Actor.character
Different values: 121
=====================================
object {Actor.character}
    _id : string {Actor.character._id} (117 different values)
    img : string {Actor.character.img} (37 different values)
    items : array<object> {Actor.character.items}
        Length: min=3 max=83
        Value type: object {Actor.character.items.[]}
            _id : string {Actor.character.items.[]._id} (4420 different values)
            [_stats] : object {Actor.character.items.[]._stats}
                compendiumSource : string {Actor.character.items.[]._stats.compendiumSource} (1059 different values)
            img : string {Actor.character.items.[].img} (635 different values)
            name : string {Actor.character.items.[].name} (1254 different values)
            sort : integer {Actor.character.items.[].sort} (238 different values)
            system : object {Actor.character.items.[].system}
                [boosts] : object {Actor.character.items.[].system.boosts}
                    0 : object {Actor.character.items.[].system.boosts.0}
                        [selected] : string {Actor.character.items.[].system.boosts.0.selected} (6 different values)
                            dex (x52)
                            str (x37)
                            int (x32)
                            cha (x8)
                            wis (x29)
                            con (x17)
                        value : array<string> {Actor.character.items.[].system.boosts.0.value}
                            Length: min=0 max=6
                            Value type: string {Actor.character.items.[].system.boosts.0.value.[]} (6 different values)
                                dex (x124)
                                wis (x103)
                                cha (x103)
                                con (x119)
                                int (x108)
                                str (x84)
                    1 : object {Actor.character.items.[].system.boosts.1}
                        [selected] : string {Actor.character.items.[].system.boosts.1.selected} (6 different values)
                            str (x28)
                            con (x29)
                            dex (x48)
                            cha (x46)
                            int (x6)
                            wis (x18)
                        value : array<string> {Actor.character.items.[].system.boosts.1.value}
                            Length: min=0 max=6
                            Value type: string {Actor.character.items.[].system.boosts.1.value.[]} (6 different values)
                                cha (x179)
                                con (x180)
                                dex (x189)
                                int (x183)
                                str (x175)
                                wis (x195)
                    [2] : object {Actor.character.items.[].system.boosts.2}
                        value : array<string> {Actor.character.items.[].system.boosts.2.value}
                            Length: min=0 max=6
                            Value type: string {Actor.character.items.[].system.boosts.2.value.[]} (6 different values)
                                str (x63)
                                dex (x63)
                                con (x63)
                                int (x63)
                                wis (x63)
                                cha (x63)
                        [selected] : string {Actor.character.items.[].system.boosts.2.selected} (6 different values)
                            int (x8)
                            cha (x14)
                            con (x9)
                            str (x14)
                            wis (x6)
                            dex (x3)
                description : object {Actor.character.items.[].system.description}
                    value : string {Actor.character.items.[].system.description.value} (1350 different values)
                [items] : dict<string, object> {Actor.character.items.[].system.items}
                    Key:string {Actor.character.items.[].system.items.[key]} (506 different values)
                    Value:object {Actor.character.items.[].system.items.[value]}
                        img : string {Actor.character.items.[].system.items.[value].img} (206 different values)
                        level : mixed
                            integer {Actor.character.items.[].system.items.[value].level} (11 different values)
                                1 (x526)
                                13 (x279)
                                5 (x118)
                                9 (x202)
                                17 (x133)
                                15 (x203)
                                7 (x221)
                                19 (x211)
                                3 (x140)
                                11 (x216)
                                0 (x8)
                            string {Actor.character.items.[].system.items.[value].level} (2 different values)
                                0 (x6)
                                1 (x18)
                        name : string {Actor.character.items.[].system.items.[value].name} (326 different values)
                        uuid : string {Actor.character.items.[].system.items.[value].uuid} (309 different values)
                publication : object {Actor.character.items.[].system.publication}
                    license : string {Actor.character.items.[].system.publication.license} (2 different values)
                        OGL (x2691)
                        ORC (x2684)
                    remaster : boolean {Actor.character.items.[].system.publication.remaster} (2 different values)
                        False (x2626)
                        True (x2749)
                    title : string {Actor.character.items.[].system.publication.title} (25 different values)
                rules : ###FoundryRulesObject###
                [slug] : string {Actor.character.items.[].system.slug} (1081 different values)
                [trainedSkills] : object {Actor.character.items.[].system.trainedSkills}
                    [lore] : array<string> {Actor.character.items.[].system.trainedSkills.lore}
                        Length: min=1 max=1
                        Value type: string {Actor.character.items.[].system.trainedSkills.lore.[]} (28 different values)
                    value : array<string> {Actor.character.items.[].system.trainedSkills.value}
                        Length: min=0 max=2
                        Value type: string {Actor.character.items.[].system.trainedSkills.value.[]} (15 different values)
                            survival (x29)
                            athletics (x27)
                            crafting (x11)
                            nature (x20)
                            occultism (x13)
                            performance (x11)
                            stealth (x22)
                            religion (x30)
                            acrobatics (x8)
                            diplomacy (x8)
                            arcana (x5)
                            society (x12)
                            thievery (x5)
                            intimidation (x4)
                            medicine (x2)
                    [additional] : integer {Actor.character.items.[].system.trainedSkills.additional} (5 different values)
                        3 (x42)
                        4 (x27)
                        7 (x14)
                        2 (x34)
                        0 (x4)
                    [custom] : string {Actor.character.items.[].system.trainedSkills.custom} (same value: )
                [traits] : object {Actor.character.items.[].system.traits}
                    [rarity] : string {Actor.character.items.[].system.traits.rarity} (3 different values)
                        common (x4819)
                        rare (x19)
                        uncommon (x187)
                    [value] : array<string> {Actor.character.items.[].system.traits.value}
                        Length: min=0 max=11
                        Value type: string {Actor.character.items.[].system.traits.value.[]} (192 different values)
                    [traditions] : array<string> {Actor.character.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Actor.character.items.[].system.traits.traditions.[]} (4 different values)
                            divine (x395)
                            occult (x468)
                            primal (x386)
                            arcane (x479)
                    [selected] : object {Actor.character.items.[].system.traits.selected}
                        [halfling] : string {Actor.character.items.[].system.traits.selected.halfling} (same value: Halfling)
                        [fighter] : string {Actor.character.items.[].system.traits.selected.fighter} (same value: Fighter)
                        [swashbuckler] : string {Actor.character.items.[].system.traits.selected.swashbuckler} (same value: Swashbuckler)
                        [finisher] : string {Actor.character.items.[].system.traits.selected.finisher} (same value: Finisher)
                        [tengu] : string {Actor.character.items.[].system.traits.selected.tengu} (same value: Tengu)
                        [aasimar] : string {Actor.character.items.[].system.traits.selected.aasimar} (same value: Aasimar)
                        [sorcerer] : string {Actor.character.items.[].system.traits.selected.sorcerer} (same value: Sorcerer)
                        [ranger] : string {Actor.character.items.[].system.traits.selected.ranger} (same value: Ranger)
                        [lizardfolk] : string {Actor.character.items.[].system.traits.selected.lizardfolk} (same value: Lizardfolk)
                        [catfolk] : string {Actor.character.items.[].system.traits.selected.catfolk} (same value: Catfolk)
                    [integrated] : mixed
                    [otherTags] : array<string> {Actor.character.items.[].system.traits.otherTags}
                        Length: min=1 max=2
                        Value type: string {Actor.character.items.[].system.traits.otherTags.[]} (28 different values)
                [actionType] : object {Actor.character.items.[].system.actionType}
                    value : string {Actor.character.items.[].system.actionType.value} (4 different values)
                        passive (x1491)
                        action (x195)
                        reaction (x82)
                        free (x39)
                [actions] : object {Actor.character.items.[].system.actions}
                    [value] : integer {Actor.character.items.[].system.actions.value} (3 different values)
                        2 (x38)
                        1 (x151)
                        3 (x6)
                [category] : string {Actor.character.items.[].system.category} (29 different values)
                [level] : object {Actor.character.items.[].system.level}
                    [taken] : integer {Actor.character.items.[].system.level.taken} (11 different values)
                        1 (x264)
                        9 (x3)
                        5 (x41)
                        3 (x74)
                        7 (x5)
                        11 (x1)
                        6 (x20)
                        8 (x8)
                        10 (x4)
                        2 (x123)
                        4 (x76)
                    value : integer {Actor.character.items.[].system.level.value} (13 different values)
                        1 (x2057)
                        0 (x1684)
                        5 (x76)
                        7 (x19)
                        9 (x9)
                        3 (x264)
                        6 (x15)
                        10 (x1)
                        2 (x251)
                        4 (x74)
                        11 (x1)
                        8 (x4)
                        12 (x1)
                [location] : mixed
                    string {Actor.character.items.[].system.location} (235 different values)
                    object {Actor.character.items.[].system.location}
                        value : string {Actor.character.items.[].system.location.value} (99 different values)
                        [heightenedLevel] : integer {Actor.character.items.[].system.location.heightenedLevel} (4 different values)
                            1 (x91)
                            2 (x43)
                            3 (x21)
                            4 (x2)
                        [signature] : boolean {Actor.character.items.[].system.location.signature} (2 different values)
                            False (x4)
                            True (x24)
                        [uses] : object {Actor.character.items.[].system.location.uses}
                            [max] : integer {Actor.character.items.[].system.location.uses.max} (3 different values)
                                4 (x1)
                                3 (x3)
                                2 (x1)
                            value : integer {Actor.character.items.[].system.location.uses.value} (4 different values)
                                4 (x1)
                                3 (x3)
                                1 (x1)
                                2 (x1)
                [prerequisites] : object {Actor.character.items.[].system.prerequisites}
                    value : array<object> {Actor.character.items.[].system.prerequisites.value}
                        Length: min=0 max=4
                        Value type: object {Actor.character.items.[].system.prerequisites.value.[]}
                            value : string {Actor.character.items.[].system.prerequisites.value.[].value} (90 different values)
                [ancestry] : object {Actor.character.items.[].system.ancestry}
                    name : string {Actor.character.items.[].system.ancestry.name} (17 different values)
                        Human (x49)
                        Gnome (x5)
                        Halfling (x5)
                        Goblin (x6)
                        Dwarf (x4)
                        Tengu (x4)
                        Elf (x7)
                        Leshy (x8)
                        Fleshwarp (x1)
                        Kitsune (x1)
                        Strix (x1)
                        Kobold (x5)
                        Poppet (x4)
                        Orc (x1)
                        Lizardfolk (x1)
                        Catfolk (x1)
                        Grippli (x1)
                    slug : string {Actor.character.items.[].system.ancestry.slug} (17 different values)
                        human (x49)
                        gnome (x5)
                        halfling (x5)
                        goblin (x6)
                        dwarf (x4)
                        tengu (x4)
                        elf (x7)
                        leshy (x8)
                        fleshwarp (x1)
                        kitsune (x1)
                        strix (x1)
                        kobold (x5)
                        poppet (x4)
                        orc (x1)
                        lizardfolk (x1)
                        catfolk (x1)
                        grippli (x1)
                    uuid : string {Actor.character.items.[].system.ancestry.uuid} (17 different values)
                        Compendium.pf2e.ancestries.Item.IiG7DgeLWYrSNXuX (x49)
                        Compendium.pf2e.ancestries.Item.CYlfsYLJcBOgqKtD (x5)
                        Compendium.pf2e.ancestries.Item.GgZAHbrjnzWOZy2v (x5)
                        Compendium.pf2e.ancestries.Item.sQfjTMDaZbT9DThq (x6)
                        Compendium.pf2e.ancestries.Item.BYj5ZvlXZdpaEgA6 (x4)
                        Compendium.pf2e.ancestries.Item.18xDKYPDBLEv2myX (x4)
                        Compendium.pf2e.ancestries.Item.PgKmsA2aKdbLU6O0 (x7)
                        Compendium.pf2e.ancestries.Item.cdhgByGG1WtuaK73 (x8)
                        Compendium.pf2e.ancestries.Item.FXlXmNBFiiz9oasi (x1)
                        Compendium.pf2e.ancestries.Item.4BL5wf1VF9feC2rY (x1)
                        Compendium.pf2e.ancestries.Item.GXcC6oVa5quzgNHD (x1)
                        Compendium.pf2e.ancestries.Item.7oQxL6wgsokD3QXG (x5)
                        Compendium.pf2e.ancestries.Item.6F2fSFC1Eo1JdpY4 (x4)
                        Compendium.pf2e.ancestries.Item.lSGWXjcbOa6O5fTx (x1)
                        Compendium.pf2e.ancestries.Item.HWEgF7Gmoq55VhTL (x1)
                        Compendium.pf2e.ancestries.Item.972EkpJOPv9KkQIW (x1)
                        Compendium.pf2e.ancestries.Item.hXM5jXezIki1cMI2 (x1)
                [mod] : object {Actor.character.items.[].system.mod}
                    value : integer {Actor.character.items.[].system.mod.value} (same value: 0)
                [proficient] : object {Actor.character.items.[].system.proficient}
                    value : integer {Actor.character.items.[].system.proficient.value} (2 different values)
                        1 (x158)
                        2 (x8)
                [baseItem] : string {Actor.character.items.[].system.baseItem} (62 different values)
                [bulk] : object {Actor.character.items.[].system.bulk}
                    [capacity] : integer {Actor.character.items.[].system.bulk.capacity} (4 different values)
                        4 (x95)
                        0 (x6)
                        25 (x2)
                        50 (x1)
                    [heldOrStowed] : mixed
                        float {Actor.character.items.[].system.bulk.heldOrStowed} (same value: 0,1)
                        integer {Actor.character.items.[].system.bulk.heldOrStowed} (2 different values)
                            0 (x4)
                            1 (x3)
                    [ignored] : integer {Actor.character.items.[].system.bulk.ignored} (4 different values)
                        2 (x95)
                        0 (x6)
                        25 (x2)
                        50 (x1)
                    value : mixed
                        integer {Actor.character.items.[].system.bulk.value} (5 different values)
                            0 (x482)
                            1 (x424)
                            2 (x46)
                            4 (x2)
                            3 (x5)
                        float {Actor.character.items.[].system.bulk.value} (same value: 0,1)
                [collapsed] : boolean {Actor.character.items.[].system.collapsed} (same value: False)
                [containerId] : string {Actor.character.items.[].system.containerId} (65 different values)
                [equipped] : object {Actor.character.items.[].system.equipped}
                    carryType : string {Actor.character.items.[].system.equipped.carryType} (3 different values)
                        worn (x1783)
                        held (x101)
                        stowed (x119)
                    [inSlot] : boolean {Actor.character.items.[].system.equipped.inSlot} (2 different values)
                        False (x37)
                        True (x228)
                    [invested] : boolean {Actor.character.items.[].system.equipped.invested} (same value: True)
                    [handsHeld] : integer {Actor.character.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x1254)
                        2 (x11)
                        1 (x90)
                [hardness] : integer {Actor.character.items.[].system.hardness} (5 different values)
                    0 (x1981)
                    5 (x8)
                    10 (x1)
                    3 (x10)
                    8 (x3)
                [hp] : mixed
                    object {Actor.character.items.[].system.hp}
                        max : integer {Actor.character.items.[].system.hp.max} (6 different values)
                            0 (x1981)
                            20 (x8)
                            80 (x1)
                            6 (x6)
                            64 (x3)
                            12 (x4)
                        value : integer {Actor.character.items.[].system.hp.value} (6 different values)
                            0 (x1981)
                            20 (x7)
                            80 (x1)
                            6 (x6)
                            64 (x4)
                            12 (x4)
                    integer {Actor.character.items.[].system.hp} (5 different values)
                        12 (x8)
                        8 (x136)
                        10 (x37)
                        6 (x57)
                        4 (x4)
                [material] : object {Actor.character.items.[].system.material}
                    [grade] : string {Actor.character.items.[].system.material.grade} (same value: low)
                    [type] : string {Actor.character.items.[].system.material.type} (same value: silver)
                [price] : object {Actor.character.items.[].system.price}
                    value : object {Actor.character.items.[].system.price.value}
                        [sp] : integer {Actor.character.items.[].system.price.value.sp} (10 different values)
                            1 (x294)
                            5 (x103)
                            4 (x96)
                            2 (x55)
                            7 (x5)
                            0 (x2)
                            8 (x4)
                            6 (x4)
                            9 (x11)
                            3 (x19)
                        [cp] : integer {Actor.character.items.[].system.price.value.cp} (4 different values)
                            5 (x177)
                            1 (x204)
                            2 (x153)
                            0 (x2)
                        [gp] : integer {Actor.character.items.[].system.price.value.gp} (46 different values)
                        [pp] : integer {Actor.character.items.[].system.price.value.pp} (same value: 0)
                    [per] : integer {Actor.character.items.[].system.price.per} (2 different values)
                        10 (x145)
                        5 (x1)
                [quantity] : integer {Actor.character.items.[].system.quantity} (26 different values)
                [size] : string {Actor.character.items.[].system.size} (3 different values)
                    med (x2078)
                    lg (x5)
                    sm (x41)
                [stowing] : boolean {Actor.character.items.[].system.stowing} (2 different values)
                    True (x98)
                    False (x6)
                [usage] : object {Actor.character.items.[].system.usage}
                    value : string {Actor.character.items.[].system.usage.value} (19 different values)
                        wornbackpack (x95)
                        held-in-one-hand (x1120)
                        worn (x46)
                        wornshoes (x2)
                        worncloak (x7)
                        held-in-one-plus-hands (x26)
                        held-in-two-hands (x222)
                        affixed-to-armor (x17)
                        worncollar (x1)
                        worngloves (x10)
                        other (x113)
                        wornring (x2)
                        worneyepiece (x5)
                        wornbracers (x4)
                        carried (x3)
                        wornbelt (x3)
                        wornheadwear (x5)
                        affixed-to-weapon (x4)
                        wornmask (x2)
                    [canBeAmmo] : boolean {Actor.character.items.[].system.usage.canBeAmmo} (2 different values)
                        False (x49)
                        True (x3)
                [damage] : object {Actor.character.items.[].system.damage}
                    [formula] : string {Actor.character.items.[].system.damage.formula} (6 different values)
                        3d6+6 (x8)
                        5d6+12 (x1)
                        2d8+5 (x11)
                        1d6 (x32)
                        1d8 (x34)
                        5d6 (x1)
                    [kind] : string {Actor.character.items.[].system.damage.kind} (2 different values)
                        healing (x85)
                        damage (x2)
                    [type] : string {Actor.character.items.[].system.damage.type} (4 different values)
                        untyped (x40)
                        vitality (x45)
                        piercing (x1)
                        bludgeoning (x1)
                    [damageType] : string {Actor.character.items.[].system.damage.damageType} (10 different values)
                        piercing (x148)
                        slashing (x48)
                        fire (x11)
                        acid (x12)
                        bludgeoning (x53)
                        cold (x2)
                        mental (x3)
                        vitality (x1)
                        electricity (x5)
                        spirit (x1)
                    [dice] : integer {Actor.character.items.[].system.damage.dice} (2 different values)
                        1 (x273)
                        2 (x11)
                    [die] : string {Actor.character.items.[].system.damage.die} (5 different values)
                        d4 (x81)
                        d8 (x63)
                        d6 (x124)
                         (x7)
                        d10 (x7)
                    [persistent] : object {Actor.character.items.[].system.damage.persistent}
                        [faces] : integer {Actor.character.items.[].system.damage.persistent.faces} (same value: 6)
                        number : integer {Actor.character.items.[].system.damage.persistent.number} (2 different values)
                            1 (x11)
                            2 (x9)
                        type : string {Actor.character.items.[].system.damage.persistent.type} (2 different values)
                            fire (x11)
                            acid (x9)
                    [0] : object {Actor.character.items.[].system.damage.0}
                        [applyMod] : mixed
                            boolean {Actor.character.items.[].system.damage.0.applyMod} (2 different values)
                                False (x193)
                                True (x12)
                            string {Actor.character.items.[].system.damage.0.applyMod} (same value: 0)
                        [category] : string {Actor.character.items.[].system.damage.0.category} (same value: persistent)
                        formula : string {Actor.character.items.[].system.damage.0.formula} (20 different values)
                            2d4 (x46)
                            1d10+4 (x13)
                            1d6 (x25)
                            1d8 (x37)
                            2d6 (x30)
                            5d6 (x4)
                            4d8 (x1)
                            8d6 (x1)
                            3d6 (x9)
                            1d4+1 (x12)
                            6d6 (x8)
                            1d4 (x9)
                            2d10 (x7)
                            4d12 (x3)
                            3d8 (x2)
                            1d6+4 (x2)
                            2d8 (x3)
                            2d12 (x1)
                            2 (x1)
                            0 (x2)
                        kinds : array<string> {Actor.character.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Actor.character.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x195)
                                healing (x54)
                        materials : array<> {Actor.character.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.character.items.[].system.damage.0.type} (14 different values)
                            fire (x27)
                            untyped (x39)
                            vitality (x33)
                            spirit (x10)
                            electricity (x18)
                            force (x15)
                            void (x17)
                            mental (x25)
                            bleed (x2)
                            bludgeoning (x11)
                            sonic (x7)
                            acid (x5)
                            cold (x6)
                            piercing (x1)
                    [Mk0Ianq2Zs3VT6IK] : object {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK}
                        applyMod : boolean {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK.formula} (same value: 2d6)
                        kinds : array<string> {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK.kinds.[]} (same value: damage)
                        materials : array<> {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK.type} (same value: poison)
                    [9k8ayqgvgultdghx] : object {Actor.character.items.[].system.damage.9k8ayqgvgultdghx}
                        applyMod : boolean {Actor.character.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.character.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2)
                        kinds : array<string> {Actor.character.items.[].system.damage.9k8ayqgvgultdghx.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing)
                        materials : array<> {Actor.character.items.[].system.damage.9k8ayqgvgultdghx.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.character.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped)
                    [1] : object {Actor.character.items.[].system.damage.1}
                        applyMod : boolean {Actor.character.items.[].system.damage.1.applyMod} (2 different values)
                            True (x1)
                            False (x1)
                        [category] : string {Actor.character.items.[].system.damage.1.category} (same value: persistent)
                        formula : string {Actor.character.items.[].system.damage.1.formula} (2 different values)
                            1d6 (x1)
                            1 (x1)
                        kinds : array<string> {Actor.character.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.1.kinds.[]} (same value: damage)
                        materials : array<> {Actor.character.items.[].system.damage.1.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.character.items.[].system.damage.1.type} (2 different values)
                            spirit (x1)
                            electricity (x1)
                    [yI4fzrhnbFxup4Ep] : object {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep}
                        applyMod : boolean {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8)
                        kinds : array<string> {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage)
                        materials : array<> {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid)
                    [3bsJUDEgedKhPx6T] : object {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T}
                        applyMod : boolean {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4)
                        kinds : array<string> {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage)
                        materials : array<> {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold)
                    [6aFqAhfOSz7ukuwr] : object {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr}
                        applyMod : boolean {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12)
                        kinds : array<string> {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage)
                        materials : array<> {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity)
                    [K00cW8XZuHvutOhE] : object {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE}
                        applyMod : boolean {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False)
                        [category] : string {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.category} (same value: )
                        formula : string {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4)
                        kinds : array<string> {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage)
                        materials : array<> {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: sonic)
                    [YBeTuItHduzXElD5] : object {Actor.character.items.[].system.damage.YBeTuItHduzXElD5}
                        applyMod : boolean {Actor.character.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.character.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8)
                        kinds : array<string> {Actor.character.items.[].system.damage.YBeTuItHduzXElD5.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage)
                        materials : array<> {Actor.character.items.[].system.damage.YBeTuItHduzXElD5.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.character.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: acid)
                    [cQDyW0QpjJ38MlSi] : object {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi}
                        applyMod : boolean {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
                        kinds : array<string> {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
                        materials : array<> {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
                    [fl86wl21hskrqrcy] : object {Actor.character.items.[].system.damage.fl86wl21hskrqrcy}
                        applyMod : boolean {Actor.character.items.[].system.damage.fl86wl21hskrqrcy.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.character.items.[].system.damage.fl86wl21hskrqrcy.formula} (same value: 1d4)
                        kinds : array<string> {Actor.character.items.[].system.damage.fl86wl21hskrqrcy.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.fl86wl21hskrqrcy.kinds.[]} (same value: damage)
                        materials : array<> {Actor.character.items.[].system.damage.fl86wl21hskrqrcy.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.character.items.[].system.damage.fl86wl21hskrqrcy.type} (same value: cold)
                    [0Uok2pip94aNbBFd] : object {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd}
                        applyMod : boolean {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8)
                        kinds : array<string> {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                        materials : array<> {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped)
                    [J1hHMzwleLLa292j] : object {Actor.character.items.[].system.damage.J1hHMzwleLLa292j}
                        applyMod : boolean {Actor.character.items.[].system.damage.J1hHMzwleLLa292j.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.character.items.[].system.damage.J1hHMzwleLLa292j.formula} (same value: 1d4)
                        kinds : array<string> {Actor.character.items.[].system.damage.J1hHMzwleLLa292j.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.J1hHMzwleLLa292j.kinds.[]} (same value: healing)
                        materials : array<> {Actor.character.items.[].system.damage.J1hHMzwleLLa292j.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.character.items.[].system.damage.J1hHMzwleLLa292j.type} (same value: untyped)
                    [FxPXjS0YcyKrooiG] : object {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG}
                        applyMod : boolean {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG.formula} (same value: 10)
                        kinds : array<string> {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG.kinds.[]} (same value: healing)
                        materials : array<> {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG.type} (same value: untyped)
                    [gcovwqxwitqchoin] : object {Actor.character.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Actor.character.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Actor.character.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
                        formula : string {Actor.character.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
                        kinds : array<string> {Actor.character.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
                        materials : array<> {Actor.character.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.character.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
                    [C34n7XTpCLCXJWwt] : object {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt}
                        applyMod : boolean {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6)
