Reanimator
Different values: 6
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object {Reanimator}
    _id : string {Reanimator._id} (all different values)
    folder : string {Reanimator.folder} (same value: LF6iqKpiOUI2Yr4n)
    img : string {Reanimator.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Reanimator.name} (all different values)
    system : object {Reanimator.system}
        actionType : object {Reanimator.system.actionType}
            value : string {Reanimator.system.actionType.value} (2 different values)
                free (x1)
                passive (x5)
        actions : object {Reanimator.system.actions}
            [value] : mixed
        category : string {Reanimator.system.category} (same value: class)
        description : object {Reanimator.system.description}
            value : string {Reanimator.system.description.value} (all different values)
        [frequency] : object {Reanimator.system.frequency}
            max : integer {Reanimator.system.frequency.max} (same value: 1)
            per : string {Reanimator.system.frequency.per} (same value: day)
        level : object {Reanimator.system.level}
            value : integer {Reanimator.system.level.value} (5 different values)
                8 (x1)
                6 (x2)
                10 (x1)
                12 (x1)
                2 (x1)
        prerequisites : object {Reanimator.system.prerequisites}
            value : array<object> {Reanimator.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Reanimator.system.prerequisites.value.[]}
                    value : string {Reanimator.system.prerequisites.value.[].value} (4 different values)
                        Reanimator Dedication (x3)
                        Deathly Secrets (x2)
                        expert in Arcana, Occultism, or Religion (x1)
                        able to cast animate dead with a spell slot (x1)
        publication : object {Reanimator.system.publication}
            license : string {Reanimator.system.publication.license} (same value: OGL)
            remaster : boolean {Reanimator.system.publication.remaster} (same value: False)
            title : string {Reanimator.system.publication.title} (same value: Pathfinder Book of the Dead)
        rules : ###FoundryRulesObject###
        traits : object {Reanimator.system.traits}
            rarity : string {Reanimator.system.traits.rarity} (2 different values)
                common (x4)
                uncommon (x2)
            value : array<string> {Reanimator.system.traits.value}
                Length: min=1 max=2
                Value type: string {Reanimator.system.traits.value.[]} (2 different values)
                    archetype (x6)
                    dedication (x1)
        [maxTakable] : integer {Reanimator.system.maxTakable} (same value: 2)
    type : string {Reanimator.type} (same value: feat)