] : mixed
                    object {Mystic.items.[].system.range}
                        value : string {Mystic.items.[].system.range.value} (all different values)
                    integer {Mystic.items.[].system.range} (2 different values)
                        20 (x1)
                        60 (x2)
                [requirements] : string {Mystic.items.[].system.requirements} (3 different values)
                     (x185)
                    You can bleed (x1)
                    planar key for the destination plane used as a locus (x1)
                [target] : object {Mystic.items.[].system.target}
                    value : string {Mystic.items.[].system.target.value} (36 different values)
                [time] : object {Mystic.items.[].system.time}
                    value : string {Mystic.items.[].system.time.value} (10 different values)
                        2 (x135)
                        1 (x7)
                        10 minutes (x15)
                        3 (x7)
                        reaction (x1)
                        1 minute (x8)
                        1 week (x1)
                        1 day (x9)
                        1 hour (x3)
                        4 hours (x1)
                [baseItem] : string {Mystic.items.[].system.baseItem} (15 different values)
                    dagger (x3)
                    dart (x1)
                    shortsword (x1)
                    explorers-clothing (x5)
                    leather-armor (x2)
                    sickle (x2)
                    longspear (x1)
                    club (x1)
                    rapier (x2)
                    shortbow (x1)
                    hand-crossbow (x1)
                    studded-leather-armor (x1)
                    war-flail (x1)
                    staff (x1)
                    light-mace (x1)
                [bulk] : object {Mystic.items.[].system.bulk}
                    value : mixed
                        float {Mystic.items.[].system.bulk.value} (same value: 0,1)
                        integer {Mystic.items.[].system.bulk.value} (3 different values)
                            0 (x4)
                            1 (x9)
                            2 (x2)
                [containerId] : mixed
                [equipped] : object {Mystic.items.[].system.equipped}
                    carryType : string {Mystic.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {Mystic.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x24)
                        1 (x4)
                    [invested] : mixed
                    [inSlot] : boolean {Mystic.items.[].system.equipped.inSlot} (2 different values)
                        True (x8)
                        False (x1)
                [hardness] : integer {Mystic.items.[].system.hardness} (same value: 0)
                [hp] : object {Mystic.items.[].system.hp}
                    max : integer {Mystic.items.[].system.hp.max} (same value: 0)
                    value : integer {Mystic.items.[].system.hp.value} (same value: 0)
                [material] : object {Mystic.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Mystic.items.[].system.price}
                    value : object {Mystic.items.[].system.price.value}
                        [gp] : integer {Mystic.items.[].system.price.value.gp} (10 different values)
                            6 (x2)
                            1 (x5)
                            2 (x5)
                            70 (x1)
                            4500 (x1)
                            3 (x4)
                            15 (x1)
                            4 (x1)
                            160 (x1)
                            150 (x1)
                        [sp] : integer {Mystic.items.[].system.price.value.sp} (5 different values)
                            1 (x11)
                            2 (x5)
                            9 (x1)
                            5 (x1)
                            4 (x1)
                        [cp] : integer {Mystic.items.[].system.price.value.cp} (same value: 1)
                    [per] : integer {Mystic.items.[].system.price.per} (same value: 10)
                [quantity] : integer {Mystic.items.[].system.quantity} (3 different values)
                    1 (x43)
                    4 (x1)
                    20 (x2)
                [size] : string {Mystic.items.[].system.size} (same value: med)
                [usage] : object {Mystic.items.[].system.usage}
                    value : string {Mystic.items.[].system.usage.value} (7 different values)
                        held-in-one-hand (x26)
                        worn (x2)
                        held-in-two-hands (x5)
                        other (x1)
                        wornbracers (x1)
                        held-in-one-plus-hands (x1)
                        wornbackpack (x1)
                    [canBeAmmo] : boolean {Mystic.items.[].system.usage.canBeAmmo} (2 different values)
                        False (x4)
                        True (x1)
                [attackEffects] : object {Mystic.items.[].system.attackEffects}
                    value : array<string> {Mystic.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Mystic.items.[].system.attackEffects.value.[]} (same value: spill-secrets)
                [bonus] : object {Mystic.items.[].system.bonus}
                    value : integer {Mystic.items.[].system.bonus.value} (17 different values)
                        6 (x5)
                        0 (x16)
                        8 (x2)
                        7 (x3)
                        16 (x1)
                        15 (x1)
                        25 (x1)
                        24 (x1)
                        17 (x1)
                        30 (x2)
                        28 (x2)
                        14 (x5)
                        12 (x2)
                        20 (x1)
                        21 (x1)
                        19 (x5)
                        18 (x1)
                [damageRolls] : object {Mystic.items.[].system.damageRolls}
                    [0] : object {Mystic.items.[].system.damageRolls.0}
                        damage : string {Mystic.items.[].system.damageRolls.0.damage} (8 different values)
                            1d4 (x1)
                            1d6 (x1)
                            1d4+4 (x3)
                            1d8+9 (x1)
                            1d6+8 (x1)
                            1d6+4 (x1)
                            1d4+1 (x1)
                            1d4+8 (x1)
                        damageType : string {Mystic.items.[].system.damageRolls.0.damageType} (3 different values)
                            bludgeoning (x4)
                            piercing (x5)
                            slashing (x1)
                    [qNJMvfXMPdyR71Ts] : object {Mystic.items.[].system.damageRolls.qNJMvfXMPdyR71Ts}
                        damage : string {Mystic.items.[].system.damageRolls.qNJMvfXMPdyR71Ts.damage} (same value: 1d4+4)
                        damageType : string {Mystic.items.[].system.damageRolls.qNJMvfXMPdyR71Ts.damageType} (same value: piercing)
                    [RoY4sCsTrfFFRrMK] : object {Mystic.items.[].system.damageRolls.RoY4sCsTrfFFRrMK}