                        kinds : array<string> {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage)
                        materials : array<> {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning)
                    [3Pz4NTLXD2rzKgf4] : object {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4}
                        applyMod : boolean {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
                        category : string {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent)
                        formula : string {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2)
                        kinds : array<string> {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage)
                        materials : array<> {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed)
                    [en43qsw1luwagcht] : object {Actor.character.items.[].system.damage.en43qsw1luwagcht}
                        applyMod : boolean {Actor.character.items.[].system.damage.en43qsw1luwagcht.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.character.items.[].system.damage.en43qsw1luwagcht.formula} (same value: 2d4)
                        kinds : array<string> {Actor.character.items.[].system.damage.en43qsw1luwagcht.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.en43qsw1luwagcht.kinds.[]} (same value: damage)
                        materials : array<> {Actor.character.items.[].system.damage.en43qsw1luwagcht.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.character.items.[].system.damage.en43qsw1luwagcht.type} (same value: bludgeoning)
                    [u1tz6yrszljlkr1m] : object {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m}
                        applyMod : boolean {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m.formula} (same value: 1d4)
                        kinds : array<string> {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m.kinds.[]} (same value: damage)
                        materials : array<> {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m.type} (same value: piercing)
                [uses] : object {Actor.character.items.[].system.uses}
                    autoDestroy : boolean {Actor.character.items.[].system.uses.autoDestroy} (2 different values)
                        True (x457)
                        False (x10)
                    max : integer {Actor.character.items.[].system.uses.max} (2 different values)
                        1 (x377)
                        7 (x90)
                    value : integer {Actor.character.items.[].system.uses.value} (2 different values)
                        1 (x377)
                        7 (x90)
                [stackGroup] : string {Actor.character.items.[].system.stackGroup} (6 different values)
                    coins (x163)
                    arrows (x24)
                    bolts (x26)
                    slingBullets (x10)
                    rounds5 (x1)
                    rounds10 (x4)
                [bonus] : object {Actor.character.items.[].system.bonus}
                    value : integer {Actor.character.items.[].system.bonus.value} (2 different values)
                        0 (x262)
                        1 (x22)
                [bonusDamage] : object {Actor.character.items.[].system.bonusDamage}
                    value : integer {Actor.character.items.[].system.bonusDamage.value} (same value: 0)
                [group] : string {Actor.character.items.[].system.group} (20 different values)
                    knife (x50)
                    sword (x64)
                    leather (x49)
                    dart (x10)
                    bomb (x34)
                    bow (x26)
                    cloth (x20)
                    crossbow (x27)
                    club (x34)
                    composite (x4)
                    plate (x13)
                    brawling (x7)
                    axe (x7)
                    chain (x11)
                    sling (x10)
                    spear (x6)
                    wood (x3)
                    flail (x2)
                    firearm (x5)
                    polearm (x1)
                [range] : mixed
                    integer {Actor.character.items.[].system.range} (8 different values)
                        30 (x9)
                        20 (x38)
                        100 (x5)
                        120 (x20)
                        60 (x27)
                        110 (x2)
                        50 (x11)
                        150 (x1)
                    object {Actor.character.items.[].system.range}
                        value : string {Actor.character.items.[].system.range.value} (9 different values)
                             (x174)
                            30 feet (x277)
                            touch (x99)
                            120 feet (x105)
                            10 feet (x14)
                            varies (x37)
                            60 feet (x56)
                            500 feet (x8)
                            self (x1)
                [reload] : object {Actor.character.items.[].system.reload}
                    [value] : string {Actor.character.items.[].system.reload.value} (5 different values)
                        - (x91)
                         (x122)
                        0 (x26)
                        1 (x40)
                        2 (x2)
                [runes] : object {Actor.character.items.[].system.runes}
                    [potency] : integer {Actor.character.items.[].system.runes.potency} (3 different values)
                        1 (x93)
                        0 (x301)
                        2 (x1)
                    [property] : array<string> {Actor.character.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Actor.character.items.[].system.runes.property.[]} (3 different values)
                            wounding (x2)
                            disrupting (x1)
                            returning (x3)
                    [striking] : integer {Actor.character.items.[].system.runes.striking} (2 different values)
                        0 (x250)
                        1 (x34)
                    [resilient] : integer {Actor.character.items.[].system.runes.resilient} (2 different values)
                        0 (x108)
                        1 (x3)
                    [reinforcing] : integer {Actor.character.items.[].system.runes.reinforcing} (2 different values)
                        0 (x20)
                        1 (x1)
                [splashDamage] : object {Actor.character.items.[].system.splashDamage}
                    [value] : integer {Actor.character.items.[].system.splashDamage.value} (3 different values)
                        0 (x246)
                        1 (x20)
                        2 (x15)
                [acBonus] : integer {Actor.character.items.[].system.acBonus} (7 different values)
                    3 (x13)
                    1 (x45)
                    0 (x20)
                    2 (x37)
                    6 (x2)
                    4 (x11)
                    5 (x5)
                [checkPenalty] : integer {Actor.character.items.[].system.checkPenalty} (4 different values)
                    -2 (x24)
                    -1 (x49)
                    0 (x31)
                    -3 (x7)
                [dexCap] : integer {Actor.character.items.[].system.dexCap} (6 different values)
                    2 (x13)
                    4 (x28)
                    5 (x20)
                    3 (x32)
                    0 (x2)
                    1 (x16)
                [speedPenalty] : integer {Actor.character.items.[].system.speedPenalty} (3 different values)
                    -5 (x24)
                    0 (x102)
                    -10 (x7)
                [strength] : integer {Actor.character.items.[].system.strength} (5 different values)
                    2 (x13)
                    0 (x39)
                    4 (x2)
                    1 (x21)
                    3 (x16)
                [ancestryFeatLevels] : object {Actor.character.items.[].system.ancestryFeatLevels}
                    value : array<integer> {Actor.character.items.[].system.ancestryFeatLevels.value}
                        Length: min=0 max=5
                        Value type: integer {Actor.character.items.[].system.ancestryFeatLevels.value.[]} (5 different values)
                            1 (x117)
                            5 (x117)
                            9 (x117)
                            13 (x117)
                            17 (x117)
                [attacks] : object {Actor.character.items.[].system.attacks}
                    advanced : integer {Actor.character.items.[].system.attacks.advanced} (2 different values)
                        0 (x111)
                        1 (x10)
                    martial : integer {Actor.character.items.[].system.attacks.martial} (3 different values)
                        1 (x40)
                        0 (x71)
                        2 (x10)
                    other : object {Actor.character.items.[].system.attacks.other}
                        name : string {Actor.character.items.[].system.attacks.other.name} (6 different values)
                             (x88)
                            Alchemical Bombs (x5)
                            longsword, rapier, sap, shortbow, shortsword, and whip (x5)
                            Rapier, Sap, Shortbow, and Shortsword (x9)
                            Deity's favored weapon (x10)
                            Simple Firearms, Martial Firearms (x4)
                        rank : integer {Actor.character.items.[].system.attacks.other.rank} (3 different values)
                            0 (x88)
                            1 (x29)
                            2 (x4)
                    simple : integer {Actor.character.items.[].system.attacks.simple} (3 different values)
                        1 (x107)
                        2 (x10)
                        0 (x4)
                    unarmed : integer {Actor.character.items.[].system.attacks.unarmed} (2 different values)
                        1 (x111)
                        2 (x10)
                [classFeatLevels] : object {Actor.character.items.[].system.classFeatLevels}
                    value : array<integer> {Actor.character.items.[].system.classFeatLevels.value}
                        Length: min=0 max=11
                        Value type: integer {Actor.character.items.[].system.classFeatLevels.value.[]} (11 different values)
                            1 (x69)
                            2 (x117)
                            4 (x117)
                            6 (x117)
                            8 (x117)
                            10 (x117)
                            12 (x117)
                            14 (x117)
                            16 (x117)
                            18 (x117)
                            20 (x117)
                [defenses] : object {Actor.character.items.[].system.defenses}
                    heavy : integer {Actor.character.items.[].system.defenses.heavy} (2 different values)
                        0 (x108)
                        1 (x13)
                    light : integer {Actor.character.items.[].system.defenses.light} (2 different values)
                        1 (x85)
                        0 (x36)
                    medium : integer {Actor.character.items.[].system.defenses.medium} (2 different values)
                        1 (x48)
                        0 (x73)
                    unarmored : integer {Actor.character.items.[].system.defenses.unarmored} (2 different values)
                        1 (x116)
                        2 (x5)
                [generalFeatLevels] : object {Actor.character.items.[].system.generalFeatLevels}
                    value : array<integer> {Actor.character.items.[].system.generalFeatLevels.value}
                        Length: min=0 max=5
                        Value type: integer {Actor.character.items.[].system.generalFeatLevels.value.[]} (5 different values)
                            3 (x117)
                            7 (x117)
                            11 (x117)
                            15 (x117)
                            19 (x117)
                [keyAbility] : object {Actor.character.items.[].system.keyAbility}
                    value : array<string> {Actor.character.items.[].system.keyAbility.value}
                        Length: min=0 max=2
                        Value type: string {Actor.character.items.[].system.keyAbility.value.[]} (6 different values)
                            str (x35)
                            dex (x49)
                            int (x19)
                            cha (x19)
                            wis (x19)
                            con (x3)
                    [selected] : string {Actor.character.items.[].system.keyAbility.selected} (2 different values)
                        dex (x9)
                        str (x17)
                [perception] : integer {Actor.character.items.[].system.perception} (2 different values)
                    2 (x58)
                    1 (x63)
                [savingThrows] : object {Actor.character.items.[].system.savingThrows}
                    fortitude : integer {Actor.character.items.[].system.savingThrows.fortitude} (2 different values)
                        2 (x47)
                        1 (x74)
                    reflex : integer {Actor.character.items.[].system.savingThrows.reflex} (2 different values)
                        1 (x66)
                        2 (x55)
                    will : integer {Actor.character.items.[].system.savingThrows.will} (2 different values)
                        2 (x89)
                        1 (x32)
                [skillFeatLevels] : object {Actor.character.items.[].system.skillFeatLevels}
                    value : array<integer> {Actor.character.items.[].system.skillFeatLevels.value}
                        Length: min=0 max=20
                        Value type: integer {Actor.character.items.[].system.skillFeatLevels.value.[]} (20 different values)
                            2 (x117)
                            4 (x117)
                            6 (x117)
                            8 (x117)
                            10 (x117)
                            12 (x117)
                            14 (x117)
                            16 (x117)
                            18 (x117)
                            20 (x117)
                            1 (x14)
                            3 (x22)
                            5 (x18)
                            7 (x22)
                            9 (x18)
                            11 (x18)
                            13 (x18)
                            15 (x22)
                            17 (x18)
                            19 (x18)
                [skillIncreaseLevels] : object {Actor.character.items.[].system.skillIncreaseLevels}
                    value : array<integer> {Actor.character.items.[].system.skillIncreaseLevels.value}
                        Length: min=0 max=19
                        Value type: integer {Actor.character.items.[].system.skillIncreaseLevels.value.[]} (19 different values)
                            3 (x117)
                            5 (x117)
                            7 (x117)
                            9 (x117)
                            11 (x117)
                            13 (x117)
                            15 (x117)
                            17 (x117)
                            19 (x117)
                            2 (x18)
                            4 (x18)
                            6 (x18)
                            8 (x18)
                            10 (x18)
                            12 (x18)
                            14 (x18)
                            16 (x18)
                            18 (x18)
                            20 (x18)
                [spellcasting] : integer {Actor.character.items.[].system.spellcasting} (2 different values)
                    0 (x70)
                    1 (x51)
                [selfEffect] : object {Actor.character.items.[].system.selfEffect}
                    name : string {Actor.character.items.[].system.selfEffect.name} (13 different values)
                        Effect: Rage (x12)
                        Effect: Bespell Strikes (x2)
                        Effect: Raise a Shield (x6)
                        Effect: Whispers of Weakness (x2)
                        Effect: Devise a Stratagem (x4)
                        Stance: Tiger Stance (x3)
                        Effect: Apparition's Enhancement (x1)
                        Effect: Kinetic Aura (x3)
                        Stance: Thermal Nimbus (x1)
                        Effect: Divine Weapon (x1)
                        Stance: Dragon Stance (x1)
                        Effect: Energy Ablation (x1)
                        Stance: Crane Stance (x1)
                    uuid : string {Actor.character.items.[].system.selfEffect.uuid} (13 different values)
                        Compendium.pf2e.feat-effects.Item.Effect: Rage (x12)
                        Compendium.pf2e.feat-effects.Item.Effect: Bespell Strikes (x2)
                        Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield (x6)
                        Compendium.pf2e.feat-effects.Item.Effect: Whispers of Weakness (x2)
                        Compendium.pf2e.feat-effects.Item.Effect: Devise a Stratagem (x4)
                        Compendium.pf2e.feat-effects.Item.Stance: Tiger Stance (x3)
                        Compendium.pf2e.feat-effects.Item.Effect: Apparition's Enhancement (x1)
                        Compendium.pf2e.feat-effects.Item.Effect: Kinetic Aura (x3)
                        Compendium.pf2e.feat-effects.Item.Stance: Thermal Nimbus (x1)
                        Compendium.pf2e.feat-effects.Item.Effect: Divine Weapon (x1)
                        Compendium.pf2e.feat-effects.Item.Stance: Dragon Stance (x1)
                        Compendium.pf2e.feat-effects.Item.Effect: Energy Ablation (x1)
                        Compendium.pf2e.feat-effects.Item.Stance: Crane Stance (x1)
                [additionalLanguages] : object {Actor.character.items.[].system.additionalLanguages}
                    count : integer {Actor.character.items.[].system.additionalLanguages.count} (2 different values)
                        1 (x58)
                        0 (x63)
                    custom : string {Actor.character.items.[].system.additionalLanguages.custom} (same value: )
                    value : array<string> {Actor.character.items.[].system.additionalLanguages.value}
                        Length: min=0 max=8
                        Value type: string {Actor.character.items.[].system.additionalLanguages.value.[]} (20 different values)
                            draconic (x36)
                            dwarven (x34)
                            elven (x32)
                            goblin (x43)
                            jotun (x13)
                            orcish (x23)
                            gnomish (x50)
                            halfling (x20)
                            kholo (x14)
                            petran (x12)
                            sakvroth (x21)
                            fey (x20)
                            empyrean (x8)
                            aklo (x8)
                            diabolic (x8)
                            amurrun (x1)
                            boggard (x2)
                            thalassic (x2)
                            iruxi (x2)
                            chthonian (x1)
                [flaws] : object {Actor.character.items.[].system.flaws}
                    0 : object {Actor.character.items.[].system.flaws.0}
                        value : array<string> {Actor.character.items.[].system.flaws.0.value}
                            Length: min=0 max=1
                            Value type: string {Actor.character.items.[].system.flaws.0.value.[]} (6 different values)
                                str (x12)
                                wis (x7)
                                cha (x4)
                                con (x15)
                                int (x9)
                                dex (x4)
                [languages] : object {Actor.character.items.[].system.languages}
                    custom : string {Actor.character.items.[].system.languages.custom} (same value: )
                    value : array<string> {Actor.character.items.[].system.languages.value}
                        Length: min=0 max=3
                        Value type: string {Actor.character.items.[].system.languages.value.[]} (14 different values)
                            common (x117)
                            fey (x13)
                            gnomish (x5)
                            halfling (x6)
                            goblin (x6)
                            dwarven (x4)
                            tengu (x4)
                            elven (x8)
                            draconic (x7)
                            strix (x1)
                            orcish (x1)
                            iruxi (x1)
                            amurrun (x1)
                            grippli (x1)
                [reach] : integer {Actor.character.items.[].system.reach} (same value: 5)
                [speed] : integer {Actor.character.items.[].system.speed} (4 different values)
                    25 (x105)
                    35 (x4)
                    20 (x4)
                    30 (x8)
                [vision] : string {Actor.character.items.[].system.vision} (3 different values)
                    normal (x65)
                    low-light-vision (x34)
                    darkvision (x22)
                [subfeatures] : object {Actor.character.items.[].system.subfeatures}
                    [proficiencies] : object {Actor.character.items.[].system.subfeatures.proficiencies}
                        [martial] : object {Actor.character.items.[].system.subfeatures.proficiencies.martial}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.martial.rank} (2 different values)
                                2 (x8)
                                1 (x3)
                        [simple] : object {Actor.character.items.[].system.subfeatures.proficiencies.simple}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.simple.rank} (2 different values)
                                2 (x17)
                                1 (x4)
                        [unarmed] : object {Actor.character.items.[].system.subfeatures.proficiencies.unarmed}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.unarmed.rank} (same value: 2)
                        [fortitude] : object {Actor.character.items.[].system.subfeatures.proficiencies.fortitude}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.fortitude.rank} (2 different values)
                                3 (x2)
                                2 (x21)
                        [reflex] : object {Actor.character.items.[].system.subfeatures.proficiencies.reflex}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.reflex.rank} (same value: 2)
                        [barbarian] : object {Actor.character.items.[].system.subfeatures.proficiencies.barbarian}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.barbarian.rank} (same value: 2)
                        [will] : object {Actor.character.items.[].system.subfeatures.proficiencies.will}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.will.rank} (2 different values)
                                2 (x16)
                                3 (x1)
                        [spellcasting] : object {Actor.character.items.[].system.subfeatures.proficiencies.spellcasting}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.spellcasting.rank} (2 different values)
                                2 (x2)
                                1 (x1)
                        [perception] : object {Actor.character.items.[].system.subfeatures.proficiencies.perception}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.perception.rank} (2 different values)
                                2 (x10)
                                3 (x1)
                        [light] : object {Actor.character.items.[].system.subfeatures.proficiencies.light}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.light.rank} (same value: 1)
                        [medium] : object {Actor.character.items.[].system.subfeatures.proficiencies.medium}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.medium.rank} (same value: 1)
                        [heavy] : object {Actor.character.items.[].system.subfeatures.proficiencies.heavy}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.heavy.rank} (same value: 1)
                    [languages] : object {Actor.character.items.[].system.subfeatures.languages}
                        granted : array<string> {Actor.character.items.[].system.subfeatures.languages.granted}
                            Length: min=0 max=1
                            Value type: string {Actor.character.items.[].system.subfeatures.languages.granted.[]} (2 different values)
                                empyrean (x2)
                                wildsong (x6)
                        [slots] : integer {Actor.character.items.[].system.subfeatures.languages.slots} (2 different values)
                            2 (x8)
                            0 (x7)
                    [keyOptions] : array<string> {Actor.character.items.[].system.subfeatures.keyOptions}
                        Length: min=1 max=1
                        Value type: string {Actor.character.items.[].system.subfeatures.keyOptions.[]} (3 different values)
                            cha (x3)
                            int (x1)
                            str (x1)
                    [senses] : object {Actor.character.items.[].system.subfeatures.senses}
                        greater-darkvision : object {Actor.character.items.[].system.subfeatures.senses.greater-darkvision}
                            acuity : string {Actor.character.items.[].system.subfeatures.senses.greater-darkvision.acuity} (same value: imprecise)
                            range : integer {Actor.character.items.[].system.subfeatures.senses.greater-darkvision.range} (same value: 30)
                [maxTakable] : integer {Actor.character.items.[].system.maxTakable} (same value: 3)
                [selectedAmmoId] : string {Actor.character.items.[].system.selectedAmmoId} (21 different values)
                [temporary] : boolean {Actor.character.items.[].system.temporary} (same value: True)
                [ability] : object {Actor.character.items.[].system.ability}
                    value : string {Actor.character.items.[].system.ability.value} (3 different values)
                        cha (x49)
                        wis (x53)
                        int (x18)
                [autoHeightenLevel] : object {Actor.character.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {Actor.character.items.[].system.prepared}
                    value : string {Actor.character.items.[].system.prepared.value} (4 different values)
                        innate (x17)
                        spontaneous (x27)
                        focus (x54)
                        prepared (x33)
                    [flexible] : boolean {Actor.character.items.[].system.prepared.flexible} (same value: False)
                [proficiency] : object {Actor.character.items.[].system.proficiency}
                    [slug] : string {Actor.character.items.[].system.proficiency.slug} (same value: )
                    value : integer {Actor.character.items.[].system.proficiency.value} (3 different values)
                        2 (x2)
                        1 (x108)
                        0 (x21)
                [showSlotlessLevels] : object {Actor.character.items.[].system.showSlotlessLevels}
                    value : boolean {Actor.character.items.[].system.showSlotlessLevels.value} (same value: False)
                [slots] : object {Actor.character.items.[].system.slots}
                    [slot1] : object {Actor.character.items.[].system.slots.slot1}
                        max : integer {Actor.character.items.[].system.slots.slot1.max} (5 different values)
                            3 (x33)
                            5 (x1)
                            2 (x10)
                            4 (x8)
                            1 (x5)
                        [value] : integer {Actor.character.items.[].system.slots.slot1.value} (4 different values)
                            3 (x16)
                            4 (x7)
                            2 (x1)
                            1 (x3)
                        [prepared] : array<object> {Actor.character.items.[].system.slots.slot1.prepared}
                            Length: min=1 max=5
                            Value type: object {Actor.character.items.[].system.slots.slot1.prepared.[]}
                                id : string {Actor.character.items.[].system.slots.slot1.prepared.[].id} (68 different values)
                    [slot2] : object {Actor.character.items.[].system.slots.slot2}
                        max : integer {Actor.character.items.[].system.slots.slot2.max} (4 different values)
                            3 (x16)
                            2 (x8)
                            4 (x5)
                            1 (x4)
                        [value] : integer {Actor.character.items.[].system.slots.slot2.value} (4 different values)
                            3 (x6)
                            4 (x4)
                            2 (x2)
                            1 (x2)
                        [prepared] : array<object> {Actor.character.items.[].system.slots.slot2.prepared}
                            Length: min=1 max=4
                            Value type: object {Actor.character.items.[].system.slots.slot2.prepared.[]}
                                id : string {Actor.character.items.[].system.slots.slot2.prepared.[].id} (43 different values)
                    [slot3] : object {Actor.character.items.[].system.slots.slot3}
                        max : integer {Actor.character.items.[].system.slots.slot3.max} (4 different values)
                            3 (x7)
                            2 (x8)
                            5 (x1)
                            1 (x2)
                        [value] : integer {Actor.character.items.[].system.slots.slot3.value} (3 different values)
                            3 (x5)
                            2 (x2)
                            1 (x1)
                        [prepared] : array<object> {Actor.character.items.[].system.slots.slot3.prepared}
                            Length: min=1 max=5
                            Value type: object {Actor.character.items.[].system.slots.slot3.prepared.[]}
                                id : string {Actor.character.items.[].system.slots.slot3.prepared.[].id} (20 different values)
                                    fdvYbq3Svo3Q34yC (x1)
                                    0KojqA4XVlQ2My16 (x1)
                                    XbHnX7HzhSJwmTW6 (x1)
                                    Tn2XcrbzOsLEveeb (x1)
                                    cVDq6W0s5aLjkaOT (x1)
                                    uh6BgMIcoQblVwZB (x1)
                                    ZH7a7fA2ShH59mUD (x1)
                                    4FYwhlwarI16zMnH (x1)
                                    xFEeHKSlnVBQVrKc (x1)
                                    EjaZK2YL8pbiA4Be (x5)
                                    Srxlt1sKABzIazvr (x1)
                                    J2t7FcA9QoZDNcQj (x1)
                                    PuV0bJRCRMiKMqPe (x1)
                                    2snWQfKcBiGbfqxy (x1)
                                    XqFq6Jl35kUT5vg2 (x1)
                                    ToGLjlSuHZZSfLo9 (x1)
                                    lbovDcSU8LkFQQFa (x1)
                                    ENBLI89g1bUjhzR5 (x1)
                                    21RRHuMx6fWA88iA (x1)
                                    ZyztGm9DnivadhfI (x1)
                    [slot4] : object {Actor.character.items.[].system.slots.slot4}
                        max : integer {Actor.character.items.[].system.slots.slot4.max} (2 different values)
                            2 (x1)
                            3 (x1)
                        [value] : integer {Actor.character.items.[].system.slots.slot4.value} (same value: 2)
                        prepared : array<object> {Actor.character.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {Actor.character.items.[].system.slots.slot4.prepared.[]}
                                id : string {Actor.character.items.[].system.slots.slot4.prepared.[].id} (3 different values)
                                    cuik1u9L5F2OjPdO (x1)
                                    rDSX4gcJ8MxypXom (x1)
                                    Q6eK5Vp4nC9xc4pQ (x1)
                    [slot0] : object {Actor.character.items.[].system.slots.slot0}
                        max : integer {Actor.character.items.[].system.slots.slot0.max} (3 different values)
                            5 (x24)
                            2 (x4)
                            6 (x2)
                        [prepared] : array<object> {Actor.character.items.[].system.slots.slot0.prepared}
                            Length: min=2 max=6
                            Value type: object {Actor.character.items.[].system.slots.slot0.prepared.[]}
                                id : string {Actor.character.items.[].system.slots.slot0.prepared.[].id} (118 different values)
                    [slot5] : object {Actor.character.items.[].system.slots.slot5}
                        max : integer {Actor.character.items.[].system.slots.slot5.max} (same value: 6)
                        prepared : array<object> {Actor.character.items.[].system.slots.slot5.prepared}
                            Length: min=6 max=6
                            Value type: object {Actor.character.items.[].system.slots.slot5.prepared.[]}
                                id : string {Actor.character.items.[].system.slots.slot5.prepared.[].id} (4 different values)
                                    gdAxi4tfBqlX4Kjh (x1)
                                    UxaIHfayCvMqaU1m (x1)
                                    q5zWNQvlxmypej2B (x1)
                                    HfSoqPaQztDfQzap (x3)
                [spelldc] : object {Actor.character.items.[].system.spelldc}
                    dc : integer {Actor.character.items.[].system.spelldc.dc} (4 different values)
                        0 (x122)
                        19 (x3)
                        21 (x5)
                        16 (x1)
                    value : integer {Actor.character.items.[].system.spelldc.value} (4 different values)
                        0 (x122)
                        9 (x3)
                        11 (x5)
                        6 (x1)
                    [mod] : integer {Actor.character.items.[].system.spelldc.mod} (3 different values)
                        0 (x21)
                        4 (x8)
                        3 (x1)
                    [item] : integer {Actor.character.items.[].system.spelldc.item} (same value: 0)
                [tradition] : object {Actor.character.items.[].system.tradition}
                    value : string {Actor.character.items.[].system.tradition.value} (4 different values)
                        primal (x27)
                        occult (x25)
                        divine (x50)
                        arcane (x29)
                [area] : object {Actor.character.items.[].system.area}
                    type : string {Actor.character.items.[].system.area.type} (5 different values)
                        emanation (x62)
                        burst (x38)
                        cone (x18)
                        line (x12)
                        square (x2)
                    value : integer {Actor.character.items.[].system.area.value} (8 different values)
                        60 (x19)
                        10 (x22)
                        20 (x14)
                        5 (x10)
                        30 (x44)
                        15 (x18)
                        40 (x2)
                        120 (x3)
                    [details] : string {Actor.character.items.[].system.area.details} (3 different values)
                        10-foot radius, 40-foot-tall cylinder (x1)
                        all squares in a 20-foot-radius burst that contain plants (x4)
                        5-foot burst or more (x1)
                [cost] : object {Actor.character.items.[].system.cost}
                    value : string {Actor.character.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {Actor.character.items.[].system.counteraction} (2 different values)
