Scrounger
Different values: 4
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object {Scrounger}
    _id : string {Scrounger._id} (all different values)
    folder : string {Scrounger.folder} (same value: aXqWN6T5CurHQ8EQ)
    img : string {Scrounger.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Scrounger.name} (all different values)
    system : object {Scrounger.system}
        actionType : object {Scrounger.system.actionType}
            value : string {Scrounger.system.actionType.value} (same value: passive)
        actions : object {Scrounger.system.actions}
            [value] : mixed
        category : string {Scrounger.system.category} (2 different values)
            skill (x2)
            class (x2)
        description : object {Scrounger.system.description}
            value : string {Scrounger.system.description.value} (all different values)
        level : object {Scrounger.system.level}
            value : integer {Scrounger.system.level.value} (all different values)
        prerequisites : object {Scrounger.system.prerequisites}
            value : array<object> {Scrounger.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Scrounger.system.prerequisites.value.[]}
                    value : string {Scrounger.system.prerequisites.value.[].value} (5 different values)
                        master in Crafting (x1)
                        Scrounger Dedication (x3)
                        Magical Crafting (x1)
                        expert in Crafting (x1)
                        trained in Crafting (x1)
        publication : object {Scrounger.system.publication}
            license : string {Scrounger.system.publication.license} (same value: ORC)
            remaster : boolean {Scrounger.system.publication.remaster} (same value: True)
            title : string {Scrounger.system.publication.title} (same value: Pathfinder Player Core 2)
        rules : ###FoundryRulesObject###
        traits : object {Scrounger.system.traits}
            rarity : string {Scrounger.system.traits.rarity} (2 different values)
                common (x3)
                uncommon (x1)
            value : array<string> {Scrounger.system.traits.value}
                Length: min=1 max=2
                Value type: string {Scrounger.system.traits.value.[]} (3 different values)
                    archetype (x4)
                    skill (x2)
                    dedication (x1)
    type : string {Scrounger.type} (same value: feat)