Actor.npc
Different values: 5370
=====================================
object {Actor.npc}
    _id : string {Actor.npc._id} (5358 different values)
    [folder] : string {Actor.npc.folder} (242 different values)
    img : string {Actor.npc.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {Actor.npc.items}
        Length: min=0 max=87
        Value type: object {Actor.npc.items.[]}
            _id : string {Actor.npc.items.[]._id} (55735 different values)
            img : string {Actor.npc.items.[].img} (1584 different values)
            name : string {Actor.npc.items.[].name} (13220 different values)
            sort : integer {Actor.npc.items.[].sort} (87 different values)
            system : object {Actor.npc.items.[].system}
                [autoHeightenLevel] : object {Actor.npc.items.[].system.autoHeightenLevel}
                    [value] : integer {Actor.npc.items.[].system.autoHeightenLevel.value} (10 different values)
                        4 (x46)
                        5 (x23)
                        3 (x25)
                        7 (x20)
                        8 (x24)
                        9 (x14)
                        10 (x9)
                        2 (x13)
                        6 (x25)
                        1 (x11)
                description : object {Actor.npc.items.[].system.description}
                    value : string {Actor.npc.items.[].system.description.value} (17791 different values)
                    [gm] : string {Actor.npc.items.[].system.description.gm} (53 different values)
                [prepared] : object {Actor.npc.items.[].system.prepared}
                    [flexible] : boolean {Actor.npc.items.[].system.prepared.flexible} (same value: False)
                    value : string {Actor.npc.items.[].system.prepared.value} (5 different values)
                        innate (x1688)
                        prepared (x448)
                        focus (x338)
                        spontaneous (x276)
                        items (x2)
                    [validItems] : string {Actor.npc.items.[].system.prepared.validItems} (3 different values)
                        All Magic Items (x1)
                        scroll (x1)
                         (x1)
                    [label] : string {Actor.npc.items.[].system.prepared.label} (same value: Spellcasting Type)
                    [type] : string {Actor.npc.items.[].system.prepared.type} (same value: String)
                [proficiency] : object {Actor.npc.items.[].system.proficiency}
                    value : integer {Actor.npc.items.[].system.proficiency.value} (2 different values)
                        0 (x1272)
                        1 (x1480)
                publication : object {Actor.npc.items.[].system.publication}
                    license : string {Actor.npc.items.[].system.publication.license} (2 different values)
                        OGL (x53827)
                        ORC (x16833)
                    remaster : boolean {Actor.npc.items.[].system.publication.remaster} (2 different values)
                        False (x53726)
                        True (x16934)
                    title : string {Actor.npc.items.[].system.publication.title} (101 different values)
                rules : ###FoundryRulesObject###
                [slots] : object {Actor.npc.items.[].system.slots}
                    [slot0] : object {Actor.npc.items.[].system.slots.slot0}
                        max : integer {Actor.npc.items.[].system.slots.slot0.max} (7 different values)
                            1 (x39)
                            4 (x63)
                            5 (x364)
                            6 (x20)
                            2 (x29)
                            3 (x20)
                            7 (x6)
                        [value] : integer {Actor.npc.items.[].system.slots.slot0.value} (7 different values)
                            1 (x39)
                            5 (x39)
                            3 (x7)
                            2 (x16)
                            6 (x3)
                            4 (x10)
                            7 (x2)
                        [prepared] : array<object|string> {Actor.npc.items.[].system.slots.slot0.prepared}
                            Length: min=1 max=8
                            Value type: mixed
                                object {Actor.npc.items.[].system.slots.slot0.prepared.[]}
                                    [id] : string {Actor.npc.items.[].system.slots.slot0.prepared.[].id} (2008 different values)
                                string {Actor.npc.items.[].system.slots.slot0.prepared.[]} (7 different values)
                                    produce flame (x1)
                                    acid splash (x1)
                                    detect magic (x1)
                                    tanglefoot (x1)
                                    message (x1)
                                    shield (x1)
                                    telekinetic projectile (x1)
                    [slot1] : object {Actor.npc.items.[].system.slots.slot1}
                        [max] : mixed
                            integer {Actor.npc.items.[].system.slots.slot1.max} (8 different values)
                                1 (x70)
                                3 (x399)
                                4 (x210)
                                7 (x2)
                                2 (x43)
                                5 (x3)
                                6 (x5)
                                8 (x1)
                            string {Actor.npc.items.[].system.slots.slot1.max} (2 different values)
                                4 (x3)
                                2 (x1)
                        [value] : mixed
                            integer {Actor.npc.items.[].system.slots.slot1.value} (7 different values)
                                1 (x59)
                                4 (x124)
                                3 (x125)
                                7 (x2)
                                2 (x19)
                                6 (x1)
                                5 (x1)
                            string {Actor.npc.items.[].system.slots.slot1.value} (2 different values)
                                4 (x3)
                                2 (x1)
                        [prepared] : array<object|string> {Actor.npc.items.[].system.slots.slot1.prepared}
                            Length: min=1 max=12
                            Value type: mixed
                                object {Actor.npc.items.[].system.slots.slot1.prepared.[]}
                                    [id] : string {Actor.npc.items.[].system.slots.slot1.prepared.[].id} (1172 different values)
                                    [expended] : boolean {Actor.npc.items.[].system.slots.slot1.prepared.[].expended} (same value: True)
                                    [name] : string {Actor.npc.items.[].system.slots.slot1.prepared.[].name} (same value: Empty Slot (drag spell here))
                                    [prepared] : boolean {Actor.npc.items.[].system.slots.slot1.prepared.[].prepared} (same value: False)
                                string {Actor.npc.items.[].system.slots.slot1.prepared.[]} (same value: gust of wind (at will))
                    [slot2] : object {Actor.npc.items.[].system.slots.slot2}
                        [max] : mixed
                            integer {Actor.npc.items.[].system.slots.slot2.max} (7 different values)
                                1 (x74)
                                2 (x79)
                                3 (x352)
                                4 (x156)
                                5 (x3)
                                6 (x6)
                                7 (x3)
                            string {Actor.npc.items.[].system.slots.slot2.max} (same value: 4)
                        [value] : mixed
                            integer {Actor.npc.items.[].system.slots.slot2.value} (4 different values)
                                1 (x62)
                                4 (x96)
                                3 (x113)
                                2 (x47)
                            string {Actor.npc.items.[].system.slots.slot2.value} (same value: 4)
                        [prepared] : array<object|string> {Actor.npc.items.[].system.slots.slot2.prepared}
                            Length: min=1 max=7
                            Value type: mixed
                                object {Actor.npc.items.[].system.slots.slot2.prepared.[]}
                                    [id] : string {Actor.npc.items.[].system.slots.slot2.prepared.[].id} (1049 different values)
                                    [expended] : boolean {Actor.npc.items.[].system.slots.slot2.prepared.[].expended} (same value: True)
                                string {Actor.npc.items.[].system.slots.slot2.prepared.[]} (same value: obscuring mist)
                    [slot3] : object {Actor.npc.items.[].system.slots.slot3}
                        [max] : mixed
                            integer {Actor.npc.items.[].system.slots.slot3.max} (8 different values)
                                3 (x297)
                                2 (x81)
                                1 (x46)
                                4 (x128)
                                5 (x4)
                                6 (x2)
                                7 (x2)
                                8 (x2)
                            string {Actor.npc.items.[].system.slots.slot3.max} (same value: 4)
                        [prepared] : array<object|string> {Actor.npc.items.[].system.slots.slot3.prepared}
                            Length: min=1 max=8
                            Value type: mixed
                                object {Actor.npc.items.[].system.slots.slot3.prepared.[]}
                                    [id] : string {Actor.npc.items.[].system.slots.slot3.prepared.[].id} (881 different values)
                                    [expended] : boolean {Actor.npc.items.[].system.slots.slot3.prepared.[].expended} (same value: True)
                                string {Actor.npc.items.[].system.slots.slot3.prepared.[]} (4 different values)
                                    fireball (x1)
                                    earthbind (x1)
                                    quench (Advanced Players Guide 223) (x1)
                                    shatter (see Toolbreaker) (x3)
                        [value] : mixed
                            integer {Actor.npc.items.[].system.slots.slot3.value} (4 different values)
                                2 (x54)
                                1 (x36)
                                4 (x78)
                                3 (x100)
                            string {Actor.npc.items.[].system.slots.slot3.value} (same value: 4)
                    [slot4] : object {Actor.npc.items.[].system.slots.slot4}
                        [max] : mixed
                            integer {Actor.npc.items.[].system.slots.slot4.max} (8 different values)
                                3 (x252)
                                4 (x94)
                                1 (x57)
                                2 (x59)
                                6 (x5)
                                5 (x3)
                                7 (x1)
                                8 (x1)
                            string {Actor.npc.items.[].system.slots.slot4.max} (2 different values)
                                4 (x1)
                                3 (x1)
                        [value] : mixed
                            integer {Actor.npc.items.[].system.slots.slot4.value} (6 different values)
                                3 (x86)
                                4 (x61)
                                1 (x49)
                                2 (x35)
                                6 (x1)
                                5 (x1)
                            string {Actor.npc.items.[].system.slots.slot4.value} (2 different values)
                                4 (x1)
                                3 (x1)
                        [prepared] : array<object|string> {Actor.npc.items.[].system.slots.slot4.prepared}
                            Length: min=1 max=8
                            Value type: mixed
                                object {Actor.npc.items.[].system.slots.slot4.prepared.[]}
                                    [id] : string {Actor.npc.items.[].system.slots.slot4.prepared.[].id} (715 different values)
                                    [expended] : boolean {Actor.npc.items.[].system.slots.slot4.prepared.[].expended} (same value: True)
                                string {Actor.npc.items.[].system.slots.slot4.prepared.[]} (8 different values)
                                    darkness (at will) (x1)
                                    silence (at will) (x1)
                                    sleep (at will) (x1)
                                    dimension door (x1)
                                    phantasmal killer (x1)
                                    fly (x1)
                                    resilient sphere (x2)
                                    shape stone (x1)
                    [slot5] : object {Actor.npc.items.[].system.slots.slot5}
                        [max] : mixed
                            integer {Actor.npc.items.[].system.slots.slot5.max} (8 different values)
                                4 (x72)
                                3 (x195)
                                1 (x58)
                                2 (x40)
                                6 (x2)
                                7 (x3)
                                5 (x2)
                                8 (x1)
                            string {Actor.npc.items.[].system.slots.slot5.max} (same value: 4)
                        [value] : mixed
                            integer {Actor.npc.items.[].system.slots.slot5.value} (4 different values)
                                4 (x47)
                                3 (x70)
                                1 (x49)
                                2 (x28)
                            string {Actor.npc.items.[].system.slots.slot5.value} (same value: 4)
                        [prepared] : array<object|string> {Actor.npc.items.[].system.slots.slot5.prepared}
                            Length: min=1 max=8
                            Value type: mixed
                                object {Actor.npc.items.[].system.slots.slot5.prepared.[]}
                                    [id] : string {Actor.npc.items.[].system.slots.slot5.prepared.[].id} (553 different values)
                                    [expended] : boolean {Actor.npc.items.[].system.slots.slot5.prepared.[].expended} (same value: True)
                                string {Actor.npc.items.[].system.slots.slot5.prepared.[]} (3 different values)
                                    strange geometry (×3; Pathfinder Advanced Player's Guide226) (x1)
                                    secret chest (Advanced Player's Guide 226) (x1)
                                    sending (x1)
                    [slot6] : object {Actor.npc.items.[].system.slots.slot6}
                        max : mixed
                            integer {Actor.npc.items.[].system.slots.slot6.max} (8 different values)
                                4 (x43)
                                3 (x160)
                                1 (x28)
                                6 (x6)
                                2 (x30)
                                9 (x2)
                                5 (x2)
                                7 (x2)
                            string {Actor.npc.items.[].system.slots.slot6.max} (same value: 4)
                        [value] : mixed
                            integer {Actor.npc.items.[].system.slots.slot6.value} (7 different values)
                                4 (x30)
                                3 (x50)
                                1 (x24)
                                2 (x18)
                                9 (x1)
                                7 (x1)
                                5 (x1)
                            string {Actor.npc.items.[].system.slots.slot6.value} (same value: 4)
                        [prepared] : array<object|string> {Actor.npc.items.[].system.slots.slot6.prepared}
                            Length: min=1 max=9
                            Value type: mixed
                                object {Actor.npc.items.[].system.slots.slot6.prepared.[]}
                                    [id] : string {Actor.npc.items.[].system.slots.slot6.prepared.[].id} (460 different values)
                                    [expended] : boolean {Actor.npc.items.[].system.slots.slot6.prepared.[].expended} (same value: True)
                                string {Actor.npc.items.[].system.slots.slot6.prepared.[]} (6 different values)
                                    lure dream (×2; page 89) (x1)
                                    vibrant pattern (x2)
                                    cloudkill (x1)
                                    slow (x1)
                                    summon construct (x1)
                                    detect magic (x1)
                    [slot7] : object {Actor.npc.items.[].system.slots.slot7}
                        [max] : mixed
                            integer {Actor.npc.items.[].system.slots.slot7.max} (8 different values)
                                2 (x27)
                                3 (x124)
                                4 (x29)
                                6 (x3)
                                1 (x19)
                                9 (x2)
                                5 (x2)
                                7 (x1)
                            string {Actor.npc.items.[].system.slots.slot7.max} (same value: 3)
                        [prepared] : array<object> {Actor.npc.items.[].system.slots.slot7.prepared}
                            Length: min=1 max=9
                            Value type: object {Actor.npc.items.[].system.slots.slot7.prepared.[]}
                                [id] : string {Actor.npc.items.[].system.slots.slot7.prepared.[].id} (337 different values)
                        [value] : mixed
                            integer {Actor.npc.items.[].system.slots.slot7.value} (6 different values)
                                4 (x18)
                                3 (x45)
                                6 (x2)
                                1 (x15)
                                2 (x14)
                                5 (x2)
                            string {Actor.npc.items.[].system.slots.slot7.value} (same value: 3)
                    [slot8] : object {Actor.npc.items.[].system.slots.slot8}
                        max : integer {Actor.npc.items.[].system.slots.slot8.max} (7 different values)
                            8 (x5)
                            3 (x76)
                            4 (x20)
                            2 (x28)
                            1 (x15)
                            9 (x1)
                            7 (x1)
                        [prepared] : array<object|string> {Actor.npc.items.[].system.slots.slot8.prepared}
                            Length: min=1 max=9
                            Value type: mixed
                                object {Actor.npc.items.[].system.slots.slot8.prepared.[]}
                                    [id] : string {Actor.npc.items.[].system.slots.slot8.prepared.[].id} (228 different values)
                                    [expended] : boolean {Actor.npc.items.[].system.slots.slot8.prepared.[].expended} (same value: True)
                                string {Actor.npc.items.[].system.slots.slot8.prepared.[]} (same value: hypnopompic terrors)
                        [value] : integer {Actor.npc.items.[].system.slots.slot8.value} (7 different values)
                            4 (x13)
                            8 (x2)
                            2 (x14)
                            3 (x23)
                            1 (x12)
                            7 (x1)
                            6 (x1)
                    [slot10] : object {Actor.npc.items.[].system.slots.slot10}
                        [max] : integer {Actor.npc.items.[].system.slots.slot10.max} (6 different values)
                            2 (x9)
                            1 (x20)
                            10 (x2)
                            7 (x3)
                            3 (x5)
                            8 (x1)
                        [prepared] : array<object> {Actor.npc.items.[].system.slots.slot10.prepared}
                            Length: min=1 max=10
                            Value type: object {Actor.npc.items.[].system.slots.slot10.prepared.[]}
                                [id] : string {Actor.npc.items.[].system.slots.slot10.prepared.[].id} (29 different values)
                                [expended] : boolean {Actor.npc.items.[].system.slots.slot10.prepared.[].expended} (same value: True)
                                name : string {Actor.npc.items.[].system.slots.slot10.prepared.[].name} (same value: Empty Slot (drag spell here))
                                prepared : boolean {Actor.npc.items.[].system.slots.slot10.prepared.[].prepared} (same value: False)
                        [value] : integer {Actor.npc.items.[].system.slots.slot10.value} (4 different values)
                            2 (x7)
                            1 (x13)
                            3 (x4)
                            7 (x1)
                    [slot9] : object {Actor.npc.items.[].system.slots.slot9}
                        [max] : integer {Actor.npc.items.[].system.slots.slot9.max} (9 different values)
                            4 (x16)
                            2 (x18)
                            1 (x7)
                            3 (x40)
                            8 (x3)
                            5 (x1)
                            6 (x2)
                            9 (x1)
                            10 (x1)
                        [prepared] : array<object> {Actor.npc.items.[].system.slots.slot9.prepared}
                            Length: min=1 max=10
                            Value type: object {Actor.npc.items.[].system.slots.slot9.prepared.[]}
                                id : string {Actor.npc.items.[].system.slots.slot9.prepared.[].id} (142 different values)
                                [expended] : boolean {Actor.npc.items.[].system.slots.slot9.prepared.[].expended} (same value: True)
                        [value] : integer {Actor.npc.items.[].system.slots.slot9.value} (8 different values)
                            4 (x12)
                            2 (x12)
                            1 (x6)
                            3 (x19)
                            8 (x1)
                            5 (x1)
                            6 (x1)
                            10 (x1)
                [slug] : string {Actor.npc.items.[].system.slug} (2456 different values)
                [spelldc] : object {Actor.npc.items.[].system.spelldc}
                    dc : integer {Actor.npc.items.[].system.spelldc.dc} (40 different values)
                    [mod] : integer {Actor.npc.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Actor.npc.items.[].system.spelldc.value} (42 different values)
                    [item] : integer {Actor.npc.items.[].system.spelldc.item} (same value: 0)
                    [label] : string {Actor.npc.items.[].system.spelldc.label} (same value: Class DC)
                    [type] : string {Actor.npc.items.[].system.spelldc.type} (same value: String)
                [tradition] : object {Actor.npc.items.[].system.tradition}
                    value : string {Actor.npc.items.[].system.tradition.value} (4 different values)
                        occult (x720)
                        divine (x892)
                        primal (x594)
                        arcane (x546)
                [area] : object {Actor.npc.items.[].system.area}
                    type : string {Actor.npc.items.[].system.area.type} (7 different values)
                        burst (x2041)
                        emanation (x1197)
                        line (x371)
                        cone (x437)
                        cylinder (x18)
                        square (x9)
                        cube (x1)
                    value : integer {Actor.npc.items.[].system.area.value} (15 different values)
                        20 (x1024)
                        10 (x481)
                        5 (x204)
                        30 (x1317)
                        120 (x101)
                        60 (x460)
                        100 (x26)
                        15 (x216)
                        40 (x153)
                        50 (x65)
                        500 (x9)
                        400 (x3)
                        360 (x12)
                        5280 (x1)
                        80 (x2)
                    [details] : string {Actor.npc.items.[].system.area.details} (14 different values)
                        5-foot burst or more (x4)
                        20-foot burst adjacent to a flat surface (x44)
                        10-foot radius, 40-foot-tall cylinder (x21)
                        5-foot emanation or more (x3)
                        all squares in a 20-foot-radius burst that contain plants (x88)
                        10-foot emanation centered on the touched creature (x13)
                        10-foot emanation which affects you. (x2)
                        15-foot emanation, centered on you (x1)
                        30-foot emanation centered on you (x1)
                        a horizontal earthen or sandy surface within a 20-foot burst (x2)
                        30-foot burst or Target (x1)
                        30-foot burst centered on you (x3)
                        30-foot-radius burst (x1)
                        100-foot emanation which affects you. (x1)
                [cost] : object {Actor.npc.items.[].system.cost}
                    value : string {Actor.npc.items.[].system.cost.value} (57 different values)
                [counteraction] : boolean {Actor.npc.items.[].system.counteraction} (2 different values)
                    False (x21837)
                    True (x1294)
                [damage] : object {Actor.npc.items.[].system.damage}
                    [0] : object {Actor.npc.items.[].system.damage.0}
                        [applyMod] : mixed
                            boolean {Actor.npc.items.[].system.damage.0.applyMod} (2 different values)
                                False (x3479)
                                True (x655)
                            string {Actor.npc.items.[].system.damage.0.applyMod} (same value: 0)
                        [category] : string {Actor.npc.items.[].system.damage.0.category} (same value: persistent)
                        formula : string {Actor.npc.items.[].system.damage.0.formula} (78 different values)
                        kinds : array<string> {Actor.npc.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Actor.npc.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x5069)
                                healing (x650)
                        [materials] : array<string> {Actor.npc.items.[].system.damage.0.materials}
                            Length: min=0 max=1
                            Value type: string {Actor.npc.items.[].system.damage.0.materials.[]} (same value: cold-iron)
                        type : string {Actor.npc.items.[].system.damage.0.type} (16 different values)
                            void (x825)
                            mental (x787)
                            untyped (x553)
                            electricity (x336)
                            piercing (x147)
                            acid (x174)
                            vitality (x354)
                            fire (x557)
                            cold (x329)
                            sonic (x154)
                            spirit (x347)
                            bludgeoning (x221)
                            force (x305)
                            poison (x79)
                            slashing (x10)
                            bleed (x51)
                    [damageType] : string {Actor.npc.items.[].system.damage.damageType} (12 different values)
                        piercing (x1728)
                        slashing (x808)
                        bludgeoning (x680)
                        acid (x37)
                        electricity (x17)
                        void (x1)
                        cold (x17)
                        sonic (x8)
                        fire (x58)
                        spirit (x6)
                        vitality (x1)
                        mental (x4)
                    [dice] : integer {Actor.npc.items.[].system.damage.dice} (5 different values)
                        1 (x3264)
                        2 (x51)
                        0 (x23)
                        3 (x21)
                        4 (x6)
                    [die] : string {Actor.npc.items.[].system.damage.die} (6 different values)
                        d8 (x726)
                        d12 (x145)
                        d6 (x1395)
                         (x66)
                        d4 (x845)
                        d10 (x185)
                    [gcovwqxwitqchoin] : object {Actor.npc.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Actor.npc.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Actor.npc.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
                        formula : string {Actor.npc.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
                        kinds : array<string> {Actor.npc.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
                    [persistent] : object {Actor.npc.items.[].system.damage.persistent}
                        [faces] : integer {Actor.npc.items.[].system.damage.persistent.faces} (2 different values)
                            6 (x33)
                            4 (x2)
                        number : integer {Actor.npc.items.[].system.damage.persistent.number} (4 different values)
                            2 (x47)
                            3 (x16)
                            4 (x3)
                            1 (x28)
                        type : string {Actor.npc.items.[].system.damage.persistent.type} (3 different values)
                            acid (x35)
                            fire (x57)
                            cold (x2)
                    [formula] : string {Actor.npc.items.[].system.damage.formula} (16 different values)
                        3d6+6 (x19)
                        2d8+5 (x40)
                        3d8+10 (x23)
                        7d6+18 (x5)
                        6d8+20 (x5)
                        10d6+27 (x3)
                        5d6+12 (x9)
                        6d6 (x7)
                        3d12 (x3)
                        10d6 (x3)
                        9d8 (x1)
                        5d6 (x2)
                        1d8 (x24)
                        1d6 (x16)
                        2d8 (x2)
                        8d6+21 (x3)
                    [kind] : string {Actor.npc.items.[].system.damage.kind} (2 different values)
                        healing (x147)
                        damage (x18)
                    [type] : string {Actor.npc.items.[].system.damage.type} (8 different values)
                        untyped (x68)
                        vitality (x74)
                        fire (x9)
                        electricity (x3)
                        acid (x1)
                        bludgeoning (x1)
                        piercing (x4)
                        void (x5)
                    [v1pnjhfu6e9akqe0] : object {Actor.npc.items.[].system.damage.v1pnjhfu6e9akqe0}
                        applyMod : boolean {Actor.npc.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4)
                        kinds : array<string> {Actor.npc.items.[].system.damage.v1pnjhfu6e9akqe0.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.v1pnjhfu6e9akqe0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void)
                    [1] : object {Actor.npc.items.[].system.damage.1}
                        applyMod : boolean {Actor.npc.items.[].system.damage.1.applyMod} (same value: False)
                        [category] : string {Actor.npc.items.[].system.damage.1.category} (same value: persistent)
                        formula : string {Actor.npc.items.[].system.damage.1.formula} (14 different values)
                            3d10 (x11)
                            5d6 (x2)
                            4d4 (x4)
                            2d4 (x6)
                            9d6 (x2)
                            1d6 (x3)
                            4d6 (x2)
                            2d8 (x1)
                            3d6 (x4)
                            1d8 (x1)
                            1 (x3)
                            2d6 (x1)
                            6d6 (x3)
                            2 (x2)
                        kinds : array<string> {Actor.npc.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.1.kinds.[]} (same value: damage)
                        [materials] : array<> {Actor.npc.items.[].system.damage.1.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.1.type} (10 different values)
                            bludgeoning (x13)
                            void (x10)
                            slashing (x2)
                            cold (x3)
                            spirit (x1)
                            piercing (x3)
                            sonic (x2)
                            bleed (x3)
                            fire (x6)
                            poison (x2)
                    [2] : object {Actor.npc.items.[].system.damage.2}
                        applyMod : boolean {Actor.npc.items.[].system.damage.2.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.2.formula} (same value: 3d10)
                        kinds : array<string> {Actor.npc.items.[].system.damage.2.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.2.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.2.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.2.type} (same value: cold)
                    [3] : object {Actor.npc.items.[].system.damage.3}
                        applyMod : boolean {Actor.npc.items.[].system.damage.3.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.3.formula} (same value: 3d10)
                        kinds : array<string> {Actor.npc.items.[].system.damage.3.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.3.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.3.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.3.type} (same value: electricity)
                    [4] : object {Actor.npc.items.[].system.damage.4}
                        applyMod : boolean {Actor.npc.items.[].system.damage.4.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.4.formula} (same value: 3d10)
                        kinds : array<string> {Actor.npc.items.[].system.damage.4.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.4.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.4.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.4.type} (same value: bludgeoning)
                    [5] : object {Actor.npc.items.[].system.damage.5}
                        applyMod : boolean {Actor.npc.items.[].system.damage.5.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.5.formula} (same value: 3d10)
                        kinds : array<string> {Actor.npc.items.[].system.damage.5.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.5.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.5.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.5.type} (same value: fire)
                    [6BEyrCCNpDfJh5P8] : object {Actor.npc.items.[].system.damage.6BEyrCCNpDfJh5P8}
                        applyMod : boolean {Actor.npc.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: 14d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.6BEyrCCNpDfJh5P8.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: fire)
                    [pEPeRZBo0RPvHAd9] : object {Actor.npc.items.[].system.damage.pEPeRZBo0RPvHAd9}
                        applyMod : boolean {Actor.npc.items.[].system.damage.pEPeRZBo0RPvHAd9.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.pEPeRZBo0RPvHAd9.formula} (same value: 4d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.pEPeRZBo0RPvHAd9.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.pEPeRZBo0RPvHAd9.type} (same value: untyped)
                    [wnlxzlrxtrkk2bh3] : object {Actor.npc.items.[].system.damage.wnlxzlrxtrkk2bh3}
                        applyMod : boolean {Actor.npc.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: 2d8)
                        kinds : array<string> {Actor.npc.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.wnlxzlrxtrkk2bh3.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: cold)
                    [9k8ayqgvgultdghx] : object {Actor.npc.items.[].system.damage.9k8ayqgvgultdghx}
                        applyMod : boolean {Actor.npc.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2)
                        kinds : array<string> {Actor.npc.items.[].system.damage.9k8ayqgvgultdghx.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing)
                        materials : array<> {Actor.npc.items.[].system.damage.9k8ayqgvgultdghx.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped)
                    [S01QYJk4ki5zDbr9] : object {Actor.npc.items.[].system.damage.S01QYJk4ki5zDbr9}
                        applyMod : boolean {Actor.npc.items.[].system.damage.S01QYJk4ki5zDbr9.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.S01QYJk4ki5zDbr9.formula} (same value: 4d8)
                        kinds : array<string> {Actor.npc.items.[].system.damage.S01QYJk4ki5zDbr9.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.S01QYJk4ki5zDbr9.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.S01QYJk4ki5zDbr9.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.S01QYJk4ki5zDbr9.type} (same value: bludgeoning)
                    [lI9EQaXqSWU8wuZI] : object {Actor.npc.items.[].system.damage.lI9EQaXqSWU8wuZI}
                        applyMod : boolean {Actor.npc.items.[].system.damage.lI9EQaXqSWU8wuZI.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.lI9EQaXqSWU8wuZI.formula} (same value: 10d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.lI9EQaXqSWU8wuZI.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.lI9EQaXqSWU8wuZI.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.lI9EQaXqSWU8wuZI.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.lI9EQaXqSWU8wuZI.type} (same value: vitality)
                    [pX92NmS2GoYpHJrp] : object {Actor.npc.items.[].system.damage.pX92NmS2GoYpHJrp}
                        applyMod : boolean {Actor.npc.items.[].system.damage.pX92NmS2GoYpHJrp.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.pX92NmS2GoYpHJrp.formula} (same value: 4d10)
                        kinds : array<string> {Actor.npc.items.[].system.damage.pX92NmS2GoYpHJrp.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.pX92NmS2GoYpHJrp.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.pX92NmS2GoYpHJrp.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.pX92NmS2GoYpHJrp.type} (same value: sonic)
                    [bmKxkM6C7wpQlsxf] : object {Actor.npc.items.[].system.damage.bmKxkM6C7wpQlsxf}
                        applyMod : boolean {Actor.npc.items.[].system.damage.bmKxkM6C7wpQlsxf.applyMod} (same value: True)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.bmKxkM6C7wpQlsxf.formula} (same value: )
                        kinds : array<string> {Actor.npc.items.[].system.damage.bmKxkM6C7wpQlsxf.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.bmKxkM6C7wpQlsxf.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.bmKxkM6C7wpQlsxf.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.bmKxkM6C7wpQlsxf.type} (same value: void)
                    [F7dmCJUYa7dzGz9n] : object {Actor.npc.items.[].system.damage.F7dmCJUYa7dzGz9n}
                        applyMod : boolean {Actor.npc.items.[].system.damage.F7dmCJUYa7dzGz9n.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.F7dmCJUYa7dzGz9n.formula} (same value: 2d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.F7dmCJUYa7dzGz9n.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.F7dmCJUYa7dzGz9n.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.F7dmCJUYa7dzGz9n.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.F7dmCJUYa7dzGz9n.type} (same value: slashing)
                    [Xf082AUJaiQvTqg7] : object {Actor.npc.items.[].system.damage.Xf082AUJaiQvTqg7}
                        applyMod : boolean {Actor.npc.items.[].system.damage.Xf082AUJaiQvTqg7.applyMod} (same value: True)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.Xf082AUJaiQvTqg7.formula} (same value: 1d4)
                        kinds : array<string> {Actor.npc.items.[].system.damage.Xf082AUJaiQvTqg7.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.Xf082AUJaiQvTqg7.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.Xf082AUJaiQvTqg7.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.Xf082AUJaiQvTqg7.type} (same value: bludgeoning)
                    [cQDyW0QpjJ38MlSi] : object {Actor.npc.items.[].system.damage.cQDyW0QpjJ38MlSi}
                        applyMod : boolean {Actor.npc.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
                        kinds : array<string> {Actor.npc.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
                    [b9dAiWfV57lyCWpP] : object {Actor.npc.items.[].system.damage.b9dAiWfV57lyCWpP}
                        applyMod : boolean {Actor.npc.items.[].system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.b9dAiWfV57lyCWpP.formula} (same value: 6d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.b9dAiWfV57lyCWpP.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.b9dAiWfV57lyCWpP.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.b9dAiWfV57lyCWpP.type} (same value: fire)
                    [1pyYgYlbN6qQ6aOV] : object {Actor.npc.items.[].system.damage.1pyYgYlbN6qQ6aOV}
                        applyMod : boolean {Actor.npc.items.[].system.damage.1pyYgYlbN6qQ6aOV.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.1pyYgYlbN6qQ6aOV.formula} (same value: 16d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.1pyYgYlbN6qQ6aOV.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.1pyYgYlbN6qQ6aOV.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.1pyYgYlbN6qQ6aOV.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.1pyYgYlbN6qQ6aOV.type} (same value: mental)
                    [0Uok2pip94aNbBFd] : object {Actor.npc.items.[].system.damage.0Uok2pip94aNbBFd}
                        applyMod : boolean {Actor.npc.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8)
                        kinds : array<string> {Actor.npc.items.[].system.damage.0Uok2pip94aNbBFd.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.0Uok2pip94aNbBFd.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped)
                    [hBNB5kWrMV8T2CuH] : object {Actor.npc.items.[].system.damage.hBNB5kWrMV8T2CuH}
                        applyMod : boolean {Actor.npc.items.[].system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.hBNB5kWrMV8T2CuH.formula} (same value: 3d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.hBNB5kWrMV8T2CuH.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.hBNB5kWrMV8T2CuH.type} (same value: piercing)
                    [mY0vhGfbdzA69pIz] : object {Actor.npc.items.[].system.damage.mY0vhGfbdzA69pIz}
                        applyMod : boolean {Actor.npc.items.[].system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False)
                        category : string {Actor.npc.items.[].system.damage.mY0vhGfbdzA69pIz.category} (same value: persistent)
                        formula : string {Actor.npc.items.[].system.damage.mY0vhGfbdzA69pIz.formula} (same value: 1d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.mY0vhGfbdzA69pIz.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.mY0vhGfbdzA69pIz.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.mY0vhGfbdzA69pIz.type} (same value: poison)
                    [rQT6Is4xVcbWJIAt] : object {Actor.npc.items.[].system.damage.rQT6Is4xVcbWJIAt}
                        applyMod : boolean {Actor.npc.items.[].system.damage.rQT6Is4xVcbWJIAt.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.rQT6Is4xVcbWJIAt.formula} (same value: 7d8)
                        kinds : array<string> {Actor.npc.items.[].system.damage.rQT6Is4xVcbWJIAt.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.rQT6Is4xVcbWJIAt.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.rQT6Is4xVcbWJIAt.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.rQT6Is4xVcbWJIAt.type} (same value: force)
                    [yI4fzrhnbFxup4Ep] : object {Actor.npc.items.[].system.damage.yI4fzrhnbFxup4Ep}
                        applyMod : boolean {Actor.npc.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8)
                        kinds : array<string> {Actor.npc.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.yI4fzrhnbFxup4Ep.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid)
                    [fiGNEgajuvkIMj7d] : object {Actor.npc.items.[].system.damage.fiGNEgajuvkIMj7d}
                        applyMod : boolean {Actor.npc.items.[].system.damage.fiGNEgajuvkIMj7d.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.fiGNEgajuvkIMj7d.formula} (same value: 5)
                        kinds : array<string> {Actor.npc.items.[].system.damage.fiGNEgajuvkIMj7d.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.fiGNEgajuvkIMj7d.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.fiGNEgajuvkIMj7d.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.fiGNEgajuvkIMj7d.type} (same value: slashing)
                    [71hLuboTBYkwkqiR] : object {Actor.npc.items.[].system.damage.71hLuboTBYkwkqiR}
                        applyMod : boolean {Actor.npc.items.[].system.damage.71hLuboTBYkwkqiR.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.71hLuboTBYkwkqiR.formula} (same value: 3d4)
                        kinds : array<string> {Actor.npc.items.[].system.damage.71hLuboTBYkwkqiR.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.71hLuboTBYkwkqiR.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.71hLuboTBYkwkqiR.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.71hLuboTBYkwkqiR.type} (same value: piercing)
                    [C34n7XTpCLCXJWwt] : object {Actor.npc.items.[].system.damage.C34n7XTpCLCXJWwt}
                        applyMod : boolean {Actor.npc.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.C34n7XTpCLCXJWwt.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.C34n7XTpCLCXJWwt.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning)
                    [2YlEXgT93lbWXENb] : object {Actor.npc.items.[].system.damage.2YlEXgT93lbWXENb}
                        applyMod : boolean {Actor.npc.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.2YlEXgT93lbWXENb.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.2YlEXgT93lbWXENb.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold)
                    [3Pz4NTLXD2rzKgf4] : object {Actor.npc.items.[].system.damage.3Pz4NTLXD2rzKgf4}
                        applyMod : boolean {Actor.npc.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
                        category : string {Actor.npc.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent)
                        formula : string {Actor.npc.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2)
                        kinds : array<string> {Actor.npc.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed)
                    [ga830svjq2s25ahf] : object {Actor.npc.items.[].system.damage.ga830svjq2s25ahf}
                        applyMod : boolean {Actor.npc.items.[].system.damage.ga830svjq2s25ahf.applyMod} (same value: False)
                        category : string {Actor.npc.items.[].system.damage.ga830svjq2s25ahf.category} (same value: persistent)
                        formula : string {Actor.npc.items.[].system.damage.ga830svjq2s25ahf.formula} (same value: 2d4)
                        kinds : array<string> {Actor.npc.items.[].system.damage.ga830svjq2s25ahf.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.ga830svjq2s25ahf.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.ga830svjq2s25ahf.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.ga830svjq2s25ahf.type} (same value: fire)
                    [6aFqAhfOSz7ukuwr] : object {Actor.npc.items.[].system.damage.6aFqAhfOSz7ukuwr}
                        applyMod : boolean {Actor.npc.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12)
                        kinds : array<string> {Actor.npc.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.6aFqAhfOSz7ukuwr.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity)
                    [K00cW8XZuHvutOhE] : object {Actor.npc.items.[].system.damage.K00cW8XZuHvutOhE}
                        applyMod : boolean {Actor.npc.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False)
                        [category] : string {Actor.npc.items.[].system.damage.K00cW8XZuHvutOhE.category} (same value: )
                        formula : string {Actor.npc.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4)
                        kinds : array<string> {Actor.npc.items.[].system.damage.K00cW8XZuHvutOhE.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.K00cW8XZuHvutOhE.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: sonic)
                    [YBeTuItHduzXElD5] : object {Actor.npc.items.[].system.damage.YBeTuItHduzXElD5}
                        applyMod : boolean {Actor.npc.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8)
                        kinds : array<string> {Actor.npc.items.[].system.damage.YBeTuItHduzXElD5.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.YBeTuItHduzXElD5.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: acid)
                    [3bsJUDEgedKhPx6T] : object {Actor.npc.items.[].system.damage.3bsJUDEgedKhPx6T}
                        applyMod : boolean {Actor.npc.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4)
                        kinds : array<string> {Actor.npc.items.[].system.damage.3bsJUDEgedKhPx6T.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.3bsJUDEgedKhPx6T.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold)
                    [5hgRJg7CfV9pZSUa] : object {Actor.npc.items.[].system.damage.5hgRJg7CfV9pZSUa}
                        applyMod : boolean {Actor.npc.items.[].system.damage.5hgRJg7CfV9pZSUa.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.5hgRJg7CfV9pZSUa.formula} (same value: 6d10)
                        kinds : array<string> {Actor.npc.items.[].system.damage.5hgRJg7CfV9pZSUa.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.5hgRJg7CfV9pZSUa.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.5hgRJg7CfV9pZSUa.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.5hgRJg7CfV9pZSUa.type} (same value: bludgeoning)
                    [RrsNfz6nzSiUPvoY] : object {Actor.npc.items.[].system.damage.RrsNfz6nzSiUPvoY}
                        applyMod : boolean {Actor.npc.items.[].system.damage.RrsNfz6nzSiUPvoY.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.RrsNfz6nzSiUPvoY.formula} (same value: 14d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.RrsNfz6nzSiUPvoY.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.RrsNfz6nzSiUPvoY.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.RrsNfz6nzSiUPvoY.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.RrsNfz6nzSiUPvoY.type} (same value: fire)
                    [XBFtljOdUx24bHoA] : object {Actor.npc.items.[].system.damage.XBFtljOdUx24bHoA}
                        applyMod : boolean {Actor.npc.items.[].system.damage.XBFtljOdUx24bHoA.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.XBFtljOdUx24bHoA.formula} (same value: 10d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.XBFtljOdUx24bHoA.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.XBFtljOdUx24bHoA.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.XBFtljOdUx24bHoA.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.XBFtljOdUx24bHoA.type} (same value: mental)
                    [UteO1cYHknNfsDxQ] : object {Actor.npc.items.[].system.damage.UteO1cYHknNfsDxQ}
                        applyMod : boolean {Actor.npc.items.[].system.damage.UteO1cYHknNfsDxQ.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.UteO1cYHknNfsDxQ.formula} (same value: 8d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.UteO1cYHknNfsDxQ.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.UteO1cYHknNfsDxQ.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.UteO1cYHknNfsDxQ.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.UteO1cYHknNfsDxQ.type} (same value: force)
                    [dFAvAi8vt0k4MIyH] : object {Actor.npc.items.[].system.damage.dFAvAi8vt0k4MIyH}
                        applyMod : boolean {Actor.npc.items.[].system.damage.dFAvAi8vt0k4MIyH.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.dFAvAi8vt0k4MIyH.formula} (same value: 12d8)
                        kinds : array<string> {Actor.npc.items.[].system.damage.dFAvAi8vt0k4MIyH.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.dFAvAi8vt0k4MIyH.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.dFAvAi8vt0k4MIyH.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.dFAvAi8vt0k4MIyH.type} (same value: cold)
                    [zssli0njmyjito8c] : object {Actor.npc.items.[].system.damage.zssli0njmyjito8c}
                        applyMod : boolean {Actor.npc.items.[].system.damage.zssli0njmyjito8c.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.zssli0njmyjito8c.formula} (same value: 14d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.zssli0njmyjito8c.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.zssli0njmyjito8c.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.zssli0njmyjito8c.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.zssli0njmyjito8c.type} (same value: bludgeoning)
                    [u4xykvzyx1ej6xl4] : object {Actor.npc.items.[].system.damage.u4xykvzyx1ej6xl4}
                        applyMod : boolean {Actor.npc.items.[].system.damage.u4xykvzyx1ej6xl4.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.u4xykvzyx1ej6xl4.formula} (same value: 1d4)
                        kinds : array<string> {Actor.npc.items.[].system.damage.u4xykvzyx1ej6xl4.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.u4xykvzyx1ej6xl4.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.u4xykvzyx1ej6xl4.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.u4xykvzyx1ej6xl4.type} (same value: piercing)
                    [nqp6byhfcwbvtstj] : object {Actor.npc.items.[].system.damage.nqp6byhfcwbvtstj}
                        applyMod : boolean {Actor.npc.items.[].system.damage.nqp6byhfcwbvtstj.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.nqp6byhfcwbvtstj.formula} (same value: 3d4)
                        kinds : array<string> {Actor.npc.items.[].system.damage.nqp6byhfcwbvtstj.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.nqp6byhfcwbvtstj.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.nqp6byhfcwbvtstj.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.nqp6byhfcwbvtstj.type} (same value: piercing)
                    [92ub6aas0ubt9b7h] : object {Actor.npc.items.[].system.damage.92ub6aas0ubt9b7h}
                        applyMod : boolean {Actor.npc.items.[].system.damage.92ub6aas0ubt9b7h.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.92ub6aas0ubt9b7h.formula} (same value: 1d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.92ub6aas0ubt9b7h.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.92ub6aas0ubt9b7h.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.92ub6aas0ubt9b7h.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.92ub6aas0ubt9b7h.type} (same value: bludgeoning)
                    [DzJpYMdE0NBqqQXM] : object {Actor.npc.items.[].system.damage.DzJpYMdE0NBqqQXM}
                        applyMod : boolean {Actor.npc.items.[].system.damage.DzJpYMdE0NBqqQXM.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.DzJpYMdE0NBqqQXM.formula} (same value: 4d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.DzJpYMdE0NBqqQXM.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.DzJpYMdE0NBqqQXM.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.DzJpYMdE0NBqqQXM.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.DzJpYMdE0NBqqQXM.type} (same value: poison)
                    [MNALi2V7x2auCIFW] : object {Actor.npc.items.[].system.damage.MNALi2V7x2auCIFW}
                        applyMod : boolean {Actor.npc.items.[].system.damage.MNALi2V7x2auCIFW.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.MNALi2V7x2auCIFW.formula} (same value: 2d4)
                        kinds : array<string> {Actor.npc.items.[].system.damage.MNALi2V7x2auCIFW.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.MNALi2V7x2auCIFW.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.MNALi2V7x2auCIFW.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.MNALi2V7x2auCIFW.type} (same value: bludgeoning)
                    [fcjtz4q0zrtvmtro] : object {Actor.npc.items.[].system.damage.fcjtz4q0zrtvmtro}
                        applyMod : boolean {Actor.npc.items.[].system.damage.fcjtz4q0zrtvmtro.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.fcjtz4q0zrtvmtro.formula} (same value: 5d10)
                        kinds : array<string> {Actor.npc.items.[].system.damage.fcjtz4q0zrtvmtro.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.fcjtz4q0zrtvmtro.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.fcjtz4q0zrtvmtro.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.fcjtz4q0zrtvmtro.type} (same value: spirit)
                    [1Yh5PCqtUHHVKkOd] : object {Actor.npc.items.[].system.damage.1Yh5PCqtUHHVKkOd}
                        applyMod : boolean {Actor.npc.items.[].system.damage.1Yh5PCqtUHHVKkOd.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.1Yh5PCqtUHHVKkOd.formula} (same value: 6d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.1Yh5PCqtUHHVKkOd.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.1Yh5PCqtUHHVKkOd.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.1Yh5PCqtUHHVKkOd.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.1Yh5PCqtUHHVKkOd.type} (same value: bludgeoning)
                    [pUo5MJsp9Gefqth4] : object {Actor.npc.items.[].system.damage.pUo5MJsp9Gefqth4}
                        applyMod : boolean {Actor.npc.items.[].system.damage.pUo5MJsp9Gefqth4.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.pUo5MJsp9Gefqth4.formula} (same value: 3d10)
                        kinds : array<string> {Actor.npc.items.[].system.damage.pUo5MJsp9Gefqth4.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.pUo5MJsp9Gefqth4.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.pUo5MJsp9Gefqth4.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.pUo5MJsp9Gefqth4.type} (same value: bludgeoning)
                    [KCA7zyzlqSK9qPCG] : object {Actor.npc.items.[].system.damage.KCA7zyzlqSK9qPCG}
                        applyMod : boolean {Actor.npc.items.[].system.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
                        category : string {Actor.npc.items.[].system.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent)
                        formula : string {Actor.npc.items.[].system.damage.KCA7zyzlqSK9qPCG.formula} (same value: 1d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.KCA7zyzlqSK9qPCG.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.KCA7zyzlqSK9qPCG.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.KCA7zyzlqSK9qPCG.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.KCA7zyzlqSK9qPCG.type} (same value: fire)
                    [rrgCumtxsY2Gaxqv] : object {Actor.npc.items.[].system.damage.rrgCumtxsY2Gaxqv}
                        applyMod : boolean {Actor.npc.items.[].system.damage.rrgCumtxsY2Gaxqv.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.rrgCumtxsY2Gaxqv.formula} (same value: 2d4)
                        kinds : array<string> {Actor.npc.items.[].system.damage.rrgCumtxsY2Gaxqv.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.rrgCumtxsY2Gaxqv.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.rrgCumtxsY2Gaxqv.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.rrgCumtxsY2Gaxqv.type} (same value: slashing)
                    [e72ZbHgzdvNBKkL2] : object {Actor.npc.items.[].system.damage.e72ZbHgzdvNBKkL2}
                        applyMod : boolean {Actor.npc.items.[].system.damage.e72ZbHgzdvNBKkL2.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.e72ZbHgzdvNBKkL2.formula} (same value: 3d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.e72ZbHgzdvNBKkL2.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.e72ZbHgzdvNBKkL2.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.e72ZbHgzdvNBKkL2.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.e72ZbHgzdvNBKkL2.type} (same value: slashing)
                    [Orj0nFMXwcULkl5B] : object {Actor.npc.items.[].system.damage.Orj0nFMXwcULkl5B}
                        applyMod : boolean {Actor.npc.items.[].system.damage.Orj0nFMXwcULkl5B.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.Orj0nFMXwcULkl5B.formula} (same value: 8d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.Orj0nFMXwcULkl5B.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.Orj0nFMXwcULkl5B.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.Orj0nFMXwcULkl5B.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.Orj0nFMXwcULkl5B.type} (same value: force)
                    [xbLeTUmgQaLSf1Jv] : object {Actor.npc.items.[].system.damage.xbLeTUmgQaLSf1Jv}
                        applyMod : boolean {Actor.npc.items.[].system.damage.xbLeTUmgQaLSf1Jv.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.xbLeTUmgQaLSf1Jv.formula} (same value: 8d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.xbLeTUmgQaLSf1Jv.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.xbLeTUmgQaLSf1Jv.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.xbLeTUmgQaLSf1Jv.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.xbLeTUmgQaLSf1Jv.type} (same value: poison)
                    [ohmjnqzezb9q8i8x] : object {Actor.npc.items.[].system.damage.ohmjnqzezb9q8i8x}
                        applyMod : boolean {Actor.npc.items.[].system.damage.ohmjnqzezb9q8i8x.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.ohmjnqzezb9q8i8x.formula} (same value: 3d8)
                        kinds : array<string> {Actor.npc.items.[].system.damage.ohmjnqzezb9q8i8x.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.ohmjnqzezb9q8i8x.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.ohmjnqzezb9q8i8x.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.ohmjnqzezb9q8i8x.type} (same value: bludgeoning)
                    [gcU9LYuQezmqqIr2] : object {Actor.npc.items.[].system.damage.gcU9LYuQezmqqIr2}
                        applyMod : boolean {Actor.npc.items.[].system.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.gcU9LYuQezmqqIr2.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.gcU9LYuQezmqqIr2.kinds.[]} (same value: healing)
                        materials : array<> {Actor.npc.items.[].system.damage.gcU9LYuQezmqqIr2.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.gcU9LYuQezmqqIr2.type} (same value: untyped)
                    [fl86wl21hskrqrcy] : object {Actor.npc.items.[].system.damage.fl86wl21hskrqrcy}
                        applyMod : boolean {Actor.npc.items.[].system.damage.fl86wl21hskrqrcy.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.fl86wl21hskrqrcy.formula} (same value: 1d4)
                        kinds : array<string> {Actor.npc.items.[].system.damage.fl86wl21hskrqrcy.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.fl86wl21hskrqrcy.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.fl86wl21hskrqrcy.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.fl86wl21hskrqrcy.type} (same value: cold)
                    [h5zzrh1xmy9k57m6] : object {Actor.npc.items.[].system.damage.h5zzrh1xmy9k57m6}
                        applyMod : boolean {Actor.npc.items.[].system.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.h5zzrh1xmy9k57m6.formula} (same value: 2d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.h5zzrh1xmy9k57m6.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.h5zzrh1xmy9k57m6.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.h5zzrh1xmy9k57m6.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.h5zzrh1xmy9k57m6.type} (same value: fire)
                    [SXOGI7BFM0mUsAPF] : object {Actor.npc.items.[].system.damage.SXOGI7BFM0mUsAPF}
                        applyMod : boolean {Actor.npc.items.[].system.damage.SXOGI7BFM0mUsAPF.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.SXOGI7BFM0mUsAPF.formula} (same value: 5d8)
                        kinds : array<string> {Actor.npc.items.[].system.damage.SXOGI7BFM0mUsAPF.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.SXOGI7BFM0mUsAPF.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.SXOGI7BFM0mUsAPF.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.SXOGI7BFM0mUsAPF.type} (same value: slashing)
                    [0yIRszQ4ZAlq14gX] : object {Actor.npc.items.[].system.damage.0yIRszQ4ZAlq14gX}
                        applyMod : boolean {Actor.npc.items.[].system.damage.0yIRszQ4ZAlq14gX.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.0yIRszQ4ZAlq14gX.formula} (same value: 4d8)
                        kinds : array<string> {Actor.npc.items.[].system.damage.0yIRszQ4ZAlq14gX.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.0yIRszQ4ZAlq14gX.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.0yIRszQ4ZAlq14gX.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.0yIRszQ4ZAlq14gX.type} (same value: sonic)
                    [1tttVaJo3TXKF7uK] : object {Actor.npc.items.[].system.damage.1tttVaJo3TXKF7uK}
                        applyMod : boolean {Actor.npc.items.[].system.damage.1tttVaJo3TXKF7uK.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.1tttVaJo3TXKF7uK.formula} (same value: 4d8)
                        kinds : array<string> {Actor.npc.items.[].system.damage.1tttVaJo3TXKF7uK.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.1tttVaJo3TXKF7uK.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.1tttVaJo3TXKF7uK.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.1tttVaJo3TXKF7uK.type} (same value: void)
                    [knLe6PF6xfJGMWzT] : object {Actor.npc.items.[].system.damage.knLe6PF6xfJGMWzT}
                        applyMod : boolean {Actor.npc.items.[].system.damage.knLe6PF6xfJGMWzT.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.knLe6PF6xfJGMWzT.formula} (same value: 12d10)
                        kinds : array<string> {Actor.npc.items.[].system.damage.knLe6PF6xfJGMWzT.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.knLe6PF6xfJGMWzT.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.knLe6PF6xfJGMWzT.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.knLe6PF6xfJGMWzT.type} (same value: bludgeoning)
                    [YRYbZTnIe7w9wHLU] : object {Actor.npc.items.[].system.damage.YRYbZTnIe7w9wHLU}
                        applyMod : boolean {Actor.npc.items.[].system.damage.YRYbZTnIe7w9wHLU.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.YRYbZTnIe7w9wHLU.formula} (same value: 1d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.YRYbZTnIe7w9wHLU.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.YRYbZTnIe7w9wHLU.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.YRYbZTnIe7w9wHLU.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.YRYbZTnIe7w9wHLU.type} (same value: bludgeoning)
                    [sekWqUllit48HRC4] : object {Actor.npc.items.[].system.damage.sekWqUllit48HRC4}
                        applyMod : boolean {Actor.npc.items.[].system.damage.sekWqUllit48HRC4.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.sekWqUllit48HRC4.formula} (same value: 6d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.sekWqUllit48HRC4.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.sekWqUllit48HRC4.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.sekWqUllit48HRC4.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.sekWqUllit48HRC4.type} (same value: poison)
                    [tjnUaEqiXvjlMzf3] : object {Actor.npc.items.[].system.damage.tjnUaEqiXvjlMzf3}
                        applyMod : boolean {Actor.npc.items.[].system.damage.tjnUaEqiXvjlMzf3.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.tjnUaEqiXvjlMzf3.formula} (same value: 8d6)
                        kinds : array<string> {Actor.npc.items.[].system.damage.tjnUaEqiXvjlMzf3.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.tjnUaEqiXvjlMzf3.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.tjnUaEqiXvjlMzf3.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.tjnUaEqiXvjlMzf3.type} (same value: piercing)
                    [ajfWkaLEMJuneDnB] : object {Actor.npc.items.[].system.damage.ajfWkaLEMJuneDnB}
                        applyMod : boolean {Actor.npc.items.[].system.damage.ajfWkaLEMJuneDnB.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Actor.npc.items.[].system.damage.ajfWkaLEMJuneDnB.formula} (same value: 8d8)
                        kinds : array<string> {Actor.npc.items.[].system.damage.ajfWkaLEMJuneDnB.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.items.[].system.damage.ajfWkaLEMJuneDnB.kinds.[]} (same value: damage)
                        materials : array<> {Actor.npc.items.[].system.damage.ajfWkaLEMJuneDnB.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Actor.npc.items.[].system.damage.ajfWkaLEMJuneDnB.type} (same value: poison)
                [defense] : object {Actor.npc.items.[].system.defense}
                    [save] : object {Actor.npc.items.[].system.defense.save}
                        basic : boolean {Actor.npc.items.[].system.defense.save.basic} (2 different values)
                            False (x5538)
                            True (x2652)
                        statistic : string {Actor.npc.items.[].system.defense.save.statistic} (3 different values)
                            will (x4023)
                            fortitude (x2788)
                            reflex (x1379)
                    [passive] : object {Actor.npc.items.[].system.defense.passive}
                        statistic : string {Actor.npc.items.[].system.defense.passive.statistic} (same value: fortitude-dc)
                [duration] : object {Actor.npc.items.[].system.duration}
                    [sustained] : boolean {Actor.npc.items.[].system.duration.sustained} (2 different values)
                        False (x20803)
                        True (x2365)
                    value : mixed
                        string {Actor.npc.items.[].system.duration.value} (48 different values)
                        integer {Actor.npc.items.[].system.duration.value} (6 different values)
                            -1 (x29)
                            1 (x6)
                            0 (x79)
                            10 (x2)
                            5 (x3)
                            24 (x1)
                    [expiry] : string {Actor.npc.items.[].system.duration.expiry} (same value: turn-start)
                    [unit] : string {Actor.npc.items.[].system.duration.unit} (4 different values)
                        unlimited (x42)
                        days (x5)
                        hours (x2)
                        minutes (x5)
                    [perpetual] : boolean {Actor.npc.items.[].system.duration.perpetual} (same value: False)
                    [text] : string {Actor.npc.items.[].system.duration.text} (same value: )
                [level] : object {Actor.npc.items.[].system.level}
                    value : integer {Actor.npc.items.[].system.level.value} (25 different values)
                [location] : object {Actor.npc.items.[].system.location}
                    [value] : string {Actor.npc.items.[].system.location.value} (2063 different values)
                    [heightenedLevel] : integer {Actor.npc.items.[].system.location.heightenedLevel} (10 different values)
                        2 (x1474)
                        3 (x1198)
                        1 (x1252)
                        4 (x1382)
                        5 (x1308)
                        6 (x737)
                        8 (x610)
                        9 (x437)
                        7 (x711)
                        10 (x173)
                    [uses] : object {Actor.npc.items.[].system.location.uses}
                        [max] : integer {Actor.npc.items.[].system.location.uses.max} (8 different values)
                            3 (x402)
                            2 (x226)
                            4 (x7)
                            5 (x1)
                            7 (x1)
                            1 (x25)
                            100 (x1)
                            99 (x11)
                        value : integer {Actor.npc.items.[].system.location.uses.value} (9 different values)
                            3 (x402)
                            1 (x33)
                            2 (x226)
                            4 (x7)
                            5 (x1)
                            7 (x1)
                            100 (x1)
                            99 (x11)
                            0 (x1)
                    [autoHeightenLevel] : integer {Actor.npc.items.[].system.location.autoHeightenLevel} (same value: 9)
                    [signature] : boolean {Actor.npc.items.[].system.location.signature} (2 different values)
                        True (x80)
                        False (x2)
                [range] : mixed
                    object {Actor.npc.items.[].system.range}
                        value : string {Actor.npc.items.[].system.range.value} (35 different values)
                    integer {Actor.npc.items.[].system.range} (15 different values)
                        100 (x124)
                        60 (x297)
                        20 (x247)
                        10 (x4)
                        120 (x111)
                        30 (x94)
                        80 (x10)
                        50 (x52)
                        40 (x10)
                        150 (x5)
                        70 (x8)
                        90 (x2)
                        110 (x5)
                        200 (x3)
                        180 (x2)
                [requirements] : string {Actor.npc.items.[].system.requirements} (16 different values)
                     (x22998)
                    3 gp silver bell focus (x49)
                    Your most recent action dealt damage to a target. (x5)
                    You have a deity. (x6)
                    You're a living creature (x4)
                    You have a deity (x3)
                    You can bleed (x51)
                    An effect would deal physical or energy damage to you or a creature in range. (x1)
                    A creature damages you (x1)
                    You are hit by a physical Strike. (x1)
                    planar key for the destination plane used as a locus (x1)
                    You're wielding a melee weapon in two hands (x6)
                    You have at least one free hand. (x2)
                    one vial of holy water (x1)
                    You are outdoors and aboveground. (x1)
                    You're wielding a staff (x1)
                [target] : object {Actor.npc.items.[].system.target}
                    value : string {Actor.npc.items.[].system.target.value} (204 different values)
                [time] : object {Actor.npc.items.[].system.time}
                    value : string {Actor.npc.items.[].system.time.value} (24 different values)
                [traits] : object {Actor.npc.items.[].system.traits}
                    [rarity] : string {Actor.npc.items.[].system.traits.rarity} (4 different values)
                        common (x53816)
                        uncommon (x3537)
                        unique (x127)
                        rare (x96)
                    [traditions] : array<string> {Actor.npc.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Actor.npc.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x17156)
                            occult (x15830)
                            divine (x10688)
                            primal (x10503)
                    [value] : array<string> {Actor.npc.items.[].system.traits.value}
                        Length: min=0 max=11
                        Value type: string {Actor.npc.items.[].system.traits.value.[]} (302 different values)
                    [selected] : mixed
                        array<> {Actor.npc.items.[].system.traits.selected}
                            Length: min=0 max=0
                            Value type: mixed
                        object {Actor.npc.items.[].system.traits.selected}
                            [cantrip] : string {Actor.npc.items.[].system.traits.selected.cantrip} (same value: Cantrip)
                            [custom] : string {Actor.npc.items.[].system.traits.selected.custom} (same value: )
                            [darkness] : string {Actor.npc.items.[].system.traits.selected.darkness} (same value: Darkness)
                            [evocation] : string {Actor.npc.items.[].system.traits.selected.evocation} (same value: Evocation)
                            [witch] : string {Actor.npc.items.[].system.traits.selected.witch} (same value: Witch)
                            [curse] : string {Actor.npc.items.[].system.traits.selected.curse} (same value: Curse)
                            [death] : string {Actor.npc.items.[].system.traits.selected.death} (same value: Death)
                            [necromancy] : string {Actor.npc.items.[].system.traits.selected.necromancy} (same value: Necromancy)
                    [integrated] : object {Actor.npc.items.[].system.traits.integrated}
                        runes : object {Actor.npc.items.[].system.traits.integrated.runes}
                            potency : integer {Actor.npc.items.[].system.traits.integrated.runes.potency} (same value: 0)
                            property : array<> {Actor.npc.items.[].system.traits.integrated.runes.property}
                                Length: min=0 max=0
                                Value type: mixed
                            striking : integer {Actor.npc.items.[].system.traits.integrated.runes.striking} (same value: 0)
                        [versatile] : mixed
                    [otherTags] : array<string> {Actor.npc.items.[].system.traits.otherTags}
                        Length: min=1 max=1
                        Value type: string {Actor.npc.items.[].system.traits.otherTags.[]} (3 different values)
                            alchemical-tool (x4)
                            handwraps-of-mighty-blows (x6)
                            shoddy (x1)
                [heightening] : object {Actor.npc.items.[].system.heightening}
                    [levels] : object {Actor.npc.items.[].system.heightening.levels}
                        [8] : object {Actor.npc.items.[].system.heightening.levels.8}
                            [target] : object {Actor.npc.items.[].system.heightening.levels.8.target}
                                value : string {Actor.npc.items.[].system.heightening.levels.8.target.value} (2 different values)
                                    10 creatures (x457)
                                    5 creatures (x1)
                            [damage] : object {Actor.npc.items.[].system.heightening.levels.8.damage}
                                0 : object {Actor.npc.items.[].system.heightening.levels.8.damage.0}
                                    applyMod : boolean {Actor.npc.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.heightening.levels.8.damage.0.formula} (same value: 1d10)
                                    materials : array<> {Actor.npc.items.[].system.heightening.levels.8.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.heightening.levels.8.damage.0.type} (3 different values)
                                        healing (x3)
                                         (x6)
                                        vitality (x2)
                            [time] : object {Actor.npc.items.[].system.heightening.levels.8.time}
                                value : string {Actor.npc.items.[].system.heightening.levels.8.time.value} (same value: 2)
                        [7] : object {Actor.npc.items.[].system.heightening.levels.7}
                            [target] : object {Actor.npc.items.[].system.heightening.levels.7.target}
                                value : string {Actor.npc.items.[].system.heightening.levels.7.target.value} (6 different values)
                                    10 creatures (x105)
                                    1 unattended object with a Bulk of 2 or less (x230)
                                    6 creatures (x122)
                                    1 or any number of creatures (x32)
                                    5 creatures (x83)
                                    up to 5 creatures (x3)
                            [damage] : object {Actor.npc.items.[].system.heightening.levels.7.damage}
                                [0] : object {Actor.npc.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Actor.npc.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
                                    materials : array<> {Actor.npc.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
                                [gcovwqxwitqchoin] : object {Actor.npc.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Actor.npc.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Actor.npc.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Actor.npc.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
                                    materials : array<> {Actor.npc.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
                                [KCA7zyzlqSK9qPCG] : object {Actor.npc.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG}
                                    applyMod : boolean {Actor.npc.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
                                    category : string {Actor.npc.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent)
                                    formula : string {Actor.npc.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.formula} (same value: 10d6)
                                    materials : array<> {Actor.npc.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.type} (same value: fire)
                                [gcU9LYuQezmqqIr2] : object {Actor.npc.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2}
                                    applyMod : boolean {Actor.npc.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d8)
                                    materials : array<> {Actor.npc.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.type} (same value: untyped)
                            [area] : object {Actor.npc.items.[].system.heightening.levels.7.area}
                                [type] : string {Actor.npc.items.[].system.heightening.levels.7.area.type} (3 different values)
                                    cone (x16)
                                     (x10)
                                    burst (x2)
                                value : mixed
                                    string {Actor.npc.items.[].system.heightening.levels.7.area.value} (4 different values)
                                        60 (x51)
                                        30 (x2)
                                         (x4)
                                        20 (x2)
                                    integer {Actor.npc.items.[].system.heightening.levels.7.area.value} (same value: 60)
                                [areaType] : string {Actor.npc.items.[].system.heightening.levels.7.area.areaType} (2 different values)
                                    cone (x36)
                                    burst (x2)
                            [range] : object {Actor.npc.items.[].system.heightening.levels.7.range}
                                value : string {Actor.npc.items.[].system.heightening.levels.7.range.value} (2 different values)
                                    1 mile (x6)
                                    60 feet (x2)
                        [5] : object {Actor.npc.items.[].system.heightening.levels.5}
                            [target] : object {Actor.npc.items.[].system.heightening.levels.5.target}
                                value : string {Actor.npc.items.[].system.heightening.levels.5.target.value} (7 different values)
                                    10 creatures (x159)
                                    1 specific object or type of object, or a specific creature or ancestry (x50)
                                    10 willing creatures (x1)
                                    up to three weapons, each of which must be wielded by you or a willing ally, or else unattended (x3)
                                    6 creatures or objects (x1)
                                    100 willing creatures (x1)
                                    up to 800 unattended objects in range, each of light Bulk or less (x1)
                            [range] : object {Actor.npc.items.[].system.heightening.levels.5.range}
                                value : string {Actor.npc.items.[].system.heightening.levels.5.range.value} (6 different values)
                                    60 feet (x232)
                                    120 feet (x145)
                                    1 mile (x310)
                                    1200 feet (x6)
                                    30 feet (x1)
                                    50 feet (x2)
                            [damage] : object {Actor.npc.items.[].system.heightening.levels.5.damage}
                                [0] : object {Actor.npc.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Actor.npc.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
                                    materials : array<> {Actor.npc.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
                                [gcovwqxwitqchoin] : object {Actor.npc.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Actor.npc.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Actor.npc.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Actor.npc.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
                                    materials : array<> {Actor.npc.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
                                [KCA7zyzlqSK9qPCG] : object {Actor.npc.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG}
                                    applyMod : boolean {Actor.npc.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
                                    category : string {Actor.npc.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent)
                                    formula : string {Actor.npc.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.formula} (same value: 7d6)
                                    materials : array<> {Actor.npc.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.type} (same value: fire)
                            [time] : object {Actor.npc.items.[].system.heightening.levels.5.time}
                                value : string {Actor.npc.items.[].system.heightening.levels.5.time.value} (same value: 3)
                            [traits] : object {Actor.npc.items.[].system.heightening.levels.5.traits}
                                value : array<string> {Actor.npc.items.[].system.heightening.levels.5.traits.value}
                                    Length: min=2 max=2
                                    Value type: string {Actor.npc.items.[].system.heightening.levels.5.traits.value.[]} (2 different values)
                                        concentrate (x14)
                                        manipulate (x14)
                            [area] : object {Actor.npc.items.[].system.heightening.levels.5.area}
                                type : string {Actor.npc.items.[].system.heightening.levels.5.area.type} (same value: burst)
                                value : string {Actor.npc.items.[].system.heightening.levels.5.area.value} (same value: 15)
                        [3] : object {Actor.npc.items.[].system.heightening.levels.3}
                            [target] : object {Actor.npc.items.[].system.heightening.levels.3.target}
                                value : string {Actor.npc.items.[].system.heightening.levels.3.target.value} (8 different values)
                                    1 unattended object with a Bulk of 1 or less (x230)
                                    10 objects (x243)
                                    5 creatures (x258)
                                    non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x33)
                                    1 creature (x11)
                                    1 willing creature (x18)
                                    1 object of 3 bulk or less, or 1 creature (x9)
                                    up to 400 unattended objects in range, each of light Bulk or less (x1)
                            [damage] : object {Actor.npc.items.[].system.heightening.levels.3.damage}
                                [0] : object {Actor.npc.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Actor.npc.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
                                    materials : array<> {Actor.npc.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
                                [gcovwqxwitqchoin] : object {Actor.npc.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Actor.npc.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Actor.npc.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Actor.npc.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
                                    materials : array<> {Actor.npc.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
                                [KCA7zyzlqSK9qPCG] : object {Actor.npc.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG}
                                    applyMod : boolean {Actor.npc.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
                                    category : string {Actor.npc.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent)
                                    formula : string {Actor.npc.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.formula} (same value: 4d6)
                                    materials : array<> {Actor.npc.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.type} (same value: fire)
                            [range] : object {Actor.npc.items.[].system.heightening.levels.3.range}
                                value : string {Actor.npc.items.[].system.heightening.levels.3.range.value} (4 different values)
                                    60 feet (x145)
                                    500 feet (x179)
                                    touch (x29)
                                    40 feet (x2)
                            [time] : object {Actor.npc.items.[].system.heightening.levels.3.time}
                                value : string {Actor.npc.items.[].system.heightening.levels.3.time.value} (same value: 2)
                            [area] : object {Actor.npc.items.[].system.heightening.levels.3.area}
                                [areaType] : string {Actor.npc.items.[].system.heightening.levels.3.area.areaType} (same value: cone)
                                value : string {Actor.npc.items.[].system.heightening.levels.3.area.value} (2 different values)
                                    30 (x3)
                                    10 (x2)
                                type : string {Actor.npc.items.[].system.heightening.levels.3.area.type} (2 different values)
                                    cone (x1)
                                    burst (x2)
                        [9] : object {Actor.npc.items.[].system.heightening.levels.9}
                            [damage] : object {Actor.npc.items.[].system.heightening.levels.9.damage}
                                [0] : object {Actor.npc.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Actor.npc.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.heightening.levels.9.damage.0.formula} (3 different values)
                                        5d6 (x89)
                                        1d12 (x11)
                                        8d8 (x1)
                                    [materials] : array<> {Actor.npc.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.heightening.levels.9.damage.0.type} (5 different values)
                                        acid (x89)
                                        healing (x3)
                                        bludgeoning (x1)
                                         (x6)
                                        vitality (x2)
                                [gcovwqxwitqchoin] : object {Actor.npc.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Actor.npc.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Actor.npc.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Actor.npc.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
                                    materials : array<> {Actor.npc.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
                                [KCA7zyzlqSK9qPCG] : object {Actor.npc.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG}
                                    applyMod : boolean {Actor.npc.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
                                    category : string {Actor.npc.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent)
                                    formula : string {Actor.npc.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.formula} (same value: 13d6)
                                    materials : array<> {Actor.npc.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.type} (same value: fire)
                            [target] : object {Actor.npc.items.[].system.heightening.levels.9.target}
                                value : string {Actor.npc.items.[].system.heightening.levels.9.target.value} (6 different values)
                                    5 creatures (x16)
                                    10 creatures that aren't on their home plane (x26)
                                    up to 10 creatures (x29)
                                    up to 5 creatures (x1)
                                    4 creatures (x1)
                                    you and up to five additional willing creatures (x9)
                            [range] : object {Actor.npc.items.[].system.heightening.levels.9.range}
                                value : string {Actor.npc.items.[].system.heightening.levels.9.range.value} (2 different values)
                                    30 feet (x9)
                                    70 feet (x2)
                            [time] : object {Actor.npc.items.[].system.heightening.levels.9.time}
                                value : string {Actor.npc.items.[].system.heightening.levels.9.time.value} (same value: 2)
                            [area] : object {Actor.npc.items.[].system.heightening.levels.9.area}
                                [areaType] : string {Actor.npc.items.[].system.heightening.levels.9.area.areaType} (same value: burst)
                                value : string {Actor.npc.items.[].system.heightening.levels.9.area.value} (2 different values)
                                    40 (x2)
                                    25 (x2)
                                type : string {Actor.npc.items.[].system.heightening.levels.9.area.type} (same value: burst)
                        [6] : object {Actor.npc.items.[].system.heightening.levels.6}
                            [target] : object {Actor.npc.items.[].system.heightening.levels.6.target}
                                value : string {Actor.npc.items.[].system.heightening.levels.6.target.value} (6 different values)
                                    any number of objects (x243)
                                    10 willing creatures (x33)
                                    1 or 10 creatures (x32)
                                    10 creatures (x140)
                                    5 creatures (x53)
                                    up to 5 creatures (x2)
                            [range] : object {Actor.npc.items.[].system.heightening.levels.6.range}
                                value : string {Actor.npc.items.[].system.heightening.levels.6.range.value} (same value: 30 feet)
                        [4] : object {Actor.npc.items.[].system.heightening.levels.4}
                            [target] : object {Actor.npc.items.[].system.heightening.levels.4.target}
                                value : string {Actor.npc.items.[].system.heightening.levels.4.target.value} (5 different values)
                                    10 creatures (x63)
                                    10 creatures you know by name and have met in person (x65)
                                    2 creatures (x83)
                                    10 willing living creatures (x21)
                                    20 willing creatures (x1)
                            [area] : object {Actor.npc.items.[].system.heightening.levels.4.area}
                                areaType : string {Actor.npc.items.[].system.heightening.levels.4.area.areaType} (2 different values)
                                    burst (x19)
                                    emanation (x36)
                                value : mixed
                                    string {Actor.npc.items.[].system.heightening.levels.4.area.value} (2 different values)
                                        20 (x43)
                                         (x6)
                                    integer {Actor.npc.items.[].system.heightening.levels.4.area.value} (same value: 20)
                                [type] : string {Actor.npc.items.[].system.heightening.levels.4.area.type} (2 different values)
                                    burst (x6)
                                     (x8)
                            [range] : object {Actor.npc.items.[].system.heightening.levels.4.range}
                                value : string {Actor.npc.items.[].system.heightening.levels.4.range.value} (3 different values)
                                    60 feet (x19)
                                    20 feet (x36)
                                    30 feet (x41)
                            [damage] : object {Actor.npc.items.[].system.heightening.levels.4.damage}
                                h5zzrh1xmy9k57m6 : object {Actor.npc.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6}
                                    applyMod : boolean {Actor.npc.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.formula} (same value: 3d6)
                                    materials : array<> {Actor.npc.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.type} (same value: fire)
                        [2] : object {Actor.npc.items.[].system.heightening.levels.2}
                            [target] : object {Actor.npc.items.[].system.heightening.levels.2.target}
                                value : string {Actor.npc.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less)
                        [10] : object {Actor.npc.items.[].system.heightening.levels.10}
                            [damage] : object {Actor.npc.items.[].system.heightening.levels.10.damage}
                                [0] : object {Actor.npc.items.[].system.heightening.levels.10.damage.0}
                                    applyMod : boolean {Actor.npc.items.[].system.heightening.levels.10.damage.0.applyMod} (2 different values)
                                        False (x18)
                                        True (x3)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.heightening.levels.10.damage.0.formula} (2 different values)
                                        10d6 (x18)
                                        4d10 (x3)
                                    materials : array<> {Actor.npc.items.[].system.heightening.levels.10.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.heightening.levels.10.damage.0.type} (2 different values)
                                        void (x18)
                                        force (x3)
                                [gcU9LYuQezmqqIr2] : object {Actor.npc.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2}
                                    applyMod : boolean {Actor.npc.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d10)
                                    materials : array<> {Actor.npc.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.type} (same value: untyped)
                            [area] : object {Actor.npc.items.[].system.heightening.levels.10.area}
                                [areaType] : string {Actor.npc.items.[].system.heightening.levels.10.area.areaType} (same value: burst)
                                value : mixed
                                    string {Actor.npc.items.[].system.heightening.levels.10.area.value} (2 different values)
                                        1320 (x19)
                                        1000 (x6)
                                    integer {Actor.npc.items.[].system.heightening.levels.10.area.value} (2 different values)
                                        1000 (x3)
                                        1320 (x1)
                                [type] : string {Actor.npc.items.[].system.heightening.levels.10.area.type} (2 different values)
                                    burst (x5)
                                     (x3)
                            [range] : object {Actor.npc.items.[].system.heightening.levels.10.range}
                                value : string {Actor.npc.items.[].system.heightening.levels.10.range.value} (3 different values)
                                    half a mile (x20)
                                    2000 feet (x3)
                                    2200 feet (x6)
                    [type] : string {Actor.npc.items.[].system.heightening.type} (2 different values)
                        fixed (x3265)
                        interval (x5053)
                    [damage] : object {Actor.npc.items.[].system.heightening.damage}
                        [0] : string {Actor.npc.items.[].system.heightening.damage.0} (20 different values)
                            1d8 (x825)
                            1d4 (x775)
                            1d6 (x924)
                            2d4 (x202)
                            1d12 (x198)
                            2d6 (x1015)
                            1d10 (x407)
                            1d10+4 (x69)
                            2d8 (x89)
                            2d10 (x45)
                            10 (x77)
                            1d4+1 (x13)
                             (x2)
                            2 (x14)
                            1 (x12)
                            1d8+4 (x1)
                            6 (x1)
                            8 (x15)
                            3 (x1)
                            3d4 (x1)
                        [v1pnjhfu6e9akqe0] : string {Actor.npc.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4)
                        [6BEyrCCNpDfJh5P8] : string {Actor.npc.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: 2d6)
                        [1] : string {Actor.npc.items.[].system.heightening.damage.1} (5 different values)
                            2d6 (x3)
                            1d4 (x10)
                            1d6 (x11)
                            1 (x8)
                            1d8 (x2)
                        [pEPeRZBo0RPvHAd9] : string {Actor.npc.items.[].system.heightening.damage.pEPeRZBo0RPvHAd9} (same value: 1d6)
                        [wnlxzlrxtrkk2bh3] : string {Actor.npc.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: 1d8)
                        [9k8ayqgvgultdghx] : string {Actor.npc.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2)
                        [lI9EQaXqSWU8wuZI] : string {Actor.npc.items.[].system.heightening.damage.lI9EQaXqSWU8wuZI} (same value: 2d6)
                        [pX92NmS2GoYpHJrp] : string {Actor.npc.items.[].system.heightening.damage.pX92NmS2GoYpHJrp} (same value: 1d10)
                        [bmKxkM6C7wpQlsxf] : string {Actor.npc.items.[].system.heightening.damage.bmKxkM6C7wpQlsxf} (same value: 1d6)
                        [F7dmCJUYa7dzGz9n] : string {Actor.npc.items.[].system.heightening.damage.F7dmCJUYa7dzGz9n} (same value: 2d6)
                        [Xf082AUJaiQvTqg7] : string {Actor.npc.items.[].system.heightening.damage.Xf082AUJaiQvTqg7} (same value: 1d4)
                        [cQDyW0QpjJ38MlSi] : string {Actor.npc.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
                        [b9dAiWfV57lyCWpP] : string {Actor.npc.items.[].system.heightening.damage.b9dAiWfV57lyCWpP} (same value: 1d6)
                        [0Uok2pip94aNbBFd] : string {Actor.npc.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8)
                        [hBNB5kWrMV8T2CuH] : string {Actor.npc.items.[].system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: 0)
                        [mY0vhGfbdzA69pIz] : string {Actor.npc.items.[].system.heightening.damage.mY0vhGfbdzA69pIz} (same value: 1d6)
                        [rQT6Is4xVcbWJIAt] : string {Actor.npc.items.[].system.heightening.damage.rQT6Is4xVcbWJIAt} (same value: 1d8)
                        [yI4fzrhnbFxup4Ep] : string {Actor.npc.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8)
                        [fiGNEgajuvkIMj7d] : string {Actor.npc.items.[].system.heightening.damage.fiGNEgajuvkIMj7d} (same value: 2)
                        [71hLuboTBYkwkqiR] : string {Actor.npc.items.[].system.heightening.damage.71hLuboTBYkwkqiR} (same value: 1d4)
                        [2YlEXgT93lbWXENb] : string {Actor.npc.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6)
                        [3Pz4NTLXD2rzKgf4] : string {Actor.npc.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1)
                        [ga830svjq2s25ahf] : string {Actor.npc.items.[].system.heightening.damage.ga830svjq2s25ahf} (same value: 1d4)
                        [6aFqAhfOSz7ukuwr] : string {Actor.npc.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12)
                        [K00cW8XZuHvutOhE] : string {Actor.npc.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4)
                        [YBeTuItHduzXElD5] : string {Actor.npc.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8)
                        [3bsJUDEgedKhPx6T] : string {Actor.npc.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4)
                        [5hgRJg7CfV9pZSUa] : string {Actor.npc.items.[].system.heightening.damage.5hgRJg7CfV9pZSUa} (same value: 1d10)
                        [RrsNfz6nzSiUPvoY] : string {Actor.npc.items.[].system.heightening.damage.RrsNfz6nzSiUPvoY} (same value: 2d6)
                        [dFAvAi8vt0k4MIyH] : string {Actor.npc.items.[].system.heightening.damage.dFAvAi8vt0k4MIyH} (same value: 1d8)
                        [zssli0njmyjito8c] : string {Actor.npc.items.[].system.heightening.damage.zssli0njmyjito8c} (same value: 2d6)
                        [u4xykvzyx1ej6xl4] : string {Actor.npc.items.[].system.heightening.damage.u4xykvzyx1ej6xl4} (same value: +1)
                        [nqp6byhfcwbvtstj] : string {Actor.npc.items.[].system.heightening.damage.nqp6byhfcwbvtstj} (same value: 1d4)
                        [92ub6aas0ubt9b7h] : string {Actor.npc.items.[].system.heightening.damage.92ub6aas0ubt9b7h} (same value: 1d6)
                        [DzJpYMdE0NBqqQXM] : string {Actor.npc.items.[].system.heightening.damage.DzJpYMdE0NBqqQXM} (same value: 2d6)
                        [MNALi2V7x2auCIFW] : string {Actor.npc.items.[].system.heightening.damage.MNALi2V7x2auCIFW} (same value: 1d4)
                        [fcjtz4q0zrtvmtro] : string {Actor.npc.items.[].system.heightening.damage.fcjtz4q0zrtvmtro} (same value: 1d10)
                        [pUo5MJsp9Gefqth4] : string {Actor.npc.items.[].system.heightening.damage.pUo5MJsp9Gefqth4} (same value: 1d10)
                        [rrgCumtxsY2Gaxqv] : string {Actor.npc.items.[].system.heightening.damage.rrgCumtxsY2Gaxqv} (same value: 1d4)
                        [2] : string {Actor.npc.items.[].system.heightening.damage.2} (same value: )
                        [3] : string {Actor.npc.items.[].system.heightening.damage.3} (same value: )
                        [e72ZbHgzdvNBKkL2] : string {Actor.npc.items.[].system.heightening.damage.e72ZbHgzdvNBKkL2} (same value: 3d6)
                        [ohmjnqzezb9q8i8x] : string {Actor.npc.items.[].system.heightening.damage.ohmjnqzezb9q8i8x} (same value: 3d8)
                        [fl86wl21hskrqrcy] : string {Actor.npc.items.[].system.heightening.damage.fl86wl21hskrqrcy} (same value: 1d4)
                        [SXOGI7BFM0mUsAPF] : string {Actor.npc.items.[].system.heightening.damage.SXOGI7BFM0mUsAPF} (same value: 1d8)
                        [0yIRszQ4ZAlq14gX] : string {Actor.npc.items.[].system.heightening.damage.0yIRszQ4ZAlq14gX} (same value: 1d8)
                        [1tttVaJo3TXKF7uK] : string {Actor.npc.items.[].system.heightening.damage.1tttVaJo3TXKF7uK} (same value: 1d8)
                        [YRYbZTnIe7w9wHLU] : string {Actor.npc.items.[].system.heightening.damage.YRYbZTnIe7w9wHLU} (same value: 1d6)
                        [sekWqUllit48HRC4] : string {Actor.npc.items.[].system.heightening.damage.sekWqUllit48HRC4} (same value: 1d6)
                        [tjnUaEqiXvjlMzf3] : string {Actor.npc.items.[].system.heightening.damage.tjnUaEqiXvjlMzf3} (same value: 2d6)
                        [ajfWkaLEMJuneDnB] : string {Actor.npc.items.[].system.heightening.damage.ajfWkaLEMJuneDnB} (same value: 2d8)
                    [interval] : integer {Actor.npc.items.[].system.heightening.interval} (4 different values)
                        1 (x4280)
                        2 (x743)
                        3 (x6)
                        4 (x24)
                    [area] : integer {Actor.npc.items.[].system.heightening.area} (same value: 0)
                [ritual] : object {Actor.npc.items.[].system.ritual}
                    primary : object {Actor.npc.items.[].system.ritual.primary}
                        check : string {Actor.npc.items.[].system.ritual.primary.check} (40 different values)
                    secondary : object {Actor.npc.items.[].system.ritual.secondary}
                        [casters] : mixed
                            integer {Actor.npc.items.[].system.ritual.secondary.casters} (7 different values)
                                1 (x190)
                                0 (x192)
                                2 (x71)
                                4 (x25)
                                6 (x11)
                                3 (x19)
                                5 (x1)
                            string {Actor.npc.items.[].system.ritual.secondary.casters} (same value: up to 5)
                        checks : string {Actor.npc.items.[].system.ritual.secondary.checks} (50 different values)
                [overlays] : object {Actor.npc.items.[].system.overlays}
                    [4gyp3qlsv5ywdyjq] : object {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
                        name : string {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
                        overlayType : string {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
                            target : object {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
                            time : object {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
                            traits : object {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        concentrate (x180)
                                        manipulate (x180)
                                        void (x180)
                    [pq7cxntbz4s8g5ik] : object {Actor.npc.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Actor.npc.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
                        overlayType : string {Actor.npc.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Actor.npc.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Actor.npc.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
                            time : object {Actor.npc.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Actor.npc.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
                    [rvhoa43rqqqp8izn] : object {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
                        overlayType : string {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
                                value : integer {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
                            target : object {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
                            time : object {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
                            traits : object {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        concentrate (x180)
                                        manipulate (x180)
                                        void (x180)
                    [z04svm1cvfcxtplb] : object {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
                        name : string {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
                        overlayType : string {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
                            target : object {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
                            time : object {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
                            traits : object {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        concentrate (x180)
                                        manipulate (x180)
                                        void (x180)
                    [2I469pfbYcmFvzOA] : object {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
                        name : string {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
                        overlayType : string {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : mixed
                                    type : string {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
                                    [kinds] : array<string> {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.kinds.[]} (same value: damage)
                            [defense] : mixed
                    [cUFX7ExSLeoa3vIF] : object {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
                        name : string {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
                        overlayType : string {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : mixed
                                    type : string {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
                                    [kinds] : array<string> {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.kinds.[]} (same value: damage)
                            [defense] : mixed
                    [zFWsMjoeCnLxqJaV] : object {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
                        name : string {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
                        overlayType : string {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : mixed
                                    type : string {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
                                    [kinds] : array<string> {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.kinds.[]} (same value: damage)
                            [defense] : mixed
                    [37gy7l19tik74o4s] : object {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                        name : string {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                        overlayType : string {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                            time : object {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                            traits : object {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        concentrate (x307)
                                        healing (x307)
                                        manipulate (x307)
                                        vitality (x307)
                    [7qdtetowq348s9oc] : object {Actor.npc.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Actor.npc.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                        overlayType : string {Actor.npc.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Actor.npc.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Actor.npc.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                            time : object {Actor.npc.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Actor.npc.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                    [7vbvdrv2cl87sqta] : object {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                        overlayType : string {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                                value : integer {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                            target : object {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                            time : object {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                            traits : object {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        concentrate (x307)
                                        healing (x307)
                                        manipulate (x307)
                                        vitality (x307)
                    [lfxcoz2d3f8j2zq1] : object {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                        name : string {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                        overlayType : string {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                            target : object {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                            time : object {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                            traits : object {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        concentrate (x307)
                                        healing (x307)
                                        manipulate (x307)
                                        vitality (x307)
                    [b1ms5uwp9vwblhkq] : object {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq}
                        _id : string {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq)
                        overlayType : string {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system}
                            damage : object {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
                                    formula : string {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8)
                            heightening : object {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
                                    0 : string {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range}
                                value : string {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet)
                            time : object {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time}
                                value : string {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2)
                            traits : object {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
                                    Length: min=6 max=6
                                    Value type: string {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values)
                                        concentrate (x4)
                                        druid (x4)
                                        focus (x4)
                                        healing (x4)
                                        manipulate (x4)
                                        vitality (x4)
                                traditions : array<> {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions}
                                    Length: min=0 max=0
                                    Value type: mixed
                            [defense] : mixed
                    [md8ss7iwxhth4y5f] : object {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f}
                        _id : string {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f)
                        overlayType : string {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.system}
                            [area] : object {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.system.area}
                                value : string {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.system.area.value} (same value: )
                            [damage] : object {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0}
                                    applyMod : boolean {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                            range : object {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.system.range}
                                value : string {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch)
                            time : object {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.system.time}
                                value : string {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1)
                            [defense] : mixed
                    [4fq7k05nvyujd8et] : object {Actor.npc.items.[].system.overlays.4fq7k05nvyujd8et}
                        _id : string {Actor.npc.items.[].system.overlays.4fq7k05nvyujd8et._id} (same value: 4fq7k05nvyujd8et)
                        overlayType : string {Actor.npc.items.[].system.overlays.4fq7k05nvyujd8et.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.4fq7k05nvyujd8et.sort} (same value: 3)
                        system : object {Actor.npc.items.[].system.overlays.4fq7k05nvyujd8et.system}
                            area : object {Actor.npc.items.[].system.overlays.4fq7k05nvyujd8et.system.area}
                                value : string {Actor.npc.items.[].system.overlays.4fq7k05nvyujd8et.system.area.value} (same value: 15)
                            time : object {Actor.npc.items.[].system.overlays.4fq7k05nvyujd8et.system.time}
                                value : string {Actor.npc.items.[].system.overlays.4fq7k05nvyujd8et.system.time.value} (same value: 3)
                    [va07sxrcj8n2715r] : object {Actor.npc.items.[].system.overlays.va07sxrcj8n2715r}
                        _id : string {Actor.npc.items.[].system.overlays.va07sxrcj8n2715r._id} (same value: va07sxrcj8n2715r)
                        overlayType : string {Actor.npc.items.[].system.overlays.va07sxrcj8n2715r.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.va07sxrcj8n2715r.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.va07sxrcj8n2715r.system}
                            area : object {Actor.npc.items.[].system.overlays.va07sxrcj8n2715r.system.area}
                                value : string {Actor.npc.items.[].system.overlays.va07sxrcj8n2715r.system.area.value} (same value: 10)
                            time : object {Actor.npc.items.[].system.overlays.va07sxrcj8n2715r.system.time}
                                value : string {Actor.npc.items.[].system.overlays.va07sxrcj8n2715r.system.time.value} (same value: 2)
                    [vr5fwgm0r9nazh6j] : object {Actor.npc.items.[].system.overlays.vr5fwgm0r9nazh6j}
                        _id : string {Actor.npc.items.[].system.overlays.vr5fwgm0r9nazh6j._id} (same value: vr5fwgm0r9nazh6j)
                        overlayType : string {Actor.npc.items.[].system.overlays.vr5fwgm0r9nazh6j.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.vr5fwgm0r9nazh6j.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.vr5fwgm0r9nazh6j.system}
                            time : object {Actor.npc.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time}
                                value : string {Actor.npc.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time.value} (same value: 1)
                    [dfoz8m3dp8dllujj] : object {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj}
                        _id : string {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj._id} (same value: dfoz8m3dp8dllujj)
                        overlayType : string {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj.system}
                            heightening : object {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.damage}
                                interval : integer {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.interval} (same value: 3)
                                type : string {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.type} (same value: interval)
                            time : object {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj.system.time}
                                value : string {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj.system.time.value} (same value: 1)
                    [iyvv4m0qmxo1b08z] : object {Actor.npc.items.[].system.overlays.iyvv4m0qmxo1b08z}
                        _id : string {Actor.npc.items.[].system.overlays.iyvv4m0qmxo1b08z._id} (same value: iyvv4m0qmxo1b08z)
                        overlayType : string {Actor.npc.items.[].system.overlays.iyvv4m0qmxo1b08z.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.iyvv4m0qmxo1b08z.sort} (same value: 3)
                        system : object {Actor.npc.items.[].system.overlays.iyvv4m0qmxo1b08z.system}
                            area : object {Actor.npc.items.[].system.overlays.iyvv4m0qmxo1b08z.system.area}
                                value : string {Actor.npc.items.[].system.overlays.iyvv4m0qmxo1b08z.system.area.value} (same value: 15)
                            time : object {Actor.npc.items.[].system.overlays.iyvv4m0qmxo1b08z.system.time}
                                value : string {Actor.npc.items.[].system.overlays.iyvv4m0qmxo1b08z.system.time.value} (same value: 3)
                    [s0qqpj2kn6xavdyp] : object {Actor.npc.items.[].system.overlays.s0qqpj2kn6xavdyp}
                        _id : string {Actor.npc.items.[].system.overlays.s0qqpj2kn6xavdyp._id} (same value: s0qqpj2kn6xavdyp)
                        overlayType : string {Actor.npc.items.[].system.overlays.s0qqpj2kn6xavdyp.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.s0qqpj2kn6xavdyp.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.s0qqpj2kn6xavdyp.system}
                            area : object {Actor.npc.items.[].system.overlays.s0qqpj2kn6xavdyp.system.area}
                                value : string {Actor.npc.items.[].system.overlays.s0qqpj2kn6xavdyp.system.area.value} (same value: 10)
                            time : object {Actor.npc.items.[].system.overlays.s0qqpj2kn6xavdyp.system.time}
                                value : string {Actor.npc.items.[].system.overlays.s0qqpj2kn6xavdyp.system.time.value} (same value: 2)
                    [UTMlHk0o5FXLlwwM] : object {Actor.npc.items.[].system.overlays.UTMlHk0o5FXLlwwM}
                        _id : string {Actor.npc.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM)
                        name : string {Actor.npc.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will))
                        overlayType : string {Actor.npc.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.UTMlHk0o5FXLlwwM.system}
                            defense : object {Actor.npc.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense}
                                save : object {Actor.npc.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
                                    basic : boolean {Actor.npc.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False)
                                    statistic : string {Actor.npc.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will)
                    [zjyfdrWBaUVi4O7b] : object {Actor.npc.items.[].system.overlays.zjyfdrWBaUVi4O7b}
                        _id : string {Actor.npc.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b)
                        name : string {Actor.npc.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex))
                        overlayType : string {Actor.npc.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.zjyfdrWBaUVi4O7b.system}
                            defense : object {Actor.npc.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense}
                                save : object {Actor.npc.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
                                    basic : boolean {Actor.npc.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False)
                                    statistic : string {Actor.npc.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex)
                    [a33QUFoKgoOprovO] : object {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO}
                        name : string {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead))
                        overlayType : string {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system}
                            damage : object {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.damage}
                                37YW4ZGhxx7Y2mdI : object {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI}
                                    applyMod : boolean {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6)
                                    kinds : array<string> {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage)
                                    materials : array<> {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality)
                            defense : object {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.defense}
                                save : object {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save}
                                    basic : boolean {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True)
                                    statistic : string {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude)
                            heightening : object {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage}
                                    37YW4ZGhxx7Y2mdI : string {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6)
                                interval : integer {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1)
                                type : string {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval)
                    [uLuOg62dVyxvbW66] : object {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66}
                        name : string {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing))
                        overlayType : string {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system}
                            damage : object {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage}
                                b39tbePoPlJSzLku : object {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku}
                                    applyMod : boolean {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6)
                                    kinds : array<string> {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing)
                                    materials : array<> {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (2 different values)
                                        vitality (x17)
                                        untyped (x1)
                            heightening : object {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage}
                                    b39tbePoPlJSzLku : string {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6)
                                interval : integer {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1)
                                type : string {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval)
                            [defense] : mixed
                    [2a6Vm4mIjBgrzlO2] : object {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2}
                        name : string {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (2 different values)
                            Touch of Corruption (Vs. Living) (x7)
                            Touch of the Void (Vs. Living) (x3)
                        overlayType : string {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system}
                            damage : object {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage}
                                Esn7klJ9WRsIFnrE : object {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE}
                                    applyMod : boolean {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6)
                                    kinds : array<string> {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage)
                                    materials : array<> {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void)
                            defense : object {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense}
                                save : object {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save}
                                    basic : boolean {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True)
                                    statistic : string {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude)
                            heightening : object {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage}
                                    Esn7klJ9WRsIFnrE : string {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6)
                                interval : integer {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1)
                                type : string {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval)
                    [gHIOzknAtexc6GUE] : object {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE}
                        name : string {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.name} (2 different values)
                            Touch of Corruption (Healing) (x7)
                            Touch of the Void (Healing) (x3)
                        overlayType : string {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system}
                            damage : object {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage}
                                cM137DAlBX1LcWAX : object {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX}
                                    applyMod : boolean {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6)
                                    kinds : array<string> {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing)
                                    materials : array<> {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped)
                            [defense] : mixed
                            heightening : object {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage}
                                    cM137DAlBX1LcWAX : string {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6)
                                interval : integer {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1)
                                type : string {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval)
                    [hqiwae0wgehycnex] : object {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex}
                        _id : string {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex)
                        overlayType : string {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system}
                            damage : object {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.damage}
                                d80radfbikwjogmr : object {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr}
                                    applyMod : boolean {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6)
                                    [kinds] : array<string> {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds.[]} (same value: damage)
                                    materials : array<> {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire)
                            [defense] : mixed
                            heightening : object {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage}
                                    d80radfbikwjogmr : string {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6)
                                interval : integer {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1)
                                type : string {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval)
                            target : object {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.target}
                                value : string {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures)
                            time : object {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.time}
                                value : string {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3)
                    [wlrbtv7c5shfmdh1] : object {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1}
                        _id : string {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1)
                        overlayType : string {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system}
                            damage : object {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage}
                                tgzp2lzatpg4c9a5 : object {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5}
                                    applyMod : boolean {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6)
                                    [kinds] : array<string> {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds.[]} (same value: damage)
                                    materials : array<> {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire)
                            [defense] : mixed
                            heightening : object {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage}
                                    tgzp2lzatpg4c9a5 : string {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6)
                                interval : integer {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1)
                                type : string {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval)
                            target : object {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target}
                                value : string {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature)
                            time : object {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time}
                                value : string {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1)
                    [7dx7zf6stp6umc4r] : object {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r}
                        _id : string {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r._id} (same value: 7dx7zf6stp6umc4r)
                        overlayType : string {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.sort} (same value: 3)
                        system : object {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system}
                            area : object {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system.area}
                                areaType : string {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system.area.areaType} (same value: emanation)
                                value : string {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system.area.value} (same value: 30)
                            target : object {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system.target}
                                value : string {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system.target.value} (same value: All living creatures)
                            time : object {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system.time}
                                value : string {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system.time.value} (same value: 3)
                            traits : object {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        death (x2)
                                        manipulate (x2)
                                        void (x2)
                    [jma2elwwr2saf9s6] : object {Actor.npc.items.[].system.overlays.jma2elwwr2saf9s6}
                        _id : string {Actor.npc.items.[].system.overlays.jma2elwwr2saf9s6._id} (same value: jma2elwwr2saf9s6)
                        overlayType : string {Actor.npc.items.[].system.overlays.jma2elwwr2saf9s6.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.jma2elwwr2saf9s6.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.jma2elwwr2saf9s6.system}
                            time : object {Actor.npc.items.[].system.overlays.jma2elwwr2saf9s6.system.time}
                                value : string {Actor.npc.items.[].system.overlays.jma2elwwr2saf9s6.system.time.value} (same value: 1)
                            traits : object {Actor.npc.items.[].system.overlays.jma2elwwr2saf9s6.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.jma2elwwr2saf9s6.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Actor.npc.items.[].system.overlays.jma2elwwr2saf9s6.system.traits.value.[]} (3 different values)
                                        death (x2)
                                        manipulate (x2)
                                        void (x2)
                    [jq9loelhf38up0e1] : object {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1}
                        _id : string {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1._id} (same value: jq9loelhf38up0e1)
                        overlayType : string {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system}
                            damage : object {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.damage.0}
                                    formula : string {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.damage.0.formula} (same value: 10d6)
                            heightening : object {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.heightening.damage}
                                    0 : string {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.heightening.damage.0} (same value: 2d6)
                            time : object {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.time}
                                value : string {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.time.value} (same value: 2)
                            traits : object {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        death (x2)
                                        manipulate (x2)
                                        void (x2)
                    [YK6X9Uqj3TmG199H] : object {Actor.npc.items.[].system.overlays.YK6X9Uqj3TmG199H}
                        _id : string {Actor.npc.items.[].system.overlays.YK6X9Uqj3TmG199H._id} (same value: YK6X9Uqj3TmG199H)
                        overlayType : string {Actor.npc.items.[].system.overlays.YK6X9Uqj3TmG199H.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.YK6X9Uqj3TmG199H.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.YK6X9Uqj3TmG199H.system}
                            area : object {Actor.npc.items.[].system.overlays.YK6X9Uqj3TmG199H.system.area}
                                areaType : string {Actor.npc.items.[].system.overlays.YK6X9Uqj3TmG199H.system.area.areaType} (same value: cone)
                            time : object {Actor.npc.items.[].system.overlays.YK6X9Uqj3TmG199H.system.time}
                                value : string {Actor.npc.items.[].system.overlays.YK6X9Uqj3TmG199H.system.time.value} (same value: 3)
                    [CXLBoUCDAyNLYJLa] : object {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa}
                        name : string {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.name} (same value: Final Sacrifice (Cold))
                        overlayType : string {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.system}
                            damage : object {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.damage.0}
                                    [category] : mixed
                                    kinds : array<string> {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds.[]} (same value: damage)
                                    type : string {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.type} (same value: cold)
                            rules : ###FoundryRulesObject###
                            traits : object {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.traits.value.[]} (3 different values)
                                        cold (x1)
                                        concentrate (x1)
                                        manipulate (x1)
                    [rxA3woadtvHLq4xZ] : object {Actor.npc.items.[].system.overlays.rxA3woadtvHLq4xZ}
                        name : string {Actor.npc.items.[].system.overlays.rxA3woadtvHLq4xZ.name} (same value: Final Sacrifice (Fire))
                        overlayType : string {Actor.npc.items.[].system.overlays.rxA3woadtvHLq4xZ.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.rxA3woadtvHLq4xZ.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.rxA3woadtvHLq4xZ.system}
                            damage : object {Actor.npc.items.[].system.overlays.rxA3woadtvHLq4xZ.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.rxA3woadtvHLq4xZ.system.damage.0}
                                    [category] : mixed
                            rules : ###FoundryRulesObject###
                    [eOCNn2ohYAvsYZjn] : object {Actor.npc.items.[].system.overlays.eOCNn2ohYAvsYZjn}
                        _id : string {Actor.npc.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
                        overlayType : string {Actor.npc.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
                            [defense] : mixed
                    [xYyA7CV1GaFTRjBQ] : object {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
                        _id : string {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
                        name : string {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
                        overlayType : string {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
                            damage : object {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
                                cQDyW0QpjJ38MlSi : object {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
                                    formula : string {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
                            [defense] : mixed
                            heightening : object {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
                                    cQDyW0QpjJ38MlSi : string {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
                            range : object {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
                                value : string {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
                    [Fs08rHTZAfROKKzu] : object {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu}
                        _id : string {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu)
                        name : string {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine))
                        overlayType : string {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu.system}
                            damage : object {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
                                    formula : string {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8)
                            heightening : object {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
                                    0 : string {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8)
                    [noPVUX8Ocln52MKm] : object {Actor.npc.items.[].system.overlays.noPVUX8Ocln52MKm}
                        _id : string {Actor.npc.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm)
                        overlayType : string {Actor.npc.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.noPVUX8Ocln52MKm.system}
                    [c69HMe7LM38KOi2y] : object {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y}
                        _id : string {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y._id} (same value: c69HMe7LM38KOi2y)
                        name : string {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y.name} (same value: Malicious Shadow (Piercing))
                        overlayType : string {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y.system}
                            damage : object {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y.system.damage.0}
                                    [category] : mixed
                                    type : string {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y.system.damage.0.type} (same value: piercing)
                            traits : object {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y.system.traits.value.[]} (3 different values)
                                        hex (x1)
                                        shadow (x1)
                                        witch (x1)
                    [oOJY0MFq3IZR2yBt] : object {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt}
                        _id : string {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt._id} (same value: oOJY0MFq3IZR2yBt)
                        name : string {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt.name} (same value: Malicious Shadow (Slashing))
                        overlayType : string {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt.sort} (same value: 3)
                        system : object {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt.system}
                            damage : object {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.damage.0}
                                    [category] : mixed
                                    type : string {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.damage.0.type} (same value: slashing)
                            traits : object {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.traits.value.[]} (3 different values)
                                        hex (x1)
                                        shadow (x1)
                                        witch (x1)
                    [zZAR4Vryi8fUJuP2] : object {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2}
                        _id : string {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2._id} (same value: zZAR4Vryi8fUJuP2)
                        name : string {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2.name} (same value: Malicious Shadow (Bludgeoning))
                        overlayType : string {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2.system}
                            damage : object {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.damage.0}
                                    [category] : mixed
                                    type : string {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.damage.0.type} (same value: bludgeoning)
                            traits : object {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.traits.value.[]} (3 different values)
                                        hex (x1)
                                        shadow (x1)
                                        witch (x1)
                    [WTeek6DuuUC5uXiv] : object {Actor.npc.items.[].system.overlays.WTeek6DuuUC5uXiv}
                        _id : string {Actor.npc.items.[].system.overlays.WTeek6DuuUC5uXiv._id} (same value: WTeek6DuuUC5uXiv)
                        name : string {Actor.npc.items.[].system.overlays.WTeek6DuuUC5uXiv.name} (same value: Execute (Void))
                        overlayType : string {Actor.npc.items.[].system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.WTeek6DuuUC5uXiv.system}
                    [rZUgF7LFHu7N5MFK] : object {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK}
                        _id : string {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK._id} (same value: rZUgF7LFHu7N5MFK)
                        name : string {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK.name} (same value: Execute (Vitality))
                        overlayType : string {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK.system}
                            damage : object {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0}
                                    [category] : mixed
                                    type : string {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: vitality)
                            traits : object {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values)
                                        concentrate (x24)
                                        manipulate (x24)
                                        vitality (x24)
                    [NYYzPXYkV0V917XF] : object {Actor.npc.items.[].system.overlays.NYYzPXYkV0V917XF}
                        name : string {Actor.npc.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit))
                        overlayType : string {Actor.npc.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4)
                        system : object {Actor.npc.items.[].system.overlays.NYYzPXYkV0V917XF.system}
                            damage : object {Actor.npc.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage}
                                0Uok2pip94aNbBFd : object {Actor.npc.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd}
                                    [category] : mixed
                                    kinds : array<string> {Actor.npc.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                                    type : string {Actor.npc.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit)
                            [defense] : mixed
                    [OTj254xSoTgGQJlU] : object {Actor.npc.items.[].system.overlays.OTj254xSoTgGQJlU}
                        name : string {Actor.npc.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing))
                        overlayType : string {Actor.npc.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3)
                        system : object {Actor.npc.items.[].system.overlays.OTj254xSoTgGQJlU.system}
                            damage : object {Actor.npc.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage}
                                0Uok2pip94aNbBFd : object {Actor.npc.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd}
                                    [category] : mixed
                                    kinds : array<string> {Actor.npc.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                                    type : string {Actor.npc.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing)
                            [defense] : mixed
                    [TqI3B4hFxajOSIm3] : object {Actor.npc.items.[].system.overlays.TqI3B4hFxajOSIm3}
                        name : string {Actor.npc.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning))
                        overlayType : string {Actor.npc.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.TqI3B4hFxajOSIm3.system}
                            damage : object {Actor.npc.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage}
                                0Uok2pip94aNbBFd : object {Actor.npc.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd}
                                    [category] : mixed
                                    kinds : array<string> {Actor.npc.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                                    type : string {Actor.npc.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning)
                            [defense] : mixed
                    [WIvpqh0pSKKC4t0F] : object {Actor.npc.items.[].system.overlays.WIvpqh0pSKKC4t0F}
                        name : string {Actor.npc.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing))
                        overlayType : string {Actor.npc.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.WIvpqh0pSKKC4t0F.system}
                            damage : object {Actor.npc.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage}
                                0Uok2pip94aNbBFd : object {Actor.npc.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd}
                                    [category] : mixed
                                    kinds : array<string> {Actor.npc.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                                    type : string {Actor.npc.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing)
                            [defense] : mixed
                    [LnV6q1fbaObkI3Mt] : object {Actor.npc.items.[].system.overlays.LnV6q1fbaObkI3Mt}
                        name : string {Actor.npc.items.[].system.overlays.LnV6q1fbaObkI3Mt.name} (same value: Establish Ward (Slashing))
                        overlayType : string {Actor.npc.items.[].system.overlays.LnV6q1fbaObkI3Mt.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.LnV6q1fbaObkI3Mt.sort} (same value: 3)
                        system : object {Actor.npc.items.[].system.overlays.LnV6q1fbaObkI3Mt.system}
                            damage : object {Actor.npc.items.[].system.overlays.LnV6q1fbaObkI3Mt.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.LnV6q1fbaObkI3Mt.system.damage.0}
                                    [category] : mixed
                                    kinds : array<string> {Actor.npc.items.[].system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds.[]} (same value: damage)
                                    type : string {Actor.npc.items.[].system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.type} (same value: slashing)
                            [defense] : mixed
                    [PqqCsQ9RXSxeMSX0] : object {Actor.npc.items.[].system.overlays.PqqCsQ9RXSxeMSX0}
                        name : string {Actor.npc.items.[].system.overlays.PqqCsQ9RXSxeMSX0.name} (same value: Establish Ward (Bludgeoning))
                        overlayType : string {Actor.npc.items.[].system.overlays.PqqCsQ9RXSxeMSX0.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.PqqCsQ9RXSxeMSX0.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system}
                            damage : object {Actor.npc.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0}
                                    [category] : mixed
                                    kinds : array<string> {Actor.npc.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds.[]} (same value: damage)
                                    type : string {Actor.npc.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.type} (same value: bludgeoning)
                            [defense] : mixed
                    [S9bvJZUVLzYL5MWX] : object {Actor.npc.items.[].system.overlays.S9bvJZUVLzYL5MWX}
                        name : string {Actor.npc.items.[].system.overlays.S9bvJZUVLzYL5MWX.name} (same value: Establish Ward (Piercing))
                        overlayType : string {Actor.npc.items.[].system.overlays.S9bvJZUVLzYL5MWX.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.S9bvJZUVLzYL5MWX.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.S9bvJZUVLzYL5MWX.system}
                            damage : object {Actor.npc.items.[].system.overlays.S9bvJZUVLzYL5MWX.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.S9bvJZUVLzYL5MWX.system.damage.0}
                                    [category] : mixed
                                    kinds : array<string> {Actor.npc.items.[].system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.kinds.[]} (same value: damage)
                                    type : string {Actor.npc.items.[].system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.type} (same value: piercing)
                            [defense] : mixed
                    [1gZuxDZYlG9YSzyW] : object {Actor.npc.items.[].system.overlays.1gZuxDZYlG9YSzyW}
                        _id : string {Actor.npc.items.[].system.overlays.1gZuxDZYlG9YSzyW._id} (same value: 1gZuxDZYlG9YSzyW)
                        name : string {Actor.npc.items.[].system.overlays.1gZuxDZYlG9YSzyW.name} (same value: Needle Darts (Adamantine))
                        overlayType : string {Actor.npc.items.[].system.overlays.1gZuxDZYlG9YSzyW.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.1gZuxDZYlG9YSzyW.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.1gZuxDZYlG9YSzyW.system}
                            damage : object {Actor.npc.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage}
                                71hLuboTBYkwkqiR : object {Actor.npc.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR}
                                    [category] : mixed
                                    materials : array<string> {Actor.npc.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: adamantine)
                    [E2DbTTDjNlTp0ztA] : object {Actor.npc.items.[].system.overlays.E2DbTTDjNlTp0ztA}
                        _id : string {Actor.npc.items.[].system.overlays.E2DbTTDjNlTp0ztA._id} (same value: E2DbTTDjNlTp0ztA)
                        name : string {Actor.npc.items.[].system.overlays.E2DbTTDjNlTp0ztA.name} (same value: Needle Darts (Silver))
                        overlayType : string {Actor.npc.items.[].system.overlays.E2DbTTDjNlTp0ztA.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.E2DbTTDjNlTp0ztA.sort} (same value: 4)
                        system : object {Actor.npc.items.[].system.overlays.E2DbTTDjNlTp0ztA.system}
                            damage : object {Actor.npc.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage}
                                71hLuboTBYkwkqiR : object {Actor.npc.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR}
                                    [category] : mixed
                                    materials : array<string> {Actor.npc.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: silver)
                    [ZbRcMkLoWzgq5XvU] : object {Actor.npc.items.[].system.overlays.ZbRcMkLoWzgq5XvU}
                        _id : string {Actor.npc.items.[].system.overlays.ZbRcMkLoWzgq5XvU._id} (same value: ZbRcMkLoWzgq5XvU)
                        name : string {Actor.npc.items.[].system.overlays.ZbRcMkLoWzgq5XvU.name} (same value: Needle Darts (Cold Iron))
                        overlayType : string {Actor.npc.items.[].system.overlays.ZbRcMkLoWzgq5XvU.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.ZbRcMkLoWzgq5XvU.sort} (same value: 3)
                        system : object {Actor.npc.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system}
                            damage : object {Actor.npc.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage}
                                71hLuboTBYkwkqiR : object {Actor.npc.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR}
                                    [category] : mixed
                                    materials : array<string> {Actor.npc.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: cold-iron)
                    [hk5Z57VxDZI5WAgq] : object {Actor.npc.items.[].system.overlays.hk5Z57VxDZI5WAgq}
                        _id : string {Actor.npc.items.[].system.overlays.hk5Z57VxDZI5WAgq._id} (same value: hk5Z57VxDZI5WAgq)
                        name : string {Actor.npc.items.[].system.overlays.hk5Z57VxDZI5WAgq.name} (same value: Needle Darts)
                        overlayType : string {Actor.npc.items.[].system.overlays.hk5Z57VxDZI5WAgq.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.hk5Z57VxDZI5WAgq.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.hk5Z57VxDZI5WAgq.system}
                    [ZxbNsu1w4bhR2fCe] : object {Actor.npc.items.[].system.overlays.ZxbNsu1w4bhR2fCe}
                        _id : string {Actor.npc.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe)
                        overlayType : string {Actor.npc.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system}
                    [wUTd1CuL1B5jIquK] : object {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK}
                        _id : string {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK)
                        overlayType : string {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK.system}
                            area : object {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area}
                                type : string {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst)
                                value : integer {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30)
                            range : object {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range}
                                value : string {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet)
                            time : object {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time}
                                value : string {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3)
                    [URQWpedXx9fB1fR7] : object {Actor.npc.items.[].system.overlays.URQWpedXx9fB1fR7}
                        name : string {Actor.npc.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing))
                        overlayType : string {Actor.npc.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.URQWpedXx9fB1fR7.system}
                            damage : object {Actor.npc.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0}
                                    [category] : mixed
                                    [kinds] : array<string> {Actor.npc.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds.[]} (same value: damage)
                                    type : string {Actor.npc.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing)
                            [defense] : mixed
                    [wQHuRGaDDW2MemlK] : object {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK}
                        _id : string {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK)
                        name : string {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing))
                        overlayType : string {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK.system}
                            damage : object {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
                                    [category] : mixed
                                    [kinds] : array<string> {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds.[]} (same value: damage)
                                    type : string {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing)
                            [defense] : mixed
                    [nhamwu2w6qte7bdr] : object {Actor.npc.items.[].system.overlays.nhamwu2w6qte7bdr}
                        _id : string {Actor.npc.items.[].system.overlays.nhamwu2w6qte7bdr._id} (same value: nhamwu2w6qte7bdr)
                        overlayType : string {Actor.npc.items.[].system.overlays.nhamwu2w6qte7bdr.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.nhamwu2w6qte7bdr.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.nhamwu2w6qte7bdr.system}
                            time : object {Actor.npc.items.[].system.overlays.nhamwu2w6qte7bdr.system.time}
                                value : string {Actor.npc.items.[].system.overlays.nhamwu2w6qte7bdr.system.time.value} (same value: 1)
                    [vymyl3e0gtam972y] : object {Actor.npc.items.[].system.overlays.vymyl3e0gtam972y}
                        _id : string {Actor.npc.items.[].system.overlays.vymyl3e0gtam972y._id} (same value: vymyl3e0gtam972y)
                        overlayType : string {Actor.npc.items.[].system.overlays.vymyl3e0gtam972y.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.vymyl3e0gtam972y.sort} (same value: 3)
                        system : object {Actor.npc.items.[].system.overlays.vymyl3e0gtam972y.system}
                            area : object {Actor.npc.items.[].system.overlays.vymyl3e0gtam972y.system.area}
                                value : string {Actor.npc.items.[].system.overlays.vymyl3e0gtam972y.system.area.value} (same value: 15)
                            time : object {Actor.npc.items.[].system.overlays.vymyl3e0gtam972y.system.time}
                                value : string {Actor.npc.items.[].system.overlays.vymyl3e0gtam972y.system.time.value} (same value: 3)
                    [w0trdt3leeebw0rt] : object {Actor.npc.items.[].system.overlays.w0trdt3leeebw0rt}
                        _id : string {Actor.npc.items.[].system.overlays.w0trdt3leeebw0rt._id} (same value: w0trdt3leeebw0rt)
                        overlayType : string {Actor.npc.items.[].system.overlays.w0trdt3leeebw0rt.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.w0trdt3leeebw0rt.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.w0trdt3leeebw0rt.system}
                            area : object {Actor.npc.items.[].system.overlays.w0trdt3leeebw0rt.system.area}
                                value : string {Actor.npc.items.[].system.overlays.w0trdt3leeebw0rt.system.area.value} (same value: 10)
                            time : object {Actor.npc.items.[].system.overlays.w0trdt3leeebw0rt.system.time}
                                value : string {Actor.npc.items.[].system.overlays.w0trdt3leeebw0rt.system.time.value} (same value: 2)
                    [9Ly51UbFomNFSkwE] : object {Actor.npc.items.[].system.overlays.9Ly51UbFomNFSkwE}
                        name : string {Actor.npc.items.[].system.overlays.9Ly51UbFomNFSkwE.name} (same value: Weapon Storm (Emanation))
                        overlayType : string {Actor.npc.items.[].system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.9Ly51UbFomNFSkwE.system}
                            area : object {Actor.npc.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area}
                                type : string {Actor.npc.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: emanation)
                                value : integer {Actor.npc.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10)
                    [mAZRhujP3gA9tb4m] : object {Actor.npc.items.[].system.overlays.mAZRhujP3gA9tb4m}
                        name : string {Actor.npc.items.[].system.overlays.mAZRhujP3gA9tb4m.name} (same value: Weapon Storm (Cone))
                        overlayType : string {Actor.npc.items.[].system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.mAZRhujP3gA9tb4m.system}
                            area : object {Actor.npc.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area}
                                type : string {Actor.npc.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: cone)
                                value : integer {Actor.npc.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30)
                    [qXeevJsP6ve5B3fk] : object {Actor.npc.items.[].system.overlays.qXeevJsP6ve5B3fk}
                        _id : string {Actor.npc.items.[].system.overlays.qXeevJsP6ve5B3fk._id} (same value: qXeevJsP6ve5B3fk)
                        overlayType : string {Actor.npc.items.[].system.overlays.qXeevJsP6ve5B3fk.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.qXeevJsP6ve5B3fk.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.qXeevJsP6ve5B3fk.system}
                    [tsL9OtpmoVJcZbcV] : object {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV}
                        _id : string {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV._id} (same value: tsL9OtpmoVJcZbcV)
                        name : string {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.name} (same value: Chilling Darkness (Vs. Holy Trait))
                        overlayType : string {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.system}
                            damage : object {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage}
                                2S1a6g60omQDPEP6 : object {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6}
                                    applyMod : boolean {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.formula} (same value: 5d6)
                                    materials : array<> {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.type} (same value: spirit)
                            heightening : object {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening.damage}
                                    2S1a6g60omQDPEP6 : string {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening.damage.2S1a6g60omQDPEP6} (same value: 2d6)
                    [3Ifk4ND7o6QBAYMp] : object {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp}
                        name : string {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp.name} (same value: Falling Stars (Plasma))
                        overlayType : string {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp.sort} (same value: 4)
                        system : object {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system}
                            damage : object {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.damage}
                                RrsNfz6nzSiUPvoY : object {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY}
                                    type : string {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY.type} (same value: electricity)
                            traits : object {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value.[]} (3 different values)
                                        concentrate (x5)
                                        electricity (x5)
                                        manipulate (x5)
                    [8dtcJWTSeGlvDAUL] : object {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL}
                        name : string {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL.name} (same value: Falling Stars (Airbursts))
                        overlayType : string {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL.system}
                            damage : object {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.damage}
                                RrsNfz6nzSiUPvoY : object {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY}
                                    type : string {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY.type} (same value: sonic)
                            traits : object {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.traits.value.[]} (3 different values)
                                        concentrate (x5)
                                        manipulate (x5)
                                        sonic (x5)
                    [TPSUk7tUquDQhIu3] : object {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3}
                        name : string {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3.name} (same value: Falling Stars (Comets))
                        overlayType : string {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3.sort} (same value: 3)
                        system : object {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3.system}
                            damage : object {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3.system.damage}
                                RrsNfz6nzSiUPvoY : object {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY}
                                    type : string {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY.type} (same value: cold)
                            traits : object {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3.system.traits.value.[]} (3 different values)
                                        cold (x5)
                                        concentrate (x5)
                                        manipulate (x5)
                    [UizWQQABRIkwrOZj] : object {Actor.npc.items.[].system.overlays.UizWQQABRIkwrOZj}
                        name : string {Actor.npc.items.[].system.overlays.UizWQQABRIkwrOZj.name} (same value: Falling Stars (Asteroids))
                        overlayType : string {Actor.npc.items.[].system.overlays.UizWQQABRIkwrOZj.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.UizWQQABRIkwrOZj.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.UizWQQABRIkwrOZj.system}
                            traits : object {Actor.npc.items.[].system.overlays.UizWQQABRIkwrOZj.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.UizWQQABRIkwrOZj.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Actor.npc.items.[].system.overlays.UizWQQABRIkwrOZj.system.traits.value.[]} (3 different values)
                                        concentrate (x5)
                                        fire (x5)
                                        manipulate (x5)
                    [CEq1pMKvvGCeb0XM] : object {Actor.npc.items.[].system.overlays.CEq1pMKvvGCeb0XM}
                        overlayType : string {Actor.npc.items.[].system.overlays.CEq1pMKvvGCeb0XM.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.CEq1pMKvvGCeb0XM.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.CEq1pMKvvGCeb0XM.system}
                    [azfSYp1fUjbQR6RN] : object {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN}
                        name : string {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN.name} (same value: Cry of Destruction (Dealt Damage))
                        overlayType : string {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN.system}
                            damage : object {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage.0}
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage.0.formula} (same value: 1d12)
                            heightening : object {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage}
                                    0 : string {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage.0} (same value: 1d12)
                    [fjal1yqjbeci6fa9] : object {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9}
                        overlayType : string {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.sort} (same value: 3)
                        system : object {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system}
                            area : object {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.area}
                                areaType : string {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.areaType} (same value: emanation)
                                type : string {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.type} (same value: emanation)
                                value : integer {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.value} (same value: 30)
                            damage : object {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage.0}
                                    [category] : mixed
                            target : object {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.target}
                                value : string {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.target.value} (same value: )
                            time : object {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.time}
                                value : string {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.time.value} (same value: 3)
                            traits : object {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value.[]} (3 different values)
                                        concentrate (x2)
                                        manipulate (x2)
                                        sonic (x2)
                    [gc46bl5k7ajwh96r] : object {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r}
                        overlayType : string {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system}
                            area : object {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.area}
                                areaType : string {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.areaType} (same value: burst)
                                type : string {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.type} (same value: burst)
                                value : integer {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.value} (same value: 10)
                            damage : object {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage.0}
                                    [category] : mixed
                            target : object {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.target}
                                value : string {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.target.value} (same value: )
                            time : object {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.time}
                                value : string {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.time.value} (same value: 2)
                            traits : object {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value.[]} (3 different values)
                                        concentrate (x2)
                                        manipulate (x2)
                                        sonic (x2)
                    [q1iyd84b6hrjht55] : object {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55}
                        overlayType : string {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system}
                            damage : object {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0}
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0.formula} (same value: 1d4)
                            heightening : object {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage}
                                    0 : string {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage.0} (same value: 1d4)
                            target : object {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system.target}
                                value : string {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system.target.value} (same value: )
                            time : object {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system.time}
                                value : string {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system.time.value} (same value: 1)
                    [6wf5l1kiwcdtnx6s] : object {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s}
                        overlayType : string {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.sort} (same value: 3)
                        system : object {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system}
                            area : object {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.area}
                                value : mixed
                                    integer {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.area.value} (same value: 60)
                                    string {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.area.value} (same value: 60)
                            damage : object {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.damage.0}
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.damage.0.formula} (same value: 4d6)
                            heightening : object {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage}
                                    0 : string {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage.0} (same value: 2d6)
                            target : object {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.target}
                                value : string {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.target.value} (same value: All creatures)
                            time : object {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.time}
                                value : string {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.time.value} (same value: 3)
                        _id : string {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s._id} (same value: 6wf5l1kiwcdtnx6s)
                    [ah0wlzxg5wb7q038] : object {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038}
                        overlayType : string {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system}
                            area : object {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.area}
                                value : mixed
                                    integer {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.area.value} (same value: 30)
                                    string {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.area.value} (same value: 30)
                            damage : object {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.damage.0}
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.damage.0.formula} (same value: 3d6)
                            heightening : object {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.heightening.damage}
                                    0 : string {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.heightening.damage.0} (same value: 2d6)
                            target : object {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.target}
                                value : string {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.target.value} (same value: All creatures)
                            time : object {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.time}
                                value : string {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.time.value} (same value: 2)
                        _id : string {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038._id} (same value: ah0wlzxg5wb7q038)
                    [weox8ze9kgj6nz0h] : object {Actor.npc.items.[].system.overlays.weox8ze9kgj6nz0h}
                        _id : string {Actor.npc.items.[].system.overlays.weox8ze9kgj6nz0h._id} (same value: weox8ze9kgj6nz0h)
                        overlayType : string {Actor.npc.items.[].system.overlays.weox8ze9kgj6nz0h.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.weox8ze9kgj6nz0h.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.weox8ze9kgj6nz0h.system}
                            target : object {Actor.npc.items.[].system.overlays.weox8ze9kgj6nz0h.system.target}
                                value : string {Actor.npc.items.[].system.overlays.weox8ze9kgj6nz0h.system.target.value} (same value: All creatures)
                            time : object {Actor.npc.items.[].system.overlays.weox8ze9kgj6nz0h.system.time}
                                value : string {Actor.npc.items.[].system.overlays.weox8ze9kgj6nz0h.system.time.value} (same value: 1)
                    [cZnJKUusAPSiR1de] : object {Actor.npc.items.[].system.overlays.cZnJKUusAPSiR1de}
                        _id : string {Actor.npc.items.[].system.overlays.cZnJKUusAPSiR1de._id} (same value: cZnJKUusAPSiR1de)
                        name : string {Actor.npc.items.[].system.overlays.cZnJKUusAPSiR1de.name} (same value: Etheric Shards (5))
                        overlayType : string {Actor.npc.items.[].system.overlays.cZnJKUusAPSiR1de.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.cZnJKUusAPSiR1de.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.cZnJKUusAPSiR1de.system}
                    [i6bpmbq7m2xyhw5h] : object {Actor.npc.items.[].system.overlays.i6bpmbq7m2xyhw5h}
                        _id : string {Actor.npc.items.[].system.overlays.i6bpmbq7m2xyhw5h._id} (same value: i6bpmbq7m2xyhw5h)
                        name : string {Actor.npc.items.[].system.overlays.i6bpmbq7m2xyhw5h.name} (same value: Etheric Shards (7))
                        overlayType : string {Actor.npc.items.[].system.overlays.i6bpmbq7m2xyhw5h.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.i6bpmbq7m2xyhw5h.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.i6bpmbq7m2xyhw5h.system}
                            area : object {Actor.npc.items.[].system.overlays.i6bpmbq7m2xyhw5h.system.area}
                                value : integer {Actor.npc.items.[].system.overlays.i6bpmbq7m2xyhw5h.system.area.value} (same value: 25)
                    [qc6zredmnvsz6x0m] : object {Actor.npc.items.[].system.overlays.qc6zredmnvsz6x0m}
                        _id : string {Actor.npc.items.[].system.overlays.qc6zredmnvsz6x0m._id} (same value: qc6zredmnvsz6x0m)
                        name : string {Actor.npc.items.[].system.overlays.qc6zredmnvsz6x0m.name} (same value: Etheric Shards (9))
                        overlayType : string {Actor.npc.items.[].system.overlays.qc6zredmnvsz6x0m.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.qc6zredmnvsz6x0m.sort} (same value: 3)
                        system : object {Actor.npc.items.[].system.overlays.qc6zredmnvsz6x0m.system}
                            area : object {Actor.npc.items.[].system.overlays.qc6zredmnvsz6x0m.system.area}
                                value : integer {Actor.npc.items.[].system.overlays.qc6zredmnvsz6x0m.system.area.value} (same value: 30)
                    [9uy5xd2ogc2syzwz] : object {Actor.npc.items.[].system.overlays.9uy5xd2ogc2syzwz}
                        _id : string {Actor.npc.items.[].system.overlays.9uy5xd2ogc2syzwz._id} (same value: 9uy5xd2ogc2syzwz)
                        overlayType : string {Actor.npc.items.[].system.overlays.9uy5xd2ogc2syzwz.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.9uy5xd2ogc2syzwz.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.9uy5xd2ogc2syzwz.system}
                            [defense] : mixed
                            range : object {Actor.npc.items.[].system.overlays.9uy5xd2ogc2syzwz.system.range}
                                value : string {Actor.npc.items.[].system.overlays.9uy5xd2ogc2syzwz.system.range.value} (same value: 30 feet)
                            time : object {Actor.npc.items.[].system.overlays.9uy5xd2ogc2syzwz.system.time}
                                value : string {Actor.npc.items.[].system.overlays.9uy5xd2ogc2syzwz.system.time.value} (same value: 2)
                    [ozuci5q5wwe0o0s8] : object {Actor.npc.items.[].system.overlays.ozuci5q5wwe0o0s8}
                        _id : string {Actor.npc.items.[].system.overlays.ozuci5q5wwe0o0s8._id} (same value: ozuci5q5wwe0o0s8)
                        overlayType : string {Actor.npc.items.[].system.overlays.ozuci5q5wwe0o0s8.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.ozuci5q5wwe0o0s8.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.ozuci5q5wwe0o0s8.system}
                            [defense] : mixed
                            range : object {Actor.npc.items.[].system.overlays.ozuci5q5wwe0o0s8.system.range}
                                value : string {Actor.npc.items.[].system.overlays.ozuci5q5wwe0o0s8.system.range.value} (same value: 60 feet)
                            time : object {Actor.npc.items.[].system.overlays.ozuci5q5wwe0o0s8.system.time}
                                value : string {Actor.npc.items.[].system.overlays.ozuci5q5wwe0o0s8.system.time.value} (same value: 3)
                    [px43dahs3eb2rukw] : object {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw}
                        _id : string {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw._id} (same value: px43dahs3eb2rukw)
                        overlayType : string {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.sort} (same value: 3)
                        system : object {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.system}
                            defense : object {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.system.defense}
                                save : object {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.system.defense.save}
                                    basic : boolean {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.system.defense.save.basic} (same value: True)
                                    statistic : string {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.system.defense.save.statistic} (same value: reflex)
                            range : object {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.system.range}
                                value : string {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.system.range.value} (same value: 60 feet)
                            time : object {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.system.time}
                                value : string {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.system.time.value} (same value: 2 rounds)
                    [jnp3ni6b93pdifaq] : object {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq}
                        _id : string {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq._id} (same value: jnp3ni6b93pdifaq)
                        overlayType : string {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.sort} (same value: 3)
                        system : object {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.system}
                            area : object {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.system.area}
                                areaType : string {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.system.area.areaType} (same value: burst)
                                value : string {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.system.area.value} (same value: 15)
                            damage : object {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.system.damage.0}
                                    applyMod : boolean {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.system.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                            time : object {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.system.time}
                                value : string {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.system.time.value} (same value: 3)
                    [lq4yc6ojcujar4xa] : object {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa}
                        _id : string {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa._id} (same value: lq4yc6ojcujar4xa)
                        overlayType : string {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.system}
                            area : object {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.system.area}
                                areaType : string {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.system.area.areaType} (same value: burst)
                                value : string {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.system.area.value} (same value: 5)
                            damage : object {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.system.damage.0}
                                    applyMod : boolean {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.system.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                            time : object {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.system.time}
                                value : string {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.system.time.value} (same value: 1)
                    [pf2bpfyrg68sglcv] : object {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv}
                        _id : string {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv._id} (same value: pf2bpfyrg68sglcv)
                        overlayType : string {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.system}
                            area : object {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.system.area}
                                areaType : string {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.system.area.areaType} (same value: burst)
                                value : string {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.system.area.value} (same value: 10)
                            damage : object {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.system.damage}
                                0 : object {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.system.damage.0}
                                    applyMod : boolean {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.system.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                            time : object {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.system.time}
                                value : string {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.system.time.value} (same value: 2)
                    [1wl9k6lqynkjha9q] : object {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q}
                        _id : string {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q._id} (same value: 1wl9k6lqynkjha9q)
                        overlayType : string {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q.system}
                            range : object {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q.system.range}
                                value : string {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q.system.range.value} (same value: 30)
                            target : object {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q.system.target}
                                value : string {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q.system.target.value} (same value: 1 creature)
                            time : object {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q.system.time}
                                value : string {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q.system.time.value} (same value: 2)
                    [juu7b3p8ujr36quq] : object {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq}
                        _id : string {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq._id} (same value: juu7b3p8ujr36quq)
                        overlayType : string {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.sort} (same value: 3)
                        system : object {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.system}
                            area : object {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.system.area}
                                areaType : string {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.system.area.areaType} (same value: emanation)
                                value : string {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.system.area.value} (same value: 5)
                            range : object {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.system.range}
                                value : string {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.system.range.value} (same value: )
                            target : object {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.system.target}
                                value : string {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.system.target.value} (same value: all creatures)
                            time : object {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.system.time}
                                value : string {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.system.time.value} (same value: 3)
                    [rc0m5cmiwmosbhg4] : object {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4}
                        _id : string {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4._id} (same value: rc0m5cmiwmosbhg4)
                        overlayType : string {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4.system}
                            range : object {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4.system.range}
                                value : string {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4.system.range.value} (same value: 15)
                            target : object {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4.system.target}
                                value : string {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4.system.target.value} (same value: 1 creature)
                            time : object {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4.system.time}
                                value : string {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4.system.time.value} (same value: 1)
                    [CufbZVoGmuZokCjW] : object {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW}
                        _id : string {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW._id} (same value: CufbZVoGmuZokCjW)
                        name : string {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.name} (same value: Telekinetic Rend (Bludgeoning))
                        overlayType : string {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.system}
                            damage : object {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage}
                                Q85SvGoxCoIiB0OS : object {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS}
                                    applyMod : boolean {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.formula} (same value: 1d6)
                                    materials : array<> {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.type} (same value: bludgeoning)
                            heightening : object {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening.damage}
                                    Q85SvGoxCoIiB0OS : string {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening.damage.Q85SvGoxCoIiB0OS} (same value: 1d6)
                    [rBTunIUathAlk04R] : object {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R}
                        _id : string {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R._id} (same value: rBTunIUathAlk04R)
                        name : string {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.name} (same value: Telekinetic Rend (Slashing))
                        overlayType : string {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.system}
                            damage : object {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.system.damage}
                                VSfHXFSJQGTzmS13 : object {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13}
                                    applyMod : boolean {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.formula} (same value: 1d6)
                                    materials : array<> {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.type} (same value: slashing)
                            heightening : object {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.system.heightening.damage}
                                    VSfHXFSJQGTzmS13 : string {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.system.heightening.damage.VSfHXFSJQGTzmS13} (same value: 1d6)
                    [eXnQ8NRLzL5Dt2Fu] : object {Actor.npc.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu}
                        _id : string {Actor.npc.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu._id} (same value: eXnQ8NRLzL5Dt2Fu)
                        name : string {Actor.npc.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.name} (same value: Telekinetic Rend (Bludgeoning))
                        overlayType : string {Actor.npc.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system}
                            damage : object {Actor.npc.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage}
                                92ub6aas0ubt9b7h : object {Actor.npc.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage.92ub6aas0ubt9b7h}
                                    category : string {Actor.npc.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage.92ub6aas0ubt9b7h.category} (same value: )
                            rules : ###FoundryRulesObject###
                    [rk0ULsgvj11cSmzz] : object {Actor.npc.items.[].system.overlays.rk0ULsgvj11cSmzz}
                        _id : string {Actor.npc.items.[].system.overlays.rk0ULsgvj11cSmzz._id} (same value: rk0ULsgvj11cSmzz)
                        name : string {Actor.npc.items.[].system.overlays.rk0ULsgvj11cSmzz.name} (same value: Telekinetic Rend (Slashing))
                        overlayType : string {Actor.npc.items.[].system.overlays.rk0ULsgvj11cSmzz.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.rk0ULsgvj11cSmzz.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.rk0ULsgvj11cSmzz.system}
                            damage : object {Actor.npc.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage}
                                92ub6aas0ubt9b7h : object {Actor.npc.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h}
                                    category : string {Actor.npc.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h.category} (same value: )
                                    type : string {Actor.npc.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h.type} (same value: slashing)
                            rules : ###FoundryRulesObject###
                    [rgpytku9yox1yddh] : object {Actor.npc.items.[].system.overlays.rgpytku9yox1yddh}
                        _id : string {Actor.npc.items.[].system.overlays.rgpytku9yox1yddh._id} (same value: rgpytku9yox1yddh)
                        overlayType : string {Actor.npc.items.[].system.overlays.rgpytku9yox1yddh.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.rgpytku9yox1yddh.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.rgpytku9yox1yddh.system}
                            time : object {Actor.npc.items.[].system.overlays.rgpytku9yox1yddh.system.time}
                                value : string {Actor.npc.items.[].system.overlays.rgpytku9yox1yddh.system.time.value} (same value: 3)
                            traits : object {Actor.npc.items.[].system.overlays.rgpytku9yox1yddh.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.rgpytku9yox1yddh.system.traits.value}
                                    Length: min=2 max=2
                                    Value type: string {Actor.npc.items.[].system.overlays.rgpytku9yox1yddh.system.traits.value.[]} (2 different values)
                                        concentrate (x2)
                                        manipulate (x2)
                    [wbmv0dtfurrhoq5m] : object {Actor.npc.items.[].system.overlays.wbmv0dtfurrhoq5m}
                        _id : string {Actor.npc.items.[].system.overlays.wbmv0dtfurrhoq5m._id} (same value: wbmv0dtfurrhoq5m)
                        overlayType : string {Actor.npc.items.[].system.overlays.wbmv0dtfurrhoq5m.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.wbmv0dtfurrhoq5m.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.wbmv0dtfurrhoq5m.system}
                            time : object {Actor.npc.items.[].system.overlays.wbmv0dtfurrhoq5m.system.time}
                                value : string {Actor.npc.items.[].system.overlays.wbmv0dtfurrhoq5m.system.time.value} (same value: 2)
                            traits : object {Actor.npc.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits.value}
                                    Length: min=2 max=2
                                    Value type: string {Actor.npc.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits.value.[]} (2 different values)
                                        concentrate (x2)
                                        manipulate (x2)
                    [5lkl4b4xvy2j463q] : object {Actor.npc.items.[].system.overlays.5lkl4b4xvy2j463q}
                        _id : string {Actor.npc.items.[].system.overlays.5lkl4b4xvy2j463q._id} (same value: 5lkl4b4xvy2j463q)
                        overlayType : string {Actor.npc.items.[].system.overlays.5lkl4b4xvy2j463q.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.5lkl4b4xvy2j463q.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.5lkl4b4xvy2j463q.system}
                            time : object {Actor.npc.items.[].system.overlays.5lkl4b4xvy2j463q.system.time}
                                value : string {Actor.npc.items.[].system.overlays.5lkl4b4xvy2j463q.system.time.value} (same value: 2)
                            traits : object {Actor.npc.items.[].system.overlays.5lkl4b4xvy2j463q.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.5lkl4b4xvy2j463q.system.traits.value}
                                    Length: min=2 max=2
                                    Value type: string {Actor.npc.items.[].system.overlays.5lkl4b4xvy2j463q.system.traits.value.[]} (2 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                    [s1pd6dwotaii79cd] : object {Actor.npc.items.[].system.overlays.s1pd6dwotaii79cd}
                        _id : string {Actor.npc.items.[].system.overlays.s1pd6dwotaii79cd._id} (same value: s1pd6dwotaii79cd)
                        overlayType : string {Actor.npc.items.[].system.overlays.s1pd6dwotaii79cd.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.s1pd6dwotaii79cd.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.s1pd6dwotaii79cd.system}
                            time : object {Actor.npc.items.[].system.overlays.s1pd6dwotaii79cd.system.time}
                                value : string {Actor.npc.items.[].system.overlays.s1pd6dwotaii79cd.system.time.value} (same value: 1)
                            traits : object {Actor.npc.items.[].system.overlays.s1pd6dwotaii79cd.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.s1pd6dwotaii79cd.system.traits.value}
                                    Length: min=1 max=1
                                    Value type: string {Actor.npc.items.[].system.overlays.s1pd6dwotaii79cd.system.traits.value.[]} (same value: manipulate)
                    [xo6fc5njtz8vowkk] : object {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk}
                        _id : string {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk._id} (same value: xo6fc5njtz8vowkk)
                        overlayType : string {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk.sort} (same value: 3)
                        system : object {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk.system}
                            target : object {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk.system.target}
                                value : string {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk.system.target.value} (same value: 5 creatures)
                            time : object {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk.system.time}
                                value : string {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk.system.time.value} (same value: 3)
                            traits : object {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk.system.traits}
                                value : array<string> {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk.system.traits.value}
                                    Length: min=2 max=2
                                    Value type: string {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk.system.traits.value.[]} (2 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                    [6vSnfwRnUWyZHy9T] : object {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T}
                        _id : string {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T._id} (same value: 6vSnfwRnUWyZHy9T)
                        name : string {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.name} (same value: Flourishing Flora (Roots))
                        overlayType : string {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.sort} (same value: 4)
                        system : object {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system}
                            damage : object {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage}
                                yDUpRhWBFgdtBTqW : object {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW}
                                    applyMod : boolean {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.formula} (same value: 2d4)
                                    materials : array<> {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.type} (same value: bludgeoning)
                            heightening : object {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage}
                                    yDUpRhWBFgdtBTqW : string {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage.yDUpRhWBFgdtBTqW} (same value: 1d4)
                                interval : integer {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening.interval} (same value: 1)
                                type : string {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening.type} (same value: interval)
                    [9F9TDQen8t36f2Hy] : object {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy}
                        _id : string {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy._id} (same value: 9F9TDQen8t36f2Hy)
                        name : string {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.name} (same value: Flourishing Flora (Flowers))
                        overlayType : string {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.sort} (same value: 2)
                        system : object {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system}
                            damage : object {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage}
                                NG8iJ8V08LYNGE2U : object {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U}
                                    applyMod : boolean {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.formula} (same value: 2d4)
                                    materials : array<> {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.type} (same value: poison)
                            heightening : object {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage}
                                    NG8iJ8V08LYNGE2U : string {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage.NG8iJ8V08LYNGE2U} (same value: 1d4)
                                interval : integer {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening.interval} (same value: 1)
                                type : string {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening.type} (same value: interval)
                    [b3iDKTx36pQ50rrM] : object {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM}
                        _id : string {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM._id} (same value: b3iDKTx36pQ50rrM)
                        name : string {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.name} (same value: Flourishing Flora (Cacti))
                        overlayType : string {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.sort} (same value: 1)
                        system : object {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system}
                            damage : object {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage}
                                GP7TJnF7wP3usMHf : object {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf}
                                    applyMod : boolean {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.formula} (same value: 2d4)
                                    materials : array<> {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.type} (same value: piercing)
                            heightening : object {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage}
                                    GP7TJnF7wP3usMHf : string {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage.GP7TJnF7wP3usMHf} (same value: 1d4)
                                interval : integer {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening.interval} (same value: 1)
                                type : string {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening.type} (same value: interval)
                    [pn5DHoYhppEpIsdO] : object {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO}
                        _id : string {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO._id} (same value: pn5DHoYhppEpIsdO)
                        name : string {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.name} (same value: Flourishing Flora (Fruits))
                        overlayType : string {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.overlayType} (same value: override)
                        sort : integer {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.sort} (same value: 3)
                        system : object {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system}
                            damage : object {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage}
                                NdoyC7Quio9EO78V : object {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V}
                                    applyMod : boolean {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.formula} (same value: 2d4)
                                    materials : array<> {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.type} (same value: bludgeoning)
                            heightening : object {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening}
                                damage : object {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage}
                                    NdoyC7Quio9EO78V : string {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage.NdoyC7Quio9EO78V} (same value: 1d4)
                                interval : integer {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening.interval} (same value: 1)
                                type : string {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening.type} (same value: interval)
                [attack] : object {Actor.npc.items.[].system.attack}
                    value : string {Actor.npc.items.[].system.attack.value} (same value: )
                [attackEffects] : object {Actor.npc.items.[].system.attackEffects}
                    [custom] : string {Actor.npc.items.[].system.attackEffects.custom} (7 different values)
                         (x4356)
                        Range Increment 20ft (x1)
                        2d8 persistent poison and Crisis of Faith (x1)
                        Crisis of Faith (x1)
                        Pull 10 ft. (x1)
                        Off-Guard for 1 round (x1)
                        skewer (x1)
                    value : array<string> {Actor.npc.items.[].system.attackEffects.value}
                        Length: min=0 max=3
                        Value type: string {Actor.npc.items.[].system.attackEffects.value.[]} (737 different values)
                [bonus] : object {Actor.npc.items.[].system.bonus}
                    value : integer {Actor.npc.items.[].system.bonus.value} (48 different values)
                    [total] : integer {Actor.npc.items.[].system.bonus.total} (22 different values)
                [damageRolls] : object {Actor.npc.items.[].system.damageRolls}
                    [0] : object {Actor.npc.items.[].system.damageRolls.0}
                        damage : string {Actor.npc.items.[].system.damageRolls.0.damage} (326 different values)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0.damageType} (14 different values)
                            slashing (x485)
                            bludgeoning (x611)
                            piercing (x850)
                            acid (x37)
                            electricity (x31)
                            fire (x78)
                            poison (x4)
                            void (x41)
                            cold (x19)
                            sonic (x10)
                            spirit (x4)
                            mental (x24)
                            vitality (x3)
                            force (x21)
                        [category] : string {Actor.npc.items.[].system.damageRolls.0.category} (same value: persistent)
                    [ap6ctl2epa8z19yxsmma] : object {Actor.npc.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma}
                        damage : string {Actor.npc.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma.damageType} (same value: slashing)
                    [eohgyhvhtgrdtl2k7kua] : object {Actor.npc.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua}
                        damage : string {Actor.npc.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua.damage} (2 different values)
                            2d12+10 (x2)
                            2d12+13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua.damageType} (same value: slashing)
                    [c9q7yk08hwk9j37lggiq] : object {Actor.npc.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq}
                        damage : string {Actor.npc.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq.damageType} (same value: cold)
                    [mgs4izgeqgvoi3r4d3r2] : object {Actor.npc.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2}
                        damage : string {Actor.npc.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damage} (2 different values)
                            2d6+10 (x3)
                            2d10+13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damageType} (same value: bludgeoning)
                    [eu9brchkzus9k057651g] : object {Actor.npc.items.[].system.damageRolls.eu9brchkzus9k057651g}
                        damage : string {Actor.npc.items.[].system.damageRolls.eu9brchkzus9k057651g.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eu9brchkzus9k057651g.damageType} (same value: cold)
                    [ykeryqhp11mn21lxueou] : object {Actor.npc.items.[].system.damageRolls.ykeryqhp11mn21lxueou}
                        damage : string {Actor.npc.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damage} (2 different values)
                            2d8+6 (x3)
                            2d8+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damageType} (same value: piercing)
                    [xrpg5ubgqwg6hoeo84gu] : object {Actor.npc.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu}
                        damage : string {Actor.npc.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damageType} (same value: cold)
                    [q53yexxuuer5r0apnaa1] : object {Actor.npc.items.[].system.damageRolls.q53yexxuuer5r0apnaa1}
                        damage : string {Actor.npc.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damage} (2 different values)
                            1d4+2 (x5)
                            1d4+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damageType} (same value: slashing)
                    [8vifthuqwag8dw6e4xnl] : object {Actor.npc.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl}
                        damage : string {Actor.npc.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damage} (2 different values)
                            1d6+8 (x3)
                            4d12 + 13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damageType} (same value: piercing)
                    [6ofsourtuiris927jxiu] : object {Actor.npc.items.[].system.damageRolls.6ofsourtuiris927jxiu}
                        damage : string {Actor.npc.items.[].system.damageRolls.6ofsourtuiris927jxiu.damage} (2 different values)
                            1d4+8 (x3)
                            4d10 + 13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6ofsourtuiris927jxiu.damageType} (same value: piercing)
                    [vk7p3e37uiwdoit8louy] : object {Actor.npc.items.[].system.damageRolls.vk7p3e37uiwdoit8louy}
                        damage : string {Actor.npc.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damageType} (same value: piercing)
                    [69q3icwohrlwwe927bd0] : object {Actor.npc.items.[].system.damageRolls.69q3icwohrlwwe927bd0}
                        damage : string {Actor.npc.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damageType} (same value: piercing)
                    [x85q3awqsvk8t9klp5di] : object {Actor.npc.items.[].system.damageRolls.x85q3awqsvk8t9klp5di}
                        damage : string {Actor.npc.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damageType} (same value: slashing)
                    [pryd461heq4tkgde5pa0] : object {Actor.npc.items.[].system.damageRolls.pryd461heq4tkgde5pa0}
                        damage : string {Actor.npc.items.[].system.damageRolls.pryd461heq4tkgde5pa0.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pryd461heq4tkgde5pa0.damageType} (same value: piercing)
                    [qmt6r375ahkwd7kckxk7] : object {Actor.npc.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7}
                        damage : string {Actor.npc.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7.damageType} (same value: slashing)
                    [ou93vhqsealplz91c7mk] : object {Actor.npc.items.[].system.damageRolls.ou93vhqsealplz91c7mk}
                        damage : string {Actor.npc.items.[].system.damageRolls.ou93vhqsealplz91c7mk.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ou93vhqsealplz91c7mk.damageType} (same value: piercing)
                    [5mpyiwumgc2c7d6m22bi] : object {Actor.npc.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi}
                        damage : string {Actor.npc.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi.damageType} (same value: slashing)
                    [joplgi2jlnq4kw7iq8qu] : object {Actor.npc.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu}
                        damage : string {Actor.npc.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu.damageType} (same value: piercing)
                    [econ0gj0gbbwfp2kg3aa] : object {Actor.npc.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa}
                        damage : string {Actor.npc.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa.damageType} (same value: void)
                    [vzpkg938iog4usrtq43r] : object {Actor.npc.items.[].system.damageRolls.vzpkg938iog4usrtq43r}
                        damage : string {Actor.npc.items.[].system.damageRolls.vzpkg938iog4usrtq43r.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vzpkg938iog4usrtq43r.damageType} (same value: piercing)
                    [dir68x21h6cb9m572rml] : object {Actor.npc.items.[].system.damageRolls.dir68x21h6cb9m572rml}
                        damage : string {Actor.npc.items.[].system.damageRolls.dir68x21h6cb9m572rml.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dir68x21h6cb9m572rml.damageType} (same value: piercing)
                    [wbcsc5jolp8lyra47g1q] : object {Actor.npc.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q}
                        damage : string {Actor.npc.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q.damageType} (same value: piercing)
                    [w937k83iw7dp0cetamq2] : object {Actor.npc.items.[].system.damageRolls.w937k83iw7dp0cetamq2}
                        damage : string {Actor.npc.items.[].system.damageRolls.w937k83iw7dp0cetamq2.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w937k83iw7dp0cetamq2.damageType} (same value: piercing)
                    [3t5z824lx45zgkb3f2ej] : object {Actor.npc.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej}
                        damage : string {Actor.npc.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej.damageType} (same value: slashing)
                    [17ohyj12v5eupw9hfteg] : object {Actor.npc.items.[].system.damageRolls.17ohyj12v5eupw9hfteg}
                        damage : string {Actor.npc.items.[].system.damageRolls.17ohyj12v5eupw9hfteg.damage} (same value: 3d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.17ohyj12v5eupw9hfteg.damageType} (same value: void)
                    [wg4oxhmd33giud5xinvs] : object {Actor.npc.items.[].system.damageRolls.wg4oxhmd33giud5xinvs}
                        damage : string {Actor.npc.items.[].system.damageRolls.wg4oxhmd33giud5xinvs.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wg4oxhmd33giud5xinvs.damageType} (same value: piercing)
                    [ox4yxpuabmessxacf3vz] : object {Actor.npc.items.[].system.damageRolls.ox4yxpuabmessxacf3vz}
                        damage : string {Actor.npc.items.[].system.damageRolls.ox4yxpuabmessxacf3vz.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ox4yxpuabmessxacf3vz.damageType} (same value: slashing)
                    [w6bujn3llqafi0s7ppqm] : object {Actor.npc.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm}
                        damage : string {Actor.npc.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm.damageType} (same value: electricity)
                    [te1hjafookmiutlzo55n] : object {Actor.npc.items.[].system.damageRolls.te1hjafookmiutlzo55n}
                        damage : string {Actor.npc.items.[].system.damageRolls.te1hjafookmiutlzo55n.damage} (same value: 3d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.te1hjafookmiutlzo55n.damageType} (same value: void)
                    [sem8c0jrrtmhqbi2gig9] : object {Actor.npc.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9}
                        damage : string {Actor.npc.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9.damageType} (same value: slashing)
                    [khzhahgg5b8dnlbxkhvu] : object {Actor.npc.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu}
                        damage : string {Actor.npc.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu.damageType} (same value: bludgeoning)
                    [fjybnj1mawcq6cvnoouf] : object {Actor.npc.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf}
                        damage : string {Actor.npc.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf.damageType} (same value: piercing)
                    [58f3emv8ysewaru5kcpn] : object {Actor.npc.items.[].system.damageRolls.58f3emv8ysewaru5kcpn}
                        damage : string {Actor.npc.items.[].system.damageRolls.58f3emv8ysewaru5kcpn.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.58f3emv8ysewaru5kcpn.damageType} (same value: bludgeoning)
                    [bi3km3y2o7dleqo8y55q] : object {Actor.npc.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q}
                        damage : string {Actor.npc.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q.damageType} (same value: bludgeoning)
                    [931yz0gxltga3stavbes] : object {Actor.npc.items.[].system.damageRolls.931yz0gxltga3stavbes}
                        damage : string {Actor.npc.items.[].system.damageRolls.931yz0gxltga3stavbes.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.931yz0gxltga3stavbes.damageType} (same value: piercing)