                    False (x739)
                    True (x32)
                [defense] : object {Actor.character.items.[].system.defense}
                    save : object {Actor.character.items.[].system.defense.save}
                        basic : boolean {Actor.character.items.[].system.defense.save.basic} (2 different values)
                            False (x120)
                            True (x112)
                        statistic : string {Actor.character.items.[].system.defense.save.statistic} (3 different values)
                            fortitude (x82)
                            will (x87)
                            reflex (x63)
                [duration] : object {Actor.character.items.[].system.duration}
                    sustained : boolean {Actor.character.items.[].system.duration.sustained} (2 different values)
                        False (x689)
                        True (x90)
                    value : mixed
                        string {Actor.character.items.[].system.duration.value} (18 different values)
                             (x392)
                            1 minute (x142)
                            until the end of your turn (x11)
                            until the next time you make your daily preparations (x9)
                            1 round (x30)
                            varies (x28)
                            1 hour (x10)
                            until the start of your next turn (x47)
                            10 minutes (x36)
                            until the end of the target's next turn (x12)
                            until your next daily preparations (x20)
                            see below (x11)
                            unlimited (x8)
                            8 hours (x5)
                            1 or more rounds (see below) (x6)
                            4 rounds (x1)
                            10 Minutes (x2)
                            5 minutes (x1)
                        integer {Actor.character.items.[].system.duration.value} (2 different values)
                            -1 (x7)
                            1 (x1)
                    [expiry] : string {Actor.character.items.[].system.duration.expiry} (same value: turn-start)
                    [unit] : string {Actor.character.items.[].system.duration.unit} (2 different values)
                        unlimited (x7)
                        minutes (x1)
                [requirements] : mixed
                    string {Actor.character.items.[].system.requirements} (2 different values)
                         (x769)
                        You can bleed (x2)
                    object {Actor.character.items.[].system.requirements}
                        value : string {Actor.character.items.[].system.requirements.value} (same value: )
                [target] : object {Actor.character.items.[].system.target}
                    value : string {Actor.character.items.[].system.target.value} (47 different values)
                [time] : object {Actor.character.items.[].system.time}
                    value : string {Actor.character.items.[].system.time.value} (9 different values)
                        2 (x533)
                        1 (x122)
                        1 minute (x20)
                        reaction (x19)
                        3 (x12)
                        1 to 3 (x48)
                        10 minutes (x6)
                        free (x7)
                        1 or 2 (x4)
                [heightening] : object {Actor.character.items.[].system.heightening}
                    [damage] : object {Actor.character.items.[].system.heightening.damage}
                        [0] : string {Actor.character.items.[].system.heightening.damage.0} (11 different values)
                            1d4 (x39)
                            1d10+4 (x13)
                            1d6 (x44)
                            1d8 (x40)
                            2d6 (x31)
                            2d4 (x15)
                            1d10 (x7)
                            1d12 (x4)
                            2d8 (x2)
                            1d4+1 (x2)
                            2 (x1)
                        [Mk0Ianq2Zs3VT6IK] : string {Actor.character.items.[].system.heightening.damage.Mk0Ianq2Zs3VT6IK} (same value: 2d6)
                        [9k8ayqgvgultdghx] : string {Actor.character.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2)
                        [yI4fzrhnbFxup4Ep] : string {Actor.character.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8)
                        [3bsJUDEgedKhPx6T] : string {Actor.character.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4)
                        [6aFqAhfOSz7ukuwr] : string {Actor.character.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12)
                        [K00cW8XZuHvutOhE] : string {Actor.character.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4)
                        [YBeTuItHduzXElD5] : string {Actor.character.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8)
                        [cQDyW0QpjJ38MlSi] : string {Actor.character.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
                        [fl86wl21hskrqrcy] : string {Actor.character.items.[].system.heightening.damage.fl86wl21hskrqrcy} (same value: 1d4)
                        [1] : string {Actor.character.items.[].system.heightening.damage.1} (same value: 1)
                        [0Uok2pip94aNbBFd] : string {Actor.character.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8)
                        [J1hHMzwleLLa292j] : string {Actor.character.items.[].system.heightening.damage.J1hHMzwleLLa292j} (same value: 1d4)
                        [FxPXjS0YcyKrooiG] : string {Actor.character.items.[].system.heightening.damage.FxPXjS0YcyKrooiG} (same value: 10)
                        [3Pz4NTLXD2rzKgf4] : string {Actor.character.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1)
                        [en43qsw1luwagcht] : string {Actor.character.items.[].system.heightening.damage.en43qsw1luwagcht} (same value: 2d4)
                        [u1tz6yrszljlkr1m] : string {Actor.character.items.[].system.heightening.damage.u1tz6yrszljlkr1m} (same value: 1d4)
                    [interval] : integer {Actor.character.items.[].system.heightening.interval} (4 different values)
                        1 (x200)
                        2 (x40)
                        4 (x1)
                        3 (x1)
                    type : string {Actor.character.items.[].system.heightening.type} (2 different values)
                        interval (x242)
                        fixed (x104)
                    [levels] : object {Actor.character.items.[].system.heightening.levels}
                        [3] : object {Actor.character.items.[].system.heightening.levels.3}
                            [range] : object {Actor.character.items.[].system.heightening.levels.3.range}
                                value : string {Actor.character.items.[].system.heightening.levels.3.range.value} (3 different values)
                                    60 feet (x9)
                                    500 feet (x11)
                                    touch (x1)
                            [target] : object {Actor.character.items.[].system.heightening.levels.3.target}
                                value : string {Actor.character.items.[].system.heightening.levels.3.target.value} (6 different values)
                                    1 unattended object with a Bulk of 1 or less (x13)
                                    10 objects (x12)
                                    5 creatures (x13)
                                    non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x2)
                                    1 creature (x1)
                                    1 object of 3 bulk or less, or 1 creature (x2)
                            [damage] : object {Actor.character.items.[].system.heightening.levels.3.damage}
                                0 : object {Actor.character.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.character.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.character.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Actor.character.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Actor.character.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Actor.character.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.character.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
                        [5] : object {Actor.character.items.[].system.heightening.levels.5}
                            [range] : object {Actor.character.items.[].system.heightening.levels.5.range}
                                value : string {Actor.character.items.[].system.heightening.levels.5.range.value} (3 different values)
                                    120 feet (x9)
                                    60 feet (x13)
                                    1 mile (x2)
                            [target] : object {Actor.character.items.[].system.heightening.levels.5.target}
                                value : string {Actor.character.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
                            [damage] : object {Actor.character.items.[].system.heightening.levels.5.damage}
                                0 : object {Actor.character.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.character.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.character.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Actor.character.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Actor.character.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Actor.character.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.character.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
                        [7] : object {Actor.character.items.[].system.heightening.levels.7}
                            [target] : object {Actor.character.items.[].system.heightening.levels.7.target}
                                value : string {Actor.character.items.[].system.heightening.levels.7.target.value} (4 different values)
                                    1 unattended object with a Bulk of 2 or less (x13)
                                    6 creatures (x7)
                                    10 creatures (x3)
                                    5 creatures (x2)
                            [damage] : object {Actor.character.items.[].system.heightening.levels.7.damage}
                                0 : object {Actor.character.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.character.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.character.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Actor.character.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Actor.character.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Actor.character.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.character.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
                        [6] : object {Actor.character.items.[].system.heightening.levels.6}
                            [target] : object {Actor.character.items.[].system.heightening.levels.6.target}
                                value : string {Actor.character.items.[].system.heightening.levels.6.target.value} (2 different values)
                                    any number of objects (x12)
                                    10 creatures (x2)
                            [damage] : object {Actor.character.items.[].system.heightening.levels.6.damage}
                                0 : object {Actor.character.items.[].system.heightening.levels.6.damage.0}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.6.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.character.items.[].system.heightening.levels.6.damage.0.formula} (same value: 3d6)
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.6.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.character.items.[].system.heightening.levels.6.damage.0.type} (same value: fire)
                                1 : object {Actor.character.items.[].system.heightening.levels.6.damage.1}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.6.damage.1.applyMod} (same value: True)
                                    [category] : mixed
                                    formula : string {Actor.character.items.[].system.heightening.levels.6.damage.1.formula} (same value: 1d6)
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.6.damage.1.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.character.items.[].system.heightening.levels.6.damage.1.type} (same value: spirit)
                        [4] : object {Actor.character.items.[].system.heightening.levels.4}
                            [damage] : object {Actor.character.items.[].system.heightening.levels.4.damage}
                                0 : object {Actor.character.items.[].system.heightening.levels.4.damage.0}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.4.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.character.items.[].system.heightening.levels.4.damage.0.formula} (same value: 2d6)
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.4.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.character.items.[].system.heightening.levels.4.damage.0.type} (same value: fire)
                                1 : object {Actor.character.items.[].system.heightening.levels.4.damage.1}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.4.damage.1.applyMod} (same value: True)
                                    [category] : mixed
                                    formula : string {Actor.character.items.[].system.heightening.levels.4.damage.1.formula} (same value: 1d6)
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.4.damage.1.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.character.items.[].system.heightening.levels.4.damage.1.type} (same value: spirit)
                            target : object {Actor.character.items.[].system.heightening.levels.4.target}
                                value : string {Actor.character.items.[].system.heightening.levels.4.target.value} (2 different values)
                                    2 creatures (x2)
                                    10 creatures (x2)
                            range : object {Actor.character.items.[].system.heightening.levels.4.range}
                                value : string {Actor.character.items.[].system.heightening.levels.4.range.value} (same value: 30 feet)
                        [8] : object {Actor.character.items.[].system.heightening.levels.8}
                            [damage] : object {Actor.character.items.[].system.heightening.levels.8.damage}
                                0 : object {Actor.character.items.[].system.heightening.levels.8.damage.0}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.character.items.[].system.heightening.levels.8.damage.0.formula} (same value: 4d6)
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.8.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.character.items.[].system.heightening.levels.8.damage.0.type} (same value: fire)
                                1 : object {Actor.character.items.[].system.heightening.levels.8.damage.1}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.8.damage.1.applyMod} (same value: True)
                                    [category] : mixed
                                    formula : string {Actor.character.items.[].system.heightening.levels.8.damage.1.formula} (same value: 1d6)
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.8.damage.1.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.character.items.[].system.heightening.levels.8.damage.1.type} (same value: spirit)
                            target : object {Actor.character.items.[].system.heightening.levels.8.target}
                                value : string {Actor.character.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
                        [2] : object {Actor.character.items.[].system.heightening.levels.2}
                            target : object {Actor.character.items.[].system.heightening.levels.2.target}
                                value : string {Actor.character.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less)
                        [9] : object {Actor.character.items.[].system.heightening.levels.9}
                            damage : object {Actor.character.items.[].system.heightening.levels.9.damage}
                                0 : object {Actor.character.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.character.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.character.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Actor.character.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Actor.character.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Actor.character.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.character.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
                [start] : object {Actor.character.items.[].system.start}
                    [initiative] : integer {Actor.character.items.[].system.start.initiative} (same value: 38)
                    value : integer {Actor.character.items.[].system.start.value} (2 different values)
                        0 (x7)
                        103462347 (x1)
                [tokenIcon] : object {Actor.character.items.[].system.tokenIcon}
                    show : boolean {Actor.character.items.[].system.tokenIcon.show} (same value: False)
                [overlays] : object {Actor.character.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
                        name : string {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
                        overlayType : string {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : mixed
                                    type : string {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
                                    [kinds] : array<string> {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.kinds.[]} (same value: damage)
                            [defense] : mixed
                    [cUFX7ExSLeoa3vIF] : object {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
                        name : string {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
                        overlayType : string {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : mixed
                                    type : string {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
                                    [kinds] : array<string> {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.kinds.[]} (same value: damage)
                            [defense] : mixed
                    [zFWsMjoeCnLxqJaV] : object {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
                        name : string {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
                        overlayType : string {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : mixed
                                    type : string {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
                                    [kinds] : array<string> {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.kinds.[]} (same value: damage)
                            [defense] : mixed
                    [37gy7l19tik74o4s] : object {Actor.character.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Actor.character.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                        name : string {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                        overlayType : string {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                            time : object {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                            traits : object {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        concentrate (x27)
                                        healing (x27)
                                        manipulate (x27)
                                        vitality (x27)
                    [7qdtetowq348s9oc] : object {Actor.character.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Actor.character.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                        overlayType : string {Actor.character.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Actor.character.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Actor.character.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Actor.character.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                            time : object {Actor.character.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Actor.character.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                    [7vbvdrv2cl87sqta] : object {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                        overlayType : string {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                                value : integer {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                            target : object {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                            time : object {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                            traits : object {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        concentrate (x27)
                                        healing (x27)
                                        manipulate (x27)
                                        vitality (x27)
                    [lfxcoz2d3f8j2zq1] : object {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                        name : string {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                        overlayType : string {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                            target : object {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                            time : object {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                            traits : object {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        concentrate (x27)
                                        healing (x27)
                                        manipulate (x27)
                                        vitality (x27)
                    [7ry8vc5rj3vz1053] : object {Actor.character.items.[].system.overlays.7ry8vc5rj3vz1053}
                        _id : string {Actor.character.items.[].system.overlays.7ry8vc5rj3vz1053._id} (same value: 7ry8vc5rj3vz1053)
                        overlayType : string {Actor.character.items.[].system.overlays.7ry8vc5rj3vz1053.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.7ry8vc5rj3vz1053.sort} (same value: 3)
                        system : object {Actor.character.items.[].system.overlays.7ry8vc5rj3vz1053.system}
                            target : object {Actor.character.items.[].system.overlays.7ry8vc5rj3vz1053.system.target}
                                value : string {Actor.character.items.[].system.overlays.7ry8vc5rj3vz1053.system.target.value} (same value: 3 living creatures)
                            time : object {Actor.character.items.[].system.overlays.7ry8vc5rj3vz1053.system.time}
                                value : string {Actor.character.items.[].system.overlays.7ry8vc5rj3vz1053.system.time.value} (same value: 3)
                    [j125ugcqeelz5efk] : object {Actor.character.items.[].system.overlays.j125ugcqeelz5efk}
                        _id : string {Actor.character.items.[].system.overlays.j125ugcqeelz5efk._id} (same value: j125ugcqeelz5efk)
                        overlayType : string {Actor.character.items.[].system.overlays.j125ugcqeelz5efk.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.j125ugcqeelz5efk.sort} (same value: 2)
                        system : object {Actor.character.items.[].system.overlays.j125ugcqeelz5efk.system}
                            target : object {Actor.character.items.[].system.overlays.j125ugcqeelz5efk.system.target}
                                value : string {Actor.character.items.[].system.overlays.j125ugcqeelz5efk.system.target.value} (same value: 2 living creatures)
                            time : object {Actor.character.items.[].system.overlays.j125ugcqeelz5efk.system.time}
                                value : string {Actor.character.items.[].system.overlays.j125ugcqeelz5efk.system.time.value} (same value: 2)
                    [vh52k2mfn7q0wuhc] : object {Actor.character.items.[].system.overlays.vh52k2mfn7q0wuhc}
                        _id : string {Actor.character.items.[].system.overlays.vh52k2mfn7q0wuhc._id} (same value: vh52k2mfn7q0wuhc)
                        overlayType : string {Actor.character.items.[].system.overlays.vh52k2mfn7q0wuhc.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.vh52k2mfn7q0wuhc.sort} (same value: 1)
                        system : object {Actor.character.items.[].system.overlays.vh52k2mfn7q0wuhc.system}
                            target : object {Actor.character.items.[].system.overlays.vh52k2mfn7q0wuhc.system.target}
                                value : string {Actor.character.items.[].system.overlays.vh52k2mfn7q0wuhc.system.target.value} (same value: 1 living creature)
                            time : object {Actor.character.items.[].system.overlays.vh52k2mfn7q0wuhc.system.time}
                                value : string {Actor.character.items.[].system.overlays.vh52k2mfn7q0wuhc.system.time.value} (same value: 1)
                    [eOCNn2ohYAvsYZjn] : object {Actor.character.items.[].system.overlays.eOCNn2ohYAvsYZjn}
                        _id : string {Actor.character.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
                        overlayType : string {Actor.character.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
                        system : object {Actor.character.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
                            [defense] : mixed
                    [xYyA7CV1GaFTRjBQ] : object {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
                        _id : string {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
                        name : string {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
                        overlayType : string {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
                        system : object {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
                            damage : object {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
                                cQDyW0QpjJ38MlSi : object {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
                                    formula : string {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
                            [defense] : mixed
                            heightening : object {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
                                damage : object {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
                                    cQDyW0QpjJ38MlSi : string {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
                            range : object {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
                                value : string {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
                    [Fs08rHTZAfROKKzu] : object {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu}
                        _id : string {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu)
                        name : string {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine))
                        overlayType : string {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
                        system : object {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu.system}
                            damage : object {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage}
                                0 : object {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
                                    formula : string {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8)
                            heightening : object {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening}
                                damage : object {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
                                    0 : string {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8)
                    [noPVUX8Ocln52MKm] : object {Actor.character.items.[].system.overlays.noPVUX8Ocln52MKm}
                        _id : string {Actor.character.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm)
                        overlayType : string {Actor.character.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
                        system : object {Actor.character.items.[].system.overlays.noPVUX8Ocln52MKm.system}
                    [4gyp3qlsv5ywdyjq] : object {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
                        name : string {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
                        overlayType : string {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
                            target : object {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
                            time : object {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
                            traits : object {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        concentrate (x6)
                                        manipulate (x6)
                                        void (x6)
                    [pq7cxntbz4s8g5ik] : object {Actor.character.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Actor.character.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
                        overlayType : string {Actor.character.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Actor.character.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Actor.character.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Actor.character.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
                            time : object {Actor.character.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Actor.character.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
                    [rvhoa43rqqqp8izn] : object {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
                        overlayType : string {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
                                value : integer {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
                            target : object {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
                            time : object {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
                            traits : object {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        concentrate (x6)
                                        manipulate (x6)
                                        void (x6)
                    [z04svm1cvfcxtplb] : object {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
                        name : string {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
                        overlayType : string {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
                            target : object {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
                            time : object {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
                            traits : object {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        concentrate (x6)
                                        manipulate (x6)
                                        void (x6)
                    [NYYzPXYkV0V917XF] : object {Actor.character.items.[].system.overlays.NYYzPXYkV0V917XF}
                        name : string {Actor.character.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit))
                        overlayType : string {Actor.character.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4)
                        system : object {Actor.character.items.[].system.overlays.NYYzPXYkV0V917XF.system}
                            damage : object {Actor.character.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage}
                                0Uok2pip94aNbBFd : object {Actor.character.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd}
                                    [category] : mixed
                                    kinds : array<string> {Actor.character.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.character.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                                    type : string {Actor.character.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit)
                            [defense] : mixed
                    [OTj254xSoTgGQJlU] : object {Actor.character.items.[].system.overlays.OTj254xSoTgGQJlU}
                        name : string {Actor.character.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing))
                        overlayType : string {Actor.character.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3)
                        system : object {Actor.character.items.[].system.overlays.OTj254xSoTgGQJlU.system}
                            damage : object {Actor.character.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage}
                                0Uok2pip94aNbBFd : object {Actor.character.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd}
                                    [category] : mixed
                                    kinds : array<string> {Actor.character.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.character.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                                    type : string {Actor.character.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing)
                            [defense] : mixed
                    [TqI3B4hFxajOSIm3] : object {Actor.character.items.[].system.overlays.TqI3B4hFxajOSIm3}
                        name : string {Actor.character.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning))
                        overlayType : string {Actor.character.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1)
                        system : object {Actor.character.items.[].system.overlays.TqI3B4hFxajOSIm3.system}
                            damage : object {Actor.character.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage}
                                0Uok2pip94aNbBFd : object {Actor.character.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd}
                                    [category] : mixed
                                    kinds : array<string> {Actor.character.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.character.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                                    type : string {Actor.character.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning)
                            [defense] : mixed
                    [WIvpqh0pSKKC4t0F] : object {Actor.character.items.[].system.overlays.WIvpqh0pSKKC4t0F}
                        name : string {Actor.character.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing))
                        overlayType : string {Actor.character.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2)
                        system : object {Actor.character.items.[].system.overlays.WIvpqh0pSKKC4t0F.system}
                            damage : object {Actor.character.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage}
                                0Uok2pip94aNbBFd : object {Actor.character.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd}
                                    [category] : mixed
                                    kinds : array<string> {Actor.character.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.character.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                                    type : string {Actor.character.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing)
                            [defense] : mixed
                    [b1ms5uwp9vwblhkq] : object {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq}
                        _id : string {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq)
                        overlayType : string {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
                        system : object {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system}
                            damage : object {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage}
                                0 : object {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