                        damage : string {Mystic.items.[].system.damageRolls.RoY4sCsTrfFFRrMK.damage} (same value: 1d4+4)
                        damageType : string {Mystic.items.[].system.damageRolls.RoY4sCsTrfFFRrMK.damageType} (same value: piercing)
                    [2zZlN6AZXdA3CEFx] : object {Mystic.items.[].system.damageRolls.2zZlN6AZXdA3CEFx}
                        damage : string {Mystic.items.[].system.damageRolls.2zZlN6AZXdA3CEFx.damage} (same value: 2d8)
                        damageType : string {Mystic.items.[].system.damageRolls.2zZlN6AZXdA3CEFx.damageType} (same value: void)
                    [Sw9dWvwUdkLJM0wD] : object {Mystic.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD}
                        damage : string {Mystic.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD.damage} (same value: 1d6+6)
                        damageType : string {Mystic.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD.damageType} (same value: piercing)
                    [iswR188zNNz1VJHP] : object {Mystic.items.[].system.damageRolls.iswR188zNNz1VJHP}
                        damage : string {Mystic.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (7 different values)
                            1d4+6 (x2)
                            1d4+4 (x1)
                            1d4+13 (x1)
                            1d4+12 (x1)
                            1d4+10 (x1)
                            1d4+1 (x1)
                            1d4+8 (x2)
                        damageType : string {Mystic.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: bludgeoning)
                    [fUMzxbaeusjEBqtm] : object {Mystic.items.[].system.damageRolls.fUMzxbaeusjEBqtm}
                        category : string {Mystic.items.[].system.damageRolls.fUMzxbaeusjEBqtm.category} (same value: persistent)
                        damage : string {Mystic.items.[].system.damageRolls.fUMzxbaeusjEBqtm.damage} (same value: 1d6)
                        damageType : string {Mystic.items.[].system.damageRolls.fUMzxbaeusjEBqtm.damageType} (same value: bleed)
                    [iTm2UK4LMg97e4hG] : object {Mystic.items.[].system.damageRolls.iTm2UK4LMg97e4hG}
                        damage : string {Mystic.items.[].system.damageRolls.iTm2UK4LMg97e4hG.damage} (same value: 2d4+13)
                        damageType : string {Mystic.items.[].system.damageRolls.iTm2UK4LMg97e4hG.damageType} (same value: slashing)
                    [A23NItWIekCIQKof] : object {Mystic.items.[].system.damageRolls.A23NItWIekCIQKof}
                        damage : string {Mystic.items.[].system.damageRolls.A23NItWIekCIQKof.damage} (same value: 3d6+12)
                        damageType : string {Mystic.items.[].system.damageRolls.A23NItWIekCIQKof.damageType} (same value: bludgeoning)
                    [jQ6nDXgJi3ZbCld9] : object {Mystic.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9}
                        damage : string {Mystic.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9.damage} (same value: 2d6)
                        damageType : string {Mystic.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9.damageType} (same value: mental)
                    [j3CqpbKcifhACgsr] : object {Mystic.items.[].system.damageRolls.j3CqpbKcifhACgsr}
                        damage : string {Mystic.items.[].system.damageRolls.j3CqpbKcifhACgsr.damage} (same value: 2d6)
                        damageType : string {Mystic.items.[].system.damageRolls.j3CqpbKcifhACgsr.damageType} (same value: mental)
                    [mVbIbm651Wh2o3Cs] : object {Mystic.items.[].system.damageRolls.mVbIbm651Wh2o3Cs}
                        damage : string {Mystic.items.[].system.damageRolls.mVbIbm651Wh2o3Cs.damage} (same value: 3d6+12)
                        damageType : string {Mystic.items.[].system.damageRolls.mVbIbm651Wh2o3Cs.damageType} (same value: bludgeoning)
                    [AG71gLJtwmLrHviN] : object {Mystic.items.[].system.damageRolls.AG71gLJtwmLrHviN}
                        damage : string {Mystic.items.[].system.damageRolls.AG71gLJtwmLrHviN.damage} (same value: 2d6)
                        damageType : string {Mystic.items.[].system.damageRolls.AG71gLJtwmLrHviN.damageType} (same value: mental)
                    [Oq49GGSyBadF10Nx] : object {Mystic.items.[].system.damageRolls.Oq49GGSyBadF10Nx}
                        damage : string {Mystic.items.[].system.damageRolls.Oq49GGSyBadF10Nx.damage} (same value: 9d6)
                        damageType : string {Mystic.items.[].system.damageRolls.Oq49GGSyBadF10Nx.damageType} (same value: mental)
                    [8uYhIXaRjjjzQqLs] : object {Mystic.items.[].system.damageRolls.8uYhIXaRjjjzQqLs}
                        damage : string {Mystic.items.[].system.damageRolls.8uYhIXaRjjjzQqLs.damage} (same value: 1d8+6)
                        damageType : string {Mystic.items.[].system.damageRolls.8uYhIXaRjjjzQqLs.damageType} (same value: piercing)
                    [HnT1aQ9ez0pexq1P] : object {Mystic.items.[].system.damageRolls.HnT1aQ9ez0pexq1P}
                        damage : string {Mystic.items.[].system.damageRolls.HnT1aQ9ez0pexq1P.damage} (same value: 1d6+6)
                        damageType : string {Mystic.items.[].system.damageRolls.HnT1aQ9ez0pexq1P.damageType} (same value: piercing)
                    [nek8yubRTKCW1kD5] : object {Mystic.items.[].system.damageRolls.nek8yubRTKCW1kD5}
                        damage : string {Mystic.items.[].system.damageRolls.nek8yubRTKCW1kD5.damage} (same value: 2d10+10)
                        damageType : string {Mystic.items.[].system.damageRolls.nek8yubRTKCW1kD5.damageType} (same value: bludgeoning)
                    [IaoxkoygFqqAastw] : object {Mystic.items.[].system.damageRolls.IaoxkoygFqqAastw}
                        damage : string {Mystic.items.[].system.damageRolls.IaoxkoygFqqAastw.damage} (same value: 1d4+8)
                        damageType : string {Mystic.items.[].system.damageRolls.IaoxkoygFqqAastw.damageType} (same value: piercing)
                    [c0blUKOwFpmNBw0h] : object {Mystic.items.[].system.damageRolls.c0blUKOwFpmNBw0h}
                        damage : string {Mystic.items.[].system.damageRolls.c0blUKOwFpmNBw0h.damage} (same value: 1d4+8)
                        damageType : string {Mystic.items.[].system.damageRolls.c0blUKOwFpmNBw0h.damageType} (same value: piercing)
                    [qp8X8tq0IIODL7Js] : object {Mystic.items.[].system.damageRolls.qp8X8tq0IIODL7Js}
                        damage : string {Mystic.items.[].system.damageRolls.qp8X8tq0IIODL7Js.damage} (same value: 2d4+8)
                        damageType : string {Mystic.items.[].system.damageRolls.qp8X8tq0IIODL7Js.damageType} (same value: bludgeoning)
                    [dS41ICzly3GcB4z7] : object {Mystic.items.[].system.damageRolls.dS41ICzly3GcB4z7}
                        damage : string {Mystic.items.[].system.damageRolls.dS41ICzly3GcB4z7.damage} (same value: 2d10+6)
                        damageType : string {Mystic.items.[].system.damageRolls.dS41ICzly3GcB4z7.damageType} (same value: slashing)
                    [oTSMPup5tQm3VGoR] : object {Mystic.items.[].system.damageRolls.oTSMPup5tQm3VGoR}
                        damage : string {Mystic.items.[].system.damageRolls.oTSMPup5tQm3VGoR.damage} (same value: 2d6)