                    [opvphuda0hzp6kekesch] : object {Actor.npc.items.[].system.damageRolls.opvphuda0hzp6kekesch}
                        damage : string {Actor.npc.items.[].system.damageRolls.opvphuda0hzp6kekesch.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.opvphuda0hzp6kekesch.damageType} (same value: bludgeoning)
                    [iw6uti366a9g7r3alpgu] : object {Actor.npc.items.[].system.damageRolls.iw6uti366a9g7r3alpgu}
                        damage : string {Actor.npc.items.[].system.damageRolls.iw6uti366a9g7r3alpgu.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iw6uti366a9g7r3alpgu.damageType} (same value: piercing)
                    [3q5qw471rgly8p2zlcoz] : object {Actor.npc.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz}
                        damage : string {Actor.npc.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz.damageType} (same value: piercing)
                    [ia6hkccerngkjbyhar1t] : object {Actor.npc.items.[].system.damageRolls.ia6hkccerngkjbyhar1t}
                        damage : string {Actor.npc.items.[].system.damageRolls.ia6hkccerngkjbyhar1t.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ia6hkccerngkjbyhar1t.damageType} (same value: piercing)
                    [uh2yr7oplklwqo36z60a] : object {Actor.npc.items.[].system.damageRolls.uh2yr7oplklwqo36z60a}
                        damage : string {Actor.npc.items.[].system.damageRolls.uh2yr7oplklwqo36z60a.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uh2yr7oplklwqo36z60a.damageType} (same value: piercing)
                    [9zi4wewc22eiyffe8kpd] : object {Actor.npc.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd}
                        damage : string {Actor.npc.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd.damageType} (same value: slashing)
                    [7r2l4bqmy3men9wi410d] : object {Actor.npc.items.[].system.damageRolls.7r2l4bqmy3men9wi410d}
                        damage : string {Actor.npc.items.[].system.damageRolls.7r2l4bqmy3men9wi410d.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7r2l4bqmy3men9wi410d.damageType} (same value: bludgeoning)
                    [wd3c2b1a7pgnfrvdvmh9] : object {Actor.npc.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9}
                        damage : string {Actor.npc.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9.damage} (same value: 3d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9.damageType} (same value: void)
                    [rcytt82gz8dih0hvh7oh] : object {Actor.npc.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh}
                        damage : string {Actor.npc.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh.damageType} (same value: piercing)
                    [p2netin17bko1wkmywuo] : object {Actor.npc.items.[].system.damageRolls.p2netin17bko1wkmywuo}
                        damage : string {Actor.npc.items.[].system.damageRolls.p2netin17bko1wkmywuo.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p2netin17bko1wkmywuo.damageType} (same value: force)
                    [qi0PJJXcspgK7dBb] : object {Actor.npc.items.[].system.damageRolls.qi0PJJXcspgK7dBb}
                        category : string {Actor.npc.items.[].system.damageRolls.qi0PJJXcspgK7dBb.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.qi0PJJXcspgK7dBb.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qi0PJJXcspgK7dBb.damageType} (same value: piercing)
                    [qgq38g9futby39pm90a1] : object {Actor.npc.items.[].system.damageRolls.qgq38g9futby39pm90a1}
                        damage : string {Actor.npc.items.[].system.damageRolls.qgq38g9futby39pm90a1.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qgq38g9futby39pm90a1.damageType} (same value: piercing)
                    [8l56koo06btmiez1pa86] : object {Actor.npc.items.[].system.damageRolls.8l56koo06btmiez1pa86}
                        damage : string {Actor.npc.items.[].system.damageRolls.8l56koo06btmiez1pa86.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8l56koo06btmiez1pa86.damageType} (same value: bludgeoning)
                    [kgew5qelp9lro55flgyz] : object {Actor.npc.items.[].system.damageRolls.kgew5qelp9lro55flgyz}
                        damage : string {Actor.npc.items.[].system.damageRolls.kgew5qelp9lro55flgyz.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kgew5qelp9lro55flgyz.damageType} (same value: piercing)
                    [3frcv0yi2cnpe50zp9jj] : object {Actor.npc.items.[].system.damageRolls.3frcv0yi2cnpe50zp9jj}
                        damage : string {Actor.npc.items.[].system.damageRolls.3frcv0yi2cnpe50zp9jj.damage} (same value: 2d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3frcv0yi2cnpe50zp9jj.damageType} (same value: piercing)
                    [6x3sbse5ei825hzurtko] : object {Actor.npc.items.[].system.damageRolls.6x3sbse5ei825hzurtko}
                        damage : string {Actor.npc.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damage} (same value: 1d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damageType} (same value: piercing)
                    [o6k7uaj315ko0ds3qklw] : object {Actor.npc.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw}
                        damage : string {Actor.npc.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damageType} (same value: spirit)
                    [1] : object {Actor.npc.items.[].system.damageRolls.1}
                        damage : string {Actor.npc.items.[].system.damageRolls.1.damage} (23 different values)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1.damageType} (13 different values)
                            spirit (x87)
                            bleed (x100)
                            acid (x53)
                            electricity (x26)
                            poison (x13)
                            void (x17)
                            fire (x118)
                            cold (x32)
                            sonic (x7)
                            mental (x14)
                            vitality (x1)
                            piercing (x6)
                            force (x1)
                        [category] : string {Actor.npc.items.[].system.damageRolls.1.category} (2 different values)
                            persistent (x157)
                            splash (x48)
                    [zl3on6v7l89n0raz94xe] : object {Actor.npc.items.[].system.damageRolls.zl3on6v7l89n0raz94xe}
                        damage : string {Actor.npc.items.[].system.damageRolls.zl3on6v7l89n0raz94xe.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zl3on6v7l89n0raz94xe.damageType} (same value: slashing)
                    [7jr8qsb509jm0pdayw2u] : object {Actor.npc.items.[].system.damageRolls.7jr8qsb509jm0pdayw2u}
                        damage : string {Actor.npc.items.[].system.damageRolls.7jr8qsb509jm0pdayw2u.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7jr8qsb509jm0pdayw2u.damageType} (same value: bludgeoning)
                    [x1elua2rb39r4e0cwn5s] : object {Actor.npc.items.[].system.damageRolls.x1elua2rb39r4e0cwn5s}
                        damage : string {Actor.npc.items.[].system.damageRolls.x1elua2rb39r4e0cwn5s.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x1elua2rb39r4e0cwn5s.damageType} (same value: bludgeoning)
                    [06kfmtm585e6a4zdta0y] : object {Actor.npc.items.[].system.damageRolls.06kfmtm585e6a4zdta0y}
                        damage : string {Actor.npc.items.[].system.damageRolls.06kfmtm585e6a4zdta0y.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.06kfmtm585e6a4zdta0y.damageType} (same value: bludgeoning)
                    [ikh0aa4v5mh01gnhwt7u] : object {Actor.npc.items.[].system.damageRolls.ikh0aa4v5mh01gnhwt7u}
                        damage : string {Actor.npc.items.[].system.damageRolls.ikh0aa4v5mh01gnhwt7u.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ikh0aa4v5mh01gnhwt7u.damageType} (same value: bludgeoning)
                    [589ofmp1gxuypvnb4x7i] : object {Actor.npc.items.[].system.damageRolls.589ofmp1gxuypvnb4x7i}
                        damage : string {Actor.npc.items.[].system.damageRolls.589ofmp1gxuypvnb4x7i.damage} (same value: 2d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.589ofmp1gxuypvnb4x7i.damageType} (same value: piercing)
                    [unhztp8iu335uhghi4gr] : object {Actor.npc.items.[].system.damageRolls.unhztp8iu335uhghi4gr}
                        damage : string {Actor.npc.items.[].system.damageRolls.unhztp8iu335uhghi4gr.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.unhztp8iu335uhghi4gr.damageType} (same value: spirit)
                    [pjlrdhtwociy4agitatv] : object {Actor.npc.items.[].system.damageRolls.pjlrdhtwociy4agitatv}
                        damage : string {Actor.npc.items.[].system.damageRolls.pjlrdhtwociy4agitatv.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pjlrdhtwociy4agitatv.damageType} (same value: bludgeoning)
                    [pjr2qdzqzhjjivvrtu2e] : object {Actor.npc.items.[].system.damageRolls.pjr2qdzqzhjjivvrtu2e}
                        damage : string {Actor.npc.items.[].system.damageRolls.pjr2qdzqzhjjivvrtu2e.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pjr2qdzqzhjjivvrtu2e.damageType} (same value: spirit)
                    [pe0d4uydlozaj99bj2ns] : object {Actor.npc.items.[].system.damageRolls.pe0d4uydlozaj99bj2ns}
                        damage : string {Actor.npc.items.[].system.damageRolls.pe0d4uydlozaj99bj2ns.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pe0d4uydlozaj99bj2ns.damageType} (same value: slashing)
                    [atly3sobkp9pbss7dkam] : object {Actor.npc.items.[].system.damageRolls.atly3sobkp9pbss7dkam}
                        damage : string {Actor.npc.items.[].system.damageRolls.atly3sobkp9pbss7dkam.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.atly3sobkp9pbss7dkam.damageType} (same value: piercing)
                    [lqsy4gfsdv02q2tgo93w] : object {Actor.npc.items.[].system.damageRolls.lqsy4gfsdv02q2tgo93w}
                        damage : string {Actor.npc.items.[].system.damageRolls.lqsy4gfsdv02q2tgo93w.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lqsy4gfsdv02q2tgo93w.damageType} (same value: electricity)
                    [21wcxa25samjknoz4t0j] : object {Actor.npc.items.[].system.damageRolls.21wcxa25samjknoz4t0j}
                        damage : string {Actor.npc.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damage} (2 different values)
                            1d8+7 (x4)
                            1d8+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damageType} (same value: slashing)
                    [fmuc3tt84ghiy5gzxfag] : object {Actor.npc.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag}
                        damage : string {Actor.npc.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damage} (2 different values)
                            2d6 (x4)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damageType} (same value: spirit)
                    [ekd4zn6q64nd9im5e8tz] : object {Actor.npc.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz}
                        damage : string {Actor.npc.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz.damage} (2 different values)
                            2d6+7 (x5)
                            1d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz.damageType} (same value: slashing)
                    [d88d04bcjo8in3h2kok7] : object {Actor.npc.items.[].system.damageRolls.d88d04bcjo8in3h2kok7}
                        damage : string {Actor.npc.items.[].system.damageRolls.d88d04bcjo8in3h2kok7.damage} (2 different values)
                            1d6 (x5)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d88d04bcjo8in3h2kok7.damageType} (same value: spirit)
                    [xigo14gfsr9rb4xoxoxa] : object {Actor.npc.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa}
                        damage : string {Actor.npc.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa.damage} (2 different values)
                            1d6+7 (x5)
                            1d4+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa.damageType} (same value: piercing)
                    [jtguda2tjozvfz78bzs3] : object {Actor.npc.items.[].system.damageRolls.jtguda2tjozvfz78bzs3}
                        damage : string {Actor.npc.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damage} (6 different values)
                            2d4+4 (x1)
                            2d8+4 (x4)
                            2d12+10 (x1)
                            2d8+6 (x1)
                            2d4+2 (x1)
                            2d6+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damageType} (3 different values)
                            fire (x1)
                            cold (x1)
                            electricity (x7)
                    [2] : object {Actor.npc.items.[].system.damageRolls.2}
                        [category] : string {Actor.npc.items.[].system.damageRolls.2.category} (2 different values)
                            splash (x63)
                            persistent (x15)
                        damage : string {Actor.npc.items.[].system.damageRolls.2.damage} (17 different values)
                            1d6 (x18)
                            6 (x2)
                            3 (x11)
                            4 (x9)
                            1 (x18)
                            2 (x17)
                            8 (x1)
                            2d8 (x1)
                            2d10 (x4)
                            5d6 (x1)
                            9 (x2)
                            2d6 (x7)
                            4d6 (x2)
                            1d4 (x3)
                            2d4 (x2)
                            5 (x1)
                            1d8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2.damageType} (8 different values)
                            acid (x28)
                            fire (x47)
                            bleed (x12)
                            spirit (x6)
                            void (x4)
                            cold (x1)
                            mental (x1)
                            poison (x1)
                    [zdqbj13spkc3eqbcmjv5] : object {Actor.npc.items.[].system.damageRolls.zdqbj13spkc3eqbcmjv5}
                        damage : string {Actor.npc.items.[].system.damageRolls.zdqbj13spkc3eqbcmjv5.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zdqbj13spkc3eqbcmjv5.damageType} (same value: bludgeoning)
                    [gxelpgki8tm50slq4c24] : object {Actor.npc.items.[].system.damageRolls.gxelpgki8tm50slq4c24}
                        damage : string {Actor.npc.items.[].system.damageRolls.gxelpgki8tm50slq4c24.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gxelpgki8tm50slq4c24.damageType} (same value: piercing)
                    [q9o3acgfc2ekhov2l20c] : object {Actor.npc.items.[].system.damageRolls.q9o3acgfc2ekhov2l20c}
                        damage : string {Actor.npc.items.[].system.damageRolls.q9o3acgfc2ekhov2l20c.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q9o3acgfc2ekhov2l20c.damageType} (same value: slashing)
                    [78bmph96ssknrqy9qm9q] : object {Actor.npc.items.[].system.damageRolls.78bmph96ssknrqy9qm9q}
                        damage : string {Actor.npc.items.[].system.damageRolls.78bmph96ssknrqy9qm9q.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.78bmph96ssknrqy9qm9q.damageType} (same value: piercing)
                    [fttowupv729jkdiqw3zk] : object {Actor.npc.items.[].system.damageRolls.fttowupv729jkdiqw3zk}
                        damage : string {Actor.npc.items.[].system.damageRolls.fttowupv729jkdiqw3zk.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fttowupv729jkdiqw3zk.damageType} (same value: piercing)
                    [kopjvzpw7jfujhyryn52] : object {Actor.npc.items.[].system.damageRolls.kopjvzpw7jfujhyryn52}
                        damage : string {Actor.npc.items.[].system.damageRolls.kopjvzpw7jfujhyryn52.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kopjvzpw7jfujhyryn52.damageType} (same value: piercing)
                    [ci0r818vql7jvqqfiu35] : object {Actor.npc.items.[].system.damageRolls.ci0r818vql7jvqqfiu35}
                        damage : string {Actor.npc.items.[].system.damageRolls.ci0r818vql7jvqqfiu35.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ci0r818vql7jvqqfiu35.damageType} (same value: piercing)
                    [29airauey7usooxsyag9] : object {Actor.npc.items.[].system.damageRolls.29airauey7usooxsyag9}
                        damage : string {Actor.npc.items.[].system.damageRolls.29airauey7usooxsyag9.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.29airauey7usooxsyag9.damageType} (same value: bludgeoning)
                    [q6fxv1h1it9asnyya4dc] : object {Actor.npc.items.[].system.damageRolls.q6fxv1h1it9asnyya4dc}
                        damage : string {Actor.npc.items.[].system.damageRolls.q6fxv1h1it9asnyya4dc.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q6fxv1h1it9asnyya4dc.damageType} (same value: bludgeoning)
                    [26irefzj0o9fxuoefpva] : object {Actor.npc.items.[].system.damageRolls.26irefzj0o9fxuoefpva}
                        damage : string {Actor.npc.items.[].system.damageRolls.26irefzj0o9fxuoefpva.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.26irefzj0o9fxuoefpva.damageType} (same value: slashing)
                    [xhffiszstnp4260rciau] : object {Actor.npc.items.[].system.damageRolls.xhffiszstnp4260rciau}
                        damage : string {Actor.npc.items.[].system.damageRolls.xhffiszstnp4260rciau.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xhffiszstnp4260rciau.damageType} (same value: mental)
                    [7qdwvmtrlrrfu14p9rew] : object {Actor.npc.items.[].system.damageRolls.7qdwvmtrlrrfu14p9rew}
                        damage : string {Actor.npc.items.[].system.damageRolls.7qdwvmtrlrrfu14p9rew.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7qdwvmtrlrrfu14p9rew.damageType} (same value: bludgeoning)
                    [gnun21varsanv9662ple] : object {Actor.npc.items.[].system.damageRolls.gnun21varsanv9662ple}
                        damage : string {Actor.npc.items.[].system.damageRolls.gnun21varsanv9662ple.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gnun21varsanv9662ple.damageType} (same value: slashing)
                    [y6je2oxewh3g2l31iria] : object {Actor.npc.items.[].system.damageRolls.y6je2oxewh3g2l31iria}
                        damage : string {Actor.npc.items.[].system.damageRolls.y6je2oxewh3g2l31iria.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y6je2oxewh3g2l31iria.damageType} (same value: mental)
                    [5zytu4evzlohazm3jc2x] : object {Actor.npc.items.[].system.damageRolls.5zytu4evzlohazm3jc2x}
                        damage : string {Actor.npc.items.[].system.damageRolls.5zytu4evzlohazm3jc2x.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5zytu4evzlohazm3jc2x.damageType} (same value: bludgeoning)
                    [r3gbczt5ubrop68y1v99] : object {Actor.npc.items.[].system.damageRolls.r3gbczt5ubrop68y1v99}
                        damage : string {Actor.npc.items.[].system.damageRolls.r3gbczt5ubrop68y1v99.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r3gbczt5ubrop68y1v99.damageType} (same value: slashing)
                    [tno2sg3f66ckmvr2unjp] : object {Actor.npc.items.[].system.damageRolls.tno2sg3f66ckmvr2unjp}
                        damage : string {Actor.npc.items.[].system.damageRolls.tno2sg3f66ckmvr2unjp.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tno2sg3f66ckmvr2unjp.damageType} (same value: piercing)
                    [m07hcfmuramn3rgo9gro] : object {Actor.npc.items.[].system.damageRolls.m07hcfmuramn3rgo9gro}
                        damage : string {Actor.npc.items.[].system.damageRolls.m07hcfmuramn3rgo9gro.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m07hcfmuramn3rgo9gro.damageType} (same value: slashing)
                    [4v3aygv9bhxudd4nynvq] : object {Actor.npc.items.[].system.damageRolls.4v3aygv9bhxudd4nynvq}
                        damage : string {Actor.npc.items.[].system.damageRolls.4v3aygv9bhxudd4nynvq.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4v3aygv9bhxudd4nynvq.damageType} (same value: piercing)
                    [7mouzbmbtpfs7v063fwh] : object {Actor.npc.items.[].system.damageRolls.7mouzbmbtpfs7v063fwh}
                        damage : string {Actor.npc.items.[].system.damageRolls.7mouzbmbtpfs7v063fwh.damage} (2 different values)
                            2d6+5 (x4)
                            2d8+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7mouzbmbtpfs7v063fwh.damageType} (same value: piercing)
                    [6fms5dftz9p6th6dy2ab] : object {Actor.npc.items.[].system.damageRolls.6fms5dftz9p6th6dy2ab}
                        damage : string {Actor.npc.items.[].system.damageRolls.6fms5dftz9p6th6dy2ab.damage} (2 different values)
                            1d8+5 (x4)
                            2d8+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6fms5dftz9p6th6dy2ab.damageType} (2 different values)
                            piercing (x4)
                            slashing (x1)
                    [ooxzg065rs6uscx2xmhc] : object {Actor.npc.items.[].system.damageRolls.ooxzg065rs6uscx2xmhc}
                        damage : string {Actor.npc.items.[].system.damageRolls.ooxzg065rs6uscx2xmhc.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ooxzg065rs6uscx2xmhc.damageType} (same value: piercing)
                    [si6p9sx6qqhzwenr35ic] : object {Actor.npc.items.[].system.damageRolls.si6p9sx6qqhzwenr35ic}
                        damage : string {Actor.npc.items.[].system.damageRolls.si6p9sx6qqhzwenr35ic.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.si6p9sx6qqhzwenr35ic.damageType} (same value: electricity)
                    [dnphm97hx4dsnhn170ma] : object {Actor.npc.items.[].system.damageRolls.dnphm97hx4dsnhn170ma}
                        damage : string {Actor.npc.items.[].system.damageRolls.dnphm97hx4dsnhn170ma.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dnphm97hx4dsnhn170ma.damageType} (same value: piercing)
                    [cywy3ghlfzf512zmv11a] : object {Actor.npc.items.[].system.damageRolls.cywy3ghlfzf512zmv11a}
                        damage : string {Actor.npc.items.[].system.damageRolls.cywy3ghlfzf512zmv11a.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cywy3ghlfzf512zmv11a.damageType} (same value: spirit)
                    [wx54vgedtqcll6qhso2v] : object {Actor.npc.items.[].system.damageRolls.wx54vgedtqcll6qhso2v}
                        damage : string {Actor.npc.items.[].system.damageRolls.wx54vgedtqcll6qhso2v.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wx54vgedtqcll6qhso2v.damageType} (same value: bludgeoning)
                    [f46v10sj4x3187oxrter] : object {Actor.npc.items.[].system.damageRolls.f46v10sj4x3187oxrter}
                        damage : string {Actor.npc.items.[].system.damageRolls.f46v10sj4x3187oxrter.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f46v10sj4x3187oxrter.damageType} (same value: spirit)
                    [vnwh838dfldhvriqtobv] : object {Actor.npc.items.[].system.damageRolls.vnwh838dfldhvriqtobv}
                        damage : string {Actor.npc.items.[].system.damageRolls.vnwh838dfldhvriqtobv.damage} (same value: 2d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vnwh838dfldhvriqtobv.damageType} (same value: bludgeoning)
                    [gn4yyig4qg4oqpep78ci] : object {Actor.npc.items.[].system.damageRolls.gn4yyig4qg4oqpep78ci}
                        damage : string {Actor.npc.items.[].system.damageRolls.gn4yyig4qg4oqpep78ci.damage} (same value: 1d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gn4yyig4qg4oqpep78ci.damageType} (same value: bludgeoning)
                    [ubxz4wkf61o66ea5d2mp] : object {Actor.npc.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp}
                        damage : string {Actor.npc.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp.damage} (2 different values)
                            2d6+8 (x1)
                            2d6+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp.damageType} (same value: bludgeoning)
                    [kv28qaivpqyk9s8ub6e5] : object {Actor.npc.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5}
                        damage : string {Actor.npc.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5.damage} (2 different values)
                            1d8+8 (x1)
                            1d8+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5.damageType} (same value: bludgeoning)
                    [dkx1l0t20pw8cerrdqjv] : object {Actor.npc.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv}
                        damage : string {Actor.npc.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damageType} (same value: void)
                    [gog8piflbv84tula4o8m] : object {Actor.npc.items.[].system.damageRolls.gog8piflbv84tula4o8m}
                        damage : string {Actor.npc.items.[].system.damageRolls.gog8piflbv84tula4o8m.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gog8piflbv84tula4o8m.damageType} (same value: piercing)
                    [uqg5uexj75p5uc8m9fjy] : object {Actor.npc.items.[].system.damageRolls.uqg5uexj75p5uc8m9fjy}
                        damage : string {Actor.npc.items.[].system.damageRolls.uqg5uexj75p5uc8m9fjy.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uqg5uexj75p5uc8m9fjy.damageType} (same value: spirit)
                    [5sw9biiogoubvlqb1apz] : object {Actor.npc.items.[].system.damageRolls.5sw9biiogoubvlqb1apz}
                        damage : string {Actor.npc.items.[].system.damageRolls.5sw9biiogoubvlqb1apz.damage} (same value: 3d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5sw9biiogoubvlqb1apz.damageType} (same value: piercing)
                    [kv0zkwcsnph2x1pimbbz] : object {Actor.npc.items.[].system.damageRolls.kv0zkwcsnph2x1pimbbz}
                        damage : string {Actor.npc.items.[].system.damageRolls.kv0zkwcsnph2x1pimbbz.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kv0zkwcsnph2x1pimbbz.damageType} (same value: bludgeoning)
                    [xpv587p0ydlo25aqfveu] : object {Actor.npc.items.[].system.damageRolls.xpv587p0ydlo25aqfveu}
                        damage : string {Actor.npc.items.[].system.damageRolls.xpv587p0ydlo25aqfveu.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xpv587p0ydlo25aqfveu.damageType} (same value: piercing)
                    [xsj02u4j38c3jdz4ek55] : object {Actor.npc.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55}
                        damage : string {Actor.npc.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damage} (2 different values)
                            2d8+7 (x3)
                            2d8+12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damageType} (same value: bludgeoning)
                    [gceh08woazdfo2apk775] : object {Actor.npc.items.[].system.damageRolls.gceh08woazdfo2apk775}
                        damage : string {Actor.npc.items.[].system.damageRolls.gceh08woazdfo2apk775.damage} (2 different values)
                            2d6 (x3)
                            2d8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gceh08woazdfo2apk775.damageType} (same value: acid)
                    [k2fo3ubqbimyfjl55vrt] : object {Actor.npc.items.[].system.damageRolls.k2fo3ubqbimyfjl55vrt}
                        damage : string {Actor.npc.items.[].system.damageRolls.k2fo3ubqbimyfjl55vrt.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k2fo3ubqbimyfjl55vrt.damageType} (same value: bludgeoning)
                    [i5yqztpgjhlca62eaccr] : object {Actor.npc.items.[].system.damageRolls.i5yqztpgjhlca62eaccr}
                        damage : string {Actor.npc.items.[].system.damageRolls.i5yqztpgjhlca62eaccr.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i5yqztpgjhlca62eaccr.damageType} (same value: piercing)
                    [c5vj70aqx16pj1wc1j3m] : object {Actor.npc.items.[].system.damageRolls.c5vj70aqx16pj1wc1j3m}
                        damage : string {Actor.npc.items.[].system.damageRolls.c5vj70aqx16pj1wc1j3m.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c5vj70aqx16pj1wc1j3m.damageType} (same value: bludgeoning)
                    [vn1gnur746gdsxuqrvul] : object {Actor.npc.items.[].system.damageRolls.vn1gnur746gdsxuqrvul}
                        damage : string {Actor.npc.items.[].system.damageRolls.vn1gnur746gdsxuqrvul.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vn1gnur746gdsxuqrvul.damageType} (same value: fire)
                    [7g65xovdzod3zfx7imfg] : object {Actor.npc.items.[].system.damageRolls.7g65xovdzod3zfx7imfg}
                        damage : string {Actor.npc.items.[].system.damageRolls.7g65xovdzod3zfx7imfg.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7g65xovdzod3zfx7imfg.damageType} (same value: void)
                    [7j874svh0xg679p7o0cx] : object {Actor.npc.items.[].system.damageRolls.7j874svh0xg679p7o0cx}
                        damage : string {Actor.npc.items.[].system.damageRolls.7j874svh0xg679p7o0cx.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7j874svh0xg679p7o0cx.damageType} (same value: fire)
                    [9585ibfwu7nue6oxkceo] : object {Actor.npc.items.[].system.damageRolls.9585ibfwu7nue6oxkceo}
                        damage : string {Actor.npc.items.[].system.damageRolls.9585ibfwu7nue6oxkceo.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9585ibfwu7nue6oxkceo.damageType} (same value: void)
                    [s2552ppi00l2w15cgblz] : object {Actor.npc.items.[].system.damageRolls.s2552ppi00l2w15cgblz}
                        damage : string {Actor.npc.items.[].system.damageRolls.s2552ppi00l2w15cgblz.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s2552ppi00l2w15cgblz.damageType} (same value: void)
                    [upa4dqdojnn5ii3o7814] : object {Actor.npc.items.[].system.damageRolls.upa4dqdojnn5ii3o7814}
                        damage : string {Actor.npc.items.[].system.damageRolls.upa4dqdojnn5ii3o7814.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.upa4dqdojnn5ii3o7814.damageType} (same value: slashing)
                    [gw4croypzbtly3in04b3] : object {Actor.npc.items.[].system.damageRolls.gw4croypzbtly3in04b3}
                        damage : string {Actor.npc.items.[].system.damageRolls.gw4croypzbtly3in04b3.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gw4croypzbtly3in04b3.damageType} (same value: slashing)
                    [xszipx0iib5qlifyexk1] : object {Actor.npc.items.[].system.damageRolls.xszipx0iib5qlifyexk1}
                        damage : string {Actor.npc.items.[].system.damageRolls.xszipx0iib5qlifyexk1.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xszipx0iib5qlifyexk1.damageType} (same value: bleed)
                    [nq95y207zrc43huqu4a9] : object {Actor.npc.items.[].system.damageRolls.nq95y207zrc43huqu4a9}
                        damage : string {Actor.npc.items.[].system.damageRolls.nq95y207zrc43huqu4a9.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nq95y207zrc43huqu4a9.damageType} (same value: void)
                    [7pdb71okxfbcs5j9jn50] : object {Actor.npc.items.[].system.damageRolls.7pdb71okxfbcs5j9jn50}
                        damage : string {Actor.npc.items.[].system.damageRolls.7pdb71okxfbcs5j9jn50.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7pdb71okxfbcs5j9jn50.damageType} (same value: poison)
                    [J0Tos4MCFfOhAEdx] : object {Actor.npc.items.[].system.damageRolls.J0Tos4MCFfOhAEdx}
                        damage : string {Actor.npc.items.[].system.damageRolls.J0Tos4MCFfOhAEdx.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.J0Tos4MCFfOhAEdx.damageType} (same value: piercing)
                    [wxnqjuq8epqpgz9b6tnl] : object {Actor.npc.items.[].system.damageRolls.wxnqjuq8epqpgz9b6tnl}
                        damage : string {Actor.npc.items.[].system.damageRolls.wxnqjuq8epqpgz9b6tnl.damage} (same value: 1d12+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wxnqjuq8epqpgz9b6tnl.damageType} (same value: slashing)
                    [9un9eu03wepwklwx1ix2] : object {Actor.npc.items.[].system.damageRolls.9un9eu03wepwklwx1ix2}
                        damage : string {Actor.npc.items.[].system.damageRolls.9un9eu03wepwklwx1ix2.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9un9eu03wepwklwx1ix2.damageType} (same value: piercing)
                    [27r52up96lcuelbolqr1] : object {Actor.npc.items.[].system.damageRolls.27r52up96lcuelbolqr1}
                        damage : string {Actor.npc.items.[].system.damageRolls.27r52up96lcuelbolqr1.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.27r52up96lcuelbolqr1.damageType} (same value: slashing)
                    [bhx9y6ym0omyvjxd7zes] : object {Actor.npc.items.[].system.damageRolls.bhx9y6ym0omyvjxd7zes}
                        damage : string {Actor.npc.items.[].system.damageRolls.bhx9y6ym0omyvjxd7zes.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bhx9y6ym0omyvjxd7zes.damageType} (same value: piercing)
                    [x3ea0adp60iuxvn44eyp] : object {Actor.npc.items.[].system.damageRolls.x3ea0adp60iuxvn44eyp}
                        damage : string {Actor.npc.items.[].system.damageRolls.x3ea0adp60iuxvn44eyp.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x3ea0adp60iuxvn44eyp.damageType} (same value: piercing)
                    [h21nfx867aazgktyobrs] : object {Actor.npc.items.[].system.damageRolls.h21nfx867aazgktyobrs}
                        damage : string {Actor.npc.items.[].system.damageRolls.h21nfx867aazgktyobrs.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h21nfx867aazgktyobrs.damageType} (same value: piercing)
                    [xw5coigg8wnu66rwpmdi] : object {Actor.npc.items.[].system.damageRolls.xw5coigg8wnu66rwpmdi}
                        damage : string {Actor.npc.items.[].system.damageRolls.xw5coigg8wnu66rwpmdi.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xw5coigg8wnu66rwpmdi.damageType} (same value: piercing)
                    [ctg5h336mjh3y8saxpzo] : object {Actor.npc.items.[].system.damageRolls.ctg5h336mjh3y8saxpzo}
                        damage : string {Actor.npc.items.[].system.damageRolls.ctg5h336mjh3y8saxpzo.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ctg5h336mjh3y8saxpzo.damageType} (same value: slashing)
                    [yfwmch24airh4wv2lwg4] : object {Actor.npc.items.[].system.damageRolls.yfwmch24airh4wv2lwg4}
                        damage : string {Actor.npc.items.[].system.damageRolls.yfwmch24airh4wv2lwg4.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yfwmch24airh4wv2lwg4.damageType} (same value: slashing)
                    [yaywhls8kxjsgmwsgc2o] : object {Actor.npc.items.[].system.damageRolls.yaywhls8kxjsgmwsgc2o}
                        damage : string {Actor.npc.items.[].system.damageRolls.yaywhls8kxjsgmwsgc2o.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yaywhls8kxjsgmwsgc2o.damageType} (same value: bludgeoning)
                    [lo3jv8wsohu8yjeccvud] : object {Actor.npc.items.[].system.damageRolls.lo3jv8wsohu8yjeccvud}
                        damage : string {Actor.npc.items.[].system.damageRolls.lo3jv8wsohu8yjeccvud.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lo3jv8wsohu8yjeccvud.damageType} (same value: piercing)
                    [0cwi8nq8qdetz518fvj5] : object {Actor.npc.items.[].system.damageRolls.0cwi8nq8qdetz518fvj5}
                        damage : string {Actor.npc.items.[].system.damageRolls.0cwi8nq8qdetz518fvj5.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0cwi8nq8qdetz518fvj5.damageType} (same value: piercing)
                    [f364f1zmklmipuztg1gx] : object {Actor.npc.items.[].system.damageRolls.f364f1zmklmipuztg1gx}
                        damage : string {Actor.npc.items.[].system.damageRolls.f364f1zmklmipuztg1gx.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f364f1zmklmipuztg1gx.damageType} (same value: piercing)
                    [tcngz0b0vyez8jbtl4yc] : object {Actor.npc.items.[].system.damageRolls.tcngz0b0vyez8jbtl4yc}
                        damage : string {Actor.npc.items.[].system.damageRolls.tcngz0b0vyez8jbtl4yc.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tcngz0b0vyez8jbtl4yc.damageType} (same value: piercing)
                    [hvib5c7s2fopvalcyrmm] : object {Actor.npc.items.[].system.damageRolls.hvib5c7s2fopvalcyrmm}
                        damage : string {Actor.npc.items.[].system.damageRolls.hvib5c7s2fopvalcyrmm.damage} (same value: 1d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hvib5c7s2fopvalcyrmm.damageType} (same value: slashing)
                    [potpxxf7nvkpwjf86ghb] : object {Actor.npc.items.[].system.damageRolls.potpxxf7nvkpwjf86ghb}
                        damage : string {Actor.npc.items.[].system.damageRolls.potpxxf7nvkpwjf86ghb.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.potpxxf7nvkpwjf86ghb.damageType} (same value: bludgeoning)
                    [h5ykd4tvhiimww6126r2] : object {Actor.npc.items.[].system.damageRolls.h5ykd4tvhiimww6126r2}
                        damage : string {Actor.npc.items.[].system.damageRolls.h5ykd4tvhiimww6126r2.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h5ykd4tvhiimww6126r2.damageType} (same value: bludgeoning)
                    [5z9t5lh2fzlgntp1m8lp] : object {Actor.npc.items.[].system.damageRolls.5z9t5lh2fzlgntp1m8lp}
                        damage : string {Actor.npc.items.[].system.damageRolls.5z9t5lh2fzlgntp1m8lp.damage} (same value: 1d10+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5z9t5lh2fzlgntp1m8lp.damageType} (same value: piercing)
                    [wlbptuywvqo2p880uhdy] : object {Actor.npc.items.[].system.damageRolls.wlbptuywvqo2p880uhdy}
                        damage : string {Actor.npc.items.[].system.damageRolls.wlbptuywvqo2p880uhdy.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wlbptuywvqo2p880uhdy.damageType} (same value: slashing)
                    [ghlnoumph55cnnjt6tlh] : object {Actor.npc.items.[].system.damageRolls.ghlnoumph55cnnjt6tlh}
                        damage : string {Actor.npc.items.[].system.damageRolls.ghlnoumph55cnnjt6tlh.damage} (same value: 1d12+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ghlnoumph55cnnjt6tlh.damageType} (same value: piercing)
                    [9z9ck1y2tajj6vq9gadk] : object {Actor.npc.items.[].system.damageRolls.9z9ck1y2tajj6vq9gadk}
                        damage : string {Actor.npc.items.[].system.damageRolls.9z9ck1y2tajj6vq9gadk.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9z9ck1y2tajj6vq9gadk.damageType} (same value: bludgeoning)
                    [rpri7t254f9zvisjw1sd] : object {Actor.npc.items.[].system.damageRolls.rpri7t254f9zvisjw1sd}
                        damage : string {Actor.npc.items.[].system.damageRolls.rpri7t254f9zvisjw1sd.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rpri7t254f9zvisjw1sd.damageType} (same value: piercing)
                    [68qfbfokaru9x3oi4p3v] : object {Actor.npc.items.[].system.damageRolls.68qfbfokaru9x3oi4p3v}
                        damage : string {Actor.npc.items.[].system.damageRolls.68qfbfokaru9x3oi4p3v.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.68qfbfokaru9x3oi4p3v.damageType} (same value: slashing)
                    [uij3w50kz8ajy34v3b4u] : object {Actor.npc.items.[].system.damageRolls.uij3w50kz8ajy34v3b4u}
                        damage : string {Actor.npc.items.[].system.damageRolls.uij3w50kz8ajy34v3b4u.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uij3w50kz8ajy34v3b4u.damageType} (same value: piercing)
                    [ek8jz1ab0p7zllg25pfj] : object {Actor.npc.items.[].system.damageRolls.ek8jz1ab0p7zllg25pfj}
                        damage : string {Actor.npc.items.[].system.damageRolls.ek8jz1ab0p7zllg25pfj.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ek8jz1ab0p7zllg25pfj.damageType} (same value: piercing)
                    [s6n235z629k2wsopna3z] : object {Actor.npc.items.[].system.damageRolls.s6n235z629k2wsopna3z}
                        damage : string {Actor.npc.items.[].system.damageRolls.s6n235z629k2wsopna3z.damage} (same value: 2d4 + 5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s6n235z629k2wsopna3z.damageType} (same value: piercing)
                    [leiwlckklxkp2494bn9l] : object {Actor.npc.items.[].system.damageRolls.leiwlckklxkp2494bn9l}
                        damage : string {Actor.npc.items.[].system.damageRolls.leiwlckklxkp2494bn9l.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.leiwlckklxkp2494bn9l.damageType} (same value: slashing)
                    [4482pg3na4ryuvnk87z8] : object {Actor.npc.items.[].system.damageRolls.4482pg3na4ryuvnk87z8}
                        damage : string {Actor.npc.items.[].system.damageRolls.4482pg3na4ryuvnk87z8.damage} (same value: 1d6 + 5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4482pg3na4ryuvnk87z8.damageType} (same value: slashing)
                    [mxz17ercxnkjzalt38ty] : object {Actor.npc.items.[].system.damageRolls.mxz17ercxnkjzalt38ty}
                        damage : string {Actor.npc.items.[].system.damageRolls.mxz17ercxnkjzalt38ty.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mxz17ercxnkjzalt38ty.damageType} (same value: bludgeoning)
                    [ghd55pvmvo5uqmmue21p] : object {Actor.npc.items.[].system.damageRolls.ghd55pvmvo5uqmmue21p}
                        damage : string {Actor.npc.items.[].system.damageRolls.ghd55pvmvo5uqmmue21p.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ghd55pvmvo5uqmmue21p.damageType} (same value: piercing)
                    [pyb93jaictc1lmd5c3eh] : object {Actor.npc.items.[].system.damageRolls.pyb93jaictc1lmd5c3eh}
                        damage : string {Actor.npc.items.[].system.damageRolls.pyb93jaictc1lmd5c3eh.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pyb93jaictc1lmd5c3eh.damageType} (same value: piercing)
                    [8bthf5up1zyone8hddfi] : object {Actor.npc.items.[].system.damageRolls.8bthf5up1zyone8hddfi}
                        damage : string {Actor.npc.items.[].system.damageRolls.8bthf5up1zyone8hddfi.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8bthf5up1zyone8hddfi.damageType} (same value: slashing)
                    [6ku0yi7mpos3fcy2bkxq] : object {Actor.npc.items.[].system.damageRolls.6ku0yi7mpos3fcy2bkxq}
                        damage : string {Actor.npc.items.[].system.damageRolls.6ku0yi7mpos3fcy2bkxq.damage} (same value: 1d12+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6ku0yi7mpos3fcy2bkxq.damageType} (same value: piercing)
                    [g9fplpmbjpss39pxpwck] : object {Actor.npc.items.[].system.damageRolls.g9fplpmbjpss39pxpwck}
                        damage : string {Actor.npc.items.[].system.damageRolls.g9fplpmbjpss39pxpwck.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g9fplpmbjpss39pxpwck.damageType} (same value: bludgeoning)
                    [wmak1xkomyrodlrdxlyn] : object {Actor.npc.items.[].system.damageRolls.wmak1xkomyrodlrdxlyn}
                        damage : string {Actor.npc.items.[].system.damageRolls.wmak1xkomyrodlrdxlyn.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wmak1xkomyrodlrdxlyn.damageType} (same value: piercing)
                    [1tu4w3zrb6p0jo2a017j] : object {Actor.npc.items.[].system.damageRolls.1tu4w3zrb6p0jo2a017j}
                        damage : string {Actor.npc.items.[].system.damageRolls.1tu4w3zrb6p0jo2a017j.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1tu4w3zrb6p0jo2a017j.damageType} (same value: piercing)
                    [sktbegn2acw56jpxf2ig] : object {Actor.npc.items.[].system.damageRolls.sktbegn2acw56jpxf2ig}
                        damage : string {Actor.npc.items.[].system.damageRolls.sktbegn2acw56jpxf2ig.damage} (same value: 1d4-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sktbegn2acw56jpxf2ig.damageType} (same value: bludgeoning)
                    [e0b7fbn6hosx3zjn9xy4] : object {Actor.npc.items.[].system.damageRolls.e0b7fbn6hosx3zjn9xy4}
                        damage : string {Actor.npc.items.[].system.damageRolls.e0b7fbn6hosx3zjn9xy4.damage} (same value: 1d6-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e0b7fbn6hosx3zjn9xy4.damageType} (same value: bludgeoning)
                    [0qwg16udoi8mti5oc16r] : object {Actor.npc.items.[].system.damageRolls.0qwg16udoi8mti5oc16r}
                        damage : string {Actor.npc.items.[].system.damageRolls.0qwg16udoi8mti5oc16r.damage} (same value: 1d6-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0qwg16udoi8mti5oc16r.damageType} (same value: bludgeoning)
                    [ujqtpn9hb8rm6ff7m3ar] : object {Actor.npc.items.[].system.damageRolls.ujqtpn9hb8rm6ff7m3ar}
                        damage : string {Actor.npc.items.[].system.damageRolls.ujqtpn9hb8rm6ff7m3ar.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ujqtpn9hb8rm6ff7m3ar.damageType} (same value: piercing)
                    [5q32a67lnzpl28lu12sy] : object {Actor.npc.items.[].system.damageRolls.5q32a67lnzpl28lu12sy}
                        damage : string {Actor.npc.items.[].system.damageRolls.5q32a67lnzpl28lu12sy.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5q32a67lnzpl28lu12sy.damageType} (same value: acid)
                    [2taqlpgz82g3a86c0c6v] : object {Actor.npc.items.[].system.damageRolls.2taqlpgz82g3a86c0c6v}
                        damage : string {Actor.npc.items.[].system.damageRolls.2taqlpgz82g3a86c0c6v.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2taqlpgz82g3a86c0c6v.damageType} (same value: slashing)
                    [9twhyqjiu64c8bx8xdrh] : object {Actor.npc.items.[].system.damageRolls.9twhyqjiu64c8bx8xdrh}
                        damage : string {Actor.npc.items.[].system.damageRolls.9twhyqjiu64c8bx8xdrh.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9twhyqjiu64c8bx8xdrh.damageType} (same value: acid)
                    [dkbqafpvfn9l108gr1fc] : object {Actor.npc.items.[].system.damageRolls.dkbqafpvfn9l108gr1fc}
                        damage : string {Actor.npc.items.[].system.damageRolls.dkbqafpvfn9l108gr1fc.damage} (same value: 2d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dkbqafpvfn9l108gr1fc.damageType} (same value: piercing)
                    [2h9q2exkeeb60ooves1q] : object {Actor.npc.items.[].system.damageRolls.2h9q2exkeeb60ooves1q}
                        damage : string {Actor.npc.items.[].system.damageRolls.2h9q2exkeeb60ooves1q.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2h9q2exkeeb60ooves1q.damageType} (same value: bludgeoning)
                    [s9nozt13lei4b0aafgjx] : object {Actor.npc.items.[].system.damageRolls.s9nozt13lei4b0aafgjx}
                        damage : string {Actor.npc.items.[].system.damageRolls.s9nozt13lei4b0aafgjx.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s9nozt13lei4b0aafgjx.damageType} (same value: slashing)
                    [wo8cdq2pb9herwvvns9t] : object {Actor.npc.items.[].system.damageRolls.wo8cdq2pb9herwvvns9t}
                        damage : string {Actor.npc.items.[].system.damageRolls.wo8cdq2pb9herwvvns9t.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wo8cdq2pb9herwvvns9t.damageType} (same value: piercing)
                    [rem7mo4yee2o3fll1zne] : object {Actor.npc.items.[].system.damageRolls.rem7mo4yee2o3fll1zne}
                        damage : string {Actor.npc.items.[].system.damageRolls.rem7mo4yee2o3fll1zne.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rem7mo4yee2o3fll1zne.damageType} (same value: fire)
                    [s99460wrn4bsukl4lzri] : object {Actor.npc.items.[].system.damageRolls.s99460wrn4bsukl4lzri}
                        damage : string {Actor.npc.items.[].system.damageRolls.s99460wrn4bsukl4lzri.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s99460wrn4bsukl4lzri.damageType} (same value: slashing)
                    [5hcq3rn6ideqp792z3v9] : object {Actor.npc.items.[].system.damageRolls.5hcq3rn6ideqp792z3v9}
                        damage : string {Actor.npc.items.[].system.damageRolls.5hcq3rn6ideqp792z3v9.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5hcq3rn6ideqp792z3v9.damageType} (same value: slashing)
                    [5vk9scpknf452dpq8rlf] : object {Actor.npc.items.[].system.damageRolls.5vk9scpknf452dpq8rlf}
                        damage : string {Actor.npc.items.[].system.damageRolls.5vk9scpknf452dpq8rlf.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5vk9scpknf452dpq8rlf.damageType} (same value: bludgeoning)
                    [inyqx7jvervapglih6pv] : object {Actor.npc.items.[].system.damageRolls.inyqx7jvervapglih6pv}
                        damage : string {Actor.npc.items.[].system.damageRolls.inyqx7jvervapglih6pv.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.inyqx7jvervapglih6pv.damageType} (same value: piercing)
                    [ssjkv2qrr3mxf8gehd5o] : object {Actor.npc.items.[].system.damageRolls.ssjkv2qrr3mxf8gehd5o}
                        damage : string {Actor.npc.items.[].system.damageRolls.ssjkv2qrr3mxf8gehd5o.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ssjkv2qrr3mxf8gehd5o.damageType} (same value: piercing)
                    [elyovaoijh5cxxfhwweu] : object {Actor.npc.items.[].system.damageRolls.elyovaoijh5cxxfhwweu}
                        damage : string {Actor.npc.items.[].system.damageRolls.elyovaoijh5cxxfhwweu.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.elyovaoijh5cxxfhwweu.damageType} (same value: piercing)
                    [tb7qjuio1qgm3hcsbme1] : object {Actor.npc.items.[].system.damageRolls.tb7qjuio1qgm3hcsbme1}
                        damage : string {Actor.npc.items.[].system.damageRolls.tb7qjuio1qgm3hcsbme1.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tb7qjuio1qgm3hcsbme1.damageType} (same value: piercing)
                    [dx7o379p3pj93k6kd40x] : object {Actor.npc.items.[].system.damageRolls.dx7o379p3pj93k6kd40x}
                        damage : string {Actor.npc.items.[].system.damageRolls.dx7o379p3pj93k6kd40x.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dx7o379p3pj93k6kd40x.damageType} (same value: piercing)
                    [mc2uqaw53ghfdhf36rw1] : object {Actor.npc.items.[].system.damageRolls.mc2uqaw53ghfdhf36rw1}
                        damage : string {Actor.npc.items.[].system.damageRolls.mc2uqaw53ghfdhf36rw1.damage} (same value: 2d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mc2uqaw53ghfdhf36rw1.damageType} (same value: slashing)
                    [rcc8od42j5g9dz80nyyd] : object {Actor.npc.items.[].system.damageRolls.rcc8od42j5g9dz80nyyd}
                        damage : string {Actor.npc.items.[].system.damageRolls.rcc8od42j5g9dz80nyyd.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rcc8od42j5g9dz80nyyd.damageType} (same value: bludgeoning)
                    [rb01xlh8odjizuea50nh] : object {Actor.npc.items.[].system.damageRolls.rb01xlh8odjizuea50nh}
                        damage : string {Actor.npc.items.[].system.damageRolls.rb01xlh8odjizuea50nh.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rb01xlh8odjizuea50nh.damageType} (same value: piercing)
                    [8795vdgagig35o9ho9xw] : object {Actor.npc.items.[].system.damageRolls.8795vdgagig35o9ho9xw}
                        damage : string {Actor.npc.items.[].system.damageRolls.8795vdgagig35o9ho9xw.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8795vdgagig35o9ho9xw.damageType} (same value: piercing)
                    [h59xivy1xdfd60sf98vr] : object {Actor.npc.items.[].system.damageRolls.h59xivy1xdfd60sf98vr}
                        damage : string {Actor.npc.items.[].system.damageRolls.h59xivy1xdfd60sf98vr.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h59xivy1xdfd60sf98vr.damageType} (same value: piercing)
                    [7tc798lbl7fvmv37u3i1] : object {Actor.npc.items.[].system.damageRolls.7tc798lbl7fvmv37u3i1}
                        damage : string {Actor.npc.items.[].system.damageRolls.7tc798lbl7fvmv37u3i1.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7tc798lbl7fvmv37u3i1.damageType} (same value: piercing)
                    [m7jqs416pijunvxihggf] : object {Actor.npc.items.[].system.damageRolls.m7jqs416pijunvxihggf}
                        damage : string {Actor.npc.items.[].system.damageRolls.m7jqs416pijunvxihggf.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m7jqs416pijunvxihggf.damageType} (same value: bludgeoning)
                    [18p5lkqpsf1eh8yhjiuo] : object {Actor.npc.items.[].system.damageRolls.18p5lkqpsf1eh8yhjiuo}
                        damage : string {Actor.npc.items.[].system.damageRolls.18p5lkqpsf1eh8yhjiuo.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.18p5lkqpsf1eh8yhjiuo.damageType} (same value: piercing)
                    [m7z16zi8y7pjetkl20m7] : object {Actor.npc.items.[].system.damageRolls.m7z16zi8y7pjetkl20m7}
                        damage : string {Actor.npc.items.[].system.damageRolls.m7z16zi8y7pjetkl20m7.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m7z16zi8y7pjetkl20m7.damageType} (same value: piercing)
                    [yo1d5zvkb6k8s377ewoe] : object {Actor.npc.items.[].system.damageRolls.yo1d5zvkb6k8s377ewoe}
                        damage : string {Actor.npc.items.[].system.damageRolls.yo1d5zvkb6k8s377ewoe.damage} (same value: 1d4-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yo1d5zvkb6k8s377ewoe.damageType} (same value: bludgeoning)
                    [xgwqf6vmf17wnxxdexae] : object {Actor.npc.items.[].system.damageRolls.xgwqf6vmf17wnxxdexae}
                        damage : string {Actor.npc.items.[].system.damageRolls.xgwqf6vmf17wnxxdexae.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xgwqf6vmf17wnxxdexae.damageType} (same value: piercing)
                    [znb085xyk6qs7253a8zf] : object {Actor.npc.items.[].system.damageRolls.znb085xyk6qs7253a8zf}
                        damage : string {Actor.npc.items.[].system.damageRolls.znb085xyk6qs7253a8zf.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.znb085xyk6qs7253a8zf.damageType} (same value: piercing)
                    [iciee69hrx87ztccmo21] : object {Actor.npc.items.[].system.damageRolls.iciee69hrx87ztccmo21}
                        damage : string {Actor.npc.items.[].system.damageRolls.iciee69hrx87ztccmo21.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iciee69hrx87ztccmo21.damageType} (same value: piercing)
                    [eb9wtxnycot7s5001qnm] : object {Actor.npc.items.[].system.damageRolls.eb9wtxnycot7s5001qnm}
                        damage : string {Actor.npc.items.[].system.damageRolls.eb9wtxnycot7s5001qnm.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eb9wtxnycot7s5001qnm.damageType} (same value: piercing)
                    [am9ax8ukc8j1mzc8ivh0] : object {Actor.npc.items.[].system.damageRolls.am9ax8ukc8j1mzc8ivh0}
                        damage : string {Actor.npc.items.[].system.damageRolls.am9ax8ukc8j1mzc8ivh0.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.am9ax8ukc8j1mzc8ivh0.damageType} (same value: piercing)
                    [bf8m07kwpbz0y2el4bb0] : object {Actor.npc.items.[].system.damageRolls.bf8m07kwpbz0y2el4bb0}
                        damage : string {Actor.npc.items.[].system.damageRolls.bf8m07kwpbz0y2el4bb0.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bf8m07kwpbz0y2el4bb0.damageType} (same value: piercing)
                    [rji4zpmrnjmcvhg5no8j] : object {Actor.npc.items.[].system.damageRolls.rji4zpmrnjmcvhg5no8j}
                        damage : string {Actor.npc.items.[].system.damageRolls.rji4zpmrnjmcvhg5no8j.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rji4zpmrnjmcvhg5no8j.damageType} (same value: piercing)
                    [hj3msp4nbs6hx59qacji] : object {Actor.npc.items.[].system.damageRolls.hj3msp4nbs6hx59qacji}
                        damage : string {Actor.npc.items.[].system.damageRolls.hj3msp4nbs6hx59qacji.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hj3msp4nbs6hx59qacji.damageType} (same value: bludgeoning)
                    [3y9mu5xrse2r7d62vjt5] : object {Actor.npc.items.[].system.damageRolls.3y9mu5xrse2r7d62vjt5}
                        damage : string {Actor.npc.items.[].system.damageRolls.3y9mu5xrse2r7d62vjt5.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3y9mu5xrse2r7d62vjt5.damageType} (same value: bludgeoning)
                    [i2fz1m09mr8m4578r0lc] : object {Actor.npc.items.[].system.damageRolls.i2fz1m09mr8m4578r0lc}
                        damage : string {Actor.npc.items.[].system.damageRolls.i2fz1m09mr8m4578r0lc.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i2fz1m09mr8m4578r0lc.damageType} (same value: bludgeoning)
                    [4xmi5vl6nphl0cc9yce7] : object {Actor.npc.items.[].system.damageRolls.4xmi5vl6nphl0cc9yce7}
                        damage : string {Actor.npc.items.[].system.damageRolls.4xmi5vl6nphl0cc9yce7.damage} (same value: 2d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4xmi5vl6nphl0cc9yce7.damageType} (same value: piercing)
                    [huhvih5lwpw6t8hnu7wg] : object {Actor.npc.items.[].system.damageRolls.huhvih5lwpw6t8hnu7wg}
                        damage : string {Actor.npc.items.[].system.damageRolls.huhvih5lwpw6t8hnu7wg.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.huhvih5lwpw6t8hnu7wg.damageType} (same value: piercing)
                    [mz8rlaa4r2mau450sso6] : object {Actor.npc.items.[].system.damageRolls.mz8rlaa4r2mau450sso6}
                        damage : string {Actor.npc.items.[].system.damageRolls.mz8rlaa4r2mau450sso6.damage} (same value: 2d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mz8rlaa4r2mau450sso6.damageType} (same value: fire)
                    [xqj4h8p5asbi4t3m7wp3] : object {Actor.npc.items.[].system.damageRolls.xqj4h8p5asbi4t3m7wp3}
                        damage : string {Actor.npc.items.[].system.damageRolls.xqj4h8p5asbi4t3m7wp3.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xqj4h8p5asbi4t3m7wp3.damageType} (same value: slashing)
                    [mwycmbb80lilmvkgbec3] : object {Actor.npc.items.[].system.damageRolls.mwycmbb80lilmvkgbec3}
                        damage : string {Actor.npc.items.[].system.damageRolls.mwycmbb80lilmvkgbec3.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mwycmbb80lilmvkgbec3.damageType} (same value: slashing)
                    [nydqa46qft0q5ggw4jop] : object {Actor.npc.items.[].system.damageRolls.nydqa46qft0q5ggw4jop}
                        damage : string {Actor.npc.items.[].system.damageRolls.nydqa46qft0q5ggw4jop.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nydqa46qft0q5ggw4jop.damageType} (same value: bludgeoning)
                    [IoKRXMopl4fYPk97] : object {Actor.npc.items.[].system.damageRolls.IoKRXMopl4fYPk97}
                        damage : string {Actor.npc.items.[].system.damageRolls.IoKRXMopl4fYPk97.damage} (same value: 3d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IoKRXMopl4fYPk97.damageType} (same value: bludgeoning)
                    [eefv5bjmvxve84gse3hi] : object {Actor.npc.items.[].system.damageRolls.eefv5bjmvxve84gse3hi}
                        damage : string {Actor.npc.items.[].system.damageRolls.eefv5bjmvxve84gse3hi.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eefv5bjmvxve84gse3hi.damageType} (same value: bludgeoning)
                    [yb28iheuow9vosx8kmo0] : object {Actor.npc.items.[].system.damageRolls.yb28iheuow9vosx8kmo0}
                        damage : string {Actor.npc.items.[].system.damageRolls.yb28iheuow9vosx8kmo0.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yb28iheuow9vosx8kmo0.damageType} (same value: piercing)
                    [61u4v3czfap3j7wix8kk] : object {Actor.npc.items.[].system.damageRolls.61u4v3czfap3j7wix8kk}
                        damage : string {Actor.npc.items.[].system.damageRolls.61u4v3czfap3j7wix8kk.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.61u4v3czfap3j7wix8kk.damageType} (same value: piercing)
                    [7v107i0ocmq0co5ojwno] : object {Actor.npc.items.[].system.damageRolls.7v107i0ocmq0co5ojwno}
                        damage : string {Actor.npc.items.[].system.damageRolls.7v107i0ocmq0co5ojwno.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7v107i0ocmq0co5ojwno.damageType} (same value: piercing)
                    [ss2emgbz4dnyjhaeej22] : object {Actor.npc.items.[].system.damageRolls.ss2emgbz4dnyjhaeej22}
                        damage : string {Actor.npc.items.[].system.damageRolls.ss2emgbz4dnyjhaeej22.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ss2emgbz4dnyjhaeej22.damageType} (same value: piercing)
                    [ke8cn35zaiw1tkjjaccn] : object {Actor.npc.items.[].system.damageRolls.ke8cn35zaiw1tkjjaccn}
                        damage : string {Actor.npc.items.[].system.damageRolls.ke8cn35zaiw1tkjjaccn.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ke8cn35zaiw1tkjjaccn.damageType} (same value: slashing)
                    [nnwivg4lhqkgtje9urvz] : object {Actor.npc.items.[].system.damageRolls.nnwivg4lhqkgtje9urvz}
                        damage : string {Actor.npc.items.[].system.damageRolls.nnwivg4lhqkgtje9urvz.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nnwivg4lhqkgtje9urvz.damageType} (same value: bludgeoning)
                    [twrwxsm5twjo5g6hgy0l] : object {Actor.npc.items.[].system.damageRolls.twrwxsm5twjo5g6hgy0l}
                        damage : string {Actor.npc.items.[].system.damageRolls.twrwxsm5twjo5g6hgy0l.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.twrwxsm5twjo5g6hgy0l.damageType} (same value: piercing)
                    [pukrlvdg1reryegsgfls] : object {Actor.npc.items.[].system.damageRolls.pukrlvdg1reryegsgfls}
                        damage : string {Actor.npc.items.[].system.damageRolls.pukrlvdg1reryegsgfls.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pukrlvdg1reryegsgfls.damageType} (same value: piercing)
                    [6d806tlt43aimk0y6vkl] : object {Actor.npc.items.[].system.damageRolls.6d806tlt43aimk0y6vkl}
                        damage : string {Actor.npc.items.[].system.damageRolls.6d806tlt43aimk0y6vkl.damage} (same value: 2d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6d806tlt43aimk0y6vkl.damageType} (same value: bludgeoning)
                    [mdlvf6jlj5asbjq2dxyf] : object {Actor.npc.items.[].system.damageRolls.mdlvf6jlj5asbjq2dxyf}
                        damage : string {Actor.npc.items.[].system.damageRolls.mdlvf6jlj5asbjq2dxyf.damage} (same value: 4d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mdlvf6jlj5asbjq2dxyf.damageType} (same value: void)
                    [cdxl7ek81904izua0fvf] : object {Actor.npc.items.[].system.damageRolls.cdxl7ek81904izua0fvf}
                        damage : string {Actor.npc.items.[].system.damageRolls.cdxl7ek81904izua0fvf.damage} (same value: 2d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cdxl7ek81904izua0fvf.damageType} (same value: bludgeoning)
                    [x0te6g6tes0j2pp1f4u3] : object {Actor.npc.items.[].system.damageRolls.x0te6g6tes0j2pp1f4u3}
                        damage : string {Actor.npc.items.[].system.damageRolls.x0te6g6tes0j2pp1f4u3.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x0te6g6tes0j2pp1f4u3.damageType} (same value: piercing)
                    [1cycxm095esv8802nfp5] : object {Actor.npc.items.[].system.damageRolls.1cycxm095esv8802nfp5}
                        damage : string {Actor.npc.items.[].system.damageRolls.1cycxm095esv8802nfp5.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1cycxm095esv8802nfp5.damageType} (same value: slashing)
                    [rhgs5ajmn4raak2pxsha] : object {Actor.npc.items.[].system.damageRolls.rhgs5ajmn4raak2pxsha}
                        damage : string {Actor.npc.items.[].system.damageRolls.rhgs5ajmn4raak2pxsha.damage} (same value: 2d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rhgs5ajmn4raak2pxsha.damageType} (same value: piercing)
                    [hqxribi4nfs0ehsdcs6he] : object {Actor.npc.items.[].system.damageRolls.hqxribi4nfs0ehsdcs6he}
                        damage : string {Actor.npc.items.[].system.damageRolls.hqxribi4nfs0ehsdcs6he.damage} (same value: 2d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hqxribi4nfs0ehsdcs6he.damageType} (same value: slashing)
                    [hkurtc7afid582ku0rn2t7] : object {Actor.npc.items.[].system.damageRolls.hkurtc7afid582ku0rn2t7}
                        damage : string {Actor.npc.items.[].system.damageRolls.hkurtc7afid582ku0rn2t7.damage} (same value: 2d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hkurtc7afid582ku0rn2t7.damageType} (same value: piercing)
                    [30ry283q61e5tvp0a58c9n] : object {Actor.npc.items.[].system.damageRolls.30ry283q61e5tvp0a58c9n}
                        damage : string {Actor.npc.items.[].system.damageRolls.30ry283q61e5tvp0a58c9n.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.30ry283q61e5tvp0a58c9n.damageType} (same value: piercing)
                    [wwyhu95d8624fb7s2t8c] : object {Actor.npc.items.[].system.damageRolls.wwyhu95d8624fb7s2t8c}
                        damage : string {Actor.npc.items.[].system.damageRolls.wwyhu95d8624fb7s2t8c.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wwyhu95d8624fb7s2t8c.damageType} (same value: fire)
                    [ox2mo2k6tyn8zoyjc499] : object {Actor.npc.items.[].system.damageRolls.ox2mo2k6tyn8zoyjc499}
                        damage : string {Actor.npc.items.[].system.damageRolls.ox2mo2k6tyn8zoyjc499.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ox2mo2k6tyn8zoyjc499.damageType} (same value: slashing)
                    [v094eynkp9qoylxh96fr] : object {Actor.npc.items.[].system.damageRolls.v094eynkp9qoylxh96fr}
                        damage : string {Actor.npc.items.[].system.damageRolls.v094eynkp9qoylxh96fr.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v094eynkp9qoylxh96fr.damageType} (same value: piercing)
                    [llp28yuxxyumut75lbjp] : object {Actor.npc.items.[].system.damageRolls.llp28yuxxyumut75lbjp}
                        damage : string {Actor.npc.items.[].system.damageRolls.llp28yuxxyumut75lbjp.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.llp28yuxxyumut75lbjp.damageType} (same value: piercing)
                    [TOw4WmZ6S3LyVQP9] : object {Actor.npc.items.[].system.damageRolls.TOw4WmZ6S3LyVQP9}
                        damage : string {Actor.npc.items.[].system.damageRolls.TOw4WmZ6S3LyVQP9.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TOw4WmZ6S3LyVQP9.damageType} (same value: piercing)
                    [6t7p324t25lffutez0h3oc] : object {Actor.npc.items.[].system.damageRolls.6t7p324t25lffutez0h3oc}
                        damage : string {Actor.npc.items.[].system.damageRolls.6t7p324t25lffutez0h3oc.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6t7p324t25lffutez0h3oc.damageType} (same value: piercing)
                    [rh8m7uv62af14lptgb7n6q] : object {Actor.npc.items.[].system.damageRolls.rh8m7uv62af14lptgb7n6q}
                        damage : string {Actor.npc.items.[].system.damageRolls.rh8m7uv62af14lptgb7n6q.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rh8m7uv62af14lptgb7n6q.damageType} (same value: piercing)
                    [7irtihljv5nrim5oiv4tns] : object {Actor.npc.items.[].system.damageRolls.7irtihljv5nrim5oiv4tns}
                        damage : string {Actor.npc.items.[].system.damageRolls.7irtihljv5nrim5oiv4tns.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7irtihljv5nrim5oiv4tns.damageType} (same value: bludgeoning)
                    [9vvpjen50b7m4t7jh38o1] : object {Actor.npc.items.[].system.damageRolls.9vvpjen50b7m4t7jh38o1}
                        damage : string {Actor.npc.items.[].system.damageRolls.9vvpjen50b7m4t7jh38o1.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9vvpjen50b7m4t7jh38o1.damageType} (same value: spirit)
                    [kximbn2qmfcdo06nzpte] : object {Actor.npc.items.[].system.damageRolls.kximbn2qmfcdo06nzpte}
                        damage : string {Actor.npc.items.[].system.damageRolls.kximbn2qmfcdo06nzpte.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kximbn2qmfcdo06nzpte.damageType} (same value: bludgeoning)
                    [j4hrh9efd9x2g3pz4q9z] : object {Actor.npc.items.[].system.damageRolls.j4hrh9efd9x2g3pz4q9z}
                        damage : string {Actor.npc.items.[].system.damageRolls.j4hrh9efd9x2g3pz4q9z.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j4hrh9efd9x2g3pz4q9z.damageType} (same value: fire)
                    [j5a6ut7s8kcjy3fr9fsu] : object {Actor.npc.items.[].system.damageRolls.j5a6ut7s8kcjy3fr9fsu}
                        damage : string {Actor.npc.items.[].system.damageRolls.j5a6ut7s8kcjy3fr9fsu.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j5a6ut7s8kcjy3fr9fsu.damageType} (same value: slashing)
                    [5z0jn95nzbfy6fl9mffu] : object {Actor.npc.items.[].system.damageRolls.5z0jn95nzbfy6fl9mffu}
                        damage : string {Actor.npc.items.[].system.damageRolls.5z0jn95nzbfy6fl9mffu.damage} (same value: 2d10+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5z0jn95nzbfy6fl9mffu.damageType} (same value: bludgeoning)
                    [gxgl6wu8i1hy90wfx0c3] : object {Actor.npc.items.[].system.damageRolls.gxgl6wu8i1hy90wfx0c3}
                        damage : string {Actor.npc.items.[].system.damageRolls.gxgl6wu8i1hy90wfx0c3.damage} (same value: 1d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gxgl6wu8i1hy90wfx0c3.damageType} (same value: bludgeoning)
                    [gjyvxyyjlgerl4cq382a] : object {Actor.npc.items.[].system.damageRolls.gjyvxyyjlgerl4cq382a}
                        damage : string {Actor.npc.items.[].system.damageRolls.gjyvxyyjlgerl4cq382a.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gjyvxyyjlgerl4cq382a.damageType} (same value: piercing)
                    [57t3wrfmiu5d8mvfwv0g] : object {Actor.npc.items.[].system.damageRolls.57t3wrfmiu5d8mvfwv0g}
                        damage : string {Actor.npc.items.[].system.damageRolls.57t3wrfmiu5d8mvfwv0g.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.57t3wrfmiu5d8mvfwv0g.damageType} (same value: slashing)
                    [xjr2blcfm6l0z1tdk75q] : object {Actor.npc.items.[].system.damageRolls.xjr2blcfm6l0z1tdk75q}
                        damage : string {Actor.npc.items.[].system.damageRolls.xjr2blcfm6l0z1tdk75q.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xjr2blcfm6l0z1tdk75q.damageType} (same value: piercing)
                    [orl4q69bxxvbsmt8ac7g] : object {Actor.npc.items.[].system.damageRolls.orl4q69bxxvbsmt8ac7g}
                        damage : string {Actor.npc.items.[].system.damageRolls.orl4q69bxxvbsmt8ac7g.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.orl4q69bxxvbsmt8ac7g.damageType} (same value: piercing)
                    [25qdi08hbxyuyqknl0no] : object {Actor.npc.items.[].system.damageRolls.25qdi08hbxyuyqknl0no}
                        damage : string {Actor.npc.items.[].system.damageRolls.25qdi08hbxyuyqknl0no.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.25qdi08hbxyuyqknl0no.damageType} (same value: piercing)
                    [8rznh6gpd64mz65y83du] : object {Actor.npc.items.[].system.damageRolls.8rznh6gpd64mz65y83du}
                        damage : string {Actor.npc.items.[].system.damageRolls.8rznh6gpd64mz65y83du.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8rznh6gpd64mz65y83du.damageType} (same value: piercing)
                    [w2w088jjjzleqz9duxxr] : object {Actor.npc.items.[].system.damageRolls.w2w088jjjzleqz9duxxr}
                        damage : string {Actor.npc.items.[].system.damageRolls.w2w088jjjzleqz9duxxr.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w2w088jjjzleqz9duxxr.damageType} (same value: piercing)
                    [7pa1g9i15tvh9dkwvpwj] : object {Actor.npc.items.[].system.damageRolls.7pa1g9i15tvh9dkwvpwj}
                        damage : string {Actor.npc.items.[].system.damageRolls.7pa1g9i15tvh9dkwvpwj.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7pa1g9i15tvh9dkwvpwj.damageType} (same value: piercing)
                    [7jk0u494x4j2e1m1rjua] : object {Actor.npc.items.[].system.damageRolls.7jk0u494x4j2e1m1rjua}
                        damage : string {Actor.npc.items.[].system.damageRolls.7jk0u494x4j2e1m1rjua.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7jk0u494x4j2e1m1rjua.damageType} (same value: bludgeoning)
                    [fyyaovff5te5ds2pj1al] : object {Actor.npc.items.[].system.damageRolls.fyyaovff5te5ds2pj1al}
                        damage : string {Actor.npc.items.[].system.damageRolls.fyyaovff5te5ds2pj1al.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fyyaovff5te5ds2pj1al.damageType} (same value: piercing)
                    [k2ngv4aerkic2t2616wr] : object {Actor.npc.items.[].system.damageRolls.k2ngv4aerkic2t2616wr}
                        damage : string {Actor.npc.items.[].system.damageRolls.k2ngv4aerkic2t2616wr.damage} (same value: 3d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k2ngv4aerkic2t2616wr.damageType} (same value: piercing)
                    [jnerqwqmbb2wxnlxlryw] : object {Actor.npc.items.[].system.damageRolls.jnerqwqmbb2wxnlxlryw}
                        damage : string {Actor.npc.items.[].system.damageRolls.jnerqwqmbb2wxnlxlryw.damage} (same value: 3d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jnerqwqmbb2wxnlxlryw.damageType} (same value: slashing)
                    [9xydivj18ru2bulm1lfd] : object {Actor.npc.items.[].system.damageRolls.9xydivj18ru2bulm1lfd}
                        damage : string {Actor.npc.items.[].system.damageRolls.9xydivj18ru2bulm1lfd.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9xydivj18ru2bulm1lfd.damageType} (same value: slashing)
                    [4b3pz4gu9mvmjdmr1zo4] : object {Actor.npc.items.[].system.damageRolls.4b3pz4gu9mvmjdmr1zo4}
                        damage : string {Actor.npc.items.[].system.damageRolls.4b3pz4gu9mvmjdmr1zo4.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4b3pz4gu9mvmjdmr1zo4.damageType} (same value: fire)
                    [jofps768jciukr5e5rxu] : object {Actor.npc.items.[].system.damageRolls.jofps768jciukr5e5rxu}
                        damage : string {Actor.npc.items.[].system.damageRolls.jofps768jciukr5e5rxu.damage} (same value: 2d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jofps768jciukr5e5rxu.damageType} (same value: bludgeoning)
                    [hxau4keb0bmtoqr4pybh] : object {Actor.npc.items.[].system.damageRolls.hxau4keb0bmtoqr4pybh}
                        damage : string {Actor.npc.items.[].system.damageRolls.hxau4keb0bmtoqr4pybh.damage} (same value: 4d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hxau4keb0bmtoqr4pybh.damageType} (same value: piercing)
                    [patj7us3l4r85idddxbf] : object {Actor.npc.items.[].system.damageRolls.patj7us3l4r85idddxbf}
                        damage : string {Actor.npc.items.[].system.damageRolls.patj7us3l4r85idddxbf.damage} (same value: 2d12+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.patj7us3l4r85idddxbf.damageType} (same value: bludgeoning)
                    [cdg1ozj7cxr1ymbwlw91] : object {Actor.npc.items.[].system.damageRolls.cdg1ozj7cxr1ymbwlw91}
                        damage : string {Actor.npc.items.[].system.damageRolls.cdg1ozj7cxr1ymbwlw91.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cdg1ozj7cxr1ymbwlw91.damageType} (same value: piercing)
                    [nzwnihps6nncxifl4ei9] : object {Actor.npc.items.[].system.damageRolls.nzwnihps6nncxifl4ei9}
                        damage : string {Actor.npc.items.[].system.damageRolls.nzwnihps6nncxifl4ei9.damage} (same value: 3d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nzwnihps6nncxifl4ei9.damageType} (same value: bludgeoning)
                    [30i8dvbwh0hq634v6z7b] : object {Actor.npc.items.[].system.damageRolls.30i8dvbwh0hq634v6z7b}
                        damage : string {Actor.npc.items.[].system.damageRolls.30i8dvbwh0hq634v6z7b.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.30i8dvbwh0hq634v6z7b.damageType} (same value: fire)
                    [bbwog7kfi1dyfl65xmpd] : object {Actor.npc.items.[].system.damageRolls.bbwog7kfi1dyfl65xmpd}
                        damage : string {Actor.npc.items.[].system.damageRolls.bbwog7kfi1dyfl65xmpd.damage} (same value: 2d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bbwog7kfi1dyfl65xmpd.damageType} (same value: bludgeoning)
                    [h0r2neamo8ts28iqzooi] : object {Actor.npc.items.[].system.damageRolls.h0r2neamo8ts28iqzooi}
                        damage : string {Actor.npc.items.[].system.damageRolls.h0r2neamo8ts28iqzooi.damage} (same value: 3d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h0r2neamo8ts28iqzooi.damageType} (same value: piercing)
                    [53875egyc8dcjps0dulb] : object {Actor.npc.items.[].system.damageRolls.53875egyc8dcjps0dulb}
                        damage : string {Actor.npc.items.[].system.damageRolls.53875egyc8dcjps0dulb.damage} (same value: 3d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.53875egyc8dcjps0dulb.damageType} (same value: bludgeoning)
                    [tyuzt95zhvdfb06uadpw] : object {Actor.npc.items.[].system.damageRolls.tyuzt95zhvdfb06uadpw}
                        damage : string {Actor.npc.items.[].system.damageRolls.tyuzt95zhvdfb06uadpw.damage} (same value: 1d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tyuzt95zhvdfb06uadpw.damageType} (same value: slashing)
                    [mq6lzbondtqh0k4qjcji] : object {Actor.npc.items.[].system.damageRolls.mq6lzbondtqh0k4qjcji}
                        damage : string {Actor.npc.items.[].system.damageRolls.mq6lzbondtqh0k4qjcji.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mq6lzbondtqh0k4qjcji.damageType} (same value: void)
                    [fgmrdwjorb6klds07t9t] : object {Actor.npc.items.[].system.damageRolls.fgmrdwjorb6klds07t9t}
                        damage : string {Actor.npc.items.[].system.damageRolls.fgmrdwjorb6klds07t9t.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fgmrdwjorb6klds07t9t.damageType} (same value: fire)
                    [kyd4ffhb5ro97ks88ojd] : object {Actor.npc.items.[].system.damageRolls.kyd4ffhb5ro97ks88ojd}
                        damage : string {Actor.npc.items.[].system.damageRolls.kyd4ffhb5ro97ks88ojd.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kyd4ffhb5ro97ks88ojd.damageType} (same value: slashing)
                    [vvb281ie4wg2qwnnc6ea] : object {Actor.npc.items.[].system.damageRolls.vvb281ie4wg2qwnnc6ea}
                        damage : string {Actor.npc.items.[].system.damageRolls.vvb281ie4wg2qwnnc6ea.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vvb281ie4wg2qwnnc6ea.damageType} (same value: piercing)
                    [mdu3liqkh8x8yx3agia5] : object {Actor.npc.items.[].system.damageRolls.mdu3liqkh8x8yx3agia5}
                        damage : string {Actor.npc.items.[].system.damageRolls.mdu3liqkh8x8yx3agia5.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mdu3liqkh8x8yx3agia5.damageType} (same value: piercing)
                    [ca3wmvpnta1c3ks8p32j] : object {Actor.npc.items.[].system.damageRolls.ca3wmvpnta1c3ks8p32j}
                        damage : string {Actor.npc.items.[].system.damageRolls.ca3wmvpnta1c3ks8p32j.damage} (same value: 3d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ca3wmvpnta1c3ks8p32j.damageType} (same value: slashing)
                    [b6njdttrjydqfmk7ura6] : object {Actor.npc.items.[].system.damageRolls.b6njdttrjydqfmk7ura6}
                        damage : string {Actor.npc.items.[].system.damageRolls.b6njdttrjydqfmk7ura6.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b6njdttrjydqfmk7ura6.damageType} (same value: slashing)
                    [w0lgln3d99duc8vsxc29] : object {Actor.npc.items.[].system.damageRolls.w0lgln3d99duc8vsxc29}
                        damage : string {Actor.npc.items.[].system.damageRolls.w0lgln3d99duc8vsxc29.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w0lgln3d99duc8vsxc29.damageType} (same value: fire)
                    [ERbbycpMrdDTw6b0] : object {Actor.npc.items.[].system.damageRolls.ERbbycpMrdDTw6b0}
                        damage : string {Actor.npc.items.[].system.damageRolls.ERbbycpMrdDTw6b0.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ERbbycpMrdDTw6b0.damageType} (same value: bludgeoning)
                    [ovhnzktjv4jvhznza86p] : object {Actor.npc.items.[].system.damageRolls.ovhnzktjv4jvhznza86p}
                        damage : string {Actor.npc.items.[].system.damageRolls.ovhnzktjv4jvhznza86p.damage} (same value: 2d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ovhnzktjv4jvhznza86p.damageType} (same value: slashing)
                    [rnlh0xeqsgpfkk1x3k82] : object {Actor.npc.items.[].system.damageRolls.rnlh0xeqsgpfkk1x3k82}
                        damage : string {Actor.npc.items.[].system.damageRolls.rnlh0xeqsgpfkk1x3k82.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rnlh0xeqsgpfkk1x3k82.damageType} (same value: fire)
                    [cwxsnc78y5419oc58st9] : object {Actor.npc.items.[].system.damageRolls.cwxsnc78y5419oc58st9}
                        damage : string {Actor.npc.items.[].system.damageRolls.cwxsnc78y5419oc58st9.damage} (same value: 2d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cwxsnc78y5419oc58st9.damageType} (same value: bludgeoning)
                    [f6yyklpynlr9yewj59rb] : object {Actor.npc.items.[].system.damageRolls.f6yyklpynlr9yewj59rb}
                        damage : string {Actor.npc.items.[].system.damageRolls.f6yyklpynlr9yewj59rb.damage} (same value: 2d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f6yyklpynlr9yewj59rb.damageType} (same value: bludgeoning)
                    [0rgan1oa15zij0qd4r8y] : object {Actor.npc.items.[].system.damageRolls.0rgan1oa15zij0qd4r8y}
                        damage : string {Actor.npc.items.[].system.damageRolls.0rgan1oa15zij0qd4r8y.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0rgan1oa15zij0qd4r8y.damageType} (same value: bludgeoning)
                    [un61t18hbekvdrppxvcx] : object {Actor.npc.items.[].system.damageRolls.un61t18hbekvdrppxvcx}
                        damage : string {Actor.npc.items.[].system.damageRolls.un61t18hbekvdrppxvcx.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.un61t18hbekvdrppxvcx.damageType} (same value: bludgeoning)
                    [dmu9r7m738kq9r119141] : object {Actor.npc.items.[].system.damageRolls.dmu9r7m738kq9r119141}
                        damage : string {Actor.npc.items.[].system.damageRolls.dmu9r7m738kq9r119141.damage} (same value: 2d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dmu9r7m738kq9r119141.damageType} (same value: bludgeoning)
                    [c1ajgvdh5adwbx5y0ubm] : object {Actor.npc.items.[].system.damageRolls.c1ajgvdh5adwbx5y0ubm}
                        damage : string {Actor.npc.items.[].system.damageRolls.c1ajgvdh5adwbx5y0ubm.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c1ajgvdh5adwbx5y0ubm.damageType} (same value: sonic)
                    [xsu3e6v570eyw0rmghnz] : object {Actor.npc.items.[].system.damageRolls.xsu3e6v570eyw0rmghnz}
                        damage : string {Actor.npc.items.[].system.damageRolls.xsu3e6v570eyw0rmghnz.damage} (same value: 2d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xsu3e6v570eyw0rmghnz.damageType} (same value: bludgeoning)
                    [bdpok4f6qwd7tyd9k7im] : object {Actor.npc.items.[].system.damageRolls.bdpok4f6qwd7tyd9k7im}
                        damage : string {Actor.npc.items.[].system.damageRolls.bdpok4f6qwd7tyd9k7im.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bdpok4f6qwd7tyd9k7im.damageType} (same value: void)
                    [9i9jkoq251cos6qcgcp3] : object {Actor.npc.items.[].system.damageRolls.9i9jkoq251cos6qcgcp3}
                        damage : string {Actor.npc.items.[].system.damageRolls.9i9jkoq251cos6qcgcp3.damage} (same value: 4d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9i9jkoq251cos6qcgcp3.damageType} (same value: untyped)
                    [3gpq4kz9gnglakvjgu96] : object {Actor.npc.items.[].system.damageRolls.3gpq4kz9gnglakvjgu96}
                        damage : string {Actor.npc.items.[].system.damageRolls.3gpq4kz9gnglakvjgu96.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3gpq4kz9gnglakvjgu96.damageType} (same value: piercing)
                    [1egv96ym8tjucswromr9] : object {Actor.npc.items.[].system.damageRolls.1egv96ym8tjucswromr9}
                        damage : string {Actor.npc.items.[].system.damageRolls.1egv96ym8tjucswromr9.damage} (same value: 7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1egv96ym8tjucswromr9.damageType} (same value: piercing)
                    [ny74k2u66dsst3exwlj0] : object {Actor.npc.items.[].system.damageRolls.ny74k2u66dsst3exwlj0}
                        damage : string {Actor.npc.items.[].system.damageRolls.ny74k2u66dsst3exwlj0.damage} (same value: 4d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ny74k2u66dsst3exwlj0.damageType} (same value: bludgeoning)
                    [s2873i3segqrhypgjm8x] : object {Actor.npc.items.[].system.damageRolls.s2873i3segqrhypgjm8x}
                        damage : string {Actor.npc.items.[].system.damageRolls.s2873i3segqrhypgjm8x.damage} (same value: 3d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s2873i3segqrhypgjm8x.damageType} (same value: void)
                    [zyrl2vrukaecthcmywxk] : object {Actor.npc.items.[].system.damageRolls.zyrl2vrukaecthcmywxk}
                        damage : string {Actor.npc.items.[].system.damageRolls.zyrl2vrukaecthcmywxk.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zyrl2vrukaecthcmywxk.damageType} (same value: piercing)
                    [5k8ueo2neqs92iyc9eow] : object {Actor.npc.items.[].system.damageRolls.5k8ueo2neqs92iyc9eow}
                        damage : string {Actor.npc.items.[].system.damageRolls.5k8ueo2neqs92iyc9eow.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5k8ueo2neqs92iyc9eow.damageType} (same value: fire)
                    [p4w7h60lxpssmdirv4gk] : object {Actor.npc.items.[].system.damageRolls.p4w7h60lxpssmdirv4gk}
                        damage : string {Actor.npc.items.[].system.damageRolls.p4w7h60lxpssmdirv4gk.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p4w7h60lxpssmdirv4gk.damageType} (same value: slashing)
                    [14bftz6lkzwpdtlvpbti] : object {Actor.npc.items.[].system.damageRolls.14bftz6lkzwpdtlvpbti}
                        damage : string {Actor.npc.items.[].system.damageRolls.14bftz6lkzwpdtlvpbti.damage} (same value: 2d12+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.14bftz6lkzwpdtlvpbti.damageType} (same value: bludgeoning)
                    [qi052bxhumly2biepc0u] : object {Actor.npc.items.[].system.damageRolls.qi052bxhumly2biepc0u}
                        damage : string {Actor.npc.items.[].system.damageRolls.qi052bxhumly2biepc0u.damage} (same value: 2d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qi052bxhumly2biepc0u.damageType} (same value: bludgeoning)
                    [vc8s9d8r6smqsa9cxlnp] : object {Actor.npc.items.[].system.damageRolls.vc8s9d8r6smqsa9cxlnp}
                        damage : string {Actor.npc.items.[].system.damageRolls.vc8s9d8r6smqsa9cxlnp.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vc8s9d8r6smqsa9cxlnp.damageType} (same value: piercing)
                    [aqerv1d4rlijmcyeg5f7] : object {Actor.npc.items.[].system.damageRolls.aqerv1d4rlijmcyeg5f7}
                        damage : string {Actor.npc.items.[].system.damageRolls.aqerv1d4rlijmcyeg5f7.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aqerv1d4rlijmcyeg5f7.damageType} (same value: slashing)
                    [gafflj51wcio5yrg9xt9] : object {Actor.npc.items.[].system.damageRolls.gafflj51wcio5yrg9xt9}
                        damage : string {Actor.npc.items.[].system.damageRolls.gafflj51wcio5yrg9xt9.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gafflj51wcio5yrg9xt9.damageType} (same value: bludgeoning)
                    [ueytswdnf7igy8tvlswg] : object {Actor.npc.items.[].system.damageRolls.ueytswdnf7igy8tvlswg}
                        damage : string {Actor.npc.items.[].system.damageRolls.ueytswdnf7igy8tvlswg.damage} (2 different values)
                            2d10+13 (x1)
                            3d12+13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ueytswdnf7igy8tvlswg.damageType} (same value: bludgeoning)
                    [7k0fqa888m8mx3zkoxiq] : object {Actor.npc.items.[].system.damageRolls.7k0fqa888m8mx3zkoxiq}
                        damage : string {Actor.npc.items.[].system.damageRolls.7k0fqa888m8mx3zkoxiq.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7k0fqa888m8mx3zkoxiq.damageType} (same value: slashing)
                    [23wbgmpsjpc48bedul96] : object {Actor.npc.items.[].system.damageRolls.23wbgmpsjpc48bedul96}
                        damage : string {Actor.npc.items.[].system.damageRolls.23wbgmpsjpc48bedul96.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.23wbgmpsjpc48bedul96.damageType} (same value: sonic)
                    [4fz0uk9do574jw90c54n] : object {Actor.npc.items.[].system.damageRolls.4fz0uk9do574jw90c54n}
                        damage : string {Actor.npc.items.[].system.damageRolls.4fz0uk9do574jw90c54n.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4fz0uk9do574jw90c54n.damageType} (same value: piercing)
                    [llajbwtjwpbp2izzznlk] : object {Actor.npc.items.[].system.damageRolls.llajbwtjwpbp2izzznlk}
                        damage : string {Actor.npc.items.[].system.damageRolls.llajbwtjwpbp2izzznlk.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.llajbwtjwpbp2izzznlk.damageType} (same value: bludgeoning)
                    [lyboy2e26nm6xygbdokx] : object {Actor.npc.items.[].system.damageRolls.lyboy2e26nm6xygbdokx}
                        damage : string {Actor.npc.items.[].system.damageRolls.lyboy2e26nm6xygbdokx.damage} (same value: 3d4+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lyboy2e26nm6xygbdokx.damageType} (same value: piercing)
                    [rlwi3j58zpax36byw5zw] : object {Actor.npc.items.[].system.damageRolls.rlwi3j58zpax36byw5zw}
                        damage : string {Actor.npc.items.[].system.damageRolls.rlwi3j58zpax36byw5zw.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rlwi3j58zpax36byw5zw.damageType} (same value: acid)
                    [w2bjms1t0q8abqgwz70a] : object {Actor.npc.items.[].system.damageRolls.w2bjms1t0q8abqgwz70a}
                        damage : string {Actor.npc.items.[].system.damageRolls.w2bjms1t0q8abqgwz70a.damage} (same value: 2d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w2bjms1t0q8abqgwz70a.damageType} (same value: piercing)
                    [qcvnmcw7fnbsgrs38pqb] : object {Actor.npc.items.[].system.damageRolls.qcvnmcw7fnbsgrs38pqb}
                        damage : string {Actor.npc.items.[].system.damageRolls.qcvnmcw7fnbsgrs38pqb.damage} (same value: 3d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qcvnmcw7fnbsgrs38pqb.damageType} (same value: piercing)
                    [576z55liwcq9shwzgpsr] : object {Actor.npc.items.[].system.damageRolls.576z55liwcq9shwzgpsr}
                        damage : string {Actor.npc.items.[].system.damageRolls.576z55liwcq9shwzgpsr.damage} (same value: 3d6+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.576z55liwcq9shwzgpsr.damageType} (same value: slashing)
                    [nzbdoy0twcfjkl46x9dr] : object {Actor.npc.items.[].system.damageRolls.nzbdoy0twcfjkl46x9dr}
                        damage : string {Actor.npc.items.[].system.damageRolls.nzbdoy0twcfjkl46x9dr.damage} (same value: 2d6+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nzbdoy0twcfjkl46x9dr.damageType} (same value: bludgeoning)
                    [2flkvupr1pzckag2szcz] : object {Actor.npc.items.[].system.damageRolls.2flkvupr1pzckag2szcz}
                        damage : string {Actor.npc.items.[].system.damageRolls.2flkvupr1pzckag2szcz.damage} (same value: 2d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2flkvupr1pzckag2szcz.damageType} (same value: piercing)
                    [314vll0yn4xuye922c2y] : object {Actor.npc.items.[].system.damageRolls.314vll0yn4xuye922c2y}
                        damage : string {Actor.npc.items.[].system.damageRolls.314vll0yn4xuye922c2y.damage} (same value: 2d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.314vll0yn4xuye922c2y.damageType} (same value: slashing)
                    [7ijoesqr7l50kbahqedq108] : object {Actor.npc.items.[].system.damageRolls.7ijoesqr7l50kbahqedq108}
                        damage : string {Actor.npc.items.[].system.damageRolls.7ijoesqr7l50kbahqedq108.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7ijoesqr7l50kbahqedq108.damageType} (same value: bludgeoning)
                    [lay18lzn6gu1agxw74vc9] : object {Actor.npc.items.[].system.damageRolls.lay18lzn6gu1agxw74vc9}
                        damage : string {Actor.npc.items.[].system.damageRolls.lay18lzn6gu1agxw74vc9.damage} (same value: 4d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lay18lzn6gu1agxw74vc9.damageType} (same value: slashing)
                    [iy2wdbc74489mkttl9seme] : object {Actor.npc.items.[].system.damageRolls.iy2wdbc74489mkttl9seme}
                        damage : string {Actor.npc.items.[].system.damageRolls.iy2wdbc74489mkttl9seme.damage} (same value: 3d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iy2wdbc74489mkttl9seme.damageType} (same value: piercing)
                    [2yaljgzbojgzwyu3s2zp] : object {Actor.npc.items.[].system.damageRolls.2yaljgzbojgzwyu3s2zp}
                        damage : string {Actor.npc.items.[].system.damageRolls.2yaljgzbojgzwyu3s2zp.damage} (same value: 4d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2yaljgzbojgzwyu3s2zp.damageType} (same value: piercing)
                    [kjixy4oqc7ekz5elyvp1n] : object {Actor.npc.items.[].system.damageRolls.kjixy4oqc7ekz5elyvp1n}
                        damage : string {Actor.npc.items.[].system.damageRolls.kjixy4oqc7ekz5elyvp1n.damage} (same value: 2d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kjixy4oqc7ekz5elyvp1n.damageType} (same value: slashing)
                    [q5khxv5g9qnejjz6ubm8b] : object {Actor.npc.items.[].system.damageRolls.q5khxv5g9qnejjz6ubm8b}
                        damage : string {Actor.npc.items.[].system.damageRolls.q5khxv5g9qnejjz6ubm8b.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q5khxv5g9qnejjz6ubm8b.damageType} (same value: piercing)
                    [5vb96ejd3x8xwl4yuxs9] : object {Actor.npc.items.[].system.damageRolls.5vb96ejd3x8xwl4yuxs9}
                        damage : string {Actor.npc.items.[].system.damageRolls.5vb96ejd3x8xwl4yuxs9.damage} (same value: 4d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5vb96ejd3x8xwl4yuxs9.damageType} (same value: force)
                    [lxz4p0dynceszehhsgs4] : object {Actor.npc.items.[].system.damageRolls.lxz4p0dynceszehhsgs4}
                        damage : string {Actor.npc.items.[].system.damageRolls.lxz4p0dynceszehhsgs4.damage} (same value: 5d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lxz4p0dynceszehhsgs4.damageType} (same value: bludgeoning)
                    [38jhz6txz7w7d3fkza5z] : object {Actor.npc.items.[].system.damageRolls.38jhz6txz7w7d3fkza5z}
                        damage : string {Actor.npc.items.[].system.damageRolls.38jhz6txz7w7d3fkza5z.damage} (same value: 8d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.38jhz6txz7w7d3fkza5z.damageType} (same value: void)
                    [yuct2pf8bdz098zngb2g] : object {Actor.npc.items.[].system.damageRolls.yuct2pf8bdz098zngb2g}
                        damage : string {Actor.npc.items.[].system.damageRolls.yuct2pf8bdz098zngb2g.damage} (same value: 9d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yuct2pf8bdz098zngb2g.damageType} (same value: slashing)
                    [q1u20350jzy7ojiv3ar4] : object {Actor.npc.items.[].system.damageRolls.q1u20350jzy7ojiv3ar4}
                        damage : string {Actor.npc.items.[].system.damageRolls.q1u20350jzy7ojiv3ar4.damage} (same value: 3d12+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q1u20350jzy7ojiv3ar4.damageType} (same value: slashing)
                    [ioxeedgz8fi4avhgsxaz] : object {Actor.npc.items.[].system.damageRolls.ioxeedgz8fi4avhgsxaz}
                        damage : string {Actor.npc.items.[].system.damageRolls.ioxeedgz8fi4avhgsxaz.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ioxeedgz8fi4avhgsxaz.damageType} (same value: electricity)
                    [93vafcsa4jmrqvg2nvgx] : object {Actor.npc.items.[].system.damageRolls.93vafcsa4jmrqvg2nvgx}
                        damage : string {Actor.npc.items.[].system.damageRolls.93vafcsa4jmrqvg2nvgx.damage} (same value: 3d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.93vafcsa4jmrqvg2nvgx.damageType} (same value: bludgeoning)
                    [o0itcu6aexeucz47eoo4] : object {Actor.npc.items.[].system.damageRolls.o0itcu6aexeucz47eoo4}
                        damage : string {Actor.npc.items.[].system.damageRolls.o0itcu6aexeucz47eoo4.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o0itcu6aexeucz47eoo4.damageType} (same value: electricity)
                    [aiiat20i0br1v0z4gy5o] : object {Actor.npc.items.[].system.damageRolls.aiiat20i0br1v0z4gy5o}
                        damage : string {Actor.npc.items.[].system.damageRolls.aiiat20i0br1v0z4gy5o.damage} (same value: 8d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aiiat20i0br1v0z4gy5o.damageType} (same value: bludgeoning)
                    [dctxljiy0m8x1ksanvez] : object {Actor.npc.items.[].system.damageRolls.dctxljiy0m8x1ksanvez}
                        damage : string {Actor.npc.items.[].system.damageRolls.dctxljiy0m8x1ksanvez.damage} (same value: 6d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dctxljiy0m8x1ksanvez.damageType} (same value: bludgeoning)
                    [7pjo9u87d33ligcrbr5r] : object {Actor.npc.items.[].system.damageRolls.7pjo9u87d33ligcrbr5r}
                        damage : string {Actor.npc.items.[].system.damageRolls.7pjo9u87d33ligcrbr5r.damage} (same value: 4d4+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7pjo9u87d33ligcrbr5r.damageType} (same value: piercing)
                    [ouo7hbkj81wvfr8y6xo4] : object {Actor.npc.items.[].system.damageRolls.ouo7hbkj81wvfr8y6xo4}
                        damage : string {Actor.npc.items.[].system.damageRolls.ouo7hbkj81wvfr8y6xo4.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ouo7hbkj81wvfr8y6xo4.damageType} (same value: piercing)
                    [knhefu2iwop5bw1buqb3] : object {Actor.npc.items.[].system.damageRolls.knhefu2iwop5bw1buqb3}
                        damage : string {Actor.npc.items.[].system.damageRolls.knhefu2iwop5bw1buqb3.damage} (same value: 4d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.knhefu2iwop5bw1buqb3.damageType} (same value: piercing)
                    [vs7zbuvb71de01jp7mej] : object {Actor.npc.items.[].system.damageRolls.vs7zbuvb71de01jp7mej}
                        damage : string {Actor.npc.items.[].system.damageRolls.vs7zbuvb71de01jp7mej.damage} (same value: 7d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vs7zbuvb71de01jp7mej.damageType} (same value: slashing)
                    [84hzuxma6m4pw6rdnr3q] : object {Actor.npc.items.[].system.damageRolls.84hzuxma6m4pw6rdnr3q}
                        damage : string {Actor.npc.items.[].system.damageRolls.84hzuxma6m4pw6rdnr3q.damage} (same value: 6d6+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.84hzuxma6m4pw6rdnr3q.damageType} (same value: piercing)
                    [1w8iuq45o2k36u8lcfxj] : object {Actor.npc.items.[].system.damageRolls.1w8iuq45o2k36u8lcfxj}
                        damage : string {Actor.npc.items.[].system.damageRolls.1w8iuq45o2k36u8lcfxj.damage} (same value: 6d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1w8iuq45o2k36u8lcfxj.damageType} (same value: piercing)
                    [bt9990qlcyfs7a0smd6m] : object {Actor.npc.items.[].system.damageRolls.bt9990qlcyfs7a0smd6m}
                        damage : string {Actor.npc.items.[].system.damageRolls.bt9990qlcyfs7a0smd6m.damage} (same value: 4d10+22)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bt9990qlcyfs7a0smd6m.damageType} (same value: piercing)
                    [l2q8v2kp2volbql6m8nj] : object {Actor.npc.items.[].system.damageRolls.l2q8v2kp2volbql6m8nj}
                        damage : string {Actor.npc.items.[].system.damageRolls.l2q8v2kp2volbql6m8nj.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l2q8v2kp2volbql6m8nj.damageType} (same value: fire)
                    [vcj7dqqnlqd1gfaolobf] : object {Actor.npc.items.[].system.damageRolls.vcj7dqqnlqd1gfaolobf}
                        damage : string {Actor.npc.items.[].system.damageRolls.vcj7dqqnlqd1gfaolobf.damage} (same value: 4d8+22)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vcj7dqqnlqd1gfaolobf.damageType} (same value: slashing)
                    [3z49cuu6wjwm8yowbeu6] : object {Actor.npc.items.[].system.damageRolls.3z49cuu6wjwm8yowbeu6}
                        damage : string {Actor.npc.items.[].system.damageRolls.3z49cuu6wjwm8yowbeu6.damage} (same value: 4d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3z49cuu6wjwm8yowbeu6.damageType} (same value: slashing)
                    [i1zdwelx85iad1vaqxru] : object {Actor.npc.items.[].system.damageRolls.i1zdwelx85iad1vaqxru}
                        damage : string {Actor.npc.items.[].system.damageRolls.i1zdwelx85iad1vaqxru.damage} (same value: 3d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i1zdwelx85iad1vaqxru.damageType} (same value: slashing)
                    [2cfln7tnbir2b4j0snr7] : object {Actor.npc.items.[].system.damageRolls.2cfln7tnbir2b4j0snr7}
                        damage : string {Actor.npc.items.[].system.damageRolls.2cfln7tnbir2b4j0snr7.damage} (same value: 5d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2cfln7tnbir2b4j0snr7.damageType} (same value: piercing)
                    [eapxgkr07wd75pzg3voa] : object {Actor.npc.items.[].system.damageRolls.eapxgkr07wd75pzg3voa}
                        damage : string {Actor.npc.items.[].system.damageRolls.eapxgkr07wd75pzg3voa.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eapxgkr07wd75pzg3voa.damageType} (same value: fire)
                    [afjlmstpfh6a1z1yxbob] : object {Actor.npc.items.[].system.damageRolls.afjlmstpfh6a1z1yxbob}
                        damage : string {Actor.npc.items.[].system.damageRolls.afjlmstpfh6a1z1yxbob.damage} (same value: 8d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.afjlmstpfh6a1z1yxbob.damageType} (same value: slashing)
                    [elg7skcorahhmn7y85x8] : object {Actor.npc.items.[].system.damageRolls.elg7skcorahhmn7y85x8}
                        damage : string {Actor.npc.items.[].system.damageRolls.elg7skcorahhmn7y85x8.damage} (same value: 6d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.elg7skcorahhmn7y85x8.damageType} (same value: slashing)
                    [zpdeg0xodz9iakgnfps9] : object {Actor.npc.items.[].system.damageRolls.zpdeg0xodz9iakgnfps9}
                        damage : string {Actor.npc.items.[].system.damageRolls.zpdeg0xodz9iakgnfps9.damage} (same value: 8d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zpdeg0xodz9iakgnfps9.damageType} (same value: slashing)
                    [webtdi2mdf0cei7jfm33] : object {Actor.npc.items.[].system.damageRolls.webtdi2mdf0cei7jfm33}
                        damage : string {Actor.npc.items.[].system.damageRolls.webtdi2mdf0cei7jfm33.damage} (same value: 6d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.webtdi2mdf0cei7jfm33.damageType} (same value: piercing)
                    [k97m775vvwskfnrg56py] : object {Actor.npc.items.[].system.damageRolls.k97m775vvwskfnrg56py}
                        damage : string {Actor.npc.items.[].system.damageRolls.k97m775vvwskfnrg56py.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k97m775vvwskfnrg56py.damageType} (same value: fire)
                    [urcsyczkc2e1u5lbn62v] : object {Actor.npc.items.[].system.damageRolls.urcsyczkc2e1u5lbn62v}
                        damage : string {Actor.npc.items.[].system.damageRolls.urcsyczkc2e1u5lbn62v.damage} (same value: 6d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.urcsyczkc2e1u5lbn62v.damageType} (same value: slashing)
                    [y6qj8cnse2a6coiu1tze] : object {Actor.npc.items.[].system.damageRolls.y6qj8cnse2a6coiu1tze}
                        damage : string {Actor.npc.items.[].system.damageRolls.y6qj8cnse2a6coiu1tze.damage} (same value: 6d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y6qj8cnse2a6coiu1tze.damageType} (same value: slashing)
                    [u7ryfvdyrtrknvm12mgz] : object {Actor.npc.items.[].system.damageRolls.u7ryfvdyrtrknvm12mgz}
                        damage : string {Actor.npc.items.[].system.damageRolls.u7ryfvdyrtrknvm12mgz.damage} (same value: 5d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u7ryfvdyrtrknvm12mgz.damageType} (same value: piercing)
                    [m3fgrxv9q8ibnvt5fzdc] : object {Actor.npc.items.[].system.damageRolls.m3fgrxv9q8ibnvt5fzdc}
                        damage : string {Actor.npc.items.[].system.damageRolls.m3fgrxv9q8ibnvt5fzdc.damage} (same value: 7d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m3fgrxv9q8ibnvt5fzdc.damageType} (same value: slashing)
                    [09gme3gg188ppdx1kcr7] : object {Actor.npc.items.[].system.damageRolls.09gme3gg188ppdx1kcr7}
                        damage : string {Actor.npc.items.[].system.damageRolls.09gme3gg188ppdx1kcr7.damage} (same value: 4d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.09gme3gg188ppdx1kcr7.damageType} (same value: piercing)
                    [gxullqdf55jhqxsizf91] : object {Actor.npc.items.[].system.damageRolls.gxullqdf55jhqxsizf91}
                        damage : string {Actor.npc.items.[].system.damageRolls.gxullqdf55jhqxsizf91.damage} (same value: 4d8+24)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gxullqdf55jhqxsizf91.damageType} (same value: slashing)
                    [ty5ekekezm1t02kcsy3h] : object {Actor.npc.items.[].system.damageRolls.ty5ekekezm1t02kcsy3h}
                        damage : string {Actor.npc.items.[].system.damageRolls.ty5ekekezm1t02kcsy3h.damage} (same value: 5d12+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ty5ekekezm1t02kcsy3h.damageType} (same value: piercing)
                    [fmxal3rhd6voo5s7jhpb] : object {Actor.npc.items.[].system.damageRolls.fmxal3rhd6voo5s7jhpb}
                        damage : string {Actor.npc.items.[].system.damageRolls.fmxal3rhd6voo5s7jhpb.damage} (same value: 5d10+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fmxal3rhd6voo5s7jhpb.damageType} (same value: slashing)
                    [pv1105ndn2doqyd9z1xr] : object {Actor.npc.items.[].system.damageRolls.pv1105ndn2doqyd9z1xr}
                        damage : string {Actor.npc.items.[].system.damageRolls.pv1105ndn2doqyd9z1xr.damage} (same value: 4d12+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pv1105ndn2doqyd9z1xr.damageType} (same value: bludgeoning)
                    [qrndq1y48r7h0cnrv92o] : object {Actor.npc.items.[].system.damageRolls.qrndq1y48r7h0cnrv92o}
                        damage : string {Actor.npc.items.[].system.damageRolls.qrndq1y48r7h0cnrv92o.damage} (same value: 4d10+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qrndq1y48r7h0cnrv92o.damageType} (same value: piercing)
                    [gvxylhthi8wjxgx98w62] : object {Actor.npc.items.[].system.damageRolls.gvxylhthi8wjxgx98w62}
                        damage : string {Actor.npc.items.[].system.damageRolls.gvxylhthi8wjxgx98w62.damage} (same value: 3d10+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gvxylhthi8wjxgx98w62.damageType} (same value: piercing)
                    [28ujownlq6a8qp0mlk6q] : object {Actor.npc.items.[].system.damageRolls.28ujownlq6a8qp0mlk6q}
                        damage : string {Actor.npc.items.[].system.damageRolls.28ujownlq6a8qp0mlk6q.damage} (same value: 4d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.28ujownlq6a8qp0mlk6q.damageType} (same value: piercing)
                    [n5amyuyeklpkpzvs10c6] : object {Actor.npc.items.[].system.damageRolls.n5amyuyeklpkpzvs10c6}
                        damage : string {Actor.npc.items.[].system.damageRolls.n5amyuyeklpkpzvs10c6.damage} (same value: 3d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n5amyuyeklpkpzvs10c6.damageType} (same value: acid)
                    [7i4ia06hp8ftex5x335z] : object {Actor.npc.items.[].system.damageRolls.7i4ia06hp8ftex5x335z}
                        damage : string {Actor.npc.items.[].system.damageRolls.7i4ia06hp8ftex5x335z.damage} (same value: 6d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7i4ia06hp8ftex5x335z.damageType} (same value: acid)
                    [tguncxjq48swyf6i7stmdj] : object {Actor.npc.items.[].system.damageRolls.tguncxjq48swyf6i7stmdj}
                        damage : string {Actor.npc.items.[].system.damageRolls.tguncxjq48swyf6i7stmdj.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tguncxjq48swyf6i7stmdj.damageType} (same value: piercing)
                    [j7gw3jmdtjhlppjpi3077] : object {Actor.npc.items.[].system.damageRolls.j7gw3jmdtjhlppjpi3077}
                        damage : string {Actor.npc.items.[].system.damageRolls.j7gw3jmdtjhlppjpi3077.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j7gw3jmdtjhlppjpi3077.damageType} (same value: bludgeoning)
                    [jslyom899dft3dgv20xlj] : object {Actor.npc.items.[].system.damageRolls.jslyom899dft3dgv20xlj}
                        damage : string {Actor.npc.items.[].system.damageRolls.jslyom899dft3dgv20xlj.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jslyom899dft3dgv20xlj.damageType} (same value: void)
                    [c95opxj447uczlekaeqpb] : object {Actor.npc.items.[].system.damageRolls.c95opxj447uczlekaeqpb}
                        damage : string {Actor.npc.items.[].system.damageRolls.c95opxj447uczlekaeqpb.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c95opxj447uczlekaeqpb.damageType} (same value: piercing)
                    [lu59ccvamrxb2xhbpucg] : object {Actor.npc.items.[].system.damageRolls.lu59ccvamrxb2xhbpucg}
                        damage : string {Actor.npc.items.[].system.damageRolls.lu59ccvamrxb2xhbpucg.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lu59ccvamrxb2xhbpucg.damageType} (same value: bludgeoning)
                    [wmrszcwl5hhgh3iwymlb] : object {Actor.npc.items.[].system.damageRolls.wmrszcwl5hhgh3iwymlb}
                        damage : string {Actor.npc.items.[].system.damageRolls.wmrszcwl5hhgh3iwymlb.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wmrszcwl5hhgh3iwymlb.damageType} (same value: piercing)
                    [mtv1gt3vvsl9fmq15c4ob] : object {Actor.npc.items.[].system.damageRolls.mtv1gt3vvsl9fmq15c4ob}
                        damage : string {Actor.npc.items.[].system.damageRolls.mtv1gt3vvsl9fmq15c4ob.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mtv1gt3vvsl9fmq15c4ob.damageType} (same value: piercing)
                    [v5ucbswa5lwwmwgvljyr] : object {Actor.npc.items.[].system.damageRolls.v5ucbswa5lwwmwgvljyr}
                        damage : string {Actor.npc.items.[].system.damageRolls.v5ucbswa5lwwmwgvljyr.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v5ucbswa5lwwmwgvljyr.damageType} (same value: poison)
                    [40llsy5qh0ojf7jxj6tll] : object {Actor.npc.items.[].system.damageRolls.40llsy5qh0ojf7jxj6tll}
                        damage : string {Actor.npc.items.[].system.damageRolls.40llsy5qh0ojf7jxj6tll.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.40llsy5qh0ojf7jxj6tll.damageType} (same value: piercing)
                    [ev7faqexjjeuqofddhg51] : object {Actor.npc.items.[].system.damageRolls.ev7faqexjjeuqofddhg51}
                        damage : string {Actor.npc.items.[].system.damageRolls.ev7faqexjjeuqofddhg51.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ev7faqexjjeuqofddhg51.damageType} (same value: bludgeoning)
                    [vcmf69l6gk885bonz5j41g] : object {Actor.npc.items.[].system.damageRolls.vcmf69l6gk885bonz5j41g}
                        damage : string {Actor.npc.items.[].system.damageRolls.vcmf69l6gk885bonz5j41g.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vcmf69l6gk885bonz5j41g.damageType} (same value: slashing)
                    [p5d1nbdm06qkq6wsqaq5] : object {Actor.npc.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5}
                        damage : string {Actor.npc.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5.damageType} (same value: bludgeoning)
                    [d2ospq39qipgmc8iopg4] : object {Actor.npc.items.[].system.damageRolls.d2ospq39qipgmc8iopg4}
                        damage : string {Actor.npc.items.[].system.damageRolls.d2ospq39qipgmc8iopg4.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d2ospq39qipgmc8iopg4.damageType} (same value: piercing)
                    [hd62uguhxdezxy59jmmb] : object {Actor.npc.items.[].system.damageRolls.hd62uguhxdezxy59jmmb}
                        damage : string {Actor.npc.items.[].system.damageRolls.hd62uguhxdezxy59jmmb.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hd62uguhxdezxy59jmmb.damageType} (same value: piercing)
                    [esvf3msayl5dc3wy0kle] : object {Actor.npc.items.[].system.damageRolls.esvf3msayl5dc3wy0kle}
                        damage : string {Actor.npc.items.[].system.damageRolls.esvf3msayl5dc3wy0kle.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.esvf3msayl5dc3wy0kle.damageType} (same value: piercing)
                    [2dxhfqqnt33a3i0y3e2h] : object {Actor.npc.items.[].system.damageRolls.2dxhfqqnt33a3i0y3e2h}
                        damage : string {Actor.npc.items.[].system.damageRolls.2dxhfqqnt33a3i0y3e2h.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2dxhfqqnt33a3i0y3e2h.damageType} (same value: slashing)
                    [8rtwc4x5vvf1a5tcy2al] : object {Actor.npc.items.[].system.damageRolls.8rtwc4x5vvf1a5tcy2al}
                        damage : string {Actor.npc.items.[].system.damageRolls.8rtwc4x5vvf1a5tcy2al.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8rtwc4x5vvf1a5tcy2al.damageType} (same value: bludgeoning)
                    [gn56wzz3s5ddvge1ezdd] : object {Actor.npc.items.[].system.damageRolls.gn56wzz3s5ddvge1ezdd}
                        damage : string {Actor.npc.items.[].system.damageRolls.gn56wzz3s5ddvge1ezdd.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gn56wzz3s5ddvge1ezdd.damageType} (same value: piercing)
                    [1x3y5ofpmf4js0pzn7te] : object {Actor.npc.items.[].system.damageRolls.1x3y5ofpmf4js0pzn7te}
                        damage : string {Actor.npc.items.[].system.damageRolls.1x3y5ofpmf4js0pzn7te.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1x3y5ofpmf4js0pzn7te.damageType} (same value: piercing)
                    [ev7izdvj114s24iwwm9z] : object {Actor.npc.items.[].system.damageRolls.ev7izdvj114s24iwwm9z}
                        damage : string {Actor.npc.items.[].system.damageRolls.ev7izdvj114s24iwwm9z.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ev7izdvj114s24iwwm9z.damageType} (same value: piercing)
                    [eflpo6pnj8b4abqmcponp5] : object {Actor.npc.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5}
                        damage : string {Actor.npc.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damage} (3 different values)
                            1d6+10 (x1)
                            1d6+9 (x1)
                            1d6+8 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damageType} (same value: piercing)
                    [xdi9slqkphdt0574tindl] : object {Actor.npc.items.[].system.damageRolls.xdi9slqkphdt0574tindl}
                        damage : string {Actor.npc.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damage} (3 different values)
                            2d6+6 (x1)
                            2d6+7 (x1)
                            2d6+4 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damageType} (same value: piercing)
                    [ztg6rw13i199t0216bar] : object {Actor.npc.items.[].system.damageRolls.ztg6rw13i199t0216bar}
                        damage : string {Actor.npc.items.[].system.damageRolls.ztg6rw13i199t0216bar.damage} (same value: 2d12+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ztg6rw13i199t0216bar.damageType} (same value: bludgeoning)
                    [f6hg18l4ywotkvfz6an3ro] : object {Actor.npc.items.[].system.damageRolls.f6hg18l4ywotkvfz6an3ro}
                        damage : string {Actor.npc.items.[].system.damageRolls.f6hg18l4ywotkvfz6an3ro.damage} (same value: 1d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f6hg18l4ywotkvfz6an3ro.damageType} (same value: slashing)
                    [cyrf9w5jccqn214exn3y2d] : object {Actor.npc.items.[].system.damageRolls.cyrf9w5jccqn214exn3y2d}
                        damage : string {Actor.npc.items.[].system.damageRolls.cyrf9w5jccqn214exn3y2d.damage} (same value: 2d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cyrf9w5jccqn214exn3y2d.damageType} (same value: slashing)
                    [12emwqbno2z6uz48jssk] : object {Actor.npc.items.[].system.damageRolls.12emwqbno2z6uz48jssk}
                        damage : string {Actor.npc.items.[].system.damageRolls.12emwqbno2z6uz48jssk.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.12emwqbno2z6uz48jssk.damageType} (same value: bludgeoning)
                    [1y1yix0sc3341pag47da] : object {Actor.npc.items.[].system.damageRolls.1y1yix0sc3341pag47da}
                        damage : string {Actor.npc.items.[].system.damageRolls.1y1yix0sc3341pag47da.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1y1yix0sc3341pag47da.damageType} (same value: piercing)
                    [yks7orfl1jnsolitf79y] : object {Actor.npc.items.[].system.damageRolls.yks7orfl1jnsolitf79y}
                        damage : string {Actor.npc.items.[].system.damageRolls.yks7orfl1jnsolitf79y.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yks7orfl1jnsolitf79y.damageType} (same value: piercing)
                    [ef1lqx3o5zapguohg8i7] : object {Actor.npc.items.[].system.damageRolls.ef1lqx3o5zapguohg8i7}
                        damage : string {Actor.npc.items.[].system.damageRolls.ef1lqx3o5zapguohg8i7.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ef1lqx3o5zapguohg8i7.damageType} (same value: piercing)
                    [zrzgx51vj6rtod7dq20h] : object {Actor.npc.items.[].system.damageRolls.zrzgx51vj6rtod7dq20h}
                        damage : string {Actor.npc.items.[].system.damageRolls.zrzgx51vj6rtod7dq20h.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zrzgx51vj6rtod7dq20h.damageType} (same value: piercing)
                    [llmt13cw52vze8rdmsfy] : object {Actor.npc.items.[].system.damageRolls.llmt13cw52vze8rdmsfy}
                        damage : string {Actor.npc.items.[].system.damageRolls.llmt13cw52vze8rdmsfy.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.llmt13cw52vze8rdmsfy.damageType} (same value: piercing)
                    [9ttdu7zftik9g94nyv6sie] : object {Actor.npc.items.[].system.damageRolls.9ttdu7zftik9g94nyv6sie}
                        damage : string {Actor.npc.items.[].system.damageRolls.9ttdu7zftik9g94nyv6sie.damage} (same value: 2d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9ttdu7zftik9g94nyv6sie.damageType} (same value: slashing)
                    [11hvrj9vyoyl95wj14udp] : object {Actor.npc.items.[].system.damageRolls.11hvrj9vyoyl95wj14udp}
                        damage : string {Actor.npc.items.[].system.damageRolls.11hvrj9vyoyl95wj14udp.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.11hvrj9vyoyl95wj14udp.damageType} (same value: piercing)
                    [pnelc4fbwqdvl3aeolen] : object {Actor.npc.items.[].system.damageRolls.pnelc4fbwqdvl3aeolen}
                        damage : string {Actor.npc.items.[].system.damageRolls.pnelc4fbwqdvl3aeolen.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pnelc4fbwqdvl3aeolen.damageType} (same value: slashing)
                    [kxr6jbogfifypa29x46m] : object {Actor.npc.items.[].system.damageRolls.kxr6jbogfifypa29x46m}
                        damage : string {Actor.npc.items.[].system.damageRolls.kxr6jbogfifypa29x46m.damage} (same value: 3d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kxr6jbogfifypa29x46m.damageType} (same value: piercing)
                    [vewobpewrqaai4wb6ifx] : object {Actor.npc.items.[].system.damageRolls.vewobpewrqaai4wb6ifx}
                        damage : string {Actor.npc.items.[].system.damageRolls.vewobpewrqaai4wb6ifx.damage} (same value: 3d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vewobpewrqaai4wb6ifx.damageType} (same value: bludgeoning)
                    [m47pxukcbfof941rt92v] : object {Actor.npc.items.[].system.damageRolls.m47pxukcbfof941rt92v}
                        damage : string {Actor.npc.items.[].system.damageRolls.m47pxukcbfof941rt92v.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m47pxukcbfof941rt92v.damageType} (same value: bludgeoning)
                    [m7cox632najcymstrqo2] : object {Actor.npc.items.[].system.damageRolls.m7cox632najcymstrqo2}
                        damage : string {Actor.npc.items.[].system.damageRolls.m7cox632najcymstrqo2.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m7cox632najcymstrqo2.damageType} (same value: acid)
                    [1yqer3os209it2bd5jjg] : object {Actor.npc.items.[].system.damageRolls.1yqer3os209it2bd5jjg}
                        damage : string {Actor.npc.items.[].system.damageRolls.1yqer3os209it2bd5jjg.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1yqer3os209it2bd5jjg.damageType} (same value: bludgeoning)
                    [25go8chpe9nh4imc6dy7] : object {Actor.npc.items.[].system.damageRolls.25go8chpe9nh4imc6dy7}
                        damage : string {Actor.npc.items.[].system.damageRolls.25go8chpe9nh4imc6dy7.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.25go8chpe9nh4imc6dy7.damageType} (same value: acid)
                    [h9wijt3ewzfomw567h7ob] : object {Actor.npc.items.[].system.damageRolls.h9wijt3ewzfomw567h7ob}
                        damage : string {Actor.npc.items.[].system.damageRolls.h9wijt3ewzfomw567h7ob.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h9wijt3ewzfomw567h7ob.damageType} (same value: slashing)
                    [ny876uf212kglyqa9024] : object {Actor.npc.items.[].system.damageRolls.ny876uf212kglyqa9024}
                        damage : string {Actor.npc.items.[].system.damageRolls.ny876uf212kglyqa9024.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ny876uf212kglyqa9024.damageType} (same value: piercing)
                    [22j56qa6bda0wab43bxb] : object {Actor.npc.items.[].system.damageRolls.22j56qa6bda0wab43bxb}
                        damage : string {Actor.npc.items.[].system.damageRolls.22j56qa6bda0wab43bxb.damage} (same value: 2d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.22j56qa6bda0wab43bxb.damageType} (same value: piercing)
                    [u6yalpuxnx78471oyc4r] : object {Actor.npc.items.[].system.damageRolls.u6yalpuxnx78471oyc4r}
                        damage : string {Actor.npc.items.[].system.damageRolls.u6yalpuxnx78471oyc4r.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u6yalpuxnx78471oyc4r.damageType} (same value: piercing)
                    [heyxz6c8bw8hhr9ze7jd] : object {Actor.npc.items.[].system.damageRolls.heyxz6c8bw8hhr9ze7jd}
                        damage : string {Actor.npc.items.[].system.damageRolls.heyxz6c8bw8hhr9ze7jd.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.heyxz6c8bw8hhr9ze7jd.damageType} (same value: bludgeoning)
                    [k8d15lmch6dvkhgctmkj] : object {Actor.npc.items.[].system.damageRolls.k8d15lmch6dvkhgctmkj}
                        damage : string {Actor.npc.items.[].system.damageRolls.k8d15lmch6dvkhgctmkj.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k8d15lmch6dvkhgctmkj.damageType} (same value: piercing)
                    [9f9c90eqpuc8vudohmxj] : object {Actor.npc.items.[].system.damageRolls.9f9c90eqpuc8vudohmxj}
                        damage : string {Actor.npc.items.[].system.damageRolls.9f9c90eqpuc8vudohmxj.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9f9c90eqpuc8vudohmxj.damageType} (same value: bludgeoning)
                    [008hcyq4bobddxma2kal] : object {Actor.npc.items.[].system.damageRolls.008hcyq4bobddxma2kal}
                        damage : string {Actor.npc.items.[].system.damageRolls.008hcyq4bobddxma2kal.damage} (same value: 3d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.008hcyq4bobddxma2kal.damageType} (same value: force)
                    [dtfo5nkpbw579ij3r3xz] : object {Actor.npc.items.[].system.damageRolls.dtfo5nkpbw579ij3r3xz}
                        damage : string {Actor.npc.items.[].system.damageRolls.dtfo5nkpbw579ij3r3xz.damage} (same value: 2d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dtfo5nkpbw579ij3r3xz.damageType} (same value: piercing)
                    [jqe7k986smjq95fe2xgm] : object {Actor.npc.items.[].system.damageRolls.jqe7k986smjq95fe2xgm}
                        damage : string {Actor.npc.items.[].system.damageRolls.jqe7k986smjq95fe2xgm.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jqe7k986smjq95fe2xgm.damageType} (same value: slashing)
                    [ahuabuve0uljykw0z34a] : object {Actor.npc.items.[].system.damageRolls.ahuabuve0uljykw0z34a}
                        damage : string {Actor.npc.items.[].system.damageRolls.ahuabuve0uljykw0z34a.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ahuabuve0uljykw0z34a.damageType} (same value: fire)
                    [oc8j92yck75z32gnr6pq] : object {Actor.npc.items.[].system.damageRolls.oc8j92yck75z32gnr6pq}
                        damage : string {Actor.npc.items.[].system.damageRolls.oc8j92yck75z32gnr6pq.damage} (same value: 4d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oc8j92yck75z32gnr6pq.damageType} (same value: slashing)
                    [yvgiqdkomso5e45kecce] : object {Actor.npc.items.[].system.damageRolls.yvgiqdkomso5e45kecce}
                        damage : string {Actor.npc.items.[].system.damageRolls.yvgiqdkomso5e45kecce.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yvgiqdkomso5e45kecce.damageType} (same value: bludgeoning)
                    [9hjyxmos836y4jtjolrhba] : object {Actor.npc.items.[].system.damageRolls.9hjyxmos836y4jtjolrhba}
                        damage : string {Actor.npc.items.[].system.damageRolls.9hjyxmos836y4jtjolrhba.damage} (same value: 3d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9hjyxmos836y4jtjolrhba.damageType} (same value: piercing)
                    [awpofqpnwc0zf0pr97fus8] : object {Actor.npc.items.[].system.damageRolls.awpofqpnwc0zf0pr97fus8}
                        damage : string {Actor.npc.items.[].system.damageRolls.awpofqpnwc0zf0pr97fus8.damage} (same value: 3d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.awpofqpnwc0zf0pr97fus8.damageType} (same value: slashing)
                    [679wx488l781ja2iwf26] : object {Actor.npc.items.[].system.damageRolls.679wx488l781ja2iwf26}
                        damage : string {Actor.npc.items.[].system.damageRolls.679wx488l781ja2iwf26.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.679wx488l781ja2iwf26.damageType} (same value: piercing)
                    [sclhtmbifof368rk5tpn] : object {Actor.npc.items.[].system.damageRolls.sclhtmbifof368rk5tpn}
                        damage : string {Actor.npc.items.[].system.damageRolls.sclhtmbifof368rk5tpn.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sclhtmbifof368rk5tpn.damageType} (same value: bludgeoning)
                    [4bld212ahg0gveyjntzlk] : object {Actor.npc.items.[].system.damageRolls.4bld212ahg0gveyjntzlk}
                        damage : string {Actor.npc.items.[].system.damageRolls.4bld212ahg0gveyjntzlk.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4bld212ahg0gveyjntzlk.damageType} (same value: piercing)
                    [g7byy0t3pskqfvhmhh45b] : object {Actor.npc.items.[].system.damageRolls.g7byy0t3pskqfvhmhh45b}
                        damage : string {Actor.npc.items.[].system.damageRolls.g7byy0t3pskqfvhmhh45b.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g7byy0t3pskqfvhmhh45b.damageType} (same value: slashing)
                    [dwwjbk4r9pefxsybtnaj] : object {Actor.npc.items.[].system.damageRolls.dwwjbk4r9pefxsybtnaj}
                        damage : string {Actor.npc.items.[].system.damageRolls.dwwjbk4r9pefxsybtnaj.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dwwjbk4r9pefxsybtnaj.damageType} (same value: piercing)
                    [4ovtidqmthtv0x6avphn] : object {Actor.npc.items.[].system.damageRolls.4ovtidqmthtv0x6avphn}
                        damage : string {Actor.npc.items.[].system.damageRolls.4ovtidqmthtv0x6avphn.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4ovtidqmthtv0x6avphn.damageType} (same value: bludgeoning)
                    [lyvk4n9m7k29fsiddniq] : object {Actor.npc.items.[].system.damageRolls.lyvk4n9m7k29fsiddniq}
                        damage : string {Actor.npc.items.[].system.damageRolls.lyvk4n9m7k29fsiddniq.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lyvk4n9m7k29fsiddniq.damageType} (same value: piercing)
                    [6eedpqm580asu75x8vkw] : object {Actor.npc.items.[].system.damageRolls.6eedpqm580asu75x8vkw}
                        damage : string {Actor.npc.items.[].system.damageRolls.6eedpqm580asu75x8vkw.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6eedpqm580asu75x8vkw.damageType} (same value: piercing)
                    [Bf2s34cYolFPwI5D] : object {Actor.npc.items.[].system.damageRolls.Bf2s34cYolFPwI5D}
                        damage : string {Actor.npc.items.[].system.damageRolls.Bf2s34cYolFPwI5D.damage} (same value: 0)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Bf2s34cYolFPwI5D.damageType} (same value: bludgeoning)
                    [0drt50yt35nl8wji858t] : object {Actor.npc.items.[].system.damageRolls.0drt50yt35nl8wji858t}
                        damage : string {Actor.npc.items.[].system.damageRolls.0drt50yt35nl8wji858t.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0drt50yt35nl8wji858t.damageType} (same value: bludgeoning)
                    [8ofhwjn9574qhpt0qvbr] : object {Actor.npc.items.[].system.damageRolls.8ofhwjn9574qhpt0qvbr}
                        damage : string {Actor.npc.items.[].system.damageRolls.8ofhwjn9574qhpt0qvbr.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8ofhwjn9574qhpt0qvbr.damageType} (same value: poison)
                    [99jtx9luis5hqrxhfjtu] : object {Actor.npc.items.[].system.damageRolls.99jtx9luis5hqrxhfjtu}
                        damage : string {Actor.npc.items.[].system.damageRolls.99jtx9luis5hqrxhfjtu.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.99jtx9luis5hqrxhfjtu.damageType} (same value: piercing)
                    [t6m7ni5z0feiliv6ludn] : object {Actor.npc.items.[].system.damageRolls.t6m7ni5z0feiliv6ludn}
                        damage : string {Actor.npc.items.[].system.damageRolls.t6m7ni5z0feiliv6ludn.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t6m7ni5z0feiliv6ludn.damageType} (same value: piercing)
                    [l2hstfrto20g3f1onwfn] : object {Actor.npc.items.[].system.damageRolls.l2hstfrto20g3f1onwfn}
                        damage : string {Actor.npc.items.[].system.damageRolls.l2hstfrto20g3f1onwfn.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l2hstfrto20g3f1onwfn.damageType} (same value: slashing)
                    [tmw79npzeqfa430egrbdm] : object {Actor.npc.items.[].system.damageRolls.tmw79npzeqfa430egrbdm}
                        damage : string {Actor.npc.items.[].system.damageRolls.tmw79npzeqfa430egrbdm.damage} (same value: 4d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tmw79npzeqfa430egrbdm.damageType} (same value: electricity)
                    [7r5jbw6lujiet6c14vzcw] : object {Actor.npc.items.[].system.damageRolls.7r5jbw6lujiet6c14vzcw}
                        damage : string {Actor.npc.items.[].system.damageRolls.7r5jbw6lujiet6c14vzcw.damage} (same value: 2d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7r5jbw6lujiet6c14vzcw.damageType} (same value: piercing)
                    [b94ism70x6clet9g0jqzn] : object {Actor.npc.items.[].system.damageRolls.b94ism70x6clet9g0jqzn}
                        damage : string {Actor.npc.items.[].system.damageRolls.b94ism70x6clet9g0jqzn.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b94ism70x6clet9g0jqzn.damageType} (same value: bludgeoning)
                    [1l3903oa7bylnhjenoa90f] : object {Actor.npc.items.[].system.damageRolls.1l3903oa7bylnhjenoa90f}
                        damage : string {Actor.npc.items.[].system.damageRolls.1l3903oa7bylnhjenoa90f.damage} (same value: 2d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1l3903oa7bylnhjenoa90f.damageType} (same value: piercing)
                    [k511cfomi3lfuwnr961l] : object {Actor.npc.items.[].system.damageRolls.k511cfomi3lfuwnr961l}
                        damage : string {Actor.npc.items.[].system.damageRolls.k511cfomi3lfuwnr961l.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k511cfomi3lfuwnr961l.damageType} (same value: piercing)
                    [t0p5wkw3icaz9e5h183n] : object {Actor.npc.items.[].system.damageRolls.t0p5wkw3icaz9e5h183n}
                        damage : string {Actor.npc.items.[].system.damageRolls.t0p5wkw3icaz9e5h183n.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t0p5wkw3icaz9e5h183n.damageType} (same value: piercing)
                    [ih71k9y8bnsww2aq7vtc] : object {Actor.npc.items.[].system.damageRolls.ih71k9y8bnsww2aq7vtc}
                        damage : string {Actor.npc.items.[].system.damageRolls.ih71k9y8bnsww2aq7vtc.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ih71k9y8bnsww2aq7vtc.damageType} (same value: piercing)
                    [5y5txwy0bnid5x2kpoht] : object {Actor.npc.items.[].system.damageRolls.5y5txwy0bnid5x2kpoht}
                        damage : string {Actor.npc.items.[].system.damageRolls.5y5txwy0bnid5x2kpoht.damage} (same value: 1d12+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5y5txwy0bnid5x2kpoht.damageType} (same value: bludgeoning)
                    [nw73cj21vpizmm8ugphs] : object {Actor.npc.items.[].system.damageRolls.nw73cj21vpizmm8ugphs}
                        damage : string {Actor.npc.items.[].system.damageRolls.nw73cj21vpizmm8ugphs.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nw73cj21vpizmm8ugphs.damageType} (same value: piercing)
                    [sct22cwraogj6r0u4xqw] : object {Actor.npc.items.[].system.damageRolls.sct22cwraogj6r0u4xqw}
                        damage : string {Actor.npc.items.[].system.damageRolls.sct22cwraogj6r0u4xqw.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sct22cwraogj6r0u4xqw.damageType} (same value: piercing)
                    [63tg9453f5wzwoxp7l5ewq] : object {Actor.npc.items.[].system.damageRolls.63tg9453f5wzwoxp7l5ewq}
                        damage : string {Actor.npc.items.[].system.damageRolls.63tg9453f5wzwoxp7l5ewq.damage} (same value: 2d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.63tg9453f5wzwoxp7l5ewq.damageType} (same value: piercing)
                    [bl5p1tfdskgqfvjdz18c] : object {Actor.npc.items.[].system.damageRolls.bl5p1tfdskgqfvjdz18c}
                        damage : string {Actor.npc.items.[].system.damageRolls.bl5p1tfdskgqfvjdz18c.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bl5p1tfdskgqfvjdz18c.damageType} (same value: piercing)
                    [4xbdx8dmlu5h8od7umhw8h] : object {Actor.npc.items.[].system.damageRolls.4xbdx8dmlu5h8od7umhw8h}
                        damage : string {Actor.npc.items.[].system.damageRolls.4xbdx8dmlu5h8od7umhw8h.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4xbdx8dmlu5h8od7umhw8h.damageType} (same value: slashing)
                    [vei7ebbpy8hs15lzlecb2l] : object {Actor.npc.items.[].system.damageRolls.vei7ebbpy8hs15lzlecb2l}
                        damage : string {Actor.npc.items.[].system.damageRolls.vei7ebbpy8hs15lzlecb2l.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vei7ebbpy8hs15lzlecb2l.damageType} (same value: bludgeoning)
                    [7itjxfpi0d6v70mk0389] : object {Actor.npc.items.[].system.damageRolls.7itjxfpi0d6v70mk0389}
                        damage : string {Actor.npc.items.[].system.damageRolls.7itjxfpi0d6v70mk0389.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7itjxfpi0d6v70mk0389.damageType} (same value: piercing)
                    [podrmngdjbokmgm7i5twb] : object {Actor.npc.items.[].system.damageRolls.podrmngdjbokmgm7i5twb}
                        damage : string {Actor.npc.items.[].system.damageRolls.podrmngdjbokmgm7i5twb.damage} (same value: 4d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.podrmngdjbokmgm7i5twb.damageType} (same value: piercing)
                    [gll69d9y9zcc2sojedtzvp] : object {Actor.npc.items.[].system.damageRolls.gll69d9y9zcc2sojedtzvp}
                        damage : string {Actor.npc.items.[].system.damageRolls.gll69d9y9zcc2sojedtzvp.damage} (same value: 5d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gll69d9y9zcc2sojedtzvp.damageType} (same value: poison)
                    [lnjn96oqbfsl7dnc1hjf] : object {Actor.npc.items.[].system.damageRolls.lnjn96oqbfsl7dnc1hjf}
                        damage : string {Actor.npc.items.[].system.damageRolls.lnjn96oqbfsl7dnc1hjf.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lnjn96oqbfsl7dnc1hjf.damageType} (same value: piercing)
                    [xol08rc2pvkjon5mt34q] : object {Actor.npc.items.[].system.damageRolls.xol08rc2pvkjon5mt34q}
                        damage : string {Actor.npc.items.[].system.damageRolls.xol08rc2pvkjon5mt34q.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xol08rc2pvkjon5mt34q.damageType} (same value: bludgeoning)
                    [gtlefhhhyd4t128u416m] : object {Actor.npc.items.[].system.damageRolls.gtlefhhhyd4t128u416m}
                        damage : string {Actor.npc.items.[].system.damageRolls.gtlefhhhyd4t128u416m.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gtlefhhhyd4t128u416m.damageType} (same value: piercing)
                    [11w2ib8s44til74znaoq] : object {Actor.npc.items.[].system.damageRolls.11w2ib8s44til74znaoq}
                        damage : string {Actor.npc.items.[].system.damageRolls.11w2ib8s44til74znaoq.damage} (same value: 2d10+9+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.11w2ib8s44til74znaoq.damageType} (same value: slashing)
                    [n1k4buvpmyskkgu8pn3uth] : object {Actor.npc.items.[].system.damageRolls.n1k4buvpmyskkgu8pn3uth}
                        damage : string {Actor.npc.items.[].system.damageRolls.n1k4buvpmyskkgu8pn3uth.damage} (same value: 2d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n1k4buvpmyskkgu8pn3uth.damageType} (same value: bludgeoning)
                    [e5z21i7aurscwzl9m4xnhu] : object {Actor.npc.items.[].system.damageRolls.e5z21i7aurscwzl9m4xnhu}
                        damage : string {Actor.npc.items.[].system.damageRolls.e5z21i7aurscwzl9m4xnhu.damage} (same value: 1d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e5z21i7aurscwzl9m4xnhu.damageType} (same value: bludgeoning)
                    [purh12jtgudvuxm47liwuk] : object {Actor.npc.items.[].system.damageRolls.purh12jtgudvuxm47liwuk}
                        damage : string {Actor.npc.items.[].system.damageRolls.purh12jtgudvuxm47liwuk.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.purh12jtgudvuxm47liwuk.damageType} (same value: acid)
                    [zqq66gga4v2tzk3256yt2] : object {Actor.npc.items.[].system.damageRolls.zqq66gga4v2tzk3256yt2}
                        damage : string {Actor.npc.items.[].system.damageRolls.zqq66gga4v2tzk3256yt2.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zqq66gga4v2tzk3256yt2.damageType} (same value: bludgeoning)
                    [o1jt63m0bii8gwo92dzc] : object {Actor.npc.items.[].system.damageRolls.o1jt63m0bii8gwo92dzc}
                        damage : string {Actor.npc.items.[].system.damageRolls.o1jt63m0bii8gwo92dzc.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o1jt63m0bii8gwo92dzc.damageType} (same value: piercing)
                    [9k89e2r6dsuilm6vi3byl] : object {Actor.npc.items.[].system.damageRolls.9k89e2r6dsuilm6vi3byl}
                        damage : string {Actor.npc.items.[].system.damageRolls.9k89e2r6dsuilm6vi3byl.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9k89e2r6dsuilm6vi3byl.damageType} (same value: piercing)
                    [7n94ss14qv170z45rmfu] : object {Actor.npc.items.[].system.damageRolls.7n94ss14qv170z45rmfu}
                        damage : string {Actor.npc.items.[].system.damageRolls.7n94ss14qv170z45rmfu.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7n94ss14qv170z45rmfu.damageType} (same value: acid)
                    [cd09f5ev9ud5a72kidrqpm] : object {Actor.npc.items.[].system.damageRolls.cd09f5ev9ud5a72kidrqpm}
                        damage : string {Actor.npc.items.[].system.damageRolls.cd09f5ev9ud5a72kidrqpm.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cd09f5ev9ud5a72kidrqpm.damageType} (same value: piercing)
                    [4j9bgoutp9qfr8mti4vuh] : object {Actor.npc.items.[].system.damageRolls.4j9bgoutp9qfr8mti4vuh}
                        damage : string {Actor.npc.items.[].system.damageRolls.4j9bgoutp9qfr8mti4vuh.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4j9bgoutp9qfr8mti4vuh.damageType} (same value: bludgeoning)
                    [ot13jk4ytdfj0q2kpku7v] : object {Actor.npc.items.[].system.damageRolls.ot13jk4ytdfj0q2kpku7v}
                        damage : string {Actor.npc.items.[].system.damageRolls.ot13jk4ytdfj0q2kpku7v.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ot13jk4ytdfj0q2kpku7v.damageType} (same value: acid)
                    [58xfgdbonwp6bebxskgfik] : object {Actor.npc.items.[].system.damageRolls.58xfgdbonwp6bebxskgfik}
                        damage : string {Actor.npc.items.[].system.damageRolls.58xfgdbonwp6bebxskgfik.damage} (same value: 4d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.58xfgdbonwp6bebxskgfik.damageType} (same value: slashing)
                    [r1x25toahte9tkkpee4wq] : object {Actor.npc.items.[].system.damageRolls.r1x25toahte9tkkpee4wq}
                        damage : string {Actor.npc.items.[].system.damageRolls.r1x25toahte9tkkpee4wq.damage} (same value: 4d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r1x25toahte9tkkpee4wq.damageType} (same value: piercing)
                    [dyi0i9ojdg5t5c4lw828ej] : object {Actor.npc.items.[].system.damageRolls.dyi0i9ojdg5t5c4lw828ej}
                        damage : string {Actor.npc.items.[].system.damageRolls.dyi0i9ojdg5t5c4lw828ej.damage} (same value: 3d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dyi0i9ojdg5t5c4lw828ej.damageType} (same value: slashing)
                    [uy5inbtm9kg2w7ch6ew5] : object {Actor.npc.items.[].system.damageRolls.uy5inbtm9kg2w7ch6ew5}
                        damage : string {Actor.npc.items.[].system.damageRolls.uy5inbtm9kg2w7ch6ew5.damage} (same value: 2d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uy5inbtm9kg2w7ch6ew5.damageType} (same value: slashing)
                    [2t9g8i6bs06pwqof4iwyjr] : object {Actor.npc.items.[].system.damageRolls.2t9g8i6bs06pwqof4iwyjr}
                        damage : string {Actor.npc.items.[].system.damageRolls.2t9g8i6bs06pwqof4iwyjr.damage} (same value: 4d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2t9g8i6bs06pwqof4iwyjr.damageType} (same value: piercing)
                    [rcyjmobq1pgnl7dh9hbxad] : object {Actor.npc.items.[].system.damageRolls.rcyjmobq1pgnl7dh9hbxad}
                        damage : string {Actor.npc.items.[].system.damageRolls.rcyjmobq1pgnl7dh9hbxad.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rcyjmobq1pgnl7dh9hbxad.damageType} (same value: acid)
                    [pqczsbuis1qtz1252y14] : object {Actor.npc.items.[].system.damageRolls.pqczsbuis1qtz1252y14}
                        damage : string {Actor.npc.items.[].system.damageRolls.pqczsbuis1qtz1252y14.damage} (same value: 2d10+9+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pqczsbuis1qtz1252y14.damageType} (same value: slashing)
                    [gtzqz1odt5ov3l4jfl5kxq] : object {Actor.npc.items.[].system.damageRolls.gtzqz1odt5ov3l4jfl5kxq}
                        damage : string {Actor.npc.items.[].system.damageRolls.gtzqz1odt5ov3l4jfl5kxq.damage} (same value: 2d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gtzqz1odt5ov3l4jfl5kxq.damageType} (same value: piercing)
                    [4ce4kmvn7q4t7deiuhhh] : object {Actor.npc.items.[].system.damageRolls.4ce4kmvn7q4t7deiuhhh}
                        damage : string {Actor.npc.items.[].system.damageRolls.4ce4kmvn7q4t7deiuhhh.damage} (same value: 2d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4ce4kmvn7q4t7deiuhhh.damageType} (same value: piercing)
                    [l1yg8ve66xlbn5qg73sf] : object {Actor.npc.items.[].system.damageRolls.l1yg8ve66xlbn5qg73sf}
                        damage : string {Actor.npc.items.[].system.damageRolls.l1yg8ve66xlbn5qg73sf.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l1yg8ve66xlbn5qg73sf.damageType} (same value: piercing)
                    [2zuk3m2r1rjeibzjyfecl7] : object {Actor.npc.items.[].system.damageRolls.2zuk3m2r1rjeibzjyfecl7}
                        damage : string {Actor.npc.items.[].system.damageRolls.2zuk3m2r1rjeibzjyfecl7.damage} (same value: 3d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2zuk3m2r1rjeibzjyfecl7.damageType} (same value: slashing)
                    [21wt9btgz1lm7kk57gus] : object {Actor.npc.items.[].system.damageRolls.21wt9btgz1lm7kk57gus}
                        damage : string {Actor.npc.items.[].system.damageRolls.21wt9btgz1lm7kk57gus.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.21wt9btgz1lm7kk57gus.damageType} (same value: slashing)
                    [cc9w5uxvvvntkpgqcpcc] : object {Actor.npc.items.[].system.damageRolls.cc9w5uxvvvntkpgqcpcc}
                        damage : string {Actor.npc.items.[].system.damageRolls.cc9w5uxvvvntkpgqcpcc.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cc9w5uxvvvntkpgqcpcc.damageType} (same value: piercing)
                    [e16hp3koh3fk1iulzseo] : object {Actor.npc.items.[].system.damageRolls.e16hp3koh3fk1iulzseo}
                        damage : string {Actor.npc.items.[].system.damageRolls.e16hp3koh3fk1iulzseo.damage} (same value: 2d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e16hp3koh3fk1iulzseo.damageType} (same value: bludgeoning)
                    [8kzmzx9925fm5aptmba6] : object {Actor.npc.items.[].system.damageRolls.8kzmzx9925fm5aptmba6}
                        damage : string {Actor.npc.items.[].system.damageRolls.8kzmzx9925fm5aptmba6.damage} (same value: 3d10+13+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8kzmzx9925fm5aptmba6.damageType} (same value: bludgeoning)
                    [atyee7esfg6hpw8drhu7] : object {Actor.npc.items.[].system.damageRolls.atyee7esfg6hpw8drhu7}
                        damage : string {Actor.npc.items.[].system.damageRolls.atyee7esfg6hpw8drhu7.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.atyee7esfg6hpw8drhu7.damageType} (same value: spirit)
                    [l0wh6eselzqc6h6k5cf0] : object {Actor.npc.items.[].system.damageRolls.l0wh6eselzqc6h6k5cf0}
                        damage : string {Actor.npc.items.[].system.damageRolls.l0wh6eselzqc6h6k5cf0.damage} (same value: 3d6+13+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l0wh6eselzqc6h6k5cf0.damageType} (same value: slashing)
                    [ynx4otksddlz4enk68jw] : object {Actor.npc.items.[].system.damageRolls.ynx4otksddlz4enk68jw}
                        damage : string {Actor.npc.items.[].system.damageRolls.ynx4otksddlz4enk68jw.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ynx4otksddlz4enk68jw.damageType} (same value: spirit)
                    [9a684p1b0lur2tiv1v7f] : object {Actor.npc.items.[].system.damageRolls.9a684p1b0lur2tiv1v7f}
                        damage : string {Actor.npc.items.[].system.damageRolls.9a684p1b0lur2tiv1v7f.damage} (same value: 3d12+13+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9a684p1b0lur2tiv1v7f.damageType} (same value: piercing)
                    [2ct3o8qox2y8ga3yv5pz] : object {Actor.npc.items.[].system.damageRolls.2ct3o8qox2y8ga3yv5pz}
                        damage : string {Actor.npc.items.[].system.damageRolls.2ct3o8qox2y8ga3yv5pz.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2ct3o8qox2y8ga3yv5pz.damageType} (same value: spirit)
                    [sqw1wjtdljlsvf8eh4v9] : object {Actor.npc.items.[].system.damageRolls.sqw1wjtdljlsvf8eh4v9}
                        damage : string {Actor.npc.items.[].system.damageRolls.sqw1wjtdljlsvf8eh4v9.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sqw1wjtdljlsvf8eh4v9.damageType} (same value: bludgeoning)
                    [jubiewgde5m4lygwmtok] : object {Actor.npc.items.[].system.damageRolls.jubiewgde5m4lygwmtok}
                        damage : string {Actor.npc.items.[].system.damageRolls.jubiewgde5m4lygwmtok.damage} (same value: 3d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jubiewgde5m4lygwmtok.damageType} (same value: slashing)
                    [m5vpu62whg84eizv0ng7] : object {Actor.npc.items.[].system.damageRolls.m5vpu62whg84eizv0ng7}
                        damage : string {Actor.npc.items.[].system.damageRolls.m5vpu62whg84eizv0ng7.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m5vpu62whg84eizv0ng7.damageType} (same value: spirit)
                    [h267y7pazrlhyjiot6fy] : object {Actor.npc.items.[].system.damageRolls.h267y7pazrlhyjiot6fy}
                        damage : string {Actor.npc.items.[].system.damageRolls.h267y7pazrlhyjiot6fy.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h267y7pazrlhyjiot6fy.damageType} (same value: void)
                    [53o4ileivxmej36sc2ki] : object {Actor.npc.items.[].system.damageRolls.53o4ileivxmej36sc2ki}
                        damage : string {Actor.npc.items.[].system.damageRolls.53o4ileivxmej36sc2ki.damage} (same value: 1d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.53o4ileivxmej36sc2ki.damageType} (same value: piercing)
                    [6zydj6d6sh47urfo5u0n] : object {Actor.npc.items.[].system.damageRolls.6zydj6d6sh47urfo5u0n}
                        damage : string {Actor.npc.items.[].system.damageRolls.6zydj6d6sh47urfo5u0n.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6zydj6d6sh47urfo5u0n.damageType} (same value: spirit)
                    [spy5xe8v3hunkmj3btke] : object {Actor.npc.items.[].system.damageRolls.spy5xe8v3hunkmj3btke}
                        damage : string {Actor.npc.items.[].system.damageRolls.spy5xe8v3hunkmj3btke.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.spy5xe8v3hunkmj3btke.damageType} (same value: void)
                    [u02ywinwgvj7iorjry1zc] : object {Actor.npc.items.[].system.damageRolls.u02ywinwgvj7iorjry1zc}
                        damage : string {Actor.npc.items.[].system.damageRolls.u02ywinwgvj7iorjry1zc.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u02ywinwgvj7iorjry1zc.damageType} (same value: slashing)
                    [xor7zk21li4500ug5ezk] : object {Actor.npc.items.[].system.damageRolls.xor7zk21li4500ug5ezk}
                        damage : string {Actor.npc.items.[].system.damageRolls.xor7zk21li4500ug5ezk.damage} (same value: 3d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xor7zk21li4500ug5ezk.damageType} (same value: piercing)
                    [ksatgsjaiyaxyb3ow062] : object {Actor.npc.items.[].system.damageRolls.ksatgsjaiyaxyb3ow062}
                        damage : string {Actor.npc.items.[].system.damageRolls.ksatgsjaiyaxyb3ow062.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ksatgsjaiyaxyb3ow062.damageType} (same value: spirit)
                    [82qnxy2rhp3nr7s7c9yz] : object {Actor.npc.items.[].system.damageRolls.82qnxy2rhp3nr7s7c9yz}
                        damage : string {Actor.npc.items.[].system.damageRolls.82qnxy2rhp3nr7s7c9yz.damage} (same value: 3d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.82qnxy2rhp3nr7s7c9yz.damageType} (same value: slashing)
                    [qqz7s1x811eoll4z3qsm] : object {Actor.npc.items.[].system.damageRolls.qqz7s1x811eoll4z3qsm}
                        damage : string {Actor.npc.items.[].system.damageRolls.qqz7s1x811eoll4z3qsm.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qqz7s1x811eoll4z3qsm.damageType} (same value: spirit)
                    [1ltt7e9u54rcsq8065gl] : object {Actor.npc.items.[].system.damageRolls.1ltt7e9u54rcsq8065gl}
                        damage : string {Actor.npc.items.[].system.damageRolls.1ltt7e9u54rcsq8065gl.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1ltt7e9u54rcsq8065gl.damageType} (same value: slashing)
                    [l1741xhl440grho329sa] : object {Actor.npc.items.[].system.damageRolls.l1741xhl440grho329sa}
                        damage : string {Actor.npc.items.[].system.damageRolls.l1741xhl440grho329sa.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l1741xhl440grho329sa.damageType} (same value: bludgeoning)
                    [cpp9j0btcla0tys2gc59p] : object {Actor.npc.items.[].system.damageRolls.cpp9j0btcla0tys2gc59p}
                        damage : string {Actor.npc.items.[].system.damageRolls.cpp9j0btcla0tys2gc59p.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cpp9j0btcla0tys2gc59p.damageType} (same value: bludgeoning)
                    [x07risz17egept4scjfxr] : object {Actor.npc.items.[].system.damageRolls.x07risz17egept4scjfxr}
                        damage : string {Actor.npc.items.[].system.damageRolls.x07risz17egept4scjfxr.damage} (same value: 1d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x07risz17egept4scjfxr.damageType} (same value: piercing)
                    [4svifz8zvhvfkwd4j9b5pk] : object {Actor.npc.items.[].system.damageRolls.4svifz8zvhvfkwd4j9b5pk}
                        damage : string {Actor.npc.items.[].system.damageRolls.4svifz8zvhvfkwd4j9b5pk.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4svifz8zvhvfkwd4j9b5pk.damageType} (same value: slashing)
                    [hnmlty7gt7jn6ghr64d5] : object {Actor.npc.items.[].system.damageRolls.hnmlty7gt7jn6ghr64d5}
                        damage : string {Actor.npc.items.[].system.damageRolls.hnmlty7gt7jn6ghr64d5.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hnmlty7gt7jn6ghr64d5.damageType} (same value: piercing)
                    [qr8ctfuijiip3nf5a9xp] : object {Actor.npc.items.[].system.damageRolls.qr8ctfuijiip3nf5a9xp}
                        damage : string {Actor.npc.items.[].system.damageRolls.qr8ctfuijiip3nf5a9xp.damage} (same value: 3d12+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qr8ctfuijiip3nf5a9xp.damageType} (same value: piercing)
                    [depzh1fgwxrahrewytxi] : object {Actor.npc.items.[].system.damageRolls.depzh1fgwxrahrewytxi}
                        damage : string {Actor.npc.items.[].system.damageRolls.depzh1fgwxrahrewytxi.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.depzh1fgwxrahrewytxi.damageType} (same value: spirit)
                    [tqhu4mzmfxo0qu9yftxx] : object {Actor.npc.items.[].system.damageRolls.tqhu4mzmfxo0qu9yftxx}
                        damage : string {Actor.npc.items.[].system.damageRolls.tqhu4mzmfxo0qu9yftxx.damage} (same value: 3d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tqhu4mzmfxo0qu9yftxx.damageType} (same value: slashing)
                    [bcuk4qd11pr2vtv0rnlz] : object {Actor.npc.items.[].system.damageRolls.bcuk4qd11pr2vtv0rnlz}
                        damage : string {Actor.npc.items.[].system.damageRolls.bcuk4qd11pr2vtv0rnlz.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bcuk4qd11pr2vtv0rnlz.damageType} (same value: spirit)
                    [omrvt2gb6cpyxk0ouukx] : object {Actor.npc.items.[].system.damageRolls.omrvt2gb6cpyxk0ouukx}
                        damage : string {Actor.npc.items.[].system.damageRolls.omrvt2gb6cpyxk0ouukx.damage} (same value: 3d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.omrvt2gb6cpyxk0ouukx.damageType} (same value: bludgeoning)
                    [4snvmmtrnd95ldzq1ptl] : object {Actor.npc.items.[].system.damageRolls.4snvmmtrnd95ldzq1ptl}
                        damage : string {Actor.npc.items.[].system.damageRolls.4snvmmtrnd95ldzq1ptl.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4snvmmtrnd95ldzq1ptl.damageType} (same value: spirit)
                    [wyqsoo0t2nra7l50lnk8] : object {Actor.npc.items.[].system.damageRolls.wyqsoo0t2nra7l50lnk8}
                        damage : string {Actor.npc.items.[].system.damageRolls.wyqsoo0t2nra7l50lnk8.damage} (same value: 3d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wyqsoo0t2nra7l50lnk8.damageType} (same value: slashing)
                    [jg9m8cuil3szx4v26ach] : object {Actor.npc.items.[].system.damageRolls.jg9m8cuil3szx4v26ach}
                        damage : string {Actor.npc.items.[].system.damageRolls.jg9m8cuil3szx4v26ach.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jg9m8cuil3szx4v26ach.damageType} (same value: spirit)
                    [4oaegfsbdfom7n5dg0zjhk] : object {Actor.npc.items.[].system.damageRolls.4oaegfsbdfom7n5dg0zjhk}
                        damage : string {Actor.npc.items.[].system.damageRolls.4oaegfsbdfom7n5dg0zjhk.damage} (same value: 3d12+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4oaegfsbdfom7n5dg0zjhk.damageType} (same value: slashing)
                    [z4l85219k7qdm21c07d1g] : object {Actor.npc.items.[].system.damageRolls.z4l85219k7qdm21c07d1g}
                        damage : string {Actor.npc.items.[].system.damageRolls.z4l85219k7qdm21c07d1g.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z4l85219k7qdm21c07d1g.damageType} (same value: spirit)
                    [j63fqa9353ipms2ek0yf] : object {Actor.npc.items.[].system.damageRolls.j63fqa9353ipms2ek0yf}
                        damage : string {Actor.npc.items.[].system.damageRolls.j63fqa9353ipms2ek0yf.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j63fqa9353ipms2ek0yf.damageType} (same value: piercing)
                    [9dpkqkv3ou7vbc53dt0q] : object {Actor.npc.items.[].system.damageRolls.9dpkqkv3ou7vbc53dt0q}
                        damage : string {Actor.npc.items.[].system.damageRolls.9dpkqkv3ou7vbc53dt0q.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9dpkqkv3ou7vbc53dt0q.damageType} (same value: piercing)
                    [0yst7p348hzcxt0zosln] : object {Actor.npc.items.[].system.damageRolls.0yst7p348hzcxt0zosln}
                        damage : string {Actor.npc.items.[].system.damageRolls.0yst7p348hzcxt0zosln.damage} (same value: 3d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0yst7p348hzcxt0zosln.damageType} (same value: bludgeoning)
                    [4l4ovx6kdigsnbnz2ngrjl] : object {Actor.npc.items.[].system.damageRolls.4l4ovx6kdigsnbnz2ngrjl}
                        damage : string {Actor.npc.items.[].system.damageRolls.4l4ovx6kdigsnbnz2ngrjl.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4l4ovx6kdigsnbnz2ngrjl.damageType} (same value: piercing)
                    [ipuk9q9tpuum3f2xpvttr] : object {Actor.npc.items.[].system.damageRolls.ipuk9q9tpuum3f2xpvttr}
                        damage : string {Actor.npc.items.[].system.damageRolls.ipuk9q9tpuum3f2xpvttr.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ipuk9q9tpuum3f2xpvttr.damageType} (same value: spirit)
                    [x63sln1474j1wa01wk0p0t] : object {Actor.npc.items.[].system.damageRolls.x63sln1474j1wa01wk0p0t}
                        damage : string {Actor.npc.items.[].system.damageRolls.x63sln1474j1wa01wk0p0t.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x63sln1474j1wa01wk0p0t.damageType} (same value: void)
                    [113u7bgivdpn04emys50ns] : object {Actor.npc.items.[].system.damageRolls.113u7bgivdpn04emys50ns}
                        damage : string {Actor.npc.items.[].system.damageRolls.113u7bgivdpn04emys50ns.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.113u7bgivdpn04emys50ns.damageType} (same value: slashing)
                    [hr0xgnvh7iuuc5q14keyt] : object {Actor.npc.items.[].system.damageRolls.hr0xgnvh7iuuc5q14keyt}
                        damage : string {Actor.npc.items.[].system.damageRolls.hr0xgnvh7iuuc5q14keyt.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hr0xgnvh7iuuc5q14keyt.damageType} (same value: void)
                    [rtoxofafm88d0ydxirvigr] : object {Actor.npc.items.[].system.damageRolls.rtoxofafm88d0ydxirvigr}
                        damage : string {Actor.npc.items.[].system.damageRolls.rtoxofafm88d0ydxirvigr.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rtoxofafm88d0ydxirvigr.damageType} (same value: spirit)
                    [id2gcq4kg8q8z6hqijgj] : object {Actor.npc.items.[].system.damageRolls.id2gcq4kg8q8z6hqijgj}
                        damage : string {Actor.npc.items.[].system.damageRolls.id2gcq4kg8q8z6hqijgj.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.id2gcq4kg8q8z6hqijgj.damageType} (same value: bludgeoning)
                    [rp7shlb5uw9mu43rz9p7] : object {Actor.npc.items.[].system.damageRolls.rp7shlb5uw9mu43rz9p7}
                        damage : string {Actor.npc.items.[].system.damageRolls.rp7shlb5uw9mu43rz9p7.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rp7shlb5uw9mu43rz9p7.damageType} (same value: spirit)
                    [wm0c5wamdwhc7mspc8w6] : object {Actor.npc.items.[].system.damageRolls.wm0c5wamdwhc7mspc8w6}
                        damage : string {Actor.npc.items.[].system.damageRolls.wm0c5wamdwhc7mspc8w6.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wm0c5wamdwhc7mspc8w6.damageType} (same value: void)
                    [ku9stty5sdi9nuz5ryos] : object {Actor.npc.items.[].system.damageRolls.ku9stty5sdi9nuz5ryos}
                        damage : string {Actor.npc.items.[].system.damageRolls.ku9stty5sdi9nuz5ryos.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ku9stty5sdi9nuz5ryos.damageType} (same value: bludgeoning)
                    [remk955tfx9xja0oulbv] : object {Actor.npc.items.[].system.damageRolls.remk955tfx9xja0oulbv}
                        damage : string {Actor.npc.items.[].system.damageRolls.remk955tfx9xja0oulbv.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.remk955tfx9xja0oulbv.damageType} (same value: spirit)
                    [afn9njpnejvzl16ie0hi] : object {Actor.npc.items.[].system.damageRolls.afn9njpnejvzl16ie0hi}
                        damage : string {Actor.npc.items.[].system.damageRolls.afn9njpnejvzl16ie0hi.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.afn9njpnejvzl16ie0hi.damageType} (same value: void)
                    [2vtdirant78of0li62wadq] : object {Actor.npc.items.[].system.damageRolls.2vtdirant78of0li62wadq}
                        damage : string {Actor.npc.items.[].system.damageRolls.2vtdirant78of0li62wadq.damage} (same value: 2d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2vtdirant78of0li62wadq.damageType} (same value: slashing)
                    [4oucz7fhoq704fonc6pvqs4] : object {Actor.npc.items.[].system.damageRolls.4oucz7fhoq704fonc6pvqs4}
                        damage : string {Actor.npc.items.[].system.damageRolls.4oucz7fhoq704fonc6pvqs4.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4oucz7fhoq704fonc6pvqs4.damageType} (same value: fire)
                    [4pws1y4thvpvjsvu61n0qb] : object {Actor.npc.items.[].system.damageRolls.4pws1y4thvpvjsvu61n0qb}
                        damage : string {Actor.npc.items.[].system.damageRolls.4pws1y4thvpvjsvu61n0qb.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4pws1y4thvpvjsvu61n0qb.damageType} (same value: spirit)
                    [zzc4u2rncjalwerj7egv58] : object {Actor.npc.items.[].system.damageRolls.zzc4u2rncjalwerj7egv58}
                        damage : string {Actor.npc.items.[].system.damageRolls.zzc4u2rncjalwerj7egv58.damage} (same value: 4d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zzc4u2rncjalwerj7egv58.damageType} (same value: bludgeoning)
                    [a8tl5yoxl4osfvbb1k5fx] : object {Actor.npc.items.[].system.damageRolls.a8tl5yoxl4osfvbb1k5fx}
                        damage : string {Actor.npc.items.[].system.damageRolls.a8tl5yoxl4osfvbb1k5fx.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a8tl5yoxl4osfvbb1k5fx.damageType} (same value: acid)
                    [7wz9mfp1hbmi36ve1p5if] : object {Actor.npc.items.[].system.damageRolls.7wz9mfp1hbmi36ve1p5if}
                        damage : string {Actor.npc.items.[].system.damageRolls.7wz9mfp1hbmi36ve1p5if.damage} (same value: 4d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7wz9mfp1hbmi36ve1p5if.damageType} (same value: bludgeoning)
                    [f9i9wp3qvblnzg3x1c6b] : object {Actor.npc.items.[].system.damageRolls.f9i9wp3qvblnzg3x1c6b}
                        damage : string {Actor.npc.items.[].system.damageRolls.f9i9wp3qvblnzg3x1c6b.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f9i9wp3qvblnzg3x1c6b.damageType} (same value: acid)
                    [kt3gps5l4wzpvqzbn8kd] : object {Actor.npc.items.[].system.damageRolls.kt3gps5l4wzpvqzbn8kd}
                        damage : string {Actor.npc.items.[].system.damageRolls.kt3gps5l4wzpvqzbn8kd.damage} (same value: 4d12+21)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kt3gps5l4wzpvqzbn8kd.damageType} (same value: piercing)
                    [3au4swx7znkvhrgw9j5x] : object {Actor.npc.items.[].system.damageRolls.3au4swx7znkvhrgw9j5x}
                        damage : string {Actor.npc.items.[].system.damageRolls.3au4swx7znkvhrgw9j5x.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3au4swx7znkvhrgw9j5x.damageType} (same value: spirit)
                    [f0djt629mcp1og0k65ni] : object {Actor.npc.items.[].system.damageRolls.f0djt629mcp1og0k65ni}
                        damage : string {Actor.npc.items.[].system.damageRolls.f0djt629mcp1og0k65ni.damage} (same value: 3d12+21)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f0djt629mcp1og0k65ni.damageType} (same value: slashing)
                    [svk2612abbkrlplojua4] : object {Actor.npc.items.[].system.damageRolls.svk2612abbkrlplojua4}
                        damage : string {Actor.npc.items.[].system.damageRolls.svk2612abbkrlplojua4.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.svk2612abbkrlplojua4.damageType} (same value: spirit)
                    [moi48jugpse0wamlgis9] : object {Actor.npc.items.[].system.damageRolls.moi48jugpse0wamlgis9}
                        damage : string {Actor.npc.items.[].system.damageRolls.moi48jugpse0wamlgis9.damage} (same value: 3d12+21)
                        damageType : string {Actor.npc.items.[].system.damageRolls.moi48jugpse0wamlgis9.damageType} (same value: bludgeoning)
                    [eSqNXnys7akRuWw2] : object {Actor.npc.items.[].system.damageRolls.eSqNXnys7akRuWw2}
                        damage : string {Actor.npc.items.[].system.damageRolls.eSqNXnys7akRuWw2.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eSqNXnys7akRuWw2.damageType} (same value: piercing)
                    [jxQP70gYbFPxXHHA] : object {Actor.npc.items.[].system.damageRolls.jxQP70gYbFPxXHHA}
                        damage : string {Actor.npc.items.[].system.damageRolls.jxQP70gYbFPxXHHA.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jxQP70gYbFPxXHHA.damageType} (same value: bludgeoning)
                    [cJu8gx0cjN2GHfur] : object {Actor.npc.items.[].system.damageRolls.cJu8gx0cjN2GHfur}
                        damage : string {Actor.npc.items.[].system.damageRolls.cJu8gx0cjN2GHfur.damage} (2 different values)
                            2d10+13 (x2)
                            2d10+15 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cJu8gx0cjN2GHfur.damageType} (same value: slashing)
                    [ODCq0jkBchZZ5wp7] : object {Actor.npc.items.[].system.damageRolls.ODCq0jkBchZZ5wp7}
                        damage : string {Actor.npc.items.[].system.damageRolls.ODCq0jkBchZZ5wp7.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ODCq0jkBchZZ5wp7.damageType} (same value: slashing)
                    [ev0AzpZZB0gz6nh9] : object {Actor.npc.items.[].system.damageRolls.ev0AzpZZB0gz6nh9}
                        damage : string {Actor.npc.items.[].system.damageRolls.ev0AzpZZB0gz6nh9.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ev0AzpZZB0gz6nh9.damageType} (same value: piercing)
                    [l5IqZ1MWxT5x5EKG] : object {Actor.npc.items.[].system.damageRolls.l5IqZ1MWxT5x5EKG}
                        damage : string {Actor.npc.items.[].system.damageRolls.l5IqZ1MWxT5x5EKG.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l5IqZ1MWxT5x5EKG.damageType} (same value: slashing)
                    [1tm8ufhen9om6lyf6za8] : object {Actor.npc.items.[].system.damageRolls.1tm8ufhen9om6lyf6za8}
                        damage : string {Actor.npc.items.[].system.damageRolls.1tm8ufhen9om6lyf6za8.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1tm8ufhen9om6lyf6za8.damageType} (same value: void)
                    [5h0zbo2xOUbINKyv] : object {Actor.npc.items.[].system.damageRolls.5h0zbo2xOUbINKyv}
                        damage : string {Actor.npc.items.[].system.damageRolls.5h0zbo2xOUbINKyv.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5h0zbo2xOUbINKyv.damageType} (same value: void)
                    [zluPu2qJiTznkoNy] : object {Actor.npc.items.[].system.damageRolls.zluPu2qJiTznkoNy}
                        damage : string {Actor.npc.items.[].system.damageRolls.zluPu2qJiTznkoNy.damage} (2 different values)
                            3d12+10 (x1)
                            3d12+17 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zluPu2qJiTznkoNy.damageType} (same value: bludgeoning)
                    [puXMR2tuGhOQJHWr] : object {Actor.npc.items.[].system.damageRolls.puXMR2tuGhOQJHWr}
                        damage : string {Actor.npc.items.[].system.damageRolls.puXMR2tuGhOQJHWr.damage} (2 different values)
                            3d8+10 (x1)
                            3d8+17 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.puXMR2tuGhOQJHWr.damageType} (same value: bludgeoning)
                    [rj7hqzre2h1MAxuC] : object {Actor.npc.items.[].system.damageRolls.rj7hqzre2h1MAxuC}
                        damage : string {Actor.npc.items.[].system.damageRolls.rj7hqzre2h1MAxuC.damage} (same value: 2d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rj7hqzre2h1MAxuC.damageType} (same value: piercing)
                    [bb5wrc4nqofzqdvvhaqk] : object {Actor.npc.items.[].system.damageRolls.bb5wrc4nqofzqdvvhaqk}
                        damage : string {Actor.npc.items.[].system.damageRolls.bb5wrc4nqofzqdvvhaqk.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bb5wrc4nqofzqdvvhaqk.damageType} (same value: void)
                    [JvZGUwteogfq6ZBn] : object {Actor.npc.items.[].system.damageRolls.JvZGUwteogfq6ZBn}
                        damage : string {Actor.npc.items.[].system.damageRolls.JvZGUwteogfq6ZBn.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JvZGUwteogfq6ZBn.damageType} (same value: slashing)
                    [w6rj22jy1b8dyo7piet9] : object {Actor.npc.items.[].system.damageRolls.w6rj22jy1b8dyo7piet9}
                        damage : string {Actor.npc.items.[].system.damageRolls.w6rj22jy1b8dyo7piet9.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w6rj22jy1b8dyo7piet9.damageType} (same value: void)
                    [e65WGBSCuHihM6hY] : object {Actor.npc.items.[].system.damageRolls.e65WGBSCuHihM6hY}
                        damage : string {Actor.npc.items.[].system.damageRolls.e65WGBSCuHihM6hY.damage} (same value: 3d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e65WGBSCuHihM6hY.damageType} (same value: void)
                    [9TVjxT6wvXoeVskH] : object {Actor.npc.items.[].system.damageRolls.9TVjxT6wvXoeVskH}
                        damage : string {Actor.npc.items.[].system.damageRolls.9TVjxT6wvXoeVskH.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9TVjxT6wvXoeVskH.damageType} (same value: slashing)
                    [5gz2vsUBcxL8WnP7] : object {Actor.npc.items.[].system.damageRolls.5gz2vsUBcxL8WnP7}
                        damage : string {Actor.npc.items.[].system.damageRolls.5gz2vsUBcxL8WnP7.damage} (same value: 1d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5gz2vsUBcxL8WnP7.damageType} (same value: slashing)
                    [Y4MAvGjtqSmvSv8s] : object {Actor.npc.items.[].system.damageRolls.Y4MAvGjtqSmvSv8s}
                        damage : string {Actor.npc.items.[].system.damageRolls.Y4MAvGjtqSmvSv8s.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Y4MAvGjtqSmvSv8s.damageType} (same value: bludgeoning)
                    [JNk6eTnZOrcJIGhL] : object {Actor.npc.items.[].system.damageRolls.JNk6eTnZOrcJIGhL}
                        damage : string {Actor.npc.items.[].system.damageRolls.JNk6eTnZOrcJIGhL.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JNk6eTnZOrcJIGhL.damageType} (same value: piercing)
                    [oNiYQdTdjMizAzf3] : object {Actor.npc.items.[].system.damageRolls.oNiYQdTdjMizAzf3}
                        damage : string {Actor.npc.items.[].system.damageRolls.oNiYQdTdjMizAzf3.damage} (same value: 2d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oNiYQdTdjMizAzf3.damageType} (same value: bludgeoning)
                    [zap8ZuuSLQORVMma] : object {Actor.npc.items.[].system.damageRolls.zap8ZuuSLQORVMma}
                        damage : string {Actor.npc.items.[].system.damageRolls.zap8ZuuSLQORVMma.damage} (same value: 3d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zap8ZuuSLQORVMma.damageType} (same value: slashing)
                    [iPIIkXX1K18ILyfV] : object {Actor.npc.items.[].system.damageRolls.iPIIkXX1K18ILyfV}
                        damage : string {Actor.npc.items.[].system.damageRolls.iPIIkXX1K18ILyfV.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iPIIkXX1K18ILyfV.damageType} (same value: bludgeoning)
                    [nu3OJ73aDomKLoAK] : object {Actor.npc.items.[].system.damageRolls.nu3OJ73aDomKLoAK}
                        damage : string {Actor.npc.items.[].system.damageRolls.nu3OJ73aDomKLoAK.damage} (same value: 3d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nu3OJ73aDomKLoAK.damageType} (same value: bludgeoning)
                    [44ptc3ipBZvTNm1Q] : object {Actor.npc.items.[].system.damageRolls.44ptc3ipBZvTNm1Q}
                        damage : string {Actor.npc.items.[].system.damageRolls.44ptc3ipBZvTNm1Q.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.44ptc3ipBZvTNm1Q.damageType} (same value: bludgeoning)
                    [AvgU9Pe5fii7vlQL] : object {Actor.npc.items.[].system.damageRolls.AvgU9Pe5fii7vlQL}
                        damage : string {Actor.npc.items.[].system.damageRolls.AvgU9Pe5fii7vlQL.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AvgU9Pe5fii7vlQL.damageType} (same value: slashing)
                    [vIDkIfd2H6lJpc7c] : object {Actor.npc.items.[].system.damageRolls.vIDkIfd2H6lJpc7c}
                        damage : string {Actor.npc.items.[].system.damageRolls.vIDkIfd2H6lJpc7c.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vIDkIfd2H6lJpc7c.damageType} (same value: piercing)
                    [3PMgNdRH415opH0N] : object {Actor.npc.items.[].system.damageRolls.3PMgNdRH415opH0N}
                        damage : string {Actor.npc.items.[].system.damageRolls.3PMgNdRH415opH0N.damage} (same value: 2d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3PMgNdRH415opH0N.damageType} (same value: bludgeoning)
                    [YHaFQDpjokhBkdL0] : object {Actor.npc.items.[].system.damageRolls.YHaFQDpjokhBkdL0}
                        damage : string {Actor.npc.items.[].system.damageRolls.YHaFQDpjokhBkdL0.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YHaFQDpjokhBkdL0.damageType} (same value: bludgeoning)
                    [Mlcj2tQhidPmBDUE] : object {Actor.npc.items.[].system.damageRolls.Mlcj2tQhidPmBDUE}
                        damage : string {Actor.npc.items.[].system.damageRolls.Mlcj2tQhidPmBDUE.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Mlcj2tQhidPmBDUE.damageType} (same value: sonic)
                    [cl4sDXbFLXFhBtFE] : object {Actor.npc.items.[].system.damageRolls.cl4sDXbFLXFhBtFE}
                        damage : string {Actor.npc.items.[].system.damageRolls.cl4sDXbFLXFhBtFE.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cl4sDXbFLXFhBtFE.damageType} (same value: force)
                    [boiGAoCkVQx5Y7Qf] : object {Actor.npc.items.[].system.damageRolls.boiGAoCkVQx5Y7Qf}
                        damage : string {Actor.npc.items.[].system.damageRolls.boiGAoCkVQx5Y7Qf.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.boiGAoCkVQx5Y7Qf.damageType} (same value: mental)
                    [8uyHIkq2MhxcTLm5] : object {Actor.npc.items.[].system.damageRolls.8uyHIkq2MhxcTLm5}
                        damage : string {Actor.npc.items.[].system.damageRolls.8uyHIkq2MhxcTLm5.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8uyHIkq2MhxcTLm5.damageType} (same value: slashing)
                    [ZqaWYUAsuC9W7jrJ] : object {Actor.npc.items.[].system.damageRolls.ZqaWYUAsuC9W7jrJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZqaWYUAsuC9W7jrJ.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZqaWYUAsuC9W7jrJ.damageType} (same value: slashing)
                    [fazBnzpbBGChCc69] : object {Actor.npc.items.[].system.damageRolls.fazBnzpbBGChCc69}
                        damage : string {Actor.npc.items.[].system.damageRolls.fazBnzpbBGChCc69.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fazBnzpbBGChCc69.damageType} (same value: piercing)
                    [niIea8feYEclVjs2] : object {Actor.npc.items.[].system.damageRolls.niIea8feYEclVjs2}
                        damage : string {Actor.npc.items.[].system.damageRolls.niIea8feYEclVjs2.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.niIea8feYEclVjs2.damageType} (same value: slashing)
                    [qmLW79iJUyPdWhH3] : object {Actor.npc.items.[].system.damageRolls.qmLW79iJUyPdWhH3}
                        damage : string {Actor.npc.items.[].system.damageRolls.qmLW79iJUyPdWhH3.damage} (2 different values)
                            1d10+11 (x2)
                            4d10+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qmLW79iJUyPdWhH3.damageType} (same value: piercing)
                    [LvjS1jZNr030kDC3] : object {Actor.npc.items.[].system.damageRolls.LvjS1jZNr030kDC3}
                        damage : string {Actor.npc.items.[].system.damageRolls.LvjS1jZNr030kDC3.damage} (same value: 3d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LvjS1jZNr030kDC3.damageType} (same value: piercing)
                    [3rNm4zFwgnn2MUWw] : object {Actor.npc.items.[].system.damageRolls.3rNm4zFwgnn2MUWw}
                        damage : string {Actor.npc.items.[].system.damageRolls.3rNm4zFwgnn2MUWw.damage} (same value: 1d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3rNm4zFwgnn2MUWw.damageType} (same value: slashing)
                    [cduo6vh2fwuubljons70] : object {Actor.npc.items.[].system.damageRolls.cduo6vh2fwuubljons70}
                        damage : string {Actor.npc.items.[].system.damageRolls.cduo6vh2fwuubljons70.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cduo6vh2fwuubljons70.damageType} (same value: mental)
                    [IlkYqsq9CZiVyENd] : object {Actor.npc.items.[].system.damageRolls.IlkYqsq9CZiVyENd}
                        damage : string {Actor.npc.items.[].system.damageRolls.IlkYqsq9CZiVyENd.damage} (same value: 3d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IlkYqsq9CZiVyENd.damageType} (same value: piercing)
                    [RzVQWulJYEW02MiQ] : object {Actor.npc.items.[].system.damageRolls.RzVQWulJYEW02MiQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.RzVQWulJYEW02MiQ.damage} (2 different values)
                            2d6+11 (x2)
                            2d6+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RzVQWulJYEW02MiQ.damageType} (same value: void)
                    [Ps9TMMOWLRSQPIRK] : object {Actor.npc.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK.damage} (2 different values)
                            2d6+8 (x2)
                            2d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK.damageType} (same value: void)
                    [7tK9Be76e9ecDgqe] : object {Actor.npc.items.[].system.damageRolls.7tK9Be76e9ecDgqe}
                        damage : string {Actor.npc.items.[].system.damageRolls.7tK9Be76e9ecDgqe.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7tK9Be76e9ecDgqe.damageType} (same value: slashing)
                    [txwshee6PlWJ1waT] : object {Actor.npc.items.[].system.damageRolls.txwshee6PlWJ1waT}
                        damage : string {Actor.npc.items.[].system.damageRolls.txwshee6PlWJ1waT.damage} (same value: 2d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.txwshee6PlWJ1waT.damageType} (same value: void)
                    [dpnde0uful3b3f8wedty] : object {Actor.npc.items.[].system.damageRolls.dpnde0uful3b3f8wedty}
                        damage : string {Actor.npc.items.[].system.damageRolls.dpnde0uful3b3f8wedty.damage} (same value: 1d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dpnde0uful3b3f8wedty.damageType} (same value: slashing)
                    [ewdww9mlr14lym4squyy] : object {Actor.npc.items.[].system.damageRolls.ewdww9mlr14lym4squyy}
                        damage : string {Actor.npc.items.[].system.damageRolls.ewdww9mlr14lym4squyy.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ewdww9mlr14lym4squyy.damageType} (same value: bludgeoning)
                    [jD75IOsnCsO7gW39] : object {Actor.npc.items.[].system.damageRolls.jD75IOsnCsO7gW39}
                        damage : string {Actor.npc.items.[].system.damageRolls.jD75IOsnCsO7gW39.damage} (same value: 4d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jD75IOsnCsO7gW39.damageType} (same value: piercing)
                    [a5cNFTAO1xsWJ3ur] : object {Actor.npc.items.[].system.damageRolls.a5cNFTAO1xsWJ3ur}
                        damage : string {Actor.npc.items.[].system.damageRolls.a5cNFTAO1xsWJ3ur.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a5cNFTAO1xsWJ3ur.damageType} (same value: bludgeoning)
                    [SCvBCiLyRKmcf08s] : object {Actor.npc.items.[].system.damageRolls.SCvBCiLyRKmcf08s}
                        damage : string {Actor.npc.items.[].system.damageRolls.SCvBCiLyRKmcf08s.damage} (same value: 5d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SCvBCiLyRKmcf08s.damageType} (same value: void)
                    [rmsf1urneuo0xhlasawt] : object {Actor.npc.items.[].system.damageRolls.rmsf1urneuo0xhlasawt}
                        damage : string {Actor.npc.items.[].system.damageRolls.rmsf1urneuo0xhlasawt.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rmsf1urneuo0xhlasawt.damageType} (same value: void)
                    [jZGZKQrMfYJF9Xmv] : object {Actor.npc.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv}
                        damage : string {Actor.npc.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damage} (4 different values)
                            1d8+9 (x2)
                            1d8+14 (x1)
                            1d8+11 (x1)
                            1d8+12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damageType} (same value: slashing)
                    [XXpHZKSakBFyO07c] : object {Actor.npc.items.[].system.damageRolls.XXpHZKSakBFyO07c}
                        damage : string {Actor.npc.items.[].system.damageRolls.XXpHZKSakBFyO07c.damage} (4 different values)
                            1d8+7 (x2)
                            1d8+12 (x1)
                            1d8+9 (x1)
                            1d8+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XXpHZKSakBFyO07c.damageType} (same value: piercing)
                    [0oGbi6GLoCucjLmS] : object {Actor.npc.items.[].system.damageRolls.0oGbi6GLoCucjLmS}
                        damage : string {Actor.npc.items.[].system.damageRolls.0oGbi6GLoCucjLmS.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0oGbi6GLoCucjLmS.damageType} (same value: piercing)
                    [Vk3tsgKgitKiy3dx] : object {Actor.npc.items.[].system.damageRolls.Vk3tsgKgitKiy3dx}
                        damage : string {Actor.npc.items.[].system.damageRolls.Vk3tsgKgitKiy3dx.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Vk3tsgKgitKiy3dx.damageType} (same value: bludgeoning)
                    [SxIY1yttvCrVMDs7] : object {Actor.npc.items.[].system.damageRolls.SxIY1yttvCrVMDs7}
                        damage : string {Actor.npc.items.[].system.damageRolls.SxIY1yttvCrVMDs7.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SxIY1yttvCrVMDs7.damageType} (same value: bludgeoning)
                    [vjd4msgpegc3rnz92u4o] : object {Actor.npc.items.[].system.damageRolls.vjd4msgpegc3rnz92u4o}
                        damage : string {Actor.npc.items.[].system.damageRolls.vjd4msgpegc3rnz92u4o.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vjd4msgpegc3rnz92u4o.damageType} (same value: cold)
                    [2ZHftICAqBDyxtjc] : object {Actor.npc.items.[].system.damageRolls.2ZHftICAqBDyxtjc}
                        damage : string {Actor.npc.items.[].system.damageRolls.2ZHftICAqBDyxtjc.damage} (2 different values)
                            2d6+7 (x1)
                            2d8+13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2ZHftICAqBDyxtjc.damageType} (same value: bludgeoning)
                    [leu6l5totum8rt4zp5yq] : object {Actor.npc.items.[].system.damageRolls.leu6l5totum8rt4zp5yq}
                        damage : string {Actor.npc.items.[].system.damageRolls.leu6l5totum8rt4zp5yq.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.leu6l5totum8rt4zp5yq.damageType} (same value: cold)
                    [GkdDGRPWhkps6ajc] : object {Actor.npc.items.[].system.damageRolls.GkdDGRPWhkps6ajc}
                        damage : string {Actor.npc.items.[].system.damageRolls.GkdDGRPWhkps6ajc.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GkdDGRPWhkps6ajc.damageType} (same value: bludgeoning)
                    [VDJrbsIzOmiof06b] : object {Actor.npc.items.[].system.damageRolls.VDJrbsIzOmiof06b}
                        damage : string {Actor.npc.items.[].system.damageRolls.VDJrbsIzOmiof06b.damage} (same value: 2d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VDJrbsIzOmiof06b.damageType} (same value: bludgeoning)
                    [brg74uxepHLBCrBE] : object {Actor.npc.items.[].system.damageRolls.brg74uxepHLBCrBE}
                        damage : string {Actor.npc.items.[].system.damageRolls.brg74uxepHLBCrBE.damage} (same value: 2d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.brg74uxepHLBCrBE.damageType} (same value: piercing)
                    [t5SwYr20hNTAgNo0] : object {Actor.npc.items.[].system.damageRolls.t5SwYr20hNTAgNo0}
                        damage : string {Actor.npc.items.[].system.damageRolls.t5SwYr20hNTAgNo0.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t5SwYr20hNTAgNo0.damageType} (same value: piercing)
                    [xMSQAcJ1RRln6dRU] : object {Actor.npc.items.[].system.damageRolls.xMSQAcJ1RRln6dRU}
                        damage : string {Actor.npc.items.[].system.damageRolls.xMSQAcJ1RRln6dRU.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xMSQAcJ1RRln6dRU.damageType} (same value: bludgeoning)
                    [YyR0fDS3JzEdDjjN] : object {Actor.npc.items.[].system.damageRolls.YyR0fDS3JzEdDjjN}
                        damage : string {Actor.npc.items.[].system.damageRolls.YyR0fDS3JzEdDjjN.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YyR0fDS3JzEdDjjN.damageType} (same value: piercing)
                    [lCe9xPIeFsRRjnOo] : object {Actor.npc.items.[].system.damageRolls.lCe9xPIeFsRRjnOo}
                        damage : string {Actor.npc.items.[].system.damageRolls.lCe9xPIeFsRRjnOo.damage} (same value: 2d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lCe9xPIeFsRRjnOo.damageType} (same value: bludgeoning)
                    [B7WvNsx1nWlEOeFQ] : object {Actor.npc.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ.damage} (2 different values)
                            1d6+5 (x2)
                            1d6+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ.damageType} (same value: piercing)
                    [F3xkAa0VJjSSgXEA] : object {Actor.npc.items.[].system.damageRolls.F3xkAa0VJjSSgXEA}
                        damage : string {Actor.npc.items.[].system.damageRolls.F3xkAa0VJjSSgXEA.damage} (2 different values)
                            1d4+5 (x2)
                            1d4+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.F3xkAa0VJjSSgXEA.damageType} (same value: slashing)
                    [noE2wy5zpvcn1Me3] : object {Actor.npc.items.[].system.damageRolls.noE2wy5zpvcn1Me3}
                        damage : string {Actor.npc.items.[].system.damageRolls.noE2wy5zpvcn1Me3.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.noE2wy5zpvcn1Me3.damageType} (same value: bludgeoning)
                    [jYIs7Tbow6BT8r02] : object {Actor.npc.items.[].system.damageRolls.jYIs7Tbow6BT8r02}
                        damage : string {Actor.npc.items.[].system.damageRolls.jYIs7Tbow6BT8r02.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jYIs7Tbow6BT8r02.damageType} (same value: piercing)
                    [RDK0gDDqtFtvQdcw] : object {Actor.npc.items.[].system.damageRolls.RDK0gDDqtFtvQdcw}
                        damage : string {Actor.npc.items.[].system.damageRolls.RDK0gDDqtFtvQdcw.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RDK0gDDqtFtvQdcw.damageType} (same value: void)
                    [lgCHI4bQd8Ep66Yi] : object {Actor.npc.items.[].system.damageRolls.lgCHI4bQd8Ep66Yi}
                        damage : string {Actor.npc.items.[].system.damageRolls.lgCHI4bQd8Ep66Yi.damage} (same value: 3d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lgCHI4bQd8Ep66Yi.damageType} (same value: piercing)
                    [cqV8OB7ToSCksNro] : object {Actor.npc.items.[].system.damageRolls.cqV8OB7ToSCksNro}
                        damage : string {Actor.npc.items.[].system.damageRolls.cqV8OB7ToSCksNro.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cqV8OB7ToSCksNro.damageType} (same value: piercing)
                    [wkI3aWdFrHQZpeUH] : object {Actor.npc.items.[].system.damageRolls.wkI3aWdFrHQZpeUH}
                        damage : string {Actor.npc.items.[].system.damageRolls.wkI3aWdFrHQZpeUH.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wkI3aWdFrHQZpeUH.damageType} (same value: piercing)
                    [tl9l0TrJ39ukxYwX] : object {Actor.npc.items.[].system.damageRolls.tl9l0TrJ39ukxYwX}
                        damage : string {Actor.npc.items.[].system.damageRolls.tl9l0TrJ39ukxYwX.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tl9l0TrJ39ukxYwX.damageType} (same value: piercing)
                    [Q5AmDpEvhaY97BME] : object {Actor.npc.items.[].system.damageRolls.Q5AmDpEvhaY97BME}
                        damage : string {Actor.npc.items.[].system.damageRolls.Q5AmDpEvhaY97BME.damage} (same value: 3d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Q5AmDpEvhaY97BME.damageType} (same value: bludgeoning)
                    [UK0oBimWZxUrEhLb] : object {Actor.npc.items.[].system.damageRolls.UK0oBimWZxUrEhLb}
                        damage : string {Actor.npc.items.[].system.damageRolls.UK0oBimWZxUrEhLb.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UK0oBimWZxUrEhLb.damageType} (same value: piercing)
                    [MZblvx8x8I6v6pia] : object {Actor.npc.items.[].system.damageRolls.MZblvx8x8I6v6pia}
                        damage : string {Actor.npc.items.[].system.damageRolls.MZblvx8x8I6v6pia.damage} (same value: 3d10+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MZblvx8x8I6v6pia.damageType} (same value: piercing)
                    [f01ybs8vvmtju55xj87c] : object {Actor.npc.items.[].system.damageRolls.f01ybs8vvmtju55xj87c}
                        damage : string {Actor.npc.items.[].system.damageRolls.f01ybs8vvmtju55xj87c.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f01ybs8vvmtju55xj87c.damageType} (same value: cold)
                    [10zTi38ovVqXEgQC] : object {Actor.npc.items.[].system.damageRolls.10zTi38ovVqXEgQC}
                        damage : string {Actor.npc.items.[].system.damageRolls.10zTi38ovVqXEgQC.damage} (same value: 3d6+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.10zTi38ovVqXEgQC.damageType} (same value: bludgeoning)
                    [xmmit949b3q6bbw5n9ps] : object {Actor.npc.items.[].system.damageRolls.xmmit949b3q6bbw5n9ps}
                        damage : string {Actor.npc.items.[].system.damageRolls.xmmit949b3q6bbw5n9ps.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xmmit949b3q6bbw5n9ps.damageType} (same value: cold)
                    [UW8NXMgSvG5cyiMo] : object {Actor.npc.items.[].system.damageRolls.UW8NXMgSvG5cyiMo}
                        damage : string {Actor.npc.items.[].system.damageRolls.UW8NXMgSvG5cyiMo.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UW8NXMgSvG5cyiMo.damageType} (same value: slashing)
                    [qWy1h7WFkOWz9p8f] : object {Actor.npc.items.[].system.damageRolls.qWy1h7WFkOWz9p8f}
                        damage : string {Actor.npc.items.[].system.damageRolls.qWy1h7WFkOWz9p8f.damage} (same value: 3d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qWy1h7WFkOWz9p8f.damageType} (same value: slashing)
                    [l1bv5tc4na2po2q03f47] : object {Actor.npc.items.[].system.damageRolls.l1bv5tc4na2po2q03f47}
                        damage : string {Actor.npc.items.[].system.damageRolls.l1bv5tc4na2po2q03f47.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l1bv5tc4na2po2q03f47.damageType} (same value: mental)
                    [NYbWBQmmXhZ1KRy7] : object {Actor.npc.items.[].system.damageRolls.NYbWBQmmXhZ1KRy7}
                        damage : string {Actor.npc.items.[].system.damageRolls.NYbWBQmmXhZ1KRy7.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NYbWBQmmXhZ1KRy7.damageType} (same value: bludgeoning)
                    [Zg7LeDuKcsRCGwge] : object {Actor.npc.items.[].system.damageRolls.Zg7LeDuKcsRCGwge}
                        damage : string {Actor.npc.items.[].system.damageRolls.Zg7LeDuKcsRCGwge.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Zg7LeDuKcsRCGwge.damageType} (same value: bludgeoning)
                    [nVuIhXmVnw0xy9Hk] : object {Actor.npc.items.[].system.damageRolls.nVuIhXmVnw0xy9Hk}
                        damage : string {Actor.npc.items.[].system.damageRolls.nVuIhXmVnw0xy9Hk.damage} (same value: 2d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nVuIhXmVnw0xy9Hk.damageType} (same value: piercing)
                    [ClW2L87JesSbmzg3] : object {Actor.npc.items.[].system.damageRolls.ClW2L87JesSbmzg3}
                        damage : string {Actor.npc.items.[].system.damageRolls.ClW2L87JesSbmzg3.damage} (same value: 2d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ClW2L87JesSbmzg3.damageType} (same value: slashing)
                    [xktly26l68bgct60ok23] : object {Actor.npc.items.[].system.damageRolls.xktly26l68bgct60ok23}
                        damage : string {Actor.npc.items.[].system.damageRolls.xktly26l68bgct60ok23.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xktly26l68bgct60ok23.damageType} (same value: void)
                    [cbodj5vn7dewriq7xvct] : object {Actor.npc.items.[].system.damageRolls.cbodj5vn7dewriq7xvct}
                        damage : string {Actor.npc.items.[].system.damageRolls.cbodj5vn7dewriq7xvct.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cbodj5vn7dewriq7xvct.damageType} (same value: piercing)
                    [ewxDFKh8SLMIpOMj] : object {Actor.npc.items.[].system.damageRolls.ewxDFKh8SLMIpOMj}
                        damage : string {Actor.npc.items.[].system.damageRolls.ewxDFKh8SLMIpOMj.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ewxDFKh8SLMIpOMj.damageType} (same value: bludgeoning)
                    [mk2blp1kgxo7ymdaum1h] : object {Actor.npc.items.[].system.damageRolls.mk2blp1kgxo7ymdaum1h}
                        damage : string {Actor.npc.items.[].system.damageRolls.mk2blp1kgxo7ymdaum1h.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mk2blp1kgxo7ymdaum1h.damageType} (same value: void)
                    [Vh4yMal9kx3SLxbq] : object {Actor.npc.items.[].system.damageRolls.Vh4yMal9kx3SLxbq}
                        damage : string {Actor.npc.items.[].system.damageRolls.Vh4yMal9kx3SLxbq.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Vh4yMal9kx3SLxbq.damageType} (same value: piercing)
                    [NyaeBuLRQrG8Wqwp] : object {Actor.npc.items.[].system.damageRolls.NyaeBuLRQrG8Wqwp}
                        damage : string {Actor.npc.items.[].system.damageRolls.NyaeBuLRQrG8Wqwp.damage} (same value: 2d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NyaeBuLRQrG8Wqwp.damageType} (same value: slashing)
                    [fsnayM0k28qXThvD] : object {Actor.npc.items.[].system.damageRolls.fsnayM0k28qXThvD}
                        damage : string {Actor.npc.items.[].system.damageRolls.fsnayM0k28qXThvD.damage} (same value: 2d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fsnayM0k28qXThvD.damageType} (same value: piercing)
                    [etoyXt6m1Q8NWHYq] : object {Actor.npc.items.[].system.damageRolls.etoyXt6m1Q8NWHYq}
                        damage : string {Actor.npc.items.[].system.damageRolls.etoyXt6m1Q8NWHYq.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.etoyXt6m1Q8NWHYq.damageType} (same value: bludgeoning)
                    [I8MdO16Xv2BRVHkv] : object {Actor.npc.items.[].system.damageRolls.I8MdO16Xv2BRVHkv}
                        damage : string {Actor.npc.items.[].system.damageRolls.I8MdO16Xv2BRVHkv.damage} (4 different values)
                            2d4+7 (x2)
                            2d4+9 (x1)
                            2d4+6 (x1)
                            2d4+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.I8MdO16Xv2BRVHkv.damageType} (same value: piercing)
                    [Xea4qdbnOUjnJ67c] : object {Actor.npc.items.[].system.damageRolls.Xea4qdbnOUjnJ67c}
                        damage : string {Actor.npc.items.[].system.damageRolls.Xea4qdbnOUjnJ67c.damage} (4 different values)
                            1d8+7 (x2)
                            1d8+9 (x1)
                            1d8+6 (x1)
                            1d8+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Xea4qdbnOUjnJ67c.damageType} (same value: slashing)
                    [P58TikJ7PSYuFT8K] : object {Actor.npc.items.[].system.damageRolls.P58TikJ7PSYuFT8K}
                        damage : string {Actor.npc.items.[].system.damageRolls.P58TikJ7PSYuFT8K.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.P58TikJ7PSYuFT8K.damageType} (same value: piercing)
                    [2HYYitD5Om2zXZfS] : object {Actor.npc.items.[].system.damageRolls.2HYYitD5Om2zXZfS}
                        damage : string {Actor.npc.items.[].system.damageRolls.2HYYitD5Om2zXZfS.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2HYYitD5Om2zXZfS.damageType} (same value: slashing)
                    [RCXo3Yw0Vi8fCFS9] : object {Actor.npc.items.[].system.damageRolls.RCXo3Yw0Vi8fCFS9}
                        damage : string {Actor.npc.items.[].system.damageRolls.RCXo3Yw0Vi8fCFS9.damage} (same value: 7d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RCXo3Yw0Vi8fCFS9.damageType} (same value: void)
                    [bdgNivLhBgT2kt3C] : object {Actor.npc.items.[].system.damageRolls.bdgNivLhBgT2kt3C}
                        damage : string {Actor.npc.items.[].system.damageRolls.bdgNivLhBgT2kt3C.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bdgNivLhBgT2kt3C.damageType} (same value: electricity)
                    [oSniWtRUWPrrKCFy] : object {Actor.npc.items.[].system.damageRolls.oSniWtRUWPrrKCFy}
                        damage : string {Actor.npc.items.[].system.damageRolls.oSniWtRUWPrrKCFy.damage} (same value: 3d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oSniWtRUWPrrKCFy.damageType} (same value: acid)
                    [JGvtvUunmweS6Ogw] : object {Actor.npc.items.[].system.damageRolls.JGvtvUunmweS6Ogw}
                        damage : string {Actor.npc.items.[].system.damageRolls.JGvtvUunmweS6Ogw.damage} (same value: 3d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JGvtvUunmweS6Ogw.damageType} (same value: bludgeoning)
                    [D7uNXsgBex39iYg4] : object {Actor.npc.items.[].system.damageRolls.D7uNXsgBex39iYg4}
                        damage : string {Actor.npc.items.[].system.damageRolls.D7uNXsgBex39iYg4.damage} (same value: 3d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.D7uNXsgBex39iYg4.damageType} (same value: slashing)
                    [4zqmnyelrni3006ed9ta] : object {Actor.npc.items.[].system.damageRolls.4zqmnyelrni3006ed9ta}
                        damage : string {Actor.npc.items.[].system.damageRolls.4zqmnyelrni3006ed9ta.damage} (same value: 3d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4zqmnyelrni3006ed9ta.damageType} (same value: void)
                    [elNMDWPYHRSRLyfx] : object {Actor.npc.items.[].system.damageRolls.elNMDWPYHRSRLyfx}
                        damage : string {Actor.npc.items.[].system.damageRolls.elNMDWPYHRSRLyfx.damage} (same value: 6d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.elNMDWPYHRSRLyfx.damageType} (same value: void)
                    [T0hA6wBJPANk4HGf] : object {Actor.npc.items.[].system.damageRolls.T0hA6wBJPANk4HGf}
                        damage : string {Actor.npc.items.[].system.damageRolls.T0hA6wBJPANk4HGf.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.T0hA6wBJPANk4HGf.damageType} (same value: piercing)
                    [OMUrHTN0gT1xdDEA] : object {Actor.npc.items.[].system.damageRolls.OMUrHTN0gT1xdDEA}
                        damage : string {Actor.npc.items.[].system.damageRolls.OMUrHTN0gT1xdDEA.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OMUrHTN0gT1xdDEA.damageType} (same value: bludgeoning)
                    [tnreznhsvxp9w3g8wbmf] : object {Actor.npc.items.[].system.damageRolls.tnreznhsvxp9w3g8wbmf}
                        damage : string {Actor.npc.items.[].system.damageRolls.tnreznhsvxp9w3g8wbmf.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tnreznhsvxp9w3g8wbmf.damageType} (same value: fire)
                    [C4l4onbFizJAPz2j] : object {Actor.npc.items.[].system.damageRolls.C4l4onbFizJAPz2j}
                        damage : string {Actor.npc.items.[].system.damageRolls.C4l4onbFizJAPz2j.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.C4l4onbFizJAPz2j.damageType} (same value: slashing)
                    [CILLfhArqfZkMQxb] : object {Actor.npc.items.[].system.damageRolls.CILLfhArqfZkMQxb}
                        damage : string {Actor.npc.items.[].system.damageRolls.CILLfhArqfZkMQxb.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CILLfhArqfZkMQxb.damageType} (same value: piercing)
                    [bR98KFk2tL9DD7Ey] : object {Actor.npc.items.[].system.damageRolls.bR98KFk2tL9DD7Ey}
                        damage : string {Actor.npc.items.[].system.damageRolls.bR98KFk2tL9DD7Ey.damage} (same value: 5d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bR98KFk2tL9DD7Ey.damageType} (same value: bludgeoning)
                    [W43PpPY7Tp2dANf1] : object {Actor.npc.items.[].system.damageRolls.W43PpPY7Tp2dANf1}
                        damage : string {Actor.npc.items.[].system.damageRolls.W43PpPY7Tp2dANf1.damage} (2 different values)
                            3d8+14 (x1)
                            3d8+16 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.W43PpPY7Tp2dANf1.damageType} (2 different values)
                            bludgeoning (x1)
                            slashing (x1)
                    [CVn5jBJJVnRLVVG1] : object {Actor.npc.items.[].system.damageRolls.CVn5jBJJVnRLVVG1}
                        damage : string {Actor.npc.items.[].system.damageRolls.CVn5jBJJVnRLVVG1.damage} (2 different values)
                            2d8+2 (x2)
                            2d6+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CVn5jBJJVnRLVVG1.damageType} (same value: slashing)
                    [k3GyOyCXwywhRbnC] : object {Actor.npc.items.[].system.damageRolls.k3GyOyCXwywhRbnC}
                        damage : string {Actor.npc.items.[].system.damageRolls.k3GyOyCXwywhRbnC.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k3GyOyCXwywhRbnC.damageType} (same value: slashing)
                    [Qfy1477pTYtEwGoV] : object {Actor.npc.items.[].system.damageRolls.Qfy1477pTYtEwGoV}
                        damage : string {Actor.npc.items.[].system.damageRolls.Qfy1477pTYtEwGoV.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Qfy1477pTYtEwGoV.damageType} (same value: slashing)
                    [ptf36uZrPQY08ncH] : object {Actor.npc.items.[].system.damageRolls.ptf36uZrPQY08ncH}
                        damage : string {Actor.npc.items.[].system.damageRolls.ptf36uZrPQY08ncH.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ptf36uZrPQY08ncH.damageType} (same value: piercing)
                    [irBCfeAPuC2cuFJE] : object {Actor.npc.items.[].system.damageRolls.irBCfeAPuC2cuFJE}
                        damage : string {Actor.npc.items.[].system.damageRolls.irBCfeAPuC2cuFJE.damage} (same value: 3d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.irBCfeAPuC2cuFJE.damageType} (same value: bludgeoning)
                    [ZKNJcvzTXhofAWCq] : object {Actor.npc.items.[].system.damageRolls.ZKNJcvzTXhofAWCq}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZKNJcvzTXhofAWCq.damage} (same value: 3d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZKNJcvzTXhofAWCq.damageType} (same value: bludgeoning)
                    [SykaUU2hy2BYhW9S] : object {Actor.npc.items.[].system.damageRolls.SykaUU2hy2BYhW9S}
                        damage : string {Actor.npc.items.[].system.damageRolls.SykaUU2hy2BYhW9S.damage} (same value: 3d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SykaUU2hy2BYhW9S.damageType} (same value: bludgeoning)
                    [96C2JthJhF4pj40L] : object {Actor.npc.items.[].system.damageRolls.96C2JthJhF4pj40L}
                        damage : string {Actor.npc.items.[].system.damageRolls.96C2JthJhF4pj40L.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.96C2JthJhF4pj40L.damageType} (same value: bludgeoning)
                    [hiiSUBltqu3mxL7m] : object {Actor.npc.items.[].system.damageRolls.hiiSUBltqu3mxL7m}
                        damage : string {Actor.npc.items.[].system.damageRolls.hiiSUBltqu3mxL7m.damage} (same value: 3d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hiiSUBltqu3mxL7m.damageType} (same value: slashing)
                    [TmbvgMewXVUkyJAn] : object {Actor.npc.items.[].system.damageRolls.TmbvgMewXVUkyJAn}
                        damage : string {Actor.npc.items.[].system.damageRolls.TmbvgMewXVUkyJAn.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TmbvgMewXVUkyJAn.damageType} (same value: piercing)
                    [oz6c59c1qiwqu7utg57f] : object {Actor.npc.items.[].system.damageRolls.oz6c59c1qiwqu7utg57f}
                        damage : string {Actor.npc.items.[].system.damageRolls.oz6c59c1qiwqu7utg57f.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oz6c59c1qiwqu7utg57f.damageType} (same value: cold)
                    [8G8ORdQrVWJRchVr] : object {Actor.npc.items.[].system.damageRolls.8G8ORdQrVWJRchVr}
                        damage : string {Actor.npc.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damage} (2 different values)
                            2d10+3 (x1)
                            2d10+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damageType} (same value: piercing)
                    [bn4MzhZUNkt8O8IU] : object {Actor.npc.items.[].system.damageRolls.bn4MzhZUNkt8O8IU}
                        damage : string {Actor.npc.items.[].system.damageRolls.bn4MzhZUNkt8O8IU.damage} (3 different values)
                            3d8+13 (x1)
                            3d10+17 (x1)
                            2d8+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bn4MzhZUNkt8O8IU.damageType} (same value: piercing)
                    [qFEplcqXtt8o47ei] : object {Actor.npc.items.[].system.damageRolls.qFEplcqXtt8o47ei}
                        damage : string {Actor.npc.items.[].system.damageRolls.qFEplcqXtt8o47ei.damage} (2 different values)
                            2d8+13 (x1)
                            2d6+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qFEplcqXtt8o47ei.damageType} (same value: slashing)
                    [uAu9RyTwUdxhUAAn] : object {Actor.npc.items.[].system.damageRolls.uAu9RyTwUdxhUAAn}
                        damage : string {Actor.npc.items.[].system.damageRolls.uAu9RyTwUdxhUAAn.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uAu9RyTwUdxhUAAn.damageType} (same value: slashing)
                    [dcqex980fj0porlmz604] : object {Actor.npc.items.[].system.damageRolls.dcqex980fj0porlmz604}
                        damage : string {Actor.npc.items.[].system.damageRolls.dcqex980fj0porlmz604.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dcqex980fj0porlmz604.damageType} (same value: cold)
                    [1AJMPkLYeY3VXzNO] : object {Actor.npc.items.[].system.damageRolls.1AJMPkLYeY3VXzNO}
                        damage : string {Actor.npc.items.[].system.damageRolls.1AJMPkLYeY3VXzNO.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1AJMPkLYeY3VXzNO.damageType} (same value: slashing)
                    [czo51l6hdn3jqptn0hu3] : object {Actor.npc.items.[].system.damageRolls.czo51l6hdn3jqptn0hu3}
                        damage : string {Actor.npc.items.[].system.damageRolls.czo51l6hdn3jqptn0hu3.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.czo51l6hdn3jqptn0hu3.damageType} (same value: cold)
                    [MgUOcOBV8IDsQPSa] : object {Actor.npc.items.[].system.damageRolls.MgUOcOBV8IDsQPSa}
                        damage : string {Actor.npc.items.[].system.damageRolls.MgUOcOBV8IDsQPSa.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MgUOcOBV8IDsQPSa.damageType} (same value: piercing)
                    [a7kb4brrwi8fe8adohm7] : object {Actor.npc.items.[].system.damageRolls.a7kb4brrwi8fe8adohm7}
                        damage : string {Actor.npc.items.[].system.damageRolls.a7kb4brrwi8fe8adohm7.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a7kb4brrwi8fe8adohm7.damageType} (same value: cold)
                    [v4Epyk3n0F5DY7Fv] : object {Actor.npc.items.[].system.damageRolls.v4Epyk3n0F5DY7Fv}
                        damage : string {Actor.npc.items.[].system.damageRolls.v4Epyk3n0F5DY7Fv.damage} (same value: 3d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v4Epyk3n0F5DY7Fv.damageType} (same value: bludgeoning)
                    [e7satc6ctu9p7ktgg1kg] : object {Actor.npc.items.[].system.damageRolls.e7satc6ctu9p7ktgg1kg}
                        damage : string {Actor.npc.items.[].system.damageRolls.e7satc6ctu9p7ktgg1kg.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e7satc6ctu9p7ktgg1kg.damageType} (same value: cold)
                    [IqPPFPuRzp7Ln0k3] : object {Actor.npc.items.[].system.damageRolls.IqPPFPuRzp7Ln0k3}
                        damage : string {Actor.npc.items.[].system.damageRolls.IqPPFPuRzp7Ln0k3.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IqPPFPuRzp7Ln0k3.damageType} (same value: bludgeoning)
                    [nw3qjd5pzzboc5t94nxl] : object {Actor.npc.items.[].system.damageRolls.nw3qjd5pzzboc5t94nxl}
                        damage : string {Actor.npc.items.[].system.damageRolls.nw3qjd5pzzboc5t94nxl.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nw3qjd5pzzboc5t94nxl.damageType} (same value: cold)
                    [k450sytvxul632xg0eyy] : object {Actor.npc.items.[].system.damageRolls.k450sytvxul632xg0eyy}
                        damage : string {Actor.npc.items.[].system.damageRolls.k450sytvxul632xg0eyy.damage} (same value: 3d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k450sytvxul632xg0eyy.damageType} (same value: piercing)
                    [1n8lq8jcs7nzgqe0c6k1] : object {Actor.npc.items.[].system.damageRolls.1n8lq8jcs7nzgqe0c6k1}
                        damage : string {Actor.npc.items.[].system.damageRolls.1n8lq8jcs7nzgqe0c6k1.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1n8lq8jcs7nzgqe0c6k1.damageType} (same value: cold)
                    [hYFi1ov41fRUemTq] : object {Actor.npc.items.[].system.damageRolls.hYFi1ov41fRUemTq}
                        damage : string {Actor.npc.items.[].system.damageRolls.hYFi1ov41fRUemTq.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hYFi1ov41fRUemTq.damageType} (same value: slashing)
                    [pTp6aGbfErOMV04w] : object {Actor.npc.items.[].system.damageRolls.pTp6aGbfErOMV04w}
                        damage : string {Actor.npc.items.[].system.damageRolls.pTp6aGbfErOMV04w.damage} (same value: 2d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pTp6aGbfErOMV04w.damageType} (same value: piercing)
                    [3l7kNJ6EfwKaWKI1] : object {Actor.npc.items.[].system.damageRolls.3l7kNJ6EfwKaWKI1}
                        damage : string {Actor.npc.items.[].system.damageRolls.3l7kNJ6EfwKaWKI1.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3l7kNJ6EfwKaWKI1.damageType} (same value: slashing)
                    [d5QK3qZCrHtERi2A] : object {Actor.npc.items.[].system.damageRolls.d5QK3qZCrHtERi2A}
                        damage : string {Actor.npc.items.[].system.damageRolls.d5QK3qZCrHtERi2A.damage} (2 different values)
                            2d8+7 (x2)
                            2d8+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d5QK3qZCrHtERi2A.damageType} (same value: void)
                    [vRjwlp34khyciXIZ] : object {Actor.npc.items.[].system.damageRolls.vRjwlp34khyciXIZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.vRjwlp34khyciXIZ.damage} (4 different values)
                            2d8+14 (x2)
                            2d8+13 (x1)
                            2d8+16 (x1)
                            2d8+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vRjwlp34khyciXIZ.damageType} (same value: slashing)
                    [eUO9Wq3VRCxsMBzl] : object {Actor.npc.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl}
                        damage : string {Actor.npc.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damage} (4 different values)
                            2d8+14 (x2)
                            2d8+13 (x1)
                            2d8+16 (x1)
                            2d8+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damageType} (same value: slashing)
                    [mvbfxShAZVEVMNk7] : object {Actor.npc.items.[].system.damageRolls.mvbfxShAZVEVMNk7}
                        damage : string {Actor.npc.items.[].system.damageRolls.mvbfxShAZVEVMNk7.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mvbfxShAZVEVMNk7.damageType} (same value: piercing)
                    [Ad9p9lKbDM0juxHV] : object {Actor.npc.items.[].system.damageRolls.Ad9p9lKbDM0juxHV}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ad9p9lKbDM0juxHV.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ad9p9lKbDM0juxHV.damageType} (same value: piercing)
                    [h5UWXaz4bhnqeZT2] : object {Actor.npc.items.[].system.damageRolls.h5UWXaz4bhnqeZT2}
                        damage : string {Actor.npc.items.[].system.damageRolls.h5UWXaz4bhnqeZT2.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h5UWXaz4bhnqeZT2.damageType} (same value: bludgeoning)
                    [SoJEF6D1JZOyWUhP] : object {Actor.npc.items.[].system.damageRolls.SoJEF6D1JZOyWUhP}
                        damage : string {Actor.npc.items.[].system.damageRolls.SoJEF6D1JZOyWUhP.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SoJEF6D1JZOyWUhP.damageType} (same value: piercing)
                    [JnU8ph3h5lfebY5E] : object {Actor.npc.items.[].system.damageRolls.JnU8ph3h5lfebY5E}
                        damage : string {Actor.npc.items.[].system.damageRolls.JnU8ph3h5lfebY5E.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JnU8ph3h5lfebY5E.damageType} (same value: piercing)
                    [nusqnum0eomge4z5cy5v] : object {Actor.npc.items.[].system.damageRolls.nusqnum0eomge4z5cy5v}
                        damage : string {Actor.npc.items.[].system.damageRolls.nusqnum0eomge4z5cy5v.damage} (2 different values)
                            1d10+8 (x1)
                            1d6+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nusqnum0eomge4z5cy5v.damageType} (2 different values)
                            slashing (x1)
                            bludgeoning (x1)
                    [i5fbgjw1zgotvbbzldkv] : object {Actor.npc.items.[].system.damageRolls.i5fbgjw1zgotvbbzldkv}
                        damage : string {Actor.npc.items.[].system.damageRolls.i5fbgjw1zgotvbbzldkv.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i5fbgjw1zgotvbbzldkv.damageType} (same value: bludgeoning)
                    [e16sil6Bxjfs4MOe] : object {Actor.npc.items.[].system.damageRolls.e16sil6Bxjfs4MOe}
                        damage : string {Actor.npc.items.[].system.damageRolls.e16sil6Bxjfs4MOe.damage} (same value: 3d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e16sil6Bxjfs4MOe.damageType} (same value: piercing)
                    [LGPVLdw5mChrwR6Q] : object {Actor.npc.items.[].system.damageRolls.LGPVLdw5mChrwR6Q}
                        damage : string {Actor.npc.items.[].system.damageRolls.LGPVLdw5mChrwR6Q.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LGPVLdw5mChrwR6Q.damageType} (same value: bludgeoning)
                    [GlbaL1QyjlbrlcTk] : object {Actor.npc.items.[].system.damageRolls.GlbaL1QyjlbrlcTk}
                        damage : string {Actor.npc.items.[].system.damageRolls.GlbaL1QyjlbrlcTk.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GlbaL1QyjlbrlcTk.damageType} (same value: bludgeoning)
                    [XHS8MGwZO10D2VaX] : object {Actor.npc.items.[].system.damageRolls.XHS8MGwZO10D2VaX}
                        damage : string {Actor.npc.items.[].system.damageRolls.XHS8MGwZO10D2VaX.damage} (same value: 1d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XHS8MGwZO10D2VaX.damageType} (same value: piercing)
                    [M2T93gXalrXCIE81] : object {Actor.npc.items.[].system.damageRolls.M2T93gXalrXCIE81}
                        damage : string {Actor.npc.items.[].system.damageRolls.M2T93gXalrXCIE81.damage} (same value: 1d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.M2T93gXalrXCIE81.damageType} (same value: piercing)
                    [8tbue4TSO3uahOHm] : object {Actor.npc.items.[].system.damageRolls.8tbue4TSO3uahOHm}
                        damage : string {Actor.npc.items.[].system.damageRolls.8tbue4TSO3uahOHm.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8tbue4TSO3uahOHm.damageType} (same value: piercing)
                    [dq45vcpx6mdsndc9lqk5] : object {Actor.npc.items.[].system.damageRolls.dq45vcpx6mdsndc9lqk5}
                        damage : string {Actor.npc.items.[].system.damageRolls.dq45vcpx6mdsndc9lqk5.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dq45vcpx6mdsndc9lqk5.damageType} (same value: piercing)
                    [dwrkset6aqlc83mmdz1s] : object {Actor.npc.items.[].system.damageRolls.dwrkset6aqlc83mmdz1s}
                        damage : string {Actor.npc.items.[].system.damageRolls.dwrkset6aqlc83mmdz1s.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dwrkset6aqlc83mmdz1s.damageType} (same value: piercing)
                    [t8u20ze2cbpetbna4630] : object {Actor.npc.items.[].system.damageRolls.t8u20ze2cbpetbna4630}
                        damage : string {Actor.npc.items.[].system.damageRolls.t8u20ze2cbpetbna4630.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t8u20ze2cbpetbna4630.damageType} (same value: void)
                    [yq9mtgezlm84opp4gb7m] : object {Actor.npc.items.[].system.damageRolls.yq9mtgezlm84opp4gb7m}
                        damage : string {Actor.npc.items.[].system.damageRolls.yq9mtgezlm84opp4gb7m.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yq9mtgezlm84opp4gb7m.damageType} (same value: piercing)
                    [hsflesustld7ss5flx4i] : object {Actor.npc.items.[].system.damageRolls.hsflesustld7ss5flx4i}
                        damage : string {Actor.npc.items.[].system.damageRolls.hsflesustld7ss5flx4i.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hsflesustld7ss5flx4i.damageType} (same value: bludgeoning)
                    [ajy8g7yoy273sim1iycl] : object {Actor.npc.items.[].system.damageRolls.ajy8g7yoy273sim1iycl}
                        damage : string {Actor.npc.items.[].system.damageRolls.ajy8g7yoy273sim1iycl.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ajy8g7yoy273sim1iycl.damageType} (same value: bludgeoning)
                    [dzwy4wf3jn8h8pm900z0] : object {Actor.npc.items.[].system.damageRolls.dzwy4wf3jn8h8pm900z0}
                        damage : string {Actor.npc.items.[].system.damageRolls.dzwy4wf3jn8h8pm900z0.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dzwy4wf3jn8h8pm900z0.damageType} (same value: bludgeoning)
                    [94mxuhmeqy8m7t5ew7d4] : object {Actor.npc.items.[].system.damageRolls.94mxuhmeqy8m7t5ew7d4}
                        damage : string {Actor.npc.items.[].system.damageRolls.94mxuhmeqy8m7t5ew7d4.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.94mxuhmeqy8m7t5ew7d4.damageType} (same value: bludgeoning)
                    [4v9w1veolgjcz3d4wjyb] : object {Actor.npc.items.[].system.damageRolls.4v9w1veolgjcz3d4wjyb}
                        damage : string {Actor.npc.items.[].system.damageRolls.4v9w1veolgjcz3d4wjyb.damage} (same value: 2d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4v9w1veolgjcz3d4wjyb.damageType} (same value: piercing)
                    [u2jbshjluklmdggcy8hb] : object {Actor.npc.items.[].system.damageRolls.u2jbshjluklmdggcy8hb}
                        damage : string {Actor.npc.items.[].system.damageRolls.u2jbshjluklmdggcy8hb.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u2jbshjluklmdggcy8hb.damageType} (same value: slashing)
                    [siclbj2q01h71dye4dsy] : object {Actor.npc.items.[].system.damageRolls.siclbj2q01h71dye4dsy}
                        damage : string {Actor.npc.items.[].system.damageRolls.siclbj2q01h71dye4dsy.damage} (same value: 2d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.siclbj2q01h71dye4dsy.damageType} (same value: piercing)
                    [ajc9tvpi29j6jogfh849] : object {Actor.npc.items.[].system.damageRolls.ajc9tvpi29j6jogfh849}
                        damage : string {Actor.npc.items.[].system.damageRolls.ajc9tvpi29j6jogfh849.damage} (same value: 1d12+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ajc9tvpi29j6jogfh849.damageType} (same value: piercing)
                    [dpsxl5vgq494jxn7dfpa] : object {Actor.npc.items.[].system.damageRolls.dpsxl5vgq494jxn7dfpa}
                        damage : string {Actor.npc.items.[].system.damageRolls.dpsxl5vgq494jxn7dfpa.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dpsxl5vgq494jxn7dfpa.damageType} (same value: slashing)
                    [wcghqptu0cixr0caaupl] : object {Actor.npc.items.[].system.damageRolls.wcghqptu0cixr0caaupl}
                        damage : string {Actor.npc.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damage} (2 different values)
                            1d6+4 (x1)
                            2d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damageType} (same value: bludgeoning)
                    [qcnqw1exks9e2u1stt6g] : object {Actor.npc.items.[].system.damageRolls.qcnqw1exks9e2u1stt6g}
                        damage : string {Actor.npc.items.[].system.damageRolls.qcnqw1exks9e2u1stt6g.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qcnqw1exks9e2u1stt6g.damageType} (same value: piercing)
                    [fml2ghpfwnncmyo5ppjj] : object {Actor.npc.items.[].system.damageRolls.fml2ghpfwnncmyo5ppjj}
                        damage : string {Actor.npc.items.[].system.damageRolls.fml2ghpfwnncmyo5ppjj.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fml2ghpfwnncmyo5ppjj.damageType} (same value: slashing)
                    [ag3f4yj5ylrr5fsu0wnm] : object {Actor.npc.items.[].system.damageRolls.ag3f4yj5ylrr5fsu0wnm}
                        damage : string {Actor.npc.items.[].system.damageRolls.ag3f4yj5ylrr5fsu0wnm.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ag3f4yj5ylrr5fsu0wnm.damageType} (same value: piercing)
                    [yx136lmgp256kt9wmy48] : object {Actor.npc.items.[].system.damageRolls.yx136lmgp256kt9wmy48}
                        damage : string {Actor.npc.items.[].system.damageRolls.yx136lmgp256kt9wmy48.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yx136lmgp256kt9wmy48.damageType} (same value: piercing)
                    [vgb24rhxs3l8571asjr3] : object {Actor.npc.items.[].system.damageRolls.vgb24rhxs3l8571asjr3}
                        damage : string {Actor.npc.items.[].system.damageRolls.vgb24rhxs3l8571asjr3.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vgb24rhxs3l8571asjr3.damageType} (same value: bludgeoning)
                    [qclmce9tbp3owzbci8lf] : object {Actor.npc.items.[].system.damageRolls.qclmce9tbp3owzbci8lf}
                        damage : string {Actor.npc.items.[].system.damageRolls.qclmce9tbp3owzbci8lf.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qclmce9tbp3owzbci8lf.damageType} (same value: piercing)
                    [kprurafml0s4o7de5pzr] : object {Actor.npc.items.[].system.damageRolls.kprurafml0s4o7de5pzr}
                        damage : string {Actor.npc.items.[].system.damageRolls.kprurafml0s4o7de5pzr.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kprurafml0s4o7de5pzr.damageType} (same value: slashing)
                    [c81zp2vfwve3fixtr8a1] : object {Actor.npc.items.[].system.damageRolls.c81zp2vfwve3fixtr8a1}
                        damage : string {Actor.npc.items.[].system.damageRolls.c81zp2vfwve3fixtr8a1.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c81zp2vfwve3fixtr8a1.damageType} (same value: piercing)
                    [s9tohf0podrnr6ykbhud] : object {Actor.npc.items.[].system.damageRolls.s9tohf0podrnr6ykbhud}
                        damage : string {Actor.npc.items.[].system.damageRolls.s9tohf0podrnr6ykbhud.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s9tohf0podrnr6ykbhud.damageType} (same value: piercing)
                    [dhunb72laz8xpto9umkx] : object {Actor.npc.items.[].system.damageRolls.dhunb72laz8xpto9umkx}
                        damage : string {Actor.npc.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damage} (3 different values)
                            1d6 (x1)
                            3d8 (x1)
                            1d8 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damageType} (same value: fire)
                    [jimkrp7gijc7yfihumag] : object {Actor.npc.items.[].system.damageRolls.jimkrp7gijc7yfihumag}
                        damage : string {Actor.npc.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damage} (2 different values)
                            1d6 + 5 (x1)
                            1d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damageType} (same value: bludgeoning)
                    [naaonnx1ihb9zmtttm8i] : object {Actor.npc.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i}
                        damage : string {Actor.npc.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damageType} (same value: acid)
                    [zhd5ibhm7zsmzbd5wd43] : object {Actor.npc.items.[].system.damageRolls.zhd5ibhm7zsmzbd5wd43}
                        damage : string {Actor.npc.items.[].system.damageRolls.zhd5ibhm7zsmzbd5wd43.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zhd5ibhm7zsmzbd5wd43.damageType} (same value: bludgeoning)
                    [rrrkpg2ik5kne0vym6w1] : object {Actor.npc.items.[].system.damageRolls.rrrkpg2ik5kne0vym6w1}
                        damage : string {Actor.npc.items.[].system.damageRolls.rrrkpg2ik5kne0vym6w1.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rrrkpg2ik5kne0vym6w1.damageType} (same value: bludgeoning)
                    [50pztexnz9erdiumg57g] : object {Actor.npc.items.[].system.damageRolls.50pztexnz9erdiumg57g}
                        damage : string {Actor.npc.items.[].system.damageRolls.50pztexnz9erdiumg57g.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.50pztexnz9erdiumg57g.damageType} (same value: bludgeoning)
                    [rme8wtbnn6hfyxkz3cl9] : object {Actor.npc.items.[].system.damageRolls.rme8wtbnn6hfyxkz3cl9}
                        damage : string {Actor.npc.items.[].system.damageRolls.rme8wtbnn6hfyxkz3cl9.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rme8wtbnn6hfyxkz3cl9.damageType} (same value: piercing)
                    [1gp8z2k2xjd3ird6c2ep] : object {Actor.npc.items.[].system.damageRolls.1gp8z2k2xjd3ird6c2ep}
                        damage : string {Actor.npc.items.[].system.damageRolls.1gp8z2k2xjd3ird6c2ep.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1gp8z2k2xjd3ird6c2ep.damageType} (same value: bludgeoning)
                    [9x3ak7ne9fjoqy0u] : object {Actor.npc.items.[].system.damageRolls.9x3ak7ne9fjoqy0u}
                        damage : string {Actor.npc.items.[].system.damageRolls.9x3ak7ne9fjoqy0u.damage} (same value: 1d4 + 9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9x3ak7ne9fjoqy0u.damageType} (same value: piercing)
                    [4m6g3ll9egnlqjbg] : object {Actor.npc.items.[].system.damageRolls.4m6g3ll9egnlqjbg}
                        damage : string {Actor.npc.items.[].system.damageRolls.4m6g3ll9egnlqjbg.damage} (same value: 2d6 + 9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4m6g3ll9egnlqjbg.damageType} (same value: piercing)
                    [oq16y9f6p7pft87n4us8] : object {Actor.npc.items.[].system.damageRolls.oq16y9f6p7pft87n4us8}
                        damage : string {Actor.npc.items.[].system.damageRolls.oq16y9f6p7pft87n4us8.damage} (same value: 2d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oq16y9f6p7pft87n4us8.damageType} (same value: bludgeoning)
                    [363lp4wv2k1kmq4wbojv] : object {Actor.npc.items.[].system.damageRolls.363lp4wv2k1kmq4wbojv}
                        damage : string {Actor.npc.items.[].system.damageRolls.363lp4wv2k1kmq4wbojv.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.363lp4wv2k1kmq4wbojv.damageType} (same value: spirit)
                    [p5ayx77d5e5uvylsa1js] : object {Actor.npc.items.[].system.damageRolls.p5ayx77d5e5uvylsa1js}
                        damage : string {Actor.npc.items.[].system.damageRolls.p5ayx77d5e5uvylsa1js.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p5ayx77d5e5uvylsa1js.damageType} (same value: slashing)
                    [8c99ij0vpnw4bhgqthpg] : object {Actor.npc.items.[].system.damageRolls.8c99ij0vpnw4bhgqthpg}
                        damage : string {Actor.npc.items.[].system.damageRolls.8c99ij0vpnw4bhgqthpg.damage} (same value: 2d6 + 10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8c99ij0vpnw4bhgqthpg.damageType} (same value: slashing)
                    [vz5zdsxp3d6utkoj] : object {Actor.npc.items.[].system.damageRolls.vz5zdsxp3d6utkoj}
                        damage : string {Actor.npc.items.[].system.damageRolls.vz5zdsxp3d6utkoj.damage} (same value: 2d8 + 11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vz5zdsxp3d6utkoj.damageType} (same value: piercing)
                    [e3bfhc4b57eisa2o] : object {Actor.npc.items.[].system.damageRolls.e3bfhc4b57eisa2o}
                        damage : string {Actor.npc.items.[].system.damageRolls.e3bfhc4b57eisa2o.damage} (same value: 2d4 + 11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e3bfhc4b57eisa2o.damageType} (same value: piercing)
                    [1b3qd724wcmjv9rnk5kf] : object {Actor.npc.items.[].system.damageRolls.1b3qd724wcmjv9rnk5kf}
                        damage : string {Actor.npc.items.[].system.damageRolls.1b3qd724wcmjv9rnk5kf.damage} (same value: 2d8 + 6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1b3qd724wcmjv9rnk5kf.damageType} (same value: piercing)
                    [ffx7jxksdwngcj6mq891] : object {Actor.npc.items.[].system.damageRolls.ffx7jxksdwngcj6mq891}
                        damage : string {Actor.npc.items.[].system.damageRolls.ffx7jxksdwngcj6mq891.damage} (same value: 2d6 + 6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ffx7jxksdwngcj6mq891.damageType} (same value: bludgeoning)
                    [glqgj32mevfa9m550jp4] : object {Actor.npc.items.[].system.damageRolls.glqgj32mevfa9m550jp4}
                        damage : string {Actor.npc.items.[].system.damageRolls.glqgj32mevfa9m550jp4.damage} (2 different values)
                            2d8 + 10 (x1)
                            2d8 + 12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.glqgj32mevfa9m550jp4.damageType} (same value: slashing)
                    [7p04ierrpdhy1lk043xz] : object {Actor.npc.items.[].system.damageRolls.7p04ierrpdhy1lk043xz}
                        damage : string {Actor.npc.items.[].system.damageRolls.7p04ierrpdhy1lk043xz.damage} (2 different values)
                            2d12 + 10 (x1)
                            2d12 + 12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7p04ierrpdhy1lk043xz.damageType} (same value: void)
                    [owss3ph95kgibpg38n55] : object {Actor.npc.items.[].system.damageRolls.owss3ph95kgibpg38n55}
