Skeleton
Different values: 16
=====================================
object {Skeleton}
    _id : string {Skeleton._id} (all different values)
    folder : string {Skeleton.folder} (same value: 5tABaM5w1EJy7dD1)
    img : string {Skeleton.img} (4 different values)
        systems/pf2e/icons/actions/Passive.webp (x11)
        systems/pf2e/icons/actions/TwoActions.webp (x3)
        systems/pf2e/icons/actions/ThreeActions.webp (x1)
        systems/pf2e/icons/actions/Reaction.webp (x1)
    name : string {Skeleton.name} (all different values)
    system : object {Skeleton.system}
        actionType : object {Skeleton.system.actionType}
            value : string {Skeleton.system.actionType.value} (3 different values)
                passive (x11)
                action (x4)
                reaction (x1)
        actions : object {Skeleton.system.actions}
            [value] : integer {Skeleton.system.actions.value} (2 different values)
                2 (x3)
                3 (x1)
        [category] : string {Skeleton.system.category} (2 different values)
            offensive (x7)
            defensive (x7)
        description : object {Skeleton.system.description}
            value : string {Skeleton.system.description.value} (all different values)
        publication : object {Skeleton.system.publication}
            license : string {Skeleton.system.publication.license} (2 different values)
                OGL (x12)
                ORC (x4)
            remaster : boolean {Skeleton.system.publication.remaster} (2 different values)
                False (x12)
                True (x4)
            title : string {Skeleton.system.publication.title} (3 different values)
                Pathfinder Book of the Dead (x8)
                Pathfinder Bestiary 3 (x4)
                Pathfinder Monster Core (x4)
        rules : ###FoundryRulesObject###
        traits : object {Skeleton.system.traits}
            rarity : string {Skeleton.system.traits.rarity} (same value: common)
            value : array<string> {Skeleton.system.traits.value}
                Length: min=0 max=4
                Value type: string {Skeleton.system.traits.value.[]} (4 different values)
                    auditory (x1)
                    emotion (x1)
                    fear (x1)
                    mental (x1)
        [deathNote] : boolean {Skeleton.system.deathNote} (same value: True)
    type : string {Skeleton.type} (same value: action)