                        damageType : string {Mystic.items.[].system.damageRolls.oTSMPup5tQm3VGoR.damageType} (same value: spirit)
                    NG8KXA02T3V6CX0b : object {Mystic.items.[].system.damageRolls.NG8KXA02T3V6CX0b}
                        category : string {Mystic.items.[].system.damageRolls.NG8KXA02T3V6CX0b.category} (same value: persistent)
                        damage : string {Mystic.items.[].system.damageRolls.NG8KXA02T3V6CX0b.damage} (same value: 2d6)
                        damageType : string {Mystic.items.[].system.damageRolls.NG8KXA02T3V6CX0b.damageType} (same value: spirit)
                    TfTyPcXqRao0Vifj : object {Mystic.items.[].system.damageRolls.TfTyPcXqRao0Vifj}
                        damage : string {Mystic.items.[].system.damageRolls.TfTyPcXqRao0Vifj.damage} (same value: 3d6)
                        damageType : string {Mystic.items.[].system.damageRolls.TfTyPcXqRao0Vifj.damageType} (same value: spirit)
                [actionType] : object {Mystic.items.[].system.actionType}
                    value : string {Mystic.items.[].system.actionType.value} (4 different values)
                        action (x15)
                        passive (x23)
                        reaction (x4)
                        free (x1)
                [actions] : object {Mystic.items.[].system.actions}
                    [value] : integer {Mystic.items.[].system.actions.value} (3 different values)
                        1 (x8)
                        3 (x3)
                        2 (x4)
                [category] : string {Mystic.items.[].system.category} (10 different values)
                    offensive (x26)
                    simple (x11)
                    defensive (x8)
                    martial (x5)
                    unarmored (x5)
                    light (x3)
                    scroll (x2)
                    interaction (x9)
                    ammo (x2)
                    wand (x1)
                [mod] : object {Mystic.items.[].system.mod}
                    value : integer {Mystic.items.[].system.mod.value} (7 different values)
                        5 (x1)
                        19 (x1)
                        8 (x1)
                        14 (x2)
                        18 (x1)
                        11 (x1)
                        24 (x1)
                [proficient] : object {Mystic.items.[].system.proficient}
                    value : integer {Mystic.items.[].system.proficient.value} (same value: 0)
                [bonusDamage] : object {Mystic.items.[].system.bonusDamage}
                    value : integer {Mystic.items.[].system.bonusDamage.value} (same value: 0)
                [group] : string {Mystic.items.[].system.group} (10 different values)
                    knife (x5)
                    dart (x1)
                    sword (x3)
                    cloth (x5)
                    leather (x3)
                    spear (x1)
                    club (x3)
                    bow (x1)
                    crossbow (x1)
                    flail (x1)
                [reload] : object {Mystic.items.[].system.reload}
                    value : string {Mystic.items.[].system.reload.value} (4 different values)
                        - (x5)
                         (x9)
                        0 (x1)
                        1 (x1)
                [runes] : object {Mystic.items.[].system.runes}
                    potency : integer {Mystic.items.[].system.runes.potency} (3 different values)
                        0 (x17)
                        1 (x6)
                        2 (x1)
                    property : array<string> {Mystic.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Mystic.items.[].system.runes.property.[]} (same value: wounding)
                    [striking] : integer {Mystic.items.[].system.runes.striking} (3 different values)
                        0 (x12)
                        1 (x3)
                        2 (x1)
                    [resilient] : integer {Mystic.items.[].system.runes.resilient} (same value: 0)
                [splashDamage] : object {Mystic.items.[].system.splashDamage}
                    value : integer {Mystic.items.[].system.splashDamage.value} (same value: 0)
                [acBonus] : integer {Mystic.items.[].system.acBonus} (3 different values)
                    0 (x5)
                    1 (x2)
                    2 (x1)
                [checkPenalty] : integer {Mystic.items.[].system.checkPenalty} (2 different values)
                    0 (x5)
                    -1 (x3)
                [dexCap] : integer {Mystic.items.[].system.dexCap} (3 different values)
                    5 (x5)
                    4 (x2)
                    3 (x1)
                [speedPenalty] : integer {Mystic.items.[].system.speedPenalty} (same value: 0)
                [strength] : integer {Mystic.items.[].system.strength} (2 different values)
                    0 (x2)
                    1 (x1)
                [selfEffect] : object {Mystic.items.[].system.selfEffect}
                    name : string {Mystic.items.[].system.selfEffect.name} (3 different values)
                        Effect: Fanatical Frenzy (x1)
                        Effect: Breach the Abyss (x1)
                        Effect: Beseech the Spirits (x1)
                    uuid : string {Mystic.items.[].system.selfEffect.uuid} (3 different values)
                        Compendium.pf2e.bestiary-effects.Item.Effect: Fanatical Frenzy (x1)
                        Compendium.pf2e.bestiary-effects.Item.Effect: Breach the Outer Rifts (x1)
                        Compendium.pf2e.bestiary-effects.Item.Effect: Beseech the Spirits (x1)
                [spell] : object {Mystic.items.[].system.spell}
                    _id : string {Mystic.items.[].system.spell._id} (3 different values)
                        ufesBzaUDiAqgDHp (x1)
                        7qyS4PjLAGJ8vUFB (x1)
                        i7cfvBnggrYK4LSi (x1)
                    _stats : object {Mystic.items.[].system.spell._stats}
                        compendiumSource : string {Mystic.items.[].system.spell._stats.compendiumSource} (3 different values)
                            Compendium.pf2e.spells-srd.Item.A2JfEKe6BZcTG1S8 (x1)
                            Compendium.pf2e.spells-srd.Item.5esP2GVzvxWsMgaX (x1)
                            Compendium.pf2e.spells-srd.Item.RCbLd7dfquHnuvrZ (x1)
                    img : string {Mystic.items.[].system.spell.img} (3 different values)
                        icons/creatures/mammals/bats-movement-flying-black.webp (x1)
                        systems/pf2e/icons/spells/endure-elements.webp (x1)
                        systems/pf2e/icons/spells/false-vision.webp (x1)
                    name : string {Mystic.items.[].system.spell.name} (3 different values)
                        Fly (x1)
                        Environmental Endurance (x1)
                        False Vision (x1)
                    sort : integer {Mystic.items.[].system.spell.sort} (same value: 0)
                    system : object {Mystic.items.[].system.spell.system}
                        [area] : object {Mystic.items.[].system.spell.system.area}
                            type : string {Mystic.items.[].system.spell.system.area.type} (same value: burst)