                                    formula : string {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8)
                            heightening : object {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening}
                                damage : object {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
                                    0 : string {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range}
                                value : string {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet)
                            time : object {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time}
                                value : string {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2)
                            traits : object {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits}
                                [traditions] : array<> {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions}
                                    Length: min=0 max=0
                                    Value type: mixed
                                value : array<string> {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
                                    Length: min=6 max=6
                                    Value type: string {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values)
                                        concentrate (x4)
                                        druid (x4)
                                        focus (x4)
                                        healing (x4)
                                        manipulate (x4)
                                        vitality (x4)
                            [defense] : mixed
                    [md8ss7iwxhth4y5f] : object {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f}
                        _id : string {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f)
                        overlayType : string {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
                        system : object {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.system}
                            range : object {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.system.range}
                                value : string {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch)
                            time : object {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.system.time}
                                value : string {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1)
                            [defense] : mixed
                            area : object {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.system.area}
                                value : string {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.system.area.value} (same value: )
                            damage : object {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage}
                                0 : object {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0}
                                    applyMod : boolean {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                    [a33QUFoKgoOprovO] : object {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO}
                        name : string {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead))
                        overlayType : string {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2)
                        system : object {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system}
                            damage : object {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.damage}
                                37YW4ZGhxx7Y2mdI : object {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI}
                                    applyMod : boolean {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6)
                                    kinds : array<string> {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage)
                                    materials : array<> {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality)
                            defense : object {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.defense}
                                save : object {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save}
                                    basic : boolean {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True)
                                    statistic : string {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude)
                            heightening : object {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening}
                                damage : object {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage}
                                    37YW4ZGhxx7Y2mdI : string {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6)
                                interval : integer {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1)
                                type : string {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval)
                    [uLuOg62dVyxvbW66] : object {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66}
                        name : string {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing))
                        overlayType : string {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1)
                        system : object {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system}
                            damage : object {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage}
                                b39tbePoPlJSzLku : object {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku}
                                    applyMod : boolean {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6)
                                    kinds : array<string> {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing)
                                    materials : array<> {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality)
                            [defense] : mixed
                            heightening : object {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening}
                                damage : object {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage}
                                    b39tbePoPlJSzLku : string {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6)
                                interval : integer {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1)
                                type : string {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval)
                    [URQWpedXx9fB1fR7] : object {Actor.character.items.[].system.overlays.URQWpedXx9fB1fR7}
                        name : string {Actor.character.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing))
                        overlayType : string {Actor.character.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
                        system : object {Actor.character.items.[].system.overlays.URQWpedXx9fB1fR7.system}
                            damage : object {Actor.character.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage}
                                0 : object {Actor.character.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0}
                                    [category] : mixed
                                    kinds : array<string> {Actor.character.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.character.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds.[]} (same value: damage)
                                    type : string {Actor.character.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing)
                            [defense] : mixed
                    [wQHuRGaDDW2MemlK] : object {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK}
                        _id : string {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK)
                        name : string {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing))
                        overlayType : string {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
                        system : object {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK.system}
                            damage : object {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage}
                                0 : object {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
                                    [category] : mixed
                                    kinds : array<string> {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds.[]} (same value: damage)
                                    type : string {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing)
                            [defense] : mixed
                    4fq7k05nvyujd8et : object {Actor.character.items.[].system.overlays.4fq7k05nvyujd8et}
                        _id : string {Actor.character.items.[].system.overlays.4fq7k05nvyujd8et._id} (same value: 4fq7k05nvyujd8et)
                        overlayType : string {Actor.character.items.[].system.overlays.4fq7k05nvyujd8et.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.4fq7k05nvyujd8et.sort} (same value: 3)
                        system : object {Actor.character.items.[].system.overlays.4fq7k05nvyujd8et.system}
                            area : object {Actor.character.items.[].system.overlays.4fq7k05nvyujd8et.system.area}
                                value : string {Actor.character.items.[].system.overlays.4fq7k05nvyujd8et.system.area.value} (same value: 15)
                            time : object {Actor.character.items.[].system.overlays.4fq7k05nvyujd8et.system.time}
                                value : string {Actor.character.items.[].system.overlays.4fq7k05nvyujd8et.system.time.value} (same value: 3)
                    va07sxrcj8n2715r : object {Actor.character.items.[].system.overlays.va07sxrcj8n2715r}
                        _id : string {Actor.character.items.[].system.overlays.va07sxrcj8n2715r._id} (same value: va07sxrcj8n2715r)
                        overlayType : string {Actor.character.items.[].system.overlays.va07sxrcj8n2715r.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.va07sxrcj8n2715r.sort} (same value: 2)
                        system : object {Actor.character.items.[].system.overlays.va07sxrcj8n2715r.system}
                            area : object {Actor.character.items.[].system.overlays.va07sxrcj8n2715r.system.area}
                                value : string {Actor.character.items.[].system.overlays.va07sxrcj8n2715r.system.area.value} (same value: 10)
                            time : object {Actor.character.items.[].system.overlays.va07sxrcj8n2715r.system.time}
                                value : string {Actor.character.items.[].system.overlays.va07sxrcj8n2715r.system.time.value} (same value: 2)
                    vr5fwgm0r9nazh6j : object {Actor.character.items.[].system.overlays.vr5fwgm0r9nazh6j}
                        _id : string {Actor.character.items.[].system.overlays.vr5fwgm0r9nazh6j._id} (same value: vr5fwgm0r9nazh6j)
                        overlayType : string {Actor.character.items.[].system.overlays.vr5fwgm0r9nazh6j.overlayType} (same value: override)
                        sort : integer {Actor.character.items.[].system.overlays.vr5fwgm0r9nazh6j.sort} (same value: 1)
                        system : object {Actor.character.items.[].system.overlays.vr5fwgm0r9nazh6j.system}
                            time : object {Actor.character.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time}
                                value : string {Actor.character.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time.value} (same value: 1)
                [frequency] : object {Actor.character.items.[].system.frequency}
                    max : integer {Actor.character.items.[].system.frequency.max} (same value: 1)
                    per : string {Actor.character.items.[].system.frequency.per} (5 different values)
                        day (x15)
                        turn (x4)
                        round (x7)
                        PT10M (x12)
                        PT1M (x1)
                    [value] : integer {Actor.character.items.[].system.frequency.value} (same value: 1)
                [spell] : object {Actor.character.items.[].system.spell}
                    _id : string {Actor.character.items.[].system.spell._id} (42 different values)
                    [flags] : object {Actor.character.items.[].system.spell.flags}
                        core : object {Actor.character.items.[].system.spell.flags.core}
                            sourceId : string {Actor.character.items.[].system.spell.flags.core.sourceId} (22 different values)
                    img : string {Actor.character.items.[].system.spell.img} (23 different values)
                    name : string {Actor.character.items.[].system.spell.name} (25 different values)
                    sort : integer {Actor.character.items.[].system.spell.sort} (same value: 0)
                    system : object {Actor.character.items.[].system.spell.system}
                        [area] : object {Actor.character.items.[].system.spell.system.area}
                            [details] : string {Actor.character.items.[].system.spell.system.area.details} (same value: varies)
                            type : string {Actor.character.items.[].system.spell.system.area.type} (4 different values)
                                emanation (x4)
                                line (x3)
                                burst (x4)
                                cone (x1)
                            value : integer {Actor.character.items.[].system.spell.system.area.value} (4 different values)
                                30 (x7)
                                10 (x2)
                                15 (x1)
                                20 (x2)
                        cost : object {Actor.character.items.[].system.spell.system.cost}
                            value : string {Actor.character.items.[].system.spell.system.cost.value} (same value: )
                        counteraction : boolean {Actor.character.items.[].system.spell.system.counteraction} (2 different values)
                            False (x39)
                            True (x6)
                        damage : object {Actor.character.items.[].system.spell.system.damage}
                            [0] : object {Actor.character.items.[].system.spell.system.damage.0}
                                [applyMod] : boolean {Actor.character.items.[].system.spell.system.damage.0.applyMod} (same value: False)
                                [category] : mixed
                                formula : string {Actor.character.items.[].system.spell.system.damage.0.formula} (5 different values)
                                    1d8 (x4)
                                    2d4 (x3)
                                    1d10+4 (x2)
                                    2d6 (x1)
                                    1d4+1 (x1)
                                kinds : array<string> {Actor.character.items.[].system.spell.system.damage.0.kinds}
                                    Length: min=1 max=2
                                    Value type: string {Actor.character.items.[].system.spell.system.damage.0.kinds.[]} (2 different values)
                                        damage (x9)
                                        healing (x6)
                                materials : array<> {Actor.character.items.[].system.spell.system.damage.0.materials}
                                    Length: min=0 max=0
                                    Value type: mixed
                                type : string {Actor.character.items.[].system.spell.system.damage.0.type} (5 different values)
                                    vitality (x4)
                                    void (x3)
                                    untyped (x2)
                                    fire (x1)
                                    force (x1)
                        [defense] : object {Actor.character.items.[].system.spell.system.defense}
                            save : object {Actor.character.items.[].system.spell.system.defense.save}
                                basic : boolean {Actor.character.items.[].system.spell.system.defense.save.basic} (2 different values)
                                    True (x5)
                                    False (x5)
                                statistic : string {Actor.character.items.[].system.spell.system.defense.save.statistic} (2 different values)
                                    fortitude (x8)
                                    reflex (x2)
                        description : object {Actor.character.items.[].system.spell.system.description}
                            value : string {Actor.character.items.[].system.spell.system.description.value} (26 different values)
                        duration : object {Actor.character.items.[].system.spell.system.duration}
                            sustained : boolean {Actor.character.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Actor.character.items.[].system.spell.system.duration.value} (8 different values)
                                10 minutes (x10)
                                 (x18)
                                until your next daily preparations (x1)
                                8 hours (x2)
                                1 minute (x9)
                                varies (x1)
                                5 minutes (x2)
                                until the next time you make your daily preparations (x2)
                        level : object {Actor.character.items.[].system.spell.system.level}
                            value : integer {Actor.character.items.[].system.spell.system.level.value} (3 different values)
                                2 (x20)
                                1 (x24)
                                3 (x1)
                        location : object {Actor.character.items.[].system.spell.system.location}
                            heightenedLevel : integer {Actor.character.items.[].system.spell.system.location.heightenedLevel} (3 different values)
                                2 (x21)
                                3 (x2)
                                1 (x22)
                            [value] : string {Actor.character.items.[].system.spell.system.location.value} (same value: )
                        publication : object {Actor.character.items.[].system.spell.system.publication}
                            license : string {Actor.character.items.[].system.spell.system.publication.license} (2 different values)
                                OGL (x20)
                                ORC (x25)
                            remaster : boolean {Actor.character.items.[].system.spell.system.publication.remaster} (2 different values)
                                False (x20)
                                True (x25)
                            title : string {Actor.character.items.[].system.spell.system.publication.title} (2 different values)
                                Pathfinder Core Rulebook (x20)
                                Pathfinder Player Core (x25)
                        range : object {Actor.character.items.[].system.spell.system.range}
                            value : string {Actor.character.items.[].system.spell.system.range.value} (6 different values)
                                touch (x24)
                                varies (x4)
                                 (x8)
                                30 feet (x4)
                                120 feet (x4)
                                500 feet (x1)
                        requirements : string {Actor.character.items.[].system.spell.system.requirements} (same value: )
                        rules : ###FoundryRulesObject###
                        slug : string {Actor.character.items.[].system.spell.system.slug} (25 different values)
                        target : object {Actor.character.items.[].system.spell.system.target}
                            value : string {Actor.character.items.[].system.spell.system.target.value} (7 different values)
                                1 creature (x15)
                                1 willing living creature or 1 undead (x4)
                                 (x12)
                                1 willing creature that is your companion (x2)
                                1 willing creature (x7)
                                1 weapon that is unattended or wielded by a willing creature (x3)
                                non-magical object of light Bulk or less (x2)
                        time : object {Actor.character.items.[].system.spell.system.time}
                            value : string {Actor.character.items.[].system.spell.system.time.value} (5 different values)
                                2 (x34)
                                1 to 3 (x5)
                                1 (x2)
                                10 minutes (x3)
                                3 (x1)
                        traits : object {Actor.character.items.[].system.spell.system.traits}
                            rarity : string {Actor.character.items.[].system.spell.system.traits.rarity} (same value: common)
                            traditions : array<string> {Actor.character.items.[].system.spell.system.traits.traditions}
                                Length: min=1 max=4
                                Value type: string {Actor.character.items.[].system.spell.system.traits.traditions.[]} (4 different values)
                                    arcane (x30)
                                    occult (x37)
                                    divine (x28)
                                    primal (x28)
                            value : array<string> {Actor.character.items.[].system.spell.system.traits.value}
                                Length: min=2 max=5
                                Value type: string {Actor.character.items.[].system.spell.system.traits.value.[]} (18 different values)
                                    illusion (x6)
                                    manipulate (x45)
                                    healing (x11)
                                    vitality (x4)
                                    concentrate (x35)
                                    void (x3)
                                    subtle (x3)
                                    extradimensional (x2)
                                    emotion (x2)
                                    mental (x3)
                                    light (x2)
                                    polymorph (x1)
                                    attack (x1)
                                    fire (x1)
                                    water (x1)
                                    visual (x2)
                                    prediction (x1)
                                    force (x1)
                        [heightening] : object {Actor.character.items.[].system.spell.system.heightening}
                            [damage] : object {Actor.character.items.[].system.spell.system.heightening.damage}
                                0 : string {Actor.character.items.[].system.spell.system.heightening.damage.0} (4 different values)
                                    1d8 (x4)
                                    2d4 (x3)
                                    1d10+4 (x2)
                                    2d6 (x1)
                            [interval] : integer {Actor.character.items.[].system.spell.system.heightening.interval} (same value: 1)
                            type : string {Actor.character.items.[].system.spell.system.heightening.type} (2 different values)
                                interval (x10)
                                fixed (x9)
                            [levels] : object {Actor.character.items.[].system.spell.system.heightening.levels}
                                [4] : object {Actor.character.items.[].system.spell.system.heightening.levels.4}
                                    target : object {Actor.character.items.[].system.spell.system.heightening.levels.4.target}
                                        value : string {Actor.character.items.[].system.spell.system.heightening.levels.4.target.value} (same value: 2 creatures)
                                [7] : object {Actor.character.items.[].system.spell.system.heightening.levels.7}
                                    target : object {Actor.character.items.[].system.spell.system.heightening.levels.7.target}
                                        value : string {Actor.character.items.[].system.spell.system.heightening.levels.7.target.value} (same value: 5 creatures)
                                [2] : object {Actor.character.items.[].system.spell.system.heightening.levels.2}
                                    target : object {Actor.character.items.[].system.spell.system.heightening.levels.2.target}
                                        value : string {Actor.character.items.[].system.spell.system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less)
                                [3] : object {Actor.character.items.[].system.spell.system.heightening.levels.3}
                                    target : object {Actor.character.items.[].system.spell.system.heightening.levels.3.target}
                                        value : string {Actor.character.items.[].system.spell.system.heightening.levels.3.target.value} (same value: non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less)
                                [6] : object {Actor.character.items.[].system.spell.system.heightening.levels.6}
                                    target : object {Actor.character.items.[].system.spell.system.heightening.levels.6.target}
                                        value : string {Actor.character.items.[].system.spell.system.heightening.levels.6.target.value} (2 different values)
                                            10 willing creatures (x1)
                                            10 creatures (x1)
                                    range : object {Actor.character.items.[].system.spell.system.heightening.levels.6.range}
                                        value : string {Actor.character.items.[].system.spell.system.heightening.levels.6.range.value} (same value: 30 feet)
                        [overlays] : object {Actor.character.items.[].system.spell.system.overlays}
                            [37gy7l19tik74o4s] : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s}
                                _id : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                                name : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                                overlayType : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                                sort : integer {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                                system : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system}
                                    area : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area}
                                        areaType : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.areaType} (same value: )
                                        value : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.value} (same value: )
                                    damage : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage}
                                        0 : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0}
                                            formula : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                            kinds : array<string> {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                                Length: min=1 max=1
                                                Value type: string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                                    [defense] : mixed
                                    heightenedLevel : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightenedLevel}
                                    heightening : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening}
                                        damage : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                            0 : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                                    range : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range}
                                        value : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                                    time : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time}
                                        value : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                                    traits : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits}
                                        value : array<string> {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                                concentrate (x4)
                                                healing (x4)
                                                manipulate (x4)
                                                vitality (x4)
                            [7qdtetowq348s9oc] : object {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc}
                                _id : string {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                                overlayType : string {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                                sort : integer {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                                system : object {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system}
                                    area : object {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area}
                                        areaType : string {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.areaType} (same value: )
                                        value : string {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.value} (same value: )
                                    heightenedLevel : object {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.heightenedLevel}
                                    range : object {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range}
                                        value : string {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                                    time : object {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time}
                                        value : string {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                            [7vbvdrv2cl87sqta] : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta}
                                _id : string {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                                overlayType : string {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                                sort : integer {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                                system : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system}
                                    heightenedLevel : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.heightenedLevel}
                                    range : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range}
                                        value : string {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                                    target : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target}
                                        value : string {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                                    time : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time}
                                        value : string {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                                    traits : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits}
                                        value : array<string> {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                                concentrate (x4)
                                                healing (x4)
                                                manipulate (x4)
                                                vitality (x4)
                            [lfxcoz2d3f8j2zq1] : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1}
                                _id : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                                name : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                                overlayType : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                                sort : integer {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                                system : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system}
                                    area : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area}
                                        areaType : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.areaType} (same value: )
                                        value : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.value} (same value: )
                                    damage : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                        0 : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                            kinds : array<string> {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                                Length: min=1 max=1
                                                Value type: string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                                    heightenedLevel : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.heightenedLevel}
                                    range : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                        value : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                                    target : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                        value : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                                    time : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                        value : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                                    traits : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                        value : array<string> {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                                concentrate (x4)
                                                healing (x4)
                                                manipulate (x4)
                                                vitality (x4)
                    type : string {Actor.character.items.[].system.spell.type} (same value: spell)
                    [_stats] : object {Actor.character.items.[].system.spell._stats}
                        compendiumSource : string {Actor.character.items.[].system.spell._stats.compendiumSource} (same value: Compendium.pf2e.spells-srd.Item.Fr58LDSrbndgld9n)
                [attributes] : array<string> {Actor.character.items.[].system.attributes}
                    Length: min=2 max=2
                    Value type: string {Actor.character.items.[].system.attributes.[]} (3 different values)
                        con (x4)
                        str (x2)
                        wis (x2)
                [domains] : object {Actor.character.items.[].system.domains}
                    alternate : array<string> {Actor.character.items.[].system.domains.alternate}
                        Length: min=0 max=4
                        Value type: string {Actor.character.items.[].system.domains.alternate.[]} (9 different values)
                            change (x3)
                            repose (x6)
                            duty (x4)
                            fate (x1)
                            cold (x1)
                            lightning (x1)
                            creation (x1)
                            vigil (x1)
                            zeal (x1)
                    primary : array<string> {Actor.character.items.[].system.domains.primary}
                        Length: min=4 max=4
                        Value type: string {Actor.character.items.[].system.domains.primary.[]} (20 different values)
                            family (x2)
                            might (x8)
                            nightmares (x2)
                            trickery (x5)
                            fire (x6)