                        damage : string {Actor.npc.items.[].system.damageRolls.owss3ph95kgibpg38n55.damage} (same value: 2d8 + 6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.owss3ph95kgibpg38n55.damageType} (same value: slashing)
                    [1u8ludj52n6ibldu271n] : object {Actor.npc.items.[].system.damageRolls.1u8ludj52n6ibldu271n}
                        damage : string {Actor.npc.items.[].system.damageRolls.1u8ludj52n6ibldu271n.damage} (same value: 2d8 + 6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1u8ludj52n6ibldu271n.damageType} (same value: piercing)
                    [b2xc9to1oantqll5fkvg] : object {Actor.npc.items.[].system.damageRolls.b2xc9to1oantqll5fkvg}
                        damage : string {Actor.npc.items.[].system.damageRolls.b2xc9to1oantqll5fkvg.damage} (same value: 2d6 + 6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b2xc9to1oantqll5fkvg.damageType} (same value: slashing)
                    [xvbkhf5ds2e6zgbr] : object {Actor.npc.items.[].system.damageRolls.xvbkhf5ds2e6zgbr}
                        damage : string {Actor.npc.items.[].system.damageRolls.xvbkhf5ds2e6zgbr.damage} (same value: 2d10 + 4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xvbkhf5ds2e6zgbr.damageType} (same value: slashing)
                    [uehqzi7a36hzr0491bra] : object {Actor.npc.items.[].system.damageRolls.uehqzi7a36hzr0491bra}
                        damage : string {Actor.npc.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (3 different values)
                            2d8 + 7 (x1)
                            1d8+6 (x3)
                            2d12+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: bludgeoning)
                    [mubnate22akym2bmml8l] : object {Actor.npc.items.[].system.damageRolls.mubnate22akym2bmml8l}
                        damage : string {Actor.npc.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (2 different values)
                            2d6+7 (x3)
                            2d6+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: bludgeoning)
                    [mhmyy9wvvrpibhjhwmu4] : object {Actor.npc.items.[].system.damageRolls.mhmyy9wvvrpibhjhwmu4}
                        damage : string {Actor.npc.items.[].system.damageRolls.mhmyy9wvvrpibhjhwmu4.damage} (same value: 2d10 + 4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mhmyy9wvvrpibhjhwmu4.damageType} (same value: slashing)
                    [gxy0dotr42khz0y5] : object {Actor.npc.items.[].system.damageRolls.gxy0dotr42khz0y5}
                        damage : string {Actor.npc.items.[].system.damageRolls.gxy0dotr42khz0y5.damage} (same value: 1d8 + 4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gxy0dotr42khz0y5.damageType} (same value: piercing)
                    [8qp9gbpf6e5mxhof] : object {Actor.npc.items.[].system.damageRolls.8qp9gbpf6e5mxhof}
                        damage : string {Actor.npc.items.[].system.damageRolls.8qp9gbpf6e5mxhof.damage} (same value: 1d8 + 4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8qp9gbpf6e5mxhof.damageType} (same value: piercing)
                    [gvk2vnz1r9s9lsjygec4] : object {Actor.npc.items.[].system.damageRolls.gvk2vnz1r9s9lsjygec4}
                        damage : string {Actor.npc.items.[].system.damageRolls.gvk2vnz1r9s9lsjygec4.damage} (same value: 2d10 + 12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gvk2vnz1r9s9lsjygec4.damageType} (same value: slashing)
                    [tz6v82kugvf9pal3] : object {Actor.npc.items.[].system.damageRolls.tz6v82kugvf9pal3}
                        damage : string {Actor.npc.items.[].system.damageRolls.tz6v82kugvf9pal3.damage} (same value: 1d6 + 4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tz6v82kugvf9pal3.damageType} (same value: piercing)
                    [n6pjkumv5il4gfend4n6] : object {Actor.npc.items.[].system.damageRolls.n6pjkumv5il4gfend4n6}
                        damage : string {Actor.npc.items.[].system.damageRolls.n6pjkumv5il4gfend4n6.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n6pjkumv5il4gfend4n6.damageType} (same value: void)
                    [xlaq7d50t6nfzaibmztg] : object {Actor.npc.items.[].system.damageRolls.xlaq7d50t6nfzaibmztg}
                        damage : string {Actor.npc.items.[].system.damageRolls.xlaq7d50t6nfzaibmztg.damage} (same value: 2d8 + 6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xlaq7d50t6nfzaibmztg.damageType} (same value: slashing)
                    [amyyfdwz43p33fp7lt4a] : object {Actor.npc.items.[].system.damageRolls.amyyfdwz43p33fp7lt4a}
                        damage : string {Actor.npc.items.[].system.damageRolls.amyyfdwz43p33fp7lt4a.damage} (same value: 2d8 + 6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.amyyfdwz43p33fp7lt4a.damageType} (same value: slashing)
                    [3zrif5exo9cueha1vs5j] : object {Actor.npc.items.[].system.damageRolls.3zrif5exo9cueha1vs5j}
                        damage : string {Actor.npc.items.[].system.damageRolls.3zrif5exo9cueha1vs5j.damage} (same value: 1d8 + 4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3zrif5exo9cueha1vs5j.damageType} (same value: slashing)
                    [ib93au68kga337uh92n3] : object {Actor.npc.items.[].system.damageRolls.ib93au68kga337uh92n3}
                        damage : string {Actor.npc.items.[].system.damageRolls.ib93au68kga337uh92n3.damage} (same value: 2d12 + 12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ib93au68kga337uh92n3.damageType} (same value: slashing)
                    [EteZ6jSQYM3flWay] : object {Actor.npc.items.[].system.damageRolls.EteZ6jSQYM3flWay}
                        damage : string {Actor.npc.items.[].system.damageRolls.EteZ6jSQYM3flWay.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EteZ6jSQYM3flWay.damageType} (same value: spirit)
                    [VM1YNGBZabADqQAC] : object {Actor.npc.items.[].system.damageRolls.VM1YNGBZabADqQAC}
                        damage : string {Actor.npc.items.[].system.damageRolls.VM1YNGBZabADqQAC.damage} (2 different values)
                            2d8+11 (x1)
                            2d8+12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VM1YNGBZabADqQAC.damageType} (same value: bludgeoning)
                    [YiTq2edNpq63THo7] : object {Actor.npc.items.[].system.damageRolls.YiTq2edNpq63THo7}
                        damage : string {Actor.npc.items.[].system.damageRolls.YiTq2edNpq63THo7.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YiTq2edNpq63THo7.damageType} (same value: bludgeoning)
                    [xfS7stR93eptw8Va] : object {Actor.npc.items.[].system.damageRolls.xfS7stR93eptw8Va}
                        damage : string {Actor.npc.items.[].system.damageRolls.xfS7stR93eptw8Va.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xfS7stR93eptw8Va.damageType} (same value: bludgeoning)
                    [xlcu2knts0gbklddzl2t] : object {Actor.npc.items.[].system.damageRolls.xlcu2knts0gbklddzl2t}
                        damage : string {Actor.npc.items.[].system.damageRolls.xlcu2knts0gbklddzl2t.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xlcu2knts0gbklddzl2t.damageType} (same value: piercing)
                    [17iqcsyrhskrtvosuc2j] : object {Actor.npc.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j}
                        damage : string {Actor.npc.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j.damageType} (same value: slashing)
                    [LF0LXrVdejR1Alvm] : object {Actor.npc.items.[].system.damageRolls.LF0LXrVdejR1Alvm}
                        damage : string {Actor.npc.items.[].system.damageRolls.LF0LXrVdejR1Alvm.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LF0LXrVdejR1Alvm.damageType} (same value: piercing)
                    [AP88M30cXCQhWpln] : object {Actor.npc.items.[].system.damageRolls.AP88M30cXCQhWpln}
                        damage : string {Actor.npc.items.[].system.damageRolls.AP88M30cXCQhWpln.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AP88M30cXCQhWpln.damageType} (same value: slashing)
                    [Ofx4Npae1xoHIt3p] : object {Actor.npc.items.[].system.damageRolls.Ofx4Npae1xoHIt3p}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ofx4Npae1xoHIt3p.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ofx4Npae1xoHIt3p.damageType} (same value: bludgeoning)
                    [EWvGeIfiiF2Q0jJ9] : object {Actor.npc.items.[].system.damageRolls.EWvGeIfiiF2Q0jJ9}
                        damage : string {Actor.npc.items.[].system.damageRolls.EWvGeIfiiF2Q0jJ9.damage} (same value: 1d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EWvGeIfiiF2Q0jJ9.damageType} (same value: piercing)
                    [2x7pv0SGBFe3SNeN] : object {Actor.npc.items.[].system.damageRolls.2x7pv0SGBFe3SNeN}
                        damage : string {Actor.npc.items.[].system.damageRolls.2x7pv0SGBFe3SNeN.damage} (same value: 3d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2x7pv0SGBFe3SNeN.damageType} (same value: piercing)
                    [30XimJAEyreIjgSN] : object {Actor.npc.items.[].system.damageRolls.30XimJAEyreIjgSN}
                        damage : string {Actor.npc.items.[].system.damageRolls.30XimJAEyreIjgSN.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.30XimJAEyreIjgSN.damageType} (same value: spirit)
                    [dKluUYVnfFmggk1L] : object {Actor.npc.items.[].system.damageRolls.dKluUYVnfFmggk1L}
                        damage : string {Actor.npc.items.[].system.damageRolls.dKluUYVnfFmggk1L.damage} (same value: 3d4+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dKluUYVnfFmggk1L.damageType} (same value: slashing)
                    [jWycPEowPsOAIrc4] : object {Actor.npc.items.[].system.damageRolls.jWycPEowPsOAIrc4}
                        damage : string {Actor.npc.items.[].system.damageRolls.jWycPEowPsOAIrc4.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jWycPEowPsOAIrc4.damageType} (same value: spirit)
                    [ajXwPC0h716LbZCs] : object {Actor.npc.items.[].system.damageRolls.ajXwPC0h716LbZCs}
                        damage : string {Actor.npc.items.[].system.damageRolls.ajXwPC0h716LbZCs.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ajXwPC0h716LbZCs.damageType} (same value: bludgeoning)
                    [FKvomg52bL97zrfS] : object {Actor.npc.items.[].system.damageRolls.FKvomg52bL97zrfS}
                        damage : string {Actor.npc.items.[].system.damageRolls.FKvomg52bL97zrfS.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FKvomg52bL97zrfS.damageType} (same value: bludgeoning)
                    [Ph97YOkI8N6QeAjy] : object {Actor.npc.items.[].system.damageRolls.Ph97YOkI8N6QeAjy}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ph97YOkI8N6QeAjy.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ph97YOkI8N6QeAjy.damageType} (same value: bludgeoning)
                    [GeGw0ceNuLH6T2vv] : object {Actor.npc.items.[].system.damageRolls.GeGw0ceNuLH6T2vv}
                        damage : string {Actor.npc.items.[].system.damageRolls.GeGw0ceNuLH6T2vv.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GeGw0ceNuLH6T2vv.damageType} (same value: piercing)
                    [Dqdnc2hJZ3GYzboj] : object {Actor.npc.items.[].system.damageRolls.Dqdnc2hJZ3GYzboj}
                        damage : string {Actor.npc.items.[].system.damageRolls.Dqdnc2hJZ3GYzboj.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Dqdnc2hJZ3GYzboj.damageType} (same value: piercing)
                    [GkjPEZa78UIteHX1] : object {Actor.npc.items.[].system.damageRolls.GkjPEZa78UIteHX1}
                        damage : string {Actor.npc.items.[].system.damageRolls.GkjPEZa78UIteHX1.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GkjPEZa78UIteHX1.damageType} (same value: piercing)
                    [iRdvedbVWajzeB0i] : object {Actor.npc.items.[].system.damageRolls.iRdvedbVWajzeB0i}
                        damage : string {Actor.npc.items.[].system.damageRolls.iRdvedbVWajzeB0i.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iRdvedbVWajzeB0i.damageType} (same value: bludgeoning)
                    [gUOLCGxmYIrMrrxS] : object {Actor.npc.items.[].system.damageRolls.gUOLCGxmYIrMrrxS}
                        damage : string {Actor.npc.items.[].system.damageRolls.gUOLCGxmYIrMrrxS.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gUOLCGxmYIrMrrxS.damageType} (same value: piercing)
                    [kwEFR0ASVv3y1Bg7] : object {Actor.npc.items.[].system.damageRolls.kwEFR0ASVv3y1Bg7}
                        damage : string {Actor.npc.items.[].system.damageRolls.kwEFR0ASVv3y1Bg7.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kwEFR0ASVv3y1Bg7.damageType} (same value: piercing)
                    [Y2buQ5rhWQqSV400] : object {Actor.npc.items.[].system.damageRolls.Y2buQ5rhWQqSV400}
                        damage : string {Actor.npc.items.[].system.damageRolls.Y2buQ5rhWQqSV400.damage} (same value: 1d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Y2buQ5rhWQqSV400.damageType} (same value: slashing)
                    [73e5BVz66FTHXLJS] : object {Actor.npc.items.[].system.damageRolls.73e5BVz66FTHXLJS}
                        damage : string {Actor.npc.items.[].system.damageRolls.73e5BVz66FTHXLJS.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.73e5BVz66FTHXLJS.damageType} (same value: piercing)
                    [oOegTt6AsKWLBeYG] : object {Actor.npc.items.[].system.damageRolls.oOegTt6AsKWLBeYG}
                        damage : string {Actor.npc.items.[].system.damageRolls.oOegTt6AsKWLBeYG.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oOegTt6AsKWLBeYG.damageType} (same value: bludgeoning)
                    [avsphsmgbf65ekmp8pwx] : object {Actor.npc.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx}
                        damage : string {Actor.npc.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx.damage} (2 different values)
                            2d12+6 (x5)
                            2d12+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx.damageType} (same value: bludgeoning)
                    [fnq7tjzec5tzge22sp3t] : object {Actor.npc.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t}
                        damage : string {Actor.npc.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t.damage} (3 different values)
                            4d8-2 (x1)
                            2d6+6 (x3)
                            2d8+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t.damageType} (2 different values)
                            void (x1)
                            bludgeoning (x4)
                    [7dfEYeZTIeuuviM7] : object {Actor.npc.items.[].system.damageRolls.7dfEYeZTIeuuviM7}
                        damage : string {Actor.npc.items.[].system.damageRolls.7dfEYeZTIeuuviM7.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7dfEYeZTIeuuviM7.damageType} (same value: slashing)
                    [xFpQpuXaryr65qLX] : object {Actor.npc.items.[].system.damageRolls.xFpQpuXaryr65qLX}
                        damage : string {Actor.npc.items.[].system.damageRolls.xFpQpuXaryr65qLX.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xFpQpuXaryr65qLX.damageType} (same value: cold)
                    [9VhmEMlGjawrqdDD] : object {Actor.npc.items.[].system.damageRolls.9VhmEMlGjawrqdDD}
                        damage : string {Actor.npc.items.[].system.damageRolls.9VhmEMlGjawrqdDD.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9VhmEMlGjawrqdDD.damageType} (same value: piercing)
                    [nAmFikCwAKsAvbEW] : object {Actor.npc.items.[].system.damageRolls.nAmFikCwAKsAvbEW}
                        damage : string {Actor.npc.items.[].system.damageRolls.nAmFikCwAKsAvbEW.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nAmFikCwAKsAvbEW.damageType} (same value: bludgeoning)
                    [IHFKg4wkEQTp4wvM] : object {Actor.npc.items.[].system.damageRolls.IHFKg4wkEQTp4wvM}
                        damage : string {Actor.npc.items.[].system.damageRolls.IHFKg4wkEQTp4wvM.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IHFKg4wkEQTp4wvM.damageType} (same value: piercing)
                    [SP761fqDAmSwYeh8] : object {Actor.npc.items.[].system.damageRolls.SP761fqDAmSwYeh8}
                        damage : string {Actor.npc.items.[].system.damageRolls.SP761fqDAmSwYeh8.damage} (same value: 2d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SP761fqDAmSwYeh8.damageType} (same value: slashing)
                    [pnweO9YVnyv416wj] : object {Actor.npc.items.[].system.damageRolls.pnweO9YVnyv416wj}
                        damage : string {Actor.npc.items.[].system.damageRolls.pnweO9YVnyv416wj.damage} (same value: 3d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pnweO9YVnyv416wj.damageType} (same value: slashing)
                    [RPpR0mcBiP7e3mZp] : object {Actor.npc.items.[].system.damageRolls.RPpR0mcBiP7e3mZp}
                        damage : string {Actor.npc.items.[].system.damageRolls.RPpR0mcBiP7e3mZp.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RPpR0mcBiP7e3mZp.damageType} (same value: bludgeoning)
                    [vZx0JDAodYpPx5fZ] : object {Actor.npc.items.[].system.damageRolls.vZx0JDAodYpPx5fZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.vZx0JDAodYpPx5fZ.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vZx0JDAodYpPx5fZ.damageType} (same value: spirit)
                    [mom2hwn9qp6G3KwW] : object {Actor.npc.items.[].system.damageRolls.mom2hwn9qp6G3KwW}
                        damage : string {Actor.npc.items.[].system.damageRolls.mom2hwn9qp6G3KwW.damage} (same value: 3d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mom2hwn9qp6G3KwW.damageType} (same value: fire)
                    [ummpKp8fk9UvIC7o] : object {Actor.npc.items.[].system.damageRolls.ummpKp8fk9UvIC7o}
                        damage : string {Actor.npc.items.[].system.damageRolls.ummpKp8fk9UvIC7o.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ummpKp8fk9UvIC7o.damageType} (same value: spirit)
                    [YT2j50eaHOV3B04i] : object {Actor.npc.items.[].system.damageRolls.YT2j50eaHOV3B04i}
                        damage : string {Actor.npc.items.[].system.damageRolls.YT2j50eaHOV3B04i.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YT2j50eaHOV3B04i.damageType} (same value: slashing)
                    [pPLY1wqqrksSiZTT] : object {Actor.npc.items.[].system.damageRolls.pPLY1wqqrksSiZTT}
                        damage : string {Actor.npc.items.[].system.damageRolls.pPLY1wqqrksSiZTT.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pPLY1wqqrksSiZTT.damageType} (same value: spirit)
                    [Wx1TbFYFi7bkNvfh] : object {Actor.npc.items.[].system.damageRolls.Wx1TbFYFi7bkNvfh}
                        damage : string {Actor.npc.items.[].system.damageRolls.Wx1TbFYFi7bkNvfh.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Wx1TbFYFi7bkNvfh.damageType} (same value: piercing)
                    [CI3dcgbvqyX6opKu] : object {Actor.npc.items.[].system.damageRolls.CI3dcgbvqyX6opKu}
                        damage : string {Actor.npc.items.[].system.damageRolls.CI3dcgbvqyX6opKu.damage} (same value: 3d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CI3dcgbvqyX6opKu.damageType} (same value: slashing)
                    [2uHEBg1ZNPCENE1f] : object {Actor.npc.items.[].system.damageRolls.2uHEBg1ZNPCENE1f}
                        damage : string {Actor.npc.items.[].system.damageRolls.2uHEBg1ZNPCENE1f.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2uHEBg1ZNPCENE1f.damageType} (same value: slashing)
                    [laBkKAAKdYFUToNi] : object {Actor.npc.items.[].system.damageRolls.laBkKAAKdYFUToNi}
                        damage : string {Actor.npc.items.[].system.damageRolls.laBkKAAKdYFUToNi.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.laBkKAAKdYFUToNi.damageType} (same value: piercing)
                    [j7rd51qs71pxtb0qhtg9] : object {Actor.npc.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9}
                        damage : string {Actor.npc.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9.damage} (2 different values)
                            3d12+16 (x1)
                            2d8+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9.damageType} (same value: piercing)
                    [yc9bzqdu6ogljimuiiiv] : object {Actor.npc.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv}
                        damage : string {Actor.npc.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv.damage} (2 different values)
                            3d8+16 (x1)
                            2d4+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv.damageType} (same value: bludgeoning)
                    [cfEj6neYqOceuyCQ] : object {Actor.npc.items.[].system.damageRolls.cfEj6neYqOceuyCQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.cfEj6neYqOceuyCQ.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cfEj6neYqOceuyCQ.damageType} (same value: slashing)
                    [32sfs5EncGh63Kfh] : object {Actor.npc.items.[].system.damageRolls.32sfs5EncGh63Kfh}
                        damage : string {Actor.npc.items.[].system.damageRolls.32sfs5EncGh63Kfh.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.32sfs5EncGh63Kfh.damageType} (same value: slashing)
                    [3DZQwjP8M4DoJa7R] : object {Actor.npc.items.[].system.damageRolls.3DZQwjP8M4DoJa7R}
                        damage : string {Actor.npc.items.[].system.damageRolls.3DZQwjP8M4DoJa7R.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3DZQwjP8M4DoJa7R.damageType} (same value: piercing)
                    [cXRwZ6LUMLF8pC0m] : object {Actor.npc.items.[].system.damageRolls.cXRwZ6LUMLF8pC0m}
                        damage : string {Actor.npc.items.[].system.damageRolls.cXRwZ6LUMLF8pC0m.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cXRwZ6LUMLF8pC0m.damageType} (same value: slashing)
                    [x4o1wF6jrlHYxXEn] : object {Actor.npc.items.[].system.damageRolls.x4o1wF6jrlHYxXEn}
                        damage : string {Actor.npc.items.[].system.damageRolls.x4o1wF6jrlHYxXEn.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x4o1wF6jrlHYxXEn.damageType} (same value: bludgeoning)
                    [mVsnBRWpd6ouhsJH] : object {Actor.npc.items.[].system.damageRolls.mVsnBRWpd6ouhsJH}
                        damage : string {Actor.npc.items.[].system.damageRolls.mVsnBRWpd6ouhsJH.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mVsnBRWpd6ouhsJH.damageType} (same value: piercing)
                    [0qgcHBJPA61c62jN] : object {Actor.npc.items.[].system.damageRolls.0qgcHBJPA61c62jN}
                        damage : string {Actor.npc.items.[].system.damageRolls.0qgcHBJPA61c62jN.damage} (same value: 2d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0qgcHBJPA61c62jN.damageType} (same value: piercing)
                    [cTJJp4Ij5cNIoee1] : object {Actor.npc.items.[].system.damageRolls.cTJJp4Ij5cNIoee1}
                        damage : string {Actor.npc.items.[].system.damageRolls.cTJJp4Ij5cNIoee1.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cTJJp4Ij5cNIoee1.damageType} (same value: slashing)
                    [YhCtUS4jKtFVatUt] : object {Actor.npc.items.[].system.damageRolls.YhCtUS4jKtFVatUt}
                        damage : string {Actor.npc.items.[].system.damageRolls.YhCtUS4jKtFVatUt.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YhCtUS4jKtFVatUt.damageType} (same value: bludgeoning)
                    [wsUAz7KHmxydOsDl] : object {Actor.npc.items.[].system.damageRolls.wsUAz7KHmxydOsDl}
                        damage : string {Actor.npc.items.[].system.damageRolls.wsUAz7KHmxydOsDl.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wsUAz7KHmxydOsDl.damageType} (same value: piercing)
                    [5S46h2WrXJIU5p6l] : object {Actor.npc.items.[].system.damageRolls.5S46h2WrXJIU5p6l}
                        damage : string {Actor.npc.items.[].system.damageRolls.5S46h2WrXJIU5p6l.damage} (same value: 3d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5S46h2WrXJIU5p6l.damageType} (same value: slashing)
                    [kLMb3ETEW725dj8V] : object {Actor.npc.items.[].system.damageRolls.kLMb3ETEW725dj8V}
                        damage : string {Actor.npc.items.[].system.damageRolls.kLMb3ETEW725dj8V.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kLMb3ETEW725dj8V.damageType} (same value: piercing)
                    [DYCmfHb2Om2pYcxQ] : object {Actor.npc.items.[].system.damageRolls.DYCmfHb2Om2pYcxQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.DYCmfHb2Om2pYcxQ.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DYCmfHb2Om2pYcxQ.damageType} (same value: sonic)
                    [hIepXRH7TTKExJjg] : object {Actor.npc.items.[].system.damageRolls.hIepXRH7TTKExJjg}
                        damage : string {Actor.npc.items.[].system.damageRolls.hIepXRH7TTKExJjg.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hIepXRH7TTKExJjg.damageType} (same value: slashing)
                    [Cf5lSRlQaKqfjYrK] : object {Actor.npc.items.[].system.damageRolls.Cf5lSRlQaKqfjYrK}
                        damage : string {Actor.npc.items.[].system.damageRolls.Cf5lSRlQaKqfjYrK.damage} (same value: 3d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Cf5lSRlQaKqfjYrK.damageType} (same value: slashing)
                    [M7Xj0kFMe0cOzXIg] : object {Actor.npc.items.[].system.damageRolls.M7Xj0kFMe0cOzXIg}
                        damage : string {Actor.npc.items.[].system.damageRolls.M7Xj0kFMe0cOzXIg.damage} (same value: 3d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.M7Xj0kFMe0cOzXIg.damageType} (same value: piercing)
                    [jG9Dc56nHo2MPV8Y] : object {Actor.npc.items.[].system.damageRolls.jG9Dc56nHo2MPV8Y}
                        damage : string {Actor.npc.items.[].system.damageRolls.jG9Dc56nHo2MPV8Y.damage} (same value: 3d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jG9Dc56nHo2MPV8Y.damageType} (same value: piercing)
                    [yE9FPJZhxVNksPtE] : object {Actor.npc.items.[].system.damageRolls.yE9FPJZhxVNksPtE}
                        damage : string {Actor.npc.items.[].system.damageRolls.yE9FPJZhxVNksPtE.damage} (same value: 3d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yE9FPJZhxVNksPtE.damageType} (same value: slashing)
                    [lpYxCL2IX92jKVkB] : object {Actor.npc.items.[].system.damageRolls.lpYxCL2IX92jKVkB}
                        damage : string {Actor.npc.items.[].system.damageRolls.lpYxCL2IX92jKVkB.damage} (same value: 3d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lpYxCL2IX92jKVkB.damageType} (same value: piercing)
                    [4bWlFAdozAetZtbx] : object {Actor.npc.items.[].system.damageRolls.4bWlFAdozAetZtbx}
                        damage : string {Actor.npc.items.[].system.damageRolls.4bWlFAdozAetZtbx.damage} (same value: 3d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4bWlFAdozAetZtbx.damageType} (same value: piercing)
                    [4wsjDdF00Li8yQaM] : object {Actor.npc.items.[].system.damageRolls.4wsjDdF00Li8yQaM}
                        damage : string {Actor.npc.items.[].system.damageRolls.4wsjDdF00Li8yQaM.damage} (same value: 2d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4wsjDdF00Li8yQaM.damageType} (same value: void)
                    [kkYMVAO55ooFzrcO] : object {Actor.npc.items.[].system.damageRolls.kkYMVAO55ooFzrcO}
                        damage : string {Actor.npc.items.[].system.damageRolls.kkYMVAO55ooFzrcO.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kkYMVAO55ooFzrcO.damageType} (same value: piercing)
                    [mViZssdv0KF6MR4m] : object {Actor.npc.items.[].system.damageRolls.mViZssdv0KF6MR4m}
                        damage : string {Actor.npc.items.[].system.damageRolls.mViZssdv0KF6MR4m.damage} (same value: 3d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mViZssdv0KF6MR4m.damageType} (same value: bludgeoning)
                    [zBSJeJgdlv40hIwD] : object {Actor.npc.items.[].system.damageRolls.zBSJeJgdlv40hIwD}
                        damage : string {Actor.npc.items.[].system.damageRolls.zBSJeJgdlv40hIwD.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zBSJeJgdlv40hIwD.damageType} (same value: bludgeoning)
                    [iV2XbGiqQJXvLSTP] : object {Actor.npc.items.[].system.damageRolls.iV2XbGiqQJXvLSTP}
                        damage : string {Actor.npc.items.[].system.damageRolls.iV2XbGiqQJXvLSTP.damage} (same value: 2d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iV2XbGiqQJXvLSTP.damageType} (same value: bludgeoning)
                    [m62y5s3JVeOvkZBw] : object {Actor.npc.items.[].system.damageRolls.m62y5s3JVeOvkZBw}
                        damage : string {Actor.npc.items.[].system.damageRolls.m62y5s3JVeOvkZBw.damage} (same value: 2d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m62y5s3JVeOvkZBw.damageType} (same value: piercing)
                    [dHdBBNaB9qs66i2x] : object {Actor.npc.items.[].system.damageRolls.dHdBBNaB9qs66i2x}
                        damage : string {Actor.npc.items.[].system.damageRolls.dHdBBNaB9qs66i2x.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dHdBBNaB9qs66i2x.damageType} (same value: piercing)
                    [t8X27eSpcld1Y4zf] : object {Actor.npc.items.[].system.damageRolls.t8X27eSpcld1Y4zf}
                        damage : string {Actor.npc.items.[].system.damageRolls.t8X27eSpcld1Y4zf.damage} (same value: 3d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t8X27eSpcld1Y4zf.damageType} (same value: slashing)
                    [DAqYTv7AxJyIpCxU] : object {Actor.npc.items.[].system.damageRolls.DAqYTv7AxJyIpCxU}
                        damage : string {Actor.npc.items.[].system.damageRolls.DAqYTv7AxJyIpCxU.damage} (same value: 3d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DAqYTv7AxJyIpCxU.damageType} (same value: bludgeoning)
                    [HHIqwpd1p4IhpwH7] : object {Actor.npc.items.[].system.damageRolls.HHIqwpd1p4IhpwH7}
                        damage : string {Actor.npc.items.[].system.damageRolls.HHIqwpd1p4IhpwH7.damage} (same value: 3d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HHIqwpd1p4IhpwH7.damageType} (same value: slashing)
                    [ZkuU6i3Gt9OwqITu] : object {Actor.npc.items.[].system.damageRolls.ZkuU6i3Gt9OwqITu}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZkuU6i3Gt9OwqITu.damage} (same value: 3d12+21)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZkuU6i3Gt9OwqITu.damageType} (same value: bludgeoning)
                    [kPspiQsdZt9faCKM] : object {Actor.npc.items.[].system.damageRolls.kPspiQsdZt9faCKM}
                        damage : string {Actor.npc.items.[].system.damageRolls.kPspiQsdZt9faCKM.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kPspiQsdZt9faCKM.damageType} (same value: piercing)
                    [MHiKCxSFrY0n1Xzj] : object {Actor.npc.items.[].system.damageRolls.MHiKCxSFrY0n1Xzj}
                        damage : string {Actor.npc.items.[].system.damageRolls.MHiKCxSFrY0n1Xzj.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MHiKCxSFrY0n1Xzj.damageType} (same value: slashing)
                    [UEKTGYTBQpKpxD45] : object {Actor.npc.items.[].system.damageRolls.UEKTGYTBQpKpxD45}
                        damage : string {Actor.npc.items.[].system.damageRolls.UEKTGYTBQpKpxD45.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UEKTGYTBQpKpxD45.damageType} (same value: piercing)
                    [i7OlC0DAsSA8tiNx] : object {Actor.npc.items.[].system.damageRolls.i7OlC0DAsSA8tiNx}
                        damage : string {Actor.npc.items.[].system.damageRolls.i7OlC0DAsSA8tiNx.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i7OlC0DAsSA8tiNx.damageType} (same value: piercing)
                    [XTfDTuMp6Cv5lcel] : object {Actor.npc.items.[].system.damageRolls.XTfDTuMp6Cv5lcel}
                        damage : string {Actor.npc.items.[].system.damageRolls.XTfDTuMp6Cv5lcel.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XTfDTuMp6Cv5lcel.damageType} (same value: slashing)
                    [lnlWoUddkAW8XaVW] : object {Actor.npc.items.[].system.damageRolls.lnlWoUddkAW8XaVW}
                        damage : string {Actor.npc.items.[].system.damageRolls.lnlWoUddkAW8XaVW.damage} (same value: 2d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lnlWoUddkAW8XaVW.damageType} (same value: slashing)
                    [kPFP8QepUVqvxPtI] : object {Actor.npc.items.[].system.damageRolls.kPFP8QepUVqvxPtI}
                        damage : string {Actor.npc.items.[].system.damageRolls.kPFP8QepUVqvxPtI.damage} (same value: 3d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kPFP8QepUVqvxPtI.damageType} (same value: bludgeoning)
                    [ullevrzyrD77gS86] : object {Actor.npc.items.[].system.damageRolls.ullevrzyrD77gS86}
                        damage : string {Actor.npc.items.[].system.damageRolls.ullevrzyrD77gS86.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ullevrzyrD77gS86.damageType} (same value: acid)
                    [7zXHzDT2OEzIcWES] : object {Actor.npc.items.[].system.damageRolls.7zXHzDT2OEzIcWES}
                        damage : string {Actor.npc.items.[].system.damageRolls.7zXHzDT2OEzIcWES.damage} (same value: 3d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7zXHzDT2OEzIcWES.damageType} (same value: piercing)
                    [8HbFPwKf339Dhu2x] : object {Actor.npc.items.[].system.damageRolls.8HbFPwKf339Dhu2x}
                        damage : string {Actor.npc.items.[].system.damageRolls.8HbFPwKf339Dhu2x.damage} (same value: 3d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8HbFPwKf339Dhu2x.damageType} (same value: slashing)
                    [IGJPggDp3yyNOl1u] : object {Actor.npc.items.[].system.damageRolls.IGJPggDp3yyNOl1u}
                        damage : string {Actor.npc.items.[].system.damageRolls.IGJPggDp3yyNOl1u.damage} (2 different values)
                            2d10+9 (x1)
                            3d10+13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IGJPggDp3yyNOl1u.damageType} (same value: piercing)
                    [uHjPA8jRJjzuvUBJ] : object {Actor.npc.items.[].system.damageRolls.uHjPA8jRJjzuvUBJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.uHjPA8jRJjzuvUBJ.damage} (2 different values)
                            2d8+7 (x1)
                            3d8+13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uHjPA8jRJjzuvUBJ.damageType} (2 different values)
                            bludgeoning (x1)
                            slashing (x1)
                    [wfzqongy0qb4jngvti4k] : object {Actor.npc.items.[].system.damageRolls.wfzqongy0qb4jngvti4k}
                        damage : string {Actor.npc.items.[].system.damageRolls.wfzqongy0qb4jngvti4k.damage} (3 different values)
                            3d6+18 (x1)
                            3d6+13 (x2)
                            3d6+12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wfzqongy0qb4jngvti4k.damageType} (same value: slashing)
                    [kublv9rAh44nUw7K] : object {Actor.npc.items.[].system.damageRolls.kublv9rAh44nUw7K}
                        damage : string {Actor.npc.items.[].system.damageRolls.kublv9rAh44nUw7K.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kublv9rAh44nUw7K.damageType} (same value: bludgeoning)
                    [nUJidhO1NSfrM60H] : object {Actor.npc.items.[].system.damageRolls.nUJidhO1NSfrM60H}
                        damage : string {Actor.npc.items.[].system.damageRolls.nUJidhO1NSfrM60H.damage} (same value: 3d6+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nUJidhO1NSfrM60H.damageType} (same value: slashing)
                    [pvsOxFD2mZF2pYJQ] : object {Actor.npc.items.[].system.damageRolls.pvsOxFD2mZF2pYJQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.pvsOxFD2mZF2pYJQ.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pvsOxFD2mZF2pYJQ.damageType} (same value: cold)
                    [3sMJb8iKe04EZyJ4] : object {Actor.npc.items.[].system.damageRolls.3sMJb8iKe04EZyJ4}
                        damage : string {Actor.npc.items.[].system.damageRolls.3sMJb8iKe04EZyJ4.damage} (same value: 1d4+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3sMJb8iKe04EZyJ4.damageType} (same value: piercing)
                    [aM6XbfKXiYw7BLEq] : object {Actor.npc.items.[].system.damageRolls.aM6XbfKXiYw7BLEq}
                        damage : string {Actor.npc.items.[].system.damageRolls.aM6XbfKXiYw7BLEq.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aM6XbfKXiYw7BLEq.damageType} (same value: cold)
                    [zjkdhmqwxurovpg6gk4l] : object {Actor.npc.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l}
                        damage : string {Actor.npc.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damage} (5 different values)
                            6d8 (x1)
                            4d8 (x2)
                            4d8+2 (x1)
                            3d10 (x1)
                            5d8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damageType} (same value: void)
                    [LCxn0DPiMdRjLrbR] : object {Actor.npc.items.[].system.damageRolls.LCxn0DPiMdRjLrbR}
                        damage : string {Actor.npc.items.[].system.damageRolls.LCxn0DPiMdRjLrbR.damage} (same value: 3d4+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LCxn0DPiMdRjLrbR.damageType} (same value: bludgeoning)
                    [8MEp9ujHYQGpL3Fe] : object {Actor.npc.items.[].system.damageRolls.8MEp9ujHYQGpL3Fe}
                        damage : string {Actor.npc.items.[].system.damageRolls.8MEp9ujHYQGpL3Fe.damage} (same value: 3d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8MEp9ujHYQGpL3Fe.damageType} (same value: bludgeoning)
                    [tNTAxz3mTDZgZxIX] : object {Actor.npc.items.[].system.damageRolls.tNTAxz3mTDZgZxIX}
                        damage : string {Actor.npc.items.[].system.damageRolls.tNTAxz3mTDZgZxIX.damage} (same value: 3d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tNTAxz3mTDZgZxIX.damageType} (same value: bludgeoning)
                    [F3ZY0K5aX1BEPdYP] : object {Actor.npc.items.[].system.damageRolls.F3ZY0K5aX1BEPdYP}
                        damage : string {Actor.npc.items.[].system.damageRolls.F3ZY0K5aX1BEPdYP.damage} (2 different values)
                            3d12+13 (x1)
                            4d10+15 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.F3ZY0K5aX1BEPdYP.damageType} (same value: bludgeoning)
                    [OrNFjec2yXGSBZnm] : object {Actor.npc.items.[].system.damageRolls.OrNFjec2yXGSBZnm}
                        damage : string {Actor.npc.items.[].system.damageRolls.OrNFjec2yXGSBZnm.damage} (same value: 4d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OrNFjec2yXGSBZnm.damageType} (same value: bludgeoning)
                    [2tdpD8mJXO4wsbAA] : object {Actor.npc.items.[].system.damageRolls.2tdpD8mJXO4wsbAA}
                        damage : string {Actor.npc.items.[].system.damageRolls.2tdpD8mJXO4wsbAA.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2tdpD8mJXO4wsbAA.damageType} (same value: slashing)
                    [mOnJ2liLAhNc9Eh4] : object {Actor.npc.items.[].system.damageRolls.mOnJ2liLAhNc9Eh4}
                        damage : string {Actor.npc.items.[].system.damageRolls.mOnJ2liLAhNc9Eh4.damage} (same value: 3d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mOnJ2liLAhNc9Eh4.damageType} (same value: slashing)
                    [xEpfUueG8dX7Lp7S] : object {Actor.npc.items.[].system.damageRolls.xEpfUueG8dX7Lp7S}
                        damage : string {Actor.npc.items.[].system.damageRolls.xEpfUueG8dX7Lp7S.damage} (same value: 3d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xEpfUueG8dX7Lp7S.damageType} (same value: bludgeoning)
                    [Rz6dtieWPFIrQ2wq] : object {Actor.npc.items.[].system.damageRolls.Rz6dtieWPFIrQ2wq}
                        damage : string {Actor.npc.items.[].system.damageRolls.Rz6dtieWPFIrQ2wq.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Rz6dtieWPFIrQ2wq.damageType} (same value: void)
                    [Y3makkmOA9EJsVrm] : object {Actor.npc.items.[].system.damageRolls.Y3makkmOA9EJsVrm}
                        damage : string {Actor.npc.items.[].system.damageRolls.Y3makkmOA9EJsVrm.damage} (same value: 3d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Y3makkmOA9EJsVrm.damageType} (same value: bludgeoning)
                    [CUGqqxBhFxGcJFME] : object {Actor.npc.items.[].system.damageRolls.CUGqqxBhFxGcJFME}
                        damage : string {Actor.npc.items.[].system.damageRolls.CUGqqxBhFxGcJFME.damage} (same value: 4d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CUGqqxBhFxGcJFME.damageType} (same value: slashing)
                    [ACXEVJLJEc4401Yp] : object {Actor.npc.items.[].system.damageRolls.ACXEVJLJEc4401Yp}
                        damage : string {Actor.npc.items.[].system.damageRolls.ACXEVJLJEc4401Yp.damage} (same value: 2d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ACXEVJLJEc4401Yp.damageType} (same value: slashing)
                    [MxDfQhHhU9BPnAq6] : object {Actor.npc.items.[].system.damageRolls.MxDfQhHhU9BPnAq6}
                        damage : string {Actor.npc.items.[].system.damageRolls.MxDfQhHhU9BPnAq6.damage} (same value: 2d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MxDfQhHhU9BPnAq6.damageType} (same value: piercing)
                    [Um0JsgTDgON5Bp24] : object {Actor.npc.items.[].system.damageRolls.Um0JsgTDgON5Bp24}
                        damage : string {Actor.npc.items.[].system.damageRolls.Um0JsgTDgON5Bp24.damage} (same value: 1d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Um0JsgTDgON5Bp24.damageType} (same value: piercing)
                    [DhHvK1jwXobkKy8Z] : object {Actor.npc.items.[].system.damageRolls.DhHvK1jwXobkKy8Z}
                        damage : string {Actor.npc.items.[].system.damageRolls.DhHvK1jwXobkKy8Z.damage} (same value: 3d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DhHvK1jwXobkKy8Z.damageType} (same value: piercing)
                    [DR10Wv5lZieNIPlX] : object {Actor.npc.items.[].system.damageRolls.DR10Wv5lZieNIPlX}
                        damage : string {Actor.npc.items.[].system.damageRolls.DR10Wv5lZieNIPlX.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DR10Wv5lZieNIPlX.damageType} (same value: bludgeoning)
                    [36j3XgFMKah4XuUP] : object {Actor.npc.items.[].system.damageRolls.36j3XgFMKah4XuUP}
                        damage : string {Actor.npc.items.[].system.damageRolls.36j3XgFMKah4XuUP.damage} (same value: 3d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.36j3XgFMKah4XuUP.damageType} (same value: piercing)
                    [jCyIPBB6LdSYHhp1] : object {Actor.npc.items.[].system.damageRolls.jCyIPBB6LdSYHhp1}
                        damage : string {Actor.npc.items.[].system.damageRolls.jCyIPBB6LdSYHhp1.damage} (same value: 3d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jCyIPBB6LdSYHhp1.damageType} (same value: piercing)
                    [2iTn519IV1eM6oeP] : object {Actor.npc.items.[].system.damageRolls.2iTn519IV1eM6oeP}
                        damage : string {Actor.npc.items.[].system.damageRolls.2iTn519IV1eM6oeP.damage} (same value: 2d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2iTn519IV1eM6oeP.damageType} (same value: bludgeoning)
                    [G1iw8xwJifDIDWHm] : object {Actor.npc.items.[].system.damageRolls.G1iw8xwJifDIDWHm}
                        damage : string {Actor.npc.items.[].system.damageRolls.G1iw8xwJifDIDWHm.damage} (same value: 3d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.G1iw8xwJifDIDWHm.damageType} (same value: piercing)
                    [MXYunjjsnHVWzoMz] : object {Actor.npc.items.[].system.damageRolls.MXYunjjsnHVWzoMz}
                        damage : string {Actor.npc.items.[].system.damageRolls.MXYunjjsnHVWzoMz.damage} (same value: 4d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MXYunjjsnHVWzoMz.damageType} (same value: bludgeoning)
                    [33wYEHp5zBlOiz1S] : object {Actor.npc.items.[].system.damageRolls.33wYEHp5zBlOiz1S}
                        damage : string {Actor.npc.items.[].system.damageRolls.33wYEHp5zBlOiz1S.damage} (same value: 3d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.33wYEHp5zBlOiz1S.damageType} (same value: bludgeoning)
                    [kKMtgP3vK4oXQmjM] : object {Actor.npc.items.[].system.damageRolls.kKMtgP3vK4oXQmjM}
                        damage : string {Actor.npc.items.[].system.damageRolls.kKMtgP3vK4oXQmjM.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kKMtgP3vK4oXQmjM.damageType} (same value: piercing)
                    [dPV8frbBkWJgT1ns] : object {Actor.npc.items.[].system.damageRolls.dPV8frbBkWJgT1ns}
                        damage : string {Actor.npc.items.[].system.damageRolls.dPV8frbBkWJgT1ns.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dPV8frbBkWJgT1ns.damageType} (same value: piercing)
                    [nRt3e7rDsGbz40G2] : object {Actor.npc.items.[].system.damageRolls.nRt3e7rDsGbz40G2}
                        damage : string {Actor.npc.items.[].system.damageRolls.nRt3e7rDsGbz40G2.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nRt3e7rDsGbz40G2.damageType} (same value: bludgeoning)
                    [o7YxXPCNxW1UNLNy] : object {Actor.npc.items.[].system.damageRolls.o7YxXPCNxW1UNLNy}
                        damage : string {Actor.npc.items.[].system.damageRolls.o7YxXPCNxW1UNLNy.damage} (same value: 1d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o7YxXPCNxW1UNLNy.damageType} (same value: piercing)
                    [4nSl4N8OHXdJZKRx] : object {Actor.npc.items.[].system.damageRolls.4nSl4N8OHXdJZKRx}
                        damage : string {Actor.npc.items.[].system.damageRolls.4nSl4N8OHXdJZKRx.damage} (same value: 4d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4nSl4N8OHXdJZKRx.damageType} (same value: cold)
                    [IElzcVv8sjF8wMYp] : object {Actor.npc.items.[].system.damageRolls.IElzcVv8sjF8wMYp}
                        damage : string {Actor.npc.items.[].system.damageRolls.IElzcVv8sjF8wMYp.damage} (same value: 3d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IElzcVv8sjF8wMYp.damageType} (same value: piercing)
                    [d5xHOQwN5e2oKN2X] : object {Actor.npc.items.[].system.damageRolls.d5xHOQwN5e2oKN2X}
                        damage : string {Actor.npc.items.[].system.damageRolls.d5xHOQwN5e2oKN2X.damage} (same value: 4d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d5xHOQwN5e2oKN2X.damageType} (same value: cold)
                    [phqkuCKF8TvroFWF] : object {Actor.npc.items.[].system.damageRolls.phqkuCKF8TvroFWF}
                        damage : string {Actor.npc.items.[].system.damageRolls.phqkuCKF8TvroFWF.damage} (same value: 1d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.phqkuCKF8TvroFWF.damageType} (same value: piercing)
                    [deLAq6BQummo8UYc] : object {Actor.npc.items.[].system.damageRolls.deLAq6BQummo8UYc}
                        damage : string {Actor.npc.items.[].system.damageRolls.deLAq6BQummo8UYc.damage} (same value: 3d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.deLAq6BQummo8UYc.damageType} (same value: piercing)
                    [t52cffiIDD1to0MU] : object {Actor.npc.items.[].system.damageRolls.t52cffiIDD1to0MU}
                        damage : string {Actor.npc.items.[].system.damageRolls.t52cffiIDD1to0MU.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t52cffiIDD1to0MU.damageType} (same value: mental)
                    [6JoXSF2qrQk5ycK8] : object {Actor.npc.items.[].system.damageRolls.6JoXSF2qrQk5ycK8}
                        damage : string {Actor.npc.items.[].system.damageRolls.6JoXSF2qrQk5ycK8.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6JoXSF2qrQk5ycK8.damageType} (same value: piercing)
                    [wLXfA7gMA1ZD7JC3] : object {Actor.npc.items.[].system.damageRolls.wLXfA7gMA1ZD7JC3}
                        damage : string {Actor.npc.items.[].system.damageRolls.wLXfA7gMA1ZD7JC3.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wLXfA7gMA1ZD7JC3.damageType} (same value: mental)
                    [utQrT9dnTPl96zNo] : object {Actor.npc.items.[].system.damageRolls.utQrT9dnTPl96zNo}
                        damage : string {Actor.npc.items.[].system.damageRolls.utQrT9dnTPl96zNo.damage} (same value: 4d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.utQrT9dnTPl96zNo.damageType} (same value: slashing)
                    [Z3ghDg6QM711n0p4] : object {Actor.npc.items.[].system.damageRolls.Z3ghDg6QM711n0p4}
                        damage : string {Actor.npc.items.[].system.damageRolls.Z3ghDg6QM711n0p4.damage} (same value: 3d6+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Z3ghDg6QM711n0p4.damageType} (same value: bludgeoning)
                    [5mZEEgPUkeYidJU2] : object {Actor.npc.items.[].system.damageRolls.5mZEEgPUkeYidJU2}
                        damage : string {Actor.npc.items.[].system.damageRolls.5mZEEgPUkeYidJU2.damage} (2 different values)
                            3d4+12 (x1)
                            2d4+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5mZEEgPUkeYidJU2.damageType} (same value: bludgeoning)
                    [RJKuUfTFBgtnVcF6] : object {Actor.npc.items.[].system.damageRolls.RJKuUfTFBgtnVcF6}
                        damage : string {Actor.npc.items.[].system.damageRolls.RJKuUfTFBgtnVcF6.damage} (same value: 3d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RJKuUfTFBgtnVcF6.damageType} (same value: slashing)
                    [cbDkuLEX0os7vyVP] : object {Actor.npc.items.[].system.damageRolls.cbDkuLEX0os7vyVP}
                        damage : string {Actor.npc.items.[].system.damageRolls.cbDkuLEX0os7vyVP.damage} (same value: 3d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cbDkuLEX0os7vyVP.damageType} (same value: piercing)
                    [SVPf9V5TCKqR63Bv] : object {Actor.npc.items.[].system.damageRolls.SVPf9V5TCKqR63Bv}
                        damage : string {Actor.npc.items.[].system.damageRolls.SVPf9V5TCKqR63Bv.damage} (same value: 3d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SVPf9V5TCKqR63Bv.damageType} (same value: piercing)
                    [8JlcNAiUjQQJ5UxS] : object {Actor.npc.items.[].system.damageRolls.8JlcNAiUjQQJ5UxS}
                        damage : string {Actor.npc.items.[].system.damageRolls.8JlcNAiUjQQJ5UxS.damage} (same value: 3d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8JlcNAiUjQQJ5UxS.damageType} (same value: piercing)
                    [9JhJiB07ULv8iD2U] : object {Actor.npc.items.[].system.damageRolls.9JhJiB07ULv8iD2U}
                        damage : string {Actor.npc.items.[].system.damageRolls.9JhJiB07ULv8iD2U.damage} (same value: 1d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9JhJiB07ULv8iD2U.damageType} (same value: piercing)
                    [MJtbHLt3OQSZN9BX] : object {Actor.npc.items.[].system.damageRolls.MJtbHLt3OQSZN9BX}
                        damage : string {Actor.npc.items.[].system.damageRolls.MJtbHLt3OQSZN9BX.damage} (same value: 1d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MJtbHLt3OQSZN9BX.damageType} (same value: piercing)
                    [ET3PRJGIwWkMEeBM] : object {Actor.npc.items.[].system.damageRolls.ET3PRJGIwWkMEeBM}
                        damage : string {Actor.npc.items.[].system.damageRolls.ET3PRJGIwWkMEeBM.damage} (same value: 3d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ET3PRJGIwWkMEeBM.damageType} (same value: slashing)
                    [OerCp3ItqMwBYb2x] : object {Actor.npc.items.[].system.damageRolls.OerCp3ItqMwBYb2x}
                        damage : string {Actor.npc.items.[].system.damageRolls.OerCp3ItqMwBYb2x.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OerCp3ItqMwBYb2x.damageType} (same value: fire)
                    [aVpxlsxcW2xWMytm] : object {Actor.npc.items.[].system.damageRolls.aVpxlsxcW2xWMytm}
                        damage : string {Actor.npc.items.[].system.damageRolls.aVpxlsxcW2xWMytm.damage} (same value: 2d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aVpxlsxcW2xWMytm.damageType} (same value: bludgeoning)
                    [r38oRv5WdB5bbVK7] : object {Actor.npc.items.[].system.damageRolls.r38oRv5WdB5bbVK7}
                        damage : string {Actor.npc.items.[].system.damageRolls.r38oRv5WdB5bbVK7.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r38oRv5WdB5bbVK7.damageType} (same value: fire)
                    [SplCF9GhDCXfm38u] : object {Actor.npc.items.[].system.damageRolls.SplCF9GhDCXfm38u}
                        damage : string {Actor.npc.items.[].system.damageRolls.SplCF9GhDCXfm38u.damage} (same value: 3d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SplCF9GhDCXfm38u.damageType} (same value: piercing)
                    [TgYfGiqHWy5OWDYq] : object {Actor.npc.items.[].system.damageRolls.TgYfGiqHWy5OWDYq}
                        damage : string {Actor.npc.items.[].system.damageRolls.TgYfGiqHWy5OWDYq.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TgYfGiqHWy5OWDYq.damageType} (same value: fire)
                    [tRGPL7h6njGyLyUS] : object {Actor.npc.items.[].system.damageRolls.tRGPL7h6njGyLyUS}
                        damage : string {Actor.npc.items.[].system.damageRolls.tRGPL7h6njGyLyUS.damage} (same value: 3d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tRGPL7h6njGyLyUS.damageType} (same value: slashing)
                    [UYh1IFCfNSbJb9qz] : object {Actor.npc.items.[].system.damageRolls.UYh1IFCfNSbJb9qz}
                        damage : string {Actor.npc.items.[].system.damageRolls.UYh1IFCfNSbJb9qz.damage} (same value: 3d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UYh1IFCfNSbJb9qz.damageType} (same value: bludgeoning)
                    [WLcYt4OrZIT3znRV] : object {Actor.npc.items.[].system.damageRolls.WLcYt4OrZIT3znRV}
                        damage : string {Actor.npc.items.[].system.damageRolls.WLcYt4OrZIT3znRV.damage} (same value: 3d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WLcYt4OrZIT3znRV.damageType} (same value: bludgeoning)
                    [xQ1ypxiHNYNH1YD0] : object {Actor.npc.items.[].system.damageRolls.xQ1ypxiHNYNH1YD0}
                        damage : string {Actor.npc.items.[].system.damageRolls.xQ1ypxiHNYNH1YD0.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xQ1ypxiHNYNH1YD0.damageType} (same value: piercing)
                    [GTXYXroFKS7jQzzD] : object {Actor.npc.items.[].system.damageRolls.GTXYXroFKS7jQzzD}
                        damage : string {Actor.npc.items.[].system.damageRolls.GTXYXroFKS7jQzzD.damage} (same value: 3d4+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GTXYXroFKS7jQzzD.damageType} (same value: piercing)
                    [4YWPkuRygqNe0O74] : object {Actor.npc.items.[].system.damageRolls.4YWPkuRygqNe0O74}
                        damage : string {Actor.npc.items.[].system.damageRolls.4YWPkuRygqNe0O74.damage} (same value: 3d4+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4YWPkuRygqNe0O74.damageType} (same value: piercing)
                    [ei3gjdkkltavh4cr2sww] : object {Actor.npc.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww}
                        damage : string {Actor.npc.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww.damage} (same value: 3d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww.damageType} (2 different values)
                            void (x1)
                            slashing (x1)
                    [nu6jqckfio7b1q2apiio] : object {Actor.npc.items.[].system.damageRolls.nu6jqckfio7b1q2apiio}
                        damage : string {Actor.npc.items.[].system.damageRolls.nu6jqckfio7b1q2apiio.damage} (same value: 3d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nu6jqckfio7b1q2apiio.damageType} (2 different values)
                            void (x1)
                            bludgeoning (x1)
                    [1RYdxz4S215Mf8PU] : object {Actor.npc.items.[].system.damageRolls.1RYdxz4S215Mf8PU}
                        damage : string {Actor.npc.items.[].system.damageRolls.1RYdxz4S215Mf8PU.damage} (same value: 4d10+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1RYdxz4S215Mf8PU.damageType} (same value: piercing)
                    [HCUmAphnCHnJNPdU] : object {Actor.npc.items.[].system.damageRolls.HCUmAphnCHnJNPdU}
                        damage : string {Actor.npc.items.[].system.damageRolls.HCUmAphnCHnJNPdU.damage} (same value: 3d10+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HCUmAphnCHnJNPdU.damageType} (same value: bludgeoning)
                    [VTOP8y9ReemfjeE2] : object {Actor.npc.items.[].system.damageRolls.VTOP8y9ReemfjeE2}
                        damage : string {Actor.npc.items.[].system.damageRolls.VTOP8y9ReemfjeE2.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VTOP8y9ReemfjeE2.damageType} (same value: bludgeoning)
                    [QUf6aHbzzbJaGtMW] : object {Actor.npc.items.[].system.damageRolls.QUf6aHbzzbJaGtMW}
                        damage : string {Actor.npc.items.[].system.damageRolls.QUf6aHbzzbJaGtMW.damage} (same value: 2d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QUf6aHbzzbJaGtMW.damageType} (same value: bludgeoning)
                    [Ws8OtIZ6LqWb2DmK] : object {Actor.npc.items.[].system.damageRolls.Ws8OtIZ6LqWb2DmK}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ws8OtIZ6LqWb2DmK.damage} (same value: 3d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ws8OtIZ6LqWb2DmK.damageType} (same value: piercing)
                    [fedqst0kk5cqty64ov7c] : object {Actor.npc.items.[].system.damageRolls.fedqst0kk5cqty64ov7c}
                        damage : string {Actor.npc.items.[].system.damageRolls.fedqst0kk5cqty64ov7c.damage} (2 different values)
                            3d12+14 (x1)
                            1d10+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fedqst0kk5cqty64ov7c.damageType} (same value: slashing)
                    [tyqklk4lgjlc3xfdnemy] : object {Actor.npc.items.[].system.damageRolls.tyqklk4lgjlc3xfdnemy}
                        damage : string {Actor.npc.items.[].system.damageRolls.tyqklk4lgjlc3xfdnemy.damage} (2 different values)
                            3d8+14 (x1)
                            1d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tyqklk4lgjlc3xfdnemy.damageType} (same value: slashing)
                    [ZoGyWEv0ij9QpL9P] : object {Actor.npc.items.[].system.damageRolls.ZoGyWEv0ij9QpL9P}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZoGyWEv0ij9QpL9P.damage} (same value: 6d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZoGyWEv0ij9QpL9P.damageType} (same value: cold)
                    [unqw1oee69d54cukiqez] : object {Actor.npc.items.[].system.damageRolls.unqw1oee69d54cukiqez}
                        damage : string {Actor.npc.items.[].system.damageRolls.unqw1oee69d54cukiqez.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.unqw1oee69d54cukiqez.damageType} (same value: bludgeoning)
                    [zme47d0v4rsohketlzl6] : object {Actor.npc.items.[].system.damageRolls.zme47d0v4rsohketlzl6}
                        damage : string {Actor.npc.items.[].system.damageRolls.zme47d0v4rsohketlzl6.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zme47d0v4rsohketlzl6.damageType} (same value: slashing)
                    [8h5ic5ocqaf9shqtffxo] : object {Actor.npc.items.[].system.damageRolls.8h5ic5ocqaf9shqtffxo}
                        damage : string {Actor.npc.items.[].system.damageRolls.8h5ic5ocqaf9shqtffxo.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8h5ic5ocqaf9shqtffxo.damageType} (same value: bludgeoning)
                    [yxkxjczxzaiwgbgh6d3z] : object {Actor.npc.items.[].system.damageRolls.yxkxjczxzaiwgbgh6d3z}
                        damage : string {Actor.npc.items.[].system.damageRolls.yxkxjczxzaiwgbgh6d3z.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yxkxjczxzaiwgbgh6d3z.damageType} (same value: piercing)
                    [c1scba1xr0suhqbld4yg] : object {Actor.npc.items.[].system.damageRolls.c1scba1xr0suhqbld4yg}
                        damage : string {Actor.npc.items.[].system.damageRolls.c1scba1xr0suhqbld4yg.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c1scba1xr0suhqbld4yg.damageType} (same value: slashing)
                    [u8e7nx8czee8kynix9xx] : object {Actor.npc.items.[].system.damageRolls.u8e7nx8czee8kynix9xx}
                        damage : string {Actor.npc.items.[].system.damageRolls.u8e7nx8czee8kynix9xx.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u8e7nx8czee8kynix9xx.damageType} (same value: bludgeoning)
                    [433ewx7hhiagaal6nvbp] : object {Actor.npc.items.[].system.damageRolls.433ewx7hhiagaal6nvbp}
                        damage : string {Actor.npc.items.[].system.damageRolls.433ewx7hhiagaal6nvbp.damage} (same value: 2d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.433ewx7hhiagaal6nvbp.damageType} (same value: piercing)
                    [w8btgok8vrmej8mz3cb8] : object {Actor.npc.items.[].system.damageRolls.w8btgok8vrmej8mz3cb8}
                        damage : string {Actor.npc.items.[].system.damageRolls.w8btgok8vrmej8mz3cb8.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w8btgok8vrmej8mz3cb8.damageType} (same value: bludgeoning)
                    [ynsihnnwf2nzvp1ygeir] : object {Actor.npc.items.[].system.damageRolls.ynsihnnwf2nzvp1ygeir}
                        damage : string {Actor.npc.items.[].system.damageRolls.ynsihnnwf2nzvp1ygeir.damage} (same value: 2d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ynsihnnwf2nzvp1ygeir.damageType} (same value: bludgeoning)
                    [29btb4036rnzrm0cig03r] : object {Actor.npc.items.[].system.damageRolls.29btb4036rnzrm0cig03r}
                        damage : string {Actor.npc.items.[].system.damageRolls.29btb4036rnzrm0cig03r.damage} (same value: 1d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.29btb4036rnzrm0cig03r.damageType} (same value: fire)
                    [6454vrdmls5bn42ledxw] : object {Actor.npc.items.[].system.damageRolls.6454vrdmls5bn42ledxw}
                        damage : string {Actor.npc.items.[].system.damageRolls.6454vrdmls5bn42ledxw.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6454vrdmls5bn42ledxw.damageType} (same value: piercing)
                    [00n3fl0y5v0gqkzvjnd1] : object {Actor.npc.items.[].system.damageRolls.00n3fl0y5v0gqkzvjnd1}
                        damage : string {Actor.npc.items.[].system.damageRolls.00n3fl0y5v0gqkzvjnd1.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.00n3fl0y5v0gqkzvjnd1.damageType} (same value: piercing)
                    [wejb3c2urg8frt99m868] : object {Actor.npc.items.[].system.damageRolls.wejb3c2urg8frt99m868}
                        damage : string {Actor.npc.items.[].system.damageRolls.wejb3c2urg8frt99m868.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wejb3c2urg8frt99m868.damageType} (same value: piercing)
                    [9S40OJYVDrOgscYv] : object {Actor.npc.items.[].system.damageRolls.9S40OJYVDrOgscYv}
                        damage : string {Actor.npc.items.[].system.damageRolls.9S40OJYVDrOgscYv.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9S40OJYVDrOgscYv.damageType} (same value: piercing)
                    [guqwpnlvlz42cwqx2s76] : object {Actor.npc.items.[].system.damageRolls.guqwpnlvlz42cwqx2s76}
                        damage : string {Actor.npc.items.[].system.damageRolls.guqwpnlvlz42cwqx2s76.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.guqwpnlvlz42cwqx2s76.damageType} (same value: piercing)
                    [w9f7tt5f8vuzgk3hxtuf] : object {Actor.npc.items.[].system.damageRolls.w9f7tt5f8vuzgk3hxtuf}
                        damage : string {Actor.npc.items.[].system.damageRolls.w9f7tt5f8vuzgk3hxtuf.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w9f7tt5f8vuzgk3hxtuf.damageType} (same value: piercing)
                    [zxuweu1yz7dcu8sqriwcmv] : object {Actor.npc.items.[].system.damageRolls.zxuweu1yz7dcu8sqriwcmv}
                        damage : string {Actor.npc.items.[].system.damageRolls.zxuweu1yz7dcu8sqriwcmv.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zxuweu1yz7dcu8sqriwcmv.damageType} (same value: slashing)
                    [nxn8gg1guzr52l5nzfhc] : object {Actor.npc.items.[].system.damageRolls.nxn8gg1guzr52l5nzfhc}
                        damage : string {Actor.npc.items.[].system.damageRolls.nxn8gg1guzr52l5nzfhc.damage} (same value: 3d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nxn8gg1guzr52l5nzfhc.damageType} (same value: piercing)
                    [uz9u9q9bu7y9lde66kh7] : object {Actor.npc.items.[].system.damageRolls.uz9u9q9bu7y9lde66kh7}
                        damage : string {Actor.npc.items.[].system.damageRolls.uz9u9q9bu7y9lde66kh7.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uz9u9q9bu7y9lde66kh7.damageType} (same value: bludgeoning)
                    [6l7wpb1kmb3nrc2wbnyb] : object {Actor.npc.items.[].system.damageRolls.6l7wpb1kmb3nrc2wbnyb}
                        damage : string {Actor.npc.items.[].system.damageRolls.6l7wpb1kmb3nrc2wbnyb.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6l7wpb1kmb3nrc2wbnyb.damageType} (same value: bludgeoning)
                    [ah5lux4qfh7tqgl49kwr] : object {Actor.npc.items.[].system.damageRolls.ah5lux4qfh7tqgl49kwr}
                        damage : string {Actor.npc.items.[].system.damageRolls.ah5lux4qfh7tqgl49kwr.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ah5lux4qfh7tqgl49kwr.damageType} (same value: piercing)
                    [q54t1985ryix92wvtjj3] : object {Actor.npc.items.[].system.damageRolls.q54t1985ryix92wvtjj3}
                        damage : string {Actor.npc.items.[].system.damageRolls.q54t1985ryix92wvtjj3.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q54t1985ryix92wvtjj3.damageType} (same value: piercing)
                    [fhv8x4dx3fdrohu74vu5] : object {Actor.npc.items.[].system.damageRolls.fhv8x4dx3fdrohu74vu5}
                        damage : string {Actor.npc.items.[].system.damageRolls.fhv8x4dx3fdrohu74vu5.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fhv8x4dx3fdrohu74vu5.damageType} (same value: slashing)
                    [ybsn9sf9x3b3fmyygbo2] : object {Actor.npc.items.[].system.damageRolls.ybsn9sf9x3b3fmyygbo2}
                        damage : string {Actor.npc.items.[].system.damageRolls.ybsn9sf9x3b3fmyygbo2.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ybsn9sf9x3b3fmyygbo2.damageType} (same value: piercing)
                    [q1qvsptjpxaak1fzc8pi] : object {Actor.npc.items.[].system.damageRolls.q1qvsptjpxaak1fzc8pi}
                        damage : string {Actor.npc.items.[].system.damageRolls.q1qvsptjpxaak1fzc8pi.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q1qvsptjpxaak1fzc8pi.damageType} (same value: bludgeoning)
                    [0vxzsteawomocoxwthbh] : object {Actor.npc.items.[].system.damageRolls.0vxzsteawomocoxwthbh}
                        damage : string {Actor.npc.items.[].system.damageRolls.0vxzsteawomocoxwthbh.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0vxzsteawomocoxwthbh.damageType} (same value: slashing)
                    [u014pi5myt93rp9em9hw] : object {Actor.npc.items.[].system.damageRolls.u014pi5myt93rp9em9hw}
                        damage : string {Actor.npc.items.[].system.damageRolls.u014pi5myt93rp9em9hw.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u014pi5myt93rp9em9hw.damageType} (same value: slashing)
                    [h4n3rkaatxh01chmdvg7] : object {Actor.npc.items.[].system.damageRolls.h4n3rkaatxh01chmdvg7}
                        damage : string {Actor.npc.items.[].system.damageRolls.h4n3rkaatxh01chmdvg7.damage} (same value: 4d10+24)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h4n3rkaatxh01chmdvg7.damageType} (same value: piercing)
                    [dfrw6dj1wdhhulexaufm] : object {Actor.npc.items.[].system.damageRolls.dfrw6dj1wdhhulexaufm}
                        damage : string {Actor.npc.items.[].system.damageRolls.dfrw6dj1wdhhulexaufm.damage} (same value: 4d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dfrw6dj1wdhhulexaufm.damageType} (same value: slashing)
                    [8rjw8okkiby389kl6r4u] : object {Actor.npc.items.[].system.damageRolls.8rjw8okkiby389kl6r4u}
                        damage : string {Actor.npc.items.[].system.damageRolls.8rjw8okkiby389kl6r4u.damage} (same value: 2d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8rjw8okkiby389kl6r4u.damageType} (same value: bludgeoning)
                    [jkfv2heq9u4wnnm4zasw] : object {Actor.npc.items.[].system.damageRolls.jkfv2heq9u4wnnm4zasw}
                        damage : string {Actor.npc.items.[].system.damageRolls.jkfv2heq9u4wnnm4zasw.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jkfv2heq9u4wnnm4zasw.damageType} (same value: piercing)
                    [jvlojne63xj5grm61tms] : object {Actor.npc.items.[].system.damageRolls.jvlojne63xj5grm61tms}
                        damage : string {Actor.npc.items.[].system.damageRolls.jvlojne63xj5grm61tms.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jvlojne63xj5grm61tms.damageType} (same value: piercing)
                    [pwc2lpeq641agl88ogd0] : object {Actor.npc.items.[].system.damageRolls.pwc2lpeq641agl88ogd0}
                        damage : string {Actor.npc.items.[].system.damageRolls.pwc2lpeq641agl88ogd0.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pwc2lpeq641agl88ogd0.damageType} (same value: piercing)
                    [mqgekmjfsoglwhfl8fhd] : object {Actor.npc.items.[].system.damageRolls.mqgekmjfsoglwhfl8fhd}
                        damage : string {Actor.npc.items.[].system.damageRolls.mqgekmjfsoglwhfl8fhd.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mqgekmjfsoglwhfl8fhd.damageType} (same value: piercing)
                    [3apuhd6n84pe1z5o1j8g] : object {Actor.npc.items.[].system.damageRolls.3apuhd6n84pe1z5o1j8g}
                        damage : string {Actor.npc.items.[].system.damageRolls.3apuhd6n84pe1z5o1j8g.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3apuhd6n84pe1z5o1j8g.damageType} (same value: piercing)
                    [0s2nz0isbljlrmd6ppht] : object {Actor.npc.items.[].system.damageRolls.0s2nz0isbljlrmd6ppht}
                        damage : string {Actor.npc.items.[].system.damageRolls.0s2nz0isbljlrmd6ppht.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0s2nz0isbljlrmd6ppht.damageType} (same value: piercing)
                    [6u1ycfwjwow6xb3a2yd6] : object {Actor.npc.items.[].system.damageRolls.6u1ycfwjwow6xb3a2yd6}
                        damage : string {Actor.npc.items.[].system.damageRolls.6u1ycfwjwow6xb3a2yd6.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6u1ycfwjwow6xb3a2yd6.damageType} (same value: slashing)
                    [quExNKlr2vgIscMa] : object {Actor.npc.items.[].system.damageRolls.quExNKlr2vgIscMa}
                        damage : string {Actor.npc.items.[].system.damageRolls.quExNKlr2vgIscMa.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.quExNKlr2vgIscMa.damageType} (same value: sonic)
                    [wLQpkN4K4A4xq0QW] : object {Actor.npc.items.[].system.damageRolls.wLQpkN4K4A4xq0QW}
                        damage : string {Actor.npc.items.[].system.damageRolls.wLQpkN4K4A4xq0QW.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wLQpkN4K4A4xq0QW.damageType} (same value: bludgeoning)
                    [Y4ZvuuWQh35Z4jNh] : object {Actor.npc.items.[].system.damageRolls.Y4ZvuuWQh35Z4jNh}
                        damage : string {Actor.npc.items.[].system.damageRolls.Y4ZvuuWQh35Z4jNh.damage} (same value: 2d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Y4ZvuuWQh35Z4jNh.damageType} (same value: sonic)
                    [sqgvmv3brvkoi1x2qznl] : object {Actor.npc.items.[].system.damageRolls.sqgvmv3brvkoi1x2qznl}
                        damage : string {Actor.npc.items.[].system.damageRolls.sqgvmv3brvkoi1x2qznl.damage} (same value: 2d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sqgvmv3brvkoi1x2qznl.damageType} (same value: bludgeoning)
                    [9p0ezner2bwn6wfgj7k6] : object {Actor.npc.items.[].system.damageRolls.9p0ezner2bwn6wfgj7k6}
                        damage : string {Actor.npc.items.[].system.damageRolls.9p0ezner2bwn6wfgj7k6.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9p0ezner2bwn6wfgj7k6.damageType} (same value: spirit)
                    [klspuKEIKgBaTxmc] : object {Actor.npc.items.[].system.damageRolls.klspuKEIKgBaTxmc}
                        damage : string {Actor.npc.items.[].system.damageRolls.klspuKEIKgBaTxmc.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.klspuKEIKgBaTxmc.damageType} (same value: bludgeoning)
                    [zHPLzlVMBPcBGFND] : object {Actor.npc.items.[].system.damageRolls.zHPLzlVMBPcBGFND}
                        damage : string {Actor.npc.items.[].system.damageRolls.zHPLzlVMBPcBGFND.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zHPLzlVMBPcBGFND.damageType} (same value: sonic)
                    [IPCXVQxh16sUjq7Y] : object {Actor.npc.items.[].system.damageRolls.IPCXVQxh16sUjq7Y}
                        damage : string {Actor.npc.items.[].system.damageRolls.IPCXVQxh16sUjq7Y.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IPCXVQxh16sUjq7Y.damageType} (same value: slashing)
                    [2L7iKR8MjGRwjqoW] : object {Actor.npc.items.[].system.damageRolls.2L7iKR8MjGRwjqoW}
                        damage : string {Actor.npc.items.[].system.damageRolls.2L7iKR8MjGRwjqoW.damage} (same value: 3d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2L7iKR8MjGRwjqoW.damageType} (same value: slashing)
                    [OhflMh52xYbK32So] : object {Actor.npc.items.[].system.damageRolls.OhflMh52xYbK32So}
                        damage : string {Actor.npc.items.[].system.damageRolls.OhflMh52xYbK32So.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OhflMh52xYbK32So.damageType} (same value: acid)
                    [rsCzZoVNTkR3sBAB] : object {Actor.npc.items.[].system.damageRolls.rsCzZoVNTkR3sBAB}
                        damage : string {Actor.npc.items.[].system.damageRolls.rsCzZoVNTkR3sBAB.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rsCzZoVNTkR3sBAB.damageType} (same value: void)
                    [U3Kxh6OG0tpDdpaj] : object {Actor.npc.items.[].system.damageRolls.U3Kxh6OG0tpDdpaj}
                        damage : string {Actor.npc.items.[].system.damageRolls.U3Kxh6OG0tpDdpaj.damage} (same value: 3d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.U3Kxh6OG0tpDdpaj.damageType} (same value: slashing)
                    [b2fi7ENbPpMwzkuz] : object {Actor.npc.items.[].system.damageRolls.b2fi7ENbPpMwzkuz}
                        damage : string {Actor.npc.items.[].system.damageRolls.b2fi7ENbPpMwzkuz.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b2fi7ENbPpMwzkuz.damageType} (same value: void)
                    [cXVBGjsubMWvUbNP] : object {Actor.npc.items.[].system.damageRolls.cXVBGjsubMWvUbNP}
                        damage : string {Actor.npc.items.[].system.damageRolls.cXVBGjsubMWvUbNP.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cXVBGjsubMWvUbNP.damageType} (same value: acid)
                    [THcEeUTFLEmYdSnR] : object {Actor.npc.items.[].system.damageRolls.THcEeUTFLEmYdSnR}
                        damage : string {Actor.npc.items.[].system.damageRolls.THcEeUTFLEmYdSnR.damage} (same value: 3d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.THcEeUTFLEmYdSnR.damageType} (same value: piercing)
                    [2vYN9jvG4MvCIK7i] : object {Actor.npc.items.[].system.damageRolls.2vYN9jvG4MvCIK7i}
                        damage : string {Actor.npc.items.[].system.damageRolls.2vYN9jvG4MvCIK7i.damage} (same value: 3d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2vYN9jvG4MvCIK7i.damageType} (same value: bludgeoning)
                    [Drv9FgNo2ZiYZwZS] : object {Actor.npc.items.[].system.damageRolls.Drv9FgNo2ZiYZwZS}
                        damage : string {Actor.npc.items.[].system.damageRolls.Drv9FgNo2ZiYZwZS.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Drv9FgNo2ZiYZwZS.damageType} (same value: sonic)
                    [NhUTZiRXxzixRY4l] : object {Actor.npc.items.[].system.damageRolls.NhUTZiRXxzixRY4l}
                        damage : string {Actor.npc.items.[].system.damageRolls.NhUTZiRXxzixRY4l.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NhUTZiRXxzixRY4l.damageType} (same value: piercing)
                    [NlXv6iiBtdfdLm4p] : object {Actor.npc.items.[].system.damageRolls.NlXv6iiBtdfdLm4p}
                        damage : string {Actor.npc.items.[].system.damageRolls.NlXv6iiBtdfdLm4p.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NlXv6iiBtdfdLm4p.damageType} (same value: bludgeoning)
                    [80NwMVc2P2ahaxfN] : object {Actor.npc.items.[].system.damageRolls.80NwMVc2P2ahaxfN}
                        category : string {Actor.npc.items.[].system.damageRolls.80NwMVc2P2ahaxfN.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.80NwMVc2P2ahaxfN.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.80NwMVc2P2ahaxfN.damageType} (same value: acid)
                    [Vx5roV3HghUP9fnX] : object {Actor.npc.items.[].system.damageRolls.Vx5roV3HghUP9fnX}
                        damage : string {Actor.npc.items.[].system.damageRolls.Vx5roV3HghUP9fnX.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Vx5roV3HghUP9fnX.damageType} (same value: acid)
                    [elmGTxz9RjnbG3Dq] : object {Actor.npc.items.[].system.damageRolls.elmGTxz9RjnbG3Dq}
                        damage : string {Actor.npc.items.[].system.damageRolls.elmGTxz9RjnbG3Dq.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.elmGTxz9RjnbG3Dq.damageType} (same value: slashing)
                    [mfPumFH7wpKeNwLH] : object {Actor.npc.items.[].system.damageRolls.mfPumFH7wpKeNwLH}
                        damage : string {Actor.npc.items.[].system.damageRolls.mfPumFH7wpKeNwLH.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mfPumFH7wpKeNwLH.damageType} (same value: fire)
                    [FRmVWexZ57ase95M] : object {Actor.npc.items.[].system.damageRolls.FRmVWexZ57ase95M}
                        damage : string {Actor.npc.items.[].system.damageRolls.FRmVWexZ57ase95M.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FRmVWexZ57ase95M.damageType} (same value: piercing)
                    [eHvLENLCZQnhYEBC] : object {Actor.npc.items.[].system.damageRolls.eHvLENLCZQnhYEBC}
                        damage : string {Actor.npc.items.[].system.damageRolls.eHvLENLCZQnhYEBC.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eHvLENLCZQnhYEBC.damageType} (same value: fire)
                    [AzOHuNEh7NI22TZB] : object {Actor.npc.items.[].system.damageRolls.AzOHuNEh7NI22TZB}
                        damage : string {Actor.npc.items.[].system.damageRolls.AzOHuNEh7NI22TZB.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AzOHuNEh7NI22TZB.damageType} (same value: slashing)
                    [mPSJRovbowuDT1AW] : object {Actor.npc.items.[].system.damageRolls.mPSJRovbowuDT1AW}
                        damage : string {Actor.npc.items.[].system.damageRolls.mPSJRovbowuDT1AW.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mPSJRovbowuDT1AW.damageType} (same value: piercing)
                    [rkObyn7RJqqwIt6t] : object {Actor.npc.items.[].system.damageRolls.rkObyn7RJqqwIt6t}
                        damage : string {Actor.npc.items.[].system.damageRolls.rkObyn7RJqqwIt6t.damage} (same value: 2d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rkObyn7RJqqwIt6t.damageType} (same value: piercing)
                    [GWfybqVzsvUx6elP] : object {Actor.npc.items.[].system.damageRolls.GWfybqVzsvUx6elP}
                        damage : string {Actor.npc.items.[].system.damageRolls.GWfybqVzsvUx6elP.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GWfybqVzsvUx6elP.damageType} (same value: piercing)
                    [NJ6dq7GKtBbT3Dwb] : object {Actor.npc.items.[].system.damageRolls.NJ6dq7GKtBbT3Dwb}
                        damage : string {Actor.npc.items.[].system.damageRolls.NJ6dq7GKtBbT3Dwb.damage} (same value: 3d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NJ6dq7GKtBbT3Dwb.damageType} (same value: fire)
                    [Rz9X1gyZBhSOqbCg] : object {Actor.npc.items.[].system.damageRolls.Rz9X1gyZBhSOqbCg}
                        damage : string {Actor.npc.items.[].system.damageRolls.Rz9X1gyZBhSOqbCg.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Rz9X1gyZBhSOqbCg.damageType} (same value: void)
                    [NfbvJajg9YaA5lNx] : object {Actor.npc.items.[].system.damageRolls.NfbvJajg9YaA5lNx}
                        damage : string {Actor.npc.items.[].system.damageRolls.NfbvJajg9YaA5lNx.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NfbvJajg9YaA5lNx.damageType} (same value: piercing)
                    [g3qzaG8cDpr5l2ps] : object {Actor.npc.items.[].system.damageRolls.g3qzaG8cDpr5l2ps}
                        damage : string {Actor.npc.items.[].system.damageRolls.g3qzaG8cDpr5l2ps.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g3qzaG8cDpr5l2ps.damageType} (same value: sonic)
                    [viI6grvtKw7TwLYS] : object {Actor.npc.items.[].system.damageRolls.viI6grvtKw7TwLYS}
                        damage : string {Actor.npc.items.[].system.damageRolls.viI6grvtKw7TwLYS.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.viI6grvtKw7TwLYS.damageType} (same value: piercing)
                    [fWwmDpPuEZ2FC8by] : object {Actor.npc.items.[].system.damageRolls.fWwmDpPuEZ2FC8by}
                        damage : string {Actor.npc.items.[].system.damageRolls.fWwmDpPuEZ2FC8by.damage} (same value: 2d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fWwmDpPuEZ2FC8by.damageType} (same value: bludgeoning)
                    [antMrW1qB3XobjEi] : object {Actor.npc.items.[].system.damageRolls.antMrW1qB3XobjEi}
                        damage : string {Actor.npc.items.[].system.damageRolls.antMrW1qB3XobjEi.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.antMrW1qB3XobjEi.damageType} (same value: slashing)
                    [dpPPRDUjbwLX0qS6] : object {Actor.npc.items.[].system.damageRolls.dpPPRDUjbwLX0qS6}
                        damage : string {Actor.npc.items.[].system.damageRolls.dpPPRDUjbwLX0qS6.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dpPPRDUjbwLX0qS6.damageType} (same value: acid)
                    [R7N4nB7T8X7CywNG] : object {Actor.npc.items.[].system.damageRolls.R7N4nB7T8X7CywNG}
                        damage : string {Actor.npc.items.[].system.damageRolls.R7N4nB7T8X7CywNG.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.R7N4nB7T8X7CywNG.damageType} (same value: slashing)
                    [QQFvsMYTVVzTCuoi] : object {Actor.npc.items.[].system.damageRolls.QQFvsMYTVVzTCuoi}
                        damage : string {Actor.npc.items.[].system.damageRolls.QQFvsMYTVVzTCuoi.damage} (2 different values)
                            2d4+7 (x1)
                            3d4+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QQFvsMYTVVzTCuoi.damageType} (same value: bludgeoning)
                    [Onr4sag0cFBqXCUq] : object {Actor.npc.items.[].system.damageRolls.Onr4sag0cFBqXCUq}
                        damage : string {Actor.npc.items.[].system.damageRolls.Onr4sag0cFBqXCUq.damage} (2 different values)
                            2d4+5 (x1)
                            3d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Onr4sag0cFBqXCUq.damageType} (same value: bludgeoning)
                    [qsRWPCvtLrPxHYh3] : object {Actor.npc.items.[].system.damageRolls.qsRWPCvtLrPxHYh3}
                        category : string {Actor.npc.items.[].system.damageRolls.qsRWPCvtLrPxHYh3.category} (same value: precision)
                        damage : string {Actor.npc.items.[].system.damageRolls.qsRWPCvtLrPxHYh3.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qsRWPCvtLrPxHYh3.damageType} (same value: bludgeoning)
                    [5ooxDTdUCAML6E1L] : object {Actor.npc.items.[].system.damageRolls.5ooxDTdUCAML6E1L}
                        damage : string {Actor.npc.items.[].system.damageRolls.5ooxDTdUCAML6E1L.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5ooxDTdUCAML6E1L.damageType} (same value: bludgeoning)
                    [BX9VwGT6oOcEQC9X] : object {Actor.npc.items.[].system.damageRolls.BX9VwGT6oOcEQC9X}
                        damage : string {Actor.npc.items.[].system.damageRolls.BX9VwGT6oOcEQC9X.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BX9VwGT6oOcEQC9X.damageType} (same value: fire)
                    [VMhW0Auxt9H77za1] : object {Actor.npc.items.[].system.damageRolls.VMhW0Auxt9H77za1}
                        damage : string {Actor.npc.items.[].system.damageRolls.VMhW0Auxt9H77za1.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VMhW0Auxt9H77za1.damageType} (same value: bludgeoning)
                    [GnsHwqRIGuJkpSef] : object {Actor.npc.items.[].system.damageRolls.GnsHwqRIGuJkpSef}
                        damage : string {Actor.npc.items.[].system.damageRolls.GnsHwqRIGuJkpSef.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GnsHwqRIGuJkpSef.damageType} (same value: spirit)
                    [xRRs3LjOVg57mUEA] : object {Actor.npc.items.[].system.damageRolls.xRRs3LjOVg57mUEA}
                        category : string {Actor.npc.items.[].system.damageRolls.xRRs3LjOVg57mUEA.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.xRRs3LjOVg57mUEA.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xRRs3LjOVg57mUEA.damageType} (same value: bleed)
                    [zEC1FEbPs0CcnWFM] : object {Actor.npc.items.[].system.damageRolls.zEC1FEbPs0CcnWFM}
                        damage : string {Actor.npc.items.[].system.damageRolls.zEC1FEbPs0CcnWFM.damage} (same value: 3d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zEC1FEbPs0CcnWFM.damageType} (same value: slashing)
                    [8lyex0pbd4nnhjfcqez5] : object {Actor.npc.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5}
                        damage : string {Actor.npc.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5.damageType} (same value: slashing)
                    [s46r0af2jcluaddrryag] : object {Actor.npc.items.[].system.damageRolls.s46r0af2jcluaddrryag}
                        damage : string {Actor.npc.items.[].system.damageRolls.s46r0af2jcluaddrryag.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s46r0af2jcluaddrryag.damageType} (same value: spirit)
                    [cf4hgt9f6wm6y1mu080p] : object {Actor.npc.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p}
                        damage : string {Actor.npc.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p.damage} (2 different values)
                            3d10+16 (x1)
                            3d10+17 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p.damageType} (same value: piercing)
                    [gj7pgoz8n5r7m8wyr1zl] : object {Actor.npc.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl}
                        damage : string {Actor.npc.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl.damage} (2 different values)
                            4d4 (x1)
                            5d4 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl.damageType} (same value: acid)
                    [gatglugbz8inewcv7ovr] : object {Actor.npc.items.[].system.damageRolls.gatglugbz8inewcv7ovr}
                        damage : string {Actor.npc.items.[].system.damageRolls.gatglugbz8inewcv7ovr.damage} (2 different values)
                            3d10+16 (x1)
                            3d10+17 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gatglugbz8inewcv7ovr.damageType} (same value: slashing)
                    [gqwk7jlbi99qq6gqczid] : object {Actor.npc.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid}
                        damage : string {Actor.npc.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid.damage} (2 different values)
                            3d12+16 (x1)
                            3d12+17 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid.damageType} (same value: bludgeoning)
                    [9c0ta6816ad6a97orj2y] : object {Actor.npc.items.[].system.damageRolls.9c0ta6816ad6a97orj2y}
                        damage : string {Actor.npc.items.[].system.damageRolls.9c0ta6816ad6a97orj2y.damage} (2 different values)
                            2d12+16 (x1)
                            2d12+17 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9c0ta6816ad6a97orj2y.damageType} (same value: piercing)
                    [5A5uNMTrO9SfFtHs] : object {Actor.npc.items.[].system.damageRolls.5A5uNMTrO9SfFtHs}
                        damage : string {Actor.npc.items.[].system.damageRolls.5A5uNMTrO9SfFtHs.damage} (3 different values)
                            3d12+14 (x3)
                            4d10+16 (x1)
                            2d6+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5A5uNMTrO9SfFtHs.damageType} (same value: piercing)
                    [A3uRMnCj00TixzYZ] : object {Actor.npc.items.[].system.damageRolls.A3uRMnCj00TixzYZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.A3uRMnCj00TixzYZ.damage} (same value: 3d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.A3uRMnCj00TixzYZ.damageType} (same value: bludgeoning)
                    [hkdjhqfm65kr1ha9mhks] : object {Actor.npc.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks}
                        damage : string {Actor.npc.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damageType} (same value: bludgeoning)
                    [C8kOFKeQTebU3rK7] : object {Actor.npc.items.[].system.damageRolls.C8kOFKeQTebU3rK7}
                        damage : string {Actor.npc.items.[].system.damageRolls.C8kOFKeQTebU3rK7.damage} (same value: 3d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.C8kOFKeQTebU3rK7.damageType} (same value: piercing)
                    [GASAcs8eLFvN2nAL] : object {Actor.npc.items.[].system.damageRolls.GASAcs8eLFvN2nAL}
                        damage : string {Actor.npc.items.[].system.damageRolls.GASAcs8eLFvN2nAL.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GASAcs8eLFvN2nAL.damageType} (same value: sonic)
                    [T3FJewzv55mrWvBd] : object {Actor.npc.items.[].system.damageRolls.T3FJewzv55mrWvBd}
                        damage : string {Actor.npc.items.[].system.damageRolls.T3FJewzv55mrWvBd.damage} (same value: 3d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.T3FJewzv55mrWvBd.damageType} (same value: piercing)
                    [WaA546Nr72UUo4WL] : object {Actor.npc.items.[].system.damageRolls.WaA546Nr72UUo4WL}
                        damage : string {Actor.npc.items.[].system.damageRolls.WaA546Nr72UUo4WL.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WaA546Nr72UUo4WL.damageType} (same value: sonic)
                    [r7omxzegz92dujqbdhkw] : object {Actor.npc.items.[].system.damageRolls.r7omxzegz92dujqbdhkw}
                        damage : string {Actor.npc.items.[].system.damageRolls.r7omxzegz92dujqbdhkw.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r7omxzegz92dujqbdhkw.damageType} (same value: bludgeoning)
                    [yMRvRHDY010sa4xV] : object {Actor.npc.items.[].system.damageRolls.yMRvRHDY010sa4xV}
                        damage : string {Actor.npc.items.[].system.damageRolls.yMRvRHDY010sa4xV.damage} (same value: 2d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yMRvRHDY010sa4xV.damageType} (same value: piercing)
                    [0bMSlVHT3JxWxOxN] : object {Actor.npc.items.[].system.damageRolls.0bMSlVHT3JxWxOxN}
                        damage : string {Actor.npc.items.[].system.damageRolls.0bMSlVHT3JxWxOxN.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0bMSlVHT3JxWxOxN.damageType} (same value: slashing)
                    [6uXNbZJAMbXBd6I5] : object {Actor.npc.items.[].system.damageRolls.6uXNbZJAMbXBd6I5}
                        damage : string {Actor.npc.items.[].system.damageRolls.6uXNbZJAMbXBd6I5.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6uXNbZJAMbXBd6I5.damageType} (same value: piercing)
                    [USvfJp9kVOA3SJY3] : object {Actor.npc.items.[].system.damageRolls.USvfJp9kVOA3SJY3}
                        damage : string {Actor.npc.items.[].system.damageRolls.USvfJp9kVOA3SJY3.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.USvfJp9kVOA3SJY3.damageType} (same value: spirit)
                    [BMTHfI4dDP0GkoxX] : object {Actor.npc.items.[].system.damageRolls.BMTHfI4dDP0GkoxX}
                        damage : string {Actor.npc.items.[].system.damageRolls.BMTHfI4dDP0GkoxX.damage} (same value: 3d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BMTHfI4dDP0GkoxX.damageType} (same value: piercing)
                    [CZMCdl3MzEInIeM2] : object {Actor.npc.items.[].system.damageRolls.CZMCdl3MzEInIeM2}
                        category : string {Actor.npc.items.[].system.damageRolls.CZMCdl3MzEInIeM2.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.CZMCdl3MzEInIeM2.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CZMCdl3MzEInIeM2.damageType} (same value: fire)
                    [LOwAXb78eDHhHX2x] : object {Actor.npc.items.[].system.damageRolls.LOwAXb78eDHhHX2x}
                        damage : string {Actor.npc.items.[].system.damageRolls.LOwAXb78eDHhHX2x.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LOwAXb78eDHhHX2x.damageType} (same value: bludgeoning)
                    [uceg52id9k54A9C9] : object {Actor.npc.items.[].system.damageRolls.uceg52id9k54A9C9}
                        damage : string {Actor.npc.items.[].system.damageRolls.uceg52id9k54A9C9.damage} (same value: 3d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uceg52id9k54A9C9.damageType} (same value: bludgeoning)
                    [yorYyzKOeC8tDiXX] : object {Actor.npc.items.[].system.damageRolls.yorYyzKOeC8tDiXX}
                        category : string {Actor.npc.items.[].system.damageRolls.yorYyzKOeC8tDiXX.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.yorYyzKOeC8tDiXX.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yorYyzKOeC8tDiXX.damageType} (same value: fire)
                    [WodX7O3BkGafPmJo] : object {Actor.npc.items.[].system.damageRolls.WodX7O3BkGafPmJo}
                        damage : string {Actor.npc.items.[].system.damageRolls.WodX7O3BkGafPmJo.damage} (same value: 3d4+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WodX7O3BkGafPmJo.damageType} (same value: piercing)
                    [p04KjRuWk0KjXkyi] : object {Actor.npc.items.[].system.damageRolls.p04KjRuWk0KjXkyi}
                        damage : string {Actor.npc.items.[].system.damageRolls.p04KjRuWk0KjXkyi.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p04KjRuWk0KjXkyi.damageType} (same value: acid)
                    [Dq0kTZjSVmTsghjD] : object {Actor.npc.items.[].system.damageRolls.Dq0kTZjSVmTsghjD}
                        damage : string {Actor.npc.items.[].system.damageRolls.Dq0kTZjSVmTsghjD.damage} (same value: 4d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Dq0kTZjSVmTsghjD.damageType} (same value: piercing)
                    [3VZ0pVIHZ5Zc4v6b] : object {Actor.npc.items.[].system.damageRolls.3VZ0pVIHZ5Zc4v6b}
                        category : string {Actor.npc.items.[].system.damageRolls.3VZ0pVIHZ5Zc4v6b.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.3VZ0pVIHZ5Zc4v6b.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3VZ0pVIHZ5Zc4v6b.damageType} (same value: bleed)
                    [EeYMLxmW6ucczPFk] : object {Actor.npc.items.[].system.damageRolls.EeYMLxmW6ucczPFk}
                        damage : string {Actor.npc.items.[].system.damageRolls.EeYMLxmW6ucczPFk.damage} (same value: 3d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EeYMLxmW6ucczPFk.damageType} (same value: piercing)
                    [Ja6rBKOJSJC3Wg0O] : object {Actor.npc.items.[].system.damageRolls.Ja6rBKOJSJC3Wg0O}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ja6rBKOJSJC3Wg0O.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ja6rBKOJSJC3Wg0O.damageType} (same value: spirit)
                    [bjUK4zN4ztapXhks] : object {Actor.npc.items.[].system.damageRolls.bjUK4zN4ztapXhks}
                        damage : string {Actor.npc.items.[].system.damageRolls.bjUK4zN4ztapXhks.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bjUK4zN4ztapXhks.damageType} (same value: spirit)
                    [gEZOMTRe13OHQbHw] : object {Actor.npc.items.[].system.damageRolls.gEZOMTRe13OHQbHw}
                        damage : string {Actor.npc.items.[].system.damageRolls.gEZOMTRe13OHQbHw.damage} (3 different values)
                            3d6+8 (x1)
                            3d8+8 (x1)
                            4d6+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gEZOMTRe13OHQbHw.damageType} (same value: slashing)
                    [G6k55V5mT5JHMSRz] : object {Actor.npc.items.[].system.damageRolls.G6k55V5mT5JHMSRz}
                        damage : string {Actor.npc.items.[].system.damageRolls.G6k55V5mT5JHMSRz.damage} (same value: 3d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.G6k55V5mT5JHMSRz.damageType} (same value: piercing)
                    [ViuVvhqnnrMNMtUk] : object {Actor.npc.items.[].system.damageRolls.ViuVvhqnnrMNMtUk}
                        damage : string {Actor.npc.items.[].system.damageRolls.ViuVvhqnnrMNMtUk.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ViuVvhqnnrMNMtUk.damageType} (same value: spirit)
                    [pO0XYL5DFGeiCVge] : object {Actor.npc.items.[].system.damageRolls.pO0XYL5DFGeiCVge}
                        damage : string {Actor.npc.items.[].system.damageRolls.pO0XYL5DFGeiCVge.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pO0XYL5DFGeiCVge.damageType} (same value: spirit)
                    [7KTx3wqY0z8Y8SDI] : object {Actor.npc.items.[].system.damageRolls.7KTx3wqY0z8Y8SDI}
                        damage : string {Actor.npc.items.[].system.damageRolls.7KTx3wqY0z8Y8SDI.damage} (same value: 3d4+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7KTx3wqY0z8Y8SDI.damageType} (same value: slashing)
                    [TmRGFzbwag3jh4cN] : object {Actor.npc.items.[].system.damageRolls.TmRGFzbwag3jh4cN}
                        category : string {Actor.npc.items.[].system.damageRolls.TmRGFzbwag3jh4cN.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.TmRGFzbwag3jh4cN.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TmRGFzbwag3jh4cN.damageType} (same value: bleed)
                    [1mjhzrn0h44bnh8joic0] : object {Actor.npc.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0}
                        damage : string {Actor.npc.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damage} (4 different values)
                            3d6+15 (x1)
                            2d12+10 (x2)
                            2d12+6 (x1)
                            2d12+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damageType} (same value: piercing)
                    [5qaw1otz8t3esrq6hmyf] : object {Actor.npc.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf}
                        damage : string {Actor.npc.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damage} (4 different values)
                            3d6+15 (x1)
                            2d8+10 (x2)
                            2d8+6 (x1)
                            2d8+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damageType} (same value: slashing)
                    [1dcpDepHuaba1CLg] : object {Actor.npc.items.[].system.damageRolls.1dcpDepHuaba1CLg}
                        damage : string {Actor.npc.items.[].system.damageRolls.1dcpDepHuaba1CLg.damage} (same value: 3d6+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1dcpDepHuaba1CLg.damageType} (same value: piercing)
                    [5wVZjDLkzE5GJTGi] : object {Actor.npc.items.[].system.damageRolls.5wVZjDLkzE5GJTGi}
                        category : string {Actor.npc.items.[].system.damageRolls.5wVZjDLkzE5GJTGi.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.5wVZjDLkzE5GJTGi.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5wVZjDLkzE5GJTGi.damageType} (same value: bleed)
                    [sc54aPnOIsMxKsdt] : object {Actor.npc.items.[].system.damageRolls.sc54aPnOIsMxKsdt}
                        damage : string {Actor.npc.items.[].system.damageRolls.sc54aPnOIsMxKsdt.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sc54aPnOIsMxKsdt.damageType} (same value: slashing)
                    [8CO4yQYROd1iVp1H] : object {Actor.npc.items.[].system.damageRolls.8CO4yQYROd1iVp1H}
                        damage : string {Actor.npc.items.[].system.damageRolls.8CO4yQYROd1iVp1H.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8CO4yQYROd1iVp1H.damageType} (same value: piercing)
                    [bTrWPSBqEzUzG22q] : object {Actor.npc.items.[].system.damageRolls.bTrWPSBqEzUzG22q}
                        damage : string {Actor.npc.items.[].system.damageRolls.bTrWPSBqEzUzG22q.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bTrWPSBqEzUzG22q.damageType} (same value: spirit)
                    [EP3fqMuTx4HZOBOq] : object {Actor.npc.items.[].system.damageRolls.EP3fqMuTx4HZOBOq}
                        damage : string {Actor.npc.items.[].system.damageRolls.EP3fqMuTx4HZOBOq.damage} (same value: 2d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EP3fqMuTx4HZOBOq.damageType} (same value: piercing)
                    [jrt9bSTrsQuzWp6j] : object {Actor.npc.items.[].system.damageRolls.jrt9bSTrsQuzWp6j}
                        damage : string {Actor.npc.items.[].system.damageRolls.jrt9bSTrsQuzWp6j.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jrt9bSTrsQuzWp6j.damageType} (same value: spirit)
                    [jgv9Y0LOho4xnLx4] : object {Actor.npc.items.[].system.damageRolls.jgv9Y0LOho4xnLx4}
                        damage : string {Actor.npc.items.[].system.damageRolls.jgv9Y0LOho4xnLx4.damage} (same value: 3d6+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jgv9Y0LOho4xnLx4.damageType} (same value: bludgeoning)
                    [HpouLPT8AKL54hoj] : object {Actor.npc.items.[].system.damageRolls.HpouLPT8AKL54hoj}
                        damage : string {Actor.npc.items.[].system.damageRolls.HpouLPT8AKL54hoj.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HpouLPT8AKL54hoj.damageType} (same value: bludgeoning)
                    [lfXDR66sPjE9E7kq] : object {Actor.npc.items.[].system.damageRolls.lfXDR66sPjE9E7kq}
                        damage : string {Actor.npc.items.[].system.damageRolls.lfXDR66sPjE9E7kq.damage} (same value: 3d6+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lfXDR66sPjE9E7kq.damageType} (same value: piercing)
                    [bxuiO0LDaWKZb8CB] : object {Actor.npc.items.[].system.damageRolls.bxuiO0LDaWKZb8CB}
                        category : string {Actor.npc.items.[].system.damageRolls.bxuiO0LDaWKZb8CB.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.bxuiO0LDaWKZb8CB.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bxuiO0LDaWKZb8CB.damageType} (same value: bleed)
                    [4kifva842lioc7ceusyp] : object {Actor.npc.items.[].system.damageRolls.4kifva842lioc7ceusyp}
                        damage : string {Actor.npc.items.[].system.damageRolls.4kifva842lioc7ceusyp.damage} (2 different values)
                            4d6+18 (x1)
                            2d8+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4kifva842lioc7ceusyp.damageType} (same value: slashing)
                    [r9benqf5e8dqygm35wj8] : object {Actor.npc.items.[].system.damageRolls.r9benqf5e8dqygm35wj8}
                        damage : string {Actor.npc.items.[].system.damageRolls.r9benqf5e8dqygm35wj8.damage} (2 different values)
                            4d4+18 (x1)
                            2d4+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r9benqf5e8dqygm35wj8.damageType} (2 different values)
                            piercing (x1)
                            bludgeoning (x1)
                    [1UyYXfYX9qXy3Pte] : object {Actor.npc.items.[].system.damageRolls.1UyYXfYX9qXy3Pte}
                        damage : string {Actor.npc.items.[].system.damageRolls.1UyYXfYX9qXy3Pte.damage} (same value: 3d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1UyYXfYX9qXy3Pte.damageType} (same value: piercing)
                    [XG90vsbrLNX3EK4j] : object {Actor.npc.items.[].system.damageRolls.XG90vsbrLNX3EK4j}
                        damage : string {Actor.npc.items.[].system.damageRolls.XG90vsbrLNX3EK4j.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XG90vsbrLNX3EK4j.damageType} (same value: spirit)
                    [v7OCbO4QwNsX1WNo] : object {Actor.npc.items.[].system.damageRolls.v7OCbO4QwNsX1WNo}
                        category : string {Actor.npc.items.[].system.damageRolls.v7OCbO4QwNsX1WNo.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.v7OCbO4QwNsX1WNo.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v7OCbO4QwNsX1WNo.damageType} (same value: bleed)
                    [z6EZb6vlLhRy2ccB] : object {Actor.npc.items.[].system.damageRolls.z6EZb6vlLhRy2ccB}
                        damage : string {Actor.npc.items.[].system.damageRolls.z6EZb6vlLhRy2ccB.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z6EZb6vlLhRy2ccB.damageType} (same value: spirit)
                    [HYnAw4l6QM4W5nu7] : object {Actor.npc.items.[].system.damageRolls.HYnAw4l6QM4W5nu7}
                        category : string {Actor.npc.items.[].system.damageRolls.HYnAw4l6QM4W5nu7.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.HYnAw4l6QM4W5nu7.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HYnAw4l6QM4W5nu7.damageType} (same value: bleed)
                    [uzuYZA9QtIzlomJm] : object {Actor.npc.items.[].system.damageRolls.uzuYZA9QtIzlomJm}
                        damage : string {Actor.npc.items.[].system.damageRolls.uzuYZA9QtIzlomJm.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uzuYZA9QtIzlomJm.damageType} (same value: piercing)
                    [3UvPgIc3li03URHp] : object {Actor.npc.items.[].system.damageRolls.3UvPgIc3li03URHp}
                        damage : string {Actor.npc.items.[].system.damageRolls.3UvPgIc3li03URHp.damage} (same value: 4d6+21)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3UvPgIc3li03URHp.damageType} (same value: bludgeoning)
                    [PHJhy6kJyfcSoeoX] : object {Actor.npc.items.[].system.damageRolls.PHJhy6kJyfcSoeoX}
                        damage : string {Actor.npc.items.[].system.damageRolls.PHJhy6kJyfcSoeoX.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PHJhy6kJyfcSoeoX.damageType} (same value: poison)
                    [HxkT1IiD0DxFLsZs] : object {Actor.npc.items.[].system.damageRolls.HxkT1IiD0DxFLsZs}
                        damage : string {Actor.npc.items.[].system.damageRolls.HxkT1IiD0DxFLsZs.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HxkT1IiD0DxFLsZs.damageType} (same value: acid)
                    [bjfWTyC61gtHr4ON] : object {Actor.npc.items.[].system.damageRolls.bjfWTyC61gtHr4ON}
                        damage : string {Actor.npc.items.[].system.damageRolls.bjfWTyC61gtHr4ON.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bjfWTyC61gtHr4ON.damageType} (same value: piercing)
                    [dlSXuARGdDVLgcRy] : object {Actor.npc.items.[].system.damageRolls.dlSXuARGdDVLgcRy}
                        damage : string {Actor.npc.items.[].system.damageRolls.dlSXuARGdDVLgcRy.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dlSXuARGdDVLgcRy.damageType} (same value: spirit)
                    [AHNWEbpAoYqyl4Zi] : object {Actor.npc.items.[].system.damageRolls.AHNWEbpAoYqyl4Zi}
                        damage : string {Actor.npc.items.[].system.damageRolls.AHNWEbpAoYqyl4Zi.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AHNWEbpAoYqyl4Zi.damageType} (same value: poison)
                    [Tpc1dMsikHor7uEl] : object {Actor.npc.items.[].system.damageRolls.Tpc1dMsikHor7uEl}
                        damage : string {Actor.npc.items.[].system.damageRolls.Tpc1dMsikHor7uEl.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Tpc1dMsikHor7uEl.damageType} (same value: piercing)
                    [oew27s832xsj1tjbtpn1] : object {Actor.npc.items.[].system.damageRolls.oew27s832xsj1tjbtpn1}
                        damage : string {Actor.npc.items.[].system.damageRolls.oew27s832xsj1tjbtpn1.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oew27s832xsj1tjbtpn1.damageType} (same value: piercing)
                    [zrbsmq7wkvso7aesmecb] : object {Actor.npc.items.[].system.damageRolls.zrbsmq7wkvso7aesmecb}
                        damage : string {Actor.npc.items.[].system.damageRolls.zrbsmq7wkvso7aesmecb.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zrbsmq7wkvso7aesmecb.damageType} (same value: slashing)
                    [dgqpsit35twz6fgt2cfd] : object {Actor.npc.items.[].system.damageRolls.dgqpsit35twz6fgt2cfd}
                        damage : string {Actor.npc.items.[].system.damageRolls.dgqpsit35twz6fgt2cfd.damage} (same value: 2d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dgqpsit35twz6fgt2cfd.damageType} (same value: piercing)
                    [wqi1b40h1dbn18jghm56] : object {Actor.npc.items.[].system.damageRolls.wqi1b40h1dbn18jghm56}
                        damage : string {Actor.npc.items.[].system.damageRolls.wqi1b40h1dbn18jghm56.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wqi1b40h1dbn18jghm56.damageType} (same value: slashing)
                    [817y9nq26svz371ubpw2] : object {Actor.npc.items.[].system.damageRolls.817y9nq26svz371ubpw2}
                        damage : string {Actor.npc.items.[].system.damageRolls.817y9nq26svz371ubpw2.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.817y9nq26svz371ubpw2.damageType} (same value: piercing)
                    [akonv51d6anyfaesvyuh] : object {Actor.npc.items.[].system.damageRolls.akonv51d6anyfaesvyuh}
                        damage : string {Actor.npc.items.[].system.damageRolls.akonv51d6anyfaesvyuh.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.akonv51d6anyfaesvyuh.damageType} (same value: bludgeoning)
                    [dgrzwhh8syum9cyu4uno] : object {Actor.npc.items.[].system.damageRolls.dgrzwhh8syum9cyu4uno}
                        damage : string {Actor.npc.items.[].system.damageRolls.dgrzwhh8syum9cyu4uno.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dgrzwhh8syum9cyu4uno.damageType} (same value: piercing)
                    [8bbf31jhukq00cdyl6hd] : object {Actor.npc.items.[].system.damageRolls.8bbf31jhukq00cdyl6hd}
                        damage : string {Actor.npc.items.[].system.damageRolls.8bbf31jhukq00cdyl6hd.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8bbf31jhukq00cdyl6hd.damageType} (same value: slashing)
                    [sb3xapn8vk2g1z6jxau9] : object {Actor.npc.items.[].system.damageRolls.sb3xapn8vk2g1z6jxau9}
                        damage : string {Actor.npc.items.[].system.damageRolls.sb3xapn8vk2g1z6jxau9.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sb3xapn8vk2g1z6jxau9.damageType} (same value: bludgeoning)
                    [6en7gaqfbk3ptczvwhn1gp] : object {Actor.npc.items.[].system.damageRolls.6en7gaqfbk3ptczvwhn1gp}
                        damage : string {Actor.npc.items.[].system.damageRolls.6en7gaqfbk3ptczvwhn1gp.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6en7gaqfbk3ptczvwhn1gp.damageType} (same value: bludgeoning)
                    [zvd08hvrt38lb8ttwa2mp] : object {Actor.npc.items.[].system.damageRolls.zvd08hvrt38lb8ttwa2mp}
                        damage : string {Actor.npc.items.[].system.damageRolls.zvd08hvrt38lb8ttwa2mp.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zvd08hvrt38lb8ttwa2mp.damageType} (same value: piercing)
                    [0i75ga3aei9p6g0roxxc] : object {Actor.npc.items.[].system.damageRolls.0i75ga3aei9p6g0roxxc}
                        damage : string {Actor.npc.items.[].system.damageRolls.0i75ga3aei9p6g0roxxc.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0i75ga3aei9p6g0roxxc.damageType} (same value: piercing)
                    [n5bgp8d25xc2427g2vne] : object {Actor.npc.items.[].system.damageRolls.n5bgp8d25xc2427g2vne}
                        damage : string {Actor.npc.items.[].system.damageRolls.n5bgp8d25xc2427g2vne.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n5bgp8d25xc2427g2vne.damageType} (same value: slashing)
                    [hhmn98v44g9spjgxodc5] : object {Actor.npc.items.[].system.damageRolls.hhmn98v44g9spjgxodc5}
                        damage : string {Actor.npc.items.[].system.damageRolls.hhmn98v44g9spjgxodc5.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hhmn98v44g9spjgxodc5.damageType} (same value: piercing)
                    [0bub8ypv12bb7aflnp3y] : object {Actor.npc.items.[].system.damageRolls.0bub8ypv12bb7aflnp3y}
                        damage : string {Actor.npc.items.[].system.damageRolls.0bub8ypv12bb7aflnp3y.damage} (same value: 1d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0bub8ypv12bb7aflnp3y.damageType} (same value: piercing)
                    [pyigzuwwtvnjxgi83v75] : object {Actor.npc.items.[].system.damageRolls.pyigzuwwtvnjxgi83v75}
                        damage : string {Actor.npc.items.[].system.damageRolls.pyigzuwwtvnjxgi83v75.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pyigzuwwtvnjxgi83v75.damageType} (same value: slashing)
                    [ycg47tcvdpt4bfe6lgw7] : object {Actor.npc.items.[].system.damageRolls.ycg47tcvdpt4bfe6lgw7}
                        damage : string {Actor.npc.items.[].system.damageRolls.ycg47tcvdpt4bfe6lgw7.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ycg47tcvdpt4bfe6lgw7.damageType} (same value: bludgeoning)
                    [ympxj8bnlwnq26uomv6f] : object {Actor.npc.items.[].system.damageRolls.ympxj8bnlwnq26uomv6f}
                        damage : string {Actor.npc.items.[].system.damageRolls.ympxj8bnlwnq26uomv6f.damage} (same value: 2d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ympxj8bnlwnq26uomv6f.damageType} (same value: bludgeoning)
                    [n9lur0oc9f98majlo0uu] : object {Actor.npc.items.[].system.damageRolls.n9lur0oc9f98majlo0uu}
                        damage : string {Actor.npc.items.[].system.damageRolls.n9lur0oc9f98majlo0uu.damage} (same value: 2d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n9lur0oc9f98majlo0uu.damageType} (same value: bludgeoning)
                    [9jsqextz3j656vk7hgtn] : object {Actor.npc.items.[].system.damageRolls.9jsqextz3j656vk7hgtn}
                        damage : string {Actor.npc.items.[].system.damageRolls.9jsqextz3j656vk7hgtn.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9jsqextz3j656vk7hgtn.damageType} (same value: slashing)
                    [mffwus5oow8dhz0c6c8c] : object {Actor.npc.items.[].system.damageRolls.mffwus5oow8dhz0c6c8c}
                        damage : string {Actor.npc.items.[].system.damageRolls.mffwus5oow8dhz0c6c8c.damage} (same value: 1d4-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mffwus5oow8dhz0c6c8c.damageType} (same value: bludgeoning)
                    [sxS0UpVn7I8FkSkI] : object {Actor.npc.items.[].system.damageRolls.sxS0UpVn7I8FkSkI}
                        damage : string {Actor.npc.items.[].system.damageRolls.sxS0UpVn7I8FkSkI.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sxS0UpVn7I8FkSkI.damageType} (same value: slashing)
                    [j7lz0rwtexcdd4txqhkr] : object {Actor.npc.items.[].system.damageRolls.j7lz0rwtexcdd4txqhkr}
                        damage : string {Actor.npc.items.[].system.damageRolls.j7lz0rwtexcdd4txqhkr.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j7lz0rwtexcdd4txqhkr.damageType} (same value: bludgeoning)
                    [8jojj456t2qhcn4odc24] : object {Actor.npc.items.[].system.damageRolls.8jojj456t2qhcn4odc24}
                        damage : string {Actor.npc.items.[].system.damageRolls.8jojj456t2qhcn4odc24.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8jojj456t2qhcn4odc24.damageType} (same value: bludgeoning)
                    [cgojlgxjn96x00k6yhoq9h] : object {Actor.npc.items.[].system.damageRolls.cgojlgxjn96x00k6yhoq9h}
                        damage : string {Actor.npc.items.[].system.damageRolls.cgojlgxjn96x00k6yhoq9h.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cgojlgxjn96x00k6yhoq9h.damageType} (same value: piercing)
                    [5fqe1sm6p9b2px7tah58] : object {Actor.npc.items.[].system.damageRolls.5fqe1sm6p9b2px7tah58}
                        damage : string {Actor.npc.items.[].system.damageRolls.5fqe1sm6p9b2px7tah58.damage} (same value: 1d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5fqe1sm6p9b2px7tah58.damageType} (same value: piercing)
                    [jxink6m1juox7gjq68ik] : object {Actor.npc.items.[].system.damageRolls.jxink6m1juox7gjq68ik}
                        damage : string {Actor.npc.items.[].system.damageRolls.jxink6m1juox7gjq68ik.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jxink6m1juox7gjq68ik.damageType} (same value: fire)
                    [nhr37rdgmedrducn5kcj] : object {Actor.npc.items.[].system.damageRolls.nhr37rdgmedrducn5kcj}
                        damage : string {Actor.npc.items.[].system.damageRolls.nhr37rdgmedrducn5kcj.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nhr37rdgmedrducn5kcj.damageType} (same value: slashing)
                    [0y734x0qm6lnl776s2cb] : object {Actor.npc.items.[].system.damageRolls.0y734x0qm6lnl776s2cb}
                        damage : string {Actor.npc.items.[].system.damageRolls.0y734x0qm6lnl776s2cb.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0y734x0qm6lnl776s2cb.damageType} (same value: fire)
                    [ax6dpin3rufoi3n9ccn1] : object {Actor.npc.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1}
                        damage : string {Actor.npc.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1.damage} (3 different values)
                            2d8+3 (x1)
                            1d6+3 (x1)
                            2d8+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1.damageType} (same value: piercing)
                    [geatkrzyyo6k1glugoxm] : object {Actor.npc.items.[].system.damageRolls.geatkrzyyo6k1glugoxm}
                        damage : string {Actor.npc.items.[].system.damageRolls.geatkrzyyo6k1glugoxm.damage} (3 different values)
                            2d6+3 (x1)
                            1d4+3 (x1)
                            2d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.geatkrzyyo6k1glugoxm.damageType} (same value: bludgeoning)
                    [wama9afgd4fcuzclapg2] : object {Actor.npc.items.[].system.damageRolls.wama9afgd4fcuzclapg2}
                        damage : string {Actor.npc.items.[].system.damageRolls.wama9afgd4fcuzclapg2.damage} (2 different values)
                            1d8+4 (x1)
                            1d8+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wama9afgd4fcuzclapg2.damageType} (same value: slashing)
                    [qau0tgypt6gxfp8w81os] : object {Actor.npc.items.[].system.damageRolls.qau0tgypt6gxfp8w81os}
                        damage : string {Actor.npc.items.[].system.damageRolls.qau0tgypt6gxfp8w81os.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qau0tgypt6gxfp8w81os.damageType} (same value: fire)
                    [hjxh54zdcpctgdbf8dmf] : object {Actor.npc.items.[].system.damageRolls.hjxh54zdcpctgdbf8dmf}
                        damage : string {Actor.npc.items.[].system.damageRolls.hjxh54zdcpctgdbf8dmf.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hjxh54zdcpctgdbf8dmf.damageType} (same value: bludgeoning)
                    [kronk6n24rngucjcvtxk] : object {Actor.npc.items.[].system.damageRolls.kronk6n24rngucjcvtxk}
                        damage : string {Actor.npc.items.[].system.damageRolls.kronk6n24rngucjcvtxk.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kronk6n24rngucjcvtxk.damageType} (same value: piercing)
                    [m3rfw2ufpkgdmw1od9c5] : object {Actor.npc.items.[].system.damageRolls.m3rfw2ufpkgdmw1od9c5}
                        damage : string {Actor.npc.items.[].system.damageRolls.m3rfw2ufpkgdmw1od9c5.damage} (same value: 2d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m3rfw2ufpkgdmw1od9c5.damageType} (same value: piercing)
                    [k2mzkyyolecfivopdlny] : object {Actor.npc.items.[].system.damageRolls.k2mzkyyolecfivopdlny}
                        damage : string {Actor.npc.items.[].system.damageRolls.k2mzkyyolecfivopdlny.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k2mzkyyolecfivopdlny.damageType} (same value: slashing)
                    [z4jp1iimqzotwrz8bxzo] : object {Actor.npc.items.[].system.damageRolls.z4jp1iimqzotwrz8bxzo}
                        damage : string {Actor.npc.items.[].system.damageRolls.z4jp1iimqzotwrz8bxzo.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z4jp1iimqzotwrz8bxzo.damageType} (same value: piercing)
                    [8hjqc4iwsln4x1bo5805] : object {Actor.npc.items.[].system.damageRolls.8hjqc4iwsln4x1bo5805}
                        damage : string {Actor.npc.items.[].system.damageRolls.8hjqc4iwsln4x1bo5805.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8hjqc4iwsln4x1bo5805.damageType} (same value: piercing)
                    [womtwu346vhujcys50uo] : object {Actor.npc.items.[].system.damageRolls.womtwu346vhujcys50uo}
                        damage : string {Actor.npc.items.[].system.damageRolls.womtwu346vhujcys50uo.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.womtwu346vhujcys50uo.damageType} (same value: piercing)
                    [8r6ltcey78qu8sxxlsli] : object {Actor.npc.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli}
                        damage : string {Actor.npc.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli.damageType} (same value: piercing)
                    [5hwjhzy1oyp29tihsjwa] : object {Actor.npc.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa}
                        damage : string {Actor.npc.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa.damageType} (same value: slashing)
                    [g0bqi4bww0w0c3i2o59q] : object {Actor.npc.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q}
                        damage : string {Actor.npc.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q.damageType} (same value: slashing)
                    [b752q9jcqts8f0n0sf9o] : object {Actor.npc.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o}
                        damage : string {Actor.npc.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o.damage} (same value: 2d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o.damageType} (same value: slashing)
                    [sueu5hqu0amrjf0mnvsl] : object {Actor.npc.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl}
                        damage : string {Actor.npc.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl.damageType} (same value: slashing)
                    [tthqh8pp08d1eucf06nj] : object {Actor.npc.items.[].system.damageRolls.tthqh8pp08d1eucf06nj}
                        damage : string {Actor.npc.items.[].system.damageRolls.tthqh8pp08d1eucf06nj.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tthqh8pp08d1eucf06nj.damageType} (same value: piercing)
                    [fjf4uwrs0y40mos1fo7f] : object {Actor.npc.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f}
                        damage : string {Actor.npc.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f.damage} (same value: 2d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f.damageType} (same value: slashing)
                    [67da6g61kmn3ce7hji38] : object {Actor.npc.items.[].system.damageRolls.67da6g61kmn3ce7hji38}
                        damage : string {Actor.npc.items.[].system.damageRolls.67da6g61kmn3ce7hji38.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.67da6g61kmn3ce7hji38.damageType} (same value: piercing)
                    [37gb4qwwrei5zmmwvyo5] : object {Actor.npc.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5}
                        damage : string {Actor.npc.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5.damageType} (same value: piercing)
                    [8r1zg0cnx1lkn1zq5zhc] : object {Actor.npc.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc}
                        damage : string {Actor.npc.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc.damageType} (same value: spirit)
                    [wi46zmv7l2lkxnx1b4mv6b] : object {Actor.npc.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b}
                        damage : string {Actor.npc.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b.damageType} (same value: piercing)
                    [t8s79d5r5eeibii3gksg] : object {Actor.npc.items.[].system.damageRolls.t8s79d5r5eeibii3gksg}
                        damage : string {Actor.npc.items.[].system.damageRolls.t8s79d5r5eeibii3gksg.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t8s79d5r5eeibii3gksg.damageType} (same value: spirit)
                    [o6e4piawhotz1zqbykt7q] : object {Actor.npc.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q}
                        damage : string {Actor.npc.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q.damageType} (same value: slashing)
                    [t5y4vlsauzi4teymy7yrf] : object {Actor.npc.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf}
                        damage : string {Actor.npc.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf.damageType} (same value: spirit)
                    [qaibeodk541ue84m9iho] : object {Actor.npc.items.[].system.damageRolls.qaibeodk541ue84m9iho}
                        damage : string {Actor.npc.items.[].system.damageRolls.qaibeodk541ue84m9iho.damage} (same value: 3d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qaibeodk541ue84m9iho.damageType} (same value: piercing)
                    [ei0klwwfgvai54w39qzb] : object {Actor.npc.items.[].system.damageRolls.ei0klwwfgvai54w39qzb}
                        damage : string {Actor.npc.items.[].system.damageRolls.ei0klwwfgvai54w39qzb.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ei0klwwfgvai54w39qzb.damageType} (same value: bludgeoning)
                    [0qjmrw5o9r89w078wur3] : object {Actor.npc.items.[].system.damageRolls.0qjmrw5o9r89w078wur3}
                        damage : string {Actor.npc.items.[].system.damageRolls.0qjmrw5o9r89w078wur3.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0qjmrw5o9r89w078wur3.damageType} (same value: slashing)
                    [j76q74g8m1tlb8zuo0ib] : object {Actor.npc.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib}
                        damage : string {Actor.npc.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib.damageType} (same value: piercing)
                    [0scgpix61939zv1edopa] : object {Actor.npc.items.[].system.damageRolls.0scgpix61939zv1edopa}
                        damage : string {Actor.npc.items.[].system.damageRolls.0scgpix61939zv1edopa.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0scgpix61939zv1edopa.damageType} (same value: slashing)
                    [gm9zaz210sldkb67l4z7] : object {Actor.npc.items.[].system.damageRolls.gm9zaz210sldkb67l4z7}
                        damage : string {Actor.npc.items.[].system.damageRolls.gm9zaz210sldkb67l4z7.damage} (same value: 2d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gm9zaz210sldkb67l4z7.damageType} (same value: slashing)
                    [djkphj984dq7c9txky2o] : object {Actor.npc.items.[].system.damageRolls.djkphj984dq7c9txky2o}
                        damage : string {Actor.npc.items.[].system.damageRolls.djkphj984dq7c9txky2o.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.djkphj984dq7c9txky2o.damageType} (same value: piercing)
                    [uhxnf89m3i52virn8lne] : object {Actor.npc.items.[].system.damageRolls.uhxnf89m3i52virn8lne}
                        damage : string {Actor.npc.items.[].system.damageRolls.uhxnf89m3i52virn8lne.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uhxnf89m3i52virn8lne.damageType} (same value: void)
                    [sawkasimf0asoi2jmiur] : object {Actor.npc.items.[].system.damageRolls.sawkasimf0asoi2jmiur}
                        damage : string {Actor.npc.items.[].system.damageRolls.sawkasimf0asoi2jmiur.damage} (same value: 2d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sawkasimf0asoi2jmiur.damageType} (same value: sonic)
                    [15oz8dsl1r4pmq4ximuf] : object {Actor.npc.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf}
                        damage : string {Actor.npc.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf.damageType} (same value: void)
                    [o0jwtl8mmwcff9uctwjo] : object {Actor.npc.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo}
                        damage : string {Actor.npc.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo.damage} (same value: 1d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo.damageType} (same value: bludgeoning)
                    [ds1b781qauuxwbwsg382] : object {Actor.npc.items.[].system.damageRolls.ds1b781qauuxwbwsg382}
                        damage : string {Actor.npc.items.[].system.damageRolls.ds1b781qauuxwbwsg382.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ds1b781qauuxwbwsg382.damageType} (same value: piercing)
                    [qmlouofu5w2u4icjp46z] : object {Actor.npc.items.[].system.damageRolls.qmlouofu5w2u4icjp46z}
                        damage : string {Actor.npc.items.[].system.damageRolls.qmlouofu5w2u4icjp46z.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qmlouofu5w2u4icjp46z.damageType} (same value: slashing)
                    [arigx017dvlwnu3opp4t] : object {Actor.npc.items.[].system.damageRolls.arigx017dvlwnu3opp4t}
                        damage : string {Actor.npc.items.[].system.damageRolls.arigx017dvlwnu3opp4t.damage} (same value: 2d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.arigx017dvlwnu3opp4t.damageType} (same value: bludgeoning)
                    [h2n3xl6uzkiaig8s3vzk] : object {Actor.npc.items.[].system.damageRolls.h2n3xl6uzkiaig8s3vzk}
                        damage : string {Actor.npc.items.[].system.damageRolls.h2n3xl6uzkiaig8s3vzk.damage} (same value: 3d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h2n3xl6uzkiaig8s3vzk.damageType} (same value: piercing)
                    [csfl34r78cvyp2ylyqsn] : object {Actor.npc.items.[].system.damageRolls.csfl34r78cvyp2ylyqsn}
                        damage : string {Actor.npc.items.[].system.damageRolls.csfl34r78cvyp2ylyqsn.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.csfl34r78cvyp2ylyqsn.damageType} (same value: bludgeoning)
                    [fou4nvn325vne1r7kg53] : object {Actor.npc.items.[].system.damageRolls.fou4nvn325vne1r7kg53}
                        damage : string {Actor.npc.items.[].system.damageRolls.fou4nvn325vne1r7kg53.damage} (same value: 2d12+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fou4nvn325vne1r7kg53.damageType} (same value: piercing)
                    [z82474kepliiamki9ggw] : object {Actor.npc.items.[].system.damageRolls.z82474kepliiamki9ggw}
                        damage : string {Actor.npc.items.[].system.damageRolls.z82474kepliiamki9ggw.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z82474kepliiamki9ggw.damageType} (same value: slashing)
                    [gday44ad22utwko3z4ny] : object {Actor.npc.items.[].system.damageRolls.gday44ad22utwko3z4ny}
                        damage : string {Actor.npc.items.[].system.damageRolls.gday44ad22utwko3z4ny.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gday44ad22utwko3z4ny.damageType} (same value: slashing)
                    [i8zp1zddetrbg2vwkp6q] : object {Actor.npc.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q}
                        damage : string {Actor.npc.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damage} (2 different values)
                            2d10+9 (x1)
                            2d10+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damageType} (same value: piercing)
                    [pa77zhe78ij06bzlbm0t] : object {Actor.npc.items.[].system.damageRolls.pa77zhe78ij06bzlbm0t}
                        damage : string {Actor.npc.items.[].system.damageRolls.pa77zhe78ij06bzlbm0t.damage} (same value: 2d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pa77zhe78ij06bzlbm0t.damageType} (same value: piercing)
                    [ysv7t0pn6qtvx9r4zkuw] : object {Actor.npc.items.[].system.damageRolls.ysv7t0pn6qtvx9r4zkuw}
                        damage : string {Actor.npc.items.[].system.damageRolls.ysv7t0pn6qtvx9r4zkuw.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ysv7t0pn6qtvx9r4zkuw.damageType} (same value: spirit)
                    [7r5gahzymnhu2qzr4hhz] : object {Actor.npc.items.[].system.damageRolls.7r5gahzymnhu2qzr4hhz}
                        damage : string {Actor.npc.items.[].system.damageRolls.7r5gahzymnhu2qzr4hhz.damage} (same value: 1d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7r5gahzymnhu2qzr4hhz.damageType} (same value: piercing)
                    [zhxg5lxukjmqg3xiu4ii] : object {Actor.npc.items.[].system.damageRolls.zhxg5lxukjmqg3xiu4ii}
                        damage : string {Actor.npc.items.[].system.damageRolls.zhxg5lxukjmqg3xiu4ii.damage} (same value: 2d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zhxg5lxukjmqg3xiu4ii.damageType} (same value: bludgeoning)
                    [rzoyhta195k5rir00eca] : object {Actor.npc.items.[].system.damageRolls.rzoyhta195k5rir00eca}
                        damage : string {Actor.npc.items.[].system.damageRolls.rzoyhta195k5rir00eca.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rzoyhta195k5rir00eca.damageType} (same value: bludgeoning)
                    [zQp7O1xGT9eTS5dM] : object {Actor.npc.items.[].system.damageRolls.zQp7O1xGT9eTS5dM}
                        damage : string {Actor.npc.items.[].system.damageRolls.zQp7O1xGT9eTS5dM.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zQp7O1xGT9eTS5dM.damageType} (same value: piercing)
                    [wno4lgfxbfqrnihf5p8s] : object {Actor.npc.items.[].system.damageRolls.wno4lgfxbfqrnihf5p8s}
                        damage : string {Actor.npc.items.[].system.damageRolls.wno4lgfxbfqrnihf5p8s.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wno4lgfxbfqrnihf5p8s.damageType} (same value: slashing)
                    [skaF09is3aDv58M3] : object {Actor.npc.items.[].system.damageRolls.skaF09is3aDv58M3}
                        damage : string {Actor.npc.items.[].system.damageRolls.skaF09is3aDv58M3.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.skaF09is3aDv58M3.damageType} (same value: piercing)
                    [wfn81igslj53scy0t8i0] : object {Actor.npc.items.[].system.damageRolls.wfn81igslj53scy0t8i0}
                        damage : string {Actor.npc.items.[].system.damageRolls.wfn81igslj53scy0t8i0.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wfn81igslj53scy0t8i0.damageType} (same value: bludgeoning)
                    [98wuxhxejntwseiew2ad] : object {Actor.npc.items.[].system.damageRolls.98wuxhxejntwseiew2ad}
                        damage : string {Actor.npc.items.[].system.damageRolls.98wuxhxejntwseiew2ad.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.98wuxhxejntwseiew2ad.damageType} (same value: bludgeoning)
                    [z4j930paa99utqpsg09j] : object {Actor.npc.items.[].system.damageRolls.z4j930paa99utqpsg09j}
                        damage : string {Actor.npc.items.[].system.damageRolls.z4j930paa99utqpsg09j.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z4j930paa99utqpsg09j.damageType} (same value: bludgeoning)
                    [09rh7ncgom9bh3bc3jac] : object {Actor.npc.items.[].system.damageRolls.09rh7ncgom9bh3bc3jac}
                        damage : string {Actor.npc.items.[].system.damageRolls.09rh7ncgom9bh3bc3jac.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.09rh7ncgom9bh3bc3jac.damageType} (same value: piercing)
                    [Qzikc6J0kCFQQCjl] : object {Actor.npc.items.[].system.damageRolls.Qzikc6J0kCFQQCjl}
                        damage : string {Actor.npc.items.[].system.damageRolls.Qzikc6J0kCFQQCjl.damage} (same value: 0)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Qzikc6J0kCFQQCjl.damageType} (same value: bludgeoning)
                    [lcrudzuf8cdxpztctj6g] : object {Actor.npc.items.[].system.damageRolls.lcrudzuf8cdxpztctj6g}
                        damage : string {Actor.npc.items.[].system.damageRolls.lcrudzuf8cdxpztctj6g.damage} (same value: 1d12+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lcrudzuf8cdxpztctj6g.damageType} (same value: piercing)
                    [isosqen63fo4gu36ufnt] : object {Actor.npc.items.[].system.damageRolls.isosqen63fo4gu36ufnt}
                        damage : string {Actor.npc.items.[].system.damageRolls.isosqen63fo4gu36ufnt.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.isosqen63fo4gu36ufnt.damageType} (same value: piercing)
                    [5a0aouq9m7tkynx922if] : object {Actor.npc.items.[].system.damageRolls.5a0aouq9m7tkynx922if}
                        damage : string {Actor.npc.items.[].system.damageRolls.5a0aouq9m7tkynx922if.damage} (same value: 2d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5a0aouq9m7tkynx922if.damageType} (same value: slashing)
                    [9ef5ec0l16ho6wtppn8v] : object {Actor.npc.items.[].system.damageRolls.9ef5ec0l16ho6wtppn8v}
                        damage : string {Actor.npc.items.[].system.damageRolls.9ef5ec0l16ho6wtppn8v.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9ef5ec0l16ho6wtppn8v.damageType} (same value: slashing)
                    [uinlwzp01pgradgn6qhy] : object {Actor.npc.items.[].system.damageRolls.uinlwzp01pgradgn6qhy}
                        damage : string {Actor.npc.items.[].system.damageRolls.uinlwzp01pgradgn6qhy.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uinlwzp01pgradgn6qhy.damageType} (same value: piercing)
                    [lcbs71tgo4aeybwqf2i8] : object {Actor.npc.items.[].system.damageRolls.lcbs71tgo4aeybwqf2i8}
                        damage : string {Actor.npc.items.[].system.damageRolls.lcbs71tgo4aeybwqf2i8.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lcbs71tgo4aeybwqf2i8.damageType} (same value: slashing)
                    [guzfnqy6mlsqe3bvr9h3] : object {Actor.npc.items.[].system.damageRolls.guzfnqy6mlsqe3bvr9h3}
                        damage : string {Actor.npc.items.[].system.damageRolls.guzfnqy6mlsqe3bvr9h3.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.guzfnqy6mlsqe3bvr9h3.damageType} (same value: piercing)
                    [sf5an2j7hu6o0k855krb] : object {Actor.npc.items.[].system.damageRolls.sf5an2j7hu6o0k855krb}
                        damage : string {Actor.npc.items.[].system.damageRolls.sf5an2j7hu6o0k855krb.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sf5an2j7hu6o0k855krb.damageType} (same value: piercing)
                    [mn14lwzb71kmsarvil11] : object {Actor.npc.items.[].system.damageRolls.mn14lwzb71kmsarvil11}
                        damage : string {Actor.npc.items.[].system.damageRolls.mn14lwzb71kmsarvil11.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mn14lwzb71kmsarvil11.damageType} (same value: piercing)
                    [ttmhbs8b3febwnrlk3w9] : object {Actor.npc.items.[].system.damageRolls.ttmhbs8b3febwnrlk3w9}
                        damage : string {Actor.npc.items.[].system.damageRolls.ttmhbs8b3febwnrlk3w9.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ttmhbs8b3febwnrlk3w9.damageType} (same value: slashing)
                    [ansk5s2rouvk9eg3jwjb] : object {Actor.npc.items.[].system.damageRolls.ansk5s2rouvk9eg3jwjb}
                        damage : string {Actor.npc.items.[].system.damageRolls.ansk5s2rouvk9eg3jwjb.damage} (same value: 3d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ansk5s2rouvk9eg3jwjb.damageType} (same value: fire)
                    [ffyymcvjw36sdqi53fi0] : object {Actor.npc.items.[].system.damageRolls.ffyymcvjw36sdqi53fi0}
                        damage : string {Actor.npc.items.[].system.damageRolls.ffyymcvjw36sdqi53fi0.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ffyymcvjw36sdqi53fi0.damageType} (same value: slashing)
                    [d6gzazunbbwseorpz0vm] : object {Actor.npc.items.[].system.damageRolls.d6gzazunbbwseorpz0vm}
                        damage : string {Actor.npc.items.[].system.damageRolls.d6gzazunbbwseorpz0vm.damage} (same value: 3d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d6gzazunbbwseorpz0vm.damageType} (same value: bludgeoning)
                    [qw3rc58kzzj5mbqt6og3] : object {Actor.npc.items.[].system.damageRolls.qw3rc58kzzj5mbqt6og3}
                        damage : string {Actor.npc.items.[].system.damageRolls.qw3rc58kzzj5mbqt6og3.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qw3rc58kzzj5mbqt6og3.damageType} (same value: fire)
                    [vmyny52s7y1xcu5000ds] : object {Actor.npc.items.[].system.damageRolls.vmyny52s7y1xcu5000ds}
                        damage : string {Actor.npc.items.[].system.damageRolls.vmyny52s7y1xcu5000ds.damage} (same value: 3d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vmyny52s7y1xcu5000ds.damageType} (same value: piercing)
                    [61td54g1fpe2obzgd1ai] : object {Actor.npc.items.[].system.damageRolls.61td54g1fpe2obzgd1ai}
                        damage : string {Actor.npc.items.[].system.damageRolls.61td54g1fpe2obzgd1ai.damage} (same value: 3d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.61td54g1fpe2obzgd1ai.damageType} (same value: slashing)
                    [25j1decrq760em8q0253] : object {Actor.npc.items.[].system.damageRolls.25j1decrq760em8q0253}
                        damage : string {Actor.npc.items.[].system.damageRolls.25j1decrq760em8q0253.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.25j1decrq760em8q0253.damageType} (same value: piercing)
                    [maujnt6usl75jx0c4g2e] : object {Actor.npc.items.[].system.damageRolls.maujnt6usl75jx0c4g2e}
                        damage : string {Actor.npc.items.[].system.damageRolls.maujnt6usl75jx0c4g2e.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.maujnt6usl75jx0c4g2e.damageType} (same value: slashing)
                    [gzbi4zw9jddih29zd20p] : object {Actor.npc.items.[].system.damageRolls.gzbi4zw9jddih29zd20p}
                        damage : string {Actor.npc.items.[].system.damageRolls.gzbi4zw9jddih29zd20p.damage} (same value: 4d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gzbi4zw9jddih29zd20p.damageType} (same value: bludgeoning)
                    [unnje74zfapu55tanl47] : object {Actor.npc.items.[].system.damageRolls.unnje74zfapu55tanl47}
                        damage : string {Actor.npc.items.[].system.damageRolls.unnje74zfapu55tanl47.damage} (same value: )
                        damageType : string {Actor.npc.items.[].system.damageRolls.unnje74zfapu55tanl47.damageType} (same value: bludgeoning)
                    [eslpeehys4jdh1we2q0l] : object {Actor.npc.items.[].system.damageRolls.eslpeehys4jdh1we2q0l}
                        damage : string {Actor.npc.items.[].system.damageRolls.eslpeehys4jdh1we2q0l.damage} (same value: 2d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eslpeehys4jdh1we2q0l.damageType} (same value: slashing)
                    [ndkj9dnma4dn9vf0itgy] : object {Actor.npc.items.[].system.damageRolls.ndkj9dnma4dn9vf0itgy}
                        damage : string {Actor.npc.items.[].system.damageRolls.ndkj9dnma4dn9vf0itgy.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ndkj9dnma4dn9vf0itgy.damageType} (same value: bludgeoning)
                    [45YHp6L9a5Ms2qxk] : object {Actor.npc.items.[].system.damageRolls.45YHp6L9a5Ms2qxk}
                        damage : string {Actor.npc.items.[].system.damageRolls.45YHp6L9a5Ms2qxk.damage} (same value: 2d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.45YHp6L9a5Ms2qxk.damageType} (same value: slashing)
                    [bcbpeoyb134eteq8x5uc] : object {Actor.npc.items.[].system.damageRolls.bcbpeoyb134eteq8x5uc}
                        damage : string {Actor.npc.items.[].system.damageRolls.bcbpeoyb134eteq8x5uc.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bcbpeoyb134eteq8x5uc.damageType} (same value: piercing)
                    [y39yi5dpav4jysf55v1i] : object {Actor.npc.items.[].system.damageRolls.y39yi5dpav4jysf55v1i}
                        damage : string {Actor.npc.items.[].system.damageRolls.y39yi5dpav4jysf55v1i.damage} (same value: 3d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y39yi5dpav4jysf55v1i.damageType} (same value: piercing)
                    [qbh8u7kgcdlkyp96h3ki] : object {Actor.npc.items.[].system.damageRolls.qbh8u7kgcdlkyp96h3ki}
                        damage : string {Actor.npc.items.[].system.damageRolls.qbh8u7kgcdlkyp96h3ki.damage} (same value: 3d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qbh8u7kgcdlkyp96h3ki.damageType} (same value: piercing)
                    [4goluknhdl7istpqksso] : object {Actor.npc.items.[].system.damageRolls.4goluknhdl7istpqksso}
                        damage : string {Actor.npc.items.[].system.damageRolls.4goluknhdl7istpqksso.damage} (same value: 2d12+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4goluknhdl7istpqksso.damageType} (same value: bludgeoning)
                    [LjXxiaJiE4yc0tFk] : object {Actor.npc.items.[].system.damageRolls.LjXxiaJiE4yc0tFk}
                        damage : string {Actor.npc.items.[].system.damageRolls.LjXxiaJiE4yc0tFk.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LjXxiaJiE4yc0tFk.damageType} (same value: slashing)
                    [x4gae6av47c96ev6tnyr] : object {Actor.npc.items.[].system.damageRolls.x4gae6av47c96ev6tnyr}
                        damage : string {Actor.npc.items.[].system.damageRolls.x4gae6av47c96ev6tnyr.damage} (same value: 3d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x4gae6av47c96ev6tnyr.damageType} (same value: piercing)
                    [7evk83pdbu64a3aiuwl9] : object {Actor.npc.items.[].system.damageRolls.7evk83pdbu64a3aiuwl9}
                        damage : string {Actor.npc.items.[].system.damageRolls.7evk83pdbu64a3aiuwl9.damage} (same value: 3d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7evk83pdbu64a3aiuwl9.damageType} (same value: slashing)
                    [byemvcl11uaut0ckzre6] : object {Actor.npc.items.[].system.damageRolls.byemvcl11uaut0ckzre6}
                        damage : string {Actor.npc.items.[].system.damageRolls.byemvcl11uaut0ckzre6.damage} (same value: 1d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.byemvcl11uaut0ckzre6.damageType} (same value: bludgeoning)
                    [3fELwjSqaYfKClh4] : object {Actor.npc.items.[].system.damageRolls.3fELwjSqaYfKClh4}
                        damage : string {Actor.npc.items.[].system.damageRolls.3fELwjSqaYfKClh4.damage} (same value: 3d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3fELwjSqaYfKClh4.damageType} (same value: piercing)
                    [uxhiok25dtrxaaurxohw] : object {Actor.npc.items.[].system.damageRolls.uxhiok25dtrxaaurxohw}
                        damage : string {Actor.npc.items.[].system.damageRolls.uxhiok25dtrxaaurxohw.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uxhiok25dtrxaaurxohw.damageType} (same value: piercing)
                    [zqzaz3ga4kg07pprjvp0] : object {Actor.npc.items.[].system.damageRolls.zqzaz3ga4kg07pprjvp0}
                        damage : string {Actor.npc.items.[].system.damageRolls.zqzaz3ga4kg07pprjvp0.damage} (same value: 3d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zqzaz3ga4kg07pprjvp0.damageType} (same value: slashing)
                    [b7skd5reduaedvvundjb] : object {Actor.npc.items.[].system.damageRolls.b7skd5reduaedvvundjb}
                        damage : string {Actor.npc.items.[].system.damageRolls.b7skd5reduaedvvundjb.damage} (same value: 8d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b7skd5reduaedvvundjb.damageType} (same value: void)
                    [9cpto84ccfeduamml7sq] : object {Actor.npc.items.[].system.damageRolls.9cpto84ccfeduamml7sq}
                        damage : string {Actor.npc.items.[].system.damageRolls.9cpto84ccfeduamml7sq.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9cpto84ccfeduamml7sq.damageType} (same value: spirit)
                    [dqOTu2Ov4Vk28ecl] : object {Actor.npc.items.[].system.damageRolls.dqOTu2Ov4Vk28ecl}
                        damage : string {Actor.npc.items.[].system.damageRolls.dqOTu2Ov4Vk28ecl.damage} (same value: 3d12+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dqOTu2Ov4Vk28ecl.damageType} (same value: piercing)
                    [AvAmea5bKnZTdDq8] : object {Actor.npc.items.[].system.damageRolls.AvAmea5bKnZTdDq8}
                        damage : string {Actor.npc.items.[].system.damageRolls.AvAmea5bKnZTdDq8.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AvAmea5bKnZTdDq8.damageType} (same value: slashing)
                    [mpmAxWFHBnlyWOHA] : object {Actor.npc.items.[].system.damageRolls.mpmAxWFHBnlyWOHA}
                        damage : string {Actor.npc.items.[].system.damageRolls.mpmAxWFHBnlyWOHA.damage} (same value: 6d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mpmAxWFHBnlyWOHA.damageType} (same value: acid)
                    [9w8gaamqv7jes1ouplkc] : object {Actor.npc.items.[].system.damageRolls.9w8gaamqv7jes1ouplkc}
                        damage : string {Actor.npc.items.[].system.damageRolls.9w8gaamqv7jes1ouplkc.damage} (same value: 2d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9w8gaamqv7jes1ouplkc.damageType} (same value: bludgeoning)
                    [yvf9npadd9nnqolyh4h5] : object {Actor.npc.items.[].system.damageRolls.yvf9npadd9nnqolyh4h5}
                        damage : string {Actor.npc.items.[].system.damageRolls.yvf9npadd9nnqolyh4h5.damage} (same value: 3d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yvf9npadd9nnqolyh4h5.damageType} (same value: piercing)
                    [289466gwmiu16kgk682i] : object {Actor.npc.items.[].system.damageRolls.289466gwmiu16kgk682i}
                        damage : string {Actor.npc.items.[].system.damageRolls.289466gwmiu16kgk682i.damage} (same value: 3d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.289466gwmiu16kgk682i.damageType} (same value: slashing)
                    [ivjtf3kzr0g422ituqk9] : object {Actor.npc.items.[].system.damageRolls.ivjtf3kzr0g422ituqk9}
                        damage : string {Actor.npc.items.[].system.damageRolls.ivjtf3kzr0g422ituqk9.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ivjtf3kzr0g422ituqk9.damageType} (same value: bludgeoning)
                    [i1i64k2z4hj0gwcdba5d] : object {Actor.npc.items.[].system.damageRolls.i1i64k2z4hj0gwcdba5d}
                        damage : string {Actor.npc.items.[].system.damageRolls.i1i64k2z4hj0gwcdba5d.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i1i64k2z4hj0gwcdba5d.damageType} (same value: bludgeoning)
                    [pgc4h773qoncyannmnlp] : object {Actor.npc.items.[].system.damageRolls.pgc4h773qoncyannmnlp}
                        damage : string {Actor.npc.items.[].system.damageRolls.pgc4h773qoncyannmnlp.damage} (same value: 1d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pgc4h773qoncyannmnlp.damageType} (same value: piercing)
                    [38hzakqo8jqit2u59sl3] : object {Actor.npc.items.[].system.damageRolls.38hzakqo8jqit2u59sl3}
                        damage : string {Actor.npc.items.[].system.damageRolls.38hzakqo8jqit2u59sl3.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.38hzakqo8jqit2u59sl3.damageType} (same value: piercing)
                    [413vf2ulhzinl8bslnp1] : object {Actor.npc.items.[].system.damageRolls.413vf2ulhzinl8bslnp1}
                        damage : string {Actor.npc.items.[].system.damageRolls.413vf2ulhzinl8bslnp1.damage} (same value: 3d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.413vf2ulhzinl8bslnp1.damageType} (same value: slashing)
                    [wnm0w1m06krywkbp6qkc] : object {Actor.npc.items.[].system.damageRolls.wnm0w1m06krywkbp6qkc}
                        damage : string {Actor.npc.items.[].system.damageRolls.wnm0w1m06krywkbp6qkc.damage} (same value: 3d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wnm0w1m06krywkbp6qkc.damageType} (same value: bludgeoning)
                    [kn0kzn3ohl95kcepk4ao] : object {Actor.npc.items.[].system.damageRolls.kn0kzn3ohl95kcepk4ao}
                        damage : string {Actor.npc.items.[].system.damageRolls.kn0kzn3ohl95kcepk4ao.damage} (same value: 3d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kn0kzn3ohl95kcepk4ao.damageType} (same value: slashing)
                    [7zzr51ldtk4talm2aru2] : object {Actor.npc.items.[].system.damageRolls.7zzr51ldtk4talm2aru2}
                        damage : string {Actor.npc.items.[].system.damageRolls.7zzr51ldtk4talm2aru2.damage} (same value: 3d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7zzr51ldtk4talm2aru2.damageType} (same value: bludgeoning)
                    [g35eoixwdgbgmgecf6c0] : object {Actor.npc.items.[].system.damageRolls.g35eoixwdgbgmgecf6c0}
                        damage : string {Actor.npc.items.[].system.damageRolls.g35eoixwdgbgmgecf6c0.damage} (same value: 3d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g35eoixwdgbgmgecf6c0.damageType} (same value: bludgeoning)
                    [vdt9nfzcpxrzcpdtyi6o] : object {Actor.npc.items.[].system.damageRolls.vdt9nfzcpxrzcpdtyi6o}
                        damage : string {Actor.npc.items.[].system.damageRolls.vdt9nfzcpxrzcpdtyi6o.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vdt9nfzcpxrzcpdtyi6o.damageType} (same value: piercing)
                    [egtuc95hz3jelo6q7tbi] : object {Actor.npc.items.[].system.damageRolls.egtuc95hz3jelo6q7tbi}
                        damage : string {Actor.npc.items.[].system.damageRolls.egtuc95hz3jelo6q7tbi.damage} (same value: 3d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.egtuc95hz3jelo6q7tbi.damageType} (same value: bludgeoning)
                    [tmn6iblgnfgj5wx3eq6k] : object {Actor.npc.items.[].system.damageRolls.tmn6iblgnfgj5wx3eq6k}
                        damage : string {Actor.npc.items.[].system.damageRolls.tmn6iblgnfgj5wx3eq6k.damage} (same value: 3d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tmn6iblgnfgj5wx3eq6k.damageType} (same value: piercing)
                    [nhqqg27xzi0h1kfw1r0k] : object {Actor.npc.items.[].system.damageRolls.nhqqg27xzi0h1kfw1r0k}
                        damage : string {Actor.npc.items.[].system.damageRolls.nhqqg27xzi0h1kfw1r0k.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nhqqg27xzi0h1kfw1r0k.damageType} (same value: slashing)
                    [uzjk9idjz2if111s2jp7] : object {Actor.npc.items.[].system.damageRolls.uzjk9idjz2if111s2jp7}
                        damage : string {Actor.npc.items.[].system.damageRolls.uzjk9idjz2if111s2jp7.damage} (same value: 3d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uzjk9idjz2if111s2jp7.damageType} (same value: bludgeoning)
                    [ot9sxle4cgaua093bbbk] : object {Actor.npc.items.[].system.damageRolls.ot9sxle4cgaua093bbbk}
                        damage : string {Actor.npc.items.[].system.damageRolls.ot9sxle4cgaua093bbbk.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ot9sxle4cgaua093bbbk.damageType} (same value: piercing)
                    [cv9wfgwrrf62ntsspu9h] : object {Actor.npc.items.[].system.damageRolls.cv9wfgwrrf62ntsspu9h}
                        damage : string {Actor.npc.items.[].system.damageRolls.cv9wfgwrrf62ntsspu9h.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cv9wfgwrrf62ntsspu9h.damageType} (same value: acid)
                    [zwv9kc03kciyca34j8cf] : object {Actor.npc.items.[].system.damageRolls.zwv9kc03kciyca34j8cf}
                        damage : string {Actor.npc.items.[].system.damageRolls.zwv9kc03kciyca34j8cf.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zwv9kc03kciyca34j8cf.damageType} (same value: slashing)
                    [zeo3lwmmj44ubqgaunch] : object {Actor.npc.items.[].system.damageRolls.zeo3lwmmj44ubqgaunch}
                        damage : string {Actor.npc.items.[].system.damageRolls.zeo3lwmmj44ubqgaunch.damage} (same value: 4d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zeo3lwmmj44ubqgaunch.damageType} (same value: acid)
                    [666mk8esy5rmiun6d49e] : object {Actor.npc.items.[].system.damageRolls.666mk8esy5rmiun6d49e}
                        damage : string {Actor.npc.items.[].system.damageRolls.666mk8esy5rmiun6d49e.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.666mk8esy5rmiun6d49e.damageType} (same value: bludgeoning)
                    [o03dhveyvpd468d7tcfw] : object {Actor.npc.items.[].system.damageRolls.o03dhveyvpd468d7tcfw}
                        damage : string {Actor.npc.items.[].system.damageRolls.o03dhveyvpd468d7tcfw.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o03dhveyvpd468d7tcfw.damageType} (same value: piercing)
                    [pihvztekb8xr9pv3q5pm] : object {Actor.npc.items.[].system.damageRolls.pihvztekb8xr9pv3q5pm}
                        damage : string {Actor.npc.items.[].system.damageRolls.pihvztekb8xr9pv3q5pm.damage} (same value: 3d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pihvztekb8xr9pv3q5pm.damageType} (same value: slashing)
                    [q1hqk1nfuwehntri5pc5] : object {Actor.npc.items.[].system.damageRolls.q1hqk1nfuwehntri5pc5}
                        damage : string {Actor.npc.items.[].system.damageRolls.q1hqk1nfuwehntri5pc5.damage} (same value: 1d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q1hqk1nfuwehntri5pc5.damageType} (same value: piercing)
                    [uw51g8fy146hkkbyisnz] : object {Actor.npc.items.[].system.damageRolls.uw51g8fy146hkkbyisnz}
                        damage : string {Actor.npc.items.[].system.damageRolls.uw51g8fy146hkkbyisnz.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uw51g8fy146hkkbyisnz.damageType} (same value: slashing)
                    [vm5vwhs7j6sbaucibrkx] : object {Actor.npc.items.[].system.damageRolls.vm5vwhs7j6sbaucibrkx}
                        damage : string {Actor.npc.items.[].system.damageRolls.vm5vwhs7j6sbaucibrkx.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vm5vwhs7j6sbaucibrkx.damageType} (same value: piercing)
                    [w673xhxetycik4vxox95] : object {Actor.npc.items.[].system.damageRolls.w673xhxetycik4vxox95}
                        damage : string {Actor.npc.items.[].system.damageRolls.w673xhxetycik4vxox95.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w673xhxetycik4vxox95.damageType} (same value: slashing)
                    [9d6za94pfxktp7u29qco] : object {Actor.npc.items.[].system.damageRolls.9d6za94pfxktp7u29qco}
                        damage : string {Actor.npc.items.[].system.damageRolls.9d6za94pfxktp7u29qco.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9d6za94pfxktp7u29qco.damageType} (same value: piercing)
                    [2vhm5479opr4znm5vu6p] : object {Actor.npc.items.[].system.damageRolls.2vhm5479opr4znm5vu6p}
                        damage : string {Actor.npc.items.[].system.damageRolls.2vhm5479opr4znm5vu6p.damage} (same value: 2d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2vhm5479opr4znm5vu6p.damageType} (same value: piercing)
                    [ovew5ofrt0kk5nzqzvw2] : object {Actor.npc.items.[].system.damageRolls.ovew5ofrt0kk5nzqzvw2}
                        damage : string {Actor.npc.items.[].system.damageRolls.ovew5ofrt0kk5nzqzvw2.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ovew5ofrt0kk5nzqzvw2.damageType} (same value: piercing)
                    [ztqe6v14bbljc442osia] : object {Actor.npc.items.[].system.damageRolls.ztqe6v14bbljc442osia}
                        damage : string {Actor.npc.items.[].system.damageRolls.ztqe6v14bbljc442osia.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ztqe6v14bbljc442osia.damageType} (same value: slashing)
                    [j8m8lt9fy5rbjq0xdhqh] : object {Actor.npc.items.[].system.damageRolls.j8m8lt9fy5rbjq0xdhqh}
                        damage : string {Actor.npc.items.[].system.damageRolls.j8m8lt9fy5rbjq0xdhqh.damage} (same value: 1d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j8m8lt9fy5rbjq0xdhqh.damageType} (same value: piercing)
                    [pht3eyyvygrh8cctgr99] : object {Actor.npc.items.[].system.damageRolls.pht3eyyvygrh8cctgr99}
                        damage : string {Actor.npc.items.[].system.damageRolls.pht3eyyvygrh8cctgr99.damage} (same value: 3d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pht3eyyvygrh8cctgr99.damageType} (same value: bludgeoning)
                    [lcjuvrqkngn0jgi89cbq] : object {Actor.npc.items.[].system.damageRolls.lcjuvrqkngn0jgi89cbq}
                        damage : string {Actor.npc.items.[].system.damageRolls.lcjuvrqkngn0jgi89cbq.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lcjuvrqkngn0jgi89cbq.damageType} (same value: piercing)
                    [1tlhejrlj8lxxg481pbd] : object {Actor.npc.items.[].system.damageRolls.1tlhejrlj8lxxg481pbd}
                        damage : string {Actor.npc.items.[].system.damageRolls.1tlhejrlj8lxxg481pbd.damage} (same value: 3d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1tlhejrlj8lxxg481pbd.damageType} (same value: slashing)
                    [4ox9w6omq3421ctlmb5k] : object {Actor.npc.items.[].system.damageRolls.4ox9w6omq3421ctlmb5k}
                        damage : string {Actor.npc.items.[].system.damageRolls.4ox9w6omq3421ctlmb5k.damage} (same value: 2d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4ox9w6omq3421ctlmb5k.damageType} (same value: piercing)
                    [t1y29gy058qzztdkld2l] : object {Actor.npc.items.[].system.damageRolls.t1y29gy058qzztdkld2l}
                        damage : string {Actor.npc.items.[].system.damageRolls.t1y29gy058qzztdkld2l.damage} (same value: 3d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t1y29gy058qzztdkld2l.damageType} (same value: slashing)
                    [g3i9vvipkka0vxuybtwp] : object {Actor.npc.items.[].system.damageRolls.g3i9vvipkka0vxuybtwp}
                        damage : string {Actor.npc.items.[].system.damageRolls.g3i9vvipkka0vxuybtwp.damage} (same value: 4d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g3i9vvipkka0vxuybtwp.damageType} (same value: bludgeoning)
                    [6dum8yf2ppcvw9f05moi] : object {Actor.npc.items.[].system.damageRolls.6dum8yf2ppcvw9f05moi}
                        damage : string {Actor.npc.items.[].system.damageRolls.6dum8yf2ppcvw9f05moi.damage} (same value: 3d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6dum8yf2ppcvw9f05moi.damageType} (same value: piercing)
                    [wrix8ale7jgi8bidku02] : object {Actor.npc.items.[].system.damageRolls.wrix8ale7jgi8bidku02}
                        damage : string {Actor.npc.items.[].system.damageRolls.wrix8ale7jgi8bidku02.damage} (same value: 3d12+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wrix8ale7jgi8bidku02.damageType} (same value: bludgeoning)
                    [lex9e110tgclhtewog0o] : object {Actor.npc.items.[].system.damageRolls.lex9e110tgclhtewog0o}
                        damage : string {Actor.npc.items.[].system.damageRolls.lex9e110tgclhtewog0o.damage} (same value: 2d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lex9e110tgclhtewog0o.damageType} (same value: bludgeoning)
                    [i9w05mcuaji21yx8h2z5] : object {Actor.npc.items.[].system.damageRolls.i9w05mcuaji21yx8h2z5}
                        damage : string {Actor.npc.items.[].system.damageRolls.i9w05mcuaji21yx8h2z5.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i9w05mcuaji21yx8h2z5.damageType} (same value: electricity)
                    [3p4soxr7gkvvnnt2orea] : object {Actor.npc.items.[].system.damageRolls.3p4soxr7gkvvnnt2orea}
                        damage : string {Actor.npc.items.[].system.damageRolls.3p4soxr7gkvvnnt2orea.damage} (same value: 4d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3p4soxr7gkvvnnt2orea.damageType} (same value: void)
                    [0wmrscw2981qs3k19afbelg] : object {Actor.npc.items.[].system.damageRolls.0wmrscw2981qs3k19afbelg}
                        damage : string {Actor.npc.items.[].system.damageRolls.0wmrscw2981qs3k19afbelg.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0wmrscw2981qs3k19afbelg.damageType} (same value: slashing)
                    [qgkegg2cqeflxar0ehxg] : object {Actor.npc.items.[].system.damageRolls.qgkegg2cqeflxar0ehxg}
                        damage : string {Actor.npc.items.[].system.damageRolls.qgkegg2cqeflxar0ehxg.damage} (same value: 4d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qgkegg2cqeflxar0ehxg.damageType} (same value: bludgeoning)
                    [pLOpTX24nXNMglMh] : object {Actor.npc.items.[].system.damageRolls.pLOpTX24nXNMglMh}
                        damage : string {Actor.npc.items.[].system.damageRolls.pLOpTX24nXNMglMh.damage} (same value: 3d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pLOpTX24nXNMglMh.damageType} (same value: piercing)
                    [qrcbvlyoc5lpfzfavw96] : object {Actor.npc.items.[].system.damageRolls.qrcbvlyoc5lpfzfavw96}
                        damage : string {Actor.npc.items.[].system.damageRolls.qrcbvlyoc5lpfzfavw96.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qrcbvlyoc5lpfzfavw96.damageType} (same value: slashing)
                    [uhnbr51unlm9pra7i6a9] : object {Actor.npc.items.[].system.damageRolls.uhnbr51unlm9pra7i6a9}
                        damage : string {Actor.npc.items.[].system.damageRolls.uhnbr51unlm9pra7i6a9.damage} (same value: 5d10+21)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uhnbr51unlm9pra7i6a9.damageType} (same value: piercing)
                    [guiapa0o77fwn0l7h37y] : object {Actor.npc.items.[].system.damageRolls.guiapa0o77fwn0l7h37y}
                        damage : string {Actor.npc.items.[].system.damageRolls.guiapa0o77fwn0l7h37y.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.guiapa0o77fwn0l7h37y.damageType} (same value: slashing)
                    [nxr5zi84b3cfydovr7ii] : object {Actor.npc.items.[].system.damageRolls.nxr5zi84b3cfydovr7ii}
                        damage : string {Actor.npc.items.[].system.damageRolls.nxr5zi84b3cfydovr7ii.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nxr5zi84b3cfydovr7ii.damageType} (same value: piercing)
                    [akw7wr9ez6vi5ag1ozyh] : object {Actor.npc.items.[].system.damageRolls.akw7wr9ez6vi5ag1ozyh}
                        damage : string {Actor.npc.items.[].system.damageRolls.akw7wr9ez6vi5ag1ozyh.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.akw7wr9ez6vi5ag1ozyh.damageType} (same value: piercing)
                    [poap5rcs23kzv7ppztaz] : object {Actor.npc.items.[].system.damageRolls.poap5rcs23kzv7ppztaz}
                        damage : string {Actor.npc.items.[].system.damageRolls.poap5rcs23kzv7ppztaz.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.poap5rcs23kzv7ppztaz.damageType} (same value: bludgeoning)
                    [mjfcv8whu7stxlw30xoy] : object {Actor.npc.items.[].system.damageRolls.mjfcv8whu7stxlw30xoy}
                        damage : string {Actor.npc.items.[].system.damageRolls.mjfcv8whu7stxlw30xoy.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mjfcv8whu7stxlw30xoy.damageType} (same value: poison)
                    [m4i4gj86g7it0se0h7jf] : object {Actor.npc.items.[].system.damageRolls.m4i4gj86g7it0se0h7jf}
                        damage : string {Actor.npc.items.[].system.damageRolls.m4i4gj86g7it0se0h7jf.damage} (same value: 3d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m4i4gj86g7it0se0h7jf.damageType} (same value: slashing)
                    [xceg1wei5ldr3lwqmiae] : object {Actor.npc.items.[].system.damageRolls.xceg1wei5ldr3lwqmiae}
                        damage : string {Actor.npc.items.[].system.damageRolls.xceg1wei5ldr3lwqmiae.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xceg1wei5ldr3lwqmiae.damageType} (same value: poison)
                    [hnowzx17a6h7t7s3g6t3] : object {Actor.npc.items.[].system.damageRolls.hnowzx17a6h7t7s3g6t3}
                        damage : string {Actor.npc.items.[].system.damageRolls.hnowzx17a6h7t7s3g6t3.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hnowzx17a6h7t7s3g6t3.damageType} (same value: bludgeoning)
                    [074uhk9a5j2kunptipqt] : object {Actor.npc.items.[].system.damageRolls.074uhk9a5j2kunptipqt}
                        damage : string {Actor.npc.items.[].system.damageRolls.074uhk9a5j2kunptipqt.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.074uhk9a5j2kunptipqt.damageType} (same value: poison)
                    [02cenfd90wymwr2bb5jh] : object {Actor.npc.items.[].system.damageRolls.02cenfd90wymwr2bb5jh}
                        damage : string {Actor.npc.items.[].system.damageRolls.02cenfd90wymwr2bb5jh.damage} (same value: 4d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.02cenfd90wymwr2bb5jh.damageType} (same value: void)
                    [ngcc89u6wreov5xtpmly] : object {Actor.npc.items.[].system.damageRolls.ngcc89u6wreov5xtpmly}
                        damage : string {Actor.npc.items.[].system.damageRolls.ngcc89u6wreov5xtpmly.damage} (same value: 4d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ngcc89u6wreov5xtpmly.damageType} (same value: piercing)
                    [h07v8mm9t3un8vsyn9il] : object {Actor.npc.items.[].system.damageRolls.h07v8mm9t3un8vsyn9il}
                        damage : string {Actor.npc.items.[].system.damageRolls.h07v8mm9t3un8vsyn9il.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h07v8mm9t3un8vsyn9il.damageType} (same value: piercing)
                    [8v8zkveymu91dhgiqglc] : object {Actor.npc.items.[].system.damageRolls.8v8zkveymu91dhgiqglc}
                        damage : string {Actor.npc.items.[].system.damageRolls.8v8zkveymu91dhgiqglc.damage} (same value: 4d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8v8zkveymu91dhgiqglc.damageType} (same value: piercing)
                    [0ft2cq8l56lxpgh4cu2q] : object {Actor.npc.items.[].system.damageRolls.0ft2cq8l56lxpgh4cu2q}
                        damage : string {Actor.npc.items.[].system.damageRolls.0ft2cq8l56lxpgh4cu2q.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0ft2cq8l56lxpgh4cu2q.damageType} (same value: piercing)
                    [ZOZSl7UJF5kgXuqM] : object {Actor.npc.items.[].system.damageRolls.ZOZSl7UJF5kgXuqM}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZOZSl7UJF5kgXuqM.damage} (same value: 2d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZOZSl7UJF5kgXuqM.damageType} (same value: piercing)
                    [ghxiyfpcjaehaactxn3q] : object {Actor.npc.items.[].system.damageRolls.ghxiyfpcjaehaactxn3q}
                        damage : string {Actor.npc.items.[].system.damageRolls.ghxiyfpcjaehaactxn3q.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ghxiyfpcjaehaactxn3q.damageType} (same value: slashing)
                    [7iib8wmndu6m5qlk9tee] : object {Actor.npc.items.[].system.damageRolls.7iib8wmndu6m5qlk9tee}
                        damage : string {Actor.npc.items.[].system.damageRolls.7iib8wmndu6m5qlk9tee.damage} (same value: 4d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7iib8wmndu6m5qlk9tee.damageType} (same value: piercing)
                    [9ecoenk1zkglkbnixi17] : object {Actor.npc.items.[].system.damageRolls.9ecoenk1zkglkbnixi17}
                        damage : string {Actor.npc.items.[].system.damageRolls.9ecoenk1zkglkbnixi17.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9ecoenk1zkglkbnixi17.damageType} (same value: bludgeoning)
                    [oox5ghubp1cp4x2jeuoq] : object {Actor.npc.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq}
                        damage : string {Actor.npc.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq.damageType} (same value: piercing)
                    [7gsgqcagzxxvk4tvbtfw] : object {Actor.npc.items.[].system.damageRolls.7gsgqcagzxxvk4tvbtfw}
                        damage : string {Actor.npc.items.[].system.damageRolls.7gsgqcagzxxvk4tvbtfw.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7gsgqcagzxxvk4tvbtfw.damageType} (same value: slashing)
                    [tw2kbprn8miug2n6yi6t] : object {Actor.npc.items.[].system.damageRolls.tw2kbprn8miug2n6yi6t}
                        damage : string {Actor.npc.items.[].system.damageRolls.tw2kbprn8miug2n6yi6t.damage} (same value: 3d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tw2kbprn8miug2n6yi6t.damageType} (same value: piercing)
                    [c2pkhxq068v22k25zv9y] : object {Actor.npc.items.[].system.damageRolls.c2pkhxq068v22k25zv9y}
                        damage : string {Actor.npc.items.[].system.damageRolls.c2pkhxq068v22k25zv9y.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c2pkhxq068v22k25zv9y.damageType} (same value: piercing)
                    [vcl9d61x8vsov2kp30r2] : object {Actor.npc.items.[].system.damageRolls.vcl9d61x8vsov2kp30r2}
                        damage : string {Actor.npc.items.[].system.damageRolls.vcl9d61x8vsov2kp30r2.damage} (same value: 4d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vcl9d61x8vsov2kp30r2.damageType} (same value: bludgeoning)
                    [db2awdhs4gmbjxnyhc7m] : object {Actor.npc.items.[].system.damageRolls.db2awdhs4gmbjxnyhc7m}
                        damage : string {Actor.npc.items.[].system.damageRolls.db2awdhs4gmbjxnyhc7m.damage} (same value: 3d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.db2awdhs4gmbjxnyhc7m.damageType} (same value: bludgeoning)
                    [jg6wqy267r4111zzyrdq] : object {Actor.npc.items.[].system.damageRolls.jg6wqy267r4111zzyrdq}
                        damage : string {Actor.npc.items.[].system.damageRolls.jg6wqy267r4111zzyrdq.damage} (same value: 3d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jg6wqy267r4111zzyrdq.damageType} (same value: acid)
                    [xz67r3fwa9r4ngv6rce8] : object {Actor.npc.items.[].system.damageRolls.xz67r3fwa9r4ngv6rce8}
                        damage : string {Actor.npc.items.[].system.damageRolls.xz67r3fwa9r4ngv6rce8.damage} (same value: 2d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xz67r3fwa9r4ngv6rce8.damageType} (same value: piercing)
                    [akut043c4i59zky65sle] : object {Actor.npc.items.[].system.damageRolls.akut043c4i59zky65sle}
                        damage : string {Actor.npc.items.[].system.damageRolls.akut043c4i59zky65sle.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.akut043c4i59zky65sle.damageType} (same value: piercing)
                    [9i7uhpkgdxvixy6iyhmf] : object {Actor.npc.items.[].system.damageRolls.9i7uhpkgdxvixy6iyhmf}
                        damage : string {Actor.npc.items.[].system.damageRolls.9i7uhpkgdxvixy6iyhmf.damage} (same value: 2d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9i7uhpkgdxvixy6iyhmf.damageType} (same value: slashing)
                    [IbiqUBJWIuUC20wo] : object {Actor.npc.items.[].system.damageRolls.IbiqUBJWIuUC20wo}
                        damage : string {Actor.npc.items.[].system.damageRolls.IbiqUBJWIuUC20wo.damage} (same value: 3d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IbiqUBJWIuUC20wo.damageType} (same value: piercing)
                    [06pviizbug9q15r3ygue] : object {Actor.npc.items.[].system.damageRolls.06pviizbug9q15r3ygue}
                        damage : string {Actor.npc.items.[].system.damageRolls.06pviizbug9q15r3ygue.damage} (same value: 3d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.06pviizbug9q15r3ygue.damageType} (same value: piercing)
                    [avjxljlb8n750g38t5aq] : object {Actor.npc.items.[].system.damageRolls.avjxljlb8n750g38t5aq}
                        damage : string {Actor.npc.items.[].system.damageRolls.avjxljlb8n750g38t5aq.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.avjxljlb8n750g38t5aq.damageType} (same value: bludgeoning)
                    [gfxorcm26c1fsegwan95] : object {Actor.npc.items.[].system.damageRolls.gfxorcm26c1fsegwan95}
                        damage : string {Actor.npc.items.[].system.damageRolls.gfxorcm26c1fsegwan95.damage} (same value: 4d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gfxorcm26c1fsegwan95.damageType} (same value: piercing)
                    [wyxoak4xxqs51q5l5nvf] : object {Actor.npc.items.[].system.damageRolls.wyxoak4xxqs51q5l5nvf}
                        damage : string {Actor.npc.items.[].system.damageRolls.wyxoak4xxqs51q5l5nvf.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wyxoak4xxqs51q5l5nvf.damageType} (same value: slashing)
                    [0c7xpqvaanjnyvn6wsle] : object {Actor.npc.items.[].system.damageRolls.0c7xpqvaanjnyvn6wsle}
                        damage : string {Actor.npc.items.[].system.damageRolls.0c7xpqvaanjnyvn6wsle.damage} (same value: 3d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0c7xpqvaanjnyvn6wsle.damageType} (same value: slashing)
                    [gjs3wckpiy5x68klp17h] : object {Actor.npc.items.[].system.damageRolls.gjs3wckpiy5x68klp17h}
                        damage : string {Actor.npc.items.[].system.damageRolls.gjs3wckpiy5x68klp17h.damage} (same value: 3d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gjs3wckpiy5x68klp17h.damageType} (same value: piercing)
                    [j7ykcixerbq8phj3vf2a] : object {Actor.npc.items.[].system.damageRolls.j7ykcixerbq8phj3vf2a}
                        damage : string {Actor.npc.items.[].system.damageRolls.j7ykcixerbq8phj3vf2a.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j7ykcixerbq8phj3vf2a.damageType} (same value: slashing)
                    [fau7qcsw4qunvuuqnftq] : object {Actor.npc.items.[].system.damageRolls.fau7qcsw4qunvuuqnftq}
                        damage : string {Actor.npc.items.[].system.damageRolls.fau7qcsw4qunvuuqnftq.damage} (same value: 1d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fau7qcsw4qunvuuqnftq.damageType} (same value: piercing)
                    [wbmm9l09ssebwpt4r982] : object {Actor.npc.items.[].system.damageRolls.wbmm9l09ssebwpt4r982}
                        damage : string {Actor.npc.items.[].system.damageRolls.wbmm9l09ssebwpt4r982.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wbmm9l09ssebwpt4r982.damageType} (same value: bludgeoning)
                    [u5x4sv7laf8mhovddfrz] : object {Actor.npc.items.[].system.damageRolls.u5x4sv7laf8mhovddfrz}
                        damage : string {Actor.npc.items.[].system.damageRolls.u5x4sv7laf8mhovddfrz.damage} (same value: 4d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u5x4sv7laf8mhovddfrz.damageType} (same value: bludgeoning)
                    [ybl7n6e0yixra7qim3vs] : object {Actor.npc.items.[].system.damageRolls.ybl7n6e0yixra7qim3vs}
                        damage : string {Actor.npc.items.[].system.damageRolls.ybl7n6e0yixra7qim3vs.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ybl7n6e0yixra7qim3vs.damageType} (same value: fire)
                    [qaou212l7a8by6zm2q1z] : object {Actor.npc.items.[].system.damageRolls.qaou212l7a8by6zm2q1z}
                        damage : string {Actor.npc.items.[].system.damageRolls.qaou212l7a8by6zm2q1z.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qaou212l7a8by6zm2q1z.damageType} (same value: bludgeoning)
                    [cct2k1625huq9rofa6df] : object {Actor.npc.items.[].system.damageRolls.cct2k1625huq9rofa6df}
                        damage : string {Actor.npc.items.[].system.damageRolls.cct2k1625huq9rofa6df.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cct2k1625huq9rofa6df.damageType} (same value: spirit)
                    [vh5dsod542h97uxilg3p] : object {Actor.npc.items.[].system.damageRolls.vh5dsod542h97uxilg3p}
                        damage : string {Actor.npc.items.[].system.damageRolls.vh5dsod542h97uxilg3p.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vh5dsod542h97uxilg3p.damageType} (same value: bludgeoning)
                    [60my7fbkm1tuttnmtcb3] : object {Actor.npc.items.[].system.damageRolls.60my7fbkm1tuttnmtcb3}
                        damage : string {Actor.npc.items.[].system.damageRolls.60my7fbkm1tuttnmtcb3.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.60my7fbkm1tuttnmtcb3.damageType} (same value: spirit)
                    [althj500xqjtivonq27c] : object {Actor.npc.items.[].system.damageRolls.althj500xqjtivonq27c}
                        damage : string {Actor.npc.items.[].system.damageRolls.althj500xqjtivonq27c.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.althj500xqjtivonq27c.damageType} (same value: bludgeoning)
                    [0avgtbbgbyspxr87d01u] : object {Actor.npc.items.[].system.damageRolls.0avgtbbgbyspxr87d01u}
                        damage : string {Actor.npc.items.[].system.damageRolls.0avgtbbgbyspxr87d01u.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0avgtbbgbyspxr87d01u.damageType} (same value: spirit)
                    [hx7hmnnk6q6tqsuajuqt] : object {Actor.npc.items.[].system.damageRolls.hx7hmnnk6q6tqsuajuqt}
                        damage : string {Actor.npc.items.[].system.damageRolls.hx7hmnnk6q6tqsuajuqt.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hx7hmnnk6q6tqsuajuqt.damageType} (same value: slashing)
                    [xqybs8nuhvhrs5u5s8fa] : object {Actor.npc.items.[].system.damageRolls.xqybs8nuhvhrs5u5s8fa}
                        damage : string {Actor.npc.items.[].system.damageRolls.xqybs8nuhvhrs5u5s8fa.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xqybs8nuhvhrs5u5s8fa.damageType} (same value: spirit)
                    [kjm9nykxofbohnbq3gh2] : object {Actor.npc.items.[].system.damageRolls.kjm9nykxofbohnbq3gh2}
                        damage : string {Actor.npc.items.[].system.damageRolls.kjm9nykxofbohnbq3gh2.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kjm9nykxofbohnbq3gh2.damageType} (same value: piercing)
                    [1cj0z6sajbjj04nujnlo] : object {Actor.npc.items.[].system.damageRolls.1cj0z6sajbjj04nujnlo}
                        damage : string {Actor.npc.items.[].system.damageRolls.1cj0z6sajbjj04nujnlo.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1cj0z6sajbjj04nujnlo.damageType} (same value: spirit)
                    [ks9iq37srcbkpqgsbopz] : object {Actor.npc.items.[].system.damageRolls.ks9iq37srcbkpqgsbopz}
                        damage : string {Actor.npc.items.[].system.damageRolls.ks9iq37srcbkpqgsbopz.damage} (same value: 4d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ks9iq37srcbkpqgsbopz.damageType} (same value: piercing)
                    [rypxcuvl32hvtjlrn4gx] : object {Actor.npc.items.[].system.damageRolls.rypxcuvl32hvtjlrn4gx}
                        damage : string {Actor.npc.items.[].system.damageRolls.rypxcuvl32hvtjlrn4gx.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rypxcuvl32hvtjlrn4gx.damageType} (same value: mental)
                    [n4jdn8pt8bi2xynoax5e] : object {Actor.npc.items.[].system.damageRolls.n4jdn8pt8bi2xynoax5e}
                        damage : string {Actor.npc.items.[].system.damageRolls.n4jdn8pt8bi2xynoax5e.damage} (same value: 4d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n4jdn8pt8bi2xynoax5e.damageType} (same value: slashing)
                    [ouunjn2zkw9ytisg3wpl] : object {Actor.npc.items.[].system.damageRolls.ouunjn2zkw9ytisg3wpl}
                        damage : string {Actor.npc.items.[].system.damageRolls.ouunjn2zkw9ytisg3wpl.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ouunjn2zkw9ytisg3wpl.damageType} (same value: mental)
                    [6gljlvbhbr7rcknt5po2] : object {Actor.npc.items.[].system.damageRolls.6gljlvbhbr7rcknt5po2}
                        damage : string {Actor.npc.items.[].system.damageRolls.6gljlvbhbr7rcknt5po2.damage} (same value: 4d8+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6gljlvbhbr7rcknt5po2.damageType} (same value: piercing)
                    [g65bgqhq1mntrk8ntjna] : object {Actor.npc.items.[].system.damageRolls.g65bgqhq1mntrk8ntjna}
                        damage : string {Actor.npc.items.[].system.damageRolls.g65bgqhq1mntrk8ntjna.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g65bgqhq1mntrk8ntjna.damageType} (same value: spirit)
                    [obzlr0ut0sx3mz8kszx5] : object {Actor.npc.items.[].system.damageRolls.obzlr0ut0sx3mz8kszx5}
                        damage : string {Actor.npc.items.[].system.damageRolls.obzlr0ut0sx3mz8kszx5.damage} (same value: 4d8+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.obzlr0ut0sx3mz8kszx5.damageType} (same value: slashing)
                    [41cg5nbjcaycj061c859] : object {Actor.npc.items.[].system.damageRolls.41cg5nbjcaycj061c859}
                        damage : string {Actor.npc.items.[].system.damageRolls.41cg5nbjcaycj061c859.damage} (same value: 4d12+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.41cg5nbjcaycj061c859.damageType} (same value: piercing)
                    [aztzc1bx4uq0i66lbv11] : object {Actor.npc.items.[].system.damageRolls.aztzc1bx4uq0i66lbv11}
                        damage : string {Actor.npc.items.[].system.damageRolls.aztzc1bx4uq0i66lbv11.damage} (same value: 3d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aztzc1bx4uq0i66lbv11.damageType} (same value: piercing)
                    [20bw6hv7ux6t40cuw3db] : object {Actor.npc.items.[].system.damageRolls.20bw6hv7ux6t40cuw3db}
                        damage : string {Actor.npc.items.[].system.damageRolls.20bw6hv7ux6t40cuw3db.damage} (same value: 2d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.20bw6hv7ux6t40cuw3db.damageType} (same value: slashing)
                    [gd1protgjxn1sixnvesl] : object {Actor.npc.items.[].system.damageRolls.gd1protgjxn1sixnvesl}
                        damage : string {Actor.npc.items.[].system.damageRolls.gd1protgjxn1sixnvesl.damage} (same value: 3d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gd1protgjxn1sixnvesl.damageType} (same value: piercing)
                    [nsx0cda5rjyqw7xlvgrz] : object {Actor.npc.items.[].system.damageRolls.nsx0cda5rjyqw7xlvgrz}
                        damage : string {Actor.npc.items.[].system.damageRolls.nsx0cda5rjyqw7xlvgrz.damage} (same value: 3d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nsx0cda5rjyqw7xlvgrz.damageType} (same value: bludgeoning)
                    [kzwjonu1zbfzbzgm6ltl] : object {Actor.npc.items.[].system.damageRolls.kzwjonu1zbfzbzgm6ltl}
                        damage : string {Actor.npc.items.[].system.damageRolls.kzwjonu1zbfzbzgm6ltl.damage} (same value: 3d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kzwjonu1zbfzbzgm6ltl.damageType} (same value: piercing)
                    [r8jis1ofymogvef42m13] : object {Actor.npc.items.[].system.damageRolls.r8jis1ofymogvef42m13}
                        damage : string {Actor.npc.items.[].system.damageRolls.r8jis1ofymogvef42m13.damage} (same value: 3d8+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r8jis1ofymogvef42m13.damageType} (same value: slashing)
                    [shrw3no89twqniqkho5o] : object {Actor.npc.items.[].system.damageRolls.shrw3no89twqniqkho5o}
                        damage : string {Actor.npc.items.[].system.damageRolls.shrw3no89twqniqkho5o.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.shrw3no89twqniqkho5o.damageType} (same value: piercing)
                    [uv93jm3reuo0cnd7vtof] : object {Actor.npc.items.[].system.damageRolls.uv93jm3reuo0cnd7vtof}
                        damage : string {Actor.npc.items.[].system.damageRolls.uv93jm3reuo0cnd7vtof.damage} (same value: 4d10+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uv93jm3reuo0cnd7vtof.damageType} (same value: bludgeoning)
                    [mh2l8a6t7tj252zatreo] : object {Actor.npc.items.[].system.damageRolls.mh2l8a6t7tj252zatreo}
                        damage : string {Actor.npc.items.[].system.damageRolls.mh2l8a6t7tj252zatreo.damage} (same value: 3d6+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mh2l8a6t7tj252zatreo.damageType} (same value: bludgeoning)
                    [amx2echzl3kzihr3nlsf] : object {Actor.npc.items.[].system.damageRolls.amx2echzl3kzihr3nlsf}
                        damage : string {Actor.npc.items.[].system.damageRolls.amx2echzl3kzihr3nlsf.damage} (same value: 1d6+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.amx2echzl3kzihr3nlsf.damageType} (same value: piercing)
                    [brmuwyj3pn46wx72em02] : object {Actor.npc.items.[].system.damageRolls.brmuwyj3pn46wx72em02}
                        damage : string {Actor.npc.items.[].system.damageRolls.brmuwyj3pn46wx72em02.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.brmuwyj3pn46wx72em02.damageType} (same value: piercing)
                    [u5wsfudwmghfpc3h2xbx] : object {Actor.npc.items.[].system.damageRolls.u5wsfudwmghfpc3h2xbx}
                        damage : string {Actor.npc.items.[].system.damageRolls.u5wsfudwmghfpc3h2xbx.damage} (same value: 3d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u5wsfudwmghfpc3h2xbx.damageType} (same value: slashing)
                    [qNTdztHoVh7QfLxd] : object {Actor.npc.items.[].system.damageRolls.qNTdztHoVh7QfLxd}
                        damage : string {Actor.npc.items.[].system.damageRolls.qNTdztHoVh7QfLxd.damage} (same value: 4d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qNTdztHoVh7QfLxd.damageType} (same value: bludgeoning)
                    [TkPIzO5nlUXA2Imj] : object {Actor.npc.items.[].system.damageRolls.TkPIzO5nlUXA2Imj}
                        damage : string {Actor.npc.items.[].system.damageRolls.TkPIzO5nlUXA2Imj.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TkPIzO5nlUXA2Imj.damageType} (same value: piercing)
                    [OK6OIky7sd4qPF2G] : object {Actor.npc.items.[].system.damageRolls.OK6OIky7sd4qPF2G}
                        damage : string {Actor.npc.items.[].system.damageRolls.OK6OIky7sd4qPF2G.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OK6OIky7sd4qPF2G.damageType} (same value: piercing)
                    [2i8to42gbgxqyfd1qn1t] : object {Actor.npc.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t}
                        damage : string {Actor.npc.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t.damage} (2 different values)
                            4d8+18 (x1)
                            3d8+16 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t.damageType} (same value: slashing)
                    [5x5oqhshrlmp1j5b1fvr] : object {Actor.npc.items.[].system.damageRolls.5x5oqhshrlmp1j5b1fvr}
                        damage : string {Actor.npc.items.[].system.damageRolls.5x5oqhshrlmp1j5b1fvr.damage} (2 different values)
                            3d12+18 (x1)
                            3d12+16 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5x5oqhshrlmp1j5b1fvr.damageType} (same value: bludgeoning)
                    [xgas68p0lmhtgulz4bqp] : object {Actor.npc.items.[].system.damageRolls.xgas68p0lmhtgulz4bqp}
                        damage : string {Actor.npc.items.[].system.damageRolls.xgas68p0lmhtgulz4bqp.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xgas68p0lmhtgulz4bqp.damageType} (same value: piercing)
                    [c8yjui5xqavjrmjetthf] : object {Actor.npc.items.[].system.damageRolls.c8yjui5xqavjrmjetthf}
                        damage : string {Actor.npc.items.[].system.damageRolls.c8yjui5xqavjrmjetthf.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c8yjui5xqavjrmjetthf.damageType} (same value: acid)
                    [Kwaujv05uKknn8qO] : object {Actor.npc.items.[].system.damageRolls.Kwaujv05uKknn8qO}
                        damage : string {Actor.npc.items.[].system.damageRolls.Kwaujv05uKknn8qO.damage} (2 different values)
                            2d8 (x1)
                            3d6+14 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Kwaujv05uKknn8qO.damageType} (2 different values)
                            bleed (x1)
                            piercing (x1)
                    [fz0xgpyn4qd7np7k2zl5] : object {Actor.npc.items.[].system.damageRolls.fz0xgpyn4qd7np7k2zl5}
                        damage : string {Actor.npc.items.[].system.damageRolls.fz0xgpyn4qd7np7k2zl5.damage} (2 different values)
                            3d8+17 (x1)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fz0xgpyn4qd7np7k2zl5.damageType} (2 different values)
                            piercing (x1)
                            spirit (x1)
                    [qwavm5tbnv0q73pysauq] : object {Actor.npc.items.[].system.damageRolls.qwavm5tbnv0q73pysauq}
                        damage : string {Actor.npc.items.[].system.damageRolls.qwavm5tbnv0q73pysauq.damage} (2 different values)
                            3d10+17 (x1)
                            3d10+14 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qwavm5tbnv0q73pysauq.damageType} (same value: slashing)
                    [eye6u031kz7f265j46a3] : object {Actor.npc.items.[].system.damageRolls.eye6u031kz7f265j46a3}
                        damage : string {Actor.npc.items.[].system.damageRolls.eye6u031kz7f265j46a3.damage} (2 different values)
                            3d12+17 (x1)
                            3d12+14 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eye6u031kz7f265j46a3.damageType} (same value: bludgeoning)
                    [dt87med7i764wh36i410] : object {Actor.npc.items.[].system.damageRolls.dt87med7i764wh36i410}
                        damage : string {Actor.npc.items.[].system.damageRolls.dt87med7i764wh36i410.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dt87med7i764wh36i410.damageType} (same value: piercing)
                    [e6ae5006xy6jlbucp3sj] : object {Actor.npc.items.[].system.damageRolls.e6ae5006xy6jlbucp3sj}
                        damage : string {Actor.npc.items.[].system.damageRolls.e6ae5006xy6jlbucp3sj.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e6ae5006xy6jlbucp3sj.damageType} (same value: acid)
                    [dn0rg9ayl7ap6tpsv0vw] : object {Actor.npc.items.[].system.damageRolls.dn0rg9ayl7ap6tpsv0vw}
                        damage : string {Actor.npc.items.[].system.damageRolls.dn0rg9ayl7ap6tpsv0vw.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dn0rg9ayl7ap6tpsv0vw.damageType} (same value: slashing)
                    [xlzzsv04kfir3dlczt0e] : object {Actor.npc.items.[].system.damageRolls.xlzzsv04kfir3dlczt0e}
                        damage : string {Actor.npc.items.[].system.damageRolls.xlzzsv04kfir3dlczt0e.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xlzzsv04kfir3dlczt0e.damageType} (same value: piercing)
                    [9z4abfxhbh9890dlitad] : object {Actor.npc.items.[].system.damageRolls.9z4abfxhbh9890dlitad}
                        damage : string {Actor.npc.items.[].system.damageRolls.9z4abfxhbh9890dlitad.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9z4abfxhbh9890dlitad.damageType} (same value: piercing)
                    [2en7dpel60fikv7xr9rt7c] : object {Actor.npc.items.[].system.damageRolls.2en7dpel60fikv7xr9rt7c}
                        damage : string {Actor.npc.items.[].system.damageRolls.2en7dpel60fikv7xr9rt7c.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2en7dpel60fikv7xr9rt7c.damageType} (same value: bludgeoning)
                    [20bec3njnwyib4vgpikg] : object {Actor.npc.items.[].system.damageRolls.20bec3njnwyib4vgpikg}
                        damage : string {Actor.npc.items.[].system.damageRolls.20bec3njnwyib4vgpikg.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.20bec3njnwyib4vgpikg.damageType} (same value: slashing)
                    [lm5sf1g498ss3djrw4h2z] : object {Actor.npc.items.[].system.damageRolls.lm5sf1g498ss3djrw4h2z}
                        damage : string {Actor.npc.items.[].system.damageRolls.lm5sf1g498ss3djrw4h2z.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lm5sf1g498ss3djrw4h2z.damageType} (same value: piercing)
                    [zmukpd8xh4ngxdry3shrg] : object {Actor.npc.items.[].system.damageRolls.zmukpd8xh4ngxdry3shrg}
                        damage : string {Actor.npc.items.[].system.damageRolls.zmukpd8xh4ngxdry3shrg.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zmukpd8xh4ngxdry3shrg.damageType} (same value: acid)
                    [66i94s07fvve6sy8mqwbr] : object {Actor.npc.items.[].system.damageRolls.66i94s07fvve6sy8mqwbr}
                        damage : string {Actor.npc.items.[].system.damageRolls.66i94s07fvve6sy8mqwbr.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.66i94s07fvve6sy8mqwbr.damageType} (same value: bludgeoning)
                    [9yv7dg5mqwgrq9r76404r] : object {Actor.npc.items.[].system.damageRolls.9yv7dg5mqwgrq9r76404r}
                        damage : string {Actor.npc.items.[].system.damageRolls.9yv7dg5mqwgrq9r76404r.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9yv7dg5mqwgrq9r76404r.damageType} (same value: bludgeoning)
                    [bve3er68oe7aslmpseo1sn] : object {Actor.npc.items.[].system.damageRolls.bve3er68oe7aslmpseo1sn}
                        damage : string {Actor.npc.items.[].system.damageRolls.bve3er68oe7aslmpseo1sn.damage} (same value: 1d3+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bve3er68oe7aslmpseo1sn.damageType} (same value: bludgeoning)
                    [e5kamx2yk3v7nnh9f1e4] : object {Actor.npc.items.[].system.damageRolls.e5kamx2yk3v7nnh9f1e4}
                        damage : string {Actor.npc.items.[].system.damageRolls.e5kamx2yk3v7nnh9f1e4.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e5kamx2yk3v7nnh9f1e4.damageType} (same value: piercing)
                    [f4612ivrgldw74h2ixn9] : object {Actor.npc.items.[].system.damageRolls.f4612ivrgldw74h2ixn9}
                        damage : string {Actor.npc.items.[].system.damageRolls.f4612ivrgldw74h2ixn9.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f4612ivrgldw74h2ixn9.damageType} (same value: fire)
                    [57cde4mg0na1275sz4c52hp] : object {Actor.npc.items.[].system.damageRolls.57cde4mg0na1275sz4c52hp}
                        damage : string {Actor.npc.items.[].system.damageRolls.57cde4mg0na1275sz4c52hp.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.57cde4mg0na1275sz4c52hp.damageType} (same value: slashing)
                    [uww959ro6psa3jwjc33l2] : object {Actor.npc.items.[].system.damageRolls.uww959ro6psa3jwjc33l2}
                        damage : string {Actor.npc.items.[].system.damageRolls.uww959ro6psa3jwjc33l2.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uww959ro6psa3jwjc33l2.damageType} (same value: fire)
                    [cbgpdxd1eilvcu0r29ipsm] : object {Actor.npc.items.[].system.damageRolls.cbgpdxd1eilvcu0r29ipsm}
                        damage : string {Actor.npc.items.[].system.damageRolls.cbgpdxd1eilvcu0r29ipsm.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cbgpdxd1eilvcu0r29ipsm.damageType} (same value: piercing)
                    [zysa3jfnsw98r2us8ukbrq] : object {Actor.npc.items.[].system.damageRolls.zysa3jfnsw98r2us8ukbrq}
                        damage : string {Actor.npc.items.[].system.damageRolls.zysa3jfnsw98r2us8ukbrq.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zysa3jfnsw98r2us8ukbrq.damageType} (same value: electricity)
                    [xhx2knv14q8hxrwo1nvd8] : object {Actor.npc.items.[].system.damageRolls.xhx2knv14q8hxrwo1nvd8}
                        damage : string {Actor.npc.items.[].system.damageRolls.xhx2knv14q8hxrwo1nvd8.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xhx2knv14q8hxrwo1nvd8.damageType} (same value: piercing)
                    [assgvnxixb8p35zvv4c6w8] : object {Actor.npc.items.[].system.damageRolls.assgvnxixb8p35zvv4c6w8}
                        damage : string {Actor.npc.items.[].system.damageRolls.assgvnxixb8p35zvv4c6w8.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.assgvnxixb8p35zvv4c6w8.damageType} (same value: bludgeoning)
                    [mob158p8t6cjjp29ngoi] : object {Actor.npc.items.[].system.damageRolls.mob158p8t6cjjp29ngoi}
                        damage : string {Actor.npc.items.[].system.damageRolls.mob158p8t6cjjp29ngoi.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mob158p8t6cjjp29ngoi.damageType} (same value: piercing)
                    [cx0k7iguy0e0rr3pi3ev] : object {Actor.npc.items.[].system.damageRolls.cx0k7iguy0e0rr3pi3ev}
                        damage : string {Actor.npc.items.[].system.damageRolls.cx0k7iguy0e0rr3pi3ev.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cx0k7iguy0e0rr3pi3ev.damageType} (same value: slashing)
                    [2hc7unqwqc7skmpycrp5] : object {Actor.npc.items.[].system.damageRolls.2hc7unqwqc7skmpycrp5}
                        damage : string {Actor.npc.items.[].system.damageRolls.2hc7unqwqc7skmpycrp5.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2hc7unqwqc7skmpycrp5.damageType} (same value: bludgeoning)
                    [dycxuw6624rovw6ru7o4] : object {Actor.npc.items.[].system.damageRolls.dycxuw6624rovw6ru7o4}
                        damage : string {Actor.npc.items.[].system.damageRolls.dycxuw6624rovw6ru7o4.damage} (same value: 1d10+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dycxuw6624rovw6ru7o4.damageType} (same value: piercing)
                    [8n2fepd66r5g0kf7kgw8ii] : object {Actor.npc.items.[].system.damageRolls.8n2fepd66r5g0kf7kgw8ii}
                        damage : string {Actor.npc.items.[].system.damageRolls.8n2fepd66r5g0kf7kgw8ii.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8n2fepd66r5g0kf7kgw8ii.damageType} (same value: piercing)
                    [mnvfng46mv9t6mfpjl8z] : object {Actor.npc.items.[].system.damageRolls.mnvfng46mv9t6mfpjl8z}
                        damage : string {Actor.npc.items.[].system.damageRolls.mnvfng46mv9t6mfpjl8z.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mnvfng46mv9t6mfpjl8z.damageType} (same value: cold)
                    [q9j8032ld9wejpf71ee5] : object {Actor.npc.items.[].system.damageRolls.q9j8032ld9wejpf71ee5}
                        damage : string {Actor.npc.items.[].system.damageRolls.q9j8032ld9wejpf71ee5.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q9j8032ld9wejpf71ee5.damageType} (same value: bludgeoning)
                    [ya1us9msyfstr6aa144xq] : object {Actor.npc.items.[].system.damageRolls.ya1us9msyfstr6aa144xq}
                        damage : string {Actor.npc.items.[].system.damageRolls.ya1us9msyfstr6aa144xq.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ya1us9msyfstr6aa144xq.damageType} (same value: bludgeoning)
                    [o9k1nqvrsuei1014lqibc] : object {Actor.npc.items.[].system.damageRolls.o9k1nqvrsuei1014lqibc}
                        damage : string {Actor.npc.items.[].system.damageRolls.o9k1nqvrsuei1014lqibc.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o9k1nqvrsuei1014lqibc.damageType} (same value: slashing)
                    [q4imnblm5uq6ctk6b13x6b] : object {Actor.npc.items.[].system.damageRolls.q4imnblm5uq6ctk6b13x6b}
                        damage : string {Actor.npc.items.[].system.damageRolls.q4imnblm5uq6ctk6b13x6b.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q4imnblm5uq6ctk6b13x6b.damageType} (same value: piercing)
                    [1dfru2u5swkr57uw3q4bl] : object {Actor.npc.items.[].system.damageRolls.1dfru2u5swkr57uw3q4bl}
                        damage : string {Actor.npc.items.[].system.damageRolls.1dfru2u5swkr57uw3q4bl.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1dfru2u5swkr57uw3q4bl.damageType} (same value: piercing)
                    [1jxviufyjze98o76oiwl0n] : object {Actor.npc.items.[].system.damageRolls.1jxviufyjze98o76oiwl0n}
                        damage : string {Actor.npc.items.[].system.damageRolls.1jxviufyjze98o76oiwl0n.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1jxviufyjze98o76oiwl0n.damageType} (same value: acid)
                    [n1a559lred7y6xf2cyt4] : object {Actor.npc.items.[].system.damageRolls.n1a559lred7y6xf2cyt4}
                        damage : string {Actor.npc.items.[].system.damageRolls.n1a559lred7y6xf2cyt4.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n1a559lred7y6xf2cyt4.damageType} (same value: piercing)
                    [8pnbzvboy6kw2235kdj2] : object {Actor.npc.items.[].system.damageRolls.8pnbzvboy6kw2235kdj2}
                        damage : string {Actor.npc.items.[].system.damageRolls.8pnbzvboy6kw2235kdj2.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8pnbzvboy6kw2235kdj2.damageType} (same value: bludgeoning)
                    [sf4xrlxw9d3cmlfzu4adp] : object {Actor.npc.items.[].system.damageRolls.sf4xrlxw9d3cmlfzu4adp}
                        damage : string {Actor.npc.items.[].system.damageRolls.sf4xrlxw9d3cmlfzu4adp.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sf4xrlxw9d3cmlfzu4adp.damageType} (same value: bludgeoning)
                    [p93ediruupc856fa3qunm] : object {Actor.npc.items.[].system.damageRolls.p93ediruupc856fa3qunm}
                        damage : string {Actor.npc.items.[].system.damageRolls.p93ediruupc856fa3qunm.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p93ediruupc856fa3qunm.damageType} (same value: bludgeoning)
                    [kt5ivck9qxplis4490rps] : object {Actor.npc.items.[].system.damageRolls.kt5ivck9qxplis4490rps}
                        damage : string {Actor.npc.items.[].system.damageRolls.kt5ivck9qxplis4490rps.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kt5ivck9qxplis4490rps.damageType} (same value: slashing)
                    [gpmb3nmas3o8ej3kzu1r5o] : object {Actor.npc.items.[].system.damageRolls.gpmb3nmas3o8ej3kzu1r5o}
                        damage : string {Actor.npc.items.[].system.damageRolls.gpmb3nmas3o8ej3kzu1r5o.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gpmb3nmas3o8ej3kzu1r5o.damageType} (same value: piercing)
                    [qtgmeeovu6293uli2w8v3] : object {Actor.npc.items.[].system.damageRolls.qtgmeeovu6293uli2w8v3}
                        damage : string {Actor.npc.items.[].system.damageRolls.qtgmeeovu6293uli2w8v3.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qtgmeeovu6293uli2w8v3.damageType} (same value: bludgeoning)
                    [05n4pjdvni1od7b4zr02gif] : object {Actor.npc.items.[].system.damageRolls.05n4pjdvni1od7b4zr02gif}
                        damage : string {Actor.npc.items.[].system.damageRolls.05n4pjdvni1od7b4zr02gif.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.05n4pjdvni1od7b4zr02gif.damageType} (same value: bludgeoning)
                    [09vrpl1gxbk5bnqo91a1j7i] : object {Actor.npc.items.[].system.damageRolls.09vrpl1gxbk5bnqo91a1j7i}
                        damage : string {Actor.npc.items.[].system.damageRolls.09vrpl1gxbk5bnqo91a1j7i.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.09vrpl1gxbk5bnqo91a1j7i.damageType} (same value: piercing)
                    [0rkyduzr8w63kvq1u35oj5] : object {Actor.npc.items.[].system.damageRolls.0rkyduzr8w63kvq1u35oj5}
                        damage : string {Actor.npc.items.[].system.damageRolls.0rkyduzr8w63kvq1u35oj5.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0rkyduzr8w63kvq1u35oj5.damageType} (same value: bludgeoning)
                    [ze18q05c3teuiq6eaiyqk] : object {Actor.npc.items.[].system.damageRolls.ze18q05c3teuiq6eaiyqk}
                        damage : string {Actor.npc.items.[].system.damageRolls.ze18q05c3teuiq6eaiyqk.damage} (same value: 2d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ze18q05c3teuiq6eaiyqk.damageType} (same value: piercing)
                    [nc4u5jkwysoygk2c5w7e] : object {Actor.npc.items.[].system.damageRolls.nc4u5jkwysoygk2c5w7e}
                        damage : string {Actor.npc.items.[].system.damageRolls.nc4u5jkwysoygk2c5w7e.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nc4u5jkwysoygk2c5w7e.damageType} (same value: bludgeoning)
                    [6rbuwrhiztv3k5fn2i1i8c] : object {Actor.npc.items.[].system.damageRolls.6rbuwrhiztv3k5fn2i1i8c}
                        damage : string {Actor.npc.items.[].system.damageRolls.6rbuwrhiztv3k5fn2i1i8c.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6rbuwrhiztv3k5fn2i1i8c.damageType} (same value: piercing)
                    [cvjgzpkcc17lfq3d19h9] : object {Actor.npc.items.[].system.damageRolls.cvjgzpkcc17lfq3d19h9}
                        damage : string {Actor.npc.items.[].system.damageRolls.cvjgzpkcc17lfq3d19h9.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cvjgzpkcc17lfq3d19h9.damageType} (same value: bludgeoning)
                    [xi2xq78w16ifoljv0gg0] : object {Actor.npc.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0}
                        damage : string {Actor.npc.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0.damage} (same value: 2d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0.damageType} (same value: piercing)
                    [bqpne1frbrferbelyp1r] : object {Actor.npc.items.[].system.damageRolls.bqpne1frbrferbelyp1r}
                        damage : string {Actor.npc.items.[].system.damageRolls.bqpne1frbrferbelyp1r.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bqpne1frbrferbelyp1r.damageType} (same value: piercing)
                    [0wv2cc6mz91bnpn5gg3s] : object {Actor.npc.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s}
                        damage : string {Actor.npc.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s.damage} (same value: 2d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s.damageType} (same value: piercing)
                    [xnybt81rbfmfmsemlne0] : object {Actor.npc.items.[].system.damageRolls.xnybt81rbfmfmsemlne0}
                        damage : string {Actor.npc.items.[].system.damageRolls.xnybt81rbfmfmsemlne0.damage} (2 different values)
                            1d8+2 (x1)
                            2d8+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xnybt81rbfmfmsemlne0.damageType} (same value: bludgeoning)
                    [nl57iizt3b1kuz917u1u] : object {Actor.npc.items.[].system.damageRolls.nl57iizt3b1kuz917u1u}
                        damage : string {Actor.npc.items.[].system.damageRolls.nl57iizt3b1kuz917u1u.damage} (2 different values)
                            1d6+2 (x1)
                            2d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nl57iizt3b1kuz917u1u.damageType} (same value: piercing)
                    [hrozmghyre3c3mtyizwl] : object {Actor.npc.items.[].system.damageRolls.hrozmghyre3c3mtyizwl}
                        damage : string {Actor.npc.items.[].system.damageRolls.hrozmghyre3c3mtyizwl.damage} (2 different values)
                            1d4+4 (x1)
                            2d4+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hrozmghyre3c3mtyizwl.damageType} (same value: bludgeoning)
                    [by4e63g1ep78e4lity31] : object {Actor.npc.items.[].system.damageRolls.by4e63g1ep78e4lity31}
                        damage : string {Actor.npc.items.[].system.damageRolls.by4e63g1ep78e4lity31.damage} (2 different values)
                            1d8+2 (x1)
                            2d8+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.by4e63g1ep78e4lity31.damageType} (same value: bludgeoning)
                    [tl3szt8k8qbjslm7eus0] : object {Actor.npc.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0}
                        damage : string {Actor.npc.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0.damageType} (same value: bludgeoning)
                    [b6jstyilo0jholwp4mfg] : object {Actor.npc.items.[].system.damageRolls.b6jstyilo0jholwp4mfg}
                        damage : string {Actor.npc.items.[].system.damageRolls.b6jstyilo0jholwp4mfg.damage} (same value: 3d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b6jstyilo0jholwp4mfg.damageType} (same value: piercing)
                    [w8cjutrjsgbbnwy38d3p] : object {Actor.npc.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p}
                        damage : string {Actor.npc.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p.damage} (same value: 3d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p.damageType} (same value: bludgeoning)
                    [p070swe92zp7xin5ks1i] : object {Actor.npc.items.[].system.damageRolls.p070swe92zp7xin5ks1i}
                        damage : string {Actor.npc.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damage} (3 different values)
                            2d6+6 (x1)
                            3d6+8 (x1)
                            4d6+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damageType} (same value: piercing)
                    [b4x2ub17q3c2v47lfwte] : object {Actor.npc.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte}
                        damage : string {Actor.npc.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte.damage} (same value: 2d4+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte.damageType} (same value: slashing)
                    [xoa1wu06sqrkcafiwrom] : object {Actor.npc.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom}
                        damage : string {Actor.npc.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom.damageType} (same value: piercing)
                    [ba79le3qdm9mq1yg61lb] : object {Actor.npc.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb}
                        damage : string {Actor.npc.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb.damageType} (same value: acid)
                    [luq868c26teqpyhmzl4n] : object {Actor.npc.items.[].system.damageRolls.luq868c26teqpyhmzl4n}
                        damage : string {Actor.npc.items.[].system.damageRolls.luq868c26teqpyhmzl4n.damage} (4 different values)
                            3d10+18 (x1)
                            4d12 + 18 (x1)
                            3d12+12 (x1)
                            2d10+12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.luq868c26teqpyhmzl4n.damageType} (same value: piercing)
                    [kr4u1t9gej4iafu1k7rj] : object {Actor.npc.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj}
                        damage : string {Actor.npc.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj.damage} (4 different values)
                            3d8+18 (x1)
                            4d8 + 18 (x1)
                            3d8+12 (x1)
                            2d8+12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj.damageType} (same value: slashing)
                    [wqd1x0z9oefxnzpmtt59] : object {Actor.npc.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59}
                        damage : string {Actor.npc.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59.damage} (4 different values)
                            2d6+15 (x1)
                            4d8 + 18 (x1)
                            2d8+12 (x1)
                            2d6+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59.damageType} (same value: bludgeoning)
                    [va1k9lwirmn49so8ey7l] : object {Actor.npc.items.[].system.damageRolls.va1k9lwirmn49so8ey7l}
                        damage : string {Actor.npc.items.[].system.damageRolls.va1k9lwirmn49so8ey7l.damage} (2 different values)
                            2d12+15 (x1)
                            2d12+12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.va1k9lwirmn49so8ey7l.damageType} (same value: piercing)
                    [rtxx7d5a1dixcbaxqi2z] : object {Actor.npc.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z}
                        damage : string {Actor.npc.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z.damage} (2 different values)
                            2d8+12 (x1)
                            3d8+13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z.damageType} (same value: void)
                    [j2dd7nrb3obyklo7v9ma] : object {Actor.npc.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma}
                        damage : string {Actor.npc.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma.damageType} (same value: bludgeoning)
                    [adivb8mn1i8r96b6n33i] : object {Actor.npc.items.[].system.damageRolls.adivb8mn1i8r96b6n33i}
                        damage : string {Actor.npc.items.[].system.damageRolls.adivb8mn1i8r96b6n33i.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.adivb8mn1i8r96b6n33i.damageType} (same value: bludgeoning)
                    [his3f5atmjcoaxkmg242] : object {Actor.npc.items.[].system.damageRolls.his3f5atmjcoaxkmg242}
                        damage : string {Actor.npc.items.[].system.damageRolls.his3f5atmjcoaxkmg242.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.his3f5atmjcoaxkmg242.damageType} (same value: bludgeoning)
                    [vrnqproy2ikc4he37mws] : object {Actor.npc.items.[].system.damageRolls.vrnqproy2ikc4he37mws}
                        damage : string {Actor.npc.items.[].system.damageRolls.vrnqproy2ikc4he37mws.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vrnqproy2ikc4he37mws.damageType} (same value: bludgeoning)
                    [2codmgjcumql58xr5pfh] : object {Actor.npc.items.[].system.damageRolls.2codmgjcumql58xr5pfh}
                        damage : string {Actor.npc.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damage} (2 different values)
                            3d8+15 (x1)
                            2d8+14 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damageType} (same value: slashing)
                    [o7fwklamqgiw5dq6n0dp] : object {Actor.npc.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp}
                        damage : string {Actor.npc.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp.damage} (same value: 2d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp.damageType} (same value: slashing)
                    [vqcq54wda6td050pk3el] : object {Actor.npc.items.[].system.damageRolls.vqcq54wda6td050pk3el}
                        damage : string {Actor.npc.items.[].system.damageRolls.vqcq54wda6td050pk3el.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vqcq54wda6td050pk3el.damageType} (same value: piercing)
                    [lxnlum6kis9vznew4x8s] : object {Actor.npc.items.[].system.damageRolls.lxnlum6kis9vznew4x8s}
                        damage : string {Actor.npc.items.[].system.damageRolls.lxnlum6kis9vznew4x8s.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lxnlum6kis9vznew4x8s.damageType} (same value: slashing)
                    [g6xavxttzhgm7hs1xgoy] : object {Actor.npc.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy}
                        damage : string {Actor.npc.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy.damageType} (same value: piercing)
                    [qu7vdc6gh5svzenreul4] : object {Actor.npc.items.[].system.damageRolls.qu7vdc6gh5svzenreul4}
                        damage : string {Actor.npc.items.[].system.damageRolls.qu7vdc6gh5svzenreul4.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qu7vdc6gh5svzenreul4.damageType} (same value: piercing)
                    [m7f8hmt13wb872gd2ucr] : object {Actor.npc.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr}
                        damage : string {Actor.npc.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr.damageType} (same value: bludgeoning)
                    [35exx5hq82d71iu7eriv] : object {Actor.npc.items.[].system.damageRolls.35exx5hq82d71iu7eriv}
                        damage : string {Actor.npc.items.[].system.damageRolls.35exx5hq82d71iu7eriv.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.35exx5hq82d71iu7eriv.damageType} (same value: bludgeoning)
                    [34u6ygq98jo4tm26r5rc] : object {Actor.npc.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc}
                        damage : string {Actor.npc.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damage} (2 different values)
                            2d4+8 (x1)
                            3d4+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damageType} (same value: slashing)
                    [3f0z2eibqmi2m53fvo21] : object {Actor.npc.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21}
                        damage : string {Actor.npc.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damage} (2 different values)
                            2d4+4 (x1)
                            2d4+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damageType} (same value: piercing)
                    [dhg7v2wop8v4xo9libz9] : object {Actor.npc.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9}
                        damage : string {Actor.npc.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damage} (2 different values)
                            2d4 (x1)
                            3d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damageType} (same value: electricity)
                    [stvddbkigrd3l8i1uev7] : object {Actor.npc.items.[].system.damageRolls.stvddbkigrd3l8i1uev7}
                        damage : string {Actor.npc.items.[].system.damageRolls.stvddbkigrd3l8i1uev7.damage} (same value: 3d10+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.stvddbkigrd3l8i1uev7.damageType} (same value: bludgeoning)
                    [k3dt26wbnxfngr2mxegs] : object {Actor.npc.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs}
                        damage : string {Actor.npc.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs.damage} (same value: 3d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs.damageType} (same value: bludgeoning)
                    [1i5alegbwcy4rynycvqw] : object {Actor.npc.items.[].system.damageRolls.1i5alegbwcy4rynycvqw}
                        damage : string {Actor.npc.items.[].system.damageRolls.1i5alegbwcy4rynycvqw.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1i5alegbwcy4rynycvqw.damageType} (same value: bludgeoning)
                    [uj5k39zdm9a5j7sef2qm] : object {Actor.npc.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm}
                        damage : string {Actor.npc.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm.damageType} (same value: slashing)
                    [cx04wnpol657f3gkp1ul] : object {Actor.npc.items.[].system.damageRolls.cx04wnpol657f3gkp1ul}
                        damage : string {Actor.npc.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damage} (2 different values)
                            3d12+14 (x1)
                            2d12+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damageType} (same value: piercing)
                    [p8110cp4d3rys07z3ugi] : object {Actor.npc.items.[].system.damageRolls.p8110cp4d3rys07z3ugi}
                        damage : string {Actor.npc.items.[].system.damageRolls.p8110cp4d3rys07z3ugi.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p8110cp4d3rys07z3ugi.damageType} (same value: slashing)
                    [snbyocjk4g90skf4qtz9] : object {Actor.npc.items.[].system.damageRolls.snbyocjk4g90skf4qtz9}
                        damage : string {Actor.npc.items.[].system.damageRolls.snbyocjk4g90skf4qtz9.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.snbyocjk4g90skf4qtz9.damageType} (same value: piercing)
                    [r02r9dbr58m298ytos5w] : object {Actor.npc.items.[].system.damageRolls.r02r9dbr58m298ytos5w}
                        damage : string {Actor.npc.items.[].system.damageRolls.r02r9dbr58m298ytos5w.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r02r9dbr58m298ytos5w.damageType} (same value: bludgeoning)
                    [1rp0vl056f7znln1vgk2] : object {Actor.npc.items.[].system.damageRolls.1rp0vl056f7znln1vgk2}
                        damage : string {Actor.npc.items.[].system.damageRolls.1rp0vl056f7znln1vgk2.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1rp0vl056f7znln1vgk2.damageType} (same value: bludgeoning)
                    [w12r1w4a5x86pxq3l35s] : object {Actor.npc.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s}
                        damage : string {Actor.npc.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s.damage} (same value: 4d4+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s.damageType} (same value: slashing)
                    [0h8kyn9teiptvll7ccot] : object {Actor.npc.items.[].system.damageRolls.0h8kyn9teiptvll7ccot}
                        damage : string {Actor.npc.items.[].system.damageRolls.0h8kyn9teiptvll7ccot.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0h8kyn9teiptvll7ccot.damageType} (same value: bludgeoning)
                    [g0f6vwvse60glz6zpy3q] : object {Actor.npc.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q}
                        damage : string {Actor.npc.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q.damageType} (same value: bludgeoning)
                    [peoaveslwcb7lqt0c2zt] : object {Actor.npc.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt}
                        damage : string {Actor.npc.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damage} (2 different values)
                            3d4+14 (x1)
                            3d4+17 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damageType} (same value: bludgeoning)
                    [e5ar8i9bz663tyk48gw4] : object {Actor.npc.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4}
                        damage : string {Actor.npc.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damage} (2 different values)
                            3d10+10 (x1)
                            3d10+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damageType} (same value: bludgeoning)
                    [xn7x2ryhb17m62u4onan] : object {Actor.npc.items.[].system.damageRolls.xn7x2ryhb17m62u4onan}
                        damage : string {Actor.npc.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damage} (2 different values)
                            3d6+11 (x1)
                            3d6+14 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damageType} (same value: bludgeoning)
                    [fd9fjke1pzsbc3snxewf] : object {Actor.npc.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf}
                        damage : string {Actor.npc.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damage} (2 different values)
                            2d4+11 (x1)
                            3d4+14 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damageType} (same value: piercing)
                    [qbxvih9k0o3xn7xdpwws] : object {Actor.npc.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws}
                        damage : string {Actor.npc.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws.damage} (same value: 2d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws.damageType} (same value: slashing)
                    [v06rnsvcv8jpqm6tv54x] : object {Actor.npc.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x}
                        damage : string {Actor.npc.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x.damageType} (same value: piercing)
                    [rvdjye7sxr22032k4r0e] : object {Actor.npc.items.[].system.damageRolls.rvdjye7sxr22032k4r0e}
                        damage : string {Actor.npc.items.[].system.damageRolls.rvdjye7sxr22032k4r0e.damage} (same value: 2d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rvdjye7sxr22032k4r0e.damageType} (same value: bludgeoning)
                    [n1654nomkoo3x05tmidd] : object {Actor.npc.items.[].system.damageRolls.n1654nomkoo3x05tmidd}
                        damage : string {Actor.npc.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damage} (2 different values)
                            3d6+6 (x1)
                            3d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damageType} (same value: bludgeoning)
                    [7do0dp0ii8yw8246ph5b] : object {Actor.npc.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b}
                        damage : string {Actor.npc.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damage} (2 different values)
                            3d6+10 (x1)
                            3d6+12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damageType} (same value: piercing)
                    [b6z5glr1naysj2syhgpr] : object {Actor.npc.items.[].system.damageRolls.b6z5glr1naysj2syhgpr}
                        damage : string {Actor.npc.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damage} (2 different values)
                            2d6+10 (x1)
                            3d6+13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damageType} (same value: slashing)
                    [g91xqy9v35t4tnacru8o] : object {Actor.npc.items.[].system.damageRolls.g91xqy9v35t4tnacru8o}
                        damage : string {Actor.npc.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damage} (2 different values)
                            1d6+10 (x1)
                            1d6+13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damageType} (same value: piercing)
                    [hpnszm1stdeyt8x8z9my] : object {Actor.npc.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my}
                        damage : string {Actor.npc.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damage} (2 different values)
                            2d8+9 (x1)
                            3d8+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damageType} (same value: bludgeoning)
                    [94zc7atvygg76wj7obew] : object {Actor.npc.items.[].system.damageRolls.94zc7atvygg76wj7obew}
                        damage : string {Actor.npc.items.[].system.damageRolls.94zc7atvygg76wj7obew.damage} (4 different values)
                            3d12+12 (x1)
                            2d12+12 (x1)
                            3d6+12 (x1)
                            3d12+15 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.94zc7atvygg76wj7obew.damageType} (same value: piercing)
                    [1au5rcuboo9fzdcp0ydm] : object {Actor.npc.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm}
                        damage : string {Actor.npc.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damage} (3 different values)
                            3d10+12 (x1)
                            2d10+12 (x2)
                            3d10+15 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damageType} (same value: bludgeoning)
                    [afw854mi4ui6f02xhxld] : object {Actor.npc.items.[].system.damageRolls.afw854mi4ui6f02xhxld}
                        damage : string {Actor.npc.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damage} (2 different values)
                            3d12+10 (x1)
                            2d10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damageType} (same value: untyped)
                    [veakw7gttu38vhe62le3] : object {Actor.npc.items.[].system.damageRolls.veakw7gttu38vhe62le3}
                        damage : string {Actor.npc.items.[].system.damageRolls.veakw7gttu38vhe62le3.damage} (2 different values)
                            3d8+14 (x1)
                            3d8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.veakw7gttu38vhe62le3.damageType} (same value: void)
                    [r3ml8hrmi9ha46joinfj] : object {Actor.npc.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj}
                        damage : string {Actor.npc.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj.damage} (2 different values)
                            2d6+10 (x1)
                            3d6+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj.damageType} (same value: slashing)
                    [v702ekc8nphrstvsfvnz] : object {Actor.npc.items.[].system.damageRolls.v702ekc8nphrstvsfvnz}
                        damage : string {Actor.npc.items.[].system.damageRolls.v702ekc8nphrstvsfvnz.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v702ekc8nphrstvsfvnz.damageType} (same value: bludgeoning)
                    [x17ktwcqq0maaw5apfxe] : object {Actor.npc.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe}
                        damage : string {Actor.npc.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damage} (2 different values)
                            2d8+5 (x1)
                            3d8+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damageType} (same value: bludgeoning)
                    [bkt242xkf34tj3b8ojeu] : object {Actor.npc.items.[].system.damageRolls.bkt242xkf34tj3b8ojeu}
                        damage : string {Actor.npc.items.[].system.damageRolls.bkt242xkf34tj3b8ojeu.damage} (same value: 2d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bkt242xkf34tj3b8ojeu.damageType} (same value: piercing)
                    [hfp74cltmi0jrt18uvk4] : object {Actor.npc.items.[].system.damageRolls.hfp74cltmi0jrt18uvk4}
                        damage : string {Actor.npc.items.[].system.damageRolls.hfp74cltmi0jrt18uvk4.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hfp74cltmi0jrt18uvk4.damageType} (same value: piercing)
                    [9p9r928k51pc985p0ikh] : object {Actor.npc.items.[].system.damageRolls.9p9r928k51pc985p0ikh}
                        damage : string {Actor.npc.items.[].system.damageRolls.9p9r928k51pc985p0ikh.damage} (same value: 2d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9p9r928k51pc985p0ikh.damageType} (same value: slashing)
                    [nmd7jnwq41k6jyxhxk3g] : object {Actor.npc.items.[].system.damageRolls.nmd7jnwq41k6jyxhxk3g}
                        damage : string {Actor.npc.items.[].system.damageRolls.nmd7jnwq41k6jyxhxk3g.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nmd7jnwq41k6jyxhxk3g.damageType} (same value: fire)
                    [lpg3i0v9ye0lrfa16sb9] : object {Actor.npc.items.[].system.damageRolls.lpg3i0v9ye0lrfa16sb9}
                        damage : string {Actor.npc.items.[].system.damageRolls.lpg3i0v9ye0lrfa16sb9.damage} (same value: 2d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lpg3i0v9ye0lrfa16sb9.damageType} (same value: bludgeoning)
                    [5ajdftwq0cv5vmfy7y9m] : object {Actor.npc.items.[].system.damageRolls.5ajdftwq0cv5vmfy7y9m}
                        damage : string {Actor.npc.items.[].system.damageRolls.5ajdftwq0cv5vmfy7y9m.damage} (same value: 3d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5ajdftwq0cv5vmfy7y9m.damageType} (same value: slashing)
                    [7jnrjdv4i7v0i0rro85f] : object {Actor.npc.items.[].system.damageRolls.7jnrjdv4i7v0i0rro85f}