                            value : integer {Mystic.items.[].system.spell.system.area.value} (same value: 100)
                        cost : object {Mystic.items.[].system.spell.system.cost}
                            value : string {Mystic.items.[].system.spell.system.cost.value} (same value: )
                        counteraction : boolean {Mystic.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {Mystic.items.[].system.spell.system.damage}
                        [defense] : mixed
                        description : object {Mystic.items.[].system.spell.system.description}
                            value : string {Mystic.items.[].system.spell.system.description.value} (3 different values)
                                <p>The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.</p>
                            <p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Fly]</p>
                            <hr />
                            <p><strong>Heightened (7th)</strong> The duration increases to 1 hour.</p> (x1)
                                <p>You shield the target against dangerous temperatures. Choose severe cold or heat. The target is protected from the temperature you chose (but not extreme cold or heat).</p>
                            <hr />
                            <p><strong>Heightened (3rd)</strong> The target is protected from severe cold and severe heat.</p>
                            <p><strong>Heightened (5th)</strong> The target is protected from severe cold, severe heat, extreme cold, and extreme heat.</p> (x1)
                                <p>You create a false image that fools any attempts to scry on an area. Any scrying spell sees, hears, smells, and otherwise detects whatever you wish within the area, rather than what is actually in the area. You can Sustain the spell each round to change the illusion as you desire, including playing out a complex scene. If the scrying spell is of a higher rank than false vision, the scryer can attempt a Perception check to disbelieve the illusion, though even if they're successful, they can't learn what's truly going on in the area.</p> (x1)
                        duration : object {Mystic.items.[].system.spell.system.duration}
                            sustained : boolean {Mystic.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Mystic.items.[].system.spell.system.duration.value} (2 different values)
                                5 minutes (x1)
                                until your next daily preparations (x2)
                        level : object {Mystic.items.[].system.spell.system.level}
                            value : integer {Mystic.items.[].system.spell.system.level.value} (3 different values)
                                4 (x1)
                                2 (x1)
                                5 (x1)
                        location : object {Mystic.items.[].system.spell.system.location}
                            heightenedLevel : integer {Mystic.items.[].system.spell.system.location.heightenedLevel} (3 different values)
                                4 (x1)
                                2 (x1)
                                5 (x1)
                            [value] : mixed
                        publication : object {Mystic.items.[].system.spell.system.publication}
                            license : string {Mystic.items.[].system.spell.system.publication.license} (same value: ORC)
                            remaster : boolean {Mystic.items.[].system.spell.system.publication.remaster} (same value: True)
                            title : string {Mystic.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core)
                        range : object {Mystic.items.[].system.spell.system.range}
                            value : string {Mystic.items.[].system.spell.system.range.value} (same value: touch)
                        requirements : string {Mystic.items.[].system.spell.system.requirements} (same value: )
                        rules : ###FoundryRulesObject###
                        slug : string {Mystic.items.[].system.spell.system.slug} (3 different values)
                            fly (x1)
                            environmental-endurance (x1)
                            false-vision (x1)
                        target : object {Mystic.items.[].system.spell.system.target}
                            value : string {Mystic.items.[].system.spell.system.target.value} (3 different values)
                                1 creature (x1)
                                1 willing creature (x1)
                                 (x1)
                        time : object {Mystic.items.[].system.spell.system.time}
                            value : string {Mystic.items.[].system.spell.system.time.value} (2 different values)
                                2 (x1)
                                10 minutes (x2)
                        traits : object {Mystic.items.[].system.spell.system.traits}
                            rarity : string {Mystic.items.[].system.spell.system.traits.rarity} (2 different values)
                                common (x2)
                                uncommon (x1)
                            traditions : array<string> {Mystic.items.[].system.spell.system.traits.traditions}
                                Length: min=2 max=4
                                Value type: string {Mystic.items.[].system.spell.system.traits.traditions.[]} (4 different values)
                                    arcane (x3)
                                    divine (x2)
                                    occult (x2)
                                    primal (x2)
                            value : array<string> {Mystic.items.[].system.spell.system.traits.value}
                                Length: min=2 max=3
                                Value type: string {Mystic.items.[].system.spell.system.traits.value.[]} (3 different values)
                                    concentrate (x3)
                                    manipulate (x3)
                                    illusion (x1)
                    type : string {Mystic.items.[].system.spell.type} (same value: spell)
                [uses] : object {Mystic.items.[].system.uses}
                    autoDestroy : boolean {Mystic.items.[].system.uses.autoDestroy} (2 different values)
                        True (x4)
                        False (x1)
                    max : integer {Mystic.items.[].system.uses.max} (same value: 1)
                    value : integer {Mystic.items.[].system.uses.value} (same value: 1)
                [ritual] : object {Mystic.items.[].system.ritual}
                    primary : object {Mystic.items.[].system.ritual.primary}
                        check : string {Mystic.items.[].system.ritual.primary.check} (11 different values)
                            Arcana or Occultism (legendary) (x1)
                            Occultism (master) (x1)
                            Arcana (master), Nature (master), Occultism (master), or Religion (master) (x1)
                            Arcana (master) or Occultism (master) (x1)
                            Nature (master), Occultism (master) or Religion (master) (x1)
                            Arcana or Occultism (master) (x1)