                            healing (x7)
                            sun (x7)
                            truth (x9)
                            confidence (x3)
                            zeal (x6)
                            change (x1)
                            creation (x1)
                            darkness (x1)
                            travel (x2)
                            death (x3)
                            air (x1)
                            nature (x1)
                            water (x1)
                            cities (x1)
                            passion (x1)
                [font] : array<string> {Actor.character.items.[].system.font}
                    Length: min=1 max=2
                    Value type: string {Actor.character.items.[].system.font.[]} (2 different values)
                        harm (x5)
                        heal (x14)
                [sanctification] : object {Actor.character.items.[].system.sanctification}
                    modal : string {Actor.character.items.[].system.sanctification.modal} (2 different values)
                        can (x14)
                        must (x3)
                    what : array<string> {Actor.character.items.[].system.sanctification.what}
                        Length: min=1 max=2
                        Value type: string {Actor.character.items.[].system.sanctification.what.[]} (2 different values)
                            unholy (x6)
                            holy (x12)
                [skill] : array<string> {Actor.character.items.[].system.skill}
                    Length: min=1 max=1
                    Value type: string {Actor.character.items.[].system.skill.[]} (6 different values)
                        survival (x3)
                        medicine (x6)
                        intimidation (x3)
                        society (x1)
                        stealth (x3)
                        crafting (x1)
                [spells] : object {Actor.character.items.[].system.spells}
                    1 : string {Actor.character.items.[].system.spells.1} (6 different values)
                        Compendium.pf2e.spells-srd.Item.Runic Body (x2)
                        Compendium.pf2e.spells-srd.Item.Breathe Fire (x6)
                        Compendium.pf2e.spells-srd.Item.Sure Strike (x6)
                        Compendium.pf2e.spells-srd.Item.Penumbral Shroud (x1)
                        Compendium.pf2e.spells-srd.Item.Gust of Wind (x1)
                        Compendium.pf2e.spells-srd.Item.Soothe (x1)
                    [2] : string {Actor.character.items.[].system.spells.2} (3 different values)
                        Compendium.pf2e.spells-srd.Item.Animal Form (x2)
                        Compendium.pf2e.spells-srd.Item.Enlarge (x3)
                        Compendium.pf2e.spells-srd.Item.Invisibility (x3)
                    [4] : string {Actor.character.items.[].system.spells.4} (6 different values)
                        Compendium.pf2e.spells-srd.Item.Nightmare (x2)
                        Compendium.pf2e.spells-srd.Item.Wall of Fire (x6)
                        Compendium.pf2e.spells-srd.Item.Fire Shield (x3)
                        Compendium.pf2e.spells-srd.Item.Creation (x1)
                        Compendium.pf2e.spells-srd.Item.Vision of Death (x1)
                        Compendium.pf2e.spells-srd.Item.Phantasmal Killer (x2)
                    [3] : string {Actor.character.items.[].system.spells.3} (4 different values)
                        Compendium.pf2e.spells-srd.Item.Fireball (x6)
                        Compendium.pf2e.spells-srd.Item.Veil of Privacy (x1)
                        Compendium.pf2e.spells-srd.Item.Lightning Bolt (x1)
                        Compendium.pf2e.spells-srd.Item.Enthrall (x1)
                    5 : string {Actor.character.items.[].system.spells.5} (2 different values)
                        Compendium.pf2e.spells-srd.Item.Control Water (x1)
                        Compendium.pf2e.spells-srd.Item.Dreaming Potential (x1)
                [weapons] : array<string> {Actor.character.items.[].system.weapons}
                    Length: min=1 max=1
                    Value type: string {Actor.character.items.[].system.weapons.[]} (7 different values)
                        falchion (x2)
                        scimitar (x6)
                        longsword (x3)
                        dagger (x1)
                        sawtooth-saber (x3)
                        trident (x1)
                        morningstar (x1)
                [onlyLevel1] : boolean {Actor.character.items.[].system.onlyLevel1} (same value: True)
                [specific] : object {Actor.character.items.[].system.specific}
                    [integrated] : mixed
                    material : object {Actor.character.items.[].system.specific.material}
                        [grade] : mixed
                        [type] : mixed
                    runes : object {Actor.character.items.[].system.specific.runes}
                        [reinforcing] : integer {Actor.character.items.[].system.specific.runes.reinforcing} (same value: 0)
                        [potency] : integer {Actor.character.items.[].system.specific.runes.potency} (same value: 1)
                        [property] : array<> {Actor.character.items.[].system.specific.runes.property}
                            Length: min=0 max=0
                            Value type: mixed
                        [striking] : integer {Actor.character.items.[].system.specific.runes.striking} (same value: 1)
                [rarity] : object {Actor.character.items.[].system.rarity}
                    value : string {Actor.character.items.[].system.rarity.value} (same value: common)
                [voluntaryBoosts] : object {Actor.character.items.[].system.voluntaryBoosts}
                [voluntaryFlaws] : object {Actor.character.items.[].system.voluntaryFlaws}
                [trigger] : object {Actor.character.items.[].system.trigger}
                    value : string {Actor.character.items.[].system.trigger.value} (same value: )
                [weapon] : object {Actor.character.items.[].system.weapon}
                    value : string {Actor.character.items.[].system.weapon.value} (same value: )
                [attribute] : array<string> {Actor.character.items.[].system.attribute}
                    Length: min=2 max=2
                    Value type: string {Actor.character.items.[].system.attribute.[]} (6 different values)
                        con (x8)
                        wis (x5)
                        str (x6)
                        cha (x2)
                        dex (x4)
                        int (x1)
                [attack] : object {Actor.character.items.[].system.attack}
                    breakdown : string {Actor.character.items.[].system.attack.breakdown} (2 different values)
                        Wisdom +4, Trained +5 (x1)
                        Wisdom +4, Trained +7 (x1)
                    name : string {Actor.character.items.[].system.attack.name} (same value: Focus Spells)
                    notes : array<> {Actor.character.items.[].system.attack.notes}
                        Length: min=0 max=0
                        Value type: mixed
                    totalModifier : integer {Actor.character.items.[].system.attack.totalModifier} (2 different values)
                        9 (x1)
                        11 (x1)
                    value : integer {Actor.character.items.[].system.attack.value} (2 different values)
                        9 (x1)
                        11 (x1)
                [dc] : object {Actor.character.items.[].system.dc}
                    breakdown : string {Actor.character.items.[].system.dc.breakdown} (2 different values)
                        Base Spell DC 10, Wisdom +4, Trained +5 (x1)
                        Base Spell DC 10, Wisdom +4, Trained +7 (x1)
                    name : string {Actor.character.items.[].system.dc.name} (same value: Focus Spells)
                    notes : array<> {Actor.character.items.[].system.dc.notes}
                        Length: min=0 max=0
                        Value type: mixed
                    totalModifier : integer {Actor.character.items.[].system.dc.totalModifier} (2 different values)
                        9 (x1)
                        11 (x1)
                    value : integer {Actor.character.items.[].system.dc.value} (2 different values)
                        19 (x1)
                        21 (x1)
                [alternateAncestryBoosts] : array<string> {Actor.character.items.[].system.alternateAncestryBoosts}
                    Length: min=2 max=2
                    Value type: string {Actor.character.items.[].system.alternateAncestryBoosts.[]} (4 different values)
                        dex (x5)
                        cha (x4)
                        int (x2)
                        str (x1)
                [ritual] : mixed
                [subitems] : array<object> {Actor.character.items.[].system.subitems}
                    Length: min=1 max=1
                    Value type: object {Actor.character.items.[].system.subitems.[]}
                        _id : string {Actor.character.items.[].system.subitems.[]._id} (5 different values)
                            E7WCARt148arnyLY (x1)
                            msxH1XNKKQBUZO6F (x1)
                            GwmZp11qcPxBpMMt (x1)
                            qlPkNMZAXIEZiURx (x1)
                            ui2oYb6mfkSMHOzf (x1)
                        flags : object {Actor.character.items.[].system.subitems.[].flags}
                            core : object {Actor.character.items.[].system.subitems.[].flags.core}
                                sourceId : string {Actor.character.items.[].system.subitems.[].flags.core.sourceId} (same value: Compendium.pf2e.equipment-srd.Item.dfum7DpOEkwxwTsT)
                        img : string {Actor.character.items.[].system.subitems.[].img} (same value: systems/pf2e/icons/equipment/weapons/shield-boss.webp)
                        name : string {Actor.character.items.[].system.subitems.[].name} (same value: Shield Boss)
                        sort : integer {Actor.character.items.[].system.subitems.[].sort} (3 different values)
                            0 (x3)
                            300000 (x1)
                            400000 (x1)
                        system : object {Actor.character.items.[].system.subitems.[].system}
                            baseItem : string {Actor.character.items.[].system.subitems.[].system.baseItem} (same value: shield-boss)
                            bonus : object {Actor.character.items.[].system.subitems.[].system.bonus}
                                value : integer {Actor.character.items.[].system.subitems.[].system.bonus.value} (same value: 0)
                            bonusDamage : object {Actor.character.items.[].system.subitems.[].system.bonusDamage}
                                value : integer {Actor.character.items.[].system.subitems.[].system.bonusDamage.value} (same value: 0)
                            bulk : object {Actor.character.items.[].system.subitems.[].system.bulk}
                                value : integer {Actor.character.items.[].system.subitems.[].system.bulk.value} (same value: 0)
                            category : string {Actor.character.items.[].system.subitems.[].system.category} (same value: martial)
                            [containerId] : mixed
                            damage : object {Actor.character.items.[].system.subitems.[].system.damage}
                                damageType : string {Actor.character.items.[].system.subitems.[].system.damage.damageType} (same value: bludgeoning)
                                dice : integer {Actor.character.items.[].system.subitems.[].system.damage.dice} (same value: 1)
                                die : string {Actor.character.items.[].system.subitems.[].system.damage.die} (same value: d6)
                            description : object {Actor.character.items.[].system.subitems.[].system.description}
                                value : string {Actor.character.items.[].system.subitems.[].system.description.value} (same value: <p>Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash.</p>)
                            equipped : object {Actor.character.items.[].system.subitems.[].system.equipped}
                                carryType : string {Actor.character.items.[].system.subitems.[].system.equipped.carryType} (2 different values)
                                    attached (x3)
                                    held (x2)
                                handsHeld : integer {Actor.character.items.[].system.subitems.[].system.equipped.handsHeld} (2 different values)
                                    0 (x3)
                                    1 (x2)
                                [invested] : mixed
                            group : string {Actor.character.items.[].system.subitems.[].system.group} (same value: shield)
                            hardness : integer {Actor.character.items.[].system.subitems.[].system.hardness} (same value: 0)
                            hp : object {Actor.character.items.[].system.subitems.[].system.hp}
                                max : integer {Actor.character.items.[].system.subitems.[].system.hp.max} (same value: 0)
                                value : integer {Actor.character.items.[].system.subitems.[].system.hp.value} (same value: 0)
                            level : object {Actor.character.items.[].system.subitems.[].system.level}
                                value : integer {Actor.character.items.[].system.subitems.[].system.level.value} (same value: 0)
                            material : object {Actor.character.items.[].system.subitems.[].system.material}
                                [grade] : mixed
                                [type] : mixed
                            price : object {Actor.character.items.[].system.subitems.[].system.price}
                                value : object {Actor.character.items.[].system.subitems.[].system.price.value}
                                    sp : integer {Actor.character.items.[].system.subitems.[].system.price.value.sp} (same value: 5)
                            publication : object {Actor.character.items.[].system.subitems.[].system.publication}
                                license : string {Actor.character.items.[].system.subitems.[].system.publication.license} (same value: ORC)
                                remaster : boolean {Actor.character.items.[].system.subitems.[].system.publication.remaster} (same value: True)
                                title : string {Actor.character.items.[].system.subitems.[].system.publication.title} (same value: Pathfinder Player Core)
                            quantity : integer {Actor.character.items.[].system.subitems.[].system.quantity} (same value: 1)
                            [range] : mixed
                            reload : object {Actor.character.items.[].system.subitems.[].system.reload}
                                value : string {Actor.character.items.[].system.subitems.[].system.reload.value} (same value: )
                            rules : ###FoundryRulesObject###
                            runes : object {Actor.character.items.[].system.subitems.[].system.runes}
                                potency : integer {Actor.character.items.[].system.subitems.[].system.runes.potency} (2 different values)
                                    0 (x3)
                                    1 (x2)
                                property : array<> {Actor.character.items.[].system.subitems.[].system.runes.property}
                                    Length: min=0 max=0
                                    Value type: mixed
                                striking : integer {Actor.character.items.[].system.subitems.[].system.runes.striking} (2 different values)
                                    0 (x4)
                                    1 (x1)
                            size : string {Actor.character.items.[].system.subitems.[].system.size} (same value: med)
                            slug : string {Actor.character.items.[].system.subitems.[].system.slug} (same value: shield-boss)
                            splashDamage : object {Actor.character.items.[].system.subitems.[].system.splashDamage}
                                value : integer {Actor.character.items.[].system.subitems.[].system.splashDamage.value} (same value: 0)
                            traits : object {Actor.character.items.[].system.subitems.[].system.traits}
                                rarity : string {Actor.character.items.[].system.subitems.[].system.traits.rarity} (same value: common)
                                value : array<string> {Actor.character.items.[].system.subitems.[].system.traits.value}
                                    Length: min=1 max=1
                                    Value type: string {Actor.character.items.[].system.subitems.[].system.traits.value.[]} (same value: attached-to-shield)
                            usage : object {Actor.character.items.[].system.subitems.[].system.usage}
                                value : string {Actor.character.items.[].system.subitems.[].system.usage.value} (same value: held-in-one-hand)
                        type : string {Actor.character.items.[].system.subitems.[].type} (same value: weapon)
                [identified] : object {Actor.character.items.[].system.identified}
                    value : boolean {Actor.character.items.[].system.identified.value} (same value: True)
            type : string {Actor.character.items.[].type} (18 different values)
                background (x117)
                feat (x1675)
                heritage (x114)
                lore (x166)
                backpack (x104)
                equipment (x832)
                consumable (x467)
                treasure (x183)
                weapon (x284)
                armor (x111)
                class (x121)
                action (x132)
                ancestry (x121)
                spellcastingEntry (x131)
                spell (x771)
                effect (x7)
                deity (x17)
                shield (x22)
            [flags] : object {Actor.character.items.[].flags}
                pf2e : object {Actor.character.items.[].flags.pf2e}
                    [itemGrants] : object {Actor.character.items.[].flags.pf2e.itemGrants}
                        [versatileHeritage] : object {Actor.character.items.[].flags.pf2e.itemGrants.versatileHeritage}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.versatileHeritage.id} (2 different values)
                                h12lheYga79lPT2E (x2)
                                LF7YEcDsf9yvX54m (x2)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.versatileHeritage.onDelete} (same value: detach)
                        [naturalAmbition] : object {Actor.character.items.[].flags.pf2e.itemGrants.naturalAmbition}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.naturalAmbition.id} (6 different values)
                                GEBXoZwfyVcyGqUW (x2)
                                Xr6ntqJCWEAhh7o3 (x1)
                                CmCTwhYRNTgqyyr9 (x1)
                                jtGMKCdRYvj7SU7G (x1)
                                Z8zEJMYNHwAYjhaX (x1)
                                n4OOvIGD02k3mDZ2 (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.naturalAmbition.onDelete} (same value: detach)
                        [intimidatingGlare] : object {Actor.character.items.[].flags.pf2e.itemGrants.intimidatingGlare}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.intimidatingGlare.id} (5 different values)
                                IiFnhqEUVqG9kEpC (x2)
                                UReUwwQrCgsmaPUo (x1)
                                HlNNuyCpBSl1hnC6 (x1)
                                TB4IZpNsmi07Taef (x1)
                                iYg0UUYlnbw4jtTk (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.intimidatingGlare.onDelete} (same value: detach)
                        [giantInstinct] : object {Actor.character.items.[].flags.pf2e.itemGrants.giantInstinct}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.giantInstinct.id} (5 different values)
                                Gggzet2qaGOHAxW3 (x1)
                                ZYUL2rwYNfvnChV9 (x1)
                                FTnAtdmiFcU6SKKf (x1)
                                YOdYflbwsQkD47J5 (x1)
                                Z0akURMNQ4Q0rR4l (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.giantInstinct.onDelete} (same value: detach)
                        [rage] : object {Actor.character.items.[].flags.pf2e.itemGrants.rage}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.rage.id} (8 different values)
                                AnxAxOQBqKGWGwVj (x1)
                                gUBQoLU4pZDYEbhG (x1)
                                rFqHBHBWCJ7SSzKu (x1)
                                6B6UvFxKwDuxrK8Q (x1)
                                1wm3dtTWJobaNm53 (x1)
                                2nUJYHhONIP05UFC (x1)
                                soK3jzH7XrwMxGmf (x1)
                                kQLzn2FSPYu8yxqh (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.rage.onDelete} (same value: detach)
                        [cleverImproviser] : object {Actor.character.items.[].flags.pf2e.itemGrants.cleverImproviser}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.cleverImproviser.id} (same value: SNaJkn6hTRD14TPF)
                        [generalTraining] : object {Actor.character.items.[].flags.pf2e.itemGrants.generalTraining}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.generalTraining.id} (same value: u5HxY3Rzz5Z3mwiG)
                        [precision] : object {Actor.character.items.[].flags.pf2e.itemGrants.precision}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.precision.id} (2 different values)
                                patFWCthFUoRrRSG (x1)
                                nQ0ILdCZsjpCMbgO (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.precision.onDelete} (same value: detach)
                        [huntPrey] : object {Actor.character.items.[].flags.pf2e.itemGrants.huntPrey}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.huntPrey.id} (5 different values)
                                wJK6hYFBrmTblVlL (x1)
                                zI485hPl8vfBRmVZ (x1)
                                Pqz5Z9Gbs2VnmBFc (x2)
                                UzXWQF15dAktDffT (x1)
                                vLJGhosD7dkiHiLo (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.huntPrey.onDelete} (same value: detach)
                        [scholarNature] : object {Actor.character.items.[].flags.pf2e.itemGrants.scholarNature}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.scholarNature.id} (same value: ZYK0sPC3qVDuS38N)
                        [bomber] : object {Actor.character.items.[].flags.pf2e.itemGrants.bomber}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.bomber.id} (5 different values)
                                clG5lJLS1adFrATG (x1)
                                vZx8VVuCIo7KSbCj (x1)
                                uAnLBVumxhfhD3Xz (x1)
                                CfKOJDWBuInuLZiG (x1)
                                Pxq8chUe1h865yWI (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bomber.onDelete} (same value: detach)
                        [advancedAlchemy] : object {Actor.character.items.[].flags.pf2e.itemGrants.advancedAlchemy}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.advancedAlchemy.id} (5 different values)
                                aT3Is6eQIGGVifAf (x1)
                                EsLB4ep3wQJN4kyk (x1)
                                fDS1ctCseWP4gttC (x1)
                                cf5SXFUYlR13787z (x1)
                                vhHN5ZdZw9FaccZP (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.advancedAlchemy.onDelete} (same value: detach)
                        [alchemicalCrafting] : object {Actor.character.items.[].flags.pf2e.itemGrants.alchemicalCrafting}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.alchemicalCrafting.id} (6 different values)
                                xbU21Y26FU4rABvB (x1)
                                mG5hXXcAPLRPh7Db (x1)
                                7iY8AyuoazwNGZAv (x1)
                                3K6Le6iswgOElPbq (x1)
                                rI5PXpmK29p1yTda (x1)
                                FJ4WRUhvwqlphsCT (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.alchemicalCrafting.onDelete} (same value: detach)
                        [infusedReagents] : object {Actor.character.items.[].flags.pf2e.itemGrants.infusedReagents}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.infusedReagents.id} (2 different values)
                                8EcOhH21sveNzK25 (x1)
                                ShQZmnkLCrxVt9aC (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.infusedReagents.onDelete} (same value: detach)
                        [quickAlchemy] : object {Actor.character.items.[].flags.pf2e.itemGrants.quickAlchemy}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.quickAlchemy.id} (10 different values)
                                nrObVFkO5hCbezR4 (x1)
                                oNL8NCs0Ae3wSlc3 (x1)
                                GkOhcgXnmfuFdOyv (x1)
                                DYd7anq1UfeozKZg (x1)
                                H2RTgAeLsMurBwTn (x1)
                                9Vu86viyLX8FsHd0 (x1)
                                pJjWluIy82bpv0K0 (x1)
                                YEqbJdASzYPb77hG (x1)
                                yf4hpN4ZQDdMTkl9 (x1)
                                2301gfaW8Difjati (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.quickAlchemy.onDelete} (same value: detach)
                        [formulaBookBlank] : object {Actor.character.items.[].flags.pf2e.itemGrants.formulaBookBlank}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.formulaBookBlank.id} (5 different values)
                                rKcViPntNoKjcQhq (x1)
                                OzCOaPrs5Y2YsVdq (x1)
                                E6eoyGKuLG8bHiuV (x1)
                                83m7uon9FyrT8Onf (x1)
                                7GroPIf8kydkJLgu (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.formulaBookBlank.onDelete} (same value: detach)
                        [fieldDiscoveryBomber] : object {Actor.character.items.[].flags.pf2e.itemGrants.fieldDiscoveryBomber}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.fieldDiscoveryBomber.id} (2 different values)
                                G918lcSYW4MAKCw6 (x1)
                                sFUOFVZ8nvamhBnM (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.fieldDiscoveryBomber.onDelete} (same value: detach)
                        [perpetualInfusionsBomber] : object {Actor.character.items.[].flags.pf2e.itemGrants.perpetualInfusionsBomber}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.perpetualInfusionsBomber.id} (same value: sjLhxEBnJQiWnJ3l)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.perpetualInfusionsBomber.onDelete} (same value: detach)
                        [enigma] : object {Actor.character.items.[].flags.pf2e.itemGrants.enigma}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.enigma.id} (3 different values)
                                AHssIQSq8KgI4I3r (x1)
                                etv6oH9PyaQNKWpc (x1)
                                RJ6CRq2ph7sJfnFT (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.enigma.onDelete} (same value: detach)
                        [bardicLore] : object {Actor.character.items.[].flags.pf2e.itemGrants.bardicLore}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.bardicLore.id} (3 different values)
                                Oh6PeoPE8Yj9jaeh (x1)
                                jwe31oRpTW79uS9T (x1)
                                5ISw9vJKNpwQCXs0 (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bardicLore.onDelete} (same value: detach)
                        [scoundrel] : object {Actor.character.items.[].flags.pf2e.itemGrants.scoundrel}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.scoundrel.id} (3 different values)
                                GywmHG1DUSx0P0MA (x1)
                                o6Kmue3X2K2ouuAr (x1)
                                ybnmmMexX81A8eJZ (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.scoundrel.onDelete} (same value: detach)
                        [angelkin] : object {Actor.character.items.[].flags.pf2e.itemGrants.angelkin}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.angelkin.id} (same value: NaGBwRrjBDGJf759)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.angelkin.onDelete} (same value: detach)
                        [sarenrae] : object {Actor.character.items.[].flags.pf2e.itemGrants.sarenrae}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.sarenrae.id} (6 different values)
                                fsC9r1N6tBIYUqeZ (x1)
                                1YhS0zjSOPIqEqST (x1)
                                CUmTCEUUUTqlPToD (x1)
                                Kg9wvcpbHCZv4Wns (x1)
                                BirykXbu1EIaaX66 (x1)
                                fafQqfE4BbMSr1l1 (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.sarenrae.onDelete} (same value: detach)
                        [cloisteredCleric] : object {Actor.character.items.[].flags.pf2e.itemGrants.cloisteredCleric}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.cloisteredCleric.id} (8 different values)
                                GKvuVVDdhr6fG0FB (x1)
                                58YhILg0lbJrrOhG (x1)
                                lG9DVihpKNXVTUl8 (x1)
                                LylYvNRAac3vaCgn (x1)
                                RnlwYCQHhartT5q1 (x1)
                                TPQOajRc0cjMI5m4 (x1)
                                SP6jiz2YBE9NPWQf (x1)
                                Uzy87DRT51ZiShZs (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.cloisteredCleric.onDelete} (same value: detach)
                        [firstDoctrineCloisteredCleric] : object {Actor.character.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric.id} (8 different values)
                                VCLCMW76kILSKNGN (x1)
                                ljv2Iq6ZgiTFxokF (x1)
                                RAwKLSgkQtBBKZfV (x1)
                                cBbWqA8ZmmZAFcKq (x1)
                                QS9pgqpdlA5vaLEb (x1)
                                l2qKZiLt3KyClxvZ (x1)
                                jzibFORh1NfwjDcJ (x1)
                                K7hPRabzajb3cVYp (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric.onDelete} (same value: detach)
                        [domainInitiate] : object {Actor.character.items.[].flags.pf2e.itemGrants.domainInitiate}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.domainInitiate.id} (8 different values)
                                GJ4pl2Dpg43gDmJK (x1)
                                g4oMBCNZL0MZJpE6 (x1)
                                e2tECYO3ZNavk5gY (x1)
                                bqm5yMhResfF8HVt (x1)
                                hUUZqmNvLZSFxbpu (x1)
                                NwYeYcdmwsaf4fKh (x1)
                                aan5DEV1jvcRzfoL (x1)
                                MlIZAuB34cTEjHbA (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.domainInitiate.onDelete} (same value: detach)
                        [secondDoctrineCloisteredCleric] : object {Actor.character.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric.id} (6 different values)
                                vXQJxTPn0TDKou9p (x1)
                                RcPdpzvxGHzzRjbo (x1)
                                GcbYk38vkXTBtmlh (x1)
                                VmOHlIGJh8o1eADb (x1)
                                Rt0HTRa0TMxEu8D4 (x1)
                                o9uuWiC3DsdlwrNA (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric.onDelete} (same value: detach)
                        [thirdDoctrineCloisteredCleric] : object {Actor.character.items.[].flags.pf2e.itemGrants.thirdDoctrineCloisteredCleric}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.thirdDoctrineCloisteredCleric.id} (same value: iY1Psnqd4ljWDruP)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.thirdDoctrineCloisteredCleric.onDelete} (same value: detach)
                        [martialDisciple] : object {Actor.character.items.[].flags.pf2e.itemGrants.martialDisciple}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.martialDisciple.id} (same value: ezTdCOJow2g7C9pD)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.martialDisciple.onDelete} (same value: detach)
                        [attackOfOpportunity] : object {Actor.character.items.[].flags.pf2e.itemGrants.attackOfOpportunity}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.attackOfOpportunity.id} (5 different values)
                                vgtaoE3rMYQ57UUF (x1)
                                kAuFam7RmJoEWFrV (x1)
                                jhhRKcDzzWdEW55R (x1)
                                h4DpDxomotzQmA3I (x1)
                                0eTm7kN1MIlB0mxV (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.attackOfOpportunity.onDelete} (same value: detach)
                        [shieldBlock] : object {Actor.character.items.[].flags.pf2e.itemGrants.shieldBlock}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.shieldBlock.id} (22 different values)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.shieldBlock.onDelete} (same value: detach)
                        [diehard] : object {Actor.character.items.[].flags.pf2e.itemGrants.diehard}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.diehard.id} (3 different values)
                                gdyXBcuBIjlVV7pW (x1)
                                9G79A4F3aNyocva7 (x1)
                                kLVi8LDpSQOefA69 (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.diehard.onDelete} (same value: detach)
                        [ragingIntimidation] : object {Actor.character.items.[].flags.pf2e.itemGrants.ragingIntimidation}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.ragingIntimidation.id} (4 different values)
                                SS5bNdvECz3k8FiE (x1)
                                eVFCeQff3fOgHuqS (x1)
                                dKC8m1JjiKhLJ1Lu (x1)
                                5dPDq6NjWwvjxYpv (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.ragingIntimidation.onDelete} (same value: detach)
                        [quickTempered] : object {Actor.character.items.[].flags.pf2e.itemGrants.quickTempered}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.quickTempered.id} (4 different values)
                                fUIWv5k5Wc52nIR4 (x1)
                                ceAtbfneYTXRim69 (x1)
                                2R8QMqXU9pAFGyFv (x1)
                                vm5rUtMAbszuDcqA (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.quickTempered.onDelete} (same value: detach)
                        [animalCompanion] : object {Actor.character.items.[].flags.pf2e.itemGrants.animalCompanion}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.animalCompanion.id} (7 different values)
                                u8ZmvtTqMMajZty9 (x1)
                                djpX15C8CalIm3ug (x1)
                                09K7kZlseBl6crQH (x1)
                                TGpNO2Y19FjpcDtw (x2)
                                9oQK7nT0niXYLagN (x1)
                                BtXEgBFel3IHdrze (x1)
                                EyN0AAMq2zxfYVP5 (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.animalCompanion.onDelete} (same value: detach)
                        [catSupportBenefit] : object {Actor.character.items.[].flags.pf2e.itemGrants.catSupportBenefit}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.catSupportBenefit.id} (4 different values)
                                AWnI4xJIdR3KMbBU (x1)
                                sHz8emnDWuuKmPoW (x1)
                                Yq8IEfCn7s2lN8x5 (x1)
                                Tm3SrwGjGQ3QaDGT (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.catSupportBenefit.onDelete} (same value: detach)
                        [schoolOfUnifiedMagicalTheory] : object {Actor.character.items.[].flags.pf2e.itemGrants.schoolOfUnifiedMagicalTheory}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.schoolOfUnifiedMagicalTheory.id} (3 different values)
                                YvkRxGJodxOEA8U1 (x1)
                                Dd4Mx3MTMgvEwYNA (x1)