                        damage : string {Actor.npc.items.[].system.damageRolls.7jnrjdv4i7v0i0rro85f.damage} (same value: 3d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7jnrjdv4i7v0i0rro85f.damageType} (same value: piercing)
                    [maz5uonc5s1cgmwwoylf] : object {Actor.npc.items.[].system.damageRolls.maz5uonc5s1cgmwwoylf}
                        damage : string {Actor.npc.items.[].system.damageRolls.maz5uonc5s1cgmwwoylf.damage} (same value: 3d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.maz5uonc5s1cgmwwoylf.damageType} (same value: bludgeoning)
                    [wvwe1eg8o5bjqs1kxsh4] : object {Actor.npc.items.[].system.damageRolls.wvwe1eg8o5bjqs1kxsh4}
                        damage : string {Actor.npc.items.[].system.damageRolls.wvwe1eg8o5bjqs1kxsh4.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wvwe1eg8o5bjqs1kxsh4.damageType} (4 different values)
                            fire (x1)
                            cold (x1)
                            electricity (x1)
                            acid (x1)
                    [5d37rmo4xwr7bj8pq1i5] : object {Actor.npc.items.[].system.damageRolls.5d37rmo4xwr7bj8pq1i5}
                        damage : string {Actor.npc.items.[].system.damageRolls.5d37rmo4xwr7bj8pq1i5.damage} (same value: 3d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5d37rmo4xwr7bj8pq1i5.damageType} (same value: bludgeoning)
                    [o6hc9mwq9gu0dlrom4bh] : object {Actor.npc.items.[].system.damageRolls.o6hc9mwq9gu0dlrom4bh}
                        damage : string {Actor.npc.items.[].system.damageRolls.o6hc9mwq9gu0dlrom4bh.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o6hc9mwq9gu0dlrom4bh.damageType} (4 different values)
                            fire (x1)
                            cold (x1)
                            electricity (x1)
                            acid (x1)
                    [nfgh2otk4angqssqerlq] : object {Actor.npc.items.[].system.damageRolls.nfgh2otk4angqssqerlq}
                        damage : string {Actor.npc.items.[].system.damageRolls.nfgh2otk4angqssqerlq.damage} (same value: 3d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nfgh2otk4angqssqerlq.damageType} (same value: bludgeoning)
                    [4k9npd98pt3rg7bef782] : object {Actor.npc.items.[].system.damageRolls.4k9npd98pt3rg7bef782}
                        damage : string {Actor.npc.items.[].system.damageRolls.4k9npd98pt3rg7bef782.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4k9npd98pt3rg7bef782.damageType} (4 different values)
                            fire (x1)
                            cold (x1)
                            electricity (x1)
                            acid (x1)
                    [nmfkmbp0itotf4az32bd] : object {Actor.npc.items.[].system.damageRolls.nmfkmbp0itotf4az32bd}
                        damage : string {Actor.npc.items.[].system.damageRolls.nmfkmbp0itotf4az32bd.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nmfkmbp0itotf4az32bd.damageType} (same value: slashing)
                    [kqkogv6aruhhvd1om648] : object {Actor.npc.items.[].system.damageRolls.kqkogv6aruhhvd1om648}
                        damage : string {Actor.npc.items.[].system.damageRolls.kqkogv6aruhhvd1om648.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kqkogv6aruhhvd1om648.damageType} (same value: piercing)
                    [pagmynrph9znzk0i437q] : object {Actor.npc.items.[].system.damageRolls.pagmynrph9znzk0i437q}
                        damage : string {Actor.npc.items.[].system.damageRolls.pagmynrph9znzk0i437q.damage} (2 different values)
                            3d12+11 (x1)
                            2d12+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pagmynrph9znzk0i437q.damageType} (same value: piercing)
                    [471lg8p9dro7fwed2kxm] : object {Actor.npc.items.[].system.damageRolls.471lg8p9dro7fwed2kxm}
                        damage : string {Actor.npc.items.[].system.damageRolls.471lg8p9dro7fwed2kxm.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.471lg8p9dro7fwed2kxm.damageType} (same value: cold)
                    [igef3tbxapjn9401kj91] : object {Actor.npc.items.[].system.damageRolls.igef3tbxapjn9401kj91}
                        damage : string {Actor.npc.items.[].system.damageRolls.igef3tbxapjn9401kj91.damage} (2 different values)
                            3d10+11 (x1)
                            2d10+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.igef3tbxapjn9401kj91.damageType} (same value: bludgeoning)
                    [fj0o6rvsbydkmzc4m47o] : object {Actor.npc.items.[].system.damageRolls.fj0o6rvsbydkmzc4m47o}
                        damage : string {Actor.npc.items.[].system.damageRolls.fj0o6rvsbydkmzc4m47o.damage} (same value: 3d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fj0o6rvsbydkmzc4m47o.damageType} (same value: slashing)
                    [pmqhkr1lpningkti0shv] : object {Actor.npc.items.[].system.damageRolls.pmqhkr1lpningkti0shv}
                        damage : string {Actor.npc.items.[].system.damageRolls.pmqhkr1lpningkti0shv.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pmqhkr1lpningkti0shv.damageType} (same value: slashing)
                    [it84mxcuitlabcdhisxw] : object {Actor.npc.items.[].system.damageRolls.it84mxcuitlabcdhisxw}
                        damage : string {Actor.npc.items.[].system.damageRolls.it84mxcuitlabcdhisxw.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.it84mxcuitlabcdhisxw.damageType} (same value: piercing)
                    [f5kk676s3ht6gbd73263] : object {Actor.npc.items.[].system.damageRolls.f5kk676s3ht6gbd73263}
                        damage : string {Actor.npc.items.[].system.damageRolls.f5kk676s3ht6gbd73263.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f5kk676s3ht6gbd73263.damageType} (same value: acid)
                    [lrzjqd7c67s0ywwps1nx] : object {Actor.npc.items.[].system.damageRolls.lrzjqd7c67s0ywwps1nx}
                        damage : string {Actor.npc.items.[].system.damageRolls.lrzjqd7c67s0ywwps1nx.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lrzjqd7c67s0ywwps1nx.damageType} (same value: piercing)
                    [njkpdcsyx73c8qwkve3z] : object {Actor.npc.items.[].system.damageRolls.njkpdcsyx73c8qwkve3z}
                        damage : string {Actor.npc.items.[].system.damageRolls.njkpdcsyx73c8qwkve3z.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.njkpdcsyx73c8qwkve3z.damageType} (same value: fire)
                    [871mq7hpnkrtx1ko5hv9] : object {Actor.npc.items.[].system.damageRolls.871mq7hpnkrtx1ko5hv9}
                        damage : string {Actor.npc.items.[].system.damageRolls.871mq7hpnkrtx1ko5hv9.damage} (same value: 2d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.871mq7hpnkrtx1ko5hv9.damageType} (same value: piercing)
                    [t1y4ptn55j96wmyvi15q] : object {Actor.npc.items.[].system.damageRolls.t1y4ptn55j96wmyvi15q}
                        damage : string {Actor.npc.items.[].system.damageRolls.t1y4ptn55j96wmyvi15q.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t1y4ptn55j96wmyvi15q.damageType} (same value: piercing)
                    [tzonftajr2m0qa8sowqp] : object {Actor.npc.items.[].system.damageRolls.tzonftajr2m0qa8sowqp}
                        damage : string {Actor.npc.items.[].system.damageRolls.tzonftajr2m0qa8sowqp.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tzonftajr2m0qa8sowqp.damageType} (same value: fire)
                    [q6b8ligougqfad4ipbco] : object {Actor.npc.items.[].system.damageRolls.q6b8ligougqfad4ipbco}
                        damage : string {Actor.npc.items.[].system.damageRolls.q6b8ligougqfad4ipbco.damage} (same value: 3d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q6b8ligougqfad4ipbco.damageType} (same value: bludgeoning)
                    [8qh6cejqckc0m8rmpy0p] : object {Actor.npc.items.[].system.damageRolls.8qh6cejqckc0m8rmpy0p}
                        damage : string {Actor.npc.items.[].system.damageRolls.8qh6cejqckc0m8rmpy0p.damage} (same value: 3d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8qh6cejqckc0m8rmpy0p.damageType} (same value: slashing)
                    [ha7bqqxx2lrh4q1356b7] : object {Actor.npc.items.[].system.damageRolls.ha7bqqxx2lrh4q1356b7}
                        damage : string {Actor.npc.items.[].system.damageRolls.ha7bqqxx2lrh4q1356b7.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ha7bqqxx2lrh4q1356b7.damageType} (same value: sonic)
                    [k027ytkc6vi4hph9gcu7] : object {Actor.npc.items.[].system.damageRolls.k027ytkc6vi4hph9gcu7}
                        damage : string {Actor.npc.items.[].system.damageRolls.k027ytkc6vi4hph9gcu7.damage} (same value: 2d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k027ytkc6vi4hph9gcu7.damageType} (same value: piercing)
                    [ktnzev6zen77i5zuxfq5] : object {Actor.npc.items.[].system.damageRolls.ktnzev6zen77i5zuxfq5}
                        damage : string {Actor.npc.items.[].system.damageRolls.ktnzev6zen77i5zuxfq5.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ktnzev6zen77i5zuxfq5.damageType} (same value: cold)
                    [oj8ngwbj5p99tqgu7c6u] : object {Actor.npc.items.[].system.damageRolls.oj8ngwbj5p99tqgu7c6u}
                        damage : string {Actor.npc.items.[].system.damageRolls.oj8ngwbj5p99tqgu7c6u.damage} (same value: 2d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oj8ngwbj5p99tqgu7c6u.damageType} (same value: piercing)
                    [1lrk7ob6ymjd1qhu9s7o] : object {Actor.npc.items.[].system.damageRolls.1lrk7ob6ymjd1qhu9s7o}
                        damage : string {Actor.npc.items.[].system.damageRolls.1lrk7ob6ymjd1qhu9s7o.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1lrk7ob6ymjd1qhu9s7o.damageType} (same value: cold)
                    [7mldt3ixf6is2zg5odjo] : object {Actor.npc.items.[].system.damageRolls.7mldt3ixf6is2zg5odjo}
                        damage : string {Actor.npc.items.[].system.damageRolls.7mldt3ixf6is2zg5odjo.damage} (same value: 3d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7mldt3ixf6is2zg5odjo.damageType} (same value: bludgeoning)
                    [ui7l494axb95d4wyrvjv] : object {Actor.npc.items.[].system.damageRolls.ui7l494axb95d4wyrvjv}
                        damage : string {Actor.npc.items.[].system.damageRolls.ui7l494axb95d4wyrvjv.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ui7l494axb95d4wyrvjv.damageType} (same value: acid)
                    [5xm3saw9bgqazveoqa1v] : object {Actor.npc.items.[].system.damageRolls.5xm3saw9bgqazveoqa1v}
                        damage : string {Actor.npc.items.[].system.damageRolls.5xm3saw9bgqazveoqa1v.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5xm3saw9bgqazveoqa1v.damageType} (same value: slashing)
                    [jkxs0jq0hsu09c9bcxqz] : object {Actor.npc.items.[].system.damageRolls.jkxs0jq0hsu09c9bcxqz}
                        damage : string {Actor.npc.items.[].system.damageRolls.jkxs0jq0hsu09c9bcxqz.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jkxs0jq0hsu09c9bcxqz.damageType} (same value: acid)
                    [xq3enbhiefggvwr95ls1] : object {Actor.npc.items.[].system.damageRolls.xq3enbhiefggvwr95ls1}
                        damage : string {Actor.npc.items.[].system.damageRolls.xq3enbhiefggvwr95ls1.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xq3enbhiefggvwr95ls1.damageType} (same value: piercing)
                    [nv7byyqblawo4ff1cgcd] : object {Actor.npc.items.[].system.damageRolls.nv7byyqblawo4ff1cgcd}
                        damage : string {Actor.npc.items.[].system.damageRolls.nv7byyqblawo4ff1cgcd.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nv7byyqblawo4ff1cgcd.damageType} (same value: bludgeoning)
                    [u66zm8rsd4p87q1qvtyu] : object {Actor.npc.items.[].system.damageRolls.u66zm8rsd4p87q1qvtyu}
                        damage : string {Actor.npc.items.[].system.damageRolls.u66zm8rsd4p87q1qvtyu.damage} (same value: 3d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u66zm8rsd4p87q1qvtyu.damageType} (same value: piercing)
                    [mwthit2jxc9tvgu3nvt9] : object {Actor.npc.items.[].system.damageRolls.mwthit2jxc9tvgu3nvt9}
                        damage : string {Actor.npc.items.[].system.damageRolls.mwthit2jxc9tvgu3nvt9.damage} (same value: 3d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mwthit2jxc9tvgu3nvt9.damageType} (same value: slashing)
                    [g77spig9p0kxuppwc3z2] : object {Actor.npc.items.[].system.damageRolls.g77spig9p0kxuppwc3z2}
                        damage : string {Actor.npc.items.[].system.damageRolls.g77spig9p0kxuppwc3z2.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g77spig9p0kxuppwc3z2.damageType} (same value: force)
                    [5kwehmqgo4zp9su0gtff] : object {Actor.npc.items.[].system.damageRolls.5kwehmqgo4zp9su0gtff}
                        damage : string {Actor.npc.items.[].system.damageRolls.5kwehmqgo4zp9su0gtff.damage} (same value: 3d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5kwehmqgo4zp9su0gtff.damageType} (same value: bludgeoning)
                    [62eitohljqb7c6n4vfvp] : object {Actor.npc.items.[].system.damageRolls.62eitohljqb7c6n4vfvp}
                        damage : string {Actor.npc.items.[].system.damageRolls.62eitohljqb7c6n4vfvp.damage} (same value: 2d4+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.62eitohljqb7c6n4vfvp.damageType} (same value: piercing)
                    [8mhdgunybnrb0acpxqq5] : object {Actor.npc.items.[].system.damageRolls.8mhdgunybnrb0acpxqq5}
                        damage : string {Actor.npc.items.[].system.damageRolls.8mhdgunybnrb0acpxqq5.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8mhdgunybnrb0acpxqq5.damageType} (same value: electricity)
                    [2m7rsld2gwn5hnr0ryxf] : object {Actor.npc.items.[].system.damageRolls.2m7rsld2gwn5hnr0ryxf}
                        damage : string {Actor.npc.items.[].system.damageRolls.2m7rsld2gwn5hnr0ryxf.damage} (same value: 2d4+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2m7rsld2gwn5hnr0ryxf.damageType} (same value: piercing)
                    [yz4eusoz0v067rgjedsi] : object {Actor.npc.items.[].system.damageRolls.yz4eusoz0v067rgjedsi}
                        damage : string {Actor.npc.items.[].system.damageRolls.yz4eusoz0v067rgjedsi.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yz4eusoz0v067rgjedsi.damageType} (same value: electricity)
                    [6k1tou9vky6xu3sqj60m] : object {Actor.npc.items.[].system.damageRolls.6k1tou9vky6xu3sqj60m}
                        damage : string {Actor.npc.items.[].system.damageRolls.6k1tou9vky6xu3sqj60m.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6k1tou9vky6xu3sqj60m.damageType} (same value: piercing)
                    [tjog0p17fysurq6qkfwe] : object {Actor.npc.items.[].system.damageRolls.tjog0p17fysurq6qkfwe}
                        damage : string {Actor.npc.items.[].system.damageRolls.tjog0p17fysurq6qkfwe.damage} (same value: 3d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tjog0p17fysurq6qkfwe.damageType} (same value: slashing)
                    [so4dol75b963739wu19z] : object {Actor.npc.items.[].system.damageRolls.so4dol75b963739wu19z}
                        damage : string {Actor.npc.items.[].system.damageRolls.so4dol75b963739wu19z.damage} (same value: 3d12+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.so4dol75b963739wu19z.damageType} (same value: piercing)
                    [7kizj02nz5eu8rlmzor4] : object {Actor.npc.items.[].system.damageRolls.7kizj02nz5eu8rlmzor4}
                        damage : string {Actor.npc.items.[].system.damageRolls.7kizj02nz5eu8rlmzor4.damage} (same value: 3d8+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7kizj02nz5eu8rlmzor4.damageType} (same value: slashing)
                    [khkv14atg8t6g1rvcft8] : object {Actor.npc.items.[].system.damageRolls.khkv14atg8t6g1rvcft8}
                        damage : string {Actor.npc.items.[].system.damageRolls.khkv14atg8t6g1rvcft8.damage} (same value: 3d8+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.khkv14atg8t6g1rvcft8.damageType} (same value: bludgeoning)
                    [utuez1rxnd8p727zz6gz] : object {Actor.npc.items.[].system.damageRolls.utuez1rxnd8p727zz6gz}
                        damage : string {Actor.npc.items.[].system.damageRolls.utuez1rxnd8p727zz6gz.damage} (same value: 3d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.utuez1rxnd8p727zz6gz.damageType} (same value: slashing)
                    [n8ncwwabejrhrx82ov9p] : object {Actor.npc.items.[].system.damageRolls.n8ncwwabejrhrx82ov9p}
                        damage : string {Actor.npc.items.[].system.damageRolls.n8ncwwabejrhrx82ov9p.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n8ncwwabejrhrx82ov9p.damageType} (same value: sonic)
                    [krytliychqsennz9mell] : object {Actor.npc.items.[].system.damageRolls.krytliychqsennz9mell}
                        damage : string {Actor.npc.items.[].system.damageRolls.krytliychqsennz9mell.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.krytliychqsennz9mell.damageType} (same value: slashing)
                    [fjon3umo64w7iwg56xx6] : object {Actor.npc.items.[].system.damageRolls.fjon3umo64w7iwg56xx6}
                        damage : string {Actor.npc.items.[].system.damageRolls.fjon3umo64w7iwg56xx6.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fjon3umo64w7iwg56xx6.damageType} (same value: slashing)
                    [xnbvwx43rk20zhadnf4r] : object {Actor.npc.items.[].system.damageRolls.xnbvwx43rk20zhadnf4r}
                        damage : string {Actor.npc.items.[].system.damageRolls.xnbvwx43rk20zhadnf4r.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xnbvwx43rk20zhadnf4r.damageType} (same value: sonic)
                    [m0n5izb37hjeme7t1bpp] : object {Actor.npc.items.[].system.damageRolls.m0n5izb37hjeme7t1bpp}
                        damage : string {Actor.npc.items.[].system.damageRolls.m0n5izb37hjeme7t1bpp.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m0n5izb37hjeme7t1bpp.damageType} (same value: bludgeoning)
                    [86f5eeou3tswes9e13l6] : object {Actor.npc.items.[].system.damageRolls.86f5eeou3tswes9e13l6}
                        damage : string {Actor.npc.items.[].system.damageRolls.86f5eeou3tswes9e13l6.damage} (same value: 3d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.86f5eeou3tswes9e13l6.damageType} (same value: sonic)
                    [o46o5eo76zmx1vh45kv6] : object {Actor.npc.items.[].system.damageRolls.o46o5eo76zmx1vh45kv6}
                        damage : string {Actor.npc.items.[].system.damageRolls.o46o5eo76zmx1vh45kv6.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o46o5eo76zmx1vh45kv6.damageType} (same value: electricity)
                    [tlkgipub1rpnzf9vn2hq] : object {Actor.npc.items.[].system.damageRolls.tlkgipub1rpnzf9vn2hq}
                        damage : string {Actor.npc.items.[].system.damageRolls.tlkgipub1rpnzf9vn2hq.damage} (same value: 3d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tlkgipub1rpnzf9vn2hq.damageType} (same value: bludgeoning)
                    [zkumr1cgt8ci0yf51l3g] : object {Actor.npc.items.[].system.damageRolls.zkumr1cgt8ci0yf51l3g}
                        damage : string {Actor.npc.items.[].system.damageRolls.zkumr1cgt8ci0yf51l3g.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zkumr1cgt8ci0yf51l3g.damageType} (same value: slashing)
                    [002zmahg79g2vw45dgd5] : object {Actor.npc.items.[].system.damageRolls.002zmahg79g2vw45dgd5}
                        damage : string {Actor.npc.items.[].system.damageRolls.002zmahg79g2vw45dgd5.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.002zmahg79g2vw45dgd5.damageType} (same value: piercing)
                    [q3wto1ab0dkppsubuib9] : object {Actor.npc.items.[].system.damageRolls.q3wto1ab0dkppsubuib9}
                        damage : string {Actor.npc.items.[].system.damageRolls.q3wto1ab0dkppsubuib9.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q3wto1ab0dkppsubuib9.damageType} (same value: bludgeoning)
                    [4mitujsny24mdauc71mb] : object {Actor.npc.items.[].system.damageRolls.4mitujsny24mdauc71mb}
                        damage : string {Actor.npc.items.[].system.damageRolls.4mitujsny24mdauc71mb.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4mitujsny24mdauc71mb.damageType} (same value: acid)
                    [m20i25ytwxq3ea35ua0g] : object {Actor.npc.items.[].system.damageRolls.m20i25ytwxq3ea35ua0g}
                        damage : string {Actor.npc.items.[].system.damageRolls.m20i25ytwxq3ea35ua0g.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m20i25ytwxq3ea35ua0g.damageType} (same value: acid)
                    [5t9g0qvjdv4yugi5btl6] : object {Actor.npc.items.[].system.damageRolls.5t9g0qvjdv4yugi5btl6}
                        damage : string {Actor.npc.items.[].system.damageRolls.5t9g0qvjdv4yugi5btl6.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5t9g0qvjdv4yugi5btl6.damageType} (same value: piercing)
                    [74d379017ltdb60dlooe] : object {Actor.npc.items.[].system.damageRolls.74d379017ltdb60dlooe}
                        damage : string {Actor.npc.items.[].system.damageRolls.74d379017ltdb60dlooe.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.74d379017ltdb60dlooe.damageType} (same value: piercing)
                    [awpsgydt2qvt4onv4mw5] : object {Actor.npc.items.[].system.damageRolls.awpsgydt2qvt4onv4mw5}
                        damage : string {Actor.npc.items.[].system.damageRolls.awpsgydt2qvt4onv4mw5.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.awpsgydt2qvt4onv4mw5.damageType} (same value: cold)
                    [ud3vapbc7w84cwsn28hy] : object {Actor.npc.items.[].system.damageRolls.ud3vapbc7w84cwsn28hy}
                        damage : string {Actor.npc.items.[].system.damageRolls.ud3vapbc7w84cwsn28hy.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ud3vapbc7w84cwsn28hy.damageType} (same value: slashing)
                    [irqj8sdac9nx678lcx7i] : object {Actor.npc.items.[].system.damageRolls.irqj8sdac9nx678lcx7i}
                        damage : string {Actor.npc.items.[].system.damageRolls.irqj8sdac9nx678lcx7i.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.irqj8sdac9nx678lcx7i.damageType} (same value: fire)
                    [od7xvcj90msw2mihg126] : object {Actor.npc.items.[].system.damageRolls.od7xvcj90msw2mihg126}
                        damage : string {Actor.npc.items.[].system.damageRolls.od7xvcj90msw2mihg126.damage} (same value: 2d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.od7xvcj90msw2mihg126.damageType} (same value: bludgeoning)
                    [sh0e7y0px44m99gcl07d] : object {Actor.npc.items.[].system.damageRolls.sh0e7y0px44m99gcl07d}
                        damage : string {Actor.npc.items.[].system.damageRolls.sh0e7y0px44m99gcl07d.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sh0e7y0px44m99gcl07d.damageType} (same value: cold)
                    [ed9uwwb8lf5yvgrxgljt] : object {Actor.npc.items.[].system.damageRolls.ed9uwwb8lf5yvgrxgljt}
                        damage : string {Actor.npc.items.[].system.damageRolls.ed9uwwb8lf5yvgrxgljt.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ed9uwwb8lf5yvgrxgljt.damageType} (same value: piercing)
                    [afm8f7tumjnlbktf9i9r] : object {Actor.npc.items.[].system.damageRolls.afm8f7tumjnlbktf9i9r}
                        damage : string {Actor.npc.items.[].system.damageRolls.afm8f7tumjnlbktf9i9r.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.afm8f7tumjnlbktf9i9r.damageType} (same value: cold)
                    [40uwza4qvfrucggymn6h] : object {Actor.npc.items.[].system.damageRolls.40uwza4qvfrucggymn6h}
                        damage : string {Actor.npc.items.[].system.damageRolls.40uwza4qvfrucggymn6h.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.40uwza4qvfrucggymn6h.damageType} (same value: bludgeoning)
                    [o3u1m398y0q2kw19lcfj] : object {Actor.npc.items.[].system.damageRolls.o3u1m398y0q2kw19lcfj}
                        damage : string {Actor.npc.items.[].system.damageRolls.o3u1m398y0q2kw19lcfj.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o3u1m398y0q2kw19lcfj.damageType} (same value: piercing)
                    [a5zq89n7lomubt3sm5yu] : object {Actor.npc.items.[].system.damageRolls.a5zq89n7lomubt3sm5yu}
                        damage : string {Actor.npc.items.[].system.damageRolls.a5zq89n7lomubt3sm5yu.damage} (same value: 3d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a5zq89n7lomubt3sm5yu.damageType} (same value: slashing)
                    [rc35assnloewoajbrpsa] : object {Actor.npc.items.[].system.damageRolls.rc35assnloewoajbrpsa}
                        damage : string {Actor.npc.items.[].system.damageRolls.rc35assnloewoajbrpsa.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rc35assnloewoajbrpsa.damageType} (same value: cold)
                    [q7xfp6sknezpz54xz0vj] : object {Actor.npc.items.[].system.damageRolls.q7xfp6sknezpz54xz0vj}
                        damage : string {Actor.npc.items.[].system.damageRolls.q7xfp6sknezpz54xz0vj.damage} (same value: 3d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q7xfp6sknezpz54xz0vj.damageType} (same value: slashing)
                    [28t35kmxgvy6t4tm4vwn] : object {Actor.npc.items.[].system.damageRolls.28t35kmxgvy6t4tm4vwn}
                        damage : string {Actor.npc.items.[].system.damageRolls.28t35kmxgvy6t4tm4vwn.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.28t35kmxgvy6t4tm4vwn.damageType} (same value: cold)
                    [45qxrizzjrij10rsiy34] : object {Actor.npc.items.[].system.damageRolls.45qxrizzjrij10rsiy34}
                        damage : string {Actor.npc.items.[].system.damageRolls.45qxrizzjrij10rsiy34.damage} (same value: 3d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.45qxrizzjrij10rsiy34.damageType} (same value: bludgeoning)
                    [6j7nmxz0nlrgzkvg2zy8] : object {Actor.npc.items.[].system.damageRolls.6j7nmxz0nlrgzkvg2zy8}
                        damage : string {Actor.npc.items.[].system.damageRolls.6j7nmxz0nlrgzkvg2zy8.damage} (same value: 3d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6j7nmxz0nlrgzkvg2zy8.damageType} (same value: slashing)
                    [5jmlog5wt3uuz05fiaux] : object {Actor.npc.items.[].system.damageRolls.5jmlog5wt3uuz05fiaux}
                        damage : string {Actor.npc.items.[].system.damageRolls.5jmlog5wt3uuz05fiaux.damage} (same value: 4d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5jmlog5wt3uuz05fiaux.damageType} (same value: void)
                    [dkqq4oz8kxbsnpldhdzv] : object {Actor.npc.items.[].system.damageRolls.dkqq4oz8kxbsnpldhdzv}
                        damage : string {Actor.npc.items.[].system.damageRolls.dkqq4oz8kxbsnpldhdzv.damage} (same value: 4d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dkqq4oz8kxbsnpldhdzv.damageType} (same value: bludgeoning)
                    [l8obisxc9li0q2gsj76l] : object {Actor.npc.items.[].system.damageRolls.l8obisxc9li0q2gsj76l}
                        damage : string {Actor.npc.items.[].system.damageRolls.l8obisxc9li0q2gsj76l.damage} (same value: 4d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l8obisxc9li0q2gsj76l.damageType} (same value: bludgeoning)
                    [das0wgl84m8vr76wamrn] : object {Actor.npc.items.[].system.damageRolls.das0wgl84m8vr76wamrn}
                        damage : string {Actor.npc.items.[].system.damageRolls.das0wgl84m8vr76wamrn.damage} (same value: 4d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.das0wgl84m8vr76wamrn.damageType} (same value: sonic)
                    [ahs98hd1sewwxvit0bwt] : object {Actor.npc.items.[].system.damageRolls.ahs98hd1sewwxvit0bwt}
                        damage : string {Actor.npc.items.[].system.damageRolls.ahs98hd1sewwxvit0bwt.damage} (same value: 0)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ahs98hd1sewwxvit0bwt.damageType} (same value: bludgeoning)
                    [cvrwa057octqj63f847n] : object {Actor.npc.items.[].system.damageRolls.cvrwa057octqj63f847n}
                        damage : string {Actor.npc.items.[].system.damageRolls.cvrwa057octqj63f847n.damage} (2 different values)
                            2d8+12 (x1)
                            3d8+17 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cvrwa057octqj63f847n.damageType} (same value: piercing)
                    [npury0666wr37u1db78j] : object {Actor.npc.items.[].system.damageRolls.npury0666wr37u1db78j}
                        damage : string {Actor.npc.items.[].system.damageRolls.npury0666wr37u1db78j.damage} (same value: 4d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.npury0666wr37u1db78j.damageType} (same value: bludgeoning)
                    [ykm6ewgkgmjdtz7dk004] : object {Actor.npc.items.[].system.damageRolls.ykm6ewgkgmjdtz7dk004}
                        damage : string {Actor.npc.items.[].system.damageRolls.ykm6ewgkgmjdtz7dk004.damage} (same value: 4d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ykm6ewgkgmjdtz7dk004.damageType} (same value: bludgeoning)
                    [aio8w2dobvk2v4467rap] : object {Actor.npc.items.[].system.damageRolls.aio8w2dobvk2v4467rap}
                        damage : string {Actor.npc.items.[].system.damageRolls.aio8w2dobvk2v4467rap.damage} (same value: 4d6+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aio8w2dobvk2v4467rap.damageType} (same value: bludgeoning)
                    [niovmh2t5vq1kry4yp8x] : object {Actor.npc.items.[].system.damageRolls.niovmh2t5vq1kry4yp8x}
                        damage : string {Actor.npc.items.[].system.damageRolls.niovmh2t5vq1kry4yp8x.damage} (same value: 4d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.niovmh2t5vq1kry4yp8x.damageType} (same value: force)
                    [su4tcfow3xep9jh6z6jz] : object {Actor.npc.items.[].system.damageRolls.su4tcfow3xep9jh6z6jz}
                        damage : string {Actor.npc.items.[].system.damageRolls.su4tcfow3xep9jh6z6jz.damage} (same value: 4d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.su4tcfow3xep9jh6z6jz.damageType} (same value: force)
                    [obv7kgb83b2zhesulcai] : object {Actor.npc.items.[].system.damageRolls.obv7kgb83b2zhesulcai}
                        damage : string {Actor.npc.items.[].system.damageRolls.obv7kgb83b2zhesulcai.damage} (same value: 3d10+22)
                        damageType : string {Actor.npc.items.[].system.damageRolls.obv7kgb83b2zhesulcai.damageType} (same value: bludgeoning)
                    [2j7rv696qcmx8j6sg34f] : object {Actor.npc.items.[].system.damageRolls.2j7rv696qcmx8j6sg34f}
                        damage : string {Actor.npc.items.[].system.damageRolls.2j7rv696qcmx8j6sg34f.damage} (same value: 3d8+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2j7rv696qcmx8j6sg34f.damageType} (same value: bludgeoning)
                    [aro2kmmkc5hw7z9wy25a] : object {Actor.npc.items.[].system.damageRolls.aro2kmmkc5hw7z9wy25a}
                        damage : string {Actor.npc.items.[].system.damageRolls.aro2kmmkc5hw7z9wy25a.damage} (same value: 5d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aro2kmmkc5hw7z9wy25a.damageType} (same value: bludgeoning)
                    [3gne54rwjuh0ewdktgnc] : object {Actor.npc.items.[].system.damageRolls.3gne54rwjuh0ewdktgnc}
                        damage : string {Actor.npc.items.[].system.damageRolls.3gne54rwjuh0ewdktgnc.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3gne54rwjuh0ewdktgnc.damageType} (same value: bludgeoning)
                    [34ak5gvssn73kawydouh] : object {Actor.npc.items.[].system.damageRolls.34ak5gvssn73kawydouh}
                        damage : string {Actor.npc.items.[].system.damageRolls.34ak5gvssn73kawydouh.damage} (same value: 3d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.34ak5gvssn73kawydouh.damageType} (same value: electricity)
                    [tiqs6zrlc1hy871vjfuk] : object {Actor.npc.items.[].system.damageRolls.tiqs6zrlc1hy871vjfuk}
                        damage : string {Actor.npc.items.[].system.damageRolls.tiqs6zrlc1hy871vjfuk.damage} (same value: 3d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tiqs6zrlc1hy871vjfuk.damageType} (same value: slashing)
                    [yzr9sl0iywmul4j4f4kd] : object {Actor.npc.items.[].system.damageRolls.yzr9sl0iywmul4j4f4kd}
                        damage : string {Actor.npc.items.[].system.damageRolls.yzr9sl0iywmul4j4f4kd.damage} (same value: 3d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yzr9sl0iywmul4j4f4kd.damageType} (same value: piercing)
                    [6bt38t52hllw8x81bcqq] : object {Actor.npc.items.[].system.damageRolls.6bt38t52hllw8x81bcqq}
                        damage : string {Actor.npc.items.[].system.damageRolls.6bt38t52hllw8x81bcqq.damage} (same value: 3d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6bt38t52hllw8x81bcqq.damageType} (same value: bludgeoning)
                    [cj7bg6nm6jcj9d25d7dr] : object {Actor.npc.items.[].system.damageRolls.cj7bg6nm6jcj9d25d7dr}
                        damage : string {Actor.npc.items.[].system.damageRolls.cj7bg6nm6jcj9d25d7dr.damage} (same value: 3d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cj7bg6nm6jcj9d25d7dr.damageType} (same value: bludgeoning)
                    [eo1mf6mtds8kw3zpw1xv] : object {Actor.npc.items.[].system.damageRolls.eo1mf6mtds8kw3zpw1xv}
                        damage : string {Actor.npc.items.[].system.damageRolls.eo1mf6mtds8kw3zpw1xv.damage} (same value: 6d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eo1mf6mtds8kw3zpw1xv.damageType} (same value: bludgeoning)
                    [i5vsp4s1jca0afxhdfkf] : object {Actor.npc.items.[].system.damageRolls.i5vsp4s1jca0afxhdfkf}
                        damage : string {Actor.npc.items.[].system.damageRolls.i5vsp4s1jca0afxhdfkf.damage} (same value: 6d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i5vsp4s1jca0afxhdfkf.damageType} (same value: piercing)
                    [9il7x8fv16e9v8vvou3k] : object {Actor.npc.items.[].system.damageRolls.9il7x8fv16e9v8vvou3k}
                        damage : string {Actor.npc.items.[].system.damageRolls.9il7x8fv16e9v8vvou3k.damage} (same value: 6d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9il7x8fv16e9v8vvou3k.damageType} (same value: electricity)
                    [7q1f0f3177lrpv8ryh6c] : object {Actor.npc.items.[].system.damageRolls.7q1f0f3177lrpv8ryh6c}
                        damage : string {Actor.npc.items.[].system.damageRolls.7q1f0f3177lrpv8ryh6c.damage} (same value: 6d6+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7q1f0f3177lrpv8ryh6c.damageType} (same value: slashing)
                    [pu61pfdha7c6jgp20o01] : object {Actor.npc.items.[].system.damageRolls.pu61pfdha7c6jgp20o01}
                        damage : string {Actor.npc.items.[].system.damageRolls.pu61pfdha7c6jgp20o01.damage} (same value: 6d6+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pu61pfdha7c6jgp20o01.damageType} (same value: slashing)
                    [8t7ztn7e9zthlqizuxph] : object {Actor.npc.items.[].system.damageRolls.8t7ztn7e9zthlqizuxph}
                        damage : string {Actor.npc.items.[].system.damageRolls.8t7ztn7e9zthlqizuxph.damage} (same value: 3d6+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8t7ztn7e9zthlqizuxph.damageType} (same value: slashing)
                    [0fla6a58nqbfnfb4za6d] : object {Actor.npc.items.[].system.damageRolls.0fla6a58nqbfnfb4za6d}
                        damage : string {Actor.npc.items.[].system.damageRolls.0fla6a58nqbfnfb4za6d.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0fla6a58nqbfnfb4za6d.damageType} (same value: fire)
                    [zvybk0a2x0lin7vpngu7] : object {Actor.npc.items.[].system.damageRolls.zvybk0a2x0lin7vpngu7}
                        damage : string {Actor.npc.items.[].system.damageRolls.zvybk0a2x0lin7vpngu7.damage} (same value: 6d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zvybk0a2x0lin7vpngu7.damageType} (same value: slashing)
                    [jayto2ucr25n7x2tkfpv] : object {Actor.npc.items.[].system.damageRolls.jayto2ucr25n7x2tkfpv}
                        damage : string {Actor.npc.items.[].system.damageRolls.jayto2ucr25n7x2tkfpv.damage} (same value: 6d4+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jayto2ucr25n7x2tkfpv.damageType} (same value: slashing)
                    [g5yk169urz14423udaum] : object {Actor.npc.items.[].system.damageRolls.g5yk169urz14423udaum}
                        damage : string {Actor.npc.items.[].system.damageRolls.g5yk169urz14423udaum.damage} (same value: 4d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g5yk169urz14423udaum.damageType} (same value: sonic)
                    [h5lkak78rza6urs9j1nd] : object {Actor.npc.items.[].system.damageRolls.h5lkak78rza6urs9j1nd}
                        damage : string {Actor.npc.items.[].system.damageRolls.h5lkak78rza6urs9j1nd.damage} (same value: 4d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h5lkak78rza6urs9j1nd.damageType} (same value: piercing)
                    [qe8404rd2f8c4ayr2fag] : object {Actor.npc.items.[].system.damageRolls.qe8404rd2f8c4ayr2fag}
                        damage : string {Actor.npc.items.[].system.damageRolls.qe8404rd2f8c4ayr2fag.damage} (same value: 4d6+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qe8404rd2f8c4ayr2fag.damageType} (same value: bludgeoning)
                    [tk9dxajwqgi82touvaev] : object {Actor.npc.items.[].system.damageRolls.tk9dxajwqgi82touvaev}
                        damage : string {Actor.npc.items.[].system.damageRolls.tk9dxajwqgi82touvaev.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tk9dxajwqgi82touvaev.damageType} (same value: mental)
                    [x5xy6tgm0gatt52lhsl1] : object {Actor.npc.items.[].system.damageRolls.x5xy6tgm0gatt52lhsl1}
                        damage : string {Actor.npc.items.[].system.damageRolls.x5xy6tgm0gatt52lhsl1.damage} (same value: 3d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x5xy6tgm0gatt52lhsl1.damageType} (same value: piercing)
                    [3spb90f277hvf4l7wkwj] : object {Actor.npc.items.[].system.damageRolls.3spb90f277hvf4l7wkwj}
                        damage : string {Actor.npc.items.[].system.damageRolls.3spb90f277hvf4l7wkwj.damage} (same value: 3d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3spb90f277hvf4l7wkwj.damageType} (same value: bludgeoning)
                    [qmd5icinrnql5ru1aweh] : object {Actor.npc.items.[].system.damageRolls.qmd5icinrnql5ru1aweh}
                        damage : string {Actor.npc.items.[].system.damageRolls.qmd5icinrnql5ru1aweh.damage} (same value: 3d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qmd5icinrnql5ru1aweh.damageType} (same value: bludgeoning)
                    [bsl31lstxsh08t5wl1sa] : object {Actor.npc.items.[].system.damageRolls.bsl31lstxsh08t5wl1sa}
                        damage : string {Actor.npc.items.[].system.damageRolls.bsl31lstxsh08t5wl1sa.damage} (same value: 4d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bsl31lstxsh08t5wl1sa.damageType} (same value: bludgeoning)
                    [0erbmwybxl6sp3jgo3kz] : object {Actor.npc.items.[].system.damageRolls.0erbmwybxl6sp3jgo3kz}
                        damage : string {Actor.npc.items.[].system.damageRolls.0erbmwybxl6sp3jgo3kz.damage} (same value: 4d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0erbmwybxl6sp3jgo3kz.damageType} (same value: void)
                    [0rgeoav7etsifhq57pcp] : object {Actor.npc.items.[].system.damageRolls.0rgeoav7etsifhq57pcp}
                        damage : string {Actor.npc.items.[].system.damageRolls.0rgeoav7etsifhq57pcp.damage} (same value: 4d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0rgeoav7etsifhq57pcp.damageType} (same value: sonic)
                    [a6eupoosh593wvbx7ryv] : object {Actor.npc.items.[].system.damageRolls.a6eupoosh593wvbx7ryv}
                        damage : string {Actor.npc.items.[].system.damageRolls.a6eupoosh593wvbx7ryv.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a6eupoosh593wvbx7ryv.damageType} (same value: slashing)
                    [4o8nt7qyeevnt8p645je] : object {Actor.npc.items.[].system.damageRolls.4o8nt7qyeevnt8p645je}
                        damage : string {Actor.npc.items.[].system.damageRolls.4o8nt7qyeevnt8p645je.damage} (same value: 2d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4o8nt7qyeevnt8p645je.damageType} (same value: piercing)
                    [c07rr6cideue72acso63] : object {Actor.npc.items.[].system.damageRolls.c07rr6cideue72acso63}
                        damage : string {Actor.npc.items.[].system.damageRolls.c07rr6cideue72acso63.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c07rr6cideue72acso63.damageType} (same value: cold)
                    [gheyhgiuy6osemkmua5u] : object {Actor.npc.items.[].system.damageRolls.gheyhgiuy6osemkmua5u}
                        damage : string {Actor.npc.items.[].system.damageRolls.gheyhgiuy6osemkmua5u.damage} (same value: 4d4+21)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gheyhgiuy6osemkmua5u.damageType} (same value: bludgeoning)
                    [v8cymop5j0ojjje0qf1n] : object {Actor.npc.items.[].system.damageRolls.v8cymop5j0ojjje0qf1n}
                        damage : string {Actor.npc.items.[].system.damageRolls.v8cymop5j0ojjje0qf1n.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v8cymop5j0ojjje0qf1n.damageType} (same value: piercing)
                    [bwl2h466muswl1sq4fm6] : object {Actor.npc.items.[].system.damageRolls.bwl2h466muswl1sq4fm6}
                        damage : string {Actor.npc.items.[].system.damageRolls.bwl2h466muswl1sq4fm6.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bwl2h466muswl1sq4fm6.damageType} (same value: fire)
                    [6s6f83kpbexwx3abvc9d] : object {Actor.npc.items.[].system.damageRolls.6s6f83kpbexwx3abvc9d}
                        damage : string {Actor.npc.items.[].system.damageRolls.6s6f83kpbexwx3abvc9d.damage} (same value: 3d4+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6s6f83kpbexwx3abvc9d.damageType} (same value: piercing)
                    [k3zwjy0gr4f78mmu3dwe] : object {Actor.npc.items.[].system.damageRolls.k3zwjy0gr4f78mmu3dwe}
                        damage : string {Actor.npc.items.[].system.damageRolls.k3zwjy0gr4f78mmu3dwe.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k3zwjy0gr4f78mmu3dwe.damageType} (same value: fire)
                    [5kepen87jqnhod2992f5] : object {Actor.npc.items.[].system.damageRolls.5kepen87jqnhod2992f5}
                        damage : string {Actor.npc.items.[].system.damageRolls.5kepen87jqnhod2992f5.damage} (same value: 4d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5kepen87jqnhod2992f5.damageType} (same value: piercing)
                    [iqu0squ6mxg69fnw2l00] : object {Actor.npc.items.[].system.damageRolls.iqu0squ6mxg69fnw2l00}
                        damage : string {Actor.npc.items.[].system.damageRolls.iqu0squ6mxg69fnw2l00.damage} (same value: 6d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iqu0squ6mxg69fnw2l00.damageType} (same value: bludgeoning)
                    [kwsateodrsnskz9z99eu] : object {Actor.npc.items.[].system.damageRolls.kwsateodrsnskz9z99eu}
                        damage : string {Actor.npc.items.[].system.damageRolls.kwsateodrsnskz9z99eu.damage} (same value: 4d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kwsateodrsnskz9z99eu.damageType} (same value: void)
                    [po2wbr2f0qede4twbshl] : object {Actor.npc.items.[].system.damageRolls.po2wbr2f0qede4twbshl}
                        damage : string {Actor.npc.items.[].system.damageRolls.po2wbr2f0qede4twbshl.damage} (same value: 7d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.po2wbr2f0qede4twbshl.damageType} (same value: piercing)
                    [4sdeiqs5t2m0tffwtdlu] : object {Actor.npc.items.[].system.damageRolls.4sdeiqs5t2m0tffwtdlu}
                        damage : string {Actor.npc.items.[].system.damageRolls.4sdeiqs5t2m0tffwtdlu.damage} (same value: 7d8+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4sdeiqs5t2m0tffwtdlu.damageType} (same value: bludgeoning)
                    [m57wcqrwxd2fkjeps49x] : object {Actor.npc.items.[].system.damageRolls.m57wcqrwxd2fkjeps49x}
                        damage : string {Actor.npc.items.[].system.damageRolls.m57wcqrwxd2fkjeps49x.damage} (same value: 4d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m57wcqrwxd2fkjeps49x.damageType} (same value: piercing)
                    [o3e2top6cgjxsa90qwhr] : object {Actor.npc.items.[].system.damageRolls.o3e2top6cgjxsa90qwhr}
                        damage : string {Actor.npc.items.[].system.damageRolls.o3e2top6cgjxsa90qwhr.damage} (same value: 4d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o3e2top6cgjxsa90qwhr.damageType} (same value: bludgeoning)
                    [j92w4xr43hhrm2rqmz49] : object {Actor.npc.items.[].system.damageRolls.j92w4xr43hhrm2rqmz49}
                        damage : string {Actor.npc.items.[].system.damageRolls.j92w4xr43hhrm2rqmz49.damage} (same value: 3d12+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j92w4xr43hhrm2rqmz49.damageType} (same value: slashing)
                    [qr355td9xadeols4gl9v] : object {Actor.npc.items.[].system.damageRolls.qr355td9xadeols4gl9v}
                        damage : string {Actor.npc.items.[].system.damageRolls.qr355td9xadeols4gl9v.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qr355td9xadeols4gl9v.damageType} (same value: cold)
                    [667kdad8t0nq72l9yoxz] : object {Actor.npc.items.[].system.damageRolls.667kdad8t0nq72l9yoxz}
                        damage : string {Actor.npc.items.[].system.damageRolls.667kdad8t0nq72l9yoxz.damage} (same value: 3d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.667kdad8t0nq72l9yoxz.damageType} (same value: bludgeoning)
                    [0zeyopfgtlzclig39x4z] : object {Actor.npc.items.[].system.damageRolls.0zeyopfgtlzclig39x4z}
                        damage : string {Actor.npc.items.[].system.damageRolls.0zeyopfgtlzclig39x4z.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0zeyopfgtlzclig39x4z.damageType} (same value: cold)
                    [9wdh4mplvobmfzkfiuyk] : object {Actor.npc.items.[].system.damageRolls.9wdh4mplvobmfzkfiuyk}
                        damage : string {Actor.npc.items.[].system.damageRolls.9wdh4mplvobmfzkfiuyk.damage} (same value: 6d6+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9wdh4mplvobmfzkfiuyk.damageType} (same value: bludgeoning)
                    [nwzz8306n8fw8hx7jm5k] : object {Actor.npc.items.[].system.damageRolls.nwzz8306n8fw8hx7jm5k}
                        damage : string {Actor.npc.items.[].system.damageRolls.nwzz8306n8fw8hx7jm5k.damage} (same value: 7d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nwzz8306n8fw8hx7jm5k.damageType} (same value: slashing)
                    [3adwbf4kxowmgrdo9cos] : object {Actor.npc.items.[].system.damageRolls.3adwbf4kxowmgrdo9cos}
                        damage : string {Actor.npc.items.[].system.damageRolls.3adwbf4kxowmgrdo9cos.damage} (same value: 4d10+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3adwbf4kxowmgrdo9cos.damageType} (same value: acid)
                    [c35w9idmfsh6722fgb2c] : object {Actor.npc.items.[].system.damageRolls.c35w9idmfsh6722fgb2c}
                        damage : string {Actor.npc.items.[].system.damageRolls.c35w9idmfsh6722fgb2c.damage} (same value: 4d10+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c35w9idmfsh6722fgb2c.damageType} (same value: cold)
                    [ko4hw47cu7tmprqeiuen] : object {Actor.npc.items.[].system.damageRolls.ko4hw47cu7tmprqeiuen}
                        damage : string {Actor.npc.items.[].system.damageRolls.ko4hw47cu7tmprqeiuen.damage} (same value: 4d10+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ko4hw47cu7tmprqeiuen.damageType} (same value: electricity)
                    [7jqdhovaan3fxer34jqn] : object {Actor.npc.items.[].system.damageRolls.7jqdhovaan3fxer34jqn}
                        damage : string {Actor.npc.items.[].system.damageRolls.7jqdhovaan3fxer34jqn.damage} (same value: 4d10+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7jqdhovaan3fxer34jqn.damageType} (same value: fire)
                    [ve1ry38i9jnwsvwl9goc] : object {Actor.npc.items.[].system.damageRolls.ve1ry38i9jnwsvwl9goc}
                        damage : string {Actor.npc.items.[].system.damageRolls.ve1ry38i9jnwsvwl9goc.damage} (same value: 4d10+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ve1ry38i9jnwsvwl9goc.damageType} (same value: sonic)
                    [altgtobaq3uybjj0p9wz] : object {Actor.npc.items.[].system.damageRolls.altgtobaq3uybjj0p9wz}
                        damage : string {Actor.npc.items.[].system.damageRolls.altgtobaq3uybjj0p9wz.damage} (same value: 6d4+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.altgtobaq3uybjj0p9wz.damageType} (same value: bludgeoning)
                    [1zwbu0rjyw8ti44cuya3] : object {Actor.npc.items.[].system.damageRolls.1zwbu0rjyw8ti44cuya3}
                        damage : string {Actor.npc.items.[].system.damageRolls.1zwbu0rjyw8ti44cuya3.damage} (same value: 6d6+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1zwbu0rjyw8ti44cuya3.damageType} (same value: bludgeoning)
                    [wok2473qfefes5mdthcc] : object {Actor.npc.items.[].system.damageRolls.wok2473qfefes5mdthcc}
                        damage : string {Actor.npc.items.[].system.damageRolls.wok2473qfefes5mdthcc.damage} (same value: 4d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wok2473qfefes5mdthcc.damageType} (same value: slashing)
                    [s4z8cz9ssfoaanhktady] : object {Actor.npc.items.[].system.damageRolls.s4z8cz9ssfoaanhktady}
                        damage : string {Actor.npc.items.[].system.damageRolls.s4z8cz9ssfoaanhktady.damage} (same value: 6d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s4z8cz9ssfoaanhktady.damageType} (same value: slashing)
                    [btz4sz7kjpkerja61r7p] : object {Actor.npc.items.[].system.damageRolls.btz4sz7kjpkerja61r7p}
                        damage : string {Actor.npc.items.[].system.damageRolls.btz4sz7kjpkerja61r7p.damage} (same value: 5d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.btz4sz7kjpkerja61r7p.damageType} (same value: piercing)
                    [vy6wn5cuasrvcomw9wwg] : object {Actor.npc.items.[].system.damageRolls.vy6wn5cuasrvcomw9wwg}
                        damage : string {Actor.npc.items.[].system.damageRolls.vy6wn5cuasrvcomw9wwg.damage} (same value: 5d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vy6wn5cuasrvcomw9wwg.damageType} (same value: bludgeoning)
                    [ksy3hrfjqdjc07j6w9ui] : object {Actor.npc.items.[].system.damageRolls.ksy3hrfjqdjc07j6w9ui}
                        damage : string {Actor.npc.items.[].system.damageRolls.ksy3hrfjqdjc07j6w9ui.damage} (same value: 5d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ksy3hrfjqdjc07j6w9ui.damageType} (same value: bludgeoning)
                    [5lyjj6urpm4kdfgd1h4h] : object {Actor.npc.items.[].system.damageRolls.5lyjj6urpm4kdfgd1h4h}
                        damage : string {Actor.npc.items.[].system.damageRolls.5lyjj6urpm4kdfgd1h4h.damage} (same value: 4d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5lyjj6urpm4kdfgd1h4h.damageType} (same value: piercing)
                    [KdCxyy3O0PbIYl5Y] : object {Actor.npc.items.[].system.damageRolls.KdCxyy3O0PbIYl5Y}
                        damage : string {Actor.npc.items.[].system.damageRolls.KdCxyy3O0PbIYl5Y.damage} (same value: 4d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KdCxyy3O0PbIYl5Y.damageType} (same value: poison)
                    [tydennrqb2chtjvv66e0] : object {Actor.npc.items.[].system.damageRolls.tydennrqb2chtjvv66e0}
                        damage : string {Actor.npc.items.[].system.damageRolls.tydennrqb2chtjvv66e0.damage} (same value: 4d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tydennrqb2chtjvv66e0.damageType} (same value: piercing)
                    [2zDmHtuK3SkcoAzI] : object {Actor.npc.items.[].system.damageRolls.2zDmHtuK3SkcoAzI}
                        damage : string {Actor.npc.items.[].system.damageRolls.2zDmHtuK3SkcoAzI.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2zDmHtuK3SkcoAzI.damageType} (same value: spirit)
                    [uZZNBGlTv4pXWb6x] : object {Actor.npc.items.[].system.damageRolls.uZZNBGlTv4pXWb6x}
                        damage : string {Actor.npc.items.[].system.damageRolls.uZZNBGlTv4pXWb6x.damage} (same value: 4d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uZZNBGlTv4pXWb6x.damageType} (same value: piercing)
                    [5q6j0s1fgfPZ3gFn] : object {Actor.npc.items.[].system.damageRolls.5q6j0s1fgfPZ3gFn}
                        damage : string {Actor.npc.items.[].system.damageRolls.5q6j0s1fgfPZ3gFn.damage} (same value: 4d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5q6j0s1fgfPZ3gFn.damageType} (same value: piercing)
                    [fn58mnoXHso2NPP0] : object {Actor.npc.items.[].system.damageRolls.fn58mnoXHso2NPP0}
                        damage : string {Actor.npc.items.[].system.damageRolls.fn58mnoXHso2NPP0.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fn58mnoXHso2NPP0.damageType} (same value: spirit)
                    [Gf1CawLgSBkmLPUs] : object {Actor.npc.items.[].system.damageRolls.Gf1CawLgSBkmLPUs}
                        damage : string {Actor.npc.items.[].system.damageRolls.Gf1CawLgSBkmLPUs.damage} (same value: 4d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Gf1CawLgSBkmLPUs.damageType} (same value: bludgeoning)
                    [FbKw2e7IP4zBvAyL] : object {Actor.npc.items.[].system.damageRolls.FbKw2e7IP4zBvAyL}
                        damage : string {Actor.npc.items.[].system.damageRolls.FbKw2e7IP4zBvAyL.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FbKw2e7IP4zBvAyL.damageType} (same value: slashing)
                    [QwOjvx5yxOYBm6RA] : object {Actor.npc.items.[].system.damageRolls.QwOjvx5yxOYBm6RA}
                        damage : string {Actor.npc.items.[].system.damageRolls.QwOjvx5yxOYBm6RA.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QwOjvx5yxOYBm6RA.damageType} (same value: piercing)
                    [7iR4QHNwIo3DC2Zj] : object {Actor.npc.items.[].system.damageRolls.7iR4QHNwIo3DC2Zj}
                        damage : string {Actor.npc.items.[].system.damageRolls.7iR4QHNwIo3DC2Zj.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7iR4QHNwIo3DC2Zj.damageType} (same value: slashing)
                    [JGt7P1Qvs4NAlQZd] : object {Actor.npc.items.[].system.damageRolls.JGt7P1Qvs4NAlQZd}
                        damage : string {Actor.npc.items.[].system.damageRolls.JGt7P1Qvs4NAlQZd.damage} (same value: 4d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JGt7P1Qvs4NAlQZd.damageType} (same value: piercing)
                    [bGT0IcwFSDdVbngr] : object {Actor.npc.items.[].system.damageRolls.bGT0IcwFSDdVbngr}
                        damage : string {Actor.npc.items.[].system.damageRolls.bGT0IcwFSDdVbngr.damage} (same value: 4d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bGT0IcwFSDdVbngr.damageType} (same value: slashing)
                    [1tMyRjyumUcjC8tw] : object {Actor.npc.items.[].system.damageRolls.1tMyRjyumUcjC8tw}
                        damage : string {Actor.npc.items.[].system.damageRolls.1tMyRjyumUcjC8tw.damage} (same value: 4d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1tMyRjyumUcjC8tw.damageType} (same value: piercing)
                    [hulVrbVQbwunxdWN] : object {Actor.npc.items.[].system.damageRolls.hulVrbVQbwunxdWN}
                        damage : string {Actor.npc.items.[].system.damageRolls.hulVrbVQbwunxdWN.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hulVrbVQbwunxdWN.damageType} (same value: piercing)
                    [FHcv8dVIQq8I1f8h] : object {Actor.npc.items.[].system.damageRolls.FHcv8dVIQq8I1f8h}
                        damage : string {Actor.npc.items.[].system.damageRolls.FHcv8dVIQq8I1f8h.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FHcv8dVIQq8I1f8h.damageType} (same value: piercing)
                    [M1B87lWA4rD5NXYp] : object {Actor.npc.items.[].system.damageRolls.M1B87lWA4rD5NXYp}
                        damage : string {Actor.npc.items.[].system.damageRolls.M1B87lWA4rD5NXYp.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.M1B87lWA4rD5NXYp.damageType} (same value: electricity)
                    [s2JjYsFIGNZ0u70D] : object {Actor.npc.items.[].system.damageRolls.s2JjYsFIGNZ0u70D}
                        damage : string {Actor.npc.items.[].system.damageRolls.s2JjYsFIGNZ0u70D.damage} (same value: 3d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s2JjYsFIGNZ0u70D.damageType} (same value: slashing)
                    [snph8nAKZwC3ycab] : object {Actor.npc.items.[].system.damageRolls.snph8nAKZwC3ycab}
                        damage : string {Actor.npc.items.[].system.damageRolls.snph8nAKZwC3ycab.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.snph8nAKZwC3ycab.damageType} (same value: electricity)
                    [6TkQwWWw1WlIOPFJ] : object {Actor.npc.items.[].system.damageRolls.6TkQwWWw1WlIOPFJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.6TkQwWWw1WlIOPFJ.damage} (same value: 3d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6TkQwWWw1WlIOPFJ.damageType} (same value: piercing)
                    [h58IbEkYdLfQmWqc] : object {Actor.npc.items.[].system.damageRolls.h58IbEkYdLfQmWqc}
                        damage : string {Actor.npc.items.[].system.damageRolls.h58IbEkYdLfQmWqc.damage} (same value: 4d12+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h58IbEkYdLfQmWqc.damageType} (same value: piercing)
                    [Ra1gOQfz1ErG14sv] : object {Actor.npc.items.[].system.damageRolls.Ra1gOQfz1ErG14sv}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ra1gOQfz1ErG14sv.damage} (same value: 4d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ra1gOQfz1ErG14sv.damageType} (same value: bludgeoning)
                    [NZVBm6o4rbtuuwTm] : object {Actor.npc.items.[].system.damageRolls.NZVBm6o4rbtuuwTm}
                        damage : string {Actor.npc.items.[].system.damageRolls.NZVBm6o4rbtuuwTm.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NZVBm6o4rbtuuwTm.damageType} (same value: piercing)
                    [ZXU2vB4uQF0AQsLM] : object {Actor.npc.items.[].system.damageRolls.ZXU2vB4uQF0AQsLM}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZXU2vB4uQF0AQsLM.damage} (same value: 1d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZXU2vB4uQF0AQsLM.damageType} (same value: piercing)
                    [2E81Ohwg7gaRt5AQ] : object {Actor.npc.items.[].system.damageRolls.2E81Ohwg7gaRt5AQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.2E81Ohwg7gaRt5AQ.damage} (same value: 3d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2E81Ohwg7gaRt5AQ.damageType} (same value: piercing)
                    [DMS9aTsKmMfZSacc] : object {Actor.npc.items.[].system.damageRolls.DMS9aTsKmMfZSacc}
                        damage : string {Actor.npc.items.[].system.damageRolls.DMS9aTsKmMfZSacc.damage} (same value: 3d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DMS9aTsKmMfZSacc.damageType} (same value: slashing)
                    [spHQCMbGKIpJkGLN] : object {Actor.npc.items.[].system.damageRolls.spHQCMbGKIpJkGLN}
                        damage : string {Actor.npc.items.[].system.damageRolls.spHQCMbGKIpJkGLN.damage} (same value: 6d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.spHQCMbGKIpJkGLN.damageType} (same value: untyped)
                    [71mrcovLon2NQvZd] : object {Actor.npc.items.[].system.damageRolls.71mrcovLon2NQvZd}
                        damage : string {Actor.npc.items.[].system.damageRolls.71mrcovLon2NQvZd.damage} (same value: 2d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.71mrcovLon2NQvZd.damageType} (same value: piercing)
                    [r9zKmw3qyYYE8GhK] : object {Actor.npc.items.[].system.damageRolls.r9zKmw3qyYYE8GhK}
                        damage : string {Actor.npc.items.[].system.damageRolls.r9zKmw3qyYYE8GhK.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r9zKmw3qyYYE8GhK.damageType} (same value: sonic)
                    [0FfSbNeUIaRIuJbc] : object {Actor.npc.items.[].system.damageRolls.0FfSbNeUIaRIuJbc}
                        damage : string {Actor.npc.items.[].system.damageRolls.0FfSbNeUIaRIuJbc.damage} (2 different values)
                            1d6+4 (x1)
                            1d6+1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0FfSbNeUIaRIuJbc.damageType} (same value: bludgeoning)
                    [LOUdbEuTac1Jop1D] : object {Actor.npc.items.[].system.damageRolls.LOUdbEuTac1Jop1D}
                        damage : string {Actor.npc.items.[].system.damageRolls.LOUdbEuTac1Jop1D.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LOUdbEuTac1Jop1D.damageType} (same value: slashing)
                    [ikvviCZy5U2kI0D8] : object {Actor.npc.items.[].system.damageRolls.ikvviCZy5U2kI0D8}
                        damage : string {Actor.npc.items.[].system.damageRolls.ikvviCZy5U2kI0D8.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ikvviCZy5U2kI0D8.damageType} (same value: poison)
                    [GpaqAAC0eUHhLk8E] : object {Actor.npc.items.[].system.damageRolls.GpaqAAC0eUHhLk8E}
                        damage : string {Actor.npc.items.[].system.damageRolls.GpaqAAC0eUHhLk8E.damage} (same value: 5d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GpaqAAC0eUHhLk8E.damageType} (same value: poison)
                    [KPzErEiUbhebF20M] : object {Actor.npc.items.[].system.damageRolls.KPzErEiUbhebF20M}
                        damage : string {Actor.npc.items.[].system.damageRolls.KPzErEiUbhebF20M.damage} (same value: 4d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KPzErEiUbhebF20M.damageType} (same value: piercing)
                    [toWPsm7XXHNlSmMn] : object {Actor.npc.items.[].system.damageRolls.toWPsm7XXHNlSmMn}
                        damage : string {Actor.npc.items.[].system.damageRolls.toWPsm7XXHNlSmMn.damage} (same value: 4d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.toWPsm7XXHNlSmMn.damageType} (same value: slashing)
                    [6kvKCRtwxshTeIKG] : object {Actor.npc.items.[].system.damageRolls.6kvKCRtwxshTeIKG}
                        damage : string {Actor.npc.items.[].system.damageRolls.6kvKCRtwxshTeIKG.damage} (same value: 3d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6kvKCRtwxshTeIKG.damageType} (same value: piercing)
                    [pmm2JP3b63krMvW0] : object {Actor.npc.items.[].system.damageRolls.pmm2JP3b63krMvW0}
                        damage : string {Actor.npc.items.[].system.damageRolls.pmm2JP3b63krMvW0.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pmm2JP3b63krMvW0.damageType} (same value: piercing)
                    [BOnd1foU6l9pukck] : object {Actor.npc.items.[].system.damageRolls.BOnd1foU6l9pukck}
                        damage : string {Actor.npc.items.[].system.damageRolls.BOnd1foU6l9pukck.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BOnd1foU6l9pukck.damageType} (same value: sonic)
                    [CmxcrhMWe6OlyzLU] : object {Actor.npc.items.[].system.damageRolls.CmxcrhMWe6OlyzLU}
                        damage : string {Actor.npc.items.[].system.damageRolls.CmxcrhMWe6OlyzLU.damage} (same value: 2d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CmxcrhMWe6OlyzLU.damageType} (same value: slashing)
                    [9IRwlcn1Fom6HIhB] : object {Actor.npc.items.[].system.damageRolls.9IRwlcn1Fom6HIhB}
                        category : string {Actor.npc.items.[].system.damageRolls.9IRwlcn1Fom6HIhB.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.9IRwlcn1Fom6HIhB.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9IRwlcn1Fom6HIhB.damageType} (same value: acid)
                    [6NAHzqfeK0A4poNF] : object {Actor.npc.items.[].system.damageRolls.6NAHzqfeK0A4poNF}
                        damage : string {Actor.npc.items.[].system.damageRolls.6NAHzqfeK0A4poNF.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6NAHzqfeK0A4poNF.damageType} (same value: piercing)
                    [HMdx1ZKiAfKjNXuM] : object {Actor.npc.items.[].system.damageRolls.HMdx1ZKiAfKjNXuM}
                        damage : string {Actor.npc.items.[].system.damageRolls.HMdx1ZKiAfKjNXuM.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HMdx1ZKiAfKjNXuM.damageType} (same value: bludgeoning)
                    [FJT2a3DMEC0Bhkjh] : object {Actor.npc.items.[].system.damageRolls.FJT2a3DMEC0Bhkjh}
                        damage : string {Actor.npc.items.[].system.damageRolls.FJT2a3DMEC0Bhkjh.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FJT2a3DMEC0Bhkjh.damageType} (same value: piercing)
                    [fi6kDi3M4kl3bJnd] : object {Actor.npc.items.[].system.damageRolls.fi6kDi3M4kl3bJnd}
                        damage : string {Actor.npc.items.[].system.damageRolls.fi6kDi3M4kl3bJnd.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fi6kDi3M4kl3bJnd.damageType} (same value: electricity)
                    [CebNSaX77Hkh0Fdc] : object {Actor.npc.items.[].system.damageRolls.CebNSaX77Hkh0Fdc}
                        damage : string {Actor.npc.items.[].system.damageRolls.CebNSaX77Hkh0Fdc.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CebNSaX77Hkh0Fdc.damageType} (same value: piercing)
                    [J0LQFWklc4HlSkfn] : object {Actor.npc.items.[].system.damageRolls.J0LQFWklc4HlSkfn}
                        damage : string {Actor.npc.items.[].system.damageRolls.J0LQFWklc4HlSkfn.damage} (same value: 3d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.J0LQFWklc4HlSkfn.damageType} (same value: piercing)
                    [j1Yg8NlR4kLNOj3H] : object {Actor.npc.items.[].system.damageRolls.j1Yg8NlR4kLNOj3H}
                        category : string {Actor.npc.items.[].system.damageRolls.j1Yg8NlR4kLNOj3H.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.j1Yg8NlR4kLNOj3H.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j1Yg8NlR4kLNOj3H.damageType} (same value: bleed)
                    [tPcX8IQmiNnxAFx8] : object {Actor.npc.items.[].system.damageRolls.tPcX8IQmiNnxAFx8}
                        damage : string {Actor.npc.items.[].system.damageRolls.tPcX8IQmiNnxAFx8.damage} (same value: 3d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tPcX8IQmiNnxAFx8.damageType} (same value: slashing)
                    [5P3FiDz8oUQX0qqa] : object {Actor.npc.items.[].system.damageRolls.5P3FiDz8oUQX0qqa}
                        damage : string {Actor.npc.items.[].system.damageRolls.5P3FiDz8oUQX0qqa.damage} (2 different values)
                            2d8+6 (x1)
                            2d10+12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5P3FiDz8oUQX0qqa.damageType} (2 different values)
                            piercing (x1)
                            slashing (x1)
                    [6Dh8kXAbrlCwRtX1] : object {Actor.npc.items.[].system.damageRolls.6Dh8kXAbrlCwRtX1}
                        damage : string {Actor.npc.items.[].system.damageRolls.6Dh8kXAbrlCwRtX1.damage} (same value: 3d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6Dh8kXAbrlCwRtX1.damageType} (same value: slashing)
                    [dlxCODyQyLQgFKVd] : object {Actor.npc.items.[].system.damageRolls.dlxCODyQyLQgFKVd}
                        damage : string {Actor.npc.items.[].system.damageRolls.dlxCODyQyLQgFKVd.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dlxCODyQyLQgFKVd.damageType} (same value: piercing)
                    [3Xwqi30SzsXbTlV3] : object {Actor.npc.items.[].system.damageRolls.3Xwqi30SzsXbTlV3}
                        damage : string {Actor.npc.items.[].system.damageRolls.3Xwqi30SzsXbTlV3.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3Xwqi30SzsXbTlV3.damageType} (same value: piercing)
                    [MBouSYl7mIrMgizB] : object {Actor.npc.items.[].system.damageRolls.MBouSYl7mIrMgizB}
                        category : string {Actor.npc.items.[].system.damageRolls.MBouSYl7mIrMgizB.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.MBouSYl7mIrMgizB.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MBouSYl7mIrMgizB.damageType} (same value: bleed)
                    [mxga7KLCAng4CqZA] : object {Actor.npc.items.[].system.damageRolls.mxga7KLCAng4CqZA}
                        damage : string {Actor.npc.items.[].system.damageRolls.mxga7KLCAng4CqZA.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mxga7KLCAng4CqZA.damageType} (same value: piercing)
                    [16emnHbKQlKOahUX] : object {Actor.npc.items.[].system.damageRolls.16emnHbKQlKOahUX}
                        damage : string {Actor.npc.items.[].system.damageRolls.16emnHbKQlKOahUX.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.16emnHbKQlKOahUX.damageType} (same value: untyped)
                    [jtVhbDRmtVOZa16w] : object {Actor.npc.items.[].system.damageRolls.jtVhbDRmtVOZa16w}
                        damage : string {Actor.npc.items.[].system.damageRolls.jtVhbDRmtVOZa16w.damage} (same value: 2d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jtVhbDRmtVOZa16w.damageType} (same value: piercing)
                    [yEET15jsNhe2AaUn] : object {Actor.npc.items.[].system.damageRolls.yEET15jsNhe2AaUn}
                        damage : string {Actor.npc.items.[].system.damageRolls.yEET15jsNhe2AaUn.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yEET15jsNhe2AaUn.damageType} (same value: piercing)
                    [BEI38VM6lGdCLaqf] : object {Actor.npc.items.[].system.damageRolls.BEI38VM6lGdCLaqf}
                        damage : string {Actor.npc.items.[].system.damageRolls.BEI38VM6lGdCLaqf.damage} (same value: 2d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BEI38VM6lGdCLaqf.damageType} (same value: slashing)
                    [T88TPcky5neMuD1G] : object {Actor.npc.items.[].system.damageRolls.T88TPcky5neMuD1G}
                        category : string {Actor.npc.items.[].system.damageRolls.T88TPcky5neMuD1G.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.T88TPcky5neMuD1G.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.T88TPcky5neMuD1G.damageType} (same value: bleed)
                    [aAiVoYN9Yy1btRAr] : object {Actor.npc.items.[].system.damageRolls.aAiVoYN9Yy1btRAr}
                        damage : string {Actor.npc.items.[].system.damageRolls.aAiVoYN9Yy1btRAr.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aAiVoYN9Yy1btRAr.damageType} (same value: slashing)
                    [wndDkO35UL4huoMW] : object {Actor.npc.items.[].system.damageRolls.wndDkO35UL4huoMW}
                        damage : string {Actor.npc.items.[].system.damageRolls.wndDkO35UL4huoMW.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wndDkO35UL4huoMW.damageType} (same value: bludgeoning)
                    [r1yuOyyTnWSPQiNz] : object {Actor.npc.items.[].system.damageRolls.r1yuOyyTnWSPQiNz}
                        damage : string {Actor.npc.items.[].system.damageRolls.r1yuOyyTnWSPQiNz.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r1yuOyyTnWSPQiNz.damageType} (same value: piercing)
                    [gX3pkswE14CCguPG] : object {Actor.npc.items.[].system.damageRolls.gX3pkswE14CCguPG}
                        damage : string {Actor.npc.items.[].system.damageRolls.gX3pkswE14CCguPG.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gX3pkswE14CCguPG.damageType} (same value: bludgeoning)
                    [jP6iKejh6c8j7XyH] : object {Actor.npc.items.[].system.damageRolls.jP6iKejh6c8j7XyH}
                        damage : string {Actor.npc.items.[].system.damageRolls.jP6iKejh6c8j7XyH.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jP6iKejh6c8j7XyH.damageType} (same value: piercing)
                    [toevowuV7xWZtNE7] : object {Actor.npc.items.[].system.damageRolls.toevowuV7xWZtNE7}
                        damage : string {Actor.npc.items.[].system.damageRolls.toevowuV7xWZtNE7.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.toevowuV7xWZtNE7.damageType} (same value: bludgeoning)
                    [bFPDE04ABKxPYJww] : object {Actor.npc.items.[].system.damageRolls.bFPDE04ABKxPYJww}
                        damage : string {Actor.npc.items.[].system.damageRolls.bFPDE04ABKxPYJww.damage} (same value: 2d12+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bFPDE04ABKxPYJww.damageType} (same value: piercing)
                    [tLVDknTCJul2gDar] : object {Actor.npc.items.[].system.damageRolls.tLVDknTCJul2gDar}
                        damage : string {Actor.npc.items.[].system.damageRolls.tLVDknTCJul2gDar.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tLVDknTCJul2gDar.damageType} (same value: electricity)
                    [FXxFOcyqq4DOiT7p] : object {Actor.npc.items.[].system.damageRolls.FXxFOcyqq4DOiT7p}
                        damage : string {Actor.npc.items.[].system.damageRolls.FXxFOcyqq4DOiT7p.damage} (same value: 4d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FXxFOcyqq4DOiT7p.damageType} (same value: electricity)
                    [WugtaaKsQuwY1AwT] : object {Actor.npc.items.[].system.damageRolls.WugtaaKsQuwY1AwT}
                        damage : string {Actor.npc.items.[].system.damageRolls.WugtaaKsQuwY1AwT.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WugtaaKsQuwY1AwT.damageType} (same value: piercing)
                    [eUsyYINXmxelt27R] : object {Actor.npc.items.[].system.damageRolls.eUsyYINXmxelt27R}
                        damage : string {Actor.npc.items.[].system.damageRolls.eUsyYINXmxelt27R.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eUsyYINXmxelt27R.damageType} (same value: piercing)
                    [98wqs4pJPY3ZYsWh] : object {Actor.npc.items.[].system.damageRolls.98wqs4pJPY3ZYsWh}
                        damage : string {Actor.npc.items.[].system.damageRolls.98wqs4pJPY3ZYsWh.damage} (same value: 2d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.98wqs4pJPY3ZYsWh.damageType} (same value: electricity)
                    [x1iXk8tYnDnXqMX1] : object {Actor.npc.items.[].system.damageRolls.x1iXk8tYnDnXqMX1}
                        damage : string {Actor.npc.items.[].system.damageRolls.x1iXk8tYnDnXqMX1.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x1iXk8tYnDnXqMX1.damageType} (same value: piercing)
                    [fIy2x5CZFR3z0QLU] : object {Actor.npc.items.[].system.damageRolls.fIy2x5CZFR3z0QLU}
                        damage : string {Actor.npc.items.[].system.damageRolls.fIy2x5CZFR3z0QLU.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fIy2x5CZFR3z0QLU.damageType} (same value: bludgeoning)
                    [BQrxbHjZT320ZPrA] : object {Actor.npc.items.[].system.damageRolls.BQrxbHjZT320ZPrA}
                        damage : string {Actor.npc.items.[].system.damageRolls.BQrxbHjZT320ZPrA.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BQrxbHjZT320ZPrA.damageType} (same value: bludgeoning)
                    [2ixcricFfecyQGJC] : object {Actor.npc.items.[].system.damageRolls.2ixcricFfecyQGJC}
                        damage : string {Actor.npc.items.[].system.damageRolls.2ixcricFfecyQGJC.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2ixcricFfecyQGJC.damageType} (same value: piercing)
                    [aoy0CRP7GlJdbBQO] : object {Actor.npc.items.[].system.damageRolls.aoy0CRP7GlJdbBQO}
                        damage : string {Actor.npc.items.[].system.damageRolls.aoy0CRP7GlJdbBQO.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aoy0CRP7GlJdbBQO.damageType} (same value: piercing)
                    [BovtZQoxB620S1jv] : object {Actor.npc.items.[].system.damageRolls.BovtZQoxB620S1jv}
                        damage : string {Actor.npc.items.[].system.damageRolls.BovtZQoxB620S1jv.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BovtZQoxB620S1jv.damageType} (same value: force)
                    [R3YW0EqakjjTRPFF] : object {Actor.npc.items.[].system.damageRolls.R3YW0EqakjjTRPFF}
                        damage : string {Actor.npc.items.[].system.damageRolls.R3YW0EqakjjTRPFF.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.R3YW0EqakjjTRPFF.damageType} (same value: piercing)
                    [NyXioAhcAaqYAU99] : object {Actor.npc.items.[].system.damageRolls.NyXioAhcAaqYAU99}
                        damage : string {Actor.npc.items.[].system.damageRolls.NyXioAhcAaqYAU99.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NyXioAhcAaqYAU99.damageType} (same value: slashing)
                    [DIWbbZB78t3F3mHw] : object {Actor.npc.items.[].system.damageRolls.DIWbbZB78t3F3mHw}
                        damage : string {Actor.npc.items.[].system.damageRolls.DIWbbZB78t3F3mHw.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DIWbbZB78t3F3mHw.damageType} (same value: bludgeoning)
                    [HjlV2axw5x8sFTnl] : object {Actor.npc.items.[].system.damageRolls.HjlV2axw5x8sFTnl}
                        damage : string {Actor.npc.items.[].system.damageRolls.HjlV2axw5x8sFTnl.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HjlV2axw5x8sFTnl.damageType} (same value: bludgeoning)
                    [FjssY5im3M9UESVa] : object {Actor.npc.items.[].system.damageRolls.FjssY5im3M9UESVa}
                        damage : string {Actor.npc.items.[].system.damageRolls.FjssY5im3M9UESVa.damage} (same value: 4d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FjssY5im3M9UESVa.damageType} (same value: piercing)
                    [BRDgILGcGY59gQbU] : object {Actor.npc.items.[].system.damageRolls.BRDgILGcGY59gQbU}
                        damage : string {Actor.npc.items.[].system.damageRolls.BRDgILGcGY59gQbU.damage} (same value: 4d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BRDgILGcGY59gQbU.damageType} (same value: sonic)
                    [6zUBmKfNVBjgMGVq] : object {Actor.npc.items.[].system.damageRolls.6zUBmKfNVBjgMGVq}
                        damage : string {Actor.npc.items.[].system.damageRolls.6zUBmKfNVBjgMGVq.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6zUBmKfNVBjgMGVq.damageType} (same value: piercing)
                    [chk3ewArCybDznPM] : object {Actor.npc.items.[].system.damageRolls.chk3ewArCybDznPM}
                        damage : string {Actor.npc.items.[].system.damageRolls.chk3ewArCybDznPM.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.chk3ewArCybDznPM.damageType} (same value: sonic)
                    [2H0zwBbNm3phC1qM] : object {Actor.npc.items.[].system.damageRolls.2H0zwBbNm3phC1qM}
                        damage : string {Actor.npc.items.[].system.damageRolls.2H0zwBbNm3phC1qM.damage} (same value: 3d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2H0zwBbNm3phC1qM.damageType} (same value: void)
                    [38uR1zxHeGpHleyD] : object {Actor.npc.items.[].system.damageRolls.38uR1zxHeGpHleyD}
                        damage : string {Actor.npc.items.[].system.damageRolls.38uR1zxHeGpHleyD.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.38uR1zxHeGpHleyD.damageType} (same value: void)
                    [QQln4bnI23pWCWTa] : object {Actor.npc.items.[].system.damageRolls.QQln4bnI23pWCWTa}
                        damage : string {Actor.npc.items.[].system.damageRolls.QQln4bnI23pWCWTa.damage} (same value: 3d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QQln4bnI23pWCWTa.damageType} (same value: piercing)
                    [aq2nFVOujgasUFBc] : object {Actor.npc.items.[].system.damageRolls.aq2nFVOujgasUFBc}
                        damage : string {Actor.npc.items.[].system.damageRolls.aq2nFVOujgasUFBc.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aq2nFVOujgasUFBc.damageType} (same value: bludgeoning)
                    [F0mgqRLUwDUslgF7] : object {Actor.npc.items.[].system.damageRolls.F0mgqRLUwDUslgF7}
                        damage : string {Actor.npc.items.[].system.damageRolls.F0mgqRLUwDUslgF7.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.F0mgqRLUwDUslgF7.damageType} (same value: piercing)
                    [cA59uTRMfVnIuzp7] : object {Actor.npc.items.[].system.damageRolls.cA59uTRMfVnIuzp7}
                        damage : string {Actor.npc.items.[].system.damageRolls.cA59uTRMfVnIuzp7.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cA59uTRMfVnIuzp7.damageType} (same value: acid)
                    [3ZsS5wVRTP6uS5kd] : object {Actor.npc.items.[].system.damageRolls.3ZsS5wVRTP6uS5kd}
                        damage : string {Actor.npc.items.[].system.damageRolls.3ZsS5wVRTP6uS5kd.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3ZsS5wVRTP6uS5kd.damageType} (same value: bludgeoning)
                    [k5w8Rgr2JQyl2YTg] : object {Actor.npc.items.[].system.damageRolls.k5w8Rgr2JQyl2YTg}
                        damage : string {Actor.npc.items.[].system.damageRolls.k5w8Rgr2JQyl2YTg.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k5w8Rgr2JQyl2YTg.damageType} (same value: bludgeoning)
                    [a9kBdKfot0wdBOGZ] : object {Actor.npc.items.[].system.damageRolls.a9kBdKfot0wdBOGZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.a9kBdKfot0wdBOGZ.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a9kBdKfot0wdBOGZ.damageType} (same value: piercing)
                    [THQyHUcKuKE0dOTv] : object {Actor.npc.items.[].system.damageRolls.THQyHUcKuKE0dOTv}
                        damage : string {Actor.npc.items.[].system.damageRolls.THQyHUcKuKE0dOTv.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.THQyHUcKuKE0dOTv.damageType} (same value: bludgeoning)
                    [OsZdYu4qHkbI5BvA] : object {Actor.npc.items.[].system.damageRolls.OsZdYu4qHkbI5BvA}
                        damage : string {Actor.npc.items.[].system.damageRolls.OsZdYu4qHkbI5BvA.damage} (same value: 4d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OsZdYu4qHkbI5BvA.damageType} (same value: piercing)
                    [NNmLWKrK7SKONS1U] : object {Actor.npc.items.[].system.damageRolls.NNmLWKrK7SKONS1U}
                        damage : string {Actor.npc.items.[].system.damageRolls.NNmLWKrK7SKONS1U.damage} (same value: 4d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NNmLWKrK7SKONS1U.damageType} (same value: bludgeoning)
                    [p435VCdq7lQegoMu] : object {Actor.npc.items.[].system.damageRolls.p435VCdq7lQegoMu}
                        damage : string {Actor.npc.items.[].system.damageRolls.p435VCdq7lQegoMu.damage} (same value: 5d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p435VCdq7lQegoMu.damageType} (same value: poison)
                    [mt2PclTDCPEHKCUg] : object {Actor.npc.items.[].system.damageRolls.mt2PclTDCPEHKCUg}
                        damage : string {Actor.npc.items.[].system.damageRolls.mt2PclTDCPEHKCUg.damage} (same value: 3d12+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mt2PclTDCPEHKCUg.damageType} (same value: piercing)
                    [VM1HrJJJXCFQjC7r] : object {Actor.npc.items.[].system.damageRolls.VM1HrJJJXCFQjC7r}
                        damage : string {Actor.npc.items.[].system.damageRolls.VM1HrJJJXCFQjC7r.damage} (same value: 3d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VM1HrJJJXCFQjC7r.damageType} (same value: slashing)
                    [NEZuSMyRujQZuzd6] : object {Actor.npc.items.[].system.damageRolls.NEZuSMyRujQZuzd6}
                        damage : string {Actor.npc.items.[].system.damageRolls.NEZuSMyRujQZuzd6.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NEZuSMyRujQZuzd6.damageType} (same value: sonic)
                    [DRxLEjD40BnjHIvx] : object {Actor.npc.items.[].system.damageRolls.DRxLEjD40BnjHIvx}
                        damage : string {Actor.npc.items.[].system.damageRolls.DRxLEjD40BnjHIvx.damage} (same value: 2d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DRxLEjD40BnjHIvx.damageType} (same value: piercing)
                    [1H2ssn2xR6OuEG7Z] : object {Actor.npc.items.[].system.damageRolls.1H2ssn2xR6OuEG7Z}
                        damage : string {Actor.npc.items.[].system.damageRolls.1H2ssn2xR6OuEG7Z.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1H2ssn2xR6OuEG7Z.damageType} (same value: slashing)
                    [TOHLFk5MCVoBVGVY] : object {Actor.npc.items.[].system.damageRolls.TOHLFk5MCVoBVGVY}
                        damage : string {Actor.npc.items.[].system.damageRolls.TOHLFk5MCVoBVGVY.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TOHLFk5MCVoBVGVY.damageType} (same value: bludgeoning)
                    [HPm3BFMGhKIOTgIc] : object {Actor.npc.items.[].system.damageRolls.HPm3BFMGhKIOTgIc}
                        damage : string {Actor.npc.items.[].system.damageRolls.HPm3BFMGhKIOTgIc.damage} (same value: 3d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HPm3BFMGhKIOTgIc.damageType} (same value: piercing)
                    [kfbZSnTmBzoSkaXj] : object {Actor.npc.items.[].system.damageRolls.kfbZSnTmBzoSkaXj}
                        damage : string {Actor.npc.items.[].system.damageRolls.kfbZSnTmBzoSkaXj.damage} (same value: 3d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kfbZSnTmBzoSkaXj.damageType} (same value: slashing)
                    [yxAtaxk3uMzYNzrA] : object {Actor.npc.items.[].system.damageRolls.yxAtaxk3uMzYNzrA}
                        damage : string {Actor.npc.items.[].system.damageRolls.yxAtaxk3uMzYNzrA.damage} (same value: 6d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yxAtaxk3uMzYNzrA.damageType} (same value: sonic)
                    [Oj84JGSL9Snzk6Nt] : object {Actor.npc.items.[].system.damageRolls.Oj84JGSL9Snzk6Nt}
                        damage : string {Actor.npc.items.[].system.damageRolls.Oj84JGSL9Snzk6Nt.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Oj84JGSL9Snzk6Nt.damageType} (same value: piercing)
                    [F8Xr9VSI7auwnqn0] : object {Actor.npc.items.[].system.damageRolls.F8Xr9VSI7auwnqn0}
                        damage : string {Actor.npc.items.[].system.damageRolls.F8Xr9VSI7auwnqn0.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.F8Xr9VSI7auwnqn0.damageType} (same value: piercing)
                    [PAUZRxL159Ox3YmO] : object {Actor.npc.items.[].system.damageRolls.PAUZRxL159Ox3YmO}
                        damage : string {Actor.npc.items.[].system.damageRolls.PAUZRxL159Ox3YmO.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PAUZRxL159Ox3YmO.damageType} (same value: piercing)
                    [Oiwe2UsuxIAJb83A] : object {Actor.npc.items.[].system.damageRolls.Oiwe2UsuxIAJb83A}
                        damage : string {Actor.npc.items.[].system.damageRolls.Oiwe2UsuxIAJb83A.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Oiwe2UsuxIAJb83A.damageType} (same value: piercing)
                    [xuCwl4UpzWZBnnvk] : object {Actor.npc.items.[].system.damageRolls.xuCwl4UpzWZBnnvk}
                        damage : string {Actor.npc.items.[].system.damageRolls.xuCwl4UpzWZBnnvk.damage} (same value: 2d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xuCwl4UpzWZBnnvk.damageType} (same value: piercing)
                    [FOHMCpYz6LOFZzNs] : object {Actor.npc.items.[].system.damageRolls.FOHMCpYz6LOFZzNs}
                        damage : string {Actor.npc.items.[].system.damageRolls.FOHMCpYz6LOFZzNs.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FOHMCpYz6LOFZzNs.damageType} (same value: bludgeoning)
                    [LadNdVmKl8A4iUSb] : object {Actor.npc.items.[].system.damageRolls.LadNdVmKl8A4iUSb}
                        damage : string {Actor.npc.items.[].system.damageRolls.LadNdVmKl8A4iUSb.damage} (same value: 2d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LadNdVmKl8A4iUSb.damageType} (same value: slashing)
                    [X9Zn41vaXFzV7Ti7] : object {Actor.npc.items.[].system.damageRolls.X9Zn41vaXFzV7Ti7}
                        damage : string {Actor.npc.items.[].system.damageRolls.X9Zn41vaXFzV7Ti7.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.X9Zn41vaXFzV7Ti7.damageType} (same value: electricity)
                    [xqlG1c17SMW4B1dj] : object {Actor.npc.items.[].system.damageRolls.xqlG1c17SMW4B1dj}
                        damage : string {Actor.npc.items.[].system.damageRolls.xqlG1c17SMW4B1dj.damage} (same value: 3d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xqlG1c17SMW4B1dj.damageType} (same value: force)
                    [IWKqUSatiIyq1Dz3] : object {Actor.npc.items.[].system.damageRolls.IWKqUSatiIyq1Dz3}
                        damage : string {Actor.npc.items.[].system.damageRolls.IWKqUSatiIyq1Dz3.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IWKqUSatiIyq1Dz3.damageType} (same value: force)
                    [3Zzrct7LgdhrVM1c] : object {Actor.npc.items.[].system.damageRolls.3Zzrct7LgdhrVM1c}
                        damage : string {Actor.npc.items.[].system.damageRolls.3Zzrct7LgdhrVM1c.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3Zzrct7LgdhrVM1c.damageType} (same value: slashing)
                    [rrLWIL4ppUwaNPCH] : object {Actor.npc.items.[].system.damageRolls.rrLWIL4ppUwaNPCH}
                        damage : string {Actor.npc.items.[].system.damageRolls.rrLWIL4ppUwaNPCH.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rrLWIL4ppUwaNPCH.damageType} (same value: piercing)
                    [BoBweG6c0I2kJOFC] : object {Actor.npc.items.[].system.damageRolls.BoBweG6c0I2kJOFC}
                        damage : string {Actor.npc.items.[].system.damageRolls.BoBweG6c0I2kJOFC.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BoBweG6c0I2kJOFC.damageType} (same value: slashing)
                    [Isa7ADI6V9jFe29b] : object {Actor.npc.items.[].system.damageRolls.Isa7ADI6V9jFe29b}
                        damage : string {Actor.npc.items.[].system.damageRolls.Isa7ADI6V9jFe29b.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Isa7ADI6V9jFe29b.damageType} (same value: bludgeoning)
                    [Jyb8vTEQu0MQ32Yf] : object {Actor.npc.items.[].system.damageRolls.Jyb8vTEQu0MQ32Yf}
                        damage : string {Actor.npc.items.[].system.damageRolls.Jyb8vTEQu0MQ32Yf.damage} (same value: 2d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Jyb8vTEQu0MQ32Yf.damageType} (same value: slashing)
                    [rDIfhhMNqYTs11Bt] : object {Actor.npc.items.[].system.damageRolls.rDIfhhMNqYTs11Bt}
                        damage : string {Actor.npc.items.[].system.damageRolls.rDIfhhMNqYTs11Bt.damage} (same value: 3d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rDIfhhMNqYTs11Bt.damageType} (same value: piercing)
                    [7SQ0kAwbGZdocoRR] : object {Actor.npc.items.[].system.damageRolls.7SQ0kAwbGZdocoRR}
                        damage : string {Actor.npc.items.[].system.damageRolls.7SQ0kAwbGZdocoRR.damage} (same value: 3d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7SQ0kAwbGZdocoRR.damageType} (same value: bludgeoning)
                    [sWuPYhUssVlrZGG1] : object {Actor.npc.items.[].system.damageRolls.sWuPYhUssVlrZGG1}
                        damage : string {Actor.npc.items.[].system.damageRolls.sWuPYhUssVlrZGG1.damage} (same value: 3d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sWuPYhUssVlrZGG1.damageType} (same value: bludgeoning)
                    [bGGCg4Itj4dOEtvD] : object {Actor.npc.items.[].system.damageRolls.bGGCg4Itj4dOEtvD}
                        damage : string {Actor.npc.items.[].system.damageRolls.bGGCg4Itj4dOEtvD.damage} (same value: 3d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bGGCg4Itj4dOEtvD.damageType} (same value: bludgeoning)
                    [QqBTuhsi9mIuY8vA] : object {Actor.npc.items.[].system.damageRolls.QqBTuhsi9mIuY8vA}
                        damage : string {Actor.npc.items.[].system.damageRolls.QqBTuhsi9mIuY8vA.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QqBTuhsi9mIuY8vA.damageType} (same value: piercing)
                    [r3cl5wUGDYZZgms8] : object {Actor.npc.items.[].system.damageRolls.r3cl5wUGDYZZgms8}
                        damage : string {Actor.npc.items.[].system.damageRolls.r3cl5wUGDYZZgms8.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r3cl5wUGDYZZgms8.damageType} (same value: slashing)
                    [CZDMqwS0nTB1QJ5L] : object {Actor.npc.items.[].system.damageRolls.CZDMqwS0nTB1QJ5L}
                        damage : string {Actor.npc.items.[].system.damageRolls.CZDMqwS0nTB1QJ5L.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CZDMqwS0nTB1QJ5L.damageType} (same value: piercing)
                    [WqPZGNSsCgxFsef3] : object {Actor.npc.items.[].system.damageRolls.WqPZGNSsCgxFsef3}
                        damage : string {Actor.npc.items.[].system.damageRolls.WqPZGNSsCgxFsef3.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WqPZGNSsCgxFsef3.damageType} (same value: piercing)
                    [Oa0wPkkFMngA4abJ] : object {Actor.npc.items.[].system.damageRolls.Oa0wPkkFMngA4abJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.Oa0wPkkFMngA4abJ.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Oa0wPkkFMngA4abJ.damageType} (same value: piercing)
                    [B5fFyWQZ0lrvxr8A] : object {Actor.npc.items.[].system.damageRolls.B5fFyWQZ0lrvxr8A}
                        damage : string {Actor.npc.items.[].system.damageRolls.B5fFyWQZ0lrvxr8A.damage} (same value: 4d12+22)
                        damageType : string {Actor.npc.items.[].system.damageRolls.B5fFyWQZ0lrvxr8A.damageType} (same value: piercing)
                    [S2YC9ev3DK9lUAa0] : object {Actor.npc.items.[].system.damageRolls.S2YC9ev3DK9lUAa0}
                        damage : string {Actor.npc.items.[].system.damageRolls.S2YC9ev3DK9lUAa0.damage} (same value: 4d10+22)
                        damageType : string {Actor.npc.items.[].system.damageRolls.S2YC9ev3DK9lUAa0.damageType} (same value: bludgeoning)
                    [6VQOODdU9o41tHRO] : object {Actor.npc.items.[].system.damageRolls.6VQOODdU9o41tHRO}
                        damage : string {Actor.npc.items.[].system.damageRolls.6VQOODdU9o41tHRO.damage} (same value: 4d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6VQOODdU9o41tHRO.damageType} (same value: sonic)
                    [bQcEDhUU94wSHrtV] : object {Actor.npc.items.[].system.damageRolls.bQcEDhUU94wSHrtV}
                        damage : string {Actor.npc.items.[].system.damageRolls.bQcEDhUU94wSHrtV.damage} (same value: 4d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bQcEDhUU94wSHrtV.damageType} (same value: piercing)
                    [0XKAcTf9TXO9GJPB] : object {Actor.npc.items.[].system.damageRolls.0XKAcTf9TXO9GJPB}
                        damage : string {Actor.npc.items.[].system.damageRolls.0XKAcTf9TXO9GJPB.damage} (same value: 4d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0XKAcTf9TXO9GJPB.damageType} (same value: piercing)
                    [G8qZJ91qkldQp1Md] : object {Actor.npc.items.[].system.damageRolls.G8qZJ91qkldQp1Md}
                        category : string {Actor.npc.items.[].system.damageRolls.G8qZJ91qkldQp1Md.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.G8qZJ91qkldQp1Md.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.G8qZJ91qkldQp1Md.damageType} (same value: poison)
                    [rLK4E4vUsIL9rpOd] : object {Actor.npc.items.[].system.damageRolls.rLK4E4vUsIL9rpOd}
                        damage : string {Actor.npc.items.[].system.damageRolls.rLK4E4vUsIL9rpOd.damage} (same value: 4d6+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rLK4E4vUsIL9rpOd.damageType} (same value: slashing)
                    [FuACWAtHDtK2PiK6] : object {Actor.npc.items.[].system.damageRolls.FuACWAtHDtK2PiK6}
                        damage : string {Actor.npc.items.[].system.damageRolls.FuACWAtHDtK2PiK6.damage} (same value: 2d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FuACWAtHDtK2PiK6.damageType} (same value: cold)
                    [RwPgjDzFRqtJ9WJ5] : object {Actor.npc.items.[].system.damageRolls.RwPgjDzFRqtJ9WJ5}
                        damage : string {Actor.npc.items.[].system.damageRolls.RwPgjDzFRqtJ9WJ5.damage} (same value: 2d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RwPgjDzFRqtJ9WJ5.damageType} (same value: poison)
                    [ID1sAuF9IgsmMIPn] : object {Actor.npc.items.[].system.damageRolls.ID1sAuF9IgsmMIPn}
                        damage : string {Actor.npc.items.[].system.damageRolls.ID1sAuF9IgsmMIPn.damage} (same value: 4d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ID1sAuF9IgsmMIPn.damageType} (same value: bludgeoning)
                    [oEogSAC7usaZRq69] : object {Actor.npc.items.[].system.damageRolls.oEogSAC7usaZRq69}
                        damage : string {Actor.npc.items.[].system.damageRolls.oEogSAC7usaZRq69.damage} (same value: 4d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oEogSAC7usaZRq69.damageType} (same value: piercing)
                    [4yANTYrs9oLOLpft] : object {Actor.npc.items.[].system.damageRolls.4yANTYrs9oLOLpft}
                        damage : string {Actor.npc.items.[].system.damageRolls.4yANTYrs9oLOLpft.damage} (same value: 4d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4yANTYrs9oLOLpft.damageType} (same value: piercing)
                    [E4b7luEySDd5lEkP] : object {Actor.npc.items.[].system.damageRolls.E4b7luEySDd5lEkP}
                        damage : string {Actor.npc.items.[].system.damageRolls.E4b7luEySDd5lEkP.damage} (same value: 2d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.E4b7luEySDd5lEkP.damageType} (same value: bludgeoning)
                    [Fn17oOgpBdYaycdJ] : object {Actor.npc.items.[].system.damageRolls.Fn17oOgpBdYaycdJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.Fn17oOgpBdYaycdJ.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Fn17oOgpBdYaycdJ.damageType} (same value: electricity)
                    [MOPoVOoYYzHi5S9w] : object {Actor.npc.items.[].system.damageRolls.MOPoVOoYYzHi5S9w}
                        damage : string {Actor.npc.items.[].system.damageRolls.MOPoVOoYYzHi5S9w.damage} (same value: 1d12+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MOPoVOoYYzHi5S9w.damageType} (same value: slashing)
                    [M2gKPa4lTGtttOem] : object {Actor.npc.items.[].system.damageRolls.M2gKPa4lTGtttOem}
                        damage : string {Actor.npc.items.[].system.damageRolls.M2gKPa4lTGtttOem.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.M2gKPa4lTGtttOem.damageType} (same value: slashing)
                    [ybV0LLXdGeTJL4V5] : object {Actor.npc.items.[].system.damageRolls.ybV0LLXdGeTJL4V5}
                        damage : string {Actor.npc.items.[].system.damageRolls.ybV0LLXdGeTJL4V5.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ybV0LLXdGeTJL4V5.damageType} (same value: piercing)
                    [l2uTsHpNFLPBIBKV] : object {Actor.npc.items.[].system.damageRolls.l2uTsHpNFLPBIBKV}
                        damage : string {Actor.npc.items.[].system.damageRolls.l2uTsHpNFLPBIBKV.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l2uTsHpNFLPBIBKV.damageType} (same value: slashing)
                    [tDfv62LoIhROkBBO] : object {Actor.npc.items.[].system.damageRolls.tDfv62LoIhROkBBO}
                        damage : string {Actor.npc.items.[].system.damageRolls.tDfv62LoIhROkBBO.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tDfv62LoIhROkBBO.damageType} (same value: piercing)
                    [8CZ1P2FO9YtVcpmY] : object {Actor.npc.items.[].system.damageRolls.8CZ1P2FO9YtVcpmY}
                        damage : string {Actor.npc.items.[].system.damageRolls.8CZ1P2FO9YtVcpmY.damage} (same value: 1d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8CZ1P2FO9YtVcpmY.damageType} (same value: piercing)
                    [GiL9WTfEGw9Sm7Lc] : object {Actor.npc.items.[].system.damageRolls.GiL9WTfEGw9Sm7Lc}
                        damage : string {Actor.npc.items.[].system.damageRolls.GiL9WTfEGw9Sm7Lc.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GiL9WTfEGw9Sm7Lc.damageType} (same value: piercing)
                    [e0gbdhBWD1d4a8Nn] : object {Actor.npc.items.[].system.damageRolls.e0gbdhBWD1d4a8Nn}
                        damage : string {Actor.npc.items.[].system.damageRolls.e0gbdhBWD1d4a8Nn.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e0gbdhBWD1d4a8Nn.damageType} (same value: bludgeoning)
                    [5GxiQwj212BptgbD] : object {Actor.npc.items.[].system.damageRolls.5GxiQwj212BptgbD}
                        damage : string {Actor.npc.items.[].system.damageRolls.5GxiQwj212BptgbD.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5GxiQwj212BptgbD.damageType} (same value: bludgeoning)
                    [cQzk8Uq4DiPA63MT] : object {Actor.npc.items.[].system.damageRolls.cQzk8Uq4DiPA63MT}
                        damage : string {Actor.npc.items.[].system.damageRolls.cQzk8Uq4DiPA63MT.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cQzk8Uq4DiPA63MT.damageType} (same value: bludgeoning)
                    [wlyfzpfua9idh2fekuz7] : object {Actor.npc.items.[].system.damageRolls.wlyfzpfua9idh2fekuz7}
                        damage : string {Actor.npc.items.[].system.damageRolls.wlyfzpfua9idh2fekuz7.damage} (2 different values)
                            1d10+4 (x3)
                            1d10+8 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wlyfzpfua9idh2fekuz7.damageType} (same value: bludgeoning)
                    [r42z9g2uk89qflklwjvz] : object {Actor.npc.items.[].system.damageRolls.r42z9g2uk89qflklwjvz}
                        damage : string {Actor.npc.items.[].system.damageRolls.r42z9g2uk89qflklwjvz.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r42z9g2uk89qflklwjvz.damageType} (same value: slashing)
                    [bqpqxci98av1xgjswr0f] : object {Actor.npc.items.[].system.damageRolls.bqpqxci98av1xgjswr0f}
                        damage : string {Actor.npc.items.[].system.damageRolls.bqpqxci98av1xgjswr0f.damage} (2 different values)
                            1d6+4 (x2)
                            1d6+8 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bqpqxci98av1xgjswr0f.damageType} (same value: piercing)
                    [ghrwj7zjmjzkb8j9vhz1] : object {Actor.npc.items.[].system.damageRolls.ghrwj7zjmjzkb8j9vhz1}
                        damage : string {Actor.npc.items.[].system.damageRolls.ghrwj7zjmjzkb8j9vhz1.damage} (2 different values)
                            1d6+4 (x2)
                            1d6+8 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ghrwj7zjmjzkb8j9vhz1.damageType} (same value: piercing)
                    [bin7ygyznooo9etp42qy] : object {Actor.npc.items.[].system.damageRolls.bin7ygyznooo9etp42qy}
                        damage : string {Actor.npc.items.[].system.damageRolls.bin7ygyznooo9etp42qy.damage} (same value: 1d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bin7ygyznooo9etp42qy.damageType} (same value: piercing)
                    [qr3rvEI9hJPYyj5o] : object {Actor.npc.items.[].system.damageRolls.qr3rvEI9hJPYyj5o}
                        damage : string {Actor.npc.items.[].system.damageRolls.qr3rvEI9hJPYyj5o.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qr3rvEI9hJPYyj5o.damageType} (same value: bludgeoning)
                    [7AU8JMFJ2OCuBnej] : object {Actor.npc.items.[].system.damageRolls.7AU8JMFJ2OCuBnej}
                        damage : string {Actor.npc.items.[].system.damageRolls.7AU8JMFJ2OCuBnej.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7AU8JMFJ2OCuBnej.damageType} (same value: acid)
                    [BKJuAKRU5Ssyd1qT] : object {Actor.npc.items.[].system.damageRolls.BKJuAKRU5Ssyd1qT}
                        category : string {Actor.npc.items.[].system.damageRolls.BKJuAKRU5Ssyd1qT.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.BKJuAKRU5Ssyd1qT.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BKJuAKRU5Ssyd1qT.damageType} (same value: acid)
                    [aJlTxs0HHRgYoAxp] : object {Actor.npc.items.[].system.damageRolls.aJlTxs0HHRgYoAxp}
                        damage : string {Actor.npc.items.[].system.damageRolls.aJlTxs0HHRgYoAxp.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aJlTxs0HHRgYoAxp.damageType} (same value: piercing)
                    [GmKknDnlzMvINhCw] : object {Actor.npc.items.[].system.damageRolls.GmKknDnlzMvINhCw}
                        damage : string {Actor.npc.items.[].system.damageRolls.GmKknDnlzMvINhCw.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GmKknDnlzMvINhCw.damageType} (same value: slashing)
                    [2EOkIWCkJj7TDpfe] : object {Actor.npc.items.[].system.damageRolls.2EOkIWCkJj7TDpfe}
                        damage : string {Actor.npc.items.[].system.damageRolls.2EOkIWCkJj7TDpfe.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2EOkIWCkJj7TDpfe.damageType} (same value: slashing)
                    [asqIcr7qkWFOmdP1] : object {Actor.npc.items.[].system.damageRolls.asqIcr7qkWFOmdP1}
                        damage : string {Actor.npc.items.[].system.damageRolls.asqIcr7qkWFOmdP1.damage} (same value: 2d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.asqIcr7qkWFOmdP1.damageType} (same value: slashing)
                    [AWi92Z1hTMarp0pa] : object {Actor.npc.items.[].system.damageRolls.AWi92Z1hTMarp0pa}
                        damage : string {Actor.npc.items.[].system.damageRolls.AWi92Z1hTMarp0pa.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AWi92Z1hTMarp0pa.damageType} (same value: piercing)
                    [YTftFnVcfpYCrdF9] : object {Actor.npc.items.[].system.damageRolls.YTftFnVcfpYCrdF9}
                        damage : string {Actor.npc.items.[].system.damageRolls.YTftFnVcfpYCrdF9.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YTftFnVcfpYCrdF9.damageType} (same value: piercing)
                    [QPNguRTW284XtBX8] : object {Actor.npc.items.[].system.damageRolls.QPNguRTW284XtBX8}
                        damage : string {Actor.npc.items.[].system.damageRolls.QPNguRTW284XtBX8.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QPNguRTW284XtBX8.damageType} (same value: piercing)
                    [lfZBrJ1o66lRd19N] : object {Actor.npc.items.[].system.damageRolls.lfZBrJ1o66lRd19N}
                        damage : string {Actor.npc.items.[].system.damageRolls.lfZBrJ1o66lRd19N.damage} (same value: 3d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lfZBrJ1o66lRd19N.damageType} (same value: slashing)
                    [ySBFDTJlR3dlQrxe] : object {Actor.npc.items.[].system.damageRolls.ySBFDTJlR3dlQrxe}
                        damage : string {Actor.npc.items.[].system.damageRolls.ySBFDTJlR3dlQrxe.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ySBFDTJlR3dlQrxe.damageType} (same value: bludgeoning)
                    [msG7hPIp3xAHj1ZI] : object {Actor.npc.items.[].system.damageRolls.msG7hPIp3xAHj1ZI}
                        damage : string {Actor.npc.items.[].system.damageRolls.msG7hPIp3xAHj1ZI.damage} (same value: 2d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.msG7hPIp3xAHj1ZI.damageType} (same value: acid)
                    [dyjcPCJFNi3QUBkc] : object {Actor.npc.items.[].system.damageRolls.dyjcPCJFNi3QUBkc}
                        damage : string {Actor.npc.items.[].system.damageRolls.dyjcPCJFNi3QUBkc.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dyjcPCJFNi3QUBkc.damageType} (same value: piercing)
                    [3Eqv6j2SijC9q5s3] : object {Actor.npc.items.[].system.damageRolls.3Eqv6j2SijC9q5s3}
                        damage : string {Actor.npc.items.[].system.damageRolls.3Eqv6j2SijC9q5s3.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3Eqv6j2SijC9q5s3.damageType} (same value: piercing)
                    [P8QB2R4awLcO6nFc] : object {Actor.npc.items.[].system.damageRolls.P8QB2R4awLcO6nFc}
                        damage : string {Actor.npc.items.[].system.damageRolls.P8QB2R4awLcO6nFc.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.P8QB2R4awLcO6nFc.damageType} (same value: piercing)
                    [eMxZZmo2PmSBpthk] : object {Actor.npc.items.[].system.damageRolls.eMxZZmo2PmSBpthk}
                        damage : string {Actor.npc.items.[].system.damageRolls.eMxZZmo2PmSBpthk.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eMxZZmo2PmSBpthk.damageType} (same value: slashing)
                    [1Vjzt4MAitJBP9iS] : object {Actor.npc.items.[].system.damageRolls.1Vjzt4MAitJBP9iS}
                        damage : string {Actor.npc.items.[].system.damageRolls.1Vjzt4MAitJBP9iS.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1Vjzt4MAitJBP9iS.damageType} (same value: piercing)
                    [zz3rsf1t3kjh4booxjkv] : object {Actor.npc.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv}
                        damage : string {Actor.npc.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv.damageType} (same value: bludgeoning)
                    [xgwtqgd2lcnacur94ru5] : object {Actor.npc.items.[].system.damageRolls.xgwtqgd2lcnacur94ru5}
                        damage : string {Actor.npc.items.[].system.damageRolls.xgwtqgd2lcnacur94ru5.damage} (2 different values)
                            2d6+7 (x2)
                            3d10+14 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xgwtqgd2lcnacur94ru5.damageType} (same value: piercing)
                    [V4GkshFiK6S1GOzD] : object {Actor.npc.items.[].system.damageRolls.V4GkshFiK6S1GOzD}
                        damage : string {Actor.npc.items.[].system.damageRolls.V4GkshFiK6S1GOzD.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.V4GkshFiK6S1GOzD.damageType} (same value: bludgeoning)
                    [jkcwq4hPVKINwjvo] : object {Actor.npc.items.[].system.damageRolls.jkcwq4hPVKINwjvo}
                        damage : string {Actor.npc.items.[].system.damageRolls.jkcwq4hPVKINwjvo.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jkcwq4hPVKINwjvo.damageType} (same value: bludgeoning)
                    [3TZr3XqE4F5Cpywv] : object {Actor.npc.items.[].system.damageRolls.3TZr3XqE4F5Cpywv}
                        damage : string {Actor.npc.items.[].system.damageRolls.3TZr3XqE4F5Cpywv.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3TZr3XqE4F5Cpywv.damageType} (same value: force)
                    [8uPhflCORD8W6HsG] : object {Actor.npc.items.[].system.damageRolls.8uPhflCORD8W6HsG}
                        damage : string {Actor.npc.items.[].system.damageRolls.8uPhflCORD8W6HsG.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8uPhflCORD8W6HsG.damageType} (same value: bludgeoning)
                    [K83oC8kPsTXI5Rti] : object {Actor.npc.items.[].system.damageRolls.K83oC8kPsTXI5Rti}
                        damage : string {Actor.npc.items.[].system.damageRolls.K83oC8kPsTXI5Rti.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.K83oC8kPsTXI5Rti.damageType} (same value: slashing)
                    [PD0AXhVW24R6Z9cH] : object {Actor.npc.items.[].system.damageRolls.PD0AXhVW24R6Z9cH}
                        damage : string {Actor.npc.items.[].system.damageRolls.PD0AXhVW24R6Z9cH.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PD0AXhVW24R6Z9cH.damageType} (same value: bludgeoning)
                    [haeij6f06vuk9vurwr67] : object {Actor.npc.items.[].system.damageRolls.haeij6f06vuk9vurwr67}
                        damage : string {Actor.npc.items.[].system.damageRolls.haeij6f06vuk9vurwr67.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.haeij6f06vuk9vurwr67.damageType} (same value: acid)
                    [VadqLFnZoiTgMJW2] : object {Actor.npc.items.[].system.damageRolls.VadqLFnZoiTgMJW2}
                        damage : string {Actor.npc.items.[].system.damageRolls.VadqLFnZoiTgMJW2.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VadqLFnZoiTgMJW2.damageType} (same value: slashing)
                    [RP9yv3IOLbpCZESN] : object {Actor.npc.items.[].system.damageRolls.RP9yv3IOLbpCZESN}
                        damage : string {Actor.npc.items.[].system.damageRolls.RP9yv3IOLbpCZESN.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RP9yv3IOLbpCZESN.damageType} (same value: slashing)
                    [cG6TMbMd3qfqh6lE] : object {Actor.npc.items.[].system.damageRolls.cG6TMbMd3qfqh6lE}
                        damage : string {Actor.npc.items.[].system.damageRolls.cG6TMbMd3qfqh6lE.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cG6TMbMd3qfqh6lE.damageType} (same value: bludgeoning)
                    [m9CGYbfmIBwrJ9UB] : object {Actor.npc.items.[].system.damageRolls.m9CGYbfmIBwrJ9UB}
                        damage : string {Actor.npc.items.[].system.damageRolls.m9CGYbfmIBwrJ9UB.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m9CGYbfmIBwrJ9UB.damageType} (same value: force)
                    [Rvk6wydLxarTcYmy] : object {Actor.npc.items.[].system.damageRolls.Rvk6wydLxarTcYmy}
                        damage : string {Actor.npc.items.[].system.damageRolls.Rvk6wydLxarTcYmy.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Rvk6wydLxarTcYmy.damageType} (same value: slashing)
                    [1rYi86EKx1M486or] : object {Actor.npc.items.[].system.damageRolls.1rYi86EKx1M486or}
                        damage : string {Actor.npc.items.[].system.damageRolls.1rYi86EKx1M486or.damage} (2 different values)
                            2d12+9 (x1)
                            2d12+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1rYi86EKx1M486or.damageType} (same value: slashing)
                    [g7AGT4OfIly2vbSN] : object {Actor.npc.items.[].system.damageRolls.g7AGT4OfIly2vbSN}
                        damage : string {Actor.npc.items.[].system.damageRolls.g7AGT4OfIly2vbSN.damage} (2 different values)
                            2d8+9 (x1)
                            2d8+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g7AGT4OfIly2vbSN.damageType} (same value: piercing)
                    [Ub3NNjrnayCNpdgb] : object {Actor.npc.items.[].system.damageRolls.Ub3NNjrnayCNpdgb}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ub3NNjrnayCNpdgb.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ub3NNjrnayCNpdgb.damageType} (same value: piercing)
                    [CaFKrnHQhJreecMC] : object {Actor.npc.items.[].system.damageRolls.CaFKrnHQhJreecMC}
                        damage : string {Actor.npc.items.[].system.damageRolls.CaFKrnHQhJreecMC.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CaFKrnHQhJreecMC.damageType} (same value: bludgeoning)
                    [b6w8TF8BYBpiUzNY] : object {Actor.npc.items.[].system.damageRolls.b6w8TF8BYBpiUzNY}
                        damage : string {Actor.npc.items.[].system.damageRolls.b6w8TF8BYBpiUzNY.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b6w8TF8BYBpiUzNY.damageType} (same value: piercing)
                    [GMSBH5YDSiL4wtV8] : object {Actor.npc.items.[].system.damageRolls.GMSBH5YDSiL4wtV8}
                        damage : string {Actor.npc.items.[].system.damageRolls.GMSBH5YDSiL4wtV8.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GMSBH5YDSiL4wtV8.damageType} (same value: bludgeoning)
                    [buU92bftcFwrRh1g] : object {Actor.npc.items.[].system.damageRolls.buU92bftcFwrRh1g}
                        damage : string {Actor.npc.items.[].system.damageRolls.buU92bftcFwrRh1g.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.buU92bftcFwrRh1g.damageType} (same value: slashing)
                    [eqgwsjafcjstpbslb1ya] : object {Actor.npc.items.[].system.damageRolls.eqgwsjafcjstpbslb1ya}
                        damage : string {Actor.npc.items.[].system.damageRolls.eqgwsjafcjstpbslb1ya.damage} (3 different values)
                            2d6+6 (x1)
                            3d10 + 14 (x1)
                            2d8+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eqgwsjafcjstpbslb1ya.damageType} (2 different values)
                            bludgeoning (x2)
                            mental (x1)
                    [NbyDy977Wq40loPu] : object {Actor.npc.items.[].system.damageRolls.NbyDy977Wq40loPu}
                        damage : string {Actor.npc.items.[].system.damageRolls.NbyDy977Wq40loPu.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NbyDy977Wq40loPu.damageType} (same value: piercing)
                    [r2QAOsHuoaWUxEBg] : object {Actor.npc.items.[].system.damageRolls.r2QAOsHuoaWUxEBg}
                        damage : string {Actor.npc.items.[].system.damageRolls.r2QAOsHuoaWUxEBg.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r2QAOsHuoaWUxEBg.damageType} (same value: piercing)
                    [Xh3eit9Pv565O4XA] : object {Actor.npc.items.[].system.damageRolls.Xh3eit9Pv565O4XA}
                        damage : string {Actor.npc.items.[].system.damageRolls.Xh3eit9Pv565O4XA.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Xh3eit9Pv565O4XA.damageType} (same value: piercing)
                    [00UqwlKwsTeqDfdo] : object {Actor.npc.items.[].system.damageRolls.00UqwlKwsTeqDfdo}
                        damage : string {Actor.npc.items.[].system.damageRolls.00UqwlKwsTeqDfdo.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.00UqwlKwsTeqDfdo.damageType} (same value: acid)
                    [VcquY11EsVgrtSM9] : object {Actor.npc.items.[].system.damageRolls.VcquY11EsVgrtSM9}
                        damage : string {Actor.npc.items.[].system.damageRolls.VcquY11EsVgrtSM9.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VcquY11EsVgrtSM9.damageType} (same value: slashing)
                    [mozdxc1pm9uwi7azully] : object {Actor.npc.items.[].system.damageRolls.mozdxc1pm9uwi7azully}
                        damage : string {Actor.npc.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damageType} (same value: piercing)
                    [bkk34k1750mqc1j0q9gw8a] : object {Actor.npc.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a}
                        damage : string {Actor.npc.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damage} (2 different values)
                            1d6+2 (x2)
                            1d4+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damageType} (same value: bludgeoning)
                    [vWD8b4Qf4pO5WkMe] : object {Actor.npc.items.[].system.damageRolls.vWD8b4Qf4pO5WkMe}
                        damage : string {Actor.npc.items.[].system.damageRolls.vWD8b4Qf4pO5WkMe.damage} (same value: 3d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vWD8b4Qf4pO5WkMe.damageType} (same value: bludgeoning)
                    [2wKeqY0UHCq0j4Je] : object {Actor.npc.items.[].system.damageRolls.2wKeqY0UHCq0j4Je}
                        damage : string {Actor.npc.items.[].system.damageRolls.2wKeqY0UHCq0j4Je.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2wKeqY0UHCq0j4Je.damageType} (same value: bludgeoning)
                    [JNpt7Z7jMb6wB11r] : object {Actor.npc.items.[].system.damageRolls.JNpt7Z7jMb6wB11r}
                        damage : string {Actor.npc.items.[].system.damageRolls.JNpt7Z7jMb6wB11r.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JNpt7Z7jMb6wB11r.damageType} (same value: cold)
                    [ulDIN0I9OKY3vgPh] : object {Actor.npc.items.[].system.damageRolls.ulDIN0I9OKY3vgPh}
                        damage : string {Actor.npc.items.[].system.damageRolls.ulDIN0I9OKY3vgPh.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ulDIN0I9OKY3vgPh.damageType} (same value: piercing)
                    [SG782S7IBD14c2TK] : object {Actor.npc.items.[].system.damageRolls.SG782S7IBD14c2TK}
                        damage : string {Actor.npc.items.[].system.damageRolls.SG782S7IBD14c2TK.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SG782S7IBD14c2TK.damageType} (same value: bludgeoning)
                    [fgfkwpXYWmRa2KuD] : object {Actor.npc.items.[].system.damageRolls.fgfkwpXYWmRa2KuD}
                        damage : string {Actor.npc.items.[].system.damageRolls.fgfkwpXYWmRa2KuD.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fgfkwpXYWmRa2KuD.damageType} (same value: cold)
                    [cmJpBPVqql6wPBdT] : object {Actor.npc.items.[].system.damageRolls.cmJpBPVqql6wPBdT}
                        damage : string {Actor.npc.items.[].system.damageRolls.cmJpBPVqql6wPBdT.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cmJpBPVqql6wPBdT.damageType} (same value: bludgeoning)
                    [jlpgmBxHcS429stT] : object {Actor.npc.items.[].system.damageRolls.jlpgmBxHcS429stT}
                        damage : string {Actor.npc.items.[].system.damageRolls.jlpgmBxHcS429stT.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jlpgmBxHcS429stT.damageType} (same value: cold)
                    [XZszoNkuXb7O5lNm] : object {Actor.npc.items.[].system.damageRolls.XZszoNkuXb7O5lNm}
                        damage : string {Actor.npc.items.[].system.damageRolls.XZszoNkuXb7O5lNm.damage} (same value: 2d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XZszoNkuXb7O5lNm.damageType} (same value: piercing)
                    [qPk6cillLGsO4ZAn] : object {Actor.npc.items.[].system.damageRolls.qPk6cillLGsO4ZAn}
                        damage : string {Actor.npc.items.[].system.damageRolls.qPk6cillLGsO4ZAn.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qPk6cillLGsO4ZAn.damageType} (same value: cold)
                    [GV8uzRnQ1fnStMgK] : object {Actor.npc.items.[].system.damageRolls.GV8uzRnQ1fnStMgK}
                        damage : string {Actor.npc.items.[].system.damageRolls.GV8uzRnQ1fnStMgK.damage} (same value: 2d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GV8uzRnQ1fnStMgK.damageType} (same value: slashing)
                    [g0On6XBN4VSaFFhc] : object {Actor.npc.items.[].system.damageRolls.g0On6XBN4VSaFFhc}
                        damage : string {Actor.npc.items.[].system.damageRolls.g0On6XBN4VSaFFhc.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g0On6XBN4VSaFFhc.damageType} (same value: piercing)
                    [uWy9NiC8MvMVLqPm] : object {Actor.npc.items.[].system.damageRolls.uWy9NiC8MvMVLqPm}
                        damage : string {Actor.npc.items.[].system.damageRolls.uWy9NiC8MvMVLqPm.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uWy9NiC8MvMVLqPm.damageType} (same value: void)
                    [L0pkWjYXoOcTYmrM] : object {Actor.npc.items.[].system.damageRolls.L0pkWjYXoOcTYmrM}
                        damage : string {Actor.npc.items.[].system.damageRolls.L0pkWjYXoOcTYmrM.damage} (2 different values)
                            2d8+11 (x1)
                            2d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.L0pkWjYXoOcTYmrM.damageType} (same value: bludgeoning)
                    [pisOCa0zxjIwspUR] : object {Actor.npc.items.[].system.damageRolls.pisOCa0zxjIwspUR}
                        damage : string {Actor.npc.items.[].system.damageRolls.pisOCa0zxjIwspUR.damage} (same value: 2d6 + 13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pisOCa0zxjIwspUR.damageType} (same value: piercing)
                    [tOCNOaBEEIvjwatk] : object {Actor.npc.items.[].system.damageRolls.tOCNOaBEEIvjwatk}
                        damage : string {Actor.npc.items.[].system.damageRolls.tOCNOaBEEIvjwatk.damage} (same value: 2d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tOCNOaBEEIvjwatk.damageType} (same value: piercing)
                    [QpOwvKENcrhAC2MD] : object {Actor.npc.items.[].system.damageRolls.QpOwvKENcrhAC2MD}
                        damage : string {Actor.npc.items.[].system.damageRolls.QpOwvKENcrhAC2MD.damage} (same value: 2d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QpOwvKENcrhAC2MD.damageType} (same value: piercing)
                    [Wsv4SPTkEFLpoxEs] : object {Actor.npc.items.[].system.damageRolls.Wsv4SPTkEFLpoxEs}
                        damage : string {Actor.npc.items.[].system.damageRolls.Wsv4SPTkEFLpoxEs.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Wsv4SPTkEFLpoxEs.damageType} (same value: bludgeoning)
                    [awMS4uZ5p6xqCsmC] : object {Actor.npc.items.[].system.damageRolls.awMS4uZ5p6xqCsmC}
                        damage : string {Actor.npc.items.[].system.damageRolls.awMS4uZ5p6xqCsmC.damage} (same value: 2d6 + 6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.awMS4uZ5p6xqCsmC.damageType} (same value: piercing)
                    [yDN73YKKxiART0sz] : object {Actor.npc.items.[].system.damageRolls.yDN73YKKxiART0sz}
                        damage : string {Actor.npc.items.[].system.damageRolls.yDN73YKKxiART0sz.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yDN73YKKxiART0sz.damageType} (same value: cold)
                    [SPED3ORMextT97le] : object {Actor.npc.items.[].system.damageRolls.SPED3ORMextT97le}
                        damage : string {Actor.npc.items.[].system.damageRolls.SPED3ORMextT97le.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SPED3ORMextT97le.damageType} (same value: piercing)
                    [UAhCW9VRvpHaLRAg] : object {Actor.npc.items.[].system.damageRolls.UAhCW9VRvpHaLRAg}
                        damage : string {Actor.npc.items.[].system.damageRolls.UAhCW9VRvpHaLRAg.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UAhCW9VRvpHaLRAg.damageType} (same value: piercing)
                    [MO79aU0zkXXlhRMB] : object {Actor.npc.items.[].system.damageRolls.MO79aU0zkXXlhRMB}
                        damage : string {Actor.npc.items.[].system.damageRolls.MO79aU0zkXXlhRMB.damage} (same value: 2d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MO79aU0zkXXlhRMB.damageType} (same value: force)
                    [Dg5YshNjxNgEFdQ0] : object {Actor.npc.items.[].system.damageRolls.Dg5YshNjxNgEFdQ0}
                        damage : string {Actor.npc.items.[].system.damageRolls.Dg5YshNjxNgEFdQ0.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Dg5YshNjxNgEFdQ0.damageType} (same value: bludgeoning)
                    [iRohIYqj9vaNZwaZ] : object {Actor.npc.items.[].system.damageRolls.iRohIYqj9vaNZwaZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.iRohIYqj9vaNZwaZ.damage} (same value: 2d6 + 10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iRohIYqj9vaNZwaZ.damageType} (same value: slashing)
                    [t2z1I5ltJreoHELP] : object {Actor.npc.items.[].system.damageRolls.t2z1I5ltJreoHELP}
                        damage : string {Actor.npc.items.[].system.damageRolls.t2z1I5ltJreoHELP.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t2z1I5ltJreoHELP.damageType} (same value: cold)
                    [VwsqdQpVUTDterPV] : object {Actor.npc.items.[].system.damageRolls.VwsqdQpVUTDterPV}
                        damage : string {Actor.npc.items.[].system.damageRolls.VwsqdQpVUTDterPV.damage} (same value: 2d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VwsqdQpVUTDterPV.damageType} (same value: piercing)
                    [5YzIgcKq6NQ2VeNT] : object {Actor.npc.items.[].system.damageRolls.5YzIgcKq6NQ2VeNT}
                        damage : string {Actor.npc.items.[].system.damageRolls.5YzIgcKq6NQ2VeNT.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5YzIgcKq6NQ2VeNT.damageType} (same value: void)
                    [QlrkPn2sawpanKB1] : object {Actor.npc.items.[].system.damageRolls.QlrkPn2sawpanKB1}
                        damage : string {Actor.npc.items.[].system.damageRolls.QlrkPn2sawpanKB1.damage} (same value: 4d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QlrkPn2sawpanKB1.damageType} (same value: piercing)
                    [rXvBVzI79UfNdhnR] : object {Actor.npc.items.[].system.damageRolls.rXvBVzI79UfNdhnR}
                        damage : string {Actor.npc.items.[].system.damageRolls.rXvBVzI79UfNdhnR.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rXvBVzI79UfNdhnR.damageType} (same value: cold)
                    [IZUUtnc1efQkOanp] : object {Actor.npc.items.[].system.damageRolls.IZUUtnc1efQkOanp}
                        damage : string {Actor.npc.items.[].system.damageRolls.IZUUtnc1efQkOanp.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IZUUtnc1efQkOanp.damageType} (same value: void)
                    [SudRivSloOcSYW5z] : object {Actor.npc.items.[].system.damageRolls.SudRivSloOcSYW5z}
                        damage : string {Actor.npc.items.[].system.damageRolls.SudRivSloOcSYW5z.damage} (same value: 4d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SudRivSloOcSYW5z.damageType} (same value: slashing)
                    [0L7BcrSYUwGtPe5w] : object {Actor.npc.items.[].system.damageRolls.0L7BcrSYUwGtPe5w}
                        damage : string {Actor.npc.items.[].system.damageRolls.0L7BcrSYUwGtPe5w.damage} (same value: 4d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0L7BcrSYUwGtPe5w.damageType} (same value: slashing)
                    [hVTU0Iv2OqzpwBK6] : object {Actor.npc.items.[].system.damageRolls.hVTU0Iv2OqzpwBK6}
                        damage : string {Actor.npc.items.[].system.damageRolls.hVTU0Iv2OqzpwBK6.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hVTU0Iv2OqzpwBK6.damageType} (same value: void)
                    [7Fm823HmoOKXiAEd] : object {Actor.npc.items.[].system.damageRolls.7Fm823HmoOKXiAEd}
                        damage : string {Actor.npc.items.[].system.damageRolls.7Fm823HmoOKXiAEd.damage} (same value: 4d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7Fm823HmoOKXiAEd.damageType} (same value: cold)
                    [JRtnVRCrMad943zd] : object {Actor.npc.items.[].system.damageRolls.JRtnVRCrMad943zd}
                        damage : string {Actor.npc.items.[].system.damageRolls.JRtnVRCrMad943zd.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JRtnVRCrMad943zd.damageType} (same value: void)
                    [4jbQgTFcQwBfShyc] : object {Actor.npc.items.[].system.damageRolls.4jbQgTFcQwBfShyc}
                        damage : string {Actor.npc.items.[].system.damageRolls.4jbQgTFcQwBfShyc.damage} (same value: 3d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4jbQgTFcQwBfShyc.damageType} (same value: bludgeoning)
                    [OFWmoZBVNO42iMdA] : object {Actor.npc.items.[].system.damageRolls.OFWmoZBVNO42iMdA}
                        damage : string {Actor.npc.items.[].system.damageRolls.OFWmoZBVNO42iMdA.damage} (same value: 6d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OFWmoZBVNO42iMdA.damageType} (same value: bludgeoning)
                    [ZCPXbWuDKI1Eei5W] : object {Actor.npc.items.[].system.damageRolls.ZCPXbWuDKI1Eei5W}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZCPXbWuDKI1Eei5W.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZCPXbWuDKI1Eei5W.damageType} (same value: piercing)
                    [iyGqCWv2mQOTEdxc] : object {Actor.npc.items.[].system.damageRolls.iyGqCWv2mQOTEdxc}
                        damage : string {Actor.npc.items.[].system.damageRolls.iyGqCWv2mQOTEdxc.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iyGqCWv2mQOTEdxc.damageType} (same value: bludgeoning)
                    [VBSH8he0TbuSgGfK] : object {Actor.npc.items.[].system.damageRolls.VBSH8he0TbuSgGfK}
                        damage : string {Actor.npc.items.[].system.damageRolls.VBSH8he0TbuSgGfK.damage} (same value: 7d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VBSH8he0TbuSgGfK.damageType} (same value: bludgeoning)
                    [iCj0BYiFR2D7swC3] : object {Actor.npc.items.[].system.damageRolls.iCj0BYiFR2D7swC3}
                        damage : string {Actor.npc.items.[].system.damageRolls.iCj0BYiFR2D7swC3.damage} (same value: 4d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iCj0BYiFR2D7swC3.damageType} (same value: slashing)
                    [r1mX5eGgcqX8eivn] : object {Actor.npc.items.[].system.damageRolls.r1mX5eGgcqX8eivn}
                        damage : string {Actor.npc.items.[].system.damageRolls.r1mX5eGgcqX8eivn.damage} (same value: 4d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r1mX5eGgcqX8eivn.damageType} (same value: piercing)
                    [sHG7NGByKBobugJV] : object {Actor.npc.items.[].system.damageRolls.sHG7NGByKBobugJV}
                        damage : string {Actor.npc.items.[].system.damageRolls.sHG7NGByKBobugJV.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sHG7NGByKBobugJV.damageType} (same value: bludgeoning)
                    [9jo7T6E1Kt4pPoWj] : object {Actor.npc.items.[].system.damageRolls.9jo7T6E1Kt4pPoWj}
                        damage : string {Actor.npc.items.[].system.damageRolls.9jo7T6E1Kt4pPoWj.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9jo7T6E1Kt4pPoWj.damageType} (same value: fire)
                    [HXF1gYbpc0Og8907] : object {Actor.npc.items.[].system.damageRolls.HXF1gYbpc0Og8907}
                        damage : string {Actor.npc.items.[].system.damageRolls.HXF1gYbpc0Og8907.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HXF1gYbpc0Og8907.damageType} (same value: bludgeoning)
                    [1cgeHRH2tNxN5tUS] : object {Actor.npc.items.[].system.damageRolls.1cgeHRH2tNxN5tUS}
                        damage : string {Actor.npc.items.[].system.damageRolls.1cgeHRH2tNxN5tUS.damage} (same value: 1d10+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1cgeHRH2tNxN5tUS.damageType} (same value: piercing)
                    [ZILLafeno7d5v09u] : object {Actor.npc.items.[].system.damageRolls.ZILLafeno7d5v09u}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZILLafeno7d5v09u.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZILLafeno7d5v09u.damageType} (same value: piercing)
                    [XR3lFZHkyTV6MZ5u] : object {Actor.npc.items.[].system.damageRolls.XR3lFZHkyTV6MZ5u}
                        damage : string {Actor.npc.items.[].system.damageRolls.XR3lFZHkyTV6MZ5u.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XR3lFZHkyTV6MZ5u.damageType} (same value: piercing)
                    [YB9kS60h7JFXQhvf] : object {Actor.npc.items.[].system.damageRolls.YB9kS60h7JFXQhvf}
                        damage : string {Actor.npc.items.[].system.damageRolls.YB9kS60h7JFXQhvf.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YB9kS60h7JFXQhvf.damageType} (same value: slashing)
                    [Y450UkIHevPZiXii] : object {Actor.npc.items.[].system.damageRolls.Y450UkIHevPZiXii}
                        damage : string {Actor.npc.items.[].system.damageRolls.Y450UkIHevPZiXii.damage} (same value: 2d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Y450UkIHevPZiXii.damageType} (same value: piercing)
                    [2KClBF9oeLkaSsjY] : object {Actor.npc.items.[].system.damageRolls.2KClBF9oeLkaSsjY}
                        damage : string {Actor.npc.items.[].system.damageRolls.2KClBF9oeLkaSsjY.damage} (same value: 1d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2KClBF9oeLkaSsjY.damageType} (same value: piercing)
                    [nSbCxha1CmAtA5dK] : object {Actor.npc.items.[].system.damageRolls.nSbCxha1CmAtA5dK}
                        damage : string {Actor.npc.items.[].system.damageRolls.nSbCxha1CmAtA5dK.damage} (same value: 3d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nSbCxha1CmAtA5dK.damageType} (same value: slashing)
                    [6PKmrB13EndchtXh] : object {Actor.npc.items.[].system.damageRolls.6PKmrB13EndchtXh}
                        damage : string {Actor.npc.items.[].system.damageRolls.6PKmrB13EndchtXh.damage} (same value: 4d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6PKmrB13EndchtXh.damageType} (2 different values)
                            acid (x1)
                            electricity (x1)
                    [z3RoZyrnYQLqrohu] : object {Actor.npc.items.[].system.damageRolls.z3RoZyrnYQLqrohu}
                        damage : string {Actor.npc.items.[].system.damageRolls.z3RoZyrnYQLqrohu.damage} (same value: 4d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z3RoZyrnYQLqrohu.damageType} (same value: fire)
                    [rltPVJQX6L0059tF] : object {Actor.npc.items.[].system.damageRolls.rltPVJQX6L0059tF}
                        damage : string {Actor.npc.items.[].system.damageRolls.rltPVJQX6L0059tF.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rltPVJQX6L0059tF.damageType} (same value: piercing)
                    [tAYluao5160a7yby] : object {Actor.npc.items.[].system.damageRolls.tAYluao5160a7yby}
                        damage : string {Actor.npc.items.[].system.damageRolls.tAYluao5160a7yby.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tAYluao5160a7yby.damageType} (same value: piercing)
                    [bC7EiPOjza9B82xK] : object {Actor.npc.items.[].system.damageRolls.bC7EiPOjza9B82xK}
                        damage : string {Actor.npc.items.[].system.damageRolls.bC7EiPOjza9B82xK.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bC7EiPOjza9B82xK.damageType} (same value: piercing)
                    [GthjaFygCMofofoS] : object {Actor.npc.items.[].system.damageRolls.GthjaFygCMofofoS}
                        damage : string {Actor.npc.items.[].system.damageRolls.GthjaFygCMofofoS.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GthjaFygCMofofoS.damageType} (same value: bludgeoning)
                    [F0oGBNFTZdrGyIE3] : object {Actor.npc.items.[].system.damageRolls.F0oGBNFTZdrGyIE3}
                        damage : string {Actor.npc.items.[].system.damageRolls.F0oGBNFTZdrGyIE3.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.F0oGBNFTZdrGyIE3.damageType} (same value: bludgeoning)
                    [kwBbUNTiV9pqqWh3] : object {Actor.npc.items.[].system.damageRolls.kwBbUNTiV9pqqWh3}
                        damage : string {Actor.npc.items.[].system.damageRolls.kwBbUNTiV9pqqWh3.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kwBbUNTiV9pqqWh3.damageType} (same value: slashing)
                    [NST7FnEGNpsD7Qxr] : object {Actor.npc.items.[].system.damageRolls.NST7FnEGNpsD7Qxr}
                        damage : string {Actor.npc.items.[].system.damageRolls.NST7FnEGNpsD7Qxr.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NST7FnEGNpsD7Qxr.damageType} (same value: bludgeoning)
                    [KG99WsaBcGvr54ur] : object {Actor.npc.items.[].system.damageRolls.KG99WsaBcGvr54ur}
                        damage : string {Actor.npc.items.[].system.damageRolls.KG99WsaBcGvr54ur.damage} (same value: 1d12+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KG99WsaBcGvr54ur.damageType} (same value: bludgeoning)
                    [duwYX2hfh79bIxKj] : object {Actor.npc.items.[].system.damageRolls.duwYX2hfh79bIxKj}
                        damage : string {Actor.npc.items.[].system.damageRolls.duwYX2hfh79bIxKj.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.duwYX2hfh79bIxKj.damageType} (same value: slashing)
                    [tu99ad6gmtgjihagbq39] : object {Actor.npc.items.[].system.damageRolls.tu99ad6gmtgjihagbq39}
                        damage : string {Actor.npc.items.[].system.damageRolls.tu99ad6gmtgjihagbq39.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tu99ad6gmtgjihagbq39.damageType} (same value: slashing)
                    [k4rjruz85tdn8j0pawax] : object {Actor.npc.items.[].system.damageRolls.k4rjruz85tdn8j0pawax}
                        damage : string {Actor.npc.items.[].system.damageRolls.k4rjruz85tdn8j0pawax.damage} (same value: 2d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k4rjruz85tdn8j0pawax.damageType} (same value: piercing)
                    [8brk3ihl3ro1iq694hif] : object {Actor.npc.items.[].system.damageRolls.8brk3ihl3ro1iq694hif}
                        damage : string {Actor.npc.items.[].system.damageRolls.8brk3ihl3ro1iq694hif.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8brk3ihl3ro1iq694hif.damageType} (same value: piercing)
                    [silce9iosxkppk67l1ba] : object {Actor.npc.items.[].system.damageRolls.silce9iosxkppk67l1ba}
                        damage : string {Actor.npc.items.[].system.damageRolls.silce9iosxkppk67l1ba.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.silce9iosxkppk67l1ba.damageType} (same value: piercing)
                    [cmb1wi59y3kc1roljfw4] : object {Actor.npc.items.[].system.damageRolls.cmb1wi59y3kc1roljfw4}
                        damage : string {Actor.npc.items.[].system.damageRolls.cmb1wi59y3kc1roljfw4.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cmb1wi59y3kc1roljfw4.damageType} (same value: piercing)
                    [rxke0u6bea9ktpuotzz5] : object {Actor.npc.items.[].system.damageRolls.rxke0u6bea9ktpuotzz5}
                        damage : string {Actor.npc.items.[].system.damageRolls.rxke0u6bea9ktpuotzz5.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rxke0u6bea9ktpuotzz5.damageType} (same value: piercing)
                    [p7zl0bn2j8si1ery9pwf] : object {Actor.npc.items.[].system.damageRolls.p7zl0bn2j8si1ery9pwf}
                        damage : string {Actor.npc.items.[].system.damageRolls.p7zl0bn2j8si1ery9pwf.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p7zl0bn2j8si1ery9pwf.damageType} (same value: piercing)
                    [8wier7klmbgp0k812muz] : object {Actor.npc.items.[].system.damageRolls.8wier7klmbgp0k812muz}
                        damage : string {Actor.npc.items.[].system.damageRolls.8wier7klmbgp0k812muz.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8wier7klmbgp0k812muz.damageType} (same value: piercing)
                    [50f9grzum26mmfjx1ph7] : object {Actor.npc.items.[].system.damageRolls.50f9grzum26mmfjx1ph7}
                        damage : string {Actor.npc.items.[].system.damageRolls.50f9grzum26mmfjx1ph7.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.50f9grzum26mmfjx1ph7.damageType} (same value: piercing)
                    [otuf764msgfzqv7fp3rx] : object {Actor.npc.items.[].system.damageRolls.otuf764msgfzqv7fp3rx}
                        damage : string {Actor.npc.items.[].system.damageRolls.otuf764msgfzqv7fp3rx.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.otuf764msgfzqv7fp3rx.damageType} (same value: piercing)
                    [74faza73688mz2wgjd4y] : object {Actor.npc.items.[].system.damageRolls.74faza73688mz2wgjd4y}
                        damage : string {Actor.npc.items.[].system.damageRolls.74faza73688mz2wgjd4y.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.74faza73688mz2wgjd4y.damageType} (same value: piercing)
                    [rair4x5s2a01efubrrkz] : object {Actor.npc.items.[].system.damageRolls.rair4x5s2a01efubrrkz}
                        damage : string {Actor.npc.items.[].system.damageRolls.rair4x5s2a01efubrrkz.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rair4x5s2a01efubrrkz.damageType} (same value: slashing)
                    [jv8zfy0nrvk86fqb5u4p] : object {Actor.npc.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p}
                        damage : string {Actor.npc.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p.damage} (2 different values)
                            2d8+4 (x1)
                            2d8+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p.damageType} (same value: piercing)
                    [u6tpksbxhvnixci7otwm] : object {Actor.npc.items.[].system.damageRolls.u6tpksbxhvnixci7otwm}
                        damage : string {Actor.npc.items.[].system.damageRolls.u6tpksbxhvnixci7otwm.damage} (2 different values)
                            1d8+4 (x1)
                            1d8+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u6tpksbxhvnixci7otwm.damageType} (same value: piercing)
                    [hcgglfhexb9q3lyj7y3p] : object {Actor.npc.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p}
                        damage : string {Actor.npc.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p.damage} (2 different values)
                            1d6+4 (x1)
                            1d6+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p.damageType} (same value: piercing)
                    [8wuozwtegmugnx7wtzdb] : object {Actor.npc.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb}
                        damage : string {Actor.npc.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb.damageType} (same value: piercing)
                    [a7ne7e6ww95l9p86fjua] : object {Actor.npc.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua}
                        damage : string {Actor.npc.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua.damageType} (same value: piercing)
                    [l86eh74seiv2j6yq07ey] : object {Actor.npc.items.[].system.damageRolls.l86eh74seiv2j6yq07ey}
                        damage : string {Actor.npc.items.[].system.damageRolls.l86eh74seiv2j6yq07ey.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l86eh74seiv2j6yq07ey.damageType} (same value: piercing)
                    [j3c6yeha6gpjqbwd8gcz] : object {Actor.npc.items.[].system.damageRolls.j3c6yeha6gpjqbwd8gcz}
                        damage : string {Actor.npc.items.[].system.damageRolls.j3c6yeha6gpjqbwd8gcz.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j3c6yeha6gpjqbwd8gcz.damageType} (same value: bludgeoning)
                    [gd19dm0y6cgoswnelk9o] : object {Actor.npc.items.[].system.damageRolls.gd19dm0y6cgoswnelk9o}
                        damage : string {Actor.npc.items.[].system.damageRolls.gd19dm0y6cgoswnelk9o.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gd19dm0y6cgoswnelk9o.damageType} (same value: piercing)
                    [qv91roybwbpd90o8jj1p] : object {Actor.npc.items.[].system.damageRolls.qv91roybwbpd90o8jj1p}
                        damage : string {Actor.npc.items.[].system.damageRolls.qv91roybwbpd90o8jj1p.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qv91roybwbpd90o8jj1p.damageType} (same value: piercing)
                    [ae2tgavvx6m8t29m1nrh] : object {Actor.npc.items.[].system.damageRolls.ae2tgavvx6m8t29m1nrh}
                        damage : string {Actor.npc.items.[].system.damageRolls.ae2tgavvx6m8t29m1nrh.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ae2tgavvx6m8t29m1nrh.damageType} (same value: bludgeoning)
                    [chxhpo9ln3kaq4cfplyd] : object {Actor.npc.items.[].system.damageRolls.chxhpo9ln3kaq4cfplyd}
                        damage : string {Actor.npc.items.[].system.damageRolls.chxhpo9ln3kaq4cfplyd.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.chxhpo9ln3kaq4cfplyd.damageType} (same value: slashing)
                    [b1g5tzd23paeomcdslgi] : object {Actor.npc.items.[].system.damageRolls.b1g5tzd23paeomcdslgi}
                        damage : string {Actor.npc.items.[].system.damageRolls.b1g5tzd23paeomcdslgi.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b1g5tzd23paeomcdslgi.damageType} (same value: bludgeoning)
                    [91eg4mnnthvgl7s1h62l] : object {Actor.npc.items.[].system.damageRolls.91eg4mnnthvgl7s1h62l}
                        damage : string {Actor.npc.items.[].system.damageRolls.91eg4mnnthvgl7s1h62l.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.91eg4mnnthvgl7s1h62l.damageType} (same value: piercing)
                    [u12q7pslcicqkeandwfw] : object {Actor.npc.items.[].system.damageRolls.u12q7pslcicqkeandwfw}
                        damage : string {Actor.npc.items.[].system.damageRolls.u12q7pslcicqkeandwfw.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u12q7pslcicqkeandwfw.damageType} (same value: bludgeoning)
                    [t79a1y9r07ywdyg3zp3t] : object {Actor.npc.items.[].system.damageRolls.t79a1y9r07ywdyg3zp3t}
                        damage : string {Actor.npc.items.[].system.damageRolls.t79a1y9r07ywdyg3zp3t.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t79a1y9r07ywdyg3zp3t.damageType} (same value: slashing)
                    [g92ph2monbqsg6pxmszm] : object {Actor.npc.items.[].system.damageRolls.g92ph2monbqsg6pxmszm}
                        damage : string {Actor.npc.items.[].system.damageRolls.g92ph2monbqsg6pxmszm.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g92ph2monbqsg6pxmszm.damageType} (same value: piercing)
                    [w5fgpy11mhlbh96vssic] : object {Actor.npc.items.[].system.damageRolls.w5fgpy11mhlbh96vssic}
                        damage : string {Actor.npc.items.[].system.damageRolls.w5fgpy11mhlbh96vssic.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w5fgpy11mhlbh96vssic.damageType} (same value: bludgeoning)
                    [9nbrxw0nmyvjvy4smyis] : object {Actor.npc.items.[].system.damageRolls.9nbrxw0nmyvjvy4smyis}
                        damage : string {Actor.npc.items.[].system.damageRolls.9nbrxw0nmyvjvy4smyis.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9nbrxw0nmyvjvy4smyis.damageType} (same value: slashing)
                    [5okh003ylkkk46hpgke1] : object {Actor.npc.items.[].system.damageRolls.5okh003ylkkk46hpgke1}
                        damage : string {Actor.npc.items.[].system.damageRolls.5okh003ylkkk46hpgke1.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5okh003ylkkk46hpgke1.damageType} (same value: piercing)
                    [ot5lk464ea7yl24ovkoo] : object {Actor.npc.items.[].system.damageRolls.ot5lk464ea7yl24ovkoo}
                        damage : string {Actor.npc.items.[].system.damageRolls.ot5lk464ea7yl24ovkoo.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ot5lk464ea7yl24ovkoo.damageType} (same value: bludgeoning)
                    [v5ompffxsmqtduk3x8vv] : object {Actor.npc.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv}
                        damage : string {Actor.npc.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damageType} (same value: piercing)
                    [id1dfn6ir89th2xecd3z] : object {Actor.npc.items.[].system.damageRolls.id1dfn6ir89th2xecd3z}
                        damage : string {Actor.npc.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damageType} (same value: piercing)
                    [2tb9empvhgiz3hsivpha] : object {Actor.npc.items.[].system.damageRolls.2tb9empvhgiz3hsivpha}
                        damage : string {Actor.npc.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damageType} (same value: piercing)
                    [m34d0rsr0yodgwsy0tjs] : object {Actor.npc.items.[].system.damageRolls.m34d0rsr0yodgwsy0tjs}
                        damage : string {Actor.npc.items.[].system.damageRolls.m34d0rsr0yodgwsy0tjs.damage} (same value: 3d12+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m34d0rsr0yodgwsy0tjs.damageType} (same value: bludgeoning)
                    [0zk54s68zlhee95lcb1y] : object {Actor.npc.items.[].system.damageRolls.0zk54s68zlhee95lcb1y}
                        damage : string {Actor.npc.items.[].system.damageRolls.0zk54s68zlhee95lcb1y.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0zk54s68zlhee95lcb1y.damageType} (same value: bludgeoning)
                    [wd0ctxoyrgscb07x5mkt] : object {Actor.npc.items.[].system.damageRolls.wd0ctxoyrgscb07x5mkt}
                        damage : string {Actor.npc.items.[].system.damageRolls.wd0ctxoyrgscb07x5mkt.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wd0ctxoyrgscb07x5mkt.damageType} (same value: bludgeoning)
                    [glh1wep387nwn97v21u9] : object {Actor.npc.items.[].system.damageRolls.glh1wep387nwn97v21u9}
                        damage : string {Actor.npc.items.[].system.damageRolls.glh1wep387nwn97v21u9.damage} (same value: 3d12+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.glh1wep387nwn97v21u9.damageType} (same value: piercing)
                    [n3x02n7h9pa9ahcy17s0] : object {Actor.npc.items.[].system.damageRolls.n3x02n7h9pa9ahcy17s0}
                        damage : string {Actor.npc.items.[].system.damageRolls.n3x02n7h9pa9ahcy17s0.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n3x02n7h9pa9ahcy17s0.damageType} (same value: slashing)
                    [fs8l07pvw5czfldnh2kg] : object {Actor.npc.items.[].system.damageRolls.fs8l07pvw5czfldnh2kg}
                        damage : string {Actor.npc.items.[].system.damageRolls.fs8l07pvw5czfldnh2kg.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fs8l07pvw5czfldnh2kg.damageType} (same value: piercing)
                    [el4sr9t2337xbx5kya0s] : object {Actor.npc.items.[].system.damageRolls.el4sr9t2337xbx5kya0s}
                        damage : string {Actor.npc.items.[].system.damageRolls.el4sr9t2337xbx5kya0s.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.el4sr9t2337xbx5kya0s.damageType} (same value: piercing)
                    [ug5b59xbsjgfr5axayxx] : object {Actor.npc.items.[].system.damageRolls.ug5b59xbsjgfr5axayxx}
                        damage : string {Actor.npc.items.[].system.damageRolls.ug5b59xbsjgfr5axayxx.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ug5b59xbsjgfr5axayxx.damageType} (same value: piercing)
                    [nvsz4kyopbk0s2933sow] : object {Actor.npc.items.[].system.damageRolls.nvsz4kyopbk0s2933sow}
                        damage : string {Actor.npc.items.[].system.damageRolls.nvsz4kyopbk0s2933sow.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nvsz4kyopbk0s2933sow.damageType} (same value: slashing)
                    [5dipoab3mpfm4fneuv6k] : object {Actor.npc.items.[].system.damageRolls.5dipoab3mpfm4fneuv6k}
                        damage : string {Actor.npc.items.[].system.damageRolls.5dipoab3mpfm4fneuv6k.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5dipoab3mpfm4fneuv6k.damageType} (same value: piercing)
                    [kxn4pmcrnnx8fj2wdox4] : object {Actor.npc.items.[].system.damageRolls.kxn4pmcrnnx8fj2wdox4}
                        damage : string {Actor.npc.items.[].system.damageRolls.kxn4pmcrnnx8fj2wdox4.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kxn4pmcrnnx8fj2wdox4.damageType} (same value: bludgeoning)
                    [e7r6gx1i69p5godmj1sm] : object {Actor.npc.items.[].system.damageRolls.e7r6gx1i69p5godmj1sm}
                        damage : string {Actor.npc.items.[].system.damageRolls.e7r6gx1i69p5godmj1sm.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e7r6gx1i69p5godmj1sm.damageType} (same value: piercing)
                    [zi4k3ucyrjq7kdqx11qo] : object {Actor.npc.items.[].system.damageRolls.zi4k3ucyrjq7kdqx11qo}
                        damage : string {Actor.npc.items.[].system.damageRolls.zi4k3ucyrjq7kdqx11qo.damage} (same value: 3d12+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zi4k3ucyrjq7kdqx11qo.damageType} (same value: piercing)
                    [ayn4o3m631pjv2axb0ae] : object {Actor.npc.items.[].system.damageRolls.ayn4o3m631pjv2axb0ae}
                        damage : string {Actor.npc.items.[].system.damageRolls.ayn4o3m631pjv2axb0ae.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ayn4o3m631pjv2axb0ae.damageType} (same value: bludgeoning)
                    [cmiiia30p6gwa6vudqly] : object {Actor.npc.items.[].system.damageRolls.cmiiia30p6gwa6vudqly}
                        damage : string {Actor.npc.items.[].system.damageRolls.cmiiia30p6gwa6vudqly.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cmiiia30p6gwa6vudqly.damageType} (same value: piercing)
                    [lpyw210m3ssa4p2xivej] : object {Actor.npc.items.[].system.damageRolls.lpyw210m3ssa4p2xivej}
                        damage : string {Actor.npc.items.[].system.damageRolls.lpyw210m3ssa4p2xivej.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lpyw210m3ssa4p2xivej.damageType} (same value: bludgeoning)
                    [3ybhhkq6sq3izev76bea] : object {Actor.npc.items.[].system.damageRolls.3ybhhkq6sq3izev76bea}
                        damage : string {Actor.npc.items.[].system.damageRolls.3ybhhkq6sq3izev76bea.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3ybhhkq6sq3izev76bea.damageType} (same value: slashing)
                    [03n71poz42evxzd6blws] : object {Actor.npc.items.[].system.damageRolls.03n71poz42evxzd6blws}
                        damage : string {Actor.npc.items.[].system.damageRolls.03n71poz42evxzd6blws.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.03n71poz42evxzd6blws.damageType} (same value: piercing)
                    [mfejvq7zc48w6w32wtl0] : object {Actor.npc.items.[].system.damageRolls.mfejvq7zc48w6w32wtl0}
                        damage : string {Actor.npc.items.[].system.damageRolls.mfejvq7zc48w6w32wtl0.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mfejvq7zc48w6w32wtl0.damageType} (same value: piercing)
                    [l2zt1c1xwa71pg4p0kn2] : object {Actor.npc.items.[].system.damageRolls.l2zt1c1xwa71pg4p0kn2}
                        damage : string {Actor.npc.items.[].system.damageRolls.l2zt1c1xwa71pg4p0kn2.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l2zt1c1xwa71pg4p0kn2.damageType} (same value: piercing)
                    [r1jdbuqkdvdkytg9m8g4] : object {Actor.npc.items.[].system.damageRolls.r1jdbuqkdvdkytg9m8g4}
                        damage : string {Actor.npc.items.[].system.damageRolls.r1jdbuqkdvdkytg9m8g4.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r1jdbuqkdvdkytg9m8g4.damageType} (same value: slashing)
                    [yfe4kuasftrniwtee4vc] : object {Actor.npc.items.[].system.damageRolls.yfe4kuasftrniwtee4vc}
                        damage : string {Actor.npc.items.[].system.damageRolls.yfe4kuasftrniwtee4vc.damage} (same value: 2d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yfe4kuasftrniwtee4vc.damageType} (same value: piercing)
                    [9sia361us267f9vg6rte] : object {Actor.npc.items.[].system.damageRolls.9sia361us267f9vg6rte}
                        damage : string {Actor.npc.items.[].system.damageRolls.9sia361us267f9vg6rte.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9sia361us267f9vg6rte.damageType} (same value: force)
                    [4tgkvn330ym305gffbtb] : object {Actor.npc.items.[].system.damageRolls.4tgkvn330ym305gffbtb}
                        damage : string {Actor.npc.items.[].system.damageRolls.4tgkvn330ym305gffbtb.damage} (same value: 2d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4tgkvn330ym305gffbtb.damageType} (same value: piercing)
                    [xa6f6l6311kw8unxdaxq] : object {Actor.npc.items.[].system.damageRolls.xa6f6l6311kw8unxdaxq}
                        damage : string {Actor.npc.items.[].system.damageRolls.xa6f6l6311kw8unxdaxq.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xa6f6l6311kw8unxdaxq.damageType} (same value: slashing)
                    [pp15nztl8kzlgphn8ncb] : object {Actor.npc.items.[].system.damageRolls.pp15nztl8kzlgphn8ncb}
                        damage : string {Actor.npc.items.[].system.damageRolls.pp15nztl8kzlgphn8ncb.damage} (same value: 2d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pp15nztl8kzlgphn8ncb.damageType} (same value: piercing)
                    [k51nknrir1qwtlbej9dw] : object {Actor.npc.items.[].system.damageRolls.k51nknrir1qwtlbej9dw}
                        damage : string {Actor.npc.items.[].system.damageRolls.k51nknrir1qwtlbej9dw.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k51nknrir1qwtlbej9dw.damageType} (same value: bludgeoning)
                    [CL45FnqNSKpc0G1V] : object {Actor.npc.items.[].system.damageRolls.CL45FnqNSKpc0G1V}
                        damage : string {Actor.npc.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damageType} (same value: bludgeoning)
                    [KjFVe56GqfvWV3GD] : object {Actor.npc.items.[].system.damageRolls.KjFVe56GqfvWV3GD}
                        damage : string {Actor.npc.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damageType} (same value: piercing)
                    [c1rqHRAiL1vW848j] : object {Actor.npc.items.[].system.damageRolls.c1rqHRAiL1vW848j}
                        damage : string {Actor.npc.items.[].system.damageRolls.c1rqHRAiL1vW848j.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c1rqHRAiL1vW848j.damageType} (same value: slashing)
                    [cQO5nU1WwFM2EAZ5] : object {Actor.npc.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5}
                        damage : string {Actor.npc.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damageType} (same value: bludgeoning)
                    [K4fFMyTkNCAeUBp3] : object {Actor.npc.items.[].system.damageRolls.K4fFMyTkNCAeUBp3}
                        damage : string {Actor.npc.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damage} (same value: 3d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damageType} (same value: force)
                    [cJksXtLcBu24qDV2] : object {Actor.npc.items.[].system.damageRolls.cJksXtLcBu24qDV2}
                        damage : string {Actor.npc.items.[].system.damageRolls.cJksXtLcBu24qDV2.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cJksXtLcBu24qDV2.damageType} (same value: piercing)
                    [mBCVGWoE3krOxo6Y] : object {Actor.npc.items.[].system.damageRolls.mBCVGWoE3krOxo6Y}
                        damage : string {Actor.npc.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damageType} (same value: bludgeoning)
                    [h2ctnL4NJZog2BK1] : object {Actor.npc.items.[].system.damageRolls.h2ctnL4NJZog2BK1}
                        damage : string {Actor.npc.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damageType} (same value: piercing)
                    [ZNTIYS2gTOGtY6dy] : object {Actor.npc.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damageType} (same value: slashing)
                    [WpBrExa43RQs9zHG] : object {Actor.npc.items.[].system.damageRolls.WpBrExa43RQs9zHG}
                        damage : string {Actor.npc.items.[].system.damageRolls.WpBrExa43RQs9zHG.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WpBrExa43RQs9zHG.damageType} (same value: piercing)
                    [WQ88LAa3bAtDYwaX] : object {Actor.npc.items.[].system.damageRolls.WQ88LAa3bAtDYwaX}
                        damage : string {Actor.npc.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damageType} (same value: spirit)
                    [cSEIRYdJBok3hZQS] : object {Actor.npc.items.[].system.damageRolls.cSEIRYdJBok3hZQS}
                        damage : string {Actor.npc.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damage} (same value: 3d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damageType} (same value: piercing)
                    [FSRsXzuIdDKxr5NV] : object {Actor.npc.items.[].system.damageRolls.FSRsXzuIdDKxr5NV}
                        damage : string {Actor.npc.items.[].system.damageRolls.FSRsXzuIdDKxr5NV.damage} (same value: 3d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FSRsXzuIdDKxr5NV.damageType} (same value: slashing)
                    [g1dpz4wbqib81lhzfk79] : object {Actor.npc.items.[].system.damageRolls.g1dpz4wbqib81lhzfk79}
                        damage : string {Actor.npc.items.[].system.damageRolls.g1dpz4wbqib81lhzfk79.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g1dpz4wbqib81lhzfk79.damageType} (same value: cold)
                    [eABFlUWHY38G7Cna] : object {Actor.npc.items.[].system.damageRolls.eABFlUWHY38G7Cna}
                        damage : string {Actor.npc.items.[].system.damageRolls.eABFlUWHY38G7Cna.damage} (same value: 3d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eABFlUWHY38G7Cna.damageType} (same value: bludgeoning)
                    [2l32i3ch9kvn6moeapox] : object {Actor.npc.items.[].system.damageRolls.2l32i3ch9kvn6moeapox}
                        damage : string {Actor.npc.items.[].system.damageRolls.2l32i3ch9kvn6moeapox.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2l32i3ch9kvn6moeapox.damageType} (same value: cold)
                    [HwA3QGkdnSrwah1N] : object {Actor.npc.items.[].system.damageRolls.HwA3QGkdnSrwah1N}
                        damage : string {Actor.npc.items.[].system.damageRolls.HwA3QGkdnSrwah1N.damage} (same value: 2d12+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HwA3QGkdnSrwah1N.damageType} (same value: piercing)
                    [kzdu11b07gpw0qcwf2l4] : object {Actor.npc.items.[].system.damageRolls.kzdu11b07gpw0qcwf2l4}
                        damage : string {Actor.npc.items.[].system.damageRolls.kzdu11b07gpw0qcwf2l4.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kzdu11b07gpw0qcwf2l4.damageType} (same value: fire)
                    [qrHBZNpL8cUVP4H7] : object {Actor.npc.items.[].system.damageRolls.qrHBZNpL8cUVP4H7}
                        damage : string {Actor.npc.items.[].system.damageRolls.qrHBZNpL8cUVP4H7.damage} (same value: 2d6+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qrHBZNpL8cUVP4H7.damageType} (same value: slashing)
                    [gy0dhbocyg9g7xbx7vdv] : object {Actor.npc.items.[].system.damageRolls.gy0dhbocyg9g7xbx7vdv}
                        damage : string {Actor.npc.items.[].system.damageRolls.gy0dhbocyg9g7xbx7vdv.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gy0dhbocyg9g7xbx7vdv.damageType} (same value: fire)
                    [uGTnXtAwvYXKjCws] : object {Actor.npc.items.[].system.damageRolls.uGTnXtAwvYXKjCws}
                        damage : string {Actor.npc.items.[].system.damageRolls.uGTnXtAwvYXKjCws.damage} (same value: 2d4+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uGTnXtAwvYXKjCws.damageType} (same value: piercing)
                    [4rsu5r7un8ua8we92o82] : object {Actor.npc.items.[].system.damageRolls.4rsu5r7un8ua8we92o82}
                        damage : string {Actor.npc.items.[].system.damageRolls.4rsu5r7un8ua8we92o82.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4rsu5r7un8ua8we92o82.damageType} (same value: fire)
                    [OgKandEfd6lCpdw7] : object {Actor.npc.items.[].system.damageRolls.OgKandEfd6lCpdw7}
                        damage : string {Actor.npc.items.[].system.damageRolls.OgKandEfd6lCpdw7.damage} (same value: 2d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OgKandEfd6lCpdw7.damageType} (same value: piercing)
                    [yp3vkwrw4gruams39x1c] : object {Actor.npc.items.[].system.damageRolls.yp3vkwrw4gruams39x1c}
                        damage : string {Actor.npc.items.[].system.damageRolls.yp3vkwrw4gruams39x1c.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yp3vkwrw4gruams39x1c.damageType} (same value: fire)
                    [fi4CrUp3fymbe0UI] : object {Actor.npc.items.[].system.damageRolls.fi4CrUp3fymbe0UI}
                        damage : string {Actor.npc.items.[].system.damageRolls.fi4CrUp3fymbe0UI.damage} (same value: 4d10+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fi4CrUp3fymbe0UI.damageType} (same value: slashing)
                    [ib9qqefd6r2lm51yrlyd] : object {Actor.npc.items.[].system.damageRolls.ib9qqefd6r2lm51yrlyd}
                        damage : string {Actor.npc.items.[].system.damageRolls.ib9qqefd6r2lm51yrlyd.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ib9qqefd6r2lm51yrlyd.damageType} (same value: fire)
                    [0rh1viqscxjhdaa7s0py] : object {Actor.npc.items.[].system.damageRolls.0rh1viqscxjhdaa7s0py}
                        damage : string {Actor.npc.items.[].system.damageRolls.0rh1viqscxjhdaa7s0py.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0rh1viqscxjhdaa7s0py.damageType} (same value: mental)
                    [bHFFhV6alxVQBkaL] : object {Actor.npc.items.[].system.damageRolls.bHFFhV6alxVQBkaL}
                        damage : string {Actor.npc.items.[].system.damageRolls.bHFFhV6alxVQBkaL.damage} (same value: 4d12+26)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bHFFhV6alxVQBkaL.damageType} (same value: piercing)
                    [NRk5aCJRSuqfI2jG] : object {Actor.npc.items.[].system.damageRolls.NRk5aCJRSuqfI2jG}
                        damage : string {Actor.npc.items.[].system.damageRolls.NRk5aCJRSuqfI2jG.damage} (same value: 4d10+22)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NRk5aCJRSuqfI2jG.damageType} (same value: slashing)
                    [ekXQ8J0yzxKc1huR] : object {Actor.npc.items.[].system.damageRolls.ekXQ8J0yzxKc1huR}
                        damage : string {Actor.npc.items.[].system.damageRolls.ekXQ8J0yzxKc1huR.damage} (same value: 4d12+26)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ekXQ8J0yzxKc1huR.damageType} (same value: bludgeoning)
                    [H50yuGw1t6Ai2qfK] : object {Actor.npc.items.[].system.damageRolls.H50yuGw1t6Ai2qfK}
                        damage : string {Actor.npc.items.[].system.damageRolls.H50yuGw1t6Ai2qfK.damage} (same value: 4d10+22)
                        damageType : string {Actor.npc.items.[].system.damageRolls.H50yuGw1t6Ai2qfK.damageType} (same value: bludgeoning)
                    [CAhBS4zBaVWMwaTH] : object {Actor.npc.items.[].system.damageRolls.CAhBS4zBaVWMwaTH}
                        damage : string {Actor.npc.items.[].system.damageRolls.CAhBS4zBaVWMwaTH.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CAhBS4zBaVWMwaTH.damageType} (same value: piercing)
                    [UptSf20Khv6wzI3x] : object {Actor.npc.items.[].system.damageRolls.UptSf20Khv6wzI3x}
                        damage : string {Actor.npc.items.[].system.damageRolls.UptSf20Khv6wzI3x.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UptSf20Khv6wzI3x.damageType} (same value: slashing)
                    [UhiFDiflAQPOSj1r] : object {Actor.npc.items.[].system.damageRolls.UhiFDiflAQPOSj1r}
                        damage : string {Actor.npc.items.[].system.damageRolls.UhiFDiflAQPOSj1r.damage} (same value: 3d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UhiFDiflAQPOSj1r.damageType} (same value: piercing)
                    [6ehbuBwhWahecBdH] : object {Actor.npc.items.[].system.damageRolls.6ehbuBwhWahecBdH}
                        damage : string {Actor.npc.items.[].system.damageRolls.6ehbuBwhWahecBdH.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6ehbuBwhWahecBdH.damageType} (same value: slashing)
                    [svxUFnw9q756GhWw] : object {Actor.npc.items.[].system.damageRolls.svxUFnw9q756GhWw}
                        damage : string {Actor.npc.items.[].system.damageRolls.svxUFnw9q756GhWw.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.svxUFnw9q756GhWw.damageType} (same value: slashing)
                    [4lmsah6g8ci7m21bxiwv] : object {Actor.npc.items.[].system.damageRolls.4lmsah6g8ci7m21bxiwv}
                        damage : string {Actor.npc.items.[].system.damageRolls.4lmsah6g8ci7m21bxiwv.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4lmsah6g8ci7m21bxiwv.damageType} (same value: fire)
                    [aszc97vdtpcgtv0m5pj8] : object {Actor.npc.items.[].system.damageRolls.aszc97vdtpcgtv0m5pj8}
                        damage : string {Actor.npc.items.[].system.damageRolls.aszc97vdtpcgtv0m5pj8.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aszc97vdtpcgtv0m5pj8.damageType} (same value: mental)
                    [tupJuhQixFFQSdRN] : object {Actor.npc.items.[].system.damageRolls.tupJuhQixFFQSdRN}
                        damage : string {Actor.npc.items.[].system.damageRolls.tupJuhQixFFQSdRN.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tupJuhQixFFQSdRN.damageType} (same value: bludgeoning)
                    [3AdGCdAszktWu9Xx] : object {Actor.npc.items.[].system.damageRolls.3AdGCdAszktWu9Xx}
                        damage : string {Actor.npc.items.[].system.damageRolls.3AdGCdAszktWu9Xx.damage} (same value: 2d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3AdGCdAszktWu9Xx.damageType} (same value: cold)
                    [k7F6pjCtYbFvCmyf] : object {Actor.npc.items.[].system.damageRolls.k7F6pjCtYbFvCmyf}
                        damage : string {Actor.npc.items.[].system.damageRolls.k7F6pjCtYbFvCmyf.damage} (same value: 2d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k7F6pjCtYbFvCmyf.damageType} (same value: piercing)
                    [x5Edvyv7bu9EWfkR] : object {Actor.npc.items.[].system.damageRolls.x5Edvyv7bu9EWfkR}
                        damage : string {Actor.npc.items.[].system.damageRolls.x5Edvyv7bu9EWfkR.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x5Edvyv7bu9EWfkR.damageType} (same value: slashing)
                    [gJ7glAPLC0Owigco] : object {Actor.npc.items.[].system.damageRolls.gJ7glAPLC0Owigco}
                        damage : string {Actor.npc.items.[].system.damageRolls.gJ7glAPLC0Owigco.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gJ7glAPLC0Owigco.damageType} (same value: piercing)
                    [rTnGKzZYxpxPFald] : object {Actor.npc.items.[].system.damageRolls.rTnGKzZYxpxPFald}
                        damage : string {Actor.npc.items.[].system.damageRolls.rTnGKzZYxpxPFald.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rTnGKzZYxpxPFald.damageType} (same value: piercing)
                    [i1dFEPCiKePxyPMj] : object {Actor.npc.items.[].system.damageRolls.i1dFEPCiKePxyPMj}
                        damage : string {Actor.npc.items.[].system.damageRolls.i1dFEPCiKePxyPMj.damage} (same value: 4d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i1dFEPCiKePxyPMj.damageType} (same value: piercing)
                    [ibpo9fans3npunbvfpd5] : object {Actor.npc.items.[].system.damageRolls.ibpo9fans3npunbvfpd5}
                        damage : string {Actor.npc.items.[].system.damageRolls.ibpo9fans3npunbvfpd5.damage} (same value: 2d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ibpo9fans3npunbvfpd5.damageType} (same value: sonic)
                    [NzPJAmJt1XcgeJZB] : object {Actor.npc.items.[].system.damageRolls.NzPJAmJt1XcgeJZB}
                        damage : string {Actor.npc.items.[].system.damageRolls.NzPJAmJt1XcgeJZB.damage} (same value: 4d6+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NzPJAmJt1XcgeJZB.damageType} (same value: slashing)
                    [tu97o3lbu0rembm5u7fm] : object {Actor.npc.items.[].system.damageRolls.tu97o3lbu0rembm5u7fm}
                        damage : string {Actor.npc.items.[].system.damageRolls.tu97o3lbu0rembm5u7fm.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tu97o3lbu0rembm5u7fm.damageType} (same value: acid)
                    [HLwKQsbStaaKKwTE] : object {Actor.npc.items.[].system.damageRolls.HLwKQsbStaaKKwTE}
                        damage : string {Actor.npc.items.[].system.damageRolls.HLwKQsbStaaKKwTE.damage} (same value: 4d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HLwKQsbStaaKKwTE.damageType} (same value: bludgeoning)
                    [srmhdiukd9rlceakeval] : object {Actor.npc.items.[].system.damageRolls.srmhdiukd9rlceakeval}
                        damage : string {Actor.npc.items.[].system.damageRolls.srmhdiukd9rlceakeval.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.srmhdiukd9rlceakeval.damageType} (same value: acid)
                    [msGhxJrcqriijgrP] : object {Actor.npc.items.[].system.damageRolls.msGhxJrcqriijgrP}
                        damage : string {Actor.npc.items.[].system.damageRolls.msGhxJrcqriijgrP.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.msGhxJrcqriijgrP.damageType} (same value: slashing)
                    [vzJolpmnQ0NhZPYr] : object {Actor.npc.items.[].system.damageRolls.vzJolpmnQ0NhZPYr}
                        damage : string {Actor.npc.items.[].system.damageRolls.vzJolpmnQ0NhZPYr.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vzJolpmnQ0NhZPYr.damageType} (same value: bludgeoning)
                    [wUwqZbMHxGlFLTxC] : object {Actor.npc.items.[].system.damageRolls.wUwqZbMHxGlFLTxC}
                        damage : string {Actor.npc.items.[].system.damageRolls.wUwqZbMHxGlFLTxC.damage} (same value: 2d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wUwqZbMHxGlFLTxC.damageType} (same value: piercing)
                    [DuHsFur5Kfpax8ZV] : object {Actor.npc.items.[].system.damageRolls.DuHsFur5Kfpax8ZV}
                        damage : string {Actor.npc.items.[].system.damageRolls.DuHsFur5Kfpax8ZV.damage} (same value: 3d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DuHsFur5Kfpax8ZV.damageType} (same value: bludgeoning)
                    [ErO7Vy7GO1VOrXec] : object {Actor.npc.items.[].system.damageRolls.ErO7Vy7GO1VOrXec}
                        damage : string {Actor.npc.items.[].system.damageRolls.ErO7Vy7GO1VOrXec.damage} (same value: 2d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ErO7Vy7GO1VOrXec.damageType} (same value: bludgeoning)
                    [VYzRLZoMVYLy4625] : object {Actor.npc.items.[].system.damageRolls.VYzRLZoMVYLy4625}
                        damage : string {Actor.npc.items.[].system.damageRolls.VYzRLZoMVYLy4625.damage} (same value: 2d12+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VYzRLZoMVYLy4625.damageType} (same value: bludgeoning)
                    [vlIfnVZlfIueDtLS] : object {Actor.npc.items.[].system.damageRolls.vlIfnVZlfIueDtLS}
                        damage : string {Actor.npc.items.[].system.damageRolls.vlIfnVZlfIueDtLS.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vlIfnVZlfIueDtLS.damageType} (same value: bludgeoning)
                    [D4leJ7ZJEag8b5px] : object {Actor.npc.items.[].system.damageRolls.D4leJ7ZJEag8b5px}
                        damage : string {Actor.npc.items.[].system.damageRolls.D4leJ7ZJEag8b5px.damage} (same value: 2d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.D4leJ7ZJEag8b5px.damageType} (same value: fire)
                    [3uus9uirrzmx87k9tyd2] : object {Actor.npc.items.[].system.damageRolls.3uus9uirrzmx87k9tyd2}
                        damage : string {Actor.npc.items.[].system.damageRolls.3uus9uirrzmx87k9tyd2.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3uus9uirrzmx87k9tyd2.damageType} (same value: piercing)
                    [VUQmhzdrLBsoX685] : object {Actor.npc.items.[].system.damageRolls.VUQmhzdrLBsoX685}
                        damage : string {Actor.npc.items.[].system.damageRolls.VUQmhzdrLBsoX685.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VUQmhzdrLBsoX685.damageType} (same value: bludgeoning)
                    [jPZzt82UgTdpwOQZ] : object {Actor.npc.items.[].system.damageRolls.jPZzt82UgTdpwOQZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.jPZzt82UgTdpwOQZ.damage} (same value: 2d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jPZzt82UgTdpwOQZ.damageType} (same value: piercing)
                    [U6cG4PjvY5evUnre] : object {Actor.npc.items.[].system.damageRolls.U6cG4PjvY5evUnre}
                        damage : string {Actor.npc.items.[].system.damageRolls.U6cG4PjvY5evUnre.damage} (same value: 3d12+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.U6cG4PjvY5evUnre.damageType} (same value: slashing)
                    [LluD43GZJApXarCh] : object {Actor.npc.items.[].system.damageRolls.LluD43GZJApXarCh}
                        damage : string {Actor.npc.items.[].system.damageRolls.LluD43GZJApXarCh.damage} (same value: 3d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LluD43GZJApXarCh.damageType} (same value: piercing)
                    [49LexztEPsM9zDU6] : object {Actor.npc.items.[].system.damageRolls.49LexztEPsM9zDU6}
                        damage : string {Actor.npc.items.[].system.damageRolls.49LexztEPsM9zDU6.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.49LexztEPsM9zDU6.damageType} (same value: piercing)
                    [ME8Q4t51kV045Oql] : object {Actor.npc.items.[].system.damageRolls.ME8Q4t51kV045Oql}
                        damage : string {Actor.npc.items.[].system.damageRolls.ME8Q4t51kV045Oql.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ME8Q4t51kV045Oql.damageType} (same value: piercing)
                    [ecz94wh5lpqwmbz3lh5l] : object {Actor.npc.items.[].system.damageRolls.ecz94wh5lpqwmbz3lh5l}
                        damage : string {Actor.npc.items.[].system.damageRolls.ecz94wh5lpqwmbz3lh5l.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ecz94wh5lpqwmbz3lh5l.damageType} (same value: sonic)
                    [N3nHpYTbYlDvhNlX] : object {Actor.npc.items.[].system.damageRolls.N3nHpYTbYlDvhNlX}
                        damage : string {Actor.npc.items.[].system.damageRolls.N3nHpYTbYlDvhNlX.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.N3nHpYTbYlDvhNlX.damageType} (same value: acid)
                    [sWQnUuVMvTxqa38b] : object {Actor.npc.items.[].system.damageRolls.sWQnUuVMvTxqa38b}
                        damage : string {Actor.npc.items.[].system.damageRolls.sWQnUuVMvTxqa38b.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sWQnUuVMvTxqa38b.damageType} (same value: void)
                    [4MIPihyB05EUrHEy] : object {Actor.npc.items.[].system.damageRolls.4MIPihyB05EUrHEy}
                        damage : string {Actor.npc.items.[].system.damageRolls.4MIPihyB05EUrHEy.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4MIPihyB05EUrHEy.damageType} (same value: void)
                    [8W1sMaX4MyeKp27J] : object {Actor.npc.items.[].system.damageRolls.8W1sMaX4MyeKp27J}
                        damage : string {Actor.npc.items.[].system.damageRolls.8W1sMaX4MyeKp27J.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8W1sMaX4MyeKp27J.damageType} (same value: piercing)
                    [27Z0pbJE3ePlj2IY] : object {Actor.npc.items.[].system.damageRolls.27Z0pbJE3ePlj2IY}
                        damage : string {Actor.npc.items.[].system.damageRolls.27Z0pbJE3ePlj2IY.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.27Z0pbJE3ePlj2IY.damageType} (same value: piercing)
                    [paYP2BtxbkXfGmYu] : object {Actor.npc.items.[].system.damageRolls.paYP2BtxbkXfGmYu}
                        damage : string {Actor.npc.items.[].system.damageRolls.paYP2BtxbkXfGmYu.damage} (same value: 4d6+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.paYP2BtxbkXfGmYu.damageType} (same value: slashing)
                    [m2uyglrm32psgfgcnm2r] : object {Actor.npc.items.[].system.damageRolls.m2uyglrm32psgfgcnm2r}
                        damage : string {Actor.npc.items.[].system.damageRolls.m2uyglrm32psgfgcnm2r.damage} (same value: 4d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m2uyglrm32psgfgcnm2r.damageType} (same value: piercing)
                    [wgk3oaoywylyu7687zan] : object {Actor.npc.items.[].system.damageRolls.wgk3oaoywylyu7687zan}
                        damage : string {Actor.npc.items.[].system.damageRolls.wgk3oaoywylyu7687zan.damage} (same value: 4d6+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wgk3oaoywylyu7687zan.damageType} (same value: slashing)
                    [bV59ZadzDAYkf29W] : object {Actor.npc.items.[].system.damageRolls.bV59ZadzDAYkf29W}
                        damage : string {Actor.npc.items.[].system.damageRolls.bV59ZadzDAYkf29W.damage} (same value: 4d6+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bV59ZadzDAYkf29W.damageType} (same value: fire)
                    [7b8wo5bywie4x69d14wr] : object {Actor.npc.items.[].system.damageRolls.7b8wo5bywie4x69d14wr}
                        damage : string {Actor.npc.items.[].system.damageRolls.7b8wo5bywie4x69d14wr.damage} (same value: 4d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7b8wo5bywie4x69d14wr.damageType} (same value: slashing)
                    [yodtkum7xaow1ortlevx] : object {Actor.npc.items.[].system.damageRolls.yodtkum7xaow1ortlevx}
                        damage : string {Actor.npc.items.[].system.damageRolls.yodtkum7xaow1ortlevx.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yodtkum7xaow1ortlevx.damageType} (same value: spirit)
                    [ddaufsmrwmyvyawg6lga] : object {Actor.npc.items.[].system.damageRolls.ddaufsmrwmyvyawg6lga}
                        damage : string {Actor.npc.items.[].system.damageRolls.ddaufsmrwmyvyawg6lga.damage} (same value: 4d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ddaufsmrwmyvyawg6lga.damageType} (same value: piercing)
                    [v5qlbrgdzyiwbh1ct0rf] : object {Actor.npc.items.[].system.damageRolls.v5qlbrgdzyiwbh1ct0rf}
                        damage : string {Actor.npc.items.[].system.damageRolls.v5qlbrgdzyiwbh1ct0rf.damage} (same value: 4d4+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v5qlbrgdzyiwbh1ct0rf.damageType} (same value: bludgeoning)
                    [89x4rdgq9sUOKdQS] : object {Actor.npc.items.[].system.damageRolls.89x4rdgq9sUOKdQS}
                        damage : string {Actor.npc.items.[].system.damageRolls.89x4rdgq9sUOKdQS.damage} (same value: 4d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.89x4rdgq9sUOKdQS.damageType} (same value: bludgeoning)
                    [1di2fi2hkfhbbybeucou] : object {Actor.npc.items.[].system.damageRolls.1di2fi2hkfhbbybeucou}
                        damage : string {Actor.npc.items.[].system.damageRolls.1di2fi2hkfhbbybeucou.damage} (same value: 4d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1di2fi2hkfhbbybeucou.damageType} (same value: piercing)
                    [x77kj9b3wylt20ykgn8v] : object {Actor.npc.items.[].system.damageRolls.x77kj9b3wylt20ykgn8v}
                        damage : string {Actor.npc.items.[].system.damageRolls.x77kj9b3wylt20ykgn8v.damage} (same value: 4d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x77kj9b3wylt20ykgn8v.damageType} (same value: bludgeoning)
                    [d5iuns6ii3aowz12sgdu] : object {Actor.npc.items.[].system.damageRolls.d5iuns6ii3aowz12sgdu}
                        damage : string {Actor.npc.items.[].system.damageRolls.d5iuns6ii3aowz12sgdu.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d5iuns6ii3aowz12sgdu.damageType} (same value: fire)
                    [1i7ilsap1h5k46xq5wes] : object {Actor.npc.items.[].system.damageRolls.1i7ilsap1h5k46xq5wes}
                        damage : string {Actor.npc.items.[].system.damageRolls.1i7ilsap1h5k46xq5wes.damage} (same value: 4d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1i7ilsap1h5k46xq5wes.damageType} (same value: slashing)
                    [iiee7249zvaysg0ysprl] : object {Actor.npc.items.[].system.damageRolls.iiee7249zvaysg0ysprl}
                        damage : string {Actor.npc.items.[].system.damageRolls.iiee7249zvaysg0ysprl.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iiee7249zvaysg0ysprl.damageType} (same value: bludgeoning)
                    [yhxc9pqymnu7z9cnp3y9] : object {Actor.npc.items.[].system.damageRolls.yhxc9pqymnu7z9cnp3y9}
                        damage : string {Actor.npc.items.[].system.damageRolls.yhxc9pqymnu7z9cnp3y9.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yhxc9pqymnu7z9cnp3y9.damageType} (same value: cold)
                    [BWO873JBdoUug21o] : object {Actor.npc.items.[].system.damageRolls.BWO873JBdoUug21o}
                        damage : string {Actor.npc.items.[].system.damageRolls.BWO873JBdoUug21o.damage} (same value: 4d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BWO873JBdoUug21o.damageType} (same value: piercing)
                    [tl77m9uuruyoo5yekjh2] : object {Actor.npc.items.[].system.damageRolls.tl77m9uuruyoo5yekjh2}
                        damage : string {Actor.npc.items.[].system.damageRolls.tl77m9uuruyoo5yekjh2.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tl77m9uuruyoo5yekjh2.damageType} (same value: piercing)
                    [3mql7ezl4m1bzpvyopqk] : object {Actor.npc.items.[].system.damageRolls.3mql7ezl4m1bzpvyopqk}
                        damage : string {Actor.npc.items.[].system.damageRolls.3mql7ezl4m1bzpvyopqk.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3mql7ezl4m1bzpvyopqk.damageType} (same value: acid)
                    [zjqChATREW4WJSLS] : object {Actor.npc.items.[].system.damageRolls.zjqChATREW4WJSLS}
                        damage : string {Actor.npc.items.[].system.damageRolls.zjqChATREW4WJSLS.damage} (same value: 2d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zjqChATREW4WJSLS.damageType} (same value: piercing)
                    [Pns2md5s2yVbmDKJ] : object {Actor.npc.items.[].system.damageRolls.Pns2md5s2yVbmDKJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.Pns2md5s2yVbmDKJ.damage} (same value: 2d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Pns2md5s2yVbmDKJ.damageType} (same value: piercing)
                    [HEzVPvvr9VEOD1ze] : object {Actor.npc.items.[].system.damageRolls.HEzVPvvr9VEOD1ze}
                        damage : string {Actor.npc.items.[].system.damageRolls.HEzVPvvr9VEOD1ze.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HEzVPvvr9VEOD1ze.damageType} (same value: bludgeoning)
                    [PVmEFpGqoyhlCXhD] : object {Actor.npc.items.[].system.damageRolls.PVmEFpGqoyhlCXhD}
                        damage : string {Actor.npc.items.[].system.damageRolls.PVmEFpGqoyhlCXhD.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PVmEFpGqoyhlCXhD.damageType} (same value: piercing)
                    [7BB9UcL8tdiYQg6L] : object {Actor.npc.items.[].system.damageRolls.7BB9UcL8tdiYQg6L}
                        damage : string {Actor.npc.items.[].system.damageRolls.7BB9UcL8tdiYQg6L.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7BB9UcL8tdiYQg6L.damageType} (same value: bludgeoning)
                    [tQtkcnJblDw7Ii9y] : object {Actor.npc.items.[].system.damageRolls.tQtkcnJblDw7Ii9y}
                        damage : string {Actor.npc.items.[].system.damageRolls.tQtkcnJblDw7Ii9y.damage} (same value: 2d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tQtkcnJblDw7Ii9y.damageType} (same value: slashing)
                    [tf9nb4b3krco5j6476ov] : object {Actor.npc.items.[].system.damageRolls.tf9nb4b3krco5j6476ov}
                        damage : string {Actor.npc.items.[].system.damageRolls.tf9nb4b3krco5j6476ov.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tf9nb4b3krco5j6476ov.damageType} (same value: fire)
                    [CD0kLH8RZC39oAhN] : object {Actor.npc.items.[].system.damageRolls.CD0kLH8RZC39oAhN}
                        damage : string {Actor.npc.items.[].system.damageRolls.CD0kLH8RZC39oAhN.damage} (same value: 2d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CD0kLH8RZC39oAhN.damageType} (same value: bludgeoning)
                    [6UcXKCIoGZcXML9l] : object {Actor.npc.items.[].system.damageRolls.6UcXKCIoGZcXML9l}
                        damage : string {Actor.npc.items.[].system.damageRolls.6UcXKCIoGZcXML9l.damage} (same value: 2d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6UcXKCIoGZcXML9l.damageType} (same value: fire)
                    [EoE573A8WjoNcx6D] : object {Actor.npc.items.[].system.damageRolls.EoE573A8WjoNcx6D}
                        damage : string {Actor.npc.items.[].system.damageRolls.EoE573A8WjoNcx6D.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EoE573A8WjoNcx6D.damageType} (same value: piercing)
                    [TiLiWEOapLeoO5nx] : object {Actor.npc.items.[].system.damageRolls.TiLiWEOapLeoO5nx}
                        damage : string {Actor.npc.items.[].system.damageRolls.TiLiWEOapLeoO5nx.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TiLiWEOapLeoO5nx.damageType} (same value: slashing)
                    [MxjIokFACGsGUZk3] : object {Actor.npc.items.[].system.damageRolls.MxjIokFACGsGUZk3}
                        damage : string {Actor.npc.items.[].system.damageRolls.MxjIokFACGsGUZk3.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MxjIokFACGsGUZk3.damageType} (same value: bludgeoning)
                    [5VD4oCfQrbbiEuNR] : object {Actor.npc.items.[].system.damageRolls.5VD4oCfQrbbiEuNR}
                        damage : string {Actor.npc.items.[].system.damageRolls.5VD4oCfQrbbiEuNR.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5VD4oCfQrbbiEuNR.damageType} (same value: bludgeoning)
                    [E08aqx3jP2hR7bYi] : object {Actor.npc.items.[].system.damageRolls.E08aqx3jP2hR7bYi}
                        damage : string {Actor.npc.items.[].system.damageRolls.E08aqx3jP2hR7bYi.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.E08aqx3jP2hR7bYi.damageType} (same value: bludgeoning)
                    [YatYc4wCX5ytJw4c] : object {Actor.npc.items.[].system.damageRolls.YatYc4wCX5ytJw4c}
                        damage : string {Actor.npc.items.[].system.damageRolls.YatYc4wCX5ytJw4c.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YatYc4wCX5ytJw4c.damageType} (same value: bludgeoning)
                    [00leG6qq5FjKezNe] : object {Actor.npc.items.[].system.damageRolls.00leG6qq5FjKezNe}
                        category : string {Actor.npc.items.[].system.damageRolls.00leG6qq5FjKezNe.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.00leG6qq5FjKezNe.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.00leG6qq5FjKezNe.damageType} (same value: bleed)
                    [zfcBb5F2kxvFShqA] : object {Actor.npc.items.[].system.damageRolls.zfcBb5F2kxvFShqA}
                        damage : string {Actor.npc.items.[].system.damageRolls.zfcBb5F2kxvFShqA.damage} (same value: 2d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zfcBb5F2kxvFShqA.damageType} (same value: piercing)
                    [WOywKRMWXqMWGXuq] : object {Actor.npc.items.[].system.damageRolls.WOywKRMWXqMWGXuq}
                        damage : string {Actor.npc.items.[].system.damageRolls.WOywKRMWXqMWGXuq.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WOywKRMWXqMWGXuq.damageType} (same value: bludgeoning)
                    [QjrNBX1F7xrNuJGU] : object {Actor.npc.items.[].system.damageRolls.QjrNBX1F7xrNuJGU}
                        damage : string {Actor.npc.items.[].system.damageRolls.QjrNBX1F7xrNuJGU.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QjrNBX1F7xrNuJGU.damageType} (same value: cold)
                    [YEmyXqvYog8HVdEg] : object {Actor.npc.items.[].system.damageRolls.YEmyXqvYog8HVdEg}
                        damage : string {Actor.npc.items.[].system.damageRolls.YEmyXqvYog8HVdEg.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YEmyXqvYog8HVdEg.damageType} (same value: piercing)
                    [c9TqnekmBptvKUlE] : object {Actor.npc.items.[].system.damageRolls.c9TqnekmBptvKUlE}
                        damage : string {Actor.npc.items.[].system.damageRolls.c9TqnekmBptvKUlE.damage} (same value: 4d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c9TqnekmBptvKUlE.damageType} (same value: piercing)
                    [633754BzTtefa4Xk] : object {Actor.npc.items.[].system.damageRolls.633754BzTtefa4Xk}
                        damage : string {Actor.npc.items.[].system.damageRolls.633754BzTtefa4Xk.damage} (same value: 4d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.633754BzTtefa4Xk.damageType} (same value: bludgeoning)
                    [6nfexqLc5Tur6EgD] : object {Actor.npc.items.[].system.damageRolls.6nfexqLc5Tur6EgD}
                        damage : string {Actor.npc.items.[].system.damageRolls.6nfexqLc5Tur6EgD.damage} (same value: 3d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6nfexqLc5Tur6EgD.damageType} (same value: piercing)
                    [FKTks028jYlrkJIs] : object {Actor.npc.items.[].system.damageRolls.FKTks028jYlrkJIs}
                        damage : string {Actor.npc.items.[].system.damageRolls.FKTks028jYlrkJIs.damage} (same value: 3d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FKTks028jYlrkJIs.damageType} (same value: piercing)
                    [8WA8QejGz7ykc5Et] : object {Actor.npc.items.[].system.damageRolls.8WA8QejGz7ykc5Et}
                        damage : string {Actor.npc.items.[].system.damageRolls.8WA8QejGz7ykc5Et.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8WA8QejGz7ykc5Et.damageType} (same value: piercing)
                    [Dk1MzayV4WKnTzjp] : object {Actor.npc.items.[].system.damageRolls.Dk1MzayV4WKnTzjp}
                        damage : string {Actor.npc.items.[].system.damageRolls.Dk1MzayV4WKnTzjp.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Dk1MzayV4WKnTzjp.damageType} (same value: slashing)
                    [OhRBOzkC7Uzykdui] : object {Actor.npc.items.[].system.damageRolls.OhRBOzkC7Uzykdui}
                        damage : string {Actor.npc.items.[].system.damageRolls.OhRBOzkC7Uzykdui.damage} (same value: 1d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OhRBOzkC7Uzykdui.damageType} (same value: piercing)
                    [nU2yMVDu1NWkEOCv] : object {Actor.npc.items.[].system.damageRolls.nU2yMVDu1NWkEOCv}
                        damage : string {Actor.npc.items.[].system.damageRolls.nU2yMVDu1NWkEOCv.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nU2yMVDu1NWkEOCv.damageType} (same value: piercing)
                    [IgIxZNl0r8QewRVq] : object {Actor.npc.items.[].system.damageRolls.IgIxZNl0r8QewRVq}
                        damage : string {Actor.npc.items.[].system.damageRolls.IgIxZNl0r8QewRVq.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IgIxZNl0r8QewRVq.damageType} (same value: bludgeoning)
                    [90rdpNb4JWolKv1w] : object {Actor.npc.items.[].system.damageRolls.90rdpNb4JWolKv1w}
                        damage : string {Actor.npc.items.[].system.damageRolls.90rdpNb4JWolKv1w.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.90rdpNb4JWolKv1w.damageType} (same value: bludgeoning)
                    [AOzdLsEow9zmFa2Z] : object {Actor.npc.items.[].system.damageRolls.AOzdLsEow9zmFa2Z}
                        damage : string {Actor.npc.items.[].system.damageRolls.AOzdLsEow9zmFa2Z.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AOzdLsEow9zmFa2Z.damageType} (same value: slashing)
                    [3tBOZdO30TSKUMzL] : object {Actor.npc.items.[].system.damageRolls.3tBOZdO30TSKUMzL}
                        damage : string {Actor.npc.items.[].system.damageRolls.3tBOZdO30TSKUMzL.damage} (2 different values)
                            2d10+8 (x1)
                            2d10+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3tBOZdO30TSKUMzL.damageType} (same value: piercing)
                    [j4nW0izAj8I8wdD1] : object {Actor.npc.items.[].system.damageRolls.j4nW0izAj8I8wdD1}
                        damage : string {Actor.npc.items.[].system.damageRolls.j4nW0izAj8I8wdD1.damage} (2 different values)
                            2d6+8 (x1)
                            2d8+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j4nW0izAj8I8wdD1.damageType} (same value: slashing)
                    [WO5B8sA9vt1PVIvD] : object {Actor.npc.items.[].system.damageRolls.WO5B8sA9vt1PVIvD}
                        damage : string {Actor.npc.items.[].system.damageRolls.WO5B8sA9vt1PVIvD.damage} (2 different values)
                            2d4+8 (x1)
                            2d6+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WO5B8sA9vt1PVIvD.damageType} (same value: bludgeoning)
                    [Wjvf2kLa4F4UgH3Q] : object {Actor.npc.items.[].system.damageRolls.Wjvf2kLa4F4UgH3Q}
                        damage : string {Actor.npc.items.[].system.damageRolls.Wjvf2kLa4F4UgH3Q.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Wjvf2kLa4F4UgH3Q.damageType} (same value: bludgeoning)
                    [ZLaJS9hCGjG5KNCK] : object {Actor.npc.items.[].system.damageRolls.ZLaJS9hCGjG5KNCK}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZLaJS9hCGjG5KNCK.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZLaJS9hCGjG5KNCK.damageType} (same value: bludgeoning)
                    [wFu0uMTyrTcVEAWN] : object {Actor.npc.items.[].system.damageRolls.wFu0uMTyrTcVEAWN}
                        damage : string {Actor.npc.items.[].system.damageRolls.wFu0uMTyrTcVEAWN.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wFu0uMTyrTcVEAWN.damageType} (same value: slashing)
                    [TO7XqI1mAwaW7Ao8] : object {Actor.npc.items.[].system.damageRolls.TO7XqI1mAwaW7Ao8}
                        damage : string {Actor.npc.items.[].system.damageRolls.TO7XqI1mAwaW7Ao8.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TO7XqI1mAwaW7Ao8.damageType} (same value: piercing)
                    [C9o74Uds2ii7jtzP] : object {Actor.npc.items.[].system.damageRolls.C9o74Uds2ii7jtzP}
                        damage : string {Actor.npc.items.[].system.damageRolls.C9o74Uds2ii7jtzP.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.C9o74Uds2ii7jtzP.damageType} (same value: bludgeoning)
                    [ANQTV55FA417Hpa9] : object {Actor.npc.items.[].system.damageRolls.ANQTV55FA417Hpa9}
                        damage : string {Actor.npc.items.[].system.damageRolls.ANQTV55FA417Hpa9.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ANQTV55FA417Hpa9.damageType} (same value: slashing)
                    [DO39Z2TCHcWwzMw1] : object {Actor.npc.items.[].system.damageRolls.DO39Z2TCHcWwzMw1}
                        damage : string {Actor.npc.items.[].system.damageRolls.DO39Z2TCHcWwzMw1.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DO39Z2TCHcWwzMw1.damageType} (same value: piercing)
                    [Xe5mZOyQMsfx8reY] : object {Actor.npc.items.[].system.damageRolls.Xe5mZOyQMsfx8reY}
                        damage : string {Actor.npc.items.[].system.damageRolls.Xe5mZOyQMsfx8reY.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Xe5mZOyQMsfx8reY.damageType} (same value: piercing)
                    [Xj0UPMb6VjZ26Wmw] : object {Actor.npc.items.[].system.damageRolls.Xj0UPMb6VjZ26Wmw}
                        damage : string {Actor.npc.items.[].system.damageRolls.Xj0UPMb6VjZ26Wmw.damage} (same value: 3d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Xj0UPMb6VjZ26Wmw.damageType} (same value: slashing)
                    [3Z2dKP9M83Ssan6u] : object {Actor.npc.items.[].system.damageRolls.3Z2dKP9M83Ssan6u}
                        damage : string {Actor.npc.items.[].system.damageRolls.3Z2dKP9M83Ssan6u.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3Z2dKP9M83Ssan6u.damageType} (same value: spirit)
                    [gQJ1OPYAX2G4UqZT] : object {Actor.npc.items.[].system.damageRolls.gQJ1OPYAX2G4UqZT}
                        damage : string {Actor.npc.items.[].system.damageRolls.gQJ1OPYAX2G4UqZT.damage} (same value: 2d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gQJ1OPYAX2G4UqZT.damageType} (same value: piercing)
                    [EbILfpercJaUIo0c] : object {Actor.npc.items.[].system.damageRolls.EbILfpercJaUIo0c}
                        damage : string {Actor.npc.items.[].system.damageRolls.EbILfpercJaUIo0c.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EbILfpercJaUIo0c.damageType} (same value: spirit)
                    [jtQtJLSe5EuTOZ3Z] : object {Actor.npc.items.[].system.damageRolls.jtQtJLSe5EuTOZ3Z}
                        damage : string {Actor.npc.items.[].system.damageRolls.jtQtJLSe5EuTOZ3Z.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jtQtJLSe5EuTOZ3Z.damageType} (same value: slashing)
                    [JkZ3fI3JnFCuAUGM] : object {Actor.npc.items.[].system.damageRolls.JkZ3fI3JnFCuAUGM}
                        damage : string {Actor.npc.items.[].system.damageRolls.JkZ3fI3JnFCuAUGM.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JkZ3fI3JnFCuAUGM.damageType} (same value: void)
                    [2fFW5GrQ1sQwTcwz] : object {Actor.npc.items.[].system.damageRolls.2fFW5GrQ1sQwTcwz}
                        damage : string {Actor.npc.items.[].system.damageRolls.2fFW5GrQ1sQwTcwz.damage} (same value: 4d8+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2fFW5GrQ1sQwTcwz.damageType} (same value: piercing)
                    [3AmuJAvxo3FTGzLF] : object {Actor.npc.items.[].system.damageRolls.3AmuJAvxo3FTGzLF}
                        damage : string {Actor.npc.items.[].system.damageRolls.3AmuJAvxo3FTGzLF.damage} (same value: 3d6+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3AmuJAvxo3FTGzLF.damageType} (same value: bludgeoning)
                    [KAUbmyXMDgBitm0k] : object {Actor.npc.items.[].system.damageRolls.KAUbmyXMDgBitm0k}
                        damage : string {Actor.npc.items.[].system.damageRolls.KAUbmyXMDgBitm0k.damage} (same value: 4d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KAUbmyXMDgBitm0k.damageType} (same value: poison)
                    [BqbuEl9QLIApnUsB] : object {Actor.npc.items.[].system.damageRolls.BqbuEl9QLIApnUsB}
                        damage : string {Actor.npc.items.[].system.damageRolls.BqbuEl9QLIApnUsB.damage} (2 different values)
                            3d6+8 (x2)
                            3d8+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BqbuEl9QLIApnUsB.damageType} (same value: piercing)
                    [itMpfcmWVcWxzmpC] : object {Actor.npc.items.[].system.damageRolls.itMpfcmWVcWxzmpC}
                        damage : string {Actor.npc.items.[].system.damageRolls.itMpfcmWVcWxzmpC.damage} (2 different values)
                            4d6 (x2)
                            4d8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.itMpfcmWVcWxzmpC.damageType} (same value: sonic)
                    [xdulzp3nlp4xkhn3il6a] : object {Actor.npc.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a}
                        damage : string {Actor.npc.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a.damageType} (same value: bludgeoning)
                    [ZQJMiZDje491YA27] : object {Actor.npc.items.[].system.damageRolls.ZQJMiZDje491YA27}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZQJMiZDje491YA27.damage} (same value: 1d3+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZQJMiZDje491YA27.damageType} (same value: bludgeoning)
                    [9486b2kk8mrlln50qt9w] : object {Actor.npc.items.[].system.damageRolls.9486b2kk8mrlln50qt9w}
                        damage : string {Actor.npc.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damage} (3 different values)
                            1d10+8 (x1)
                            1d10+6 (x2)
                            2d10+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damageType} (same value: piercing)
                    [ekcdli6u03agzl4ogde6] : object {Actor.npc.items.[].system.damageRolls.ekcdli6u03agzl4ogde6}
                        damage : string {Actor.npc.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damage} (4 different values)
                            1d12+8 (x1)
                            1d12+6 (x2)
                            2d12+10 (x1)
                            3d10+17 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damageType} (2 different values)
                            piercing (x4)
                            slashing (x1)
                    [d9dz0n8l5x20aqoksiqt] : object {Actor.npc.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt}
                        damage : string {Actor.npc.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damageType} (same value: piercing)
                    [gl72itkmp34dsctr41av] : object {Actor.npc.items.[].system.damageRolls.gl72itkmp34dsctr41av}
                        damage : string {Actor.npc.items.[].system.damageRolls.gl72itkmp34dsctr41av.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gl72itkmp34dsctr41av.damageType} (same value: piercing)
                    [6a33emy51b8c1nnd4r62] : object {Actor.npc.items.[].system.damageRolls.6a33emy51b8c1nnd4r62}
                        damage : string {Actor.npc.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damage} (3 different values)
                            1d6+2 (x2)
                            1d6+3 (x1)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damageType} (same value: bludgeoning)
                    [skw6c35csgfn4q2okdae] : object {Actor.npc.items.[].system.damageRolls.skw6c35csgfn4q2okdae}
                        damage : string {Actor.npc.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damage} (3 different values)
                            1d6+2 (x2)
                            1d6+3 (x1)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damageType} (same value: piercing)
                    [9ni1id7xfdi95xyt9pot] : object {Actor.npc.items.[].system.damageRolls.9ni1id7xfdi95xyt9pot}
                        damage : string {Actor.npc.items.[].system.damageRolls.9ni1id7xfdi95xyt9pot.damage} (same value: 3d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9ni1id7xfdi95xyt9pot.damageType} (same value: piercing)
                    [avtie2rkuw6qqrcmrw50] : object {Actor.npc.items.[].system.damageRolls.avtie2rkuw6qqrcmrw50}
                        damage : string {Actor.npc.items.[].system.damageRolls.avtie2rkuw6qqrcmrw50.damage} (same value: 2d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.avtie2rkuw6qqrcmrw50.damageType} (same value: void)
                    [beewas9axtw786voo0zp] : object {Actor.npc.items.[].system.damageRolls.beewas9axtw786voo0zp}
                        damage : string {Actor.npc.items.[].system.damageRolls.beewas9axtw786voo0zp.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.beewas9axtw786voo0zp.damageType} (same value: piercing)
                    [hhave2me0sr2u7f3zfbg] : object {Actor.npc.items.[].system.damageRolls.hhave2me0sr2u7f3zfbg}
                        damage : string {Actor.npc.items.[].system.damageRolls.hhave2me0sr2u7f3zfbg.damage} (same value: 1d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hhave2me0sr2u7f3zfbg.damageType} (same value: piercing)
                    [rmp91sfx25jsigwr3ste] : object {Actor.npc.items.[].system.damageRolls.rmp91sfx25jsigwr3ste}
                        damage : string {Actor.npc.items.[].system.damageRolls.rmp91sfx25jsigwr3ste.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rmp91sfx25jsigwr3ste.damageType} (same value: slashing)
                    [7j5vlkkxa5u2utijja0u] : object {Actor.npc.items.[].system.damageRolls.7j5vlkkxa5u2utijja0u}
                        damage : string {Actor.npc.items.[].system.damageRolls.7j5vlkkxa5u2utijja0u.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7j5vlkkxa5u2utijja0u.damageType} (same value: void)
                    [wiuowmbc8q101du164vv] : object {Actor.npc.items.[].system.damageRolls.wiuowmbc8q101du164vv}
                        damage : string {Actor.npc.items.[].system.damageRolls.wiuowmbc8q101du164vv.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wiuowmbc8q101du164vv.damageType} (same value: slashing)
                    [nqo9kejosoczuq189oko] : object {Actor.npc.items.[].system.damageRolls.nqo9kejosoczuq189oko}
                        damage : string {Actor.npc.items.[].system.damageRolls.nqo9kejosoczuq189oko.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nqo9kejosoczuq189oko.damageType} (same value: piercing)
                    [6s4yteqobcuavzrewb06] : object {Actor.npc.items.[].system.damageRolls.6s4yteqobcuavzrewb06}
                        damage : string {Actor.npc.items.[].system.damageRolls.6s4yteqobcuavzrewb06.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6s4yteqobcuavzrewb06.damageType} (same value: void)
                    [f6uv96a0nv7yeoyubai6] : object {Actor.npc.items.[].system.damageRolls.f6uv96a0nv7yeoyubai6}
                        damage : string {Actor.npc.items.[].system.damageRolls.f6uv96a0nv7yeoyubai6.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f6uv96a0nv7yeoyubai6.damageType} (same value: piercing)
                    [p63r7t0h8xfi49t28khv] : object {Actor.npc.items.[].system.damageRolls.p63r7t0h8xfi49t28khv}
                        damage : string {Actor.npc.items.[].system.damageRolls.p63r7t0h8xfi49t28khv.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p63r7t0h8xfi49t28khv.damageType} (same value: slashing)
                    [3r3ubjxrnuendptxwblx] : object {Actor.npc.items.[].system.damageRolls.3r3ubjxrnuendptxwblx}
                        damage : string {Actor.npc.items.[].system.damageRolls.3r3ubjxrnuendptxwblx.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3r3ubjxrnuendptxwblx.damageType} (same value: void)
                    [94c8fkssgbebnp8amk7a] : object {Actor.npc.items.[].system.damageRolls.94c8fkssgbebnp8amk7a}
                        damage : string {Actor.npc.items.[].system.damageRolls.94c8fkssgbebnp8amk7a.damage} (same value: 2d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.94c8fkssgbebnp8amk7a.damageType} (same value: bludgeoning)
                    [ouvlhsbcjxh9nhp23h22] : object {Actor.npc.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22}
                        damage : string {Actor.npc.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22.damage} (2 different values)
                            2d8+4 (x3)
                            2d12+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22.damageType} (same value: piercing)
                    [oot8em5t2uhaftsd56nr] : object {Actor.npc.items.[].system.damageRolls.oot8em5t2uhaftsd56nr}
                        damage : string {Actor.npc.items.[].system.damageRolls.oot8em5t2uhaftsd56nr.damage} (same value: 1d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oot8em5t2uhaftsd56nr.damageType} (same value: piercing)
                    [o6cbg4bessat3a8bz1mb] : object {Actor.npc.items.[].system.damageRolls.o6cbg4bessat3a8bz1mb}
                        damage : string {Actor.npc.items.[].system.damageRolls.o6cbg4bessat3a8bz1mb.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o6cbg4bessat3a8bz1mb.damageType} (2 different values)
                            slashing (x1)
                            piercing (x1)
                    [joiefqv2axf4wt1ivq4f] : object {Actor.npc.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f}
                        damage : string {Actor.npc.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damage} (4 different values)
                            1d4+4 (x2)
                            1d4 (x1)
                            1d4+8 (x1)
                            1d4+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damageType} (same value: bludgeoning)
                    [gy5kfzm31g9vzp6ezj6b] : object {Actor.npc.items.[].system.damageRolls.gy5kfzm31g9vzp6ezj6b}
                        damage : string {Actor.npc.items.[].system.damageRolls.gy5kfzm31g9vzp6ezj6b.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gy5kfzm31g9vzp6ezj6b.damageType} (same value: piercing)
                    [fSfOHvNJuPtrzl23] : object {Actor.npc.items.[].system.damageRolls.fSfOHvNJuPtrzl23}
                        damage : string {Actor.npc.items.[].system.damageRolls.fSfOHvNJuPtrzl23.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fSfOHvNJuPtrzl23.damageType} (same value: bludgeoning)
                    [XQdJifUZJc0FtwtY] : object {Actor.npc.items.[].system.damageRolls.XQdJifUZJc0FtwtY}
                        damage : string {Actor.npc.items.[].system.damageRolls.XQdJifUZJc0FtwtY.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XQdJifUZJc0FtwtY.damageType} (same value: piercing)
                    [1rGiMmZApuasDR4Z] : object {Actor.npc.items.[].system.damageRolls.1rGiMmZApuasDR4Z}
                        damage : string {Actor.npc.items.[].system.damageRolls.1rGiMmZApuasDR4Z.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1rGiMmZApuasDR4Z.damageType} (same value: piercing)
                    [8yDa9k8clqxYoa7a] : object {Actor.npc.items.[].system.damageRolls.8yDa9k8clqxYoa7a}
                        damage : string {Actor.npc.items.[].system.damageRolls.8yDa9k8clqxYoa7a.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8yDa9k8clqxYoa7a.damageType} (same value: piercing)
                    [WcL1p5cmnNz4ethT] : object {Actor.npc.items.[].system.damageRolls.WcL1p5cmnNz4ethT}
                        damage : string {Actor.npc.items.[].system.damageRolls.WcL1p5cmnNz4ethT.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WcL1p5cmnNz4ethT.damageType} (same value: piercing)
                    [6pgsi9610ny6sqo3ergd] : object {Actor.npc.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd}
                        damage : string {Actor.npc.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd.damageType} (same value: slashing)
                    [pcbd0jybzh51gbt8gpzh] : object {Actor.npc.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh}
                        damage : string {Actor.npc.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh.damageType} (same value: piercing)
                    [ms23571b6rq3md3vmtrl] : object {Actor.npc.items.[].system.damageRolls.ms23571b6rq3md3vmtrl}
                        damage : string {Actor.npc.items.[].system.damageRolls.ms23571b6rq3md3vmtrl.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ms23571b6rq3md3vmtrl.damageType} (same value: piercing)
                    [ngdnt2m13cjxv6aeb52q] : object {Actor.npc.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q}
                        damage : string {Actor.npc.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q.damageType} (same value: piercing)
                    [fkdsrt40g6p4fjmpoj1g] : object {Actor.npc.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g}
                        damage : string {Actor.npc.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g.damageType} (same value: piercing)
                    [om3latb0p2bnapeol5la] : object {Actor.npc.items.[].system.damageRolls.om3latb0p2bnapeol5la}
                        damage : string {Actor.npc.items.[].system.damageRolls.om3latb0p2bnapeol5la.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.om3latb0p2bnapeol5la.damageType} (same value: piercing)
                    [pl9es7cosufzq2cnx2w8] : object {Actor.npc.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8}
                        damage : string {Actor.npc.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8.damageType} (same value: piercing)
                    [jnfmtrt6xergnuqfcbum] : object {Actor.npc.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum}
                        damage : string {Actor.npc.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum.damageType} (same value: piercing)
                    [2aqz1foetaojgodwjsl3] : object {Actor.npc.items.[].system.damageRolls.2aqz1foetaojgodwjsl3}
                        damage : string {Actor.npc.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damage} (same value: 2d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damageType} (same value: piercing)
                    [hlbcijz8hmrnhikrzv6m] : object {Actor.npc.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m}
                        damage : string {Actor.npc.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damageType} (same value: slashing)
                    [l62r53xvi5fa93emftw4] : object {Actor.npc.items.[].system.damageRolls.l62r53xvi5fa93emftw4}
                        damage : string {Actor.npc.items.[].system.damageRolls.l62r53xvi5fa93emftw4.damage} (2 different values)
                            2d8+3 (x3)
                            3d8+12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l62r53xvi5fa93emftw4.damageType} (same value: piercing)
                    [igj8v3sf65ku76csurok] : object {Actor.npc.items.[].system.damageRolls.igj8v3sf65ku76csurok}
                        damage : string {Actor.npc.items.[].system.damageRolls.igj8v3sf65ku76csurok.damage} (2 different values)
                            2d6+3 (x3)
                            3d6+12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.igj8v3sf65ku76csurok.damageType} (same value: slashing)
                    [rgqwwr4quzch137ojdxw] : object {Actor.npc.items.[].system.damageRolls.rgqwwr4quzch137ojdxw}
                        damage : string {Actor.npc.items.[].system.damageRolls.rgqwwr4quzch137ojdxw.damage} (3 different values)
                            2d6+2 (x2)
                            2d8+8 (x1)
                            2d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rgqwwr4quzch137ojdxw.damageType} (same value: void)
                    [p36zyj2o94q5m2av6t6a] : object {Actor.npc.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a}
                        damage : string {Actor.npc.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (7 different values)
                            1d8+1 (x3)
                            1d6+1 (x4)
                            1d8-1 (x1)
                            1d8+3 (x2)
                            1d10+5 (x1)
                            1d6+2 (x1)
                            1d8+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: piercing)
                    [5gyt9361vlgk0oa54i93] : object {Actor.npc.items.[].system.damageRolls.5gyt9361vlgk0oa54i93}
                        damage : string {Actor.npc.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (8 different values)
                            1d6+1 (x3)
                            1d4+1 (x4)
                            1d6-1 (x1)
                            1d8+3 (x1)
                            1d8+5 (x1)
                            1d6+3 (x1)
                            1d4+2 (x1)
                            1d6+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: slashing)
                    [PrtdrWwrEuxIO0o9] : object {Actor.npc.items.[].system.damageRolls.PrtdrWwrEuxIO0o9}
                        damage : string {Actor.npc.items.[].system.damageRolls.PrtdrWwrEuxIO0o9.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PrtdrWwrEuxIO0o9.damageType} (same value: slashing)
                    [3BUuNV8zH6CT6ICX] : object {Actor.npc.items.[].system.damageRolls.3BUuNV8zH6CT6ICX}
                        damage : string {Actor.npc.items.[].system.damageRolls.3BUuNV8zH6CT6ICX.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3BUuNV8zH6CT6ICX.damageType} (same value: piercing)
                    [i28pzph4jgh3a034vmwx] : object {Actor.npc.items.[].system.damageRolls.i28pzph4jgh3a034vmwx}
                        damage : string {Actor.npc.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damage} (same value: 1d4-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damageType} (same value: piercing)
                    [s85bp3ir6u1e634eu7bv8] : object {Actor.npc.items.[].system.damageRolls.s85bp3ir6u1e634eu7bv8}
                        damage : string {Actor.npc.items.[].system.damageRolls.s85bp3ir6u1e634eu7bv8.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s85bp3ir6u1e634eu7bv8.damageType} (same value: piercing)
                    [xqaiae17ste44hk4pz2h] : object {Actor.npc.items.[].system.damageRolls.xqaiae17ste44hk4pz2h}
                        damage : string {Actor.npc.items.[].system.damageRolls.xqaiae17ste44hk4pz2h.damage} (2 different values)
                            1d8+3 (x2)
                            1d4+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xqaiae17ste44hk4pz2h.damageType} (same value: piercing)
                    [n5hypvup6fd9aaedz61m] : object {Actor.npc.items.[].system.damageRolls.n5hypvup6fd9aaedz61m}
                        damage : string {Actor.npc.items.[].system.damageRolls.n5hypvup6fd9aaedz61m.damage} (2 different values)
                            1d12+3 (x1)
                            1d8+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n5hypvup6fd9aaedz61m.damageType} (same value: slashing)
                    [3n23qyyo7ltn6seeu6p6] : object {Actor.npc.items.[].system.damageRolls.3n23qyyo7ltn6seeu6p6}
                        damage : string {Actor.npc.items.[].system.damageRolls.3n23qyyo7ltn6seeu6p6.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3n23qyyo7ltn6seeu6p6.damageType} (same value: piercing)
                    [2d2j9v21c86a2h3pbucj] : object {Actor.npc.items.[].system.damageRolls.2d2j9v21c86a2h3pbucj}
                        damage : string {Actor.npc.items.[].system.damageRolls.2d2j9v21c86a2h3pbucj.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2d2j9v21c86a2h3pbucj.damageType} (same value: bludgeoning)
                    [5endeuvv6grifqarraxp] : object {Actor.npc.items.[].system.damageRolls.5endeuvv6grifqarraxp}
                        damage : string {Actor.npc.items.[].system.damageRolls.5endeuvv6grifqarraxp.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5endeuvv6grifqarraxp.damageType} (same value: fire)
                    [ey6azuuwlybw1co71ts0] : object {Actor.npc.items.[].system.damageRolls.ey6azuuwlybw1co71ts0}
                        damage : string {Actor.npc.items.[].system.damageRolls.ey6azuuwlybw1co71ts0.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ey6azuuwlybw1co71ts0.damageType} (same value: slashing)
                    [ujtbajeebtfq2x6cn2d7] : object {Actor.npc.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7}
                        damage : string {Actor.npc.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7.damageType} (same value: piercing)
                    [6xkwe0kwnpbd9cc44qjd] : object {Actor.npc.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd}
                        damage : string {Actor.npc.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damage} (4 different values)
                            2d6+4 (x2)
                            2d6+6 (x1)
                            2d8+8 (x1)
                            3d6+13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damageType} (same value: slashing)
                    [JRPVu98gfvLxmEgN] : object {Actor.npc.items.[].system.damageRolls.JRPVu98gfvLxmEgN}
                        damage : string {Actor.npc.items.[].system.damageRolls.JRPVu98gfvLxmEgN.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JRPVu98gfvLxmEgN.damageType} (same value: piercing)
                    [0v2ncc7nfh9n5myhoyt4] : object {Actor.npc.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4}
                        damage : string {Actor.npc.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damage} (3 different values)
                            1d8+4 (x2)
                            1d8+6 (x1)
                            1d8+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damageType} (same value: piercing)
                    [9hz2gveqa2icaip33z0e] : object {Actor.npc.items.[].system.damageRolls.9hz2gveqa2icaip33z0e}
                        damage : string {Actor.npc.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damageType} (same value: fire)
                    [cv5qoekn7sn2m3o417wx] : object {Actor.npc.items.[].system.damageRolls.cv5qoekn7sn2m3o417wx}
                        damage : string {Actor.npc.items.[].system.damageRolls.cv5qoekn7sn2m3o417wx.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cv5qoekn7sn2m3o417wx.damageType} (same value: slashing)
                    [oty5i6m6kgbs6h0vtwff] : object {Actor.npc.items.[].system.damageRolls.oty5i6m6kgbs6h0vtwff}
                        damage : string {Actor.npc.items.[].system.damageRolls.oty5i6m6kgbs6h0vtwff.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oty5i6m6kgbs6h0vtwff.damageType} (same value: piercing)
                    [qzz7vglbvhmrym3ewnumw] : object {Actor.npc.items.[].system.damageRolls.qzz7vglbvhmrym3ewnumw}
                        damage : string {Actor.npc.items.[].system.damageRolls.qzz7vglbvhmrym3ewnumw.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qzz7vglbvhmrym3ewnumw.damageType} (same value: piercing)
                    [s4ms4gxbvx89r522h189] : object {Actor.npc.items.[].system.damageRolls.s4ms4gxbvx89r522h189}
                        damage : string {Actor.npc.items.[].system.damageRolls.s4ms4gxbvx89r522h189.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s4ms4gxbvx89r522h189.damageType} (same value: poison)
                    [cuj0aul7pgw59alylzhhnq] : object {Actor.npc.items.[].system.damageRolls.cuj0aul7pgw59alylzhhnq}
                        damage : string {Actor.npc.items.[].system.damageRolls.cuj0aul7pgw59alylzhhnq.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cuj0aul7pgw59alylzhhnq.damageType} (same value: slashing)
                    [1ckfaad80g5qyfs8dax4] : object {Actor.npc.items.[].system.damageRolls.1ckfaad80g5qyfs8dax4}
                        damage : string {Actor.npc.items.[].system.damageRolls.1ckfaad80g5qyfs8dax4.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1ckfaad80g5qyfs8dax4.damageType} (same value: bludgeoning)
                    [uerfbwa8sadf510oxxo75e] : object {Actor.npc.items.[].system.damageRolls.uerfbwa8sadf510oxxo75e}
                        damage : string {Actor.npc.items.[].system.damageRolls.uerfbwa8sadf510oxxo75e.damage} (same value: 1d12+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uerfbwa8sadf510oxxo75e.damageType} (same value: bludgeoning)
                    [suoah822of8u3rhzkzyyn] : object {Actor.npc.items.[].system.damageRolls.suoah822of8u3rhzkzyyn}
                        damage : string {Actor.npc.items.[].system.damageRolls.suoah822of8u3rhzkzyyn.damage} (same value: 1d6-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.suoah822of8u3rhzkzyyn.damageType} (same value: slashing)
                    [sfpbxua1zzjrpwju1n2mt] : object {Actor.npc.items.[].system.damageRolls.sfpbxua1zzjrpwju1n2mt}
                        damage : string {Actor.npc.items.[].system.damageRolls.sfpbxua1zzjrpwju1n2mt.damage} (same value: 1d8-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sfpbxua1zzjrpwju1n2mt.damageType} (same value: bludgeoning)
                    [htq8qguyjhots13g6ppy] : object {Actor.npc.items.[].system.damageRolls.htq8qguyjhots13g6ppy}
                        damage : string {Actor.npc.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (2 different values)
                            1d6+2 (x6)
                            1d6-1 (x8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: slashing)
                    [q6izqjpdmzc5p9l8n49x] : object {Actor.npc.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x}
                        damage : string {Actor.npc.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (2 different values)
                            1d8+2 (x5)
                            1d4-1 (x8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: bludgeoning)
                    [cxy93r9oz2a60nirflsd] : object {Actor.npc.items.[].system.damageRolls.cxy93r9oz2a60nirflsd}
                        damage : string {Actor.npc.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: piercing)
                    [lbspac7kr5rrtmhliftl] : object {Actor.npc.items.[].system.damageRolls.lbspac7kr5rrtmhliftl}
                        damage : string {Actor.npc.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: piercing)
                    [7br8uidsjheq4riwq31q2] : object {Actor.npc.items.[].system.damageRolls.7br8uidsjheq4riwq31q2}
                        damage : string {Actor.npc.items.[].system.damageRolls.7br8uidsjheq4riwq31q2.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7br8uidsjheq4riwq31q2.damageType} (same value: piercing)
                    [ugi928g3nw90dk33gi12tl5] : object {Actor.npc.items.[].system.damageRolls.ugi928g3nw90dk33gi12tl5}
                        damage : string {Actor.npc.items.[].system.damageRolls.ugi928g3nw90dk33gi12tl5.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ugi928g3nw90dk33gi12tl5.damageType} (same value: piercing)
                    [av8e3ms6pkhhnj0ym67j] : object {Actor.npc.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
                        damage : string {Actor.npc.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: piercing)
                    [rhn0qyhqcmxkvirkr24o] : object {Actor.npc.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
                        damage : string {Actor.npc.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: piercing)
                    [tzgxd2prihpmcn24hhht] : object {Actor.npc.items.[].system.damageRolls.tzgxd2prihpmcn24hhht}
                        damage : string {Actor.npc.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damage} (same value: 1d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damageType} (same value: piercing)
                    [df27ya009wjko6cvpcog] : object {Actor.npc.items.[].system.damageRolls.df27ya009wjko6cvpcog}
                        damage : string {Actor.npc.items.[].system.damageRolls.df27ya009wjko6cvpcog.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.df27ya009wjko6cvpcog.damageType} (same value: slashing)
                    [rvlu5qwwq843u9jw1bki] : object {Actor.npc.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki}
                        damage : string {Actor.npc.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (2 different values)
                            2d8+4 (x3)
                            2d8+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: bludgeoning)
                    [R8YtfHw4MR7NI1US] : object {Actor.npc.items.[].system.damageRolls.R8YtfHw4MR7NI1US}
                        damage : string {Actor.npc.items.[].system.damageRolls.R8YtfHw4MR7NI1US.damage} (same value: 1d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.R8YtfHw4MR7NI1US.damageType} (same value: slashing)
                    [84l7c3jVY7Nw8tXD] : object {Actor.npc.items.[].system.damageRolls.84l7c3jVY7Nw8tXD}
                        damage : string {Actor.npc.items.[].system.damageRolls.84l7c3jVY7Nw8tXD.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.84l7c3jVY7Nw8tXD.damageType} (same value: bludgeoning)
                    [2bh5anro6r6bedbo0ndg] : object {Actor.npc.items.[].system.damageRolls.2bh5anro6r6bedbo0ndg}
                        damage : string {Actor.npc.items.[].system.damageRolls.2bh5anro6r6bedbo0ndg.damage} (2 different values)
                            1d12+7 (x1)
                            1d10+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2bh5anro6r6bedbo0ndg.damageType} (same value: piercing)
                    [vbrp0m9zq7qcrn5n1f1t] : object {Actor.npc.items.[].system.damageRolls.vbrp0m9zq7qcrn5n1f1t}
                        damage : string {Actor.npc.items.[].system.damageRolls.vbrp0m9zq7qcrn5n1f1t.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vbrp0m9zq7qcrn5n1f1t.damageType} (same value: piercing)
                    [k5jdpbucaaka3vp0dlqr] : object {Actor.npc.items.[].system.damageRolls.k5jdpbucaaka3vp0dlqr}
                        damage : string {Actor.npc.items.[].system.damageRolls.k5jdpbucaaka3vp0dlqr.damage} (2 different values)
                            1d12+4 (x1)
                            1d10+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k5jdpbucaaka3vp0dlqr.damageType} (same value: bludgeoning)
                    [x4ffu1qy92957vtb97fc] : object {Actor.npc.items.[].system.damageRolls.x4ffu1qy92957vtb97fc}
                        damage : string {Actor.npc.items.[].system.damageRolls.x4ffu1qy92957vtb97fc.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x4ffu1qy92957vtb97fc.damageType} (same value: bludgeoning)
                    [05ck5hs4urc51h9r4j4q] : object {Actor.npc.items.[].system.damageRolls.05ck5hs4urc51h9r4j4q}
                        damage : string {Actor.npc.items.[].system.damageRolls.05ck5hs4urc51h9r4j4q.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.05ck5hs4urc51h9r4j4q.damageType} (same value: piercing)
                    [c2bx8kmbcvt0b0ci4ez6] : object {Actor.npc.items.[].system.damageRolls.c2bx8kmbcvt0b0ci4ez6}
                        damage : string {Actor.npc.items.[].system.damageRolls.c2bx8kmbcvt0b0ci4ez6.damage} (2 different values)
                            1d8+3 (x1)
                            1d6+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c2bx8kmbcvt0b0ci4ez6.damageType} (same value: piercing)
                    [p65zy57xyov99iptpyyo] : object {Actor.npc.items.[].system.damageRolls.p65zy57xyov99iptpyyo}
                        damage : string {Actor.npc.items.[].system.damageRolls.p65zy57xyov99iptpyyo.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p65zy57xyov99iptpyyo.damageType} (same value: bludgeoning)