                            Occultism (expert) or Religion (expert) (x1)
                            Crafting, Nature, or Society (expert) (x1)
                            Religion (expert) (x3)
                            Nature or Religion (expert) (x2)
                            Arcana (expert), Occultism (expert), or Religion (expert) (x1)
                    secondary : object {Mystic.items.[].system.ritual.secondary}
                        casters : integer {Mystic.items.[].system.ritual.secondary.casters} (4 different values)
                            3 (x2)
                            2 (x7)
                            1 (x4)
                            0 (x1)
                        checks : string {Mystic.items.[].system.ritual.secondary.checks} (all different values)
                [stackGroup] : string {Mystic.items.[].system.stackGroup} (2 different values)
                    arrows (x1)
                    bolts (x1)
                [stowing] : boolean {Mystic.items.[].system.stowing} (same value: True)
                [frequency] : object {Mystic.items.[].system.frequency}
                    max : integer {Mystic.items.[].system.frequency.max} (same value: 1)
                    per : string {Mystic.items.[].system.frequency.per} (3 different values)
                        PT1H (x1)
                        day (x2)
                        round (x1)
                    [value] : integer {Mystic.items.[].system.frequency.value} (same value: 1)
                [overlays] : object {Mystic.items.[].system.overlays}
                    [ZxbNsu1w4bhR2fCe] : object {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe}
                        _id : string {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe)
                        overlayType : string {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override)
                        sort : integer {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1)
                        system : object {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system}
                    [wUTd1CuL1B5jIquK] : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK}
                        _id : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK)
                        overlayType : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override)
                        sort : integer {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2)
                        system : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system}
                            area : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area}
                                type : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst)
                                value : integer {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30)
                            range : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range}
                                value : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet)
                            time : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time}
                                value : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3)
                    [9Ly51UbFomNFSkwE] : object {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE}
                        name : string {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.name} (same value: Weapon Storm (Emanation))
                        overlayType : string {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: override)
                        sort : integer {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2)
                        system : object {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.system}
                            area : object {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area}
                                type : string {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: emanation)
                                value : integer {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10)
                    [mAZRhujP3gA9tb4m] : object {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m}
                        name : string {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.name} (same value: Weapon Storm (Cone))
                        overlayType : string {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: override)
                        sort : integer {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1)
                        system : object {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.system}
                            area : object {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area}
                                type : string {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: cone)
                                value : integer {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30)
                    [URQWpedXx9fB1fR7] : object {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7}
                        name : string {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing))
                        overlayType : string {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override)
                        sort : integer {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
                        system : object {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.system}
                            damage : object {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage}
                                0 : object {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0}
                                    [category] : mixed
                                    type : string {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing)
                            [defense] : mixed
                    [wQHuRGaDDW2MemlK] : object {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK}
                        _id : string {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK)
                        name : string {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing))
                        overlayType : string {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override)
                        sort : integer {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
                        system : object {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.system}
                            damage : object {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage}
                                0 : object {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
                                    [category] : mixed
                                    type : string {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing)
                    [UTMlHk0o5FXLlwwM] : object {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM}
                        _id : string {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM)
                        name : string {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will))
                        overlayType : string {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override)