                                Znyk1dllcghnmk9A (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.schoolOfUnifiedMagicalTheory.onDelete} (same value: detach)
                        [experimentalSpellshaping] : object {Actor.character.items.[].flags.pf2e.itemGrants.experimentalSpellshaping}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.experimentalSpellshaping.id} (4 different values)
                                tXzx2LLfD0yTbeLI (x1)
                                Q6g5fkF7ORjaplI4 (x1)
                                BN8eodHFJo1OgIkf (x1)
                                0CKHJMZee6FX839k (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.experimentalSpellshaping.onDelete} (same value: detach)
                        [drainBondedItem] : object {Actor.character.items.[].flags.pf2e.itemGrants.drainBondedItem}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.drainBondedItem.id} (5 different values)
                                lEiJIKM3U15PPOvq (x1)
                                udHOtrqT11Ynb5Tp (x1)
                                MkTMuAoVy3vNDvaY (x1)
                                TXjKBMOVlbYa2UCR (x1)
                                VzNNPXrSNd723jSR (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.drainBondedItem.onDelete} (same value: detach)
                        [castASpell] : object {Actor.character.items.[].flags.pf2e.itemGrants.castASpell}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.castASpell.id} (7 different values)
                                CZwEZLzs9GgnotqQ (x1)
                                QTL3XrVHRDzMAl4C (x1)
                                V9TX2qwNBFbFXsLO (x1)
                                uFzZamvJNAUxoTYv (x1)
                                E1uVOtu36WgU1cNs (x1)
                                BrB6AdB9QB3NW5x3 (x1)
                                kcmPQ2dAnd9qZ3a2 (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.castASpell.onDelete} (same value: detach)
                        [reachSpell] : object {Actor.character.items.[].flags.pf2e.itemGrants.reachSpell}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.reachSpell.id} (4 different values)
                                W83WsGDTuJkJ6tHB (x1)
                                wsgt7NiOhi7JGbb3 (x1)
                                zXcpx1vPKJoKjrZg (x1)
                                SwaSqoOkUpNUc08w (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.reachSpell.onDelete} (same value: detach)
                        [widenSpell] : object {Actor.character.items.[].flags.pf2e.itemGrants.widenSpell}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.widenSpell.id} (3 different values)
                                cAwqL6u9YDnOMrih (x1)
                                fGhvxbtmGNqS3jLO (x1)
                                FdS1cm3bU2k70erf (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.widenSpell.onDelete} (same value: detach)
                        [counterspellPrepared] : object {Actor.character.items.[].flags.pf2e.itemGrants.counterspellPrepared}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.counterspellPrepared.id} (2 different values)
                                pdyGomUh4WeKfuxk (x1)
                                lf6ddMXsKDAGxyCD (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.counterspellPrepared.onDelete} (same value: detach)
                        [theResentment] : object {Actor.character.items.[].flags.pf2e.itemGrants.theResentment}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.theResentment.id} (2 different values)
                                E1hF6Q2wfdXIudjk (x2)
                                s0u1h1FsxHEjZyGu (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.theResentment.onDelete} (same value: detach)
                        [cackle] : object {Actor.character.items.[].flags.pf2e.itemGrants.cackle}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.cackle.id} (2 different values)
                                lnK3k5ntwZYlJWqP (x2)
                                nlUUS8hyovlJWmTL (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.cackle.onDelete} (same value: detach)
                        [oddityIdentification] : object {Actor.character.items.[].flags.pf2e.itemGrants.oddityIdentification}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.oddityIdentification.id} (3 different values)
                                fN0syltXsnAO2NpM (x1)
                                BIfWGY3brZILAt01 (x1)
                                dFLB4Olk36p9fCfD (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.oddityIdentification.onDelete} (same value: detach)
                        [pet] : object {Actor.character.items.[].flags.pf2e.itemGrants.pet}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.pet.id} (2 different values)
                                Fw8alxAU9fh5QPIU (x1)
                                jrc7uP4D5jPRmXwY (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.pet.onDelete} (same value: detach)
                        [toughness] : object {Actor.character.items.[].flags.pf2e.itemGrants.toughness}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.toughness.id} (2 different values)
                                5tt3Q6FmPg8bUl68 (x1)
                                uYzDFx5DAHrkSNBi (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.toughness.onDelete} (same value: detach)
                        [lessonOfLife] : object {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfLife}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfLife.id} (same value: fXQxbftz0XG4xAS5)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfLife.onDelete} (same value: detach)
                        [formulaBook] : object {Actor.character.items.[].flags.pf2e.itemGrants.formulaBook}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.formulaBook.id} (3 different values)
                                EqYTOYbtTC2eZcij (x1)
                                YrG72KSKmvHHaxM2 (x1)
                                C1BCxWXNSe3dP6Lg (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.formulaBook.onDelete} (same value: detach)
                        [versatileVials] : object {Actor.character.items.[].flags.pf2e.itemGrants.versatileVials}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.versatileVials.id} (3 different values)
                                Z0odDAhpGfeD4jxK (x1)
                                B7jHFdyU65qESSSC (x1)
                                4OTphlr0z5vN3s1K (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.versatileVials.onDelete} (same value: detach)
                        [clanDagger] : object {Actor.character.items.[].flags.pf2e.itemGrants.clanDagger}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.clanDagger.id} (3 different values)
                                C0u8YdzaZfecc7n9 (x2)
                                0hmUPDFWvIcsG294 (x1)
                                ZZd65vAhmReiDDbA (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.clanDagger.onDelete} (same value: detach)
                        [flurry] : object {Actor.character.items.[].flags.pf2e.itemGrants.flurry}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.flurry.id} (3 different values)
                                6HdS41TR3Y0TEfvK (x2)
                                2WqNJgjR2AOwnmzp (x1)
                                WknOOqsfdYoUHSHe (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.flurry.onDelete} (same value: detach)
                        [confidentFinisher] : object {Actor.character.items.[].flags.pf2e.itemGrants.confidentFinisher}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.confidentFinisher.id} (3 different values)
                                lvvNbHYeQgXI0NHx (x1)
                                AgC7k90HiamdFea9 (x2)
                                wdDQ9yw6O0Flmu8p (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.confidentFinisher.onDelete} (same value: detach)
                        [fencer] : object {Actor.character.items.[].flags.pf2e.itemGrants.fencer}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.fencer.id} (2 different values)
                                VT322fVxyu9e9zrA (x1)
                                R9yHXql0EMzqiKET (x2)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.fencer.onDelete} (same value: detach)
                        [opportuneRiposte] : object {Actor.character.items.[].flags.pf2e.itemGrants.opportuneRiposte}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.opportuneRiposte.id} (2 different values)
                                CkcSvIwqEB5uHJOT (x2)
                                a9mlzJbwj3V7CNgj (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.opportuneRiposte.onDelete} (same value: detach)
                        [tempest] : object {Actor.character.items.[].flags.pf2e.itemGrants.tempest}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.tempest.id} (3 different values)
                                YIubqPsgP0VfbzZO (x1)
                                Cezg1PRL8zjjKIiZ (x1)
                                wgfkEpOBBKBIzvFd (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.tempest.onDelete} (same value: detach)
                        [curseOfInclementHeadwinds] : object {Actor.character.items.[].flags.pf2e.itemGrants.curseOfInclementHeadwinds}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.curseOfInclementHeadwinds.id} (3 different values)
                                mnz9yWFgZj4gc7mG (x1)
                                pTPn2GRqtC0DFwbA (x1)
                                ExEZyhdZDMdel47H (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.curseOfInclementHeadwinds.onDelete} (same value: detach)
                        [foretellHarm] : object {Actor.character.items.[].flags.pf2e.itemGrants.foretellHarm}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.foretellHarm.id} (3 different values)
                                iB51ZexQXPReTiWL (x1)
                                TiHpyzZCvA5Fkh5t (x1)
                                sthKLncjJCW6KsmB (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.foretellHarm.onDelete} (same value: detach)
                        [armorProficiency] : object {Actor.character.items.[].flags.pf2e.itemGrants.armorProficiency}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.armorProficiency.id} (3 different values)
                                OICiPtdvmhMIqauo (x1)
                                TuKbqvjYa4wZVGWb (x1)
                                4fJX6zKVpaFmKKBR (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.armorProficiency.onDelete} (same value: detach)
                        [maestro] : object {Actor.character.items.[].flags.pf2e.itemGrants.maestro}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.maestro.id} (2 different values)
                                gY9mqcIWHnKqKmtu (x2)
                                nYlTvFNLBfIVtZmQ (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.maestro.onDelete} (same value: detach)
                        [lingeringComposition] : object {Actor.character.items.[].flags.pf2e.itemGrants.lingeringComposition}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.lingeringComposition.id} (3 different values)
                                sG2jMrmI0QDcyUrF (x2)
                                dmUg2JppzsEoJLr8 (x1)
                                cxcnFByLsrOqIsaU (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.lingeringComposition.onDelete} (same value: detach)
                        [animalOrder] : object {Actor.character.items.[].flags.pf2e.itemGrants.animalOrder}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.animalOrder.id} (3 different values)
                                46JZwcq7xwy5qeBn (x2)
                                4lXPJ6UyG28mJREB (x1)
                                NrW6olNYyjNFqgEo (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.animalOrder.onDelete} (same value: detach)
                        [animalEmpathy] : object {Actor.character.items.[].flags.pf2e.itemGrants.animalEmpathy}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.animalEmpathy.id} (2 different values)
                                IBxDWkih5wBuGdTb (x2)
                                cKqS3KUVaiglH6RR (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.animalEmpathy.onDelete} (same value: detach)
                        [additionalLore] : object {Actor.character.items.[].flags.pf2e.itemGrants.additionalLore}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.additionalLore.id} (2 different values)
                                xxGszgs7ZdnGCi2l (x2)
                                DjkEwG88SFUPDNKC (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.additionalLore.onDelete} (same value: detach)
                        [assurance] : object {Actor.character.items.[].flags.pf2e.itemGrants.assurance}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.assurance.id} (7 different values)
                                BCB35DORyS650GHi (x2)
                                HTx9qKYOAo38DyLf (x1)
                                jErvlr76BR5YchPx (x3)
                                sl7rGpMUKIv0Cj71 (x1)
                                ZtBPbV1hI7VV5vR2 (x1)
                                I1zo1ukbRjjuIz7O (x1)
                                Ide5KyYYdKd8KOCX (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.assurance.onDelete} (same value: detach)
                        [thief] : object {Actor.character.items.[].flags.pf2e.itemGrants.thief}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.thief.id} (9 different values)
                                jzaJxbVb5yYXEqHE (x1)
                                Rb0djKiL05soYPHW (x1)
                                csIlZBxv0qlxGTQi (x1)
                                Jjl5w4vSZxb8r0Se (x1)
                                SAzORBz618BKLZdl (x1)
                                b32atCS6KQeCZkox (x1)
                                HHUSdrQMmAh7krL3 (x1)
                                liRaP0xV8RMQtuRY (x1)
                                8p8MWXiKkB4KW3uR (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.thief.onDelete} (same value: detach)
                        [combatClimber] : object {Actor.character.items.[].flags.pf2e.itemGrants.combatClimber}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.combatClimber.id} (2 different values)
                                Te1LesevbHSNzd1X (x2)
                                33MoEojJ9pd56i1E (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.combatClimber.onDelete} (same value: detach)
                        [nobleBranch] : object {Actor.character.items.[].flags.pf2e.itemGrants.nobleBranch}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.nobleBranch.id} (3 different values)
                                rC5NYEcsKm5GE4DB (x1)
                                pWHJ8TZdY1lGSHwc (x1)
                                XQvDn3xI66LaTpBx (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.nobleBranch.onDelete} (same value: detach)
                        [scarOfTheSurvivor] : object {Actor.character.items.[].flags.pf2e.itemGrants.scarOfTheSurvivor}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.scarOfTheSurvivor.id} (3 different values)
                                VGKpSB60fEymZe5s (x1)
                                xfDIB71fvPakmKPu (x1)
                                zlaiy1vNNF4fMFZ0 (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.scarOfTheSurvivor.onDelete} (same value: detach)
                        [shiftImmanence] : object {Actor.character.items.[].flags.pf2e.itemGrants.shiftImmanence}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.shiftImmanence.id} (3 different values)
                                VNnZOAz9USd9qeBA (x1)
                                JR5QYVkmQbWcUbpS (x1)
                                OtgPRpw6Jy7F6zI9 (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.shiftImmanence.onDelete} (same value: detach)
                        [skybearersBelt] : object {Actor.character.items.[].flags.pf2e.itemGrants.skybearersBelt}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.skybearersBelt.id} (3 different values)
                                1roqIp16I79MTbVc (x1)
                                52RcTRDFsvKDFN21 (x1)
                                cZBPZIxmEpcCIrkb (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.skybearersBelt.onDelete} (same value: detach)
                        [strikeBreatheRend] : object {Actor.character.items.[].flags.pf2e.itemGrants.strikeBreatheRend}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.strikeBreatheRend.id} (3 different values)
                                q8owozjvKsROLF4Z (x1)
                                QMuU9IyttxY2OKdV (x1)
                                TlfjVy01RALoFojw (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.strikeBreatheRend.onDelete} (same value: detach)
                        [bearAlliesBurdens] : object {Actor.character.items.[].flags.pf2e.itemGrants.bearAlliesBurdens}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.bearAlliesBurdens.id} (3 different values)
                                xcCqmgo7YlDK1rt9 (x1)
                                u0wv1DY8gbJs0Ykq (x1)
                                RwaD8s7Qv9Fm455o (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bearAlliesBurdens.onDelete} (same value: detach)
                        [noScarButThis] : object {Actor.character.items.[].flags.pf2e.itemGrants.noScarButThis}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.noScarButThis.id} (3 different values)
                                UZjZXvpMGirTy2kv (x1)
                                Z8DvImWjP5LS56hh (x1)
                                CicFwF940eLJ6D7q (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.noScarButThis.onDelete} (same value: detach)
                        [theBrave] : object {Actor.character.items.[].flags.pf2e.itemGrants.theBrave}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.theBrave.id} (2 different values)
                                PUXqqQ2wPtAJVulh (x1)
                                R4pHOZKvfIK0XbAq (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.theBrave.onDelete} (same value: detach)
                        [ringingChallenge] : object {Actor.character.items.[].flags.pf2e.itemGrants.ringingChallenge}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.ringingChallenge.id} (same value: LVybTbqcIktM1Wec)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.ringingChallenge.onDelete} (same value: detach)
                        [clueIn] : object {Actor.character.items.[].flags.pf2e.itemGrants.clueIn}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.clueIn.id} (4 different values)
                                Fu4VTfPDnWfK6N22 (x1)
                                1s4pkFPGKccnfCsp (x1)
                                w1J4ApZ11fLAH3Gz (x1)
                                sjlAne4cTG0NhamN (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.clueIn.onDelete} (same value: detach)
                        [pursueALead] : object {Actor.character.items.[].flags.pf2e.itemGrants.pursueALead}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.pursueALead.id} (4 different values)
                                RAw8kd5uXGXHC1Sv (x1)
                                f5Rlhyx87E9Qa1NQ (x1)
                                b9UwVKqXlwMEtaf7 (x1)
                                DidpjONPX6ERjKQT (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.pursueALead.onDelete} (same value: detach)
                        [empiricismMethodology] : object {Actor.character.items.[].flags.pf2e.itemGrants.empiricismMethodology}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.empiricismMethodology.id} (4 different values)
                                u6PsMXLzlZTimQwX (x1)
                                1hI8sGCufOgJYqje (x1)
                                qQdTwZwTChUcq7lG (x1)
                                nekyHa557ZfdjnTB (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.empiricismMethodology.onDelete} (same value: detach)
                        [deviseAStratagem] : object {Actor.character.items.[].flags.pf2e.itemGrants.deviseAStratagem}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.deviseAStratagem.id} (4 different values)
                                zqmQyRBTFpL29XGc (x1)
                                1kvPYMVbt0bTQ11V (x1)
                                P6LJdRC7WGDLkb1i (x1)
                                Seg8HNdRq9SPbp8g (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.deviseAStratagem.onDelete} (same value: detach)
                        [expeditiousInspection] : object {Actor.character.items.[].flags.pf2e.itemGrants.expeditiousInspection}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.expeditiousInspection.id} (4 different values)
                                FGPxb0dgfoQpEaFg (x1)
                                J709jvGivNnK9lt2 (x1)
                                FN1yzEgvKfezwDJ6 (x1)
                                ZrcRoaXmhVip7VeA (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.expeditiousInspection.onDelete} (same value: detach)
                        [thatsOdd] : object {Actor.character.items.[].flags.pf2e.itemGrants.thatsOdd}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.thatsOdd.id} (4 different values)
                                tSUZ27v1XTM5A5nO (x1)
                                2F9jTh6Z8xskKLtB (x1)
                                jNsdv3c8JJBpNpPl (x1)
                                7qqnau8vnRTLhstW (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.thatsOdd.onDelete} (same value: detach)
                        [untrainedImprovisation] : object {Actor.character.items.[].flags.pf2e.itemGrants.untrainedImprovisation}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.untrainedImprovisation.id} (3 different values)
                                nuln90kcBoF6dLlx (x1)
                                TgTFC2zatPBNPg0U (x1)
                                cZOtH9zDIk1WtvtX (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.untrainedImprovisation.onDelete} (same value: detach)
                        [catFall] : object {Actor.character.items.[].flags.pf2e.itemGrants.catFall}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.catFall.id} (6 different values)
                                yTkFmCeWUIQHx0i2 (x1)
                                tzlZiOb8LxAtIf5x (x2)
                                ngvWgHgol9qiUcFo (x1)
                                hcExhTYXVgrjEnOf (x1)
                                QzzBl3tAKN3sdZpc (x1)
                                ga7WrNOXSsdLe8Fb (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.catFall.onDelete} (same value: detach)
                        [tigerStance] : object {Actor.character.items.[].flags.pf2e.itemGrants.tigerStance}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.tigerStance.id} (2 different values)
                                Q3El8Tz3uL8P7JQm (x1)
                                07VbvnValiBOclG4 (x2)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.tigerStance.onDelete} (same value: detach)
                        [seer] : object {Actor.character.items.[].flags.pf2e.itemGrants.seer}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.seer.id} (same value: 3z2W2pAipTrvXLa3)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.seer.onDelete} (same value: detach)
                        [apparitionSense] : object {Actor.character.items.[].flags.pf2e.itemGrants.apparitionSense}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.apparitionSense.id} (same value: ESba0hVHgewpOwse)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.apparitionSense.onDelete} (same value: detach)
                        [iomedae] : object {Actor.character.items.[].flags.pf2e.itemGrants.iomedae}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.iomedae.id} (2 different values)
                                LT2z1wMBjhIZaoZf (x1)
                                iSosmRM9oCBkeUiw (x2)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.iomedae.onDelete} (same value: detach)
                        [justice] : object {Actor.character.items.[].flags.pf2e.itemGrants.justice}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.justice.id} (2 different values)
                                5daijUw3MyQkaHnA (x1)
                                LWSxYFDf5GnuLgYH (x2)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.justice.onDelete} (same value: detach)
                        [retributiveStrike] : object {Actor.character.items.[].flags.pf2e.itemGrants.retributiveStrike}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.retributiveStrike.id} (2 different values)
                                KqpnXn2n13vVrJMW (x1)
                                bPn7JZEVeGLJcMsf (x2)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.retributiveStrike.onDelete} (same value: detach)
                        [blessedShield] : object {Actor.character.items.[].flags.pf2e.itemGrants.blessedShield}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.blessedShield.id} (same value: OmwOBEfggi004eUv)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.blessedShield.onDelete} (same value: detach)
                        [bloodlineImperial] : object {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineImperial}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineImperial.id} (2 different values)
                                yTHpCdZkwGxzVIuj (x1)
                                Fc9iOJcgZ0yWX7XZ (x2)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineImperial.onDelete} (same value: detach)
                        [reactiveStrike] : object {Actor.character.items.[].flags.pf2e.itemGrants.reactiveStrike}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.reactiveStrike.id} (5 different values)
                                nb3eiRd0YzkgXpld (x1)
                                c0pnlc5WD0o8Sq0l (x1)
                                anN7dTwCgGcgVYr9 (x1)
                                14J2PaMbR16uoVbH (x1)
                                Kbhpr7qKdW9YiAs1 (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.reactiveStrike.onDelete} (same value: detach)
                        [reactiveShield] : object {Actor.character.items.[].flags.pf2e.itemGrants.reactiveShield}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.reactiveShield.id} (3 different values)
                                7WEf0Sf6ZryQqFNL (x1)
                                4kPduUmp41ix3dy3 (x1)
                                iXF3BkBw7ClB3Gl6 (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.reactiveShield.onDelete} (same value: detach)
                        [channelElements] : object {Actor.character.items.[].flags.pf2e.itemGrants.channelElements}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.channelElements.id} (same value: pZRuRtjy3f0gDxa3)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.channelElements.onDelete} (same value: detach)
                        [fireGate] : object {Actor.character.items.[].flags.pf2e.itemGrants.fireGate}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.fireGate.id} (same value: BYpt2G3dz6PkLbDp)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.fireGate.onDelete} (same value: detach)
                        [baseKinesis] : object {Actor.character.items.[].flags.pf2e.itemGrants.baseKinesis}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.baseKinesis.id} (same value: KyrJHddtmPBXdDnt)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.baseKinesis.onDelete} (same value: detach)
                        [elementalBlast] : object {Actor.character.items.[].flags.pf2e.itemGrants.elementalBlast}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.elementalBlast.id} (same value: oHFamNSkHOxBbf9l)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.elementalBlast.onDelete} (same value: detach)
                        [burningJet] : object {Actor.character.items.[].flags.pf2e.itemGrants.burningJet}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.burningJet.id} (same value: fVFRVtRzRCOKHH62)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.burningJet.onDelete} (same value: detach)
                        [flyingFlame] : object {Actor.character.items.[].flags.pf2e.itemGrants.flyingFlame}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.flyingFlame.id} (same value: 52wtCHEBHSmZ6s3f)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.flyingFlame.onDelete} (same value: detach)
                        [eternalTorch] : object {Actor.character.items.[].flags.pf2e.itemGrants.eternalTorch}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.eternalTorch.id} (same value: 3BA8BSKHSrPvBPaI)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.eternalTorch.onDelete} (same value: detach)
                        [extractElement] : object {Actor.character.items.[].flags.pf2e.itemGrants.extractElement}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.extractElement.id} (same value: Zok4sS4KbFzew0uJ)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.extractElement.onDelete} (same value: detach)
                        [gateJunction] : object {Actor.character.items.[].flags.pf2e.itemGrants.gateJunction}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.gateJunction.id} (same value: xD2690ktgUHZseSS)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.gateJunction.onDelete} (same value: detach)
                        [thermalNimbus] : object {Actor.character.items.[].flags.pf2e.itemGrants.thermalNimbus}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.thermalNimbus.id} (same value: qpLrsDsNUObpvCnO)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.thermalNimbus.onDelete} (same value: detach)
                        [pacifyingInfusion] : object {Actor.character.items.[].flags.pf2e.itemGrants.pacifyingInfusion}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.pacifyingInfusion.id} (same value: eyJoKizgNoF9AopM)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.pacifyingInfusion.onDelete} (same value: detach)
                        [leafOrder] : object {Actor.character.items.[].flags.pf2e.itemGrants.leafOrder}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.leafOrder.id} (2 different values)
                                U7edku17BaznXqSd (x1)
                                UwsNadwuwx1qpVqU (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.leafOrder.onDelete} (same value: detach)
                        [leshyFamiliar] : object {Actor.character.items.[].flags.pf2e.itemGrants.leshyFamiliar}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.leshyFamiliar.id} (2 different values)
                                Lk09GKvpcfIzxXj3 (x1)
                                7YxHQ8C3F9hFBWAb (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.leshyFamiliar.onDelete} (same value: detach)
                        [shamelessRequest] : object {Actor.character.items.[].flags.pf2e.itemGrants.shamelessRequest}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.shamelessRequest.id} (2 different values)
                                Rlu0aCOTeRbdwYsq (x1)
                                K3uBQOyDJb4Z07Vn (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.shamelessRequest.onDelete} (same value: detach)
                        [polymath] : object {Actor.character.items.[].flags.pf2e.itemGrants.polymath}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.polymath.id} (2 different values)
                                I3Eq2aE1cNHJOqQw (x1)
                                SKui3RyZGsWH0C3m (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.polymath.onDelete} (same value: detach)
                        [versatilePerformance] : object {Actor.character.items.[].flags.pf2e.itemGrants.versatilePerformance}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.versatilePerformance.id} (2 different values)
                                a06BN264eGAyM3At (x1)
                                LD90hhxTUuk9yU7h (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.versatilePerformance.onDelete} (same value: detach)
                        [dragonInstinct] : object {Actor.character.items.[].flags.pf2e.itemGrants.dragonInstinct}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.dragonInstinct.id} (2 different values)
                                Sgf0WUIIcoX6a52E (x1)
                                WrRvph82isIjMflP (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.dragonInstinct.onDelete} (same value: detach)
                        [spellSubstitution] : object {Actor.character.items.[].flags.pf2e.itemGrants.spellSubstitution}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.spellSubstitution.id} (same value: EuxOgQLmDl9CMuzI)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.spellSubstitution.onDelete} (same value: detach)
                        [schoolOfBattleMagic] : object {Actor.character.items.[].flags.pf2e.itemGrants.schoolOfBattleMagic}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.schoolOfBattleMagic.id} (2 different values)
                                zHa6VybkVF0OFl4D (x1)
                                1aHrXSlEWuiSYi9U (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.schoolOfBattleMagic.onDelete} (same value: detach)
                        [warpriest] : object {Actor.character.items.[].flags.pf2e.itemGrants.warpriest}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.warpriest.id} (2 different values)
                                lEJkFnJk84cKMkGW (x1)
                                7SlWfpc6Lf0KeRu5 (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.warpriest.onDelete} (same value: detach)
                        [firstDoctrineWarpriest] : object {Actor.character.items.[].flags.pf2e.itemGrants.firstDoctrineWarpriest}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.firstDoctrineWarpriest.id} (2 different values)
                                E2r5lpKWGYSl4Qj3 (x1)
                                a8voDHwK3PbOjwNq (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.firstDoctrineWarpriest.onDelete} (same value: detach)
                        [deadlySimplicity] : object {Actor.character.items.[].flags.pf2e.itemGrants.deadlySimplicity}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.deadlySimplicity.id} (2 different values)
                                IOZ4DeAMZq6rHTKh (x1)
                                aVdfPEoxzpjw9A81 (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.deadlySimplicity.onDelete} (same value: detach)
                        [bloodlineAberrant] : object {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineAberrant}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineAberrant.id} (same value: nwijkukVuo4m9XON)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineAberrant.onDelete} (same value: detach)
                        [steadyBalance] : object {Actor.character.items.[].flags.pf2e.itemGrants.steadyBalance}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.steadyBalance.id} (same value: 9M1jnjUYkxGAWVbu)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.steadyBalance.onDelete} (same value: detach)
                        [nocticula] : object {Actor.character.items.[].flags.pf2e.itemGrants.nocticula}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.nocticula.id} (same value: mMSf0lC4nSnmbOtt)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.nocticula.onDelete} (same value: detach)
                        [changeShape] : object {Actor.character.items.[].flags.pf2e.itemGrants.changeShape}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.changeShape.id} (same value: XiHYRoyJyHHZHYoD)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.changeShape.onDelete} (same value: detach)
                        [wayOfTheVanguard] : object {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheVanguard}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheVanguard.id} (same value: TBoilgT3cElTT9cx)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheVanguard.onDelete} (same value: detach)
                        [clearAPath] : object {Actor.character.items.[].flags.pf2e.itemGrants.clearAPath}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.clearAPath.id} (same value: uQg1rUCfGasFxWKN)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.clearAPath.onDelete} (same value: detach)
                        [livingFortification] : object {Actor.character.items.[].flags.pf2e.itemGrants.livingFortification}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.livingFortification.id} (same value: HdNckqUcTJrpY3WV)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.livingFortification.onDelete} (same value: detach)
                        [lengthyDiversion] : object {Actor.character.items.[].flags.pf2e.itemGrants.lengthyDiversion}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.lengthyDiversion.id} (same value: nvEqABSpSP3SCNGF)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.lengthyDiversion.onDelete} (same value: detach)