                    [0adt9iyismcqcxsu6amc] : object {Actor.npc.items.[].system.damageRolls.0adt9iyismcqcxsu6amc}
                        damage : string {Actor.npc.items.[].system.damageRolls.0adt9iyismcqcxsu6amc.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0adt9iyismcqcxsu6amc.damageType} (same value: piercing)
                    [o7yhao8xl5ss6pmpwzqc] : object {Actor.npc.items.[].system.damageRolls.o7yhao8xl5ss6pmpwzqc}
                        damage : string {Actor.npc.items.[].system.damageRolls.o7yhao8xl5ss6pmpwzqc.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o7yhao8xl5ss6pmpwzqc.damageType} (same value: slashing)
                    [n5or6bnz6ji2100zfqeg] : object {Actor.npc.items.[].system.damageRolls.n5or6bnz6ji2100zfqeg}
                        damage : string {Actor.npc.items.[].system.damageRolls.n5or6bnz6ji2100zfqeg.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n5or6bnz6ji2100zfqeg.damageType} (same value: slashing)
                    [6wrnr4kd26m7r93ebur3] : object {Actor.npc.items.[].system.damageRolls.6wrnr4kd26m7r93ebur3}
                        damage : string {Actor.npc.items.[].system.damageRolls.6wrnr4kd26m7r93ebur3.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6wrnr4kd26m7r93ebur3.damageType} (same value: bludgeoning)
                    [e5cfagztn6o2yetnr3z8] : object {Actor.npc.items.[].system.damageRolls.e5cfagztn6o2yetnr3z8}
                        damage : string {Actor.npc.items.[].system.damageRolls.e5cfagztn6o2yetnr3z8.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e5cfagztn6o2yetnr3z8.damageType} (same value: piercing)
                    [4pguad2rvh6xdfc180k5] : object {Actor.npc.items.[].system.damageRolls.4pguad2rvh6xdfc180k5}
                        damage : string {Actor.npc.items.[].system.damageRolls.4pguad2rvh6xdfc180k5.damage} (2 different values)
                            1d6-1 (x1)
                            1d6-3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4pguad2rvh6xdfc180k5.damageType} (same value: slashing)
                    [ttugafskes62qfce4aqr] : object {Actor.npc.items.[].system.damageRolls.ttugafskes62qfce4aqr}
                        damage : string {Actor.npc.items.[].system.damageRolls.ttugafskes62qfce4aqr.damage} (2 different values)
                            1d6-1 (x1)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ttugafskes62qfce4aqr.damageType} (same value: piercing)
                    [79OI4uAfgnjgvksq] : object {Actor.npc.items.[].system.damageRolls.79OI4uAfgnjgvksq}
                        damage : string {Actor.npc.items.[].system.damageRolls.79OI4uAfgnjgvksq.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.79OI4uAfgnjgvksq.damageType} (same value: slashing)
                    [t7q0iqdlzzd1y5zle9p2] : object {Actor.npc.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2}
                        damage : string {Actor.npc.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2.damage} (4 different values)
                            1d6+1 (x3)
                            1d6+3 (x2)
                            1d4+2 (x1)
                            1d6-1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2.damageType} (same value: bludgeoning)
                    [wozsa0yc2wmz8e7vfsgg] : object {Actor.npc.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg}
                        damage : string {Actor.npc.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg.damageType} (2 different values)
                            acid (x6)
                            piercing (x1)
                    [4zb5vuw6opqdcxue1e0g] : object {Actor.npc.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g}
                        damage : string {Actor.npc.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (2 different values)
                            1d12+5 (x1)
                            1d8+7 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: slashing)
                    [ujqunpz2hpe9ybdetfuh] : object {Actor.npc.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh}
                        damage : string {Actor.npc.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: piercing)
                    [diei19392sv23f7i0ucu] : object {Actor.npc.items.[].system.damageRolls.diei19392sv23f7i0ucu}
                        damage : string {Actor.npc.items.[].system.damageRolls.diei19392sv23f7i0ucu.damage} (2 different values)
                            1d6+2 (x4)
                            1d6+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.diei19392sv23f7i0ucu.damageType} (same value: slashing)
                    [jsg1lcmrbh9lns2sm86k] : object {Actor.npc.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k}
                        damage : string {Actor.npc.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damage} (2 different values)
                            1d6 (x4)
                            1d6+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damageType} (same value: piercing)
                    [y03wzlaz4sr8asm5d7mw] : object {Actor.npc.items.[].system.damageRolls.y03wzlaz4sr8asm5d7mw}
                        damage : string {Actor.npc.items.[].system.damageRolls.y03wzlaz4sr8asm5d7mw.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y03wzlaz4sr8asm5d7mw.damageType} (same value: piercing)
                    [tdj2ivxg9xkm8xxn1eb3] : object {Actor.npc.items.[].system.damageRolls.tdj2ivxg9xkm8xxn1eb3}
                        damage : string {Actor.npc.items.[].system.damageRolls.tdj2ivxg9xkm8xxn1eb3.damage} (same value: 1d8-3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tdj2ivxg9xkm8xxn1eb3.damageType} (same value: piercing)
                    [IfFWrSR2HVylatTp] : object {Actor.npc.items.[].system.damageRolls.IfFWrSR2HVylatTp}
                        damage : string {Actor.npc.items.[].system.damageRolls.IfFWrSR2HVylatTp.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IfFWrSR2HVylatTp.damageType} (same value: piercing)
                    [je53d68qsn8x0o6awgtt] : object {Actor.npc.items.[].system.damageRolls.je53d68qsn8x0o6awgtt}
                        damage : string {Actor.npc.items.[].system.damageRolls.je53d68qsn8x0o6awgtt.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.je53d68qsn8x0o6awgtt.damageType} (same value: piercing)
                    [kd8p6v8mbme01a3yuaxb] : object {Actor.npc.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb}
                        damage : string {Actor.npc.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb.damageType} (same value: slashing)
                    [xhnoig9jfy8quml6d0n7] : object {Actor.npc.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7}
                        damage : string {Actor.npc.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7.damage} (4 different values)
                            1d6+6 (x1)
                            1d4+6 (x2)
                            1d8+9 (x1)
                            1d8+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7.damageType} (same value: slashing)
                    [etZIHn02JQD1vfZN] : object {Actor.npc.items.[].system.damageRolls.etZIHn02JQD1vfZN}
                        damage : string {Actor.npc.items.[].system.damageRolls.etZIHn02JQD1vfZN.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.etZIHn02JQD1vfZN.damageType} (same value: piercing)
                    [b5ypwqlsf79s0ioe871a] : object {Actor.npc.items.[].system.damageRolls.b5ypwqlsf79s0ioe871a}
                        damage : string {Actor.npc.items.[].system.damageRolls.b5ypwqlsf79s0ioe871a.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b5ypwqlsf79s0ioe871a.damageType} (same value: slashing)
                    [ep16dn7jvyisak3u14re] : object {Actor.npc.items.[].system.damageRolls.ep16dn7jvyisak3u14re}
                        damage : string {Actor.npc.items.[].system.damageRolls.ep16dn7jvyisak3u14re.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ep16dn7jvyisak3u14re.damageType} (same value: piercing)
                    [t9469arxvhdrq7iibzmc] : object {Actor.npc.items.[].system.damageRolls.t9469arxvhdrq7iibzmc}
                        damage : string {Actor.npc.items.[].system.damageRolls.t9469arxvhdrq7iibzmc.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t9469arxvhdrq7iibzmc.damageType} (same value: slashing)
                    [jogvmu8vm4k1r2hdb5ci] : object {Actor.npc.items.[].system.damageRolls.jogvmu8vm4k1r2hdb5ci}
                        damage : string {Actor.npc.items.[].system.damageRolls.jogvmu8vm4k1r2hdb5ci.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jogvmu8vm4k1r2hdb5ci.damageType} (same value: piercing)
                    [d5k2ifewr3ipnjpmtv17] : object {Actor.npc.items.[].system.damageRolls.d5k2ifewr3ipnjpmtv17}
                        damage : string {Actor.npc.items.[].system.damageRolls.d5k2ifewr3ipnjpmtv17.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d5k2ifewr3ipnjpmtv17.damageType} (same value: bludgeoning)
                    [hivkw0sguynh5f71k39c] : object {Actor.npc.items.[].system.damageRolls.hivkw0sguynh5f71k39c}
                        damage : string {Actor.npc.items.[].system.damageRolls.hivkw0sguynh5f71k39c.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hivkw0sguynh5f71k39c.damageType} (same value: piercing)
                    [ctxqi0dnrrdo2lr1ptj8] : object {Actor.npc.items.[].system.damageRolls.ctxqi0dnrrdo2lr1ptj8}
                        damage : string {Actor.npc.items.[].system.damageRolls.ctxqi0dnrrdo2lr1ptj8.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ctxqi0dnrrdo2lr1ptj8.damageType} (same value: slashing)
                    [lvu8la8zx4cyca57fenk] : object {Actor.npc.items.[].system.damageRolls.lvu8la8zx4cyca57fenk}
                        damage : string {Actor.npc.items.[].system.damageRolls.lvu8la8zx4cyca57fenk.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lvu8la8zx4cyca57fenk.damageType} (same value: piercing)
                    [r5ly2lz56fdpba7mt0cr] : object {Actor.npc.items.[].system.damageRolls.r5ly2lz56fdpba7mt0cr}
                        damage : string {Actor.npc.items.[].system.damageRolls.r5ly2lz56fdpba7mt0cr.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r5ly2lz56fdpba7mt0cr.damageType} (same value: slashing)
                    [ccvi95u44l425e2osjay] : object {Actor.npc.items.[].system.damageRolls.ccvi95u44l425e2osjay}
                        damage : string {Actor.npc.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: bludgeoning)
                    [t969yxbnjd9b5uj29zj8] : object {Actor.npc.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8}
                        damage : string {Actor.npc.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: piercing)
                    [y8xv18mecaw45pgj9o7gp] : object {Actor.npc.items.[].system.damageRolls.y8xv18mecaw45pgj9o7gp}
                        damage : string {Actor.npc.items.[].system.damageRolls.y8xv18mecaw45pgj9o7gp.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y8xv18mecaw45pgj9o7gp.damageType} (same value: bludgeoning)
                    [nmv8v1buls43m6p841h38] : object {Actor.npc.items.[].system.damageRolls.nmv8v1buls43m6p841h38}
                        damage : string {Actor.npc.items.[].system.damageRolls.nmv8v1buls43m6p841h38.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nmv8v1buls43m6p841h38.damageType} (same value: piercing)
                    [7628tpohgi5e2prdh9qo] : object {Actor.npc.items.[].system.damageRolls.7628tpohgi5e2prdh9qo}
                        damage : string {Actor.npc.items.[].system.damageRolls.7628tpohgi5e2prdh9qo.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7628tpohgi5e2prdh9qo.damageType} (same value: slashing)
                    [b62b0wja4r43jfcg5t6q] : object {Actor.npc.items.[].system.damageRolls.b62b0wja4r43jfcg5t6q}
                        damage : string {Actor.npc.items.[].system.damageRolls.b62b0wja4r43jfcg5t6q.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b62b0wja4r43jfcg5t6q.damageType} (same value: piercing)
                    [zucnlic609xxlegw3g3d] : object {Actor.npc.items.[].system.damageRolls.zucnlic609xxlegw3g3d}
                        damage : string {Actor.npc.items.[].system.damageRolls.zucnlic609xxlegw3g3d.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zucnlic609xxlegw3g3d.damageType} (same value: slashing)
                    [lei6l5jhrdwy1udxwaqk] : object {Actor.npc.items.[].system.damageRolls.lei6l5jhrdwy1udxwaqk}
                        damage : string {Actor.npc.items.[].system.damageRolls.lei6l5jhrdwy1udxwaqk.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lei6l5jhrdwy1udxwaqk.damageType} (same value: piercing)
                    [eW1tXQg8qHGPziVv] : object {Actor.npc.items.[].system.damageRolls.eW1tXQg8qHGPziVv}
                        damage : string {Actor.npc.items.[].system.damageRolls.eW1tXQg8qHGPziVv.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eW1tXQg8qHGPziVv.damageType} (same value: bludgeoning)
                    [qXHCveMfatOBKFH9] : object {Actor.npc.items.[].system.damageRolls.qXHCveMfatOBKFH9}
                        damage : string {Actor.npc.items.[].system.damageRolls.qXHCveMfatOBKFH9.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qXHCveMfatOBKFH9.damageType} (same value: piercing)
                    [el31mhrg438tvx99ndnxtp] : object {Actor.npc.items.[].system.damageRolls.el31mhrg438tvx99ndnxtp}
                        damage : string {Actor.npc.items.[].system.damageRolls.el31mhrg438tvx99ndnxtp.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.el31mhrg438tvx99ndnxtp.damageType} (same value: piercing)
                    [fkqrfemqkjkdmgavo1ffuq] : object {Actor.npc.items.[].system.damageRolls.fkqrfemqkjkdmgavo1ffuq}
                        damage : string {Actor.npc.items.[].system.damageRolls.fkqrfemqkjkdmgavo1ffuq.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fkqrfemqkjkdmgavo1ffuq.damageType} (same value: piercing)
                    [vzg8k8xh54a9pq05edxx] : object {Actor.npc.items.[].system.damageRolls.vzg8k8xh54a9pq05edxx}
                        damage : string {Actor.npc.items.[].system.damageRolls.vzg8k8xh54a9pq05edxx.damage} (same value: 2d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vzg8k8xh54a9pq05edxx.damageType} (same value: bludgeoning)
                    [31rvsu4acxaifwvmjluy] : object {Actor.npc.items.[].system.damageRolls.31rvsu4acxaifwvmjluy}
                        damage : string {Actor.npc.items.[].system.damageRolls.31rvsu4acxaifwvmjluy.damage} (same value: 2d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.31rvsu4acxaifwvmjluy.damageType} (same value: bludgeoning)
                    [a4b7r41e5hro4hizc2u7] : object {Actor.npc.items.[].system.damageRolls.a4b7r41e5hro4hizc2u7}
                        damage : string {Actor.npc.items.[].system.damageRolls.a4b7r41e5hro4hizc2u7.damage} (same value: 1d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a4b7r41e5hro4hizc2u7.damageType} (same value: slashing)
                    [n89wv4nda6w6jhgeny9y] : object {Actor.npc.items.[].system.damageRolls.n89wv4nda6w6jhgeny9y}
                        damage : string {Actor.npc.items.[].system.damageRolls.n89wv4nda6w6jhgeny9y.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n89wv4nda6w6jhgeny9y.damageType} (same value: piercing)
                    [SitdtUWnGDAHMWPi] : object {Actor.npc.items.[].system.damageRolls.SitdtUWnGDAHMWPi}
                        damage : string {Actor.npc.items.[].system.damageRolls.SitdtUWnGDAHMWPi.damage} (same value: 1d8-2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SitdtUWnGDAHMWPi.damageType} (same value: piercing)
                    [RB1DBsseNGPViZWl] : object {Actor.npc.items.[].system.damageRolls.RB1DBsseNGPViZWl}
                        damage : string {Actor.npc.items.[].system.damageRolls.RB1DBsseNGPViZWl.damage} (same value: 1d4-2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RB1DBsseNGPViZWl.damageType} (same value: bludgeoning)
                    [5HG089VtMAj0rdhn] : object {Actor.npc.items.[].system.damageRolls.5HG089VtMAj0rdhn}
                        damage : string {Actor.npc.items.[].system.damageRolls.5HG089VtMAj0rdhn.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5HG089VtMAj0rdhn.damageType} (same value: piercing)
                    [pu10dawuj6g7le0d] : object {Actor.npc.items.[].system.damageRolls.pu10dawuj6g7le0d}
                        damage : string {Actor.npc.items.[].system.damageRolls.pu10dawuj6g7le0d.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pu10dawuj6g7le0d.damageType} (same value: bludgeoning)
                    [nk5cjthg7seu83chpp3q] : object {Actor.npc.items.[].system.damageRolls.nk5cjthg7seu83chpp3q}
                        damage : string {Actor.npc.items.[].system.damageRolls.nk5cjthg7seu83chpp3q.damage} (2 different values)
                            1d6+4 (x4)
                            1d8+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nk5cjthg7seu83chpp3q.damageType} (same value: bludgeoning)
                    [918xgy9jwdawhjrnvhds] : object {Actor.npc.items.[].system.damageRolls.918xgy9jwdawhjrnvhds}
                        damage : string {Actor.npc.items.[].system.damageRolls.918xgy9jwdawhjrnvhds.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.918xgy9jwdawhjrnvhds.damageType} (same value: bludgeoning)
                    [cnau1xnsk1h5hpqejayo] : object {Actor.npc.items.[].system.damageRolls.cnau1xnsk1h5hpqejayo}
                        damage : string {Actor.npc.items.[].system.damageRolls.cnau1xnsk1h5hpqejayo.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cnau1xnsk1h5hpqejayo.damageType} (same value: piercing)
                    [ygvod7jbvvuem9kqgv9c] : object {Actor.npc.items.[].system.damageRolls.ygvod7jbvvuem9kqgv9c}
                        damage : string {Actor.npc.items.[].system.damageRolls.ygvod7jbvvuem9kqgv9c.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ygvod7jbvvuem9kqgv9c.damageType} (same value: piercing)
                    [1xfu3d04ek4krmwli0k4] : object {Actor.npc.items.[].system.damageRolls.1xfu3d04ek4krmwli0k4}
                        damage : string {Actor.npc.items.[].system.damageRolls.1xfu3d04ek4krmwli0k4.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1xfu3d04ek4krmwli0k4.damageType} (same value: piercing)
                    [821o6n3n2y3dp04gi0oe] : object {Actor.npc.items.[].system.damageRolls.821o6n3n2y3dp04gi0oe}
                        damage : string {Actor.npc.items.[].system.damageRolls.821o6n3n2y3dp04gi0oe.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.821o6n3n2y3dp04gi0oe.damageType} (same value: bludgeoning)
                    [b2hu708kun4wurb2493q] : object {Actor.npc.items.[].system.damageRolls.b2hu708kun4wurb2493q}
                        damage : string {Actor.npc.items.[].system.damageRolls.b2hu708kun4wurb2493q.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b2hu708kun4wurb2493q.damageType} (same value: slashing)
                    [lrkxaf7m0gxpmo1orqxq8] : object {Actor.npc.items.[].system.damageRolls.lrkxaf7m0gxpmo1orqxq8}
                        damage : string {Actor.npc.items.[].system.damageRolls.lrkxaf7m0gxpmo1orqxq8.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lrkxaf7m0gxpmo1orqxq8.damageType} (same value: bludgeoning)
                    [uas5fqjocahqzt86brwl6] : object {Actor.npc.items.[].system.damageRolls.uas5fqjocahqzt86brwl6}
                        damage : string {Actor.npc.items.[].system.damageRolls.uas5fqjocahqzt86brwl6.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uas5fqjocahqzt86brwl6.damageType} (same value: piercing)
                    [egvo06cvfdqygxe41pw7] : object {Actor.npc.items.[].system.damageRolls.egvo06cvfdqygxe41pw7}
                        damage : string {Actor.npc.items.[].system.damageRolls.egvo06cvfdqygxe41pw7.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.egvo06cvfdqygxe41pw7.damageType} (same value: piercing)
                    [k2w5f9svgqrccj1xmysk] : object {Actor.npc.items.[].system.damageRolls.k2w5f9svgqrccj1xmysk}
                        damage : string {Actor.npc.items.[].system.damageRolls.k2w5f9svgqrccj1xmysk.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k2w5f9svgqrccj1xmysk.damageType} (same value: piercing)
                    [q7p4ou0rsqbm3rbc5doc] : object {Actor.npc.items.[].system.damageRolls.q7p4ou0rsqbm3rbc5doc}
                        damage : string {Actor.npc.items.[].system.damageRolls.q7p4ou0rsqbm3rbc5doc.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q7p4ou0rsqbm3rbc5doc.damageType} (same value: piercing)
                    [3vcwrt030ggwziwhn5n2] : object {Actor.npc.items.[].system.damageRolls.3vcwrt030ggwziwhn5n2}
                        damage : string {Actor.npc.items.[].system.damageRolls.3vcwrt030ggwziwhn5n2.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3vcwrt030ggwziwhn5n2.damageType} (same value: slashing)
                    [yv8t20z1y1qk88fp2q29] : object {Actor.npc.items.[].system.damageRolls.yv8t20z1y1qk88fp2q29}
                        damage : string {Actor.npc.items.[].system.damageRolls.yv8t20z1y1qk88fp2q29.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yv8t20z1y1qk88fp2q29.damageType} (same value: bludgeoning)
                    [tu0n5lsdicn9ai1iu1ft] : object {Actor.npc.items.[].system.damageRolls.tu0n5lsdicn9ai1iu1ft}
                        damage : string {Actor.npc.items.[].system.damageRolls.tu0n5lsdicn9ai1iu1ft.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tu0n5lsdicn9ai1iu1ft.damageType} (same value: piercing)
                    [p9jak0h1nbguguglcesr] : object {Actor.npc.items.[].system.damageRolls.p9jak0h1nbguguglcesr}
                        damage : string {Actor.npc.items.[].system.damageRolls.p9jak0h1nbguguglcesr.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p9jak0h1nbguguglcesr.damageType} (same value: spirit)
                    [47csn4ny7xhjjgflbg4k] : object {Actor.npc.items.[].system.damageRolls.47csn4ny7xhjjgflbg4k}
                        damage : string {Actor.npc.items.[].system.damageRolls.47csn4ny7xhjjgflbg4k.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.47csn4ny7xhjjgflbg4k.damageType} (same value: piercing)
                    [729vgtiefaus91zohc0a] : object {Actor.npc.items.[].system.damageRolls.729vgtiefaus91zohc0a}
                        damage : string {Actor.npc.items.[].system.damageRolls.729vgtiefaus91zohc0a.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.729vgtiefaus91zohc0a.damageType} (same value: poison)
                    [2v7hbbsa2gqirxqwrp0n] : object {Actor.npc.items.[].system.damageRolls.2v7hbbsa2gqirxqwrp0n}
                        damage : string {Actor.npc.items.[].system.damageRolls.2v7hbbsa2gqirxqwrp0n.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2v7hbbsa2gqirxqwrp0n.damageType} (same value: piercing)
                    [08li2v8c3seib74zu6m1] : object {Actor.npc.items.[].system.damageRolls.08li2v8c3seib74zu6m1}
                        damage : string {Actor.npc.items.[].system.damageRolls.08li2v8c3seib74zu6m1.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.08li2v8c3seib74zu6m1.damageType} (same value: slashing)
                    [946DTLBtctZyqSEb] : object {Actor.npc.items.[].system.damageRolls.946DTLBtctZyqSEb}
                        damage : string {Actor.npc.items.[].system.damageRolls.946DTLBtctZyqSEb.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.946DTLBtctZyqSEb.damageType} (same value: bludgeoning)
                    [TJVQStUx1V04Lo7Q] : object {Actor.npc.items.[].system.damageRolls.TJVQStUx1V04Lo7Q}
                        damage : string {Actor.npc.items.[].system.damageRolls.TJVQStUx1V04Lo7Q.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TJVQStUx1V04Lo7Q.damageType} (same value: bludgeoning)
                    [uibpyt8649lddtrlhjd9] : object {Actor.npc.items.[].system.damageRolls.uibpyt8649lddtrlhjd9}
                        damage : string {Actor.npc.items.[].system.damageRolls.uibpyt8649lddtrlhjd9.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uibpyt8649lddtrlhjd9.damageType} (same value: bludgeoning)
                    [k43g29p4z7eyo5guy8fu] : object {Actor.npc.items.[].system.damageRolls.k43g29p4z7eyo5guy8fu}
                        damage : string {Actor.npc.items.[].system.damageRolls.k43g29p4z7eyo5guy8fu.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k43g29p4z7eyo5guy8fu.damageType} (same value: piercing)
                    [sgslil4ekxa063uia2ce] : object {Actor.npc.items.[].system.damageRolls.sgslil4ekxa063uia2ce}
                        damage : string {Actor.npc.items.[].system.damageRolls.sgslil4ekxa063uia2ce.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sgslil4ekxa063uia2ce.damageType} (same value: slashing)
                    [hjgmmgcg3xe9z72ogll8] : object {Actor.npc.items.[].system.damageRolls.hjgmmgcg3xe9z72ogll8}
                        damage : string {Actor.npc.items.[].system.damageRolls.hjgmmgcg3xe9z72ogll8.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hjgmmgcg3xe9z72ogll8.damageType} (same value: bludgeoning)
                    [7nfryb4f76aohup6213z] : object {Actor.npc.items.[].system.damageRolls.7nfryb4f76aohup6213z}
                        damage : string {Actor.npc.items.[].system.damageRolls.7nfryb4f76aohup6213z.damage} (same value: 2d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7nfryb4f76aohup6213z.damageType} (same value: bludgeoning)
                    [2e50xiu6lxyp8zonkjp9] : object {Actor.npc.items.[].system.damageRolls.2e50xiu6lxyp8zonkjp9}
                        damage : string {Actor.npc.items.[].system.damageRolls.2e50xiu6lxyp8zonkjp9.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2e50xiu6lxyp8zonkjp9.damageType} (same value: bludgeoning)
                    [1a0nojrdnq4hgnzfz1ab] : object {Actor.npc.items.[].system.damageRolls.1a0nojrdnq4hgnzfz1ab}
                        damage : string {Actor.npc.items.[].system.damageRolls.1a0nojrdnq4hgnzfz1ab.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1a0nojrdnq4hgnzfz1ab.damageType} (same value: bludgeoning)
                    [q48r3slpmsgxfpb47oss] : object {Actor.npc.items.[].system.damageRolls.q48r3slpmsgxfpb47oss}
                        damage : string {Actor.npc.items.[].system.damageRolls.q48r3slpmsgxfpb47oss.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q48r3slpmsgxfpb47oss.damageType} (same value: piercing)
                    [esk8fj8o58eujecazo0l] : object {Actor.npc.items.[].system.damageRolls.esk8fj8o58eujecazo0l}
                        damage : string {Actor.npc.items.[].system.damageRolls.esk8fj8o58eujecazo0l.damage} (same value: 2d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.esk8fj8o58eujecazo0l.damageType} (same value: bludgeoning)
                    [b2kwopkkhx5wbl2rv2id] : object {Actor.npc.items.[].system.damageRolls.b2kwopkkhx5wbl2rv2id}
                        damage : string {Actor.npc.items.[].system.damageRolls.b2kwopkkhx5wbl2rv2id.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b2kwopkkhx5wbl2rv2id.damageType} (same value: piercing)
                    [4rc9wp8va1og0koub16o] : object {Actor.npc.items.[].system.damageRolls.4rc9wp8va1og0koub16o}
                        damage : string {Actor.npc.items.[].system.damageRolls.4rc9wp8va1og0koub16o.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4rc9wp8va1og0koub16o.damageType} (same value: piercing)
                    [lmwa9eznsh3hz4umh9gj] : object {Actor.npc.items.[].system.damageRolls.lmwa9eznsh3hz4umh9gj}
                        damage : string {Actor.npc.items.[].system.damageRolls.lmwa9eznsh3hz4umh9gj.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lmwa9eznsh3hz4umh9gj.damageType} (same value: bludgeoning)
                    [18wmcn2611im63g0qmz6] : object {Actor.npc.items.[].system.damageRolls.18wmcn2611im63g0qmz6}
                        damage : string {Actor.npc.items.[].system.damageRolls.18wmcn2611im63g0qmz6.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.18wmcn2611im63g0qmz6.damageType} (same value: piercing)
                    [1jqieq6b68qp4mndopbp] : object {Actor.npc.items.[].system.damageRolls.1jqieq6b68qp4mndopbp}
                        damage : string {Actor.npc.items.[].system.damageRolls.1jqieq6b68qp4mndopbp.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1jqieq6b68qp4mndopbp.damageType} (same value: bludgeoning)
                    [akgixharij5vkldj3xg1] : object {Actor.npc.items.[].system.damageRolls.akgixharij5vkldj3xg1}
                        damage : string {Actor.npc.items.[].system.damageRolls.akgixharij5vkldj3xg1.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.akgixharij5vkldj3xg1.damageType} (same value: piercing)
                    [8nvzep694d759xqm8quy] : object {Actor.npc.items.[].system.damageRolls.8nvzep694d759xqm8quy}
                        damage : string {Actor.npc.items.[].system.damageRolls.8nvzep694d759xqm8quy.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8nvzep694d759xqm8quy.damageType} (same value: piercing)
                    [p9s10lja1pttqkn45elg] : object {Actor.npc.items.[].system.damageRolls.p9s10lja1pttqkn45elg}
                        damage : string {Actor.npc.items.[].system.damageRolls.p9s10lja1pttqkn45elg.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p9s10lja1pttqkn45elg.damageType} (same value: piercing)
                    [o3j6i0j0itknh5epr78h] : object {Actor.npc.items.[].system.damageRolls.o3j6i0j0itknh5epr78h}
                        damage : string {Actor.npc.items.[].system.damageRolls.o3j6i0j0itknh5epr78h.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o3j6i0j0itknh5epr78h.damageType} (same value: bludgeoning)
                    [nzvw4r0bxrgm8rvq9wsk] : object {Actor.npc.items.[].system.damageRolls.nzvw4r0bxrgm8rvq9wsk}
                        damage : string {Actor.npc.items.[].system.damageRolls.nzvw4r0bxrgm8rvq9wsk.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nzvw4r0bxrgm8rvq9wsk.damageType} (same value: bludgeoning)
                    [zbrr859h2glxxhqy7bsd] : object {Actor.npc.items.[].system.damageRolls.zbrr859h2glxxhqy7bsd}
                        damage : string {Actor.npc.items.[].system.damageRolls.zbrr859h2glxxhqy7bsd.damage} (same value: 2d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zbrr859h2glxxhqy7bsd.damageType} (same value: piercing)
                    [qydue73lrfi4psndpa3u] : object {Actor.npc.items.[].system.damageRolls.qydue73lrfi4psndpa3u}
                        damage : string {Actor.npc.items.[].system.damageRolls.qydue73lrfi4psndpa3u.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qydue73lrfi4psndpa3u.damageType} (same value: bludgeoning)
                    [nnronxj93tahlwlfx1tt] : object {Actor.npc.items.[].system.damageRolls.nnronxj93tahlwlfx1tt}
                        damage : string {Actor.npc.items.[].system.damageRolls.nnronxj93tahlwlfx1tt.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nnronxj93tahlwlfx1tt.damageType} (same value: bludgeoning)
                    [y332c1tqnsmotqhgs929] : object {Actor.npc.items.[].system.damageRolls.y332c1tqnsmotqhgs929}
                        damage : string {Actor.npc.items.[].system.damageRolls.y332c1tqnsmotqhgs929.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y332c1tqnsmotqhgs929.damageType} (same value: piercing)
                    [p1yfgujbqad3gljqiwj5] : object {Actor.npc.items.[].system.damageRolls.p1yfgujbqad3gljqiwj5}
                        damage : string {Actor.npc.items.[].system.damageRolls.p1yfgujbqad3gljqiwj5.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p1yfgujbqad3gljqiwj5.damageType} (same value: piercing)
                    [wza5mvgfw407oswxdmy9] : object {Actor.npc.items.[].system.damageRolls.wza5mvgfw407oswxdmy9}
                        damage : string {Actor.npc.items.[].system.damageRolls.wza5mvgfw407oswxdmy9.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wza5mvgfw407oswxdmy9.damageType} (same value: bludgeoning)
                    [damage1] : object {Actor.npc.items.[].system.damageRolls.damage1}
                        damage : string {Actor.npc.items.[].system.damageRolls.damage1.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.damage1.damageType} (same value: piercing)
                    [32log8tcejhrxzw98noy] : object {Actor.npc.items.[].system.damageRolls.32log8tcejhrxzw98noy}
                        damage : string {Actor.npc.items.[].system.damageRolls.32log8tcejhrxzw98noy.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.32log8tcejhrxzw98noy.damageType} (same value: bludgeoning)
                    [acuqpcu7e7zryqwtf35e] : object {Actor.npc.items.[].system.damageRolls.acuqpcu7e7zryqwtf35e}
                        damage : string {Actor.npc.items.[].system.damageRolls.acuqpcu7e7zryqwtf35e.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.acuqpcu7e7zryqwtf35e.damageType} (same value: bludgeoning)
                    [rhu9itiqi3l3jix3jxox] : object {Actor.npc.items.[].system.damageRolls.rhu9itiqi3l3jix3jxox}
                        damage : string {Actor.npc.items.[].system.damageRolls.rhu9itiqi3l3jix3jxox.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rhu9itiqi3l3jix3jxox.damageType} (same value: piercing)
                    [ihoigh9a5pmta54w2kui] : object {Actor.npc.items.[].system.damageRolls.ihoigh9a5pmta54w2kui}
                        damage : string {Actor.npc.items.[].system.damageRolls.ihoigh9a5pmta54w2kui.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ihoigh9a5pmta54w2kui.damageType} (same value: piercing)
                    [n0l2ye4c62gct8ffi6di] : object {Actor.npc.items.[].system.damageRolls.n0l2ye4c62gct8ffi6di}
                        damage : string {Actor.npc.items.[].system.damageRolls.n0l2ye4c62gct8ffi6di.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n0l2ye4c62gct8ffi6di.damageType} (same value: slashing)
                    [7r8sezm7588sfghb4nzk] : object {Actor.npc.items.[].system.damageRolls.7r8sezm7588sfghb4nzk}
                        damage : string {Actor.npc.items.[].system.damageRolls.7r8sezm7588sfghb4nzk.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7r8sezm7588sfghb4nzk.damageType} (same value: bludgeoning)
                    [4vgg120i79gkh3x1jcd6] : object {Actor.npc.items.[].system.damageRolls.4vgg120i79gkh3x1jcd6}
                        damage : string {Actor.npc.items.[].system.damageRolls.4vgg120i79gkh3x1jcd6.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4vgg120i79gkh3x1jcd6.damageType} (same value: bludgeoning)
                    [r7ikghxaq7zkzyls4usk] : object {Actor.npc.items.[].system.damageRolls.r7ikghxaq7zkzyls4usk}
                        damage : string {Actor.npc.items.[].system.damageRolls.r7ikghxaq7zkzyls4usk.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r7ikghxaq7zkzyls4usk.damageType} (same value: bludgeoning)
                    [ys8t5xcyga4gpl7pv0i2] : object {Actor.npc.items.[].system.damageRolls.ys8t5xcyga4gpl7pv0i2}
                        damage : string {Actor.npc.items.[].system.damageRolls.ys8t5xcyga4gpl7pv0i2.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ys8t5xcyga4gpl7pv0i2.damageType} (same value: piercing)
                    [xjjh59iyl3u232fldxu6] : object {Actor.npc.items.[].system.damageRolls.xjjh59iyl3u232fldxu6}
                        damage : string {Actor.npc.items.[].system.damageRolls.xjjh59iyl3u232fldxu6.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xjjh59iyl3u232fldxu6.damageType} (same value: bludgeoning)
                    [saum8vsb16shbl975cyg] : object {Actor.npc.items.[].system.damageRolls.saum8vsb16shbl975cyg}
                        damage : string {Actor.npc.items.[].system.damageRolls.saum8vsb16shbl975cyg.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.saum8vsb16shbl975cyg.damageType} (same value: bludgeoning)
                    [civ1lhfc37j125rpkip4] : object {Actor.npc.items.[].system.damageRolls.civ1lhfc37j125rpkip4}
                        damage : string {Actor.npc.items.[].system.damageRolls.civ1lhfc37j125rpkip4.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.civ1lhfc37j125rpkip4.damageType} (same value: bludgeoning)
                    [vnetr2ruz1oc1cagtogr] : object {Actor.npc.items.[].system.damageRolls.vnetr2ruz1oc1cagtogr}
                        damage : string {Actor.npc.items.[].system.damageRolls.vnetr2ruz1oc1cagtogr.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vnetr2ruz1oc1cagtogr.damageType} (same value: piercing)
                    [s883rjmzmuvtlr6zgmdp] : object {Actor.npc.items.[].system.damageRolls.s883rjmzmuvtlr6zgmdp}
                        damage : string {Actor.npc.items.[].system.damageRolls.s883rjmzmuvtlr6zgmdp.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s883rjmzmuvtlr6zgmdp.damageType} (same value: slashing)
                    [8o49eelwzpxiie5fsh0r] : object {Actor.npc.items.[].system.damageRolls.8o49eelwzpxiie5fsh0r}
                        damage : string {Actor.npc.items.[].system.damageRolls.8o49eelwzpxiie5fsh0r.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8o49eelwzpxiie5fsh0r.damageType} (same value: acid)
                    [jtqm70b61oqbd8pa8ilt] : object {Actor.npc.items.[].system.damageRolls.jtqm70b61oqbd8pa8ilt}
                        damage : string {Actor.npc.items.[].system.damageRolls.jtqm70b61oqbd8pa8ilt.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jtqm70b61oqbd8pa8ilt.damageType} (same value: slashing)
                    [mhtsqkir2nuc3spwg2bk] : object {Actor.npc.items.[].system.damageRolls.mhtsqkir2nuc3spwg2bk}
                        damage : string {Actor.npc.items.[].system.damageRolls.mhtsqkir2nuc3spwg2bk.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mhtsqkir2nuc3spwg2bk.damageType} (same value: bludgeoning)
                    [rtglirlkgie11oo6co2a] : object {Actor.npc.items.[].system.damageRolls.rtglirlkgie11oo6co2a}
                        damage : string {Actor.npc.items.[].system.damageRolls.rtglirlkgie11oo6co2a.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rtglirlkgie11oo6co2a.damageType} (same value: piercing)
                    [p5mmd85nbq9qxhbnajjd] : object {Actor.npc.items.[].system.damageRolls.p5mmd85nbq9qxhbnajjd}
                        damage : string {Actor.npc.items.[].system.damageRolls.p5mmd85nbq9qxhbnajjd.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p5mmd85nbq9qxhbnajjd.damageType} (same value: piercing)
                    [plxrjo9wp98lmkk0g2is] : object {Actor.npc.items.[].system.damageRolls.plxrjo9wp98lmkk0g2is}
                        damage : string {Actor.npc.items.[].system.damageRolls.plxrjo9wp98lmkk0g2is.damage} (3 different values)
                            1d6+4 (x1)
                            2d6+8 (x1)
                            1d6 + 4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.plxrjo9wp98lmkk0g2is.damageType} (2 different values)
                            bludgeoning (x1)
                            piercing (x2)
                    [fzavz26ku6fdu4zvqxr9] : object {Actor.npc.items.[].system.damageRolls.fzavz26ku6fdu4zvqxr9}
                        damage : string {Actor.npc.items.[].system.damageRolls.fzavz26ku6fdu4zvqxr9.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fzavz26ku6fdu4zvqxr9.damageType} (same value: bludgeoning)
                    [jijvvk5c5r5137r4pt2l] : object {Actor.npc.items.[].system.damageRolls.jijvvk5c5r5137r4pt2l}
                        damage : string {Actor.npc.items.[].system.damageRolls.jijvvk5c5r5137r4pt2l.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jijvvk5c5r5137r4pt2l.damageType} (same value: piercing)
                    [dr6xldrvrak29yo2l431] : object {Actor.npc.items.[].system.damageRolls.dr6xldrvrak29yo2l431}
                        damage : string {Actor.npc.items.[].system.damageRolls.dr6xldrvrak29yo2l431.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dr6xldrvrak29yo2l431.damageType} (same value: electricity)
                    [ot8178bdjtljiqn8b2ko] : object {Actor.npc.items.[].system.damageRolls.ot8178bdjtljiqn8b2ko}
                        damage : string {Actor.npc.items.[].system.damageRolls.ot8178bdjtljiqn8b2ko.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ot8178bdjtljiqn8b2ko.damageType} (same value: piercing)
                    [sb72d2olkmm6zc96clmf] : object {Actor.npc.items.[].system.damageRolls.sb72d2olkmm6zc96clmf}
                        damage : string {Actor.npc.items.[].system.damageRolls.sb72d2olkmm6zc96clmf.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sb72d2olkmm6zc96clmf.damageType} (same value: piercing)
                    [qp6qdk64wrliqo1wsacc] : object {Actor.npc.items.[].system.damageRolls.qp6qdk64wrliqo1wsacc}
                        damage : string {Actor.npc.items.[].system.damageRolls.qp6qdk64wrliqo1wsacc.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qp6qdk64wrliqo1wsacc.damageType} (same value: slashing)
                    [98qxvrk3xsterxsvwgis] : object {Actor.npc.items.[].system.damageRolls.98qxvrk3xsterxsvwgis}
                        damage : string {Actor.npc.items.[].system.damageRolls.98qxvrk3xsterxsvwgis.damage} (same value: 1d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.98qxvrk3xsterxsvwgis.damageType} (same value: piercing)
                    [1aqsq0kuyhtc670dyrxv] : object {Actor.npc.items.[].system.damageRolls.1aqsq0kuyhtc670dyrxv}
                        damage : string {Actor.npc.items.[].system.damageRolls.1aqsq0kuyhtc670dyrxv.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1aqsq0kuyhtc670dyrxv.damageType} (same value: bludgeoning)
                    [tg0q68hh94gt7wogjwsd] : object {Actor.npc.items.[].system.damageRolls.tg0q68hh94gt7wogjwsd}
                        damage : string {Actor.npc.items.[].system.damageRolls.tg0q68hh94gt7wogjwsd.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tg0q68hh94gt7wogjwsd.damageType} (same value: piercing)
                    [5tz4i48ujmrqv39rbnfc] : object {Actor.npc.items.[].system.damageRolls.5tz4i48ujmrqv39rbnfc}
                        damage : string {Actor.npc.items.[].system.damageRolls.5tz4i48ujmrqv39rbnfc.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5tz4i48ujmrqv39rbnfc.damageType} (same value: bludgeoning)
                    [dv7ibx349ogiov0fa923] : object {Actor.npc.items.[].system.damageRolls.dv7ibx349ogiov0fa923}
                        damage : string {Actor.npc.items.[].system.damageRolls.dv7ibx349ogiov0fa923.damage} (2 different values)
                            1d6+3 (x1)
                            1d8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dv7ibx349ogiov0fa923.damageType} (same value: piercing)
                    [gkduul6e9p9nnds1hc3g] : object {Actor.npc.items.[].system.damageRolls.gkduul6e9p9nnds1hc3g}
                        damage : string {Actor.npc.items.[].system.damageRolls.gkduul6e9p9nnds1hc3g.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gkduul6e9p9nnds1hc3g.damageType} (same value: bludgeoning)
                    [dzkjy18bclk64yjt5jy6] : object {Actor.npc.items.[].system.damageRolls.dzkjy18bclk64yjt5jy6}
                        damage : string {Actor.npc.items.[].system.damageRolls.dzkjy18bclk64yjt5jy6.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dzkjy18bclk64yjt5jy6.damageType} (same value: piercing)
                    [5rkwjarpobh4gc51xgpb] : object {Actor.npc.items.[].system.damageRolls.5rkwjarpobh4gc51xgpb}
                        damage : string {Actor.npc.items.[].system.damageRolls.5rkwjarpobh4gc51xgpb.damage} (same value: 2d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5rkwjarpobh4gc51xgpb.damageType} (same value: piercing)
                    [ygimlb3th1u0fxaz12ob] : object {Actor.npc.items.[].system.damageRolls.ygimlb3th1u0fxaz12ob}
                        damage : string {Actor.npc.items.[].system.damageRolls.ygimlb3th1u0fxaz12ob.damage} (same value: 2d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ygimlb3th1u0fxaz12ob.damageType} (same value: slashing)
                    [6kmoyyqex0cuuzassdc9] : object {Actor.npc.items.[].system.damageRolls.6kmoyyqex0cuuzassdc9}
                        damage : string {Actor.npc.items.[].system.damageRolls.6kmoyyqex0cuuzassdc9.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6kmoyyqex0cuuzassdc9.damageType} (same value: bludgeoning)
                    [ihko4q1sq0kj2567q3gz] : object {Actor.npc.items.[].system.damageRolls.ihko4q1sq0kj2567q3gz}
                        damage : string {Actor.npc.items.[].system.damageRolls.ihko4q1sq0kj2567q3gz.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ihko4q1sq0kj2567q3gz.damageType} (same value: piercing)
                    [1amqv1r6br3i8w68ph4o] : object {Actor.npc.items.[].system.damageRolls.1amqv1r6br3i8w68ph4o}
                        damage : string {Actor.npc.items.[].system.damageRolls.1amqv1r6br3i8w68ph4o.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1amqv1r6br3i8w68ph4o.damageType} (same value: bludgeoning)
                    [eg05p4pzj5i7m12dk1b4] : object {Actor.npc.items.[].system.damageRolls.eg05p4pzj5i7m12dk1b4}
                        damage : string {Actor.npc.items.[].system.damageRolls.eg05p4pzj5i7m12dk1b4.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eg05p4pzj5i7m12dk1b4.damageType} (same value: piercing)
                    [wwzvaezdidif21hg0uhs] : object {Actor.npc.items.[].system.damageRolls.wwzvaezdidif21hg0uhs}
                        damage : string {Actor.npc.items.[].system.damageRolls.wwzvaezdidif21hg0uhs.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wwzvaezdidif21hg0uhs.damageType} (same value: piercing)
                    [glv3ngel9nuszfuogk4i] : object {Actor.npc.items.[].system.damageRolls.glv3ngel9nuszfuogk4i}
                        damage : string {Actor.npc.items.[].system.damageRolls.glv3ngel9nuszfuogk4i.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.glv3ngel9nuszfuogk4i.damageType} (same value: bludgeoning)
                    [1albqvcqwiq28m7uqvdp] : object {Actor.npc.items.[].system.damageRolls.1albqvcqwiq28m7uqvdp}
                        damage : string {Actor.npc.items.[].system.damageRolls.1albqvcqwiq28m7uqvdp.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1albqvcqwiq28m7uqvdp.damageType} (same value: piercing)
                    [1ii9sy6822afc2jt9e4v] : object {Actor.npc.items.[].system.damageRolls.1ii9sy6822afc2jt9e4v}
                        damage : string {Actor.npc.items.[].system.damageRolls.1ii9sy6822afc2jt9e4v.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1ii9sy6822afc2jt9e4v.damageType} (same value: piercing)
                    [ph565f3s36shc7m9rjoi] : object {Actor.npc.items.[].system.damageRolls.ph565f3s36shc7m9rjoi}
                        damage : string {Actor.npc.items.[].system.damageRolls.ph565f3s36shc7m9rjoi.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ph565f3s36shc7m9rjoi.damageType} (same value: piercing)
                    [aqayjxprlfk7xes6fflu] : object {Actor.npc.items.[].system.damageRolls.aqayjxprlfk7xes6fflu}
                        damage : string {Actor.npc.items.[].system.damageRolls.aqayjxprlfk7xes6fflu.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aqayjxprlfk7xes6fflu.damageType} (same value: piercing)
                    [o9rvp0kgfyzn1d4sgozz] : object {Actor.npc.items.[].system.damageRolls.o9rvp0kgfyzn1d4sgozz}
                        damage : string {Actor.npc.items.[].system.damageRolls.o9rvp0kgfyzn1d4sgozz.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o9rvp0kgfyzn1d4sgozz.damageType} (same value: bludgeoning)
                    [xf1x6bv8y1bme6xkzv2u] : object {Actor.npc.items.[].system.damageRolls.xf1x6bv8y1bme6xkzv2u}
                        damage : string {Actor.npc.items.[].system.damageRolls.xf1x6bv8y1bme6xkzv2u.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xf1x6bv8y1bme6xkzv2u.damageType} (same value: piercing)
                    [kvbewr598jt0fb94wgap] : object {Actor.npc.items.[].system.damageRolls.kvbewr598jt0fb94wgap}
                        damage : string {Actor.npc.items.[].system.damageRolls.kvbewr598jt0fb94wgap.damage} (same value: 1d4-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kvbewr598jt0fb94wgap.damageType} (same value: bludgeoning)
                    [0hl2ijww98hhe6yjd7b1] : object {Actor.npc.items.[].system.damageRolls.0hl2ijww98hhe6yjd7b1}
                        damage : string {Actor.npc.items.[].system.damageRolls.0hl2ijww98hhe6yjd7b1.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0hl2ijww98hhe6yjd7b1.damageType} (same value: sonic)
                    [jnkcjmwqghvuik0f1msf] : object {Actor.npc.items.[].system.damageRolls.jnkcjmwqghvuik0f1msf}
                        damage : string {Actor.npc.items.[].system.damageRolls.jnkcjmwqghvuik0f1msf.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jnkcjmwqghvuik0f1msf.damageType} (same value: piercing)
                    [gnokqgbbd4j9ixd1zq0p] : object {Actor.npc.items.[].system.damageRolls.gnokqgbbd4j9ixd1zq0p}
                        damage : string {Actor.npc.items.[].system.damageRolls.gnokqgbbd4j9ixd1zq0p.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gnokqgbbd4j9ixd1zq0p.damageType} (same value: piercing)
                    [r53kybroyih95m2t27fd] : object {Actor.npc.items.[].system.damageRolls.r53kybroyih95m2t27fd}
                        damage : string {Actor.npc.items.[].system.damageRolls.r53kybroyih95m2t27fd.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r53kybroyih95m2t27fd.damageType} (same value: piercing)
                    [5npz4wo51ujxp73sxejz] : object {Actor.npc.items.[].system.damageRolls.5npz4wo51ujxp73sxejz}
                        damage : string {Actor.npc.items.[].system.damageRolls.5npz4wo51ujxp73sxejz.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5npz4wo51ujxp73sxejz.damageType} (same value: piercing)
                    [ily5yhafx4afulwvj6q2] : object {Actor.npc.items.[].system.damageRolls.ily5yhafx4afulwvj6q2}
                        damage : string {Actor.npc.items.[].system.damageRolls.ily5yhafx4afulwvj6q2.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ily5yhafx4afulwvj6q2.damageType} (same value: piercing)
                    [r8wrnyy22wrp1v2vqv21] : object {Actor.npc.items.[].system.damageRolls.r8wrnyy22wrp1v2vqv21}
                        damage : string {Actor.npc.items.[].system.damageRolls.r8wrnyy22wrp1v2vqv21.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r8wrnyy22wrp1v2vqv21.damageType} (same value: slashing)
                    [hljamgrkstfgi7rexwhz] : object {Actor.npc.items.[].system.damageRolls.hljamgrkstfgi7rexwhz}
                        damage : string {Actor.npc.items.[].system.damageRolls.hljamgrkstfgi7rexwhz.damage} (same value: 2d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hljamgrkstfgi7rexwhz.damageType} (same value: piercing)
                    [pobjmvznmdljpmbxow5g] : object {Actor.npc.items.[].system.damageRolls.pobjmvznmdljpmbxow5g}
                        damage : string {Actor.npc.items.[].system.damageRolls.pobjmvznmdljpmbxow5g.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pobjmvznmdljpmbxow5g.damageType} (same value: electricity)
                    [qa46vqx2ttg9x6nsbicl] : object {Actor.npc.items.[].system.damageRolls.qa46vqx2ttg9x6nsbicl}
                        damage : string {Actor.npc.items.[].system.damageRolls.qa46vqx2ttg9x6nsbicl.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qa46vqx2ttg9x6nsbicl.damageType} (same value: bludgeoning)
                    [dzn2aerv5bjzyexcisgs] : object {Actor.npc.items.[].system.damageRolls.dzn2aerv5bjzyexcisgs}
                        damage : string {Actor.npc.items.[].system.damageRolls.dzn2aerv5bjzyexcisgs.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dzn2aerv5bjzyexcisgs.damageType} (same value: piercing)
                    [3bq8pq4w51r67gcmc740] : object {Actor.npc.items.[].system.damageRolls.3bq8pq4w51r67gcmc740}
                        damage : string {Actor.npc.items.[].system.damageRolls.3bq8pq4w51r67gcmc740.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3bq8pq4w51r67gcmc740.damageType} (same value: slashing)
                    [op2y1mfa8mgmjjhwki3h] : object {Actor.npc.items.[].system.damageRolls.op2y1mfa8mgmjjhwki3h}
                        damage : string {Actor.npc.items.[].system.damageRolls.op2y1mfa8mgmjjhwki3h.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.op2y1mfa8mgmjjhwki3h.damageType} (same value: piercing)
                    [kgaz0ak7adfu5zvyiioj] : object {Actor.npc.items.[].system.damageRolls.kgaz0ak7adfu5zvyiioj}
                        damage : string {Actor.npc.items.[].system.damageRolls.kgaz0ak7adfu5zvyiioj.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kgaz0ak7adfu5zvyiioj.damageType} (same value: piercing)
                    [z7kdel1ztgcmj651xd0b] : object {Actor.npc.items.[].system.damageRolls.z7kdel1ztgcmj651xd0b}
                        damage : string {Actor.npc.items.[].system.damageRolls.z7kdel1ztgcmj651xd0b.damage} (same value: 2d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z7kdel1ztgcmj651xd0b.damageType} (same value: bludgeoning)
                    [mpbwtrm2pkhzjmw4k8y3] : object {Actor.npc.items.[].system.damageRolls.mpbwtrm2pkhzjmw4k8y3}
                        damage : string {Actor.npc.items.[].system.damageRolls.mpbwtrm2pkhzjmw4k8y3.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mpbwtrm2pkhzjmw4k8y3.damageType} (same value: piercing)
                    [hiy7a1iix4nllmmvivd7] : object {Actor.npc.items.[].system.damageRolls.hiy7a1iix4nllmmvivd7}
                        damage : string {Actor.npc.items.[].system.damageRolls.hiy7a1iix4nllmmvivd7.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hiy7a1iix4nllmmvivd7.damageType} (same value: bludgeoning)
                    [2bg3hoyw7xh549g8hdk4] : object {Actor.npc.items.[].system.damageRolls.2bg3hoyw7xh549g8hdk4}
                        damage : string {Actor.npc.items.[].system.damageRolls.2bg3hoyw7xh549g8hdk4.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2bg3hoyw7xh549g8hdk4.damageType} (same value: bludgeoning)
                    [23o5uuctsus0stp65s15] : object {Actor.npc.items.[].system.damageRolls.23o5uuctsus0stp65s15}
                        damage : string {Actor.npc.items.[].system.damageRolls.23o5uuctsus0stp65s15.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.23o5uuctsus0stp65s15.damageType} (same value: bludgeoning)
                    [deue93w2u2p62dowgnt7] : object {Actor.npc.items.[].system.damageRolls.deue93w2u2p62dowgnt7}
                        damage : string {Actor.npc.items.[].system.damageRolls.deue93w2u2p62dowgnt7.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.deue93w2u2p62dowgnt7.damageType} (same value: bludgeoning)
                    [m37or4j8e4zyv2xi917r] : object {Actor.npc.items.[].system.damageRolls.m37or4j8e4zyv2xi917r}
                        damage : string {Actor.npc.items.[].system.damageRolls.m37or4j8e4zyv2xi917r.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m37or4j8e4zyv2xi917r.damageType} (same value: slashing)
                    [5ir1nmqrvnmc21rqz103] : object {Actor.npc.items.[].system.damageRolls.5ir1nmqrvnmc21rqz103}
                        damage : string {Actor.npc.items.[].system.damageRolls.5ir1nmqrvnmc21rqz103.damage} (same value: 2d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5ir1nmqrvnmc21rqz103.damageType} (same value: slashing)
                    [6y3hnohj1zgw67pg72d8] : object {Actor.npc.items.[].system.damageRolls.6y3hnohj1zgw67pg72d8}
                        damage : string {Actor.npc.items.[].system.damageRolls.6y3hnohj1zgw67pg72d8.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6y3hnohj1zgw67pg72d8.damageType} (same value: bludgeoning)
                    [x4rqc3cuc5fg21sfvg77] : object {Actor.npc.items.[].system.damageRolls.x4rqc3cuc5fg21sfvg77}
                        damage : string {Actor.npc.items.[].system.damageRolls.x4rqc3cuc5fg21sfvg77.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x4rqc3cuc5fg21sfvg77.damageType} (same value: bludgeoning)
                    [a7asuxszo1898kos1kxs] : object {Actor.npc.items.[].system.damageRolls.a7asuxszo1898kos1kxs}
                        damage : string {Actor.npc.items.[].system.damageRolls.a7asuxszo1898kos1kxs.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a7asuxszo1898kos1kxs.damageType} (same value: bludgeoning)
                    [xg7gxx9l7dg4wncsp28r] : object {Actor.npc.items.[].system.damageRolls.xg7gxx9l7dg4wncsp28r}
                        damage : string {Actor.npc.items.[].system.damageRolls.xg7gxx9l7dg4wncsp28r.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xg7gxx9l7dg4wncsp28r.damageType} (same value: piercing)
                    [94j8b1c5wzulcgaanan5] : object {Actor.npc.items.[].system.damageRolls.94j8b1c5wzulcgaanan5}
                        damage : string {Actor.npc.items.[].system.damageRolls.94j8b1c5wzulcgaanan5.damage} (same value: 2d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.94j8b1c5wzulcgaanan5.damageType} (same value: piercing)
                    [1q5qmqldaujjekqqr0cc] : object {Actor.npc.items.[].system.damageRolls.1q5qmqldaujjekqqr0cc}
                        damage : string {Actor.npc.items.[].system.damageRolls.1q5qmqldaujjekqqr0cc.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1q5qmqldaujjekqqr0cc.damageType} (same value: slashing)
                    [u2hy61y7sei11ejrsc3z] : object {Actor.npc.items.[].system.damageRolls.u2hy61y7sei11ejrsc3z}
                        damage : string {Actor.npc.items.[].system.damageRolls.u2hy61y7sei11ejrsc3z.damage} (same value: 2d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u2hy61y7sei11ejrsc3z.damageType} (same value: bludgeoning)
                    [Z1Mg2CNSCeVGEWjN] : object {Actor.npc.items.[].system.damageRolls.Z1Mg2CNSCeVGEWjN}
                        damage : string {Actor.npc.items.[].system.damageRolls.Z1Mg2CNSCeVGEWjN.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Z1Mg2CNSCeVGEWjN.damageType} (same value: piercing)
                    [gClKZVKbSb4Xz5QA] : object {Actor.npc.items.[].system.damageRolls.gClKZVKbSb4Xz5QA}
                        damage : string {Actor.npc.items.[].system.damageRolls.gClKZVKbSb4Xz5QA.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gClKZVKbSb4Xz5QA.damageType} (same value: piercing)
                    [8f0e5b5g1dvtqs8k5v98] : object {Actor.npc.items.[].system.damageRolls.8f0e5b5g1dvtqs8k5v98}
                        damage : string {Actor.npc.items.[].system.damageRolls.8f0e5b5g1dvtqs8k5v98.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8f0e5b5g1dvtqs8k5v98.damageType} (same value: slashing)
                    [0tt7m3zcuzgd09rn8l48] : object {Actor.npc.items.[].system.damageRolls.0tt7m3zcuzgd09rn8l48}
                        damage : string {Actor.npc.items.[].system.damageRolls.0tt7m3zcuzgd09rn8l48.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0tt7m3zcuzgd09rn8l48.damageType} (same value: piercing)
                    [4ahm8hw7fvslackjoqg9] : object {Actor.npc.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9}
                        damage : string {Actor.npc.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damage} (2 different values)
                            2d10+5 (x1)
                            2d12+12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damageType} (same value: slashing)
                    [z3gpqs29gunpe4yu9n78] : object {Actor.npc.items.[].system.damageRolls.z3gpqs29gunpe4yu9n78}
                        damage : string {Actor.npc.items.[].system.damageRolls.z3gpqs29gunpe4yu9n78.damage} (same value: 3d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z3gpqs29gunpe4yu9n78.damageType} (same value: piercing)
                    [jjqc2sriaoyneegxp0yh] : object {Actor.npc.items.[].system.damageRolls.jjqc2sriaoyneegxp0yh}
                        damage : string {Actor.npc.items.[].system.damageRolls.jjqc2sriaoyneegxp0yh.damage} (same value: 3d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jjqc2sriaoyneegxp0yh.damageType} (same value: bludgeoning)
                    [3hd04fzqs57c4ng7key0] : object {Actor.npc.items.[].system.damageRolls.3hd04fzqs57c4ng7key0}
                        damage : string {Actor.npc.items.[].system.damageRolls.3hd04fzqs57c4ng7key0.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3hd04fzqs57c4ng7key0.damageType} (same value: acid)
                    [38baos1uxixp8t47zao9] : object {Actor.npc.items.[].system.damageRolls.38baos1uxixp8t47zao9}
                        damage : string {Actor.npc.items.[].system.damageRolls.38baos1uxixp8t47zao9.damage} (same value: 4d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.38baos1uxixp8t47zao9.damageType} (same value: acid)
                    [01zvpdiwp552zrrewemp] : object {Actor.npc.items.[].system.damageRolls.01zvpdiwp552zrrewemp}
                        damage : string {Actor.npc.items.[].system.damageRolls.01zvpdiwp552zrrewemp.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.01zvpdiwp552zrrewemp.damageType} (same value: slashing)
                    [mik60wzpvprq3albh5ps] : object {Actor.npc.items.[].system.damageRolls.mik60wzpvprq3albh5ps}
                        damage : string {Actor.npc.items.[].system.damageRolls.mik60wzpvprq3albh5ps.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mik60wzpvprq3albh5ps.damageType} (same value: piercing)
                    [mw83lgm6kkldvvozodop] : object {Actor.npc.items.[].system.damageRolls.mw83lgm6kkldvvozodop}
                        damage : string {Actor.npc.items.[].system.damageRolls.mw83lgm6kkldvvozodop.damage} (same value: 3d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mw83lgm6kkldvvozodop.damageType} (same value: slashing)
                    [febag5rs180nu8agazcr] : object {Actor.npc.items.[].system.damageRolls.febag5rs180nu8agazcr}
                        damage : string {Actor.npc.items.[].system.damageRolls.febag5rs180nu8agazcr.damage} (same value: 3d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.febag5rs180nu8agazcr.damageType} (same value: slashing)
                    [5gi8m3sp7duyj71iv38t] : object {Actor.npc.items.[].system.damageRolls.5gi8m3sp7duyj71iv38t}
                        damage : string {Actor.npc.items.[].system.damageRolls.5gi8m3sp7duyj71iv38t.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5gi8m3sp7duyj71iv38t.damageType} (same value: piercing)
                    [86afyho6sl2dc4793h4l] : object {Actor.npc.items.[].system.damageRolls.86afyho6sl2dc4793h4l}
                        damage : string {Actor.npc.items.[].system.damageRolls.86afyho6sl2dc4793h4l.damage} (same value: 3d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.86afyho6sl2dc4793h4l.damageType} (same value: slashing)
                    [oquy5iziypl06cigsam2] : object {Actor.npc.items.[].system.damageRolls.oquy5iziypl06cigsam2}
                        damage : string {Actor.npc.items.[].system.damageRolls.oquy5iziypl06cigsam2.damage} (same value: 2d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oquy5iziypl06cigsam2.damageType} (same value: mental)
                    [ngwkfe8mmqilm3ktgrk4] : object {Actor.npc.items.[].system.damageRolls.ngwkfe8mmqilm3ktgrk4}
                        damage : string {Actor.npc.items.[].system.damageRolls.ngwkfe8mmqilm3ktgrk4.damage} (same value: 2d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ngwkfe8mmqilm3ktgrk4.damageType} (same value: void)
                    [q5bhh4hgbs845mswhavt] : object {Actor.npc.items.[].system.damageRolls.q5bhh4hgbs845mswhavt}
                        damage : string {Actor.npc.items.[].system.damageRolls.q5bhh4hgbs845mswhavt.damage} (2 different values)
                            1d12+7 (x1)
                            2d6+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q5bhh4hgbs845mswhavt.damageType} (same value: bludgeoning)
                    [kyogdhpn80m7lf60lj1b] : object {Actor.npc.items.[].system.damageRolls.kyogdhpn80m7lf60lj1b}
                        damage : string {Actor.npc.items.[].system.damageRolls.kyogdhpn80m7lf60lj1b.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kyogdhpn80m7lf60lj1b.damageType} (same value: electricity)
                    [a4f4omjqqkbhrtapy6u8] : object {Actor.npc.items.[].system.damageRolls.a4f4omjqqkbhrtapy6u8}
                        damage : string {Actor.npc.items.[].system.damageRolls.a4f4omjqqkbhrtapy6u8.damage} (same value: 3d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a4f4omjqqkbhrtapy6u8.damageType} (same value: piercing)
                    [y5m2jnm55vbmin9zzm7p] : object {Actor.npc.items.[].system.damageRolls.y5m2jnm55vbmin9zzm7p}
                        damage : string {Actor.npc.items.[].system.damageRolls.y5m2jnm55vbmin9zzm7p.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y5m2jnm55vbmin9zzm7p.damageType} (same value: bludgeoning)
                    [4x11y4dxrnuvpu2ubmb0] : object {Actor.npc.items.[].system.damageRolls.4x11y4dxrnuvpu2ubmb0}
                        damage : string {Actor.npc.items.[].system.damageRolls.4x11y4dxrnuvpu2ubmb0.damage} (same value: 1d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4x11y4dxrnuvpu2ubmb0.damageType} (same value: slashing)
                    [2z6cljqw5no9v6lrkjvj] : object {Actor.npc.items.[].system.damageRolls.2z6cljqw5no9v6lrkjvj}
                        damage : string {Actor.npc.items.[].system.damageRolls.2z6cljqw5no9v6lrkjvj.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2z6cljqw5no9v6lrkjvj.damageType} (same value: bludgeoning)
                    [irnw4slx88a5kpdza1ah] : object {Actor.npc.items.[].system.damageRolls.irnw4slx88a5kpdza1ah}
                        damage : string {Actor.npc.items.[].system.damageRolls.irnw4slx88a5kpdza1ah.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.irnw4slx88a5kpdza1ah.damageType} (same value: piercing)
                    [yl6hdtp2v5kw9666c52n] : object {Actor.npc.items.[].system.damageRolls.yl6hdtp2v5kw9666c52n}
                        damage : string {Actor.npc.items.[].system.damageRolls.yl6hdtp2v5kw9666c52n.damage} (same value: 3d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yl6hdtp2v5kw9666c52n.damageType} (same value: piercing)
                    [k4gm4kjlzjly79t7ndv8] : object {Actor.npc.items.[].system.damageRolls.k4gm4kjlzjly79t7ndv8}
                        damage : string {Actor.npc.items.[].system.damageRolls.k4gm4kjlzjly79t7ndv8.damage} (same value: 3d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k4gm4kjlzjly79t7ndv8.damageType} (same value: piercing)
                    [wzwjs230dg468l2g60y0] : object {Actor.npc.items.[].system.damageRolls.wzwjs230dg468l2g60y0}
                        damage : string {Actor.npc.items.[].system.damageRolls.wzwjs230dg468l2g60y0.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wzwjs230dg468l2g60y0.damageType} (same value: bludgeoning)
                    [k3tuss8661ohpmteq08s] : object {Actor.npc.items.[].system.damageRolls.k3tuss8661ohpmteq08s}
                        damage : string {Actor.npc.items.[].system.damageRolls.k3tuss8661ohpmteq08s.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k3tuss8661ohpmteq08s.damageType} (same value: bludgeoning)
                    [ldxwbna5pesghdqgxc2e] : object {Actor.npc.items.[].system.damageRolls.ldxwbna5pesghdqgxc2e}
                        damage : string {Actor.npc.items.[].system.damageRolls.ldxwbna5pesghdqgxc2e.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ldxwbna5pesghdqgxc2e.damageType} (same value: piercing)
                    [1an12pencybf02pzqrdt] : object {Actor.npc.items.[].system.damageRolls.1an12pencybf02pzqrdt}
                        damage : string {Actor.npc.items.[].system.damageRolls.1an12pencybf02pzqrdt.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1an12pencybf02pzqrdt.damageType} (same value: slashing)
                    [kvij8m4rp2dc1bldkifb] : object {Actor.npc.items.[].system.damageRolls.kvij8m4rp2dc1bldkifb}
                        damage : string {Actor.npc.items.[].system.damageRolls.kvij8m4rp2dc1bldkifb.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kvij8m4rp2dc1bldkifb.damageType} (same value: piercing)
                    [ooff84f7387p198txih4] : object {Actor.npc.items.[].system.damageRolls.ooff84f7387p198txih4}
                        damage : string {Actor.npc.items.[].system.damageRolls.ooff84f7387p198txih4.damage} (same value: 1d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ooff84f7387p198txih4.damageType} (same value: slashing)
                    [5fvjv8kzg69c928kgy74] : object {Actor.npc.items.[].system.damageRolls.5fvjv8kzg69c928kgy74}
                        damage : string {Actor.npc.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damageType} (same value: piercing)
                    [84afliv06aqaj4ml377v] : object {Actor.npc.items.[].system.damageRolls.84afliv06aqaj4ml377v}
                        damage : string {Actor.npc.items.[].system.damageRolls.84afliv06aqaj4ml377v.damage} (same value: 3d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.84afliv06aqaj4ml377v.damageType} (same value: slashing)
                    [pluhn6lsbu634aglta50] : object {Actor.npc.items.[].system.damageRolls.pluhn6lsbu634aglta50}
                        damage : string {Actor.npc.items.[].system.damageRolls.pluhn6lsbu634aglta50.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pluhn6lsbu634aglta50.damageType} (same value: bludgeoning)
                    [0byw7x911rtsm1kgbmt0] : object {Actor.npc.items.[].system.damageRolls.0byw7x911rtsm1kgbmt0}
                        damage : string {Actor.npc.items.[].system.damageRolls.0byw7x911rtsm1kgbmt0.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0byw7x911rtsm1kgbmt0.damageType} (same value: piercing)
                    [rvur6bjkdiscbqpzx0n7] : object {Actor.npc.items.[].system.damageRolls.rvur6bjkdiscbqpzx0n7}
                        damage : string {Actor.npc.items.[].system.damageRolls.rvur6bjkdiscbqpzx0n7.damage} (same value: 3d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rvur6bjkdiscbqpzx0n7.damageType} (same value: bludgeoning)
                    [9axcc46l98pvv2nzrtzf] : object {Actor.npc.items.[].system.damageRolls.9axcc46l98pvv2nzrtzf}
                        damage : string {Actor.npc.items.[].system.damageRolls.9axcc46l98pvv2nzrtzf.damage} (same value: 3d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9axcc46l98pvv2nzrtzf.damageType} (same value: fire)
                    [fte6g98p0f65zet8q1l5] : object {Actor.npc.items.[].system.damageRolls.fte6g98p0f65zet8q1l5}
                        damage : string {Actor.npc.items.[].system.damageRolls.fte6g98p0f65zet8q1l5.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fte6g98p0f65zet8q1l5.damageType} (same value: slashing)
                    [wakfk2uerte34jiemt09] : object {Actor.npc.items.[].system.damageRolls.wakfk2uerte34jiemt09}
                        damage : string {Actor.npc.items.[].system.damageRolls.wakfk2uerte34jiemt09.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wakfk2uerte34jiemt09.damageType} (same value: piercing)
                    [0ohqbnhdhg7bypkyxfdk] : object {Actor.npc.items.[].system.damageRolls.0ohqbnhdhg7bypkyxfdk}
                        damage : string {Actor.npc.items.[].system.damageRolls.0ohqbnhdhg7bypkyxfdk.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0ohqbnhdhg7bypkyxfdk.damageType} (same value: bludgeoning)
                    [0gwwsxncfy8kl8jgrp6x] : object {Actor.npc.items.[].system.damageRolls.0gwwsxncfy8kl8jgrp6x}
                        damage : string {Actor.npc.items.[].system.damageRolls.0gwwsxncfy8kl8jgrp6x.damage} (same value: 3d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0gwwsxncfy8kl8jgrp6x.damageType} (same value: poison)
                    [mru0fj2br8mtzv9kr0de] : object {Actor.npc.items.[].system.damageRolls.mru0fj2br8mtzv9kr0de}
                        damage : string {Actor.npc.items.[].system.damageRolls.mru0fj2br8mtzv9kr0de.damage} (same value: 1d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mru0fj2br8mtzv9kr0de.damageType} (same value: slashing)
                    [k9hsp24m2d407eyde7fb] : object {Actor.npc.items.[].system.damageRolls.k9hsp24m2d407eyde7fb}
                        damage : string {Actor.npc.items.[].system.damageRolls.k9hsp24m2d407eyde7fb.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k9hsp24m2d407eyde7fb.damageType} (same value: piercing)
                    [0t5u7k69u9rawpoh4yyy] : object {Actor.npc.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy}
                        damage : string {Actor.npc.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy.damage} (2 different values)
                            1d6+8 (x1)
                            2d6+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy.damageType} (same value: bludgeoning)
                    [tei3ovel5a8s03dyig12] : object {Actor.npc.items.[].system.damageRolls.tei3ovel5a8s03dyig12}
                        damage : string {Actor.npc.items.[].system.damageRolls.tei3ovel5a8s03dyig12.damage} (2 different values)
                            2d10+8 (x1)
                            2d8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tei3ovel5a8s03dyig12.damageType} (same value: piercing)
                    [xMCyA9UoDLFr2j3N] : object {Actor.npc.items.[].system.damageRolls.xMCyA9UoDLFr2j3N}
                        damage : string {Actor.npc.items.[].system.damageRolls.xMCyA9UoDLFr2j3N.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xMCyA9UoDLFr2j3N.damageType} (same value: slashing)
                    [BbquQ4dMaER6G0kH] : object {Actor.npc.items.[].system.damageRolls.BbquQ4dMaER6G0kH}
                        damage : string {Actor.npc.items.[].system.damageRolls.BbquQ4dMaER6G0kH.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BbquQ4dMaER6G0kH.damageType} (same value: piercing)
                    [pfX23nYuzDbB7JWR] : object {Actor.npc.items.[].system.damageRolls.pfX23nYuzDbB7JWR}
                        damage : string {Actor.npc.items.[].system.damageRolls.pfX23nYuzDbB7JWR.damage} (same value: 2d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pfX23nYuzDbB7JWR.damageType} (same value: piercing)
                    [Rl1zOBS4BMpsyduX] : object {Actor.npc.items.[].system.damageRolls.Rl1zOBS4BMpsyduX}
                        damage : string {Actor.npc.items.[].system.damageRolls.Rl1zOBS4BMpsyduX.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Rl1zOBS4BMpsyduX.damageType} (same value: acid)
                    [rFdvf87BzEbn5VjQ] : object {Actor.npc.items.[].system.damageRolls.rFdvf87BzEbn5VjQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.rFdvf87BzEbn5VjQ.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rFdvf87BzEbn5VjQ.damageType} (same value: piercing)
                    [gPDbe0bbqh5j06WE] : object {Actor.npc.items.[].system.damageRolls.gPDbe0bbqh5j06WE}
                        damage : string {Actor.npc.items.[].system.damageRolls.gPDbe0bbqh5j06WE.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gPDbe0bbqh5j06WE.damageType} (same value: slashing)
                    [5v7qFd8MsaBdp8Pb] : object {Actor.npc.items.[].system.damageRolls.5v7qFd8MsaBdp8Pb}
                        damage : string {Actor.npc.items.[].system.damageRolls.5v7qFd8MsaBdp8Pb.damage} (same value: 3d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5v7qFd8MsaBdp8Pb.damageType} (same value: piercing)
                    [kqwFxQbmX07u9rIM] : object {Actor.npc.items.[].system.damageRolls.kqwFxQbmX07u9rIM}
                        damage : string {Actor.npc.items.[].system.damageRolls.kqwFxQbmX07u9rIM.damage} (same value: 3d4+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kqwFxQbmX07u9rIM.damageType} (same value: slashing)
                    [rIZiyaWYJvv4v9Fd] : object {Actor.npc.items.[].system.damageRolls.rIZiyaWYJvv4v9Fd}
                        damage : string {Actor.npc.items.[].system.damageRolls.rIZiyaWYJvv4v9Fd.damage} (same value: 1d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rIZiyaWYJvv4v9Fd.damageType} (same value: slashing)
                    [Lsf9GIWy7N4VeLyQ] : object {Actor.npc.items.[].system.damageRolls.Lsf9GIWy7N4VeLyQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.Lsf9GIWy7N4VeLyQ.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Lsf9GIWy7N4VeLyQ.damageType} (same value: piercing)
                    [omiw4D2XKCNvmjh8] : object {Actor.npc.items.[].system.damageRolls.omiw4D2XKCNvmjh8}
                        damage : string {Actor.npc.items.[].system.damageRolls.omiw4D2XKCNvmjh8.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.omiw4D2XKCNvmjh8.damageType} (same value: piercing)
                    [xxt76BaU7y8M80ay] : object {Actor.npc.items.[].system.damageRolls.xxt76BaU7y8M80ay}
                        damage : string {Actor.npc.items.[].system.damageRolls.xxt76BaU7y8M80ay.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xxt76BaU7y8M80ay.damageType} (same value: piercing)
                    [CvYWBkp1oqymKWRN] : object {Actor.npc.items.[].system.damageRolls.CvYWBkp1oqymKWRN}
                        damage : string {Actor.npc.items.[].system.damageRolls.CvYWBkp1oqymKWRN.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CvYWBkp1oqymKWRN.damageType} (same value: piercing)
                    [RqVCgLUA2cRisufc] : object {Actor.npc.items.[].system.damageRolls.RqVCgLUA2cRisufc}
                        damage : string {Actor.npc.items.[].system.damageRolls.RqVCgLUA2cRisufc.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RqVCgLUA2cRisufc.damageType} (same value: piercing)
                    [4wSkFwsDnLDBGjR4] : object {Actor.npc.items.[].system.damageRolls.4wSkFwsDnLDBGjR4}
                        damage : string {Actor.npc.items.[].system.damageRolls.4wSkFwsDnLDBGjR4.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4wSkFwsDnLDBGjR4.damageType} (same value: slashing)
                    [Vv163Xnfs6rlAc72] : object {Actor.npc.items.[].system.damageRolls.Vv163Xnfs6rlAc72}
                        damage : string {Actor.npc.items.[].system.damageRolls.Vv163Xnfs6rlAc72.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Vv163Xnfs6rlAc72.damageType} (same value: bleed)
                    [fcQzZcPD6UBraam6] : object {Actor.npc.items.[].system.damageRolls.fcQzZcPD6UBraam6}
                        damage : string {Actor.npc.items.[].system.damageRolls.fcQzZcPD6UBraam6.damage} (same value: 3d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fcQzZcPD6UBraam6.damageType} (same value: piercing)
                    [QUQOOC5FVmmzdDnn] : object {Actor.npc.items.[].system.damageRolls.QUQOOC5FVmmzdDnn}
                        damage : string {Actor.npc.items.[].system.damageRolls.QUQOOC5FVmmzdDnn.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QUQOOC5FVmmzdDnn.damageType} (same value: bludgeoning)
                    [DQeySZf3RH9b7UD5] : object {Actor.npc.items.[].system.damageRolls.DQeySZf3RH9b7UD5}
                        damage : string {Actor.npc.items.[].system.damageRolls.DQeySZf3RH9b7UD5.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DQeySZf3RH9b7UD5.damageType} (same value: bludgeoning)
                    [lcwldz6jeqddoylsq1zx] : object {Actor.npc.items.[].system.damageRolls.lcwldz6jeqddoylsq1zx}
                        damage : string {Actor.npc.items.[].system.damageRolls.lcwldz6jeqddoylsq1zx.damage} (4 different values)
                            3d6+17 (x1)
                            2d10+9 (x1)
                            4d8+18 (x1)
                            2d8+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lcwldz6jeqddoylsq1zx.damageType} (same value: slashing)
                    [crn2lrrh68exgyi0ieuv] : object {Actor.npc.items.[].system.damageRolls.crn2lrrh68exgyi0ieuv}
                        damage : string {Actor.npc.items.[].system.damageRolls.crn2lrrh68exgyi0ieuv.damage} (3 different values)
                            3d10+17 (x1)
                            2d6+5 (x2)
                            4d6+18 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.crn2lrrh68exgyi0ieuv.damageType} (same value: piercing)
                    [yadj44njzle6jwrpnuxs] : object {Actor.npc.items.[].system.damageRolls.yadj44njzle6jwrpnuxs}
                        damage : string {Actor.npc.items.[].system.damageRolls.yadj44njzle6jwrpnuxs.damage} (2 different values)
                            3d12+14 (x1)
                            2d10+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yadj44njzle6jwrpnuxs.damageType} (same value: piercing)
                    [4mydua8wmtse70fn6rvn] : object {Actor.npc.items.[].system.damageRolls.4mydua8wmtse70fn6rvn}
                        damage : string {Actor.npc.items.[].system.damageRolls.4mydua8wmtse70fn6rvn.damage} (2 different values)
                            3d8+14 (x1)
                            2d8+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4mydua8wmtse70fn6rvn.damageType} (same value: slashing)
                    [XTaUCU5FGAq0YgtY] : object {Actor.npc.items.[].system.damageRolls.XTaUCU5FGAq0YgtY}
                        damage : string {Actor.npc.items.[].system.damageRolls.XTaUCU5FGAq0YgtY.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XTaUCU5FGAq0YgtY.damageType} (same value: piercing)
                    [9Tz1aRw51QrJTh0k] : object {Actor.npc.items.[].system.damageRolls.9Tz1aRw51QrJTh0k}
                        damage : string {Actor.npc.items.[].system.damageRolls.9Tz1aRw51QrJTh0k.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9Tz1aRw51QrJTh0k.damageType} (same value: piercing)
                    [rC5RR9X0FqbDCpGs] : object {Actor.npc.items.[].system.damageRolls.rC5RR9X0FqbDCpGs}
                        damage : string {Actor.npc.items.[].system.damageRolls.rC5RR9X0FqbDCpGs.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rC5RR9X0FqbDCpGs.damageType} (same value: piercing)
                    [ofo6jdSUnrBVSJWz] : object {Actor.npc.items.[].system.damageRolls.ofo6jdSUnrBVSJWz}
                        damage : string {Actor.npc.items.[].system.damageRolls.ofo6jdSUnrBVSJWz.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ofo6jdSUnrBVSJWz.damageType} (same value: slashing)
                    [06NXec8aNt779tJw] : object {Actor.npc.items.[].system.damageRolls.06NXec8aNt779tJw}
                        damage : string {Actor.npc.items.[].system.damageRolls.06NXec8aNt779tJw.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.06NXec8aNt779tJw.damageType} (same value: slashing)
                    [Sb485klRjVV43WeL] : object {Actor.npc.items.[].system.damageRolls.Sb485klRjVV43WeL}
                        damage : string {Actor.npc.items.[].system.damageRolls.Sb485klRjVV43WeL.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Sb485klRjVV43WeL.damageType} (same value: poison)
                    [OutuYz7A9OTfdZi8] : object {Actor.npc.items.[].system.damageRolls.OutuYz7A9OTfdZi8}
                        damage : string {Actor.npc.items.[].system.damageRolls.OutuYz7A9OTfdZi8.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OutuYz7A9OTfdZi8.damageType} (same value: piercing)
                    [pd5AaLXR4tMefcUX] : object {Actor.npc.items.[].system.damageRolls.pd5AaLXR4tMefcUX}
                        damage : string {Actor.npc.items.[].system.damageRolls.pd5AaLXR4tMefcUX.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pd5AaLXR4tMefcUX.damageType} (same value: poison)
                    [7erb2kw38fpwxhwon5hv] : object {Actor.npc.items.[].system.damageRolls.7erb2kw38fpwxhwon5hv}
                        damage : string {Actor.npc.items.[].system.damageRolls.7erb2kw38fpwxhwon5hv.damage} (3 different values)
                            2d12+9 (x1)
                            4d10+18 (x1)
                            2d12+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7erb2kw38fpwxhwon5hv.damageType} (same value: piercing)
                    [z3k1tkk6ps98123w7u1g] : object {Actor.npc.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g}
                        damage : string {Actor.npc.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g.damage} (2 different values)
                            3d8+17 (x1)
                            3d8+13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g.damageType} (same value: slashing)
                    [jeDMBfkokx5Anylg] : object {Actor.npc.items.[].system.damageRolls.jeDMBfkokx5Anylg}
                        damage : string {Actor.npc.items.[].system.damageRolls.jeDMBfkokx5Anylg.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jeDMBfkokx5Anylg.damageType} (same value: slashing)
                    [FGbIkj52Bj36CxRi] : object {Actor.npc.items.[].system.damageRolls.FGbIkj52Bj36CxRi}
                        damage : string {Actor.npc.items.[].system.damageRolls.FGbIkj52Bj36CxRi.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FGbIkj52Bj36CxRi.damageType} (same value: piercing)
                    [bqEQpCxwRzSUc2fO] : object {Actor.npc.items.[].system.damageRolls.bqEQpCxwRzSUc2fO}
                        damage : string {Actor.npc.items.[].system.damageRolls.bqEQpCxwRzSUc2fO.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bqEQpCxwRzSUc2fO.damageType} (same value: piercing)
                    [u6CzFnJebVg9sKPx] : object {Actor.npc.items.[].system.damageRolls.u6CzFnJebVg9sKPx}
                        damage : string {Actor.npc.items.[].system.damageRolls.u6CzFnJebVg9sKPx.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u6CzFnJebVg9sKPx.damageType} (same value: piercing)
                    [B4ehfb02jjBYBLJl] : object {Actor.npc.items.[].system.damageRolls.B4ehfb02jjBYBLJl}
                        damage : string {Actor.npc.items.[].system.damageRolls.B4ehfb02jjBYBLJl.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.B4ehfb02jjBYBLJl.damageType} (same value: piercing)
                    [RKmpkpwnAFJ4GE1O] : object {Actor.npc.items.[].system.damageRolls.RKmpkpwnAFJ4GE1O}
                        damage : string {Actor.npc.items.[].system.damageRolls.RKmpkpwnAFJ4GE1O.damage} (2 different values)
                            1d6+6 (x1)
                            1d4+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RKmpkpwnAFJ4GE1O.damageType} (same value: piercing)
                    [vGdroWrPZ6sNtqZi] : object {Actor.npc.items.[].system.damageRolls.vGdroWrPZ6sNtqZi}
                        damage : string {Actor.npc.items.[].system.damageRolls.vGdroWrPZ6sNtqZi.damage} (same value: 3d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vGdroWrPZ6sNtqZi.damageType} (same value: slashing)
                    [zmPLaRKj9UajddJG] : object {Actor.npc.items.[].system.damageRolls.zmPLaRKj9UajddJG}
                        damage : string {Actor.npc.items.[].system.damageRolls.zmPLaRKj9UajddJG.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zmPLaRKj9UajddJG.damageType} (same value: piercing)
                    [21BstSC6LzMa6avu] : object {Actor.npc.items.[].system.damageRolls.21BstSC6LzMa6avu}
                        damage : string {Actor.npc.items.[].system.damageRolls.21BstSC6LzMa6avu.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.21BstSC6LzMa6avu.damageType} (same value: piercing)
                    [mx3aafSFZYyBeR5V] : object {Actor.npc.items.[].system.damageRolls.mx3aafSFZYyBeR5V}
                        damage : string {Actor.npc.items.[].system.damageRolls.mx3aafSFZYyBeR5V.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mx3aafSFZYyBeR5V.damageType} (same value: void)
                    [fqRr042aMUCuhMub] : object {Actor.npc.items.[].system.damageRolls.fqRr042aMUCuhMub}
                        damage : string {Actor.npc.items.[].system.damageRolls.fqRr042aMUCuhMub.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fqRr042aMUCuhMub.damageType} (same value: void)
                    [idTMchQmJN2MBNOB] : object {Actor.npc.items.[].system.damageRolls.idTMchQmJN2MBNOB}
                        damage : string {Actor.npc.items.[].system.damageRolls.idTMchQmJN2MBNOB.damage} (same value: 2d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.idTMchQmJN2MBNOB.damageType} (same value: piercing)
                    [qq7Qyr1ThtEShmEs] : object {Actor.npc.items.[].system.damageRolls.qq7Qyr1ThtEShmEs}
                        damage : string {Actor.npc.items.[].system.damageRolls.qq7Qyr1ThtEShmEs.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qq7Qyr1ThtEShmEs.damageType} (same value: bludgeoning)
                    [w4QDG9gm30ATkzQK] : object {Actor.npc.items.[].system.damageRolls.w4QDG9gm30ATkzQK}
                        damage : string {Actor.npc.items.[].system.damageRolls.w4QDG9gm30ATkzQK.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w4QDG9gm30ATkzQK.damageType} (same value: bludgeoning)
                    [AjNHycBvx7t26HKC] : object {Actor.npc.items.[].system.damageRolls.AjNHycBvx7t26HKC}
                        damage : string {Actor.npc.items.[].system.damageRolls.AjNHycBvx7t26HKC.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AjNHycBvx7t26HKC.damageType} (same value: piercing)
                    [Ho1y291IIc91UyAh] : object {Actor.npc.items.[].system.damageRolls.Ho1y291IIc91UyAh}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ho1y291IIc91UyAh.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ho1y291IIc91UyAh.damageType} (same value: piercing)
                    [VNeh3FAghvGXNsv5] : object {Actor.npc.items.[].system.damageRolls.VNeh3FAghvGXNsv5}
                        damage : string {Actor.npc.items.[].system.damageRolls.VNeh3FAghvGXNsv5.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VNeh3FAghvGXNsv5.damageType} (same value: piercing)
                    [y1HFW4xhFk8ONIvR] : object {Actor.npc.items.[].system.damageRolls.y1HFW4xhFk8ONIvR}
                        damage : string {Actor.npc.items.[].system.damageRolls.y1HFW4xhFk8ONIvR.damage} (same value: 1d12+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y1HFW4xhFk8ONIvR.damageType} (same value: slashing)
                    [9WIK5AdwZbt6OJwH] : object {Actor.npc.items.[].system.damageRolls.9WIK5AdwZbt6OJwH}
                        damage : string {Actor.npc.items.[].system.damageRolls.9WIK5AdwZbt6OJwH.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9WIK5AdwZbt6OJwH.damageType} (same value: piercing)
                    [iKZc3fdBFanzfLoT] : object {Actor.npc.items.[].system.damageRolls.iKZc3fdBFanzfLoT}
                        damage : string {Actor.npc.items.[].system.damageRolls.iKZc3fdBFanzfLoT.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iKZc3fdBFanzfLoT.damageType} (same value: piercing)
                    [xpNf4U5y55gfj93f] : object {Actor.npc.items.[].system.damageRolls.xpNf4U5y55gfj93f}
                        damage : string {Actor.npc.items.[].system.damageRolls.xpNf4U5y55gfj93f.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xpNf4U5y55gfj93f.damageType} (same value: slashing)
                    [Wbp3KUW9lrK1qSfO] : object {Actor.npc.items.[].system.damageRolls.Wbp3KUW9lrK1qSfO}
                        damage : string {Actor.npc.items.[].system.damageRolls.Wbp3KUW9lrK1qSfO.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Wbp3KUW9lrK1qSfO.damageType} (same value: bludgeoning)
                    [zY9dEpJY0wiqGiVD] : object {Actor.npc.items.[].system.damageRolls.zY9dEpJY0wiqGiVD}
                        damage : string {Actor.npc.items.[].system.damageRolls.zY9dEpJY0wiqGiVD.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zY9dEpJY0wiqGiVD.damageType} (same value: slashing)
                    [YMocFj45Y52L3QYG] : object {Actor.npc.items.[].system.damageRolls.YMocFj45Y52L3QYG}
                        damage : string {Actor.npc.items.[].system.damageRolls.YMocFj45Y52L3QYG.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YMocFj45Y52L3QYG.damageType} (same value: slashing)
                    [yHmA5cOwhdvAK0hR] : object {Actor.npc.items.[].system.damageRolls.yHmA5cOwhdvAK0hR}
                        damage : string {Actor.npc.items.[].system.damageRolls.yHmA5cOwhdvAK0hR.damage} (same value: 1d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yHmA5cOwhdvAK0hR.damageType} (same value: piercing)
                    [lEaL8NRwj7jVvf8Q] : object {Actor.npc.items.[].system.damageRolls.lEaL8NRwj7jVvf8Q}
                        damage : string {Actor.npc.items.[].system.damageRolls.lEaL8NRwj7jVvf8Q.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lEaL8NRwj7jVvf8Q.damageType} (same value: bludgeoning)
                    [yjBxavkAy6vmeeKt] : object {Actor.npc.items.[].system.damageRolls.yjBxavkAy6vmeeKt}
                        damage : string {Actor.npc.items.[].system.damageRolls.yjBxavkAy6vmeeKt.damage} (same value: 2d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yjBxavkAy6vmeeKt.damageType} (same value: spirit)
                    [up0CBgkKf7TC05jO] : object {Actor.npc.items.[].system.damageRolls.up0CBgkKf7TC05jO}
                        damage : string {Actor.npc.items.[].system.damageRolls.up0CBgkKf7TC05jO.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.up0CBgkKf7TC05jO.damageType} (same value: piercing)
                    [cXaG2qyFiE3HNg0S] : object {Actor.npc.items.[].system.damageRolls.cXaG2qyFiE3HNg0S}
                        damage : string {Actor.npc.items.[].system.damageRolls.cXaG2qyFiE3HNg0S.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cXaG2qyFiE3HNg0S.damageType} (same value: piercing)
                    [hJc6hj7wbWcx2oOf] : object {Actor.npc.items.[].system.damageRolls.hJc6hj7wbWcx2oOf}
                        damage : string {Actor.npc.items.[].system.damageRolls.hJc6hj7wbWcx2oOf.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hJc6hj7wbWcx2oOf.damageType} (same value: piercing)
                    [Gu3nyQucbyFnYqfD] : object {Actor.npc.items.[].system.damageRolls.Gu3nyQucbyFnYqfD}
                        damage : string {Actor.npc.items.[].system.damageRolls.Gu3nyQucbyFnYqfD.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Gu3nyQucbyFnYqfD.damageType} (same value: slashing)
                    [yzPIArwvpmVhA0UN] : object {Actor.npc.items.[].system.damageRolls.yzPIArwvpmVhA0UN}
                        damage : string {Actor.npc.items.[].system.damageRolls.yzPIArwvpmVhA0UN.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yzPIArwvpmVhA0UN.damageType} (same value: piercing)
                    [bxi6bl3wfea41706u14s] : object {Actor.npc.items.[].system.damageRolls.bxi6bl3wfea41706u14s}
                        damage : string {Actor.npc.items.[].system.damageRolls.bxi6bl3wfea41706u14s.damage} (2 different values)
                            3d12+16 (x1)
                            2d12+12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bxi6bl3wfea41706u14s.damageType} (same value: bludgeoning)
                    [m9irQ0aMpImQQqB0] : object {Actor.npc.items.[].system.damageRolls.m9irQ0aMpImQQqB0}
                        damage : string {Actor.npc.items.[].system.damageRolls.m9irQ0aMpImQQqB0.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m9irQ0aMpImQQqB0.damageType} (same value: bludgeoning)
                    [hvk7aysgwgt6m9xnf40r] : object {Actor.npc.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r}
                        damage : string {Actor.npc.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damage} (4 different values)
                            5d8+13 (x1)
                            3d10+8 (x1)
                            2d8+9 (x1)
                            3d10 + 10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damageType} (same value: piercing)
                    [qpvxfwpbnjmfxz6zhf3x] : object {Actor.npc.items.[].system.damageRolls.qpvxfwpbnjmfxz6zhf3x}
                        damage : string {Actor.npc.items.[].system.damageRolls.qpvxfwpbnjmfxz6zhf3x.damage} (2 different values)
                            2d8+8 (x1)
                            2d8+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qpvxfwpbnjmfxz6zhf3x.damageType} (same value: piercing)
                    [azm7z02s808axthku5un] : object {Actor.npc.items.[].system.damageRolls.azm7z02s808axthku5un}
                        damage : string {Actor.npc.items.[].system.damageRolls.azm7z02s808axthku5un.damage} (2 different values)
                            1d8 (x1)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.azm7z02s808axthku5un.damageType} (same value: fire)
                    [aqz2ih9pdkm6qx2im8tb] : object {Actor.npc.items.[].system.damageRolls.aqz2ih9pdkm6qx2im8tb}
                        damage : string {Actor.npc.items.[].system.damageRolls.aqz2ih9pdkm6qx2im8tb.damage} (2 different values)
                            2d6+8 (x1)
                            2d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aqz2ih9pdkm6qx2im8tb.damageType} (same value: bludgeoning)
                    [hWqmLbQYGth6aXM6] : object {Actor.npc.items.[].system.damageRolls.hWqmLbQYGth6aXM6}
                        damage : string {Actor.npc.items.[].system.damageRolls.hWqmLbQYGth6aXM6.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hWqmLbQYGth6aXM6.damageType} (same value: bludgeoning)
                    [ynha4qoh4aa82bptfudl] : object {Actor.npc.items.[].system.damageRolls.ynha4qoh4aa82bptfudl}
                        damage : string {Actor.npc.items.[].system.damageRolls.ynha4qoh4aa82bptfudl.damage} (same value: 6d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ynha4qoh4aa82bptfudl.damageType} (same value: poison)
                    [umnsBdGl9KALNtS2] : object {Actor.npc.items.[].system.damageRolls.umnsBdGl9KALNtS2}
                        damage : string {Actor.npc.items.[].system.damageRolls.umnsBdGl9KALNtS2.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.umnsBdGl9KALNtS2.damageType} (same value: slashing)
                    [M3j9EMRHXmkHHLVe] : object {Actor.npc.items.[].system.damageRolls.M3j9EMRHXmkHHLVe}
                        damage : string {Actor.npc.items.[].system.damageRolls.M3j9EMRHXmkHHLVe.damage} (same value: 4d6+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.M3j9EMRHXmkHHLVe.damageType} (same value: bludgeoning)
                    [zQ0kdguVzUt5OQrj] : object {Actor.npc.items.[].system.damageRolls.zQ0kdguVzUt5OQrj}
                        damage : string {Actor.npc.items.[].system.damageRolls.zQ0kdguVzUt5OQrj.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zQ0kdguVzUt5OQrj.damageType} (same value: mental)
                    [s6nqIzXSnI6Hzqal] : object {Actor.npc.items.[].system.damageRolls.s6nqIzXSnI6Hzqal}
                        damage : string {Actor.npc.items.[].system.damageRolls.s6nqIzXSnI6Hzqal.damage} (same value: 4d4+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s6nqIzXSnI6Hzqal.damageType} (same value: bludgeoning)
                    [Qm2d4SjntC1HxBMY] : object {Actor.npc.items.[].system.damageRolls.Qm2d4SjntC1HxBMY}
                        damage : string {Actor.npc.items.[].system.damageRolls.Qm2d4SjntC1HxBMY.damage} (2 different values)
                            3d8+14 (x1)
                            4d6+18 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Qm2d4SjntC1HxBMY.damageType} (same value: slashing)
                    [R6VKBO2Et8JBzwRx] : object {Actor.npc.items.[].system.damageRolls.R6VKBO2Et8JBzwRx}
                        damage : string {Actor.npc.items.[].system.damageRolls.R6VKBO2Et8JBzwRx.damage} (2 different values)
                            2d6 (x1)
                            3d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.R6VKBO2Et8JBzwRx.damageType} (same value: mental)
                    [P3lfV4Cb6n5yv4vB] : object {Actor.npc.items.[].system.damageRolls.P3lfV4Cb6n5yv4vB}
                        damage : string {Actor.npc.items.[].system.damageRolls.P3lfV4Cb6n5yv4vB.damage} (same value: 3d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.P3lfV4Cb6n5yv4vB.damageType} (same value: void)
                    [doo66enU6AwoqOzh] : object {Actor.npc.items.[].system.damageRolls.doo66enU6AwoqOzh}
                        damage : string {Actor.npc.items.[].system.damageRolls.doo66enU6AwoqOzh.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.doo66enU6AwoqOzh.damageType} (same value: cold)
                    [CruAyZCPdx9Zhl5B] : object {Actor.npc.items.[].system.damageRolls.CruAyZCPdx9Zhl5B}
                        damage : string {Actor.npc.items.[].system.damageRolls.CruAyZCPdx9Zhl5B.damage} (same value: 3d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CruAyZCPdx9Zhl5B.damageType} (same value: bludgeoning)
                    [Dedcs8H1OkDDw4fq] : object {Actor.npc.items.[].system.damageRolls.Dedcs8H1OkDDw4fq}
                        damage : string {Actor.npc.items.[].system.damageRolls.Dedcs8H1OkDDw4fq.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Dedcs8H1OkDDw4fq.damageType} (same value: piercing)
                    [It0mGkwAg8vAnoVH] : object {Actor.npc.items.[].system.damageRolls.It0mGkwAg8vAnoVH}
                        damage : string {Actor.npc.items.[].system.damageRolls.It0mGkwAg8vAnoVH.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.It0mGkwAg8vAnoVH.damageType} (same value: slashing)
                    [ik8NjSCjFmuYckPu] : object {Actor.npc.items.[].system.damageRolls.ik8NjSCjFmuYckPu}
                        damage : string {Actor.npc.items.[].system.damageRolls.ik8NjSCjFmuYckPu.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ik8NjSCjFmuYckPu.damageType} (same value: piercing)
                    [v2kPKWKFfhusuLMw] : object {Actor.npc.items.[].system.damageRolls.v2kPKWKFfhusuLMw}
                        damage : string {Actor.npc.items.[].system.damageRolls.v2kPKWKFfhusuLMw.damage} (same value: 1d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v2kPKWKFfhusuLMw.damageType} (same value: slashing)
                    [oyIjYY89bPgBL9nn] : object {Actor.npc.items.[].system.damageRolls.oyIjYY89bPgBL9nn}
                        damage : string {Actor.npc.items.[].system.damageRolls.oyIjYY89bPgBL9nn.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oyIjYY89bPgBL9nn.damageType} (same value: piercing)
                    [dez5f2j66zdt2xxl3dsr] : object {Actor.npc.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr}
                        damage : string {Actor.npc.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr.damage} (2 different values)
                            1d10+3 (x1)
                            1d6+2 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr.damageType} (same value: piercing)
                    [j70yxoepbt0wfo8tuuta] : object {Actor.npc.items.[].system.damageRolls.j70yxoepbt0wfo8tuuta}
                        damage : string {Actor.npc.items.[].system.damageRolls.j70yxoepbt0wfo8tuuta.damage} (2 different values)
                            1d10+6 (x1)
                            1d6+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j70yxoepbt0wfo8tuuta.damageType} (same value: piercing)
                    [r6u7lcrh9MP99Iyc] : object {Actor.npc.items.[].system.damageRolls.r6u7lcrh9MP99Iyc}
                        damage : string {Actor.npc.items.[].system.damageRolls.r6u7lcrh9MP99Iyc.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r6u7lcrh9MP99Iyc.damageType} (same value: piercing)
                    [jCSLS4ZGmDqvpjXw] : object {Actor.npc.items.[].system.damageRolls.jCSLS4ZGmDqvpjXw}
                        damage : string {Actor.npc.items.[].system.damageRolls.jCSLS4ZGmDqvpjXw.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jCSLS4ZGmDqvpjXw.damageType} (same value: piercing)
                    [2xfKUp6kUTboh67p] : object {Actor.npc.items.[].system.damageRolls.2xfKUp6kUTboh67p}
                        damage : string {Actor.npc.items.[].system.damageRolls.2xfKUp6kUTboh67p.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2xfKUp6kUTboh67p.damageType} (same value: piercing)
                    [EteoJsIQ5XT4Qia6] : object {Actor.npc.items.[].system.damageRolls.EteoJsIQ5XT4Qia6}
                        damage : string {Actor.npc.items.[].system.damageRolls.EteoJsIQ5XT4Qia6.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EteoJsIQ5XT4Qia6.damageType} (same value: piercing)
                    [UZAIRs3zZXbl4Lmr] : object {Actor.npc.items.[].system.damageRolls.UZAIRs3zZXbl4Lmr}
                        damage : string {Actor.npc.items.[].system.damageRolls.UZAIRs3zZXbl4Lmr.damage} (same value: 1d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UZAIRs3zZXbl4Lmr.damageType} (same value: piercing)
                    [DzTrfwfK17FlGpHT] : object {Actor.npc.items.[].system.damageRolls.DzTrfwfK17FlGpHT}
                        damage : string {Actor.npc.items.[].system.damageRolls.DzTrfwfK17FlGpHT.damage} (same value: 2d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DzTrfwfK17FlGpHT.damageType} (same value: piercing)
                    [L5SYj3MsELfB7Pmn] : object {Actor.npc.items.[].system.damageRolls.L5SYj3MsELfB7Pmn}
                        damage : string {Actor.npc.items.[].system.damageRolls.L5SYj3MsELfB7Pmn.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.L5SYj3MsELfB7Pmn.damageType} (same value: slashing)
                    [dehE5GDfus0Cgfk4] : object {Actor.npc.items.[].system.damageRolls.dehE5GDfus0Cgfk4}
                        damage : string {Actor.npc.items.[].system.damageRolls.dehE5GDfus0Cgfk4.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dehE5GDfus0Cgfk4.damageType} (same value: slashing)
                    [BeWXZvPlTTRfRzzp] : object {Actor.npc.items.[].system.damageRolls.BeWXZvPlTTRfRzzp}
                        damage : string {Actor.npc.items.[].system.damageRolls.BeWXZvPlTTRfRzzp.damage} (same value: 1d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BeWXZvPlTTRfRzzp.damageType} (same value: slashing)
                    [HL7ygzfr8711VuZC] : object {Actor.npc.items.[].system.damageRolls.HL7ygzfr8711VuZC}
                        damage : string {Actor.npc.items.[].system.damageRolls.HL7ygzfr8711VuZC.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HL7ygzfr8711VuZC.damageType} (same value: piercing)
                    [wNeHwlVitKN0MNhh] : object {Actor.npc.items.[].system.damageRolls.wNeHwlVitKN0MNhh}
                        damage : string {Actor.npc.items.[].system.damageRolls.wNeHwlVitKN0MNhh.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wNeHwlVitKN0MNhh.damageType} (same value: piercing)
                    [la8qiZTir9G08xXW] : object {Actor.npc.items.[].system.damageRolls.la8qiZTir9G08xXW}
                        damage : string {Actor.npc.items.[].system.damageRolls.la8qiZTir9G08xXW.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.la8qiZTir9G08xXW.damageType} (same value: piercing)
                    [vmXA2RPwsqJd3D5L] : object {Actor.npc.items.[].system.damageRolls.vmXA2RPwsqJd3D5L}
                        damage : string {Actor.npc.items.[].system.damageRolls.vmXA2RPwsqJd3D5L.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vmXA2RPwsqJd3D5L.damageType} (same value: piercing)
                    [nVAk9cxb6t7G9m9q] : object {Actor.npc.items.[].system.damageRolls.nVAk9cxb6t7G9m9q}
                        damage : string {Actor.npc.items.[].system.damageRolls.nVAk9cxb6t7G9m9q.damage} (same value: 1d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nVAk9cxb6t7G9m9q.damageType} (same value: piercing)
                    [yAhCByWWD0pvRAMr] : object {Actor.npc.items.[].system.damageRolls.yAhCByWWD0pvRAMr}
                        damage : string {Actor.npc.items.[].system.damageRolls.yAhCByWWD0pvRAMr.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yAhCByWWD0pvRAMr.damageType} (same value: sonic)
                    [FFQBOyarMGGoeadR] : object {Actor.npc.items.[].system.damageRolls.FFQBOyarMGGoeadR}
                        damage : string {Actor.npc.items.[].system.damageRolls.FFQBOyarMGGoeadR.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FFQBOyarMGGoeadR.damageType} (same value: piercing)
                    [C7daug6PfpC8UFqC] : object {Actor.npc.items.[].system.damageRolls.C7daug6PfpC8UFqC}
                        damage : string {Actor.npc.items.[].system.damageRolls.C7daug6PfpC8UFqC.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.C7daug6PfpC8UFqC.damageType} (same value: slashing)
                    [FKWKbOcxsDSRrIpo] : object {Actor.npc.items.[].system.damageRolls.FKWKbOcxsDSRrIpo}
                        damage : string {Actor.npc.items.[].system.damageRolls.FKWKbOcxsDSRrIpo.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FKWKbOcxsDSRrIpo.damageType} (same value: slashing)
                    [fSaqK6y1xJghAx0R] : object {Actor.npc.items.[].system.damageRolls.fSaqK6y1xJghAx0R}
                        damage : string {Actor.npc.items.[].system.damageRolls.fSaqK6y1xJghAx0R.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fSaqK6y1xJghAx0R.damageType} (same value: slashing)
                    [xP6PK0oLjcavIh3e] : object {Actor.npc.items.[].system.damageRolls.xP6PK0oLjcavIh3e}
                        damage : string {Actor.npc.items.[].system.damageRolls.xP6PK0oLjcavIh3e.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xP6PK0oLjcavIh3e.damageType} (same value: piercing)
                    [1VZ5jvzwmfSg3o7v] : object {Actor.npc.items.[].system.damageRolls.1VZ5jvzwmfSg3o7v}
                        damage : string {Actor.npc.items.[].system.damageRolls.1VZ5jvzwmfSg3o7v.damage} (same value: 2d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1VZ5jvzwmfSg3o7v.damageType} (same value: slashing)
                    [ra3ca0VHNVMqdkav] : object {Actor.npc.items.[].system.damageRolls.ra3ca0VHNVMqdkav}
                        damage : string {Actor.npc.items.[].system.damageRolls.ra3ca0VHNVMqdkav.damage} (same value: 2d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ra3ca0VHNVMqdkav.damageType} (same value: slashing)
                    [483KaFuGXO4qTKkd] : object {Actor.npc.items.[].system.damageRolls.483KaFuGXO4qTKkd}
                        damage : string {Actor.npc.items.[].system.damageRolls.483KaFuGXO4qTKkd.damage} (same value: 2d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.483KaFuGXO4qTKkd.damageType} (same value: slashing)
                    [cvz39c34iy8sx920aleg] : object {Actor.npc.items.[].system.damageRolls.cvz39c34iy8sx920aleg}
                        damage : string {Actor.npc.items.[].system.damageRolls.cvz39c34iy8sx920aleg.damage} (4 different values)
                            3d4+16 (x1)
                            1d8+17 (x1)
                            2d8+13 (x1)
                            1d8+14 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cvz39c34iy8sx920aleg.damageType} (same value: bludgeoning)
                    [oi13sh67v1kd4e8lw3w9] : object {Actor.npc.items.[].system.damageRolls.oi13sh67v1kd4e8lw3w9}
                        damage : string {Actor.npc.items.[].system.damageRolls.oi13sh67v1kd4e8lw3w9.damage} (2 different values)
                            3d8+14 (x1)
                            3d8+12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oi13sh67v1kd4e8lw3w9.damageType} (same value: piercing)
                    [ply75b2w39lflen83c8g] : object {Actor.npc.items.[].system.damageRolls.ply75b2w39lflen83c8g}
                        damage : string {Actor.npc.items.[].system.damageRolls.ply75b2w39lflen83c8g.damage} (2 different values)
                            2d10+14 (x1)
                            2d10+12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ply75b2w39lflen83c8g.damageType} (same value: bludgeoning)
                    [urspp1xr5ctj7j7m9lj8] : object {Actor.npc.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8}
                        damage : string {Actor.npc.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8.damage} (2 different values)
                            3d12+14 (x1)
                            2d10+11 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8.damageType} (same value: piercing)
                    [2isctdhpycdwpd59z4nx] : object {Actor.npc.items.[].system.damageRolls.2isctdhpycdwpd59z4nx}
                        damage : string {Actor.npc.items.[].system.damageRolls.2isctdhpycdwpd59z4nx.damage} (2 different values)
                            3d8+14 (x1)
                            2d6+11 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2isctdhpycdwpd59z4nx.damageType} (same value: bludgeoning)
                    [wLXusK71O2LahOV4] : object {Actor.npc.items.[].system.damageRolls.wLXusK71O2LahOV4}
                        damage : string {Actor.npc.items.[].system.damageRolls.wLXusK71O2LahOV4.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wLXusK71O2LahOV4.damageType} (same value: piercing)
                    [gtACCX2nDo1A9jwL] : object {Actor.npc.items.[].system.damageRolls.gtACCX2nDo1A9jwL}
                        damage : string {Actor.npc.items.[].system.damageRolls.gtACCX2nDo1A9jwL.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gtACCX2nDo1A9jwL.damageType} (same value: piercing)
                    [0izcvudyzh3f1lob2e6n] : object {Actor.npc.items.[].system.damageRolls.0izcvudyzh3f1lob2e6n}
                        damage : string {Actor.npc.items.[].system.damageRolls.0izcvudyzh3f1lob2e6n.damage} (3 different values)
                            4d8+18 (x1)
                            3d8+14 (x2)
                            3d8+13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0izcvudyzh3f1lob2e6n.damageType} (same value: slashing)
                    [jps7ex97z6divk7qh6yi] : object {Actor.npc.items.[].system.damageRolls.jps7ex97z6divk7qh6yi}
                        damage : string {Actor.npc.items.[].system.damageRolls.jps7ex97z6divk7qh6yi.damage} (3 different values)
                            4d6+16 (x1)
                            3d10+12 (x2)
                            3d10+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jps7ex97z6divk7qh6yi.damageType} (same value: bludgeoning)
                    [jkvefksw29fe912laty1] : object {Actor.npc.items.[].system.damageRolls.jkvefksw29fe912laty1}
                        damage : string {Actor.npc.items.[].system.damageRolls.jkvefksw29fe912laty1.damage} (3 different values)
                            3d6+16 (x1)
                            2d10+12 (x2)
                            2d6+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jkvefksw29fe912laty1.damageType} (same value: piercing)
                    [mgbLtGgpuPPY4gO9] : object {Actor.npc.items.[].system.damageRolls.mgbLtGgpuPPY4gO9}
                        damage : string {Actor.npc.items.[].system.damageRolls.mgbLtGgpuPPY4gO9.damage} (same value: 2d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mgbLtGgpuPPY4gO9.damageType} (same value: bludgeoning)
                    [YX0CRVeAh5pQQn4p] : object {Actor.npc.items.[].system.damageRolls.YX0CRVeAh5pQQn4p}
                        damage : string {Actor.npc.items.[].system.damageRolls.YX0CRVeAh5pQQn4p.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YX0CRVeAh5pQQn4p.damageType} (same value: piercing)
                    [iCZNlylOTGGzaQ4g] : object {Actor.npc.items.[].system.damageRolls.iCZNlylOTGGzaQ4g}
                        damage : string {Actor.npc.items.[].system.damageRolls.iCZNlylOTGGzaQ4g.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iCZNlylOTGGzaQ4g.damageType} (same value: piercing)
                    [aw8qbg71ilfmw9o2jqx6] : object {Actor.npc.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6}
                        damage : string {Actor.npc.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damage} (3 different values)
                            4d12+18 (x1)
                            2d8+4 (x2)
                            2d8+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damageType} (same value: piercing)
                    [113edo2dmn9r2jbabkc4] : object {Actor.npc.items.[].system.damageRolls.113edo2dmn9r2jbabkc4}
                        damage : string {Actor.npc.items.[].system.damageRolls.113edo2dmn9r2jbabkc4.damage} (2 different values)
                            3d12+14 (x1)
                            2d8+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.113edo2dmn9r2jbabkc4.damageType} (same value: piercing)
                    [psfxuvwdi0qeergfxjua] : object {Actor.npc.items.[].system.damageRolls.psfxuvwdi0qeergfxjua}
                        damage : string {Actor.npc.items.[].system.damageRolls.psfxuvwdi0qeergfxjua.damage} (2 different values)
                            3d8+14 (x1)
                            2d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.psfxuvwdi0qeergfxjua.damageType} (same value: slashing)
                    [kj6w5dvxrkw5h3xe6b1s] : object {Actor.npc.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s}
                        damage : string {Actor.npc.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s.damage} (2 different values)
                            3d6+14 (x1)
                            2d4+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s.damageType} (same value: slashing)
                    [FLLIrRP01oYzH7ko] : object {Actor.npc.items.[].system.damageRolls.FLLIrRP01oYzH7ko}
                        damage : string {Actor.npc.items.[].system.damageRolls.FLLIrRP01oYzH7ko.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FLLIrRP01oYzH7ko.damageType} (same value: fire)
                    [gm3ehhva5q6xm5u4vic7] : object {Actor.npc.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7}
                        damage : string {Actor.npc.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7.damage} (3 different values)
                            2d8+8 (x1)
                            4d10 + 14 (x1)
                            2d8+6 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7.damageType} (same value: slashing)
                    [3FY2Zhzijl7bV9SM] : object {Actor.npc.items.[].system.damageRolls.3FY2Zhzijl7bV9SM}
                        damage : string {Actor.npc.items.[].system.damageRolls.3FY2Zhzijl7bV9SM.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3FY2Zhzijl7bV9SM.damageType} (same value: slashing)
                    [KGZYW6UT6K1k2SZO] : object {Actor.npc.items.[].system.damageRolls.KGZYW6UT6K1k2SZO}
                        damage : string {Actor.npc.items.[].system.damageRolls.KGZYW6UT6K1k2SZO.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KGZYW6UT6K1k2SZO.damageType} (same value: piercing)
                    [vc4vV0gh3cehG96C] : object {Actor.npc.items.[].system.damageRolls.vc4vV0gh3cehG96C}
                        damage : string {Actor.npc.items.[].system.damageRolls.vc4vV0gh3cehG96C.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vc4vV0gh3cehG96C.damageType} (same value: void)
                    [vCVvE3gMLsI5dmgO] : object {Actor.npc.items.[].system.damageRolls.vCVvE3gMLsI5dmgO}
                        damage : string {Actor.npc.items.[].system.damageRolls.vCVvE3gMLsI5dmgO.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vCVvE3gMLsI5dmgO.damageType} (same value: bludgeoning)
                    [eos4ke288unoyy2uhz3m] : object {Actor.npc.items.[].system.damageRolls.eos4ke288unoyy2uhz3m}
                        damage : string {Actor.npc.items.[].system.damageRolls.eos4ke288unoyy2uhz3m.damage} (3 different values)
                            2d10 + 18 (x1)
                            3d10+13 (x1)
                            2d8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eos4ke288unoyy2uhz3m.damageType} (2 different values)
                            bludgeoning (x2)
                            piercing (x1)
                    [szfxesra1wcq9b0qtcdh] : object {Actor.npc.items.[].system.damageRolls.szfxesra1wcq9b0qtcdh}
                        damage : string {Actor.npc.items.[].system.damageRolls.szfxesra1wcq9b0qtcdh.damage} (2 different values)
                            2d12+22 (x1)
                            2d12+12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.szfxesra1wcq9b0qtcdh.damageType} (same value: slashing)
                    [se0s2dgywehjapm2pc0o] : object {Actor.npc.items.[].system.damageRolls.se0s2dgywehjapm2pc0o}
                        damage : string {Actor.npc.items.[].system.damageRolls.se0s2dgywehjapm2pc0o.damage} (2 different values)
                            2d8+22 (x1)
                            2d8+12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.se0s2dgywehjapm2pc0o.damageType} (same value: bludgeoning)
                    [5GsEjNrbHGc2IQij] : object {Actor.npc.items.[].system.damageRolls.5GsEjNrbHGc2IQij}
                        damage : string {Actor.npc.items.[].system.damageRolls.5GsEjNrbHGc2IQij.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5GsEjNrbHGc2IQij.damageType} (same value: piercing)
                    [BiLi9rSg8DTCEG4C] : object {Actor.npc.items.[].system.damageRolls.BiLi9rSg8DTCEG4C}
                        damage : string {Actor.npc.items.[].system.damageRolls.BiLi9rSg8DTCEG4C.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BiLi9rSg8DTCEG4C.damageType} (same value: piercing)
                    [Z9jieYgf3vTVv4I4] : object {Actor.npc.items.[].system.damageRolls.Z9jieYgf3vTVv4I4}
                        damage : string {Actor.npc.items.[].system.damageRolls.Z9jieYgf3vTVv4I4.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Z9jieYgf3vTVv4I4.damageType} (same value: piercing)
                    [Up0eQi0LWLnmXHtu] : object {Actor.npc.items.[].system.damageRolls.Up0eQi0LWLnmXHtu}
                        damage : string {Actor.npc.items.[].system.damageRolls.Up0eQi0LWLnmXHtu.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Up0eQi0LWLnmXHtu.damageType} (same value: bludgeoning)
                    [rXFz5Y3ymTOPv7BW] : object {Actor.npc.items.[].system.damageRolls.rXFz5Y3ymTOPv7BW}
                        damage : string {Actor.npc.items.[].system.damageRolls.rXFz5Y3ymTOPv7BW.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rXFz5Y3ymTOPv7BW.damageType} (same value: piercing)
                    [6cAfr8w7xjc3fd8X] : object {Actor.npc.items.[].system.damageRolls.6cAfr8w7xjc3fd8X}
                        damage : string {Actor.npc.items.[].system.damageRolls.6cAfr8w7xjc3fd8X.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6cAfr8w7xjc3fd8X.damageType} (same value: piercing)
                    [cauyldp7ucogum3lgy0i] : object {Actor.npc.items.[].system.damageRolls.cauyldp7ucogum3lgy0i}
                        damage : string {Actor.npc.items.[].system.damageRolls.cauyldp7ucogum3lgy0i.damage} (3 different values)
                            3d12+17 (x1)
                            3d10+13 (x1)
                            1d10+14 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cauyldp7ucogum3lgy0i.damageType} (same value: bludgeoning)
                    [fmlpw1mmhbg13dw7joaw] : object {Actor.npc.items.[].system.damageRolls.fmlpw1mmhbg13dw7joaw}
                        damage : string {Actor.npc.items.[].system.damageRolls.fmlpw1mmhbg13dw7joaw.damage} (3 different values)
                            1d6+17 (x1)
                            3d6+13 (x1)
                            1d6+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fmlpw1mmhbg13dw7joaw.damageType} (same value: bludgeoning)
                    [Q0EwQApF3mmdm540] : object {Actor.npc.items.[].system.damageRolls.Q0EwQApF3mmdm540}
                        damage : string {Actor.npc.items.[].system.damageRolls.Q0EwQApF3mmdm540.damage} (same value: 3d12+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Q0EwQApF3mmdm540.damageType} (same value: bludgeoning)
                    [QfI2wZhIm6C1RMZ2] : object {Actor.npc.items.[].system.damageRolls.QfI2wZhIm6C1RMZ2}
                        damage : string {Actor.npc.items.[].system.damageRolls.QfI2wZhIm6C1RMZ2.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QfI2wZhIm6C1RMZ2.damageType} (same value: electricity)
                    [Oy4rpjCuRraQ5g09] : object {Actor.npc.items.[].system.damageRolls.Oy4rpjCuRraQ5g09}
                        damage : string {Actor.npc.items.[].system.damageRolls.Oy4rpjCuRraQ5g09.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Oy4rpjCuRraQ5g09.damageType} (same value: slashing)
                    [GZoNmUUt221DcUYH] : object {Actor.npc.items.[].system.damageRolls.GZoNmUUt221DcUYH}
                        damage : string {Actor.npc.items.[].system.damageRolls.GZoNmUUt221DcUYH.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GZoNmUUt221DcUYH.damageType} (same value: slashing)
                    [ANxQqSHlA138Xwl5] : object {Actor.npc.items.[].system.damageRolls.ANxQqSHlA138Xwl5}
                        damage : string {Actor.npc.items.[].system.damageRolls.ANxQqSHlA138Xwl5.damage} (same value: 2d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ANxQqSHlA138Xwl5.damageType} (same value: piercing)
                    [pUrzhqPfqT3a0ba2] : object {Actor.npc.items.[].system.damageRolls.pUrzhqPfqT3a0ba2}
                        damage : string {Actor.npc.items.[].system.damageRolls.pUrzhqPfqT3a0ba2.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pUrzhqPfqT3a0ba2.damageType} (same value: slashing)
                    [09NtmhNOdPaWyCG6] : object {Actor.npc.items.[].system.damageRolls.09NtmhNOdPaWyCG6}
                        damage : string {Actor.npc.items.[].system.damageRolls.09NtmhNOdPaWyCG6.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.09NtmhNOdPaWyCG6.damageType} (same value: bludgeoning)
                    [USSqfhEjkSgcqS3A] : object {Actor.npc.items.[].system.damageRolls.USSqfhEjkSgcqS3A}
                        damage : string {Actor.npc.items.[].system.damageRolls.USSqfhEjkSgcqS3A.damage} (same value: 2d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.USSqfhEjkSgcqS3A.damageType} (same value: piercing)
                    [0zbgcwl0mnj7jsilbnv5] : object {Actor.npc.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5}
                        damage : string {Actor.npc.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5.damage} (2 different values)
                            4d6+18 (x1)
                            4d8+19 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5.damageType} (same value: slashing)
                    [veqtmk34yzfnt9g1l4vc] : object {Actor.npc.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc}
                        damage : string {Actor.npc.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc.damage} (2 different values)
                            4d8+18 (x1)
                            4d10+19 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc.damageType} (same value: bludgeoning)
                    [kkyx4gcke19ksr45ryn4] : object {Actor.npc.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4}
                        damage : string {Actor.npc.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4.damage} (2 different values)
                            4d6+18 (x1)
                            4d8+19 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4.damageType} (same value: bludgeoning)
                    [8y9sjCLXIZZX5QHR] : object {Actor.npc.items.[].system.damageRolls.8y9sjCLXIZZX5QHR}
                        damage : string {Actor.npc.items.[].system.damageRolls.8y9sjCLXIZZX5QHR.damage} (same value: 1d10+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8y9sjCLXIZZX5QHR.damageType} (same value: slashing)
                    [tlgxyvjtnno52f1y9bf6] : object {Actor.npc.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6}
                        damage : string {Actor.npc.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6.damage} (2 different values)
                            1d6+5 (x1)
                            1d6+1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6.damageType} (same value: slashing)
                    [JUuqS9XC0qnQEjxs] : object {Actor.npc.items.[].system.damageRolls.JUuqS9XC0qnQEjxs}
                        damage : string {Actor.npc.items.[].system.damageRolls.JUuqS9XC0qnQEjxs.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JUuqS9XC0qnQEjxs.damageType} (same value: piercing)
                    [oG11g8SyxsLOwmpx] : object {Actor.npc.items.[].system.damageRolls.oG11g8SyxsLOwmpx}
                        damage : string {Actor.npc.items.[].system.damageRolls.oG11g8SyxsLOwmpx.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oG11g8SyxsLOwmpx.damageType} (same value: piercing)
                    [lFxVe8rcWWThTrc4] : object {Actor.npc.items.[].system.damageRolls.lFxVe8rcWWThTrc4}
                        damage : string {Actor.npc.items.[].system.damageRolls.lFxVe8rcWWThTrc4.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lFxVe8rcWWThTrc4.damageType} (same value: bludgeoning)
                    [U1fzL6tU7dG9Pzjc] : object {Actor.npc.items.[].system.damageRolls.U1fzL6tU7dG9Pzjc}
                        damage : string {Actor.npc.items.[].system.damageRolls.U1fzL6tU7dG9Pzjc.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.U1fzL6tU7dG9Pzjc.damageType} (same value: piercing)
                    [BvAqyNu89GIVuSlM] : object {Actor.npc.items.[].system.damageRolls.BvAqyNu89GIVuSlM}
                        damage : string {Actor.npc.items.[].system.damageRolls.BvAqyNu89GIVuSlM.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BvAqyNu89GIVuSlM.damageType} (same value: slashing)
                    [ZMGYjMv3fdlYKkVp] : object {Actor.npc.items.[].system.damageRolls.ZMGYjMv3fdlYKkVp}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZMGYjMv3fdlYKkVp.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZMGYjMv3fdlYKkVp.damageType} (same value: slashing)
                    [4DKGK9lMyqrticJT] : object {Actor.npc.items.[].system.damageRolls.4DKGK9lMyqrticJT}
                        damage : string {Actor.npc.items.[].system.damageRolls.4DKGK9lMyqrticJT.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4DKGK9lMyqrticJT.damageType} (same value: slashing)
                    [T3XSJ48eiNPnk6vP] : object {Actor.npc.items.[].system.damageRolls.T3XSJ48eiNPnk6vP}
                        damage : string {Actor.npc.items.[].system.damageRolls.T3XSJ48eiNPnk6vP.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.T3XSJ48eiNPnk6vP.damageType} (same value: piercing)
                    [gsdxFwYVzOMnQlb7] : object {Actor.npc.items.[].system.damageRolls.gsdxFwYVzOMnQlb7}
                        damage : string {Actor.npc.items.[].system.damageRolls.gsdxFwYVzOMnQlb7.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gsdxFwYVzOMnQlb7.damageType} (same value: piercing)
                    [zrgzv4npig5r7aqbqvbp] : object {Actor.npc.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp}
                        damage : string {Actor.npc.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damage} (6 different values)
                            3d12+14 (x1)
                            2d10+7 (x2)
                            2d6+4 (x2)
                            1d10+2 (x1)
                            1d8+4 (x1)
                            3d10+14 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damageType} (same value: piercing)
                    [4s9mssbao9ibwqpz830k] : object {Actor.npc.items.[].system.damageRolls.4s9mssbao9ibwqpz830k}
                        damage : string {Actor.npc.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damage} (7 different values)
                            3d10+14 (x1)
                            2d8+7 (x1)
                            1d10+4 (x2)
                            1d8+2 (x1)
                            1d6+4 (x1)
                            2d10+7 (x1)
                            3d8+14 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damageType} (same value: slashing)
                    [ngCkhccBoMaTiEyI] : object {Actor.npc.items.[].system.damageRolls.ngCkhccBoMaTiEyI}
                        damage : string {Actor.npc.items.[].system.damageRolls.ngCkhccBoMaTiEyI.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ngCkhccBoMaTiEyI.damageType} (same value: slashing)
                    [9N9EsMgNvdvdSgxQ] : object {Actor.npc.items.[].system.damageRolls.9N9EsMgNvdvdSgxQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.9N9EsMgNvdvdSgxQ.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9N9EsMgNvdvdSgxQ.damageType} (same value: bludgeoning)
                    [AjnIPkvJhktoOmfa] : object {Actor.npc.items.[].system.damageRolls.AjnIPkvJhktoOmfa}
                        damage : string {Actor.npc.items.[].system.damageRolls.AjnIPkvJhktoOmfa.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AjnIPkvJhktoOmfa.damageType} (same value: bludgeoning)
                    [F6mm0JWSeZfTJol1] : object {Actor.npc.items.[].system.damageRolls.F6mm0JWSeZfTJol1}
                        damage : string {Actor.npc.items.[].system.damageRolls.F6mm0JWSeZfTJol1.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.F6mm0JWSeZfTJol1.damageType} (same value: piercing)
                    [kiutlq99czqq0wb13rkj] : object {Actor.npc.items.[].system.damageRolls.kiutlq99czqq0wb13rkj}
                        damage : string {Actor.npc.items.[].system.damageRolls.kiutlq99czqq0wb13rkj.damage} (2 different values)
                            4d12+18 (x1)
                            3d12+13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kiutlq99czqq0wb13rkj.damageType} (same value: piercing)
                    [alr0w76iolkzat3sddh9] : object {Actor.npc.items.[].system.damageRolls.alr0w76iolkzat3sddh9}
                        damage : string {Actor.npc.items.[].system.damageRolls.alr0w76iolkzat3sddh9.damage} (2 different values)
                            4d8+18 (x1)
                            3d8+13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.alr0w76iolkzat3sddh9.damageType} (same value: slashing)
                    [GYEBqaMG3hLKhkVJ] : object {Actor.npc.items.[].system.damageRolls.GYEBqaMG3hLKhkVJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.GYEBqaMG3hLKhkVJ.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GYEBqaMG3hLKhkVJ.damageType} (same value: piercing)
                    [sJAaKTYbAdUeBjXY] : object {Actor.npc.items.[].system.damageRolls.sJAaKTYbAdUeBjXY}
                        damage : string {Actor.npc.items.[].system.damageRolls.sJAaKTYbAdUeBjXY.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sJAaKTYbAdUeBjXY.damageType} (same value: piercing)
                    [mo58nFf5oTE5H3Jl] : object {Actor.npc.items.[].system.damageRolls.mo58nFf5oTE5H3Jl}
                        damage : string {Actor.npc.items.[].system.damageRolls.mo58nFf5oTE5H3Jl.damage} (same value: 1d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mo58nFf5oTE5H3Jl.damageType} (same value: bludgeoning)
                    [A6umwfKvit4fm1dm] : object {Actor.npc.items.[].system.damageRolls.A6umwfKvit4fm1dm}
                        damage : string {Actor.npc.items.[].system.damageRolls.A6umwfKvit4fm1dm.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.A6umwfKvit4fm1dm.damageType} (same value: piercing)
                    [8o3B8eBQt47Z3F16] : object {Actor.npc.items.[].system.damageRolls.8o3B8eBQt47Z3F16}
                        damage : string {Actor.npc.items.[].system.damageRolls.8o3B8eBQt47Z3F16.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8o3B8eBQt47Z3F16.damageType} (same value: bludgeoning)
                    [r1nh5g9u61dfrqo177la] : object {Actor.npc.items.[].system.damageRolls.r1nh5g9u61dfrqo177la}
                        damage : string {Actor.npc.items.[].system.damageRolls.r1nh5g9u61dfrqo177la.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r1nh5g9u61dfrqo177la.damageType} (same value: bludgeoning)
                    [ipbvakt6lwb1p6a5wmqi] : object {Actor.npc.items.[].system.damageRolls.ipbvakt6lwb1p6a5wmqi}
                        damage : string {Actor.npc.items.[].system.damageRolls.ipbvakt6lwb1p6a5wmqi.damage} (same value: 4d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ipbvakt6lwb1p6a5wmqi.damageType} (same value: bludgeoning)
                    [nv376hfbfns7b5fdemjs] : object {Actor.npc.items.[].system.damageRolls.nv376hfbfns7b5fdemjs}
                        damage : string {Actor.npc.items.[].system.damageRolls.nv376hfbfns7b5fdemjs.damage} (same value: 4d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nv376hfbfns7b5fdemjs.damageType} (same value: bludgeoning)
                    [3stgh3u6whf7ffx69nij] : object {Actor.npc.items.[].system.damageRolls.3stgh3u6whf7ffx69nij}
                        damage : string {Actor.npc.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damage} (2 different values)
                            3d12+15 (x2)
                            3d8+14 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damageType} (same value: bludgeoning)
                    [2lu9f0yjajft9t86gbzg] : object {Actor.npc.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg}
                        damage : string {Actor.npc.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg.damage} (same value: 4d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg.damageType} (same value: force)
                    [NtgxepzT3JdEgNxw] : object {Actor.npc.items.[].system.damageRolls.NtgxepzT3JdEgNxw}
                        damage : string {Actor.npc.items.[].system.damageRolls.NtgxepzT3JdEgNxw.damage} (same value: 4d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NtgxepzT3JdEgNxw.damageType} (same value: poison)
                    [PJrtVFLKGpclcsrk] : object {Actor.npc.items.[].system.damageRolls.PJrtVFLKGpclcsrk}
                        damage : string {Actor.npc.items.[].system.damageRolls.PJrtVFLKGpclcsrk.damage} (same value: 4d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PJrtVFLKGpclcsrk.damageType} (same value: slashing)
                    [ATYIEpjrjWHquACv] : object {Actor.npc.items.[].system.damageRolls.ATYIEpjrjWHquACv}
                        damage : string {Actor.npc.items.[].system.damageRolls.ATYIEpjrjWHquACv.damage} (same value: 2d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ATYIEpjrjWHquACv.damageType} (same value: piercing)
                    [r2mbAQiKHHtPdWmD] : object {Actor.npc.items.[].system.damageRolls.r2mbAQiKHHtPdWmD}
                        damage : string {Actor.npc.items.[].system.damageRolls.r2mbAQiKHHtPdWmD.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r2mbAQiKHHtPdWmD.damageType} (same value: poison)
                    [lSydiwtcdClj518c] : object {Actor.npc.items.[].system.damageRolls.lSydiwtcdClj518c}
                        damage : string {Actor.npc.items.[].system.damageRolls.lSydiwtcdClj518c.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lSydiwtcdClj518c.damageType} (same value: bludgeoning)
                    [TuagicvGhvn5ClAm] : object {Actor.npc.items.[].system.damageRolls.TuagicvGhvn5ClAm}
                        damage : string {Actor.npc.items.[].system.damageRolls.TuagicvGhvn5ClAm.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TuagicvGhvn5ClAm.damageType} (same value: bludgeoning)
                    [247m15psslctq68fxody] : object {Actor.npc.items.[].system.damageRolls.247m15psslctq68fxody}
                        damage : string {Actor.npc.items.[].system.damageRolls.247m15psslctq68fxody.damage} (2 different values)
                            3d6+13 (x1)
                            3d6+11 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.247m15psslctq68fxody.damageType} (same value: piercing)
                    [nedx8huf1rg8l20eu00y] : object {Actor.npc.items.[].system.damageRolls.nedx8huf1rg8l20eu00y}
                        damage : string {Actor.npc.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damageType} (same value: poison)
                    [coidn8flg365fwu7za0w] : object {Actor.npc.items.[].system.damageRolls.coidn8flg365fwu7za0w}
                        damage : string {Actor.npc.items.[].system.damageRolls.coidn8flg365fwu7za0w.damage} (2 different values)
                            3d10+13 (x1)
                            3d10+11 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.coidn8flg365fwu7za0w.damageType} (same value: bludgeoning)
                    [dac0cndr4wgpu6mjd2ff] : object {Actor.npc.items.[].system.damageRolls.dac0cndr4wgpu6mjd2ff}
                        damage : string {Actor.npc.items.[].system.damageRolls.dac0cndr4wgpu6mjd2ff.damage} (2 different values)
                            2d6+11 (x1)
                            2d6+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dac0cndr4wgpu6mjd2ff.damageType} (same value: piercing)
                    [arc84499ycdq519e18zx] : object {Actor.npc.items.[].system.damageRolls.arc84499ycdq519e18zx}
                        damage : string {Actor.npc.items.[].system.damageRolls.arc84499ycdq519e18zx.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.arc84499ycdq519e18zx.damageType} (same value: fire)
                    [zjdn41fp3hbttedbxqgo] : object {Actor.npc.items.[].system.damageRolls.zjdn41fp3hbttedbxqgo}
                        damage : string {Actor.npc.items.[].system.damageRolls.zjdn41fp3hbttedbxqgo.damage} (2 different values)
                            3d10+11 (x1)
                            2d10+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zjdn41fp3hbttedbxqgo.damageType} (same value: piercing)
                    [it9pipqnft8ysztguu7y] : object {Actor.npc.items.[].system.damageRolls.it9pipqnft8ysztguu7y}
                        damage : string {Actor.npc.items.[].system.damageRolls.it9pipqnft8ysztguu7y.damage} (2 different values)
                            3d10+11 (x1)
                            2d10+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.it9pipqnft8ysztguu7y.damageType} (same value: piercing)
                    [v7luy1ttfoi91850stm2] : object {Actor.npc.items.[].system.damageRolls.v7luy1ttfoi91850stm2}
                        damage : string {Actor.npc.items.[].system.damageRolls.v7luy1ttfoi91850stm2.damage} (2 different values)
                            3d8+11 (x1)
                            2d6+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v7luy1ttfoi91850stm2.damageType} (same value: slashing)
                    [nvVO765679zxVdxN] : object {Actor.npc.items.[].system.damageRolls.nvVO765679zxVdxN}
                        damage : string {Actor.npc.items.[].system.damageRolls.nvVO765679zxVdxN.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nvVO765679zxVdxN.damageType} (same value: piercing)
                    [DV6EGRS58Y2SgyJW] : object {Actor.npc.items.[].system.damageRolls.DV6EGRS58Y2SgyJW}
                        damage : string {Actor.npc.items.[].system.damageRolls.DV6EGRS58Y2SgyJW.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DV6EGRS58Y2SgyJW.damageType} (same value: piercing)
                    [JnXR0lxvjREjjpyh] : object {Actor.npc.items.[].system.damageRolls.JnXR0lxvjREjjpyh}
                        damage : string {Actor.npc.items.[].system.damageRolls.JnXR0lxvjREjjpyh.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JnXR0lxvjREjjpyh.damageType} (same value: bludgeoning)
                    [9SLYOIZBOtn5pZF1] : object {Actor.npc.items.[].system.damageRolls.9SLYOIZBOtn5pZF1}
                        damage : string {Actor.npc.items.[].system.damageRolls.9SLYOIZBOtn5pZF1.damage} (same value: 2d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9SLYOIZBOtn5pZF1.damageType} (same value: slashing)
                    [IKcmrVZ6jD2GFsm3] : object {Actor.npc.items.[].system.damageRolls.IKcmrVZ6jD2GFsm3}
                        damage : string {Actor.npc.items.[].system.damageRolls.IKcmrVZ6jD2GFsm3.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IKcmrVZ6jD2GFsm3.damageType} (same value: piercing)
                    [v2owiwtq9qenlunw27s0] : object {Actor.npc.items.[].system.damageRolls.v2owiwtq9qenlunw27s0}
                        damage : string {Actor.npc.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damage} (2 different values)
                            1d6 (x1)
                            1d6-1 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damageType} (same value: piercing)
                    [NMdTCgMmXEgXQ9rl] : object {Actor.npc.items.[].system.damageRolls.NMdTCgMmXEgXQ9rl}
                        damage : string {Actor.npc.items.[].system.damageRolls.NMdTCgMmXEgXQ9rl.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NMdTCgMmXEgXQ9rl.damageType} (same value: bludgeoning)
                    [u0FuyamQiFMFSPce] : object {Actor.npc.items.[].system.damageRolls.u0FuyamQiFMFSPce}
                        damage : string {Actor.npc.items.[].system.damageRolls.u0FuyamQiFMFSPce.damage} (2 different values)
                            4d12+18 (x1)
                            3d12+19 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u0FuyamQiFMFSPce.damageType} (same value: piercing)
                    [KMGhkZmx92aNV5pF] : object {Actor.npc.items.[].system.damageRolls.KMGhkZmx92aNV5pF}
                        damage : string {Actor.npc.items.[].system.damageRolls.KMGhkZmx92aNV5pF.damage} (2 different values)
                            4d8+18 (x1)
                            3d8+19 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KMGhkZmx92aNV5pF.damageType} (same value: slashing)
                    [PG5YnSEe59Gob0Rg] : object {Actor.npc.items.[].system.damageRolls.PG5YnSEe59Gob0Rg}
                        damage : string {Actor.npc.items.[].system.damageRolls.PG5YnSEe59Gob0Rg.damage} (2 different values)
                            4d4+18 (x1)
                            3d4+19 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PG5YnSEe59Gob0Rg.damageType} (same value: piercing)
                    [Iojo7x3z1RrZWsEW] : object {Actor.npc.items.[].system.damageRolls.Iojo7x3z1RrZWsEW}
                        damage : string {Actor.npc.items.[].system.damageRolls.Iojo7x3z1RrZWsEW.damage} (2 different values)
                            4d4+18 (x1)
                            3d4+19 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Iojo7x3z1RrZWsEW.damageType} (same value: piercing)
                    [2La9qV06HlJq1XO6] : object {Actor.npc.items.[].system.damageRolls.2La9qV06HlJq1XO6}
                        damage : string {Actor.npc.items.[].system.damageRolls.2La9qV06HlJq1XO6.damage} (same value: 2d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2La9qV06HlJq1XO6.damageType} (same value: piercing)
                    [LHmO9yaGBNsaIq6V] : object {Actor.npc.items.[].system.damageRolls.LHmO9yaGBNsaIq6V}
                        damage : string {Actor.npc.items.[].system.damageRolls.LHmO9yaGBNsaIq6V.damage} (same value: 2d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LHmO9yaGBNsaIq6V.damageType} (same value: piercing)
                    [piwavufnqtm41vbtetvp] : object {Actor.npc.items.[].system.damageRolls.piwavufnqtm41vbtetvp}
                        damage : string {Actor.npc.items.[].system.damageRolls.piwavufnqtm41vbtetvp.damage} (2 different values)
                            3d12+17 (x1)
                            2d10+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.piwavufnqtm41vbtetvp.damageType} (same value: piercing)
                    [98s1tbwb7ssb7o4mi026] : object {Actor.npc.items.[].system.damageRolls.98s1tbwb7ssb7o4mi026}
                        damage : string {Actor.npc.items.[].system.damageRolls.98s1tbwb7ssb7o4mi026.damage} (2 different values)
                            3d6+17 (x1)
                            1d10+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.98s1tbwb7ssb7o4mi026.damageType} (same value: bludgeoning)
                    [b2lolpu8pmsezqljmgp2] : object {Actor.npc.items.[].system.damageRolls.b2lolpu8pmsezqljmgp2}
                        damage : string {Actor.npc.items.[].system.damageRolls.b2lolpu8pmsezqljmgp2.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b2lolpu8pmsezqljmgp2.damageType} (same value: fire)
                    [dvihderv7skrqm5qfdub] : object {Actor.npc.items.[].system.damageRolls.dvihderv7skrqm5qfdub}
                        damage : string {Actor.npc.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damage} (2 different values)
                            1d6+3 (x1)
                            1d6+2 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damageType} (same value: piercing)
                    [mo8y6ATgjj6MZX2X] : object {Actor.npc.items.[].system.damageRolls.mo8y6ATgjj6MZX2X}
                        damage : string {Actor.npc.items.[].system.damageRolls.mo8y6ATgjj6MZX2X.damage} (same value: 4d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mo8y6ATgjj6MZX2X.damageType} (same value: slashing)
                    [qNrNdfKe8mHQQbZF] : object {Actor.npc.items.[].system.damageRolls.qNrNdfKe8mHQQbZF}
                        damage : string {Actor.npc.items.[].system.damageRolls.qNrNdfKe8mHQQbZF.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qNrNdfKe8mHQQbZF.damageType} (same value: mental)
                    [H60GmY3z698cDT85] : object {Actor.npc.items.[].system.damageRolls.H60GmY3z698cDT85}
                        damage : string {Actor.npc.items.[].system.damageRolls.H60GmY3z698cDT85.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.H60GmY3z698cDT85.damageType} (same value: piercing)
                    [7uTPTV641SqEMKw4] : object {Actor.npc.items.[].system.damageRolls.7uTPTV641SqEMKw4}
                        damage : string {Actor.npc.items.[].system.damageRolls.7uTPTV641SqEMKw4.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7uTPTV641SqEMKw4.damageType} (same value: piercing)
                    [v5HcqhecnnpD3wZ4] : object {Actor.npc.items.[].system.damageRolls.v5HcqhecnnpD3wZ4}
                        damage : string {Actor.npc.items.[].system.damageRolls.v5HcqhecnnpD3wZ4.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v5HcqhecnnpD3wZ4.damageType} (same value: cold)
                    [vBWkjr3F2grEeP0b] : object {Actor.npc.items.[].system.damageRolls.vBWkjr3F2grEeP0b}
                        damage : string {Actor.npc.items.[].system.damageRolls.vBWkjr3F2grEeP0b.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vBWkjr3F2grEeP0b.damageType} (same value: bludgeoning)
                    [rsrxo3cheibra8yjrb66] : object {Actor.npc.items.[].system.damageRolls.rsrxo3cheibra8yjrb66}
                        damage : string {Actor.npc.items.[].system.damageRolls.rsrxo3cheibra8yjrb66.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rsrxo3cheibra8yjrb66.damageType} (same value: bludgeoning)
                    [f2LacnVVtW3MIQ67] : object {Actor.npc.items.[].system.damageRolls.f2LacnVVtW3MIQ67}
                        damage : string {Actor.npc.items.[].system.damageRolls.f2LacnVVtW3MIQ67.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f2LacnVVtW3MIQ67.damageType} (same value: sonic)
                    [ydkjXsEC9x56sCay] : object {Actor.npc.items.[].system.damageRolls.ydkjXsEC9x56sCay}
                        damage : string {Actor.npc.items.[].system.damageRolls.ydkjXsEC9x56sCay.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ydkjXsEC9x56sCay.damageType} (same value: slashing)
                    [JIHaFd27dG5OFpA9] : object {Actor.npc.items.[].system.damageRolls.JIHaFd27dG5OFpA9}
                        damage : string {Actor.npc.items.[].system.damageRolls.JIHaFd27dG5OFpA9.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JIHaFd27dG5OFpA9.damageType} (same value: piercing)
                    [2Q2u8PMMESuL7hDn] : object {Actor.npc.items.[].system.damageRolls.2Q2u8PMMESuL7hDn}
                        damage : string {Actor.npc.items.[].system.damageRolls.2Q2u8PMMESuL7hDn.damage} (same value: 2d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2Q2u8PMMESuL7hDn.damageType} (same value: piercing)
                    [Zm2vXSKU4rjgkEbr] : object {Actor.npc.items.[].system.damageRolls.Zm2vXSKU4rjgkEbr}
                        damage : string {Actor.npc.items.[].system.damageRolls.Zm2vXSKU4rjgkEbr.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Zm2vXSKU4rjgkEbr.damageType} (same value: bleed)
                    [Fs7Ei5F3UZh9wnsY] : object {Actor.npc.items.[].system.damageRolls.Fs7Ei5F3UZh9wnsY}
                        damage : string {Actor.npc.items.[].system.damageRolls.Fs7Ei5F3UZh9wnsY.damage} (same value: 2d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Fs7Ei5F3UZh9wnsY.damageType} (same value: piercing)
                    [Lq8KYXJuA5r3oTOS] : object {Actor.npc.items.[].system.damageRolls.Lq8KYXJuA5r3oTOS}
                        damage : string {Actor.npc.items.[].system.damageRolls.Lq8KYXJuA5r3oTOS.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Lq8KYXJuA5r3oTOS.damageType} (same value: bleed)
                    [G1IitjN0XsL7LLbL] : object {Actor.npc.items.[].system.damageRolls.G1IitjN0XsL7LLbL}
                        damage : string {Actor.npc.items.[].system.damageRolls.G1IitjN0XsL7LLbL.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.G1IitjN0XsL7LLbL.damageType} (same value: void)
                    [rT8AWVU5LnC6K92w] : object {Actor.npc.items.[].system.damageRolls.rT8AWVU5LnC6K92w}
                        damage : string {Actor.npc.items.[].system.damageRolls.rT8AWVU5LnC6K92w.damage} (same value: 1d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rT8AWVU5LnC6K92w.damageType} (same value: slashing)
                    [55fNpdw4lauuqnaA] : object {Actor.npc.items.[].system.damageRolls.55fNpdw4lauuqnaA}
                        damage : string {Actor.npc.items.[].system.damageRolls.55fNpdw4lauuqnaA.damage} (same value: 1d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.55fNpdw4lauuqnaA.damageType} (same value: piercing)
                    [mslwvPJH3cTjg3fF] : object {Actor.npc.items.[].system.damageRolls.mslwvPJH3cTjg3fF}
                        damage : string {Actor.npc.items.[].system.damageRolls.mslwvPJH3cTjg3fF.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mslwvPJH3cTjg3fF.damageType} (same value: slashing)
                    [4LlwIqp8MkXFfdY0] : object {Actor.npc.items.[].system.damageRolls.4LlwIqp8MkXFfdY0}
                        damage : string {Actor.npc.items.[].system.damageRolls.4LlwIqp8MkXFfdY0.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4LlwIqp8MkXFfdY0.damageType} (same value: piercing)
                    [5b5l4z4swtxl8ay39qf2] : object {Actor.npc.items.[].system.damageRolls.5b5l4z4swtxl8ay39qf2}
                        damage : string {Actor.npc.items.[].system.damageRolls.5b5l4z4swtxl8ay39qf2.damage} (3 different values)
                            3d12+15 (x1)
                            2d12+7 (x2)
                            3d12+14 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5b5l4z4swtxl8ay39qf2.damageType} (same value: bludgeoning)
                    [t1fx1tqtjxyruj75rql7] : object {Actor.npc.items.[].system.damageRolls.t1fx1tqtjxyruj75rql7}
                        damage : string {Actor.npc.items.[].system.damageRolls.t1fx1tqtjxyruj75rql7.damage} (3 different values)
                            3d10+15 (x1)
                            2d8+7 (x2)
                            3d8+14 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t1fx1tqtjxyruj75rql7.damageType} (2 different values)
                            bludgeoning (x3)
                            piercing (x1)
                    [uv0vLPWQ2Y1mHg66] : object {Actor.npc.items.[].system.damageRolls.uv0vLPWQ2Y1mHg66}
                        damage : string {Actor.npc.items.[].system.damageRolls.uv0vLPWQ2Y1mHg66.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uv0vLPWQ2Y1mHg66.damageType} (same value: slashing)
                    [oKeqszf4M6a4Hl4i] : object {Actor.npc.items.[].system.damageRolls.oKeqszf4M6a4Hl4i}
                        damage : string {Actor.npc.items.[].system.damageRolls.oKeqszf4M6a4Hl4i.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oKeqszf4M6a4Hl4i.damageType} (same value: slashing)
                    [RkKGBtxZR0DcBlbR] : object {Actor.npc.items.[].system.damageRolls.RkKGBtxZR0DcBlbR}
                        damage : string {Actor.npc.items.[].system.damageRolls.RkKGBtxZR0DcBlbR.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RkKGBtxZR0DcBlbR.damageType} (same value: slashing)
                    [7x5OnmmTMapssJmk] : object {Actor.npc.items.[].system.damageRolls.7x5OnmmTMapssJmk}
                        damage : string {Actor.npc.items.[].system.damageRolls.7x5OnmmTMapssJmk.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7x5OnmmTMapssJmk.damageType} (same value: bludgeoning)
                    [a73SlLFFAvTRfTqh] : object {Actor.npc.items.[].system.damageRolls.a73SlLFFAvTRfTqh}
                        damage : string {Actor.npc.items.[].system.damageRolls.a73SlLFFAvTRfTqh.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a73SlLFFAvTRfTqh.damageType} (same value: void)
                    [NjmimKoeytehQXVU] : object {Actor.npc.items.[].system.damageRolls.NjmimKoeytehQXVU}
                        damage : string {Actor.npc.items.[].system.damageRolls.NjmimKoeytehQXVU.damage} (same value: 3d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NjmimKoeytehQXVU.damageType} (same value: bludgeoning)
                    [GEYKF1XIJxhguQn2] : object {Actor.npc.items.[].system.damageRolls.GEYKF1XIJxhguQn2}
                        damage : string {Actor.npc.items.[].system.damageRolls.GEYKF1XIJxhguQn2.damage} (same value: 3d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GEYKF1XIJxhguQn2.damageType} (same value: piercing)
                    [Szwzb8lnydO7xr9A] : object {Actor.npc.items.[].system.damageRolls.Szwzb8lnydO7xr9A}
                        damage : string {Actor.npc.items.[].system.damageRolls.Szwzb8lnydO7xr9A.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Szwzb8lnydO7xr9A.damageType} (same value: sonic)
                    [hqA1mIstZnnrq3EJ] : object {Actor.npc.items.[].system.damageRolls.hqA1mIstZnnrq3EJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.hqA1mIstZnnrq3EJ.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hqA1mIstZnnrq3EJ.damageType} (same value: slashing)
                    [szkgbox9cm1epl5ee34u] : object {Actor.npc.items.[].system.damageRolls.szkgbox9cm1epl5ee34u}
                        damage : string {Actor.npc.items.[].system.damageRolls.szkgbox9cm1epl5ee34u.damage} (2 different values)
                            2d12+23 (x1)
                            2d12+13 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.szkgbox9cm1epl5ee34u.damageType} (same value: piercing)
                    [e7ex9whwphr4fda8pqz9] : object {Actor.npc.items.[].system.damageRolls.e7ex9whwphr4fda8pqz9}
                        damage : string {Actor.npc.items.[].system.damageRolls.e7ex9whwphr4fda8pqz9.damage} (2 different values)
                            2d8+23 (x1)
                            2d8+13 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e7ex9whwphr4fda8pqz9.damageType} (same value: slashing)
                    [BUyUo0zrj25lt5wl] : object {Actor.npc.items.[].system.damageRolls.BUyUo0zrj25lt5wl}
                        damage : string {Actor.npc.items.[].system.damageRolls.BUyUo0zrj25lt5wl.damage} (same value: 3d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BUyUo0zrj25lt5wl.damageType} (same value: slashing)
                    [zYgGw2txojupGaxk] : object {Actor.npc.items.[].system.damageRolls.zYgGw2txojupGaxk}
                        damage : string {Actor.npc.items.[].system.damageRolls.zYgGw2txojupGaxk.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zYgGw2txojupGaxk.damageType} (same value: slashing)
                    [dnfCPXWYbRazS79K] : object {Actor.npc.items.[].system.damageRolls.dnfCPXWYbRazS79K}
                        damage : string {Actor.npc.items.[].system.damageRolls.dnfCPXWYbRazS79K.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dnfCPXWYbRazS79K.damageType} (same value: piercing)
                    [QZFTXiShPNJAzBse] : object {Actor.npc.items.[].system.damageRolls.QZFTXiShPNJAzBse}
                        category : string {Actor.npc.items.[].system.damageRolls.QZFTXiShPNJAzBse.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.QZFTXiShPNJAzBse.damage} (same value: 4d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QZFTXiShPNJAzBse.damageType} (same value: piercing)
                    [VEVCmv4MFInDApMB] : object {Actor.npc.items.[].system.damageRolls.VEVCmv4MFInDApMB}
                        damage : string {Actor.npc.items.[].system.damageRolls.VEVCmv4MFInDApMB.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VEVCmv4MFInDApMB.damageType} (same value: piercing)
                    [u5iaY4tZ63Tv5ZYk] : object {Actor.npc.items.[].system.damageRolls.u5iaY4tZ63Tv5ZYk}
                        damage : string {Actor.npc.items.[].system.damageRolls.u5iaY4tZ63Tv5ZYk.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u5iaY4tZ63Tv5ZYk.damageType} (same value: piercing)
                    [P5YAqKnSRNkXCJuU] : object {Actor.npc.items.[].system.damageRolls.P5YAqKnSRNkXCJuU}
                        damage : string {Actor.npc.items.[].system.damageRolls.P5YAqKnSRNkXCJuU.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.P5YAqKnSRNkXCJuU.damageType} (same value: piercing)
                    [P4gRXsry3FUCFpqs] : object {Actor.npc.items.[].system.damageRolls.P4gRXsry3FUCFpqs}
                        damage : string {Actor.npc.items.[].system.damageRolls.P4gRXsry3FUCFpqs.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.P4gRXsry3FUCFpqs.damageType} (same value: mental)
                    [qGoyckkOfVHwARW6] : object {Actor.npc.items.[].system.damageRolls.qGoyckkOfVHwARW6}
                        damage : string {Actor.npc.items.[].system.damageRolls.qGoyckkOfVHwARW6.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qGoyckkOfVHwARW6.damageType} (same value: bludgeoning)
                    [MELa5tM1PAV4EEGY] : object {Actor.npc.items.[].system.damageRolls.MELa5tM1PAV4EEGY}
                        damage : string {Actor.npc.items.[].system.damageRolls.MELa5tM1PAV4EEGY.damage} (same value: 2d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MELa5tM1PAV4EEGY.damageType} (same value: slashing)
                    [y05TmH44K0cOxOJ7] : object {Actor.npc.items.[].system.damageRolls.y05TmH44K0cOxOJ7}
                        damage : string {Actor.npc.items.[].system.damageRolls.y05TmH44K0cOxOJ7.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y05TmH44K0cOxOJ7.damageType} (same value: mental)
                    [OhPyYCrrwFhRIVzd] : object {Actor.npc.items.[].system.damageRolls.OhPyYCrrwFhRIVzd}
                        damage : string {Actor.npc.items.[].system.damageRolls.OhPyYCrrwFhRIVzd.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OhPyYCrrwFhRIVzd.damageType} (same value: mental)
                    [cwJ848uGX1ighBnn] : object {Actor.npc.items.[].system.damageRolls.cwJ848uGX1ighBnn}
                        damage : string {Actor.npc.items.[].system.damageRolls.cwJ848uGX1ighBnn.damage} (same value: 1d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cwJ848uGX1ighBnn.damageType} (same value: piercing)
                    [8vi7wR2MFWG7PvNZ] : object {Actor.npc.items.[].system.damageRolls.8vi7wR2MFWG7PvNZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.8vi7wR2MFWG7PvNZ.damage} (same value: 3d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8vi7wR2MFWG7PvNZ.damageType} (same value: piercing)
                    [ywuykEnnWuCWGcpx] : object {Actor.npc.items.[].system.damageRolls.ywuykEnnWuCWGcpx}
                        damage : string {Actor.npc.items.[].system.damageRolls.ywuykEnnWuCWGcpx.damage} (same value: 3d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ywuykEnnWuCWGcpx.damageType} (same value: piercing)
                    [4DrfY8sUTNBFL1j1] : object {Actor.npc.items.[].system.damageRolls.4DrfY8sUTNBFL1j1}
                        damage : string {Actor.npc.items.[].system.damageRolls.4DrfY8sUTNBFL1j1.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4DrfY8sUTNBFL1j1.damageType} (same value: slashing)
                    [yCG0YTfrpFzsD9rs] : object {Actor.npc.items.[].system.damageRolls.yCG0YTfrpFzsD9rs}
                        damage : string {Actor.npc.items.[].system.damageRolls.yCG0YTfrpFzsD9rs.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yCG0YTfrpFzsD9rs.damageType} (same value: slashing)
                    [RapupIryARtQ9SkD] : object {Actor.npc.items.[].system.damageRolls.RapupIryARtQ9SkD}
                        damage : string {Actor.npc.items.[].system.damageRolls.RapupIryARtQ9SkD.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RapupIryARtQ9SkD.damageType} (same value: slashing)
                    [rGSzMFqG4FKLyZrU] : object {Actor.npc.items.[].system.damageRolls.rGSzMFqG4FKLyZrU}
                        damage : string {Actor.npc.items.[].system.damageRolls.rGSzMFqG4FKLyZrU.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rGSzMFqG4FKLyZrU.damageType} (same value: poison)
                    [fhca8blkgkdwsghskt0y] : object {Actor.npc.items.[].system.damageRolls.fhca8blkgkdwsghskt0y}
                        damage : string {Actor.npc.items.[].system.damageRolls.fhca8blkgkdwsghskt0y.damage} (2 different values)
                            3d8+17 (x1)
                            2d10+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fhca8blkgkdwsghskt0y.damageType} (same value: slashing)
                    [psgIxmdr2fcF5nIf] : object {Actor.npc.items.[].system.damageRolls.psgIxmdr2fcF5nIf}
                        damage : string {Actor.npc.items.[].system.damageRolls.psgIxmdr2fcF5nIf.damage} (same value: 4d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.psgIxmdr2fcF5nIf.damageType} (same value: slashing)
                    [U94S6RO79DL7mgIb] : object {Actor.npc.items.[].system.damageRolls.U94S6RO79DL7mgIb}
                        damage : string {Actor.npc.items.[].system.damageRolls.U94S6RO79DL7mgIb.damage} (same value: 3d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.U94S6RO79DL7mgIb.damageType} (same value: piercing)
                    [5y9t31ed4up7bew9ghdh] : object {Actor.npc.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh}
                        damage : string {Actor.npc.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damage} (3 different values)
                            2d6+13 (x1)
                            1d10+5 (x2)
                            1d10+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damageType} (same value: slashing)
                    [3MTzT5IYvPbosxsB] : object {Actor.npc.items.[].system.damageRolls.3MTzT5IYvPbosxsB}
                        damage : string {Actor.npc.items.[].system.damageRolls.3MTzT5IYvPbosxsB.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3MTzT5IYvPbosxsB.damageType} (same value: slashing)
                    [hesmgSFnkPG6xa36] : object {Actor.npc.items.[].system.damageRolls.hesmgSFnkPG6xa36}
                        damage : string {Actor.npc.items.[].system.damageRolls.hesmgSFnkPG6xa36.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hesmgSFnkPG6xa36.damageType} (same value: bleed)
                    [IC8BLNxjLOxDZ5aV] : object {Actor.npc.items.[].system.damageRolls.IC8BLNxjLOxDZ5aV}
                        damage : string {Actor.npc.items.[].system.damageRolls.IC8BLNxjLOxDZ5aV.damage} (same value: 4d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IC8BLNxjLOxDZ5aV.damageType} (same value: slashing)
                    [FesoUZS1tXdkMMnL] : object {Actor.npc.items.[].system.damageRolls.FesoUZS1tXdkMMnL}
                        damage : string {Actor.npc.items.[].system.damageRolls.FesoUZS1tXdkMMnL.damage} (same value: 4d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FesoUZS1tXdkMMnL.damageType} (same value: piercing)
                    [D1pBHEYYT3H9Im9R] : object {Actor.npc.items.[].system.damageRolls.D1pBHEYYT3H9Im9R}
                        damage : string {Actor.npc.items.[].system.damageRolls.D1pBHEYYT3H9Im9R.damage} (same value: 4d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.D1pBHEYYT3H9Im9R.damageType} (same value: slashing)
                    [JnSxiS3v5pqhbxtO] : object {Actor.npc.items.[].system.damageRolls.JnSxiS3v5pqhbxtO}
                        damage : string {Actor.npc.items.[].system.damageRolls.JnSxiS3v5pqhbxtO.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JnSxiS3v5pqhbxtO.damageType} (same value: slashing)
                    [0yuIODc4GGJkaqX7] : object {Actor.npc.items.[].system.damageRolls.0yuIODc4GGJkaqX7}
                        damage : string {Actor.npc.items.[].system.damageRolls.0yuIODc4GGJkaqX7.damage} (same value: 1d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0yuIODc4GGJkaqX7.damageType} (same value: piercing)
                    [Ubh3bzF5sR5gGtJB] : object {Actor.npc.items.[].system.damageRolls.Ubh3bzF5sR5gGtJB}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ubh3bzF5sR5gGtJB.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ubh3bzF5sR5gGtJB.damageType} (same value: slashing)
                    [BHUk0088ebnrrG6X] : object {Actor.npc.items.[].system.damageRolls.BHUk0088ebnrrG6X}
                        damage : string {Actor.npc.items.[].system.damageRolls.BHUk0088ebnrrG6X.damage} (same value: 1d12+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BHUk0088ebnrrG6X.damageType} (same value: slashing)
                    [TMFyAeN9E3n8YLlx] : object {Actor.npc.items.[].system.damageRolls.TMFyAeN9E3n8YLlx}
                        damage : string {Actor.npc.items.[].system.damageRolls.TMFyAeN9E3n8YLlx.damage} (same value: 4d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TMFyAeN9E3n8YLlx.damageType} (same value: void)
                    [8yq53roxjimhbv5358rl] : object {Actor.npc.items.[].system.damageRolls.8yq53roxjimhbv5358rl}
                        damage : string {Actor.npc.items.[].system.damageRolls.8yq53roxjimhbv5358rl.damage} (2 different values)
                            4d6+16 (x1)
                            2d8+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8yq53roxjimhbv5358rl.damageType} (same value: slashing)
                    [340eleluzic3kifc95h4] : object {Actor.npc.items.[].system.damageRolls.340eleluzic3kifc95h4}
                        damage : string {Actor.npc.items.[].system.damageRolls.340eleluzic3kifc95h4.damage} (2 different values)
                            4d8+16 (x1)
                            3d8+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.340eleluzic3kifc95h4.damageType} (same value: piercing)
                    [a4t1i58hq6s9biv9d3sc] : object {Actor.npc.items.[].system.damageRolls.a4t1i58hq6s9biv9d3sc}
                        damage : string {Actor.npc.items.[].system.damageRolls.a4t1i58hq6s9biv9d3sc.damage} (2 different values)
                            2d8 (x1)
                            2d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a4t1i58hq6s9biv9d3sc.damageType} (same value: poison)
                    [DVLbi16dQ6ymb1fp] : object {Actor.npc.items.[].system.damageRolls.DVLbi16dQ6ymb1fp}
                        damage : string {Actor.npc.items.[].system.damageRolls.DVLbi16dQ6ymb1fp.damage} (same value: 3d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DVLbi16dQ6ymb1fp.damageType} (same value: piercing)
                    [M43mgkxeLSSrAZM8] : object {Actor.npc.items.[].system.damageRolls.M43mgkxeLSSrAZM8}
                        damage : string {Actor.npc.items.[].system.damageRolls.M43mgkxeLSSrAZM8.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.M43mgkxeLSSrAZM8.damageType} (same value: slashing)
                    [ak1SeA6VPuDOIfNl] : object {Actor.npc.items.[].system.damageRolls.ak1SeA6VPuDOIfNl}
                        damage : string {Actor.npc.items.[].system.damageRolls.ak1SeA6VPuDOIfNl.damage} (3 different values)
                            3d12+12 (x1)
                            3d10+11 (x2)
                            3d6+17 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ak1SeA6VPuDOIfNl.damageType} (3 different values)
                            piercing (x2)
                            bludgeoning (x1)
                            slashing (x1)
                    [9IALsP2nq71Ywh8n] : object {Actor.npc.items.[].system.damageRolls.9IALsP2nq71Ywh8n}
                        damage : string {Actor.npc.items.[].system.damageRolls.9IALsP2nq71Ywh8n.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9IALsP2nq71Ywh8n.damageType} (same value: cold)
                    [kHhvT8AGrJfSgttO] : object {Actor.npc.items.[].system.damageRolls.kHhvT8AGrJfSgttO}
                        damage : string {Actor.npc.items.[].system.damageRolls.kHhvT8AGrJfSgttO.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kHhvT8AGrJfSgttO.damageType} (same value: piercing)
                    [D8vn3Mi5ZZkjXY5I] : object {Actor.npc.items.[].system.damageRolls.D8vn3Mi5ZZkjXY5I}
                        damage : string {Actor.npc.items.[].system.damageRolls.D8vn3Mi5ZZkjXY5I.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.D8vn3Mi5ZZkjXY5I.damageType} (same value: bleed)
                    [1PJk9RDZB3dyl4Fo] : object {Actor.npc.items.[].system.damageRolls.1PJk9RDZB3dyl4Fo}
                        damage : string {Actor.npc.items.[].system.damageRolls.1PJk9RDZB3dyl4Fo.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1PJk9RDZB3dyl4Fo.damageType} (same value: sonic)
                    [LZqh3o0qWeCwWczp] : object {Actor.npc.items.[].system.damageRolls.LZqh3o0qWeCwWczp}
                        damage : string {Actor.npc.items.[].system.damageRolls.LZqh3o0qWeCwWczp.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LZqh3o0qWeCwWczp.damageType} (same value: bleed)
                    [Td3kQgpe1aRjdL7A] : object {Actor.npc.items.[].system.damageRolls.Td3kQgpe1aRjdL7A}
                        damage : string {Actor.npc.items.[].system.damageRolls.Td3kQgpe1aRjdL7A.damage} (same value: 4d8+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Td3kQgpe1aRjdL7A.damageType} (same value: slashing)
                    [jKrYzZ3Gwl3QuHCA] : object {Actor.npc.items.[].system.damageRolls.jKrYzZ3Gwl3QuHCA}
                        damage : string {Actor.npc.items.[].system.damageRolls.jKrYzZ3Gwl3QuHCA.damage} (same value: 4d8+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jKrYzZ3Gwl3QuHCA.damageType} (same value: piercing)
                    [cmNhnmaeTQA316A5] : object {Actor.npc.items.[].system.damageRolls.cmNhnmaeTQA316A5}
                        damage : string {Actor.npc.items.[].system.damageRolls.cmNhnmaeTQA316A5.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cmNhnmaeTQA316A5.damageType} (same value: force)
                    [6bkawzwr5y0bglv2furu] : object {Actor.npc.items.[].system.damageRolls.6bkawzwr5y0bglv2furu}
                        damage : string {Actor.npc.items.[].system.damageRolls.6bkawzwr5y0bglv2furu.damage} (2 different values)
                            2d10+9 (x1)
                            1d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6bkawzwr5y0bglv2furu.damageType} (same value: bludgeoning)
                    [m9z53xyIoPesGkCF] : object {Actor.npc.items.[].system.damageRolls.m9z53xyIoPesGkCF}
                        damage : string {Actor.npc.items.[].system.damageRolls.m9z53xyIoPesGkCF.damage} (same value: 2d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m9z53xyIoPesGkCF.damageType} (same value: void)
                    [97xxYtxKH5QoZj54] : object {Actor.npc.items.[].system.damageRolls.97xxYtxKH5QoZj54}
                        damage : string {Actor.npc.items.[].system.damageRolls.97xxYtxKH5QoZj54.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.97xxYtxKH5QoZj54.damageType} (same value: piercing)
                    [bqm7fiuPOrPsqUZr] : object {Actor.npc.items.[].system.damageRolls.bqm7fiuPOrPsqUZr}
                        damage : string {Actor.npc.items.[].system.damageRolls.bqm7fiuPOrPsqUZr.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bqm7fiuPOrPsqUZr.damageType} (same value: spirit)
                    [rC0VPO6Bh3hKEg5b] : object {Actor.npc.items.[].system.damageRolls.rC0VPO6Bh3hKEg5b}
                        damage : string {Actor.npc.items.[].system.damageRolls.rC0VPO6Bh3hKEg5b.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rC0VPO6Bh3hKEg5b.damageType} (same value: piercing)
                    [uOsGPcaKgIaDXzl4] : object {Actor.npc.items.[].system.damageRolls.uOsGPcaKgIaDXzl4}
                        damage : string {Actor.npc.items.[].system.damageRolls.uOsGPcaKgIaDXzl4.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uOsGPcaKgIaDXzl4.damageType} (same value: spirit)
                    [mjadst6lj09xzqchu9ct] : object {Actor.npc.items.[].system.damageRolls.mjadst6lj09xzqchu9ct}
                        damage : string {Actor.npc.items.[].system.damageRolls.mjadst6lj09xzqchu9ct.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mjadst6lj09xzqchu9ct.damageType} (same value: slashing)
                    [bdv8bdbc088q7et3d5g8] : object {Actor.npc.items.[].system.damageRolls.bdv8bdbc088q7et3d5g8}
                        damage : string {Actor.npc.items.[].system.damageRolls.bdv8bdbc088q7et3d5g8.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bdv8bdbc088q7et3d5g8.damageType} (same value: piercing)
                    [gn46d6t3xy5xubspjs62] : object {Actor.npc.items.[].system.damageRolls.gn46d6t3xy5xubspjs62}
                        damage : string {Actor.npc.items.[].system.damageRolls.gn46d6t3xy5xubspjs62.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gn46d6t3xy5xubspjs62.damageType} (same value: slashing)
                    [apipa74rdq4vghagf56h] : object {Actor.npc.items.[].system.damageRolls.apipa74rdq4vghagf56h}
                        damage : string {Actor.npc.items.[].system.damageRolls.apipa74rdq4vghagf56h.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.apipa74rdq4vghagf56h.damageType} (same value: piercing)
                    [j3rgjdjczyn55buec6ok] : object {Actor.npc.items.[].system.damageRolls.j3rgjdjczyn55buec6ok}
                        damage : string {Actor.npc.items.[].system.damageRolls.j3rgjdjczyn55buec6ok.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j3rgjdjczyn55buec6ok.damageType} (same value: bludgeoning)
                    [br9f5e5tjwavqbhdr8e4] : object {Actor.npc.items.[].system.damageRolls.br9f5e5tjwavqbhdr8e4}
                        damage : string {Actor.npc.items.[].system.damageRolls.br9f5e5tjwavqbhdr8e4.damage} (same value: 4d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.br9f5e5tjwavqbhdr8e4.damageType} (same value: slashing)
                    [yikphbrttfvtj3iokk7u] : object {Actor.npc.items.[].system.damageRolls.yikphbrttfvtj3iokk7u}
                        damage : string {Actor.npc.items.[].system.damageRolls.yikphbrttfvtj3iokk7u.damage} (same value: 4d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yikphbrttfvtj3iokk7u.damageType} (same value: fire)
                    [z1j1bg9xqxgtst8fgag3] : object {Actor.npc.items.[].system.damageRolls.z1j1bg9xqxgtst8fgag3}
                        damage : string {Actor.npc.items.[].system.damageRolls.z1j1bg9xqxgtst8fgag3.damage} (same value: 4d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z1j1bg9xqxgtst8fgag3.damageType} (same value: piercing)
                    [s31a8tl9q4asg6vl811j] : object {Actor.npc.items.[].system.damageRolls.s31a8tl9q4asg6vl811j}
                        damage : string {Actor.npc.items.[].system.damageRolls.s31a8tl9q4asg6vl811j.damage} (same value: 4d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s31a8tl9q4asg6vl811j.damageType} (same value: bludgeoning)
                    [08ewc1jbzlqrr7xbsbtx] : object {Actor.npc.items.[].system.damageRolls.08ewc1jbzlqrr7xbsbtx}
                        damage : string {Actor.npc.items.[].system.damageRolls.08ewc1jbzlqrr7xbsbtx.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.08ewc1jbzlqrr7xbsbtx.damageType} (same value: piercing)
                    [bc29znw62n9r79vw9mje] : object {Actor.npc.items.[].system.damageRolls.bc29znw62n9r79vw9mje}
                        damage : string {Actor.npc.items.[].system.damageRolls.bc29znw62n9r79vw9mje.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bc29znw62n9r79vw9mje.damageType} (same value: slashing)
                    [54h906k52ph3qo6q9sa9] : object {Actor.npc.items.[].system.damageRolls.54h906k52ph3qo6q9sa9}
                        damage : string {Actor.npc.items.[].system.damageRolls.54h906k52ph3qo6q9sa9.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.54h906k52ph3qo6q9sa9.damageType} (same value: piercing)
                    [gdbiome7pgw9uzmtjkao] : object {Actor.npc.items.[].system.damageRolls.gdbiome7pgw9uzmtjkao}
                        damage : string {Actor.npc.items.[].system.damageRolls.gdbiome7pgw9uzmtjkao.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gdbiome7pgw9uzmtjkao.damageType} (same value: acid)
                    [25br5jzzx4ttrj3xjq16] : object {Actor.npc.items.[].system.damageRolls.25br5jzzx4ttrj3xjq16}
                        damage : string {Actor.npc.items.[].system.damageRolls.25br5jzzx4ttrj3xjq16.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.25br5jzzx4ttrj3xjq16.damageType} (same value: slashing)
                    [dq8lzosuv0ip9h0eih47] : object {Actor.npc.items.[].system.damageRolls.dq8lzosuv0ip9h0eih47}
                        damage : string {Actor.npc.items.[].system.damageRolls.dq8lzosuv0ip9h0eih47.damage} (same value: 2d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dq8lzosuv0ip9h0eih47.damageType} (same value: bludgeoning)
                    [vprnzuh2ttwq46ty7aej] : object {Actor.npc.items.[].system.damageRolls.vprnzuh2ttwq46ty7aej}
                        damage : string {Actor.npc.items.[].system.damageRolls.vprnzuh2ttwq46ty7aej.damage} (same value: 1d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vprnzuh2ttwq46ty7aej.damageType} (same value: piercing)
                    [q0flat6fmgisj02n60ls] : object {Actor.npc.items.[].system.damageRolls.q0flat6fmgisj02n60ls}
                        damage : string {Actor.npc.items.[].system.damageRolls.q0flat6fmgisj02n60ls.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q0flat6fmgisj02n60ls.damageType} (same value: piercing)
                    [71psbbkmllmnodm7i6dv] : object {Actor.npc.items.[].system.damageRolls.71psbbkmllmnodm7i6dv}
                        damage : string {Actor.npc.items.[].system.damageRolls.71psbbkmllmnodm7i6dv.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.71psbbkmllmnodm7i6dv.damageType} (same value: acid)
                    [hzsxainzdfm639fp67mb] : object {Actor.npc.items.[].system.damageRolls.hzsxainzdfm639fp67mb}
                        damage : string {Actor.npc.items.[].system.damageRolls.hzsxainzdfm639fp67mb.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hzsxainzdfm639fp67mb.damageType} (same value: slashing)
                    [i0i1hgxo8hjlkzmt5jfq] : object {Actor.npc.items.[].system.damageRolls.i0i1hgxo8hjlkzmt5jfq}
                        damage : string {Actor.npc.items.[].system.damageRolls.i0i1hgxo8hjlkzmt5jfq.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i0i1hgxo8hjlkzmt5jfq.damageType} (same value: bludgeoning)
                    [9kegw7ys8mgsrciz9nr8] : object {Actor.npc.items.[].system.damageRolls.9kegw7ys8mgsrciz9nr8}
                        damage : string {Actor.npc.items.[].system.damageRolls.9kegw7ys8mgsrciz9nr8.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9kegw7ys8mgsrciz9nr8.damageType} (same value: piercing)
                    [rd1cm6vxeedqmf09hgts] : object {Actor.npc.items.[].system.damageRolls.rd1cm6vxeedqmf09hgts}
                        damage : string {Actor.npc.items.[].system.damageRolls.rd1cm6vxeedqmf09hgts.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rd1cm6vxeedqmf09hgts.damageType} (same value: piercing)
                    [a998e8ylkdbvsfsodml0] : object {Actor.npc.items.[].system.damageRolls.a998e8ylkdbvsfsodml0}
                        damage : string {Actor.npc.items.[].system.damageRolls.a998e8ylkdbvsfsodml0.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a998e8ylkdbvsfsodml0.damageType} (same value: electricity)
                    [c7ppjfdqhujf7vm7veo0] : object {Actor.npc.items.[].system.damageRolls.c7ppjfdqhujf7vm7veo0}
                        damage : string {Actor.npc.items.[].system.damageRolls.c7ppjfdqhujf7vm7veo0.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c7ppjfdqhujf7vm7veo0.damageType} (same value: slashing)
                    [gt5vn7r7dup0tfe8lpdb] : object {Actor.npc.items.[].system.damageRolls.gt5vn7r7dup0tfe8lpdb}
                        damage : string {Actor.npc.items.[].system.damageRolls.gt5vn7r7dup0tfe8lpdb.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gt5vn7r7dup0tfe8lpdb.damageType} (same value: bludgeoning)
                    [y5k46jahp3w17sazrymm] : object {Actor.npc.items.[].system.damageRolls.y5k46jahp3w17sazrymm}
                        damage : string {Actor.npc.items.[].system.damageRolls.y5k46jahp3w17sazrymm.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y5k46jahp3w17sazrymm.damageType} (same value: piercing)
                    [gj9o1jgoaw6b4803a41j] : object {Actor.npc.items.[].system.damageRolls.gj9o1jgoaw6b4803a41j}
                        damage : string {Actor.npc.items.[].system.damageRolls.gj9o1jgoaw6b4803a41j.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gj9o1jgoaw6b4803a41j.damageType} (same value: piercing)
                    [j5bkjg771qdjamh02cas] : object {Actor.npc.items.[].system.damageRolls.j5bkjg771qdjamh02cas}
                        damage : string {Actor.npc.items.[].system.damageRolls.j5bkjg771qdjamh02cas.damage} (same value: 2d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j5bkjg771qdjamh02cas.damageType} (same value: electricity)
                    [xq7jdbacme5j58qxnjwz] : object {Actor.npc.items.[].system.damageRolls.xq7jdbacme5j58qxnjwz}
                        damage : string {Actor.npc.items.[].system.damageRolls.xq7jdbacme5j58qxnjwz.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xq7jdbacme5j58qxnjwz.damageType} (same value: slashing)
                    [taswnkp4h0m3hju3wzjx] : object {Actor.npc.items.[].system.damageRolls.taswnkp4h0m3hju3wzjx}
                        damage : string {Actor.npc.items.[].system.damageRolls.taswnkp4h0m3hju3wzjx.damage} (same value: 3d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.taswnkp4h0m3hju3wzjx.damageType} (same value: bludgeoning)
                    [b7mywxl7hbz56mw4eam7] : object {Actor.npc.items.[].system.damageRolls.b7mywxl7hbz56mw4eam7}
                        damage : string {Actor.npc.items.[].system.damageRolls.b7mywxl7hbz56mw4eam7.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b7mywxl7hbz56mw4eam7.damageType} (same value: piercing)
                    [zdqk0k20qmqilo3hbzn0] : object {Actor.npc.items.[].system.damageRolls.zdqk0k20qmqilo3hbzn0}
                        damage : string {Actor.npc.items.[].system.damageRolls.zdqk0k20qmqilo3hbzn0.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zdqk0k20qmqilo3hbzn0.damageType} (same value: piercing)
                    [gbyvgk2dqjawxbhyie01] : object {Actor.npc.items.[].system.damageRolls.gbyvgk2dqjawxbhyie01}
                        damage : string {Actor.npc.items.[].system.damageRolls.gbyvgk2dqjawxbhyie01.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gbyvgk2dqjawxbhyie01.damageType} (same value: electricity)
                    [n60ff6bz2zbx5x3zlcw9] : object {Actor.npc.items.[].system.damageRolls.n60ff6bz2zbx5x3zlcw9}
                        damage : string {Actor.npc.items.[].system.damageRolls.n60ff6bz2zbx5x3zlcw9.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n60ff6bz2zbx5x3zlcw9.damageType} (same value: slashing)
                    [9xmfjzy40240wdz2qzqv] : object {Actor.npc.items.[].system.damageRolls.9xmfjzy40240wdz2qzqv}
                        damage : string {Actor.npc.items.[].system.damageRolls.9xmfjzy40240wdz2qzqv.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9xmfjzy40240wdz2qzqv.damageType} (same value: bludgeoning)
                    [8puonxj7926fcqg7ro9y] : object {Actor.npc.items.[].system.damageRolls.8puonxj7926fcqg7ro9y}
                        damage : string {Actor.npc.items.[].system.damageRolls.8puonxj7926fcqg7ro9y.damage} (same value: 1d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8puonxj7926fcqg7ro9y.damageType} (same value: piercing)
                    [us0we2nnktbci4lfvgcl] : object {Actor.npc.items.[].system.damageRolls.us0we2nnktbci4lfvgcl}
                        damage : string {Actor.npc.items.[].system.damageRolls.us0we2nnktbci4lfvgcl.damage} (same value: 2d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.us0we2nnktbci4lfvgcl.damageType} (same value: piercing)
                    [fgtxbn522ftnmqrogyi9] : object {Actor.npc.items.[].system.damageRolls.fgtxbn522ftnmqrogyi9}
                        damage : string {Actor.npc.items.[].system.damageRolls.fgtxbn522ftnmqrogyi9.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fgtxbn522ftnmqrogyi9.damageType} (same value: fire)
                    [o208ok74dbhugrpi71cb] : object {Actor.npc.items.[].system.damageRolls.o208ok74dbhugrpi71cb}
                        damage : string {Actor.npc.items.[].system.damageRolls.o208ok74dbhugrpi71cb.damage} (same value: 2d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o208ok74dbhugrpi71cb.damageType} (same value: slashing)
                    [h5lf5wus9gdg3vu060bo] : object {Actor.npc.items.[].system.damageRolls.h5lf5wus9gdg3vu060bo}
                        damage : string {Actor.npc.items.[].system.damageRolls.h5lf5wus9gdg3vu060bo.damage} (same value: 1d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h5lf5wus9gdg3vu060bo.damageType} (same value: slashing)
                    [b8dmh0jf7z46zdeko0a8] : object {Actor.npc.items.[].system.damageRolls.b8dmh0jf7z46zdeko0a8}
                        damage : string {Actor.npc.items.[].system.damageRolls.b8dmh0jf7z46zdeko0a8.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b8dmh0jf7z46zdeko0a8.damageType} (same value: slashing)
                    [yu8uo9v2qwl25qosevhx] : object {Actor.npc.items.[].system.damageRolls.yu8uo9v2qwl25qosevhx}
                        damage : string {Actor.npc.items.[].system.damageRolls.yu8uo9v2qwl25qosevhx.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yu8uo9v2qwl25qosevhx.damageType} (same value: slashing)
                    [eocyyomwr7pke5tnss6y] : object {Actor.npc.items.[].system.damageRolls.eocyyomwr7pke5tnss6y}
                        damage : string {Actor.npc.items.[].system.damageRolls.eocyyomwr7pke5tnss6y.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eocyyomwr7pke5tnss6y.damageType} (same value: piercing)
                    [rc11tv9nfzrgf22zw630] : object {Actor.npc.items.[].system.damageRolls.rc11tv9nfzrgf22zw630}
                        damage : string {Actor.npc.items.[].system.damageRolls.rc11tv9nfzrgf22zw630.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rc11tv9nfzrgf22zw630.damageType} (same value: fire)
                    [zadfllrdm9ka0zn0yncq] : object {Actor.npc.items.[].system.damageRolls.zadfllrdm9ka0zn0yncq}
                        damage : string {Actor.npc.items.[].system.damageRolls.zadfllrdm9ka0zn0yncq.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zadfllrdm9ka0zn0yncq.damageType} (same value: slashing)
                    [42e33z05ddi7abnxes8h] : object {Actor.npc.items.[].system.damageRolls.42e33z05ddi7abnxes8h}
                        damage : string {Actor.npc.items.[].system.damageRolls.42e33z05ddi7abnxes8h.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.42e33z05ddi7abnxes8h.damageType} (same value: slashing)
                    [5h4fqol4p7hu5fhjh6ik] : object {Actor.npc.items.[].system.damageRolls.5h4fqol4p7hu5fhjh6ik}
                        damage : string {Actor.npc.items.[].system.damageRolls.5h4fqol4p7hu5fhjh6ik.damage} (same value: 2d12+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5h4fqol4p7hu5fhjh6ik.damageType} (same value: piercing)
                    [xzw6sv7grdqe2ua1wnea] : object {Actor.npc.items.[].system.damageRolls.xzw6sv7grdqe2ua1wnea}
                        damage : string {Actor.npc.items.[].system.damageRolls.xzw6sv7grdqe2ua1wnea.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xzw6sv7grdqe2ua1wnea.damageType} (same value: electricity)
                    [ve92frdyl1d9yti5483w] : object {Actor.npc.items.[].system.damageRolls.ve92frdyl1d9yti5483w}
                        damage : string {Actor.npc.items.[].system.damageRolls.ve92frdyl1d9yti5483w.damage} (same value: 2d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ve92frdyl1d9yti5483w.damageType} (same value: slashing)
                    [lm6h3ugkf1lheol4569g] : object {Actor.npc.items.[].system.damageRolls.lm6h3ugkf1lheol4569g}
                        damage : string {Actor.npc.items.[].system.damageRolls.lm6h3ugkf1lheol4569g.damage} (same value: 1d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lm6h3ugkf1lheol4569g.damageType} (same value: bludgeoning)
                    [03jov0w1pa1epey6fmdg] : object {Actor.npc.items.[].system.damageRolls.03jov0w1pa1epey6fmdg}
                        damage : string {Actor.npc.items.[].system.damageRolls.03jov0w1pa1epey6fmdg.damage} (same value: 3d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.03jov0w1pa1epey6fmdg.damageType} (same value: piercing)
                    [cwdsl7rv4tci0lcfsqe9] : object {Actor.npc.items.[].system.damageRolls.cwdsl7rv4tci0lcfsqe9}
                        damage : string {Actor.npc.items.[].system.damageRolls.cwdsl7rv4tci0lcfsqe9.damage} (same value: 2d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cwdsl7rv4tci0lcfsqe9.damageType} (same value: electricity)
                    [i6medqeexmt18ylon5uu] : object {Actor.npc.items.[].system.damageRolls.i6medqeexmt18ylon5uu}
                        damage : string {Actor.npc.items.[].system.damageRolls.i6medqeexmt18ylon5uu.damage} (same value: 3d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i6medqeexmt18ylon5uu.damageType} (same value: slashing)
                    [7afyyt8uuyw5mvbk0cz0] : object {Actor.npc.items.[].system.damageRolls.7afyyt8uuyw5mvbk0cz0}
                        damage : string {Actor.npc.items.[].system.damageRolls.7afyyt8uuyw5mvbk0cz0.damage} (same value: 2d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7afyyt8uuyw5mvbk0cz0.damageType} (same value: bludgeoning)
                    [539yb4irds38ddiri2ed] : object {Actor.npc.items.[].system.damageRolls.539yb4irds38ddiri2ed}
                        damage : string {Actor.npc.items.[].system.damageRolls.539yb4irds38ddiri2ed.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.539yb4irds38ddiri2ed.damageType} (same value: piercing)
                    [sb34e95hqfgft2d6yffh] : object {Actor.npc.items.[].system.damageRolls.sb34e95hqfgft2d6yffh}
                        damage : string {Actor.npc.items.[].system.damageRolls.sb34e95hqfgft2d6yffh.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sb34e95hqfgft2d6yffh.damageType} (same value: electricity)
                    [7g63wch5pbsrnwcu4zd6] : object {Actor.npc.items.[].system.damageRolls.7g63wch5pbsrnwcu4zd6}
                        damage : string {Actor.npc.items.[].system.damageRolls.7g63wch5pbsrnwcu4zd6.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7g63wch5pbsrnwcu4zd6.damageType} (same value: slashing)
                    [nwbaexofkpomjq1l228f] : object {Actor.npc.items.[].system.damageRolls.nwbaexofkpomjq1l228f}
                        damage : string {Actor.npc.items.[].system.damageRolls.nwbaexofkpomjq1l228f.damage} (same value: 1d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nwbaexofkpomjq1l228f.damageType} (same value: bludgeoning)
                    [k1n8i3j9usbq1hyk36xl] : object {Actor.npc.items.[].system.damageRolls.k1n8i3j9usbq1hyk36xl}
                        damage : string {Actor.npc.items.[].system.damageRolls.k1n8i3j9usbq1hyk36xl.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k1n8i3j9usbq1hyk36xl.damageType} (same value: piercing)
                    [tqh5zrktpw50jy8ygx9o] : object {Actor.npc.items.[].system.damageRolls.tqh5zrktpw50jy8ygx9o}
                        damage : string {Actor.npc.items.[].system.damageRolls.tqh5zrktpw50jy8ygx9o.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tqh5zrktpw50jy8ygx9o.damageType} (same value: bludgeoning)
                    [f7aysg1od1qm8tt7db6q] : object {Actor.npc.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q}
                        damage : string {Actor.npc.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q.damage} (2 different values)
                            2d10+5 (x1)
                            2d10+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q.damageType} (same value: piercing)
                    [z05z88pykuk0rfwe1m3p] : object {Actor.npc.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p}
                        damage : string {Actor.npc.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p.damageType} (same value: spirit)
                    [lwbddt3nkbfa4du00lut] : object {Actor.npc.items.[].system.damageRolls.lwbddt3nkbfa4du00lut}
                        damage : string {Actor.npc.items.[].system.damageRolls.lwbddt3nkbfa4du00lut.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lwbddt3nkbfa4du00lut.damageType} (same value: slashing)
                    [3zq18frn5imzuf2rrc4r] : object {Actor.npc.items.[].system.damageRolls.3zq18frn5imzuf2rrc4r}
                        damage : string {Actor.npc.items.[].system.damageRolls.3zq18frn5imzuf2rrc4r.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3zq18frn5imzuf2rrc4r.damageType} (same value: spirit)
                    [npjqo3w608o36puhaks1l] : object {Actor.npc.items.[].system.damageRolls.npjqo3w608o36puhaks1l}
                        damage : string {Actor.npc.items.[].system.damageRolls.npjqo3w608o36puhaks1l.damage} (2 different values)
                            3d6+1 (x1)
                            2d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.npjqo3w608o36puhaks1l.damageType} (same value: bludgeoning)
                    [w13fabw56ekl4qgrfutst] : object {Actor.npc.items.[].system.damageRolls.w13fabw56ekl4qgrfutst}
                        damage : string {Actor.npc.items.[].system.damageRolls.w13fabw56ekl4qgrfutst.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w13fabw56ekl4qgrfutst.damageType} (same value: spirit)
                    [91vcz6emm628tbhyp93l3] : object {Actor.npc.items.[].system.damageRolls.91vcz6emm628tbhyp93l3}
                        damage : string {Actor.npc.items.[].system.damageRolls.91vcz6emm628tbhyp93l3.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.91vcz6emm628tbhyp93l3.damageType} (same value: sonic)
                    [nkki5qwj0zp3jhxpfceawh] : object {Actor.npc.items.[].system.damageRolls.nkki5qwj0zp3jhxpfceawh}
                        damage : string {Actor.npc.items.[].system.damageRolls.nkki5qwj0zp3jhxpfceawh.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nkki5qwj0zp3jhxpfceawh.damageType} (same value: spirit)
                    [px8mx6kdlqnc5o7cv0bb] : object {Actor.npc.items.[].system.damageRolls.px8mx6kdlqnc5o7cv0bb}
                        damage : string {Actor.npc.items.[].system.damageRolls.px8mx6kdlqnc5o7cv0bb.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.px8mx6kdlqnc5o7cv0bb.damageType} (same value: bludgeoning)
                    [2rulpnuihi7eiz58jgg1] : object {Actor.npc.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1}
                        damage : string {Actor.npc.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1.damage} (2 different values)
                            2d10+12 (x1)
                            2d10+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1.damageType} (same value: bludgeoning)
                    [zkvzthqis2r7yob83r45] : object {Actor.npc.items.[].system.damageRolls.zkvzthqis2r7yob83r45}
                        damage : string {Actor.npc.items.[].system.damageRolls.zkvzthqis2r7yob83r45.damage} (same value: 1d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zkvzthqis2r7yob83r45.damageType} (same value: piercing)
                    [ip7slqhj3a2qbwlllepd] : object {Actor.npc.items.[].system.damageRolls.ip7slqhj3a2qbwlllepd}
                        damage : string {Actor.npc.items.[].system.damageRolls.ip7slqhj3a2qbwlllepd.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ip7slqhj3a2qbwlllepd.damageType} (same value: slashing)
                    [qpgrqz2i88n27gn56xw2] : object {Actor.npc.items.[].system.damageRolls.qpgrqz2i88n27gn56xw2}
                        damage : string {Actor.npc.items.[].system.damageRolls.qpgrqz2i88n27gn56xw2.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qpgrqz2i88n27gn56xw2.damageType} (same value: piercing)
                    [o9icz27koiu8dvhrzj4x] : object {Actor.npc.items.[].system.damageRolls.o9icz27koiu8dvhrzj4x}
                        damage : string {Actor.npc.items.[].system.damageRolls.o9icz27koiu8dvhrzj4x.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o9icz27koiu8dvhrzj4x.damageType} (same value: acid)
                    [f9in2al6wjbjz5gg133t] : object {Actor.npc.items.[].system.damageRolls.f9in2al6wjbjz5gg133t}
                        damage : string {Actor.npc.items.[].system.damageRolls.f9in2al6wjbjz5gg133t.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f9in2al6wjbjz5gg133t.damageType} (same value: slashing)
                    [keudfk6g4dv1zp5ikuuz] : object {Actor.npc.items.[].system.damageRolls.keudfk6g4dv1zp5ikuuz}
                        damage : string {Actor.npc.items.[].system.damageRolls.keudfk6g4dv1zp5ikuuz.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.keudfk6g4dv1zp5ikuuz.damageType} (same value: bludgeoning)
                    [ct0ixfplus4wv4mqerju] : object {Actor.npc.items.[].system.damageRolls.ct0ixfplus4wv4mqerju}
                        damage : string {Actor.npc.items.[].system.damageRolls.ct0ixfplus4wv4mqerju.damage} (same value: 3d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ct0ixfplus4wv4mqerju.damageType} (same value: piercing)
                    [1xxs6hz0cjaf2hxaoc6i] : object {Actor.npc.items.[].system.damageRolls.1xxs6hz0cjaf2hxaoc6i}
                        damage : string {Actor.npc.items.[].system.damageRolls.1xxs6hz0cjaf2hxaoc6i.damage} (same value: 3d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1xxs6hz0cjaf2hxaoc6i.damageType} (same value: acid)
                    [wfkyl6k64ypw445lxubr] : object {Actor.npc.items.[].system.damageRolls.wfkyl6k64ypw445lxubr}
                        damage : string {Actor.npc.items.[].system.damageRolls.wfkyl6k64ypw445lxubr.damage} (same value: 3d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wfkyl6k64ypw445lxubr.damageType} (same value: slashing)
                    [lg7yaq2x7x999b698yh2] : object {Actor.npc.items.[].system.damageRolls.lg7yaq2x7x999b698yh2}
                        damage : string {Actor.npc.items.[].system.damageRolls.lg7yaq2x7x999b698yh2.damage} (same value: 2d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lg7yaq2x7x999b698yh2.damageType} (same value: bludgeoning)
                    [j00s5lj2dirb2ykyirvb] : object {Actor.npc.items.[].system.damageRolls.j00s5lj2dirb2ykyirvb}
                        damage : string {Actor.npc.items.[].system.damageRolls.j00s5lj2dirb2ykyirvb.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j00s5lj2dirb2ykyirvb.damageType} (same value: piercing)
                    [6r1jyd8q4cslkcub1bfm] : object {Actor.npc.items.[].system.damageRolls.6r1jyd8q4cslkcub1bfm}
                        damage : string {Actor.npc.items.[].system.damageRolls.6r1jyd8q4cslkcub1bfm.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6r1jyd8q4cslkcub1bfm.damageType} (same value: acid)
                    [qc9e43qxh1k5zdk88s7h] : object {Actor.npc.items.[].system.damageRolls.qc9e43qxh1k5zdk88s7h}
                        damage : string {Actor.npc.items.[].system.damageRolls.qc9e43qxh1k5zdk88s7h.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qc9e43qxh1k5zdk88s7h.damageType} (same value: slashing)
                    [jvlrn41qegcp9u9ct0bw] : object {Actor.npc.items.[].system.damageRolls.jvlrn41qegcp9u9ct0bw}
                        damage : string {Actor.npc.items.[].system.damageRolls.jvlrn41qegcp9u9ct0bw.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jvlrn41qegcp9u9ct0bw.damageType} (same value: bludgeoning)
                    [aocqzbhfibm62sk68x09] : object {Actor.npc.items.[].system.damageRolls.aocqzbhfibm62sk68x09}
                        damage : string {Actor.npc.items.[].system.damageRolls.aocqzbhfibm62sk68x09.damage} (2 different values)
                            2d4+4 (x1)
                            2d4+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aocqzbhfibm62sk68x09.damageType} (same value: slashing)
                    [8flfg0q174kcxdepg29f] : object {Actor.npc.items.[].system.damageRolls.8flfg0q174kcxdepg29f}
                        damage : string {Actor.npc.items.[].system.damageRolls.8flfg0q174kcxdepg29f.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8flfg0q174kcxdepg29f.damageType} (same value: piercing)
                    [hw7p9aa8mra13wy29nn6] : object {Actor.npc.items.[].system.damageRolls.hw7p9aa8mra13wy29nn6}
                        damage : string {Actor.npc.items.[].system.damageRolls.hw7p9aa8mra13wy29nn6.damage} (same value: 1d4-3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hw7p9aa8mra13wy29nn6.damageType} (same value: piercing)
                    [vd26ie3n7abv3664nj10] : object {Actor.npc.items.[].system.damageRolls.vd26ie3n7abv3664nj10}
                        damage : string {Actor.npc.items.[].system.damageRolls.vd26ie3n7abv3664nj10.damage} (same value: 6d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vd26ie3n7abv3664nj10.damageType} (same value: void)
                    [686o1ballp548q31xv2x] : object {Actor.npc.items.[].system.damageRolls.686o1ballp548q31xv2x}
                        damage : string {Actor.npc.items.[].system.damageRolls.686o1ballp548q31xv2x.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.686o1ballp548q31xv2x.damageType} (same value: slashing)
                    [19n7ytarf2e37dzv9mth] : object {Actor.npc.items.[].system.damageRolls.19n7ytarf2e37dzv9mth}
                        damage : string {Actor.npc.items.[].system.damageRolls.19n7ytarf2e37dzv9mth.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.19n7ytarf2e37dzv9mth.damageType} (same value: bludgeoning)
                    [azrs6ahv1z8vgt3kahfh] : object {Actor.npc.items.[].system.damageRolls.azrs6ahv1z8vgt3kahfh}
                        damage : string {Actor.npc.items.[].system.damageRolls.azrs6ahv1z8vgt3kahfh.damage} (2 different values)
                            1d8+6 (x1)
                            1d8+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.azrs6ahv1z8vgt3kahfh.damageType} (same value: bludgeoning)
                    [euiszbaasvqek43hpvu8] : object {Actor.npc.items.[].system.damageRolls.euiszbaasvqek43hpvu8}
                        damage : string {Actor.npc.items.[].system.damageRolls.euiszbaasvqek43hpvu8.damage} (2 different values)
                            3d8+9 (x2)
                            3d8+12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.euiszbaasvqek43hpvu8.damageType} (same value: piercing)
                    [pj07f1lxporv2byqg6ff] : object {Actor.npc.items.[].system.damageRolls.pj07f1lxporv2byqg6ff}
                        damage : string {Actor.npc.items.[].system.damageRolls.pj07f1lxporv2byqg6ff.damage} (same value: 1d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pj07f1lxporv2byqg6ff.damageType} (same value: slashing)
                    [t05xmtdb6ef8u9k26ck1] : object {Actor.npc.items.[].system.damageRolls.t05xmtdb6ef8u9k26ck1}
                        damage : string {Actor.npc.items.[].system.damageRolls.t05xmtdb6ef8u9k26ck1.damage} (2 different values)
                            1d6+10 (x1)
                            2d6+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t05xmtdb6ef8u9k26ck1.damageType} (same value: piercing)
                    [emupfnwr9wlldfv9inb3] : object {Actor.npc.items.[].system.damageRolls.emupfnwr9wlldfv9inb3}
                        damage : string {Actor.npc.items.[].system.damageRolls.emupfnwr9wlldfv9inb3.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.emupfnwr9wlldfv9inb3.damageType} (same value: piercing)
                    [vth1jzwhg6489ybhls55] : object {Actor.npc.items.[].system.damageRolls.vth1jzwhg6489ybhls55}
                        damage : string {Actor.npc.items.[].system.damageRolls.vth1jzwhg6489ybhls55.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vth1jzwhg6489ybhls55.damageType} (same value: bludgeoning)
                    [y4jh7dqu7b3o3ea1b177] : object {Actor.npc.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177}
                        damage : string {Actor.npc.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damage} (3 different values)
                            2d6+11 (x2)
                            1d6+10 (x1)
                            2d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damageType} (same value: slashing)
                    [sybp83yf88mujkx3m5ws] : object {Actor.npc.items.[].system.damageRolls.sybp83yf88mujkx3m5ws}
                        damage : string {Actor.npc.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damage} (2 different values)
                            2d6 (x3)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damageType} (same value: fire)
                    [odx07yipkxz8465gzz7u] : object {Actor.npc.items.[].system.damageRolls.odx07yipkxz8465gzz7u}
                        damage : string {Actor.npc.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damage} (3 different values)
                            1d4+11 (x2)
                            1d4+10 (x1)
                            1d4+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damageType} (same value: bludgeoning)
                    [4zcwv4n1x96wl1g457ma] : object {Actor.npc.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma}
                        damage : string {Actor.npc.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damage} (2 different values)
                            2d6 (x3)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damageType} (same value: fire)
                    [l41wimplo273wyqv6n74] : object {Actor.npc.items.[].system.damageRolls.l41wimplo273wyqv6n74}
                        damage : string {Actor.npc.items.[].system.damageRolls.l41wimplo273wyqv6n74.damage} (same value: 1d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l41wimplo273wyqv6n74.damageType} (same value: piercing)
                    [2jjaccrbkuxw6o00c2qs] : object {Actor.npc.items.[].system.damageRolls.2jjaccrbkuxw6o00c2qs}
                        damage : string {Actor.npc.items.[].system.damageRolls.2jjaccrbkuxw6o00c2qs.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2jjaccrbkuxw6o00c2qs.damageType} (same value: bludgeoning)
                    [3ojs4wt1z6ka1c9xdv7q] : object {Actor.npc.items.[].system.damageRolls.3ojs4wt1z6ka1c9xdv7q}
                        damage : string {Actor.npc.items.[].system.damageRolls.3ojs4wt1z6ka1c9xdv7q.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3ojs4wt1z6ka1c9xdv7q.damageType} (same value: bludgeoning)
                    [ucjeuoxe1ud29po86tfwa] : object {Actor.npc.items.[].system.damageRolls.ucjeuoxe1ud29po86tfwa}
                        damage : string {Actor.npc.items.[].system.damageRolls.ucjeuoxe1ud29po86tfwa.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ucjeuoxe1ud29po86tfwa.damageType} (same value: fire)
                    [xdjwadcumrlvj6hfe9dk] : object {Actor.npc.items.[].system.damageRolls.xdjwadcumrlvj6hfe9dk}
                        damage : string {Actor.npc.items.[].system.damageRolls.xdjwadcumrlvj6hfe9dk.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xdjwadcumrlvj6hfe9dk.damageType} (same value: acid)
                    [oah2drarovo3s87t3akp] : object {Actor.npc.items.[].system.damageRolls.oah2drarovo3s87t3akp}
                        damage : string {Actor.npc.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (5 different values)
                            1d6+5 (x3)
                            1d10+3 (x1)
                            1d6+7 (x1)
                            2d8+10 (x1)
                            2d8+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: piercing)
                    [35tvlmnbp3gxuakha4e4] : object {Actor.npc.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4}
                        damage : string {Actor.npc.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (5 different values)
                            1d4+5 (x3)
                            1d8+3 (x1)
                            1d4+7 (x1)
                            2d6+10 (x1)
                            2d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: slashing)
                    [x9wy3vd7cmhyggot6i95] : object {Actor.npc.items.[].system.damageRolls.x9wy3vd7cmhyggot6i95}
                        damage : string {Actor.npc.items.[].system.damageRolls.x9wy3vd7cmhyggot6i95.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x9wy3vd7cmhyggot6i95.damageType} (same value: piercing)
                    [ofcei4lmqodi90t5p88z] : object {Actor.npc.items.[].system.damageRolls.ofcei4lmqodi90t5p88z}
                        damage : string {Actor.npc.items.[].system.damageRolls.ofcei4lmqodi90t5p88z.damage} (same value: 1d12+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ofcei4lmqodi90t5p88z.damageType} (same value: piercing)
                    [ebqa5i5egxegvrorc9dn] : object {Actor.npc.items.[].system.damageRolls.ebqa5i5egxegvrorc9dn}
                        damage : string {Actor.npc.items.[].system.damageRolls.ebqa5i5egxegvrorc9dn.damage} (same value: 3d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ebqa5i5egxegvrorc9dn.damageType} (same value: bludgeoning)
                    [6xckwz6azbuttymrht14] : object {Actor.npc.items.[].system.damageRolls.6xckwz6azbuttymrht14}
                        damage : string {Actor.npc.items.[].system.damageRolls.6xckwz6azbuttymrht14.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6xckwz6azbuttymrht14.damageType} (same value: spirit)
                    [9oex7p00qh7y34t7o74r] : object {Actor.npc.items.[].system.damageRolls.9oex7p00qh7y34t7o74r}
                        damage : string {Actor.npc.items.[].system.damageRolls.9oex7p00qh7y34t7o74r.damage} (same value: 3d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9oex7p00qh7y34t7o74r.damageType} (same value: slashing)
                    [zm7wps9l8doxagxzh7j0] : object {Actor.npc.items.[].system.damageRolls.zm7wps9l8doxagxzh7j0}
                        damage : string {Actor.npc.items.[].system.damageRolls.zm7wps9l8doxagxzh7j0.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zm7wps9l8doxagxzh7j0.damageType} (same value: spirit)
                    [huse0s96oj90o031kvjl] : object {Actor.npc.items.[].system.damageRolls.huse0s96oj90o031kvjl}
                        damage : string {Actor.npc.items.[].system.damageRolls.huse0s96oj90o031kvjl.damage} (same value: 3d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.huse0s96oj90o031kvjl.damageType} (same value: piercing)
                    [ll04jn4ntbnz5sr0awo5] : object {Actor.npc.items.[].system.damageRolls.ll04jn4ntbnz5sr0awo5}
                        damage : string {Actor.npc.items.[].system.damageRolls.ll04jn4ntbnz5sr0awo5.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ll04jn4ntbnz5sr0awo5.damageType} (same value: spirit)
                    [2rmaougdufoqiax810hr] : object {Actor.npc.items.[].system.damageRolls.2rmaougdufoqiax810hr}
                        damage : string {Actor.npc.items.[].system.damageRolls.2rmaougdufoqiax810hr.damage} (same value: 3d12+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2rmaougdufoqiax810hr.damageType} (same value: piercing)
                    [ajezdsdgqelku1rindq7] : object {Actor.npc.items.[].system.damageRolls.ajezdsdgqelku1rindq7}
                        damage : string {Actor.npc.items.[].system.damageRolls.ajezdsdgqelku1rindq7.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ajezdsdgqelku1rindq7.damageType} (same value: fire)
                    [gwd2ka2ekza37f1jfgr2] : object {Actor.npc.items.[].system.damageRolls.gwd2ka2ekza37f1jfgr2}
                        damage : string {Actor.npc.items.[].system.damageRolls.gwd2ka2ekza37f1jfgr2.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gwd2ka2ekza37f1jfgr2.damageType} (same value: slashing)
                    [18xxjc3vvlovw0f0lq2s] : object {Actor.npc.items.[].system.damageRolls.18xxjc3vvlovw0f0lq2s}
                        damage : string {Actor.npc.items.[].system.damageRolls.18xxjc3vvlovw0f0lq2s.damage} (same value: 3d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.18xxjc3vvlovw0f0lq2s.damageType} (same value: slashing)
                    [jtr6lgz5ii316zb3qw0p] : object {Actor.npc.items.[].system.damageRolls.jtr6lgz5ii316zb3qw0p}
                        damage : string {Actor.npc.items.[].system.damageRolls.jtr6lgz5ii316zb3qw0p.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jtr6lgz5ii316zb3qw0p.damageType} (same value: piercing)
                    [vagmdxuf7cdlv425c9j5] : object {Actor.npc.items.[].system.damageRolls.vagmdxuf7cdlv425c9j5}
                        damage : string {Actor.npc.items.[].system.damageRolls.vagmdxuf7cdlv425c9j5.damage} (same value: 4d12+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vagmdxuf7cdlv425c9j5.damageType} (same value: piercing)
                    [rzfwwq1mamhc4xvaom8n] : object {Actor.npc.items.[].system.damageRolls.rzfwwq1mamhc4xvaom8n}
                        damage : string {Actor.npc.items.[].system.damageRolls.rzfwwq1mamhc4xvaom8n.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rzfwwq1mamhc4xvaom8n.damageType} (same value: fire)
                    [paj6ku1vwtzc28mt2fh8] : object {Actor.npc.items.[].system.damageRolls.paj6ku1vwtzc28mt2fh8}
                        damage : string {Actor.npc.items.[].system.damageRolls.paj6ku1vwtzc28mt2fh8.damage} (same value: 4d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.paj6ku1vwtzc28mt2fh8.damageType} (same value: slashing)
                    [kon8uabc3bffhvl8c4js] : object {Actor.npc.items.[].system.damageRolls.kon8uabc3bffhvl8c4js}
                        damage : string {Actor.npc.items.[].system.damageRolls.kon8uabc3bffhvl8c4js.damage} (same value: 4d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kon8uabc3bffhvl8c4js.damageType} (same value: slashing)
                    [hfh8wp1e6j9kkfvtry40] : object {Actor.npc.items.[].system.damageRolls.hfh8wp1e6j9kkfvtry40}
                        damage : string {Actor.npc.items.[].system.damageRolls.hfh8wp1e6j9kkfvtry40.damage} (same value: 2d12+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hfh8wp1e6j9kkfvtry40.damageType} (same value: piercing)
                    [6gu15lbhvxpqldh1r786] : object {Actor.npc.items.[].system.damageRolls.6gu15lbhvxpqldh1r786}
                        damage : string {Actor.npc.items.[].system.damageRolls.6gu15lbhvxpqldh1r786.damage} (same value: 2d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6gu15lbhvxpqldh1r786.damageType} (same value: piercing)
                    [wzj050074bqhjd8x7ai5] : object {Actor.npc.items.[].system.damageRolls.wzj050074bqhjd8x7ai5}
                        damage : string {Actor.npc.items.[].system.damageRolls.wzj050074bqhjd8x7ai5.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wzj050074bqhjd8x7ai5.damageType} (same value: fire)
                    [46fn04a0edqza8svh1h8] : object {Actor.npc.items.[].system.damageRolls.46fn04a0edqza8svh1h8}
                        damage : string {Actor.npc.items.[].system.damageRolls.46fn04a0edqza8svh1h8.damage} (same value: 2d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.46fn04a0edqza8svh1h8.damageType} (same value: slashing)
                    [ocvi0eke4w9xhru23ejp] : object {Actor.npc.items.[].system.damageRolls.ocvi0eke4w9xhru23ejp}
                        damage : string {Actor.npc.items.[].system.damageRolls.ocvi0eke4w9xhru23ejp.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ocvi0eke4w9xhru23ejp.damageType} (same value: slashing)
                    [v0f0f8d4xy9k13wm1jys] : object {Actor.npc.items.[].system.damageRolls.v0f0f8d4xy9k13wm1jys}
                        damage : string {Actor.npc.items.[].system.damageRolls.v0f0f8d4xy9k13wm1jys.damage} (same value: 1d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v0f0f8d4xy9k13wm1jys.damageType} (same value: piercing)
                    [77ttg4ohkkvejc14o7aq] : object {Actor.npc.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq}
                        damage : string {Actor.npc.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damageType} (same value: piercing)
                    [5jt45mn5kwiv67j36531] : object {Actor.npc.items.[].system.damageRolls.5jt45mn5kwiv67j36531}
                        damage : string {Actor.npc.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damageType} (same value: slashing)
                    [wybts31m3n9sm6kot2hb] : object {Actor.npc.items.[].system.damageRolls.wybts31m3n9sm6kot2hb}
                        damage : string {Actor.npc.items.[].system.damageRolls.wybts31m3n9sm6kot2hb.damage} (same value: 3d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wybts31m3n9sm6kot2hb.damageType} (same value: piercing)
                    [dmx75n0pt9phkis1m73w] : object {Actor.npc.items.[].system.damageRolls.dmx75n0pt9phkis1m73w}
                        damage : string {Actor.npc.items.[].system.damageRolls.dmx75n0pt9phkis1m73w.damage} (same value: 3d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dmx75n0pt9phkis1m73w.damageType} (same value: poison)
                    [hncodzh1qjgv1w284czi] : object {Actor.npc.items.[].system.damageRolls.hncodzh1qjgv1w284czi}
                        damage : string {Actor.npc.items.[].system.damageRolls.hncodzh1qjgv1w284czi.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hncodzh1qjgv1w284czi.damageType} (same value: slashing)
                    [zilp1jsrmjlbsgmjdjk3] : object {Actor.npc.items.[].system.damageRolls.zilp1jsrmjlbsgmjdjk3}
                        damage : string {Actor.npc.items.[].system.damageRolls.zilp1jsrmjlbsgmjdjk3.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zilp1jsrmjlbsgmjdjk3.damageType} (same value: bludgeoning)
                    [t3imv1vj5md6k66rc8j7] : object {Actor.npc.items.[].system.damageRolls.t3imv1vj5md6k66rc8j7}
                        damage : string {Actor.npc.items.[].system.damageRolls.t3imv1vj5md6k66rc8j7.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t3imv1vj5md6k66rc8j7.damageType} (same value: piercing)
                    [syvp8lyw4m0gdi7kzwjf] : object {Actor.npc.items.[].system.damageRolls.syvp8lyw4m0gdi7kzwjf}
                        damage : string {Actor.npc.items.[].system.damageRolls.syvp8lyw4m0gdi7kzwjf.damage} (same value: 3d12+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.syvp8lyw4m0gdi7kzwjf.damageType} (same value: piercing)
                    [bu4s0ct55zr0reuqfjo9] : object {Actor.npc.items.[].system.damageRolls.bu4s0ct55zr0reuqfjo9}
                        damage : string {Actor.npc.items.[].system.damageRolls.bu4s0ct55zr0reuqfjo9.damage} (same value: 4d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bu4s0ct55zr0reuqfjo9.damageType} (same value: poison)
                    [k4uii5axt4bz0kybgx16] : object {Actor.npc.items.[].system.damageRolls.k4uii5axt4bz0kybgx16}
                        damage : string {Actor.npc.items.[].system.damageRolls.k4uii5axt4bz0kybgx16.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k4uii5axt4bz0kybgx16.damageType} (same value: slashing)
                    [u0pctnofux101iimtzlv] : object {Actor.npc.items.[].system.damageRolls.u0pctnofux101iimtzlv}
                        damage : string {Actor.npc.items.[].system.damageRolls.u0pctnofux101iimtzlv.damage} (same value: 3d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u0pctnofux101iimtzlv.damageType} (same value: bludgeoning)
                    [u9h24a9hj3r3ggwp473g] : object {Actor.npc.items.[].system.damageRolls.u9h24a9hj3r3ggwp473g}
                        damage : string {Actor.npc.items.[].system.damageRolls.u9h24a9hj3r3ggwp473g.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u9h24a9hj3r3ggwp473g.damageType} (same value: piercing)
                    [kxo2evwefidmjdrytf6e] : object {Actor.npc.items.[].system.damageRolls.kxo2evwefidmjdrytf6e}
                        damage : string {Actor.npc.items.[].system.damageRolls.kxo2evwefidmjdrytf6e.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kxo2evwefidmjdrytf6e.damageType} (same value: piercing)
                    [eh2tjf4bc592j9g60kmb] : object {Actor.npc.items.[].system.damageRolls.eh2tjf4bc592j9g60kmb}
                        damage : string {Actor.npc.items.[].system.damageRolls.eh2tjf4bc592j9g60kmb.damage} (same value: 2d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eh2tjf4bc592j9g60kmb.damageType} (same value: poison)
                    [vpiii0vmkgvrnlxfkvr3] : object {Actor.npc.items.[].system.damageRolls.vpiii0vmkgvrnlxfkvr3}
                        damage : string {Actor.npc.items.[].system.damageRolls.vpiii0vmkgvrnlxfkvr3.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vpiii0vmkgvrnlxfkvr3.damageType} (same value: slashing)
                    [ksnmg3m1jk77ss09bkzj] : object {Actor.npc.items.[].system.damageRolls.ksnmg3m1jk77ss09bkzj}
                        damage : string {Actor.npc.items.[].system.damageRolls.ksnmg3m1jk77ss09bkzj.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ksnmg3m1jk77ss09bkzj.damageType} (same value: bludgeoning)
                    [4a79clkueh1oj89y0hb2] : object {Actor.npc.items.[].system.damageRolls.4a79clkueh1oj89y0hb2}
                        damage : string {Actor.npc.items.[].system.damageRolls.4a79clkueh1oj89y0hb2.damage} (same value: 1d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4a79clkueh1oj89y0hb2.damageType} (same value: piercing)
                    [f77i5twqvpaxwe1xjvcr] : object {Actor.npc.items.[].system.damageRolls.f77i5twqvpaxwe1xjvcr}
                        damage : string {Actor.npc.items.[].system.damageRolls.f77i5twqvpaxwe1xjvcr.damage} (2 different values)
                            1d4-2 (x1)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f77i5twqvpaxwe1xjvcr.damageType} (same value: bludgeoning)
                    [0hks0lvigvtbhorpp2zd] : object {Actor.npc.items.[].system.damageRolls.0hks0lvigvtbhorpp2zd}
                        damage : string {Actor.npc.items.[].system.damageRolls.0hks0lvigvtbhorpp2zd.damage} (2 different values)
                            1d8 (x1)
                            1d8+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0hks0lvigvtbhorpp2zd.damageType} (same value: sonic)
                    [uzw2c90f7a88rx6pdiky] : object {Actor.npc.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky}
                        damage : string {Actor.npc.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damage} (2 different values)
                            2d8+8 (x2)
                            3d6+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damageType} (same value: piercing)
                    [y56j7huh07xsmljhd3im] : object {Actor.npc.items.[].system.damageRolls.y56j7huh07xsmljhd3im}
                        damage : string {Actor.npc.items.[].system.damageRolls.y56j7huh07xsmljhd3im.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y56j7huh07xsmljhd3im.damageType} (same value: piercing)
                    [ps0x9hi537d3aumsgnlp] : object {Actor.npc.items.[].system.damageRolls.ps0x9hi537d3aumsgnlp}
                        damage : string {Actor.npc.items.[].system.damageRolls.ps0x9hi537d3aumsgnlp.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ps0x9hi537d3aumsgnlp.damageType} (same value: acid)
                    [sndgo7rocf9qt1hi6m4x] : object {Actor.npc.items.[].system.damageRolls.sndgo7rocf9qt1hi6m4x}
                        damage : string {Actor.npc.items.[].system.damageRolls.sndgo7rocf9qt1hi6m4x.damage} (same value: 5d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sndgo7rocf9qt1hi6m4x.damageType} (same value: acid)
                    [cdztrz6c3olg30xghi9m] : object {Actor.npc.items.[].system.damageRolls.cdztrz6c3olg30xghi9m}
                        damage : string {Actor.npc.items.[].system.damageRolls.cdztrz6c3olg30xghi9m.damage} (same value: 2d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cdztrz6c3olg30xghi9m.damageType} (same value: piercing)
                    [mpv0rmpm4bjo561x4l7v] : object {Actor.npc.items.[].system.damageRolls.mpv0rmpm4bjo561x4l7v}
                        damage : string {Actor.npc.items.[].system.damageRolls.mpv0rmpm4bjo561x4l7v.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mpv0rmpm4bjo561x4l7v.damageType} (same value: spirit)
                    [71i98k84buqm3mcgzi8k] : object {Actor.npc.items.[].system.damageRolls.71i98k84buqm3mcgzi8k}
                        damage : string {Actor.npc.items.[].system.damageRolls.71i98k84buqm3mcgzi8k.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.71i98k84buqm3mcgzi8k.damageType} (same value: piercing)
                    [sq8w2dbxizgmsybefcpk] : object {Actor.npc.items.[].system.damageRolls.sq8w2dbxizgmsybefcpk}
                        damage : string {Actor.npc.items.[].system.damageRolls.sq8w2dbxizgmsybefcpk.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sq8w2dbxizgmsybefcpk.damageType} (same value: spirit)
                    [uzr3pngsx92vlari6tp9] : object {Actor.npc.items.[].system.damageRolls.uzr3pngsx92vlari6tp9}
                        damage : string {Actor.npc.items.[].system.damageRolls.uzr3pngsx92vlari6tp9.damage} (same value: 3d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uzr3pngsx92vlari6tp9.damageType} (same value: bludgeoning)
                    [86balgcqszxjjbylxtll] : object {Actor.npc.items.[].system.damageRolls.86balgcqszxjjbylxtll}
                        damage : string {Actor.npc.items.[].system.damageRolls.86balgcqszxjjbylxtll.damage} (2 different values)
                            1d6+10 (x1)
                            1d6+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.86balgcqszxjjbylxtll.damageType} (same value: slashing)
                    [owlu732hmffq6ejn1nzv] : object {Actor.npc.items.[].system.damageRolls.owlu732hmffq6ejn1nzv}
                        damage : string {Actor.npc.items.[].system.damageRolls.owlu732hmffq6ejn1nzv.damage} (2 different values)
                            1d4+10 (x1)
                            1d4+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.owlu732hmffq6ejn1nzv.damageType} (same value: bludgeoning)
                    [nktjvp1zl8mufepsevh6] : object {Actor.npc.items.[].system.damageRolls.nktjvp1zl8mufepsevh6}
                        damage : string {Actor.npc.items.[].system.damageRolls.nktjvp1zl8mufepsevh6.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nktjvp1zl8mufepsevh6.damageType} (same value: piercing)
                    [s8o8vo5z0kkok4l9eexx] : object {Actor.npc.items.[].system.damageRolls.s8o8vo5z0kkok4l9eexx}
                        damage : string {Actor.npc.items.[].system.damageRolls.s8o8vo5z0kkok4l9eexx.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s8o8vo5z0kkok4l9eexx.damageType} (same value: slashing)
                    [te22c29vr7klnf1h7o6e] : object {Actor.npc.items.[].system.damageRolls.te22c29vr7klnf1h7o6e}
                        damage : string {Actor.npc.items.[].system.damageRolls.te22c29vr7klnf1h7o6e.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.te22c29vr7klnf1h7o6e.damageType} (same value: spirit)
                    [7dvzr6ol99rjwg3odi1v] : object {Actor.npc.items.[].system.damageRolls.7dvzr6ol99rjwg3odi1v}
                        damage : string {Actor.npc.items.[].system.damageRolls.7dvzr6ol99rjwg3odi1v.damage} (same value: 1d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7dvzr6ol99rjwg3odi1v.damageType} (same value: bludgeoning)
                    [vc5vy6yhpshrotvylvhv] : object {Actor.npc.items.[].system.damageRolls.vc5vy6yhpshrotvylvhv}
                        damage : string {Actor.npc.items.[].system.damageRolls.vc5vy6yhpshrotvylvhv.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vc5vy6yhpshrotvylvhv.damageType} (same value: spirit)
                    [gh6g0ip90gsbws6reo5y] : object {Actor.npc.items.[].system.damageRolls.gh6g0ip90gsbws6reo5y}
                        damage : string {Actor.npc.items.[].system.damageRolls.gh6g0ip90gsbws6reo5y.damage} (same value: 2d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gh6g0ip90gsbws6reo5y.damageType} (same value: slashing)
                    [4kw9mu90f122u7lvosxj] : object {Actor.npc.items.[].system.damageRolls.4kw9mu90f122u7lvosxj}
                        damage : string {Actor.npc.items.[].system.damageRolls.4kw9mu90f122u7lvosxj.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4kw9mu90f122u7lvosxj.damageType} (same value: spirit)
                    [h3q5t2t60155drfvc4as] : object {Actor.npc.items.[].system.damageRolls.h3q5t2t60155drfvc4as}
                        damage : string {Actor.npc.items.[].system.damageRolls.h3q5t2t60155drfvc4as.damage} (2 different values)
                            3d4 (x1)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h3q5t2t60155drfvc4as.damageType} (same value: fire)
                    [zigup8b64lelddhxmcrc] : object {Actor.npc.items.[].system.damageRolls.zigup8b64lelddhxmcrc}
                        damage : string {Actor.npc.items.[].system.damageRolls.zigup8b64lelddhxmcrc.damage} (2 different values)
                            3d4 (x1)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zigup8b64lelddhxmcrc.damageType} (same value: spirit)
                    [rur4cc2qkq9j3ru8okgv] : object {Actor.npc.items.[].system.damageRolls.rur4cc2qkq9j3ru8okgv}
                        damage : string {Actor.npc.items.[].system.damageRolls.rur4cc2qkq9j3ru8okgv.damage} (same value: 2d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rur4cc2qkq9j3ru8okgv.damageType} (same value: slashing)
                    [dd6lbvp1p8a2ld7365xt] : object {Actor.npc.items.[].system.damageRolls.dd6lbvp1p8a2ld7365xt}
                        damage : string {Actor.npc.items.[].system.damageRolls.dd6lbvp1p8a2ld7365xt.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dd6lbvp1p8a2ld7365xt.damageType} (same value: spirit)