                        sort : integer {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
                        system : object {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system}
                            defense : object {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense}
                                save : object {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
                                    basic : boolean {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False)
                                    statistic : string {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will)
                    [zjyfdrWBaUVi4O7b] : object {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b}
                        _id : string {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b)
                        name : string {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex))
                        overlayType : string {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override)
                        sort : integer {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
                        system : object {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system}
                            defense : object {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense}
                                save : object {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
                                    basic : boolean {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False)
                                    statistic : string {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex)
                    2I469pfbYcmFvzOA : object {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
                        name : string {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
                        overlayType : string {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
                        sort : integer {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : mixed
                                    type : string {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
                    cUFX7ExSLeoa3vIF : object {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
                        name : string {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
                        overlayType : string {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
                        sort : integer {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : mixed
                                    type : string {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
                    zFWsMjoeCnLxqJaV : object {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
                        name : string {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
                        overlayType : string {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
                        sort : integer {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : mixed
                                    type : string {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
            type : string {Mystic.items.[].type} (10 different values)
                spellcastingEntry (x11)
                spell (x187)
                equipment (x16)
                melee (x34)
                action (x43)
                lore (x8)
                weapon (x16)
                armor (x8)
                consumable (x5)
                treasure (x1)
            [_stats] : object {Mystic.items.[]._stats}
                compendiumSource : string {Mystic.items.[]._stats.compendiumSource} (162 different values)
            [flags] : object {Mystic.items.[].flags}
                pf2e : object {Mystic.items.[].flags.pf2e}
                    linkedWeapon : string {Mystic.items.[].flags.pf2e.linkedWeapon} (16 different values)
                        06eBnCT1mpwL5KVO (x1)
                        CI7lzYFlBUB9ho0E (x1)
                        oG33jNIpzMZdoZMZ (x1)
                        7Hepy2bK3kQbRIov (x2)
                        VR35fUq4ycbD5u66 (x1)
                        H91fpqLmPSX7S8ow (x1)
                        y57IAy9trSz1UvG8 (x2)
                        YKabElQfl3Rcm9qw (x1)
                        M78l5vgwvoACnTMF (x1)
                        JUq9R7ysWybwnQuD (x1)
                        4v5AhctZM57apDtx (x1)
                        uyqkt7nXgPj2OM5W (x1)
                        n9rJXw2aS8iyMFMx (x1)
                        xVDPvmSMiTFU2pTF (x2)
                        dQl87Fr8JBSmudOd (x1)
                        hSIjATz6wXS5AlBC (x1)
    name : string {Mystic.name} (all different values)
    system : object {Mystic.system}
        abilities : object {Mystic.system.abilities}
            cha : object {Mystic.system.abilities.cha}
                mod : integer {Mystic.system.abilities.cha.mod} (8 different values)
                    1 (x2)
                    5 (x3)
                    0 (x2)
                    4 (x2)
                    8 (x1)
                    3 (x2)
                    -1 (x1)
                    6 (x1)
            con : object {Mystic.system.abilities.con}
                mod : integer {Mystic.system.abilities.con.mod} (5 different values)
                    0 (x2)
                    1 (x5)
                    2 (x3)
                    3 (x3)
                    -1 (x1)
            dex : object {Mystic.system.abilities.dex}
                mod : integer {Mystic.system.abilities.dex.mod} (5 different values)
                    2 (x4)
                    1 (x2)
                    4 (x3)
                    3 (x4)
                    5 (x1)
            int : object {Mystic.system.abilities.int}
                mod : integer {Mystic.system.abilities.int.mod} (8 different values)
                    3 (x1)
                    4 (x5)
                    1 (x1)
                    8 (x1)
                    6 (x1)
                    2 (x2)
                    0 (x2)
                    5 (x1)
            str : object {Mystic.system.abilities.str}
                mod : integer {Mystic.system.abilities.str.mod} (5 different values)
                    0 (x4)
                    2 (x3)
                    4 (x3)
                    1 (x3)
                    3 (x1)
            wis : object {Mystic.system.abilities.wis}
                mod : integer {Mystic.system.abilities.wis.mod} (6 different values)
                    2 (x4)
                    1 (x1)
                    3 (x4)
                    -1 (x1)
                    4 (x3)
                    6 (x1)
        attributes : object {Mystic.system.attributes}
            ac : object {Mystic.system.attributes.ac}
                details : string {Mystic.system.attributes.ac.details} (same value: )
                value : integer {Mystic.system.attributes.ac.value} (12 different values)
                    14 (x2)
                    15 (x1)
                    23 (x1)
                    17 (x1)
                    35 (x1)
                    22 (x1)
                    40 (x1)
                    21 (x2)
                    29 (x1)
                    27 (x1)
                    20 (x1)
                    28 (x1)
            allSaves : object {Mystic.system.attributes.allSaves}