                        [hitTheDirt] : object {Actor.character.items.[].flags.pf2e.itemGrants.hitTheDirt}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.hitTheDirt.id} (same value: G3jZVxB04bnlAM2h)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.hitTheDirt.onDelete} (same value: detach)
                        [wayOfTheDrifter] : object {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheDrifter}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheDrifter.id} (same value: 8RLoi2xYbuqZbWmp)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheDrifter.onDelete} (same value: detach)
                        [intoTheFray] : object {Actor.character.items.[].flags.pf2e.itemGrants.intoTheFray}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.intoTheFray.id} (same value: wkx2RV2sE5f5rldN)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.intoTheFray.onDelete} (same value: detach)
                        [reloadingStrike] : object {Actor.character.items.[].flags.pf2e.itemGrants.reloadingStrike}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.reloadingStrike.id} (same value: 2vE9gOdIcMwSPj9a)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.reloadingStrike.onDelete} (same value: detach)
                        [wayOfThePistolero] : object {Actor.character.items.[].flags.pf2e.itemGrants.wayOfThePistolero}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfThePistolero.id} (same value: m8p7OtxiqvALTR4u)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfThePistolero.onDelete} (same value: detach)
                        [raconteursReload] : object {Actor.character.items.[].flags.pf2e.itemGrants.raconteursReload}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.raconteursReload.id} (same value: qNlobFa04JYYvvDM)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.raconteursReload.onDelete} (same value: detach)
                        [tenPaces] : object {Actor.character.items.[].flags.pf2e.itemGrants.tenPaces}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.tenPaces.id} (same value: Gg7tlifDK88lkeA0)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.tenPaces.onDelete} (same value: detach)
                        [wayOfTheSniper] : object {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheSniper}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheSniper.id} (same value: vHbqRFgBsAuJvsQv)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheSniper.onDelete} (same value: detach)
                        [coveredReload] : object {Actor.character.items.[].flags.pf2e.itemGrants.coveredReload}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.coveredReload.id} (same value: BiZuGGYMe5rjQTQn)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.coveredReload.onDelete} (same value: detach)
                        [oneShotOneKill] : object {Actor.character.items.[].flags.pf2e.itemGrants.oneShotOneKill}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.oneShotOneKill.id} (same value: YqZIxfwDhEx7mFbM)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.oneShotOneKill.onDelete} (same value: detach)
                        [bloodlineDemonic] : object {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineDemonic}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineDemonic.id} (same value: cd4HWUAtzIL8yfAY)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineDemonic.onDelete} (same value: detach)
                        [achaekek] : object {Actor.character.items.[].flags.pf2e.itemGrants.achaekek}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.achaekek.id} (same value: DEYsF9Rpx5naEuHG)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.achaekek.onDelete} (same value: detach)
                        [fleet] : object {Actor.character.items.[].flags.pf2e.itemGrants.fleet}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.fleet.id} (2 different values)
                                ZiBXwVdutuN5yrxT (x1)
                                WX3mc3XF7odtjdeN (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.fleet.onDelete} (same value: detach)
                        [dragonStance] : object {Actor.character.items.[].flags.pf2e.itemGrants.dragonStance}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.dragonStance.id} (same value: SJKUesxOxi1xFcdI)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.dragonStance.onDelete} (same value: detach)
                        [youreNext] : object {Actor.character.items.[].flags.pf2e.itemGrants.youreNext}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.youreNext.id} (same value: XpQCrXOD7ldUOxAi)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.youreNext.onDelete} (same value: detach)
                        [wardingSign] : object {Actor.character.items.[].flags.pf2e.itemGrants.wardingSign}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.wardingSign.id} (same value: iOW5Ouma9kAe5hdW)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.wardingSign.onDelete} (same value: detach)
                        [bloodlineGenie] : object {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineGenie}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineGenie.id} (same value: 6hGWcLgvyZyZZvKr)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineGenie.onDelete} (same value: detach)
                        [suddenCharge] : object {Actor.character.items.[].flags.pf2e.itemGrants.suddenCharge}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.suddenCharge.id} (same value: rMFBOuuygWFayMy9)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.suddenCharge.onDelete} (same value: detach)
                        [squawk] : object {Actor.character.items.[].flags.pf2e.itemGrants.squawk}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.squawk.id} (same value: 8AHirAMeu9U2Xr4H)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.squawk.onDelete} (same value: detach)
                        [gozreh] : object {Actor.character.items.[].flags.pf2e.itemGrants.gozreh}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.gozreh.id} (same value: 9IlCtGsOgHz8xj47)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.gozreh.onDelete} (same value: detach)
                        [quickJump] : object {Actor.character.items.[].flags.pf2e.itemGrants.quickJump}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.quickJump.id} (same value: kE45u1RsWH9zmp1d)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.quickJump.onDelete} (same value: detach)
                        [furyInstinct] : object {Actor.character.items.[].flags.pf2e.itemGrants.furyInstinct}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.furyInstinct.id} (same value: Yy4wieT6MnE4siPj)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.furyInstinct.onDelete} (same value: detach)
                        [faithsFlamekeeper] : object {Actor.character.items.[].flags.pf2e.itemGrants.faithsFlamekeeper}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.faithsFlamekeeper.id} (same value: abdQn20RoxFRAtvt)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.faithsFlamekeeper.onDelete} (same value: detach)
                        [lessonOfProtection] : object {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfProtection}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfProtection.id} (same value: 9kLwe6ru1i7HEBfM)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfProtection.onDelete} (same value: detach)
                        [mastermind] : object {Actor.character.items.[].flags.pf2e.itemGrants.mastermind}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.mastermind.id} (same value: tsZ9rKjEYQPwyOEx)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.mastermind.onDelete} (same value: detach)
                        [cannyAcumen] : object {Actor.character.items.[].flags.pf2e.itemGrants.cannyAcumen}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.cannyAcumen.id} (same value: JJwrNHw1u2S39srq)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.cannyAcumen.onDelete} (same value: detach)
                        [lessonOfVengeance] : object {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfVengeance}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfVengeance.id} (same value: F7vKM7x62hU3YiC9)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfVengeance.onDelete} (same value: detach)
                        [koboldBreath] : object {Actor.character.items.[].flags.pf2e.itemGrants.koboldBreath}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.koboldBreath.id} (same value: V57NCAzFGul3Schr)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.koboldBreath.onDelete} (same value: detach)
                        [cosmos] : object {Actor.character.items.[].flags.pf2e.itemGrants.cosmos}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.cosmos.id} (same value: ep0v9aVwvVez55pa)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.cosmos.onDelete} (same value: detach)
                        [breathControl] : object {Actor.character.items.[].flags.pf2e.itemGrants.breathControl}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.breathControl.id} (same value: KkXunB1gomxKL4z3)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.breathControl.onDelete} (same value: detach)
                        [braggart] : object {Actor.character.items.[].flags.pf2e.itemGrants.braggart}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.braggart.id} (same value: 4QTfVoSAiVLmmewU)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.braggart.onDelete} (same value: detach)
                        [ruffian] : object {Actor.character.items.[].flags.pf2e.itemGrants.ruffian}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.ruffian.id} (same value: BtOAlCbXyS3nbXwV)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.ruffian.onDelete} (same value: detach)
                        [heftyHauler] : object {Actor.character.items.[].flags.pf2e.itemGrants.heftyHauler}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.heftyHauler.id} (same value: LO6JmAGeLRBfLwIR)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.heftyHauler.onDelete} (same value: detach)
                        [tlehar] : object {Actor.character.items.[].flags.pf2e.itemGrants.tlehar}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.tlehar.id} (same value: y8I3ViAtpmo20C4U)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.tlehar.onDelete} (same value: detach)
                        [dangerousSorcery] : object {Actor.character.items.[].flags.pf2e.itemGrants.dangerousSorcery}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.dangerousSorcery.id} (same value: 5DvHpi8dcpFlxrc4)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.dangerousSorcery.onDelete} (same value: detach)
                        bloodlineFey : object {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineFey}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineFey.id} (same value: pvzewI3oiJ5EtKbp)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineFey.onDelete} (same value: detach)
                    [grantedBy] : object {Actor.character.items.[].flags.pf2e.grantedBy}
                        id : string {Actor.character.items.[].flags.pf2e.grantedBy.id} (369 different values)
                        onDelete : string {Actor.character.items.[].flags.pf2e.grantedBy.onDelete} (2 different values)
                            cascade (x467)
                            detach (x6)
            [folder] : string {Actor.character.items.[].folder} (4 different values)
                khXMNyAoAoZ70PpT (x6)
                O7DVLyyF05fGfpdo (x3)
                RQK8iClIsUamNc1W (x1)
                vffrEPtm1AQ4oRK4 (x4)
    name : string {Actor.character.name} (all different values)
    [prototypeToken] : object {Actor.character.prototypeToken}
        name : string {Actor.character.prototypeToken.name} (30 different values)
        [texture] : object {Actor.character.prototypeToken.texture}
            src : string {Actor.character.prototypeToken.texture.src} (20 different values)
                systems/pf2e/icons/iconics/Amiri.webp (x5)
                systems/pf2e/icons/iconics/Droogami.webp (x3)
                systems/pf2e/icons/iconics/Ezren.webp (x4)
                systems/pf2e/icons/iconics/Feiya.webp (x3)
                systems/pf2e/icons/iconics/Fumbus.webp (x3)
                systems/pf2e/icons/iconics/Harsk.webp (x3)
                systems/pf2e/icons/iconics/Jirelle.webp (x3)
                systems/pf2e/icons/iconics/Korakai.webp (x3)
                systems/pf2e/icons/iconics/Kyra.webp (x4)
                systems/pf2e/icons/iconics/Lem.webp (x3)
                systems/pf2e/icons/iconics/Lini.webp (x3)
                systems/pf2e/icons/iconics/Merisiel.webp (x4)
                systems/pf2e/icons/iconics/Nahoa.webp (x3)
                systems/pf2e/icons/iconics/Quinn.webp (x3)
                systems/pf2e/icons/iconics/Sajan.webp (x3)
                systems/pf2e/icons/iconics/Samo.webp (x3)
                systems/pf2e/icons/iconics/Seelah.webp (x3)
                systems/pf2e/icons/iconics/Seoni.webp (x3)
                systems/pf2e/icons/iconics/Valeros.webp (x4)
                systems/pf2e/icons/iconics/Yoon.webp (x3)
        [ring] : object {Actor.character.prototypeToken.ring}
            enabled : boolean {Actor.character.prototypeToken.ring.enabled} (same value: True)
            subject : object {Actor.character.prototypeToken.ring.subject}
                scale : integer {Actor.character.prototypeToken.ring.subject.scale} (same value: 1)
                texture : string {Actor.character.prototypeToken.ring.subject.texture} (2 different values)
                    systems/pf2e/icons/iconics/Nahoa.webp (x3)
                    systems/pf2e/icons/iconics/Samo.webp (x3)
    system : object {Actor.character.system}
        attributes : object {Actor.character.system.attributes}
            hp : object {Actor.character.system.attributes.hp}
                temp : integer {Actor.character.system.attributes.hp.temp} (same value: 0)
                value : integer {Actor.character.system.attributes.hp.value} (50 different values)
            speed : object {Actor.character.system.attributes.speed}
                otherSpeeds : array<object> {Actor.character.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Actor.character.system.attributes.speed.otherSpeeds.[]}
                        type : string {Actor.character.system.attributes.speed.otherSpeeds.[].type} (same value: swim)
                        value : integer {Actor.character.system.attributes.speed.otherSpeeds.[].value} (same value: 10)
                value : integer {Actor.character.system.attributes.speed.value} (same value: 25)
            [bonusbulk] : integer {Actor.character.system.attributes.bonusbulk} (same value: 0)
            [resistances] : array<object> {Actor.character.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Actor.character.system.attributes.resistances.[]}
                    type : string {Actor.character.system.attributes.resistances.[].type} (6 different values)
                        mental (x1)
                        acid (x2)
                        cold (x1)
                        fire (x3)
                        poison (x1)
                        physical (x1)
                    value : integer {Actor.character.system.attributes.resistances.[].value} (3 different values)
                        2 (x4)
                        1 (x4)
                        4 (x1)
        [build] : object {Actor.character.system.build}
            attributes : object {Actor.character.system.build.attributes}
                boosts : object {Actor.character.system.build.attributes.boosts}
                    1 : array<string> {Actor.character.system.build.attributes.boosts.1}
                        Length: min=4 max=4
                        Value type: string {Actor.character.system.build.attributes.boosts.1.[]} (6 different values)
                            str (x72)
                            dex (x111)
                            con (x98)
                            cha (x61)
                            wis (x71)
                            int (x55)
                    [10] : array<string> {Actor.character.system.build.attributes.boosts.10}
                        Length: min=4 max=4
                        Value type: string {Actor.character.system.build.attributes.boosts.10.[]} (6 different values)
                            str (x1)
                            dex (x1)
                            con (x2)
                            wis (x2)
                            cha (x1)
                            int (x1)
                    [5] : array<string> {Actor.character.system.build.attributes.boosts.5}
                        Length: min=4 max=4
                        Value type: string {Actor.character.system.build.attributes.boosts.5.[]} (6 different values)
                            str (x25)
                            dex (x36)
                            con (x41)
                            cha (x29)
                            wis (x27)
                            int (x14)
        [crafting] : object {Actor.character.system.crafting}
            [entries] : object {Actor.character.system.crafting.entries}
            formulas : array<object> {Actor.character.system.crafting.formulas}
                Length: min=0 max=21
                Value type: object {Actor.character.system.crafting.formulas.[]}
                    [deletable] : boolean {Actor.character.system.crafting.formulas.[].deletable} (same value: True)
                    uuid : string {Actor.character.system.crafting.formulas.[].uuid} (36 different values)
        details : object {Actor.character.system.details}
            age : object {Actor.character.system.details.age}
                value : string {Actor.character.system.details.age.value} (same value: )
            [alliance] : string {Actor.character.system.details.alliance} (same value: party)
            biography : object {Actor.character.system.details.biography}
                allies : string {Actor.character.system.details.biography.allies} (same value: )
                anathema : array<> {Actor.character.system.details.biography.anathema}
                    Length: min=0 max=0
                    Value type: mixed
                appearance : string {Actor.character.system.details.biography.appearance} (18 different values)
                     (x104)
                    <p>Ezren was raised as a younger son of a successful spice merchant. He enjoyed the comforts of a well-to-do family, lived in a neighborhood that was relatively free of crime, and had no lofty ambitions. However, when the church of the merchant god accused his father of heresy and corruption, ruining the family business, Ezren was determined to prove his father's innocence. To his shock, the church's accusations were true. Outraged, Ezren left his home and began studying magic on his own, as no wizard would take a 40-year-old as an apprentice. Now he wants to travel the world and make a difference in other peoples' lives. Ezren is skeptical of human nature, instead putting his trust in his own brilliant intellect and magical abilities.</p> (x1)
                    <p>Kyra is a priestess of Sarenrae, the sun goddess who teaches her followers to heal the wounded and destroy evil. Kyra grew up admiring the beautiful stained glass of Sarenrae's temple and the graceful priestesses who practiced with their scimitars each dawn. When bandits attacked Kyra's village, those priestesses fought to the death to protect the villagers, but the bandits were too many and the village burned. Kyra was one of the few survivors, and on the smoking ruins of the beautiful temple she swore her life and sword arm to Sarenrae, promising to protect those who could not protect themselves and to slay those who would harm the innocent. Kyra has a fierce will and is proud of her faith and her skill with the scimitar.</p> (x1)
                    <p>Merisiel is an elf who grew up as an orphan among humans. She is a master at stowing away on ships and has called dozens of cities home, leaving one place for another after her human companions grew old and she stayed young. Merisiel has never met a problem that couldn't be solved with a knife in one way or another. But when stabbing's not the best solution, she makes up for it by being incredibly agile and skilled with small objects, such as lockpicks. Merisiel's life experiences have taught her to enjoy things in the moment and to their fullest-it's impossible to tell when the good times might end. She's open and expressive with her thoughts and emotions, and while she's always on the move and working on her latest batch of schemes for easy money, in the end all her plots come down to being faster than everyone else-either on her feet, or with her beloved blades. She wouldn't have it any other way.</p> (x1)
                    <p>Valeros was a month away from an arranged marriage to a farmer's daughter when he realized he didn't want to be tied down to one place for his entire life. He left in the middle of the night with a change of clothes, some food, and an axe handle for a weapon. He fell in with mercenaries who taught him how to wield a sword and wear heavy armor, but his good heart made him not want to work for cheats, swindlers, and sadists. He became an adventurer, making his own decisions about whom he'd fight and why. Valeros is friendly and brave. Though he sometimes gets in over his head and throws himself into battle with too much gusto, he's smart and doesn't let people talk to him like he's a brute. He is loyal to his friends, fond of a good mug of ale, and happiest when in the company of women.</p> (x1)
                    <p>In ancient times, the runelords of Thassilon used fleshwarping magic to create horrific soldiers, primarily those known today as sinspawn. Yet when Runelord Sorshen abandoned her domain below modern-day Korvosa and turned her back on her sinister past, fragments of flfleshwarp magic remained behind. Jaithe remembers her time in those hidden tunnels as dreams but knew even then she was different than the other sinspawn. Too human in form to fit in with the more monstrous fleshwarps, yet too alien in appearance to pass for human, she played the role of a mysterious woman who traveled the Korvosan hinterlands-at least until she met her new friends. Now, home is wherever her adventures take her.</p>
                <p>At a distance, Jaithe looks like a Varisian woman until she speaks, at which point her lower jaw bifurcates like the mouth of a sinspawn. Her eyes are solid black, the fingers on her hands can bend both ways, and she has short frills of tendrils that writhe on the insides of her joints. When in mixed company, Jaithe can somewhat hide all of these physical features using careful draping of her billowing robes.</p> (x1)
                    <p>Kellsti first heard of Nocticula's promise of shelter to beleaguered artists from a cleric after her rescue from a band of bounty hunters in Bloodsworn Vale. For a time, she accompanied the priestess as an acolyte, but was forced to strike out on her own after her patron was eaten by an owlbear. Kellsti hopes someday to make her way up to the heights of mountainous New Thassilon-where she's heard that worshippers of Nocticula gather-but she wants to make a good impression. First, she wants to craft a masterpiece inspired by her life experiences. Originally, Korvosa seemed to be the perfect place to find such experiences, but after meeting her new friends and traveling with them, she's come to realize that they are so much more inspiring.</p>
                <p>Kellsti is a bronze-scaled kobold with a line of white and pink feathers running down her back and along her tail. Her bright green eyes glow softly, and when she speaks, she does so in an almost singsong voice.</p> (x1)
                    <p>Takemiru's family hails from the Forest of Spirits on the other side of the world from Korvosa but traveled to Avistan through the frozen Path of Aganhei as part of a merchant caravan in hopes of making their fortune through trading. As he grew older, though, Takemiru realized his family members weren't the kind merchants they'd posed as but were part of a bandit crew that used mercantilism as a cover for their crimes. He abandoned his family and headed south, taking on the solo life of a wilderness hunter, eventually finding his way to the Korvosan hinterlands-and new friends. After spending so long alone in the wilds, he's grown quite fond of his new family. Someday he hopes to bring them back to Tian Xia to show them his homeland, but he's in no rush to return quite yet.</p>
                <p>Takemiru appears as a muscular, fox-like humanoid with red and white fur and bright blue eyes. His choice of weapons remains a playful vex to those who don't know him. Like the three-tined trident and sai he wields, he possesses three long fox tails. The fur on each tail lightens to white at the tip, and occasionally little wisps of smoke waft from the fur at the tip of his central tail as if it were on the verge of catching fire.</p> (x1)
                    <p>Zerryd grew up in western Cheliax but fled recently after a disastrous raid on his village by Chelaxian hunters. After settling in the ramshackle slums of Old Korvosa, he hopes someday to return to the south, armed with the knowledge and experience to fight back against the devil-worshippers. The more he travels with his new friends, however, the more the lifestyle of an adventurer agrees with him. He's particularly delighted that here in Varisia there is little evidence of the hatred he's endured from Chelaxian diabolists, and while he's continued his studies of that nation's reliance on devils and diabolism in hopes of using this lore against worshippers of Asmodeus, he has no plans to return to the south anytime soon.</p>
                <p>Zerryd has an imposing appearance, considering his tall and broad stature and the breadth of his wingspan. He has light blue skin and dark hair that matches the dark coloration of his raven-like wings. Zerryd has a charming personality that allows him to find friends easily-a trait that's served him well when attempting to put people he encounters at ease.</p> (x1)
                    <p>Grimmnir is a dragon mage, a scion of draconic magic who almost all kobolds respect and honor. At least, that's what Grimmnir claims. Other Hookclaws have noticed that her magic doesn't seem much like that of other kobold dragon mages. To put it simply, Grimmnir is... creepy. Where dragons pulse with arcane power and unfettered charisma, Grimmnir's sorcery has always felt foreboding and hateful, laced with a shivering chill of damnation that crawls up the spine and chews on the back of the mind. Grimmnir always gets very scary and glows her eyes whenever anyone brings it up, though, so the Hookclaws keep their mouths shut and don't argue with her. </span></p>
                <p>Grimmnir pays them little mind. She knows she is a true child of dragons. Ever since she was a hatchling, Grimmnir has dreamed of them: world-ending wyrms that lurk in the deepest recesses of reality, beneath the waves and beyond the universe, who gnaw on the roots of existence and will rise up from the depths at the end of days. Yet though that destructive power is her legacy, Grimmnir has decided not to follow in those great wyrms' footsteps-not completely. The kobold has performed a careful consideration of all the pros and cons, and decided that destroying the world would be both personally inconvenient and more trouble than it's worth. </span></p>
                <p>All the same, Grimmnir feels compelled to embrace her destiny to become one of the devourers of worlds, even if she never actually does any world-devouring. In her mind, this means growing much, much taller, and building her strength through any means possible. Despite cramming herself full of food and other brilliant ideas, the kobold has had no luck increasing her height, so she has been forced to turn all her efforts to self-improvement. To this end, Grimmnir has joined the kobold militia, intending to turn her acid-tipped claws and fearsome bite against whatever obstacles she encounters. The Hookclaws appreciate her prowess at protecting the tribe-and appreciate it even more when Grimmnir is out on patrol and thus nowhere to be seen!</span></p> (x1)
                    <p>Izni works hard to grow large and exquisite mushrooms in order to provide tasty and nourishing meals for her fellow kobolds. While she grudgingly turns over her fair share of the harvest to the tribe when its ready, Izni sells her surplus mushrooms to other underground creatures for a tidy profit. She dreams of somehow making her way into Absalom's above-ground markets and purchasing the exciting and strange mushrooms that the human citizens eat. </span></p>
                <p>The only creature Izni seems to like very much is a large, fluffy cat named Precious, which Izni rescued from a burlap sack. Izni claims that Precious was once heir to a noble's fortune before the family butler disposed of her in order to steal the inheritance. The other kobolds don't quite understand Izni's affection for a fuzzy mammal, but Izni insists that Precious is a small draconic creature just like kobolds, as evidenced by such draconic traits as arrogance, overpowering charisma, and endless spite.</span></p> (x1)
                    <p>Quizrel was hatched with a cleft snout, which led her to being bullied by other kobolds when she was young. Though she originally turned to authority figures for help, Quizrel found out the hard way that a society that valued order and conformity over everything else often did little to aid its outcasts; more often than not, Quizrel would get in as much or more trouble for being victimized than her bullies would suffer for victimizing her. Eventually, Quizrel decided to try a different approach. The next time a group of kobolds surrounded her with ill intentions, she bit the ringleader right on the nose and refused to let go. Quizrel got in trouble for this too, but the bullying stopped. </span></p>
                <p>Yet this hard-learned lesson never sat well with Quizrel, and she struggled to fully embrace it. After a great deal of soul-searching, she came to two conclusions: first, it wasn't fair for other outcast kobolds to suffer like she did, and second, Quizrel didn't like getting in trouble. To this end, she threw herself into the study of warren laws, regulations, and punishments. She found every loophole that she could use to force the other kobolds to rule in her favor when conflicts arose. Armed with the power of knowledge, Quizrel was able to wrangle better treatment for kobold misfits, gaining a smug satisfaction from manipulating the authorities who had abandoned her into finally acting. And when the legal approach failed, a claw hammer to the face in a dark tunnel worked wonders. </span></p>
                <p>Quizrel's experiences have given her a casual disregard for rules and authority, despite having learned to wield both to her advantage. Nothing thrills Quizrel more than doing something forbidden and getting away with it. She constantly ignores curfews and no-go zones, sneaking out past warren guards and traps to explore off-limits areas of Absalom's underground and possibly pilfer a few treasures while she's there. Quizrel has ambitions of finally making it up to the surface of Absalom, walking among the people and streets and luxuries of the city, then making it back to tell the tale and fill her fellow kobolds with awe.</span></p> (x1)
                    <p>Rhin spent his younger days as a scavenger, digging through the crumbling bricks and compacted dirt of Absalom's undercity in search of useful things. One day when excavating the buried remains of a house, Rhin managed to retrieve a mostly intact children's book. Intrigued by the colorful pictures, Rhin carefully peeled the pages apart to investigate his new find. Though the book was written in a language he didn't understand and the writing was mostly ruined, the illustrations painted a clear story: Rhin was entranced by the tale of a human boy with a magic ring who went on daring adventures and could call a dragon from the sea with a special tune. </span></p>
                <p>Convinced this was some manner of history book, Rhin has done everything to emulate this mysterious hero. </span></p>
                <p>He scrimped coins and collected cloth scraps to stitch together an outfit to match the boy in the tale. A copper ring, tarnished to green, graces one of his fingers. Somewhat more practically, Rhin put himself through a crash course in martial arts, emulating the poses and maneuvers the boy performed-while this was hardly the best of teachers, it also proved to be far from the worst of them. The most surprising thing to the other Hookclaw kobolds, however, was Rhin's music. Whenever Rhin plays a certain set of tunes, magic seems to answer. </span></p>
                <p>Rhin firmly believes that his power comes from a sleeping dragon in Absalom's harbor that listens to his ocarina in its dreams and sends its power in return. The other Hookclaws are skeptical, but no one can hold their breath for long enough to prove Rhin wrong. His songs are clearly effective, and the ever pragmatic kobolds figure it's as likely his powers come from a sunken dragon as anything. Rhin himself is ever searching for new music and inspiration, convinced that if he can just play the right tune, his dragon will awaken and rise up to meet him.</span></p> (x1)
                    <p>Simeek isn't very brave. For years, the Hookclaws despaired over finding him a job within the tribe, despite his incredible strength. The militia commanders threw Simeek out after he constantly failed the most basic of instructions. Simeek's stint as a trap re-setter ended when he was too nervy to learn to work a crossbow without causing accidents. Eventually the hapless kobold wound up as a simple laborer, tasked with nothing more complex than moving heavy crates from one place to another. And yet, this simple decision would wind up drastically changing the course of the Hookclaw tribe's history. When a bloodthirsty adventurer proved too skilled for the kobolds' traps and broke into the warren, Simeek happened to be working in the area. For once, the kobold reacted boldly in his panic and hit the adventurer with a barrel until the intruder ran away.</p>
                <p>Now Simeek is a hero to the tribe-at least, the other kobolds reason, until something inevitably eats him. The Hookclaws discovered they liked having a hero, though, and have invested a lot of work to make Simeek live up to the title. Simeek has been delighted by unexpected gifts of clothing and armor, which allow him to look like the shining knights he admired as a hatchling (having crucially misunderstood the point of knight and dragon tales, especially among kobolds). Of course, Simeek is still completely hopeless, and so the Hookclaws have made sure that several other kobolds remain with him at all times to ensure he doesn't freeze and get himself killed.</p>
                <p>Simeek himself is simply happy that the other kobolds like him now, and cheerfully goes along with whatever he's told. He has survived his change in profession mostly through luck, but on occasion, when he panics in the right direction, he lives up to his title of hero again. He has proven too oblivious to trick and too innocent to corrupt, which drives the Hookclaws to despair, but has also sparked a certain amount of possessive pride. After all, Simeek has a heart of metaphorical gold... which is the closest thing to real gold most Hookclaws have ever encountered.</p> (x1)
                    <p>Life hasn't been kind to Elsir. Growing up in Osirion, the young elf spent his formative years living on the streets, scavenging for food where he could find it. Had it not been for a fierce pack of jackals that cornered him in an alley late one night, the frail elf might have never discovered his true potential. In that moment, as the snarling beasts approached to make their kill, the magic in his blood surged to life and he nearly drowned them in a seemingly unending torrent of water.</p>
                <p>Soon after, Elsir often used his newfound gifts to earn coin. At first, he performed tricks on the street corner, but he moved into taverns soon after. As his talent with magic grew, so did his skill with deception and guile. After all, who in their right mind would settle for a few coins as a tip when one could pilfer a whole purse from a patron distracted by a magical spell? Unsurprisingly, he found himself wanted by the law soon after and fled Osirion just six months later. Elsir's pattern-of arriving in a new town, performing at local taverns or on street corners, and eventually being run out of the city for his schemes-continued for several years.</p>