                    [8f38iqlmmuazz5awyshs] : object {Actor.npc.items.[].system.damageRolls.8f38iqlmmuazz5awyshs}
                        damage : string {Actor.npc.items.[].system.damageRolls.8f38iqlmmuazz5awyshs.damage} (same value: 2d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8f38iqlmmuazz5awyshs.damageType} (same value: slashing)
                    [l063wz1ed4izkny2u3ah] : object {Actor.npc.items.[].system.damageRolls.l063wz1ed4izkny2u3ah}
                        damage : string {Actor.npc.items.[].system.damageRolls.l063wz1ed4izkny2u3ah.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l063wz1ed4izkny2u3ah.damageType} (same value: spirit)
                    [cwp2arl0h869mwbsq76l] : object {Actor.npc.items.[].system.damageRolls.cwp2arl0h869mwbsq76l}
                        damage : string {Actor.npc.items.[].system.damageRolls.cwp2arl0h869mwbsq76l.damage} (same value: 2d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cwp2arl0h869mwbsq76l.damageType} (same value: slashing)
                    [d76u6skf91ufj6ldrh2q] : object {Actor.npc.items.[].system.damageRolls.d76u6skf91ufj6ldrh2q}
                        damage : string {Actor.npc.items.[].system.damageRolls.d76u6skf91ufj6ldrh2q.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d76u6skf91ufj6ldrh2q.damageType} (same value: spirit)
                    [y5afadj9h39cfjrh3fo1] : object {Actor.npc.items.[].system.damageRolls.y5afadj9h39cfjrh3fo1}
                        damage : string {Actor.npc.items.[].system.damageRolls.y5afadj9h39cfjrh3fo1.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y5afadj9h39cfjrh3fo1.damageType} (same value: piercing)
                    [6dypo2fua6lyv4uzhur5] : object {Actor.npc.items.[].system.damageRolls.6dypo2fua6lyv4uzhur5}
                        damage : string {Actor.npc.items.[].system.damageRolls.6dypo2fua6lyv4uzhur5.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6dypo2fua6lyv4uzhur5.damageType} (same value: slashing)
                    [agitoqvjihc4s48iesbx] : object {Actor.npc.items.[].system.damageRolls.agitoqvjihc4s48iesbx}
                        damage : string {Actor.npc.items.[].system.damageRolls.agitoqvjihc4s48iesbx.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.agitoqvjihc4s48iesbx.damageType} (same value: piercing)
                    [foya7kco2bg1alkrrnad] : object {Actor.npc.items.[].system.damageRolls.foya7kco2bg1alkrrnad}
                        damage : string {Actor.npc.items.[].system.damageRolls.foya7kco2bg1alkrrnad.damage} (2 different values)
                            2d8+11 (x1)
                            2d8+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.foya7kco2bg1alkrrnad.damageType} (same value: piercing)
                    [lkxx2tigja1315kmn643] : object {Actor.npc.items.[].system.damageRolls.lkxx2tigja1315kmn643}
                        damage : string {Actor.npc.items.[].system.damageRolls.lkxx2tigja1315kmn643.damage} (2 different values)
                            1d4+11 (x1)
                            1d4+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lkxx2tigja1315kmn643.damageType} (same value: bludgeoning)
                    [rrckukcsva2ollrm2xt8] : object {Actor.npc.items.[].system.damageRolls.rrckukcsva2ollrm2xt8}
                        damage : string {Actor.npc.items.[].system.damageRolls.rrckukcsva2ollrm2xt8.damage} (2 different values)
                            2d8+11 (x1)
                            2d8+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rrckukcsva2ollrm2xt8.damageType} (same value: piercing)
                    [h1baxzxwk0adq18a7lst] : object {Actor.npc.items.[].system.damageRolls.h1baxzxwk0adq18a7lst}
                        damage : string {Actor.npc.items.[].system.damageRolls.h1baxzxwk0adq18a7lst.damage} (same value: 4d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h1baxzxwk0adq18a7lst.damageType} (same value: piercing)
                    [10l0p7meojfaz1586cra] : object {Actor.npc.items.[].system.damageRolls.10l0p7meojfaz1586cra}
                        damage : string {Actor.npc.items.[].system.damageRolls.10l0p7meojfaz1586cra.damage} (same value: 4d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.10l0p7meojfaz1586cra.damageType} (same value: bludgeoning)
                    [m2f9nmnp3iz488oop9b2] : object {Actor.npc.items.[].system.damageRolls.m2f9nmnp3iz488oop9b2}
                        damage : string {Actor.npc.items.[].system.damageRolls.m2f9nmnp3iz488oop9b2.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m2f9nmnp3iz488oop9b2.damageType} (same value: piercing)
                    [hdf9822of0th1su7frns] : object {Actor.npc.items.[].system.damageRolls.hdf9822of0th1su7frns}
                        damage : string {Actor.npc.items.[].system.damageRolls.hdf9822of0th1su7frns.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hdf9822of0th1su7frns.damageType} (same value: spirit)
                    [inihh3ou3sidhnstxqqs] : object {Actor.npc.items.[].system.damageRolls.inihh3ou3sidhnstxqqs}
                        damage : string {Actor.npc.items.[].system.damageRolls.inihh3ou3sidhnstxqqs.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.inihh3ou3sidhnstxqqs.damageType} (same value: bludgeoning)
                    [s2fdlc0vskjiw72hhpo8] : object {Actor.npc.items.[].system.damageRolls.s2fdlc0vskjiw72hhpo8}
                        damage : string {Actor.npc.items.[].system.damageRolls.s2fdlc0vskjiw72hhpo8.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s2fdlc0vskjiw72hhpo8.damageType} (same value: spirit)
                    [yyprg103wmaqg249yesu] : object {Actor.npc.items.[].system.damageRolls.yyprg103wmaqg249yesu}
                        damage : string {Actor.npc.items.[].system.damageRolls.yyprg103wmaqg249yesu.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yyprg103wmaqg249yesu.damageType} (same value: piercing)
                    [9im5lqq3pdkua8r7ihww] : object {Actor.npc.items.[].system.damageRolls.9im5lqq3pdkua8r7ihww}
                        damage : string {Actor.npc.items.[].system.damageRolls.9im5lqq3pdkua8r7ihww.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9im5lqq3pdkua8r7ihww.damageType} (same value: spirit)
                    [yeifsloxt6hkhwx6qerj] : object {Actor.npc.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj}
                        damage : string {Actor.npc.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damage} (2 different values)
                            2d8+8 (x2)
                            2d8+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damageType} (same value: piercing)
                    [7k6jiobi823nrzg86qog] : object {Actor.npc.items.[].system.damageRolls.7k6jiobi823nrzg86qog}
                        damage : string {Actor.npc.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damageType} (same value: spirit)
                    [fiwkr8ru9ii18fsx4b42] : object {Actor.npc.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42}
                        damage : string {Actor.npc.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damage} (2 different values)
                            2d10+8 (x2)
                            2d12+13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damageType} (same value: slashing)
                    [h0xxzb3igakz29s7dud3] : object {Actor.npc.items.[].system.damageRolls.h0xxzb3igakz29s7dud3}
                        damage : string {Actor.npc.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damageType} (same value: spirit)
                    [lde52fl5xq95jsxliaa6] : object {Actor.npc.items.[].system.damageRolls.lde52fl5xq95jsxliaa6}
                        damage : string {Actor.npc.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damageType} (same value: bludgeoning)
                    [ffa7g2lvf7jv6gjy1fer] : object {Actor.npc.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer}
                        damage : string {Actor.npc.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damage} (same value: 2d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damageType} (same value: acid)
                    [j49onkqy5ch8p76cklmx] : object {Actor.npc.items.[].system.damageRolls.j49onkqy5ch8p76cklmx}
                        damage : string {Actor.npc.items.[].system.damageRolls.j49onkqy5ch8p76cklmx.damage} (2 different values)
                            2d6+6 (x1)
                            1d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j49onkqy5ch8p76cklmx.damageType} (same value: piercing)
                    [nyp78uls02az3tphrbhc] : object {Actor.npc.items.[].system.damageRolls.nyp78uls02az3tphrbhc}
                        damage : string {Actor.npc.items.[].system.damageRolls.nyp78uls02az3tphrbhc.damage} (2 different values)
                            1d6+6 (x1)
                            1d4+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nyp78uls02az3tphrbhc.damageType} (same value: bludgeoning)
                    [xo06r48jsff9dtr5ehy4] : object {Actor.npc.items.[].system.damageRolls.xo06r48jsff9dtr5ehy4}
                        damage : string {Actor.npc.items.[].system.damageRolls.xo06r48jsff9dtr5ehy4.damage} (same value: 1d6-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xo06r48jsff9dtr5ehy4.damageType} (same value: slashing)
                    [pfg5r9baikat4c4tubpb] : object {Actor.npc.items.[].system.damageRolls.pfg5r9baikat4c4tubpb}
                        damage : string {Actor.npc.items.[].system.damageRolls.pfg5r9baikat4c4tubpb.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pfg5r9baikat4c4tubpb.damageType} (same value: spirit)
                    [yzh13ygzvkl7lhdcws0b] : object {Actor.npc.items.[].system.damageRolls.yzh13ygzvkl7lhdcws0b}
                        damage : string {Actor.npc.items.[].system.damageRolls.yzh13ygzvkl7lhdcws0b.damage} (same value: 2d12+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yzh13ygzvkl7lhdcws0b.damageType} (same value: bludgeoning)
                    [8b4m8ibns69dcpoqko3l] : object {Actor.npc.items.[].system.damageRolls.8b4m8ibns69dcpoqko3l}
                        damage : string {Actor.npc.items.[].system.damageRolls.8b4m8ibns69dcpoqko3l.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8b4m8ibns69dcpoqko3l.damageType} (same value: slashing)
                    [mmxy65315xovz6vca7p4] : object {Actor.npc.items.[].system.damageRolls.mmxy65315xovz6vca7p4}
                        damage : string {Actor.npc.items.[].system.damageRolls.mmxy65315xovz6vca7p4.damage} (3 different values)
                            2d6+10 (x1)
                            2d6+6 (x1)
                            2d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mmxy65315xovz6vca7p4.damageType} (same value: slashing)
                    [1aszsrpu1r6nv28trok8] : object {Actor.npc.items.[].system.damageRolls.1aszsrpu1r6nv28trok8}
                        damage : string {Actor.npc.items.[].system.damageRolls.1aszsrpu1r6nv28trok8.damage} (same value: 3d12+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1aszsrpu1r6nv28trok8.damageType} (same value: piercing)
                    [4wpdlh2nqykbrxq1sn0n] : object {Actor.npc.items.[].system.damageRolls.4wpdlh2nqykbrxq1sn0n}
                        damage : string {Actor.npc.items.[].system.damageRolls.4wpdlh2nqykbrxq1sn0n.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4wpdlh2nqykbrxq1sn0n.damageType} (same value: fire)
                    [9o42w06ir0famx9sxotn] : object {Actor.npc.items.[].system.damageRolls.9o42w06ir0famx9sxotn}
                        damage : string {Actor.npc.items.[].system.damageRolls.9o42w06ir0famx9sxotn.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9o42w06ir0famx9sxotn.damageType} (same value: slashing)
                    [61lsic0kel9pqa653x6y] : object {Actor.npc.items.[].system.damageRolls.61lsic0kel9pqa653x6y}
                        damage : string {Actor.npc.items.[].system.damageRolls.61lsic0kel9pqa653x6y.damage} (same value: 3d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.61lsic0kel9pqa653x6y.damageType} (same value: slashing)
                    [i0xue9hlzvejalkt4fnw] : object {Actor.npc.items.[].system.damageRolls.i0xue9hlzvejalkt4fnw}
                        damage : string {Actor.npc.items.[].system.damageRolls.i0xue9hlzvejalkt4fnw.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i0xue9hlzvejalkt4fnw.damageType} (same value: slashing)
                    [6nejx3y26z3t8kvzaiad] : object {Actor.npc.items.[].system.damageRolls.6nejx3y26z3t8kvzaiad}
                        damage : string {Actor.npc.items.[].system.damageRolls.6nejx3y26z3t8kvzaiad.damage} (same value: 4d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6nejx3y26z3t8kvzaiad.damageType} (same value: piercing)
                    [79s5f32cqiciyvq2zaal] : object {Actor.npc.items.[].system.damageRolls.79s5f32cqiciyvq2zaal}
                        damage : string {Actor.npc.items.[].system.damageRolls.79s5f32cqiciyvq2zaal.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.79s5f32cqiciyvq2zaal.damageType} (same value: fire)
                    [7kpyqta7qzxa5gmegw5r] : object {Actor.npc.items.[].system.damageRolls.7kpyqta7qzxa5gmegw5r}
                        damage : string {Actor.npc.items.[].system.damageRolls.7kpyqta7qzxa5gmegw5r.damage} (same value: 4d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7kpyqta7qzxa5gmegw5r.damageType} (same value: slashing)
                    [ja1fae70lfteapkhtok5] : object {Actor.npc.items.[].system.damageRolls.ja1fae70lfteapkhtok5}
                        damage : string {Actor.npc.items.[].system.damageRolls.ja1fae70lfteapkhtok5.damage} (same value: 4d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ja1fae70lfteapkhtok5.damageType} (same value: slashing)
                    [jyvovusto9p86uh5djgq] : object {Actor.npc.items.[].system.damageRolls.jyvovusto9p86uh5djgq}
                        damage : string {Actor.npc.items.[].system.damageRolls.jyvovusto9p86uh5djgq.damage} (same value: 3d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jyvovusto9p86uh5djgq.damageType} (same value: slashing)
                    [i3rrr13xiie2lctb3sh2] : object {Actor.npc.items.[].system.damageRolls.i3rrr13xiie2lctb3sh2}
                        damage : string {Actor.npc.items.[].system.damageRolls.i3rrr13xiie2lctb3sh2.damage} (same value: 2d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i3rrr13xiie2lctb3sh2.damageType} (same value: piercing)
                    [fg0l56st3g4sa87bch3k] : object {Actor.npc.items.[].system.damageRolls.fg0l56st3g4sa87bch3k}
                        damage : string {Actor.npc.items.[].system.damageRolls.fg0l56st3g4sa87bch3k.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fg0l56st3g4sa87bch3k.damageType} (same value: fire)
                    [7becj3dynotkmox3nhfx] : object {Actor.npc.items.[].system.damageRolls.7becj3dynotkmox3nhfx}
                        damage : string {Actor.npc.items.[].system.damageRolls.7becj3dynotkmox3nhfx.damage} (same value: 2d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7becj3dynotkmox3nhfx.damageType} (same value: slashing)
                    [asbchegun9ulz2rkmat0] : object {Actor.npc.items.[].system.damageRolls.asbchegun9ulz2rkmat0}
                        damage : string {Actor.npc.items.[].system.damageRolls.asbchegun9ulz2rkmat0.damage} (same value: 2d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.asbchegun9ulz2rkmat0.damageType} (same value: slashing)
                    [0v20yoyzcoqymu4mdbzu] : object {Actor.npc.items.[].system.damageRolls.0v20yoyzcoqymu4mdbzu}
                        damage : string {Actor.npc.items.[].system.damageRolls.0v20yoyzcoqymu4mdbzu.damage} (same value: 1d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0v20yoyzcoqymu4mdbzu.damageType} (same value: slashing)
                    [ty73jn2tool410ddr32b] : object {Actor.npc.items.[].system.damageRolls.ty73jn2tool410ddr32b}
                        damage : string {Actor.npc.items.[].system.damageRolls.ty73jn2tool410ddr32b.damage} (same value: 2d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ty73jn2tool410ddr32b.damageType} (same value: piercing)
                    [qr3s6y1um4r3tun2lmq3] : object {Actor.npc.items.[].system.damageRolls.qr3s6y1um4r3tun2lmq3}
                        damage : string {Actor.npc.items.[].system.damageRolls.qr3s6y1um4r3tun2lmq3.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qr3s6y1um4r3tun2lmq3.damageType} (same value: piercing)
                    [jha4x4pwhate1i9axfhn] : object {Actor.npc.items.[].system.damageRolls.jha4x4pwhate1i9axfhn}
                        damage : string {Actor.npc.items.[].system.damageRolls.jha4x4pwhate1i9axfhn.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jha4x4pwhate1i9axfhn.damageType} (same value: bludgeoning)
                    [0svy0do7wmssm6ks651t] : object {Actor.npc.items.[].system.damageRolls.0svy0do7wmssm6ks651t}
                        damage : string {Actor.npc.items.[].system.damageRolls.0svy0do7wmssm6ks651t.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0svy0do7wmssm6ks651t.damageType} (same value: piercing)
                    [8tgd7xl1mm7sg6mq8h03] : object {Actor.npc.items.[].system.damageRolls.8tgd7xl1mm7sg6mq8h03}
                        damage : string {Actor.npc.items.[].system.damageRolls.8tgd7xl1mm7sg6mq8h03.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8tgd7xl1mm7sg6mq8h03.damageType} (same value: bludgeoning)
                    [i0idfqscccakw1cwxq5b] : object {Actor.npc.items.[].system.damageRolls.i0idfqscccakw1cwxq5b}
                        damage : string {Actor.npc.items.[].system.damageRolls.i0idfqscccakw1cwxq5b.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i0idfqscccakw1cwxq5b.damageType} (same value: fire)
                    [ynsvjq8ec2mhogad5upp] : object {Actor.npc.items.[].system.damageRolls.ynsvjq8ec2mhogad5upp}
                        damage : string {Actor.npc.items.[].system.damageRolls.ynsvjq8ec2mhogad5upp.damage} (same value: 1d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ynsvjq8ec2mhogad5upp.damageType} (same value: piercing)
                    [vkeelbx631p8yw2azbz9] : object {Actor.npc.items.[].system.damageRolls.vkeelbx631p8yw2azbz9}
                        damage : string {Actor.npc.items.[].system.damageRolls.vkeelbx631p8yw2azbz9.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vkeelbx631p8yw2azbz9.damageType} (same value: slashing)
                    [rzqq2c2wc7qgbqb0gg8f] : object {Actor.npc.items.[].system.damageRolls.rzqq2c2wc7qgbqb0gg8f}
                        damage : string {Actor.npc.items.[].system.damageRolls.rzqq2c2wc7qgbqb0gg8f.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rzqq2c2wc7qgbqb0gg8f.damageType} (same value: piercing)
                    [yqhlj0kza8r8j49o9462] : object {Actor.npc.items.[].system.damageRolls.yqhlj0kza8r8j49o9462}
                        damage : string {Actor.npc.items.[].system.damageRolls.yqhlj0kza8r8j49o9462.damage} (same value: 1d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yqhlj0kza8r8j49o9462.damageType} (same value: piercing)
                    [li1lphhw12as389hrd99] : object {Actor.npc.items.[].system.damageRolls.li1lphhw12as389hrd99}
                        damage : string {Actor.npc.items.[].system.damageRolls.li1lphhw12as389hrd99.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.li1lphhw12as389hrd99.damageType} (same value: piercing)
                    [g1omqwkummntm6z9qfdq] : object {Actor.npc.items.[].system.damageRolls.g1omqwkummntm6z9qfdq}
                        damage : string {Actor.npc.items.[].system.damageRolls.g1omqwkummntm6z9qfdq.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g1omqwkummntm6z9qfdq.damageType} (same value: slashing)
                    [bneeu702txh5l4pqa69h] : object {Actor.npc.items.[].system.damageRolls.bneeu702txh5l4pqa69h}
                        damage : string {Actor.npc.items.[].system.damageRolls.bneeu702txh5l4pqa69h.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bneeu702txh5l4pqa69h.damageType} (same value: piercing)
                    [fsoov9d6qre4jds9tsgr] : object {Actor.npc.items.[].system.damageRolls.fsoov9d6qre4jds9tsgr}
                        damage : string {Actor.npc.items.[].system.damageRolls.fsoov9d6qre4jds9tsgr.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fsoov9d6qre4jds9tsgr.damageType} (same value: piercing)
                    [6qts6ztnmqlofx2zd9lb] : object {Actor.npc.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb}
                        damage : string {Actor.npc.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damage} (2 different values)
                            1d8+3 (x1)
                            1d8+1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damageType} (same value: piercing)
                    [7ykimsnioe51b09mtr03] : object {Actor.npc.items.[].system.damageRolls.7ykimsnioe51b09mtr03}
                        damage : string {Actor.npc.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damage} (2 different values)
                            1d6+3 (x1)
                            1d6+1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damageType} (same value: slashing)
                    [ultmqx2ctrqq4k95yli5] : object {Actor.npc.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5}
                        damage : string {Actor.npc.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damage} (2 different values)
                            1d8+3 (x1)
                            1d8+1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damageType} (same value: piercing)
                    [7n3zegjxjvswjm0rkrmf] : object {Actor.npc.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf}
                        damage : string {Actor.npc.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damage} (2 different values)
                            1d6+3 (x1)
                            1d6+1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damageType} (same value: piercing)
                    [41yr6806a8r1y2k0be3a] : object {Actor.npc.items.[].system.damageRolls.41yr6806a8r1y2k0be3a}
                        damage : string {Actor.npc.items.[].system.damageRolls.41yr6806a8r1y2k0be3a.damage} (2 different values)
                            1d10+12 (x2)
                            2d10+12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.41yr6806a8r1y2k0be3a.damageType} (same value: slashing)
                    [41y9ybba8igtei16vf9i] : object {Actor.npc.items.[].system.damageRolls.41y9ybba8igtei16vf9i}
                        damage : string {Actor.npc.items.[].system.damageRolls.41y9ybba8igtei16vf9i.damage} (same value: 1d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.41y9ybba8igtei16vf9i.damageType} (same value: bludgeoning)
                    [nr179pis1deq9qnhchxd] : object {Actor.npc.items.[].system.damageRolls.nr179pis1deq9qnhchxd}
                        damage : string {Actor.npc.items.[].system.damageRolls.nr179pis1deq9qnhchxd.damage} (same value: 4d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nr179pis1deq9qnhchxd.damageType} (same value: bludgeoning)
                    [nb7oyd6kn0mixbe5i14q] : object {Actor.npc.items.[].system.damageRolls.nb7oyd6kn0mixbe5i14q}
                        damage : string {Actor.npc.items.[].system.damageRolls.nb7oyd6kn0mixbe5i14q.damage} (same value: 3d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nb7oyd6kn0mixbe5i14q.damageType} (same value: piercing)
                    [pv92yceskijef7vtqa4y] : object {Actor.npc.items.[].system.damageRolls.pv92yceskijef7vtqa4y}
                        damage : string {Actor.npc.items.[].system.damageRolls.pv92yceskijef7vtqa4y.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pv92yceskijef7vtqa4y.damageType} (same value: cold)
                    [zvkar2bu8yoz463ec67l] : object {Actor.npc.items.[].system.damageRolls.zvkar2bu8yoz463ec67l}
                        damage : string {Actor.npc.items.[].system.damageRolls.zvkar2bu8yoz463ec67l.damage} (same value: 3d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zvkar2bu8yoz463ec67l.damageType} (same value: slashing)
                    [9vtapk7lmtbptczbmk1a] : object {Actor.npc.items.[].system.damageRolls.9vtapk7lmtbptczbmk1a}
                        damage : string {Actor.npc.items.[].system.damageRolls.9vtapk7lmtbptczbmk1a.damage} (same value: 2d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9vtapk7lmtbptczbmk1a.damageType} (same value: bludgeoning)
                    [fhz4dncfkhjutwbtqbyq] : object {Actor.npc.items.[].system.damageRolls.fhz4dncfkhjutwbtqbyq}
                        damage : string {Actor.npc.items.[].system.damageRolls.fhz4dncfkhjutwbtqbyq.damage} (same value: 4d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fhz4dncfkhjutwbtqbyq.damageType} (same value: piercing)
                    [oujqgqriabo9svxnswdq] : object {Actor.npc.items.[].system.damageRolls.oujqgqriabo9svxnswdq}
                        damage : string {Actor.npc.items.[].system.damageRolls.oujqgqriabo9svxnswdq.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oujqgqriabo9svxnswdq.damageType} (same value: cold)
                    [tqanpmzo77nj9tasiu96] : object {Actor.npc.items.[].system.damageRolls.tqanpmzo77nj9tasiu96}
                        damage : string {Actor.npc.items.[].system.damageRolls.tqanpmzo77nj9tasiu96.damage} (same value: 4d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tqanpmzo77nj9tasiu96.damageType} (same value: slashing)
                    [bpnijsb9aizoe39gbq65] : object {Actor.npc.items.[].system.damageRolls.bpnijsb9aizoe39gbq65}
                        damage : string {Actor.npc.items.[].system.damageRolls.bpnijsb9aizoe39gbq65.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bpnijsb9aizoe39gbq65.damageType} (same value: bludgeoning)
                    [pok4pjt0vnhzc5oiz1js] : object {Actor.npc.items.[].system.damageRolls.pok4pjt0vnhzc5oiz1js}
                        damage : string {Actor.npc.items.[].system.damageRolls.pok4pjt0vnhzc5oiz1js.damage} (same value: 2d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pok4pjt0vnhzc5oiz1js.damageType} (same value: piercing)
                    [h3w2lpywjd2x8efqnwje] : object {Actor.npc.items.[].system.damageRolls.h3w2lpywjd2x8efqnwje}
                        damage : string {Actor.npc.items.[].system.damageRolls.h3w2lpywjd2x8efqnwje.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h3w2lpywjd2x8efqnwje.damageType} (same value: cold)
                    [sq4ic3ncnylzy5sjiwoi] : object {Actor.npc.items.[].system.damageRolls.sq4ic3ncnylzy5sjiwoi}
                        damage : string {Actor.npc.items.[].system.damageRolls.sq4ic3ncnylzy5sjiwoi.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sq4ic3ncnylzy5sjiwoi.damageType} (same value: slashing)
                    [pm5v20qesfivsmyom598] : object {Actor.npc.items.[].system.damageRolls.pm5v20qesfivsmyom598}
                        damage : string {Actor.npc.items.[].system.damageRolls.pm5v20qesfivsmyom598.damage} (same value: 1d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pm5v20qesfivsmyom598.damageType} (same value: bludgeoning)
                    [vyiu3d665ja30kbinlhz] : object {Actor.npc.items.[].system.damageRolls.vyiu3d665ja30kbinlhz}
                        damage : string {Actor.npc.items.[].system.damageRolls.vyiu3d665ja30kbinlhz.damage} (same value: 4d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vyiu3d665ja30kbinlhz.damageType} (same value: piercing)
                    [xsum65llg9eb7zofpjct] : object {Actor.npc.items.[].system.damageRolls.xsum65llg9eb7zofpjct}
                        damage : string {Actor.npc.items.[].system.damageRolls.xsum65llg9eb7zofpjct.damage} (same value: 4d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xsum65llg9eb7zofpjct.damageType} (same value: slashing)
                    [v39iptmgpie01u5nicxc] : object {Actor.npc.items.[].system.damageRolls.v39iptmgpie01u5nicxc}
                        damage : string {Actor.npc.items.[].system.damageRolls.v39iptmgpie01u5nicxc.damage} (same value: 4d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v39iptmgpie01u5nicxc.damageType} (same value: slashing)
                    [3r6nxk5xhecjh74cn0hd] : object {Actor.npc.items.[].system.damageRolls.3r6nxk5xhecjh74cn0hd}
                        damage : string {Actor.npc.items.[].system.damageRolls.3r6nxk5xhecjh74cn0hd.damage} (same value: 10d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3r6nxk5xhecjh74cn0hd.damageType} (same value: fire)
                    [2e13grdf2inaqacsbc80] : object {Actor.npc.items.[].system.damageRolls.2e13grdf2inaqacsbc80}
                        damage : string {Actor.npc.items.[].system.damageRolls.2e13grdf2inaqacsbc80.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2e13grdf2inaqacsbc80.damageType} (same value: piercing)
                    [znzirkaniyyrltrhw7hd] : object {Actor.npc.items.[].system.damageRolls.znzirkaniyyrltrhw7hd}
                        damage : string {Actor.npc.items.[].system.damageRolls.znzirkaniyyrltrhw7hd.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.znzirkaniyyrltrhw7hd.damageType} (same value: slashing)
                    [immidt8hddbvm1vtqjb0] : object {Actor.npc.items.[].system.damageRolls.immidt8hddbvm1vtqjb0}
                        damage : string {Actor.npc.items.[].system.damageRolls.immidt8hddbvm1vtqjb0.damage} (same value: 2d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.immidt8hddbvm1vtqjb0.damageType} (same value: piercing)
                    [69hkll605ixirsw2qzda] : object {Actor.npc.items.[].system.damageRolls.69hkll605ixirsw2qzda}
                        damage : string {Actor.npc.items.[].system.damageRolls.69hkll605ixirsw2qzda.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.69hkll605ixirsw2qzda.damageType} (same value: piercing)
                    [f9cxgaqf1x96597cryfy] : object {Actor.npc.items.[].system.damageRolls.f9cxgaqf1x96597cryfy}
                        damage : string {Actor.npc.items.[].system.damageRolls.f9cxgaqf1x96597cryfy.damage} (same value: 2d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f9cxgaqf1x96597cryfy.damageType} (same value: slashing)
                    [l5bleqw35akvzqycj7za] : object {Actor.npc.items.[].system.damageRolls.l5bleqw35akvzqycj7za}
                        damage : string {Actor.npc.items.[].system.damageRolls.l5bleqw35akvzqycj7za.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l5bleqw35akvzqycj7za.damageType} (same value: electricity)
                    [eqo36h5by1hndttwaowd] : object {Actor.npc.items.[].system.damageRolls.eqo36h5by1hndttwaowd}
                        damage : string {Actor.npc.items.[].system.damageRolls.eqo36h5by1hndttwaowd.damage} (same value: 2d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eqo36h5by1hndttwaowd.damageType} (same value: bludgeoning)
                    [t5hafbgp98pwahyq523l] : object {Actor.npc.items.[].system.damageRolls.t5hafbgp98pwahyq523l}
                        damage : string {Actor.npc.items.[].system.damageRolls.t5hafbgp98pwahyq523l.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t5hafbgp98pwahyq523l.damageType} (same value: electricity)
                    [dzh300p1dkdv3tqjx35l] : object {Actor.npc.items.[].system.damageRolls.dzh300p1dkdv3tqjx35l}
                        damage : string {Actor.npc.items.[].system.damageRolls.dzh300p1dkdv3tqjx35l.damage} (same value: 2d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dzh300p1dkdv3tqjx35l.damageType} (same value: bludgeoning)
                    [t8ae8yvs5d2w40dyfpv8] : object {Actor.npc.items.[].system.damageRolls.t8ae8yvs5d2w40dyfpv8}
                        damage : string {Actor.npc.items.[].system.damageRolls.t8ae8yvs5d2w40dyfpv8.damage} (same value: 2d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t8ae8yvs5d2w40dyfpv8.damageType} (same value: bludgeoning)
                    [pj8l8gxhzabp8l8h68xl] : object {Actor.npc.items.[].system.damageRolls.pj8l8gxhzabp8l8h68xl}
                        damage : string {Actor.npc.items.[].system.damageRolls.pj8l8gxhzabp8l8h68xl.damage} (same value: 2d12+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pj8l8gxhzabp8l8h68xl.damageType} (same value: electricity)
                    [qqnd3wt3cgrrverc0yci] : object {Actor.npc.items.[].system.damageRolls.qqnd3wt3cgrrverc0yci}
                        damage : string {Actor.npc.items.[].system.damageRolls.qqnd3wt3cgrrverc0yci.damage} (2 different values)
                            4d10+16 (x1)
                            4d10+18 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qqnd3wt3cgrrverc0yci.damageType} (same value: bludgeoning)
                    [h1l03e7zn3spsfbwyqgb] : object {Actor.npc.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb}
                        damage : string {Actor.npc.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb.damage} (2 different values)
                            4d6 (x1)
                            2d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb.damageType} (same value: spirit)
                    [7lmdgh7k5znyft3snpn3] : object {Actor.npc.items.[].system.damageRolls.7lmdgh7k5znyft3snpn3}
                        damage : string {Actor.npc.items.[].system.damageRolls.7lmdgh7k5znyft3snpn3.damage} (2 different values)
                            4d8+6 (x1)
                            4d8+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7lmdgh7k5znyft3snpn3.damageType} (same value: poison)
                    [hyvpifbojdctsdyzqdle] : object {Actor.npc.items.[].system.damageRolls.hyvpifbojdctsdyzqdle}
                        damage : string {Actor.npc.items.[].system.damageRolls.hyvpifbojdctsdyzqdle.damage} (2 different values)
                            4d6 (x1)
                            2d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hyvpifbojdctsdyzqdle.damageType} (same value: spirit)
                    [32s7wi2yo27n30jthu45] : object {Actor.npc.items.[].system.damageRolls.32s7wi2yo27n30jthu45}
                        damage : string {Actor.npc.items.[].system.damageRolls.32s7wi2yo27n30jthu45.damage} (same value: 2d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.32s7wi2yo27n30jthu45.damageType} (same value: bludgeoning)
                    [54d51qn82e73e1p66nz8] : object {Actor.npc.items.[].system.damageRolls.54d51qn82e73e1p66nz8}
                        damage : string {Actor.npc.items.[].system.damageRolls.54d51qn82e73e1p66nz8.damage} (same value: 3d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.54d51qn82e73e1p66nz8.damageType} (same value: slashing)
                    [s4zyiq3lsm8vk2za5ucz] : object {Actor.npc.items.[].system.damageRolls.s4zyiq3lsm8vk2za5ucz}
                        damage : string {Actor.npc.items.[].system.damageRolls.s4zyiq3lsm8vk2za5ucz.damage} (same value: 5d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s4zyiq3lsm8vk2za5ucz.damageType} (same value: bludgeoning)
                    [2sggwwvcd4hfnrvnu9e2] : object {Actor.npc.items.[].system.damageRolls.2sggwwvcd4hfnrvnu9e2}
                        damage : string {Actor.npc.items.[].system.damageRolls.2sggwwvcd4hfnrvnu9e2.damage} (same value: 3d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2sggwwvcd4hfnrvnu9e2.damageType} (same value: piercing)
                    [apl0gfrrkcj5pptifgz7] : object {Actor.npc.items.[].system.damageRolls.apl0gfrrkcj5pptifgz7}
                        damage : string {Actor.npc.items.[].system.damageRolls.apl0gfrrkcj5pptifgz7.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.apl0gfrrkcj5pptifgz7.damageType} (same value: spirit)
                    [rxav7dknjvdfle8060ce] : object {Actor.npc.items.[].system.damageRolls.rxav7dknjvdfle8060ce}
                        damage : string {Actor.npc.items.[].system.damageRolls.rxav7dknjvdfle8060ce.damage} (same value: 3d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rxav7dknjvdfle8060ce.damageType} (same value: slashing)
                    [c7aaog9ucmphijdd88sz] : object {Actor.npc.items.[].system.damageRolls.c7aaog9ucmphijdd88sz}
                        damage : string {Actor.npc.items.[].system.damageRolls.c7aaog9ucmphijdd88sz.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c7aaog9ucmphijdd88sz.damageType} (same value: spirit)
                    [xwrxtblhv81f785b9rj4] : object {Actor.npc.items.[].system.damageRolls.xwrxtblhv81f785b9rj4}
                        damage : string {Actor.npc.items.[].system.damageRolls.xwrxtblhv81f785b9rj4.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xwrxtblhv81f785b9rj4.damageType} (same value: slashing)
                    [wn9abmg70qmwv9zgbqa6] : object {Actor.npc.items.[].system.damageRolls.wn9abmg70qmwv9zgbqa6}
                        damage : string {Actor.npc.items.[].system.damageRolls.wn9abmg70qmwv9zgbqa6.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wn9abmg70qmwv9zgbqa6.damageType} (same value: spirit)
                    [a0rnh7yt1lbkriyyh3zj] : object {Actor.npc.items.[].system.damageRolls.a0rnh7yt1lbkriyyh3zj}
                        damage : string {Actor.npc.items.[].system.damageRolls.a0rnh7yt1lbkriyyh3zj.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a0rnh7yt1lbkriyyh3zj.damageType} (same value: slashing)
                    [2q7pgr61mi8scwcg3e44] : object {Actor.npc.items.[].system.damageRolls.2q7pgr61mi8scwcg3e44}
                        damage : string {Actor.npc.items.[].system.damageRolls.2q7pgr61mi8scwcg3e44.damage} (same value: 4d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2q7pgr61mi8scwcg3e44.damageType} (same value: bludgeoning)
                    [1ybejvkz7rezako2zx9g] : object {Actor.npc.items.[].system.damageRolls.1ybejvkz7rezako2zx9g}
                        damage : string {Actor.npc.items.[].system.damageRolls.1ybejvkz7rezako2zx9g.damage} (same value: 4d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1ybejvkz7rezako2zx9g.damageType} (same value: bludgeoning)
                    [o558brk1su0hgu73oftk] : object {Actor.npc.items.[].system.damageRolls.o558brk1su0hgu73oftk}
                        damage : string {Actor.npc.items.[].system.damageRolls.o558brk1su0hgu73oftk.damage} (same value: 3d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o558brk1su0hgu73oftk.damageType} (same value: piercing)
                    [0od0y0hpfxrja161kvrt] : object {Actor.npc.items.[].system.damageRolls.0od0y0hpfxrja161kvrt}
                        damage : string {Actor.npc.items.[].system.damageRolls.0od0y0hpfxrja161kvrt.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0od0y0hpfxrja161kvrt.damageType} (same value: cold)
                    [1v9j6n1mbj8vgrs4dngd] : object {Actor.npc.items.[].system.damageRolls.1v9j6n1mbj8vgrs4dngd}
                        damage : string {Actor.npc.items.[].system.damageRolls.1v9j6n1mbj8vgrs4dngd.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1v9j6n1mbj8vgrs4dngd.damageType} (same value: slashing)
                    [drv8kb4l7hakbx6b1ri7] : object {Actor.npc.items.[].system.damageRolls.drv8kb4l7hakbx6b1ri7}
                        damage : string {Actor.npc.items.[].system.damageRolls.drv8kb4l7hakbx6b1ri7.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.drv8kb4l7hakbx6b1ri7.damageType} (same value: cold)
                    [v4enrkjx1vkly8li9k6n] : object {Actor.npc.items.[].system.damageRolls.v4enrkjx1vkly8li9k6n}
                        damage : string {Actor.npc.items.[].system.damageRolls.v4enrkjx1vkly8li9k6n.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v4enrkjx1vkly8li9k6n.damageType} (same value: piercing)
                    [eh4ekj7akfeymny3g66q] : object {Actor.npc.items.[].system.damageRolls.eh4ekj7akfeymny3g66q}
                        damage : string {Actor.npc.items.[].system.damageRolls.eh4ekj7akfeymny3g66q.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eh4ekj7akfeymny3g66q.damageType} (same value: cold)
                    [vhvxp389ejd864a4xzoy] : object {Actor.npc.items.[].system.damageRolls.vhvxp389ejd864a4xzoy}
                        damage : string {Actor.npc.items.[].system.damageRolls.vhvxp389ejd864a4xzoy.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vhvxp389ejd864a4xzoy.damageType} (same value: slashing)
                    [tisdqy7tmlrqju4fwo6r] : object {Actor.npc.items.[].system.damageRolls.tisdqy7tmlrqju4fwo6r}
                        damage : string {Actor.npc.items.[].system.damageRolls.tisdqy7tmlrqju4fwo6r.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tisdqy7tmlrqju4fwo6r.damageType} (same value: bludgeoning)
                    [5imlnb7opgqbf35t319q] : object {Actor.npc.items.[].system.damageRolls.5imlnb7opgqbf35t319q}
                        damage : string {Actor.npc.items.[].system.damageRolls.5imlnb7opgqbf35t319q.damage} (same value: 3d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5imlnb7opgqbf35t319q.damageType} (same value: piercing)
                    [0be3xxu8gi9itp7t7dq9] : object {Actor.npc.items.[].system.damageRolls.0be3xxu8gi9itp7t7dq9}
                        damage : string {Actor.npc.items.[].system.damageRolls.0be3xxu8gi9itp7t7dq9.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0be3xxu8gi9itp7t7dq9.damageType} (same value: cold)
                    [2k68onq3btofem88gfkr] : object {Actor.npc.items.[].system.damageRolls.2k68onq3btofem88gfkr}
                        damage : string {Actor.npc.items.[].system.damageRolls.2k68onq3btofem88gfkr.damage} (same value: 3d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2k68onq3btofem88gfkr.damageType} (same value: slashing)
                    [agnjeof78tfg6wgj4af5] : object {Actor.npc.items.[].system.damageRolls.agnjeof78tfg6wgj4af5}
                        damage : string {Actor.npc.items.[].system.damageRolls.agnjeof78tfg6wgj4af5.damage} (same value: 2d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.agnjeof78tfg6wgj4af5.damageType} (same value: bludgeoning)
                    [do7aphp8fodiv3th0fh0] : object {Actor.npc.items.[].system.damageRolls.do7aphp8fodiv3th0fh0}
                        damage : string {Actor.npc.items.[].system.damageRolls.do7aphp8fodiv3th0fh0.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.do7aphp8fodiv3th0fh0.damageType} (same value: piercing)
                    [7flnixuukohka5obhuoe] : object {Actor.npc.items.[].system.damageRolls.7flnixuukohka5obhuoe}
                        damage : string {Actor.npc.items.[].system.damageRolls.7flnixuukohka5obhuoe.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7flnixuukohka5obhuoe.damageType} (same value: cold)
                    [2381w0wnd94qov8r6wd6] : object {Actor.npc.items.[].system.damageRolls.2381w0wnd94qov8r6wd6}
                        damage : string {Actor.npc.items.[].system.damageRolls.2381w0wnd94qov8r6wd6.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2381w0wnd94qov8r6wd6.damageType} (same value: slashing)
                    [fir8q1lrot4w960jxmzs] : object {Actor.npc.items.[].system.damageRolls.fir8q1lrot4w960jxmzs}
                        damage : string {Actor.npc.items.[].system.damageRolls.fir8q1lrot4w960jxmzs.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fir8q1lrot4w960jxmzs.damageType} (same value: bludgeoning)
                    [3h9yyad8huocrb3ey4b6] : object {Actor.npc.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6}
                        damage : string {Actor.npc.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6.damage} (3 different values)
                            2d10+8 (x1)
                            3d10+13 (x1)
                            2d12+13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6.damageType} (same value: piercing)
                    [corvp630h1polw1gt4mn] : object {Actor.npc.items.[].system.damageRolls.corvp630h1polw1gt4mn}
                        damage : string {Actor.npc.items.[].system.damageRolls.corvp630h1polw1gt4mn.damage} (3 different values)
                            2d6+8 (x1)
                            3d6+13 (x1)
                            2d8+13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.corvp630h1polw1gt4mn.damageType} (same value: slashing)
                    [hgp26c7c585qkoht088b] : object {Actor.npc.items.[].system.damageRolls.hgp26c7c585qkoht088b}
                        damage : string {Actor.npc.items.[].system.damageRolls.hgp26c7c585qkoht088b.damage} (same value: 4d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hgp26c7c585qkoht088b.damageType} (same value: bludgeoning)
                    [nkxjapi0b3a8de2ajabd] : object {Actor.npc.items.[].system.damageRolls.nkxjapi0b3a8de2ajabd}
                        damage : string {Actor.npc.items.[].system.damageRolls.nkxjapi0b3a8de2ajabd.damage} (same value: 4d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nkxjapi0b3a8de2ajabd.damageType} (same value: bludgeoning)
                    [7iflybnxd781gj6cypzr] : object {Actor.npc.items.[].system.damageRolls.7iflybnxd781gj6cypzr}
                        damage : string {Actor.npc.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damage} (3 different values)
                            1d6+4 (x1)
                            2d6+5 (x1)
                            2d12+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damageType} (same value: piercing)
                    [qs4m70fhbtikf178xlxg] : object {Actor.npc.items.[].system.damageRolls.qs4m70fhbtikf178xlxg}
                        damage : string {Actor.npc.items.[].system.damageRolls.qs4m70fhbtikf178xlxg.damage} (same value: 2d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qs4m70fhbtikf178xlxg.damageType} (same value: piercing)
                    [x4jxqrma7tdrtyo5axpq] : object {Actor.npc.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq}
                        damage : string {Actor.npc.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq.damageType} (same value: bludgeoning)
                    [1eysjn17ra29b1vutm42] : object {Actor.npc.items.[].system.damageRolls.1eysjn17ra29b1vutm42}
                        damage : string {Actor.npc.items.[].system.damageRolls.1eysjn17ra29b1vutm42.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1eysjn17ra29b1vutm42.damageType} (same value: slashing)
                    [jb3em9sma08ul24gublh] : object {Actor.npc.items.[].system.damageRolls.jb3em9sma08ul24gublh}
                        damage : string {Actor.npc.items.[].system.damageRolls.jb3em9sma08ul24gublh.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jb3em9sma08ul24gublh.damageType} (same value: piercing)
                    [8gqr4wecprxr9rb3ci2f] : object {Actor.npc.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f}
                        damage : string {Actor.npc.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f.damageType} (same value: slashing)
                    [14m5ylqb6eypq5salyoy] : object {Actor.npc.items.[].system.damageRolls.14m5ylqb6eypq5salyoy}
                        damage : string {Actor.npc.items.[].system.damageRolls.14m5ylqb6eypq5salyoy.damage} (same value: 4d8+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.14m5ylqb6eypq5salyoy.damageType} (same value: bludgeoning)
                    [i6kst0oqbji1iad2vnu6] : object {Actor.npc.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6}
                        damage : string {Actor.npc.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6.damageType} (same value: spirit)
                    [33ev6ftaphaynjljyp4z] : object {Actor.npc.items.[].system.damageRolls.33ev6ftaphaynjljyp4z}
                        damage : string {Actor.npc.items.[].system.damageRolls.33ev6ftaphaynjljyp4z.damage} (same value: 2d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.33ev6ftaphaynjljyp4z.damageType} (same value: slashing)
                    [uhi5wbkvw5tgddkpcvha] : object {Actor.npc.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha}
                        damage : string {Actor.npc.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha.damageType} (same value: piercing)
                    [vyek5u11f5p64nwrrm0o] : object {Actor.npc.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o}
                        damage : string {Actor.npc.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o.damage} (same value: 1d12+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o.damageType} (same value: piercing)
                    [kc0lvmvwccv0clvqp435] : object {Actor.npc.items.[].system.damageRolls.kc0lvmvwccv0clvqp435}
                        damage : string {Actor.npc.items.[].system.damageRolls.kc0lvmvwccv0clvqp435.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kc0lvmvwccv0clvqp435.damageType} (same value: slashing)
                    [emgi68yuz37goovlvyhk] : object {Actor.npc.items.[].system.damageRolls.emgi68yuz37goovlvyhk}
                        damage : string {Actor.npc.items.[].system.damageRolls.emgi68yuz37goovlvyhk.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.emgi68yuz37goovlvyhk.damageType} (same value: piercing)
                    [krhrxo1ecgqv19sskib7] : object {Actor.npc.items.[].system.damageRolls.krhrxo1ecgqv19sskib7}
                        damage : string {Actor.npc.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damage} (2 different values)
                            2d8+7 (x1)
                            2d8+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damageType} (same value: slashing)
                    [kpdgb0gjc3p48ymgacdc] : object {Actor.npc.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc}
                        damage : string {Actor.npc.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc.damage} (same value: 2d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc.damageType} (same value: piercing)
                    [ppu05wdlyoahfavb7cc1] : object {Actor.npc.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1}
                        damage : string {Actor.npc.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1.damageType} (same value: slashing)
                    [bsihdlqsnwo6e6j69tji] : object {Actor.npc.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji}
                        damage : string {Actor.npc.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji.damageType} (same value: void)
                    [vd57a87p90anm3ilw3l9jf] : object {Actor.npc.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf}
                        damage : string {Actor.npc.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf.damageType} (same value: piercing)
                    [7hi3lmi46htzb7qnj8oir] : object {Actor.npc.items.[].system.damageRolls.7hi3lmi46htzb7qnj8oir}
                        damage : string {Actor.npc.items.[].system.damageRolls.7hi3lmi46htzb7qnj8oir.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7hi3lmi46htzb7qnj8oir.damageType} (same value: electricity)
                    [420uetab7i68y5ko6t4y3a] : object {Actor.npc.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a}
                        damage : string {Actor.npc.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a.damageType} (same value: spirit)
                    [xlq29ypl6qencolcnnao] : object {Actor.npc.items.[].system.damageRolls.xlq29ypl6qencolcnnao}
                        damage : string {Actor.npc.items.[].system.damageRolls.xlq29ypl6qencolcnnao.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xlq29ypl6qencolcnnao.damageType} (same value: piercing)
                    [5ynt40jlbpfyndu2sv3v] : object {Actor.npc.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v}
                        damage : string {Actor.npc.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v.damage} (same value: 2d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v.damageType} (same value: acid)
                    [muqsxekn2ss7fojjwpzl] : object {Actor.npc.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl}
                        damage : string {Actor.npc.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl.damageType} (same value: slashing)
                    [067ddys7zzd6btf8j2fu] : object {Actor.npc.items.[].system.damageRolls.067ddys7zzd6btf8j2fu}
                        damage : string {Actor.npc.items.[].system.damageRolls.067ddys7zzd6btf8j2fu.damage} (same value: 2d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.067ddys7zzd6btf8j2fu.damageType} (same value: bludgeoning)
                    [6h7n6tbed3gd3d3t2jqo] : object {Actor.npc.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo}
                        damage : string {Actor.npc.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo.damage} (same value: 1d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo.damageType} (same value: piercing)
                    [wz2kanx7cdo14d3qj7nc] : object {Actor.npc.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc}
                        damage : string {Actor.npc.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc.damageType} (same value: piercing)
                    [snqdn3iz77ft5l7qn9wh] : object {Actor.npc.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh}
                        damage : string {Actor.npc.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh.damage} (same value: 2d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh.damageType} (same value: bludgeoning)
                    [l8b14f45irgc27ppo4sb] : object {Actor.npc.items.[].system.damageRolls.l8b14f45irgc27ppo4sb}
                        damage : string {Actor.npc.items.[].system.damageRolls.l8b14f45irgc27ppo4sb.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l8b14f45irgc27ppo4sb.damageType} (same value: cold)
                    [hkgifkpvl9igpg38667b] : object {Actor.npc.items.[].system.damageRolls.hkgifkpvl9igpg38667b}
                        damage : string {Actor.npc.items.[].system.damageRolls.hkgifkpvl9igpg38667b.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hkgifkpvl9igpg38667b.damageType} (same value: spirit)
                    [6jtqjitcb7rbc4i6aqqh] : object {Actor.npc.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh}
                        damage : string {Actor.npc.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh.damageType} (same value: bludgeoning)
                    [bff47yltgms7ls4fqt7e] : object {Actor.npc.items.[].system.damageRolls.bff47yltgms7ls4fqt7e}
                        damage : string {Actor.npc.items.[].system.damageRolls.bff47yltgms7ls4fqt7e.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bff47yltgms7ls4fqt7e.damageType} (same value: cold)
                    [hp3hheadiy88iwq7fca9] : object {Actor.npc.items.[].system.damageRolls.hp3hheadiy88iwq7fca9}
                        damage : string {Actor.npc.items.[].system.damageRolls.hp3hheadiy88iwq7fca9.damage} (same value: 2d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hp3hheadiy88iwq7fca9.damageType} (same value: slashing)
                    [io70pw7bl1m9vybi1656] : object {Actor.npc.items.[].system.damageRolls.io70pw7bl1m9vybi1656}
                        damage : string {Actor.npc.items.[].system.damageRolls.io70pw7bl1m9vybi1656.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.io70pw7bl1m9vybi1656.damageType} (same value: cold)
                    [9ojmzf0ma9smuor9raee] : object {Actor.npc.items.[].system.damageRolls.9ojmzf0ma9smuor9raee}
                        damage : string {Actor.npc.items.[].system.damageRolls.9ojmzf0ma9smuor9raee.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9ojmzf0ma9smuor9raee.damageType} (same value: slashing)
                    [cqsx6yvhmp9vif61926k] : object {Actor.npc.items.[].system.damageRolls.cqsx6yvhmp9vif61926k}
                        damage : string {Actor.npc.items.[].system.damageRolls.cqsx6yvhmp9vif61926k.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cqsx6yvhmp9vif61926k.damageType} (same value: piercing)
                    [85p60bgiv5x8ffqpwbbx] : object {Actor.npc.items.[].system.damageRolls.85p60bgiv5x8ffqpwbbx}
                        damage : string {Actor.npc.items.[].system.damageRolls.85p60bgiv5x8ffqpwbbx.damage} (same value: 2d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.85p60bgiv5x8ffqpwbbx.damageType} (same value: bludgeoning)
                    [8byb3g3w2um8puz85po5] : object {Actor.npc.items.[].system.damageRolls.8byb3g3w2um8puz85po5}
                        damage : string {Actor.npc.items.[].system.damageRolls.8byb3g3w2um8puz85po5.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8byb3g3w2um8puz85po5.damageType} (same value: acid)
                    [3hqhm56utzrj9p9c5xsi] : object {Actor.npc.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi}
                        damage : string {Actor.npc.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi.damage} (2 different values)
                            3d10+13 (x1)
                            3d10+15 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi.damageType} (same value: piercing)
                    [ex5t6iaxgr70nu8tu4qh] : object {Actor.npc.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh}
                        damage : string {Actor.npc.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh.damage} (2 different values)
                            3d12+13 (x1)
                            3d12+15 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh.damageType} (same value: piercing)
                    [w6s1xfgrdx0jakzak2if] : object {Actor.npc.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if}
                        damage : string {Actor.npc.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if.damage} (2 different values)
                            3d10+11 (x1)
                            3d10+15 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if.damageType} (same value: bludgeoning)
                    [9pwzeqav3ld3ocrc75fu] : object {Actor.npc.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu}
                        damage : string {Actor.npc.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu.damageType} (same value: slashing)
                    [4w80hkfa6mifdmwxlf27] : object {Actor.npc.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27}
                        damage : string {Actor.npc.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damage} (2 different values)
                            2d10+8 (x2)
                            2d12+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damageType} (same value: piercing)
                    [15szkax6u7st28p1zg9i] : object {Actor.npc.items.[].system.damageRolls.15szkax6u7st28p1zg9i}
                        damage : string {Actor.npc.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damage} (4 different values)
                            2d6+8 (x1)
                            2d8+8 (x1)
                            3d6+8 (x1)
                            1d12+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damageType} (same value: slashing)
                    [sqwik031cgtkgeiaaglw] : object {Actor.npc.items.[].system.damageRolls.sqwik031cgtkgeiaaglw}
                        damage : string {Actor.npc.items.[].system.damageRolls.sqwik031cgtkgeiaaglw.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sqwik031cgtkgeiaaglw.damageType} (same value: piercing)
                    [qbj6yqoqh1fvicetm5qt] : object {Actor.npc.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt}
                        damage : string {Actor.npc.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt.damage} (same value: 2d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt.damageType} (same value: electricity)
                    [nvbrz9tc9ge492v470t6] : object {Actor.npc.items.[].system.damageRolls.nvbrz9tc9ge492v470t6}
                        damage : string {Actor.npc.items.[].system.damageRolls.nvbrz9tc9ge492v470t6.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nvbrz9tc9ge492v470t6.damageType} (same value: sonic)
                    [6q0jh92s8tqqmxbeccgs] : object {Actor.npc.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs}
                        damage : string {Actor.npc.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs.damage} (same value: 4d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs.damageType} (same value: slashing)
                    [adjn6z3hlvmfegolekg6] : object {Actor.npc.items.[].system.damageRolls.adjn6z3hlvmfegolekg6}
                        damage : string {Actor.npc.items.[].system.damageRolls.adjn6z3hlvmfegolekg6.damage} (same value: 4d12+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.adjn6z3hlvmfegolekg6.damageType} (same value: bludgeoning)
                    [c0hu7aulnewkeka9ptmc] : object {Actor.npc.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc}
                        damage : string {Actor.npc.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc.damageType} (same value: piercing)
                    [1wohy770i3nopjeay7p1] : object {Actor.npc.items.[].system.damageRolls.1wohy770i3nopjeay7p1}
                        damage : string {Actor.npc.items.[].system.damageRolls.1wohy770i3nopjeay7p1.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1wohy770i3nopjeay7p1.damageType} (same value: electricity)
                    [oggoes16rkv3lobu3og8] : object {Actor.npc.items.[].system.damageRolls.oggoes16rkv3lobu3og8}
                        damage : string {Actor.npc.items.[].system.damageRolls.oggoes16rkv3lobu3og8.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oggoes16rkv3lobu3og8.damageType} (same value: slashing)
                    [bb2e8v4adbp2dmzawwrm] : object {Actor.npc.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm}
                        damage : string {Actor.npc.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm.damageType} (same value: bludgeoning)
                    [8g35pnouqnvlbzwyikh6] : object {Actor.npc.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6}
                        damage : string {Actor.npc.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6.damage} (same value: 3d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6.damageType} (same value: slashing)
                    [vogswsu32dq6rrkkozsm] : object {Actor.npc.items.[].system.damageRolls.vogswsu32dq6rrkkozsm}
                        damage : string {Actor.npc.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damageType} (same value: piercing)
                    [qzum2fpfv0oz4ffjkfz5] : object {Actor.npc.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5}
                        damage : string {Actor.npc.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damage} (2 different values)
                            3d8+17 (x2)
                            3d10+17 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damageType} (same value: slashing)
                    [2bn9xpgmyrahyhh3qtod] : object {Actor.npc.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod}
                        damage : string {Actor.npc.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damage} (2 different values)
                            2d10+17 (x2)
                            2d12+17 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damageType} (2 different values)
                            slashing (x2)
                            bludgeoning (x1)
                    [1gmvzx3nnkq3lfb6qg6l] : object {Actor.npc.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l}
                        damage : string {Actor.npc.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l.damageType} (same value: slashing)
                    [mx9mgdksu7ygtg78o5z6] : object {Actor.npc.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6}
                        damage : string {Actor.npc.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6.damageType} (same value: piercing)
                    [vhej8i51jspm16icv6fe] : object {Actor.npc.items.[].system.damageRolls.vhej8i51jspm16icv6fe}
                        damage : string {Actor.npc.items.[].system.damageRolls.vhej8i51jspm16icv6fe.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vhej8i51jspm16icv6fe.damageType} (same value: slashing)
                    [laxd05l54zkn06pijerj] : object {Actor.npc.items.[].system.damageRolls.laxd05l54zkn06pijerj}
                        damage : string {Actor.npc.items.[].system.damageRolls.laxd05l54zkn06pijerj.damage} (same value: 1d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.laxd05l54zkn06pijerj.damageType} (same value: slashing)
                    [yjfe5bi279emiqr0dod0] : object {Actor.npc.items.[].system.damageRolls.yjfe5bi279emiqr0dod0}
                        damage : string {Actor.npc.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damage} (2 different values)
                            2d8+4 (x1)
                            2d8+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damageType} (same value: piercing)
                    [sn7uj4903iczutt96f4s8b] : object {Actor.npc.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b}
                        damage : string {Actor.npc.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b.damage} (same value: 3d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b.damageType} (same value: bludgeoning)
                    [yrk56wwihlkhg0mhdquwen] : object {Actor.npc.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen}
                        damage : string {Actor.npc.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen.damageType} (same value: fire)
                    [SnXunBur89mukh41] : object {Actor.npc.items.[].system.damageRolls.SnXunBur89mukh41}
                        damage : string {Actor.npc.items.[].system.damageRolls.SnXunBur89mukh41.damage} (same value: 3d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SnXunBur89mukh41.damageType} (same value: bludgeoning)
                    [2a15yojztylfwchrlrvn] : object {Actor.npc.items.[].system.damageRolls.2a15yojztylfwchrlrvn}
                        damage : string {Actor.npc.items.[].system.damageRolls.2a15yojztylfwchrlrvn.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2a15yojztylfwchrlrvn.damageType} (same value: bludgeoning)
                    [z50086pt3ik18sk2yzkxaw] : object {Actor.npc.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw}
                        damage : string {Actor.npc.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw.damageType} (same value: piercing)
                    [rx98900a3om9l0312uzf] : object {Actor.npc.items.[].system.damageRolls.rx98900a3om9l0312uzf}
                        damage : string {Actor.npc.items.[].system.damageRolls.rx98900a3om9l0312uzf.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rx98900a3om9l0312uzf.damageType} (same value: piercing)
                    [dnogx281zje0bo5fwl51] : object {Actor.npc.items.[].system.damageRolls.dnogx281zje0bo5fwl51}
                        damage : string {Actor.npc.items.[].system.damageRolls.dnogx281zje0bo5fwl51.damage} (same value: 1d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dnogx281zje0bo5fwl51.damageType} (same value: piercing)
                    [nxvzejsh1a93igv77ws5] : object {Actor.npc.items.[].system.damageRolls.nxvzejsh1a93igv77ws5}
                        damage : string {Actor.npc.items.[].system.damageRolls.nxvzejsh1a93igv77ws5.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nxvzejsh1a93igv77ws5.damageType} (same value: slashing)
                    [02txa00fdj42n31tx1gw] : object {Actor.npc.items.[].system.damageRolls.02txa00fdj42n31tx1gw}
                        damage : string {Actor.npc.items.[].system.damageRolls.02txa00fdj42n31tx1gw.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.02txa00fdj42n31tx1gw.damageType} (same value: slashing)
                    [fkf6jip9lg5j4ap5wlu9] : object {Actor.npc.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9}
                        damage : string {Actor.npc.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damage} (2 different values)
                            1d6 (x3)
                            1d4+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damageType} (same value: acid)
                    [5kb9d4d118ue9qqi83sp] : object {Actor.npc.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp}
                        damage : string {Actor.npc.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp.damageType} (same value: piercing)
                    [yszko4h8s5qmztnw4om0] : object {Actor.npc.items.[].system.damageRolls.yszko4h8s5qmztnw4om0}
                        damage : string {Actor.npc.items.[].system.damageRolls.yszko4h8s5qmztnw4om0.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yszko4h8s5qmztnw4om0.damageType} (same value: slashing)
                    [an2nrw2pk2i92t5n07xg] : object {Actor.npc.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg}
                        damage : string {Actor.npc.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg.damageType} (same value: slashing)
                    [lac0w77jvjjvey0h9gmz] : object {Actor.npc.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz}
                        damage : string {Actor.npc.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz.damageType} (same value: piercing)
                    [qmm6604of0cjil0qdmov] : object {Actor.npc.items.[].system.damageRolls.qmm6604of0cjil0qdmov}
                        damage : string {Actor.npc.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damage} (2 different values)
                            1d6+3 (x1)
                            1d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damageType} (same value: piercing)
                    [f32vphl4xb3k75ziohgh] : object {Actor.npc.items.[].system.damageRolls.f32vphl4xb3k75ziohgh}
                        damage : string {Actor.npc.items.[].system.damageRolls.f32vphl4xb3k75ziohgh.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f32vphl4xb3k75ziohgh.damageType} (same value: piercing)
                    [1fez90dkmv1oa6lro6xd] : object {Actor.npc.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd}
                        damage : string {Actor.npc.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd.damageType} (same value: piercing)
                    [1tpmxj0cqipf3kw8csyx] : object {Actor.npc.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx}
                        damage : string {Actor.npc.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx.damage} (same value: 1d10+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx.damageType} (same value: piercing)
                    [75dpbzy6gi92o7whl7z4qq] : object {Actor.npc.items.[].system.damageRolls.75dpbzy6gi92o7whl7z4qq}
                        damage : string {Actor.npc.items.[].system.damageRolls.75dpbzy6gi92o7whl7z4qq.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.75dpbzy6gi92o7whl7z4qq.damageType} (same value: piercing)
                    [gj8dhdiznpp9h31n9f51] : object {Actor.npc.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51}
                        damage : string {Actor.npc.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51.damageType} (same value: slashing)
                    [suhwfrxjju8y9jf709f2] : object {Actor.npc.items.[].system.damageRolls.suhwfrxjju8y9jf709f2}
                        damage : string {Actor.npc.items.[].system.damageRolls.suhwfrxjju8y9jf709f2.damage} (same value: 2d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.suhwfrxjju8y9jf709f2.damageType} (same value: piercing)
                    [9vjm05ds3x0whf0tygp6] : object {Actor.npc.items.[].system.damageRolls.9vjm05ds3x0whf0tygp6}
                        damage : string {Actor.npc.items.[].system.damageRolls.9vjm05ds3x0whf0tygp6.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9vjm05ds3x0whf0tygp6.damageType} (same value: slashing)
                    [49nzw4e8c9rn1n9gpid8] : object {Actor.npc.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8}
                        damage : string {Actor.npc.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damageType} (same value: slashing)
                    [dobfm2lz79d0dpvmtzqy] : object {Actor.npc.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy}
                        damage : string {Actor.npc.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy.damage} (same value: 2d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy.damageType} (same value: piercing)
                    [plz990ck0lcf43y073q9] : object {Actor.npc.items.[].system.damageRolls.plz990ck0lcf43y073q9}
                        damage : string {Actor.npc.items.[].system.damageRolls.plz990ck0lcf43y073q9.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.plz990ck0lcf43y073q9.damageType} (same value: slashing)
                    [1l0aic2tayic06yr5pmx] : object {Actor.npc.items.[].system.damageRolls.1l0aic2tayic06yr5pmx}
                        damage : string {Actor.npc.items.[].system.damageRolls.1l0aic2tayic06yr5pmx.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1l0aic2tayic06yr5pmx.damageType} (same value: slashing)
                    [zb7x3v1fvcr0wo5or56e] : object {Actor.npc.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e}
                        damage : string {Actor.npc.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e.damageType} (same value: spirit)
                    [cdb4cwmvombecxamj450] : object {Actor.npc.items.[].system.damageRolls.cdb4cwmvombecxamj450}
                        damage : string {Actor.npc.items.[].system.damageRolls.cdb4cwmvombecxamj450.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cdb4cwmvombecxamj450.damageType} (same value: piercing)
                    [s8zhjut18vnagv71ze13] : object {Actor.npc.items.[].system.damageRolls.s8zhjut18vnagv71ze13}
                        damage : string {Actor.npc.items.[].system.damageRolls.s8zhjut18vnagv71ze13.damage} (same value: 1d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s8zhjut18vnagv71ze13.damageType} (same value: bludgeoning)
                    [n5xl7okywwndw2w39wxq] : object {Actor.npc.items.[].system.damageRolls.n5xl7okywwndw2w39wxq}
                        damage : string {Actor.npc.items.[].system.damageRolls.n5xl7okywwndw2w39wxq.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n5xl7okywwndw2w39wxq.damageType} (same value: piercing)
                    [1ja2ri7vbbv9dr3jaogt] : object {Actor.npc.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt}
                        damage : string {Actor.npc.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt.damageType} (same value: slashing)
                    [bta22ccyaanotew23nj7] : object {Actor.npc.items.[].system.damageRolls.bta22ccyaanotew23nj7}
                        damage : string {Actor.npc.items.[].system.damageRolls.bta22ccyaanotew23nj7.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bta22ccyaanotew23nj7.damageType} (same value: piercing)
                    [s0th8vqnpwomfqm9zjo3] : object {Actor.npc.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3}
                        damage : string {Actor.npc.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3.damageType} (same value: spirit)
                    [eqqi411ove578n72ntvzrt] : object {Actor.npc.items.[].system.damageRolls.eqqi411ove578n72ntvzrt}
                        damage : string {Actor.npc.items.[].system.damageRolls.eqqi411ove578n72ntvzrt.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eqqi411ove578n72ntvzrt.damageType} (same value: piercing)
                    [gy0dvqgndgshz9pzxbo5] : object {Actor.npc.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5}
                        damage : string {Actor.npc.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5.damageType} (same value: bludgeoning)
                    [8iz8jy8cya72qmajrc3y] : object {Actor.npc.items.[].system.damageRolls.8iz8jy8cya72qmajrc3y}
                        damage : string {Actor.npc.items.[].system.damageRolls.8iz8jy8cya72qmajrc3y.damage} (2 different values)
                            2d10+5 (x1)
                            3d10+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8iz8jy8cya72qmajrc3y.damageType} (same value: slashing)
                    [6u9ie9655zs3laetxd7n] : object {Actor.npc.items.[].system.damageRolls.6u9ie9655zs3laetxd7n}
                        damage : string {Actor.npc.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damage} (3 different values)
                            2d8 (x3)
                            2d8+4 (x1)
                            4d8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damageType} (2 different values)
                            cold (x3)
                            slashing (x2)
                    [7wvc7t6dley1ik6sbjr1] : object {Actor.npc.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1}
                        damage : string {Actor.npc.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damage} (3 different values)
                            2d6 (x2)
                            1d6 (x2)
                            4d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damageType} (same value: spirit)
                    [6pmh0fc9bvhrnxvyjhs0] : object {Actor.npc.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0}
                        damage : string {Actor.npc.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0.damage} (same value: 3d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0.damageType} (same value: piercing)
                    [vymxghw33wfo5i87697j] : object {Actor.npc.items.[].system.damageRolls.vymxghw33wfo5i87697j}
                        damage : string {Actor.npc.items.[].system.damageRolls.vymxghw33wfo5i87697j.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vymxghw33wfo5i87697j.damageType} (same value: acid)
                    [npdi8bur96fh6lzl7ode] : object {Actor.npc.items.[].system.damageRolls.npdi8bur96fh6lzl7ode}
                        damage : string {Actor.npc.items.[].system.damageRolls.npdi8bur96fh6lzl7ode.damage} (same value: 3d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.npdi8bur96fh6lzl7ode.damageType} (same value: bludgeoning)
                    [wx8rvzj6nlmutay10wek] : object {Actor.npc.items.[].system.damageRolls.wx8rvzj6nlmutay10wek}
                        damage : string {Actor.npc.items.[].system.damageRolls.wx8rvzj6nlmutay10wek.damage} (2 different values)
                            3d10+14 (x1)
                            4d8+18 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wx8rvzj6nlmutay10wek.damageType} (same value: slashing)
                    [wl96qxpclcjxcycfknna] : object {Actor.npc.items.[].system.damageRolls.wl96qxpclcjxcycfknna}
                        damage : string {Actor.npc.items.[].system.damageRolls.wl96qxpclcjxcycfknna.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wl96qxpclcjxcycfknna.damageType} (same value: bludgeoning)
                    [1l60ijq1vq8jdk1vgkcw] : object {Actor.npc.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw}
                        damage : string {Actor.npc.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw.damageType} (same value: bludgeoning)
                    [x10db7tms7drmb52l9jy] : object {Actor.npc.items.[].system.damageRolls.x10db7tms7drmb52l9jy}
                        damage : string {Actor.npc.items.[].system.damageRolls.x10db7tms7drmb52l9jy.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x10db7tms7drmb52l9jy.damageType} (same value: bludgeoning)
                    [ozt253bhq9c5w4m1ahu2] : object {Actor.npc.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2}
                        damage : string {Actor.npc.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damageType} (same value: piercing)
                    [ej9eyswj6imzromemjpp] : object {Actor.npc.items.[].system.damageRolls.ej9eyswj6imzromemjpp}
                        damage : string {Actor.npc.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damage} (2 different values)
                            2d6+2 (x2)
                            2d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damageType} (same value: slashing)
                    [s2ktrl5yisms9onk4dxv] : object {Actor.npc.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv}
                        damage : string {Actor.npc.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv.damage} (same value: 3d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv.damageType} (same value: piercing)
                    [m38rqu4oislvf8sa3gnl] : object {Actor.npc.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl}
                        damage : string {Actor.npc.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl.damageType} (same value: fire)
                    [ztdd9anb26b8r7gz0abc] : object {Actor.npc.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc}
                        damage : string {Actor.npc.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc.damage} (same value: 3d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc.damageType} (same value: slashing)
                    [06y73yuega55dqx3wub4] : object {Actor.npc.items.[].system.damageRolls.06y73yuega55dqx3wub4}
                        damage : string {Actor.npc.items.[].system.damageRolls.06y73yuega55dqx3wub4.damage} (same value: 3d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.06y73yuega55dqx3wub4.damageType} (same value: bludgeoning)
                    [3951py2lqle0r231i25g] : object {Actor.npc.items.[].system.damageRolls.3951py2lqle0r231i25g}
                        damage : string {Actor.npc.items.[].system.damageRolls.3951py2lqle0r231i25g.damage} (same value: 2d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3951py2lqle0r231i25g.damageType} (same value: piercing)
                    [9awy6upwv5jw440hoiqu] : object {Actor.npc.items.[].system.damageRolls.9awy6upwv5jw440hoiqu}
                        damage : string {Actor.npc.items.[].system.damageRolls.9awy6upwv5jw440hoiqu.damage} (same value: 3d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9awy6upwv5jw440hoiqu.damageType} (same value: piercing)
                    [ejxdsg4ch9tooydn8si1] : object {Actor.npc.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1}
                        damage : string {Actor.npc.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1.damageType} (same value: fire)
                    [etvyiwjeuqpxhtktcxvy] : object {Actor.npc.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy}
                        damage : string {Actor.npc.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy.damage} (same value: 3d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy.damageType} (same value: slashing)
                    [u46gftfg6c8eten04syv] : object {Actor.npc.items.[].system.damageRolls.u46gftfg6c8eten04syv}
                        damage : string {Actor.npc.items.[].system.damageRolls.u46gftfg6c8eten04syv.damage} (same value: 3d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u46gftfg6c8eten04syv.damageType} (same value: bludgeoning)
                    [9fwn6rnh4lbvs41wg87c] : object {Actor.npc.items.[].system.damageRolls.9fwn6rnh4lbvs41wg87c}
                        damage : string {Actor.npc.items.[].system.damageRolls.9fwn6rnh4lbvs41wg87c.damage} (same value: 3d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9fwn6rnh4lbvs41wg87c.damageType} (same value: piercing)
                    [kr5zvvjoremvxw1e3pwz] : object {Actor.npc.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz}
                        damage : string {Actor.npc.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz.damageType} (same value: piercing)
                    [1lmkj536wvbylzibfaxj] : object {Actor.npc.items.[].system.damageRolls.1lmkj536wvbylzibfaxj}
                        damage : string {Actor.npc.items.[].system.damageRolls.1lmkj536wvbylzibfaxj.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1lmkj536wvbylzibfaxj.damageType} (same value: fire)
                    [z2d28gd17iyog535l27c] : object {Actor.npc.items.[].system.damageRolls.z2d28gd17iyog535l27c}
                        damage : string {Actor.npc.items.[].system.damageRolls.z2d28gd17iyog535l27c.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z2d28gd17iyog535l27c.damageType} (same value: slashing)
                    [9dg3x0gfqlfc33jddyjq] : object {Actor.npc.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq}
                        damage : string {Actor.npc.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq.damage} (same value: 2d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq.damageType} (same value: bludgeoning)
                    [lyzdai8gcmpv6u99jshs] : object {Actor.npc.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs}
                        damage : string {Actor.npc.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs.damageType} (same value: bludgeoning)
                    [2p3hbmwifjbp8rk76ldcze] : object {Actor.npc.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze}
                        damage : string {Actor.npc.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze.damageType} (same value: piercing)
                    [yxh2yeelmebudlvgb1h7g] : object {Actor.npc.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g}
                        damage : string {Actor.npc.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g.damageType} (same value: spirit)
                    [pjapyd7b3wmm4y7d53qb] : object {Actor.npc.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb}
                        damage : string {Actor.npc.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb.damage} (same value: 2d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb.damageType} (same value: piercing)
                    [eo756hrfoksgpruwu8cd] : object {Actor.npc.items.[].system.damageRolls.eo756hrfoksgpruwu8cd}
                        damage : string {Actor.npc.items.[].system.damageRolls.eo756hrfoksgpruwu8cd.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eo756hrfoksgpruwu8cd.damageType} (same value: spirit)
                    [h04cq49d35f3ud6zj1zw] : object {Actor.npc.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw}
                        damage : string {Actor.npc.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw.damageType} (same value: slashing)
                    [nrly86s1bok41ct7gtmp] : object {Actor.npc.items.[].system.damageRolls.nrly86s1bok41ct7gtmp}
                        damage : string {Actor.npc.items.[].system.damageRolls.nrly86s1bok41ct7gtmp.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nrly86s1bok41ct7gtmp.damageType} (same value: spirit)
                    [efgcnz3h4fmtua7nah59] : object {Actor.npc.items.[].system.damageRolls.efgcnz3h4fmtua7nah59}
                        damage : string {Actor.npc.items.[].system.damageRolls.efgcnz3h4fmtua7nah59.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.efgcnz3h4fmtua7nah59.damageType} (same value: piercing)
                    [ord6qjws7hx3ag96g08r] : object {Actor.npc.items.[].system.damageRolls.ord6qjws7hx3ag96g08r}
                        damage : string {Actor.npc.items.[].system.damageRolls.ord6qjws7hx3ag96g08r.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ord6qjws7hx3ag96g08r.damageType} (same value: slashing)
                    [5xs46f82ma91spxfqe3r] : object {Actor.npc.items.[].system.damageRolls.5xs46f82ma91spxfqe3r}
                        damage : string {Actor.npc.items.[].system.damageRolls.5xs46f82ma91spxfqe3r.damage} (same value: 1d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5xs46f82ma91spxfqe3r.damageType} (same value: piercing)
                    [gcrxdk823lys1eaawh6c] : object {Actor.npc.items.[].system.damageRolls.gcrxdk823lys1eaawh6c}
                        damage : string {Actor.npc.items.[].system.damageRolls.gcrxdk823lys1eaawh6c.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gcrxdk823lys1eaawh6c.damageType} (same value: slashing)
                    [gcwobxz4c7g1ofknjv94] : object {Actor.npc.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94}
                        damage : string {Actor.npc.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damageType} (same value: piercing)
                    [2mst99rv9j95hxss4w62] : object {Actor.npc.items.[].system.damageRolls.2mst99rv9j95hxss4w62}
                        damage : string {Actor.npc.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (2 different values)
                            1d6+1 (x3)
                            1d4+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: slashing)
                    [9eoh5fyyspgemonhbe5l] : object {Actor.npc.items.[].system.damageRolls.9eoh5fyyspgemonhbe5l}
                        damage : string {Actor.npc.items.[].system.damageRolls.9eoh5fyyspgemonhbe5l.damage} (same value: 2d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9eoh5fyyspgemonhbe5l.damageType} (same value: piercing)
                    [bq6e8vsfzkvh7wc34alr] : object {Actor.npc.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr}
                        damage : string {Actor.npc.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr.damageType} (same value: acid)
                    [hh8988wa4xba6db6ztzp] : object {Actor.npc.items.[].system.damageRolls.hh8988wa4xba6db6ztzp}
                        damage : string {Actor.npc.items.[].system.damageRolls.hh8988wa4xba6db6ztzp.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hh8988wa4xba6db6ztzp.damageType} (same value: spirit)
                    [33f9hxq9qjx3y027wscq] : object {Actor.npc.items.[].system.damageRolls.33f9hxq9qjx3y027wscq}
                        damage : string {Actor.npc.items.[].system.damageRolls.33f9hxq9qjx3y027wscq.damage} (same value: 2d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.33f9hxq9qjx3y027wscq.damageType} (same value: piercing)
                    [tgj5s4v1fseswbvp4qpa] : object {Actor.npc.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa}
                        damage : string {Actor.npc.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa.damageType} (same value: acid)
                    [gwrhzwpl9llfszh6esmg] : object {Actor.npc.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg}
                        damage : string {Actor.npc.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg.damageType} (same value: spirit)
                    [a881oyrpp2lt3uxw55hq] : object {Actor.npc.items.[].system.damageRolls.a881oyrpp2lt3uxw55hq}
                        damage : string {Actor.npc.items.[].system.damageRolls.a881oyrpp2lt3uxw55hq.damage} (same value: 4d12+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a881oyrpp2lt3uxw55hq.damageType} (same value: piercing)
                    [lpi403xzrr96e9smo7vt] : object {Actor.npc.items.[].system.damageRolls.lpi403xzrr96e9smo7vt}
                        damage : string {Actor.npc.items.[].system.damageRolls.lpi403xzrr96e9smo7vt.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lpi403xzrr96e9smo7vt.damageType} (same value: spirit)
                    [z5clnqxf1alykiwdt3wx] : object {Actor.npc.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx}
                        damage : string {Actor.npc.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx.damage} (same value: 4d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx.damageType} (same value: slashing)
                    [ktdnphkqwzpcawefx6u0] : object {Actor.npc.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0}
                        damage : string {Actor.npc.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0.damageType} (same value: spirit)
                    [eq53uvgen4nhbmyar6fq] : object {Actor.npc.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq}
                        damage : string {Actor.npc.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq.damageType} (same value: slashing)
                    [fcflu2nmkjf8vvbr5x4f] : object {Actor.npc.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f}
                        damage : string {Actor.npc.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f.damageType} (same value: bludgeoning)
                    [5ammjgiw78a75oqwf6v5] : object {Actor.npc.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5}
                        damage : string {Actor.npc.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5.damageType} (same value: piercing)
                    [5a44qhn8ze339k61hluc] : object {Actor.npc.items.[].system.damageRolls.5a44qhn8ze339k61hluc}
                        damage : string {Actor.npc.items.[].system.damageRolls.5a44qhn8ze339k61hluc.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5a44qhn8ze339k61hluc.damageType} (same value: bludgeoning)
                    [yavdwycc0whos8kv4s5k] : object {Actor.npc.items.[].system.damageRolls.yavdwycc0whos8kv4s5k}
                        damage : string {Actor.npc.items.[].system.damageRolls.yavdwycc0whos8kv4s5k.damage} (same value: 2d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yavdwycc0whos8kv4s5k.damageType} (same value: piercing)
                    [3zhwffigvgoft7h75vra] : object {Actor.npc.items.[].system.damageRolls.3zhwffigvgoft7h75vra}
                        damage : string {Actor.npc.items.[].system.damageRolls.3zhwffigvgoft7h75vra.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3zhwffigvgoft7h75vra.damageType} (same value: spirit)
                    [qarthqlnnithzskg5an6] : object {Actor.npc.items.[].system.damageRolls.qarthqlnnithzskg5an6}
                        damage : string {Actor.npc.items.[].system.damageRolls.qarthqlnnithzskg5an6.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qarthqlnnithzskg5an6.damageType} (same value: slashing)
                    [egeswqdk7hgb3dp6iqcm] : object {Actor.npc.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm}
                        damage : string {Actor.npc.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm.damageType} (same value: spirit)
                    [8470iu4w4l7zo2fo00t5] : object {Actor.npc.items.[].system.damageRolls.8470iu4w4l7zo2fo00t5}
                        damage : string {Actor.npc.items.[].system.damageRolls.8470iu4w4l7zo2fo00t5.damage} (same value: 1d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8470iu4w4l7zo2fo00t5.damageType} (same value: piercing)
                    [mr1zwzg6qyrbxadicb30] : object {Actor.npc.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30}
                        damage : string {Actor.npc.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30.damageType} (same value: spirit)
                    [8n9zrculh9mez2zsnted] : object {Actor.npc.items.[].system.damageRolls.8n9zrculh9mez2zsnted}
                        damage : string {Actor.npc.items.[].system.damageRolls.8n9zrculh9mez2zsnted.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8n9zrculh9mez2zsnted.damageType} (same value: piercing)
                    [9rfiplqhh29cgma93b7w] : object {Actor.npc.items.[].system.damageRolls.9rfiplqhh29cgma93b7w}
                        damage : string {Actor.npc.items.[].system.damageRolls.9rfiplqhh29cgma93b7w.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9rfiplqhh29cgma93b7w.damageType} (same value: piercing)
                    [wy1yold13inb06yq31dv] : object {Actor.npc.items.[].system.damageRolls.wy1yold13inb06yq31dv}
                        damage : string {Actor.npc.items.[].system.damageRolls.wy1yold13inb06yq31dv.damage} (2 different values)
                            1d12+7 (x3)
                            1d12+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wy1yold13inb06yq31dv.damageType} (same value: piercing)
                    [7zwdybwda7dc26tht1a4] : object {Actor.npc.items.[].system.damageRolls.7zwdybwda7dc26tht1a4}
                        damage : string {Actor.npc.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damage} (2 different values)
                            1d8+7 (x3)
                            1d8+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damageType} (same value: slashing)
                    [pgugvikrwxa2hznyg3sfnj] : object {Actor.npc.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj}
                        damage : string {Actor.npc.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj.damageType} (same value: bludgeoning)
                    [36zj8ias3f7g17kgvjmljo] : object {Actor.npc.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo}
                        damage : string {Actor.npc.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo.damageType} (same value: piercing)
                    [lurgtfrc6rh39k9ges13u] : object {Actor.npc.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u}
                        damage : string {Actor.npc.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u.damageType} (same value: bludgeoning)
                    [tjlj7auny29tfm3vtbnxea] : object {Actor.npc.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea}
                        damage : string {Actor.npc.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea.damageType} (same value: bludgeoning)
                    [nucz0b63csd3q5u8kfn7m] : object {Actor.npc.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m}
                        damage : string {Actor.npc.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m.damageType} (same value: slashing)
                    [xbmgi68hqnan2e23ls0qw] : object {Actor.npc.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw}
                        damage : string {Actor.npc.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw.damageType} (same value: piercing)
                    [bq03ebfmd4oj87amolmoun] : object {Actor.npc.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun}
                        damage : string {Actor.npc.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun.damageType} (same value: bludgeoning)
                    [lsi7evdgpm4hmegqxirjk] : object {Actor.npc.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk}
                        damage : string {Actor.npc.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk.damageType} (same value: bludgeoning)
                    [1nd44vg6iporf933zo2vte] : object {Actor.npc.items.[].system.damageRolls.1nd44vg6iporf933zo2vte}
                        damage : string {Actor.npc.items.[].system.damageRolls.1nd44vg6iporf933zo2vte.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1nd44vg6iporf933zo2vte.damageType} (same value: bludgeoning)
                    [wl4e9zyb37nmg7uo204t9] : object {Actor.npc.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9}
                        damage : string {Actor.npc.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9.damageType} (same value: bludgeoning)
                    [ek3zzlti21dl9i45g48zqm] : object {Actor.npc.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm}
                        damage : string {Actor.npc.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm.damageType} (same value: piercing)
                    [vq2aanwlrigln2c5kl9n3] : object {Actor.npc.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3}
                        damage : string {Actor.npc.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3.damageType} (same value: bludgeoning)
                    [zesghrfvihb17yfp3trd9] : object {Actor.npc.items.[].system.damageRolls.zesghrfvihb17yfp3trd9}
                        damage : string {Actor.npc.items.[].system.damageRolls.zesghrfvihb17yfp3trd9.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zesghrfvihb17yfp3trd9.damageType} (same value: bludgeoning)
                    [ifebablffet6zfg7cp5m] : object {Actor.npc.items.[].system.damageRolls.ifebablffet6zfg7cp5m}
                        damage : string {Actor.npc.items.[].system.damageRolls.ifebablffet6zfg7cp5m.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ifebablffet6zfg7cp5m.damageType} (same value: slashing)
                    [7qc6bqhnh6lqvvjjcv3ql] : object {Actor.npc.items.[].system.damageRolls.7qc6bqhnh6lqvvjjcv3ql}
                        damage : string {Actor.npc.items.[].system.damageRolls.7qc6bqhnh6lqvvjjcv3ql.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7qc6bqhnh6lqvvjjcv3ql.damageType} (same value: bludgeoning)
                    [i1q1ourbrhlxcwdutdet] : object {Actor.npc.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet}
                        damage : string {Actor.npc.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet.damageType} (same value: bludgeoning)
                    [raqphfd4zkbjzyfohi905] : object {Actor.npc.items.[].system.damageRolls.raqphfd4zkbjzyfohi905}
                        damage : string {Actor.npc.items.[].system.damageRolls.raqphfd4zkbjzyfohi905.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.raqphfd4zkbjzyfohi905.damageType} (same value: fire)
                    [j61wz6dosfqf4lymosq7] : object {Actor.npc.items.[].system.damageRolls.j61wz6dosfqf4lymosq7}
                        damage : string {Actor.npc.items.[].system.damageRolls.j61wz6dosfqf4lymosq7.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j61wz6dosfqf4lymosq7.damageType} (same value: bludgeoning)
                    [v8hgnbqeiceysabb6s13x] : object {Actor.npc.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x}
                        damage : string {Actor.npc.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x.damageType} (same value: vitality)
                    [n54phf6zlk6uji0bd45hq] : object {Actor.npc.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq}
                        damage : string {Actor.npc.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq.damageType} (same value: bludgeoning)
                    [sq3ahiyn9ks43c7h1gnb] : object {Actor.npc.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb}
                        damage : string {Actor.npc.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb.damage} (same value: 2d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb.damageType} (same value: slashing)
                    [l2j40pi3m8habtnwysqn] : object {Actor.npc.items.[].system.damageRolls.l2j40pi3m8habtnwysqn}
                        damage : string {Actor.npc.items.[].system.damageRolls.l2j40pi3m8habtnwysqn.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l2j40pi3m8habtnwysqn.damageType} (same value: spirit)
                    [73zgjxlq3nem0gnbx9x6] : object {Actor.npc.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6}
                        damage : string {Actor.npc.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6.damage} (same value: 2d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6.damageType} (same value: bludgeoning)
                    [sw31752uh7bmvi3xei02] : object {Actor.npc.items.[].system.damageRolls.sw31752uh7bmvi3xei02}
                        damage : string {Actor.npc.items.[].system.damageRolls.sw31752uh7bmvi3xei02.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sw31752uh7bmvi3xei02.damageType} (same value: spirit)
                    [xkp3yb5lhuq5g1kcn3q0] : object {Actor.npc.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0}
                        damage : string {Actor.npc.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0.damageType} (same value: piercing)
                    [ul7zdy3exakjqmqykck9] : object {Actor.npc.items.[].system.damageRolls.ul7zdy3exakjqmqykck9}
                        damage : string {Actor.npc.items.[].system.damageRolls.ul7zdy3exakjqmqykck9.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ul7zdy3exakjqmqykck9.damageType} (same value: piercing)
                    [5uxvu1g7fx9pjkv77u5t] : object {Actor.npc.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t}
                        damage : string {Actor.npc.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t.damage} (same value: 3d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t.damageType} (same value: piercing)
                    [7f3rcqbxytv4pe8rjvro] : object {Actor.npc.items.[].system.damageRolls.7f3rcqbxytv4pe8rjvro}
                        damage : string {Actor.npc.items.[].system.damageRolls.7f3rcqbxytv4pe8rjvro.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7f3rcqbxytv4pe8rjvro.damageType} (same value: bludgeoning)
                    [5vhy102zi1pk6rzzs99m] : object {Actor.npc.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m}
                        damage : string {Actor.npc.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m.damage} (same value: 2d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m.damageType} (same value: bludgeoning)
                    [cf1wmftdxktdhni8cepj] : object {Actor.npc.items.[].system.damageRolls.cf1wmftdxktdhni8cepj}
                        damage : string {Actor.npc.items.[].system.damageRolls.cf1wmftdxktdhni8cepj.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cf1wmftdxktdhni8cepj.damageType} (same value: piercing)
                    [3vs1zwkrx0n1d29nwson] : object {Actor.npc.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson}
                        damage : string {Actor.npc.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson.damage} (same value: 2d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson.damageType} (same value: piercing)
                    [v3vq4grqzhzz3riwdllk] : object {Actor.npc.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk}
                        damage : string {Actor.npc.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk.damageType} (same value: slashing)
                    [b8hr0an0wt6v89jklb76] : object {Actor.npc.items.[].system.damageRolls.b8hr0an0wt6v89jklb76}
                        damage : string {Actor.npc.items.[].system.damageRolls.b8hr0an0wt6v89jklb76.damage} (same value: 2d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b8hr0an0wt6v89jklb76.damageType} (same value: piercing)
                    [gwvaie5ceqlg6kdsj3s6] : object {Actor.npc.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6}
                        damage : string {Actor.npc.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6.damage} (same value: 2d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6.damageType} (same value: bludgeoning)
                    [znm34tgibmmpmje7j156] : object {Actor.npc.items.[].system.damageRolls.znm34tgibmmpmje7j156}
                        damage : string {Actor.npc.items.[].system.damageRolls.znm34tgibmmpmje7j156.damage} (same value: 4d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.znm34tgibmmpmje7j156.damageType} (same value: piercing)
                    [d8fsbf6t5h3ufxj8dx4p] : object {Actor.npc.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p}
                        damage : string {Actor.npc.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p.damage} (same value: 4d6+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p.damageType} (same value: bludgeoning)
                    [4owhyuq7rk3e0geuieo7] : object {Actor.npc.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7}
                        damage : string {Actor.npc.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7.damageType} (same value: electricity)
                    [o5s8tsmqa4155weo0fx1] : object {Actor.npc.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1}
                        damage : string {Actor.npc.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1.damage} (same value: 4d4+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1.damageType} (same value: piercing)
                    [nzlaimz6py6hmfo9s14d] : object {Actor.npc.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d}
                        damage : string {Actor.npc.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d.damageType} (same value: piercing)
                    [0353w91a5zw95gapc8np] : object {Actor.npc.items.[].system.damageRolls.0353w91a5zw95gapc8np}
                        damage : string {Actor.npc.items.[].system.damageRolls.0353w91a5zw95gapc8np.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0353w91a5zw95gapc8np.damageType} (same value: void)
                    [2w9q5oshop4hccs49smm] : object {Actor.npc.items.[].system.damageRolls.2w9q5oshop4hccs49smm}
                        damage : string {Actor.npc.items.[].system.damageRolls.2w9q5oshop4hccs49smm.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2w9q5oshop4hccs49smm.damageType} (same value: slashing)
                    [vae6tk7dx7mj62sca8cy] : object {Actor.npc.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy}
                        damage : string {Actor.npc.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy.damageType} (same value: void)
                    [u9pdawpzqpccweuqxfv0] : object {Actor.npc.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0}
                        damage : string {Actor.npc.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damage} (2 different values)
                            2d6+9 (x1)
                            2d6+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damageType} (same value: bludgeoning)
                    [zpnnrzt4bc96dsn56ikw] : object {Actor.npc.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw}
                        damage : string {Actor.npc.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (5 different values)
                            1d10+3 (x2)
                            1d10+1 (x1)
                            1d10+5 (x1)
                            1d10 + 1 (x1)
                            1d10 + 5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: piercing)
                    [qhrnsdkxmwkkkz9ehpzt] : object {Actor.npc.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt}
                        damage : string {Actor.npc.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (5 different values)
                            1d8+3 (x2)
                            1d8+1 (x1)
                            1d8+5 (x1)
                            1d8 + 1 (x1)
                            1d8 + 5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: bludgeoning)
                    [y7g3vaxy88ksli79v3h7] : object {Actor.npc.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7}
                        damage : string {Actor.npc.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7.damageType} (same value: piercing)
                    [u55e9gqrxidlm2u8hwjh] : object {Actor.npc.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh}
                        damage : string {Actor.npc.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh.damage} (same value: 2d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh.damageType} (same value: piercing)
                    [a8kdcauwupahecfm1hz3] : object {Actor.npc.items.[].system.damageRolls.a8kdcauwupahecfm1hz3}
                        damage : string {Actor.npc.items.[].system.damageRolls.a8kdcauwupahecfm1hz3.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a8kdcauwupahecfm1hz3.damageType} (same value: spirit)
                    [kccstziuk7o0pyfq6wzu] : object {Actor.npc.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu}
                        damage : string {Actor.npc.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu.damageType} (same value: slashing)
                    [gm3q1j9akgcgvmoljzt0] : object {Actor.npc.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0}
                        damage : string {Actor.npc.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0.damageType} (same value: spirit)
                    [wwut45uaqbpb9m8urxgt] : object {Actor.npc.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt}
                        damage : string {Actor.npc.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt.damageType} (same value: piercing)
                    [kipmtwodsed50rlt45qs] : object {Actor.npc.items.[].system.damageRolls.kipmtwodsed50rlt45qs}
                        damage : string {Actor.npc.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damageType} (same value: piercing)
                    [he8gjk0bcahztpjxor7g] : object {Actor.npc.items.[].system.damageRolls.he8gjk0bcahztpjxor7g}
                        damage : string {Actor.npc.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damageType} (same value: piercing)
                    [dfhpqhpsj4z2vuaqiehu] : object {Actor.npc.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu}
                        damage : string {Actor.npc.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu.damageType} (same value: bludgeoning)
                    [fzh9wrfb3wm3wyoiy255] : object {Actor.npc.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255}
                        damage : string {Actor.npc.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255.damageType} (same value: slashing)
                    [fzxgvh9f2tpitbj1n3jx] : object {Actor.npc.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx}
                        damage : string {Actor.npc.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx.damageType} (same value: void)
                    [wi667rvnqng6mo6xq3gm] : object {Actor.npc.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm}
                        damage : string {Actor.npc.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm.damageType} (same value: bludgeoning)
                    [g3nbryi2tsm9afpas1p1] : object {Actor.npc.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1}
                        damage : string {Actor.npc.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1.damageType} (same value: piercing)
                    [oe6v80mfwjq7xyyocm7t] : object {Actor.npc.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t}
                        damage : string {Actor.npc.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t.damage} (same value: 3d4+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t.damageType} (same value: piercing)
                    [zr4ox2opcrh0ttoy5evz] : object {Actor.npc.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz}
                        damage : string {Actor.npc.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz.damageType} (same value: spirit)
                    [gmizlfonotou6zk0cwke] : object {Actor.npc.items.[].system.damageRolls.gmizlfonotou6zk0cwke}
                        damage : string {Actor.npc.items.[].system.damageRolls.gmizlfonotou6zk0cwke.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gmizlfonotou6zk0cwke.damageType} (same value: fire)
                    [uftfvrqwl4jtl83n44ev] : object {Actor.npc.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev}
                        damage : string {Actor.npc.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev.damage} (same value: 3d4+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev.damageType} (same value: piercing)
                    [lzc48inbk7ubshf76ogn] : object {Actor.npc.items.[].system.damageRolls.lzc48inbk7ubshf76ogn}
                        damage : string {Actor.npc.items.[].system.damageRolls.lzc48inbk7ubshf76ogn.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lzc48inbk7ubshf76ogn.damageType} (same value: spirit)
                    [vkzwbc6p81ggnyktwka2] : object {Actor.npc.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2}
                        damage : string {Actor.npc.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2.damageType} (same value: fire)
                    [k68gmepg31gi7fgykmn9] : object {Actor.npc.items.[].system.damageRolls.k68gmepg31gi7fgykmn9}
                        damage : string {Actor.npc.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damage} (2 different values)
                            1d6+1 (x1)
                            1d6+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damageType} (same value: slashing)
                    [r7saozl4ezhpg4iu4lkx] : object {Actor.npc.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx}
                        damage : string {Actor.npc.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx.damageType} (same value: slashing)
                    [apb89l16tdq89ig8fjc5] : object {Actor.npc.items.[].system.damageRolls.apb89l16tdq89ig8fjc5}
                        damage : string {Actor.npc.items.[].system.damageRolls.apb89l16tdq89ig8fjc5.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.apb89l16tdq89ig8fjc5.damageType} (same value: bludgeoning)
                    [rr8qd0oju4aw7383rszc] : object {Actor.npc.items.[].system.damageRolls.rr8qd0oju4aw7383rszc}
                        damage : string {Actor.npc.items.[].system.damageRolls.rr8qd0oju4aw7383rszc.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rr8qd0oju4aw7383rszc.damageType} (same value: bludgeoning)
                    [t27ga7dqmvpxktywhnmf39] : object {Actor.npc.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39}
                        damage : string {Actor.npc.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39.damageType} (same value: piercing)
                    [cwi5obveuyjy4x6elpg3bc] : object {Actor.npc.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc}
                        damage : string {Actor.npc.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc.damageType} (same value: piercing)
                    [v7p77lwh03ak998z4u6s] : object {Actor.npc.items.[].system.damageRolls.v7p77lwh03ak998z4u6s}
                        damage : string {Actor.npc.items.[].system.damageRolls.v7p77lwh03ak998z4u6s.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v7p77lwh03ak998z4u6s.damageType} (same value: piercing)
                    [gbzrbxx68fk0yt89gjka] : object {Actor.npc.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka}
                        damage : string {Actor.npc.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka.damageType} (same value: slashing)
                    [ppkivvdbo8sixu0wcv8k] : object {Actor.npc.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k}
                        damage : string {Actor.npc.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k.damage} (same value: 2d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k.damageType} (same value: piercing)
                    [yknnayvl6p8qqwfuyxpj] : object {Actor.npc.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj}
                        damage : string {Actor.npc.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj.damageType} (same value: bludgeoning)
                    [44fn8liiunlsbt5kfyzb] : object {Actor.npc.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb}
                        damage : string {Actor.npc.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb.damage} (same value: 2d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb.damageType} (same value: bludgeoning)
                    [fruhrl4eefeyek6o6shr] : object {Actor.npc.items.[].system.damageRolls.fruhrl4eefeyek6o6shr}
                        damage : string {Actor.npc.items.[].system.damageRolls.fruhrl4eefeyek6o6shr.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fruhrl4eefeyek6o6shr.damageType} (same value: spirit)
                    [57y5u65ffija25dhpnfw] : object {Actor.npc.items.[].system.damageRolls.57y5u65ffija25dhpnfw}
                        damage : string {Actor.npc.items.[].system.damageRolls.57y5u65ffija25dhpnfw.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.57y5u65ffija25dhpnfw.damageType} (same value: slashing)
                    [ka3ge3h7dadf25cf5vye] : object {Actor.npc.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye}
                        damage : string {Actor.npc.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye.damageType} (same value: spirit)
                    [8mtjw29qelifaer71lft] : object {Actor.npc.items.[].system.damageRolls.8mtjw29qelifaer71lft}
                        damage : string {Actor.npc.items.[].system.damageRolls.8mtjw29qelifaer71lft.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8mtjw29qelifaer71lft.damageType} (same value: bludgeoning)
                    [x4n62e71ie8wtmp7kz82] : object {Actor.npc.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82}
                        damage : string {Actor.npc.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82.damage} (same value: 3d6+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82.damageType} (same value: piercing)
                    [gojydgwwyzurt7sm6kf8] : object {Actor.npc.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8}
                        damage : string {Actor.npc.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8.damageType} (same value: fire)
                    [h5r3cdldmzb88s2yqbxq] : object {Actor.npc.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq}
                        damage : string {Actor.npc.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq.damage} (same value: 3d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq.damageType} (same value: slashing)
                    [z98qneqjolpwyjshk3v4] : object {Actor.npc.items.[].system.damageRolls.z98qneqjolpwyjshk3v4}
                        damage : string {Actor.npc.items.[].system.damageRolls.z98qneqjolpwyjshk3v4.damage} (same value: 3d12+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z98qneqjolpwyjshk3v4.damageType} (same value: piercing)
                    [1547pusm81kglm93klt4] : object {Actor.npc.items.[].system.damageRolls.1547pusm81kglm93klt4}
                        damage : string {Actor.npc.items.[].system.damageRolls.1547pusm81kglm93klt4.damage} (same value: 2d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1547pusm81kglm93klt4.damageType} (same value: piercing)
                    [pinzll2yhzptobv7xyyz] : object {Actor.npc.items.[].system.damageRolls.pinzll2yhzptobv7xyyz}
                        damage : string {Actor.npc.items.[].system.damageRolls.pinzll2yhzptobv7xyyz.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pinzll2yhzptobv7xyyz.damageType} (same value: electricity)
                    [4qemjkt5wdytl5ospcnc] : object {Actor.npc.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc}
                        damage : string {Actor.npc.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc.damageType} (same value: slashing)
                    [ymv26g275ppzc5xkmy8f] : object {Actor.npc.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f}
                        damage : string {Actor.npc.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f.damageType} (same value: electricity)
                    [h722qh238fu6bm5aq3jo] : object {Actor.npc.items.[].system.damageRolls.h722qh238fu6bm5aq3jo}
                        damage : string {Actor.npc.items.[].system.damageRolls.h722qh238fu6bm5aq3jo.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h722qh238fu6bm5aq3jo.damageType} (same value: sonic)
                    [na5b4tm832wd8pr5ql71] : object {Actor.npc.items.[].system.damageRolls.na5b4tm832wd8pr5ql71}
                        damage : string {Actor.npc.items.[].system.damageRolls.na5b4tm832wd8pr5ql71.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.na5b4tm832wd8pr5ql71.damageType} (same value: bludgeoning)
                    [hvvi0mxfnn96jfxp2swg] : object {Actor.npc.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg}
                        damage : string {Actor.npc.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg.damageType} (same value: piercing)
                    [dzbzkq8qa7rpotpu8mds] : object {Actor.npc.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds}
                        damage : string {Actor.npc.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds.damageType} (same value: void)
                    [wmz0xtraos8esasirf58] : object {Actor.npc.items.[].system.damageRolls.wmz0xtraos8esasirf58}
                        damage : string {Actor.npc.items.[].system.damageRolls.wmz0xtraos8esasirf58.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wmz0xtraos8esasirf58.damageType} (same value: slashing)
                    [esn4rcziu1gw6uaw4e4k] : object {Actor.npc.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k}
                        damage : string {Actor.npc.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k.damageType} (same value: piercing)
                    [0e5lb1ktfpd7blc2v2a9] : object {Actor.npc.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9}
                        damage : string {Actor.npc.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9.damageType} (same value: piercing)
                    [za86nrxw3rczla2y7kh6] : object {Actor.npc.items.[].system.damageRolls.za86nrxw3rczla2y7kh6}
                        damage : string {Actor.npc.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damage} (same value: 1d12+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damageType} (same value: piercing)
                    [whspauxzzh0ugg53i94v] : object {Actor.npc.items.[].system.damageRolls.whspauxzzh0ugg53i94v}
                        damage : string {Actor.npc.items.[].system.damageRolls.whspauxzzh0ugg53i94v.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.whspauxzzh0ugg53i94v.damageType} (same value: slashing)
                    [qp78or0c3ta9ttylsg07] : object {Actor.npc.items.[].system.damageRolls.qp78or0c3ta9ttylsg07}
                        damage : string {Actor.npc.items.[].system.damageRolls.qp78or0c3ta9ttylsg07.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qp78or0c3ta9ttylsg07.damageType} (same value: sonic)
                    [8adkwcnp5jw9q3ui5yim] : object {Actor.npc.items.[].system.damageRolls.8adkwcnp5jw9q3ui5yim}
                        damage : string {Actor.npc.items.[].system.damageRolls.8adkwcnp5jw9q3ui5yim.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8adkwcnp5jw9q3ui5yim.damageType} (same value: spirit)
                    [s68jratooz3axw3sx1ak] : object {Actor.npc.items.[].system.damageRolls.s68jratooz3axw3sx1ak}
                        damage : string {Actor.npc.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damage} (3 different values)
                            1d10+4 (x4)
                            1d8+2 (x1)
                            2d6+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damageType} (same value: slashing)
                    [rfgtfia2k34nqvsi8iv9] : object {Actor.npc.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9}
                        damage : string {Actor.npc.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (3 different values)
                            1d6+4 (x4)
                            1d6+2 (x1)
                            2d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: piercing)
                    [o7446z1hyowue5tef5xk] : object {Actor.npc.items.[].system.damageRolls.o7446z1hyowue5tef5xk}
                        damage : string {Actor.npc.items.[].system.damageRolls.o7446z1hyowue5tef5xk.damage} (2 different values)
                            2d12+8 (x1)
                            2d10+18 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o7446z1hyowue5tef5xk.damageType} (same value: piercing)
                    [xebw0ftyq99z48okpcug] : object {Actor.npc.items.[].system.damageRolls.xebw0ftyq99z48okpcug}
                        damage : string {Actor.npc.items.[].system.damageRolls.xebw0ftyq99z48okpcug.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xebw0ftyq99z48okpcug.damageType} (same value: slashing)
                    [5xc8w7c1v74ddz6tvsc2] : object {Actor.npc.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2}
                        damage : string {Actor.npc.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2.damageType} (same value: bludgeoning)
                    [g51oc6j9s340yp5cqa0w] : object {Actor.npc.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w}
                        damage : string {Actor.npc.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w.damageType} (same value: bludgeoning)
                    [2m7di3dp813fwa2zxvht] : object {Actor.npc.items.[].system.damageRolls.2m7di3dp813fwa2zxvht}
                        damage : string {Actor.npc.items.[].system.damageRolls.2m7di3dp813fwa2zxvht.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2m7di3dp813fwa2zxvht.damageType} (same value: piercing)
                    [kvd3henptyexx47d73da] : object {Actor.npc.items.[].system.damageRolls.kvd3henptyexx47d73da}
                        damage : string {Actor.npc.items.[].system.damageRolls.kvd3henptyexx47d73da.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kvd3henptyexx47d73da.damageType} (same value: void)
                    [9r3gjxg8tsicnh22l6ga] : object {Actor.npc.items.[].system.damageRolls.9r3gjxg8tsicnh22l6ga}
                        damage : string {Actor.npc.items.[].system.damageRolls.9r3gjxg8tsicnh22l6ga.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9r3gjxg8tsicnh22l6ga.damageType} (same value: slashing)
                    [3m5b1l7imtp5hgaaw0dy] : object {Actor.npc.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy}
                        damage : string {Actor.npc.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy.damageType} (same value: slashing)
                    [vqgo57yfvp6mmueg6gl2] : object {Actor.npc.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2}
                        damage : string {Actor.npc.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2.damage} (same value: 2d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2.damageType} (same value: slashing)
                    [124yockjd0kpza76b43m] : object {Actor.npc.items.[].system.damageRolls.124yockjd0kpza76b43m}
                        damage : string {Actor.npc.items.[].system.damageRolls.124yockjd0kpza76b43m.damage} (same value: 4d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.124yockjd0kpza76b43m.damageType} (same value: piercing)
                    [uxn5o9o4rk0zc5hgop8g] : object {Actor.npc.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g}
                        damage : string {Actor.npc.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g.damageType} (same value: void)
                    [abinz3ophon8gwul83ud] : object {Actor.npc.items.[].system.damageRolls.abinz3ophon8gwul83ud}
                        damage : string {Actor.npc.items.[].system.damageRolls.abinz3ophon8gwul83ud.damage} (same value: 4d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.abinz3ophon8gwul83ud.damageType} (same value: slashing)
                    [5l9ov5kvnewvr1celopl] : object {Actor.npc.items.[].system.damageRolls.5l9ov5kvnewvr1celopl}
                        damage : string {Actor.npc.items.[].system.damageRolls.5l9ov5kvnewvr1celopl.damage} (same value: 4d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5l9ov5kvnewvr1celopl.damageType} (same value: slashing)
                    [hc6nxqclc5bcme2jqxqv] : object {Actor.npc.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv}
                        damage : string {Actor.npc.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv.damage} (same value: 3d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv.damageType} (same value: slashing)
                    [be8rip7h7ro9zfa161go] : object {Actor.npc.items.[].system.damageRolls.be8rip7h7ro9zfa161go}
                        damage : string {Actor.npc.items.[].system.damageRolls.be8rip7h7ro9zfa161go.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.be8rip7h7ro9zfa161go.damageType} (same value: slashing)
                    [69ia2sk9fho9tunmofde] : object {Actor.npc.items.[].system.damageRolls.69ia2sk9fho9tunmofde}
                        damage : string {Actor.npc.items.[].system.damageRolls.69ia2sk9fho9tunmofde.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.69ia2sk9fho9tunmofde.damageType} (same value: slashing)
                    [tis5yocu7tlw5djhmtjb] : object {Actor.npc.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb}
                        damage : string {Actor.npc.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb.damage} (same value: 1d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb.damageType} (same value: slashing)
                    [l6c2pcsdbaic80zk0aot] : object {Actor.npc.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot}
                        damage : string {Actor.npc.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot.damage} (same value: 3d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot.damageType} (same value: piercing)
                    [cuoqn6xcp8w8sokcd4e2] : object {Actor.npc.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2}
                        damage : string {Actor.npc.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2.damageType} (same value: cold)
                    [0sjrt15zdg2s3vuwcf61] : object {Actor.npc.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61}
                        damage : string {Actor.npc.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61.damage} (same value: 3d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61.damageType} (same value: slashing)
                    [ge27nhikrjgkhovj4b5x] : object {Actor.npc.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x}
                        damage : string {Actor.npc.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x.damageType} (same value: bludgeoning)
                    [x81ahj505p9rsse842ir] : object {Actor.npc.items.[].system.damageRolls.x81ahj505p9rsse842ir}
                        damage : string {Actor.npc.items.[].system.damageRolls.x81ahj505p9rsse842ir.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x81ahj505p9rsse842ir.damageType} (same value: piercing)
                    [u6frvkq9886mxcoxgq48] : object {Actor.npc.items.[].system.damageRolls.u6frvkq9886mxcoxgq48}
                        damage : string {Actor.npc.items.[].system.damageRolls.u6frvkq9886mxcoxgq48.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u6frvkq9886mxcoxgq48.damageType} (same value: slashing)
                    [vg2aedjaycb23stecb2y] : object {Actor.npc.items.[].system.damageRolls.vg2aedjaycb23stecb2y}
                        damage : string {Actor.npc.items.[].system.damageRolls.vg2aedjaycb23stecb2y.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vg2aedjaycb23stecb2y.damageType} (same value: piercing)
                    [1acdb6od10ijgs49fxab] : object {Actor.npc.items.[].system.damageRolls.1acdb6od10ijgs49fxab}
                        damage : string {Actor.npc.items.[].system.damageRolls.1acdb6od10ijgs49fxab.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1acdb6od10ijgs49fxab.damageType} (same value: piercing)
                    [xg1pvku8kmf1qnabwgao] : object {Actor.npc.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao}
                        damage : string {Actor.npc.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao.damageType} (same value: piercing)
                    [ilbirl74owrhwgloofpr] : object {Actor.npc.items.[].system.damageRolls.ilbirl74owrhwgloofpr}
                        damage : string {Actor.npc.items.[].system.damageRolls.ilbirl74owrhwgloofpr.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ilbirl74owrhwgloofpr.damageType} (same value: bludgeoning)
                    [slnq4zg9etru3hs16e19] : object {Actor.npc.items.[].system.damageRolls.slnq4zg9etru3hs16e19}
                        damage : string {Actor.npc.items.[].system.damageRolls.slnq4zg9etru3hs16e19.damage} (same value: 3d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.slnq4zg9etru3hs16e19.damageType} (same value: bludgeoning)
                    [hkamipuzdzmizy5zeuru] : object {Actor.npc.items.[].system.damageRolls.hkamipuzdzmizy5zeuru}
                        damage : string {Actor.npc.items.[].system.damageRolls.hkamipuzdzmizy5zeuru.damage} (same value: 2d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hkamipuzdzmizy5zeuru.damageType} (same value: bludgeoning)
                    [swqwj60nhfc3lkbgaxdp] : object {Actor.npc.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp}
                        damage : string {Actor.npc.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp.damage} (same value: 3d4+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp.damageType} (same value: slashing)
                    [p9f60a8iqaenayq74fni] : object {Actor.npc.items.[].system.damageRolls.p9f60a8iqaenayq74fni}
                        damage : string {Actor.npc.items.[].system.damageRolls.p9f60a8iqaenayq74fni.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p9f60a8iqaenayq74fni.damageType} (same value: cold)
                    [melrhns65ikzvvrxypgu] : object {Actor.npc.items.[].system.damageRolls.melrhns65ikzvvrxypgu}
                        damage : string {Actor.npc.items.[].system.damageRolls.melrhns65ikzvvrxypgu.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.melrhns65ikzvvrxypgu.damageType} (same value: spirit)
                    [zwinwhqg1v7flo8hc7er] : object {Actor.npc.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er}
                        damage : string {Actor.npc.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er.damage} (same value: 4d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er.damageType} (same value: bludgeoning)
                    [rmy1co11loai1cqfqtmj] : object {Actor.npc.items.[].system.damageRolls.rmy1co11loai1cqfqtmj}
                        damage : string {Actor.npc.items.[].system.damageRolls.rmy1co11loai1cqfqtmj.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rmy1co11loai1cqfqtmj.damageType} (same value: spirit)
                    [epiozrr49l007cxbirnk] : object {Actor.npc.items.[].system.damageRolls.epiozrr49l007cxbirnk}
                        damage : string {Actor.npc.items.[].system.damageRolls.epiozrr49l007cxbirnk.damage} (same value: 1d12+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.epiozrr49l007cxbirnk.damageType} (same value: bludgeoning)
                    [swsk33gnkbhbficmyv9c] : object {Actor.npc.items.[].system.damageRolls.swsk33gnkbhbficmyv9c}
                        damage : string {Actor.npc.items.[].system.damageRolls.swsk33gnkbhbficmyv9c.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.swsk33gnkbhbficmyv9c.damageType} (same value: piercing)
                    [a7mfj43p8g7fn06gbeck] : object {Actor.npc.items.[].system.damageRolls.a7mfj43p8g7fn06gbeck}
                        damage : string {Actor.npc.items.[].system.damageRolls.a7mfj43p8g7fn06gbeck.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a7mfj43p8g7fn06gbeck.damageType} (same value: bludgeoning)
                    [xs5fzqhj1sbpq5t2kw2a] : object {Actor.npc.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a}
                        damage : string {Actor.npc.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damage} (4 different values)
                            1d6+3 (x1)
                            3d6+5 (x1)
                            3d8+4 (x1)
                            2d6+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damageType} (same value: bludgeoning)
                    [qn7bahapr9ob5e7l0mal] : object {Actor.npc.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal}
                        damage : string {Actor.npc.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damage} (4 different values)
                            1d4+3 (x1)
                            3d4+5 (x1)
                            2d8+4 (x1)
                            1d10+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damageType} (same value: piercing)
                    [2y21efogfq2jp7zz5tbj] : object {Actor.npc.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj}
                        damage : string {Actor.npc.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj.damageType} (same value: piercing)
                    [gy4qy1vhl4pc3uty8i60] : object {Actor.npc.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60}
                        damage : string {Actor.npc.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60.damage} (same value: 3d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60.damageType} (same value: slashing)
                    [ey7grlq57mcz9oambwlz] : object {Actor.npc.items.[].system.damageRolls.ey7grlq57mcz9oambwlz}
                        damage : string {Actor.npc.items.[].system.damageRolls.ey7grlq57mcz9oambwlz.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ey7grlq57mcz9oambwlz.damageType} (same value: piercing)
                    [w1wxodrjom0shqe6ao4r] : object {Actor.npc.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r}
                        damage : string {Actor.npc.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r.damageType} (same value: slashing)
                    [97cwhiod2ricovm20fon] : object {Actor.npc.items.[].system.damageRolls.97cwhiod2ricovm20fon}
                        damage : string {Actor.npc.items.[].system.damageRolls.97cwhiod2ricovm20fon.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.97cwhiod2ricovm20fon.damageType} (same value: piercing)
                    [xazre9c2gajsxtmyioio] : object {Actor.npc.items.[].system.damageRolls.xazre9c2gajsxtmyioio}
                        damage : string {Actor.npc.items.[].system.damageRolls.xazre9c2gajsxtmyioio.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xazre9c2gajsxtmyioio.damageType} (same value: slashing)
                    [k9e7pvbtk1esv7l6gri9] : object {Actor.npc.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9}
                        damage : string {Actor.npc.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9.damageType} (same value: piercing)
                    [z3e3v4h2lyjwctu87qkj] : object {Actor.npc.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj}
                        damage : string {Actor.npc.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj.damageType} (same value: piercing)
                    [i0e9axgj43c1m6gw8l2p] : object {Actor.npc.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p}
                        damage : string {Actor.npc.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p.damageType} (same value: piercing)
                    [l3czfgct54lf8arsrhuj] : object {Actor.npc.items.[].system.damageRolls.l3czfgct54lf8arsrhuj}
                        damage : string {Actor.npc.items.[].system.damageRolls.l3czfgct54lf8arsrhuj.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l3czfgct54lf8arsrhuj.damageType} (same value: piercing)
                    [l2eog5u7i4ak0xnzvh0e] : object {Actor.npc.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e}
                        damage : string {Actor.npc.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e.damage} (same value: 2d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e.damageType} (same value: piercing)
                    [ukb9kbn9ey93lx1fsqnj] : object {Actor.npc.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj}
                        damage : string {Actor.npc.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj.damageType} (same value: slashing)
                    [6wumx7pzhk3z7rellcdu] : object {Actor.npc.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu}
                        damage : string {Actor.npc.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damageType} (same value: piercing)
                    [9eibwz4gn167o4hqatb1] : object {Actor.npc.items.[].system.damageRolls.9eibwz4gn167o4hqatb1}
                        damage : string {Actor.npc.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damageType} (same value: bludgeoning)
                    [7xslevepvipkfn38diu8] : object {Actor.npc.items.[].system.damageRolls.7xslevepvipkfn38diu8}
                        damage : string {Actor.npc.items.[].system.damageRolls.7xslevepvipkfn38diu8.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7xslevepvipkfn38diu8.damageType} (same value: piercing)
                    [8stumx7fa5srodtxd0no] : object {Actor.npc.items.[].system.damageRolls.8stumx7fa5srodtxd0no}
                        damage : string {Actor.npc.items.[].system.damageRolls.8stumx7fa5srodtxd0no.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8stumx7fa5srodtxd0no.damageType} (same value: slashing)
                    [ndzpfo6yy7djls78v8y3] : object {Actor.npc.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3}
                        damage : string {Actor.npc.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3.damageType} (same value: bludgeoning)
                    [mdywnbjtpwp6nsmf4pii] : object {Actor.npc.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii}
                        damage : string {Actor.npc.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii.damageType} (same value: piercing)
                    [Mu0nQpYrhmvGpPno] : object {Actor.npc.items.[].system.damageRolls.Mu0nQpYrhmvGpPno}
                        category : string {Actor.npc.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.damage} (2 different values)
                            4d8+14 (x1)
                            4d8+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.damageType} (same value: piercing)
                    [nsx50vii3x8yiquosmgr] : object {Actor.npc.items.[].system.damageRolls.nsx50vii3x8yiquosmgr}
                        damage : string {Actor.npc.items.[].system.damageRolls.nsx50vii3x8yiquosmgr.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nsx50vii3x8yiquosmgr.damageType} (same value: slashing)
                    [47n4wtpjfee6pc1irbnr] : object {Actor.npc.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr}
                        damage : string {Actor.npc.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr.damageType} (same value: piercing)
                    [n7v34g7n2xk14qhnac8q] : object {Actor.npc.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q}
                        damage : string {Actor.npc.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q.damageType} (same value: piercing)
                    [jbe6v7kpoqegnfrxu25n] : object {Actor.npc.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n}
                        damage : string {Actor.npc.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n.damage} (same value: 1d12+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n.damageType} (same value: bludgeoning)
                    [ngf96s9a8bs6lr3fe2jz] : object {Actor.npc.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz}
                        damage : string {Actor.npc.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz.damage} (same value: 1d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz.damageType} (same value: piercing)
                    [epsi7siz20bs1pkeif5e] : object {Actor.npc.items.[].system.damageRolls.epsi7siz20bs1pkeif5e}
                        damage : string {Actor.npc.items.[].system.damageRolls.epsi7siz20bs1pkeif5e.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.epsi7siz20bs1pkeif5e.damageType} (same value: bludgeoning)
                    [a1yfnwfihfr3evyjpl65] : object {Actor.npc.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65}
                        damage : string {Actor.npc.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damage} (2 different values)
                            1d8+6 (x1)
                            3d8+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damageType} (same value: piercing)
                    [5agrpdu1xg688tw3a4m6] : object {Actor.npc.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6}
                        damage : string {Actor.npc.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damageType} (same value: spirit)
                    [4uuu0qr6fjc22e8nfyoi] : object {Actor.npc.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi}
                        damage : string {Actor.npc.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi.damageType} (same value: slashing)
                    [1tn3rxun53ocietumm9a] : object {Actor.npc.items.[].system.damageRolls.1tn3rxun53ocietumm9a}
                        damage : string {Actor.npc.items.[].system.damageRolls.1tn3rxun53ocietumm9a.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1tn3rxun53ocietumm9a.damageType} (same value: electricity)
                    [98ceewvhncfg00yh535p] : object {Actor.npc.items.[].system.damageRolls.98ceewvhncfg00yh535p}
                        damage : string {Actor.npc.items.[].system.damageRolls.98ceewvhncfg00yh535p.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.98ceewvhncfg00yh535p.damageType} (same value: spirit)
                    [2nkg4de5hrraadqpi5vk] : object {Actor.npc.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk}
                        damage : string {Actor.npc.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk.damage} (same value: 3d12+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk.damageType} (same value: piercing)
                    [etavvhns058y83sro2r8] : object {Actor.npc.items.[].system.damageRolls.etavvhns058y83sro2r8}
                        damage : string {Actor.npc.items.[].system.damageRolls.etavvhns058y83sro2r8.damage} (same value: 3d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.etavvhns058y83sro2r8.damageType} (same value: slashing)
                    [oodf01kxiaaismhm0ouw] : object {Actor.npc.items.[].system.damageRolls.oodf01kxiaaismhm0ouw}
                        damage : string {Actor.npc.items.[].system.damageRolls.oodf01kxiaaismhm0ouw.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oodf01kxiaaismhm0ouw.damageType} (same value: bludgeoning)
                    [u2qkj77ca6i2eg8dym9m] : object {Actor.npc.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m}
                        damage : string {Actor.npc.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damage} (3 different values)
                            2d6+4 (x1)
                            1d4+2 (x1)
                            3d8+14 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damageType} (same value: slashing)
                    [i6p05gzqtdhzqb91ehmf] : object {Actor.npc.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf}
                        damage : string {Actor.npc.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damage} (3 different values)
                            3d6+4 (x1)
                            1d8+2 (x1)
                            3d12+14 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damageType} (same value: piercing)
                    [1qi0e67lh482cospfhav] : object {Actor.npc.items.[].system.damageRolls.1qi0e67lh482cospfhav}
                        damage : string {Actor.npc.items.[].system.damageRolls.1qi0e67lh482cospfhav.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1qi0e67lh482cospfhav.damageType} (same value: slashing)
                    [41pvlnime1le7b9old2a] : object {Actor.npc.items.[].system.damageRolls.41pvlnime1le7b9old2a}
                        damage : string {Actor.npc.items.[].system.damageRolls.41pvlnime1le7b9old2a.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.41pvlnime1le7b9old2a.damageType} (same value: spirit)
                    [r5ffl1jxnyp3k4uayfnd] : object {Actor.npc.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd}
                        damage : string {Actor.npc.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd.damage} (2 different values)
                            1d6 (x2)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd.damageType} (same value: spirit)
                    [svyc3b7utsajqerghnez] : object {Actor.npc.items.[].system.damageRolls.svyc3b7utsajqerghnez}
                        damage : string {Actor.npc.items.[].system.damageRolls.svyc3b7utsajqerghnez.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.svyc3b7utsajqerghnez.damageType} (same value: bludgeoning)
                    [xen556c97384hi65wrvw] : object {Actor.npc.items.[].system.damageRolls.xen556c97384hi65wrvw}
                        damage : string {Actor.npc.items.[].system.damageRolls.xen556c97384hi65wrvw.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xen556c97384hi65wrvw.damageType} (same value: piercing)
                    [exmyedfgq2cxnxyuppac] : object {Actor.npc.items.[].system.damageRolls.exmyedfgq2cxnxyuppac}
                        damage : string {Actor.npc.items.[].system.damageRolls.exmyedfgq2cxnxyuppac.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.exmyedfgq2cxnxyuppac.damageType} (same value: slashing)
                    [2005ykaehgact18upe7f] : object {Actor.npc.items.[].system.damageRolls.2005ykaehgact18upe7f}
                        damage : string {Actor.npc.items.[].system.damageRolls.2005ykaehgact18upe7f.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2005ykaehgact18upe7f.damageType} (same value: piercing)
                    [0292p8oxyrdz9uy2s5qw] : object {Actor.npc.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw}
                        damage : string {Actor.npc.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw.damageType} (same value: mental)
                    [qeul1256059lhg6wwd3q] : object {Actor.npc.items.[].system.damageRolls.qeul1256059lhg6wwd3q}
                        damage : string {Actor.npc.items.[].system.damageRolls.qeul1256059lhg6wwd3q.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qeul1256059lhg6wwd3q.damageType} (same value: void)
                    [31gc18dd23yu8nre909e] : object {Actor.npc.items.[].system.damageRolls.31gc18dd23yu8nre909e}
                        damage : string {Actor.npc.items.[].system.damageRolls.31gc18dd23yu8nre909e.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.31gc18dd23yu8nre909e.damageType} (same value: void)
                    [nv0jqb0h8y0lxnyj8dnq] : object {Actor.npc.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq}
                        damage : string {Actor.npc.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq.damageType} (same value: void)
                    [chf0ts2617tewo1zq3qj] : object {Actor.npc.items.[].system.damageRolls.chf0ts2617tewo1zq3qj}
                        damage : string {Actor.npc.items.[].system.damageRolls.chf0ts2617tewo1zq3qj.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.chf0ts2617tewo1zq3qj.damageType} (same value: void)
                    [tcics53v34s147hfgvf7] : object {Actor.npc.items.[].system.damageRolls.tcics53v34s147hfgvf7}
                        damage : string {Actor.npc.items.[].system.damageRolls.tcics53v34s147hfgvf7.damage} (same value: 2d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tcics53v34s147hfgvf7.damageType} (same value: slashing)
                    [vvk1uwyp3nnvlqc24jzg] : object {Actor.npc.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg}
                        damage : string {Actor.npc.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg.damage} (same value: 2d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg.damageType} (same value: mental)
                    [0chsncgwio6oa4tvhiql] : object {Actor.npc.items.[].system.damageRolls.0chsncgwio6oa4tvhiql}
                        damage : string {Actor.npc.items.[].system.damageRolls.0chsncgwio6oa4tvhiql.damage} (same value: 1d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0chsncgwio6oa4tvhiql.damageType} (same value: slashing)
                    [18iwqhrc6nknkhkn1ak2] : object {Actor.npc.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2}
                        damage : string {Actor.npc.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2.damage} (same value: 1d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2.damageType} (same value: bludgeoning)
                    [0t0ocn1rgususlk5xpi2] : object {Actor.npc.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2}
                        damage : string {Actor.npc.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2.damageType} (same value: bludgeoning)
                    [mvtwtj5old8cg2naucbe] : object {Actor.npc.items.[].system.damageRolls.mvtwtj5old8cg2naucbe}
                        damage : string {Actor.npc.items.[].system.damageRolls.mvtwtj5old8cg2naucbe.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mvtwtj5old8cg2naucbe.damageType} (same value: fire)
                    [a7r7aqpsoopx2iiszaaq] : object {Actor.npc.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq}
                        damage : string {Actor.npc.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq.damageType} (same value: fire)
                    [jlze6obl9t01ticuowg7] : object {Actor.npc.items.[].system.damageRolls.jlze6obl9t01ticuowg7}
                        damage : string {Actor.npc.items.[].system.damageRolls.jlze6obl9t01ticuowg7.damage} (same value: 2d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jlze6obl9t01ticuowg7.damageType} (same value: piercing)
                    [267uqw4p10t14pt5awfd] : object {Actor.npc.items.[].system.damageRolls.267uqw4p10t14pt5awfd}
                        damage : string {Actor.npc.items.[].system.damageRolls.267uqw4p10t14pt5awfd.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.267uqw4p10t14pt5awfd.damageType} (same value: slashing)
                    [jd0gm1sb64igjoco4msj] : object {Actor.npc.items.[].system.damageRolls.jd0gm1sb64igjoco4msj}
                        damage : string {Actor.npc.items.[].system.damageRolls.jd0gm1sb64igjoco4msj.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jd0gm1sb64igjoco4msj.damageType} (same value: bludgeoning)
                    [cqmmnrqjk5x1pllk1hsx] : object {Actor.npc.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx}
                        damage : string {Actor.npc.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx.damageType} (same value: sonic)
                    [05seryye4ou3qaiy1u5x] : object {Actor.npc.items.[].system.damageRolls.05seryye4ou3qaiy1u5x}
                        damage : string {Actor.npc.items.[].system.damageRolls.05seryye4ou3qaiy1u5x.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.05seryye4ou3qaiy1u5x.damageType} (same value: mental)
                    [931covuueh44fb2407d4] : object {Actor.npc.items.[].system.damageRolls.931covuueh44fb2407d4}
                        damage : string {Actor.npc.items.[].system.damageRolls.931covuueh44fb2407d4.damage} (same value: 2d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.931covuueh44fb2407d4.damageType} (same value: cold)
                    [ov7cqd6r4qg8qbukso7v] : object {Actor.npc.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v}
                        damage : string {Actor.npc.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v.damage} (same value: 2d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v.damageType} (same value: cold)
                    [kmm64hufmoml4polor0l] : object {Actor.npc.items.[].system.damageRolls.kmm64hufmoml4polor0l}
                        damage : string {Actor.npc.items.[].system.damageRolls.kmm64hufmoml4polor0l.damage} (same value: 2d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kmm64hufmoml4polor0l.damageType} (same value: cold)
                    [dov7matt2y5jxap07tnv] : object {Actor.npc.items.[].system.damageRolls.dov7matt2y5jxap07tnv}
                        damage : string {Actor.npc.items.[].system.damageRolls.dov7matt2y5jxap07tnv.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dov7matt2y5jxap07tnv.damageType} (same value: spirit)
                    [9klwwfsbk9d3huw0b8dv] : object {Actor.npc.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv}
                        damage : string {Actor.npc.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv.damageType} (same value: bludgeoning)
                    [8Gk7e9azm19UMxsa] : object {Actor.npc.items.[].system.damageRolls.8Gk7e9azm19UMxsa}
                        damage : string {Actor.npc.items.[].system.damageRolls.8Gk7e9azm19UMxsa.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8Gk7e9azm19UMxsa.damageType} (same value: piercing)
                    [Gh5aoRgXD8qGkqgD] : object {Actor.npc.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD}
                        damage : string {Actor.npc.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD.damageType} (same value: slashing)
                    [voqldw5uwvbpyfttzm44] : object {Actor.npc.items.[].system.damageRolls.voqldw5uwvbpyfttzm44}
                        damage : string {Actor.npc.items.[].system.damageRolls.voqldw5uwvbpyfttzm44.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.voqldw5uwvbpyfttzm44.damageType} (same value: spirit)
                    [4596ph26g3s6d0ynhey1] : object {Actor.npc.items.[].system.damageRolls.4596ph26g3s6d0ynhey1}
                        damage : string {Actor.npc.items.[].system.damageRolls.4596ph26g3s6d0ynhey1.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4596ph26g3s6d0ynhey1.damageType} (3 different values)
                            fire (x2)
                            cold (x2)
                            acid (x1)
                    [bwj9oiig5v68sm729kk3] : object {Actor.npc.items.[].system.damageRolls.bwj9oiig5v68sm729kk3}
                        damage : string {Actor.npc.items.[].system.damageRolls.bwj9oiig5v68sm729kk3.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bwj9oiig5v68sm729kk3.damageType} (same value: spirit)
                    [qsvicnwjcigwc1dscsvt] : object {Actor.npc.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt}
                        damage : string {Actor.npc.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt.damageType} (3 different values)
                            fire (x2)
                            cold (x2)
                            acid (x1)
                    [2d1di89fbswx0dc4p976] : object {Actor.npc.items.[].system.damageRolls.2d1di89fbswx0dc4p976}
                        damage : string {Actor.npc.items.[].system.damageRolls.2d1di89fbswx0dc4p976.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2d1di89fbswx0dc4p976.damageType} (same value: mental)
                    [ubzntuxwiima9sq18y55] : object {Actor.npc.items.[].system.damageRolls.ubzntuxwiima9sq18y55}
                        damage : string {Actor.npc.items.[].system.damageRolls.ubzntuxwiima9sq18y55.damage} (same value: 3d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ubzntuxwiima9sq18y55.damageType} (same value: piercing)
                    [4gxpjo50o0iw45sbyzlo] : object {Actor.npc.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo}
                        damage : string {Actor.npc.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo.damageType} (same value: mental)
                    [jyut2lsupynxju85e6lz] : object {Actor.npc.items.[].system.damageRolls.jyut2lsupynxju85e6lz}
                        damage : string {Actor.npc.items.[].system.damageRolls.jyut2lsupynxju85e6lz.damage} (same value: 3d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jyut2lsupynxju85e6lz.damageType} (same value: slashing)
                    [857sbtp841exhxa60v9o] : object {Actor.npc.items.[].system.damageRolls.857sbtp841exhxa60v9o}
                        damage : string {Actor.npc.items.[].system.damageRolls.857sbtp841exhxa60v9o.damage} (same value: 4d8+23)
                        damageType : string {Actor.npc.items.[].system.damageRolls.857sbtp841exhxa60v9o.damageType} (same value: acid)
                    [gj361eku2o8e4t0kykkj] : object {Actor.npc.items.[].system.damageRolls.gj361eku2o8e4t0kykkj}
                        damage : string {Actor.npc.items.[].system.damageRolls.gj361eku2o8e4t0kykkj.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gj361eku2o8e4t0kykkj.damageType} (same value: piercing)
                    [6283fieltxwavj1plyh6] : object {Actor.npc.items.[].system.damageRolls.6283fieltxwavj1plyh6}
                        damage : string {Actor.npc.items.[].system.damageRolls.6283fieltxwavj1plyh6.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6283fieltxwavj1plyh6.damageType} (4 different values)
                            acid (x2)
                            cold (x1)
                            fire (x1)
                            void (x1)
                    [4q37cprhmqg527a4glho] : object {Actor.npc.items.[].system.damageRolls.4q37cprhmqg527a4glho}
                        damage : string {Actor.npc.items.[].system.damageRolls.4q37cprhmqg527a4glho.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4q37cprhmqg527a4glho.damageType} (same value: spirit)
                    [qj1pkhjfxy8pf4jasgu9] : object {Actor.npc.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9}
                        damage : string {Actor.npc.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9.damageType} (same value: spirit)
                    [0c8x9uey5zmj2dgwit87] : object {Actor.npc.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87}
                        damage : string {Actor.npc.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damage} (2 different values)
                            1d6 (x2)
                            1d6+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damageType} (2 different values)
                            fire (x2)
                            poison (x1)
                    [e30481rbp6g1b2cgivij] : object {Actor.npc.items.[].system.damageRolls.e30481rbp6g1b2cgivij}
                        damage : string {Actor.npc.items.[].system.damageRolls.e30481rbp6g1b2cgivij.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e30481rbp6g1b2cgivij.damageType} (same value: poison)
                    [x87b83iqz9ejdn5nebuu] : object {Actor.npc.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu}
                        damage : string {Actor.npc.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu.damageType} (same value: poison)
                    [rsens59ppqr8mw404lca] : object {Actor.npc.items.[].system.damageRolls.rsens59ppqr8mw404lca}
                        damage : string {Actor.npc.items.[].system.damageRolls.rsens59ppqr8mw404lca.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rsens59ppqr8mw404lca.damageType} (same value: poison)
                    [c9y4pk1vs2ty3p1xjzht] : object {Actor.npc.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht}
                        damage : string {Actor.npc.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht.damageType} (same value: void)
                    [g0ncjnd5enshb8y0yurh] : object {Actor.npc.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh}
                        damage : string {Actor.npc.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh.damageType} (same value: void)
                    [q1ve4p37s7nztcldvub0] : object {Actor.npc.items.[].system.damageRolls.q1ve4p37s7nztcldvub0}
                        damage : string {Actor.npc.items.[].system.damageRolls.q1ve4p37s7nztcldvub0.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q1ve4p37s7nztcldvub0.damageType} (same value: void)
                    [vlom5kdyn1m8ije9vanq] : object {Actor.npc.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq}
                        damage : string {Actor.npc.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq.damageType} (same value: electricity)
                    [wyn9lhqgpbjsjmgxgh7w] : object {Actor.npc.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w}
                        damage : string {Actor.npc.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w.damageType} (same value: electricity)
                    [o54hy2st7ndeq1o6jo3c] : object {Actor.npc.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c}
                        damage : string {Actor.npc.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c.damage} (same value: 2d8 + 9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c.damageType} (same value: piercing)
                    [ji3z5r8g4djs2beh81sq] : object {Actor.npc.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq}
                        damage : string {Actor.npc.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq.damage} (same value: 1d6 + 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq.damageType} (same value: slashing)
                    [2p9keesby282t907igw6] : object {Actor.npc.items.[].system.damageRolls.2p9keesby282t907igw6}
                        damage : string {Actor.npc.items.[].system.damageRolls.2p9keesby282t907igw6.damage} (same value: 1d8 + 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2p9keesby282t907igw6.damageType} (same value: piercing)
                    [cibqxfvsrd3kdy87cfm6] : object {Actor.npc.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6}
                        damage : string {Actor.npc.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6.damageType} (same value: slashing)
                    [i2rge0b6mdrc9fzunsyv] : object {Actor.npc.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv}
                        damage : string {Actor.npc.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv.damageType} (same value: piercing)
                    [tzm8oydo2xt3n0md8ciy] : object {Actor.npc.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy}
                        damage : string {Actor.npc.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy.damage} (same value: 2d8 + 9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy.damageType} (same value: untyped)
                    [f98avpdf9cqk94xicz87] : object {Actor.npc.items.[].system.damageRolls.f98avpdf9cqk94xicz87}
                        damage : string {Actor.npc.items.[].system.damageRolls.f98avpdf9cqk94xicz87.damage} (same value: 5d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f98avpdf9cqk94xicz87.damageType} (same value: untyped)
                    [eroapbwbewgao6hhrcpk] : object {Actor.npc.items.[].system.damageRolls.eroapbwbewgao6hhrcpk}
                        damage : string {Actor.npc.items.[].system.damageRolls.eroapbwbewgao6hhrcpk.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eroapbwbewgao6hhrcpk.damageType} (same value: sonic)
                    [5p9q1rnbx6qpry1ciec8] : object {Actor.npc.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8}
                        damage : string {Actor.npc.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8.damage} (same value: 2d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8.damageType} (same value: force)
                    [zz5sqqx22mp5poqf3hjv] : object {Actor.npc.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv}
                        damage : string {Actor.npc.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv.damage} (same value: 2d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv.damageType} (same value: force)
                    [77vx191ki0vtrcymyfo5] : object {Actor.npc.items.[].system.damageRolls.77vx191ki0vtrcymyfo5}
                        damage : string {Actor.npc.items.[].system.damageRolls.77vx191ki0vtrcymyfo5.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.77vx191ki0vtrcymyfo5.damageType} (same value: fire)
                    [h0nbg0ibk11gyhxpehat] : object {Actor.npc.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat}
                        damage : string {Actor.npc.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat.damageType} (same value: vitality)
                    [mmqtwgjt3v7wpwru4fud] : object {Actor.npc.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud}
                        damage : string {Actor.npc.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud.damageType} (same value: vitality)
                    [c18tjplaeao8ozr1g8p5] : object {Actor.npc.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5}
                        damage : string {Actor.npc.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5.damageType} (same value: fire)
                    [2ltb0yg7gakvl6aeiait] : object {Actor.npc.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait}
                        damage : string {Actor.npc.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait.damageType} (same value: vitality)
                    [u5pe5ykvafssyihotpql] : object {Actor.npc.items.[].system.damageRolls.u5pe5ykvafssyihotpql}
                        damage : string {Actor.npc.items.[].system.damageRolls.u5pe5ykvafssyihotpql.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u5pe5ykvafssyihotpql.damageType} (same value: vitality)
                    [ewy54xdivgkefrujno1u] : object {Actor.npc.items.[].system.damageRolls.ewy54xdivgkefrujno1u}
                        damage : string {Actor.npc.items.[].system.damageRolls.ewy54xdivgkefrujno1u.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ewy54xdivgkefrujno1u.damageType} (same value: mental)
                    [gw6sapjwrww8zahe1e2p] : object {Actor.npc.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p}
                        damage : string {Actor.npc.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p.damageType} (same value: spirit)
                    [y21khg942dlorgxk1k43] : object {Actor.npc.items.[].system.damageRolls.y21khg942dlorgxk1k43}
                        damage : string {Actor.npc.items.[].system.damageRolls.y21khg942dlorgxk1k43.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y21khg942dlorgxk1k43.damageType} (same value: piercing)
                    [iq9wb7bx76hgkbdg356e] : object {Actor.npc.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e}
                        damage : string {Actor.npc.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e.damageType} (same value: mental)
                    [20kcgwjienncwupqson0] : object {Actor.npc.items.[].system.damageRolls.20kcgwjienncwupqson0}
                        damage : string {Actor.npc.items.[].system.damageRolls.20kcgwjienncwupqson0.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.20kcgwjienncwupqson0.damageType} (same value: spirit)
                    [amxdotshcvdurbixf6jb] : object {Actor.npc.items.[].system.damageRolls.amxdotshcvdurbixf6jb}
                        damage : string {Actor.npc.items.[].system.damageRolls.amxdotshcvdurbixf6jb.damage} (same value: 4d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.amxdotshcvdurbixf6jb.damageType} (same value: piercing)
                    [utzuyyc2rr1i52jq9gm5] : object {Actor.npc.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5}
                        damage : string {Actor.npc.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5.damageType} (same value: spirit)
                    [dpqc02n4h1jp18rundv5] : object {Actor.npc.items.[].system.damageRolls.dpqc02n4h1jp18rundv5}
                        damage : string {Actor.npc.items.[].system.damageRolls.dpqc02n4h1jp18rundv5.damage} (same value: 4d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dpqc02n4h1jp18rundv5.damageType} (same value: slashing)
                    [qlw99qcvx679wiofpqgq] : object {Actor.npc.items.[].system.damageRolls.qlw99qcvx679wiofpqgq}
                        damage : string {Actor.npc.items.[].system.damageRolls.qlw99qcvx679wiofpqgq.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qlw99qcvx679wiofpqgq.damageType} (same value: spirit)
                    [8a49gf7iwdxq2kp40clf] : object {Actor.npc.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf}
                        damage : string {Actor.npc.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damage} (2 different values)
                            1d6+8 (x3)
                            1d6+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damageType} (same value: bludgeoning)
                    [w9qzsteb6tkmoqekrmm2] : object {Actor.npc.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2}
                        damage : string {Actor.npc.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damageType} (same value: void)
                    [nr2zfc4ylpm5rfa0zg5n] : object {Actor.npc.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n}
                        damage : string {Actor.npc.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n.damage} (same value: 3d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n.damageType} (same value: bludgeoning)
                    [b3v191sg3ku1te39nczu] : object {Actor.npc.items.[].system.damageRolls.b3v191sg3ku1te39nczu}
                        damage : string {Actor.npc.items.[].system.damageRolls.b3v191sg3ku1te39nczu.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b3v191sg3ku1te39nczu.damageType} (same value: mental)
                    [dvarv5oaimn6exfdm3hz] : object {Actor.npc.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz}
                        damage : string {Actor.npc.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz.damageType} (same value: mental)
                    [0f7oyfo60r9g0t07fk5g] : object {Actor.npc.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g}
                        damage : string {Actor.npc.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g.damageType} (same value: fire)
                    [iv7db9ztheby88uhvy7f] : object {Actor.npc.items.[].system.damageRolls.iv7db9ztheby88uhvy7f}
                        damage : string {Actor.npc.items.[].system.damageRolls.iv7db9ztheby88uhvy7f.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iv7db9ztheby88uhvy7f.damageType} (same value: vitality)
                    [q78toso3wby243bz0d44] : object {Actor.npc.items.[].system.damageRolls.q78toso3wby243bz0d44}
                        damage : string {Actor.npc.items.[].system.damageRolls.q78toso3wby243bz0d44.damage} (same value: 2d10+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q78toso3wby243bz0d44.damageType} (same value: bludgeoning)
                    [l8mhg4lhlz8a7sl3ybu7] : object {Actor.npc.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7}
                        damage : string {Actor.npc.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7.damageType} (same value: mental)
                    [t5tatin740jycg7yf562] : object {Actor.npc.items.[].system.damageRolls.t5tatin740jycg7yf562}
                        damage : string {Actor.npc.items.[].system.damageRolls.t5tatin740jycg7yf562.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t5tatin740jycg7yf562.damageType} (same value: fire)
                    [e11bamvawfq2ku1sxfi2] : object {Actor.npc.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2}
                        damage : string {Actor.npc.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2.damageType} (same value: vitality)
                    [8nd7d47h3d3m8ogal8ld] : object {Actor.npc.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld}
                        damage : string {Actor.npc.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld.damageType} (same value: piercing)
                    [qq5c4bdanojt7h696n4z] : object {Actor.npc.items.[].system.damageRolls.qq5c4bdanojt7h696n4z}
                        damage : string {Actor.npc.items.[].system.damageRolls.qq5c4bdanojt7h696n4z.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qq5c4bdanojt7h696n4z.damageType} (same value: cold)
                    [gid92137za6t4bss3vle] : object {Actor.npc.items.[].system.damageRolls.gid92137za6t4bss3vle}
                        damage : string {Actor.npc.items.[].system.damageRolls.gid92137za6t4bss3vle.damage} (same value: 2d6 + 8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gid92137za6t4bss3vle.damageType} (same value: slashing)
                    [c6jufmqvwaw0wlb3zch8] : object {Actor.npc.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8}
                        damage : string {Actor.npc.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8.damageType} (same value: spirit)
                    [0clqmiqe5okofwl8kwh8] : object {Actor.npc.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8}
                        damage : string {Actor.npc.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8.damageType} (same value: spirit)
                    [2nidy9sc20fchskzstqk] : object {Actor.npc.items.[].system.damageRolls.2nidy9sc20fchskzstqk}
                        damage : string {Actor.npc.items.[].system.damageRolls.2nidy9sc20fchskzstqk.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2nidy9sc20fchskzstqk.damageType} (same value: mental)
                    [hiti75pcwni2cf0x8j8b] : object {Actor.npc.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b}
                        damage : string {Actor.npc.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b.damageType} (same value: mental)
                    [mv6466icizpy4idlmga8] : object {Actor.npc.items.[].system.damageRolls.mv6466icizpy4idlmga8}
                        damage : string {Actor.npc.items.[].system.damageRolls.mv6466icizpy4idlmga8.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mv6466icizpy4idlmga8.damageType} (same value: mental)
                    [gx94kr7jops2ms363t2j] : object {Actor.npc.items.[].system.damageRolls.gx94kr7jops2ms363t2j}
                        damage : string {Actor.npc.items.[].system.damageRolls.gx94kr7jops2ms363t2j.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gx94kr7jops2ms363t2j.damageType} (same value: mental)
                    [h1z40j0yq6i7vq8eq9x1] : object {Actor.npc.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1}
                        damage : string {Actor.npc.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1.damage} (2 different values)
                            2d8+4 (x1)
                            3d8+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1.damageType} (same value: slashing)
                    [801or5jq1ip645d47j9u] : object {Actor.npc.items.[].system.damageRolls.801or5jq1ip645d47j9u}
                        damage : string {Actor.npc.items.[].system.damageRolls.801or5jq1ip645d47j9u.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.801or5jq1ip645d47j9u.damageType} (same value: spirit)
                    [s7l8cpr2micnkscqxqo5] : object {Actor.npc.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5}
                        damage : string {Actor.npc.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5.damageType} (same value: slashing)
                    [wu17sjwqujgns2xukamc] : object {Actor.npc.items.[].system.damageRolls.wu17sjwqujgns2xukamc}
                        damage : string {Actor.npc.items.[].system.damageRolls.wu17sjwqujgns2xukamc.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wu17sjwqujgns2xukamc.damageType} (same value: spirit)
                    [4h426ektuecci0wlmer6] : object {Actor.npc.items.[].system.damageRolls.4h426ektuecci0wlmer6}
                        damage : string {Actor.npc.items.[].system.damageRolls.4h426ektuecci0wlmer6.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4h426ektuecci0wlmer6.damageType} (same value: spirit)
                    [ebur9kza0mcjvrt31xz3] : object {Actor.npc.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3}
                        damage : string {Actor.npc.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3.damageType} (same value: spirit)
                    [ep9iydsp6gsbkhpwoh5y] : object {Actor.npc.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y}
                        damage : string {Actor.npc.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y.damageType} (same value: spirit)
                    [wc3m4uv5q6bray3crw5y] : object {Actor.npc.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y}
                        damage : string {Actor.npc.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y.damageType} (same value: acid)
                    [zl22og5rfwrlah77bh0g] : object {Actor.npc.items.[].system.damageRolls.zl22og5rfwrlah77bh0g}
                        damage : string {Actor.npc.items.[].system.damageRolls.zl22og5rfwrlah77bh0g.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zl22og5rfwrlah77bh0g.damageType} (same value: poison)
                    [l0iswoesdkd65dcwm9dk] : object {Actor.npc.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk}
                        damage : string {Actor.npc.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk.damageType} (same value: cold)
                    [83orcawp5ooir026ebdc] : object {Actor.npc.items.[].system.damageRolls.83orcawp5ooir026ebdc}
                        damage : string {Actor.npc.items.[].system.damageRolls.83orcawp5ooir026ebdc.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.83orcawp5ooir026ebdc.damageType} (same value: cold)
                    [ctwgah9r0rlwq8apj069] : object {Actor.npc.items.[].system.damageRolls.ctwgah9r0rlwq8apj069}
                        damage : string {Actor.npc.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damageType} (same value: spirit)
                    [n3fg8uxtmtrbylc9zkfi] : object {Actor.npc.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi}
                        damage : string {Actor.npc.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi.damage} (2 different values)
                            2d6 (x1)
                            4d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi.damageType} (same value: fire)
                    [bp5d1t7n1pfm1gah67vu] : object {Actor.npc.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu}
                        damage : string {Actor.npc.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu.damageType} (same value: poison)
                    [liw3ydkpujf7poobgldo] : object {Actor.npc.items.[].system.damageRolls.liw3ydkpujf7poobgldo}
                        damage : string {Actor.npc.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damageType} (same value: mental)
                    [qkkpw80ck1lqkcu5mhi9] : object {Actor.npc.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9}
                        damage : string {Actor.npc.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9.damageType} (same value: slashing)
                    [hzgwhsw749q1z65m76lu] : object {Actor.npc.items.[].system.damageRolls.hzgwhsw749q1z65m76lu}
                        damage : string {Actor.npc.items.[].system.damageRolls.hzgwhsw749q1z65m76lu.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hzgwhsw749q1z65m76lu.damageType} (same value: spirit)
                    [p6uzjb18vos3d6jo26hy] : object {Actor.npc.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy}
                        damage : string {Actor.npc.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy.damageType} (same value: piercing)
                    [a6d4j2q4po67wqa40vcj] : object {Actor.npc.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj}
                        damage : string {Actor.npc.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj.damageType} (same value: spirit)
                    [c93kre9lzn8r89hogiqq] : object {Actor.npc.items.[].system.damageRolls.c93kre9lzn8r89hogiqq}
                        damage : string {Actor.npc.items.[].system.damageRolls.c93kre9lzn8r89hogiqq.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c93kre9lzn8r89hogiqq.damageType} (same value: void)
                    [rmps9mt8ll3dhu97yl5s] : object {Actor.npc.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s}
                        damage : string {Actor.npc.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s.damageType} (same value: mental)
                    [z2505gwe2rsxdyto1vya] : object {Actor.npc.items.[].system.damageRolls.z2505gwe2rsxdyto1vya}
                        damage : string {Actor.npc.items.[].system.damageRolls.z2505gwe2rsxdyto1vya.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z2505gwe2rsxdyto1vya.damageType} (same value: spirit)
                    [92ru4bdcylkbjormfaqn] : object {Actor.npc.items.[].system.damageRolls.92ru4bdcylkbjormfaqn}
                        damage : string {Actor.npc.items.[].system.damageRolls.92ru4bdcylkbjormfaqn.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.92ru4bdcylkbjormfaqn.damageType} (same value: mental)
                    [fwza92gscc5dlbdw6n91] : object {Actor.npc.items.[].system.damageRolls.fwza92gscc5dlbdw6n91}
                        damage : string {Actor.npc.items.[].system.damageRolls.fwza92gscc5dlbdw6n91.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fwza92gscc5dlbdw6n91.damageType} (same value: spirit)
                    [9yoqrs32edjih02dpw60] : object {Actor.npc.items.[].system.damageRolls.9yoqrs32edjih02dpw60}
                        damage : string {Actor.npc.items.[].system.damageRolls.9yoqrs32edjih02dpw60.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9yoqrs32edjih02dpw60.damageType} (same value: mental)
                    [v54esdehe3ditkjshpen] : object {Actor.npc.items.[].system.damageRolls.v54esdehe3ditkjshpen}
                        damage : string {Actor.npc.items.[].system.damageRolls.v54esdehe3ditkjshpen.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v54esdehe3ditkjshpen.damageType} (same value: cold)
                    [5cz86iuy6g7938r499xq] : object {Actor.npc.items.[].system.damageRolls.5cz86iuy6g7938r499xq}
                        damage : string {Actor.npc.items.[].system.damageRolls.5cz86iuy6g7938r499xq.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5cz86iuy6g7938r499xq.damageType} (same value: cold)
                    [k6tfh9nhwh5d1qvqmfl5] : object {Actor.npc.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5}
                        damage : string {Actor.npc.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5.damageType} (same value: piercing)
                    [zy158t1fu28edcdkdpx5] : object {Actor.npc.items.[].system.damageRolls.zy158t1fu28edcdkdpx5}
                        damage : string {Actor.npc.items.[].system.damageRolls.zy158t1fu28edcdkdpx5.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zy158t1fu28edcdkdpx5.damageType} (same value: spirit)
                    [1ne0bp3sv7rrd60zf8bq] : object {Actor.npc.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq}
                        damage : string {Actor.npc.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq.damageType} (same value: spirit)
                    [5l5wap4egw9rho57k5l2] : object {Actor.npc.items.[].system.damageRolls.5l5wap4egw9rho57k5l2}
                        damage : string {Actor.npc.items.[].system.damageRolls.5l5wap4egw9rho57k5l2.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5l5wap4egw9rho57k5l2.damageType} (same value: mental)
                    [g8u5oqxd59tb8ke26pv5] : object {Actor.npc.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5}
                        damage : string {Actor.npc.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5.damageType} (same value: mental)
                    [s7brdomp71onnti57seg] : object {Actor.npc.items.[].system.damageRolls.s7brdomp71onnti57seg}
                        damage : string {Actor.npc.items.[].system.damageRolls.s7brdomp71onnti57seg.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s7brdomp71onnti57seg.damageType} (same value: mental)
                    [jdVUSJ69OVjOAeSW] : object {Actor.npc.items.[].system.damageRolls.jdVUSJ69OVjOAeSW}
                        damage : string {Actor.npc.items.[].system.damageRolls.jdVUSJ69OVjOAeSW.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jdVUSJ69OVjOAeSW.damageType} (same value: fire)
                    [by5cqzhyzabt6pfeqtb5] : object {Actor.npc.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5}
                        damage : string {Actor.npc.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damageType} (same value: electricity)
                    [fp84sqbg7ri2uvdwtjrh] : object {Actor.npc.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh}
                        damage : string {Actor.npc.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damageType} (same value: electricity)
                    [q0qr3kjhjl9dzj8s1x8e] : object {Actor.npc.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e}
                        damage : string {Actor.npc.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e.damage} (2 different values)
                            2d8+13 (x1)
                            2d4+15 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e.damageType} (2 different values)
                            slashing (x1)
                            bludgeoning (x1)
                    [qlx9h0ocy33subnnt216] : object {Actor.npc.items.[].system.damageRolls.qlx9h0ocy33subnnt216}
                        damage : string {Actor.npc.items.[].system.damageRolls.qlx9h0ocy33subnnt216.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qlx9h0ocy33subnnt216.damageType} (same value: force)
                    [mk0m3fpp8ifltcwcftxt] : object {Actor.npc.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt}
                        damage : string {Actor.npc.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt.damageType} (same value: bludgeoning)
                    [pi2a7yev6aq01rhd9rro] : object {Actor.npc.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro}
                        damage : string {Actor.npc.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro.damageType} (same value: force)
                    [llj0j3fn07o0bcdc6ern] : object {Actor.npc.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern}
                        damage : string {Actor.npc.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern.damage} (same value: 4d8+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern.damageType} (same value: bludgeoning)
                    [6rkyojic26mn8txdvql3] : object {Actor.npc.items.[].system.damageRolls.6rkyojic26mn8txdvql3}
                        damage : string {Actor.npc.items.[].system.damageRolls.6rkyojic26mn8txdvql3.damage} (same value: 3d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6rkyojic26mn8txdvql3.damageType} (same value: electricity)
                    [o5osapabtq8jcc9rlo8z] : object {Actor.npc.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z}
                        damage : string {Actor.npc.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z.damage} (same value: 10d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z.damageType} (same value: force)
                    [c8wb7ga60gfabcch9jq8] : object {Actor.npc.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8}
                        damage : string {Actor.npc.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8.damageType} (same value: piercing)
                    [qwt0acuu6vpni2gnrtot] : object {Actor.npc.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot}
                        damage : string {Actor.npc.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot.damage} (same value: 3d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot.damageType} (same value: piercing)
                    [34kw34o84zg492jxw6nt] : object {Actor.npc.items.[].system.damageRolls.34kw34o84zg492jxw6nt}
                        damage : string {Actor.npc.items.[].system.damageRolls.34kw34o84zg492jxw6nt.damage} (2 different values)
                            1d12 (x2)
                            2d12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.34kw34o84zg492jxw6nt.damageType} (same value: electricity)
                    [54mrmhvfugd8pmf1jdv2] : object {Actor.npc.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2}
                        damage : string {Actor.npc.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2.damage} (2 different values)
                            1d12 (x2)
                            2d12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2.damageType} (same value: electricity)
                    [tk48tvvq4l7m3s62mmhu] : object {Actor.npc.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu}
                        damage : string {Actor.npc.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu.damageType} (same value: spirit)
                    [yrhh43blaq9kjtqhcxla] : object {Actor.npc.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla}
                        damage : string {Actor.npc.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla.damageType} (same value: spirit)
                    [8wu53v250mtw3o5sq7ie] : object {Actor.npc.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie}
                        damage : string {Actor.npc.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damageType} (same value: spirit)
                    [4dqczvp8tr2djyih7lkw] : object {Actor.npc.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw}
                        damage : string {Actor.npc.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damageType} (same value: cold)
                    [tmmfdu8em9eeqdhssfor] : object {Actor.npc.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor}
                        damage : string {Actor.npc.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damageType} (same value: cold)
                    [2ctip8gjcfosidxgr09g] : object {Actor.npc.items.[].system.damageRolls.2ctip8gjcfosidxgr09g}
                        damage : string {Actor.npc.items.[].system.damageRolls.2ctip8gjcfosidxgr09g.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2ctip8gjcfosidxgr09g.damageType} (same value: spirit)
                    [b6xprn81aerbk960ia5q] : object {Actor.npc.items.[].system.damageRolls.b6xprn81aerbk960ia5q}
                        damage : string {Actor.npc.items.[].system.damageRolls.b6xprn81aerbk960ia5q.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b6xprn81aerbk960ia5q.damageType} (same value: spirit)
                    [lvl05qe7j98xynn1v0cw] : object {Actor.npc.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw}
                        damage : string {Actor.npc.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw.damageType} (same value: fire)
                    [nrpw4AtcEsEJWZT8] : object {Actor.npc.items.[].system.damageRolls.nrpw4AtcEsEJWZT8}
                        damage : string {Actor.npc.items.[].system.damageRolls.nrpw4AtcEsEJWZT8.damage} (2 different values)
                            1d8+11 (x1)
                            2d8+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nrpw4AtcEsEJWZT8.damageType} (same value: piercing)
                    [uKWyPYhAjxW0He0K] : object {Actor.npc.items.[].system.damageRolls.uKWyPYhAjxW0He0K}
                        damage : string {Actor.npc.items.[].system.damageRolls.uKWyPYhAjxW0He0K.damage} (2 different values)
                            1d8+11 (x1)
                            2d8+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uKWyPYhAjxW0He0K.damageType} (same value: piercing)
                    [sPyH5Ca2CtRLjmOy] : object {Actor.npc.items.[].system.damageRolls.sPyH5Ca2CtRLjmOy}
                        damage : string {Actor.npc.items.[].system.damageRolls.sPyH5Ca2CtRLjmOy.damage} (2 different values)
                            1d6+11 (x1)
                            2d6+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sPyH5Ca2CtRLjmOy.damageType} (same value: piercing)
                    [t6qhr8e7uk8wmut7r2ix] : object {Actor.npc.items.[].system.damageRolls.t6qhr8e7uk8wmut7r2ix}
                        damage : string {Actor.npc.items.[].system.damageRolls.t6qhr8e7uk8wmut7r2ix.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t6qhr8e7uk8wmut7r2ix.damageType} (same value: slashing)
                    [qtRRcxdnZnwFb6Sv] : object {Actor.npc.items.[].system.damageRolls.qtRRcxdnZnwFb6Sv}
                        damage : string {Actor.npc.items.[].system.damageRolls.qtRRcxdnZnwFb6Sv.damage} (3 different values)
                            3d12+14 (x2)
                            3d12+18 (x2)
                            2d12+9 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qtRRcxdnZnwFb6Sv.damageType} (same value: piercing)
                    [EbVPITdD2IPtiBXv] : object {Actor.npc.items.[].system.damageRolls.EbVPITdD2IPtiBXv}
                        damage : string {Actor.npc.items.[].system.damageRolls.EbVPITdD2IPtiBXv.damage} (3 different values)
                            3d8+14 (x2)
                            3d8+18 (x2)
                            2d8+9 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EbVPITdD2IPtiBXv.damageType} (same value: slashing)
                    [m5asspvYH3GtM0A6] : object {Actor.npc.items.[].system.damageRolls.m5asspvYH3GtM0A6}
                        damage : string {Actor.npc.items.[].system.damageRolls.m5asspvYH3GtM0A6.damage} (3 different values)
                            3d10+14 (x2)
                            3d10+18 (x2)
                            2d10+9 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m5asspvYH3GtM0A6.damageType} (same value: bludgeoning)
                    [cxWaA2D8OSv91HaG] : object {Actor.npc.items.[].system.damageRolls.cxWaA2D8OSv91HaG}
                        damage : string {Actor.npc.items.[].system.damageRolls.cxWaA2D8OSv91HaG.damage} (3 different values)
                            3d8+14 (x2)
                            3d8+18 (x2)
                            2d8+9 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cxWaA2D8OSv91HaG.damageType} (same value: bludgeoning)
                    [HkTBONnY9Zp3lSv0] : object {Actor.npc.items.[].system.damageRolls.HkTBONnY9Zp3lSv0}
                        damage : string {Actor.npc.items.[].system.damageRolls.HkTBONnY9Zp3lSv0.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HkTBONnY9Zp3lSv0.damageType} (same value: fire)
                    [Xa1w2HOUmvPIDzFn] : object {Actor.npc.items.[].system.damageRolls.Xa1w2HOUmvPIDzFn}
                        damage : string {Actor.npc.items.[].system.damageRolls.Xa1w2HOUmvPIDzFn.damage} (same value: 2d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Xa1w2HOUmvPIDzFn.damageType} (same value: slashing)
                    [DT2VslO6012U2Qeh] : object {Actor.npc.items.[].system.damageRolls.DT2VslO6012U2Qeh}
                        damage : string {Actor.npc.items.[].system.damageRolls.DT2VslO6012U2Qeh.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DT2VslO6012U2Qeh.damageType} (same value: fire)
                    [XyYf2G0HDO3oZqYJ] : object {Actor.npc.items.[].system.damageRolls.XyYf2G0HDO3oZqYJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.XyYf2G0HDO3oZqYJ.damage} (same value: 2d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XyYf2G0HDO3oZqYJ.damageType} (same value: slashing)
                    [TQ2RaIo0LMOdw2S1] : object {Actor.npc.items.[].system.damageRolls.TQ2RaIo0LMOdw2S1}
                        damage : string {Actor.npc.items.[].system.damageRolls.TQ2RaIo0LMOdw2S1.damage} (4 different values)
                            1d6+1 (x1)
                            1d6+3 (x1)
                            1d6-1 (x1)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TQ2RaIo0LMOdw2S1.damageType} (same value: piercing)
                    [6gG8wI3XzAOdyPfH] : object {Actor.npc.items.[].system.damageRolls.6gG8wI3XzAOdyPfH}
                        damage : string {Actor.npc.items.[].system.damageRolls.6gG8wI3XzAOdyPfH.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6gG8wI3XzAOdyPfH.damageType} (same value: piercing)
                    [7yvVNxHK8Ps6JgbI] : object {Actor.npc.items.[].system.damageRolls.7yvVNxHK8Ps6JgbI}
                        damage : string {Actor.npc.items.[].system.damageRolls.7yvVNxHK8Ps6JgbI.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7yvVNxHK8Ps6JgbI.damageType} (same value: piercing)
                    [IbXg2tJR6n4ABaVq] : object {Actor.npc.items.[].system.damageRolls.IbXg2tJR6n4ABaVq}
                        damage : string {Actor.npc.items.[].system.damageRolls.IbXg2tJR6n4ABaVq.damage} (same value: 5d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IbXg2tJR6n4ABaVq.damageType} (same value: void)
                    [FIhaF99wiEIF3fhG] : object {Actor.npc.items.[].system.damageRolls.FIhaF99wiEIF3fhG}
                        damage : string {Actor.npc.items.[].system.damageRolls.FIhaF99wiEIF3fhG.damage} (same value: 3d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FIhaF99wiEIF3fhG.damageType} (same value: bludgeoning)
                    [ziusx055otp869eeys7n] : object {Actor.npc.items.[].system.damageRolls.ziusx055otp869eeys7n}
                        damage : string {Actor.npc.items.[].system.damageRolls.ziusx055otp869eeys7n.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ziusx055otp869eeys7n.damageType} (same value: piercing)
                    [pqcm1oree96cu6xcpnpr] : object {Actor.npc.items.[].system.damageRolls.pqcm1oree96cu6xcpnpr}
                        damage : string {Actor.npc.items.[].system.damageRolls.pqcm1oree96cu6xcpnpr.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pqcm1oree96cu6xcpnpr.damageType} (same value: piercing)
                    [4jqnr0heq8dqkk8mf4ls] : object {Actor.npc.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls}
                        damage : string {Actor.npc.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (3 different values)
                            1d8+4 (x3)
                            1d8+3 (x1)
                            1d8+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: slashing)
                    [lhflr40jwajii990myjj] : object {Actor.npc.items.[].system.damageRolls.lhflr40jwajii990myjj}
                        damage : string {Actor.npc.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (3 different values)
                            1d6+4 (x3)
                            1d6+3 (x4)
                            1d6+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: bludgeoning)
                    [q1b27rducnfsw975xc81] : object {Actor.npc.items.[].system.damageRolls.q1b27rducnfsw975xc81}
                        damage : string {Actor.npc.items.[].system.damageRolls.q1b27rducnfsw975xc81.damage} (2 different values)
                            1d4 (x1)
                            1d10+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q1b27rducnfsw975xc81.damageType} (same value: bludgeoning)
                    [ito2slk52ja4depgu0w0] : object {Actor.npc.items.[].system.damageRolls.ito2slk52ja4depgu0w0}
                        damage : string {Actor.npc.items.[].system.damageRolls.ito2slk52ja4depgu0w0.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ito2slk52ja4depgu0w0.damageType} (same value: piercing)
                    [bggu2oyjdzhasiy4ebsd] : object {Actor.npc.items.[].system.damageRolls.bggu2oyjdzhasiy4ebsd}
                        damage : string {Actor.npc.items.[].system.damageRolls.bggu2oyjdzhasiy4ebsd.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bggu2oyjdzhasiy4ebsd.damageType} (same value: acid)
                    [j42o3iz06oq8ok6ve35m] : object {Actor.npc.items.[].system.damageRolls.j42o3iz06oq8ok6ve35m}
                        damage : string {Actor.npc.items.[].system.damageRolls.j42o3iz06oq8ok6ve35m.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j42o3iz06oq8ok6ve35m.damageType} (same value: acid)
                    [uymdcqkmbtwypfg9gntj] : object {Actor.npc.items.[].system.damageRolls.uymdcqkmbtwypfg9gntj}
                        damage : string {Actor.npc.items.[].system.damageRolls.uymdcqkmbtwypfg9gntj.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uymdcqkmbtwypfg9gntj.damageType} (same value: bludgeoning)
                    [syavrc8oaqak9rangqkh] : object {Actor.npc.items.[].system.damageRolls.syavrc8oaqak9rangqkh}
                        damage : string {Actor.npc.items.[].system.damageRolls.syavrc8oaqak9rangqkh.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.syavrc8oaqak9rangqkh.damageType} (same value: bludgeoning)
                    [r2lckep3jreotls6x1vo] : object {Actor.npc.items.[].system.damageRolls.r2lckep3jreotls6x1vo}
                        damage : string {Actor.npc.items.[].system.damageRolls.r2lckep3jreotls6x1vo.damage} (same value: 5d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r2lckep3jreotls6x1vo.damageType} (same value: bludgeoning)
                    [7msmlljaq39ysm9bisid] : object {Actor.npc.items.[].system.damageRolls.7msmlljaq39ysm9bisid}
                        damage : string {Actor.npc.items.[].system.damageRolls.7msmlljaq39ysm9bisid.damage} (same value: 5d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7msmlljaq39ysm9bisid.damageType} (same value: bludgeoning)
                    [0uoh64cg0zidik7f0p0r] : object {Actor.npc.items.[].system.damageRolls.0uoh64cg0zidik7f0p0r}
                        damage : string {Actor.npc.items.[].system.damageRolls.0uoh64cg0zidik7f0p0r.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0uoh64cg0zidik7f0p0r.damageType} (same value: piercing)
                    [atochqb2tx8zpvaigmc6] : object {Actor.npc.items.[].system.damageRolls.atochqb2tx8zpvaigmc6}
                        damage : string {Actor.npc.items.[].system.damageRolls.atochqb2tx8zpvaigmc6.damage} (2 different values)
                            2d10+7 (x2)
                            2d8+14 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.atochqb2tx8zpvaigmc6.damageType} (same value: bludgeoning)
                    [aeue5xwerolr1di5h1hz] : object {Actor.npc.items.[].system.damageRolls.aeue5xwerolr1di5h1hz}
                        damage : string {Actor.npc.items.[].system.damageRolls.aeue5xwerolr1di5h1hz.damage} (same value: 1d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aeue5xwerolr1di5h1hz.damageType} (same value: bludgeoning)
                    [nwaqy83dbrct1acjwy7p] : object {Actor.npc.items.[].system.damageRolls.nwaqy83dbrct1acjwy7p}
                        damage : string {Actor.npc.items.[].system.damageRolls.nwaqy83dbrct1acjwy7p.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nwaqy83dbrct1acjwy7p.damageType} (same value: bludgeoning)
                    [3kzn4rnh4j1q2yeal25z] : object {Actor.npc.items.[].system.damageRolls.3kzn4rnh4j1q2yeal25z}
                        damage : string {Actor.npc.items.[].system.damageRolls.3kzn4rnh4j1q2yeal25z.damage} (same value: 3d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3kzn4rnh4j1q2yeal25z.damageType} (same value: piercing)
                    [6ma7hrq0mjapzbfy0t08] : object {Actor.npc.items.[].system.damageRolls.6ma7hrq0mjapzbfy0t08}
                        damage : string {Actor.npc.items.[].system.damageRolls.6ma7hrq0mjapzbfy0t08.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6ma7hrq0mjapzbfy0t08.damageType} (same value: slashing)
                    [wck4xt4ebvefpg2e1il0] : object {Actor.npc.items.[].system.damageRolls.wck4xt4ebvefpg2e1il0}
                        damage : string {Actor.npc.items.[].system.damageRolls.wck4xt4ebvefpg2e1il0.damage} (same value: 3d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wck4xt4ebvefpg2e1il0.damageType} (same value: bludgeoning)
                    [dolajswnb8y50jmygog1] : object {Actor.npc.items.[].system.damageRolls.dolajswnb8y50jmygog1}
                        damage : string {Actor.npc.items.[].system.damageRolls.dolajswnb8y50jmygog1.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dolajswnb8y50jmygog1.damageType} (same value: bludgeoning)
                    [a827krwglquk9o97ugks] : object {Actor.npc.items.[].system.damageRolls.a827krwglquk9o97ugks}
                        damage : string {Actor.npc.items.[].system.damageRolls.a827krwglquk9o97ugks.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a827krwglquk9o97ugks.damageType} (same value: bludgeoning)
                    [ca70oiyflx4v10cdwq0w] : object {Actor.npc.items.[].system.damageRolls.ca70oiyflx4v10cdwq0w}
                        damage : string {Actor.npc.items.[].system.damageRolls.ca70oiyflx4v10cdwq0w.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ca70oiyflx4v10cdwq0w.damageType} (same value: bludgeoning)
                    [prjx4yyqdhc06mhq632l] : object {Actor.npc.items.[].system.damageRolls.prjx4yyqdhc06mhq632l}
                        damage : string {Actor.npc.items.[].system.damageRolls.prjx4yyqdhc06mhq632l.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.prjx4yyqdhc06mhq632l.damageType} (same value: bludgeoning)
                    [vbenhaiq15rzcxxpbu71] : object {Actor.npc.items.[].system.damageRolls.vbenhaiq15rzcxxpbu71}
                        damage : string {Actor.npc.items.[].system.damageRolls.vbenhaiq15rzcxxpbu71.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vbenhaiq15rzcxxpbu71.damageType} (same value: piercing)
                    [7lfjx3q77zr8y0svcznh] : object {Actor.npc.items.[].system.damageRolls.7lfjx3q77zr8y0svcznh}
                        damage : string {Actor.npc.items.[].system.damageRolls.7lfjx3q77zr8y0svcznh.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7lfjx3q77zr8y0svcznh.damageType} (same value: piercing)
                    [mbwh1nwijz818444xnp0] : object {Actor.npc.items.[].system.damageRolls.mbwh1nwijz818444xnp0}
                        damage : string {Actor.npc.items.[].system.damageRolls.mbwh1nwijz818444xnp0.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mbwh1nwijz818444xnp0.damageType} (same value: piercing)
                    [tb253qia08lekpub1d4r] : object {Actor.npc.items.[].system.damageRolls.tb253qia08lekpub1d4r}
                        damage : string {Actor.npc.items.[].system.damageRolls.tb253qia08lekpub1d4r.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tb253qia08lekpub1d4r.damageType} (same value: piercing)
                    [wmutsnai7rr6119usmc1] : object {Actor.npc.items.[].system.damageRolls.wmutsnai7rr6119usmc1}
                        damage : string {Actor.npc.items.[].system.damageRolls.wmutsnai7rr6119usmc1.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wmutsnai7rr6119usmc1.damageType} (same value: piercing)
                    [vvxip3ef8zhgchg0o3ip] : object {Actor.npc.items.[].system.damageRolls.vvxip3ef8zhgchg0o3ip}
                        damage : string {Actor.npc.items.[].system.damageRolls.vvxip3ef8zhgchg0o3ip.damage} (same value: 2d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vvxip3ef8zhgchg0o3ip.damageType} (same value: piercing)
                    [qyfqtnehhcbdgebxl98t] : object {Actor.npc.items.[].system.damageRolls.qyfqtnehhcbdgebxl98t}
                        damage : string {Actor.npc.items.[].system.damageRolls.qyfqtnehhcbdgebxl98t.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qyfqtnehhcbdgebxl98t.damageType} (same value: slashing)
                    [9uuee8018rkz46gjb5mt] : object {Actor.npc.items.[].system.damageRolls.9uuee8018rkz46gjb5mt}
                        damage : string {Actor.npc.items.[].system.damageRolls.9uuee8018rkz46gjb5mt.damage} (same value: 2d12+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9uuee8018rkz46gjb5mt.damageType} (same value: bludgeoning)
                    [nTmN5Tl8xujl7fNE] : object {Actor.npc.items.[].system.damageRolls.nTmN5Tl8xujl7fNE}
                        damage : string {Actor.npc.items.[].system.damageRolls.nTmN5Tl8xujl7fNE.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nTmN5Tl8xujl7fNE.damageType} (same value: fire)
                    [3axqUh4idxPbgaOw] : object {Actor.npc.items.[].system.damageRolls.3axqUh4idxPbgaOw}
                        damage : string {Actor.npc.items.[].system.damageRolls.3axqUh4idxPbgaOw.damage} (same value: 4d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3axqUh4idxPbgaOw.damageType} (same value: void)
                    [oxamb3hyb791ao40awjf] : object {Actor.npc.items.[].system.damageRolls.oxamb3hyb791ao40awjf}
                        damage : string {Actor.npc.items.[].system.damageRolls.oxamb3hyb791ao40awjf.damage} (same value: 3d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oxamb3hyb791ao40awjf.damageType} (same value: piercing)
                    [vwh5ty9uzhgfjsayjs5p] : object {Actor.npc.items.[].system.damageRolls.vwh5ty9uzhgfjsayjs5p}
                        damage : string {Actor.npc.items.[].system.damageRolls.vwh5ty9uzhgfjsayjs5p.damage} (same value: 4d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vwh5ty9uzhgfjsayjs5p.damageType} (same value: piercing)
                    [qmtarhyhngseml3h0fro] : object {Actor.npc.items.[].system.damageRolls.qmtarhyhngseml3h0fro}
                        damage : string {Actor.npc.items.[].system.damageRolls.qmtarhyhngseml3h0fro.damage} (same value: 2d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qmtarhyhngseml3h0fro.damageType} (same value: bludgeoning)
                    [qedfigw9ute280i3zjgw] : object {Actor.npc.items.[].system.damageRolls.qedfigw9ute280i3zjgw}
                        damage : string {Actor.npc.items.[].system.damageRolls.qedfigw9ute280i3zjgw.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qedfigw9ute280i3zjgw.damageType} (same value: piercing)
                    [fw1jpbgr3ru3hqymbkl5] : object {Actor.npc.items.[].system.damageRolls.fw1jpbgr3ru3hqymbkl5}
                        damage : string {Actor.npc.items.[].system.damageRolls.fw1jpbgr3ru3hqymbkl5.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fw1jpbgr3ru3hqymbkl5.damageType} (same value: bludgeoning)
                    [yxuwk619nujmn9icgiby] : object {Actor.npc.items.[].system.damageRolls.yxuwk619nujmn9icgiby}
                        damage : string {Actor.npc.items.[].system.damageRolls.yxuwk619nujmn9icgiby.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yxuwk619nujmn9icgiby.damageType} (same value: bludgeoning)
                    [ly3k2b36qjq24em4gium] : object {Actor.npc.items.[].system.damageRolls.ly3k2b36qjq24em4gium}
                        damage : string {Actor.npc.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damageType} (same value: bludgeoning)
                    [rcutywhow3ru4ao82j1d] : object {Actor.npc.items.[].system.damageRolls.rcutywhow3ru4ao82j1d}
                        damage : string {Actor.npc.items.[].system.damageRolls.rcutywhow3ru4ao82j1d.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rcutywhow3ru4ao82j1d.damageType} (same value: bludgeoning)
                    [zblmbl142y858gc9w829] : object {Actor.npc.items.[].system.damageRolls.zblmbl142y858gc9w829}
                        damage : string {Actor.npc.items.[].system.damageRolls.zblmbl142y858gc9w829.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zblmbl142y858gc9w829.damageType} (same value: piercing)
                    [0ttxks84tizclbomhlkl] : object {Actor.npc.items.[].system.damageRolls.0ttxks84tizclbomhlkl}
                        damage : string {Actor.npc.items.[].system.damageRolls.0ttxks84tizclbomhlkl.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0ttxks84tizclbomhlkl.damageType} (same value: bludgeoning)
                    [MK68M0hlAVLtYeRb] : object {Actor.npc.items.[].system.damageRolls.MK68M0hlAVLtYeRb}
                        damage : string {Actor.npc.items.[].system.damageRolls.MK68M0hlAVLtYeRb.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MK68M0hlAVLtYeRb.damageType} (same value: bludgeoning)
                    [eIOcussvJvRlBmP1] : object {Actor.npc.items.[].system.damageRolls.eIOcussvJvRlBmP1}
                        category : string {Actor.npc.items.[].system.damageRolls.eIOcussvJvRlBmP1.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.eIOcussvJvRlBmP1.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eIOcussvJvRlBmP1.damageType} (same value: bleed)
                    [8542b21nsmbpcekevmn5] : object {Actor.npc.items.[].system.damageRolls.8542b21nsmbpcekevmn5}
                        damage : string {Actor.npc.items.[].system.damageRolls.8542b21nsmbpcekevmn5.damage} (same value: 2d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8542b21nsmbpcekevmn5.damageType} (same value: bludgeoning)
                    [sw9gfjvscvq9zhb41290] : object {Actor.npc.items.[].system.damageRolls.sw9gfjvscvq9zhb41290}
                        damage : string {Actor.npc.items.[].system.damageRolls.sw9gfjvscvq9zhb41290.damage} (3 different values)
                            2d6+9 (x1)
                            2d8+8 (x1)
                            2d8+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sw9gfjvscvq9zhb41290.damageType} (same value: piercing)
                    [pff8d39txpjnowq6t28p] : object {Actor.npc.items.[].system.damageRolls.pff8d39txpjnowq6t28p}
                        damage : string {Actor.npc.items.[].system.damageRolls.pff8d39txpjnowq6t28p.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pff8d39txpjnowq6t28p.damageType} (same value: bludgeoning)
                    [iyv3ok2xot2zk62jaykx] : object {Actor.npc.items.[].system.damageRolls.iyv3ok2xot2zk62jaykx}
                        damage : string {Actor.npc.items.[].system.damageRolls.iyv3ok2xot2zk62jaykx.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iyv3ok2xot2zk62jaykx.damageType} (same value: bludgeoning)
                    [en1yefg9lp7964kbandu] : object {Actor.npc.items.[].system.damageRolls.en1yefg9lp7964kbandu}
                        damage : string {Actor.npc.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (3 different values)
                            1d4+6 (x2)
                            1d4+7 (x1)
                            2d4+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: piercing)
                    [mc0k726x123cckh2fauj] : object {Actor.npc.items.[].system.damageRolls.mc0k726x123cckh2fauj}
                        damage : string {Actor.npc.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (2 different values)
                            1d4+6 (x3)
                            1d4+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: slashing)
                    [zobltkuh8ujdpw5jgbyt] : object {Actor.npc.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt}
                        damage : string {Actor.npc.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (3 different values)
                            1d4+6 (x2)
                            1d4+7 (x1)
                            2d4+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: piercing)
                    [4x4x38ff3kxc7p0zefsk] : object {Actor.npc.items.[].system.damageRolls.4x4x38ff3kxc7p0zefsk}
                        damage : string {Actor.npc.items.[].system.damageRolls.4x4x38ff3kxc7p0zefsk.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4x4x38ff3kxc7p0zefsk.damageType} (same value: piercing)
                    [f0hyyx88i1opzw2nut5x] : object {Actor.npc.items.[].system.damageRolls.f0hyyx88i1opzw2nut5x}
                        damage : string {Actor.npc.items.[].system.damageRolls.f0hyyx88i1opzw2nut5x.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f0hyyx88i1opzw2nut5x.damageType} (same value: bludgeoning)
                    [a8mok34fgrqwf68bi5pn] : object {Actor.npc.items.[].system.damageRolls.a8mok34fgrqwf68bi5pn}
                        damage : string {Actor.npc.items.[].system.damageRolls.a8mok34fgrqwf68bi5pn.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a8mok34fgrqwf68bi5pn.damageType} (same value: piercing)
                    [0n4p77svnfzps1b2fi2k] : object {Actor.npc.items.[].system.damageRolls.0n4p77svnfzps1b2fi2k}
                        damage : string {Actor.npc.items.[].system.damageRolls.0n4p77svnfzps1b2fi2k.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0n4p77svnfzps1b2fi2k.damageType} (same value: piercing)
                    [19o7t78525mmfjqhg9k3] : object {Actor.npc.items.[].system.damageRolls.19o7t78525mmfjqhg9k3}
                        damage : string {Actor.npc.items.[].system.damageRolls.19o7t78525mmfjqhg9k3.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.19o7t78525mmfjqhg9k3.damageType} (same value: piercing)
                    [42kjn2dmyfdpw27ioqh8] : object {Actor.npc.items.[].system.damageRolls.42kjn2dmyfdpw27ioqh8}
                        damage : string {Actor.npc.items.[].system.damageRolls.42kjn2dmyfdpw27ioqh8.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.42kjn2dmyfdpw27ioqh8.damageType} (same value: piercing)
                    [1bnozyjmrozx0364tfor] : object {Actor.npc.items.[].system.damageRolls.1bnozyjmrozx0364tfor}
                        damage : string {Actor.npc.items.[].system.damageRolls.1bnozyjmrozx0364tfor.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1bnozyjmrozx0364tfor.damageType} (same value: piercing)
                    [vmGsj6MkKXQO48mw] : object {Actor.npc.items.[].system.damageRolls.vmGsj6MkKXQO48mw}
                        damage : string {Actor.npc.items.[].system.damageRolls.vmGsj6MkKXQO48mw.damage} (same value: 1d6-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vmGsj6MkKXQO48mw.damageType} (same value: bludgeoning)
                    [yxz4kgrva2k0d32asl2b] : object {Actor.npc.items.[].system.damageRolls.yxz4kgrva2k0d32asl2b}
                        damage : string {Actor.npc.items.[].system.damageRolls.yxz4kgrva2k0d32asl2b.damage} (same value: 1d12+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yxz4kgrva2k0d32asl2b.damageType} (same value: slashing)
                    [d0DVAbzICBJTL8ks] : object {Actor.npc.items.[].system.damageRolls.d0DVAbzICBJTL8ks}
                        damage : string {Actor.npc.items.[].system.damageRolls.d0DVAbzICBJTL8ks.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d0DVAbzICBJTL8ks.damageType} (same value: piercing)
                    [Zcs6EcAthVFiMwn3] : object {Actor.npc.items.[].system.damageRolls.Zcs6EcAthVFiMwn3}
                        damage : string {Actor.npc.items.[].system.damageRolls.Zcs6EcAthVFiMwn3.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Zcs6EcAthVFiMwn3.damageType} (same value: piercing)
                    [hw6yftqskmjbge9ioxta] : object {Actor.npc.items.[].system.damageRolls.hw6yftqskmjbge9ioxta}
                        damage : string {Actor.npc.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damageType} (same value: piercing)
                    [e7j0rvk3w7jflypb5zim] : object {Actor.npc.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim}
                        damage : string {Actor.npc.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damageType} (same value: slashing)
                    [1ct5xtyrbqxkeve4gasj] : object {Actor.npc.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj}
                        damage : string {Actor.npc.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj.damage} (2 different values)
                            3d10+15 (x1)
                            3d10+13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj.damageType} (same value: piercing)
                    [u7glfm4e26u0qq9lf0ii] : object {Actor.npc.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii}
                        damage : string {Actor.npc.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii.damage} (2 different values)
                            2d12+15 (x1)
                            2d12+13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii.damageType} (same value: piercing)
                    [c9wyts2r994eq8jhnch0] : object {Actor.npc.items.[].system.damageRolls.c9wyts2r994eq8jhnch0}
                        damage : string {Actor.npc.items.[].system.damageRolls.c9wyts2r994eq8jhnch0.damage} (2 different values)
                            1d10+13 (x1)
                            1d10+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c9wyts2r994eq8jhnch0.damageType} (same value: bludgeoning)
                    [HYsFxwMZWaahQQ6N] : object {Actor.npc.items.[].system.damageRolls.HYsFxwMZWaahQQ6N}
                        damage : string {Actor.npc.items.[].system.damageRolls.HYsFxwMZWaahQQ6N.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HYsFxwMZWaahQQ6N.damageType} (same value: bludgeoning)
                    [kw8e93r3ae4j53q66fx9] : object {Actor.npc.items.[].system.damageRolls.kw8e93r3ae4j53q66fx9}
                        damage : string {Actor.npc.items.[].system.damageRolls.kw8e93r3ae4j53q66fx9.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kw8e93r3ae4j53q66fx9.damageType} (same value: slashing)
                    [6tp61r02whanj7x5dfj0] : object {Actor.npc.items.[].system.damageRolls.6tp61r02whanj7x5dfj0}
                        damage : string {Actor.npc.items.[].system.damageRolls.6tp61r02whanj7x5dfj0.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6tp61r02whanj7x5dfj0.damageType} (same value: bludgeoning)
                    [Q8GCCMoFtlq2OeHv] : object {Actor.npc.items.[].system.damageRolls.Q8GCCMoFtlq2OeHv}
                        damage : string {Actor.npc.items.[].system.damageRolls.Q8GCCMoFtlq2OeHv.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Q8GCCMoFtlq2OeHv.damageType} (same value: slashing)
                    [bzogvfqg81qjurxuluev] : object {Actor.npc.items.[].system.damageRolls.bzogvfqg81qjurxuluev}
                        damage : string {Actor.npc.items.[].system.damageRolls.bzogvfqg81qjurxuluev.damage} (2 different values)
                            1d10+5 (x2)
                            2d10+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bzogvfqg81qjurxuluev.damageType} (same value: piercing)
                    [s3rtyn2pu29sh70nnc3u] : object {Actor.npc.items.[].system.damageRolls.s3rtyn2pu29sh70nnc3u}
                        damage : string {Actor.npc.items.[].system.damageRolls.s3rtyn2pu29sh70nnc3u.damage} (2 different values)
                            1d6+5 (x2)
                            2d6+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s3rtyn2pu29sh70nnc3u.damageType} (same value: slashing)
                    [aKViG5K27sM0dmNh] : object {Actor.npc.items.[].system.damageRolls.aKViG5K27sM0dmNh}
                        damage : string {Actor.npc.items.[].system.damageRolls.aKViG5K27sM0dmNh.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aKViG5K27sM0dmNh.damageType} (same value: spirit)
                    [awv8u46mozbon4vjhsjc] : object {Actor.npc.items.[].system.damageRolls.awv8u46mozbon4vjhsjc}
                        damage : string {Actor.npc.items.[].system.damageRolls.awv8u46mozbon4vjhsjc.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.awv8u46mozbon4vjhsjc.damageType} (same value: piercing)
                    [hks1ttdlmcu13f2umxe9] : object {Actor.npc.items.[].system.damageRolls.hks1ttdlmcu13f2umxe9}
                        damage : string {Actor.npc.items.[].system.damageRolls.hks1ttdlmcu13f2umxe9.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hks1ttdlmcu13f2umxe9.damageType} (same value: bludgeoning)
                    [OCFttW8qY7ejRfDH] : object {Actor.npc.items.[].system.damageRolls.OCFttW8qY7ejRfDH}
                        damage : string {Actor.npc.items.[].system.damageRolls.OCFttW8qY7ejRfDH.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OCFttW8qY7ejRfDH.damageType} (same value: bludgeoning)
                    [R8KkVhkrB1MkmECj] : object {Actor.npc.items.[].system.damageRolls.R8KkVhkrB1MkmECj}
                        damage : string {Actor.npc.items.[].system.damageRolls.R8KkVhkrB1MkmECj.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.R8KkVhkrB1MkmECj.damageType} (same value: spirit)
                    [np2lpxdni2iZug3E] : object {Actor.npc.items.[].system.damageRolls.np2lpxdni2iZug3E}
                        damage : string {Actor.npc.items.[].system.damageRolls.np2lpxdni2iZug3E.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.np2lpxdni2iZug3E.damageType} (same value: fire)
                    [vWd2DSr8wHHRJxhJ] : object {Actor.npc.items.[].system.damageRolls.vWd2DSr8wHHRJxhJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.vWd2DSr8wHHRJxhJ.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vWd2DSr8wHHRJxhJ.damageType} (same value: bludgeoning)
                    [7mwff7xdk9mi65mqshl4] : object {Actor.npc.items.[].system.damageRolls.7mwff7xdk9mi65mqshl4}
                        damage : string {Actor.npc.items.[].system.damageRolls.7mwff7xdk9mi65mqshl4.damage} (same value: 1d8-2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7mwff7xdk9mi65mqshl4.damageType} (same value: piercing)
                    [aa3c7ng0jxg1gx20fg4zty] : object {Actor.npc.items.[].system.damageRolls.aa3c7ng0jxg1gx20fg4zty}
                        damage : string {Actor.npc.items.[].system.damageRolls.aa3c7ng0jxg1gx20fg4zty.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aa3c7ng0jxg1gx20fg4zty.damageType} (same value: piercing)
                    [vYu6xP0JFF1p3BTP] : object {Actor.npc.items.[].system.damageRolls.vYu6xP0JFF1p3BTP}
                        damage : string {Actor.npc.items.[].system.damageRolls.vYu6xP0JFF1p3BTP.damage} (2 different values)
                            2d10+8 (x1)
                            2d10+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vYu6xP0JFF1p3BTP.damageType} (same value: piercing)
                    [JvY6ZS7dCmoVrPKd] : object {Actor.npc.items.[].system.damageRolls.JvY6ZS7dCmoVrPKd}
                        damage : string {Actor.npc.items.[].system.damageRolls.JvY6ZS7dCmoVrPKd.damage} (3 different values)
                            3d8+11 (x2)
                            3d8+17 (x3)
                            2d8+8 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JvY6ZS7dCmoVrPKd.damageType} (same value: piercing)
                    [BLMw6HFRj9LbhFIF] : object {Actor.npc.items.[].system.damageRolls.BLMw6HFRj9LbhFIF}
                        damage : string {Actor.npc.items.[].system.damageRolls.BLMw6HFRj9LbhFIF.damage} (3 different values)
                            3d6+11 (x2)
                            3d6+17 (x3)
                            2d6+8 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BLMw6HFRj9LbhFIF.damageType} (same value: slashing)
                    [3rzyFeKDLqtbwSHu] : object {Actor.npc.items.[].system.damageRolls.3rzyFeKDLqtbwSHu}
                        damage : string {Actor.npc.items.[].system.damageRolls.3rzyFeKDLqtbwSHu.damage} (3 different values)
                            2d10+11 (x2)
                            2d10+17 (x3)
                            1d10+8 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3rzyFeKDLqtbwSHu.damageType} (same value: bludgeoning)
                    [92ZGz7RPCPFgUlve] : object {Actor.npc.items.[].system.damageRolls.92ZGz7RPCPFgUlve}
                        damage : string {Actor.npc.items.[].system.damageRolls.92ZGz7RPCPFgUlve.damage} (3 different values)
                            3d6+6 (x2)
                            6d6+6 (x3)
                            3d6+3 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.92ZGz7RPCPFgUlve.damageType} (same value: mental)
                    [dgx6eli7h9wuo7kgj7ne] : object {Actor.npc.items.[].system.damageRolls.dgx6eli7h9wuo7kgj7ne}