                value : string {Mystic.system.attributes.allSaves.value} (2 different values)
                     (x13)
                    shared confidence (x1)
            hp : object {Mystic.system.attributes.hp}
                details : string {Mystic.system.attributes.hp.details} (same value: )
                max : integer {Mystic.system.attributes.hp.max} (13 different values)
                    8 (x2)
                    35 (x1)
                    95 (x1)
                    20 (x1)
                    230 (x1)
                    100 (x1)
                    320 (x1)
                    60 (x1)
                    50 (x1)
                    150 (x1)
                    140 (x1)
                    65 (x1)
                    175 (x1)
                temp : integer {Mystic.system.attributes.hp.temp} (same value: 0)
                value : integer {Mystic.system.attributes.hp.value} (13 different values)
                    8 (x2)
                    35 (x1)
                    95 (x1)
                    20 (x1)
                    230 (x1)
                    100 (x1)
                    320 (x1)
                    60 (x1)
                    50 (x1)
                    150 (x1)
                    140 (x1)
                    65 (x1)
                    175 (x1)
            speed : object {Mystic.system.attributes.speed}
                otherSpeeds : array<> {Mystic.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: mixed
                value : integer {Mystic.system.attributes.speed.value} (same value: 25)
            [resistances] : array<object> {Mystic.system.attributes.resistances}
                Length: min=0 max=1
                Value type: object {Mystic.system.attributes.resistances.[]}
                    doubleVs : array<> {Mystic.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: mixed
                    exceptions : array<> {Mystic.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {Mystic.system.attributes.resistances.[].type} (same value: mental)
                    value : integer {Mystic.system.attributes.resistances.[].value} (2 different values)
                        20 (x1)
                        5 (x1)
            [adjustment] : mixed
        details : object {Mystic.system.details}
            blurb : string {Mystic.system.details.blurb} (same value: )
            languages : object {Mystic.system.details.languages}
                details : string {Mystic.system.details.languages.details} (2 different values)
                     (x13)
                    telepathy 100 feet (with eidolon only) (x1)
                value : array<string> {Mystic.system.details.languages.value}
                    Length: min=1 max=5
                    Value type: string {Mystic.system.details.languages.value.[]} (12 different values)
                        common (x14)
                        fey (x5)
                        jotun (x1)
                        aklo (x2)
                        chthonian (x2)
                        daemonic (x1)
                        diabolic (x2)
                        empyrean (x1)
                        elven (x1)
                        sakvroth (x1)
                        shadowtongue (x2)
                        necril (x2)
            level : object {Mystic.system.details.level}
                value : integer {Mystic.system.details.level.value} (11 different values)
                    -1 (x2)
                    2 (x1)
                    7 (x2)
                    1 (x1)
                    14 (x1)
                    18 (x1)
                    4 (x2)
                    10 (x1)
                    9 (x1)
                    5 (x1)
                    11 (x1)
            privateNotes : string {Mystic.system.details.privateNotes} (same value: )
            publicNotes : string {Mystic.system.details.publicNotes} (all different values)
            publication : object {Mystic.system.details.publication}
                license : string {Mystic.system.details.publication.license} (same value: ORC)
                remaster : boolean {Mystic.system.details.publication.remaster} (same value: True)
                title : string {Mystic.system.details.publication.title} (same value: Pathfinder NPC Core)
        initiative : object {Mystic.system.initiative}
            statistic : string {Mystic.system.initiative.statistic} (same value: perception)
        perception : object {Mystic.system.perception}
            details : string {Mystic.system.perception.details} (same value: )
            mod : integer {Mystic.system.perception.mod} (10 different values)
                4 (x2)
                7 (x2)
                14 (x1)
                23 (x1)
                15 (x1)
                31 (x1)
                10 (x3)
                19 (x1)
                16 (x1)
                20 (x1)
            senses : array<object> {Mystic.system.perception.senses}
                Length: min=0 max=1
                Value type: object {Mystic.system.perception.senses.[]}
                    acuity : string {Mystic.system.perception.senses.[].acuity} (same value: imprecise)
                    range : integer {Mystic.system.perception.senses.[].range} (same value: 60)
                    type : string {Mystic.system.perception.senses.[].type} (same value: spiritsense)
        resources : object {Mystic.system.resources}
            [focus] : object {Mystic.system.resources.focus}
                max : integer {Mystic.system.resources.focus.max} (same value: 1)
                value : integer {Mystic.system.resources.focus.value} (same value: 1)
        saves : object {Mystic.system.saves}
            fortitude : object {Mystic.system.saves.fortitude}
                saveDetail : string {Mystic.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Mystic.system.saves.fortitude.value} (12 different values)
                    2 (x1)
                    7 (x2)
                    12 (x1)
                    23 (x1)
                    13 (x1)
                    27 (x1)
                    8 (x1)
                    11 (x2)
                    18 (x1)
                    3 (x1)
                    14 (x1)
                    19 (x1)
            reflex : object {Mystic.system.saves.reflex}
                saveDetail : string {Mystic.system.saves.reflex.saveDetail} (same value: )
                value : integer {Mystic.system.saves.reflex.value} (11 different values)
                    4 (x1)
                    7 (x1)
                    15 (x1)
                    8 (x1)
                    25 (x1)
                    12 (x4)
                    28 (x1)
                    16 (x1)
                    6 (x1)
                    17 (x1)
                    19 (x1)
            will : object {Mystic.system.saves.will}
                saveDetail : string {Mystic.system.saves.will.saveDetail} (2 different values)
                     (x13)
                    (or +2 vs. higher-ranking members of the cult) (x1)
                value : integer {Mystic.system.saves.will.value} (13 different values)
                    6 (x1)
                    9 (x1)
                    18 (x1)
                    4 (x1)
                    26 (x1)
                    15 (x1)
                    33 (x1)
                    12 (x1)
                    10 (x2)
