Spellshot
Different values: 6
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object {Spellshot}
    _id : string {Spellshot._id} (all different values)
    folder : string {Spellshot.folder} (same value: 8scpZnradJHp2Mwl)
    img : string {Spellshot.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Spellshot.name} (all different values)
    system : object {Spellshot.system}
        actionType : object {Spellshot.system.actionType}
            value : string {Spellshot.system.actionType.value} (2 different values)
                action (x3)
                passive (x3)
        actions : object {Spellshot.system.actions}
            [value] : integer {Spellshot.system.actions.value} (2 different values)
                2 (x1)
                1 (x2)
        category : string {Spellshot.system.category} (same value: class)
        description : object {Spellshot.system.description}
            value : string {Spellshot.system.description.value} (all different values)
        level : object {Spellshot.system.level}
            value : integer {Spellshot.system.level.value} (all different values)
            taken : integer {Spellshot.system.level.taken} (same value: 2)
        prerequisites : object {Spellshot.system.prerequisites}
            value : array<object> {Spellshot.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Spellshot.system.prerequisites.value.[]}
                    value : string {Spellshot.system.prerequisites.value.[].value} (3 different values)
                        Spellshot Dedication (x5)
                        master in Arcana (x1)
                        way of the spellshot (x1)
        publication : object {Spellshot.system.publication}
            license : string {Spellshot.system.publication.license} (same value: ORC)
            remaster : boolean {Spellshot.system.publication.remaster} (same value: True)
            title : string {Spellshot.system.publication.title} (same value: Pathfinder Guns & Gears)
        rules : ###FoundryRulesObject###
        traits : object {Spellshot.system.traits}
            rarity : string {Spellshot.system.traits.rarity} (same value: common)
            value : array<string> {Spellshot.system.traits.value}
                Length: min=2 max=3
                Value type: string {Spellshot.system.traits.value.[]} (5 different values)
                    archetype (x6)
                    teleportation (x2)
                    magical (x4)
                    class (x1)
                    dedication (x1)
        [frequency] : object {Spellshot.system.frequency}
            max : integer {Spellshot.system.frequency.max} (same value: 1)
            per : string {Spellshot.system.frequency.per} (2 different values)
                round (x1)
                day (x1)
            [value] : integer {Spellshot.system.frequency.value} (same value: 1)
        [selfEffect] : object {Spellshot.system.selfEffect}
            name : string {Spellshot.system.selfEffect.name} (same value: Effect: Fulminating Shot)
            uuid : string {Spellshot.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Fulminating Shot)
        location : string {Spellshot.system.location} (same value: class-2)
        subfeatures : object {Spellshot.system.subfeatures}
            proficiencies : object {Spellshot.system.subfeatures.proficiencies}
                spellcasting : object {Spellshot.system.subfeatures.proficiencies.spellcasting}
                    rank : integer {Spellshot.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1)
    type : string {Spellshot.type} (same value: feat)