                        damage : string {Actor.npc.items.[].system.damageRolls.dgx6eli7h9wuo7kgj7ne.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dgx6eli7h9wuo7kgj7ne.damageType} (same value: piercing)
                    [i604dng0gzfjw2togrbh] : object {Actor.npc.items.[].system.damageRolls.i604dng0gzfjw2togrbh}
                        damage : string {Actor.npc.items.[].system.damageRolls.i604dng0gzfjw2togrbh.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i604dng0gzfjw2togrbh.damageType} (same value: slashing)
                    [3xneh07u0lv818gpxog4] : object {Actor.npc.items.[].system.damageRolls.3xneh07u0lv818gpxog4}
                        damage : string {Actor.npc.items.[].system.damageRolls.3xneh07u0lv818gpxog4.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3xneh07u0lv818gpxog4.damageType} (same value: bludgeoning)
                    [xxlz2gumqfl5od41hy9b] : object {Actor.npc.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b}
                        damage : string {Actor.npc.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b.damageType} (same value: piercing)
                    [y91h34x7vvyo4zydxbjv] : object {Actor.npc.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv}
                        damage : string {Actor.npc.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv.damageType} (same value: bludgeoning)
                    [NAq9h3kmDElZUUd7] : object {Actor.npc.items.[].system.damageRolls.NAq9h3kmDElZUUd7}
                        damage : string {Actor.npc.items.[].system.damageRolls.NAq9h3kmDElZUUd7.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NAq9h3kmDElZUUd7.damageType} (same value: spirit)
                    [h6Zi87RHd84mOwow] : object {Actor.npc.items.[].system.damageRolls.h6Zi87RHd84mOwow}
                        damage : string {Actor.npc.items.[].system.damageRolls.h6Zi87RHd84mOwow.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h6Zi87RHd84mOwow.damageType} (same value: slashing)
                    [qa52cmjoc5kt3fcye1fc] : object {Actor.npc.items.[].system.damageRolls.qa52cmjoc5kt3fcye1fc}
                        damage : string {Actor.npc.items.[].system.damageRolls.qa52cmjoc5kt3fcye1fc.damage} (same value: 1d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qa52cmjoc5kt3fcye1fc.damageType} (same value: slashing)
                    [obfg0bktwl40vfv492yu] : object {Actor.npc.items.[].system.damageRolls.obfg0bktwl40vfv492yu}
                        damage : string {Actor.npc.items.[].system.damageRolls.obfg0bktwl40vfv492yu.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.obfg0bktwl40vfv492yu.damageType} (same value: piercing)
                    [4lgdd2km9n7tblgs2u9p] : object {Actor.npc.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p}
                        damage : string {Actor.npc.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p.damage} (2 different values)
                            2d8+6 (x1)
                            2d8+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p.damageType} (same value: piercing)
                    [wjqd9dfjp5b251yn8xw8] : object {Actor.npc.items.[].system.damageRolls.wjqd9dfjp5b251yn8xw8}
                        damage : string {Actor.npc.items.[].system.damageRolls.wjqd9dfjp5b251yn8xw8.damage} (same value: 2d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wjqd9dfjp5b251yn8xw8.damageType} (same value: piercing)
                    [yf8fwah17omnge9p7whx] : object {Actor.npc.items.[].system.damageRolls.yf8fwah17omnge9p7whx}
                        damage : string {Actor.npc.items.[].system.damageRolls.yf8fwah17omnge9p7whx.damage} (same value: 2d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yf8fwah17omnge9p7whx.damageType} (same value: piercing)
                    [3mpt6hlribobh4midrj4] : object {Actor.npc.items.[].system.damageRolls.3mpt6hlribobh4midrj4}
                        damage : string {Actor.npc.items.[].system.damageRolls.3mpt6hlribobh4midrj4.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3mpt6hlribobh4midrj4.damageType} (same value: piercing)
                    [rufdbo7t5n4t1yorv7ax] : object {Actor.npc.items.[].system.damageRolls.rufdbo7t5n4t1yorv7ax}
                        damage : string {Actor.npc.items.[].system.damageRolls.rufdbo7t5n4t1yorv7ax.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rufdbo7t5n4t1yorv7ax.damageType} (same value: piercing)
                    [e6fc06afb6rxjce52qvh] : object {Actor.npc.items.[].system.damageRolls.e6fc06afb6rxjce52qvh}
                        damage : string {Actor.npc.items.[].system.damageRolls.e6fc06afb6rxjce52qvh.damage} (same value: 1d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e6fc06afb6rxjce52qvh.damageType} (same value: bludgeoning)
                    [XeKKbruXfxwq6vjJ] : object {Actor.npc.items.[].system.damageRolls.XeKKbruXfxwq6vjJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.XeKKbruXfxwq6vjJ.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XeKKbruXfxwq6vjJ.damageType} (same value: bludgeoning)
                    [ED7eZm2aGXzwTCF1] : object {Actor.npc.items.[].system.damageRolls.ED7eZm2aGXzwTCF1}
                        damage : string {Actor.npc.items.[].system.damageRolls.ED7eZm2aGXzwTCF1.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ED7eZm2aGXzwTCF1.damageType} (same value: bludgeoning)
                    [aJhFsVMC7rG4Y21k] : object {Actor.npc.items.[].system.damageRolls.aJhFsVMC7rG4Y21k}
                        damage : string {Actor.npc.items.[].system.damageRolls.aJhFsVMC7rG4Y21k.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aJhFsVMC7rG4Y21k.damageType} (same value: bludgeoning)
                    [UkZTSimw5pDLUZ3y] : object {Actor.npc.items.[].system.damageRolls.UkZTSimw5pDLUZ3y}
                        damage : string {Actor.npc.items.[].system.damageRolls.UkZTSimw5pDLUZ3y.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UkZTSimw5pDLUZ3y.damageType} (same value: piercing)
                    [SN1vTt6jabfQeL2u] : object {Actor.npc.items.[].system.damageRolls.SN1vTt6jabfQeL2u}
                        damage : string {Actor.npc.items.[].system.damageRolls.SN1vTt6jabfQeL2u.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SN1vTt6jabfQeL2u.damageType} (same value: bludgeoning)
                    [dc3uiwlzk7uzjixewomw] : object {Actor.npc.items.[].system.damageRolls.dc3uiwlzk7uzjixewomw}
                        damage : string {Actor.npc.items.[].system.damageRolls.dc3uiwlzk7uzjixewomw.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dc3uiwlzk7uzjixewomw.damageType} (same value: piercing)
                    [iozxkjjdpvnc27445sko] : object {Actor.npc.items.[].system.damageRolls.iozxkjjdpvnc27445sko}
                        damage : string {Actor.npc.items.[].system.damageRolls.iozxkjjdpvnc27445sko.damage} (same value: 2d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iozxkjjdpvnc27445sko.damageType} (same value: piercing)
                    [pree57ywyji8j9sxvzg3] : object {Actor.npc.items.[].system.damageRolls.pree57ywyji8j9sxvzg3}
                        damage : string {Actor.npc.items.[].system.damageRolls.pree57ywyji8j9sxvzg3.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pree57ywyji8j9sxvzg3.damageType} (same value: bludgeoning)
                    [v4b73tif9ojp1bvqo027] : object {Actor.npc.items.[].system.damageRolls.v4b73tif9ojp1bvqo027}
                        damage : string {Actor.npc.items.[].system.damageRolls.v4b73tif9ojp1bvqo027.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v4b73tif9ojp1bvqo027.damageType} (same value: bludgeoning)
                    [5cgg6de0r57sc04fvinl] : object {Actor.npc.items.[].system.damageRolls.5cgg6de0r57sc04fvinl}
                        damage : string {Actor.npc.items.[].system.damageRolls.5cgg6de0r57sc04fvinl.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5cgg6de0r57sc04fvinl.damageType} (same value: bludgeoning)
                    [LGf2Scz1ZfbRPoEz] : object {Actor.npc.items.[].system.damageRolls.LGf2Scz1ZfbRPoEz}
                        damage : string {Actor.npc.items.[].system.damageRolls.LGf2Scz1ZfbRPoEz.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LGf2Scz1ZfbRPoEz.damageType} (same value: piercing)
                    [60lVMS7OQ4RHwbKW] : object {Actor.npc.items.[].system.damageRolls.60lVMS7OQ4RHwbKW}
                        damage : string {Actor.npc.items.[].system.damageRolls.60lVMS7OQ4RHwbKW.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.60lVMS7OQ4RHwbKW.damageType} (same value: piercing)
                    [LtcMrHbMzUUePYVA] : object {Actor.npc.items.[].system.damageRolls.LtcMrHbMzUUePYVA}
                        damage : string {Actor.npc.items.[].system.damageRolls.LtcMrHbMzUUePYVA.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LtcMrHbMzUUePYVA.damageType} (same value: fire)
                    [MvuIC2aSoeA1vqf2] : object {Actor.npc.items.[].system.damageRolls.MvuIC2aSoeA1vqf2}
                        damage : string {Actor.npc.items.[].system.damageRolls.MvuIC2aSoeA1vqf2.damage} (3 different values)
                            3d12+11 (x2)
                            4d12+18 (x2)
                            2d12+10 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MvuIC2aSoeA1vqf2.damageType} (same value: piercing)
                    [Io9RAF5Qi3PG6dpl] : object {Actor.npc.items.[].system.damageRolls.Io9RAF5Qi3PG6dpl}
                        damage : string {Actor.npc.items.[].system.damageRolls.Io9RAF5Qi3PG6dpl.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Io9RAF5Qi3PG6dpl.damageType} (same value: fire)
                    [dGcTf1mrJ3iz420n] : object {Actor.npc.items.[].system.damageRolls.dGcTf1mrJ3iz420n}
                        damage : string {Actor.npc.items.[].system.damageRolls.dGcTf1mrJ3iz420n.damage} (3 different values)
                            3d8+11 (x2)
                            4d8+18 (x2)
                            2d8+10 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dGcTf1mrJ3iz420n.damageType} (same value: piercing)
                    [38og9OtzfRos606X] : object {Actor.npc.items.[].system.damageRolls.38og9OtzfRos606X}
                        damage : string {Actor.npc.items.[].system.damageRolls.38og9OtzfRos606X.damage} (3 different values)
                            3d8+11 (x2)
                            4d8+18 (x2)
                            2d8+10 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.38og9OtzfRos606X.damageType} (same value: bludgeoning)
                    [S2mUd84K409tAFld] : object {Actor.npc.items.[].system.damageRolls.S2mUd84K409tAFld}
                        damage : string {Actor.npc.items.[].system.damageRolls.S2mUd84K409tAFld.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.S2mUd84K409tAFld.damageType} (same value: fire)
                    [miy48diaqk8l4exqz8oq] : object {Actor.npc.items.[].system.damageRolls.miy48diaqk8l4exqz8oq}
                        damage : string {Actor.npc.items.[].system.damageRolls.miy48diaqk8l4exqz8oq.damage} (2 different values)
                            1d10+5 (x1)
                            2d8+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.miy48diaqk8l4exqz8oq.damageType} (same value: piercing)
                    [KPqZTXfhnzxKi3hH] : object {Actor.npc.items.[].system.damageRolls.KPqZTXfhnzxKi3hH}
                        damage : string {Actor.npc.items.[].system.damageRolls.KPqZTXfhnzxKi3hH.damage} (same value: 2d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KPqZTXfhnzxKi3hH.damageType} (same value: bludgeoning)
                    [ph2pujyp2umrw0mgb8m2] : object {Actor.npc.items.[].system.damageRolls.ph2pujyp2umrw0mgb8m2}
                        damage : string {Actor.npc.items.[].system.damageRolls.ph2pujyp2umrw0mgb8m2.damage} (same value: 2d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ph2pujyp2umrw0mgb8m2.damageType} (same value: piercing)
                    [t69uymtlcwvyjmkfpy75] : object {Actor.npc.items.[].system.damageRolls.t69uymtlcwvyjmkfpy75}
                        damage : string {Actor.npc.items.[].system.damageRolls.t69uymtlcwvyjmkfpy75.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t69uymtlcwvyjmkfpy75.damageType} (same value: slashing)
                    [87IgzxXI3bWfIwf3] : object {Actor.npc.items.[].system.damageRolls.87IgzxXI3bWfIwf3}
                        damage : string {Actor.npc.items.[].system.damageRolls.87IgzxXI3bWfIwf3.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.87IgzxXI3bWfIwf3.damageType} (same value: piercing)
                    [3R92DpfGgSp5UsuW] : object {Actor.npc.items.[].system.damageRolls.3R92DpfGgSp5UsuW}
                        damage : string {Actor.npc.items.[].system.damageRolls.3R92DpfGgSp5UsuW.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3R92DpfGgSp5UsuW.damageType} (same value: bludgeoning)
                    [D29UzRsV8wwtME4t] : object {Actor.npc.items.[].system.damageRolls.D29UzRsV8wwtME4t}
                        damage : string {Actor.npc.items.[].system.damageRolls.D29UzRsV8wwtME4t.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.D29UzRsV8wwtME4t.damageType} (same value: bludgeoning)
                    [pwjxwbbbnxblljenwj2w] : object {Actor.npc.items.[].system.damageRolls.pwjxwbbbnxblljenwj2w}
                        damage : string {Actor.npc.items.[].system.damageRolls.pwjxwbbbnxblljenwj2w.damage} (same value: 3d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pwjxwbbbnxblljenwj2w.damageType} (same value: bludgeoning)
                    [1j6mu8lye4a02p7m69i9] : object {Actor.npc.items.[].system.damageRolls.1j6mu8lye4a02p7m69i9}
                        damage : string {Actor.npc.items.[].system.damageRolls.1j6mu8lye4a02p7m69i9.damage} (same value: 3d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1j6mu8lye4a02p7m69i9.damageType} (same value: slashing)
                    [13cs4xmf6azv7ow3owtp] : object {Actor.npc.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp}
                        damage : string {Actor.npc.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp.damage} (same value: 1d12+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp.damageType} (same value: bludgeoning)
                    [01nr6fmw2buzpyvztn10] : object {Actor.npc.items.[].system.damageRolls.01nr6fmw2buzpyvztn10}
                        damage : string {Actor.npc.items.[].system.damageRolls.01nr6fmw2buzpyvztn10.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.01nr6fmw2buzpyvztn10.damageType} (same value: slashing)
                    [89iq6ckbxgacptoufr6x] : object {Actor.npc.items.[].system.damageRolls.89iq6ckbxgacptoufr6x}
                        damage : string {Actor.npc.items.[].system.damageRolls.89iq6ckbxgacptoufr6x.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.89iq6ckbxgacptoufr6x.damageType} (same value: slashing)
                    [17676qx0238cgybutoul] : object {Actor.npc.items.[].system.damageRolls.17676qx0238cgybutoul}
                        damage : string {Actor.npc.items.[].system.damageRolls.17676qx0238cgybutoul.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.17676qx0238cgybutoul.damageType} (same value: slashing)
                    [xubs0mxtaup3m1j796at] : object {Actor.npc.items.[].system.damageRolls.xubs0mxtaup3m1j796at}
                        damage : string {Actor.npc.items.[].system.damageRolls.xubs0mxtaup3m1j796at.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xubs0mxtaup3m1j796at.damageType} (same value: slashing)
                    [b14c3tb38hwhdvp5i48j] : object {Actor.npc.items.[].system.damageRolls.b14c3tb38hwhdvp5i48j}
                        damage : string {Actor.npc.items.[].system.damageRolls.b14c3tb38hwhdvp5i48j.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b14c3tb38hwhdvp5i48j.damageType} (same value: piercing)
                    [VxOl7JN3iIRmPwf9] : object {Actor.npc.items.[].system.damageRolls.VxOl7JN3iIRmPwf9}
                        damage : string {Actor.npc.items.[].system.damageRolls.VxOl7JN3iIRmPwf9.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VxOl7JN3iIRmPwf9.damageType} (same value: bludgeoning)
                    [AXicoEjiA2mf0nTt] : object {Actor.npc.items.[].system.damageRolls.AXicoEjiA2mf0nTt}
                        damage : string {Actor.npc.items.[].system.damageRolls.AXicoEjiA2mf0nTt.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AXicoEjiA2mf0nTt.damageType} (same value: piercing)
                    [hHvLwqLqL3RdvaFM] : object {Actor.npc.items.[].system.damageRolls.hHvLwqLqL3RdvaFM}
                        damage : string {Actor.npc.items.[].system.damageRolls.hHvLwqLqL3RdvaFM.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hHvLwqLqL3RdvaFM.damageType} (same value: bludgeoning)
                    [bEg9eSXsomIZyuom] : object {Actor.npc.items.[].system.damageRolls.bEg9eSXsomIZyuom}
                        damage : string {Actor.npc.items.[].system.damageRolls.bEg9eSXsomIZyuom.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bEg9eSXsomIZyuom.damageType} (same value: piercing)
                    [g44ms7qssdrgv6abbpgc] : object {Actor.npc.items.[].system.damageRolls.g44ms7qssdrgv6abbpgc}
                        damage : string {Actor.npc.items.[].system.damageRolls.g44ms7qssdrgv6abbpgc.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g44ms7qssdrgv6abbpgc.damageType} (same value: spirit)
                    [53no7ubuhuio9hnx3xyq] : object {Actor.npc.items.[].system.damageRolls.53no7ubuhuio9hnx3xyq}
                        damage : string {Actor.npc.items.[].system.damageRolls.53no7ubuhuio9hnx3xyq.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.53no7ubuhuio9hnx3xyq.damageType} (same value: piercing)
                    [cukm4clhc3kbydd7oa23] : object {Actor.npc.items.[].system.damageRolls.cukm4clhc3kbydd7oa23}
                        damage : string {Actor.npc.items.[].system.damageRolls.cukm4clhc3kbydd7oa23.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cukm4clhc3kbydd7oa23.damageType} (same value: slashing)
                    [CcqznFmjOIIqasQW] : object {Actor.npc.items.[].system.damageRolls.CcqznFmjOIIqasQW}
                        damage : string {Actor.npc.items.[].system.damageRolls.CcqznFmjOIIqasQW.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CcqznFmjOIIqasQW.damageType} (same value: bludgeoning)
                    [fb25txh7l35iny60p6ko] : object {Actor.npc.items.[].system.damageRolls.fb25txh7l35iny60p6ko}
                        damage : string {Actor.npc.items.[].system.damageRolls.fb25txh7l35iny60p6ko.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fb25txh7l35iny60p6ko.damageType} (same value: piercing)
                    [uk10dpcnrjqggp6eb3q1] : object {Actor.npc.items.[].system.damageRolls.uk10dpcnrjqggp6eb3q1}
                        damage : string {Actor.npc.items.[].system.damageRolls.uk10dpcnrjqggp6eb3q1.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uk10dpcnrjqggp6eb3q1.damageType} (same value: fire)
                    [01s4c5xes3sqsk8aqq6k] : object {Actor.npc.items.[].system.damageRolls.01s4c5xes3sqsk8aqq6k}
                        damage : string {Actor.npc.items.[].system.damageRolls.01s4c5xes3sqsk8aqq6k.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.01s4c5xes3sqsk8aqq6k.damageType} (same value: slashing)
                    [dbfhihyfnvc3j575s1no] : object {Actor.npc.items.[].system.damageRolls.dbfhihyfnvc3j575s1no}
                        damage : string {Actor.npc.items.[].system.damageRolls.dbfhihyfnvc3j575s1no.damage} (2 different values)
                            1d6+3 (x1)
                            1d6+1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dbfhihyfnvc3j575s1no.damageType} (same value: piercing)
                    [m8jqyd39l7kc7da79znl] : object {Actor.npc.items.[].system.damageRolls.m8jqyd39l7kc7da79znl}
                        damage : string {Actor.npc.items.[].system.damageRolls.m8jqyd39l7kc7da79znl.damage} (2 different values)
                            1d4+1 (x1)
                            1d4-1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m8jqyd39l7kc7da79znl.damageType} (same value: bludgeoning)
                    [x1rwk0rw36io8pvojb1l] : object {Actor.npc.items.[].system.damageRolls.x1rwk0rw36io8pvojb1l}
                        damage : string {Actor.npc.items.[].system.damageRolls.x1rwk0rw36io8pvojb1l.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x1rwk0rw36io8pvojb1l.damageType} (same value: electricity)
                    [eorzqgvjy4i68y4d2s0m] : object {Actor.npc.items.[].system.damageRolls.eorzqgvjy4i68y4d2s0m}
                        damage : string {Actor.npc.items.[].system.damageRolls.eorzqgvjy4i68y4d2s0m.damage} (same value: 2d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eorzqgvjy4i68y4d2s0m.damageType} (same value: bludgeoning)
                    [vrkuqclzi2wsw9dm27y0] : object {Actor.npc.items.[].system.damageRolls.vrkuqclzi2wsw9dm27y0}
                        damage : string {Actor.npc.items.[].system.damageRolls.vrkuqclzi2wsw9dm27y0.damage} (same value: 2d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vrkuqclzi2wsw9dm27y0.damageType} (same value: bludgeoning)
                    [ki4wh2w5gzh3meiafk71] : object {Actor.npc.items.[].system.damageRolls.ki4wh2w5gzh3meiafk71}
                        damage : string {Actor.npc.items.[].system.damageRolls.ki4wh2w5gzh3meiafk71.damage} (same value: 2d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ki4wh2w5gzh3meiafk71.damageType} (same value: bludgeoning)
                    [8c6vd7c47ofe6b1vckcv] : object {Actor.npc.items.[].system.damageRolls.8c6vd7c47ofe6b1vckcv}
                        damage : string {Actor.npc.items.[].system.damageRolls.8c6vd7c47ofe6b1vckcv.damage} (same value: 2d12+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8c6vd7c47ofe6b1vckcv.damageType} (same value: electricity)
                    [pf4joyj8goqdxlluw7eb] : object {Actor.npc.items.[].system.damageRolls.pf4joyj8goqdxlluw7eb}
                        damage : string {Actor.npc.items.[].system.damageRolls.pf4joyj8goqdxlluw7eb.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pf4joyj8goqdxlluw7eb.damageType} (same value: fire)
                    [yddzd5xdpz257mgtdsd7] : object {Actor.npc.items.[].system.damageRolls.yddzd5xdpz257mgtdsd7}
                        damage : string {Actor.npc.items.[].system.damageRolls.yddzd5xdpz257mgtdsd7.damage} (same value: 3d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yddzd5xdpz257mgtdsd7.damageType} (same value: piercing)
                    [cnrij29nojhtznh239j9] : object {Actor.npc.items.[].system.damageRolls.cnrij29nojhtznh239j9}
                        damage : string {Actor.npc.items.[].system.damageRolls.cnrij29nojhtznh239j9.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cnrij29nojhtznh239j9.damageType} (same value: bludgeoning)
                    [QImUB48UD4dqG6z4] : object {Actor.npc.items.[].system.damageRolls.QImUB48UD4dqG6z4}
                        damage : string {Actor.npc.items.[].system.damageRolls.QImUB48UD4dqG6z4.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QImUB48UD4dqG6z4.damageType} (same value: piercing)
                    [sqBOR1YLg1thwbXK] : object {Actor.npc.items.[].system.damageRolls.sqBOR1YLg1thwbXK}
                        damage : string {Actor.npc.items.[].system.damageRolls.sqBOR1YLg1thwbXK.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sqBOR1YLg1thwbXK.damageType} (same value: piercing)
                    [r6mSVhwYDF3j5VIs] : object {Actor.npc.items.[].system.damageRolls.r6mSVhwYDF3j5VIs}
                        damage : string {Actor.npc.items.[].system.damageRolls.r6mSVhwYDF3j5VIs.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r6mSVhwYDF3j5VIs.damageType} (same value: piercing)
                    [3k67sBQbgZFYm8n3] : object {Actor.npc.items.[].system.damageRolls.3k67sBQbgZFYm8n3}
                        damage : string {Actor.npc.items.[].system.damageRolls.3k67sBQbgZFYm8n3.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3k67sBQbgZFYm8n3.damageType} (same value: spirit)
                    [cEKh5CNc7KzHotiF] : object {Actor.npc.items.[].system.damageRolls.cEKh5CNc7KzHotiF}
                        damage : string {Actor.npc.items.[].system.damageRolls.cEKh5CNc7KzHotiF.damage} (3 different values)
                            3d10+11 (x2)
                            4d10+16 (x2)
                            2d10+9 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cEKh5CNc7KzHotiF.damageType} (same value: piercing)
                    [RpQIzImOfD467cVQ] : object {Actor.npc.items.[].system.damageRolls.RpQIzImOfD467cVQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.RpQIzImOfD467cVQ.damage} (3 different values)
                            3d8+11 (x2)
                            4d8+16 (x2)
                            2d8+9 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RpQIzImOfD467cVQ.damageType} (same value: slashing)
                    [ZdM6C0spWwVMAiLM] : object {Actor.npc.items.[].system.damageRolls.ZdM6C0spWwVMAiLM}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZdM6C0spWwVMAiLM.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZdM6C0spWwVMAiLM.damageType} (same value: spirit)
                    [Va9e8DMKv5qn4gRL] : object {Actor.npc.items.[].system.damageRolls.Va9e8DMKv5qn4gRL}
                        damage : string {Actor.npc.items.[].system.damageRolls.Va9e8DMKv5qn4gRL.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Va9e8DMKv5qn4gRL.damageType} (same value: spirit)
                    [b2gH0iPqE45nJcIi] : object {Actor.npc.items.[].system.damageRolls.b2gH0iPqE45nJcIi}
                        damage : string {Actor.npc.items.[].system.damageRolls.b2gH0iPqE45nJcIi.damage} (3 different values)
                            3d10+11 (x2)
                            4d10+16 (x2)
                            2d10+9 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b2gH0iPqE45nJcIi.damageType} (same value: bludgeoning)
                    [gW17aQRm17xarr0r] : object {Actor.npc.items.[].system.damageRolls.gW17aQRm17xarr0r}
                        damage : string {Actor.npc.items.[].system.damageRolls.gW17aQRm17xarr0r.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gW17aQRm17xarr0r.damageType} (same value: spirit)
                    [oOA5pz1jZWPCLupp] : object {Actor.npc.items.[].system.damageRolls.oOA5pz1jZWPCLupp}
                        damage : string {Actor.npc.items.[].system.damageRolls.oOA5pz1jZWPCLupp.damage} (3 different values)
                            2d10+11 (x2)
                            3d10+16 (x2)
                            1d10+9 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oOA5pz1jZWPCLupp.damageType} (same value: slashing)
                    [c77v540v257tzo9b0k3s] : object {Actor.npc.items.[].system.damageRolls.c77v540v257tzo9b0k3s}
                        damage : string {Actor.npc.items.[].system.damageRolls.c77v540v257tzo9b0k3s.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c77v540v257tzo9b0k3s.damageType} (same value: slashing)
                    [PIHnQ8kdx24ZMtbB] : object {Actor.npc.items.[].system.damageRolls.PIHnQ8kdx24ZMtbB}
                        damage : string {Actor.npc.items.[].system.damageRolls.PIHnQ8kdx24ZMtbB.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PIHnQ8kdx24ZMtbB.damageType} (same value: piercing)
                    [geue1zcmljrdpnrws91k] : object {Actor.npc.items.[].system.damageRolls.geue1zcmljrdpnrws91k}
                        damage : string {Actor.npc.items.[].system.damageRolls.geue1zcmljrdpnrws91k.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.geue1zcmljrdpnrws91k.damageType} (same value: piercing)
                    [p1z1kjo9838cenxm0rfl] : object {Actor.npc.items.[].system.damageRolls.p1z1kjo9838cenxm0rfl}
                        damage : string {Actor.npc.items.[].system.damageRolls.p1z1kjo9838cenxm0rfl.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p1z1kjo9838cenxm0rfl.damageType} (same value: slashing)
                    [wxdjhxlnpijsr5pf3g4c] : object {Actor.npc.items.[].system.damageRolls.wxdjhxlnpijsr5pf3g4c}
                        damage : string {Actor.npc.items.[].system.damageRolls.wxdjhxlnpijsr5pf3g4c.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wxdjhxlnpijsr5pf3g4c.damageType} (same value: bludgeoning)
                    [i4ggn8pkplgq6191icks] : object {Actor.npc.items.[].system.damageRolls.i4ggn8pkplgq6191icks}
                        damage : string {Actor.npc.items.[].system.damageRolls.i4ggn8pkplgq6191icks.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i4ggn8pkplgq6191icks.damageType} (same value: fire)
                    [g7vi65l83agsomxlgjhc] : object {Actor.npc.items.[].system.damageRolls.g7vi65l83agsomxlgjhc}
                        category : string {Actor.npc.items.[].system.damageRolls.g7vi65l83agsomxlgjhc.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.g7vi65l83agsomxlgjhc.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g7vi65l83agsomxlgjhc.damageType} (same value: fire)
                    [9GUEc6Xcv7ZqsOhA] : object {Actor.npc.items.[].system.damageRolls.9GUEc6Xcv7ZqsOhA}
                        damage : string {Actor.npc.items.[].system.damageRolls.9GUEc6Xcv7ZqsOhA.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9GUEc6Xcv7ZqsOhA.damageType} (same value: fire)
                    [AEewBTzskDd58PMD] : object {Actor.npc.items.[].system.damageRolls.AEewBTzskDd58PMD}
                        damage : string {Actor.npc.items.[].system.damageRolls.AEewBTzskDd58PMD.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AEewBTzskDd58PMD.damageType} (same value: piercing)
                    [hwh1ar01q4v8f5norw2j] : object {Actor.npc.items.[].system.damageRolls.hwh1ar01q4v8f5norw2j}
                        damage : string {Actor.npc.items.[].system.damageRolls.hwh1ar01q4v8f5norw2j.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hwh1ar01q4v8f5norw2j.damageType} (same value: fire)
                    [i2yf2h6blvngo8xngugl] : object {Actor.npc.items.[].system.damageRolls.i2yf2h6blvngo8xngugl}
                        damage : string {Actor.npc.items.[].system.damageRolls.i2yf2h6blvngo8xngugl.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i2yf2h6blvngo8xngugl.damageType} (same value: piercing)
                    [iwlmvl2GFFYoBmS3] : object {Actor.npc.items.[].system.damageRolls.iwlmvl2GFFYoBmS3}
                        damage : string {Actor.npc.items.[].system.damageRolls.iwlmvl2GFFYoBmS3.damage} (3 different values)
                            3d10+13 (x2)
                            4d10+15 (x2)
                            2d10+11 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iwlmvl2GFFYoBmS3.damageType} (same value: piercing)
                    [j5pDe9EIF57tLxOw] : object {Actor.npc.items.[].system.damageRolls.j5pDe9EIF57tLxOw}
                        damage : string {Actor.npc.items.[].system.damageRolls.j5pDe9EIF57tLxOw.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j5pDe9EIF57tLxOw.damageType} (same value: force)
                    [K2keTUhMd4lrkJkV] : object {Actor.npc.items.[].system.damageRolls.K2keTUhMd4lrkJkV}
                        damage : string {Actor.npc.items.[].system.damageRolls.K2keTUhMd4lrkJkV.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.K2keTUhMd4lrkJkV.damageType} (same value: force)
                    [c1iO7V2MYwYPf4iJ] : object {Actor.npc.items.[].system.damageRolls.c1iO7V2MYwYPf4iJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.c1iO7V2MYwYPf4iJ.damage} (3 different values)
                            3d6+13 (x2)
                            4d6+15 (x2)
                            2d6+11 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c1iO7V2MYwYPf4iJ.damageType} (same value: piercing)
                    [AXQCnFSSiyByRwZX] : object {Actor.npc.items.[].system.damageRolls.AXQCnFSSiyByRwZX}
                        damage : string {Actor.npc.items.[].system.damageRolls.AXQCnFSSiyByRwZX.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AXQCnFSSiyByRwZX.damageType} (same value: force)
                    [vZCl7pYZeHLr4N21] : object {Actor.npc.items.[].system.damageRolls.vZCl7pYZeHLr4N21}
                        damage : string {Actor.npc.items.[].system.damageRolls.vZCl7pYZeHLr4N21.damage} (3 different values)
                            3d10+13 (x2)
                            4d10+15 (x2)
                            2d10+11 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vZCl7pYZeHLr4N21.damageType} (same value: bludgeoning)
                    [9EdVjBiJCWgERKgc] : object {Actor.npc.items.[].system.damageRolls.9EdVjBiJCWgERKgc}
                        damage : string {Actor.npc.items.[].system.damageRolls.9EdVjBiJCWgERKgc.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9EdVjBiJCWgERKgc.damageType} (same value: cold)
                    [fs9yf1bsxhp2qieca3bo] : object {Actor.npc.items.[].system.damageRolls.fs9yf1bsxhp2qieca3bo}
                        damage : string {Actor.npc.items.[].system.damageRolls.fs9yf1bsxhp2qieca3bo.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fs9yf1bsxhp2qieca3bo.damageType} (same value: bludgeoning)
                    [oi2aaphxeqdd464k592r] : object {Actor.npc.items.[].system.damageRolls.oi2aaphxeqdd464k592r}
                        damage : string {Actor.npc.items.[].system.damageRolls.oi2aaphxeqdd464k592r.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oi2aaphxeqdd464k592r.damageType} (same value: bludgeoning)
                    [z5qj65t4y4llvzuhee9c] : object {Actor.npc.items.[].system.damageRolls.z5qj65t4y4llvzuhee9c}
                        damage : string {Actor.npc.items.[].system.damageRolls.z5qj65t4y4llvzuhee9c.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z5qj65t4y4llvzuhee9c.damageType} (same value: piercing)
                    [198ejb2dz0c2fpmopry7] : object {Actor.npc.items.[].system.damageRolls.198ejb2dz0c2fpmopry7}
                        damage : string {Actor.npc.items.[].system.damageRolls.198ejb2dz0c2fpmopry7.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.198ejb2dz0c2fpmopry7.damageType} (same value: void)
                    [nNQpvrY10rGqsJZ8] : object {Actor.npc.items.[].system.damageRolls.nNQpvrY10rGqsJZ8}
                        damage : string {Actor.npc.items.[].system.damageRolls.nNQpvrY10rGqsJZ8.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nNQpvrY10rGqsJZ8.damageType} (same value: slashing)
                    [1kld92wlfl4moluhhi7g] : object {Actor.npc.items.[].system.damageRolls.1kld92wlfl4moluhhi7g}
                        damage : string {Actor.npc.items.[].system.damageRolls.1kld92wlfl4moluhhi7g.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1kld92wlfl4moluhhi7g.damageType} (same value: piercing)
                    [1aj85bhvtjuqhdescj7j] : object {Actor.npc.items.[].system.damageRolls.1aj85bhvtjuqhdescj7j}
                        damage : string {Actor.npc.items.[].system.damageRolls.1aj85bhvtjuqhdescj7j.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1aj85bhvtjuqhdescj7j.damageType} (same value: bludgeoning)
                    [9k052xwspf4gflg0egqa] : object {Actor.npc.items.[].system.damageRolls.9k052xwspf4gflg0egqa}
                        damage : string {Actor.npc.items.[].system.damageRolls.9k052xwspf4gflg0egqa.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9k052xwspf4gflg0egqa.damageType} (same value: piercing)
                    [pxtxx4s9ebgnxxnzu7t4] : object {Actor.npc.items.[].system.damageRolls.pxtxx4s9ebgnxxnzu7t4}
                        damage : string {Actor.npc.items.[].system.damageRolls.pxtxx4s9ebgnxxnzu7t4.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pxtxx4s9ebgnxxnzu7t4.damageType} (same value: slashing)
                    [xvhg8io6ttdvcd7iap5m] : object {Actor.npc.items.[].system.damageRolls.xvhg8io6ttdvcd7iap5m}
                        damage : string {Actor.npc.items.[].system.damageRolls.xvhg8io6ttdvcd7iap5m.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xvhg8io6ttdvcd7iap5m.damageType} (same value: piercing)
                    [gpizujts9wuww23dawiq] : object {Actor.npc.items.[].system.damageRolls.gpizujts9wuww23dawiq}
                        damage : string {Actor.npc.items.[].system.damageRolls.gpizujts9wuww23dawiq.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gpizujts9wuww23dawiq.damageType} (same value: slashing)
                    [8l4m6rzl95owpk4x394m] : object {Actor.npc.items.[].system.damageRolls.8l4m6rzl95owpk4x394m}
                        damage : string {Actor.npc.items.[].system.damageRolls.8l4m6rzl95owpk4x394m.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8l4m6rzl95owpk4x394m.damageType} (same value: piercing)
                    [rrezadi3baslrrmjgpxo] : object {Actor.npc.items.[].system.damageRolls.rrezadi3baslrrmjgpxo}
                        damage : string {Actor.npc.items.[].system.damageRolls.rrezadi3baslrrmjgpxo.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rrezadi3baslrrmjgpxo.damageType} (same value: acid)
                    [7beh2flohnf9z6msbo54] : object {Actor.npc.items.[].system.damageRolls.7beh2flohnf9z6msbo54}
                        damage : string {Actor.npc.items.[].system.damageRolls.7beh2flohnf9z6msbo54.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7beh2flohnf9z6msbo54.damageType} (same value: piercing)
                    [hojd9vziufo8hfvpgqmb] : object {Actor.npc.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb}
                        damage : string {Actor.npc.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb.damageType} (same value: bludgeoning)
                    [djvpdiilfbx471eqkabk] : object {Actor.npc.items.[].system.damageRolls.djvpdiilfbx471eqkabk}
                        damage : string {Actor.npc.items.[].system.damageRolls.djvpdiilfbx471eqkabk.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.djvpdiilfbx471eqkabk.damageType} (same value: piercing)
                    [q89ye6cjuleekuwh0zai] : object {Actor.npc.items.[].system.damageRolls.q89ye6cjuleekuwh0zai}
                        damage : string {Actor.npc.items.[].system.damageRolls.q89ye6cjuleekuwh0zai.damage} (same value: 1d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q89ye6cjuleekuwh0zai.damageType} (same value: piercing)
                    [o0ptvj0lxca3e4evke40] : object {Actor.npc.items.[].system.damageRolls.o0ptvj0lxca3e4evke40}
                        damage : string {Actor.npc.items.[].system.damageRolls.o0ptvj0lxca3e4evke40.damage} (2 different values)
                            2d6+8 (x1)
                            2d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o0ptvj0lxca3e4evke40.damageType} (same value: piercing)
                    [6hmltmx2bgyh3w7j6oqa] : object {Actor.npc.items.[].system.damageRolls.6hmltmx2bgyh3w7j6oqa}
                        damage : string {Actor.npc.items.[].system.damageRolls.6hmltmx2bgyh3w7j6oqa.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6hmltmx2bgyh3w7j6oqa.damageType} (same value: bludgeoning)
                    [lpabl8e2slc0o2skpy0i] : object {Actor.npc.items.[].system.damageRolls.lpabl8e2slc0o2skpy0i}
                        damage : string {Actor.npc.items.[].system.damageRolls.lpabl8e2slc0o2skpy0i.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lpabl8e2slc0o2skpy0i.damageType} (same value: piercing)
                    [u39xt1ve7sl44jf22m4x] : object {Actor.npc.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x}
                        damage : string {Actor.npc.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x.damage} (2 different values)
                            1d8+6 (x1)
                            1d8+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x.damageType} (same value: slashing)
                    [yuxbt5wb29teq10fkz8p] : object {Actor.npc.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p}
                        damage : string {Actor.npc.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p.damage} (2 different values)
                            1d6+6 (x1)
                            1d6+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p.damageType} (same value: piercing)
                    [1i4n5mxvrnb40kd2kcws] : object {Actor.npc.items.[].system.damageRolls.1i4n5mxvrnb40kd2kcws}
                        damage : string {Actor.npc.items.[].system.damageRolls.1i4n5mxvrnb40kd2kcws.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1i4n5mxvrnb40kd2kcws.damageType} (same value: piercing)
                    [2xobo63unjqj89l7f59k] : object {Actor.npc.items.[].system.damageRolls.2xobo63unjqj89l7f59k}
                        damage : string {Actor.npc.items.[].system.damageRolls.2xobo63unjqj89l7f59k.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2xobo63unjqj89l7f59k.damageType} (same value: bludgeoning)
                    [nog9w6oid5j9u9qmg69d] : object {Actor.npc.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d}
                        damage : string {Actor.npc.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d.damageType} (same value: piercing)
                    [pefp69t21vtqca8d1qfk] : object {Actor.npc.items.[].system.damageRolls.pefp69t21vtqca8d1qfk}
                        damage : string {Actor.npc.items.[].system.damageRolls.pefp69t21vtqca8d1qfk.damage} (same value: 1d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pefp69t21vtqca8d1qfk.damageType} (same value: bludgeoning)
                    [fwb2cqdhttfgmo4vwmul] : object {Actor.npc.items.[].system.damageRolls.fwb2cqdhttfgmo4vwmul}
                        damage : string {Actor.npc.items.[].system.damageRolls.fwb2cqdhttfgmo4vwmul.damage} (same value: 1d12+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fwb2cqdhttfgmo4vwmul.damageType} (same value: piercing)
                    [c3t8ilsonc9bab3kfin8] : object {Actor.npc.items.[].system.damageRolls.c3t8ilsonc9bab3kfin8}
                        damage : string {Actor.npc.items.[].system.damageRolls.c3t8ilsonc9bab3kfin8.damage} (2 different values)
                            2d6+6 (x1)
                            2d6+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c3t8ilsonc9bab3kfin8.damageType} (same value: bludgeoning)
                    [9d7j5u1c23ie17mja58t] : object {Actor.npc.items.[].system.damageRolls.9d7j5u1c23ie17mja58t}
                        damage : string {Actor.npc.items.[].system.damageRolls.9d7j5u1c23ie17mja58t.damage} (2 different values)
                            1d8+6 (x1)
                            1d8+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9d7j5u1c23ie17mja58t.damageType} (same value: piercing)
                    [lnadtn4nfqnc8awihms1] : object {Actor.npc.items.[].system.damageRolls.lnadtn4nfqnc8awihms1}
                        damage : string {Actor.npc.items.[].system.damageRolls.lnadtn4nfqnc8awihms1.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lnadtn4nfqnc8awihms1.damageType} (same value: piercing)
                    [u89odg899gjsb4d4vuww] : object {Actor.npc.items.[].system.damageRolls.u89odg899gjsb4d4vuww}
                        damage : string {Actor.npc.items.[].system.damageRolls.u89odg899gjsb4d4vuww.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u89odg899gjsb4d4vuww.damageType} (same value: poison)
                    [1yAs2AhGUHe0gRkL] : object {Actor.npc.items.[].system.damageRolls.1yAs2AhGUHe0gRkL}
                        damage : string {Actor.npc.items.[].system.damageRolls.1yAs2AhGUHe0gRkL.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1yAs2AhGUHe0gRkL.damageType} (same value: fire)
                    [4wovsPadv3wZVsZT] : object {Actor.npc.items.[].system.damageRolls.4wovsPadv3wZVsZT}
                        damage : string {Actor.npc.items.[].system.damageRolls.4wovsPadv3wZVsZT.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4wovsPadv3wZVsZT.damageType} (same value: bludgeoning)
                    [DoFtv7c4P11PkB3X] : object {Actor.npc.items.[].system.damageRolls.DoFtv7c4P11PkB3X}
                        damage : string {Actor.npc.items.[].system.damageRolls.DoFtv7c4P11PkB3X.damage} (same value: 7d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DoFtv7c4P11PkB3X.damageType} (same value: fire)
                    [roFOXOR29fsajQwg] : object {Actor.npc.items.[].system.damageRolls.roFOXOR29fsajQwg}
                        damage : string {Actor.npc.items.[].system.damageRolls.roFOXOR29fsajQwg.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.roFOXOR29fsajQwg.damageType} (same value: slashing)
                    [k9nksrgricselsgurmb9] : object {Actor.npc.items.[].system.damageRolls.k9nksrgricselsgurmb9}
                        damage : string {Actor.npc.items.[].system.damageRolls.k9nksrgricselsgurmb9.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k9nksrgricselsgurmb9.damageType} (same value: slashing)
                    [t6y51xxggkm0glr8rocb] : object {Actor.npc.items.[].system.damageRolls.t6y51xxggkm0glr8rocb}
                        damage : string {Actor.npc.items.[].system.damageRolls.t6y51xxggkm0glr8rocb.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t6y51xxggkm0glr8rocb.damageType} (same value: piercing)
                    [hthfp7b4zendrie8d0du] : object {Actor.npc.items.[].system.damageRolls.hthfp7b4zendrie8d0du}
                        damage : string {Actor.npc.items.[].system.damageRolls.hthfp7b4zendrie8d0du.damage} (same value: 3d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hthfp7b4zendrie8d0du.damageType} (same value: piercing)
                    [3l5ult5z59x1hpge7xex] : object {Actor.npc.items.[].system.damageRolls.3l5ult5z59x1hpge7xex}
                        damage : string {Actor.npc.items.[].system.damageRolls.3l5ult5z59x1hpge7xex.damage} (same value: 3d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3l5ult5z59x1hpge7xex.damageType} (same value: piercing)
                    [giq17bzwad93y5mdb4h4] : object {Actor.npc.items.[].system.damageRolls.giq17bzwad93y5mdb4h4}
                        damage : string {Actor.npc.items.[].system.damageRolls.giq17bzwad93y5mdb4h4.damage} (same value: 2d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.giq17bzwad93y5mdb4h4.damageType} (same value: piercing)
                    [m70F9OcmKnZ4tjFD] : object {Actor.npc.items.[].system.damageRolls.m70F9OcmKnZ4tjFD}
                        damage : string {Actor.npc.items.[].system.damageRolls.m70F9OcmKnZ4tjFD.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m70F9OcmKnZ4tjFD.damageType} (same value: bludgeoning)
                    [VaGgHX0v8ISF5SNr] : object {Actor.npc.items.[].system.damageRolls.VaGgHX0v8ISF5SNr}
                        damage : string {Actor.npc.items.[].system.damageRolls.VaGgHX0v8ISF5SNr.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VaGgHX0v8ISF5SNr.damageType} (same value: mental)
                    [yWV43UKeCVjN1Gg5] : object {Actor.npc.items.[].system.damageRolls.yWV43UKeCVjN1Gg5}
                        damage : string {Actor.npc.items.[].system.damageRolls.yWV43UKeCVjN1Gg5.damage} (2 different values)
                            2d10+9 (x1)
                            3d10+15 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yWV43UKeCVjN1Gg5.damageType} (same value: slashing)
                    [YsGhXDw3JiBqIFNk] : object {Actor.npc.items.[].system.damageRolls.YsGhXDw3JiBqIFNk}
                        damage : string {Actor.npc.items.[].system.damageRolls.YsGhXDw3JiBqIFNk.damage} (2 different values)
                            2d6+9 (x1)
                            3d6+15 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YsGhXDw3JiBqIFNk.damageType} (same value: bludgeoning)
                    [wUTkZ1rO5Rn7xYCh] : object {Actor.npc.items.[].system.damageRolls.wUTkZ1rO5Rn7xYCh}
                        damage : string {Actor.npc.items.[].system.damageRolls.wUTkZ1rO5Rn7xYCh.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wUTkZ1rO5Rn7xYCh.damageType} (same value: mental)
                    [KBPMQoZu6gGhLhJR] : object {Actor.npc.items.[].system.damageRolls.KBPMQoZu6gGhLhJR}
                        damage : string {Actor.npc.items.[].system.damageRolls.KBPMQoZu6gGhLhJR.damage} (2 different values)
                            2d6+9 (x1)
                            3d6+15 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KBPMQoZu6gGhLhJR.damageType} (same value: piercing)
                    [7oj577t1kn94hbtojh8p] : object {Actor.npc.items.[].system.damageRolls.7oj577t1kn94hbtojh8p}
                        damage : string {Actor.npc.items.[].system.damageRolls.7oj577t1kn94hbtojh8p.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7oj577t1kn94hbtojh8p.damageType} (same value: piercing)
                    [lujcw15kktg1s3lnxpju] : object {Actor.npc.items.[].system.damageRolls.lujcw15kktg1s3lnxpju}
                        damage : string {Actor.npc.items.[].system.damageRolls.lujcw15kktg1s3lnxpju.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lujcw15kktg1s3lnxpju.damageType} (same value: mental)
                    [uv940cvhk2hscgto4fqi] : object {Actor.npc.items.[].system.damageRolls.uv940cvhk2hscgto4fqi}
                        damage : string {Actor.npc.items.[].system.damageRolls.uv940cvhk2hscgto4fqi.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uv940cvhk2hscgto4fqi.damageType} (same value: slashing)
                    [g1krssskv8f5fzt23q2c] : object {Actor.npc.items.[].system.damageRolls.g1krssskv8f5fzt23q2c}
                        damage : string {Actor.npc.items.[].system.damageRolls.g1krssskv8f5fzt23q2c.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g1krssskv8f5fzt23q2c.damageType} (same value: bludgeoning)
                    [152pww7xl0e5oxt659xs] : object {Actor.npc.items.[].system.damageRolls.152pww7xl0e5oxt659xs}
                        damage : string {Actor.npc.items.[].system.damageRolls.152pww7xl0e5oxt659xs.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.152pww7xl0e5oxt659xs.damageType} (same value: bludgeoning)
                    [r6sykjo7hqvt1td2of4u] : object {Actor.npc.items.[].system.damageRolls.r6sykjo7hqvt1td2of4u}
                        damage : string {Actor.npc.items.[].system.damageRolls.r6sykjo7hqvt1td2of4u.damage} (same value: 3d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r6sykjo7hqvt1td2of4u.damageType} (same value: bludgeoning)
                    [57aekkqx15fl0abju96e] : object {Actor.npc.items.[].system.damageRolls.57aekkqx15fl0abju96e}
                        damage : string {Actor.npc.items.[].system.damageRolls.57aekkqx15fl0abju96e.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.57aekkqx15fl0abju96e.damageType} (same value: piercing)
                    [lb6d8f8wbn30fi44exhi] : object {Actor.npc.items.[].system.damageRolls.lb6d8f8wbn30fi44exhi}
                        damage : string {Actor.npc.items.[].system.damageRolls.lb6d8f8wbn30fi44exhi.damage} (same value: 3d4+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lb6d8f8wbn30fi44exhi.damageType} (same value: bludgeoning)
                    [u100736go2cdqnx6vsra] : object {Actor.npc.items.[].system.damageRolls.u100736go2cdqnx6vsra}
                        damage : string {Actor.npc.items.[].system.damageRolls.u100736go2cdqnx6vsra.damage} (same value: 4d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u100736go2cdqnx6vsra.damageType} (same value: bludgeoning)
                    [kh3agg2xsgkm4gkakvfq] : object {Actor.npc.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq}
                        damage : string {Actor.npc.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damage} (same value: 1d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damageType} (same value: piercing)
                    [w86wko81eugvxt0gtybg] : object {Actor.npc.items.[].system.damageRolls.w86wko81eugvxt0gtybg}
                        damage : string {Actor.npc.items.[].system.damageRolls.w86wko81eugvxt0gtybg.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w86wko81eugvxt0gtybg.damageType} (same value: piercing)
                    [h03yyoe6w8wocqmy6tvl] : object {Actor.npc.items.[].system.damageRolls.h03yyoe6w8wocqmy6tvl}
                        damage : string {Actor.npc.items.[].system.damageRolls.h03yyoe6w8wocqmy6tvl.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h03yyoe6w8wocqmy6tvl.damageType} (same value: fire)
                    [qqc1q4fyw1x20msew6jb] : object {Actor.npc.items.[].system.damageRolls.qqc1q4fyw1x20msew6jb}
                        damage : string {Actor.npc.items.[].system.damageRolls.qqc1q4fyw1x20msew6jb.damage} (same value: 3d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qqc1q4fyw1x20msew6jb.damageType} (same value: piercing)
                    [lmhqzm1hol95mnkhlpbx] : object {Actor.npc.items.[].system.damageRolls.lmhqzm1hol95mnkhlpbx}
                        damage : string {Actor.npc.items.[].system.damageRolls.lmhqzm1hol95mnkhlpbx.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lmhqzm1hol95mnkhlpbx.damageType} (same value: bludgeoning)
                    [l0kghre0qxnfgjieulku] : object {Actor.npc.items.[].system.damageRolls.l0kghre0qxnfgjieulku}
                        damage : string {Actor.npc.items.[].system.damageRolls.l0kghre0qxnfgjieulku.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l0kghre0qxnfgjieulku.damageType} (same value: fire)
                    [dB5Za7GqHd2DISIp] : object {Actor.npc.items.[].system.damageRolls.dB5Za7GqHd2DISIp}
                        damage : string {Actor.npc.items.[].system.damageRolls.dB5Za7GqHd2DISIp.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dB5Za7GqHd2DISIp.damageType} (same value: slashing)
                    [s3y99qfk86vaafrreuwr] : object {Actor.npc.items.[].system.damageRolls.s3y99qfk86vaafrreuwr}
                        damage : string {Actor.npc.items.[].system.damageRolls.s3y99qfk86vaafrreuwr.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s3y99qfk86vaafrreuwr.damageType} (same value: bludgeoning)
                    [pd5abxa76dahsmbcsho9] : object {Actor.npc.items.[].system.damageRolls.pd5abxa76dahsmbcsho9}
                        damage : string {Actor.npc.items.[].system.damageRolls.pd5abxa76dahsmbcsho9.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pd5abxa76dahsmbcsho9.damageType} (same value: piercing)
                    [zqvlwo2ulvaivgyw998v] : object {Actor.npc.items.[].system.damageRolls.zqvlwo2ulvaivgyw998v}
                        damage : string {Actor.npc.items.[].system.damageRolls.zqvlwo2ulvaivgyw998v.damage} (same value: 4d10+23)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zqvlwo2ulvaivgyw998v.damageType} (same value: slashing)
                    [qxw1q3m9vgbanw3w7dlp] : object {Actor.npc.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp}
                        damage : string {Actor.npc.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp.damage} (3 different values)
                            2d8+4 (x1)
                            2d8+3 (x1)
                            1d8+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp.damageType} (same value: piercing)
                    [6j9m9maszhvs1yn7ucuq] : object {Actor.npc.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq}
                        damage : string {Actor.npc.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq.damage} (3 different values)
                            1d10+4 (x1)
                            1d10+3 (x1)
                            1d6+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq.damageType} (same value: slashing)
                    [oxjzun88lnb281qln5xu] : object {Actor.npc.items.[].system.damageRolls.oxjzun88lnb281qln5xu}
                        damage : string {Actor.npc.items.[].system.damageRolls.oxjzun88lnb281qln5xu.damage} (same value: 1d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oxjzun88lnb281qln5xu.damageType} (same value: slashing)
                    [mlo52lt8umjg4587bh4e] : object {Actor.npc.items.[].system.damageRolls.mlo52lt8umjg4587bh4e}
                        damage : string {Actor.npc.items.[].system.damageRolls.mlo52lt8umjg4587bh4e.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mlo52lt8umjg4587bh4e.damageType} (same value: piercing)
                    [dd8qf8calah61cdv57mg] : object {Actor.npc.items.[].system.damageRolls.dd8qf8calah61cdv57mg}
                        damage : string {Actor.npc.items.[].system.damageRolls.dd8qf8calah61cdv57mg.damage} (2 different values)
                            2d6+8 (x1)
                            2d6+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dd8qf8calah61cdv57mg.damageType} (same value: bludgeoning)
                    [07h9yu2pge0dile8gjqg] : object {Actor.npc.items.[].system.damageRolls.07h9yu2pge0dile8gjqg}
                        damage : string {Actor.npc.items.[].system.damageRolls.07h9yu2pge0dile8gjqg.damage} (2 different values)
                            2d4+8 (x1)
                            2d4+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.07h9yu2pge0dile8gjqg.damageType} (same value: bludgeoning)
                    [NDhgYJOwstwiogZ8] : object {Actor.npc.items.[].system.damageRolls.NDhgYJOwstwiogZ8}
                        damage : string {Actor.npc.items.[].system.damageRolls.NDhgYJOwstwiogZ8.damage} (2 different values)
                            1d4-1 (x1)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NDhgYJOwstwiogZ8.damageType} (same value: bludgeoning)
                    [Q9fwvOymvp3nA0Es] : object {Actor.npc.items.[].system.damageRolls.Q9fwvOymvp3nA0Es}
                        damage : string {Actor.npc.items.[].system.damageRolls.Q9fwvOymvp3nA0Es.damage} (2 different values)
                            1d10-1 (x1)
                            1d10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Q9fwvOymvp3nA0Es.damageType} (same value: bludgeoning)
                    [f3cDPMshcSDVVmog] : object {Actor.npc.items.[].system.damageRolls.f3cDPMshcSDVVmog}
                        damage : string {Actor.npc.items.[].system.damageRolls.f3cDPMshcSDVVmog.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f3cDPMshcSDVVmog.damageType} (same value: piercing)
                    [LMZ9tOQ51Ij4BsZ7] : object {Actor.npc.items.[].system.damageRolls.LMZ9tOQ51Ij4BsZ7}
                        damage : string {Actor.npc.items.[].system.damageRolls.LMZ9tOQ51Ij4BsZ7.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LMZ9tOQ51Ij4BsZ7.damageType} (same value: piercing)
                    [3C4Jpn646AtSqlsc] : object {Actor.npc.items.[].system.damageRolls.3C4Jpn646AtSqlsc}
                        damage : string {Actor.npc.items.[].system.damageRolls.3C4Jpn646AtSqlsc.damage} (2 different values)
                            2d8+4 (x1)
                            3d8+13 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3C4Jpn646AtSqlsc.damageType} (same value: piercing)
                    [rvzj7amta3n9gdt916mo] : object {Actor.npc.items.[].system.damageRolls.rvzj7amta3n9gdt916mo}
                        damage : string {Actor.npc.items.[].system.damageRolls.rvzj7amta3n9gdt916mo.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rvzj7amta3n9gdt916mo.damageType} (same value: bludgeoning)
                    [3j3vbh9hzbg5334pzli9] : object {Actor.npc.items.[].system.damageRolls.3j3vbh9hzbg5334pzli9}
                        damage : string {Actor.npc.items.[].system.damageRolls.3j3vbh9hzbg5334pzli9.damage} (same value: 1d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3j3vbh9hzbg5334pzli9.damageType} (same value: piercing)
                    [izxanolmvfa1royftiq9] : object {Actor.npc.items.[].system.damageRolls.izxanolmvfa1royftiq9}
                        damage : string {Actor.npc.items.[].system.damageRolls.izxanolmvfa1royftiq9.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.izxanolmvfa1royftiq9.damageType} (same value: slashing)
                    [afrz19qv3ah6f3ihh9c0] : object {Actor.npc.items.[].system.damageRolls.afrz19qv3ah6f3ihh9c0}
                        damage : string {Actor.npc.items.[].system.damageRolls.afrz19qv3ah6f3ihh9c0.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.afrz19qv3ah6f3ihh9c0.damageType} (same value: bludgeoning)
                    [885udcwgym3ig3x5hgyx] : object {Actor.npc.items.[].system.damageRolls.885udcwgym3ig3x5hgyx}
                        damage : string {Actor.npc.items.[].system.damageRolls.885udcwgym3ig3x5hgyx.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.885udcwgym3ig3x5hgyx.damageType} (same value: piercing)
                    [x8o9h99utw7sr924z2xb] : object {Actor.npc.items.[].system.damageRolls.x8o9h99utw7sr924z2xb}
                        damage : string {Actor.npc.items.[].system.damageRolls.x8o9h99utw7sr924z2xb.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x8o9h99utw7sr924z2xb.damageType} (same value: piercing)
                    [lykeg6htdth298m3gj4l] : object {Actor.npc.items.[].system.damageRolls.lykeg6htdth298m3gj4l}
                        damage : string {Actor.npc.items.[].system.damageRolls.lykeg6htdth298m3gj4l.damage} (same value: 1d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lykeg6htdth298m3gj4l.damageType} (same value: slashing)
                    [jxjy9uxk49gim6rntf53] : object {Actor.npc.items.[].system.damageRolls.jxjy9uxk49gim6rntf53}
                        damage : string {Actor.npc.items.[].system.damageRolls.jxjy9uxk49gim6rntf53.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jxjy9uxk49gim6rntf53.damageType} (same value: piercing)
                    [49yt97hqjo70bke63nxy] : object {Actor.npc.items.[].system.damageRolls.49yt97hqjo70bke63nxy}
                        damage : string {Actor.npc.items.[].system.damageRolls.49yt97hqjo70bke63nxy.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.49yt97hqjo70bke63nxy.damageType} (same value: piercing)
                    [13YfnOyihv4vqe5O] : object {Actor.npc.items.[].system.damageRolls.13YfnOyihv4vqe5O}
                        damage : string {Actor.npc.items.[].system.damageRolls.13YfnOyihv4vqe5O.damage} (6 different values)
                            3d10+12 (x2)
                            3d12+15 (x2)
                            2d10+8 (x2)
                            2d10+6 (x1)
                            2d12+10 (x1)
                            4d10+17 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.13YfnOyihv4vqe5O.damageType} (same value: piercing)
                    [s0MevxnjafMkB4qN] : object {Actor.npc.items.[].system.damageRolls.s0MevxnjafMkB4qN}
                        damage : string {Actor.npc.items.[].system.damageRolls.s0MevxnjafMkB4qN.damage} (3 different values)
                            3d4 (x2)
                            4d4 (x3)
                            2d4 (x4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s0MevxnjafMkB4qN.damageType} (same value: poison)
                    [F0aZ1Pe6svOb4Ig6] : object {Actor.npc.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6}
                        damage : string {Actor.npc.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6.damage} (6 different values)
                            3d8+12 (x2)
                            3d10+15 (x2)
                            2d8+8 (x2)
                            2d8+6 (x1)
                            2d10+10 (x1)
                            4d8+17 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6.damageType} (same value: slashing)
                    [kASSkknsck59AqJ4] : object {Actor.npc.items.[].system.damageRolls.kASSkknsck59AqJ4}
                        damage : string {Actor.npc.items.[].system.damageRolls.kASSkknsck59AqJ4.damage} (6 different values)
                            3d8+10 (x2)
                            3d10+13 (x2)
                            2d8+7 (x2)
                            2d8+5 (x1)
                            2d8+10 (x1)
                            4d8+15 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kASSkknsck59AqJ4.damageType} (same value: bludgeoning)
                    [wZCjcK17CYCE76jc] : object {Actor.npc.items.[].system.damageRolls.wZCjcK17CYCE76jc}
                        damage : string {Actor.npc.items.[].system.damageRolls.wZCjcK17CYCE76jc.damage} (6 different values)
                            2d8+10 (x2)
                            2d10+13 (x2)
                            1d12+7 (x2)
                            1d12+5 (x1)
                            1d12+10 (x1)
                            3d8+15 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wZCjcK17CYCE76jc.damageType} (same value: piercing)
                    [pe3wgq4okb9k89p41j2s] : object {Actor.npc.items.[].system.damageRolls.pe3wgq4okb9k89p41j2s}
                        damage : string {Actor.npc.items.[].system.damageRolls.pe3wgq4okb9k89p41j2s.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pe3wgq4okb9k89p41j2s.damageType} (same value: bludgeoning)
                    [QI9n0wRXVzxuYLXb] : object {Actor.npc.items.[].system.damageRolls.QI9n0wRXVzxuYLXb}
                        damage : string {Actor.npc.items.[].system.damageRolls.QI9n0wRXVzxuYLXb.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QI9n0wRXVzxuYLXb.damageType} (same value: acid)
                    [ddzvtrncijz5udjx41ez] : object {Actor.npc.items.[].system.damageRolls.ddzvtrncijz5udjx41ez}
                        damage : string {Actor.npc.items.[].system.damageRolls.ddzvtrncijz5udjx41ez.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ddzvtrncijz5udjx41ez.damageType} (same value: bludgeoning)
                    [klyizi3ipckgv5uj4cjl] : object {Actor.npc.items.[].system.damageRolls.klyizi3ipckgv5uj4cjl}
                        damage : string {Actor.npc.items.[].system.damageRolls.klyizi3ipckgv5uj4cjl.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.klyizi3ipckgv5uj4cjl.damageType} (same value: piercing)
                    [wU42smMsu5Owo4NI] : object {Actor.npc.items.[].system.damageRolls.wU42smMsu5Owo4NI}
                        damage : string {Actor.npc.items.[].system.damageRolls.wU42smMsu5Owo4NI.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wU42smMsu5Owo4NI.damageType} (same value: piercing)
                    [3vi4mh11e1wkkdbh4g29] : object {Actor.npc.items.[].system.damageRolls.3vi4mh11e1wkkdbh4g29}
                        damage : string {Actor.npc.items.[].system.damageRolls.3vi4mh11e1wkkdbh4g29.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3vi4mh11e1wkkdbh4g29.damageType} (same value: piercing)
                    [3g3gcdotyzayngakfl9t] : object {Actor.npc.items.[].system.damageRolls.3g3gcdotyzayngakfl9t}
                        damage : string {Actor.npc.items.[].system.damageRolls.3g3gcdotyzayngakfl9t.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3g3gcdotyzayngakfl9t.damageType} (same value: piercing)
                    [rze35wbuhjhscd2igr9b] : object {Actor.npc.items.[].system.damageRolls.rze35wbuhjhscd2igr9b}
                        damage : string {Actor.npc.items.[].system.damageRolls.rze35wbuhjhscd2igr9b.damage} (same value: 3d12+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rze35wbuhjhscd2igr9b.damageType} (same value: piercing)
                    [xh32kp99qgqaf2d7qgts] : object {Actor.npc.items.[].system.damageRolls.xh32kp99qgqaf2d7qgts}
                        damage : string {Actor.npc.items.[].system.damageRolls.xh32kp99qgqaf2d7qgts.damage} (same value: 3d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xh32kp99qgqaf2d7qgts.damageType} (same value: slashing)
                    [r8nu52wnlg1rqjdta3sp] : object {Actor.npc.items.[].system.damageRolls.r8nu52wnlg1rqjdta3sp}
                        damage : string {Actor.npc.items.[].system.damageRolls.r8nu52wnlg1rqjdta3sp.damage} (same value: 3d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r8nu52wnlg1rqjdta3sp.damageType} (same value: bludgeoning)
                    [d9z5nolyot72t6a50ny1] : object {Actor.npc.items.[].system.damageRolls.d9z5nolyot72t6a50ny1}
                        damage : string {Actor.npc.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damage} (same value: 1d4-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damageType} (same value: piercing)
                    [ZwpZOUsddMMran0l] : object {Actor.npc.items.[].system.damageRolls.ZwpZOUsddMMran0l}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZwpZOUsddMMran0l.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZwpZOUsddMMran0l.damageType} (same value: slashing)
                    [DjdYCAGC1uLgeCDE] : object {Actor.npc.items.[].system.damageRolls.DjdYCAGC1uLgeCDE}
                        damage : string {Actor.npc.items.[].system.damageRolls.DjdYCAGC1uLgeCDE.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DjdYCAGC1uLgeCDE.damageType} (same value: piercing)
                    [tjcf5lmdfjw0zdpyxzta] : object {Actor.npc.items.[].system.damageRolls.tjcf5lmdfjw0zdpyxzta}
                        damage : string {Actor.npc.items.[].system.damageRolls.tjcf5lmdfjw0zdpyxzta.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tjcf5lmdfjw0zdpyxzta.damageType} (same value: piercing)
                    [8fligepp7t2fztpgei7q] : object {Actor.npc.items.[].system.damageRolls.8fligepp7t2fztpgei7q}
                        damage : string {Actor.npc.items.[].system.damageRolls.8fligepp7t2fztpgei7q.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8fligepp7t2fztpgei7q.damageType} (same value: electricity)
                    [qelgwtmhgaeagjvu9gby] : object {Actor.npc.items.[].system.damageRolls.qelgwtmhgaeagjvu9gby}
                        damage : string {Actor.npc.items.[].system.damageRolls.qelgwtmhgaeagjvu9gby.damage} (same value: 3d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qelgwtmhgaeagjvu9gby.damageType} (same value: piercing)
                    [kyjv886qocm6ft085ni8] : object {Actor.npc.items.[].system.damageRolls.kyjv886qocm6ft085ni8}
                        category : string {Actor.npc.items.[].system.damageRolls.kyjv886qocm6ft085ni8.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.kyjv886qocm6ft085ni8.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kyjv886qocm6ft085ni8.damageType} (same value: electricity)
                    [u38koo7t45xvx1sn902c] : object {Actor.npc.items.[].system.damageRolls.u38koo7t45xvx1sn902c}
                        damage : string {Actor.npc.items.[].system.damageRolls.u38koo7t45xvx1sn902c.damage} (same value: 3d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u38koo7t45xvx1sn902c.damageType} (same value: electricity)
                    [pgsa4eg784s5ejayhaj1] : object {Actor.npc.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1}
                        damage : string {Actor.npc.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1.damage} (2 different values)
                            2d12+6 (x1)
                            2d12+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1.damageType} (same value: piercing)
                    [9z3yrno2knwx7foh986b] : object {Actor.npc.items.[].system.damageRolls.9z3yrno2knwx7foh986b}
                        damage : string {Actor.npc.items.[].system.damageRolls.9z3yrno2knwx7foh986b.damage} (2 different values)
                            2d8+6 (x1)
                            2d8+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9z3yrno2knwx7foh986b.damageType} (same value: slashing)
                    [1utbo6jneyb904lrlih8] : object {Actor.npc.items.[].system.damageRolls.1utbo6jneyb904lrlih8}
                        damage : string {Actor.npc.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damage} (2 different values)
                            1d6-2 (x5)
                            1d6-4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damageType} (same value: piercing)
                    [krr5kp9aa8hmgapzf2li] : object {Actor.npc.items.[].system.damageRolls.krr5kp9aa8hmgapzf2li}
                        damage : string {Actor.npc.items.[].system.damageRolls.krr5kp9aa8hmgapzf2li.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.krr5kp9aa8hmgapzf2li.damageType} (same value: piercing)
                    [686mpza70aj09c5l6hi3] : object {Actor.npc.items.[].system.damageRolls.686mpza70aj09c5l6hi3}
                        damage : string {Actor.npc.items.[].system.damageRolls.686mpza70aj09c5l6hi3.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.686mpza70aj09c5l6hi3.damageType} (same value: piercing)
                    [fmm30jzh5rslku4s2vv6] : object {Actor.npc.items.[].system.damageRolls.fmm30jzh5rslku4s2vv6}
                        damage : string {Actor.npc.items.[].system.damageRolls.fmm30jzh5rslku4s2vv6.damage} (same value: 1d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fmm30jzh5rslku4s2vv6.damageType} (same value: slashing)
                    [vhiblzepdbwojxwqfvr1] : object {Actor.npc.items.[].system.damageRolls.vhiblzepdbwojxwqfvr1}
                        damage : string {Actor.npc.items.[].system.damageRolls.vhiblzepdbwojxwqfvr1.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vhiblzepdbwojxwqfvr1.damageType} (same value: sonic)
                    [6a05z87y5msq24gs3qon] : object {Actor.npc.items.[].system.damageRolls.6a05z87y5msq24gs3qon}
                        damage : string {Actor.npc.items.[].system.damageRolls.6a05z87y5msq24gs3qon.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6a05z87y5msq24gs3qon.damageType} (same value: bludgeoning)
                    [5erxx38qtoy6n7qh2g2o] : object {Actor.npc.items.[].system.damageRolls.5erxx38qtoy6n7qh2g2o}
                        damage : string {Actor.npc.items.[].system.damageRolls.5erxx38qtoy6n7qh2g2o.damage} (2 different values)
                            3d12+16 (x1)
                            4d12+18 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5erxx38qtoy6n7qh2g2o.damageType} (same value: piercing)
                    [7n6jeb5iu8v5ognssmt7] : object {Actor.npc.items.[].system.damageRolls.7n6jeb5iu8v5ognssmt7}
                        damage : string {Actor.npc.items.[].system.damageRolls.7n6jeb5iu8v5ognssmt7.damage} (2 different values)
                            2d12+16 (x1)
                            4d12+18 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7n6jeb5iu8v5ognssmt7.damageType} (same value: slashing)
                    [gzxdq4juyv9ilxve5dti] : object {Actor.npc.items.[].system.damageRolls.gzxdq4juyv9ilxve5dti}
                        damage : string {Actor.npc.items.[].system.damageRolls.gzxdq4juyv9ilxve5dti.damage} (2 different values)
                            2d12+16 (x1)
                            4d8+18 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gzxdq4juyv9ilxve5dti.damageType} (same value: bludgeoning)
                    [c1ql117p78v3p18u50qf] : object {Actor.npc.items.[].system.damageRolls.c1ql117p78v3p18u50qf}
                        damage : string {Actor.npc.items.[].system.damageRolls.c1ql117p78v3p18u50qf.damage} (same value: 1d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c1ql117p78v3p18u50qf.damageType} (same value: slashing)
                    [ks37vipqb7htxn9ar89s] : object {Actor.npc.items.[].system.damageRolls.ks37vipqb7htxn9ar89s}
                        damage : string {Actor.npc.items.[].system.damageRolls.ks37vipqb7htxn9ar89s.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ks37vipqb7htxn9ar89s.damageType} (same value: piercing)
                    [byfreax7arag7ghna6eq] : object {Actor.npc.items.[].system.damageRolls.byfreax7arag7ghna6eq}
                        damage : string {Actor.npc.items.[].system.damageRolls.byfreax7arag7ghna6eq.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.byfreax7arag7ghna6eq.damageType} (same value: slashing)
                    [ykpvltlh2tfe0s0hft3p] : object {Actor.npc.items.[].system.damageRolls.ykpvltlh2tfe0s0hft3p}
                        damage : string {Actor.npc.items.[].system.damageRolls.ykpvltlh2tfe0s0hft3p.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ykpvltlh2tfe0s0hft3p.damageType} (same value: piercing)
                    [dmara009l9whw3zsyzkq] : object {Actor.npc.items.[].system.damageRolls.dmara009l9whw3zsyzkq}
                        damage : string {Actor.npc.items.[].system.damageRolls.dmara009l9whw3zsyzkq.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dmara009l9whw3zsyzkq.damageType} (same value: piercing)
                    [k0802zrobqdx0llfjngn] : object {Actor.npc.items.[].system.damageRolls.k0802zrobqdx0llfjngn}
                        damage : string {Actor.npc.items.[].system.damageRolls.k0802zrobqdx0llfjngn.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k0802zrobqdx0llfjngn.damageType} (same value: slashing)
                    [jflqm83e5688jja7ekkn] : object {Actor.npc.items.[].system.damageRolls.jflqm83e5688jja7ekkn}
                        damage : string {Actor.npc.items.[].system.damageRolls.jflqm83e5688jja7ekkn.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jflqm83e5688jja7ekkn.damageType} (same value: piercing)
                    [5qu6gqtu4isbyru4hi37] : object {Actor.npc.items.[].system.damageRolls.5qu6gqtu4isbyru4hi37}
                        damage : string {Actor.npc.items.[].system.damageRolls.5qu6gqtu4isbyru4hi37.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5qu6gqtu4isbyru4hi37.damageType} (same value: piercing)
                    [SklCyHPvMj76YuDm] : object {Actor.npc.items.[].system.damageRolls.SklCyHPvMj76YuDm}
                        damage : string {Actor.npc.items.[].system.damageRolls.SklCyHPvMj76YuDm.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SklCyHPvMj76YuDm.damageType} (same value: bludgeoning)
                    [V2ZE3usdTrb1N2bY] : object {Actor.npc.items.[].system.damageRolls.V2ZE3usdTrb1N2bY}
                        damage : string {Actor.npc.items.[].system.damageRolls.V2ZE3usdTrb1N2bY.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.V2ZE3usdTrb1N2bY.damageType} (same value: bludgeoning)
                    [o31javx5ga7qa6o5eye1] : object {Actor.npc.items.[].system.damageRolls.o31javx5ga7qa6o5eye1}
                        damage : string {Actor.npc.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: bludgeoning)
                    [8in75hzfdjxxrmw9p7g2] : object {Actor.npc.items.[].system.damageRolls.8in75hzfdjxxrmw9p7g2}
                        damage : string {Actor.npc.items.[].system.damageRolls.8in75hzfdjxxrmw9p7g2.damage} (same value: 4d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8in75hzfdjxxrmw9p7g2.damageType} (same value: bludgeoning)
                    [39pr1fdkm1d23bqhl6tm] : object {Actor.npc.items.[].system.damageRolls.39pr1fdkm1d23bqhl6tm}
                        damage : string {Actor.npc.items.[].system.damageRolls.39pr1fdkm1d23bqhl6tm.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.39pr1fdkm1d23bqhl6tm.damageType} (same value: bludgeoning)
                    [2g0m2aq253ikq22n64tw] : object {Actor.npc.items.[].system.damageRolls.2g0m2aq253ikq22n64tw}
                        damage : string {Actor.npc.items.[].system.damageRolls.2g0m2aq253ikq22n64tw.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2g0m2aq253ikq22n64tw.damageType} (same value: piercing)
                    [1mf23kmu9hsjvzge4j7c] : object {Actor.npc.items.[].system.damageRolls.1mf23kmu9hsjvzge4j7c}
                        damage : string {Actor.npc.items.[].system.damageRolls.1mf23kmu9hsjvzge4j7c.damage} (same value: 2d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1mf23kmu9hsjvzge4j7c.damageType} (same value: piercing)
                    [pbgfcacgooslry58x0es] : object {Actor.npc.items.[].system.damageRolls.pbgfcacgooslry58x0es}
                        damage : string {Actor.npc.items.[].system.damageRolls.pbgfcacgooslry58x0es.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pbgfcacgooslry58x0es.damageType} (same value: slashing)
                    [b3909qg7ilejn1nzfr9e] : object {Actor.npc.items.[].system.damageRolls.b3909qg7ilejn1nzfr9e}
                        damage : string {Actor.npc.items.[].system.damageRolls.b3909qg7ilejn1nzfr9e.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b3909qg7ilejn1nzfr9e.damageType} (same value: piercing)
                    [0cwk7vxn0m5wxsrkocfd] : object {Actor.npc.items.[].system.damageRolls.0cwk7vxn0m5wxsrkocfd}
                        damage : string {Actor.npc.items.[].system.damageRolls.0cwk7vxn0m5wxsrkocfd.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0cwk7vxn0m5wxsrkocfd.damageType} (same value: slashing)
                    [ar3kzecynquw4vjiadpm] : object {Actor.npc.items.[].system.damageRolls.ar3kzecynquw4vjiadpm}
                        damage : string {Actor.npc.items.[].system.damageRolls.ar3kzecynquw4vjiadpm.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ar3kzecynquw4vjiadpm.damageType} (same value: piercing)
                    [2dha3bp301ckg21zsu0h] : object {Actor.npc.items.[].system.damageRolls.2dha3bp301ckg21zsu0h}
                        damage : string {Actor.npc.items.[].system.damageRolls.2dha3bp301ckg21zsu0h.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2dha3bp301ckg21zsu0h.damageType} (same value: bludgeoning)
                    [oe5pv4tj9lf6820pzm8k] : object {Actor.npc.items.[].system.damageRolls.oe5pv4tj9lf6820pzm8k}
                        damage : string {Actor.npc.items.[].system.damageRolls.oe5pv4tj9lf6820pzm8k.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oe5pv4tj9lf6820pzm8k.damageType} (same value: piercing)
                    [z2zb11b5lcresxor5yox] : object {Actor.npc.items.[].system.damageRolls.z2zb11b5lcresxor5yox}
                        damage : string {Actor.npc.items.[].system.damageRolls.z2zb11b5lcresxor5yox.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z2zb11b5lcresxor5yox.damageType} (same value: piercing)
                    [SkHwzb4JrqXXlL97] : object {Actor.npc.items.[].system.damageRolls.SkHwzb4JrqXXlL97}
                        damage : string {Actor.npc.items.[].system.damageRolls.SkHwzb4JrqXXlL97.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SkHwzb4JrqXXlL97.damageType} (same value: slashing)
                    [GbvivEtpz0JZzvEu] : object {Actor.npc.items.[].system.damageRolls.GbvivEtpz0JZzvEu}
                        damage : string {Actor.npc.items.[].system.damageRolls.GbvivEtpz0JZzvEu.damage} (same value: 3d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GbvivEtpz0JZzvEu.damageType} (same value: acid)
                    [1YsWZOZi0kjguSBq] : object {Actor.npc.items.[].system.damageRolls.1YsWZOZi0kjguSBq}
                        damage : string {Actor.npc.items.[].system.damageRolls.1YsWZOZi0kjguSBq.damage} (same value: 1d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1YsWZOZi0kjguSBq.damageType} (same value: slashing)
                    [y3qaovq3igv18cy4dxwe] : object {Actor.npc.items.[].system.damageRolls.y3qaovq3igv18cy4dxwe}
                        damage : string {Actor.npc.items.[].system.damageRolls.y3qaovq3igv18cy4dxwe.damage} (2 different values)
                            1d8-1 (x1)
                            1d8-3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y3qaovq3igv18cy4dxwe.damageType} (same value: piercing)
                    [d2vjs78kh4v1mhm04bas] : object {Actor.npc.items.[].system.damageRolls.d2vjs78kh4v1mhm04bas}
                        damage : string {Actor.npc.items.[].system.damageRolls.d2vjs78kh4v1mhm04bas.damage} (2 different values)
                            1d6 (x1)
                            1d6-2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d2vjs78kh4v1mhm04bas.damageType} (same value: bludgeoning)
                    [ctjv6iu15pa5kdgjmeaw] : object {Actor.npc.items.[].system.damageRolls.ctjv6iu15pa5kdgjmeaw}
                        damage : string {Actor.npc.items.[].system.damageRolls.ctjv6iu15pa5kdgjmeaw.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ctjv6iu15pa5kdgjmeaw.damageType} (same value: slashing)
                    [hp2i3xhhbobahc89mysj] : object {Actor.npc.items.[].system.damageRolls.hp2i3xhhbobahc89mysj}
                        damage : string {Actor.npc.items.[].system.damageRolls.hp2i3xhhbobahc89mysj.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hp2i3xhhbobahc89mysj.damageType} (same value: void)
                    [3snaryoadyibbvzf7z92] : object {Actor.npc.items.[].system.damageRolls.3snaryoadyibbvzf7z92}
                        damage : string {Actor.npc.items.[].system.damageRolls.3snaryoadyibbvzf7z92.damage} (same value: 2d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3snaryoadyibbvzf7z92.damageType} (same value: piercing)
                    [zbk6qkkh5p81byv5qdci] : object {Actor.npc.items.[].system.damageRolls.zbk6qkkh5p81byv5qdci}
                        damage : string {Actor.npc.items.[].system.damageRolls.zbk6qkkh5p81byv5qdci.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zbk6qkkh5p81byv5qdci.damageType} (same value: slashing)
                    [tiavfltfyp937ylwv1om] : object {Actor.npc.items.[].system.damageRolls.tiavfltfyp937ylwv1om}
                        damage : string {Actor.npc.items.[].system.damageRolls.tiavfltfyp937ylwv1om.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tiavfltfyp937ylwv1om.damageType} (same value: piercing)
                    [3rec2ivz5gszdi4lxqip] : object {Actor.npc.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip}
                        damage : string {Actor.npc.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip.damage} (2 different values)
                            1d10+6 (x2)
                            1d10+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip.damageType} (same value: piercing)
                    [pfbzfo3zspgf2ap4ayra] : object {Actor.npc.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra}
                        damage : string {Actor.npc.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra.damage} (2 different values)
                            1d8+6 (x2)
                            1d8+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra.damageType} (same value: slashing)
                    [ce2jqnle1pv98hmhys7v] : object {Actor.npc.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v}
                        damage : string {Actor.npc.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v.damageType} (same value: bludgeoning)
                    [IgUQD8AoyPcjExJf] : object {Actor.npc.items.[].system.damageRolls.IgUQD8AoyPcjExJf}
                        damage : string {Actor.npc.items.[].system.damageRolls.IgUQD8AoyPcjExJf.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IgUQD8AoyPcjExJf.damageType} (same value: acid)
                    [dOULCLZZiZxwmlPg] : object {Actor.npc.items.[].system.damageRolls.dOULCLZZiZxwmlPg}
                        damage : string {Actor.npc.items.[].system.damageRolls.dOULCLZZiZxwmlPg.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dOULCLZZiZxwmlPg.damageType} (same value: bludgeoning)
                    [4e1xfppub1mkz5qzdd2h] : object {Actor.npc.items.[].system.damageRolls.4e1xfppub1mkz5qzdd2h}
                        damage : string {Actor.npc.items.[].system.damageRolls.4e1xfppub1mkz5qzdd2h.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4e1xfppub1mkz5qzdd2h.damageType} (same value: bludgeoning)
                    [kdlcjtohnvynjh4cll9f] : object {Actor.npc.items.[].system.damageRolls.kdlcjtohnvynjh4cll9f}
                        damage : string {Actor.npc.items.[].system.damageRolls.kdlcjtohnvynjh4cll9f.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kdlcjtohnvynjh4cll9f.damageType} (same value: bludgeoning)
                    [d45fl1d2zp5cojx2w86d] : object {Actor.npc.items.[].system.damageRolls.d45fl1d2zp5cojx2w86d}
                        damage : string {Actor.npc.items.[].system.damageRolls.d45fl1d2zp5cojx2w86d.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d45fl1d2zp5cojx2w86d.damageType} (same value: fire)
                    [12bb074mz3sb3e08lf30] : object {Actor.npc.items.[].system.damageRolls.12bb074mz3sb3e08lf30}
                        damage : string {Actor.npc.items.[].system.damageRolls.12bb074mz3sb3e08lf30.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.12bb074mz3sb3e08lf30.damageType} (same value: bludgeoning)
                    [kjooqafl7pe81zt8eusc] : object {Actor.npc.items.[].system.damageRolls.kjooqafl7pe81zt8eusc}
                        damage : string {Actor.npc.items.[].system.damageRolls.kjooqafl7pe81zt8eusc.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kjooqafl7pe81zt8eusc.damageType} (same value: piercing)
                    [eycn2nti357j2d41l7ha] : object {Actor.npc.items.[].system.damageRolls.eycn2nti357j2d41l7ha}
                        damage : string {Actor.npc.items.[].system.damageRolls.eycn2nti357j2d41l7ha.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eycn2nti357j2d41l7ha.damageType} (same value: bludgeoning)
                    [70hg1ah4zztd2l6nm1tt] : object {Actor.npc.items.[].system.damageRolls.70hg1ah4zztd2l6nm1tt}
                        damage : string {Actor.npc.items.[].system.damageRolls.70hg1ah4zztd2l6nm1tt.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.70hg1ah4zztd2l6nm1tt.damageType} (same value: piercing)
                    [j2e3i1wntzkria8qvibg] : object {Actor.npc.items.[].system.damageRolls.j2e3i1wntzkria8qvibg}
                        damage : string {Actor.npc.items.[].system.damageRolls.j2e3i1wntzkria8qvibg.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j2e3i1wntzkria8qvibg.damageType} (same value: piercing)
                    [79xr6b22fzmo6nzjs2r3] : object {Actor.npc.items.[].system.damageRolls.79xr6b22fzmo6nzjs2r3}
                        damage : string {Actor.npc.items.[].system.damageRolls.79xr6b22fzmo6nzjs2r3.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.79xr6b22fzmo6nzjs2r3.damageType} (same value: bludgeoning)
                    [gw7sf7hm75pju1ldlc0r] : object {Actor.npc.items.[].system.damageRolls.gw7sf7hm75pju1ldlc0r}
                        damage : string {Actor.npc.items.[].system.damageRolls.gw7sf7hm75pju1ldlc0r.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gw7sf7hm75pju1ldlc0r.damageType} (same value: piercing)
                    [22xowgj958crh7u7urc2] : object {Actor.npc.items.[].system.damageRolls.22xowgj958crh7u7urc2}
                        damage : string {Actor.npc.items.[].system.damageRolls.22xowgj958crh7u7urc2.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.22xowgj958crh7u7urc2.damageType} (same value: bludgeoning)
                    [9lsdr8cqu8srwlfwah75] : object {Actor.npc.items.[].system.damageRolls.9lsdr8cqu8srwlfwah75}
                        damage : string {Actor.npc.items.[].system.damageRolls.9lsdr8cqu8srwlfwah75.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9lsdr8cqu8srwlfwah75.damageType} (same value: piercing)
                    [kaz8i8sj81skskqdag5o] : object {Actor.npc.items.[].system.damageRolls.kaz8i8sj81skskqdag5o}
                        damage : string {Actor.npc.items.[].system.damageRolls.kaz8i8sj81skskqdag5o.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kaz8i8sj81skskqdag5o.damageType} (same value: bludgeoning)
                    [mJPdHRcywhJZVWQr] : object {Actor.npc.items.[].system.damageRolls.mJPdHRcywhJZVWQr}
                        damage : string {Actor.npc.items.[].system.damageRolls.mJPdHRcywhJZVWQr.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mJPdHRcywhJZVWQr.damageType} (same value: slashing)
                    [tsbcqzyrxu0f2aj41cqn] : object {Actor.npc.items.[].system.damageRolls.tsbcqzyrxu0f2aj41cqn}
                        damage : string {Actor.npc.items.[].system.damageRolls.tsbcqzyrxu0f2aj41cqn.damage} (same value: 1d4-2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tsbcqzyrxu0f2aj41cqn.damageType} (same value: bludgeoning)
                    [34wu7vjndin3h56zkt58] : object {Actor.npc.items.[].system.damageRolls.34wu7vjndin3h56zkt58}
                        damage : string {Actor.npc.items.[].system.damageRolls.34wu7vjndin3h56zkt58.damage} (same value: 2d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.34wu7vjndin3h56zkt58.damageType} (same value: spirit)
                    [c692w9z3uvgnr4wavgjm] : object {Actor.npc.items.[].system.damageRolls.c692w9z3uvgnr4wavgjm}
                        damage : string {Actor.npc.items.[].system.damageRolls.c692w9z3uvgnr4wavgjm.damage} (same value: 3d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c692w9z3uvgnr4wavgjm.damageType} (same value: piercing)
                    [0usmk9ccjp5kwbg41feg] : object {Actor.npc.items.[].system.damageRolls.0usmk9ccjp5kwbg41feg}
                        damage : string {Actor.npc.items.[].system.damageRolls.0usmk9ccjp5kwbg41feg.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0usmk9ccjp5kwbg41feg.damageType} (2 different values)
                            fire (x1)
                            mental (x1)
                    [i0dbma5rdgd4x94oukkw] : object {Actor.npc.items.[].system.damageRolls.i0dbma5rdgd4x94oukkw}
                        damage : string {Actor.npc.items.[].system.damageRolls.i0dbma5rdgd4x94oukkw.damage} (same value: 2d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i0dbma5rdgd4x94oukkw.damageType} (same value: piercing)
                    [agr0mhvlcui8p3s3vxnd] : object {Actor.npc.items.[].system.damageRolls.agr0mhvlcui8p3s3vxnd}
                        damage : string {Actor.npc.items.[].system.damageRolls.agr0mhvlcui8p3s3vxnd.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.agr0mhvlcui8p3s3vxnd.damageType} (2 different values)
                            fire (x1)
                            mental (x1)
                    [a87dnxr4748nbeuct61i] : object {Actor.npc.items.[].system.damageRolls.a87dnxr4748nbeuct61i}
                        damage : string {Actor.npc.items.[].system.damageRolls.a87dnxr4748nbeuct61i.damage} (same value: 2d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a87dnxr4748nbeuct61i.damageType} (same value: bludgeoning)
                    [6b4zysqu63vuomvxxcnn] : object {Actor.npc.items.[].system.damageRolls.6b4zysqu63vuomvxxcnn}
                        damage : string {Actor.npc.items.[].system.damageRolls.6b4zysqu63vuomvxxcnn.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6b4zysqu63vuomvxxcnn.damageType} (2 different values)
                            fire (x1)
                            mental (x1)
                    [JsWcmQm6J4J1S7R9] : object {Actor.npc.items.[].system.damageRolls.JsWcmQm6J4J1S7R9}
                        damage : string {Actor.npc.items.[].system.damageRolls.JsWcmQm6J4J1S7R9.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JsWcmQm6J4J1S7R9.damageType} (same value: piercing)
                    [W4E74kucW4PPJciS] : object {Actor.npc.items.[].system.damageRolls.W4E74kucW4PPJciS}
                        damage : string {Actor.npc.items.[].system.damageRolls.W4E74kucW4PPJciS.damage} (2 different values)
                            5d6 (x1)
                            6d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.W4E74kucW4PPJciS.damageType} (2 different values)
                            bludgeoning (x1)
                            poison (x1)
                    [ai5l7xb5negnewdhxj88] : object {Actor.npc.items.[].system.damageRolls.ai5l7xb5negnewdhxj88}
                        damage : string {Actor.npc.items.[].system.damageRolls.ai5l7xb5negnewdhxj88.damage} (same value: 2d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ai5l7xb5negnewdhxj88.damageType} (same value: piercing)
                    [f975a2e7oy5dr9yakw4r] : object {Actor.npc.items.[].system.damageRolls.f975a2e7oy5dr9yakw4r}
                        damage : string {Actor.npc.items.[].system.damageRolls.f975a2e7oy5dr9yakw4r.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f975a2e7oy5dr9yakw4r.damageType} (same value: piercing)
                    [v8zvxdh35ateapjf7n1s] : object {Actor.npc.items.[].system.damageRolls.v8zvxdh35ateapjf7n1s}
                        damage : string {Actor.npc.items.[].system.damageRolls.v8zvxdh35ateapjf7n1s.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v8zvxdh35ateapjf7n1s.damageType} (same value: bludgeoning)
                    [wbyoverfxz43odzjkc0k] : object {Actor.npc.items.[].system.damageRolls.wbyoverfxz43odzjkc0k}
                        damage : string {Actor.npc.items.[].system.damageRolls.wbyoverfxz43odzjkc0k.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wbyoverfxz43odzjkc0k.damageType} (same value: piercing)
                    [xnyakaxr8vdfjrairt5b] : object {Actor.npc.items.[].system.damageRolls.xnyakaxr8vdfjrairt5b}
                        damage : string {Actor.npc.items.[].system.damageRolls.xnyakaxr8vdfjrairt5b.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xnyakaxr8vdfjrairt5b.damageType} (same value: piercing)
                    [4smc2bi19ldrtlgzsiew] : object {Actor.npc.items.[].system.damageRolls.4smc2bi19ldrtlgzsiew}
                        damage : string {Actor.npc.items.[].system.damageRolls.4smc2bi19ldrtlgzsiew.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4smc2bi19ldrtlgzsiew.damageType} (same value: piercing)
                    [stpp0iee7fltm4xmv25e] : object {Actor.npc.items.[].system.damageRolls.stpp0iee7fltm4xmv25e}
                        damage : string {Actor.npc.items.[].system.damageRolls.stpp0iee7fltm4xmv25e.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.stpp0iee7fltm4xmv25e.damageType} (same value: piercing)
                    [xio9tfpmvx8w4aryqg9z] : object {Actor.npc.items.[].system.damageRolls.xio9tfpmvx8w4aryqg9z}
                        damage : string {Actor.npc.items.[].system.damageRolls.xio9tfpmvx8w4aryqg9z.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xio9tfpmvx8w4aryqg9z.damageType} (same value: piercing)
                    [7b1mhdd9b472je8ucslb] : object {Actor.npc.items.[].system.damageRolls.7b1mhdd9b472je8ucslb}
                        damage : string {Actor.npc.items.[].system.damageRolls.7b1mhdd9b472je8ucslb.damage} (same value: 1d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7b1mhdd9b472je8ucslb.damageType} (same value: slashing)
                    [307jewg44w9aol70vc72] : object {Actor.npc.items.[].system.damageRolls.307jewg44w9aol70vc72}
                        damage : string {Actor.npc.items.[].system.damageRolls.307jewg44w9aol70vc72.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.307jewg44w9aol70vc72.damageType} (same value: piercing)
                    [3PwIM66mPPl8E7A1] : object {Actor.npc.items.[].system.damageRolls.3PwIM66mPPl8E7A1}
                        damage : string {Actor.npc.items.[].system.damageRolls.3PwIM66mPPl8E7A1.damage} (3 different values)
                            3d10+12 (x2)
                            3d10+15 (x2)
                            2d10+8 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3PwIM66mPPl8E7A1.damageType} (same value: piercing)
                    [CHdDQrcgbdPeAsUN] : object {Actor.npc.items.[].system.damageRolls.CHdDQrcgbdPeAsUN}
                        damage : string {Actor.npc.items.[].system.damageRolls.CHdDQrcgbdPeAsUN.damage} (3 different values)
                            3d6+12 (x2)
                            3d6+15 (x2)
                            2d6+8 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CHdDQrcgbdPeAsUN.damageType} (same value: slashing)
                    [1DUNhNo04TXEhqGC] : object {Actor.npc.items.[].system.damageRolls.1DUNhNo04TXEhqGC}
                        damage : string {Actor.npc.items.[].system.damageRolls.1DUNhNo04TXEhqGC.damage} (3 different values)
                            3d8+12 (x2)
                            3d8+15 (x2)
                            2d8+8 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1DUNhNo04TXEhqGC.damageType} (same value: bludgeoning)
                    [43o7xqnvnzqdq19bdyue] : object {Actor.npc.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue}
                        damage : string {Actor.npc.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damage} (same value: 1d4-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damageType} (same value: piercing)
                    [o39c9ldkp8a6jd1tbuby] : object {Actor.npc.items.[].system.damageRolls.o39c9ldkp8a6jd1tbuby}
                        damage : string {Actor.npc.items.[].system.damageRolls.o39c9ldkp8a6jd1tbuby.damage} (same value: 2d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o39c9ldkp8a6jd1tbuby.damageType} (same value: bludgeoning)
                    [wobxyo364kko5cp8rbwb] : object {Actor.npc.items.[].system.damageRolls.wobxyo364kko5cp8rbwb}
                        damage : string {Actor.npc.items.[].system.damageRolls.wobxyo364kko5cp8rbwb.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wobxyo364kko5cp8rbwb.damageType} (same value: bludgeoning)
                    [L5iNoIZBVbe6alfA] : object {Actor.npc.items.[].system.damageRolls.L5iNoIZBVbe6alfA}
                        damage : string {Actor.npc.items.[].system.damageRolls.L5iNoIZBVbe6alfA.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.L5iNoIZBVbe6alfA.damageType} (same value: piercing)
                    [S4C0rMvMjMJVaF7P] : object {Actor.npc.items.[].system.damageRolls.S4C0rMvMjMJVaF7P}
                        category : string {Actor.npc.items.[].system.damageRolls.S4C0rMvMjMJVaF7P.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.S4C0rMvMjMJVaF7P.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.S4C0rMvMjMJVaF7P.damageType} (same value: bleed)
                    [9MvS7nt6IC6szKjy] : object {Actor.npc.items.[].system.damageRolls.9MvS7nt6IC6szKjy}
                        damage : string {Actor.npc.items.[].system.damageRolls.9MvS7nt6IC6szKjy.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9MvS7nt6IC6szKjy.damageType} (same value: bludgeoning)
                    [8irajrsiuonm4qo366wr] : object {Actor.npc.items.[].system.damageRolls.8irajrsiuonm4qo366wr}
                        damage : string {Actor.npc.items.[].system.damageRolls.8irajrsiuonm4qo366wr.damage} (2 different values)
                            2d12+17 (x1)
                            3d12+20 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8irajrsiuonm4qo366wr.damageType} (same value: piercing)
                    [62ixc0hj6jhpay3rfnnd] : object {Actor.npc.items.[].system.damageRolls.62ixc0hj6jhpay3rfnnd}
                        damage : string {Actor.npc.items.[].system.damageRolls.62ixc0hj6jhpay3rfnnd.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.62ixc0hj6jhpay3rfnnd.damageType} (same value: acid)
                    [rz957e5pcezk8a20w76b] : object {Actor.npc.items.[].system.damageRolls.rz957e5pcezk8a20w76b}
                        damage : string {Actor.npc.items.[].system.damageRolls.rz957e5pcezk8a20w76b.damage} (2 different values)
                            2d12+17 (x1)
                            3d12+20 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rz957e5pcezk8a20w76b.damageType} (same value: piercing)
                    [x20vgeeuh6lub29zrkv8] : object {Actor.npc.items.[].system.damageRolls.x20vgeeuh6lub29zrkv8}
                        damage : string {Actor.npc.items.[].system.damageRolls.x20vgeeuh6lub29zrkv8.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x20vgeeuh6lub29zrkv8.damageType} (same value: fire)
                    [np3g5w60n4h4c1664q2v] : object {Actor.npc.items.[].system.damageRolls.np3g5w60n4h4c1664q2v}
                        damage : string {Actor.npc.items.[].system.damageRolls.np3g5w60n4h4c1664q2v.damage} (2 different values)
                            2d12+17 (x1)
                            3d12+20 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.np3g5w60n4h4c1664q2v.damageType} (same value: piercing)
                    [f71grti5ftvkpd98beqz] : object {Actor.npc.items.[].system.damageRolls.f71grti5ftvkpd98beqz}
                        damage : string {Actor.npc.items.[].system.damageRolls.f71grti5ftvkpd98beqz.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f71grti5ftvkpd98beqz.damageType} (same value: electricity)
                    [2wbgo3fquicdumafb9rs] : object {Actor.npc.items.[].system.damageRolls.2wbgo3fquicdumafb9rs}
                        damage : string {Actor.npc.items.[].system.damageRolls.2wbgo3fquicdumafb9rs.damage} (2 different values)
                            2d10+17 (x1)
                            3d10+20 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2wbgo3fquicdumafb9rs.damageType} (same value: piercing)
                    [igsfc0lzhqaznjvizeh9] : object {Actor.npc.items.[].system.damageRolls.igsfc0lzhqaznjvizeh9}
                        damage : string {Actor.npc.items.[].system.damageRolls.igsfc0lzhqaznjvizeh9.damage} (2 different values)
                            3d10+17 (x1)
                            4d10+20 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.igsfc0lzhqaznjvizeh9.damageType} (same value: slashing)
                    [BGKG83E9TrIDbHHD] : object {Actor.npc.items.[].system.damageRolls.BGKG83E9TrIDbHHD}
                        damage : string {Actor.npc.items.[].system.damageRolls.BGKG83E9TrIDbHHD.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BGKG83E9TrIDbHHD.damageType} (same value: bludgeoning)
                    [GSS35stvGhDHydIM] : object {Actor.npc.items.[].system.damageRolls.GSS35stvGhDHydIM}
                        damage : string {Actor.npc.items.[].system.damageRolls.GSS35stvGhDHydIM.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GSS35stvGhDHydIM.damageType} (same value: void)
                    [9cev5tkzhoi4rdzfuibk] : object {Actor.npc.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk}
                        damage : string {Actor.npc.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk.damage} (same value: 1d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk.damageType} (same value: bludgeoning)
                    [2q72Gig4pb43Oz7X] : object {Actor.npc.items.[].system.damageRolls.2q72Gig4pb43Oz7X}
                        damage : string {Actor.npc.items.[].system.damageRolls.2q72Gig4pb43Oz7X.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2q72Gig4pb43Oz7X.damageType} (same value: void)
                    [i2etawlumsp3vp1jj656] : object {Actor.npc.items.[].system.damageRolls.i2etawlumsp3vp1jj656}
                        damage : string {Actor.npc.items.[].system.damageRolls.i2etawlumsp3vp1jj656.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i2etawlumsp3vp1jj656.damageType} (same value: piercing)
                    [opTbmKHWL8YIVY1c] : object {Actor.npc.items.[].system.damageRolls.opTbmKHWL8YIVY1c}
                        damage : string {Actor.npc.items.[].system.damageRolls.opTbmKHWL8YIVY1c.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.opTbmKHWL8YIVY1c.damageType} (same value: bludgeoning)
                    [9xmac8i3pxrnbdqtrxr9] : object {Actor.npc.items.[].system.damageRolls.9xmac8i3pxrnbdqtrxr9}
                        damage : string {Actor.npc.items.[].system.damageRolls.9xmac8i3pxrnbdqtrxr9.damage} (2 different values)
                            1d8 (x1)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9xmac8i3pxrnbdqtrxr9.damageType} (same value: bludgeoning)
                    [jC3HSgTmohBBOe8t] : object {Actor.npc.items.[].system.damageRolls.jC3HSgTmohBBOe8t}
                        damage : string {Actor.npc.items.[].system.damageRolls.jC3HSgTmohBBOe8t.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jC3HSgTmohBBOe8t.damageType} (same value: bludgeoning)
                    [x14zsbikf7z6e16m98n4] : object {Actor.npc.items.[].system.damageRolls.x14zsbikf7z6e16m98n4}
                        damage : string {Actor.npc.items.[].system.damageRolls.x14zsbikf7z6e16m98n4.damage} (same value: 4d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x14zsbikf7z6e16m98n4.damageType} (same value: piercing)
                    [9x90u1ggy2hopeihu4n8] : object {Actor.npc.items.[].system.damageRolls.9x90u1ggy2hopeihu4n8}
                        damage : string {Actor.npc.items.[].system.damageRolls.9x90u1ggy2hopeihu4n8.damage} (same value: 4d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9x90u1ggy2hopeihu4n8.damageType} (same value: slashing)
                    [x2s3zzq9r1ri6k5qrjeo] : object {Actor.npc.items.[].system.damageRolls.x2s3zzq9r1ri6k5qrjeo}
                        damage : string {Actor.npc.items.[].system.damageRolls.x2s3zzq9r1ri6k5qrjeo.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x2s3zzq9r1ri6k5qrjeo.damageType} (same value: spirit)
                    [1ecegu7kao6itf10e1ej] : object {Actor.npc.items.[].system.damageRolls.1ecegu7kao6itf10e1ej}
                        damage : string {Actor.npc.items.[].system.damageRolls.1ecegu7kao6itf10e1ej.damage} (same value: 4d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1ecegu7kao6itf10e1ej.damageType} (same value: bludgeoning)
                    [qj2mu15599d0d07ba68l] : object {Actor.npc.items.[].system.damageRolls.qj2mu15599d0d07ba68l}
                        damage : string {Actor.npc.items.[].system.damageRolls.qj2mu15599d0d07ba68l.damage} (same value: 4d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qj2mu15599d0d07ba68l.damageType} (same value: slashing)
                    [37n5ctsnmpa4visxcesk] : object {Actor.npc.items.[].system.damageRolls.37n5ctsnmpa4visxcesk}
                        damage : string {Actor.npc.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damage} (5 different values)
                            2d10+8 (x1)
                            2d10+10 (x1)
                            2d8+4 (x1)
                            2d10 + 8 (x1)
                            2d10 + 9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damageType} (same value: piercing)
                    [fj0pge7sp6mqmbl9ivn8] : object {Actor.npc.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8}
                        damage : string {Actor.npc.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damage} (5 different values)
                            1d8+8 (x1)
                            1d8+10 (x1)
                            1d6+4 (x1)
                            1d8 + 8 (x1)
                            1d8 + 9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damageType} (same value: bludgeoning)
                    [ze5vpj7fkh010vy3cpwj] : object {Actor.npc.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj}
                        damage : string {Actor.npc.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damage} (3 different values)
                            1d6 (x2)
                            1d8 (x2)
                            2d8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damageType} (same value: fire)
                    [sr9pbr7esnmyf5hmzy44] : object {Actor.npc.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44}
                        damage : string {Actor.npc.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44.damageType} (same value: slashing)
                    [kzbxhgkgldmbt0lxsx49] : object {Actor.npc.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49}
                        damage : string {Actor.npc.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49.damage} (same value: 2d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49.damageType} (same value: piercing)
                    [m31d5ibb8tfu7nl7c6d7] : object {Actor.npc.items.[].system.damageRolls.m31d5ibb8tfu7nl7c6d7}
                        damage : string {Actor.npc.items.[].system.damageRolls.m31d5ibb8tfu7nl7c6d7.damage} (2 different values)
                            4d4+15 (x1)
                            4d6+15 (x3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m31d5ibb8tfu7nl7c6d7.damageType} (same value: slashing)
                    [f3fwsftclq7er5y6p63p] : object {Actor.npc.items.[].system.damageRolls.f3fwsftclq7er5y6p63p}
                        damage : string {Actor.npc.items.[].system.damageRolls.f3fwsftclq7er5y6p63p.damage} (2 different values)
                            6d6 (x1)
                            5d6 (x3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f3fwsftclq7er5y6p63p.damageType} (same value: void)
                    [t6813mp6bcj3af014krf] : object {Actor.npc.items.[].system.damageRolls.t6813mp6bcj3af014krf}
                        damage : string {Actor.npc.items.[].system.damageRolls.t6813mp6bcj3af014krf.damage} (same value: 4d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t6813mp6bcj3af014krf.damageType} (same value: void)
                    [je822prvwv056ejfmlo8] : object {Actor.npc.items.[].system.damageRolls.je822prvwv056ejfmlo8}
                        damage : string {Actor.npc.items.[].system.damageRolls.je822prvwv056ejfmlo8.damage} (same value: 1d4-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.je822prvwv056ejfmlo8.damageType} (same value: piercing)
                    [pzysnd863yc4f5wx9ynn] : object {Actor.npc.items.[].system.damageRolls.pzysnd863yc4f5wx9ynn}
                        damage : string {Actor.npc.items.[].system.damageRolls.pzysnd863yc4f5wx9ynn.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pzysnd863yc4f5wx9ynn.damageType} (same value: piercing)
                    [b2tzido14hc09qw2etsf] : object {Actor.npc.items.[].system.damageRolls.b2tzido14hc09qw2etsf}
                        damage : string {Actor.npc.items.[].system.damageRolls.b2tzido14hc09qw2etsf.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b2tzido14hc09qw2etsf.damageType} (same value: poison)
                    [3b47satdv3wrhx3r54wl] : object {Actor.npc.items.[].system.damageRolls.3b47satdv3wrhx3r54wl}
                        damage : string {Actor.npc.items.[].system.damageRolls.3b47satdv3wrhx3r54wl.damage} (same value: 2d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3b47satdv3wrhx3r54wl.damageType} (same value: bludgeoning)
                    [0vxbg2sh3l540xbk674e] : object {Actor.npc.items.[].system.damageRolls.0vxbg2sh3l540xbk674e}
                        damage : string {Actor.npc.items.[].system.damageRolls.0vxbg2sh3l540xbk674e.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0vxbg2sh3l540xbk674e.damageType} (same value: bludgeoning)
                    [f4nu8izy7ubgs5hswbxd] : object {Actor.npc.items.[].system.damageRolls.f4nu8izy7ubgs5hswbxd}
                        damage : string {Actor.npc.items.[].system.damageRolls.f4nu8izy7ubgs5hswbxd.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f4nu8izy7ubgs5hswbxd.damageType} (same value: bludgeoning)
                    [0w1r6x22k8ll60c2mbi3] : object {Actor.npc.items.[].system.damageRolls.0w1r6x22k8ll60c2mbi3}
                        damage : string {Actor.npc.items.[].system.damageRolls.0w1r6x22k8ll60c2mbi3.damage} (same value: 1d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0w1r6x22k8ll60c2mbi3.damageType} (same value: piercing)
                    [mlovays3iivzqilwlq4u] : object {Actor.npc.items.[].system.damageRolls.mlovays3iivzqilwlq4u}
                        damage : string {Actor.npc.items.[].system.damageRolls.mlovays3iivzqilwlq4u.damage} (same value: 1d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mlovays3iivzqilwlq4u.damageType} (same value: piercing)
                    [9sevmIuQpCG6CgCy] : object {Actor.npc.items.[].system.damageRolls.9sevmIuQpCG6CgCy}
                        damage : string {Actor.npc.items.[].system.damageRolls.9sevmIuQpCG6CgCy.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9sevmIuQpCG6CgCy.damageType} (same value: mental)
                    [vMNQLFiVyfAD6Uh5] : object {Actor.npc.items.[].system.damageRolls.vMNQLFiVyfAD6Uh5}
                        damage : string {Actor.npc.items.[].system.damageRolls.vMNQLFiVyfAD6Uh5.damage} (2 different values)
                            2d8+11 (x2)
                            3d8+14 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vMNQLFiVyfAD6Uh5.damageType} (same value: piercing)
                    [IoWq4lT98bMyR2Ro] : object {Actor.npc.items.[].system.damageRolls.IoWq4lT98bMyR2Ro}
                        damage : string {Actor.npc.items.[].system.damageRolls.IoWq4lT98bMyR2Ro.damage} (2 different values)
                            2d6+11 (x2)
                            3d6+14 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IoWq4lT98bMyR2Ro.damageType} (same value: slashing)
                    [ahog9L0xsAq5fEeo] : object {Actor.npc.items.[].system.damageRolls.ahog9L0xsAq5fEeo}
                        damage : string {Actor.npc.items.[].system.damageRolls.ahog9L0xsAq5fEeo.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ahog9L0xsAq5fEeo.damageType} (same value: mental)
                    [GUUOi1FrHtFMS8Ht] : object {Actor.npc.items.[].system.damageRolls.GUUOi1FrHtFMS8Ht}
                        damage : string {Actor.npc.items.[].system.damageRolls.GUUOi1FrHtFMS8Ht.damage} (2 different values)
                            2d8+11 (x2)
                            3d8+14 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GUUOi1FrHtFMS8Ht.damageType} (same value: bludgeoning)
                    [m2DWPKOoF3gRWgkZ] : object {Actor.npc.items.[].system.damageRolls.m2DWPKOoF3gRWgkZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.m2DWPKOoF3gRWgkZ.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m2DWPKOoF3gRWgkZ.damageType} (same value: mental)
                    [buJ1ZbnSSpEVylzT] : object {Actor.npc.items.[].system.damageRolls.buJ1ZbnSSpEVylzT}
                        damage : string {Actor.npc.items.[].system.damageRolls.buJ1ZbnSSpEVylzT.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.buJ1ZbnSSpEVylzT.damageType} (same value: mental)
                    [lPlD8bYrT7i109CK] : object {Actor.npc.items.[].system.damageRolls.lPlD8bYrT7i109CK}
                        damage : string {Actor.npc.items.[].system.damageRolls.lPlD8bYrT7i109CK.damage} (2 different values)
                            1d8+11 (x2)
                            2d8+14 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lPlD8bYrT7i109CK.damageType} (same value: slashing)
                    [H6VASy9E7Up2fp5T] : object {Actor.npc.items.[].system.damageRolls.H6VASy9E7Up2fp5T}
                        damage : string {Actor.npc.items.[].system.damageRolls.H6VASy9E7Up2fp5T.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.H6VASy9E7Up2fp5T.damageType} (same value: mental)
                    [IrUVzmHYYcR1QuBQ] : object {Actor.npc.items.[].system.damageRolls.IrUVzmHYYcR1QuBQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.IrUVzmHYYcR1QuBQ.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IrUVzmHYYcR1QuBQ.damageType} (same value: piercing)
                    [1IQVaSUWfn9oH38w] : object {Actor.npc.items.[].system.damageRolls.1IQVaSUWfn9oH38w}
                        damage : string {Actor.npc.items.[].system.damageRolls.1IQVaSUWfn9oH38w.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1IQVaSUWfn9oH38w.damageType} (same value: slashing)
                    [6O2a7Rcz5wKkMkIe] : object {Actor.npc.items.[].system.damageRolls.6O2a7Rcz5wKkMkIe}
                        damage : string {Actor.npc.items.[].system.damageRolls.6O2a7Rcz5wKkMkIe.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6O2a7Rcz5wKkMkIe.damageType} (same value: mental)
                    [2kP54kSA6rxE8M2o] : object {Actor.npc.items.[].system.damageRolls.2kP54kSA6rxE8M2o}
                        damage : string {Actor.npc.items.[].system.damageRolls.2kP54kSA6rxE8M2o.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2kP54kSA6rxE8M2o.damageType} (same value: bludgeoning)
                    [xsmgbbvQe4ba83iz] : object {Actor.npc.items.[].system.damageRolls.xsmgbbvQe4ba83iz}
                        damage : string {Actor.npc.items.[].system.damageRolls.xsmgbbvQe4ba83iz.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xsmgbbvQe4ba83iz.damageType} (same value: mental)
                    [0luKR66pOk12LvkU] : object {Actor.npc.items.[].system.damageRolls.0luKR66pOk12LvkU}
                        damage : string {Actor.npc.items.[].system.damageRolls.0luKR66pOk12LvkU.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0luKR66pOk12LvkU.damageType} (same value: mental)
                    [B31FC0T2p3T1jskW] : object {Actor.npc.items.[].system.damageRolls.B31FC0T2p3T1jskW}
                        damage : string {Actor.npc.items.[].system.damageRolls.B31FC0T2p3T1jskW.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.B31FC0T2p3T1jskW.damageType} (same value: slashing)
                    [gtck9rhl6189w6pb5yvu] : object {Actor.npc.items.[].system.damageRolls.gtck9rhl6189w6pb5yvu}
                        damage : string {Actor.npc.items.[].system.damageRolls.gtck9rhl6189w6pb5yvu.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gtck9rhl6189w6pb5yvu.damageType} (same value: acid)
                    [tu7gj9x9v2w1ituhzfr5] : object {Actor.npc.items.[].system.damageRolls.tu7gj9x9v2w1ituhzfr5}
                        damage : string {Actor.npc.items.[].system.damageRolls.tu7gj9x9v2w1ituhzfr5.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tu7gj9x9v2w1ituhzfr5.damageType} (same value: acid)
                    [aq55qimqbyn7pi318bdz] : object {Actor.npc.items.[].system.damageRolls.aq55qimqbyn7pi318bdz}
                        damage : string {Actor.npc.items.[].system.damageRolls.aq55qimqbyn7pi318bdz.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aq55qimqbyn7pi318bdz.damageType} (same value: slashing)
                    [neu6cfdtsq7y0p29is30] : object {Actor.npc.items.[].system.damageRolls.neu6cfdtsq7y0p29is30}
                        damage : string {Actor.npc.items.[].system.damageRolls.neu6cfdtsq7y0p29is30.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.neu6cfdtsq7y0p29is30.damageType} (same value: bludgeoning)
                    [4ji65c2s2x46fakj37pr] : object {Actor.npc.items.[].system.damageRolls.4ji65c2s2x46fakj37pr}
                        damage : string {Actor.npc.items.[].system.damageRolls.4ji65c2s2x46fakj37pr.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4ji65c2s2x46fakj37pr.damageType} (same value: bludgeoning)
                    [aqp722t76ahj3t8mjihz] : object {Actor.npc.items.[].system.damageRolls.aqp722t76ahj3t8mjihz}
                        damage : string {Actor.npc.items.[].system.damageRolls.aqp722t76ahj3t8mjihz.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aqp722t76ahj3t8mjihz.damageType} (same value: bludgeoning)
                    [5f5mhz6khnref58xou17] : object {Actor.npc.items.[].system.damageRolls.5f5mhz6khnref58xou17}
                        damage : string {Actor.npc.items.[].system.damageRolls.5f5mhz6khnref58xou17.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5f5mhz6khnref58xou17.damageType} (same value: slashing)
                    [1gnqtap0nh6hitzvrsdd] : object {Actor.npc.items.[].system.damageRolls.1gnqtap0nh6hitzvrsdd}
                        damage : string {Actor.npc.items.[].system.damageRolls.1gnqtap0nh6hitzvrsdd.damage} (same value: 3d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1gnqtap0nh6hitzvrsdd.damageType} (same value: piercing)
                    [hVnQj5Qbqrrv7XHE] : object {Actor.npc.items.[].system.damageRolls.hVnQj5Qbqrrv7XHE}
                        damage : string {Actor.npc.items.[].system.damageRolls.hVnQj5Qbqrrv7XHE.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hVnQj5Qbqrrv7XHE.damageType} (same value: piercing)
                    [vosj53krc5srg9f7dpbj] : object {Actor.npc.items.[].system.damageRolls.vosj53krc5srg9f7dpbj}
                        damage : string {Actor.npc.items.[].system.damageRolls.vosj53krc5srg9f7dpbj.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vosj53krc5srg9f7dpbj.damageType} (same value: bludgeoning)
                    [wfskpvpt04accujjowgm] : object {Actor.npc.items.[].system.damageRolls.wfskpvpt04accujjowgm}
                        damage : string {Actor.npc.items.[].system.damageRolls.wfskpvpt04accujjowgm.damage} (2 different values)
                            1d6+4 (x2)
                            2d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wfskpvpt04accujjowgm.damageType} (same value: piercing)
                    [mr4p5ortdfqeobalmezf] : object {Actor.npc.items.[].system.damageRolls.mr4p5ortdfqeobalmezf}
                        damage : string {Actor.npc.items.[].system.damageRolls.mr4p5ortdfqeobalmezf.damage} (3 different values)
                            1d8+4 (x2)
                            1d8+6 (x1)
                            2d8+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mr4p5ortdfqeobalmezf.damageType} (same value: piercing)
                    [ka33amlykrcrv5nq90lv] : object {Actor.npc.items.[].system.damageRolls.ka33amlykrcrv5nq90lv}
                        damage : string {Actor.npc.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (4 different values)
                            1d8+4 (x7)
                            1d12+8 (x1)
                            2d8+6 (x1)
                            2d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: bludgeoning)
                    [2rof0t3ang89c3dtvwyr] : object {Actor.npc.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
                        damage : string {Actor.npc.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (5 different values)
                            1d12+4 (x6)
                            1d8+3 (x1)
                            2d12+8 (x1)
                            1d12+6 (x1)
                            2d12+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing)
                    [s5vsZeUMRO1HnVAU] : object {Actor.npc.items.[].system.damageRolls.s5vsZeUMRO1HnVAU}
                        damage : string {Actor.npc.items.[].system.damageRolls.s5vsZeUMRO1HnVAU.damage} (same value: 5d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s5vsZeUMRO1HnVAU.damageType} (same value: vitality)
                    [dRtFERzXhtCuYgX6] : object {Actor.npc.items.[].system.damageRolls.dRtFERzXhtCuYgX6}
                        damage : string {Actor.npc.items.[].system.damageRolls.dRtFERzXhtCuYgX6.damage} (same value: 5d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dRtFERzXhtCuYgX6.damageType} (same value: void)
                    [riye3uel21mu1dieuy2m] : object {Actor.npc.items.[].system.damageRolls.riye3uel21mu1dieuy2m}
                        damage : string {Actor.npc.items.[].system.damageRolls.riye3uel21mu1dieuy2m.damage} (same value: 2d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.riye3uel21mu1dieuy2m.damageType} (same value: untyped)
                    [h87rcnfowp5pqvxbzhwm] : object {Actor.npc.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm}
                        damage : string {Actor.npc.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm.damage} (2 different values)
                            2d6+7 (x1)
                            1d6+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm.damageType} (same value: piercing)
                    [5l472ib0pa4k0d6oiek1] : object {Actor.npc.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1}
                        damage : string {Actor.npc.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1.damage} (2 different values)
                            2d4+7 (x1)
                            1d4+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1.damageType} (same value: slashing)
                    [ZAQZ1b3HmZbucd8R] : object {Actor.npc.items.[].system.damageRolls.ZAQZ1b3HmZbucd8R}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZAQZ1b3HmZbucd8R.damage} (same value: 1d12+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZAQZ1b3HmZbucd8R.damageType} (same value: bludgeoning)
                    [fl8wqkihdw5h91coodpo] : object {Actor.npc.items.[].system.damageRolls.fl8wqkihdw5h91coodpo}
                        damage : string {Actor.npc.items.[].system.damageRolls.fl8wqkihdw5h91coodpo.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fl8wqkihdw5h91coodpo.damageType} (same value: piercing)
                    [DMy1Q7eUa1gnvcD3] : object {Actor.npc.items.[].system.damageRolls.DMy1Q7eUa1gnvcD3}
                        damage : string {Actor.npc.items.[].system.damageRolls.DMy1Q7eUa1gnvcD3.damage} (same value: 1d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DMy1Q7eUa1gnvcD3.damageType} (same value: piercing)
                    [DYnEAV6LH1XkL5Oe] : object {Actor.npc.items.[].system.damageRolls.DYnEAV6LH1XkL5Oe}
                        damage : string {Actor.npc.items.[].system.damageRolls.DYnEAV6LH1XkL5Oe.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DYnEAV6LH1XkL5Oe.damageType} (same value: piercing)
                    [PWCdDgsldDCbPcGZ] : object {Actor.npc.items.[].system.damageRolls.PWCdDgsldDCbPcGZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.PWCdDgsldDCbPcGZ.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PWCdDgsldDCbPcGZ.damageType} (same value: piercing)
                    [7LdiaYQRvux5tsYC] : object {Actor.npc.items.[].system.damageRolls.7LdiaYQRvux5tsYC}
                        damage : string {Actor.npc.items.[].system.damageRolls.7LdiaYQRvux5tsYC.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7LdiaYQRvux5tsYC.damageType} (same value: bludgeoning)
                    [sCfTrMIn8aBu8zsR] : object {Actor.npc.items.[].system.damageRolls.sCfTrMIn8aBu8zsR}
                        damage : string {Actor.npc.items.[].system.damageRolls.sCfTrMIn8aBu8zsR.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sCfTrMIn8aBu8zsR.damageType} (same value: bludgeoning)
                    [xsb2c4r1rrwtd0z22rno] : object {Actor.npc.items.[].system.damageRolls.xsb2c4r1rrwtd0z22rno}
                        damage : string {Actor.npc.items.[].system.damageRolls.xsb2c4r1rrwtd0z22rno.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xsb2c4r1rrwtd0z22rno.damageType} (same value: piercing)
                    [GiHFYI8sRK1dCru4] : object {Actor.npc.items.[].system.damageRolls.GiHFYI8sRK1dCru4}
                        damage : string {Actor.npc.items.[].system.damageRolls.GiHFYI8sRK1dCru4.damage} (same value: 3d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GiHFYI8sRK1dCru4.damageType} (same value: slashing)
                    [l1if8q3hovs08c56nfmk] : object {Actor.npc.items.[].system.damageRolls.l1if8q3hovs08c56nfmk}
                        damage : string {Actor.npc.items.[].system.damageRolls.l1if8q3hovs08c56nfmk.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l1if8q3hovs08c56nfmk.damageType} (same value: piercing)
                    [RFN2ImMpHBtXmylS] : object {Actor.npc.items.[].system.damageRolls.RFN2ImMpHBtXmylS}
                        damage : string {Actor.npc.items.[].system.damageRolls.RFN2ImMpHBtXmylS.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RFN2ImMpHBtXmylS.damageType} (same value: acid)
                    [zoajdb4lpvembqhiqlwn] : object {Actor.npc.items.[].system.damageRolls.zoajdb4lpvembqhiqlwn}
                        damage : string {Actor.npc.items.[].system.damageRolls.zoajdb4lpvembqhiqlwn.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zoajdb4lpvembqhiqlwn.damageType} (same value: piercing)
                    [ftsSEB45Q9bV5ZbB] : object {Actor.npc.items.[].system.damageRolls.ftsSEB45Q9bV5ZbB}
                        damage : string {Actor.npc.items.[].system.damageRolls.ftsSEB45Q9bV5ZbB.damage} (same value: 1d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ftsSEB45Q9bV5ZbB.damageType} (same value: slashing)
                    [f71f9bsvnu6bgxa5ike6] : object {Actor.npc.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6}
                        damage : string {Actor.npc.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damage} (2 different values)
                            1d6+1 (x1)
                            1d6+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damageType} (same value: slashing)
                    [tteidYFHEQKuTzA4] : object {Actor.npc.items.[].system.damageRolls.tteidYFHEQKuTzA4}
                        damage : string {Actor.npc.items.[].system.damageRolls.tteidYFHEQKuTzA4.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tteidYFHEQKuTzA4.damageType} (same value: piercing)
                    [uU2ZIvViuRF1MIbU] : object {Actor.npc.items.[].system.damageRolls.uU2ZIvViuRF1MIbU}
                        damage : string {Actor.npc.items.[].system.damageRolls.uU2ZIvViuRF1MIbU.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uU2ZIvViuRF1MIbU.damageType} (same value: spirit)
                    [k5x7uxlk886rebalkt3k] : object {Actor.npc.items.[].system.damageRolls.k5x7uxlk886rebalkt3k}
                        damage : string {Actor.npc.items.[].system.damageRolls.k5x7uxlk886rebalkt3k.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k5x7uxlk886rebalkt3k.damageType} (same value: slashing)
                    [kbj4ikggx466ruxe2dkj] : object {Actor.npc.items.[].system.damageRolls.kbj4ikggx466ruxe2dkj}
                        damage : string {Actor.npc.items.[].system.damageRolls.kbj4ikggx466ruxe2dkj.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kbj4ikggx466ruxe2dkj.damageType} (same value: piercing)
                    [cf17tjppwsvn8x543qls] : object {Actor.npc.items.[].system.damageRolls.cf17tjppwsvn8x543qls}
                        damage : string {Actor.npc.items.[].system.damageRolls.cf17tjppwsvn8x543qls.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cf17tjppwsvn8x543qls.damageType} (same value: bludgeoning)
                    [mj76ftfh6ymtw57kly1p] : object {Actor.npc.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p}
                        damage : string {Actor.npc.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p.damage} (4 different values)
                            2d8+3 (x1)
                            3d8+3 (x1)
                            1d8+3 (x1)
                            2d8+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p.damageType} (same value: piercing)
                    [blrpxgl5svywd47o3bao] : object {Actor.npc.items.[].system.damageRolls.blrpxgl5svywd47o3bao}
                        damage : string {Actor.npc.items.[].system.damageRolls.blrpxgl5svywd47o3bao.damage} (4 different values)
                            2d6+3 (x1)
                            3d6+3 (x1)
                            1d6+3 (x1)
                            2d6+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.blrpxgl5svywd47o3bao.damageType} (same value: bludgeoning)
                    [654xf4j3t1iqo2ko72qs] : object {Actor.npc.items.[].system.damageRolls.654xf4j3t1iqo2ko72qs}
                        damage : string {Actor.npc.items.[].system.damageRolls.654xf4j3t1iqo2ko72qs.damage} (same value: 3d12+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.654xf4j3t1iqo2ko72qs.damageType} (same value: slashing)
                    [e4dy43dwk0loohd0fram] : object {Actor.npc.items.[].system.damageRolls.e4dy43dwk0loohd0fram}
                        damage : string {Actor.npc.items.[].system.damageRolls.e4dy43dwk0loohd0fram.damage} (same value: 2d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e4dy43dwk0loohd0fram.damageType} (same value: piercing)
                    [jmg4vvwlndjl7ipsqstg] : object {Actor.npc.items.[].system.damageRolls.jmg4vvwlndjl7ipsqstg}
                        damage : string {Actor.npc.items.[].system.damageRolls.jmg4vvwlndjl7ipsqstg.damage} (same value: 3d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jmg4vvwlndjl7ipsqstg.damageType} (same value: bludgeoning)
                    [B53CIKTcJBKlHbc8] : object {Actor.npc.items.[].system.damageRolls.B53CIKTcJBKlHbc8}
                        damage : string {Actor.npc.items.[].system.damageRolls.B53CIKTcJBKlHbc8.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.B53CIKTcJBKlHbc8.damageType} (same value: bludgeoning)
                    [mic8zbjemdoax0b79sx0] : object {Actor.npc.items.[].system.damageRolls.mic8zbjemdoax0b79sx0}
                        damage : string {Actor.npc.items.[].system.damageRolls.mic8zbjemdoax0b79sx0.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mic8zbjemdoax0b79sx0.damageType} (same value: piercing)
                    [9lvtiq2h5tp32qqewcae] : object {Actor.npc.items.[].system.damageRolls.9lvtiq2h5tp32qqewcae}
                        damage : string {Actor.npc.items.[].system.damageRolls.9lvtiq2h5tp32qqewcae.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9lvtiq2h5tp32qqewcae.damageType} (same value: piercing)
                    [g4ccmm6p17m9aulzvk9x] : object {Actor.npc.items.[].system.damageRolls.g4ccmm6p17m9aulzvk9x}
                        damage : string {Actor.npc.items.[].system.damageRolls.g4ccmm6p17m9aulzvk9x.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g4ccmm6p17m9aulzvk9x.damageType} (same value: piercing)
                    [8aeqhx0p2nux3ynautq4] : object {Actor.npc.items.[].system.damageRolls.8aeqhx0p2nux3ynautq4}
                        damage : string {Actor.npc.items.[].system.damageRolls.8aeqhx0p2nux3ynautq4.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8aeqhx0p2nux3ynautq4.damageType} (same value: bludgeoning)
                    [srgi33k101hr7e83yhz1] : object {Actor.npc.items.[].system.damageRolls.srgi33k101hr7e83yhz1}
                        damage : string {Actor.npc.items.[].system.damageRolls.srgi33k101hr7e83yhz1.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.srgi33k101hr7e83yhz1.damageType} (same value: slashing)
                    [ouixp9qm1ri3ywmdj6oh] : object {Actor.npc.items.[].system.damageRolls.ouixp9qm1ri3ywmdj6oh}
                        damage : string {Actor.npc.items.[].system.damageRolls.ouixp9qm1ri3ywmdj6oh.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ouixp9qm1ri3ywmdj6oh.damageType} (same value: piercing)
                    [pd9jkc8kqqqi8swhcbd6] : object {Actor.npc.items.[].system.damageRolls.pd9jkc8kqqqi8swhcbd6}
                        damage : string {Actor.npc.items.[].system.damageRolls.pd9jkc8kqqqi8swhcbd6.damage} (same value: 2d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pd9jkc8kqqqi8swhcbd6.damageType} (same value: bludgeoning)
                    [uuyxkegbfmpw65yo700z] : object {Actor.npc.items.[].system.damageRolls.uuyxkegbfmpw65yo700z}
                        damage : string {Actor.npc.items.[].system.damageRolls.uuyxkegbfmpw65yo700z.damage} (same value: 2d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uuyxkegbfmpw65yo700z.damageType} (same value: bludgeoning)
                    [4SxI3880CDDNsaGY] : object {Actor.npc.items.[].system.damageRolls.4SxI3880CDDNsaGY}
                        damage : string {Actor.npc.items.[].system.damageRolls.4SxI3880CDDNsaGY.damage} (3 different values)
                            2d4+8 (x1)
                            1d6+4 (x1)
                            1d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4SxI3880CDDNsaGY.damageType} (same value: slashing)
                    [rV8EoFp3SnIC7zoz] : object {Actor.npc.items.[].system.damageRolls.rV8EoFp3SnIC7zoz}
                        category : string {Actor.npc.items.[].system.damageRolls.rV8EoFp3SnIC7zoz.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.rV8EoFp3SnIC7zoz.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rV8EoFp3SnIC7zoz.damageType} (same value: bleed)
                    [ywGnt2WTGNnh3Mur] : object {Actor.npc.items.[].system.damageRolls.ywGnt2WTGNnh3Mur}
                        damage : string {Actor.npc.items.[].system.damageRolls.ywGnt2WTGNnh3Mur.damage} (3 different values)
                            1d4+8 (x1)
                            1d4+4 (x1)
                            1d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ywGnt2WTGNnh3Mur.damageType} (same value: piercing)
                    [aRD7mxfe9oV88i5g] : object {Actor.npc.items.[].system.damageRolls.aRD7mxfe9oV88i5g}
                        damage : string {Actor.npc.items.[].system.damageRolls.aRD7mxfe9oV88i5g.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aRD7mxfe9oV88i5g.damageType} (same value: piercing)
                    [Nu5Ds9HsE2cZ7X1I] : object {Actor.npc.items.[].system.damageRolls.Nu5Ds9HsE2cZ7X1I}
                        damage : string {Actor.npc.items.[].system.damageRolls.Nu5Ds9HsE2cZ7X1I.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Nu5Ds9HsE2cZ7X1I.damageType} (same value: piercing)
                    [cSSO7Y5wtu9Qhbhk] : object {Actor.npc.items.[].system.damageRolls.cSSO7Y5wtu9Qhbhk}
                        damage : string {Actor.npc.items.[].system.damageRolls.cSSO7Y5wtu9Qhbhk.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cSSO7Y5wtu9Qhbhk.damageType} (same value: piercing)
                    [WaEmDf0o6Gooxe3L] : object {Actor.npc.items.[].system.damageRolls.WaEmDf0o6Gooxe3L}
                        damage : string {Actor.npc.items.[].system.damageRolls.WaEmDf0o6Gooxe3L.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WaEmDf0o6Gooxe3L.damageType} (same value: piercing)
                    [YeVYLLm0Cd0fmyct] : object {Actor.npc.items.[].system.damageRolls.YeVYLLm0Cd0fmyct}
                        damage : string {Actor.npc.items.[].system.damageRolls.YeVYLLm0Cd0fmyct.damage} (same value: 1d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YeVYLLm0Cd0fmyct.damageType} (same value: piercing)
                    [zYZAOepBlUiIL4VK] : object {Actor.npc.items.[].system.damageRolls.zYZAOepBlUiIL4VK}
                        damage : string {Actor.npc.items.[].system.damageRolls.zYZAOepBlUiIL4VK.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zYZAOepBlUiIL4VK.damageType} (same value: piercing)
                    [WpG4RsOFGPHdw50X] : object {Actor.npc.items.[].system.damageRolls.WpG4RsOFGPHdw50X}
                        category : string {Actor.npc.items.[].system.damageRolls.WpG4RsOFGPHdw50X.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.WpG4RsOFGPHdw50X.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WpG4RsOFGPHdw50X.damageType} (same value: bleed)
                    [dqusXOMf2j6n0mQE] : object {Actor.npc.items.[].system.damageRolls.dqusXOMf2j6n0mQE}
                        damage : string {Actor.npc.items.[].system.damageRolls.dqusXOMf2j6n0mQE.damage} (same value: 2d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dqusXOMf2j6n0mQE.damageType} (same value: slashing)
                    [mr1ABdz3We2Vuegb] : object {Actor.npc.items.[].system.damageRolls.mr1ABdz3We2Vuegb}
                        damage : string {Actor.npc.items.[].system.damageRolls.mr1ABdz3We2Vuegb.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mr1ABdz3We2Vuegb.damageType} (same value: mental)
                    [LuIRn0ThShqDhunC] : object {Actor.npc.items.[].system.damageRolls.LuIRn0ThShqDhunC}
                        damage : string {Actor.npc.items.[].system.damageRolls.LuIRn0ThShqDhunC.damage} (same value: 2d4+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LuIRn0ThShqDhunC.damageType} (same value: slashing)
                    [eYw8q1InRSoZ1LtQ] : object {Actor.npc.items.[].system.damageRolls.eYw8q1InRSoZ1LtQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.eYw8q1InRSoZ1LtQ.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eYw8q1InRSoZ1LtQ.damageType} (same value: mental)
                    [uLhzieNajqcP1wB3] : object {Actor.npc.items.[].system.damageRolls.uLhzieNajqcP1wB3}
                        damage : string {Actor.npc.items.[].system.damageRolls.uLhzieNajqcP1wB3.damage} (same value: 7d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uLhzieNajqcP1wB3.damageType} (same value: acid)
                    [n490uoow7arw0z51k3ls] : object {Actor.npc.items.[].system.damageRolls.n490uoow7arw0z51k3ls}
                        damage : string {Actor.npc.items.[].system.damageRolls.n490uoow7arw0z51k3ls.damage} (same value: 3d12+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n490uoow7arw0z51k3ls.damageType} (same value: piercing)
                    [7u7l5tywc6qyzkbj2fmm] : object {Actor.npc.items.[].system.damageRolls.7u7l5tywc6qyzkbj2fmm}
                        damage : string {Actor.npc.items.[].system.damageRolls.7u7l5tywc6qyzkbj2fmm.damage} (same value: 3d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7u7l5tywc6qyzkbj2fmm.damageType} (same value: slashing)
                    [c9eudc2eikegq9clh9p5] : object {Actor.npc.items.[].system.damageRolls.c9eudc2eikegq9clh9p5}
                        damage : string {Actor.npc.items.[].system.damageRolls.c9eudc2eikegq9clh9p5.damage} (same value: 3d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c9eudc2eikegq9clh9p5.damageType} (same value: bludgeoning)
                    [6d5ojcj5coswv0bd98fk] : object {Actor.npc.items.[].system.damageRolls.6d5ojcj5coswv0bd98fk}
                        damage : string {Actor.npc.items.[].system.damageRolls.6d5ojcj5coswv0bd98fk.damage} (same value: 3d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6d5ojcj5coswv0bd98fk.damageType} (same value: slashing)
                    [uix1whu1l2b9yozg74wc] : object {Actor.npc.items.[].system.damageRolls.uix1whu1l2b9yozg74wc}
                        damage : string {Actor.npc.items.[].system.damageRolls.uix1whu1l2b9yozg74wc.damage} (same value: 3d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uix1whu1l2b9yozg74wc.damageType} (same value: fire)
                    [wq5dqagsc3rvealyfhid] : object {Actor.npc.items.[].system.damageRolls.wq5dqagsc3rvealyfhid}
                        damage : string {Actor.npc.items.[].system.damageRolls.wq5dqagsc3rvealyfhid.damage} (3 different values)
                            3d8+10 (x1)
                            3d8+8 (x1)
                            2d8+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wq5dqagsc3rvealyfhid.damageType} (same value: slashing)
                    [i7sr4woj09gu4xx7dnoc] : object {Actor.npc.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc}
                        damage : string {Actor.npc.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc.damage} (3 different values)
                            3d10+10 (x1)
                            2d18+8 (x1)
                            2d10+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc.damageType} (same value: piercing)
                    [sy9h6g4i5gc71zj5git3] : object {Actor.npc.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3}
                        damage : string {Actor.npc.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damageType} (same value: slashing)
                    [cidxh2cn401h6fxihgvw] : object {Actor.npc.items.[].system.damageRolls.cidxh2cn401h6fxihgvw}
                        damage : string {Actor.npc.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damageType} (same value: slashing)
                    [cdxitwq309kjyms51kzb] : object {Actor.npc.items.[].system.damageRolls.cdxitwq309kjyms51kzb}
                        damage : string {Actor.npc.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damageType} (same value: piercing)
                    [6wyc7t773noibxofs7zl] : object {Actor.npc.items.[].system.damageRolls.6wyc7t773noibxofs7zl}
                        damage : string {Actor.npc.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damage} (2 different values)
                            1d8+5 (x1)
                            1d8+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damageType} (same value: bludgeoning)
                    [glwvgmyg6whbu8qe7n6y] : object {Actor.npc.items.[].system.damageRolls.glwvgmyg6whbu8qe7n6y}
                        damage : string {Actor.npc.items.[].system.damageRolls.glwvgmyg6whbu8qe7n6y.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.glwvgmyg6whbu8qe7n6y.damageType} (same value: piercing)
                    [ium39z2pvu8etkmhgm1l] : object {Actor.npc.items.[].system.damageRolls.ium39z2pvu8etkmhgm1l}
                        damage : string {Actor.npc.items.[].system.damageRolls.ium39z2pvu8etkmhgm1l.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ium39z2pvu8etkmhgm1l.damageType} (same value: void)
                    [hgg9521s2m63q8jfi4yr] : object {Actor.npc.items.[].system.damageRolls.hgg9521s2m63q8jfi4yr}
                        damage : string {Actor.npc.items.[].system.damageRolls.hgg9521s2m63q8jfi4yr.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hgg9521s2m63q8jfi4yr.damageType} (same value: slashing)
                    [fuua8d3l73qundkz7wpf] : object {Actor.npc.items.[].system.damageRolls.fuua8d3l73qundkz7wpf}
                        damage : string {Actor.npc.items.[].system.damageRolls.fuua8d3l73qundkz7wpf.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fuua8d3l73qundkz7wpf.damageType} (same value: void)
                    [g4kk7ir2kmmgeyhzu5sh] : object {Actor.npc.items.[].system.damageRolls.g4kk7ir2kmmgeyhzu5sh}
                        damage : string {Actor.npc.items.[].system.damageRolls.g4kk7ir2kmmgeyhzu5sh.damage} (same value: 3d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g4kk7ir2kmmgeyhzu5sh.damageType} (same value: piercing)
                    [g32tqvg2shlxeb416jes] : object {Actor.npc.items.[].system.damageRolls.g32tqvg2shlxeb416jes}
                        damage : string {Actor.npc.items.[].system.damageRolls.g32tqvg2shlxeb416jes.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g32tqvg2shlxeb416jes.damageType} (same value: void)
                    [cQa3O7GbyDcc1YdA] : object {Actor.npc.items.[].system.damageRolls.cQa3O7GbyDcc1YdA}
                        damage : string {Actor.npc.items.[].system.damageRolls.cQa3O7GbyDcc1YdA.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cQa3O7GbyDcc1YdA.damageType} (same value: piercing)
                    [q3xw5j6xd3sqgest0ei1] : object {Actor.npc.items.[].system.damageRolls.q3xw5j6xd3sqgest0ei1}
                        damage : string {Actor.npc.items.[].system.damageRolls.q3xw5j6xd3sqgest0ei1.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q3xw5j6xd3sqgest0ei1.damageType} (same value: piercing)
                    [IDfL63hUSCW4X8pI] : object {Actor.npc.items.[].system.damageRolls.IDfL63hUSCW4X8pI}
                        damage : string {Actor.npc.items.[].system.damageRolls.IDfL63hUSCW4X8pI.damage} (same value: 2d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IDfL63hUSCW4X8pI.damageType} (same value: piercing)
                    [McMrMoSJCVYBttU1] : object {Actor.npc.items.[].system.damageRolls.McMrMoSJCVYBttU1}
                        damage : string {Actor.npc.items.[].system.damageRolls.McMrMoSJCVYBttU1.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.McMrMoSJCVYBttU1.damageType} (same value: bludgeoning)
                    [6pq3f4mu9zajnbuvgy9x] : object {Actor.npc.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x}
                        damage : string {Actor.npc.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x.damageType} (same value: piercing)
                    [k9ndsg2n7ee8w2ch6689] : object {Actor.npc.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689}
                        damage : string {Actor.npc.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689.damageType} (same value: acid)
                    [IWkxKMbfaeCBda69] : object {Actor.npc.items.[].system.damageRolls.IWkxKMbfaeCBda69}
                        damage : string {Actor.npc.items.[].system.damageRolls.IWkxKMbfaeCBda69.damage} (same value: 2d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IWkxKMbfaeCBda69.damageType} (same value: piercing)
                    [R4Snl2MXcOpbTAN9] : object {Actor.npc.items.[].system.damageRolls.R4Snl2MXcOpbTAN9}
                        category : string {Actor.npc.items.[].system.damageRolls.R4Snl2MXcOpbTAN9.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.R4Snl2MXcOpbTAN9.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.R4Snl2MXcOpbTAN9.damageType} (same value: bleed)
                    [5VsczPAWG4nRT3Rp] : object {Actor.npc.items.[].system.damageRolls.5VsczPAWG4nRT3Rp}
                        damage : string {Actor.npc.items.[].system.damageRolls.5VsczPAWG4nRT3Rp.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5VsczPAWG4nRT3Rp.damageType} (same value: spirit)
                    [4oj94wfp0sr2biwar4o3] : object {Actor.npc.items.[].system.damageRolls.4oj94wfp0sr2biwar4o3}
                        damage : string {Actor.npc.items.[].system.damageRolls.4oj94wfp0sr2biwar4o3.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4oj94wfp0sr2biwar4o3.damageType} (same value: slashing)
                    [jVfhuHmeW2Qgyc0X] : object {Actor.npc.items.[].system.damageRolls.jVfhuHmeW2Qgyc0X}
                        damage : string {Actor.npc.items.[].system.damageRolls.jVfhuHmeW2Qgyc0X.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jVfhuHmeW2Qgyc0X.damageType} (same value: slashing)
                    [Acuow0MW0Rl1m2Tf] : object {Actor.npc.items.[].system.damageRolls.Acuow0MW0Rl1m2Tf}
                        damage : string {Actor.npc.items.[].system.damageRolls.Acuow0MW0Rl1m2Tf.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Acuow0MW0Rl1m2Tf.damageType} (same value: piercing)
                    [qer7usznuf9fivsafcu9] : object {Actor.npc.items.[].system.damageRolls.qer7usznuf9fivsafcu9}
                        damage : string {Actor.npc.items.[].system.damageRolls.qer7usznuf9fivsafcu9.damage} (2 different values)
                            1d6-3 (x2)
                            1d6-1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qer7usznuf9fivsafcu9.damageType} (same value: piercing)
                    [gsaj6lr4rub0rmc1fczr] : object {Actor.npc.items.[].system.damageRolls.gsaj6lr4rub0rmc1fczr}
                        damage : string {Actor.npc.items.[].system.damageRolls.gsaj6lr4rub0rmc1fczr.damage} (2 different values)
                            1d4 (x2)
                            1d4+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gsaj6lr4rub0rmc1fczr.damageType} (same value: fire)
                    [r2dhgrtdklpa0762j5ak] : object {Actor.npc.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak}
                        damage : string {Actor.npc.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak.damage} (2 different values)
                            2d8+9 (x1)
                            1d12+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak.damageType} (same value: piercing)
                    [ti4gsypmejpm0txb8i9t] : object {Actor.npc.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t}
                        damage : string {Actor.npc.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t.damageType} (same value: bludgeoning)
                    [7B4ovBM6M83YtBHC] : object {Actor.npc.items.[].system.damageRolls.7B4ovBM6M83YtBHC}
                        damage : string {Actor.npc.items.[].system.damageRolls.7B4ovBM6M83YtBHC.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7B4ovBM6M83YtBHC.damageType} (same value: bludgeoning)
                    [fmsh2oi3k16r87tg7tcg] : object {Actor.npc.items.[].system.damageRolls.fmsh2oi3k16r87tg7tcg}
                        damage : string {Actor.npc.items.[].system.damageRolls.fmsh2oi3k16r87tg7tcg.damage} (same value: 2d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fmsh2oi3k16r87tg7tcg.damageType} (same value: bludgeoning)
                    [z1cgm3me2mgagzwyhee9] : object {Actor.npc.items.[].system.damageRolls.z1cgm3me2mgagzwyhee9}
                        damage : string {Actor.npc.items.[].system.damageRolls.z1cgm3me2mgagzwyhee9.damage} (same value: 2d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z1cgm3me2mgagzwyhee9.damageType} (same value: bludgeoning)
                    [7h3z2khdas3xn0tarfyo] : object {Actor.npc.items.[].system.damageRolls.7h3z2khdas3xn0tarfyo}
                        damage : string {Actor.npc.items.[].system.damageRolls.7h3z2khdas3xn0tarfyo.damage} (same value: 2d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7h3z2khdas3xn0tarfyo.damageType} (same value: bludgeoning)
                    [izwrsqi97cf34l1fj5h6] : object {Actor.npc.items.[].system.damageRolls.izwrsqi97cf34l1fj5h6}
                        damage : string {Actor.npc.items.[].system.damageRolls.izwrsqi97cf34l1fj5h6.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.izwrsqi97cf34l1fj5h6.damageType} (same value: bludgeoning)
                    [nn9j5bsvz1ygu2j24feh] : object {Actor.npc.items.[].system.damageRolls.nn9j5bsvz1ygu2j24feh}
                        damage : string {Actor.npc.items.[].system.damageRolls.nn9j5bsvz1ygu2j24feh.damage} (same value: 2d12+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nn9j5bsvz1ygu2j24feh.damageType} (same value: bludgeoning)
                    [HO4DAfyO8W1ZH9IB] : object {Actor.npc.items.[].system.damageRolls.HO4DAfyO8W1ZH9IB}
                        damage : string {Actor.npc.items.[].system.damageRolls.HO4DAfyO8W1ZH9IB.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HO4DAfyO8W1ZH9IB.damageType} (same value: bludgeoning)
                    [IVMyEU5RK6adGyNl] : object {Actor.npc.items.[].system.damageRolls.IVMyEU5RK6adGyNl}
                        damage : string {Actor.npc.items.[].system.damageRolls.IVMyEU5RK6adGyNl.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IVMyEU5RK6adGyNl.damageType} (same value: acid)
                    [6ipm46pd7h4wv9aoyick] : object {Actor.npc.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick}
                        damage : string {Actor.npc.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damage} (3 different values)
                            2d8+8 (x2)
                            2d6+6 (x1)
                            3d8+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damageType} (same value: slashing)
                    [7c24LQj9D0ihkR8F] : object {Actor.npc.items.[].system.damageRolls.7c24LQj9D0ihkR8F}
                        damage : string {Actor.npc.items.[].system.damageRolls.7c24LQj9D0ihkR8F.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7c24LQj9D0ihkR8F.damageType} (same value: piercing)
                    [1FqG37mRY7pFnm0f] : object {Actor.npc.items.[].system.damageRolls.1FqG37mRY7pFnm0f}
                        damage : string {Actor.npc.items.[].system.damageRolls.1FqG37mRY7pFnm0f.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1FqG37mRY7pFnm0f.damageType} (same value: spirit)
                    [7vx19kbp88ovzaunqgcw] : object {Actor.npc.items.[].system.damageRolls.7vx19kbp88ovzaunqgcw}
                        damage : string {Actor.npc.items.[].system.damageRolls.7vx19kbp88ovzaunqgcw.damage} (same value: 4d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7vx19kbp88ovzaunqgcw.damageType} (same value: piercing)
                    [x3wzjabg1u9pxptmahd9] : object {Actor.npc.items.[].system.damageRolls.x3wzjabg1u9pxptmahd9}
                        damage : string {Actor.npc.items.[].system.damageRolls.x3wzjabg1u9pxptmahd9.damage} (same value: 4d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x3wzjabg1u9pxptmahd9.damageType} (same value: slashing)
                    [d5s7ydf5wd5g6pl2z8un] : object {Actor.npc.items.[].system.damageRolls.d5s7ydf5wd5g6pl2z8un}
                        damage : string {Actor.npc.items.[].system.damageRolls.d5s7ydf5wd5g6pl2z8un.damage} (same value: 4d6+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d5s7ydf5wd5g6pl2z8un.damageType} (same value: bludgeoning)
                    [hdg5ryww0imiw6kca6tr] : object {Actor.npc.items.[].system.damageRolls.hdg5ryww0imiw6kca6tr}
                        damage : string {Actor.npc.items.[].system.damageRolls.hdg5ryww0imiw6kca6tr.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hdg5ryww0imiw6kca6tr.damageType} (same value: piercing)
                    [2I0P91jVqzy4Iyjg] : object {Actor.npc.items.[].system.damageRolls.2I0P91jVqzy4Iyjg}
                        damage : string {Actor.npc.items.[].system.damageRolls.2I0P91jVqzy4Iyjg.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2I0P91jVqzy4Iyjg.damageType} (same value: slashing)
                    [6yar931bomsffat3g1b8] : object {Actor.npc.items.[].system.damageRolls.6yar931bomsffat3g1b8}
                        damage : string {Actor.npc.items.[].system.damageRolls.6yar931bomsffat3g1b8.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6yar931bomsffat3g1b8.damageType} (same value: piercing)
                    [huzvknk7b6u8hmjvi3en] : object {Actor.npc.items.[].system.damageRolls.huzvknk7b6u8hmjvi3en}
                        damage : string {Actor.npc.items.[].system.damageRolls.huzvknk7b6u8hmjvi3en.damage} (same value: 3d12+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.huzvknk7b6u8hmjvi3en.damageType} (same value: piercing)
                    [vx54nrz3d4ijpqbaqp4q] : object {Actor.npc.items.[].system.damageRolls.vx54nrz3d4ijpqbaqp4q}
                        damage : string {Actor.npc.items.[].system.damageRolls.vx54nrz3d4ijpqbaqp4q.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vx54nrz3d4ijpqbaqp4q.damageType} (same value: mental)
                    [t9efyopvlpo9m265akng] : object {Actor.npc.items.[].system.damageRolls.t9efyopvlpo9m265akng}
                        damage : string {Actor.npc.items.[].system.damageRolls.t9efyopvlpo9m265akng.damage} (same value: 3d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t9efyopvlpo9m265akng.damageType} (same value: bludgeoning)
                    [den3ioiwpktxuzm8ez3l] : object {Actor.npc.items.[].system.damageRolls.den3ioiwpktxuzm8ez3l}
                        damage : string {Actor.npc.items.[].system.damageRolls.den3ioiwpktxuzm8ez3l.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.den3ioiwpktxuzm8ez3l.damageType} (same value: acid)
                    [vpotsbklxywcxn02zi2u] : object {Actor.npc.items.[].system.damageRolls.vpotsbklxywcxn02zi2u}
                        damage : string {Actor.npc.items.[].system.damageRolls.vpotsbklxywcxn02zi2u.damage} (same value: 1d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vpotsbklxywcxn02zi2u.damageType} (same value: piercing)
                    [vk5npe61cgntilog21c6] : object {Actor.npc.items.[].system.damageRolls.vk5npe61cgntilog21c6}
                        damage : string {Actor.npc.items.[].system.damageRolls.vk5npe61cgntilog21c6.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vk5npe61cgntilog21c6.damageType} (same value: slashing)
                    [BA3qm6SooYWw0CwX] : object {Actor.npc.items.[].system.damageRolls.BA3qm6SooYWw0CwX}
                        damage : string {Actor.npc.items.[].system.damageRolls.BA3qm6SooYWw0CwX.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BA3qm6SooYWw0CwX.damageType} (same value: acid)
                    [GWCPDShMohaD3EQr] : object {Actor.npc.items.[].system.damageRolls.GWCPDShMohaD3EQr}
                        damage : string {Actor.npc.items.[].system.damageRolls.GWCPDShMohaD3EQr.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GWCPDShMohaD3EQr.damageType} (same value: bludgeoning)
                    [m5rp98s7m0gafkwsvisf] : object {Actor.npc.items.[].system.damageRolls.m5rp98s7m0gafkwsvisf}
                        damage : string {Actor.npc.items.[].system.damageRolls.m5rp98s7m0gafkwsvisf.damage} (same value: 4d12+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m5rp98s7m0gafkwsvisf.damageType} (same value: piercing)
                    [tppi0yvmxzoa1plp3aud] : object {Actor.npc.items.[].system.damageRolls.tppi0yvmxzoa1plp3aud}
                        damage : string {Actor.npc.items.[].system.damageRolls.tppi0yvmxzoa1plp3aud.damage} (same value: 4d8+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tppi0yvmxzoa1plp3aud.damageType} (same value: slashing)
                    [dwyvvg0t35o66wp1awu9] : object {Actor.npc.items.[].system.damageRolls.dwyvvg0t35o66wp1awu9}
                        damage : string {Actor.npc.items.[].system.damageRolls.dwyvvg0t35o66wp1awu9.damage} (same value: 4d6+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dwyvvg0t35o66wp1awu9.damageType} (same value: bludgeoning)
                    [225a6vv5x9pr1ymlo2yn] : object {Actor.npc.items.[].system.damageRolls.225a6vv5x9pr1ymlo2yn}
                        damage : string {Actor.npc.items.[].system.damageRolls.225a6vv5x9pr1ymlo2yn.damage} (same value: 5d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.225a6vv5x9pr1ymlo2yn.damageType} (same value: slashing)
                    [c91bso17qvvw864jjqo4] : object {Actor.npc.items.[].system.damageRolls.c91bso17qvvw864jjqo4}
                        damage : string {Actor.npc.items.[].system.damageRolls.c91bso17qvvw864jjqo4.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c91bso17qvvw864jjqo4.damageType} (same value: acid)
                    [cfnd06scpmtmq5s2r6xd] : object {Actor.npc.items.[].system.damageRolls.cfnd06scpmtmq5s2r6xd}
                        damage : string {Actor.npc.items.[].system.damageRolls.cfnd06scpmtmq5s2r6xd.damage} (2 different values)
                            5d10+20 (x1)
                            4d10+18 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cfnd06scpmtmq5s2r6xd.damageType} (same value: slashing)
                    [e5loy978dhskrcrw866t] : object {Actor.npc.items.[].system.damageRolls.e5loy978dhskrcrw866t}
                        damage : string {Actor.npc.items.[].system.damageRolls.e5loy978dhskrcrw866t.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e5loy978dhskrcrw866t.damageType} (same value: piercing)
                    [lue3dikontduvvzuegvr] : object {Actor.npc.items.[].system.damageRolls.lue3dikontduvvzuegvr}
                        damage : string {Actor.npc.items.[].system.damageRolls.lue3dikontduvvzuegvr.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lue3dikontduvvzuegvr.damageType} (same value: bludgeoning)
                    [IdheuFOr5XoaExOj] : object {Actor.npc.items.[].system.damageRolls.IdheuFOr5XoaExOj}
                        damage : string {Actor.npc.items.[].system.damageRolls.IdheuFOr5XoaExOj.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IdheuFOr5XoaExOj.damageType} (same value: slashing)
                    [tejf7g56ik0azcro7yyz] : object {Actor.npc.items.[].system.damageRolls.tejf7g56ik0azcro7yyz}
                        damage : string {Actor.npc.items.[].system.damageRolls.tejf7g56ik0azcro7yyz.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tejf7g56ik0azcro7yyz.damageType} (same value: slashing)
                    [xvbur85wkafitlmrezkc] : object {Actor.npc.items.[].system.damageRolls.xvbur85wkafitlmrezkc}
                        damage : string {Actor.npc.items.[].system.damageRolls.xvbur85wkafitlmrezkc.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xvbur85wkafitlmrezkc.damageType} (same value: slashing)
                    [8u05pyjojhk8i6ao863g] : object {Actor.npc.items.[].system.damageRolls.8u05pyjojhk8i6ao863g}
                        damage : string {Actor.npc.items.[].system.damageRolls.8u05pyjojhk8i6ao863g.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8u05pyjojhk8i6ao863g.damageType} (same value: piercing)
                    [kv04a3w5e7f2tl6n3q8i] : object {Actor.npc.items.[].system.damageRolls.kv04a3w5e7f2tl6n3q8i}
                        damage : string {Actor.npc.items.[].system.damageRolls.kv04a3w5e7f2tl6n3q8i.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kv04a3w5e7f2tl6n3q8i.damageType} (same value: bludgeoning)
                    [isx1oanl46yc5jef2wav] : object {Actor.npc.items.[].system.damageRolls.isx1oanl46yc5jef2wav}
                        damage : string {Actor.npc.items.[].system.damageRolls.isx1oanl46yc5jef2wav.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.isx1oanl46yc5jef2wav.damageType} (same value: piercing)
                    [qqbasxl2ncjujrlh3gfu] : object {Actor.npc.items.[].system.damageRolls.qqbasxl2ncjujrlh3gfu}
                        damage : string {Actor.npc.items.[].system.damageRolls.qqbasxl2ncjujrlh3gfu.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qqbasxl2ncjujrlh3gfu.damageType} (same value: bludgeoning)
                    [wzuff1ayfe2njqw403w4] : object {Actor.npc.items.[].system.damageRolls.wzuff1ayfe2njqw403w4}
                        damage : string {Actor.npc.items.[].system.damageRolls.wzuff1ayfe2njqw403w4.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wzuff1ayfe2njqw403w4.damageType} (same value: piercing)
                    [zlou34anbofdg3hox6ff] : object {Actor.npc.items.[].system.damageRolls.zlou34anbofdg3hox6ff}
                        damage : string {Actor.npc.items.[].system.damageRolls.zlou34anbofdg3hox6ff.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zlou34anbofdg3hox6ff.damageType} (same value: piercing)
                    [n9g8wdodgmeouod1wimu] : object {Actor.npc.items.[].system.damageRolls.n9g8wdodgmeouod1wimu}
                        damage : string {Actor.npc.items.[].system.damageRolls.n9g8wdodgmeouod1wimu.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n9g8wdodgmeouod1wimu.damageType} (same value: piercing)
                    [o25q1diiu1fxpv64siml] : object {Actor.npc.items.[].system.damageRolls.o25q1diiu1fxpv64siml}
                        damage : string {Actor.npc.items.[].system.damageRolls.o25q1diiu1fxpv64siml.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o25q1diiu1fxpv64siml.damageType} (same value: spirit)
                    [1s3symdn1w1vk237l05x] : object {Actor.npc.items.[].system.damageRolls.1s3symdn1w1vk237l05x}
                        damage : string {Actor.npc.items.[].system.damageRolls.1s3symdn1w1vk237l05x.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1s3symdn1w1vk237l05x.damageType} (same value: bludgeoning)
                    [6r2xqkx5nywfedxwtyts] : object {Actor.npc.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts}
                        damage : string {Actor.npc.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damage} (2 different values)
                            1d6+11 (x3)
                            2d6+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damageType} (same value: piercing)
                    [biya5r6cbmpnb9ww4s11] : object {Actor.npc.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11}
                        damage : string {Actor.npc.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damage} (3 different values)
                            1d8+8 (x4)
                            1d8+10 (x1)
                            2d8+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damageType} (same value: slashing)
                    [m9mz4oyjtoq9c4vswevw] : object {Actor.npc.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw}
                        damage : string {Actor.npc.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damageType} (same value: slashing)
                    [dth78dhgkhj9riocj4f8] : object {Actor.npc.items.[].system.damageRolls.dth78dhgkhj9riocj4f8}
                        damage : string {Actor.npc.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damage} (3 different values)
                            1d8+6 (x4)
                            1d8+4 (x1)
                            1d6+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damageType} (same value: slashing)
                    [y79g3ge2g2rt6qb956w8] : object {Actor.npc.items.[].system.damageRolls.y79g3ge2g2rt6qb956w8}
                        damage : string {Actor.npc.items.[].system.damageRolls.y79g3ge2g2rt6qb956w8.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y79g3ge2g2rt6qb956w8.damageType} (same value: piercing)
                    [jioe9r64fot0hkgio4i8] : object {Actor.npc.items.[].system.damageRolls.jioe9r64fot0hkgio4i8}
                        damage : string {Actor.npc.items.[].system.damageRolls.jioe9r64fot0hkgio4i8.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jioe9r64fot0hkgio4i8.damageType} (same value: slashing)
                    [YdyMZFNEv9Xn8syH] : object {Actor.npc.items.[].system.damageRolls.YdyMZFNEv9Xn8syH}
                        damage : string {Actor.npc.items.[].system.damageRolls.YdyMZFNEv9Xn8syH.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YdyMZFNEv9Xn8syH.damageType} (same value: bludgeoning)
                    [50EGeoqNkqPSoOwL] : object {Actor.npc.items.[].system.damageRolls.50EGeoqNkqPSoOwL}
                        damage : string {Actor.npc.items.[].system.damageRolls.50EGeoqNkqPSoOwL.damage} (same value: 1d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.50EGeoqNkqPSoOwL.damageType} (same value: piercing)
                    [jyCplAKRPihOo58C] : object {Actor.npc.items.[].system.damageRolls.jyCplAKRPihOo58C}
                        damage : string {Actor.npc.items.[].system.damageRolls.jyCplAKRPihOo58C.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jyCplAKRPihOo58C.damageType} (same value: acid)
                    [qzgigTQByV4A1wVl] : object {Actor.npc.items.[].system.damageRolls.qzgigTQByV4A1wVl}
                        damage : string {Actor.npc.items.[].system.damageRolls.qzgigTQByV4A1wVl.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qzgigTQByV4A1wVl.damageType} (same value: slashing)
                    [1sPBmXQ8csqTkwkR] : object {Actor.npc.items.[].system.damageRolls.1sPBmXQ8csqTkwkR}
                        damage : string {Actor.npc.items.[].system.damageRolls.1sPBmXQ8csqTkwkR.damage} (same value: 2d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1sPBmXQ8csqTkwkR.damageType} (same value: piercing)
                    [hjAyEoN7uinbm7tg] : object {Actor.npc.items.[].system.damageRolls.hjAyEoN7uinbm7tg}
                        damage : string {Actor.npc.items.[].system.damageRolls.hjAyEoN7uinbm7tg.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hjAyEoN7uinbm7tg.damageType} (same value: acid)
                    [yJQCQyVbCCHXech2] : object {Actor.npc.items.[].system.damageRolls.yJQCQyVbCCHXech2}
                        damage : string {Actor.npc.items.[].system.damageRolls.yJQCQyVbCCHXech2.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yJQCQyVbCCHXech2.damageType} (same value: acid)
                    [K6j1pIncbw9RsXHN] : object {Actor.npc.items.[].system.damageRolls.K6j1pIncbw9RsXHN}
                        damage : string {Actor.npc.items.[].system.damageRolls.K6j1pIncbw9RsXHN.damage} (same value: 3d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.K6j1pIncbw9RsXHN.damageType} (same value: piercing)
                    [fvGFWsQf7ZFt7Ijy] : object {Actor.npc.items.[].system.damageRolls.fvGFWsQf7ZFt7Ijy}
                        damage : string {Actor.npc.items.[].system.damageRolls.fvGFWsQf7ZFt7Ijy.damage} (same value: 3d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fvGFWsQf7ZFt7Ijy.damageType} (same value: bludgeoning)
                    [7t5idrmhqb4c35d3ltj4] : object {Actor.npc.items.[].system.damageRolls.7t5idrmhqb4c35d3ltj4}
                        damage : string {Actor.npc.items.[].system.damageRolls.7t5idrmhqb4c35d3ltj4.damage} (same value: 3d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7t5idrmhqb4c35d3ltj4.damageType} (same value: slashing)
                    [e65caxi26l8rp0j670ao] : object {Actor.npc.items.[].system.damageRolls.e65caxi26l8rp0j670ao}
                        damage : string {Actor.npc.items.[].system.damageRolls.e65caxi26l8rp0j670ao.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e65caxi26l8rp0j670ao.damageType} (same value: piercing)
                    [e5eg4hgpis14kip5o47y] : object {Actor.npc.items.[].system.damageRolls.e5eg4hgpis14kip5o47y}
                        damage : string {Actor.npc.items.[].system.damageRolls.e5eg4hgpis14kip5o47y.damage} (same value: 7d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e5eg4hgpis14kip5o47y.damageType} (same value: electricity)
                    [QAcYijYedbnn7qPf] : object {Actor.npc.items.[].system.damageRolls.QAcYijYedbnn7qPf}
                        damage : string {Actor.npc.items.[].system.damageRolls.QAcYijYedbnn7qPf.damage} (same value: 1d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QAcYijYedbnn7qPf.damageType} (same value: piercing)
                    [lbtQ7SGOiL1lxpF8] : object {Actor.npc.items.[].system.damageRolls.lbtQ7SGOiL1lxpF8}
                        damage : string {Actor.npc.items.[].system.damageRolls.lbtQ7SGOiL1lxpF8.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lbtQ7SGOiL1lxpF8.damageType} (same value: bludgeoning)
                    [FaIZXcSxBAOxFXj5] : object {Actor.npc.items.[].system.damageRolls.FaIZXcSxBAOxFXj5}
                        damage : string {Actor.npc.items.[].system.damageRolls.FaIZXcSxBAOxFXj5.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FaIZXcSxBAOxFXj5.damageType} (same value: bludgeoning)
                    [go0PNW1TEPQst2rK] : object {Actor.npc.items.[].system.damageRolls.go0PNW1TEPQst2rK}
                        damage : string {Actor.npc.items.[].system.damageRolls.go0PNW1TEPQst2rK.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.go0PNW1TEPQst2rK.damageType} (same value: fire)
                    [xGc8zale8O7WW0SJ] : object {Actor.npc.items.[].system.damageRolls.xGc8zale8O7WW0SJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.xGc8zale8O7WW0SJ.damage} (same value: 1d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xGc8zale8O7WW0SJ.damageType} (same value: piercing)
                    [xfyb2s0sgthdl7cu2z2m] : object {Actor.npc.items.[].system.damageRolls.xfyb2s0sgthdl7cu2z2m}
                        damage : string {Actor.npc.items.[].system.damageRolls.xfyb2s0sgthdl7cu2z2m.damage} (same value: 4d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xfyb2s0sgthdl7cu2z2m.damageType} (same value: piercing)
                    [75iocc468xryzwp6yw8m] : object {Actor.npc.items.[].system.damageRolls.75iocc468xryzwp6yw8m}
                        damage : string {Actor.npc.items.[].system.damageRolls.75iocc468xryzwp6yw8m.damage} (same value: 3d4+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.75iocc468xryzwp6yw8m.damageType} (same value: piercing)
                    [f9qdw1y9ljne27k4uzr1] : object {Actor.npc.items.[].system.damageRolls.f9qdw1y9ljne27k4uzr1}
                        damage : string {Actor.npc.items.[].system.damageRolls.f9qdw1y9ljne27k4uzr1.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f9qdw1y9ljne27k4uzr1.damageType} (same value: void)
                    [ffnpb7at0iv3nqz2nhlc] : object {Actor.npc.items.[].system.damageRolls.ffnpb7at0iv3nqz2nhlc}
                        damage : string {Actor.npc.items.[].system.damageRolls.ffnpb7at0iv3nqz2nhlc.damage} (same value: 4d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ffnpb7at0iv3nqz2nhlc.damageType} (same value: piercing)
                    [ei5tikr6ofg0g9r2acwx] : object {Actor.npc.items.[].system.damageRolls.ei5tikr6ofg0g9r2acwx}
                        damage : string {Actor.npc.items.[].system.damageRolls.ei5tikr6ofg0g9r2acwx.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ei5tikr6ofg0g9r2acwx.damageType} (same value: bludgeoning)
                    [yckzv0l21hn9f1apxpqm] : object {Actor.npc.items.[].system.damageRolls.yckzv0l21hn9f1apxpqm}
                        damage : string {Actor.npc.items.[].system.damageRolls.yckzv0l21hn9f1apxpqm.damage} (3 different values)
                            1d8+4 (x2)
                            1d10+4 (x1)
                            1d8+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yckzv0l21hn9f1apxpqm.damageType} (same value: piercing)
                    [ol6tix6csupnw2z9ffoq] : object {Actor.npc.items.[].system.damageRolls.ol6tix6csupnw2z9ffoq}
                        damage : string {Actor.npc.items.[].system.damageRolls.ol6tix6csupnw2z9ffoq.damage} (same value: 4d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ol6tix6csupnw2z9ffoq.damageType} (same value: bludgeoning)
                    [f4qpy7b7las0v6vqvc2c] : object {Actor.npc.items.[].system.damageRolls.f4qpy7b7las0v6vqvc2c}
                        damage : string {Actor.npc.items.[].system.damageRolls.f4qpy7b7las0v6vqvc2c.damage} (same value: 4d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f4qpy7b7las0v6vqvc2c.damageType} (same value: bludgeoning)
                    [cg7x0mifehpirudqf3ho] : object {Actor.npc.items.[].system.damageRolls.cg7x0mifehpirudqf3ho}
                        damage : string {Actor.npc.items.[].system.damageRolls.cg7x0mifehpirudqf3ho.damage} (same value: 4d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cg7x0mifehpirudqf3ho.damageType} (same value: bludgeoning)
                    [FAEWj4BdokiFEwxW] : object {Actor.npc.items.[].system.damageRolls.FAEWj4BdokiFEwxW}
                        damage : string {Actor.npc.items.[].system.damageRolls.FAEWj4BdokiFEwxW.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FAEWj4BdokiFEwxW.damageType} (same value: slashing)
                    [cwv1u3lop9i9ecd2nhbc] : object {Actor.npc.items.[].system.damageRolls.cwv1u3lop9i9ecd2nhbc}
                        damage : string {Actor.npc.items.[].system.damageRolls.cwv1u3lop9i9ecd2nhbc.damage} (2 different values)
                            1d10+7 (x1)
                            2d8+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cwv1u3lop9i9ecd2nhbc.damageType} (same value: slashing)
                    [g2lnubrcdpd8dv4uprqx] : object {Actor.npc.items.[].system.damageRolls.g2lnubrcdpd8dv4uprqx}
                        damage : string {Actor.npc.items.[].system.damageRolls.g2lnubrcdpd8dv4uprqx.damage} (same value: 1d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g2lnubrcdpd8dv4uprqx.damageType} (same value: slashing)
                    [7s8lqd0qhmr274q9rhfv] : object {Actor.npc.items.[].system.damageRolls.7s8lqd0qhmr274q9rhfv}
                        damage : string {Actor.npc.items.[].system.damageRolls.7s8lqd0qhmr274q9rhfv.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7s8lqd0qhmr274q9rhfv.damageType} (same value: slashing)
                    [ufh9o3c78hrw0wav3c9r] : object {Actor.npc.items.[].system.damageRolls.ufh9o3c78hrw0wav3c9r}
                        damage : string {Actor.npc.items.[].system.damageRolls.ufh9o3c78hrw0wav3c9r.damage} (2 different values)
                            1d12+7 (x1)
                            2d10+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ufh9o3c78hrw0wav3c9r.damageType} (same value: piercing)
                    [r93oasznl0h5mfjwkuc4] : object {Actor.npc.items.[].system.damageRolls.r93oasznl0h5mfjwkuc4}
                        damage : string {Actor.npc.items.[].system.damageRolls.r93oasznl0h5mfjwkuc4.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r93oasznl0h5mfjwkuc4.damageType} (same value: slashing)
                    [saf2ad6bnn9f9prfpy4i] : object {Actor.npc.items.[].system.damageRolls.saf2ad6bnn9f9prfpy4i}
                        damage : string {Actor.npc.items.[].system.damageRolls.saf2ad6bnn9f9prfpy4i.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.saf2ad6bnn9f9prfpy4i.damageType} (same value: piercing)
                    [lrtfkt0x7h9mh3054yhh] : object {Actor.npc.items.[].system.damageRolls.lrtfkt0x7h9mh3054yhh}
                        damage : string {Actor.npc.items.[].system.damageRolls.lrtfkt0x7h9mh3054yhh.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lrtfkt0x7h9mh3054yhh.damageType} (same value: slashing)
                    [th3lem0v4bs5n1kkqdwy] : object {Actor.npc.items.[].system.damageRolls.th3lem0v4bs5n1kkqdwy}
                        damage : string {Actor.npc.items.[].system.damageRolls.th3lem0v4bs5n1kkqdwy.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.th3lem0v4bs5n1kkqdwy.damageType} (same value: piercing)
                    [tatx8fxp37ndurpm4yjs] : object {Actor.npc.items.[].system.damageRolls.tatx8fxp37ndurpm4yjs}
                        damage : string {Actor.npc.items.[].system.damageRolls.tatx8fxp37ndurpm4yjs.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tatx8fxp37ndurpm4yjs.damageType} (same value: piercing)
                    [75692ru4cojuuqc3btob] : object {Actor.npc.items.[].system.damageRolls.75692ru4cojuuqc3btob}
                        damage : string {Actor.npc.items.[].system.damageRolls.75692ru4cojuuqc3btob.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.75692ru4cojuuqc3btob.damageType} (same value: piercing)
                    [r31xw9h9do0qewmtzmic] : object {Actor.npc.items.[].system.damageRolls.r31xw9h9do0qewmtzmic}
                        damage : string {Actor.npc.items.[].system.damageRolls.r31xw9h9do0qewmtzmic.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r31xw9h9do0qewmtzmic.damageType} (same value: slashing)
                    [48vcqjclw628isrre5cg] : object {Actor.npc.items.[].system.damageRolls.48vcqjclw628isrre5cg}
                        damage : string {Actor.npc.items.[].system.damageRolls.48vcqjclw628isrre5cg.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.48vcqjclw628isrre5cg.damageType} (same value: slashing)
                    [a3ban4ab3d82nod7jiub] : object {Actor.npc.items.[].system.damageRolls.a3ban4ab3d82nod7jiub}
                        damage : string {Actor.npc.items.[].system.damageRolls.a3ban4ab3d82nod7jiub.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a3ban4ab3d82nod7jiub.damageType} (same value: slashing)
                    [bsbmnezmx9s0r9kpinrx] : object {Actor.npc.items.[].system.damageRolls.bsbmnezmx9s0r9kpinrx}
                        damage : string {Actor.npc.items.[].system.damageRolls.bsbmnezmx9s0r9kpinrx.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bsbmnezmx9s0r9kpinrx.damageType} (same value: piercing)
                    [5ctabued0u4etrt4eyjj] : object {Actor.npc.items.[].system.damageRolls.5ctabued0u4etrt4eyjj}
                        damage : string {Actor.npc.items.[].system.damageRolls.5ctabued0u4etrt4eyjj.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5ctabued0u4etrt4eyjj.damageType} (same value: piercing)
                    [qKjmaQYrWnVJxSTa] : object {Actor.npc.items.[].system.damageRolls.qKjmaQYrWnVJxSTa}
                        damage : string {Actor.npc.items.[].system.damageRolls.qKjmaQYrWnVJxSTa.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qKjmaQYrWnVJxSTa.damageType} (2 different values)
                            piercing (x1)
                            slashing (x1)
                    [Oz0d91ic6DZyEhx2] : object {Actor.npc.items.[].system.damageRolls.Oz0d91ic6DZyEhx2}
                        damage : string {Actor.npc.items.[].system.damageRolls.Oz0d91ic6DZyEhx2.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Oz0d91ic6DZyEhx2.damageType} (same value: slashing)
                    [trxulzkoh0l7s8nnnwm5] : object {Actor.npc.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5}
                        damage : string {Actor.npc.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5.damageType} (same value: piercing)
                    [1kcdcgyaxrpbmmesrhxb] : object {Actor.npc.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb}
                        damage : string {Actor.npc.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb.damageType} (2 different values)
                            cold (x1)
                            fire (x1)
                    [elw46544duwqwqoxfqct] : object {Actor.npc.items.[].system.damageRolls.elw46544duwqwqoxfqct}
                        damage : string {Actor.npc.items.[].system.damageRolls.elw46544duwqwqoxfqct.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.elw46544duwqwqoxfqct.damageType} (same value: bludgeoning)
                    [MLeEbcg4hTDso6PX] : object {Actor.npc.items.[].system.damageRolls.MLeEbcg4hTDso6PX}
                        damage : string {Actor.npc.items.[].system.damageRolls.MLeEbcg4hTDso6PX.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MLeEbcg4hTDso6PX.damageType} (same value: piercing)
                    [ZhzBfCItEOmreV1e] : object {Actor.npc.items.[].system.damageRolls.ZhzBfCItEOmreV1e}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZhzBfCItEOmreV1e.damage} (same value: 2d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZhzBfCItEOmreV1e.damageType} (same value: piercing)
                    [rfjf61tzuqs3hb47lep8] : object {Actor.npc.items.[].system.damageRolls.rfjf61tzuqs3hb47lep8}
                        damage : string {Actor.npc.items.[].system.damageRolls.rfjf61tzuqs3hb47lep8.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rfjf61tzuqs3hb47lep8.damageType} (same value: piercing)
                    [zyl04izocannmo1raztx] : object {Actor.npc.items.[].system.damageRolls.zyl04izocannmo1raztx}
                        damage : string {Actor.npc.items.[].system.damageRolls.zyl04izocannmo1raztx.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zyl04izocannmo1raztx.damageType} (same value: piercing)
                    [a7ksq16ucnw5dzzxhxsq] : object {Actor.npc.items.[].system.damageRolls.a7ksq16ucnw5dzzxhxsq}
                        damage : string {Actor.npc.items.[].system.damageRolls.a7ksq16ucnw5dzzxhxsq.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a7ksq16ucnw5dzzxhxsq.damageType} (same value: slashing)
                    [ik2bwx9t3acmo2jodun6] : object {Actor.npc.items.[].system.damageRolls.ik2bwx9t3acmo2jodun6}
                        damage : string {Actor.npc.items.[].system.damageRolls.ik2bwx9t3acmo2jodun6.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ik2bwx9t3acmo2jodun6.damageType} (same value: piercing)
                    [tg4v97o55hmkq85qg6es] : object {Actor.npc.items.[].system.damageRolls.tg4v97o55hmkq85qg6es}
                        damage : string {Actor.npc.items.[].system.damageRolls.tg4v97o55hmkq85qg6es.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tg4v97o55hmkq85qg6es.damageType} (same value: bludgeoning)
                    [zol8du7s2ji7ea8sbgk1] : object {Actor.npc.items.[].system.damageRolls.zol8du7s2ji7ea8sbgk1}
                        damage : string {Actor.npc.items.[].system.damageRolls.zol8du7s2ji7ea8sbgk1.damage} (same value: 4d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zol8du7s2ji7ea8sbgk1.damageType} (same value: piercing)
                    [x31eehad9oo9jhbtgl5x] : object {Actor.npc.items.[].system.damageRolls.x31eehad9oo9jhbtgl5x}
                        damage : string {Actor.npc.items.[].system.damageRolls.x31eehad9oo9jhbtgl5x.damage} (same value: 4d4+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x31eehad9oo9jhbtgl5x.damageType} (same value: slashing)
                    [3oyr6a4mtnqdpqok4w70] : object {Actor.npc.items.[].system.damageRolls.3oyr6a4mtnqdpqok4w70}
                        damage : string {Actor.npc.items.[].system.damageRolls.3oyr6a4mtnqdpqok4w70.damage} (same value: 4d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3oyr6a4mtnqdpqok4w70.damageType} (same value: bludgeoning)
                    [id9amtipbu9a537ku8ua] : object {Actor.npc.items.[].system.damageRolls.id9amtipbu9a537ku8ua}
                        damage : string {Actor.npc.items.[].system.damageRolls.id9amtipbu9a537ku8ua.damage} (same value: 2d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.id9amtipbu9a537ku8ua.damageType} (same value: slashing)
                    [VlU4Pl3DS6ecOsZu] : object {Actor.npc.items.[].system.damageRolls.VlU4Pl3DS6ecOsZu}
                        damage : string {Actor.npc.items.[].system.damageRolls.VlU4Pl3DS6ecOsZu.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VlU4Pl3DS6ecOsZu.damageType} (same value: piercing)
                    [IefstvgUCEPs4sE5] : object {Actor.npc.items.[].system.damageRolls.IefstvgUCEPs4sE5}
                        damage : string {Actor.npc.items.[].system.damageRolls.IefstvgUCEPs4sE5.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IefstvgUCEPs4sE5.damageType} (same value: piercing)
                    [BDWjzr7hR5ZZn56G] : object {Actor.npc.items.[].system.damageRolls.BDWjzr7hR5ZZn56G}
                        damage : string {Actor.npc.items.[].system.damageRolls.BDWjzr7hR5ZZn56G.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BDWjzr7hR5ZZn56G.damageType} (same value: slashing)
                    [XGmdSZxAsdKZqvIL] : object {Actor.npc.items.[].system.damageRolls.XGmdSZxAsdKZqvIL}
                        damage : string {Actor.npc.items.[].system.damageRolls.XGmdSZxAsdKZqvIL.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XGmdSZxAsdKZqvIL.damageType} (same value: fire)
                    [izwzbwakdx5r2d8gxlh7] : object {Actor.npc.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7}
                        damage : string {Actor.npc.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (2 different values)
                            1d12+5 (x3)
                            2d12+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: bludgeoning)
                    [h93snjqhv0gmnq3yitdy] : object {Actor.npc.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy}
                        damage : string {Actor.npc.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damage} (3 different values)
                            2d10+9 (x1)
                            2d10+13 (x1)
                            2d8+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damageType} (same value: bludgeoning)
                    [zng6jp2eorphiyyhpzd0] : object {Actor.npc.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0}
                        damage : string {Actor.npc.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damage} (3 different values)
                            2d6+9 (x1)
                            2d6+13 (x1)
                            2d6+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damageType} (same value: bludgeoning)
                    [m8u4jpatozoqnci8govx] : object {Actor.npc.items.[].system.damageRolls.m8u4jpatozoqnci8govx}
                        damage : string {Actor.npc.items.[].system.damageRolls.m8u4jpatozoqnci8govx.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m8u4jpatozoqnci8govx.damageType} (same value: piercing)
                    [nleb3b1urx87y17t6d6g] : object {Actor.npc.items.[].system.damageRolls.nleb3b1urx87y17t6d6g}
                        damage : string {Actor.npc.items.[].system.damageRolls.nleb3b1urx87y17t6d6g.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nleb3b1urx87y17t6d6g.damageType} (same value: piercing)
                    [stdf0qsk4b8z16kx2thv] : object {Actor.npc.items.[].system.damageRolls.stdf0qsk4b8z16kx2thv}
                        damage : string {Actor.npc.items.[].system.damageRolls.stdf0qsk4b8z16kx2thv.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.stdf0qsk4b8z16kx2thv.damageType} (same value: piercing)
                    [uD6eH96RXDLFT3iW] : object {Actor.npc.items.[].system.damageRolls.uD6eH96RXDLFT3iW}
                        damage : string {Actor.npc.items.[].system.damageRolls.uD6eH96RXDLFT3iW.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uD6eH96RXDLFT3iW.damageType} (same value: bludgeoning)
                    [umXy30LylexApvLT] : object {Actor.npc.items.[].system.damageRolls.umXy30LylexApvLT}
                        damage : string {Actor.npc.items.[].system.damageRolls.umXy30LylexApvLT.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.umXy30LylexApvLT.damageType} (same value: bludgeoning)
                    [NdPGuZ9vvrZ0PFvM] : object {Actor.npc.items.[].system.damageRolls.NdPGuZ9vvrZ0PFvM}
                        damage : string {Actor.npc.items.[].system.damageRolls.NdPGuZ9vvrZ0PFvM.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NdPGuZ9vvrZ0PFvM.damageType} (same value: bludgeoning)
                    [x0epiuoOEckXonNu] : object {Actor.npc.items.[].system.damageRolls.x0epiuoOEckXonNu}
                        damage : string {Actor.npc.items.[].system.damageRolls.x0epiuoOEckXonNu.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x0epiuoOEckXonNu.damageType} (same value: bludgeoning)
                    [6E4gX63BMvAt4WVt] : object {Actor.npc.items.[].system.damageRolls.6E4gX63BMvAt4WVt}
                        damage : string {Actor.npc.items.[].system.damageRolls.6E4gX63BMvAt4WVt.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6E4gX63BMvAt4WVt.damageType} (same value: bludgeoning)
                    [kvhyx50a5yzc6rc3n09s] : object {Actor.npc.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s}
                        damage : string {Actor.npc.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damageType} (same value: slashing)
                    [xiz1kglm334zoswd11x7x] : object {Actor.npc.items.[].system.damageRolls.xiz1kglm334zoswd11x7x}
                        damage : string {Actor.npc.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damageType} (same value: piercing)
                    [RwSPVznXswpE2UsJ] : object {Actor.npc.items.[].system.damageRolls.RwSPVznXswpE2UsJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.RwSPVznXswpE2UsJ.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RwSPVznXswpE2UsJ.damageType} (same value: bludgeoning)
                    [5Uidq3jHA5YJATDF] : object {Actor.npc.items.[].system.damageRolls.5Uidq3jHA5YJATDF}
                        damage : string {Actor.npc.items.[].system.damageRolls.5Uidq3jHA5YJATDF.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5Uidq3jHA5YJATDF.damageType} (same value: bludgeoning)
                    [PRjAuv0fRnJfQGsE] : object {Actor.npc.items.[].system.damageRolls.PRjAuv0fRnJfQGsE}
                        damage : string {Actor.npc.items.[].system.damageRolls.PRjAuv0fRnJfQGsE.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PRjAuv0fRnJfQGsE.damageType} (same value: bludgeoning)
                    [EeuatVe8wChAhXbH] : object {Actor.npc.items.[].system.damageRolls.EeuatVe8wChAhXbH}
                        damage : string {Actor.npc.items.[].system.damageRolls.EeuatVe8wChAhXbH.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EeuatVe8wChAhXbH.damageType} (same value: piercing)
                    [nNZ6b2RA4OJvl5yo] : object {Actor.npc.items.[].system.damageRolls.nNZ6b2RA4OJvl5yo}
                        damage : string {Actor.npc.items.[].system.damageRolls.nNZ6b2RA4OJvl5yo.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nNZ6b2RA4OJvl5yo.damageType} (same value: bludgeoning)
                    [AciGxsJg1UZWe8gs] : object {Actor.npc.items.[].system.damageRolls.AciGxsJg1UZWe8gs}
                        damage : string {Actor.npc.items.[].system.damageRolls.AciGxsJg1UZWe8gs.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AciGxsJg1UZWe8gs.damageType} (same value: piercing)
                    [ameeZYCspolXavQh] : object {Actor.npc.items.[].system.damageRolls.ameeZYCspolXavQh}
                        damage : string {Actor.npc.items.[].system.damageRolls.ameeZYCspolXavQh.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ameeZYCspolXavQh.damageType} (same value: piercing)
                    [HpVZa1Yk9imLndHG] : object {Actor.npc.items.[].system.damageRolls.HpVZa1Yk9imLndHG}
                        damage : string {Actor.npc.items.[].system.damageRolls.HpVZa1Yk9imLndHG.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HpVZa1Yk9imLndHG.damageType} (same value: bludgeoning)
                    [iFmV2p9GkaNUQO6H] : object {Actor.npc.items.[].system.damageRolls.iFmV2p9GkaNUQO6H}
                        damage : string {Actor.npc.items.[].system.damageRolls.iFmV2p9GkaNUQO6H.damage} (same value: 1d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iFmV2p9GkaNUQO6H.damageType} (same value: slashing)
                    [KQupaVhStV4ptPgu] : object {Actor.npc.items.[].system.damageRolls.KQupaVhStV4ptPgu}
                        damage : string {Actor.npc.items.[].system.damageRolls.KQupaVhStV4ptPgu.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KQupaVhStV4ptPgu.damageType} (same value: piercing)
                    [JFusGKx5pDqFwX2j] : object {Actor.npc.items.[].system.damageRolls.JFusGKx5pDqFwX2j}
                        damage : string {Actor.npc.items.[].system.damageRolls.JFusGKx5pDqFwX2j.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JFusGKx5pDqFwX2j.damageType} (same value: piercing)
                    [12nK84ZzOsRwF53S] : object {Actor.npc.items.[].system.damageRolls.12nK84ZzOsRwF53S}
                        damage : string {Actor.npc.items.[].system.damageRolls.12nK84ZzOsRwF53S.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.12nK84ZzOsRwF53S.damageType} (same value: bludgeoning)
                    [jpays66hr8ax3vua3cv4s] : object {Actor.npc.items.[].system.damageRolls.jpays66hr8ax3vua3cv4s}
                        damage : string {Actor.npc.items.[].system.damageRolls.jpays66hr8ax3vua3cv4s.damage} (2 different values)
                            1d6+6 (x1)
                            1d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jpays66hr8ax3vua3cv4s.damageType} (same value: piercing)
                    [6r674bim5t3pxgn58ufrz] : object {Actor.npc.items.[].system.damageRolls.6r674bim5t3pxgn58ufrz}
                        damage : string {Actor.npc.items.[].system.damageRolls.6r674bim5t3pxgn58ufrz.damage} (2 different values)
                            1d4+6 (x1)
                            1d4+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6r674bim5t3pxgn58ufrz.damageType} (same value: bludgeoning)
                    [lrrtczd7qfzmqzuu5u0tb] : object {Actor.npc.items.[].system.damageRolls.lrrtczd7qfzmqzuu5u0tb}
                        damage : string {Actor.npc.items.[].system.damageRolls.lrrtczd7qfzmqzuu5u0tb.damage} (same value: 1d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lrrtczd7qfzmqzuu5u0tb.damageType} (same value: piercing)
                    [q24wvhxhgwjuchc64t2a9] : object {Actor.npc.items.[].system.damageRolls.q24wvhxhgwjuchc64t2a9}
                        damage : string {Actor.npc.items.[].system.damageRolls.q24wvhxhgwjuchc64t2a9.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q24wvhxhgwjuchc64t2a9.damageType} (same value: bludgeoning)
                    [ilq6pyjcjkpz2bhtjklyrl] : object {Actor.npc.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl}
                        damage : string {Actor.npc.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl.damageType} (same value: piercing)
                    [FXkJtglkJ5LD0HsB] : object {Actor.npc.items.[].system.damageRolls.FXkJtglkJ5LD0HsB}
                        damage : string {Actor.npc.items.[].system.damageRolls.FXkJtglkJ5LD0HsB.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FXkJtglkJ5LD0HsB.damageType} (same value: piercing)
                    [j4NyIbEZ7yASxkJu] : object {Actor.npc.items.[].system.damageRolls.j4NyIbEZ7yASxkJu}
                        damage : string {Actor.npc.items.[].system.damageRolls.j4NyIbEZ7yASxkJu.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j4NyIbEZ7yASxkJu.damageType} (same value: piercing)
                    [GFAfKh8QHtZAtK9z] : object {Actor.npc.items.[].system.damageRolls.GFAfKh8QHtZAtK9z}
                        damage : string {Actor.npc.items.[].system.damageRolls.GFAfKh8QHtZAtK9z.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GFAfKh8QHtZAtK9z.damageType} (same value: bludgeoning)
                    [mu6rimnBZKnUTBiG] : object {Actor.npc.items.[].system.damageRolls.mu6rimnBZKnUTBiG}
                        damage : string {Actor.npc.items.[].system.damageRolls.mu6rimnBZKnUTBiG.damage} (same value: 1d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mu6rimnBZKnUTBiG.damageType} (same value: slashing)
                    [F6zlwtZWeRQ4eve7] : object {Actor.npc.items.[].system.damageRolls.F6zlwtZWeRQ4eve7}
                        damage : string {Actor.npc.items.[].system.damageRolls.F6zlwtZWeRQ4eve7.damage} (same value: 1d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.F6zlwtZWeRQ4eve7.damageType} (same value: piercing)
                    [xcDFb8EnBJAK217L] : object {Actor.npc.items.[].system.damageRolls.xcDFb8EnBJAK217L}
                        damage : string {Actor.npc.items.[].system.damageRolls.xcDFb8EnBJAK217L.damage} (same value: 1d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xcDFb8EnBJAK217L.damageType} (same value: piercing)
                    [CET4AU6S1oTenrMZ] : object {Actor.npc.items.[].system.damageRolls.CET4AU6S1oTenrMZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.CET4AU6S1oTenrMZ.damage} (same value: 1d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CET4AU6S1oTenrMZ.damageType} (same value: bludgeoning)
                    [T8pb3APqdToXb3vl] : object {Actor.npc.items.[].system.damageRolls.T8pb3APqdToXb3vl}
                        damage : string {Actor.npc.items.[].system.damageRolls.T8pb3APqdToXb3vl.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.T8pb3APqdToXb3vl.damageType} (same value: piercing)
                    [f6Hz1fMsQOEvId7E] : object {Actor.npc.items.[].system.damageRolls.f6Hz1fMsQOEvId7E}
                        category : string {Actor.npc.items.[].system.damageRolls.f6Hz1fMsQOEvId7E.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.f6Hz1fMsQOEvId7E.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f6Hz1fMsQOEvId7E.damageType} (same value: bleed)
                    [mFhXLjbGXEB2TxLU] : object {Actor.npc.items.[].system.damageRolls.mFhXLjbGXEB2TxLU}
                        damage : string {Actor.npc.items.[].system.damageRolls.mFhXLjbGXEB2TxLU.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mFhXLjbGXEB2TxLU.damageType} (same value: bludgeoning)
                    [E81ac2gEB6JL4Sv9] : object {Actor.npc.items.[].system.damageRolls.E81ac2gEB6JL4Sv9}
                        damage : string {Actor.npc.items.[].system.damageRolls.E81ac2gEB6JL4Sv9.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.E81ac2gEB6JL4Sv9.damageType} (same value: piercing)
                    [pVu853VIsyBdgcSu] : object {Actor.npc.items.[].system.damageRolls.pVu853VIsyBdgcSu}
                        damage : string {Actor.npc.items.[].system.damageRolls.pVu853VIsyBdgcSu.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pVu853VIsyBdgcSu.damageType} (same value: piercing)
                    [ixVYTPTgv1ujL3Ug] : object {Actor.npc.items.[].system.damageRolls.ixVYTPTgv1ujL3Ug}
                        damage : string {Actor.npc.items.[].system.damageRolls.ixVYTPTgv1ujL3Ug.damage} (same value: 2d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ixVYTPTgv1ujL3Ug.damageType} (same value: slashing)
                    [tfuFEzfRmG5NPX13] : object {Actor.npc.items.[].system.damageRolls.tfuFEzfRmG5NPX13}
                        damage : string {Actor.npc.items.[].system.damageRolls.tfuFEzfRmG5NPX13.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tfuFEzfRmG5NPX13.damageType} (same value: bludgeoning)
                    [B4StpMOQyrIUoOxE] : object {Actor.npc.items.[].system.damageRolls.B4StpMOQyrIUoOxE}
                        damage : string {Actor.npc.items.[].system.damageRolls.B4StpMOQyrIUoOxE.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.B4StpMOQyrIUoOxE.damageType} (same value: bludgeoning)
                    [fyZr2QUAVjkLmPVA] : object {Actor.npc.items.[].system.damageRolls.fyZr2QUAVjkLmPVA}
                        damage : string {Actor.npc.items.[].system.damageRolls.fyZr2QUAVjkLmPVA.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fyZr2QUAVjkLmPVA.damageType} (same value: slashing)
                    [6nxj0yVWmNRzBWLH] : object {Actor.npc.items.[].system.damageRolls.6nxj0yVWmNRzBWLH}
                        damage : string {Actor.npc.items.[].system.damageRolls.6nxj0yVWmNRzBWLH.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6nxj0yVWmNRzBWLH.damageType} (same value: piercing)
                    [QZWMXWgOvsx7NbH6] : object {Actor.npc.items.[].system.damageRolls.QZWMXWgOvsx7NbH6}
                        damage : string {Actor.npc.items.[].system.damageRolls.QZWMXWgOvsx7NbH6.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QZWMXWgOvsx7NbH6.damageType} (same value: piercing)
                    [6bZpqDGfPOW979x2] : object {Actor.npc.items.[].system.damageRolls.6bZpqDGfPOW979x2}
                        damage : string {Actor.npc.items.[].system.damageRolls.6bZpqDGfPOW979x2.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6bZpqDGfPOW979x2.damageType} (same value: bludgeoning)
                    [mlgzwacs5fzwkmfhll2l] : object {Actor.npc.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
                        damage : string {Actor.npc.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (2 different values)
                            1d6+3 (x1)
                            1d6+5 (x7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning)
                    [dgadfu6i48hr9q3nxa544] : object {Actor.npc.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
                        damage : string {Actor.npc.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (3 different values)
                            1d6+5 (x1)
                            1d6+6 (x3)
                            2d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing)
                    [tdw44yxqeyRdHUJn] : object {Actor.npc.items.[].system.damageRolls.tdw44yxqeyRdHUJn}
                        damage : string {Actor.npc.items.[].system.damageRolls.tdw44yxqeyRdHUJn.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tdw44yxqeyRdHUJn.damageType} (same value: bludgeoning)
                    [e2wd5bynmzo7tqk9f07rgb] : object {Actor.npc.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
                        damage : string {Actor.npc.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing)
                    [foDLVTKh1qFMcOtj] : object {Actor.npc.items.[].system.damageRolls.foDLVTKh1qFMcOtj}
                        damage : string {Actor.npc.items.[].system.damageRolls.foDLVTKh1qFMcOtj.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.foDLVTKh1qFMcOtj.damageType} (same value: slashing)
                    [XGSm7AC5gdUQ4vUN] : object {Actor.npc.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN}
                        damage : string {Actor.npc.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN.damageType} (same value: piercing)
                    [LF9ZE6QwEf2BY4fw] : object {Actor.npc.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw}
                        damage : string {Actor.npc.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw.damage} (same value: 1d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw.damageType} (same value: bludgeoning)
                    [cVQrfd5vObws6ik3] : object {Actor.npc.items.[].system.damageRolls.cVQrfd5vObws6ik3}
                        damage : string {Actor.npc.items.[].system.damageRolls.cVQrfd5vObws6ik3.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cVQrfd5vObws6ik3.damageType} (same value: piercing)
                    [N6ubiFLxKP8xKV7x] : object {Actor.npc.items.[].system.damageRolls.N6ubiFLxKP8xKV7x}
                        damage : string {Actor.npc.items.[].system.damageRolls.N6ubiFLxKP8xKV7x.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.N6ubiFLxKP8xKV7x.damageType} (same value: piercing)
                    [E0AAsu59ytJmenIf] : object {Actor.npc.items.[].system.damageRolls.E0AAsu59ytJmenIf}
                        damage : string {Actor.npc.items.[].system.damageRolls.E0AAsu59ytJmenIf.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.E0AAsu59ytJmenIf.damageType} (same value: piercing)
                    [YpPPKpbxIDHYp0Qw] : object {Actor.npc.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw}
                        damage : string {Actor.npc.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw.damageType} (same value: piercing)
                    [PnBTUNfZLO7uduRj] : object {Actor.npc.items.[].system.damageRolls.PnBTUNfZLO7uduRj}
                        damage : string {Actor.npc.items.[].system.damageRolls.PnBTUNfZLO7uduRj.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PnBTUNfZLO7uduRj.damageType} (same value: bludgeoning)
                    [Wnv2V50HC1pvzAuO] : object {Actor.npc.items.[].system.damageRolls.Wnv2V50HC1pvzAuO}
                        damage : string {Actor.npc.items.[].system.damageRolls.Wnv2V50HC1pvzAuO.damage} (same value: 2d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Wnv2V50HC1pvzAuO.damageType} (same value: piercing)
                    [uDNVEW3n9SmYLfyS] : object {Actor.npc.items.[].system.damageRolls.uDNVEW3n9SmYLfyS}
                        damage : string {Actor.npc.items.[].system.damageRolls.uDNVEW3n9SmYLfyS.damage} (same value: 2d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uDNVEW3n9SmYLfyS.damageType} (same value: piercing)
                    [6Gl57ksYNOxzt8qt] : object {Actor.npc.items.[].system.damageRolls.6Gl57ksYNOxzt8qt}
                        damage : string {Actor.npc.items.[].system.damageRolls.6Gl57ksYNOxzt8qt.damage} (same value: 1d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6Gl57ksYNOxzt8qt.damageType} (same value: bludgeoning)
                    [KHocsRsW3QUnew84] : object {Actor.npc.items.[].system.damageRolls.KHocsRsW3QUnew84}
                        damage : string {Actor.npc.items.[].system.damageRolls.KHocsRsW3QUnew84.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KHocsRsW3QUnew84.damageType} (same value: bludgeoning)
                    [tJrmdxk7Q7cs3g3X] : object {Actor.npc.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X}
                        damage : string {Actor.npc.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X.damageType} (same value: bludgeoning)
                    [VpF48HPNFV1Udnbp] : object {Actor.npc.items.[].system.damageRolls.VpF48HPNFV1Udnbp}
                        category : string {Actor.npc.items.[].system.damageRolls.VpF48HPNFV1Udnbp.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.VpF48HPNFV1Udnbp.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VpF48HPNFV1Udnbp.damageType} (same value: acid)
                    [jxNYZCOWhxspVqWp] : object {Actor.npc.items.[].system.damageRolls.jxNYZCOWhxspVqWp}
                        damage : string {Actor.npc.items.[].system.damageRolls.jxNYZCOWhxspVqWp.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jxNYZCOWhxspVqWp.damageType} (same value: acid)
                    [FLsHkMvTZqYNN48S] : object {Actor.npc.items.[].system.damageRolls.FLsHkMvTZqYNN48S}
                        damage : string {Actor.npc.items.[].system.damageRolls.FLsHkMvTZqYNN48S.damage} (same value: 1d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FLsHkMvTZqYNN48S.damageType} (same value: bludgeoning)
                    [XONPRvx9h2dwiM0v] : object {Actor.npc.items.[].system.damageRolls.XONPRvx9h2dwiM0v}
                        damage : string {Actor.npc.items.[].system.damageRolls.XONPRvx9h2dwiM0v.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XONPRvx9h2dwiM0v.damageType} (same value: bludgeoning)
                    [KY5G9IIsarF6y2Ax] : object {Actor.npc.items.[].system.damageRolls.KY5G9IIsarF6y2Ax}
                        damage : string {Actor.npc.items.[].system.damageRolls.KY5G9IIsarF6y2Ax.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KY5G9IIsarF6y2Ax.damageType} (same value: bludgeoning)
                    [D0G14ab88041ZTT0] : object {Actor.npc.items.[].system.damageRolls.D0G14ab88041ZTT0}
                        damage : string {Actor.npc.items.[].system.damageRolls.D0G14ab88041ZTT0.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.D0G14ab88041ZTT0.damageType} (same value: bludgeoning)
                    [vI996XUvYVOdxFKB] : object {Actor.npc.items.[].system.damageRolls.vI996XUvYVOdxFKB}
                        damage : string {Actor.npc.items.[].system.damageRolls.vI996XUvYVOdxFKB.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vI996XUvYVOdxFKB.damageType} (same value: piercing)
                    [bpw99eiHjLHCDcmY] : object {Actor.npc.items.[].system.damageRolls.bpw99eiHjLHCDcmY}
                        damage : string {Actor.npc.items.[].system.damageRolls.bpw99eiHjLHCDcmY.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bpw99eiHjLHCDcmY.damageType} (same value: piercing)
                    [yCTZJpVTsyK0TUcF] : object {Actor.npc.items.[].system.damageRolls.yCTZJpVTsyK0TUcF}
                        damage : string {Actor.npc.items.[].system.damageRolls.yCTZJpVTsyK0TUcF.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yCTZJpVTsyK0TUcF.damageType} (same value: bludgeoning)
                    [kkov790b8uhfc6xv2sdw18] : object {Actor.npc.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
                        damage : string {Actor.npc.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (2 different values)
                            1d6+5 (x6)
                            1d4+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning)
                    [iPzVz92KmnWjAkJG] : object {Actor.npc.items.[].system.damageRolls.iPzVz92KmnWjAkJG}
                        damage : string {Actor.npc.items.[].system.damageRolls.iPzVz92KmnWjAkJG.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iPzVz92KmnWjAkJG.damageType} (same value: bludgeoning)
                    [k5HkCBihcZQ2Blc2] : object {Actor.npc.items.[].system.damageRolls.k5HkCBihcZQ2Blc2}
                        damage : string {Actor.npc.items.[].system.damageRolls.k5HkCBihcZQ2Blc2.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k5HkCBihcZQ2Blc2.damageType} (same value: bludgeoning)
                    [mppPZvnKOGjgzkka] : object {Actor.npc.items.[].system.damageRolls.mppPZvnKOGjgzkka}
                        damage : string {Actor.npc.items.[].system.damageRolls.mppPZvnKOGjgzkka.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mppPZvnKOGjgzkka.damageType} (same value: bludgeoning)
                    [OxyeirRznj6zd0PN] : object {Actor.npc.items.[].system.damageRolls.OxyeirRznj6zd0PN}
                        damage : string {Actor.npc.items.[].system.damageRolls.OxyeirRznj6zd0PN.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OxyeirRznj6zd0PN.damageType} (same value: piercing)
                    [lSr49IWkqL4wITWy] : object {Actor.npc.items.[].system.damageRolls.lSr49IWkqL4wITWy}
                        damage : string {Actor.npc.items.[].system.damageRolls.lSr49IWkqL4wITWy.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lSr49IWkqL4wITWy.damageType} (same value: slashing)
                    [CN9Qf6m8uqFRXHmA] : object {Actor.npc.items.[].system.damageRolls.CN9Qf6m8uqFRXHmA}
                        damage : string {Actor.npc.items.[].system.damageRolls.CN9Qf6m8uqFRXHmA.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CN9Qf6m8uqFRXHmA.damageType} (same value: bludgeoning)
                    [bZWPSkmHDQBPp3FK] : object {Actor.npc.items.[].system.damageRolls.bZWPSkmHDQBPp3FK}
                        damage : string {Actor.npc.items.[].system.damageRolls.bZWPSkmHDQBPp3FK.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bZWPSkmHDQBPp3FK.damageType} (same value: piercing)
                    [ldjfPTAqOR9loY6W] : object {Actor.npc.items.[].system.damageRolls.ldjfPTAqOR9loY6W}
                        damage : string {Actor.npc.items.[].system.damageRolls.ldjfPTAqOR9loY6W.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ldjfPTAqOR9loY6W.damageType} (same value: slashing)
                    [u0d6Ij71QElytjRR] : object {Actor.npc.items.[].system.damageRolls.u0d6Ij71QElytjRR}
                        damage : string {Actor.npc.items.[].system.damageRolls.u0d6Ij71QElytjRR.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u0d6Ij71QElytjRR.damageType} (same value: bludgeoning)
                    [1sjjJppx0EraiNjh] : object {Actor.npc.items.[].system.damageRolls.1sjjJppx0EraiNjh}
                        damage : string {Actor.npc.items.[].system.damageRolls.1sjjJppx0EraiNjh.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1sjjJppx0EraiNjh.damageType} (same value: piercing)
                    [2CVyq8JznhCad7Pt] : object {Actor.npc.items.[].system.damageRolls.2CVyq8JznhCad7Pt}
                        damage : string {Actor.npc.items.[].system.damageRolls.2CVyq8JznhCad7Pt.damage} (same value: 1d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2CVyq8JznhCad7Pt.damageType} (same value: slashing)
                    [qo1q21oQAAEcTLar] : object {Actor.npc.items.[].system.damageRolls.qo1q21oQAAEcTLar}
                        damage : string {Actor.npc.items.[].system.damageRolls.qo1q21oQAAEcTLar.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qo1q21oQAAEcTLar.damageType} (same value: bludgeoning)
                    [GcVnkvk0CkX4KP3f] : object {Actor.npc.items.[].system.damageRolls.GcVnkvk0CkX4KP3f}
                        damage : string {Actor.npc.items.[].system.damageRolls.GcVnkvk0CkX4KP3f.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GcVnkvk0CkX4KP3f.damageType} (same value: piercing)
                    [YD8gn2k2dMG9Cd4S] : object {Actor.npc.items.[].system.damageRolls.YD8gn2k2dMG9Cd4S}
                        damage : string {Actor.npc.items.[].system.damageRolls.YD8gn2k2dMG9Cd4S.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YD8gn2k2dMG9Cd4S.damageType} (same value: slashing)
                    [lW7No3VmajHHzKSA] : object {Actor.npc.items.[].system.damageRolls.lW7No3VmajHHzKSA}
                        damage : string {Actor.npc.items.[].system.damageRolls.lW7No3VmajHHzKSA.damage} (same value: 1d4+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lW7No3VmajHHzKSA.damageType} (same value: bludgeoning)
                    [8HjzUojzLJVcduuS] : object {Actor.npc.items.[].system.damageRolls.8HjzUojzLJVcduuS}
                        damage : string {Actor.npc.items.[].system.damageRolls.8HjzUojzLJVcduuS.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8HjzUojzLJVcduuS.damageType} (same value: piercing)
                    [tzaAiZjqjetk4lbJ] : object {Actor.npc.items.[].system.damageRolls.tzaAiZjqjetk4lbJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.tzaAiZjqjetk4lbJ.damage} (same value: 3d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tzaAiZjqjetk4lbJ.damageType} (same value: slashing)
                    [t5iZtJeYcuRUF5zr] : object {Actor.npc.items.[].system.damageRolls.t5iZtJeYcuRUF5zr}
                        damage : string {Actor.npc.items.[].system.damageRolls.t5iZtJeYcuRUF5zr.damage} (same value: 3d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t5iZtJeYcuRUF5zr.damageType} (same value: bludgeoning)
                    [5b8qklHdrJrD2jiP] : object {Actor.npc.items.[].system.damageRolls.5b8qklHdrJrD2jiP}
                        damage : string {Actor.npc.items.[].system.damageRolls.5b8qklHdrJrD2jiP.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5b8qklHdrJrD2jiP.damageType} (same value: piercing)
                    [SjhZEMVBhBLwsYs2] : object {Actor.npc.items.[].system.damageRolls.SjhZEMVBhBLwsYs2}
                        damage : string {Actor.npc.items.[].system.damageRolls.SjhZEMVBhBLwsYs2.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SjhZEMVBhBLwsYs2.damageType} (same value: spirit)
                    [e9W2mYTP3NLpmXEB] : object {Actor.npc.items.[].system.damageRolls.e9W2mYTP3NLpmXEB}
                        damage : string {Actor.npc.items.[].system.damageRolls.e9W2mYTP3NLpmXEB.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e9W2mYTP3NLpmXEB.damageType} (same value: spirit)
                    [yBR1VfxxOcul1BAn] : object {Actor.npc.items.[].system.damageRolls.yBR1VfxxOcul1BAn}
                        damage : string {Actor.npc.items.[].system.damageRolls.yBR1VfxxOcul1BAn.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yBR1VfxxOcul1BAn.damageType} (same value: piercing)
                    [SMuwB6dyYyP0b5hc] : object {Actor.npc.items.[].system.damageRolls.SMuwB6dyYyP0b5hc}
                        damage : string {Actor.npc.items.[].system.damageRolls.SMuwB6dyYyP0b5hc.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SMuwB6dyYyP0b5hc.damageType} (same value: bludgeoning)
                    [rFVoN4HuQZa2Mv2g] : object {Actor.npc.items.[].system.damageRolls.rFVoN4HuQZa2Mv2g}
                        damage : string {Actor.npc.items.[].system.damageRolls.rFVoN4HuQZa2Mv2g.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rFVoN4HuQZa2Mv2g.damageType} (same value: spirit)
                    [McGIvgBRQbdOZIX5] : object {Actor.npc.items.[].system.damageRolls.McGIvgBRQbdOZIX5}
                        damage : string {Actor.npc.items.[].system.damageRolls.McGIvgBRQbdOZIX5.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.McGIvgBRQbdOZIX5.damageType} (same value: spirit)
                    [jEmrKp5OwsCQyI61] : object {Actor.npc.items.[].system.damageRolls.jEmrKp5OwsCQyI61}
                        damage : string {Actor.npc.items.[].system.damageRolls.jEmrKp5OwsCQyI61.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jEmrKp5OwsCQyI61.damageType} (same value: piercing)
                    [ImwiOYkfq38poOj9] : object {Actor.npc.items.[].system.damageRolls.ImwiOYkfq38poOj9}
                        damage : string {Actor.npc.items.[].system.damageRolls.ImwiOYkfq38poOj9.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ImwiOYkfq38poOj9.damageType} (same value: slashing)
                    [ebOIKNxw3gypw4KW] : object {Actor.npc.items.[].system.damageRolls.ebOIKNxw3gypw4KW}
                        damage : string {Actor.npc.items.[].system.damageRolls.ebOIKNxw3gypw4KW.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ebOIKNxw3gypw4KW.damageType} (same value: piercing)
                    [Klbx5eLSI56zvPB4] : object {Actor.npc.items.[].system.damageRolls.Klbx5eLSI56zvPB4}
                        damage : string {Actor.npc.items.[].system.damageRolls.Klbx5eLSI56zvPB4.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Klbx5eLSI56zvPB4.damageType} (same value: piercing)
                    [nZvIsTrI3N3RipC4] : object {Actor.npc.items.[].system.damageRolls.nZvIsTrI3N3RipC4}
                        damage : string {Actor.npc.items.[].system.damageRolls.nZvIsTrI3N3RipC4.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nZvIsTrI3N3RipC4.damageType} (same value: bludgeoning)
                    [8mZFDXQrnq4g4gwt] : object {Actor.npc.items.[].system.damageRolls.8mZFDXQrnq4g4gwt}
                        damage : string {Actor.npc.items.[].system.damageRolls.8mZFDXQrnq4g4gwt.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8mZFDXQrnq4g4gwt.damageType} (same value: bludgeoning)
                    [gTzocEiOeK42OlpG] : object {Actor.npc.items.[].system.damageRolls.gTzocEiOeK42OlpG}
                        damage : string {Actor.npc.items.[].system.damageRolls.gTzocEiOeK42OlpG.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gTzocEiOeK42OlpG.damageType} (same value: bludgeoning)
                    [07hyIH5JJp9RjeVa] : object {Actor.npc.items.[].system.damageRolls.07hyIH5JJp9RjeVa}
                        damage : string {Actor.npc.items.[].system.damageRolls.07hyIH5JJp9RjeVa.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.07hyIH5JJp9RjeVa.damageType} (same value: bludgeoning)
                    [tdBy1BexIIN969B1] : object {Actor.npc.items.[].system.damageRolls.tdBy1BexIIN969B1}
                        damage : string {Actor.npc.items.[].system.damageRolls.tdBy1BexIIN969B1.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tdBy1BexIIN969B1.damageType} (same value: slashing)
                    [yNOfyedlHR2TdHhm] : object {Actor.npc.items.[].system.damageRolls.yNOfyedlHR2TdHhm}
                        damage : string {Actor.npc.items.[].system.damageRolls.yNOfyedlHR2TdHhm.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yNOfyedlHR2TdHhm.damageType} (same value: bludgeoning)
                    [li4nohmwjnqgkeie0u2l] : object {Actor.npc.items.[].system.damageRolls.li4nohmwjnqgkeie0u2l}
                        damage : string {Actor.npc.items.[].system.damageRolls.li4nohmwjnqgkeie0u2l.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.li4nohmwjnqgkeie0u2l.damageType} (same value: bludgeoning)
                    [aufpu5c22dm936syeegj4] : object {Actor.npc.items.[].system.damageRolls.aufpu5c22dm936syeegj4}
                        damage : string {Actor.npc.items.[].system.damageRolls.aufpu5c22dm936syeegj4.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aufpu5c22dm936syeegj4.damageType} (same value: bludgeoning)
                    [yh31x8dw7lcs7f0ymzjxwq] : object {Actor.npc.items.[].system.damageRolls.yh31x8dw7lcs7f0ymzjxwq}
                        damage : string {Actor.npc.items.[].system.damageRolls.yh31x8dw7lcs7f0ymzjxwq.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yh31x8dw7lcs7f0ymzjxwq.damageType} (same value: bludgeoning)
                    [BRSQmqqIKk6sRUBb] : object {Actor.npc.items.[].system.damageRolls.BRSQmqqIKk6sRUBb}
                        damage : string {Actor.npc.items.[].system.damageRolls.BRSQmqqIKk6sRUBb.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BRSQmqqIKk6sRUBb.damageType} (same value: piercing)
                    [w3OpBOjQ7c7i4zBP] : object {Actor.npc.items.[].system.damageRolls.w3OpBOjQ7c7i4zBP}
                        damage : string {Actor.npc.items.[].system.damageRolls.w3OpBOjQ7c7i4zBP.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w3OpBOjQ7c7i4zBP.damageType} (same value: spirit)
                    [2beYZzGujbMvdUBR] : object {Actor.npc.items.[].system.damageRolls.2beYZzGujbMvdUBR}
                        damage : string {Actor.npc.items.[].system.damageRolls.2beYZzGujbMvdUBR.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2beYZzGujbMvdUBR.damageType} (same value: piercing)
                    [WKdQDeTy7g4YNk0T] : object {Actor.npc.items.[].system.damageRolls.WKdQDeTy7g4YNk0T}
                        damage : string {Actor.npc.items.[].system.damageRolls.WKdQDeTy7g4YNk0T.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WKdQDeTy7g4YNk0T.damageType} (same value: spirit)
                    [IVME0RJHRopRcCBS] : object {Actor.npc.items.[].system.damageRolls.IVME0RJHRopRcCBS}
                        damage : string {Actor.npc.items.[].system.damageRolls.IVME0RJHRopRcCBS.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IVME0RJHRopRcCBS.damageType} (same value: bludgeoning)
                    [t30s1La86bLBxlFx] : object {Actor.npc.items.[].system.damageRolls.t30s1La86bLBxlFx}
                        damage : string {Actor.npc.items.[].system.damageRolls.t30s1La86bLBxlFx.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t30s1La86bLBxlFx.damageType} (same value: spirit)
                    [iOYX53kZteWORxJJ] : object {Actor.npc.items.[].system.damageRolls.iOYX53kZteWORxJJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.iOYX53kZteWORxJJ.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iOYX53kZteWORxJJ.damageType} (same value: piercing)
                    [wIdCEB81k3NSyzLK] : object {Actor.npc.items.[].system.damageRolls.wIdCEB81k3NSyzLK}
                        damage : string {Actor.npc.items.[].system.damageRolls.wIdCEB81k3NSyzLK.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wIdCEB81k3NSyzLK.damageType} (same value: piercing)
                    [OqQ6W12oJEELvuPj] : object {Actor.npc.items.[].system.damageRolls.OqQ6W12oJEELvuPj}
                        damage : string {Actor.npc.items.[].system.damageRolls.OqQ6W12oJEELvuPj.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OqQ6W12oJEELvuPj.damageType} (same value: bludgeoning)
                    [7RKqlDviNFNk6Rdw] : object {Actor.npc.items.[].system.damageRolls.7RKqlDviNFNk6Rdw}
                        damage : string {Actor.npc.items.[].system.damageRolls.7RKqlDviNFNk6Rdw.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7RKqlDviNFNk6Rdw.damageType} (same value: bludgeoning)
                    [luxPUWctzw7ldNC8] : object {Actor.npc.items.[].system.damageRolls.luxPUWctzw7ldNC8}
                        damage : string {Actor.npc.items.[].system.damageRolls.luxPUWctzw7ldNC8.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.luxPUWctzw7ldNC8.damageType} (same value: bludgeoning)
                    [ftIyE5ktVOKxTD6H] : object {Actor.npc.items.[].system.damageRolls.ftIyE5ktVOKxTD6H}
                        damage : string {Actor.npc.items.[].system.damageRolls.ftIyE5ktVOKxTD6H.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ftIyE5ktVOKxTD6H.damageType} (same value: piercing)
                    [55v4epi57hf3jwu3spu2q9] : object {Actor.npc.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9}
                        damage : string {Actor.npc.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9.damageType} (same value: bludgeoning)
                    [d79ckq1x9w2bsz5yu5tl6] : object {Actor.npc.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6}
                        damage : string {Actor.npc.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6.damageType} (same value: bludgeoning)
                    [bu9tyb25ftpgx6v3dg5yca] : object {Actor.npc.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca}
                        damage : string {Actor.npc.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca.damageType} (same value: piercing)
                    [odil6w6khl8vpeqvdwldgi] : object {Actor.npc.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi}
                        damage : string {Actor.npc.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi.damageType} (same value: bludgeoning)
                    [y2kdllgwotri2m2m0n10dq] : object {Actor.npc.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq}
                        damage : string {Actor.npc.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq.damage} (same value: 1d4-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq.damageType} (same value: piercing)
                    [ztl54weablzd45nihlztn] : object {Actor.npc.items.[].system.damageRolls.ztl54weablzd45nihlztn}
                        damage : string {Actor.npc.items.[].system.damageRolls.ztl54weablzd45nihlztn.damage} (same value: 1d4-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ztl54weablzd45nihlztn.damageType} (same value: bludgeoning)
                    [bjbn5pl6dlsr235c02ocv] : object {Actor.npc.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv}
                        damage : string {Actor.npc.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv.damage} (same value: 1d4-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv.damageType} (same value: bludgeoning)
                    [iswR188zNNz1VJHP] : object {Actor.npc.items.[].system.damageRolls.iswR188zNNz1VJHP}
                        damage : string {Actor.npc.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (14 different values)
                            1d4+5 (x2)
                            1d4+7 (x3)
                            1d4+3 (x3)
                            1d4+8 (x5)
                            1d4+4 (x5)
                            1d4+10 (x7)
                            1d4+18 (x1)
                            1d4+12 (x3)
                            1d4+6 (x8)
                            1d4+11 (x1)
                            1d4+13 (x2)
                            1d4+1 (x1)