                    19 (x1)
                    20 (x1)
                    11 (x1)
                    24 (x1)
        skills : object {Mystic.system.skills}
            [arcana] : object {Mystic.system.skills.arcana}
                base : integer {Mystic.system.skills.arcana.base} (6 different values)
                    5 (x1)
                    13 (x1)
                    25 (x1)
                    16 (x1)
                    34 (x1)
                    11 (x1)
                [special] : array<> {Mystic.system.skills.arcana.special}
                    Length: min=0 max=0
                    Value type: mixed
            [diplomacy] : object {Mystic.system.skills.diplomacy}
                base : integer {Mystic.system.skills.diplomacy.base} (7 different values)
                    3 (x1)
                    14 (x1)
                    11 (x1)
                    31 (x1)
                    10 (x1)
                    17 (x1)
                    21 (x1)
                [special] : array<object> {Mystic.system.skills.diplomacy.special}
                    Length: min=0 max=1
                    Value type: object {Mystic.system.skills.diplomacy.special.[]}
                        base : integer {Mystic.system.skills.diplomacy.special.[].base} (2 different values)
                            13 (x1)
                            25 (x1)
                        label : string {Mystic.system.skills.diplomacy.special.[].label} (2 different values)
                            with demons (x1)
                            with spirits (x1)
                        predicate : array<string> {Mystic.system.skills.diplomacy.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Mystic.system.skills.diplomacy.special.[].predicate.[]} (2 different values)
                                target:trait:demon (x1)
                                target:trait:spirit (x1)
            [occultism] : object {Mystic.system.skills.occultism}
                base : integer {Mystic.system.skills.occultism.base} (10 different values)
                    5 (x2)
                    8 (x1)
                    17 (x1)
                    4 (x1)
                    29 (x1)
                    36 (x1)
                    12 (x1)
                    19 (x1)
                    13 (x1)
                    22 (x1)
                [special] : array<> {Mystic.system.skills.occultism.special}
                    Length: min=0 max=0
                    Value type: mixed
            [society] : object {Mystic.system.skills.society}
                base : integer {Mystic.system.skills.society.base} (6 different values)
                    5 (x2)
                    13 (x1)
                    4 (x1)
                    12 (x1)
                    6 (x1)
                    17 (x1)
                [special] : array<> {Mystic.system.skills.society.special}
                    Length: min=0 max=0
                    Value type: mixed
            [deception] : object {Mystic.system.skills.deception}
                base : integer {Mystic.system.skills.deception.base} (8 different values)
                    7 (x1)
                    16 (x1)
                    3 (x1)
                    25 (x1)
                    35 (x1)
                    9 (x1)
                    12 (x1)
                    21 (x1)
                [special] : array<> {Mystic.system.skills.deception.special}
                    Length: min=0 max=0
                    Value type: mixed
            [intimidation] : object {Mystic.system.skills.intimidation}
                base : integer {Mystic.system.skills.intimidation.base} (7 different values)
                    5 (x1)
                    16 (x1)
                    3 (x1)
                    23 (x1)
                    11 (x1)
                    21 (x2)
                    8 (x1)
                special : array<> {Mystic.system.skills.intimidation.special}
                    Length: min=0 max=0
                    Value type: mixed
            [medicine] : object {Mystic.system.skills.medicine}
                base : integer {Mystic.system.skills.medicine.base} (same value: 5)
            [stealth] : object {Mystic.system.skills.stealth}
                base : integer {Mystic.system.skills.stealth.base} (5 different values)
                    7 (x1)
                    6 (x1)
                    24 (x1)
                    10 (x1)
                    17 (x1)
            [survival] : object {Mystic.system.skills.survival}
                base : integer {Mystic.system.skills.survival.base} (2 different values)
                    5 (x1)
                    15 (x1)
            [religion] : object {Mystic.system.skills.religion}
                base : integer {Mystic.system.skills.religion.base} (3 different values)
                    15 (x2)
                    34 (x1)
                    8 (x1)
            [nature] : object {Mystic.system.skills.nature}
                base : integer {Mystic.system.skills.nature.base} (2 different values)
                    34 (x1)
                    19 (x1)
                [special] : array<> {Mystic.system.skills.nature.special}
                    Length: min=0 max=0
                    Value type: mixed
            [acrobatics] : object {Mystic.system.skills.acrobatics}
                base : integer {Mystic.system.skills.acrobatics.base} (2 different values)
                    12 (x1)
                    10 (x1)
            [athletics] : object {Mystic.system.skills.athletics}
                base : integer {Mystic.system.skills.athletics.base} (2 different values)
                    8 (x1)
                    20 (x1)
            [performance] : object {Mystic.system.skills.performance}
                base : integer {Mystic.system.skills.performance.base} (3 different values)
                    12 (x1)
                    5 (x1)
                    17 (x1)
                [special] : array<object> {Mystic.system.skills.performance.special}
                    Length: min=1 max=1
                    Value type: object {Mystic.system.skills.performance.special.[]}
                        base : integer {Mystic.system.skills.performance.special.[].base} (same value: 11)
                        label : string {Mystic.system.skills.performance.special.[].label} (same value: when fortune-telling)
                        predicate : array<string> {Mystic.system.skills.performance.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Mystic.system.skills.performance.special.[].predicate.[]} (same value: action:perform:fortune-telling)
        traits : object {Mystic.system.traits}
            rarity : string {Mystic.system.traits.rarity} (3 different values)
                common (x11)
                rare (x2)
                uncommon (x1)
            size : object {Mystic.system.traits.size}
                value : string {Mystic.system.traits.size.value} (same value: med)
            value : array<string> {Mystic.system.traits.value}
                Length: min=2 max=4
                Value type: string {Mystic.system.traits.value.[]} (4 different values)
                    human (x14)
                    humanoid (x14)
                    chaotic (x1)
                    evil (x2)
    type : string {Mystic.type} (same value: npc)