                <p>It wasn't until Elsir joined a pirate crew that he found a home. To this day, Elsir can't imagine what Captain Renlock saw in him, but he is eternally grateful for the years spent aboard the Brass Bird. Whenever the Bird's crew put into port, he worked his trade, earned some extra coin, and disappeared before anyone even suspected him. Meanwhile, aboard the ship, his talent for water magic made him invaluable to the crew. And his eye for valuables and magic items was found desirable by the captain whenever the crew acquired new treasure.</p>
                <p>Unfortunately, this too came to an end. After the Brass Bird boarded a Varisian merchant vessel, the witch onboard cursed Captain Renlock's ship. From that day forward, the crew's luck turned. Elsir was there when it happened, and he can't help but feel that the curse was aimed at him specifically. The seas turned against the Brass Bird and soon after the Andoran navy pursued the ship relentlessly. After a pitched battle, Captain Renlock surrendered and Elsir finally saw the inside of a prison cell. Released only a few months later, Elsir made his way back to Absalom, leaving behind the sea for good (or so he thought).</p>
                <p>There in the massive metropolis, Elsir set up shop as a purveyor of magic trinkets and spells, using his talents to create fakes or pass off minor baubles as powerful relics. Whenever the locals suspected him of foul play, he simply packed up and moved to a new district. With a city as large as Absalom, he had plenty of places to go to, avoiding suspicion for over five years. But the old witch's curse was not done with him yet, and after a customer came in with an actual cursed ring, Elsir has found himself bound to the foul thing. Thanks to the ring's curse, his body has been slowly wasting away over time.</p>
                <p>Worse, he just received word that Captain Renlock passed away in prison. The old captain and his strange clockwork bird were always kind to Elsir, and the loss has hit him hard…</p>
                <p><strong>Goals</strong> First and foremost, Elsir wants to find the coin necessary for a powerful casting of remove curse, to free himself of the ring that drains his vitality. Although he would never admit it, Elsir is tired of his current life. The thrill of deceiving the rich is long gone and he would much rather find a way to earn a modest living using his magic honestly. However, he struggles to imagine a world in which anyone would actually accept him in that way.</p>
                <p><strong>Personality</strong> Elsir often comes off as bitter and jaded. He has spent a lifetime relying on cons and using his magic to earn a living. Although he normally targets merchants and nobles who can afford to lose a few coins, no one can deny that Elsir is a cheat. He is cynical about the world and his pessimism often gets the better of him. As the years have worn on, this has only gotten worse. Nothing is ever easy for Elsir-at least from his perspective.</p>
                <p><strong>Relationships</strong> Elsir has always been a bit of a cynic, but whereas his sarcasm used to permeate through the occasional comment or observation, it now tends to color everything he does.</p> (x1)
                    <p>Jadren has lived a life in two acts. The first act began during his younger years, growing up on the streets in the Narrows district of Oppara. He led a gang of children that soon turned into a guild of pickpockets and minor thieves. Years later, a sweep by law enforcement rounded up half of his gang and Jadren remained sure his guildmates would finger him as the ringleader. He fled the city that evening, leaving behind the only place he had ever called home. For months he wandered from port to port, drinking and carousing until he woke one morning after having signed on with the pirate crew of the Brass Bird.</p>
                <p>At first, he had demonstrated no skill at sailing, but as the years passed, he learned just about every role aboard a ship, from cook to bosun. Jadren often found himself the life of every party, telling outlandish and ridiculous stories from his youth. As a result, Captain Renlock took a liking to him. Several good years passed and the captain promoted Jadren to first mate. Just after the promotion, everything went wrong.</p>
                <p>After chasing down a Varisian merchant vessel, the crew boarded the ship to search for loot. Taking what cargo they could find, the captain agreed to let the crew and ship go, but a Varisian witch onboard took umbrage to the theft and cursed the Brass Bird and her crew. Not two days later, the ship was beset by storms and bad wind. A week after that, the Andoran navy finally tracked the Bird down. For days, Jadren's crew sailed south, trying to get back to the Shackles. However, the Andoran navy did not relent in their pursuit. Captain Renlock desperately tried to return the Brass Bird to his secret port on a small island just to the north of the pirate nation, but the winds were against him.</p>
                <p>After a pitched battle in which Jadren was severely injured, Captain Renlock surrendered. And just like that, the first act of Jadren's life ended. Waking up in temple to Iomedae in Andoran was the first thing he remembered after the battle. The priest here tended to Jadren's wounds and helped set his bones. It was a long recovery, one that the priests wanted him to make on his own-without the aid of magic-so that he could see the full cost of the life he had chosen. After weeks of healing, the priests gave him a choice. He could go to prison for several months to serve his sentence, or he could stay on with them and help tend to the temple and serve the poor as penance.</p>
                <p>Since that sounded better than a prison cell, Jadren agreed. Over the next few months, Jadren learned a lot about himself and carefully considered his past. He had lived a life of greed, thinking only of himself and his own pleasure. Through helping others, the priests showed him the value of a life of service and humility. They also taught him discipline and trained him in martial skills. These priests' teachings also persuaded Jadren that giving one's life over to the greater good could provide a stronger sense of purpose.</p>
                <p>When the time came for him to leave, Jadren asked to stay and began training to become a champion of the faith. Now, several years later, Jadren has molded himself into a changed man. He is a staunch warrior dedicated to Iomedae, willing to lay down his life in service to others. He is especially keen to help those who have chosen a life of crime to see the error in their ways as he has. Unfortunately, he has learned it is too late for his previous friend and mentor, Captain Renlock. The captain's famous clockwork parrot, Cawlo, arrived at the temple just yesterday to tell Jadren of his passing. And Cawlo arrived bearing a cryptic request...</p>
                <p><strong>Goals</strong> Jadren seeks to atone for the harm he caused during his previous life. He would like nothing better than to change his past, despite that fact that this is likely impossible. Though he knows he might never redeem himself, he focuses on taking action that he believes can make the world better.</p>
                <p><strong>Personality:</strong> Jadren is warm and friendly, almost to a fault. While his demeanor was once accompanied by ribald humor and rousing toasts, it is now usually part of a sermon or parable about Iomedae. Those who know him now can't fathom the life he led before. Likewise, those from a past life would be shocked to see him today.</p>
                <p><strong>Relationships</strong> Those of the faith deeply appreciate Jadren and his dedication to Iomedae's teachings. To outsiders, he can come off as preachy and self-righteous.</p> (x1)
                    <p>Born on the storm-tossed seas, the life of a pirate is the only one Kaako has ever known. Hatched under an auspicious sign, Kaako's parents pronounced her a jinx-eater, one who might consume the ill fortune falling over the crew and bring them good luck. Unsurprisingly, the crew took an instant liking to her mischievous antics. Growing up aboard a ship, Kaako spent her formative years meeting all sorts of folks from the wider world, sailing up and down the coasts of Avistan and Garund. They were good years and ones that she looks back upon with fond nostalgia.</p>
                <p>Years later, Kaako left her parents to join the crew of Captain Renlock aboard the Brass Bird. For some time, she remained happy there. The crew of the Brass Bird made names for themselves as pirates aboard one of the most feared vessels to sail the coasts. When the Bird overtook a small merchant vessel off the coast of Varisia, Kaako encountered a jinx that even she could not prevent. Having no desire to take the ship or hostages, the Bird's crew raided the vessel for valuables before setting it free. One passenger-a Varisian witch-took umbrage to the theft and bestowed a curse upon the Bird and its crew. After that fateful day, the ship was continually beset by storms and bad winds. The Brass Bird constantly ran afoul of patrols of various navies ready to apprehend the ship. All this led to the fateful encounter with the Andoran navy. Chased back to the Shackles, the Brass Bird and its crew were finally overcome. Wanting no more bloodshed, Captain Renlock surrendered and the crew of the Brass Bird scattered.</p>
                <p>Fortunately, Kaako was released only a few months later and returned to a life on the open ocean. Though she joined crews aboard other ships, Kaako never truly found a home again. Five years later, Kaako still enjoys the life of a pirate, but grows weary of lining other peoples' pockets with gold while leaving little for herself. Then word came that Captain Renlock had passed away in prison. And his mysterious clockwork parrot, Cawlo, arrived at the window of Kaako's cabin to deliver a message…</p>
                <p><strong>Goals</strong> Kaako dreams of a future in which she might captain her own ship or at least find a crew that she can call a family. Life on the high seas can be tiring, especially when there is little to show for it after years of work.</p>
                <p><strong>Personality</strong> Kaako is inquisitive, but quick to startle. She has a penchant for dressing flamboyantly, adorning herself with shiny trinkets and baubles that she claims help her ward off foul spirits and curses. In reality, she just likes the way these accessories look. Kaako is not above playing up her "mystical" connection, despite not really having much control over such matters. Among friends though, she is much more laid back and can be a prankster.</p>
                <p><strong>Relationships</strong> Most see Kaako as a strange and mysterious person who has many secrets. As a result, few try to become close to her. Those who do get to know the young tengu find that she can be a caring friend, even though she tends to be a bit awkward around other humanoids.</p> (x1)
                    <p>Lavanna can't remember a time when she wasn't aboard a ship. Sold by her Chelaxian masters to a merchant captain at a very young age, Lavanna soon found freedom on the open waters, rising up through the ranks of the Silver Dancer, the first ship she ever served as a crew member. One evening, during a particularly fearsome storm, Lavanna was caught on deck, but instead of being tossed about or swept overboard, the young halfling found peace in the swirling winds and felt grace in the stinging waves washing over her. This was the first time she heard the voice of Gozreh and discovered that she had undine blood in her veins.</p>
                <p>Lavanna's training was anything but traditional. She learned what she could about the faith of Gozreh at every port of call, all the while maintaining her duties aboard the merchant vessel. Over time, she became quite accomplished and took over as the Silver Dancer's healer. A year later, her skills were put to the test when a horrific fire broke out onboard and the vessel began to sink. It was only through Lavanna's skill that any of the crew survived that catastrophe. Fortunately, their ship was spotted by the Brass Bird, a pirate ship of some renown. Captain Renlock took pity on the poor souls of the Silver Dancer, taking them on and dropping them off at the nearest port.</p>
                <p>Lavanna decided to stay onboard the Brass Bird, helping to minister to the crew and ensure that the ship sailed with Gozreh's grace. Although never having much stomach for piracy, Lavanna took to life aboard the Bird, finding she had much in common with the motley crew. Outcasts and wanderers all, they forged lives for themselves of their own choosing. For a time, that was enough. Trouble came to the Brass Bird when its crew boarded a small merchant vessel off the coast of Varisia. After taking the ship's valuables, Captain Renlock let the crew go. However, a Varisian witch took umbrage to the theft and laid a curse on the Bird and its crew. Terrible storms beset the Bird and its crew. No amount of prayers to Gozreh could cause the seas to calm. Worse still, the Andoran navy caught wind of the Bird's trail and pursued the ship at every turn.</p>
                <p>After a pitched battle, Captain Renlock surrendered the ship and the small family that Lavanna had come to cherish was torn asunder. Fortunately, the halfling soon found her freedom again after only a few months in jail. Heading down to the port, she ran into her old captain who she helped rescue all those years ago. Not two days later she set sail again, this time on the Silver Dancer II. The past five years have been mostly peaceful and prosperous. Lavanna has become comfortable and with that comfort has come doubt. While ministering to the crew is important work, she sometimes wonders if the comfort and routine she enjoys aboard the ship aligns with the tenets of her deity.</p>
                <p>Such thoughts will have to wait, however, as word has reached her that Captain Renlock has passed away in prison. Oddly, the news was delivered by his curious clockwork parrot, Cawlo…</p>
                <p><strong>Goals</strong> Lavanna finds herself at a crossroads and must decide whether or not to abandon her easy lifestyle. Her wanderlust grows by the day and soon it might overwhelm her. She wants to get back out into open water desperately so that she can sail new seas, meet new people, and see all that Gozreh's bounty has provided.</p>
                <p><strong>Personality</strong> Lavanna is in a bit of a rut. She craves the open ocean, to dare the sea and storms, sailing off into the unknown to see all of nature's bounty. Unfortunately, years of work on a merchant vessel have made her soft and complacent. The crew of the Silver Dancer II tends to play it safe, sticking to the shore during dangerous weather and traveling using proscribed routes. Though Lavanna considers ministering to the crew important, she often finds herself bored with the lack of danger in her routine.</p>
                <p>Lavanna also remains fascinated by nature, but in particular with the ocean and the creatures that call it home. She can be quiet at times, but when it comes to talking about the sea, most find that they can't get in a word between her frantic rants.</p>
                <p><strong>Relationships</strong> Lavanna used to have a bit of a wild streak, getting deep into the grog and singing sea shanties with the rest of the crew. These days she has settled down to the point that the crew of the Silver Dancer II see her as a bit of a bore.</p> (x1)
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                beliefs : string {Actor.character.system.details.biography.beliefs} (same value: )
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                     (x117)
                    <p><em>Jadren Tagar:</em> Jadren was usually too much for Elsir. The loud, boisterous first mate was always the center of attention, which suited Elsir just fine-it meant fewer people bothered the sorcerer. Worse still, Jadren never seemed able to remember Elsir's name.</p>
                <p><em>Kaako Ashfeather:</em> Kaako and Elsir were often bound up in some scheme or another in just about every port of call. Kaako often created a distraction in busy places, allowing Elsir to work the crowd and swindle passersby to make some quick coin. The two often spent long nights up on deck, gazing at the stars, sharing a bottle, and dreaming of a rich and prosperous future.</p>
                <p><em>Lavanna Saltspray:</em> Elsir and Lavanna never really got along. He got the impression that she didn't appreciate his antics in port, which he saw as a hypocritical coming from the priest of a pirate vessel. Worse still, Elsir has little use for faith, a belief that has only grown over the years.</p> (x1)
                    <p><em>Elsir Syniras</em>: Jadren remembers little about Elsir, and continues to struggle to recall the sorcerer's name. To Jadren, Elsir always had a sour demeanor and kept to himself. Jadren thinks Elsir might have used magic in the past but isn't sure. In any case, Jadren is embarrassed that he doesn't remember more about those who served with him on the Brass Bird, and regrets having paid so little attention to others.</p>
                <p><em>Kaako Ashfeather:</em> Kaako and Jadren had a strained relationship. In his youth, Jadren used to invent nicknames for the tengu rogue, but he now looks back on them with embarrassment. She was skilled at her job and often kept the crew safe from curses. He realizes now that she didn't deserve to be teased.</p>
                <p><em>Lavanna Saltspray:</em> Jadren regards the halfling cleric of Gozreh highly. Even though his faith has taken a different course than hers, he can't help but reflect on their time together warmly. After all, she showed him the value of faith and conviction. Lavanna continually provided encouragement and laughter whenever he was down. For a time, Jadren even believed there might be something more to their relationship.</p> (x1)
                    <p><em>Elsir Syniras:</em> Kaako and Elsir used to be close friends and often went into port to get into trouble together. Kaako always found a way to cheer the sometimes-dour elven sorcerer up, and he in turn would leave her small magical baubles and trinkets. The two often spent long nights on the deck looking out at the stars, sharing a bottle, and dreaming of a rich and prosperous future.</p>
                <p><em>Jadren Tagar:</em> Jadren has always been a pain in Kaako's backside. The life of the party, daring first officer, and charming pirate was just more than Kaako could handle. It did not help that the hulking human fighter often gave Kaako condescending "bird" nicknames she didn't like.</p>
                <p><em>Lavanna Saltspray:</em> Kaako and Lavanna always got along, though the young halfling priestess sometimes disagreed about signs and portents, preferring to turn to Gozreh than trust Kaako's intuition. Lavanna often remained inseparable from Jadren, making it hard for Kaako to trust her entirely.</p> (x1)
                    <p><em>Elsir Syniras</em>: Elsir was never really one to be trusted. Although he never swindled folks onboard, Lavanna saw the elven sorcerer use his magic on multiple occasions to con or steal from folks at port. Worse still, his dour attitude and aversion to risk made him less than fun to be around.</p>
                <p><em>Jadren Tagar</em>: Lavanna and Jadren used to be almost inseparable. The hulking human fighter was fun, often telling wild stories from his youth. There was a time when Lavanna thought there might be more to it than that, but such feelings never went anywhere.</p>
                <p><em>Kaako Ashfeather</em>: Lavanna and the tengu rogue got along just fine, even though she never really believed in Kaako's jinx-eating abilities. That said, she did enjoy going to new places and seeing new things, which made her a fine companion aboard the Brass Bird.</p> (x1)
                catchphrases : string {Actor.character.system.details.biography.catchphrases} (same value: )
                dislikes : string {Actor.character.system.details.biography.dislikes} (same value: )
                edicts : array<> {Actor.character.system.details.biography.edicts}
                    Length: min=0 max=0
                    Value type: mixed
                enemies : string {Actor.character.system.details.biography.enemies} (same value: )
                likes : string {Actor.character.system.details.biography.likes} (same value: )
                organizations : string {Actor.character.system.details.biography.organizations} (same value: )
            ethnicity : object {Actor.character.system.details.ethnicity}
                value : string {Actor.character.system.details.ethnicity.value} (10 different values)
                     (x104)
                    Kellish (x3)
                    Varisian (x3)
                    Avistan (x3)
                    Kelish (x3)
                    Hongal (x1)
                    Auideen (x1)
                    Taldan (x1)
                    Chelaxian (x1)
                    Ekujae (x1)
            gender : object {Actor.character.system.details.gender}
                value : string {Actor.character.system.details.gender.value} (8 different values)
                    She/Her (x2)
                     (x4)
                    Male (x8)
                    Female (x6)
                    F/She/Her (x51)
                    M/He/Him (x44)
                    Nonbinary (x4)
                    They/Them (x2)
            height : object {Actor.character.system.details.height}
                value : string {Actor.character.system.details.height.value} (same value: )
            keyability : object {Actor.character.system.details.keyability}
                value : string {Actor.character.system.details.keyability.value} (5 different values)
                    str (x101)
                    dex (x13)
                    int (x1)
                    wis (x3)
                    cha (x3)
            languages : object {Actor.character.system.details.languages}
                details : string {Actor.character.system.details.languages.details} (same value: )
                value : array<string> {Actor.character.system.details.languages.value}
                    Length: min=0 max=7
                    Value type: string {Actor.character.system.details.languages.value.[]} (31 different values)
            level : object {Actor.character.system.details.level}
                value : integer {Actor.character.system.details.level.value} (11 different values)
                    1 (x42)
                    11 (x1)
                    6 (x5)
                    8 (x1)
                    7 (x1)
                    5 (x29)
                    10 (x1)
                    9 (x1)
                    3 (x28)
                    4 (x8)
                    2 (x4)
                [min] : integer {Actor.character.system.details.level.min} (same value: 1)
            nationality : object {Actor.character.system.details.nationality}
                value : string {Actor.character.system.details.nationality.value} (6 different values)
                     (x109)
                    Thassalonian (x1)
                    Tian Xian (x1)
                    Chelaxian (x1)
                    Hookclaws (x5)
                    Mwangi Expanse (x4)
            [publication] : object {Actor.character.system.details.publication}
                license : string {Actor.character.system.details.publication.license} (same value: OGL)
                remaster : boolean {Actor.character.system.details.publication.remaster} (same value: False)
                title : string {Actor.character.system.details.publication.title} (same value: Pathfinder Kingmaker)
            weight : object {Actor.character.system.details.weight}
                value : string {Actor.character.system.details.weight.value} (same value: )
            xp : object {Actor.character.system.details.xp}
                max : integer {Actor.character.system.details.xp.max} (same value: 1000)
                min : integer {Actor.character.system.details.xp.min} (same value: 0)
                pct : integer {Actor.character.system.details.xp.pct} (same value: 0)
                value : integer {Actor.character.system.details.xp.value} (same value: 0)
            [deity] : object {Actor.character.system.details.deity}
                image : string {Actor.character.system.details.deity.image} (6 different values)
                    systems/pf2e/icons/default-icons/deity.svg (x48)
                    systems/pf2e/icons/deity/Sarenrae.webp (x4)
                    systems/pf2e/icons/deity/Iomedae.webp (x3)
                    systems/pf2e/assets/sheet/deity.webp (x24)
                    systems/pf2e/icons/deity/Gozreh.webp (x2)
                     (x5)
                value : string {Actor.character.system.details.deity.value} (7 different values)
                     (x72)
                    Saranrae (x4)
                    Iomedae (x4)
                    Nocticula (x1)
                    Achaekek (x2)
                    Gozreh (x2)
                    Tlehar (x1)
            [ancestry] : object {Actor.character.system.details.ancestry}
                value : string {Actor.character.system.details.ancestry.value} (same value: )
            [background] : object {Actor.character.system.details.background}
                value : string {Actor.character.system.details.background.value} (same value: )
            [class] : object {Actor.character.system.details.class}
                value : string {Actor.character.system.details.class.value} (same value: )
            [heritage] : object {Actor.character.system.details.heritage}
                value : string {Actor.character.system.details.heritage.value} (7 different values)
                    Warden (x2)
                     (x1)
                    Desert (x1)
                    Skilled (x1)
                    Jinxed (x1)
                    Undine (x1)
                    Dragonscaled Kobold (x1)
        exploration : array<> {Actor.character.system.exploration}
            Length: min=0 max=0
            Value type: mixed
        initiative : object {Actor.character.system.initiative}
            statistic : string {Actor.character.system.initiative.statistic} (same value: perception)
        pfs : object {Actor.character.system.pfs}
            [characterNumber] : mixed
            currentFaction : string {Actor.character.system.pfs.currentFaction} (same value: EA)
            levelBump : boolean {Actor.character.system.pfs.levelBump} (same value: False)
            [playerNumber] : mixed
            reputation : object {Actor.character.system.pfs.reputation}
                [EA] : integer {Actor.character.system.pfs.reputation.EA} (same value: 0)
                [GA] : integer {Actor.character.system.pfs.reputation.GA} (same value: 0)
                [HH] : integer {Actor.character.system.pfs.reputation.HH} (same value: 0)
                [RO] : integer {Actor.character.system.pfs.reputation.RO} (same value: 0)
                [VS] : integer {Actor.character.system.pfs.reputation.VS} (same value: 0)
                [VW] : integer {Actor.character.system.pfs.reputation.VW} (same value: 0)
            [school] : string {Actor.character.system.pfs.school} (same value: none)
            [fame] : integer {Actor.character.system.pfs.fame} (same value: 0)
        resources : object {Actor.character.system.resources}
            [crafting] : object {Actor.character.system.resources.crafting}
                infusedReagents : object {Actor.character.system.resources.crafting.infusedReagents}
                    [value] : integer {Actor.character.system.resources.crafting.infusedReagents.value} (3 different values)
                        2 (x4)
                        1 (x1)
                        3 (x1)
            [focus] : object {Actor.character.system.resources.focus}
                [value] : integer {Actor.character.system.resources.focus.value} (4 different values)
                    1 (x40)
                    3 (x3)
                    2 (x10)
                    0 (x3)
            heroPoints : object {Actor.character.system.resources.heroPoints}
                max : integer {Actor.character.system.resources.heroPoints.max} (same value: 3)
                value : integer {Actor.character.system.resources.heroPoints.value} (2 different values)
                    1 (x115)
                    0 (x6)
        [saves] : object {Actor.character.system.saves}
            [fortitude] : object {Actor.character.system.saves.fortitude}
                rank : integer {Actor.character.system.saves.fortitude.rank} (3 different values)
                    0 (x10)
                    1 (x10)
                    2 (x7)
                value : integer {Actor.character.system.saves.fortitude.value} (same value: 0)
            [reflex] : object {Actor.character.system.saves.reflex}
                rank : integer {Actor.character.system.saves.reflex.rank} (3 different values)
                    0 (x10)
                    1 (x9)
                    2 (x8)
                value : integer {Actor.character.system.saves.reflex.value} (same value: 0)
            [will] : object {Actor.character.system.saves.will}
                rank : integer {Actor.character.system.saves.will.rank} (3 different values)
                    0 (x10)
                    2 (x18)
                    1 (x3)
                [value] : integer {Actor.character.system.saves.will.value} (same value: 0)
        skills : object {Actor.character.system.skills}
            [acrobatics] : object {Actor.character.system.skills.acrobatics}
                rank : integer {Actor.character.system.skills.acrobatics.rank} (3 different values)
                    1 (x65)
                    0 (x44)
                    2 (x8)
            [arcana] : object {Actor.character.system.skills.arcana}
                rank : integer {Actor.character.system.skills.arcana.rank} (3 different values)
                    0 (x89)
                    2 (x4)
                    1 (x15)
            [athletics] : object {Actor.character.system.skills.athletics}
                rank : integer {Actor.character.system.skills.athletics.rank} (4 different values)
                    0 (x49)
                    2 (x14)
                    1 (x48)
                    3 (x1)
            [crafting] : object {Actor.character.system.skills.crafting}
                rank : integer {Actor.character.system.skills.crafting.rank} (4 different values)
                    0 (x60)
                    2 (x9)
                    3 (x1)
                    1 (x39)
            [deception] : object {Actor.character.system.skills.deception}
                rank : integer {Actor.character.system.skills.deception.rank} (3 different values)
                    0 (x72)
                    1 (x26)
                    2 (x12)
            [diplomacy] : object {Actor.character.system.skills.diplomacy}
                rank : integer {Actor.character.system.skills.diplomacy.rank} (3 different values)
                    0 (x47)
                    1 (x62)
                    2 (x7)
            [intimidation] : object {Actor.character.system.skills.intimidation}
                rank : integer {Actor.character.system.skills.intimidation.rank} (4 different values)
                    1 (x34)
                    3 (x2)
                    0 (x70)
                    2 (x11)
            [medicine] : object {Actor.character.system.skills.medicine}
                rank : integer {Actor.character.system.skills.medicine.rank} (4 different values)
                    0 (x71)
                    1 (x32)
                    3 (x1)
                    2 (x8)
            [nature] : object {Actor.character.system.skills.nature}
                rank : integer {Actor.character.system.skills.nature.rank} (3 different values)
                    1 (x36)
                    0 (x73)
                    2 (x4)
            [occultism] : object {Actor.character.system.skills.occultism}
                rank : integer {Actor.character.system.skills.occultism.rank} (3 different values)
                    0 (x83)
                    1 (x28)
                    2 (x2)
            [performance] : object {Actor.character.system.skills.performance}
                rank : integer {Actor.character.system.skills.performance.rank} (4 different values)
                    0 (x90)
                    3 (x1)
                    1 (x14)
                    2 (x4)
            [religion] : object {Actor.character.system.skills.religion}
                rank : integer {Actor.character.system.skills.religion.rank} (3 different values)
                    0 (x77)
                    1 (x27)
                    2 (x8)
            [society] : object {Actor.character.system.skills.society}
                rank : integer {Actor.character.system.skills.society.rank} (3 different values)
                    0 (x66)
                    1 (x39)
                    2 (x7)
            [stealth] : object {Actor.character.system.skills.stealth}
                rank : integer {Actor.character.system.skills.stealth.rank} (3 different values)
                    0 (x44)
                    1 (x56)
                    2 (x13)
            [survival] : object {Actor.character.system.skills.survival}
                rank : integer {Actor.character.system.skills.survival.rank} (4 different values)
                    0 (x68)
                    3 (x1)
                    2 (x4)
                    1 (x43)
            [thievery] : object {Actor.character.system.skills.thievery}
                rank : integer {Actor.character.system.skills.thievery.rank} (3 different values)
                    0 (x69)
                    1 (x32)
                    2 (x9)
        [abilities] : object {Actor.character.system.abilities}
            cha : object {Actor.character.system.abilities.cha}
                mod : integer {Actor.character.system.abilities.cha.mod} (same value: 0)
            con : object {Actor.character.system.abilities.con}
                mod : integer {Actor.character.system.abilities.con.mod} (same value: 0)
            dex : object {Actor.character.system.abilities.dex}
                mod : integer {Actor.character.system.abilities.dex.mod} (same value: 0)
            int : object {Actor.character.system.abilities.int}
                mod : integer {Actor.character.system.abilities.int.mod} (same value: 0)
            str : object {Actor.character.system.abilities.str}
                mod : integer {Actor.character.system.abilities.str.mod} (same value: 0)
            wis : object {Actor.character.system.abilities.wis}
                mod : integer {Actor.character.system.abilities.wis.mod} (same value: 0)
        [customModifiers] : object {Actor.character.system.customModifiers}
        [proficiencies] : object {Actor.character.system.proficiencies}
            attacks : object {Actor.character.system.proficiencies.attacks}
                [martial] : object {Actor.character.system.proficiencies.attacks.martial}
                    rank : integer {Actor.character.system.proficiencies.attacks.martial.rank} (same value: 1)
                [weapon-group-firearm] : object {Actor.character.system.proficiencies.attacks.weapon-group-firearm}
                    custom : boolean {Actor.character.system.proficiencies.attacks.weapon-group-firearm.custom} (same value: True)
                    rank : integer {Actor.character.system.proficiencies.attacks.weapon-group-firearm.rank} (same value: 2)
                weapon-base-sawtooth-saber : object {Actor.character.system.proficiencies.attacks.weapon-base-sawtooth-saber}
                    custom : boolean {Actor.character.system.proficiencies.attacks.weapon-base-sawtooth-saber.custom} (same value: True)
                    rank : integer {Actor.character.system.proficiencies.attacks.weapon-base-sawtooth-saber.rank} (2 different values)
                        1 (x1)
                        2 (x2)
            [defenses] : object {Actor.character.system.proficiencies.defenses}
                light : object {Actor.character.system.proficiencies.defenses.light}
                    rank : integer {Actor.character.system.proficiencies.defenses.light.rank} (same value: 1)
    type : string {Actor.character.type} (same value: character)
    folder : string {Actor.character.folder} (11 different values)
        sWB9Z36XRDJjKGVy (x4)
        3DwA8Gv85UbDoTAm (x4)
        tP19Pzv2NSTf8Omm (x4)
        7HYmLnzRBvGmIWp6 (x4)
        EfQSgHra56EegVxm (x4)
        p4InWrLXwIOesJ7o (x6)
        yv4EbX3mN9jvGOvr (x4)
        CSEWhManegR6U0cF (x4)
        IF567Eqg3ZiGPsLU (x4)
        mQqKeEZliN0Qh6FS (x4)
        sQvzirlijagiUwxc (x5)