                            1d4 (x3)
                            1d4+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: bludgeoning)
                    [Rv24kuL1KRBHII0M] : object {Actor.npc.items.[].system.damageRolls.Rv24kuL1KRBHII0M}
                        damage : string {Actor.npc.items.[].system.damageRolls.Rv24kuL1KRBHII0M.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Rv24kuL1KRBHII0M.damageType} (same value: bludgeoning)
                    [mACL5vWOgewuWPLN] : object {Actor.npc.items.[].system.damageRolls.mACL5vWOgewuWPLN}
                        damage : string {Actor.npc.items.[].system.damageRolls.mACL5vWOgewuWPLN.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mACL5vWOgewuWPLN.damageType} (same value: bludgeoning)
                    [umcNB3BQiD60gtLF] : object {Actor.npc.items.[].system.damageRolls.umcNB3BQiD60gtLF}
                        damage : string {Actor.npc.items.[].system.damageRolls.umcNB3BQiD60gtLF.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.umcNB3BQiD60gtLF.damageType} (same value: piercing)
                    [zSYmzGmHAeHJiLpC] : object {Actor.npc.items.[].system.damageRolls.zSYmzGmHAeHJiLpC}
                        damage : string {Actor.npc.items.[].system.damageRolls.zSYmzGmHAeHJiLpC.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zSYmzGmHAeHJiLpC.damageType} (same value: bludgeoning)
                    [8SjPTkLR6qjyYCCS] : object {Actor.npc.items.[].system.damageRolls.8SjPTkLR6qjyYCCS}
                        damage : string {Actor.npc.items.[].system.damageRolls.8SjPTkLR6qjyYCCS.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8SjPTkLR6qjyYCCS.damageType} (same value: piercing)
                    [fGBtuVqfGq2dBNcK] : object {Actor.npc.items.[].system.damageRolls.fGBtuVqfGq2dBNcK}
                        damage : string {Actor.npc.items.[].system.damageRolls.fGBtuVqfGq2dBNcK.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fGBtuVqfGq2dBNcK.damageType} (same value: piercing)
                    [AsJYGbf9efyrtMty] : object {Actor.npc.items.[].system.damageRolls.AsJYGbf9efyrtMty}
                        damage : string {Actor.npc.items.[].system.damageRolls.AsJYGbf9efyrtMty.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AsJYGbf9efyrtMty.damageType} (same value: bludgeoning)
                    [JRE3yR7PSiZe9TMf] : object {Actor.npc.items.[].system.damageRolls.JRE3yR7PSiZe9TMf}
                        damage : string {Actor.npc.items.[].system.damageRolls.JRE3yR7PSiZe9TMf.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JRE3yR7PSiZe9TMf.damageType} (same value: piercing)
                    [XnxkkRajjdHJ72gQ] : object {Actor.npc.items.[].system.damageRolls.XnxkkRajjdHJ72gQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.XnxkkRajjdHJ72gQ.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XnxkkRajjdHJ72gQ.damageType} (same value: bludgeoning)
                    [X0MImaWk6xEWzb7W] : object {Actor.npc.items.[].system.damageRolls.X0MImaWk6xEWzb7W}
                        damage : string {Actor.npc.items.[].system.damageRolls.X0MImaWk6xEWzb7W.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.X0MImaWk6xEWzb7W.damageType} (same value: piercing)
                    [hn9tea6FcGLCnPJ0] : object {Actor.npc.items.[].system.damageRolls.hn9tea6FcGLCnPJ0}
                        damage : string {Actor.npc.items.[].system.damageRolls.hn9tea6FcGLCnPJ0.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hn9tea6FcGLCnPJ0.damageType} (same value: bludgeoning)
                    [MJPSPz8dOocly0et] : object {Actor.npc.items.[].system.damageRolls.MJPSPz8dOocly0et}
                        damage : string {Actor.npc.items.[].system.damageRolls.MJPSPz8dOocly0et.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MJPSPz8dOocly0et.damageType} (same value: piercing)
                    [XPHu9gtBY5HBnJyw] : object {Actor.npc.items.[].system.damageRolls.XPHu9gtBY5HBnJyw}
                        damage : string {Actor.npc.items.[].system.damageRolls.XPHu9gtBY5HBnJyw.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XPHu9gtBY5HBnJyw.damageType} (same value: untyped)
                    [4JCXiZZFNAdbEKzK] : object {Actor.npc.items.[].system.damageRolls.4JCXiZZFNAdbEKzK}
                        damage : string {Actor.npc.items.[].system.damageRolls.4JCXiZZFNAdbEKzK.damage} (same value: 3d4+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4JCXiZZFNAdbEKzK.damageType} (same value: bludgeoning)
                    [iYQ6olB8XqbMDbXH] : object {Actor.npc.items.[].system.damageRolls.iYQ6olB8XqbMDbXH}
                        damage : string {Actor.npc.items.[].system.damageRolls.iYQ6olB8XqbMDbXH.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iYQ6olB8XqbMDbXH.damageType} (same value: bludgeoning)
                    [gvTwGuBnD7N1Gto2] : object {Actor.npc.items.[].system.damageRolls.gvTwGuBnD7N1Gto2}
                        damage : string {Actor.npc.items.[].system.damageRolls.gvTwGuBnD7N1Gto2.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gvTwGuBnD7N1Gto2.damageType} (same value: bludgeoning)
                    [yTjasW0h6g1IgXFC] : object {Actor.npc.items.[].system.damageRolls.yTjasW0h6g1IgXFC}
                        damage : string {Actor.npc.items.[].system.damageRolls.yTjasW0h6g1IgXFC.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yTjasW0h6g1IgXFC.damageType} (same value: piercing)
                    [MRA5NVVZiNR5uPSd] : object {Actor.npc.items.[].system.damageRolls.MRA5NVVZiNR5uPSd}
                        damage : string {Actor.npc.items.[].system.damageRolls.MRA5NVVZiNR5uPSd.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MRA5NVVZiNR5uPSd.damageType} (same value: bludgeoning)
                    [soYz7Yak0huzxbGQ] : object {Actor.npc.items.[].system.damageRolls.soYz7Yak0huzxbGQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.soYz7Yak0huzxbGQ.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.soYz7Yak0huzxbGQ.damageType} (same value: piercing)
                    [P7Qy2LBR24V96Lcu] : object {Actor.npc.items.[].system.damageRolls.P7Qy2LBR24V96Lcu}
                        damage : string {Actor.npc.items.[].system.damageRolls.P7Qy2LBR24V96Lcu.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.P7Qy2LBR24V96Lcu.damageType} (same value: bludgeoning)
                    [cmqih9g1dkeln0836i2t] : object {Actor.npc.items.[].system.damageRolls.cmqih9g1dkeln0836i2t}
                        damage : string {Actor.npc.items.[].system.damageRolls.cmqih9g1dkeln0836i2t.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cmqih9g1dkeln0836i2t.damageType} (same value: bludgeoning)
                    [ePO74SYqS30Jru2n] : object {Actor.npc.items.[].system.damageRolls.ePO74SYqS30Jru2n}
                        damage : string {Actor.npc.items.[].system.damageRolls.ePO74SYqS30Jru2n.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ePO74SYqS30Jru2n.damageType} (same value: piercing)
                    [oGAxOnUh96T7ypKT] : object {Actor.npc.items.[].system.damageRolls.oGAxOnUh96T7ypKT}
                        damage : string {Actor.npc.items.[].system.damageRolls.oGAxOnUh96T7ypKT.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oGAxOnUh96T7ypKT.damageType} (same value: piercing)
                    [eEvwd3QZagynekeT] : object {Actor.npc.items.[].system.damageRolls.eEvwd3QZagynekeT}
                        damage : string {Actor.npc.items.[].system.damageRolls.eEvwd3QZagynekeT.damage} (7 different values)
                            1d4+5 (x1)
                            1d4+10 (x3)
                            1d4+9 (x2)
                            1d4+8 (x1)
                            1d4+3 (x1)
                            1d4+6 (x1)
                            1d4+12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eEvwd3QZagynekeT.damageType} (same value: bludgeoning)
                    [SQwr2JUJ0Gk2BuvI] : object {Actor.npc.items.[].system.damageRolls.SQwr2JUJ0Gk2BuvI}
                        damage : string {Actor.npc.items.[].system.damageRolls.SQwr2JUJ0Gk2BuvI.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SQwr2JUJ0Gk2BuvI.damageType} (same value: slashing)
                    [FCotmaqlT0uXKvia] : object {Actor.npc.items.[].system.damageRolls.FCotmaqlT0uXKvia}
                        damage : string {Actor.npc.items.[].system.damageRolls.FCotmaqlT0uXKvia.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FCotmaqlT0uXKvia.damageType} (same value: piercing)
                    [QYJYzAiajdQBM73u] : object {Actor.npc.items.[].system.damageRolls.QYJYzAiajdQBM73u}
                        damage : string {Actor.npc.items.[].system.damageRolls.QYJYzAiajdQBM73u.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QYJYzAiajdQBM73u.damageType} (same value: piercing)
                    [Hg0fe2WFU2t7WX1h] : object {Actor.npc.items.[].system.damageRolls.Hg0fe2WFU2t7WX1h}
                        damage : string {Actor.npc.items.[].system.damageRolls.Hg0fe2WFU2t7WX1h.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Hg0fe2WFU2t7WX1h.damageType} (same value: piercing)
                    [XjtmrfaHMCc8nOiO] : object {Actor.npc.items.[].system.damageRolls.XjtmrfaHMCc8nOiO}
                        damage : string {Actor.npc.items.[].system.damageRolls.XjtmrfaHMCc8nOiO.damage} (3 different values)
                            1d4+1 (x1)
                            1d4+10 (x1)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XjtmrfaHMCc8nOiO.damageType} (same value: bludgeoning)
                    [1t3mcMlCl3TS7ZVf] : object {Actor.npc.items.[].system.damageRolls.1t3mcMlCl3TS7ZVf}
                        damage : string {Actor.npc.items.[].system.damageRolls.1t3mcMlCl3TS7ZVf.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1t3mcMlCl3TS7ZVf.damageType} (same value: bludgeoning)
                    [AmVr7gw6vRwBxVul] : object {Actor.npc.items.[].system.damageRolls.AmVr7gw6vRwBxVul}
                        damage : string {Actor.npc.items.[].system.damageRolls.AmVr7gw6vRwBxVul.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AmVr7gw6vRwBxVul.damageType} (same value: bludgeoning)
                    [tP8uFLzpOF4W4Smv] : object {Actor.npc.items.[].system.damageRolls.tP8uFLzpOF4W4Smv}
                        damage : string {Actor.npc.items.[].system.damageRolls.tP8uFLzpOF4W4Smv.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tP8uFLzpOF4W4Smv.damageType} (same value: bludgeoning)
                    [6qnbkefxia7y8bd6] : object {Actor.npc.items.[].system.damageRolls.6qnbkefxia7y8bd6}
                        damage : string {Actor.npc.items.[].system.damageRolls.6qnbkefxia7y8bd6.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6qnbkefxia7y8bd6.damageType} (same value: piercing)
                    [CdKydnJn0RWfRMZE] : object {Actor.npc.items.[].system.damageRolls.CdKydnJn0RWfRMZE}
                        damage : string {Actor.npc.items.[].system.damageRolls.CdKydnJn0RWfRMZE.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CdKydnJn0RWfRMZE.damageType} (same value: piercing)
                    [4Uf1Pfid9lyVxz5y] : object {Actor.npc.items.[].system.damageRolls.4Uf1Pfid9lyVxz5y}
                        damage : string {Actor.npc.items.[].system.damageRolls.4Uf1Pfid9lyVxz5y.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4Uf1Pfid9lyVxz5y.damageType} (same value: piercing)
                    [dEV0g4GHeNnqMIAM] : object {Actor.npc.items.[].system.damageRolls.dEV0g4GHeNnqMIAM}
                        damage : string {Actor.npc.items.[].system.damageRolls.dEV0g4GHeNnqMIAM.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dEV0g4GHeNnqMIAM.damageType} (same value: piercing)
                    [tZSyf3Gh9vDjdUd6] : object {Actor.npc.items.[].system.damageRolls.tZSyf3Gh9vDjdUd6}
                        damage : string {Actor.npc.items.[].system.damageRolls.tZSyf3Gh9vDjdUd6.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tZSyf3Gh9vDjdUd6.damageType} (same value: slashing)
                    [a67LasmRQGX0oAAP] : object {Actor.npc.items.[].system.damageRolls.a67LasmRQGX0oAAP}
                        damage : string {Actor.npc.items.[].system.damageRolls.a67LasmRQGX0oAAP.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a67LasmRQGX0oAAP.damageType} (same value: slashing)
                    [T6DF73klBsLlzjHb] : object {Actor.npc.items.[].system.damageRolls.T6DF73klBsLlzjHb}
                        damage : string {Actor.npc.items.[].system.damageRolls.T6DF73klBsLlzjHb.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.T6DF73klBsLlzjHb.damageType} (same value: bludgeoning)
                    [p3lNvUjGDnlPIoLX] : object {Actor.npc.items.[].system.damageRolls.p3lNvUjGDnlPIoLX}
                        damage : string {Actor.npc.items.[].system.damageRolls.p3lNvUjGDnlPIoLX.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p3lNvUjGDnlPIoLX.damageType} (same value: bludgeoning)
                    [rt3aacu5pld9o98pw05l] : object {Actor.npc.items.[].system.damageRolls.rt3aacu5pld9o98pw05l}
                        damage : string {Actor.npc.items.[].system.damageRolls.rt3aacu5pld9o98pw05l.damage} (2 different values)
                            1d4+4 (x1)
                            1d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rt3aacu5pld9o98pw05l.damageType} (same value: bludgeoning)
                    [YLNmsXG8MKDXyXfU] : object {Actor.npc.items.[].system.damageRolls.YLNmsXG8MKDXyXfU}
                        damage : string {Actor.npc.items.[].system.damageRolls.YLNmsXG8MKDXyXfU.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YLNmsXG8MKDXyXfU.damageType} (same value: bludgeoning)
                    [iJvr15JhjZeiX8NX] : object {Actor.npc.items.[].system.damageRolls.iJvr15JhjZeiX8NX}
                        damage : string {Actor.npc.items.[].system.damageRolls.iJvr15JhjZeiX8NX.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iJvr15JhjZeiX8NX.damageType} (same value: piercing)
                    [IvMRrHT86p66xkvl] : object {Actor.npc.items.[].system.damageRolls.IvMRrHT86p66xkvl}
                        damage : string {Actor.npc.items.[].system.damageRolls.IvMRrHT86p66xkvl.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IvMRrHT86p66xkvl.damageType} (same value: piercing)
                    [0wOFrUyTVvGWvp4L] : object {Actor.npc.items.[].system.damageRolls.0wOFrUyTVvGWvp4L}
                        damage : string {Actor.npc.items.[].system.damageRolls.0wOFrUyTVvGWvp4L.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0wOFrUyTVvGWvp4L.damageType} (same value: bludgeoning)
                    [39O2XJi48KkTnbBF] : object {Actor.npc.items.[].system.damageRolls.39O2XJi48KkTnbBF}
                        damage : string {Actor.npc.items.[].system.damageRolls.39O2XJi48KkTnbBF.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.39O2XJi48KkTnbBF.damageType} (same value: piercing)
                    [daE0obyncH04DZR0] : object {Actor.npc.items.[].system.damageRolls.daE0obyncH04DZR0}
                        damage : string {Actor.npc.items.[].system.damageRolls.daE0obyncH04DZR0.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.daE0obyncH04DZR0.damageType} (same value: piercing)
                    [uLwPIoOp2nB3B6Ch] : object {Actor.npc.items.[].system.damageRolls.uLwPIoOp2nB3B6Ch}
                        damage : string {Actor.npc.items.[].system.damageRolls.uLwPIoOp2nB3B6Ch.damage} (same value: 2d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uLwPIoOp2nB3B6Ch.damageType} (same value: bludgeoning)
                    [qkGj3jtJz6EEaKtN] : object {Actor.npc.items.[].system.damageRolls.qkGj3jtJz6EEaKtN}
                        damage : string {Actor.npc.items.[].system.damageRolls.qkGj3jtJz6EEaKtN.damage} (same value: 1d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qkGj3jtJz6EEaKtN.damageType} (same value: slashing)
                    [mtk1xhn3uwxw2z0t325g] : object {Actor.npc.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g}
                        damage : string {Actor.npc.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g.damageType} (same value: bludgeoning)
                    [CmvBF9oCcY9y74uc] : object {Actor.npc.items.[].system.damageRolls.CmvBF9oCcY9y74uc}
                        damage : string {Actor.npc.items.[].system.damageRolls.CmvBF9oCcY9y74uc.damage} (same value: 2d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CmvBF9oCcY9y74uc.damageType} (same value: bludgeoning)
                    [QYFj1VAzQXEOxTUD] : object {Actor.npc.items.[].system.damageRolls.QYFj1VAzQXEOxTUD}
                        damage : string {Actor.npc.items.[].system.damageRolls.QYFj1VAzQXEOxTUD.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QYFj1VAzQXEOxTUD.damageType} (same value: vitality)
                    [SHJOJOR1VUD4Ea33] : object {Actor.npc.items.[].system.damageRolls.SHJOJOR1VUD4Ea33}
                        damage : string {Actor.npc.items.[].system.damageRolls.SHJOJOR1VUD4Ea33.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SHJOJOR1VUD4Ea33.damageType} (same value: bludgeoning)
                    [OOs2CeoJ0b6QQtF5] : object {Actor.npc.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5}
                        damage : string {Actor.npc.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5.damage} (6 different values)
                            1d4+2 (x1)
                            1d4+9 (x1)
                            1d4-1 (x1)
                            1d4+1 (x1)
                            1d4+6 (x1)
                            1d4+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5.damageType} (same value: bludgeoning)
                    [Ts4qewlqKEcFUOlp] : object {Actor.npc.items.[].system.damageRolls.Ts4qewlqKEcFUOlp}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ts4qewlqKEcFUOlp.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ts4qewlqKEcFUOlp.damageType} (same value: poison)
                    [xofSWjdDseJygaOJ] : object {Actor.npc.items.[].system.damageRolls.xofSWjdDseJygaOJ}
                        category : string {Actor.npc.items.[].system.damageRolls.xofSWjdDseJygaOJ.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.xofSWjdDseJygaOJ.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xofSWjdDseJygaOJ.damageType} (same value: poison)
                    [RxW6Qxy57wAjzzVK] : object {Actor.npc.items.[].system.damageRolls.RxW6Qxy57wAjzzVK}
                        damage : string {Actor.npc.items.[].system.damageRolls.RxW6Qxy57wAjzzVK.damage} (same value: 4d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RxW6Qxy57wAjzzVK.damageType} (same value: vitality)
                    [73qc1jYgOMhXmMiL] : object {Actor.npc.items.[].system.damageRolls.73qc1jYgOMhXmMiL}
                        damage : string {Actor.npc.items.[].system.damageRolls.73qc1jYgOMhXmMiL.damage} (same value: 2d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.73qc1jYgOMhXmMiL.damageType} (same value: bludgeoning)
                    [nsWSXRGkIwiTg1vA] : object {Actor.npc.items.[].system.damageRolls.nsWSXRGkIwiTg1vA}
                        damage : string {Actor.npc.items.[].system.damageRolls.nsWSXRGkIwiTg1vA.damage} (same value: 4d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nsWSXRGkIwiTg1vA.damageType} (same value: vitality)
                    [QSaxBQ3NAPNwp6gf] : object {Actor.npc.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf}
                        damage : string {Actor.npc.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf.damage} (same value: 1d4-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf.damageType} (same value: bludgeoning)
                    [bL3cOSkco7Arr1oC] : object {Actor.npc.items.[].system.damageRolls.bL3cOSkco7Arr1oC}
                        damage : string {Actor.npc.items.[].system.damageRolls.bL3cOSkco7Arr1oC.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bL3cOSkco7Arr1oC.damageType} (same value: slashing)
                    [amC6zNftbFR6LRDV] : object {Actor.npc.items.[].system.damageRolls.amC6zNftbFR6LRDV}
                        damage : string {Actor.npc.items.[].system.damageRolls.amC6zNftbFR6LRDV.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.amC6zNftbFR6LRDV.damageType} (same value: bludgeoning)
                    [2o0qvft3K1rbWMra] : object {Actor.npc.items.[].system.damageRolls.2o0qvft3K1rbWMra}
                        category : string {Actor.npc.items.[].system.damageRolls.2o0qvft3K1rbWMra.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.2o0qvft3K1rbWMra.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2o0qvft3K1rbWMra.damageType} (same value: acid)
                    [ZCg8vkWwwAeZPSxU] : object {Actor.npc.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU}
                        category : string {Actor.npc.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.damageType} (same value: acid)
                    [VR0Lf6tkYnNSR0sV] : object {Actor.npc.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV}
                        damage : string {Actor.npc.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV.damageType} (same value: piercing)
                    [FVftF9ND6AuCi8yg] : object {Actor.npc.items.[].system.damageRolls.FVftF9ND6AuCi8yg}
                        damage : string {Actor.npc.items.[].system.damageRolls.FVftF9ND6AuCi8yg.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FVftF9ND6AuCi8yg.damageType} (same value: piercing)
                    [uc1s1t4wur5bbofg09gjg] : object {Actor.npc.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg}
                        damage : string {Actor.npc.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damageType} (same value: slashing)
                    [c16oqbic9ep578zkoag35t] : object {Actor.npc.items.[].system.damageRolls.c16oqbic9ep578zkoag35t}
                        damage : string {Actor.npc.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damageType} (same value: bludgeoning)
                    [upHGZeI52vum8yU1] : object {Actor.npc.items.[].system.damageRolls.upHGZeI52vum8yU1}
                        damage : string {Actor.npc.items.[].system.damageRolls.upHGZeI52vum8yU1.damage} (2 different values)
                            1d4+2 (x1)
                            1d4+1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.upHGZeI52vum8yU1.damageType} (same value: bludgeoning)
                    [9irD6SxS4FAUMQjJ] : object {Actor.npc.items.[].system.damageRolls.9irD6SxS4FAUMQjJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.9irD6SxS4FAUMQjJ.damage} (same value: 1d12+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9irD6SxS4FAUMQjJ.damageType} (same value: bludgeoning)
                    [6qwKTePCKoKWkHkq] : object {Actor.npc.items.[].system.damageRolls.6qwKTePCKoKWkHkq}
                        damage : string {Actor.npc.items.[].system.damageRolls.6qwKTePCKoKWkHkq.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6qwKTePCKoKWkHkq.damageType} (same value: bludgeoning)
                    [LBwOhnQpg7HxhtJQ] : object {Actor.npc.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ.damageType} (same value: slashing)
                    [lIdpoIDWV3sbtFen] : object {Actor.npc.items.[].system.damageRolls.lIdpoIDWV3sbtFen}
                        damage : string {Actor.npc.items.[].system.damageRolls.lIdpoIDWV3sbtFen.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lIdpoIDWV3sbtFen.damageType} (same value: piercing)
                    [9KqirRPpNWFB7Atq] : object {Actor.npc.items.[].system.damageRolls.9KqirRPpNWFB7Atq}
                        damage : string {Actor.npc.items.[].system.damageRolls.9KqirRPpNWFB7Atq.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9KqirRPpNWFB7Atq.damageType} (same value: piercing)
                    [RTy0xmM7z3HNBH9r] : object {Actor.npc.items.[].system.damageRolls.RTy0xmM7z3HNBH9r}
                        damage : string {Actor.npc.items.[].system.damageRolls.RTy0xmM7z3HNBH9r.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RTy0xmM7z3HNBH9r.damageType} (same value: piercing)
                    [97gWo6ffMXbdzKK4] : object {Actor.npc.items.[].system.damageRolls.97gWo6ffMXbdzKK4}
                        category : string {Actor.npc.items.[].system.damageRolls.97gWo6ffMXbdzKK4.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.97gWo6ffMXbdzKK4.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.97gWo6ffMXbdzKK4.damageType} (same value: bleed)
                    [hkS5BdZjSgKK0Vh1] : object {Actor.npc.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1}
                        damage : string {Actor.npc.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1.damageType} (same value: piercing)
                    [hlzfkd77tbrcxg7qw85x] : object {Actor.npc.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x}
                        damage : string {Actor.npc.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x.damageType} (same value: bludgeoning)
                    [ZL3Cbo9IbsVxbwY9] : object {Actor.npc.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9.damageType} (same value: piercing)
                    [xZw7SmDW4jcsGhHM] : object {Actor.npc.items.[].system.damageRolls.xZw7SmDW4jcsGhHM}
                        damage : string {Actor.npc.items.[].system.damageRolls.xZw7SmDW4jcsGhHM.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xZw7SmDW4jcsGhHM.damageType} (same value: piercing)
                    [nROg73Lg2EzK22NR] : object {Actor.npc.items.[].system.damageRolls.nROg73Lg2EzK22NR}
                        damage : string {Actor.npc.items.[].system.damageRolls.nROg73Lg2EzK22NR.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nROg73Lg2EzK22NR.damageType} (same value: bludgeoning)
                    [ZQQDkLZaeV1tXKAZ] : object {Actor.npc.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ.damageType} (same value: bludgeoning)
                    [7JaYmhTXoqoKADYl] : object {Actor.npc.items.[].system.damageRolls.7JaYmhTXoqoKADYl}
                        damage : string {Actor.npc.items.[].system.damageRolls.7JaYmhTXoqoKADYl.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7JaYmhTXoqoKADYl.damageType} (same value: bludgeoning)
                    [5uMHjC43IapeRctK] : object {Actor.npc.items.[].system.damageRolls.5uMHjC43IapeRctK}
                        damage : string {Actor.npc.items.[].system.damageRolls.5uMHjC43IapeRctK.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5uMHjC43IapeRctK.damageType} (same value: bludgeoning)
                    [iM6r3ZimWaTtl5zx] : object {Actor.npc.items.[].system.damageRolls.iM6r3ZimWaTtl5zx}
                        damage : string {Actor.npc.items.[].system.damageRolls.iM6r3ZimWaTtl5zx.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iM6r3ZimWaTtl5zx.damageType} (same value: bludgeoning)
                    [jFOJqc2GNEi4PJ6Z] : object {Actor.npc.items.[].system.damageRolls.jFOJqc2GNEi4PJ6Z}
                        damage : string {Actor.npc.items.[].system.damageRolls.jFOJqc2GNEi4PJ6Z.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jFOJqc2GNEi4PJ6Z.damageType} (same value: slashing)
                    [sQQ3PB3uQcyDyPZG] : object {Actor.npc.items.[].system.damageRolls.sQQ3PB3uQcyDyPZG}
                        damage : string {Actor.npc.items.[].system.damageRolls.sQQ3PB3uQcyDyPZG.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sQQ3PB3uQcyDyPZG.damageType} (same value: bludgeoning)
                    [6CunWX2Pr5JhOUEK] : object {Actor.npc.items.[].system.damageRolls.6CunWX2Pr5JhOUEK}
                        damage : string {Actor.npc.items.[].system.damageRolls.6CunWX2Pr5JhOUEK.damage} (same value: 3d4+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6CunWX2Pr5JhOUEK.damageType} (same value: piercing)
                    [7nvzIGTXrq4IwosZ] : object {Actor.npc.items.[].system.damageRolls.7nvzIGTXrq4IwosZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.7nvzIGTXrq4IwosZ.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7nvzIGTXrq4IwosZ.damageType} (same value: bludgeoning)
                    [WsVgfLZdqZKLeshe] : object {Actor.npc.items.[].system.damageRolls.WsVgfLZdqZKLeshe}
                        damage : string {Actor.npc.items.[].system.damageRolls.WsVgfLZdqZKLeshe.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WsVgfLZdqZKLeshe.damageType} (same value: bludgeoning)
                    [xI3znX8n60n6DpXB] : object {Actor.npc.items.[].system.damageRolls.xI3znX8n60n6DpXB}
                        damage : string {Actor.npc.items.[].system.damageRolls.xI3znX8n60n6DpXB.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xI3znX8n60n6DpXB.damageType} (same value: bludgeoning)
                    [lThvcfUN91Q05m2d] : object {Actor.npc.items.[].system.damageRolls.lThvcfUN91Q05m2d}
                        damage : string {Actor.npc.items.[].system.damageRolls.lThvcfUN91Q05m2d.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lThvcfUN91Q05m2d.damageType} (same value: bludgeoning)
                    [7qgAD2wNH311ZIVU] : object {Actor.npc.items.[].system.damageRolls.7qgAD2wNH311ZIVU}
                        damage : string {Actor.npc.items.[].system.damageRolls.7qgAD2wNH311ZIVU.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7qgAD2wNH311ZIVU.damageType} (same value: bludgeoning)
                    [vn2c8ly8S3TV4jEY] : object {Actor.npc.items.[].system.damageRolls.vn2c8ly8S3TV4jEY}
                        damage : string {Actor.npc.items.[].system.damageRolls.vn2c8ly8S3TV4jEY.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vn2c8ly8S3TV4jEY.damageType} (same value: bludgeoning)
                    [npxwyimDHiq6J8GM] : object {Actor.npc.items.[].system.damageRolls.npxwyimDHiq6J8GM}
                        damage : string {Actor.npc.items.[].system.damageRolls.npxwyimDHiq6J8GM.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.npxwyimDHiq6J8GM.damageType} (same value: bludgeoning)
                    [fhA7SabQ4kw0oyFw] : object {Actor.npc.items.[].system.damageRolls.fhA7SabQ4kw0oyFw}
                        damage : string {Actor.npc.items.[].system.damageRolls.fhA7SabQ4kw0oyFw.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fhA7SabQ4kw0oyFw.damageType} (same value: bludgeoning)
                    [QfaQeJPEWhXrfJTd] : object {Actor.npc.items.[].system.damageRolls.QfaQeJPEWhXrfJTd}
                        damage : string {Actor.npc.items.[].system.damageRolls.QfaQeJPEWhXrfJTd.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QfaQeJPEWhXrfJTd.damageType} (same value: piercing)
                    [IukkLt3lwM8zQnxy] : object {Actor.npc.items.[].system.damageRolls.IukkLt3lwM8zQnxy}
                        damage : string {Actor.npc.items.[].system.damageRolls.IukkLt3lwM8zQnxy.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IukkLt3lwM8zQnxy.damageType} (same value: piercing)
                    [mVVsnyAuciYRG6y1] : object {Actor.npc.items.[].system.damageRolls.mVVsnyAuciYRG6y1}
                        damage : string {Actor.npc.items.[].system.damageRolls.mVVsnyAuciYRG6y1.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mVVsnyAuciYRG6y1.damageType} (same value: piercing)
                    [MLI7ItZ3tUmi1LgZ] : object {Actor.npc.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ.damageType} (same value: force)
                    [rTtFlMwljc8jPmCI] : object {Actor.npc.items.[].system.damageRolls.rTtFlMwljc8jPmCI}
                        damage : string {Actor.npc.items.[].system.damageRolls.rTtFlMwljc8jPmCI.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rTtFlMwljc8jPmCI.damageType} (same value: bludgeoning)
                    [TMFF4RnOpCqHVgRU] : object {Actor.npc.items.[].system.damageRolls.TMFF4RnOpCqHVgRU}
                        damage : string {Actor.npc.items.[].system.damageRolls.TMFF4RnOpCqHVgRU.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TMFF4RnOpCqHVgRU.damageType} (same value: piercing)
                    [n8orlAbdbhijQ3vV] : object {Actor.npc.items.[].system.damageRolls.n8orlAbdbhijQ3vV}
                        damage : string {Actor.npc.items.[].system.damageRolls.n8orlAbdbhijQ3vV.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n8orlAbdbhijQ3vV.damageType} (same value: force)
                    [WMS8MF75OVYH2ZQr] : object {Actor.npc.items.[].system.damageRolls.WMS8MF75OVYH2ZQr}
                        damage : string {Actor.npc.items.[].system.damageRolls.WMS8MF75OVYH2ZQr.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WMS8MF75OVYH2ZQr.damageType} (same value: piercing)
                    [xR2OJ0GPQajZSxwP] : object {Actor.npc.items.[].system.damageRolls.xR2OJ0GPQajZSxwP}
                        damage : string {Actor.npc.items.[].system.damageRolls.xR2OJ0GPQajZSxwP.damage} (same value: 2d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xR2OJ0GPQajZSxwP.damageType} (same value: slashing)
                    [nQrFRys9ilZWtH5P] : object {Actor.npc.items.[].system.damageRolls.nQrFRys9ilZWtH5P}
                        damage : string {Actor.npc.items.[].system.damageRolls.nQrFRys9ilZWtH5P.damage} (same value: 2d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nQrFRys9ilZWtH5P.damageType} (same value: slashing)
                    [4pVlm8mgcE1f5HFg] : object {Actor.npc.items.[].system.damageRolls.4pVlm8mgcE1f5HFg}
                        damage : string {Actor.npc.items.[].system.damageRolls.4pVlm8mgcE1f5HFg.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4pVlm8mgcE1f5HFg.damageType} (same value: piercing)
                    [VPSsTAIQcGPoXyTw] : object {Actor.npc.items.[].system.damageRolls.VPSsTAIQcGPoXyTw}
                        damage : string {Actor.npc.items.[].system.damageRolls.VPSsTAIQcGPoXyTw.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VPSsTAIQcGPoXyTw.damageType} (same value: piercing)
                    [SmNqr574P6lVP1AX] : object {Actor.npc.items.[].system.damageRolls.SmNqr574P6lVP1AX}
                        damage : string {Actor.npc.items.[].system.damageRolls.SmNqr574P6lVP1AX.damage} (same value: 3d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SmNqr574P6lVP1AX.damageType} (same value: piercing)
                    [oG9wzuGTa5U6vYjv] : object {Actor.npc.items.[].system.damageRolls.oG9wzuGTa5U6vYjv}
                        damage : string {Actor.npc.items.[].system.damageRolls.oG9wzuGTa5U6vYjv.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oG9wzuGTa5U6vYjv.damageType} (same value: piercing)
                    [njN86JPTqso2htmX] : object {Actor.npc.items.[].system.damageRolls.njN86JPTqso2htmX}
                        damage : string {Actor.npc.items.[].system.damageRolls.njN86JPTqso2htmX.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.njN86JPTqso2htmX.damageType} (same value: piercing)
                    [KyiPyKuLKs1GpGn9] : object {Actor.npc.items.[].system.damageRolls.KyiPyKuLKs1GpGn9}
                        damage : string {Actor.npc.items.[].system.damageRolls.KyiPyKuLKs1GpGn9.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KyiPyKuLKs1GpGn9.damageType} (same value: bludgeoning)
                    [toaq0OnQTq0gQfwb] : object {Actor.npc.items.[].system.damageRolls.toaq0OnQTq0gQfwb}
                        damage : string {Actor.npc.items.[].system.damageRolls.toaq0OnQTq0gQfwb.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.toaq0OnQTq0gQfwb.damageType} (same value: piercing)
                    [GwGykdnvptMoglln] : object {Actor.npc.items.[].system.damageRolls.GwGykdnvptMoglln}
                        damage : string {Actor.npc.items.[].system.damageRolls.GwGykdnvptMoglln.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GwGykdnvptMoglln.damageType} (same value: bludgeoning)
                    [8s3oRyWmQW7zj5Pn] : object {Actor.npc.items.[].system.damageRolls.8s3oRyWmQW7zj5Pn}
                        damage : string {Actor.npc.items.[].system.damageRolls.8s3oRyWmQW7zj5Pn.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8s3oRyWmQW7zj5Pn.damageType} (same value: bludgeoning)
                    [SAjeP8FeUQv2pvAn] : object {Actor.npc.items.[].system.damageRolls.SAjeP8FeUQv2pvAn}
                        damage : string {Actor.npc.items.[].system.damageRolls.SAjeP8FeUQv2pvAn.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SAjeP8FeUQv2pvAn.damageType} (same value: bludgeoning)
                    [POfYX2MDeySyvwAd] : object {Actor.npc.items.[].system.damageRolls.POfYX2MDeySyvwAd}
                        damage : string {Actor.npc.items.[].system.damageRolls.POfYX2MDeySyvwAd.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.POfYX2MDeySyvwAd.damageType} (same value: slashing)
                    [1xUV8iYnjzo06Oie] : object {Actor.npc.items.[].system.damageRolls.1xUV8iYnjzo06Oie}
                        damage : string {Actor.npc.items.[].system.damageRolls.1xUV8iYnjzo06Oie.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1xUV8iYnjzo06Oie.damageType} (same value: piercing)
                    [6uipj1F9Pa1U9liu] : object {Actor.npc.items.[].system.damageRolls.6uipj1F9Pa1U9liu}
                        damage : string {Actor.npc.items.[].system.damageRolls.6uipj1F9Pa1U9liu.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6uipj1F9Pa1U9liu.damageType} (same value: bludgeoning)
                    [FnVdAhh0DEIqUpWA] : object {Actor.npc.items.[].system.damageRolls.FnVdAhh0DEIqUpWA}
                        damage : string {Actor.npc.items.[].system.damageRolls.FnVdAhh0DEIqUpWA.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FnVdAhh0DEIqUpWA.damageType} (same value: piercing)
                    [t6IG6oDQBAASyV2E] : object {Actor.npc.items.[].system.damageRolls.t6IG6oDQBAASyV2E}
                        damage : string {Actor.npc.items.[].system.damageRolls.t6IG6oDQBAASyV2E.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t6IG6oDQBAASyV2E.damageType} (same value: piercing)
                    [TbSNHBj9QNo5NFvx] : object {Actor.npc.items.[].system.damageRolls.TbSNHBj9QNo5NFvx}
                        damage : string {Actor.npc.items.[].system.damageRolls.TbSNHBj9QNo5NFvx.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TbSNHBj9QNo5NFvx.damageType} (same value: piercing)
                    [CZLX36BG79teP0fQ] : object {Actor.npc.items.[].system.damageRolls.CZLX36BG79teP0fQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.CZLX36BG79teP0fQ.damage} (same value: 2d4+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CZLX36BG79teP0fQ.damageType} (same value: bludgeoning)
                    [LfyN05KVRGuVExy4] : object {Actor.npc.items.[].system.damageRolls.LfyN05KVRGuVExy4}
                        category : string {Actor.npc.items.[].system.damageRolls.LfyN05KVRGuVExy4.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.LfyN05KVRGuVExy4.damage} (same value: 10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LfyN05KVRGuVExy4.damageType} (same value: untyped)
                    [PRGOJlAnb6qeqXV2] : object {Actor.npc.items.[].system.damageRolls.PRGOJlAnb6qeqXV2}
                        damage : string {Actor.npc.items.[].system.damageRolls.PRGOJlAnb6qeqXV2.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PRGOJlAnb6qeqXV2.damageType} (same value: untyped)
                    [hHnCeDk2lVfrXu0x] : object {Actor.npc.items.[].system.damageRolls.hHnCeDk2lVfrXu0x}
                        category : string {Actor.npc.items.[].system.damageRolls.hHnCeDk2lVfrXu0x.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.hHnCeDk2lVfrXu0x.damage} (same value: 10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hHnCeDk2lVfrXu0x.damageType} (same value: untyped)
                    [sxAZRqzRwbKWmwer] : object {Actor.npc.items.[].system.damageRolls.sxAZRqzRwbKWmwer}
                        damage : string {Actor.npc.items.[].system.damageRolls.sxAZRqzRwbKWmwer.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sxAZRqzRwbKWmwer.damageType} (same value: piercing)
                    [6QGmi8kpwnUYObmK] : object {Actor.npc.items.[].system.damageRolls.6QGmi8kpwnUYObmK}
                        damage : string {Actor.npc.items.[].system.damageRolls.6QGmi8kpwnUYObmK.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6QGmi8kpwnUYObmK.damageType} (same value: piercing)
                    [GjnxBwS1HVdnqogy] : object {Actor.npc.items.[].system.damageRolls.GjnxBwS1HVdnqogy}
                        damage : string {Actor.npc.items.[].system.damageRolls.GjnxBwS1HVdnqogy.damage} (same value: 1d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GjnxBwS1HVdnqogy.damageType} (same value: piercing)
                    [LLquxf1EbAdDKdts] : object {Actor.npc.items.[].system.damageRolls.LLquxf1EbAdDKdts}
                        damage : string {Actor.npc.items.[].system.damageRolls.LLquxf1EbAdDKdts.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LLquxf1EbAdDKdts.damageType} (same value: slashing)
                    [o6P42JjVWJWA4o7P] : object {Actor.npc.items.[].system.damageRolls.o6P42JjVWJWA4o7P}
                        damage : string {Actor.npc.items.[].system.damageRolls.o6P42JjVWJWA4o7P.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o6P42JjVWJWA4o7P.damageType} (same value: piercing)
                    [W7Zx7yNlP79r1nrG] : object {Actor.npc.items.[].system.damageRolls.W7Zx7yNlP79r1nrG}
                        damage : string {Actor.npc.items.[].system.damageRolls.W7Zx7yNlP79r1nrG.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.W7Zx7yNlP79r1nrG.damageType} (same value: piercing)
                    [zCni5sGXzNCC6DtU] : object {Actor.npc.items.[].system.damageRolls.zCni5sGXzNCC6DtU}
                        damage : string {Actor.npc.items.[].system.damageRolls.zCni5sGXzNCC6DtU.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zCni5sGXzNCC6DtU.damageType} (same value: bludgeoning)
                    [GEP54QCyxaLOFYe7] : object {Actor.npc.items.[].system.damageRolls.GEP54QCyxaLOFYe7}
                        damage : string {Actor.npc.items.[].system.damageRolls.GEP54QCyxaLOFYe7.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GEP54QCyxaLOFYe7.damageType} (same value: piercing)
                    [qUcsOGJYDPoWpIdq] : object {Actor.npc.items.[].system.damageRolls.qUcsOGJYDPoWpIdq}
                        damage : string {Actor.npc.items.[].system.damageRolls.qUcsOGJYDPoWpIdq.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qUcsOGJYDPoWpIdq.damageType} (same value: piercing)
                    [VFVEUMnyunHnMIoh] : object {Actor.npc.items.[].system.damageRolls.VFVEUMnyunHnMIoh}
                        damage : string {Actor.npc.items.[].system.damageRolls.VFVEUMnyunHnMIoh.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VFVEUMnyunHnMIoh.damageType} (same value: piercing)
                    [iaOTDni9QFnkxQF1] : object {Actor.npc.items.[].system.damageRolls.iaOTDni9QFnkxQF1}
                        damage : string {Actor.npc.items.[].system.damageRolls.iaOTDni9QFnkxQF1.damage} (same value: 1d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iaOTDni9QFnkxQF1.damageType} (same value: piercing)
                    [ySR04Ksm6zaEtzyE] : object {Actor.npc.items.[].system.damageRolls.ySR04Ksm6zaEtzyE}
                        damage : string {Actor.npc.items.[].system.damageRolls.ySR04Ksm6zaEtzyE.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ySR04Ksm6zaEtzyE.damageType} (same value: piercing)
                    [qNJMvfXMPdyR71Ts] : object {Actor.npc.items.[].system.damageRolls.qNJMvfXMPdyR71Ts}
                        damage : string {Actor.npc.items.[].system.damageRolls.qNJMvfXMPdyR71Ts.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qNJMvfXMPdyR71Ts.damageType} (same value: piercing)
                    [RoY4sCsTrfFFRrMK] : object {Actor.npc.items.[].system.damageRolls.RoY4sCsTrfFFRrMK}
                        damage : string {Actor.npc.items.[].system.damageRolls.RoY4sCsTrfFFRrMK.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RoY4sCsTrfFFRrMK.damageType} (same value: piercing)
                    [2zZlN6AZXdA3CEFx] : object {Actor.npc.items.[].system.damageRolls.2zZlN6AZXdA3CEFx}
                        damage : string {Actor.npc.items.[].system.damageRolls.2zZlN6AZXdA3CEFx.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2zZlN6AZXdA3CEFx.damageType} (same value: void)
                    [Sw9dWvwUdkLJM0wD] : object {Actor.npc.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD}
                        damage : string {Actor.npc.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD.damageType} (same value: piercing)
                    [fUMzxbaeusjEBqtm] : object {Actor.npc.items.[].system.damageRolls.fUMzxbaeusjEBqtm}
                        category : string {Actor.npc.items.[].system.damageRolls.fUMzxbaeusjEBqtm.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.fUMzxbaeusjEBqtm.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fUMzxbaeusjEBqtm.damageType} (same value: bleed)
                    [iTm2UK4LMg97e4hG] : object {Actor.npc.items.[].system.damageRolls.iTm2UK4LMg97e4hG}
                        damage : string {Actor.npc.items.[].system.damageRolls.iTm2UK4LMg97e4hG.damage} (same value: 2d4+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iTm2UK4LMg97e4hG.damageType} (same value: slashing)
                    [A23NItWIekCIQKof] : object {Actor.npc.items.[].system.damageRolls.A23NItWIekCIQKof}
                        damage : string {Actor.npc.items.[].system.damageRolls.A23NItWIekCIQKof.damage} (same value: 3d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.A23NItWIekCIQKof.damageType} (same value: bludgeoning)
                    [jQ6nDXgJi3ZbCld9] : object {Actor.npc.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9}
                        damage : string {Actor.npc.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9.damageType} (same value: mental)
                    [j3CqpbKcifhACgsr] : object {Actor.npc.items.[].system.damageRolls.j3CqpbKcifhACgsr}
                        damage : string {Actor.npc.items.[].system.damageRolls.j3CqpbKcifhACgsr.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j3CqpbKcifhACgsr.damageType} (same value: mental)
                    [mVbIbm651Wh2o3Cs] : object {Actor.npc.items.[].system.damageRolls.mVbIbm651Wh2o3Cs}
                        damage : string {Actor.npc.items.[].system.damageRolls.mVbIbm651Wh2o3Cs.damage} (same value: 3d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mVbIbm651Wh2o3Cs.damageType} (same value: bludgeoning)
                    [AG71gLJtwmLrHviN] : object {Actor.npc.items.[].system.damageRolls.AG71gLJtwmLrHviN}
                        damage : string {Actor.npc.items.[].system.damageRolls.AG71gLJtwmLrHviN.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AG71gLJtwmLrHviN.damageType} (same value: mental)
                    [Oq49GGSyBadF10Nx] : object {Actor.npc.items.[].system.damageRolls.Oq49GGSyBadF10Nx}
                        damage : string {Actor.npc.items.[].system.damageRolls.Oq49GGSyBadF10Nx.damage} (same value: 9d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Oq49GGSyBadF10Nx.damageType} (same value: mental)
                    [8uYhIXaRjjjzQqLs] : object {Actor.npc.items.[].system.damageRolls.8uYhIXaRjjjzQqLs}
                        damage : string {Actor.npc.items.[].system.damageRolls.8uYhIXaRjjjzQqLs.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8uYhIXaRjjjzQqLs.damageType} (same value: piercing)
                    [HnT1aQ9ez0pexq1P] : object {Actor.npc.items.[].system.damageRolls.HnT1aQ9ez0pexq1P}
                        damage : string {Actor.npc.items.[].system.damageRolls.HnT1aQ9ez0pexq1P.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HnT1aQ9ez0pexq1P.damageType} (same value: piercing)
                    [nek8yubRTKCW1kD5] : object {Actor.npc.items.[].system.damageRolls.nek8yubRTKCW1kD5}
                        damage : string {Actor.npc.items.[].system.damageRolls.nek8yubRTKCW1kD5.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nek8yubRTKCW1kD5.damageType} (same value: bludgeoning)
                    [IaoxkoygFqqAastw] : object {Actor.npc.items.[].system.damageRolls.IaoxkoygFqqAastw}
                        damage : string {Actor.npc.items.[].system.damageRolls.IaoxkoygFqqAastw.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IaoxkoygFqqAastw.damageType} (same value: piercing)
                    [c0blUKOwFpmNBw0h] : object {Actor.npc.items.[].system.damageRolls.c0blUKOwFpmNBw0h}
                        damage : string {Actor.npc.items.[].system.damageRolls.c0blUKOwFpmNBw0h.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c0blUKOwFpmNBw0h.damageType} (same value: piercing)
                    [qp8X8tq0IIODL7Js] : object {Actor.npc.items.[].system.damageRolls.qp8X8tq0IIODL7Js}
                        damage : string {Actor.npc.items.[].system.damageRolls.qp8X8tq0IIODL7Js.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qp8X8tq0IIODL7Js.damageType} (same value: bludgeoning)
                    [dS41ICzly3GcB4z7] : object {Actor.npc.items.[].system.damageRolls.dS41ICzly3GcB4z7}
                        damage : string {Actor.npc.items.[].system.damageRolls.dS41ICzly3GcB4z7.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dS41ICzly3GcB4z7.damageType} (same value: slashing)
                    [oTSMPup5tQm3VGoR] : object {Actor.npc.items.[].system.damageRolls.oTSMPup5tQm3VGoR}
                        damage : string {Actor.npc.items.[].system.damageRolls.oTSMPup5tQm3VGoR.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oTSMPup5tQm3VGoR.damageType} (same value: spirit)
                    [NG8KXA02T3V6CX0b] : object {Actor.npc.items.[].system.damageRolls.NG8KXA02T3V6CX0b}
                        category : string {Actor.npc.items.[].system.damageRolls.NG8KXA02T3V6CX0b.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.NG8KXA02T3V6CX0b.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NG8KXA02T3V6CX0b.damageType} (same value: spirit)
                    [TfTyPcXqRao0Vifj] : object {Actor.npc.items.[].system.damageRolls.TfTyPcXqRao0Vifj}
                        damage : string {Actor.npc.items.[].system.damageRolls.TfTyPcXqRao0Vifj.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TfTyPcXqRao0Vifj.damageType} (same value: spirit)
                    [j8ZkE6tsFDKQPH2f] : object {Actor.npc.items.[].system.damageRolls.j8ZkE6tsFDKQPH2f}
                        damage : string {Actor.npc.items.[].system.damageRolls.j8ZkE6tsFDKQPH2f.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j8ZkE6tsFDKQPH2f.damageType} (same value: piercing)
                    [e1IwOM4QGqsaPSoB] : object {Actor.npc.items.[].system.damageRolls.e1IwOM4QGqsaPSoB}
                        damage : string {Actor.npc.items.[].system.damageRolls.e1IwOM4QGqsaPSoB.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e1IwOM4QGqsaPSoB.damageType} (same value: piercing)
                    [z2svytb5CSMtu34f] : object {Actor.npc.items.[].system.damageRolls.z2svytb5CSMtu34f}
                        damage : string {Actor.npc.items.[].system.damageRolls.z2svytb5CSMtu34f.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z2svytb5CSMtu34f.damageType} (same value: piercing)
                    [oiodqohoofafi7fqe4of] : object {Actor.npc.items.[].system.damageRolls.oiodqohoofafi7fqe4of}
                        damage : string {Actor.npc.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (6 different values)
                            1d4+11 (x1)
                            1d4+15 (x1)
                            1d4+3 (x1)
                            1d6+5 (x1)
                            1d6+4 (x3)
                            1d10+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (2 different values)
                            bludgeoning (x7)
                            piercing (x1)
                    [g8RV8nC5xyUBCZqw] : object {Actor.npc.items.[].system.damageRolls.g8RV8nC5xyUBCZqw}
                        damage : string {Actor.npc.items.[].system.damageRolls.g8RV8nC5xyUBCZqw.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g8RV8nC5xyUBCZqw.damageType} (same value: slashing)
                    [PJPgAWpFA1K8aPVb] : object {Actor.npc.items.[].system.damageRolls.PJPgAWpFA1K8aPVb}
                        damage : string {Actor.npc.items.[].system.damageRolls.PJPgAWpFA1K8aPVb.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PJPgAWpFA1K8aPVb.damageType} (same value: piercing)
                    [h6mmY9gLFtR8jExa] : object {Actor.npc.items.[].system.damageRolls.h6mmY9gLFtR8jExa}
                        damage : string {Actor.npc.items.[].system.damageRolls.h6mmY9gLFtR8jExa.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h6mmY9gLFtR8jExa.damageType} (same value: bludgeoning)
                    [ZQ56bXJiJjK0EdzZ] : object {Actor.npc.items.[].system.damageRolls.ZQ56bXJiJjK0EdzZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZQ56bXJiJjK0EdzZ.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZQ56bXJiJjK0EdzZ.damageType} (same value: bludgeoning)
                    [NcXEGZU52aLzJGzK] : object {Actor.npc.items.[].system.damageRolls.NcXEGZU52aLzJGzK}
                        damage : string {Actor.npc.items.[].system.damageRolls.NcXEGZU52aLzJGzK.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NcXEGZU52aLzJGzK.damageType} (same value: piercing)
                    [JlSTV1BTcAxIG0te] : object {Actor.npc.items.[].system.damageRolls.JlSTV1BTcAxIG0te}
                        damage : string {Actor.npc.items.[].system.damageRolls.JlSTV1BTcAxIG0te.damage} (same value: 2d6+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JlSTV1BTcAxIG0te.damageType} (same value: slashing)
                    [DrM6Sk5XIGaBqiz5] : object {Actor.npc.items.[].system.damageRolls.DrM6Sk5XIGaBqiz5}
                        damage : string {Actor.npc.items.[].system.damageRolls.DrM6Sk5XIGaBqiz5.damage} (same value: 2d4+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DrM6Sk5XIGaBqiz5.damageType} (same value: piercing)
                    [F4ZhZhpKnNv319wg] : object {Actor.npc.items.[].system.damageRolls.F4ZhZhpKnNv319wg}
                        damage : string {Actor.npc.items.[].system.damageRolls.F4ZhZhpKnNv319wg.damage} (same value: 2d4+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.F4ZhZhpKnNv319wg.damageType} (same value: piercing)
                    [7jMk1svVDOJUSATI] : object {Actor.npc.items.[].system.damageRolls.7jMk1svVDOJUSATI}
                        damage : string {Actor.npc.items.[].system.damageRolls.7jMk1svVDOJUSATI.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7jMk1svVDOJUSATI.damageType} (same value: fire)
                    [81fQVVulTRu0LHrg] : object {Actor.npc.items.[].system.damageRolls.81fQVVulTRu0LHrg}
                        damage : string {Actor.npc.items.[].system.damageRolls.81fQVVulTRu0LHrg.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.81fQVVulTRu0LHrg.damageType} (same value: bludgeoning)
                    [Jihr1k0Igj6lojXf] : object {Actor.npc.items.[].system.damageRolls.Jihr1k0Igj6lojXf}
                        category : string {Actor.npc.items.[].system.damageRolls.Jihr1k0Igj6lojXf.category} (same value: precision)
                        damage : string {Actor.npc.items.[].system.damageRolls.Jihr1k0Igj6lojXf.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Jihr1k0Igj6lojXf.damageType} (same value: piercing)
                    [YDSoheqFnntzuU15] : object {Actor.npc.items.[].system.damageRolls.YDSoheqFnntzuU15}
                        damage : string {Actor.npc.items.[].system.damageRolls.YDSoheqFnntzuU15.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YDSoheqFnntzuU15.damageType} (same value: piercing)
                    [r5DasmmeBba4Hbqy] : object {Actor.npc.items.[].system.damageRolls.r5DasmmeBba4Hbqy}
                        category : string {Actor.npc.items.[].system.damageRolls.r5DasmmeBba4Hbqy.category} (same value: precision)
                        damage : string {Actor.npc.items.[].system.damageRolls.r5DasmmeBba4Hbqy.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r5DasmmeBba4Hbqy.damageType} (same value: bludgeoning)
                    [ij6cwu1pv3nbhem7fdel] : object {Actor.npc.items.[].system.damageRolls.ij6cwu1pv3nbhem7fdel}
                        damage : string {Actor.npc.items.[].system.damageRolls.ij6cwu1pv3nbhem7fdel.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ij6cwu1pv3nbhem7fdel.damageType} (same value: bludgeoning)
                    [lyq7391fu6jmmv5vrn7u] : object {Actor.npc.items.[].system.damageRolls.lyq7391fu6jmmv5vrn7u}
                        damage : string {Actor.npc.items.[].system.damageRolls.lyq7391fu6jmmv5vrn7u.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lyq7391fu6jmmv5vrn7u.damageType} (same value: bludgeoning)
                    [ODpFrEaKqri7DUSi] : object {Actor.npc.items.[].system.damageRolls.ODpFrEaKqri7DUSi}
                        damage : string {Actor.npc.items.[].system.damageRolls.ODpFrEaKqri7DUSi.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ODpFrEaKqri7DUSi.damageType} (same value: piercing)
                    [0rFz3X64t4LXPkin] : object {Actor.npc.items.[].system.damageRolls.0rFz3X64t4LXPkin}
                        damage : string {Actor.npc.items.[].system.damageRolls.0rFz3X64t4LXPkin.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0rFz3X64t4LXPkin.damageType} (same value: piercing)
                    [8NYqtSpDKiQLJ9qM] : object {Actor.npc.items.[].system.damageRolls.8NYqtSpDKiQLJ9qM}
                        damage : string {Actor.npc.items.[].system.damageRolls.8NYqtSpDKiQLJ9qM.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8NYqtSpDKiQLJ9qM.damageType} (same value: piercing)
                    [sXuR2DBx1vK2l8Ex] : object {Actor.npc.items.[].system.damageRolls.sXuR2DBx1vK2l8Ex}
                        damage : string {Actor.npc.items.[].system.damageRolls.sXuR2DBx1vK2l8Ex.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sXuR2DBx1vK2l8Ex.damageType} (same value: force)
                    [JwDlv0NmLQikonCY] : object {Actor.npc.items.[].system.damageRolls.JwDlv0NmLQikonCY}
                        damage : string {Actor.npc.items.[].system.damageRolls.JwDlv0NmLQikonCY.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JwDlv0NmLQikonCY.damageType} (same value: piercing)
                    [KaygKPNedSnziu1s] : object {Actor.npc.items.[].system.damageRolls.KaygKPNedSnziu1s}
                        category : string {Actor.npc.items.[].system.damageRolls.KaygKPNedSnziu1s.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.KaygKPNedSnziu1s.damage} (same value: 4d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KaygKPNedSnziu1s.damageType} (same value: poison)
                    [QgD85IGOgQ0gjALS] : object {Actor.npc.items.[].system.damageRolls.QgD85IGOgQ0gjALS}
                        category : string {Actor.npc.items.[].system.damageRolls.QgD85IGOgQ0gjALS.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damage} (same value: 4d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damageType} (same value: poison)
                    [VpPq3WS71gcD9Isl] : object {Actor.npc.items.[].system.damageRolls.VpPq3WS71gcD9Isl}
                        damage : string {Actor.npc.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damageType} (same value: piercing)
                    [Ndl4GJSVdGnOu63H] : object {Actor.npc.items.[].system.damageRolls.Ndl4GJSVdGnOu63H}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damageType} (same value: bludgeoning)
                    [7bqJ1saXMw4azfOz] : object {Actor.npc.items.[].system.damageRolls.7bqJ1saXMw4azfOz}
                        damage : string {Actor.npc.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damageType} (same value: bludgeoning)
                    [Rpdf8jDAMJemxhGQ] : object {Actor.npc.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damageType} (same value: piercing)
                    [HLFhBibgtdlaV0NA] : object {Actor.npc.items.[].system.damageRolls.HLFhBibgtdlaV0NA}
                        damage : string {Actor.npc.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damageType} (same value: bludgeoning)
                    [UsOAavzxQVVOmEbv] : object {Actor.npc.items.[].system.damageRolls.UsOAavzxQVVOmEbv}
                        damage : string {Actor.npc.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damageType} (same value: fire)
                    [ALpEVwDYWdSyfZk7] : object {Actor.npc.items.[].system.damageRolls.ALpEVwDYWdSyfZk7}
                        damage : string {Actor.npc.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damageType} (same value: piercing)
                    [PdwNixiA5DkvNuQU] : object {Actor.npc.items.[].system.damageRolls.PdwNixiA5DkvNuQU}
                        damage : string {Actor.npc.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damageType} (same value: piercing)
                    [4Iuip5dn0WTIkPWz] : object {Actor.npc.items.[].system.damageRolls.4Iuip5dn0WTIkPWz}
                        damage : string {Actor.npc.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damageType} (same value: piercing)
                    [SDjANSwR73KHXrzd] : object {Actor.npc.items.[].system.damageRolls.SDjANSwR73KHXrzd}
                        damage : string {Actor.npc.items.[].system.damageRolls.SDjANSwR73KHXrzd.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SDjANSwR73KHXrzd.damageType} (same value: piercing)
                    [o8IF7bToBIFsh1YB] : object {Actor.npc.items.[].system.damageRolls.o8IF7bToBIFsh1YB}
                        damage : string {Actor.npc.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damageType} (same value: piercing)
                    [biNVI0SPgeWzKwyW] : object {Actor.npc.items.[].system.damageRolls.biNVI0SPgeWzKwyW}
                        damage : string {Actor.npc.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damageType} (same value: piercing)
                    [jOO9MGmPqSlpuDEL] : object {Actor.npc.items.[].system.damageRolls.jOO9MGmPqSlpuDEL}
                        damage : string {Actor.npc.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damageType} (same value: bludgeoning)
                    [ecEOXPiYgZNm6KC6] : object {Actor.npc.items.[].system.damageRolls.ecEOXPiYgZNm6KC6}
                        damage : string {Actor.npc.items.[].system.damageRolls.ecEOXPiYgZNm6KC6.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ecEOXPiYgZNm6KC6.damageType} (same value: piercing)
                    [ZmalDdhM7IhLQsEK] : object {Actor.npc.items.[].system.damageRolls.ZmalDdhM7IhLQsEK}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZmalDdhM7IhLQsEK.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZmalDdhM7IhLQsEK.damageType} (same value: piercing)
                    [8f7GrIh2L99Lo8OS] : object {Actor.npc.items.[].system.damageRolls.8f7GrIh2L99Lo8OS}
                        damage : string {Actor.npc.items.[].system.damageRolls.8f7GrIh2L99Lo8OS.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8f7GrIh2L99Lo8OS.damageType} (same value: bludgeoning)
                    [aYzbVJGEHykM363v] : object {Actor.npc.items.[].system.damageRolls.aYzbVJGEHykM363v}
                        damage : string {Actor.npc.items.[].system.damageRolls.aYzbVJGEHykM363v.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aYzbVJGEHykM363v.damageType} (same value: bludgeoning)
                    [cRhjSPI4RD9ixjME] : object {Actor.npc.items.[].system.damageRolls.cRhjSPI4RD9ixjME}
                        damage : string {Actor.npc.items.[].system.damageRolls.cRhjSPI4RD9ixjME.damage} (2 different values)
                            1d4+2 (x1)
                            1d4+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cRhjSPI4RD9ixjME.damageType} (same value: bludgeoning)
                    [g5FG4Q6TjXPdvvcW] : object {Actor.npc.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW}
                        damage : string {Actor.npc.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW.damageType} (same value: bludgeoning)
                    [nMpgrHbueAuSeQgt] : object {Actor.npc.items.[].system.damageRolls.nMpgrHbueAuSeQgt}
                        damage : string {Actor.npc.items.[].system.damageRolls.nMpgrHbueAuSeQgt.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nMpgrHbueAuSeQgt.damageType} (same value: bludgeoning)
                    [217NtSFRm9t2OzGt] : object {Actor.npc.items.[].system.damageRolls.217NtSFRm9t2OzGt}
                        damage : string {Actor.npc.items.[].system.damageRolls.217NtSFRm9t2OzGt.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.217NtSFRm9t2OzGt.damageType} (same value: bludgeoning)
                    [Lzd3HxbUJMygn3HQ] : object {Actor.npc.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ.damageType} (same value: bludgeoning)
                    [ltvq3TmO4erfqztL] : object {Actor.npc.items.[].system.damageRolls.ltvq3TmO4erfqztL}
                        damage : string {Actor.npc.items.[].system.damageRolls.ltvq3TmO4erfqztL.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ltvq3TmO4erfqztL.damageType} (same value: slashing)
                    [XpigworFqUm230yD] : object {Actor.npc.items.[].system.damageRolls.XpigworFqUm230yD}
                        damage : string {Actor.npc.items.[].system.damageRolls.XpigworFqUm230yD.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XpigworFqUm230yD.damageType} (same value: bludgeoning)
                    [NDL805Bd1Aaf9CLB] : object {Actor.npc.items.[].system.damageRolls.NDL805Bd1Aaf9CLB}
                        damage : string {Actor.npc.items.[].system.damageRolls.NDL805Bd1Aaf9CLB.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NDL805Bd1Aaf9CLB.damageType} (same value: bludgeoning)
                    [Dj0Ia0cVYrdqO5YU] : object {Actor.npc.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU}
                        damage : string {Actor.npc.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU.damageType} (same value: piercing)
                    [Omumlxz5QcwIdic9] : object {Actor.npc.items.[].system.damageRolls.Omumlxz5QcwIdic9}
                        damage : string {Actor.npc.items.[].system.damageRolls.Omumlxz5QcwIdic9.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Omumlxz5QcwIdic9.damageType} (same value: piercing)
                    [grrLMa6173hqa5HL] : object {Actor.npc.items.[].system.damageRolls.grrLMa6173hqa5HL}
                        damage : string {Actor.npc.items.[].system.damageRolls.grrLMa6173hqa5HL.damage} (same value: 3d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.grrLMa6173hqa5HL.damageType} (same value: bludgeoning)
                    [uuaawnENMNhz1cyA] : object {Actor.npc.items.[].system.damageRolls.uuaawnENMNhz1cyA}
                        damage : string {Actor.npc.items.[].system.damageRolls.uuaawnENMNhz1cyA.damage} (same value: 3d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uuaawnENMNhz1cyA.damageType} (same value: electricity)
                    [jb7UhMbJsUnwd6NX] : object {Actor.npc.items.[].system.damageRolls.jb7UhMbJsUnwd6NX}
                        damage : string {Actor.npc.items.[].system.damageRolls.jb7UhMbJsUnwd6NX.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jb7UhMbJsUnwd6NX.damageType} (same value: sonic)
                    [yGGDPcEAyISW3WIL] : object {Actor.npc.items.[].system.damageRolls.yGGDPcEAyISW3WIL}
                        damage : string {Actor.npc.items.[].system.damageRolls.yGGDPcEAyISW3WIL.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yGGDPcEAyISW3WIL.damageType} (same value: piercing)
                    [qTAHkbgtQCpKHAwX] : object {Actor.npc.items.[].system.damageRolls.qTAHkbgtQCpKHAwX}
                        damage : string {Actor.npc.items.[].system.damageRolls.qTAHkbgtQCpKHAwX.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qTAHkbgtQCpKHAwX.damageType} (same value: sonic)
                    [lWVEMAGV1sssxK9d] : object {Actor.npc.items.[].system.damageRolls.lWVEMAGV1sssxK9d}
                        damage : string {Actor.npc.items.[].system.damageRolls.lWVEMAGV1sssxK9d.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lWVEMAGV1sssxK9d.damageType} (same value: piercing)
                    [n2nLFUtp3P63NhTD] : object {Actor.npc.items.[].system.damageRolls.n2nLFUtp3P63NhTD}
                        damage : string {Actor.npc.items.[].system.damageRolls.n2nLFUtp3P63NhTD.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n2nLFUtp3P63NhTD.damageType} (same value: sonic)
                    [fsgDjaSAB39BvdMe] : object {Actor.npc.items.[].system.damageRolls.fsgDjaSAB39BvdMe}
                        damage : string {Actor.npc.items.[].system.damageRolls.fsgDjaSAB39BvdMe.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fsgDjaSAB39BvdMe.damageType} (same value: piercing)
                    [2AWLKQJl6ItHRTxJ] : object {Actor.npc.items.[].system.damageRolls.2AWLKQJl6ItHRTxJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.2AWLKQJl6ItHRTxJ.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2AWLKQJl6ItHRTxJ.damageType} (same value: bludgeoning)
                    [32FphjsyBtlaNPN4] : object {Actor.npc.items.[].system.damageRolls.32FphjsyBtlaNPN4}
                        damage : string {Actor.npc.items.[].system.damageRolls.32FphjsyBtlaNPN4.damage} (same value: 1d4+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.32FphjsyBtlaNPN4.damageType} (same value: bludgeoning)
                    [03jIwnJLwlcJneJG] : object {Actor.npc.items.[].system.damageRolls.03jIwnJLwlcJneJG}
                        damage : string {Actor.npc.items.[].system.damageRolls.03jIwnJLwlcJneJG.damage} (same value: 6d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.03jIwnJLwlcJneJG.damageType} (same value: fire)
                    [NBtf8mdj2q0YFq6L] : object {Actor.npc.items.[].system.damageRolls.NBtf8mdj2q0YFq6L}
                        damage : string {Actor.npc.items.[].system.damageRolls.NBtf8mdj2q0YFq6L.damage} (same value: 3d4+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NBtf8mdj2q0YFq6L.damageType} (same value: bludgeoning)
                    [2kMIzJI2vjnTinlX] : object {Actor.npc.items.[].system.damageRolls.2kMIzJI2vjnTinlX}
                        damage : string {Actor.npc.items.[].system.damageRolls.2kMIzJI2vjnTinlX.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2kMIzJI2vjnTinlX.damageType} (same value: bludgeoning)
                    [Yw6jCPylvbCKekfe] : object {Actor.npc.items.[].system.damageRolls.Yw6jCPylvbCKekfe}
                        damage : string {Actor.npc.items.[].system.damageRolls.Yw6jCPylvbCKekfe.damage} (same value: 2d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Yw6jCPylvbCKekfe.damageType} (same value: piercing)
                    [j2QjcoJd8BdG5uc1] : object {Actor.npc.items.[].system.damageRolls.j2QjcoJd8BdG5uc1}
                        damage : string {Actor.npc.items.[].system.damageRolls.j2QjcoJd8BdG5uc1.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j2QjcoJd8BdG5uc1.damageType} (same value: cold)
                    [0R0OBUZtZutjLnZH] : object {Actor.npc.items.[].system.damageRolls.0R0OBUZtZutjLnZH}
                        damage : string {Actor.npc.items.[].system.damageRolls.0R0OBUZtZutjLnZH.damage} (same value: 2d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0R0OBUZtZutjLnZH.damageType} (same value: piercing)
                    [9zhVAUDrfJ7fNlJM] : object {Actor.npc.items.[].system.damageRolls.9zhVAUDrfJ7fNlJM}
                        damage : string {Actor.npc.items.[].system.damageRolls.9zhVAUDrfJ7fNlJM.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9zhVAUDrfJ7fNlJM.damageType} (same value: cold)
                    [KdxEycubQXk2Snkw] : object {Actor.npc.items.[].system.damageRolls.KdxEycubQXk2Snkw}
                        damage : string {Actor.npc.items.[].system.damageRolls.KdxEycubQXk2Snkw.damage} (same value: 1d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KdxEycubQXk2Snkw.damageType} (same value: bludgeoning)
                    [p4EPt4Jb0Wa08fai] : object {Actor.npc.items.[].system.damageRolls.p4EPt4Jb0Wa08fai}
                        damage : string {Actor.npc.items.[].system.damageRolls.p4EPt4Jb0Wa08fai.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p4EPt4Jb0Wa08fai.damageType} (same value: piercing)
                    [x2iBxha1pT3iQGdu] : object {Actor.npc.items.[].system.damageRolls.x2iBxha1pT3iQGdu}
                        damage : string {Actor.npc.items.[].system.damageRolls.x2iBxha1pT3iQGdu.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x2iBxha1pT3iQGdu.damageType} (same value: electricity)
                    [JoKAwmak1WD4faYo] : object {Actor.npc.items.[].system.damageRolls.JoKAwmak1WD4faYo}
                        damage : string {Actor.npc.items.[].system.damageRolls.JoKAwmak1WD4faYo.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JoKAwmak1WD4faYo.damageType} (same value: piercing)
                    [dhkol5zbbeej1ehayggz] : object {Actor.npc.items.[].system.damageRolls.dhkol5zbbeej1ehayggz}
                        damage : string {Actor.npc.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damageType} (same value: piercing)
                    [u92BhVIydalFIv9w] : object {Actor.npc.items.[].system.damageRolls.u92BhVIydalFIv9w}
                        damage : string {Actor.npc.items.[].system.damageRolls.u92BhVIydalFIv9w.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u92BhVIydalFIv9w.damageType} (same value: slashing)
                    [eJCninzkalWvYzI9] : object {Actor.npc.items.[].system.damageRolls.eJCninzkalWvYzI9}
                        damage : string {Actor.npc.items.[].system.damageRolls.eJCninzkalWvYzI9.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eJCninzkalWvYzI9.damageType} (same value: bludgeoning)
                    [N5qlRvD4E15jymHD] : object {Actor.npc.items.[].system.damageRolls.N5qlRvD4E15jymHD}
                        damage : string {Actor.npc.items.[].system.damageRolls.N5qlRvD4E15jymHD.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.N5qlRvD4E15jymHD.damageType} (same value: poison)
                    [jvK32t0QgpgKGpmP] : object {Actor.npc.items.[].system.damageRolls.jvK32t0QgpgKGpmP}
                        category : string {Actor.npc.items.[].system.damageRolls.jvK32t0QgpgKGpmP.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.jvK32t0QgpgKGpmP.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jvK32t0QgpgKGpmP.damageType} (same value: poison)
                    [z0jx6PTUlqUnGGqd] : object {Actor.npc.items.[].system.damageRolls.z0jx6PTUlqUnGGqd}
                        damage : string {Actor.npc.items.[].system.damageRolls.z0jx6PTUlqUnGGqd.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z0jx6PTUlqUnGGqd.damageType} (same value: piercing)
                    [PQ6XnA61WkcaOFAP] : object {Actor.npc.items.[].system.damageRolls.PQ6XnA61WkcaOFAP}
                        damage : string {Actor.npc.items.[].system.damageRolls.PQ6XnA61WkcaOFAP.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PQ6XnA61WkcaOFAP.damageType} (same value: piercing)
                    [GiqI4ZYHjJr0i54U] : object {Actor.npc.items.[].system.damageRolls.GiqI4ZYHjJr0i54U}
                        damage : string {Actor.npc.items.[].system.damageRolls.GiqI4ZYHjJr0i54U.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GiqI4ZYHjJr0i54U.damageType} (same value: piercing)
                    [rXrBYr7KNjLKZ8OV] : object {Actor.npc.items.[].system.damageRolls.rXrBYr7KNjLKZ8OV}
                        damage : string {Actor.npc.items.[].system.damageRolls.rXrBYr7KNjLKZ8OV.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rXrBYr7KNjLKZ8OV.damageType} (same value: bludgeoning)
                    [QqWLvCS1RluDtFRS] : object {Actor.npc.items.[].system.damageRolls.QqWLvCS1RluDtFRS}
                        damage : string {Actor.npc.items.[].system.damageRolls.QqWLvCS1RluDtFRS.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QqWLvCS1RluDtFRS.damageType} (same value: piercing)
                    [hIOiz1t6Pc3wbBjB] : object {Actor.npc.items.[].system.damageRolls.hIOiz1t6Pc3wbBjB}
                        damage : string {Actor.npc.items.[].system.damageRolls.hIOiz1t6Pc3wbBjB.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hIOiz1t6Pc3wbBjB.damageType} (same value: piercing)
                    [3WOz68Z24UuLsSPT] : object {Actor.npc.items.[].system.damageRolls.3WOz68Z24UuLsSPT}
                        damage : string {Actor.npc.items.[].system.damageRolls.3WOz68Z24UuLsSPT.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3WOz68Z24UuLsSPT.damageType} (same value: bludgeoning)
                    [1X8Sf7vMJoQFOrxt] : object {Actor.npc.items.[].system.damageRolls.1X8Sf7vMJoQFOrxt}
                        damage : string {Actor.npc.items.[].system.damageRolls.1X8Sf7vMJoQFOrxt.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1X8Sf7vMJoQFOrxt.damageType} (same value: piercing)
                    [nqk6RGsRE92HlH3G] : object {Actor.npc.items.[].system.damageRolls.nqk6RGsRE92HlH3G}
                        damage : string {Actor.npc.items.[].system.damageRolls.nqk6RGsRE92HlH3G.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nqk6RGsRE92HlH3G.damageType} (same value: piercing)
                    [fLPNBvHYgP6Uru2e] : object {Actor.npc.items.[].system.damageRolls.fLPNBvHYgP6Uru2e}
                        damage : string {Actor.npc.items.[].system.damageRolls.fLPNBvHYgP6Uru2e.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fLPNBvHYgP6Uru2e.damageType} (same value: bludgeoning)
                    [YwSNXRV7TrrhOHjK] : object {Actor.npc.items.[].system.damageRolls.YwSNXRV7TrrhOHjK}
                        damage : string {Actor.npc.items.[].system.damageRolls.YwSNXRV7TrrhOHjK.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YwSNXRV7TrrhOHjK.damageType} (same value: bludgeoning)
                    [LDkBlZCgkyATJAfr] : object {Actor.npc.items.[].system.damageRolls.LDkBlZCgkyATJAfr}
                        damage : string {Actor.npc.items.[].system.damageRolls.LDkBlZCgkyATJAfr.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LDkBlZCgkyATJAfr.damageType} (same value: piercing)
                    [r2n5vvenZaiuqld0] : object {Actor.npc.items.[].system.damageRolls.r2n5vvenZaiuqld0}
                        damage : string {Actor.npc.items.[].system.damageRolls.r2n5vvenZaiuqld0.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r2n5vvenZaiuqld0.damageType} (same value: bludgeoning)
                    [QZUwWNGQrpnShLez] : object {Actor.npc.items.[].system.damageRolls.QZUwWNGQrpnShLez}
                        damage : string {Actor.npc.items.[].system.damageRolls.QZUwWNGQrpnShLez.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QZUwWNGQrpnShLez.damageType} (same value: piercing)
                    [0dEOiUqz22PQ0sJU] : object {Actor.npc.items.[].system.damageRolls.0dEOiUqz22PQ0sJU}
                        damage : string {Actor.npc.items.[].system.damageRolls.0dEOiUqz22PQ0sJU.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0dEOiUqz22PQ0sJU.damageType} (same value: piercing)
                    [cqIcAMsIoppmRq9n] : object {Actor.npc.items.[].system.damageRolls.cqIcAMsIoppmRq9n}
                        category : string {Actor.npc.items.[].system.damageRolls.cqIcAMsIoppmRq9n.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.cqIcAMsIoppmRq9n.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cqIcAMsIoppmRq9n.damageType} (same value: bleed)
                    [1N4xrGxD5xpL5TOn] : object {Actor.npc.items.[].system.damageRolls.1N4xrGxD5xpL5TOn}
                        category : string {Actor.npc.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.damageType} (same value: bleed)
                    [eMEOkZi7fx10uM3I] : object {Actor.npc.items.[].system.damageRolls.eMEOkZi7fx10uM3I}
                        damage : string {Actor.npc.items.[].system.damageRolls.eMEOkZi7fx10uM3I.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eMEOkZi7fx10uM3I.damageType} (same value: piercing)
                    [DwknufwzHgTsx2iW] : object {Actor.npc.items.[].system.damageRolls.DwknufwzHgTsx2iW}
                        damage : string {Actor.npc.items.[].system.damageRolls.DwknufwzHgTsx2iW.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DwknufwzHgTsx2iW.damageType} (same value: piercing)
                    [G1RyVwzeSi9h5vDE] : object {Actor.npc.items.[].system.damageRolls.G1RyVwzeSi9h5vDE}
                        damage : string {Actor.npc.items.[].system.damageRolls.G1RyVwzeSi9h5vDE.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.G1RyVwzeSi9h5vDE.damageType} (same value: piercing)
                    [vteXU1AcPqSHSoqT] : object {Actor.npc.items.[].system.damageRolls.vteXU1AcPqSHSoqT}
                        damage : string {Actor.npc.items.[].system.damageRolls.vteXU1AcPqSHSoqT.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vteXU1AcPqSHSoqT.damageType} (same value: poison)
                    [zTtmn1p5VuGg7bJS] : object {Actor.npc.items.[].system.damageRolls.zTtmn1p5VuGg7bJS}
                        damage : string {Actor.npc.items.[].system.damageRolls.zTtmn1p5VuGg7bJS.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zTtmn1p5VuGg7bJS.damageType} (same value: slashing)
                    [Gjs5ykOcjqt3LnkG] : object {Actor.npc.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG}
                        damage : string {Actor.npc.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG.damageType} (same value: piercing)
                    [U0qX1UZFYbKLYePu] : object {Actor.npc.items.[].system.damageRolls.U0qX1UZFYbKLYePu}
                        damage : string {Actor.npc.items.[].system.damageRolls.U0qX1UZFYbKLYePu.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.U0qX1UZFYbKLYePu.damageType} (same value: piercing)
                    [sAdBvp9jSI3rtbwC] : object {Actor.npc.items.[].system.damageRolls.sAdBvp9jSI3rtbwC}
                        damage : string {Actor.npc.items.[].system.damageRolls.sAdBvp9jSI3rtbwC.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sAdBvp9jSI3rtbwC.damageType} (same value: slashing)
                    [7gyCrALIkyj4jEp6] : object {Actor.npc.items.[].system.damageRolls.7gyCrALIkyj4jEp6}
                        damage : string {Actor.npc.items.[].system.damageRolls.7gyCrALIkyj4jEp6.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7gyCrALIkyj4jEp6.damageType} (same value: piercing)
                    [k1bSgTVAXjBUtkwC] : object {Actor.npc.items.[].system.damageRolls.k1bSgTVAXjBUtkwC}
                        damage : string {Actor.npc.items.[].system.damageRolls.k1bSgTVAXjBUtkwC.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k1bSgTVAXjBUtkwC.damageType} (same value: piercing)
                    [kypwa8qg9mQE1TM8] : object {Actor.npc.items.[].system.damageRolls.kypwa8qg9mQE1TM8}
                        damage : string {Actor.npc.items.[].system.damageRolls.kypwa8qg9mQE1TM8.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kypwa8qg9mQE1TM8.damageType} (same value: piercing)
                    [2JYE83eCXSr9HXnc] : object {Actor.npc.items.[].system.damageRolls.2JYE83eCXSr9HXnc}
                        category : string {Actor.npc.items.[].system.damageRolls.2JYE83eCXSr9HXnc.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.2JYE83eCXSr9HXnc.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2JYE83eCXSr9HXnc.damageType} (same value: untyped)
                    [TKeWEdepwpo0lKFx] : object {Actor.npc.items.[].system.damageRolls.TKeWEdepwpo0lKFx}
                        category : string {Actor.npc.items.[].system.damageRolls.TKeWEdepwpo0lKFx.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.TKeWEdepwpo0lKFx.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TKeWEdepwpo0lKFx.damageType} (same value: untyped)
                    [Tn9yNt1jVT7Ok0Pt] : object {Actor.npc.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt}
                        damage : string {Actor.npc.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt.damageType} (same value: untyped)
                    [Acs4CSZCOQaKy6wR] : object {Actor.npc.items.[].system.damageRolls.Acs4CSZCOQaKy6wR}
                        damage : string {Actor.npc.items.[].system.damageRolls.Acs4CSZCOQaKy6wR.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Acs4CSZCOQaKy6wR.damageType} (same value: bludgeoning)
                    [giOq5QqGS60N99el] : object {Actor.npc.items.[].system.damageRolls.giOq5QqGS60N99el}
                        damage : string {Actor.npc.items.[].system.damageRolls.giOq5QqGS60N99el.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.giOq5QqGS60N99el.damageType} (same value: slashing)
                    [7eNLtIfWjOoYk7bz] : object {Actor.npc.items.[].system.damageRolls.7eNLtIfWjOoYk7bz}
                        damage : string {Actor.npc.items.[].system.damageRolls.7eNLtIfWjOoYk7bz.damage} (same value: 1d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7eNLtIfWjOoYk7bz.damageType} (same value: piercing)
                    [KvOmTj8SJ8D1z0JI] : object {Actor.npc.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI}
                        damage : string {Actor.npc.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI.damageType} (same value: slashing)
                    [nrKYiSG7KuBLvosK] : object {Actor.npc.items.[].system.damageRolls.nrKYiSG7KuBLvosK}
                        damage : string {Actor.npc.items.[].system.damageRolls.nrKYiSG7KuBLvosK.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nrKYiSG7KuBLvosK.damageType} (same value: piercing)
                    [1eMNWGpaCvfWqkJm] : object {Actor.npc.items.[].system.damageRolls.1eMNWGpaCvfWqkJm}
                        damage : string {Actor.npc.items.[].system.damageRolls.1eMNWGpaCvfWqkJm.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1eMNWGpaCvfWqkJm.damageType} (same value: fire)
                    [KcNBTOWSazWsSWbg] : object {Actor.npc.items.[].system.damageRolls.KcNBTOWSazWsSWbg}
                        damage : string {Actor.npc.items.[].system.damageRolls.KcNBTOWSazWsSWbg.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KcNBTOWSazWsSWbg.damageType} (same value: fire)
                    [VgEFbuncbM5tjC31] : object {Actor.npc.items.[].system.damageRolls.VgEFbuncbM5tjC31}
                        damage : string {Actor.npc.items.[].system.damageRolls.VgEFbuncbM5tjC31.damage} (same value: 2d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VgEFbuncbM5tjC31.damageType} (same value: bludgeoning)
                    [fbLiyaWu3ZVw2IPD] : object {Actor.npc.items.[].system.damageRolls.fbLiyaWu3ZVw2IPD}
                        damage : string {Actor.npc.items.[].system.damageRolls.fbLiyaWu3ZVw2IPD.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fbLiyaWu3ZVw2IPD.damageType} (same value: slashing)
                    [QpVAuoy5n3HLaxFU] : object {Actor.npc.items.[].system.damageRolls.QpVAuoy5n3HLaxFU}
                        damage : string {Actor.npc.items.[].system.damageRolls.QpVAuoy5n3HLaxFU.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QpVAuoy5n3HLaxFU.damageType} (same value: slashing)
                    [TL4vdSajTX1DL4Sd] : object {Actor.npc.items.[].system.damageRolls.TL4vdSajTX1DL4Sd}
                        damage : string {Actor.npc.items.[].system.damageRolls.TL4vdSajTX1DL4Sd.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TL4vdSajTX1DL4Sd.damageType} (same value: slashing)
                    [LpGJS8ZaDjtuML1o] : object {Actor.npc.items.[].system.damageRolls.LpGJS8ZaDjtuML1o}
                        damage : string {Actor.npc.items.[].system.damageRolls.LpGJS8ZaDjtuML1o.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LpGJS8ZaDjtuML1o.damageType} (same value: slashing)
                    [F5pBGVDGVzstcF9I] : object {Actor.npc.items.[].system.damageRolls.F5pBGVDGVzstcF9I}
                        damage : string {Actor.npc.items.[].system.damageRolls.F5pBGVDGVzstcF9I.damage} (same value: 1d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.F5pBGVDGVzstcF9I.damageType} (same value: slashing)
                    [wvCOVLBR3oxkymsF] : object {Actor.npc.items.[].system.damageRolls.wvCOVLBR3oxkymsF}
                        damage : string {Actor.npc.items.[].system.damageRolls.wvCOVLBR3oxkymsF.damage} (same value: 1d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wvCOVLBR3oxkymsF.damageType} (same value: slashing)
                    [eK8F70xZQdsmVujT] : object {Actor.npc.items.[].system.damageRolls.eK8F70xZQdsmVujT}
                        damage : string {Actor.npc.items.[].system.damageRolls.eK8F70xZQdsmVujT.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eK8F70xZQdsmVujT.damageType} (same value: piercing)
                    [PEPXLlO1VYve4liC] : object {Actor.npc.items.[].system.damageRolls.PEPXLlO1VYve4liC}
                        damage : string {Actor.npc.items.[].system.damageRolls.PEPXLlO1VYve4liC.damage} (same value: 1d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PEPXLlO1VYve4liC.damageType} (same value: piercing)
                    [yqefclF5EryvdhTA] : object {Actor.npc.items.[].system.damageRolls.yqefclF5EryvdhTA}
                        damage : string {Actor.npc.items.[].system.damageRolls.yqefclF5EryvdhTA.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yqefclF5EryvdhTA.damageType} (same value: bludgeoning)
                    [k6fdGa9lkGbIYXaB] : object {Actor.npc.items.[].system.damageRolls.k6fdGa9lkGbIYXaB}
                        damage : string {Actor.npc.items.[].system.damageRolls.k6fdGa9lkGbIYXaB.damage} (same value: 1d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k6fdGa9lkGbIYXaB.damageType} (same value: bludgeoning)
                    [d5of2kDbTuzpYzPF] : object {Actor.npc.items.[].system.damageRolls.d5of2kDbTuzpYzPF}
                        damage : string {Actor.npc.items.[].system.damageRolls.d5of2kDbTuzpYzPF.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d5of2kDbTuzpYzPF.damageType} (same value: piercing)
                    [Cz1PUpTpVa94X9MB] : object {Actor.npc.items.[].system.damageRolls.Cz1PUpTpVa94X9MB}
                        damage : string {Actor.npc.items.[].system.damageRolls.Cz1PUpTpVa94X9MB.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Cz1PUpTpVa94X9MB.damageType} (same value: piercing)
                    [xu29jHz7xHCdarQe] : object {Actor.npc.items.[].system.damageRolls.xu29jHz7xHCdarQe}
                        damage : string {Actor.npc.items.[].system.damageRolls.xu29jHz7xHCdarQe.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xu29jHz7xHCdarQe.damageType} (same value: bludgeoning)
                    [si0Xg5ZyyT9cNXtE] : object {Actor.npc.items.[].system.damageRolls.si0Xg5ZyyT9cNXtE}
                        damage : string {Actor.npc.items.[].system.damageRolls.si0Xg5ZyyT9cNXtE.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.si0Xg5ZyyT9cNXtE.damageType} (same value: bludgeoning)
                    [V2PERDnPMvEmy8BX] : object {Actor.npc.items.[].system.damageRolls.V2PERDnPMvEmy8BX}
                        damage : string {Actor.npc.items.[].system.damageRolls.V2PERDnPMvEmy8BX.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.V2PERDnPMvEmy8BX.damageType} (same value: bludgeoning)
                    [Cje5DIyIejjY7BGl] : object {Actor.npc.items.[].system.damageRolls.Cje5DIyIejjY7BGl}
                        damage : string {Actor.npc.items.[].system.damageRolls.Cje5DIyIejjY7BGl.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Cje5DIyIejjY7BGl.damageType} (same value: piercing)
                    [hCSHQJ7hoK9TzKCd] : object {Actor.npc.items.[].system.damageRolls.hCSHQJ7hoK9TzKCd}
                        damage : string {Actor.npc.items.[].system.damageRolls.hCSHQJ7hoK9TzKCd.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hCSHQJ7hoK9TzKCd.damageType} (same value: bludgeoning)
                    [4JKevjUKTPXf1qdy] : object {Actor.npc.items.[].system.damageRolls.4JKevjUKTPXf1qdy}
                        damage : string {Actor.npc.items.[].system.damageRolls.4JKevjUKTPXf1qdy.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4JKevjUKTPXf1qdy.damageType} (same value: bludgeoning)
                    [k9b7kxO57zr8Ed5k] : object {Actor.npc.items.[].system.damageRolls.k9b7kxO57zr8Ed5k}
                        damage : string {Actor.npc.items.[].system.damageRolls.k9b7kxO57zr8Ed5k.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k9b7kxO57zr8Ed5k.damageType} (same value: bludgeoning)
                    [2tiYvyliIyRbEASk] : object {Actor.npc.items.[].system.damageRolls.2tiYvyliIyRbEASk}
                        damage : string {Actor.npc.items.[].system.damageRolls.2tiYvyliIyRbEASk.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2tiYvyliIyRbEASk.damageType} (same value: piercing)
                    [h9SCRkG2vjZn3dEV] : object {Actor.npc.items.[].system.damageRolls.h9SCRkG2vjZn3dEV}
                        damage : string {Actor.npc.items.[].system.damageRolls.h9SCRkG2vjZn3dEV.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h9SCRkG2vjZn3dEV.damageType} (same value: piercing)
                    [ThYtQVETYDu1LjsX] : object {Actor.npc.items.[].system.damageRolls.ThYtQVETYDu1LjsX}
                        damage : string {Actor.npc.items.[].system.damageRolls.ThYtQVETYDu1LjsX.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ThYtQVETYDu1LjsX.damageType} (same value: bludgeoning)
                    [dC1ym3FZs4xbgc7Q] : object {Actor.npc.items.[].system.damageRolls.dC1ym3FZs4xbgc7Q}
                        damage : string {Actor.npc.items.[].system.damageRolls.dC1ym3FZs4xbgc7Q.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dC1ym3FZs4xbgc7Q.damageType} (same value: piercing)
                    [QTTjOar1BqplZNLS] : object {Actor.npc.items.[].system.damageRolls.QTTjOar1BqplZNLS}
                        damage : string {Actor.npc.items.[].system.damageRolls.QTTjOar1BqplZNLS.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QTTjOar1BqplZNLS.damageType} (same value: slashing)
                    [kYsXbmY6yBKcChYW] : object {Actor.npc.items.[].system.damageRolls.kYsXbmY6yBKcChYW}
                        damage : string {Actor.npc.items.[].system.damageRolls.kYsXbmY6yBKcChYW.damage} (same value: 1d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kYsXbmY6yBKcChYW.damageType} (same value: bludgeoning)
                    [7rPygkmXX4q4XnF8] : object {Actor.npc.items.[].system.damageRolls.7rPygkmXX4q4XnF8}
                        damage : string {Actor.npc.items.[].system.damageRolls.7rPygkmXX4q4XnF8.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7rPygkmXX4q4XnF8.damageType} (same value: piercing)
                    [FeW4GXUoKmLABhLy] : object {Actor.npc.items.[].system.damageRolls.FeW4GXUoKmLABhLy}
                        damage : string {Actor.npc.items.[].system.damageRolls.FeW4GXUoKmLABhLy.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FeW4GXUoKmLABhLy.damageType} (same value: piercing)
                    [r7SecD7zN40xWQN1] : object {Actor.npc.items.[].system.damageRolls.r7SecD7zN40xWQN1}
                        damage : string {Actor.npc.items.[].system.damageRolls.r7SecD7zN40xWQN1.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r7SecD7zN40xWQN1.damageType} (same value: bludgeoning)
                    [fcEn5yLuNwNhvk8N] : object {Actor.npc.items.[].system.damageRolls.fcEn5yLuNwNhvk8N}
                        damage : string {Actor.npc.items.[].system.damageRolls.fcEn5yLuNwNhvk8N.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fcEn5yLuNwNhvk8N.damageType} (same value: piercing)
                    [ndsG1jfcX9XUce4l] : object {Actor.npc.items.[].system.damageRolls.ndsG1jfcX9XUce4l}
                        damage : string {Actor.npc.items.[].system.damageRolls.ndsG1jfcX9XUce4l.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ndsG1jfcX9XUce4l.damageType} (same value: piercing)
                    [FzLrbiG1W6aE8URF] : object {Actor.npc.items.[].system.damageRolls.FzLrbiG1W6aE8URF}
                        damage : string {Actor.npc.items.[].system.damageRolls.FzLrbiG1W6aE8URF.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FzLrbiG1W6aE8URF.damageType} (same value: bludgeoning)
                    [5AI7JxPzFKVn0MXu] : object {Actor.npc.items.[].system.damageRolls.5AI7JxPzFKVn0MXu}
                        damage : string {Actor.npc.items.[].system.damageRolls.5AI7JxPzFKVn0MXu.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5AI7JxPzFKVn0MXu.damageType} (same value: piercing)
                    [pdtI0OAkQc5yH2Kw] : object {Actor.npc.items.[].system.damageRolls.pdtI0OAkQc5yH2Kw}
                        damage : string {Actor.npc.items.[].system.damageRolls.pdtI0OAkQc5yH2Kw.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pdtI0OAkQc5yH2Kw.damageType} (same value: slashing)
                    [KP1FF0S5UTuyp2dX] : object {Actor.npc.items.[].system.damageRolls.KP1FF0S5UTuyp2dX}
                        damage : string {Actor.npc.items.[].system.damageRolls.KP1FF0S5UTuyp2dX.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KP1FF0S5UTuyp2dX.damageType} (same value: bludgeoning)
                    [PRhmYVBuismu9NOC] : object {Actor.npc.items.[].system.damageRolls.PRhmYVBuismu9NOC}
                        damage : string {Actor.npc.items.[].system.damageRolls.PRhmYVBuismu9NOC.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PRhmYVBuismu9NOC.damageType} (same value: bludgeoning)
                    [DwiVEYXaQx1KbNWR] : object {Actor.npc.items.[].system.damageRolls.DwiVEYXaQx1KbNWR}
                        damage : string {Actor.npc.items.[].system.damageRolls.DwiVEYXaQx1KbNWR.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DwiVEYXaQx1KbNWR.damageType} (same value: bludgeoning)
                    [2POHWgi1TTHWDLZU] : object {Actor.npc.items.[].system.damageRolls.2POHWgi1TTHWDLZU}
                        damage : string {Actor.npc.items.[].system.damageRolls.2POHWgi1TTHWDLZU.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2POHWgi1TTHWDLZU.damageType} (same value: bludgeoning)
                    [OZJzFk0QFceMO2DF] : object {Actor.npc.items.[].system.damageRolls.OZJzFk0QFceMO2DF}
                        damage : string {Actor.npc.items.[].system.damageRolls.OZJzFk0QFceMO2DF.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OZJzFk0QFceMO2DF.damageType} (same value: piercing)
                    [QvWmYdH1AxqA6Frj] : object {Actor.npc.items.[].system.damageRolls.QvWmYdH1AxqA6Frj}
                        damage : string {Actor.npc.items.[].system.damageRolls.QvWmYdH1AxqA6Frj.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QvWmYdH1AxqA6Frj.damageType} (same value: bludgeoning)
                    [90m8gGAtzFyFCAva] : object {Actor.npc.items.[].system.damageRolls.90m8gGAtzFyFCAva}
                        damage : string {Actor.npc.items.[].system.damageRolls.90m8gGAtzFyFCAva.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.90m8gGAtzFyFCAva.damageType} (same value: bludgeoning)
                    [mIsWsdyqx7vcC7Kr] : object {Actor.npc.items.[].system.damageRolls.mIsWsdyqx7vcC7Kr}
                        damage : string {Actor.npc.items.[].system.damageRolls.mIsWsdyqx7vcC7Kr.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mIsWsdyqx7vcC7Kr.damageType} (same value: piercing)
                    [v1mGe9oYFqOSL84h] : object {Actor.npc.items.[].system.damageRolls.v1mGe9oYFqOSL84h}
                        damage : string {Actor.npc.items.[].system.damageRolls.v1mGe9oYFqOSL84h.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v1mGe9oYFqOSL84h.damageType} (same value: piercing)
                    [cwLckQ0lkees5lx3] : object {Actor.npc.items.[].system.damageRolls.cwLckQ0lkees5lx3}
                        damage : string {Actor.npc.items.[].system.damageRolls.cwLckQ0lkees5lx3.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cwLckQ0lkees5lx3.damageType} (same value: bludgeoning)
                    [PWf7ft4ux6PltYmO] : object {Actor.npc.items.[].system.damageRolls.PWf7ft4ux6PltYmO}
                        damage : string {Actor.npc.items.[].system.damageRolls.PWf7ft4ux6PltYmO.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PWf7ft4ux6PltYmO.damageType} (same value: piercing)
                    [mbfMo4WMINflsEox] : object {Actor.npc.items.[].system.damageRolls.mbfMo4WMINflsEox}
                        damage : string {Actor.npc.items.[].system.damageRolls.mbfMo4WMINflsEox.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mbfMo4WMINflsEox.damageType} (same value: slashing)
                    [w6ncIdM3onN0Ief5] : object {Actor.npc.items.[].system.damageRolls.w6ncIdM3onN0Ief5}
                        damage : string {Actor.npc.items.[].system.damageRolls.w6ncIdM3onN0Ief5.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w6ncIdM3onN0Ief5.damageType} (same value: piercing)
                    [Zufm1YP0pBlAEi0l] : object {Actor.npc.items.[].system.damageRolls.Zufm1YP0pBlAEi0l}
                        damage : string {Actor.npc.items.[].system.damageRolls.Zufm1YP0pBlAEi0l.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Zufm1YP0pBlAEi0l.damageType} (same value: piercing)
                    [b1QoniLA2ZSoxkLL] : object {Actor.npc.items.[].system.damageRolls.b1QoniLA2ZSoxkLL}
                        damage : string {Actor.npc.items.[].system.damageRolls.b1QoniLA2ZSoxkLL.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b1QoniLA2ZSoxkLL.damageType} (same value: slashing)
                    [OnDU7gToL6h9yjjP] : object {Actor.npc.items.[].system.damageRolls.OnDU7gToL6h9yjjP}
                        damage : string {Actor.npc.items.[].system.damageRolls.OnDU7gToL6h9yjjP.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OnDU7gToL6h9yjjP.damageType} (same value: piercing)
                    [Z56VNVuQFHfPHGzf] : object {Actor.npc.items.[].system.damageRolls.Z56VNVuQFHfPHGzf}
                        damage : string {Actor.npc.items.[].system.damageRolls.Z56VNVuQFHfPHGzf.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Z56VNVuQFHfPHGzf.damageType} (same value: slashing)
                    [Z7EvH8mD1Nr3QBsB] : object {Actor.npc.items.[].system.damageRolls.Z7EvH8mD1Nr3QBsB}
                        damage : string {Actor.npc.items.[].system.damageRolls.Z7EvH8mD1Nr3QBsB.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Z7EvH8mD1Nr3QBsB.damageType} (same value: bludgeoning)
                    [N2tnVIh3YigIZQEL] : object {Actor.npc.items.[].system.damageRolls.N2tnVIh3YigIZQEL}
                        damage : string {Actor.npc.items.[].system.damageRolls.N2tnVIh3YigIZQEL.damage} (same value: 2d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.N2tnVIh3YigIZQEL.damageType} (same value: piercing)
                    [DeNXwdfeLNVxzPmJ] : object {Actor.npc.items.[].system.damageRolls.DeNXwdfeLNVxzPmJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.DeNXwdfeLNVxzPmJ.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DeNXwdfeLNVxzPmJ.damageType} (same value: piercing)
                    [aLusUulhgHm1U7hL] : object {Actor.npc.items.[].system.damageRolls.aLusUulhgHm1U7hL}
                        damage : string {Actor.npc.items.[].system.damageRolls.aLusUulhgHm1U7hL.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aLusUulhgHm1U7hL.damageType} (same value: piercing)
                    [EkaNTOSuRY53pYdz] : object {Actor.npc.items.[].system.damageRolls.EkaNTOSuRY53pYdz}
                        damage : string {Actor.npc.items.[].system.damageRolls.EkaNTOSuRY53pYdz.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EkaNTOSuRY53pYdz.damageType} (same value: fire)
                    [xP1kubeCVHQtANpV] : object {Actor.npc.items.[].system.damageRolls.xP1kubeCVHQtANpV}
                        damage : string {Actor.npc.items.[].system.damageRolls.xP1kubeCVHQtANpV.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xP1kubeCVHQtANpV.damageType} (same value: bludgeoning)
                    [iwcYK86QB3FdTf8o] : object {Actor.npc.items.[].system.damageRolls.iwcYK86QB3FdTf8o}
                        damage : string {Actor.npc.items.[].system.damageRolls.iwcYK86QB3FdTf8o.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iwcYK86QB3FdTf8o.damageType} (same value: bludgeoning)
                    [niGRk3tS3ahFUSwI] : object {Actor.npc.items.[].system.damageRolls.niGRk3tS3ahFUSwI}
                        damage : string {Actor.npc.items.[].system.damageRolls.niGRk3tS3ahFUSwI.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.niGRk3tS3ahFUSwI.damageType} (same value: piercing)
                    [qNebzGdflXKTjtP6] : object {Actor.npc.items.[].system.damageRolls.qNebzGdflXKTjtP6}
                        damage : string {Actor.npc.items.[].system.damageRolls.qNebzGdflXKTjtP6.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qNebzGdflXKTjtP6.damageType} (same value: piercing)
                    [Rb6F8XZItk0YhysV] : object {Actor.npc.items.[].system.damageRolls.Rb6F8XZItk0YhysV}
                        damage : string {Actor.npc.items.[].system.damageRolls.Rb6F8XZItk0YhysV.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Rb6F8XZItk0YhysV.damageType} (same value: bludgeoning)
                    [hhybPf3ZislV1Fno] : object {Actor.npc.items.[].system.damageRolls.hhybPf3ZislV1Fno}
                        damage : string {Actor.npc.items.[].system.damageRolls.hhybPf3ZislV1Fno.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hhybPf3ZislV1Fno.damageType} (same value: bludgeoning)
                    [BgdgAecczjE9JrDe] : object {Actor.npc.items.[].system.damageRolls.BgdgAecczjE9JrDe}
                        damage : string {Actor.npc.items.[].system.damageRolls.BgdgAecczjE9JrDe.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BgdgAecczjE9JrDe.damageType} (same value: piercing)
                    [NVA7MIeNeAnSQB0f] : object {Actor.npc.items.[].system.damageRolls.NVA7MIeNeAnSQB0f}
                        damage : string {Actor.npc.items.[].system.damageRolls.NVA7MIeNeAnSQB0f.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NVA7MIeNeAnSQB0f.damageType} (same value: bludgeoning)
                    [H37Z2ODjcleRiYX1] : object {Actor.npc.items.[].system.damageRolls.H37Z2ODjcleRiYX1}
                        damage : string {Actor.npc.items.[].system.damageRolls.H37Z2ODjcleRiYX1.damage} (same value: 1d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.H37Z2ODjcleRiYX1.damageType} (same value: bludgeoning)
                    [EWc1WFx0UknMV1Kp] : object {Actor.npc.items.[].system.damageRolls.EWc1WFx0UknMV1Kp}
                        damage : string {Actor.npc.items.[].system.damageRolls.EWc1WFx0UknMV1Kp.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EWc1WFx0UknMV1Kp.damageType} (same value: piercing)
                    [LtDDUTw7v7PEkLPk] : object {Actor.npc.items.[].system.damageRolls.LtDDUTw7v7PEkLPk}
                        damage : string {Actor.npc.items.[].system.damageRolls.LtDDUTw7v7PEkLPk.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LtDDUTw7v7PEkLPk.damageType} (same value: piercing)
                    [hbrj6Po7z9n97D8v] : object {Actor.npc.items.[].system.damageRolls.hbrj6Po7z9n97D8v}
                        damage : string {Actor.npc.items.[].system.damageRolls.hbrj6Po7z9n97D8v.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hbrj6Po7z9n97D8v.damageType} (same value: bludgeoning)
                    [ECpnxf5gAd9v8Ojj] : object {Actor.npc.items.[].system.damageRolls.ECpnxf5gAd9v8Ojj}
                        damage : string {Actor.npc.items.[].system.damageRolls.ECpnxf5gAd9v8Ojj.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ECpnxf5gAd9v8Ojj.damageType} (same value: piercing)
                    [lxNsAtmgBQymsqWl] : object {Actor.npc.items.[].system.damageRolls.lxNsAtmgBQymsqWl}
                        damage : string {Actor.npc.items.[].system.damageRolls.lxNsAtmgBQymsqWl.damage} (same value: 2d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lxNsAtmgBQymsqWl.damageType} (same value: bludgeoning)
                    [keGVnsQENrmZNYRL] : object {Actor.npc.items.[].system.damageRolls.keGVnsQENrmZNYRL}
                        damage : string {Actor.npc.items.[].system.damageRolls.keGVnsQENrmZNYRL.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.keGVnsQENrmZNYRL.damageType} (same value: bludgeoning)
                    [26RpoQUh2FsbOAsj] : object {Actor.npc.items.[].system.damageRolls.26RpoQUh2FsbOAsj}
                        category : string {Actor.npc.items.[].system.damageRolls.26RpoQUh2FsbOAsj.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.26RpoQUh2FsbOAsj.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.26RpoQUh2FsbOAsj.damageType} (same value: acid)
                    [4vxWb0rZtp9FsDNJ] : object {Actor.npc.items.[].system.damageRolls.4vxWb0rZtp9FsDNJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.4vxWb0rZtp9FsDNJ.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4vxWb0rZtp9FsDNJ.damageType} (same value: acid)
                    [cPpi1tWoHWnfJbEj] : object {Actor.npc.items.[].system.damageRolls.cPpi1tWoHWnfJbEj}
                        category : string {Actor.npc.items.[].system.damageRolls.cPpi1tWoHWnfJbEj.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.cPpi1tWoHWnfJbEj.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cPpi1tWoHWnfJbEj.damageType} (same value: acid)
                    [5h43Nt5ilvN8Bs6V] : object {Actor.npc.items.[].system.damageRolls.5h43Nt5ilvN8Bs6V}
                        damage : string {Actor.npc.items.[].system.damageRolls.5h43Nt5ilvN8Bs6V.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5h43Nt5ilvN8Bs6V.damageType} (same value: piercing)
                    [RKAuGeF5NhUUErQV] : object {Actor.npc.items.[].system.damageRolls.RKAuGeF5NhUUErQV}
                        damage : string {Actor.npc.items.[].system.damageRolls.RKAuGeF5NhUUErQV.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RKAuGeF5NhUUErQV.damageType} (same value: piercing)
                    [5KwkFcRu80AFBdst] : object {Actor.npc.items.[].system.damageRolls.5KwkFcRu80AFBdst}
                        damage : string {Actor.npc.items.[].system.damageRolls.5KwkFcRu80AFBdst.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5KwkFcRu80AFBdst.damageType} (same value: piercing)
                    [1oPsM4cDgMlLWZ4q] : object {Actor.npc.items.[].system.damageRolls.1oPsM4cDgMlLWZ4q}
                        damage : string {Actor.npc.items.[].system.damageRolls.1oPsM4cDgMlLWZ4q.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1oPsM4cDgMlLWZ4q.damageType} (same value: slashing)
                    [X2VBroZqHkDa3xuE] : object {Actor.npc.items.[].system.damageRolls.X2VBroZqHkDa3xuE}
                        damage : string {Actor.npc.items.[].system.damageRolls.X2VBroZqHkDa3xuE.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.X2VBroZqHkDa3xuE.damageType} (same value: slashing)
                    [OX1k71tX0FWo5MA2] : object {Actor.npc.items.[].system.damageRolls.OX1k71tX0FWo5MA2}
                        damage : string {Actor.npc.items.[].system.damageRolls.OX1k71tX0FWo5MA2.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OX1k71tX0FWo5MA2.damageType} (same value: piercing)
                    [Q4kzbqhDiYdaDw2q] : object {Actor.npc.items.[].system.damageRolls.Q4kzbqhDiYdaDw2q}
                        damage : string {Actor.npc.items.[].system.damageRolls.Q4kzbqhDiYdaDw2q.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Q4kzbqhDiYdaDw2q.damageType} (same value: piercing)
                    [RXUw6OfpCjnjnaFj] : object {Actor.npc.items.[].system.damageRolls.RXUw6OfpCjnjnaFj}
                        damage : string {Actor.npc.items.[].system.damageRolls.RXUw6OfpCjnjnaFj.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RXUw6OfpCjnjnaFj.damageType} (same value: piercing)
                    [91tQElf7JEiPWlgk] : object {Actor.npc.items.[].system.damageRolls.91tQElf7JEiPWlgk}
                        damage : string {Actor.npc.items.[].system.damageRolls.91tQElf7JEiPWlgk.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.91tQElf7JEiPWlgk.damageType} (same value: piercing)
                    [TUkpxkSe6LpU2PnA] : object {Actor.npc.items.[].system.damageRolls.TUkpxkSe6LpU2PnA}
                        damage : string {Actor.npc.items.[].system.damageRolls.TUkpxkSe6LpU2PnA.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TUkpxkSe6LpU2PnA.damageType} (same value: bludgeoning)
                    [fBGLJV26ZgvMXlWQ] : object {Actor.npc.items.[].system.damageRolls.fBGLJV26ZgvMXlWQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.fBGLJV26ZgvMXlWQ.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fBGLJV26ZgvMXlWQ.damageType} (same value: piercing)
                    [NoqGY6rxUQ5swft4] : object {Actor.npc.items.[].system.damageRolls.NoqGY6rxUQ5swft4}
                        damage : string {Actor.npc.items.[].system.damageRolls.NoqGY6rxUQ5swft4.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NoqGY6rxUQ5swft4.damageType} (same value: slashing)
                    [D9kAubhqXbrKS4We] : object {Actor.npc.items.[].system.damageRolls.D9kAubhqXbrKS4We}
                        damage : string {Actor.npc.items.[].system.damageRolls.D9kAubhqXbrKS4We.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.D9kAubhqXbrKS4We.damageType} (same value: piercing)
                    [0DyiEp8hoR3rJ47o] : object {Actor.npc.items.[].system.damageRolls.0DyiEp8hoR3rJ47o}
                        damage : string {Actor.npc.items.[].system.damageRolls.0DyiEp8hoR3rJ47o.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0DyiEp8hoR3rJ47o.damageType} (same value: piercing)
                    [D02NTGjB8m5naDzs] : object {Actor.npc.items.[].system.damageRolls.D02NTGjB8m5naDzs}
                        damage : string {Actor.npc.items.[].system.damageRolls.D02NTGjB8m5naDzs.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.D02NTGjB8m5naDzs.damageType} (same value: bludgeoning)
                    [SmGeQT5VPMYyO7Df] : object {Actor.npc.items.[].system.damageRolls.SmGeQT5VPMYyO7Df}
                        damage : string {Actor.npc.items.[].system.damageRolls.SmGeQT5VPMYyO7Df.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SmGeQT5VPMYyO7Df.damageType} (same value: piercing)
                    [UneHh3pw3HSBsaWp] : object {Actor.npc.items.[].system.damageRolls.UneHh3pw3HSBsaWp}
                        damage : string {Actor.npc.items.[].system.damageRolls.UneHh3pw3HSBsaWp.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UneHh3pw3HSBsaWp.damageType} (same value: bludgeoning)
                    [2LvmTOonimXu15tV] : object {Actor.npc.items.[].system.damageRolls.2LvmTOonimXu15tV}
                        damage : string {Actor.npc.items.[].system.damageRolls.2LvmTOonimXu15tV.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2LvmTOonimXu15tV.damageType} (same value: bludgeoning)
                    [4e0liznOsK6LHVS0] : object {Actor.npc.items.[].system.damageRolls.4e0liznOsK6LHVS0}
                        damage : string {Actor.npc.items.[].system.damageRolls.4e0liznOsK6LHVS0.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4e0liznOsK6LHVS0.damageType} (same value: slashing)
                    [f7061U6johaZzxnP] : object {Actor.npc.items.[].system.damageRolls.f7061U6johaZzxnP}
                        damage : string {Actor.npc.items.[].system.damageRolls.f7061U6johaZzxnP.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f7061U6johaZzxnP.damageType} (same value: piercing)
                    [2az1GZIXkvuRbQ7e] : object {Actor.npc.items.[].system.damageRolls.2az1GZIXkvuRbQ7e}
                        damage : string {Actor.npc.items.[].system.damageRolls.2az1GZIXkvuRbQ7e.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2az1GZIXkvuRbQ7e.damageType} (same value: bludgeoning)
                    [tEHvtoUD5y4D9CTq] : object {Actor.npc.items.[].system.damageRolls.tEHvtoUD5y4D9CTq}
                        damage : string {Actor.npc.items.[].system.damageRolls.tEHvtoUD5y4D9CTq.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tEHvtoUD5y4D9CTq.damageType} (same value: void)
                    [JBn1ArSQZFVasOz4] : object {Actor.npc.items.[].system.damageRolls.JBn1ArSQZFVasOz4}
                        damage : string {Actor.npc.items.[].system.damageRolls.JBn1ArSQZFVasOz4.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JBn1ArSQZFVasOz4.damageType} (same value: void)
                    [Pe7zMLZ7gK01WEZV] : object {Actor.npc.items.[].system.damageRolls.Pe7zMLZ7gK01WEZV}
                        damage : string {Actor.npc.items.[].system.damageRolls.Pe7zMLZ7gK01WEZV.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Pe7zMLZ7gK01WEZV.damageType} (same value: piercing)
                    [4Z8Jl06vAbze3Sbs] : object {Actor.npc.items.[].system.damageRolls.4Z8Jl06vAbze3Sbs}
                        damage : string {Actor.npc.items.[].system.damageRolls.4Z8Jl06vAbze3Sbs.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4Z8Jl06vAbze3Sbs.damageType} (same value: void)
                    [XLmYcqEOsRQOIwQ5] : object {Actor.npc.items.[].system.damageRolls.XLmYcqEOsRQOIwQ5}
                        damage : string {Actor.npc.items.[].system.damageRolls.XLmYcqEOsRQOIwQ5.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XLmYcqEOsRQOIwQ5.damageType} (same value: piercing)
                    [WgCoL2CL223Uwne2] : object {Actor.npc.items.[].system.damageRolls.WgCoL2CL223Uwne2}
                        damage : string {Actor.npc.items.[].system.damageRolls.WgCoL2CL223Uwne2.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WgCoL2CL223Uwne2.damageType} (same value: piercing)
                    [E8qGenPYFY2Jiqc9] : object {Actor.npc.items.[].system.damageRolls.E8qGenPYFY2Jiqc9}
                        damage : string {Actor.npc.items.[].system.damageRolls.E8qGenPYFY2Jiqc9.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.E8qGenPYFY2Jiqc9.damageType} (same value: bludgeoning)
                    [bSk3WdOuxP6gwXOn] : object {Actor.npc.items.[].system.damageRolls.bSk3WdOuxP6gwXOn}
                        damage : string {Actor.npc.items.[].system.damageRolls.bSk3WdOuxP6gwXOn.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bSk3WdOuxP6gwXOn.damageType} (same value: piercing)
                    [6XTdiDALqr6aRDyS] : object {Actor.npc.items.[].system.damageRolls.6XTdiDALqr6aRDyS}
                        damage : string {Actor.npc.items.[].system.damageRolls.6XTdiDALqr6aRDyS.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6XTdiDALqr6aRDyS.damageType} (same value: bludgeoning)
                    [pG2R9rXTyTvqqQ5i] : object {Actor.npc.items.[].system.damageRolls.pG2R9rXTyTvqqQ5i}
                        damage : string {Actor.npc.items.[].system.damageRolls.pG2R9rXTyTvqqQ5i.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pG2R9rXTyTvqqQ5i.damageType} (same value: piercing)
                    [s7gq6lme7PCF65td] : object {Actor.npc.items.[].system.damageRolls.s7gq6lme7PCF65td}
                        damage : string {Actor.npc.items.[].system.damageRolls.s7gq6lme7PCF65td.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s7gq6lme7PCF65td.damageType} (same value: bludgeoning)
                    [FcqJHafuABPTozfY] : object {Actor.npc.items.[].system.damageRolls.FcqJHafuABPTozfY}
                        damage : string {Actor.npc.items.[].system.damageRolls.FcqJHafuABPTozfY.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FcqJHafuABPTozfY.damageType} (same value: slashing)
                    [XpJz1qesT9yhtaFj] : object {Actor.npc.items.[].system.damageRolls.XpJz1qesT9yhtaFj}
                        damage : string {Actor.npc.items.[].system.damageRolls.XpJz1qesT9yhtaFj.damage} (same value: 3d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XpJz1qesT9yhtaFj.damageType} (same value: sonic)
                    [ypNiWjW7e66BtUX6] : object {Actor.npc.items.[].system.damageRolls.ypNiWjW7e66BtUX6}
                        damage : string {Actor.npc.items.[].system.damageRolls.ypNiWjW7e66BtUX6.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ypNiWjW7e66BtUX6.damageType} (same value: piercing)
                    [mqeUikh2lHj3Uwf6] : object {Actor.npc.items.[].system.damageRolls.mqeUikh2lHj3Uwf6}
                        damage : string {Actor.npc.items.[].system.damageRolls.mqeUikh2lHj3Uwf6.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mqeUikh2lHj3Uwf6.damageType} (same value: piercing)
                    [zjgipcnqsBSz1hWc] : object {Actor.npc.items.[].system.damageRolls.zjgipcnqsBSz1hWc}
                        damage : string {Actor.npc.items.[].system.damageRolls.zjgipcnqsBSz1hWc.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zjgipcnqsBSz1hWc.damageType} (same value: piercing)
                    [5jtHId3vWMTI0aFJ] : object {Actor.npc.items.[].system.damageRolls.5jtHId3vWMTI0aFJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.5jtHId3vWMTI0aFJ.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5jtHId3vWMTI0aFJ.damageType} (same value: sonic)
                    [HQ1q5xXhsihlEs8s] : object {Actor.npc.items.[].system.damageRolls.HQ1q5xXhsihlEs8s}
                        damage : string {Actor.npc.items.[].system.damageRolls.HQ1q5xXhsihlEs8s.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HQ1q5xXhsihlEs8s.damageType} (same value: piercing)
                    [eBI5IP4MSKsN5nXT] : object {Actor.npc.items.[].system.damageRolls.eBI5IP4MSKsN5nXT}
                        damage : string {Actor.npc.items.[].system.damageRolls.eBI5IP4MSKsN5nXT.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eBI5IP4MSKsN5nXT.damageType} (same value: sonic)
                    [zseyTywLY6FI0Jyd] : object {Actor.npc.items.[].system.damageRolls.zseyTywLY6FI0Jyd}
                        damage : string {Actor.npc.items.[].system.damageRolls.zseyTywLY6FI0Jyd.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zseyTywLY6FI0Jyd.damageType} (same value: piercing)
                    [aVYqKsAkB48o132S] : object {Actor.npc.items.[].system.damageRolls.aVYqKsAkB48o132S}
                        damage : string {Actor.npc.items.[].system.damageRolls.aVYqKsAkB48o132S.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aVYqKsAkB48o132S.damageType} (same value: sonic)
                    [jCF5dYj7Q8TnQtZv] : object {Actor.npc.items.[].system.damageRolls.jCF5dYj7Q8TnQtZv}
                        damage : string {Actor.npc.items.[].system.damageRolls.jCF5dYj7Q8TnQtZv.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jCF5dYj7Q8TnQtZv.damageType} (same value: piercing)
                    [fegEqLMQ3EeuVwtn] : object {Actor.npc.items.[].system.damageRolls.fegEqLMQ3EeuVwtn}
                        damage : string {Actor.npc.items.[].system.damageRolls.fegEqLMQ3EeuVwtn.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fegEqLMQ3EeuVwtn.damageType} (same value: piercing)
                    [G396pGhPHz3hHY5k] : object {Actor.npc.items.[].system.damageRolls.G396pGhPHz3hHY5k}
                        damage : string {Actor.npc.items.[].system.damageRolls.G396pGhPHz3hHY5k.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.G396pGhPHz3hHY5k.damageType} (same value: slashing)
                    [XMdbqWaokZS9gZiw] : object {Actor.npc.items.[].system.damageRolls.XMdbqWaokZS9gZiw}
                        damage : string {Actor.npc.items.[].system.damageRolls.XMdbqWaokZS9gZiw.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XMdbqWaokZS9gZiw.damageType} (same value: bludgeoning)
                    [MCCxyc2WzhOl4u5i] : object {Actor.npc.items.[].system.damageRolls.MCCxyc2WzhOl4u5i}
                        damage : string {Actor.npc.items.[].system.damageRolls.MCCxyc2WzhOl4u5i.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MCCxyc2WzhOl4u5i.damageType} (same value: piercing)
                    [vxS26mYgJGoUVw5M] : object {Actor.npc.items.[].system.damageRolls.vxS26mYgJGoUVw5M}
                        damage : string {Actor.npc.items.[].system.damageRolls.vxS26mYgJGoUVw5M.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vxS26mYgJGoUVw5M.damageType} (same value: bludgeoning)
                    [sY9CkJQMaAHSgcuO] : object {Actor.npc.items.[].system.damageRolls.sY9CkJQMaAHSgcuO}
                        damage : string {Actor.npc.items.[].system.damageRolls.sY9CkJQMaAHSgcuO.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sY9CkJQMaAHSgcuO.damageType} (same value: slashing)
                    [iJ3LCcVEclPWI3RF] : object {Actor.npc.items.[].system.damageRolls.iJ3LCcVEclPWI3RF}
                        damage : string {Actor.npc.items.[].system.damageRolls.iJ3LCcVEclPWI3RF.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iJ3LCcVEclPWI3RF.damageType} (same value: bludgeoning)
                    [DPG8oFVbxmriOlxT] : object {Actor.npc.items.[].system.damageRolls.DPG8oFVbxmriOlxT}
                        damage : string {Actor.npc.items.[].system.damageRolls.DPG8oFVbxmriOlxT.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DPG8oFVbxmriOlxT.damageType} (same value: bludgeoning)
                    [d9cXdkqug3b64V7g] : object {Actor.npc.items.[].system.damageRolls.d9cXdkqug3b64V7g}
                        damage : string {Actor.npc.items.[].system.damageRolls.d9cXdkqug3b64V7g.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d9cXdkqug3b64V7g.damageType} (same value: piercing)
                    [GMZ5YDvkdoGSWrNp] : object {Actor.npc.items.[].system.damageRolls.GMZ5YDvkdoGSWrNp}
                        damage : string {Actor.npc.items.[].system.damageRolls.GMZ5YDvkdoGSWrNp.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GMZ5YDvkdoGSWrNp.damageType} (same value: spirit)
                    [oa2DQYcyQukIW6BU] : object {Actor.npc.items.[].system.damageRolls.oa2DQYcyQukIW6BU}
                        damage : string {Actor.npc.items.[].system.damageRolls.oa2DQYcyQukIW6BU.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oa2DQYcyQukIW6BU.damageType} (same value: piercing)
                    [KVfsGV6uBwEDlInF] : object {Actor.npc.items.[].system.damageRolls.KVfsGV6uBwEDlInF}
                        damage : string {Actor.npc.items.[].system.damageRolls.KVfsGV6uBwEDlInF.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KVfsGV6uBwEDlInF.damageType} (same value: spirit)
                    [ZzJl3Nzonpv1vqji] : object {Actor.npc.items.[].system.damageRolls.ZzJl3Nzonpv1vqji}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZzJl3Nzonpv1vqji.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZzJl3Nzonpv1vqji.damageType} (same value: piercing)
                    [NGxLtaIjHxw3v0XW] : object {Actor.npc.items.[].system.damageRolls.NGxLtaIjHxw3v0XW}
                        damage : string {Actor.npc.items.[].system.damageRolls.NGxLtaIjHxw3v0XW.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NGxLtaIjHxw3v0XW.damageType} (same value: spirit)
                    [yteMDTO6WDSpFrrt] : object {Actor.npc.items.[].system.damageRolls.yteMDTO6WDSpFrrt}
                        damage : string {Actor.npc.items.[].system.damageRolls.yteMDTO6WDSpFrrt.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yteMDTO6WDSpFrrt.damageType} (same value: piercing)
                    [dsk2RDlt91fbyiY3] : object {Actor.npc.items.[].system.damageRolls.dsk2RDlt91fbyiY3}
                        damage : string {Actor.npc.items.[].system.damageRolls.dsk2RDlt91fbyiY3.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dsk2RDlt91fbyiY3.damageType} (same value: piercing)
                    [KBeR3ZVWqh0Nr6or] : object {Actor.npc.items.[].system.damageRolls.KBeR3ZVWqh0Nr6or}
                        category : string {Actor.npc.items.[].system.damageRolls.KBeR3ZVWqh0Nr6or.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.KBeR3ZVWqh0Nr6or.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KBeR3ZVWqh0Nr6or.damageType} (same value: acid)
                    [RCyL55w61wzJXJnj] : object {Actor.npc.items.[].system.damageRolls.RCyL55w61wzJXJnj}
                        category : string {Actor.npc.items.[].system.damageRolls.RCyL55w61wzJXJnj.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.RCyL55w61wzJXJnj.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RCyL55w61wzJXJnj.damageType} (same value: acid)
                    [zoKYy3mz6U9PcMXp] : object {Actor.npc.items.[].system.damageRolls.zoKYy3mz6U9PcMXp}
                        damage : string {Actor.npc.items.[].system.damageRolls.zoKYy3mz6U9PcMXp.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zoKYy3mz6U9PcMXp.damageType} (same value: acid)
                    [ShN2zUzorSyJw3m3] : object {Actor.npc.items.[].system.damageRolls.ShN2zUzorSyJw3m3}
                        damage : string {Actor.npc.items.[].system.damageRolls.ShN2zUzorSyJw3m3.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ShN2zUzorSyJw3m3.damageType} (same value: piercing)
                    [eEopn50jkjceVSBd] : object {Actor.npc.items.[].system.damageRolls.eEopn50jkjceVSBd}
                        damage : string {Actor.npc.items.[].system.damageRolls.eEopn50jkjceVSBd.damage} (same value: 1d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eEopn50jkjceVSBd.damageType} (same value: piercing)
                    [r6qAzd6IKSUzFEp3] : object {Actor.npc.items.[].system.damageRolls.r6qAzd6IKSUzFEp3}
                        damage : string {Actor.npc.items.[].system.damageRolls.r6qAzd6IKSUzFEp3.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r6qAzd6IKSUzFEp3.damageType} (same value: piercing)
                    [O3YjDCaXmwJqakos] : object {Actor.npc.items.[].system.damageRolls.O3YjDCaXmwJqakos}
                        damage : string {Actor.npc.items.[].system.damageRolls.O3YjDCaXmwJqakos.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.O3YjDCaXmwJqakos.damageType} (same value: piercing)
                    [xsVgRL5RstnGUX4I] : object {Actor.npc.items.[].system.damageRolls.xsVgRL5RstnGUX4I}
                        damage : string {Actor.npc.items.[].system.damageRolls.xsVgRL5RstnGUX4I.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xsVgRL5RstnGUX4I.damageType} (same value: piercing)
                    [Pxs360RbKRb34cok] : object {Actor.npc.items.[].system.damageRolls.Pxs360RbKRb34cok}
                        damage : string {Actor.npc.items.[].system.damageRolls.Pxs360RbKRb34cok.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Pxs360RbKRb34cok.damageType} (same value: piercing)
                    [SwuRsdZyBpSdcE9R] : object {Actor.npc.items.[].system.damageRolls.SwuRsdZyBpSdcE9R}
                        damage : string {Actor.npc.items.[].system.damageRolls.SwuRsdZyBpSdcE9R.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SwuRsdZyBpSdcE9R.damageType} (same value: piercing)
                    [QKWX16uGCrEFlM5j] : object {Actor.npc.items.[].system.damageRolls.QKWX16uGCrEFlM5j}
                        damage : string {Actor.npc.items.[].system.damageRolls.QKWX16uGCrEFlM5j.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QKWX16uGCrEFlM5j.damageType} (same value: slashing)
                    [M6eK3F0MXXF5hfG5] : object {Actor.npc.items.[].system.damageRolls.M6eK3F0MXXF5hfG5}
                        damage : string {Actor.npc.items.[].system.damageRolls.M6eK3F0MXXF5hfG5.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.M6eK3F0MXXF5hfG5.damageType} (same value: piercing)
                    [apzNH3LAZiUNmmkX] : object {Actor.npc.items.[].system.damageRolls.apzNH3LAZiUNmmkX}
                        damage : string {Actor.npc.items.[].system.damageRolls.apzNH3LAZiUNmmkX.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.apzNH3LAZiUNmmkX.damageType} (same value: slashing)
                    [8LOTu7rLEio3Ht2U] : object {Actor.npc.items.[].system.damageRolls.8LOTu7rLEio3Ht2U}
                        damage : string {Actor.npc.items.[].system.damageRolls.8LOTu7rLEio3Ht2U.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8LOTu7rLEio3Ht2U.damageType} (same value: slashing)
                    [kAevVfqnRUCgVvTO] : object {Actor.npc.items.[].system.damageRolls.kAevVfqnRUCgVvTO}
                        category : string {Actor.npc.items.[].system.damageRolls.kAevVfqnRUCgVvTO.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.kAevVfqnRUCgVvTO.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kAevVfqnRUCgVvTO.damageType} (same value: bleed)
                    [ImXwVUp2xboS0joV] : object {Actor.npc.items.[].system.damageRolls.ImXwVUp2xboS0joV}
                        damage : string {Actor.npc.items.[].system.damageRolls.ImXwVUp2xboS0joV.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ImXwVUp2xboS0joV.damageType} (same value: piercing)
                    [HmvwyFIxyjizNgiB] : object {Actor.npc.items.[].system.damageRolls.HmvwyFIxyjizNgiB}
                        damage : string {Actor.npc.items.[].system.damageRolls.HmvwyFIxyjizNgiB.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HmvwyFIxyjizNgiB.damageType} (same value: piercing)
                    [yTnX3FhdkxChyb2p] : object {Actor.npc.items.[].system.damageRolls.yTnX3FhdkxChyb2p}
                        damage : string {Actor.npc.items.[].system.damageRolls.yTnX3FhdkxChyb2p.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yTnX3FhdkxChyb2p.damageType} (same value: slashing)
                    [q1MazTGmRV0fa3p2] : object {Actor.npc.items.[].system.damageRolls.q1MazTGmRV0fa3p2}
                        damage : string {Actor.npc.items.[].system.damageRolls.q1MazTGmRV0fa3p2.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q1MazTGmRV0fa3p2.damageType} (same value: slashing)
                    [b5xEEBm1xIjPmWF4] : object {Actor.npc.items.[].system.damageRolls.b5xEEBm1xIjPmWF4}
                        damage : string {Actor.npc.items.[].system.damageRolls.b5xEEBm1xIjPmWF4.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b5xEEBm1xIjPmWF4.damageType} (same value: bludgeoning)
                    [LjV4o4mtAf2hCxEg] : object {Actor.npc.items.[].system.damageRolls.LjV4o4mtAf2hCxEg}
                        damage : string {Actor.npc.items.[].system.damageRolls.LjV4o4mtAf2hCxEg.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LjV4o4mtAf2hCxEg.damageType} (same value: bludgeoning)
                    [xlYMTSV3PsOfpJSw] : object {Actor.npc.items.[].system.damageRolls.xlYMTSV3PsOfpJSw}
                        damage : string {Actor.npc.items.[].system.damageRolls.xlYMTSV3PsOfpJSw.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xlYMTSV3PsOfpJSw.damageType} (same value: bludgeoning)
                    [jBXmrXVOEwU6wpbJ] : object {Actor.npc.items.[].system.damageRolls.jBXmrXVOEwU6wpbJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.jBXmrXVOEwU6wpbJ.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jBXmrXVOEwU6wpbJ.damageType} (same value: bludgeoning)
                    [Ub1O4X0vks3UB4vT] : object {Actor.npc.items.[].system.damageRolls.Ub1O4X0vks3UB4vT}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ub1O4X0vks3UB4vT.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ub1O4X0vks3UB4vT.damageType} (same value: piercing)
                    [q8Yxjmin7ZZXOQKK] : object {Actor.npc.items.[].system.damageRolls.q8Yxjmin7ZZXOQKK}
                        damage : string {Actor.npc.items.[].system.damageRolls.q8Yxjmin7ZZXOQKK.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q8Yxjmin7ZZXOQKK.damageType} (same value: slashing)
                    [e6kzowpFmVnVdwho] : object {Actor.npc.items.[].system.damageRolls.e6kzowpFmVnVdwho}
                        damage : string {Actor.npc.items.[].system.damageRolls.e6kzowpFmVnVdwho.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e6kzowpFmVnVdwho.damageType} (same value: slashing)
                    [aYCpOcd0ERLtlAeJ] : object {Actor.npc.items.[].system.damageRolls.aYCpOcd0ERLtlAeJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.aYCpOcd0ERLtlAeJ.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aYCpOcd0ERLtlAeJ.damageType} (same value: bludgeoning)
                    [FHZ35vpIbZkMuteZ] : object {Actor.npc.items.[].system.damageRolls.FHZ35vpIbZkMuteZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.FHZ35vpIbZkMuteZ.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FHZ35vpIbZkMuteZ.damageType} (same value: sonic)
                    [RDepNrjqbwTZyzkh] : object {Actor.npc.items.[].system.damageRolls.RDepNrjqbwTZyzkh}
                        damage : string {Actor.npc.items.[].system.damageRolls.RDepNrjqbwTZyzkh.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RDepNrjqbwTZyzkh.damageType} (same value: mental)
                    [6odbq20yz62ahk4oj6hi] : object {Actor.npc.items.[].system.damageRolls.6odbq20yz62ahk4oj6hi}
                        damage : string {Actor.npc.items.[].system.damageRolls.6odbq20yz62ahk4oj6hi.damage} (same value: 4d4 + 13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6odbq20yz62ahk4oj6hi.damageType} (same value: piercing)
                    [4rvxpebj0l1ohm3e9i6j] : object {Actor.npc.items.[].system.damageRolls.4rvxpebj0l1ohm3e9i6j}
                        damage : string {Actor.npc.items.[].system.damageRolls.4rvxpebj0l1ohm3e9i6j.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4rvxpebj0l1ohm3e9i6j.damageType} (same value: mental)
                    [37ogu9mz1zxpv5lux67b] : object {Actor.npc.items.[].system.damageRolls.37ogu9mz1zxpv5lux67b}
                        damage : string {Actor.npc.items.[].system.damageRolls.37ogu9mz1zxpv5lux67b.damage} (same value: 4d4 + 13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.37ogu9mz1zxpv5lux67b.damageType} (same value: piercing)
                    [zihs30xwfrojuvl40jnw] : object {Actor.npc.items.[].system.damageRolls.zihs30xwfrojuvl40jnw}
                        damage : string {Actor.npc.items.[].system.damageRolls.zihs30xwfrojuvl40jnw.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zihs30xwfrojuvl40jnw.damageType} (same value: mental)
                    [jm85z0uljkdrr3474e4l] : object {Actor.npc.items.[].system.damageRolls.jm85z0uljkdrr3474e4l}
                        damage : string {Actor.npc.items.[].system.damageRolls.jm85z0uljkdrr3474e4l.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jm85z0uljkdrr3474e4l.damageType} (same value: bludgeoning)
                    [l8c27dgu5rb09hg01s3r] : object {Actor.npc.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r}
                        damage : string {Actor.npc.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r.damage} (2 different values)
                            3d8 + 14 (x2)
                            3d8+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r.damageType} (same value: slashing)
                    [yQno4fFg2InU96uR] : object {Actor.npc.items.[].system.damageRolls.yQno4fFg2InU96uR}
                        damage : string {Actor.npc.items.[].system.damageRolls.yQno4fFg2InU96uR.damage} (same value: 5d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yQno4fFg2InU96uR.damageType} (same value: slashing)
                    [S8uzuKok6kFde8mV] : object {Actor.npc.items.[].system.damageRolls.S8uzuKok6kFde8mV}
                        damage : string {Actor.npc.items.[].system.damageRolls.S8uzuKok6kFde8mV.damage} (same value: 5d4+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.S8uzuKok6kFde8mV.damageType} (same value: slashing)
                    [pDox694ECTKc2Qz4] : object {Actor.npc.items.[].system.damageRolls.pDox694ECTKc2Qz4}
                        damage : string {Actor.npc.items.[].system.damageRolls.pDox694ECTKc2Qz4.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pDox694ECTKc2Qz4.damageType} (same value: mental)
                    [fr9fl43vtldixn1mgsoh] : object {Actor.npc.items.[].system.damageRolls.fr9fl43vtldixn1mgsoh}
                        damage : string {Actor.npc.items.[].system.damageRolls.fr9fl43vtldixn1mgsoh.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fr9fl43vtldixn1mgsoh.damageType} (same value: bludgeoning)
                    [o3tfzjjsfhc6vq8xoc18] : object {Actor.npc.items.[].system.damageRolls.o3tfzjjsfhc6vq8xoc18}
                        damage : string {Actor.npc.items.[].system.damageRolls.o3tfzjjsfhc6vq8xoc18.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o3tfzjjsfhc6vq8xoc18.damageType} (same value: bludgeoning)
                    [nsazvfeefxs2i8reqbcy] : object {Actor.npc.items.[].system.damageRolls.nsazvfeefxs2i8reqbcy}
                        damage : string {Actor.npc.items.[].system.damageRolls.nsazvfeefxs2i8reqbcy.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nsazvfeefxs2i8reqbcy.damageType} (same value: piercing)
                    [09gvsaag0qpks6zpm0rt] : object {Actor.npc.items.[].system.damageRolls.09gvsaag0qpks6zpm0rt}
                        damage : string {Actor.npc.items.[].system.damageRolls.09gvsaag0qpks6zpm0rt.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.09gvsaag0qpks6zpm0rt.damageType} (same value: bludgeoning)
                    [viqq0zhm1a9zqxbsxz53] : object {Actor.npc.items.[].system.damageRolls.viqq0zhm1a9zqxbsxz53}
                        damage : string {Actor.npc.items.[].system.damageRolls.viqq0zhm1a9zqxbsxz53.damage} (same value: 1d12+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.viqq0zhm1a9zqxbsxz53.damageType} (same value: bludgeoning)
                    [fsod70vw8niurykqx8te] : object {Actor.npc.items.[].system.damageRolls.fsod70vw8niurykqx8te}
                        damage : string {Actor.npc.items.[].system.damageRolls.fsod70vw8niurykqx8te.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fsod70vw8niurykqx8te.damageType} (same value: bludgeoning)
                    [0ebzdeafyjs540qxceyv] : object {Actor.npc.items.[].system.damageRolls.0ebzdeafyjs540qxceyv}
                        damage : string {Actor.npc.items.[].system.damageRolls.0ebzdeafyjs540qxceyv.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0ebzdeafyjs540qxceyv.damageType} (same value: bludgeoning)
                    [ucj3vpwznakt1bw53olp] : object {Actor.npc.items.[].system.damageRolls.ucj3vpwznakt1bw53olp}
                        damage : string {Actor.npc.items.[].system.damageRolls.ucj3vpwznakt1bw53olp.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ucj3vpwznakt1bw53olp.damageType} (same value: bludgeoning)
                    [bl9e8drfhkiss7bj3hh7] : object {Actor.npc.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7}
                        damage : string {Actor.npc.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7.damageType} (same value: bludgeoning)
                    [qzvgfrtdozq4npji4aa4] : object {Actor.npc.items.[].system.damageRolls.qzvgfrtdozq4npji4aa4}
                        damage : string {Actor.npc.items.[].system.damageRolls.qzvgfrtdozq4npji4aa4.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qzvgfrtdozq4npji4aa4.damageType} (same value: piercing)
                    [8d3l97185sg7g1irp5l3] : object {Actor.npc.items.[].system.damageRolls.8d3l97185sg7g1irp5l3}
                        damage : string {Actor.npc.items.[].system.damageRolls.8d3l97185sg7g1irp5l3.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8d3l97185sg7g1irp5l3.damageType} (same value: piercing)
                    [xbb5zsoxscas7mmiqecq] : object {Actor.npc.items.[].system.damageRolls.xbb5zsoxscas7mmiqecq}
                        damage : string {Actor.npc.items.[].system.damageRolls.xbb5zsoxscas7mmiqecq.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xbb5zsoxscas7mmiqecq.damageType} (same value: piercing)
                    [pwxh3x1q1gn4dep9tccy] : object {Actor.npc.items.[].system.damageRolls.pwxh3x1q1gn4dep9tccy}
                        damage : string {Actor.npc.items.[].system.damageRolls.pwxh3x1q1gn4dep9tccy.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pwxh3x1q1gn4dep9tccy.damageType} (same value: piercing)
                    [pipt414ux93n6sn9020m] : object {Actor.npc.items.[].system.damageRolls.pipt414ux93n6sn9020m}
                        damage : string {Actor.npc.items.[].system.damageRolls.pipt414ux93n6sn9020m.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pipt414ux93n6sn9020m.damageType} (same value: bludgeoning)
                    [2sr5mi2vkdc9lcrh4feq] : object {Actor.npc.items.[].system.damageRolls.2sr5mi2vkdc9lcrh4feq}
                        damage : string {Actor.npc.items.[].system.damageRolls.2sr5mi2vkdc9lcrh4feq.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2sr5mi2vkdc9lcrh4feq.damageType} (same value: bludgeoning)
                    [bly5t4lrtfjfyelu6mu5x] : object {Actor.npc.items.[].system.damageRolls.bly5t4lrtfjfyelu6mu5x}
                        damage : string {Actor.npc.items.[].system.damageRolls.bly5t4lrtfjfyelu6mu5x.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bly5t4lrtfjfyelu6mu5x.damageType} (same value: acid)
                    [im06j3q7calu3h1d02i4] : object {Actor.npc.items.[].system.damageRolls.im06j3q7calu3h1d02i4}
                        damage : string {Actor.npc.items.[].system.damageRolls.im06j3q7calu3h1d02i4.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.im06j3q7calu3h1d02i4.damageType} (same value: bludgeoning)
                    [s6jpih9zwwqp5u60uzai] : object {Actor.npc.items.[].system.damageRolls.s6jpih9zwwqp5u60uzai}
                        damage : string {Actor.npc.items.[].system.damageRolls.s6jpih9zwwqp5u60uzai.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s6jpih9zwwqp5u60uzai.damageType} (same value: bludgeoning)
                    [3op1u9sz3ol4ppm6gnqu] : object {Actor.npc.items.[].system.damageRolls.3op1u9sz3ol4ppm6gnqu}
                        damage : string {Actor.npc.items.[].system.damageRolls.3op1u9sz3ol4ppm6gnqu.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3op1u9sz3ol4ppm6gnqu.damageType} (same value: bludgeoning)
                    [haizphzc9tbpe9cpautc] : object {Actor.npc.items.[].system.damageRolls.haizphzc9tbpe9cpautc}
                        damage : string {Actor.npc.items.[].system.damageRolls.haizphzc9tbpe9cpautc.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.haizphzc9tbpe9cpautc.damageType} (same value: bludgeoning)
                    [w4uetqzz6inoglizrire] : object {Actor.npc.items.[].system.damageRolls.w4uetqzz6inoglizrire}
                        damage : string {Actor.npc.items.[].system.damageRolls.w4uetqzz6inoglizrire.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w4uetqzz6inoglizrire.damageType} (same value: bludgeoning)
                    [c8h6ojyswu9h3ic4kbdv] : object {Actor.npc.items.[].system.damageRolls.c8h6ojyswu9h3ic4kbdv}
                        damage : string {Actor.npc.items.[].system.damageRolls.c8h6ojyswu9h3ic4kbdv.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c8h6ojyswu9h3ic4kbdv.damageType} (same value: bludgeoning)
                    [bko543uz9n7o91fw8e09] : object {Actor.npc.items.[].system.damageRolls.bko543uz9n7o91fw8e09}
                        damage : string {Actor.npc.items.[].system.damageRolls.bko543uz9n7o91fw8e09.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bko543uz9n7o91fw8e09.damageType} (same value: bludgeoning)
                    [uz9cmtcbabix89cq90jp] : object {Actor.npc.items.[].system.damageRolls.uz9cmtcbabix89cq90jp}
                        damage : string {Actor.npc.items.[].system.damageRolls.uz9cmtcbabix89cq90jp.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uz9cmtcbabix89cq90jp.damageType} (same value: bludgeoning)
                    [ptvlc1g6h5fmgiv71zhf] : object {Actor.npc.items.[].system.damageRolls.ptvlc1g6h5fmgiv71zhf}
                        damage : string {Actor.npc.items.[].system.damageRolls.ptvlc1g6h5fmgiv71zhf.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ptvlc1g6h5fmgiv71zhf.damageType} (same value: bludgeoning)
                    [skozu1zgwse4jrj8xhand2] : object {Actor.npc.items.[].system.damageRolls.skozu1zgwse4jrj8xhand2}
                        damage : string {Actor.npc.items.[].system.damageRolls.skozu1zgwse4jrj8xhand2.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.skozu1zgwse4jrj8xhand2.damageType} (same value: acid)
                    [8dvra9jit7wnrx14nd8v] : object {Actor.npc.items.[].system.damageRolls.8dvra9jit7wnrx14nd8v}
                        damage : string {Actor.npc.items.[].system.damageRolls.8dvra9jit7wnrx14nd8v.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8dvra9jit7wnrx14nd8v.damageType} (same value: bludgeoning)
                    [1upw90b43che12cf9vig] : object {Actor.npc.items.[].system.damageRolls.1upw90b43che12cf9vig}
                        damage : string {Actor.npc.items.[].system.damageRolls.1upw90b43che12cf9vig.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1upw90b43che12cf9vig.damageType} (same value: bludgeoning)
                    [4zo4w1fiem5wx1ac0jdx] : object {Actor.npc.items.[].system.damageRolls.4zo4w1fiem5wx1ac0jdx}
                        damage : string {Actor.npc.items.[].system.damageRolls.4zo4w1fiem5wx1ac0jdx.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4zo4w1fiem5wx1ac0jdx.damageType} (same value: bludgeoning)
                    [ljfciwwl00erapj6xcyi] : object {Actor.npc.items.[].system.damageRolls.ljfciwwl00erapj6xcyi}
                        damage : string {Actor.npc.items.[].system.damageRolls.ljfciwwl00erapj6xcyi.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ljfciwwl00erapj6xcyi.damageType} (same value: bludgeoning)
                    [l5xoi4n04cl72skas2m2] : object {Actor.npc.items.[].system.damageRolls.l5xoi4n04cl72skas2m2}
                        damage : string {Actor.npc.items.[].system.damageRolls.l5xoi4n04cl72skas2m2.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l5xoi4n04cl72skas2m2.damageType} (same value: bludgeoning)
                    [675ematbrwim1brnp232] : object {Actor.npc.items.[].system.damageRolls.675ematbrwim1brnp232}
                        damage : string {Actor.npc.items.[].system.damageRolls.675ematbrwim1brnp232.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.675ematbrwim1brnp232.damageType} (same value: bludgeoning)
                    [qju0z9heq4fw8xuj76pi] : object {Actor.npc.items.[].system.damageRolls.qju0z9heq4fw8xuj76pi}
                        damage : string {Actor.npc.items.[].system.damageRolls.qju0z9heq4fw8xuj76pi.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qju0z9heq4fw8xuj76pi.damageType} (same value: bludgeoning)
                    [hl766z85k2f2dczmazsp] : object {Actor.npc.items.[].system.damageRolls.hl766z85k2f2dczmazsp}
                        damage : string {Actor.npc.items.[].system.damageRolls.hl766z85k2f2dczmazsp.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hl766z85k2f2dczmazsp.damageType} (same value: bludgeoning)
                    [go5ry3igsnjux3heemdq] : object {Actor.npc.items.[].system.damageRolls.go5ry3igsnjux3heemdq}
                        damage : string {Actor.npc.items.[].system.damageRolls.go5ry3igsnjux3heemdq.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.go5ry3igsnjux3heemdq.damageType} (same value: bludgeoning)
                    [kigtbgim787026bu17me] : object {Actor.npc.items.[].system.damageRolls.kigtbgim787026bu17me}
                        damage : string {Actor.npc.items.[].system.damageRolls.kigtbgim787026bu17me.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kigtbgim787026bu17me.damageType} (same value: void)
                    [ofjchq1h03sp13g2jaf7] : object {Actor.npc.items.[].system.damageRolls.ofjchq1h03sp13g2jaf7}
                        damage : string {Actor.npc.items.[].system.damageRolls.ofjchq1h03sp13g2jaf7.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ofjchq1h03sp13g2jaf7.damageType} (same value: void)
                    [e4e9v1htkljt1ckzdfr1] : object {Actor.npc.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1}
                        damage : string {Actor.npc.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damage} (2 different values)
                            2d10+9 (x1)
                            1d12+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damageType} (same value: bludgeoning)
                    [3ln88vck4uokao0w5mu4] : object {Actor.npc.items.[].system.damageRolls.3ln88vck4uokao0w5mu4}
                        damage : string {Actor.npc.items.[].system.damageRolls.3ln88vck4uokao0w5mu4.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3ln88vck4uokao0w5mu4.damageType} (same value: bludgeoning)
                    [udxpp9ryxqh3sdv80nrp] : object {Actor.npc.items.[].system.damageRolls.udxpp9ryxqh3sdv80nrp}
                        damage : string {Actor.npc.items.[].system.damageRolls.udxpp9ryxqh3sdv80nrp.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.udxpp9ryxqh3sdv80nrp.damageType} (same value: bludgeoning)
                    [95h7we2ledgn910v] : object {Actor.npc.items.[].system.damageRolls.95h7we2ledgn910v}
                        damage : string {Actor.npc.items.[].system.damageRolls.95h7we2ledgn910v.damage} (same value: 1d6 - 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.95h7we2ledgn910v.damageType} (same value: piercing)
                    [w43qkdi0zsnwjm5m] : object {Actor.npc.items.[].system.damageRolls.w43qkdi0zsnwjm5m}
                        damage : string {Actor.npc.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damage} (same value: 1d4 -1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damageType} (same value: piercing)
                    [qnqf1skk4p5qyp1u] : object {Actor.npc.items.[].system.damageRolls.qnqf1skk4p5qyp1u}
                        damage : string {Actor.npc.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damageType} (same value: piercing)
                    [omilgqty9d1uiq0k] : object {Actor.npc.items.[].system.damageRolls.omilgqty9d1uiq0k}
                        damage : string {Actor.npc.items.[].system.damageRolls.omilgqty9d1uiq0k.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.omilgqty9d1uiq0k.damageType} (same value: piercing)
                    [qb3w1sbgbhnibea7] : object {Actor.npc.items.[].system.damageRolls.qb3w1sbgbhnibea7}
                        damage : string {Actor.npc.items.[].system.damageRolls.qb3w1sbgbhnibea7.damage} (same value: 1d6 - 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qb3w1sbgbhnibea7.damageType} (same value: piercing)
                    [6w0g77r4opcav5wb] : object {Actor.npc.items.[].system.damageRolls.6w0g77r4opcav5wb}
                        damage : string {Actor.npc.items.[].system.damageRolls.6w0g77r4opcav5wb.damage} (same value: 1d4 - 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6w0g77r4opcav5wb.damageType} (same value: piercing)
                    [osdj2rd12ng2oihmiplu] : object {Actor.npc.items.[].system.damageRolls.osdj2rd12ng2oihmiplu}
                        damage : string {Actor.npc.items.[].system.damageRolls.osdj2rd12ng2oihmiplu.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.osdj2rd12ng2oihmiplu.damageType} (same value: bludgeoning)
                    [rbx1rl6hsalxhill] : object {Actor.npc.items.[].system.damageRolls.rbx1rl6hsalxhill}
                        damage : string {Actor.npc.items.[].system.damageRolls.rbx1rl6hsalxhill.damage} (same value: 1d4 + 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rbx1rl6hsalxhill.damageType} (same value: bludgeoning)
                    [0o73a24eeraauv3q] : object {Actor.npc.items.[].system.damageRolls.0o73a24eeraauv3q}
                        damage : string {Actor.npc.items.[].system.damageRolls.0o73a24eeraauv3q.damage} (same value: 1d6 + 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0o73a24eeraauv3q.damageType} (same value: piercing)
                    [3nkcjmfacoje63p14xcd] : object {Actor.npc.items.[].system.damageRolls.3nkcjmfacoje63p14xcd}
                        damage : string {Actor.npc.items.[].system.damageRolls.3nkcjmfacoje63p14xcd.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3nkcjmfacoje63p14xcd.damageType} (same value: bludgeoning)
                    [y1r4mpag35m90omyuzrm] : object {Actor.npc.items.[].system.damageRolls.y1r4mpag35m90omyuzrm}
                        damage : string {Actor.npc.items.[].system.damageRolls.y1r4mpag35m90omyuzrm.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y1r4mpag35m90omyuzrm.damageType} (same value: piercing)
                    [e80mec5d0aewodvx0a18] : object {Actor.npc.items.[].system.damageRolls.e80mec5d0aewodvx0a18}
                        damage : string {Actor.npc.items.[].system.damageRolls.e80mec5d0aewodvx0a18.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e80mec5d0aewodvx0a18.damageType} (same value: bludgeoning)
                    [zh358re5jt4vqeimcie7] : object {Actor.npc.items.[].system.damageRolls.zh358re5jt4vqeimcie7}
                        damage : string {Actor.npc.items.[].system.damageRolls.zh358re5jt4vqeimcie7.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zh358re5jt4vqeimcie7.damageType} (same value: piercing)
                    [261q3ldc60ibu32lrcnn] : object {Actor.npc.items.[].system.damageRolls.261q3ldc60ibu32lrcnn}
                        damage : string {Actor.npc.items.[].system.damageRolls.261q3ldc60ibu32lrcnn.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.261q3ldc60ibu32lrcnn.damageType} (same value: slashing)
                    [4fctl700eyc6pg6t998y] : object {Actor.npc.items.[].system.damageRolls.4fctl700eyc6pg6t998y}
                        damage : string {Actor.npc.items.[].system.damageRolls.4fctl700eyc6pg6t998y.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4fctl700eyc6pg6t998y.damageType} (same value: slashing)
                    [0x8zn7bag7jhup54ad03] : object {Actor.npc.items.[].system.damageRolls.0x8zn7bag7jhup54ad03}
                        damage : string {Actor.npc.items.[].system.damageRolls.0x8zn7bag7jhup54ad03.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0x8zn7bag7jhup54ad03.damageType} (same value: piercing)
                    [hxu5ye04yctunti37mtg] : object {Actor.npc.items.[].system.damageRolls.hxu5ye04yctunti37mtg}
                        damage : string {Actor.npc.items.[].system.damageRolls.hxu5ye04yctunti37mtg.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hxu5ye04yctunti37mtg.damageType} (same value: slashing)
                    [2hxpeio0rjvlzha73sjb] : object {Actor.npc.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb}
                        damage : string {Actor.npc.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb.damageType} (same value: bludgeoning)
                    [rpmd3vyohaqf7yf7dfts] : object {Actor.npc.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts}
                        damage : string {Actor.npc.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts.damage} (same value: 1d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts.damageType} (same value: slashing)
                    [wjg6sw0n6mr9q4iy77hs] : object {Actor.npc.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs}
                        damage : string {Actor.npc.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs.damageType} (same value: bludgeoning)
                    [xie8axk4tsrnr2qv89lb] : object {Actor.npc.items.[].system.damageRolls.xie8axk4tsrnr2qv89lb}
                        damage : string {Actor.npc.items.[].system.damageRolls.xie8axk4tsrnr2qv89lb.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xie8axk4tsrnr2qv89lb.damageType} (same value: bludgeoning)
                    [z758dberxdigmqvia5m1] : object {Actor.npc.items.[].system.damageRolls.z758dberxdigmqvia5m1}
                        damage : string {Actor.npc.items.[].system.damageRolls.z758dberxdigmqvia5m1.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z758dberxdigmqvia5m1.damageType} (same value: bludgeoning)
                    [yhmslwsjnsuxpy7spmu2] : object {Actor.npc.items.[].system.damageRolls.yhmslwsjnsuxpy7spmu2}
                        damage : string {Actor.npc.items.[].system.damageRolls.yhmslwsjnsuxpy7spmu2.damage} (2 different values)
                            2d8+5 (x1)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yhmslwsjnsuxpy7spmu2.damageType} (same value: piercing)
                    [hvx4aslbwpjcvooky7d1] : object {Actor.npc.items.[].system.damageRolls.hvx4aslbwpjcvooky7d1}
                        damage : string {Actor.npc.items.[].system.damageRolls.hvx4aslbwpjcvooky7d1.damage} (2 different values)
                            1d10+5 (x1)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hvx4aslbwpjcvooky7d1.damageType} (same value: slashing)
                    [uaetb4f56ssf7mrc] : object {Actor.npc.items.[].system.damageRolls.uaetb4f56ssf7mrc}
                        damage : string {Actor.npc.items.[].system.damageRolls.uaetb4f56ssf7mrc.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uaetb4f56ssf7mrc.damageType} (same value: bludgeoning)
                    [gl25u5i6rcm9kt9l] : object {Actor.npc.items.[].system.damageRolls.gl25u5i6rcm9kt9l}
                        damage : string {Actor.npc.items.[].system.damageRolls.gl25u5i6rcm9kt9l.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gl25u5i6rcm9kt9l.damageType} (same value: bludgeoning)
                    [anx3kwwgatk0d5uchqe8] : object {Actor.npc.items.[].system.damageRolls.anx3kwwgatk0d5uchqe8}
                        damage : string {Actor.npc.items.[].system.damageRolls.anx3kwwgatk0d5uchqe8.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.anx3kwwgatk0d5uchqe8.damageType} (same value: bludgeoning)
                    [o3aiq04p4mn1r5a8du1q] : object {Actor.npc.items.[].system.damageRolls.o3aiq04p4mn1r5a8du1q}
                        damage : string {Actor.npc.items.[].system.damageRolls.o3aiq04p4mn1r5a8du1q.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o3aiq04p4mn1r5a8du1q.damageType} (same value: bludgeoning)
                    [odd3yybk2rhtjni9proc] : object {Actor.npc.items.[].system.damageRolls.odd3yybk2rhtjni9proc}
                        damage : string {Actor.npc.items.[].system.damageRolls.odd3yybk2rhtjni9proc.damage} (same value: 1d6-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.odd3yybk2rhtjni9proc.damageType} (same value: slashing)
                    [t97yyq0tipqqigqcnz3o] : object {Actor.npc.items.[].system.damageRolls.t97yyq0tipqqigqcnz3o}
                        damage : string {Actor.npc.items.[].system.damageRolls.t97yyq0tipqqigqcnz3o.damage} (same value: 1d10+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t97yyq0tipqqigqcnz3o.damageType} (same value: bludgeoning)
                    [n8vq2ulobthd0lkj] : object {Actor.npc.items.[].system.damageRolls.n8vq2ulobthd0lkj}
                        damage : string {Actor.npc.items.[].system.damageRolls.n8vq2ulobthd0lkj.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n8vq2ulobthd0lkj.damageType} (same value: bludgeoning)
                    [om6y4uvl6ynziba9gpk4] : object {Actor.npc.items.[].system.damageRolls.om6y4uvl6ynziba9gpk4}
                        damage : string {Actor.npc.items.[].system.damageRolls.om6y4uvl6ynziba9gpk4.damage} (same value: 1d10+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.om6y4uvl6ynziba9gpk4.damageType} (same value: bludgeoning)
                    [9wievn3d9xo5xfnv] : object {Actor.npc.items.[].system.damageRolls.9wievn3d9xo5xfnv}
                        damage : string {Actor.npc.items.[].system.damageRolls.9wievn3d9xo5xfnv.damage} (same value: 1d6 + 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9wievn3d9xo5xfnv.damageType} (same value: bludgeoning)
                    [nba21h6s59aqo8sfyvd3] : object {Actor.npc.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3}
                        damage : string {Actor.npc.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3.damageType} (same value: piercing)
                    [u3q3viq71etnjtajkwyu] : object {Actor.npc.items.[].system.damageRolls.u3q3viq71etnjtajkwyu}
                        damage : string {Actor.npc.items.[].system.damageRolls.u3q3viq71etnjtajkwyu.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u3q3viq71etnjtajkwyu.damageType} (same value: piercing)
                    [lfcxbab5n8nakfna0xdm] : object {Actor.npc.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm}
                        damage : string {Actor.npc.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm.damageType} (same value: bludgeoning)
                    [jqm08slu61rrlvx5] : object {Actor.npc.items.[].system.damageRolls.jqm08slu61rrlvx5}
                        damage : string {Actor.npc.items.[].system.damageRolls.jqm08slu61rrlvx5.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jqm08slu61rrlvx5.damageType} (same value: piercing)
                    [ticchmipshr6ebiuje91] : object {Actor.npc.items.[].system.damageRolls.ticchmipshr6ebiuje91}
                        damage : string {Actor.npc.items.[].system.damageRolls.ticchmipshr6ebiuje91.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ticchmipshr6ebiuje91.damageType} (same value: bludgeoning)
                    [cdfor4p4vln9ifru] : object {Actor.npc.items.[].system.damageRolls.cdfor4p4vln9ifru}
                        damage : string {Actor.npc.items.[].system.damageRolls.cdfor4p4vln9ifru.damage} (same value: 1d8 + 5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cdfor4p4vln9ifru.damageType} (same value: slashing)
                    [z64t7etapeb8qvsp] : object {Actor.npc.items.[].system.damageRolls.z64t7etapeb8qvsp}
                        damage : string {Actor.npc.items.[].system.damageRolls.z64t7etapeb8qvsp.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z64t7etapeb8qvsp.damageType} (same value: piercing)
                    [y1gfcco76jouwhpq57rs] : object {Actor.npc.items.[].system.damageRolls.y1gfcco76jouwhpq57rs}
                        damage : string {Actor.npc.items.[].system.damageRolls.y1gfcco76jouwhpq57rs.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y1gfcco76jouwhpq57rs.damageType} (same value: bludgeoning)
                    [tnhfn9i9rrakujtn] : object {Actor.npc.items.[].system.damageRolls.tnhfn9i9rrakujtn}
                        damage : string {Actor.npc.items.[].system.damageRolls.tnhfn9i9rrakujtn.damage} (same value: 1d6 + 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tnhfn9i9rrakujtn.damageType} (same value: piercing)
                    [x9qfi5lp99fiuhfw9kqz] : object {Actor.npc.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz}
                        damage : string {Actor.npc.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz.damageType} (same value: bludgeoning)
                    [ajqd39kwajmhp6u31ezd] : object {Actor.npc.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd}
                        damage : string {Actor.npc.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd.damageType} (same value: piercing)
                    [8sffps37po42707tlc3s] : object {Actor.npc.items.[].system.damageRolls.8sffps37po42707tlc3s}
                        damage : string {Actor.npc.items.[].system.damageRolls.8sffps37po42707tlc3s.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8sffps37po42707tlc3s.damageType} (same value: bludgeoning)
                    [6hlcnbhzyspfh5i7] : object {Actor.npc.items.[].system.damageRolls.6hlcnbhzyspfh5i7}
                        damage : string {Actor.npc.items.[].system.damageRolls.6hlcnbhzyspfh5i7.damage} (same value: 1d6 + 3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6hlcnbhzyspfh5i7.damageType} (same value: piercing)
                    [z4noi9ocvql7kkjbr2lr] : object {Actor.npc.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr}
                        damage : string {Actor.npc.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr.damageType} (same value: bludgeoning)
                    [angs8zsy5y6djlq7] : object {Actor.npc.items.[].system.damageRolls.angs8zsy5y6djlq7}
                        damage : string {Actor.npc.items.[].system.damageRolls.angs8zsy5y6djlq7.damage} (same value: 1d6 + 3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.angs8zsy5y6djlq7.damageType} (same value: piercing)
                    [c5vdvraoexfuxhe8uroo] : object {Actor.npc.items.[].system.damageRolls.c5vdvraoexfuxhe8uroo}
                        damage : string {Actor.npc.items.[].system.damageRolls.c5vdvraoexfuxhe8uroo.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c5vdvraoexfuxhe8uroo.damageType} (same value: piercing)
                    [569nt0ldvp3mvnomxu5x] : object {Actor.npc.items.[].system.damageRolls.569nt0ldvp3mvnomxu5x}
                        damage : string {Actor.npc.items.[].system.damageRolls.569nt0ldvp3mvnomxu5x.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.569nt0ldvp3mvnomxu5x.damageType} (same value: slashing)
                    [7nt5pmegiaq9s8a0qnh5] : object {Actor.npc.items.[].system.damageRolls.7nt5pmegiaq9s8a0qnh5}
                        damage : string {Actor.npc.items.[].system.damageRolls.7nt5pmegiaq9s8a0qnh5.damage} (2 different values)
                            1d8+3 (x1)
                            1d8+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7nt5pmegiaq9s8a0qnh5.damageType} (same value: piercing)
                    [efzmp7smov94cw8y88e1] : object {Actor.npc.items.[].system.damageRolls.efzmp7smov94cw8y88e1}
                        damage : string {Actor.npc.items.[].system.damageRolls.efzmp7smov94cw8y88e1.damage} (2 different values)
                            2d6+3 (x1)
                            2d6+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.efzmp7smov94cw8y88e1.damageType} (same value: slashing)
                    [hm6598jbozw4c29ck8sy] : object {Actor.npc.items.[].system.damageRolls.hm6598jbozw4c29ck8sy}
                        damage : string {Actor.npc.items.[].system.damageRolls.hm6598jbozw4c29ck8sy.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hm6598jbozw4c29ck8sy.damageType} (same value: slashing)
                    [xksy1xhhuggu4p3qysqx] : object {Actor.npc.items.[].system.damageRolls.xksy1xhhuggu4p3qysqx}
                        damage : string {Actor.npc.items.[].system.damageRolls.xksy1xhhuggu4p3qysqx.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xksy1xhhuggu4p3qysqx.damageType} (same value: piercing)
                    [3uiy8k3uhkiqlewr3xoo] : object {Actor.npc.items.[].system.damageRolls.3uiy8k3uhkiqlewr3xoo}
                        damage : string {Actor.npc.items.[].system.damageRolls.3uiy8k3uhkiqlewr3xoo.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3uiy8k3uhkiqlewr3xoo.damageType} (same value: bludgeoning)
                    [adqypfvegicp6xtjzr64] : object {Actor.npc.items.[].system.damageRolls.adqypfvegicp6xtjzr64}
                        damage : string {Actor.npc.items.[].system.damageRolls.adqypfvegicp6xtjzr64.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.adqypfvegicp6xtjzr64.damageType} (same value: bludgeoning)
                    [zv7rpw4644l6hzfiwxbt] : object {Actor.npc.items.[].system.damageRolls.zv7rpw4644l6hzfiwxbt}
                        damage : string {Actor.npc.items.[].system.damageRolls.zv7rpw4644l6hzfiwxbt.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zv7rpw4644l6hzfiwxbt.damageType} (same value: bludgeoning)
                    [uibxykyrijsxnxuxylr1] : object {Actor.npc.items.[].system.damageRolls.uibxykyrijsxnxuxylr1}
                        damage : string {Actor.npc.items.[].system.damageRolls.uibxykyrijsxnxuxylr1.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uibxykyrijsxnxuxylr1.damageType} (same value: piercing)
                    [94qp0vcfcgcpy4pv3n7z] : object {Actor.npc.items.[].system.damageRolls.94qp0vcfcgcpy4pv3n7z}
                        damage : string {Actor.npc.items.[].system.damageRolls.94qp0vcfcgcpy4pv3n7z.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.94qp0vcfcgcpy4pv3n7z.damageType} (same value: slashing)
                    [cvf9aatvn2pwl73p7v7o] : object {Actor.npc.items.[].system.damageRolls.cvf9aatvn2pwl73p7v7o}
                        damage : string {Actor.npc.items.[].system.damageRolls.cvf9aatvn2pwl73p7v7o.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cvf9aatvn2pwl73p7v7o.damageType} (same value: piercing)
                    [bzi8zbv6ooi5pvx5idwb] : object {Actor.npc.items.[].system.damageRolls.bzi8zbv6ooi5pvx5idwb}
                        damage : string {Actor.npc.items.[].system.damageRolls.bzi8zbv6ooi5pvx5idwb.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bzi8zbv6ooi5pvx5idwb.damageType} (same value: slashing)
                    [kurxvmu8vvm9uwz3s0ns] : object {Actor.npc.items.[].system.damageRolls.kurxvmu8vvm9uwz3s0ns}
                        damage : string {Actor.npc.items.[].system.damageRolls.kurxvmu8vvm9uwz3s0ns.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kurxvmu8vvm9uwz3s0ns.damageType} (same value: bludgeoning)
                    [cu0485zk55gh7xoex0y8] : object {Actor.npc.items.[].system.damageRolls.cu0485zk55gh7xoex0y8}
                        damage : string {Actor.npc.items.[].system.damageRolls.cu0485zk55gh7xoex0y8.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cu0485zk55gh7xoex0y8.damageType} (same value: slashing)
                    [5xrmj5brkjqf9ghay3y4] : object {Actor.npc.items.[].system.damageRolls.5xrmj5brkjqf9ghay3y4}
                        damage : string {Actor.npc.items.[].system.damageRolls.5xrmj5brkjqf9ghay3y4.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5xrmj5brkjqf9ghay3y4.damageType} (same value: bludgeoning)
                    [51rfkdcur76wjr4pt3l9] : object {Actor.npc.items.[].system.damageRolls.51rfkdcur76wjr4pt3l9}
                        damage : string {Actor.npc.items.[].system.damageRolls.51rfkdcur76wjr4pt3l9.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.51rfkdcur76wjr4pt3l9.damageType} (same value: bludgeoning)
                    [6aqHwdLDMubVbRiv] : object {Actor.npc.items.[].system.damageRolls.6aqHwdLDMubVbRiv}
                        damage : string {Actor.npc.items.[].system.damageRolls.6aqHwdLDMubVbRiv.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6aqHwdLDMubVbRiv.damageType} (same value: piercing)
                    [d422qz24cc9t9az35hla] : object {Actor.npc.items.[].system.damageRolls.d422qz24cc9t9az35hla}
                        damage : string {Actor.npc.items.[].system.damageRolls.d422qz24cc9t9az35hla.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d422qz24cc9t9az35hla.damageType} (same value: piercing)
                    [dw3x7ldshujmtmuf3p78] : object {Actor.npc.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78}
                        damage : string {Actor.npc.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damageType} (same value: slashing)
                    [o8uoyi8t8d16v89k638a] : object {Actor.npc.items.[].system.damageRolls.o8uoyi8t8d16v89k638a}
                        damage : string {Actor.npc.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damageType} (same value: piercing)
                    [8vv32ox9uolfqwiq7ffk] : object {Actor.npc.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk}
                        damage : string {Actor.npc.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damageType} (same value: slashing)
                    [t783l2g6coj3jaxdo1eo] : object {Actor.npc.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo}
                        damage : string {Actor.npc.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damageType} (same value: piercing)
                    [sq8ghu59slffybvdw68i] : object {Actor.npc.items.[].system.damageRolls.sq8ghu59slffybvdw68i}
                        damage : string {Actor.npc.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damageType} (same value: bludgeoning)
                    [gvjtfej9kmr3rxppu1ao] : object {Actor.npc.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao}
                        damage : string {Actor.npc.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damageType} (same value: piercing)
                    [h6gawus8azp6t5n9] : object {Actor.npc.items.[].system.damageRolls.h6gawus8azp6t5n9}
                        damage : string {Actor.npc.items.[].system.damageRolls.h6gawus8azp6t5n9.damage} (same value: 1d6 + 3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h6gawus8azp6t5n9.damageType} (same value: slashing)
                    [p9dd33re6bcpaz58] : object {Actor.npc.items.[].system.damageRolls.p9dd33re6bcpaz58}
                        damage : string {Actor.npc.items.[].system.damageRolls.p9dd33re6bcpaz58.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p9dd33re6bcpaz58.damageType} (same value: piercing)
                    [uev72qz6p9m907aj] : object {Actor.npc.items.[].system.damageRolls.uev72qz6p9m907aj}
                        damage : string {Actor.npc.items.[].system.damageRolls.uev72qz6p9m907aj.damage} (same value: 1d10 + 4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uev72qz6p9m907aj.damageType} (same value: slashing)
                    [4am4gjdiar9kq9pq] : object {Actor.npc.items.[].system.damageRolls.4am4gjdiar9kq9pq}
                        damage : string {Actor.npc.items.[].system.damageRolls.4am4gjdiar9kq9pq.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4am4gjdiar9kq9pq.damageType} (same value: piercing)
                    [x43gu02pwafpjxoh] : object {Actor.npc.items.[].system.damageRolls.x43gu02pwafpjxoh}
                        damage : string {Actor.npc.items.[].system.damageRolls.x43gu02pwafpjxoh.damage} (same value: 1d6 + 3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x43gu02pwafpjxoh.damageType} (same value: piercing)
                    [ew2nxykza67q4u7w] : object {Actor.npc.items.[].system.damageRolls.ew2nxykza67q4u7w}
                        damage : string {Actor.npc.items.[].system.damageRolls.ew2nxykza67q4u7w.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ew2nxykza67q4u7w.damageType} (same value: piercing)
                    [420lvu2hz4nq1uzj] : object {Actor.npc.items.[].system.damageRolls.420lvu2hz4nq1uzj}
                        damage : string {Actor.npc.items.[].system.damageRolls.420lvu2hz4nq1uzj.damage} (same value: 1d6 + 3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.420lvu2hz4nq1uzj.damageType} (same value: piercing)
                    [rs9lrtzvru9qvapm] : object {Actor.npc.items.[].system.damageRolls.rs9lrtzvru9qvapm}
                        damage : string {Actor.npc.items.[].system.damageRolls.rs9lrtzvru9qvapm.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rs9lrtzvru9qvapm.damageType} (same value: piercing)
                    [b56qulhfoad5b3nk] : object {Actor.npc.items.[].system.damageRolls.b56qulhfoad5b3nk}
                        damage : string {Actor.npc.items.[].system.damageRolls.b56qulhfoad5b3nk.damage} (same value: 1d8 + 4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b56qulhfoad5b3nk.damageType} (same value: slashing)
                    [ueszcmk69in4b65k] : object {Actor.npc.items.[].system.damageRolls.ueszcmk69in4b65k}
                        damage : string {Actor.npc.items.[].system.damageRolls.ueszcmk69in4b65k.damage} (same value: 1d6 + 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ueszcmk69in4b65k.damageType} (same value: piercing)
                    [tcgxouk8x32rp8b4] : object {Actor.npc.items.[].system.damageRolls.tcgxouk8x32rp8b4}
                        damage : string {Actor.npc.items.[].system.damageRolls.tcgxouk8x32rp8b4.damage} (same value: 1d6 + 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tcgxouk8x32rp8b4.damageType} (same value: piercing)
                    [m4hzco0y7eciu6xc] : object {Actor.npc.items.[].system.damageRolls.m4hzco0y7eciu6xc}
                        damage : string {Actor.npc.items.[].system.damageRolls.m4hzco0y7eciu6xc.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m4hzco0y7eciu6xc.damageType} (same value: piercing)
                    [7ovz665abk61xagr] : object {Actor.npc.items.[].system.damageRolls.7ovz665abk61xagr}
                        damage : string {Actor.npc.items.[].system.damageRolls.7ovz665abk61xagr.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7ovz665abk61xagr.damageType} (same value: piercing)
                    [7i57e07jgy7kopjb] : object {Actor.npc.items.[].system.damageRolls.7i57e07jgy7kopjb}
                        damage : string {Actor.npc.items.[].system.damageRolls.7i57e07jgy7kopjb.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7i57e07jgy7kopjb.damageType} (same value: piercing)
                    [ogasyvjyzel7fzm4] : object {Actor.npc.items.[].system.damageRolls.ogasyvjyzel7fzm4}
                        damage : string {Actor.npc.items.[].system.damageRolls.ogasyvjyzel7fzm4.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ogasyvjyzel7fzm4.damageType} (same value: piercing)
                    [f4hgclj76j6fk690d5xt] : object {Actor.npc.items.[].system.damageRolls.f4hgclj76j6fk690d5xt}
                        damage : string {Actor.npc.items.[].system.damageRolls.f4hgclj76j6fk690d5xt.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f4hgclj76j6fk690d5xt.damageType} (same value: bludgeoning)
                    [vbcvmakwqjrkv03i] : object {Actor.npc.items.[].system.damageRolls.vbcvmakwqjrkv03i}
                        damage : string {Actor.npc.items.[].system.damageRolls.vbcvmakwqjrkv03i.damage} (same value: 1d8 + 3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vbcvmakwqjrkv03i.damageType} (same value: slashing)
                    [qi8ntgxw4om0kwum] : object {Actor.npc.items.[].system.damageRolls.qi8ntgxw4om0kwum}
                        damage : string {Actor.npc.items.[].system.damageRolls.qi8ntgxw4om0kwum.damage} (same value: 1d8 + 4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qi8ntgxw4om0kwum.damageType} (same value: slashing)
                    [jxqyzn3meengb5c2tzrb] : object {Actor.npc.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb}
                        damage : string {Actor.npc.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb.damageType} (same value: bludgeoning)
                    [aty21ymhkl53gtya] : object {Actor.npc.items.[].system.damageRolls.aty21ymhkl53gtya}
                        damage : string {Actor.npc.items.[].system.damageRolls.aty21ymhkl53gtya.damage} (same value: 1d10 + 4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aty21ymhkl53gtya.damageType} (same value: slashing)
                    [2gvngxokwu6e37zk] : object {Actor.npc.items.[].system.damageRolls.2gvngxokwu6e37zk}
                        damage : string {Actor.npc.items.[].system.damageRolls.2gvngxokwu6e37zk.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2gvngxokwu6e37zk.damageType} (same value: piercing)
                    [tva10izo9glbkbat] : object {Actor.npc.items.[].system.damageRolls.tva10izo9glbkbat}
                        damage : string {Actor.npc.items.[].system.damageRolls.tva10izo9glbkbat.damage} (same value: 1d6 + 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tva10izo9glbkbat.damageType} (same value: piercing)
                    [kg53g98xmz979fmb] : object {Actor.npc.items.[].system.damageRolls.kg53g98xmz979fmb}
                        damage : string {Actor.npc.items.[].system.damageRolls.kg53g98xmz979fmb.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kg53g98xmz979fmb.damageType} (same value: piercing)
                    [73eavl8vzevoqhaunn07] : object {Actor.npc.items.[].system.damageRolls.73eavl8vzevoqhaunn07}
                        damage : string {Actor.npc.items.[].system.damageRolls.73eavl8vzevoqhaunn07.damage} (same value: 1d12+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.73eavl8vzevoqhaunn07.damageType} (same value: slashing)
                    [n3wd6dzrbxrjf3ji] : object {Actor.npc.items.[].system.damageRolls.n3wd6dzrbxrjf3ji}
                        damage : string {Actor.npc.items.[].system.damageRolls.n3wd6dzrbxrjf3ji.damage} (same value: 1d8 + 5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n3wd6dzrbxrjf3ji.damageType} (same value: piercing)
                    [94jrnyfzjplzrg84] : object {Actor.npc.items.[].system.damageRolls.94jrnyfzjplzrg84}
                        damage : string {Actor.npc.items.[].system.damageRolls.94jrnyfzjplzrg84.damage} (same value: 1d8 + 5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.94jrnyfzjplzrg84.damageType} (same value: slashing)
                    [j6rki5x6xerlsjtq] : object {Actor.npc.items.[].system.damageRolls.j6rki5x6xerlsjtq}
                        damage : string {Actor.npc.items.[].system.damageRolls.j6rki5x6xerlsjtq.damage} (same value: 1d6 + 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j6rki5x6xerlsjtq.damageType} (same value: piercing)
                    [3ipd5q9gphxybkcg] : object {Actor.npc.items.[].system.damageRolls.3ipd5q9gphxybkcg}
                        damage : string {Actor.npc.items.[].system.damageRolls.3ipd5q9gphxybkcg.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3ipd5q9gphxybkcg.damageType} (same value: piercing)
                    [4wpuqrx5d0fu04e2o5i9] : object {Actor.npc.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9}
                        damage : string {Actor.npc.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9.damage} (2 different values)
                            2d10+8 (x1)
                            1d10+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9.damageType} (same value: piercing)
                    [qoxcnbydpzicbuwdslms] : object {Actor.npc.items.[].system.damageRolls.qoxcnbydpzicbuwdslms}
                        damage : string {Actor.npc.items.[].system.damageRolls.qoxcnbydpzicbuwdslms.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qoxcnbydpzicbuwdslms.damageType} (same value: bludgeoning)
                    [gfzhc4pstixvjzcxkd9p] : object {Actor.npc.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p}
                        damage : string {Actor.npc.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p.damageType} (same value: piercing)
                    [2v7tgt10iiop3d61yg6p] : object {Actor.npc.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p}
                        damage : string {Actor.npc.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p.damageType} (same value: slashing)
                    [6z92kwkgnduzf4qznmvd] : object {Actor.npc.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd}
                        damage : string {Actor.npc.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd.damageType} (same value: piercing)
                    [k4xfpbenv48q6mqmshbn] : object {Actor.npc.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn}
                        damage : string {Actor.npc.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn.damageType} (same value: slashing)
                    [5sigmrnlspnytqhdesv5] : object {Actor.npc.items.[].system.damageRolls.5sigmrnlspnytqhdesv5}
                        damage : string {Actor.npc.items.[].system.damageRolls.5sigmrnlspnytqhdesv5.damage} (same value: 1d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5sigmrnlspnytqhdesv5.damageType} (same value: piercing)
                    [qu3zrc2iy9lvq9p39qr1] : object {Actor.npc.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1}
                        damage : string {Actor.npc.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1.damageType} (same value: slashing)
                    [x8bmn0lzm4kzxjhi27mz] : object {Actor.npc.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz}
                        damage : string {Actor.npc.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz.damageType} (same value: piercing)
                    [brv47hfeqedmpdo9no6v] : object {Actor.npc.items.[].system.damageRolls.brv47hfeqedmpdo9no6v}
                        damage : string {Actor.npc.items.[].system.damageRolls.brv47hfeqedmpdo9no6v.damage} (same value: 1d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.brv47hfeqedmpdo9no6v.damageType} (same value: piercing)
                    [k5katjrxbdm4e24r6ooz] : object {Actor.npc.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz}
                        damage : string {Actor.npc.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz.damageType} (same value: bludgeoning)
                    [28l286kc5yi2xrt9ekmy] : object {Actor.npc.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy}
                        damage : string {Actor.npc.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damageType} (same value: piercing)
                    [44ncw0ctxvs3orsw4dwa] : object {Actor.npc.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa}
                        damage : string {Actor.npc.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damage} (same value: 1d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damageType} (same value: slashing)
                    [rkttgx90yhkbrfiqiayt] : object {Actor.npc.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt}
                        damage : string {Actor.npc.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damageType} (same value: piercing)
                    [56d85po2fe8btdg0akso] : object {Actor.npc.items.[].system.damageRolls.56d85po2fe8btdg0akso}
                        damage : string {Actor.npc.items.[].system.damageRolls.56d85po2fe8btdg0akso.damage} (same value: 1d12+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.56d85po2fe8btdg0akso.damageType} (same value: slashing)
                    [66k7ifymz6rp46x0pyh2] : object {Actor.npc.items.[].system.damageRolls.66k7ifymz6rp46x0pyh2}
                        damage : string {Actor.npc.items.[].system.damageRolls.66k7ifymz6rp46x0pyh2.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.66k7ifymz6rp46x0pyh2.damageType} (same value: slashing)
                    [rmyqn3yqbhe0jaj3bvcg] : object {Actor.npc.items.[].system.damageRolls.rmyqn3yqbhe0jaj3bvcg}
                        damage : string {Actor.npc.items.[].system.damageRolls.rmyqn3yqbhe0jaj3bvcg.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rmyqn3yqbhe0jaj3bvcg.damageType} (same value: slashing)
                    [dg6fggc1ev7zy58m7ylh] : object {Actor.npc.items.[].system.damageRolls.dg6fggc1ev7zy58m7ylh}
                        damage : string {Actor.npc.items.[].system.damageRolls.dg6fggc1ev7zy58m7ylh.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dg6fggc1ev7zy58m7ylh.damageType} (same value: fire)
                    [03u1j3nxvetgirca8z6j] : object {Actor.npc.items.[].system.damageRolls.03u1j3nxvetgirca8z6j}
                        damage : string {Actor.npc.items.[].system.damageRolls.03u1j3nxvetgirca8z6j.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.03u1j3nxvetgirca8z6j.damageType} (same value: piercing)
                    [i1dbe7ezkrgqa8ogbyzb] : object {Actor.npc.items.[].system.damageRolls.i1dbe7ezkrgqa8ogbyzb}
                        damage : string {Actor.npc.items.[].system.damageRolls.i1dbe7ezkrgqa8ogbyzb.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i1dbe7ezkrgqa8ogbyzb.damageType} (same value: piercing)
                    [vzsvu71tz2qw0kk1e27o] : object {Actor.npc.items.[].system.damageRolls.vzsvu71tz2qw0kk1e27o}
                        damage : string {Actor.npc.items.[].system.damageRolls.vzsvu71tz2qw0kk1e27o.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vzsvu71tz2qw0kk1e27o.damageType} (same value: fire)
                    [0ethz4tb7dmi0iee] : object {Actor.npc.items.[].system.damageRolls.0ethz4tb7dmi0iee}
                        damage : string {Actor.npc.items.[].system.damageRolls.0ethz4tb7dmi0iee.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0ethz4tb7dmi0iee.damageType} (same value: piercing)
                    [fs9if5isxdiso81peaca] : object {Actor.npc.items.[].system.damageRolls.fs9if5isxdiso81peaca}
                        damage : string {Actor.npc.items.[].system.damageRolls.fs9if5isxdiso81peaca.damage} (same value: 2d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fs9if5isxdiso81peaca.damageType} (same value: void)
                    [ycg70l3z9we9o4benrjr] : object {Actor.npc.items.[].system.damageRolls.ycg70l3z9we9o4benrjr}
                        damage : string {Actor.npc.items.[].system.damageRolls.ycg70l3z9we9o4benrjr.damage} (same value: 2d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ycg70l3z9we9o4benrjr.damageType} (same value: void)
                    [iqu5lrarr1aga84xdrd7] : object {Actor.npc.items.[].system.damageRolls.iqu5lrarr1aga84xdrd7}
                        damage : string {Actor.npc.items.[].system.damageRolls.iqu5lrarr1aga84xdrd7.damage} (same value: 1d6-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iqu5lrarr1aga84xdrd7.damageType} (same value: slashing)
                    [25mqf6eu03kqdjrw] : object {Actor.npc.items.[].system.damageRolls.25mqf6eu03kqdjrw}
                        damage : string {Actor.npc.items.[].system.damageRolls.25mqf6eu03kqdjrw.damage} (same value: 1d4-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.25mqf6eu03kqdjrw.damageType} (same value: bludgeoning)
                    [plg7sitj51gi6zo8hpfs] : object {Actor.npc.items.[].system.damageRolls.plg7sitj51gi6zo8hpfs}
                        damage : string {Actor.npc.items.[].system.damageRolls.plg7sitj51gi6zo8hpfs.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.plg7sitj51gi6zo8hpfs.damageType} (same value: piercing)
                    [5wqc6k55k789nsld] : object {Actor.npc.items.[].system.damageRolls.5wqc6k55k789nsld}
                        damage : string {Actor.npc.items.[].system.damageRolls.5wqc6k55k789nsld.damage} (same value: 1d4 + 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5wqc6k55k789nsld.damageType} (same value: bludgeoning)
                    [4si9ksqbmcqo65yz] : object {Actor.npc.items.[].system.damageRolls.4si9ksqbmcqo65yz}
                        damage : string {Actor.npc.items.[].system.damageRolls.4si9ksqbmcqo65yz.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4si9ksqbmcqo65yz.damageType} (same value: piercing)
                    [58z6f082txg7nurm] : object {Actor.npc.items.[].system.damageRolls.58z6f082txg7nurm}
                        damage : string {Actor.npc.items.[].system.damageRolls.58z6f082txg7nurm.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.58z6f082txg7nurm.damageType} (same value: bludgeoning)
                    [a17arkgh1lfgwwvf] : object {Actor.npc.items.[].system.damageRolls.a17arkgh1lfgwwvf}
                        damage : string {Actor.npc.items.[].system.damageRolls.a17arkgh1lfgwwvf.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a17arkgh1lfgwwvf.damageType} (same value: piercing)
                    [811f0endxtfhu6pz] : object {Actor.npc.items.[].system.damageRolls.811f0endxtfhu6pz}
                        damage : string {Actor.npc.items.[].system.damageRolls.811f0endxtfhu6pz.damage} (same value: 1d6 + 6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.811f0endxtfhu6pz.damageType} (same value: piercing)
                    [if7n24ii9bi1f4ce] : object {Actor.npc.items.[].system.damageRolls.if7n24ii9bi1f4ce}
                        damage : string {Actor.npc.items.[].system.damageRolls.if7n24ii9bi1f4ce.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.if7n24ii9bi1f4ce.damageType} (same value: piercing)
                    [zydym7z421gka409] : object {Actor.npc.items.[].system.damageRolls.zydym7z421gka409}
                        damage : string {Actor.npc.items.[].system.damageRolls.zydym7z421gka409.damage} (same value: 1d6 + 3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zydym7z421gka409.damageType} (same value: piercing)
                    [0t6uttug7oelktxy] : object {Actor.npc.items.[].system.damageRolls.0t6uttug7oelktxy}
                        damage : string {Actor.npc.items.[].system.damageRolls.0t6uttug7oelktxy.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0t6uttug7oelktxy.damageType} (same value: piercing)
                    [1qn57xvhwl1ck2zk] : object {Actor.npc.items.[].system.damageRolls.1qn57xvhwl1ck2zk}
                        damage : string {Actor.npc.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damageType} (same value: bludgeoning)
                    [rzhty0sxyymhsvybpi1d] : object {Actor.npc.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d}
                        damage : string {Actor.npc.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damageType} (same value: spirit)
                    [cbo3ilek98tfbepkwyoq] : object {Actor.npc.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq}
                        damage : string {Actor.npc.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damageType} (same value: fire)
                    [94ag2815ec6s2ayi4cdl] : object {Actor.npc.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl}
                        damage : string {Actor.npc.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damageType} (same value: bludgeoning)
                    [fca8prpbtekst91u1uun] : object {Actor.npc.items.[].system.damageRolls.fca8prpbtekst91u1uun}
                        damage : string {Actor.npc.items.[].system.damageRolls.fca8prpbtekst91u1uun.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fca8prpbtekst91u1uun.damageType} (same value: spirit)
                    [f1r8p83cwwahpxapcsn8] : object {Actor.npc.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8}
                        damage : string {Actor.npc.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damageType} (same value: piercing)
                    [d27c93bqyggyz0ogqnwc] : object {Actor.npc.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc}
                        damage : string {Actor.npc.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damageType} (same value: spirit)
                    [tpsi79razapj036l] : object {Actor.npc.items.[].system.damageRolls.tpsi79razapj036l}
                        damage : string {Actor.npc.items.[].system.damageRolls.tpsi79razapj036l.damage} (same value: 2d6 + 9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tpsi79razapj036l.damageType} (same value: bludgeoning)
                    [8ljukf2n92y4qc36ms91] : object {Actor.npc.items.[].system.damageRolls.8ljukf2n92y4qc36ms91}
                        damage : string {Actor.npc.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damageType} (same value: spirit)
                    [qscw5ydv4rgt4cnokdlm] : object {Actor.npc.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm}
                        damage : string {Actor.npc.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damageType} (same value: fire)
                    [m5keu5rntbwhficqpnuu] : object {Actor.npc.items.[].system.damageRolls.m5keu5rntbwhficqpnuu}
                        damage : string {Actor.npc.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damageType} (same value: bludgeoning)
                    [s7ng1ltal6q32fwsjizo] : object {Actor.npc.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo}
                        damage : string {Actor.npc.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damageType} (same value: spirit)
                    [oskkkkczdvdizyyr2iwq] : object {Actor.npc.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq}
                        damage : string {Actor.npc.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damageType} (same value: piercing)
                    [s70ikvlgh5u1hh1jj941] : object {Actor.npc.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941}
                        damage : string {Actor.npc.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damageType} (same value: spirit)
                    [y7t3vn8h78mpbk02] : object {Actor.npc.items.[].system.damageRolls.y7t3vn8h78mpbk02}
                        damage : string {Actor.npc.items.[].system.damageRolls.y7t3vn8h78mpbk02.damage} (same value: 1d6 + 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y7t3vn8h78mpbk02.damageType} (same value: piercing)
                    [rttj6nqvsfilhr9a] : object {Actor.npc.items.[].system.damageRolls.rttj6nqvsfilhr9a}
                        damage : string {Actor.npc.items.[].system.damageRolls.rttj6nqvsfilhr9a.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rttj6nqvsfilhr9a.damageType} (same value: piercing)
                    [x85h02e35cj8q9zc] : object {Actor.npc.items.[].system.damageRolls.x85h02e35cj8q9zc}
                        damage : string {Actor.npc.items.[].system.damageRolls.x85h02e35cj8q9zc.damage} (same value: 1d6 + 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x85h02e35cj8q9zc.damageType} (same value: piercing)
                    [hubm1qjup2js4hje] : object {Actor.npc.items.[].system.damageRolls.hubm1qjup2js4hje}
                        damage : string {Actor.npc.items.[].system.damageRolls.hubm1qjup2js4hje.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hubm1qjup2js4hje.damageType} (same value: piercing)
                    [d9mwnlp0szqx72r7gg4b] : object {Actor.npc.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b}
                        damage : string {Actor.npc.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b.damageType} (same value: piercing)
                    [ydpe8s9iufpcajaq94b0] : object {Actor.npc.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0}
                        damage : string {Actor.npc.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0.damageType} (same value: fire)
                    [56hoiypcj8oc01vm5frb] : object {Actor.npc.items.[].system.damageRolls.56hoiypcj8oc01vm5frb}
                        damage : string {Actor.npc.items.[].system.damageRolls.56hoiypcj8oc01vm5frb.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.56hoiypcj8oc01vm5frb.damageType} (same value: piercing)
                    [x14uww7s6xz7pkwifs59] : object {Actor.npc.items.[].system.damageRolls.x14uww7s6xz7pkwifs59}
                        damage : string {Actor.npc.items.[].system.damageRolls.x14uww7s6xz7pkwifs59.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x14uww7s6xz7pkwifs59.damageType} (same value: fire)
                    [r13xp1oryfse6t0c9w0g] : object {Actor.npc.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g}
                        damage : string {Actor.npc.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g.damage} (same value: 1d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g.damageType} (same value: piercing)
                    [p25wjbh2187t2tizhdnn] : object {Actor.npc.items.[].system.damageRolls.p25wjbh2187t2tizhdnn}
                        damage : string {Actor.npc.items.[].system.damageRolls.p25wjbh2187t2tizhdnn.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p25wjbh2187t2tizhdnn.damageType} (same value: slashing)
                    [fz0tc591mcke9lzxhnw0] : object {Actor.npc.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0}
                        damage : string {Actor.npc.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0.damageType} (same value: piercing)
                    [m1wysn2pcdbtopo01wqp] : object {Actor.npc.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp}
                        damage : string {Actor.npc.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp.damageType} (same value: slashing)
                    [y89zsw4fb6gye0w5lv4d] : object {Actor.npc.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d}
                        damage : string {Actor.npc.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d.damageType} (same value: slashing)
                    [58s8hkb119o909l7nm20] : object {Actor.npc.items.[].system.damageRolls.58s8hkb119o909l7nm20}
                        damage : string {Actor.npc.items.[].system.damageRolls.58s8hkb119o909l7nm20.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.58s8hkb119o909l7nm20.damageType} (same value: slashing)
                    [lql3zka3rq4alfb4if6j] : object {Actor.npc.items.[].system.damageRolls.lql3zka3rq4alfb4if6j}
                        damage : string {Actor.npc.items.[].system.damageRolls.lql3zka3rq4alfb4if6j.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lql3zka3rq4alfb4if6j.damageType} (same value: piercing)
                    [pf7am6557npr4tmqejtf] : object {Actor.npc.items.[].system.damageRolls.pf7am6557npr4tmqejtf}
                        damage : string {Actor.npc.items.[].system.damageRolls.pf7am6557npr4tmqejtf.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pf7am6557npr4tmqejtf.damageType} (same value: slashing)
                    [dbyssv6tg8rp083v9qaj] : object {Actor.npc.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj}
                        damage : string {Actor.npc.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damageType} (same value: slashing)
                    [5c0r4vz05snmvaq863b2] : object {Actor.npc.items.[].system.damageRolls.5c0r4vz05snmvaq863b2}
                        damage : string {Actor.npc.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damageType} (same value: slashing)
                    [xb206efvyns7teh88jh1] : object {Actor.npc.items.[].system.damageRolls.xb206efvyns7teh88jh1}
                        damage : string {Actor.npc.items.[].system.damageRolls.xb206efvyns7teh88jh1.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xb206efvyns7teh88jh1.damageType} (same value: spirit)
                    [2zqvh4xawzg27oxv7tgr] : object {Actor.npc.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr}
                        damage : string {Actor.npc.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damageType} (same value: bludgeoning)
                    [zomiyd3fgnq2wao5w3fx] : object {Actor.npc.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx}
                        damage : string {Actor.npc.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damageType} (same value: bludgeoning)
                    [b9bbkb2343s72a8qdnye] : object {Actor.npc.items.[].system.damageRolls.b9bbkb2343s72a8qdnye}
                        damage : string {Actor.npc.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damageType} (same value: slashing)
                    [tx5vgnxei4mavakhyucj] : object {Actor.npc.items.[].system.damageRolls.tx5vgnxei4mavakhyucj}
                        damage : string {Actor.npc.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damageType} (same value: piercing)
                    [gbp5fw2wi075iq0pa3bz] : object {Actor.npc.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz}
                        damage : string {Actor.npc.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damageType} (same value: slashing)
                    [pjxigwhrtkfh7h30l81r] : object {Actor.npc.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r}
                        damage : string {Actor.npc.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damage} (same value: 2d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damageType} (same value: piercing)
                    [wn84iyb5hsb247azl0oa] : object {Actor.npc.items.[].system.damageRolls.wn84iyb5hsb247azl0oa}
                        damage : string {Actor.npc.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damageType} (same value: slashing)
                    [zverb56cvevnwunm4h4q] : object {Actor.npc.items.[].system.damageRolls.zverb56cvevnwunm4h4q}
                        damage : string {Actor.npc.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damageType} (same value: bludgeoning)
                    [afnvkzyqzec1cltdiyuq] : object {Actor.npc.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq}
                        damage : string {Actor.npc.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damageType} (same value: slashing)
                    [yro6y1inbxian0qtainb] : object {Actor.npc.items.[].system.damageRolls.yro6y1inbxian0qtainb}
                        damage : string {Actor.npc.items.[].system.damageRolls.yro6y1inbxian0qtainb.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yro6y1inbxian0qtainb.damageType} (same value: bludgeoning)
                    [abzs9cwz9n63ueo5qs1l] : object {Actor.npc.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l}
                        damage : string {Actor.npc.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l.damage} (same value: 2d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l.damageType} (same value: slashing)
                    [j3wcorqeteabknsemzzq] : object {Actor.npc.items.[].system.damageRolls.j3wcorqeteabknsemzzq}
                        damage : string {Actor.npc.items.[].system.damageRolls.j3wcorqeteabknsemzzq.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j3wcorqeteabknsemzzq.damageType} (same value: slashing)
                    [291dajzuu1nc5ly0o2mp] : object {Actor.npc.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp}
                        damage : string {Actor.npc.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp.damageType} (same value: slashing)
                    [9t9gp1nwm0mqe4xg6wyb] : object {Actor.npc.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb}
                        damage : string {Actor.npc.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb.damageType} (same value: slashing)
                    [2obh99rlstyrkbwyuatz] : object {Actor.npc.items.[].system.damageRolls.2obh99rlstyrkbwyuatz}
                        damage : string {Actor.npc.items.[].system.damageRolls.2obh99rlstyrkbwyuatz.damage} (2 different values)
                            2d12+7 (x1)
                            2d12+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2obh99rlstyrkbwyuatz.damageType} (same value: piercing)
                    [dx7fhx3qccwea4gyi2pi] : object {Actor.npc.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi}
                        damage : string {Actor.npc.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi.damage} (2 different values)
                            1d10+3 (x1)
                            2d8+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi.damageType} (same value: slashing)
                    [wdsbn4w7xypm4wya] : object {Actor.npc.items.[].system.damageRolls.wdsbn4w7xypm4wya}
                        damage : string {Actor.npc.items.[].system.damageRolls.wdsbn4w7xypm4wya.damage} (2 different values)
                            1d6 + 5 (x1)
                            2d6 + 6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wdsbn4w7xypm4wya.damageType} (same value: bludgeoning)
                    [9y5NMgye8yvFRQnu] : object {Actor.npc.items.[].system.damageRolls.9y5NMgye8yvFRQnu}
                        damage : string {Actor.npc.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damageType} (same value: piercing)
                    [AWj0c3rEFAEY7LhY] : object {Actor.npc.items.[].system.damageRolls.AWj0c3rEFAEY7LhY}
                        damage : string {Actor.npc.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damageType} (same value: bludgeoning)
                    [j1x0YC9NfN49SvCb] : object {Actor.npc.items.[].system.damageRolls.j1x0YC9NfN49SvCb}
                        damage : string {Actor.npc.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damageType} (same value: piercing)
                    [fxLCDMRjHdeLPUR0] : object {Actor.npc.items.[].system.damageRolls.fxLCDMRjHdeLPUR0}
                        damage : string {Actor.npc.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damageType} (same value: slashing)
                    [ttR3cxZb5XEdmQr7] : object {Actor.npc.items.[].system.damageRolls.ttR3cxZb5XEdmQr7}
                        damage : string {Actor.npc.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damageType} (same value: slashing)
                    [JWCqCT5IIB2pO5vB] : object {Actor.npc.items.[].system.damageRolls.JWCqCT5IIB2pO5vB}
                        damage : string {Actor.npc.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damageType} (same value: slashing)
                    [gHKeqD2f0552pljx] : object {Actor.npc.items.[].system.damageRolls.gHKeqD2f0552pljx}
                        damage : string {Actor.npc.items.[].system.damageRolls.gHKeqD2f0552pljx.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gHKeqD2f0552pljx.damageType} (same value: slashing)
                    [EGdTpqWRPZ9dDsl7] : object {Actor.npc.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7}
                        damage : string {Actor.npc.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damageType} (same value: piercing)
                    [x7bT3jtlubIIUbwn] : object {Actor.npc.items.[].system.damageRolls.x7bT3jtlubIIUbwn}
                        damage : string {Actor.npc.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damageType} (same value: slashing)
                    [oA7qfQkN7gtAshG7] : object {Actor.npc.items.[].system.damageRolls.oA7qfQkN7gtAshG7}
                        damage : string {Actor.npc.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damageType} (same value: slashing)
                    [SGkS4CAnUzRV9p9H] : object {Actor.npc.items.[].system.damageRolls.SGkS4CAnUzRV9p9H}
                        damage : string {Actor.npc.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damageType} (same value: piercing)
                    [9EIWAacx6PzvWKex] : object {Actor.npc.items.[].system.damageRolls.9EIWAacx6PzvWKex}
                        damage : string {Actor.npc.items.[].system.damageRolls.9EIWAacx6PzvWKex.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9EIWAacx6PzvWKex.damageType} (same value: bludgeoning)
                    [u8pw2mnxvn2ewfrism02] : object {Actor.npc.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02}
                        damage : string {Actor.npc.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02.damageType} (same value: piercing)
                    [oqf8u8jy06z5g4zwlmki] : object {Actor.npc.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki}
                        damage : string {Actor.npc.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki.damageType} (same value: bludgeoning)
                    [j3wlza1577g36ssy5jp0] : object {Actor.npc.items.[].system.damageRolls.j3wlza1577g36ssy5jp0}
                        damage : string {Actor.npc.items.[].system.damageRolls.j3wlza1577g36ssy5jp0.damage} (same value: 1d12+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j3wlza1577g36ssy5jp0.damageType} (same value: slashing)
                    [ij2lhqmlq2rsyqlo9pzg] : object {Actor.npc.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg}
                        damage : string {Actor.npc.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg.damageType} (same value: slashing)
                    [cHITJyiAgLEuOtsz] : object {Actor.npc.items.[].system.damageRolls.cHITJyiAgLEuOtsz}
                        damage : string {Actor.npc.items.[].system.damageRolls.cHITJyiAgLEuOtsz.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cHITJyiAgLEuOtsz.damageType} (same value: slashing)
                    [pdksnppt4j8y815lcyic] : object {Actor.npc.items.[].system.damageRolls.pdksnppt4j8y815lcyic}
                        damage : string {Actor.npc.items.[].system.damageRolls.pdksnppt4j8y815lcyic.damage} (2 different values)
                            1d12 (x1)
                            1d12+1 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pdksnppt4j8y815lcyic.damageType} (same value: piercing)
                    [j4e2la4qwexpvh9xuxqe] : object {Actor.npc.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe}
                        damage : string {Actor.npc.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe.damage} (2 different values)
                            1d8 (x1)
                            1d12 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe.damageType} (same value: spirit)
                    [1lqpoib915n2do6f3o4q] : object {Actor.npc.items.[].system.damageRolls.1lqpoib915n2do6f3o4q}
                        damage : string {Actor.npc.items.[].system.damageRolls.1lqpoib915n2do6f3o4q.damage} (2 different values)
                            1d8 (x1)
                            1d8+1 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1lqpoib915n2do6f3o4q.damageType} (same value: slashing)
                    [4tp7jpvlr8dys6fp7512] : object {Actor.npc.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512}
                        damage : string {Actor.npc.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512.damage} (2 different values)
                            1d8 (x1)
                            1d12 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512.damageType} (same value: spirit)
                    [m7kia7irtng5n1qvnmen] : object {Actor.npc.items.[].system.damageRolls.m7kia7irtng5n1qvnmen}
                        damage : string {Actor.npc.items.[].system.damageRolls.m7kia7irtng5n1qvnmen.damage} (2 different values)
                            2d4+4 (x1)
                            2d6+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m7kia7irtng5n1qvnmen.damageType} (same value: slashing)
                    [4um32eyvvo2mvwpv36tf] : object {Actor.npc.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf}
                        damage : string {Actor.npc.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf.damageType} (same value: slashing)
                    [ll0olzn499myiuggpz3k] : object {Actor.npc.items.[].system.damageRolls.ll0olzn499myiuggpz3k}
                        damage : string {Actor.npc.items.[].system.damageRolls.ll0olzn499myiuggpz3k.damage} (same value: 1d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ll0olzn499myiuggpz3k.damageType} (same value: slashing)
                    [41vy9248wgpjagw5ndqe] : object {Actor.npc.items.[].system.damageRolls.41vy9248wgpjagw5ndqe}
                        damage : string {Actor.npc.items.[].system.damageRolls.41vy9248wgpjagw5ndqe.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.41vy9248wgpjagw5ndqe.damageType} (same value: bludgeoning)
                    [iktlg7hxv59u22s9t1d3] : object {Actor.npc.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3}
                        damage : string {Actor.npc.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3.damageType} (same value: bludgeoning)
                    [gi8rqw8m0uksphjns4iw] : object {Actor.npc.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw}
                        damage : string {Actor.npc.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw.damageType} (same value: piercing)
                    [zuorurm723fzpbvbds7x] : object {Actor.npc.items.[].system.damageRolls.zuorurm723fzpbvbds7x}
                        damage : string {Actor.npc.items.[].system.damageRolls.zuorurm723fzpbvbds7x.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zuorurm723fzpbvbds7x.damageType} (same value: piercing)
                    [uwwnxr64slwpngd93mym] : object {Actor.npc.items.[].system.damageRolls.uwwnxr64slwpngd93mym}
                        damage : string {Actor.npc.items.[].system.damageRolls.uwwnxr64slwpngd93mym.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uwwnxr64slwpngd93mym.damageType} (same value: piercing)
                    [u0pyi0nziuk04zdqbq7m] : object {Actor.npc.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m}
                        damage : string {Actor.npc.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m.damageType} (same value: piercing)
                    [1kpu06ehytwamr5ds8fl] : object {Actor.npc.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl}
                        damage : string {Actor.npc.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl.damageType} (same value: piercing)
                    [ia4c5768cjc54268d6go] : object {Actor.npc.items.[].system.damageRolls.ia4c5768cjc54268d6go}
                        damage : string {Actor.npc.items.[].system.damageRolls.ia4c5768cjc54268d6go.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ia4c5768cjc54268d6go.damageType} (same value: piercing)
                    [33h2jzi7d2sf0refciel] : object {Actor.npc.items.[].system.damageRolls.33h2jzi7d2sf0refciel}
                        damage : string {Actor.npc.items.[].system.damageRolls.33h2jzi7d2sf0refciel.damage} (2 different values)
                            1d6+4 (x1)
                            1d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.33h2jzi7d2sf0refciel.damageType} (same value: bludgeoning)
                    [107q16b3cthe9y35nsdx] : object {Actor.npc.items.[].system.damageRolls.107q16b3cthe9y35nsdx}
                        damage : string {Actor.npc.items.[].system.damageRolls.107q16b3cthe9y35nsdx.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.107q16b3cthe9y35nsdx.damageType} (same value: bludgeoning)
                    [avhypsruxghlr5zpmc7h] : object {Actor.npc.items.[].system.damageRolls.avhypsruxghlr5zpmc7h}
                        damage : string {Actor.npc.items.[].system.damageRolls.avhypsruxghlr5zpmc7h.damage} (2 different values)
                            1d6+4 (x1)
                            1d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.avhypsruxghlr5zpmc7h.damageType} (same value: bludgeoning)
                    [6qvrppzcc9v4znp9pm7a] : object {Actor.npc.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a}
                        damage : string {Actor.npc.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a.damage} (2 different values)
                            1d8 (x1)
                            1d8+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a.damageType} (same value: piercing)
                    [96sgtgw3o85r9n3w88sm] : object {Actor.npc.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm}
                        damage : string {Actor.npc.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm.damageType} (same value: bludgeoning)
                    [q6pqfsnvu2gi2ssi1tsq] : object {Actor.npc.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq}
                        damage : string {Actor.npc.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq.damageType} (same value: bludgeoning)
                    [jjfu3bsz21qmz3gnukor] : object {Actor.npc.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor}
                        damage : string {Actor.npc.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor.damageType} (same value: bludgeoning)
                    [76x4owu8t7rwhvvy57fa] : object {Actor.npc.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa}
                        damage : string {Actor.npc.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa.damageType} (same value: bludgeoning)
                    [6noijm7dyq7yswan7ghl] : object {Actor.npc.items.[].system.damageRolls.6noijm7dyq7yswan7ghl}
                        damage : string {Actor.npc.items.[].system.damageRolls.6noijm7dyq7yswan7ghl.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6noijm7dyq7yswan7ghl.damageType} (same value: piercing)
                    [TQvyluH29omZRogR] : object {Actor.npc.items.[].system.damageRolls.TQvyluH29omZRogR}
                        damage : string {Actor.npc.items.[].system.damageRolls.TQvyluH29omZRogR.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TQvyluH29omZRogR.damageType} (same value: slashing)
                    [D8Xdw2b3vqMivivU] : object {Actor.npc.items.[].system.damageRolls.D8Xdw2b3vqMivivU}
                        damage : string {Actor.npc.items.[].system.damageRolls.D8Xdw2b3vqMivivU.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.D8Xdw2b3vqMivivU.damageType} (same value: piercing)
                    [1TFTYBQVgVccNjCK] : object {Actor.npc.items.[].system.damageRolls.1TFTYBQVgVccNjCK}
                        damage : string {Actor.npc.items.[].system.damageRolls.1TFTYBQVgVccNjCK.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1TFTYBQVgVccNjCK.damageType} (same value: slashing)
                    [HtLC2II64MrUmLSJ] : object {Actor.npc.items.[].system.damageRolls.HtLC2II64MrUmLSJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.HtLC2II64MrUmLSJ.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HtLC2II64MrUmLSJ.damageType} (same value: fire)
                    [E0tUBV6tMw8MX9LV] : object {Actor.npc.items.[].system.damageRolls.E0tUBV6tMw8MX9LV}
                        damage : string {Actor.npc.items.[].system.damageRolls.E0tUBV6tMw8MX9LV.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.E0tUBV6tMw8MX9LV.damageType} (same value: piercing)
                    [GakwKk05HgBVId90] : object {Actor.npc.items.[].system.damageRolls.GakwKk05HgBVId90}
                        damage : string {Actor.npc.items.[].system.damageRolls.GakwKk05HgBVId90.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GakwKk05HgBVId90.damageType} (same value: bludgeoning)
                    [mY3WqFtIrcMVFaof] : object {Actor.npc.items.[].system.damageRolls.mY3WqFtIrcMVFaof}
                        damage : string {Actor.npc.items.[].system.damageRolls.mY3WqFtIrcMVFaof.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mY3WqFtIrcMVFaof.damageType} (same value: fire)
                    [m32vbucolxmyk83bsxw2] : object {Actor.npc.items.[].system.damageRolls.m32vbucolxmyk83bsxw2}
                        damage : string {Actor.npc.items.[].system.damageRolls.m32vbucolxmyk83bsxw2.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m32vbucolxmyk83bsxw2.damageType} (same value: electricity)
                    [WLlEXRcxLq9TnOl4] : object {Actor.npc.items.[].system.damageRolls.WLlEXRcxLq9TnOl4}
                        damage : string {Actor.npc.items.[].system.damageRolls.WLlEXRcxLq9TnOl4.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WLlEXRcxLq9TnOl4.damageType} (same value: bludgeoning)
                    [S6WPBNmaHZ1TmSnl] : object {Actor.npc.items.[].system.damageRolls.S6WPBNmaHZ1TmSnl}
                        damage : string {Actor.npc.items.[].system.damageRolls.S6WPBNmaHZ1TmSnl.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.S6WPBNmaHZ1TmSnl.damageType} (same value: fire)
                    [35t9DhrmtxbKT5Sp] : object {Actor.npc.items.[].system.damageRolls.35t9DhrmtxbKT5Sp}
                        damage : string {Actor.npc.items.[].system.damageRolls.35t9DhrmtxbKT5Sp.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.35t9DhrmtxbKT5Sp.damageType} (same value: bludgeoning)
                    [7oOI3xXbo4Z0Ygx0] : object {Actor.npc.items.[].system.damageRolls.7oOI3xXbo4Z0Ygx0}
                        damage : string {Actor.npc.items.[].system.damageRolls.7oOI3xXbo4Z0Ygx0.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7oOI3xXbo4Z0Ygx0.damageType} (same value: fire)
                    [RgQVDw8M75feUY7a] : object {Actor.npc.items.[].system.damageRolls.RgQVDw8M75feUY7a}
                        damage : string {Actor.npc.items.[].system.damageRolls.RgQVDw8M75feUY7a.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RgQVDw8M75feUY7a.damageType} (same value: slashing)
                    [vdWeoes5z8P5nLCb] : object {Actor.npc.items.[].system.damageRolls.vdWeoes5z8P5nLCb}
                        damage : string {Actor.npc.items.[].system.damageRolls.vdWeoes5z8P5nLCb.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vdWeoes5z8P5nLCb.damageType} (same value: electricity)
                    [vymja5w16jd6a60d16hk] : object {Actor.npc.items.[].system.damageRolls.vymja5w16jd6a60d16hk}
                        damage : string {Actor.npc.items.[].system.damageRolls.vymja5w16jd6a60d16hk.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vymja5w16jd6a60d16hk.damageType} (same value: fire)
                    [sWkkGWUSctoIvRjL] : object {Actor.npc.items.[].system.damageRolls.sWkkGWUSctoIvRjL}
                        damage : string {Actor.npc.items.[].system.damageRolls.sWkkGWUSctoIvRjL.damage} (same value: 2d12+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sWkkGWUSctoIvRjL.damageType} (same value: piercing)
                    [js8KOZOnclmqQO6J] : object {Actor.npc.items.[].system.damageRolls.js8KOZOnclmqQO6J}
                        damage : string {Actor.npc.items.[].system.damageRolls.js8KOZOnclmqQO6J.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.js8KOZOnclmqQO6J.damageType} (same value: slashing)
                    [xgdcQPsaLJ1tNXkP] : object {Actor.npc.items.[].system.damageRolls.xgdcQPsaLJ1tNXkP}
                        damage : string {Actor.npc.items.[].system.damageRolls.xgdcQPsaLJ1tNXkP.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xgdcQPsaLJ1tNXkP.damageType} (same value: piercing)
                    [nTw4u290Crf3je5Y] : object {Actor.npc.items.[].system.damageRolls.nTw4u290Crf3je5Y}
                        damage : string {Actor.npc.items.[].system.damageRolls.nTw4u290Crf3je5Y.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nTw4u290Crf3je5Y.damageType} (same value: bludgeoning)
                    [8bymet6ofduo1dcdahqg] : object {Actor.npc.items.[].system.damageRolls.8bymet6ofduo1dcdahqg}
                        damage : string {Actor.npc.items.[].system.damageRolls.8bymet6ofduo1dcdahqg.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8bymet6ofduo1dcdahqg.damageType} (same value: electricity)
                    [UE9nWrVNNMXyu7Im] : object {Actor.npc.items.[].system.damageRolls.UE9nWrVNNMXyu7Im}
                        damage : string {Actor.npc.items.[].system.damageRolls.UE9nWrVNNMXyu7Im.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UE9nWrVNNMXyu7Im.damageType} (same value: electricity)
                    [ZUUKR1W1h97npx2R] : object {Actor.npc.items.[].system.damageRolls.ZUUKR1W1h97npx2R}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZUUKR1W1h97npx2R.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZUUKR1W1h97npx2R.damageType} (same value: bludgeoning)
                    [lahus4tfcz9xcwbnybz0] : object {Actor.npc.items.[].system.damageRolls.lahus4tfcz9xcwbnybz0}
                        damage : string {Actor.npc.items.[].system.damageRolls.lahus4tfcz9xcwbnybz0.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lahus4tfcz9xcwbnybz0.damageType} (same value: electricity)
                    [xif6bz7bNz7wAXoL] : object {Actor.npc.items.[].system.damageRolls.xif6bz7bNz7wAXoL}
                        damage : string {Actor.npc.items.[].system.damageRolls.xif6bz7bNz7wAXoL.damage} (same value: 5d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xif6bz7bNz7wAXoL.damageType} (same value: electricity)
                    [rhkmlnroyhkg0w69z2ac] : object {Actor.npc.items.[].system.damageRolls.rhkmlnroyhkg0w69z2ac}
                        damage : string {Actor.npc.items.[].system.damageRolls.rhkmlnroyhkg0w69z2ac.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rhkmlnroyhkg0w69z2ac.damageType} (same value: bludgeoning)
                    [953y30mlbd7pcvgnh2yg] : object {Actor.npc.items.[].system.damageRolls.953y30mlbd7pcvgnh2yg}
                        damage : string {Actor.npc.items.[].system.damageRolls.953y30mlbd7pcvgnh2yg.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.953y30mlbd7pcvgnh2yg.damageType} (same value: bludgeoning)
                    [07t8o8tvzov1e2zcg83l] : object {Actor.npc.items.[].system.damageRolls.07t8o8tvzov1e2zcg83l}
                        damage : string {Actor.npc.items.[].system.damageRolls.07t8o8tvzov1e2zcg83l.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.07t8o8tvzov1e2zcg83l.damageType} (same value: piercing)
                    [d0wjvkkcxdfyxkr64ztj] : object {Actor.npc.items.[].system.damageRolls.d0wjvkkcxdfyxkr64ztj}
                        damage : string {Actor.npc.items.[].system.damageRolls.d0wjvkkcxdfyxkr64ztj.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d0wjvkkcxdfyxkr64ztj.damageType} (same value: slashing)
                    [2tude30o5wyka0r05jq9jg] : object {Actor.npc.items.[].system.damageRolls.2tude30o5wyka0r05jq9jg}
                        damage : string {Actor.npc.items.[].system.damageRolls.2tude30o5wyka0r05jq9jg.damage} (2 different values)
                            1d6+4 (x1)
                            1d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2tude30o5wyka0r05jq9jg.damageType} (same value: slashing)
                    [oxj4sygwp8pvxed73zio] : object {Actor.npc.items.[].system.damageRolls.oxj4sygwp8pvxed73zio}
                        damage : string {Actor.npc.items.[].system.damageRolls.oxj4sygwp8pvxed73zio.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oxj4sygwp8pvxed73zio.damageType} (same value: bludgeoning)
                    [uy05ql6gyc8pp4v26s0y] : object {Actor.npc.items.[].system.damageRolls.uy05ql6gyc8pp4v26s0y}
                        damage : string {Actor.npc.items.[].system.damageRolls.uy05ql6gyc8pp4v26s0y.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uy05ql6gyc8pp4v26s0y.damageType} (same value: bludgeoning)
                    [b7jj3jmar6an1m656nd5] : object {Actor.npc.items.[].system.damageRolls.b7jj3jmar6an1m656nd5}
                        damage : string {Actor.npc.items.[].system.damageRolls.b7jj3jmar6an1m656nd5.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b7jj3jmar6an1m656nd5.damageType} (same value: bludgeoning)
                    [6jse4zfqjim5rm73m4be] : object {Actor.npc.items.[].system.damageRolls.6jse4zfqjim5rm73m4be}
                        damage : string {Actor.npc.items.[].system.damageRolls.6jse4zfqjim5rm73m4be.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6jse4zfqjim5rm73m4be.damageType} (same value: piercing)
                    [znxd9kq0b5kzi2v0vl2t] : object {Actor.npc.items.[].system.damageRolls.znxd9kq0b5kzi2v0vl2t}
                        damage : string {Actor.npc.items.[].system.damageRolls.znxd9kq0b5kzi2v0vl2t.damage} (2 different values)
                            2d8+6 (x1)
                            2d8+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.znxd9kq0b5kzi2v0vl2t.damageType} (same value: piercing)
                    [vfvdfjmcau9mk9mhx2ra] : object {Actor.npc.items.[].system.damageRolls.vfvdfjmcau9mk9mhx2ra}
                        damage : string {Actor.npc.items.[].system.damageRolls.vfvdfjmcau9mk9mhx2ra.damage} (2 different values)
                            2d6+6 (x1)
                            2d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vfvdfjmcau9mk9mhx2ra.damageType} (same value: bludgeoning)
                    [f0vrfs9lzvhwukg6yjx7] : object {Actor.npc.items.[].system.damageRolls.f0vrfs9lzvhwukg6yjx7}
                        damage : string {Actor.npc.items.[].system.damageRolls.f0vrfs9lzvhwukg6yjx7.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f0vrfs9lzvhwukg6yjx7.damageType} (same value: slashing)
                    [oohwdk0oi9li58pm8u53] : object {Actor.npc.items.[].system.damageRolls.oohwdk0oi9li58pm8u53}
                        damage : string {Actor.npc.items.[].system.damageRolls.oohwdk0oi9li58pm8u53.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oohwdk0oi9li58pm8u53.damageType} (same value: piercing)
                    [zs3s4nol2u46pub0g12m] : object {Actor.npc.items.[].system.damageRolls.zs3s4nol2u46pub0g12m}
                        damage : string {Actor.npc.items.[].system.damageRolls.zs3s4nol2u46pub0g12m.damage} (same value: 2d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zs3s4nol2u46pub0g12m.damageType} (same value: piercing)
                    [o1km8mrco2q6cjx767y3] : object {Actor.npc.items.[].system.damageRolls.o1km8mrco2q6cjx767y3}
                        damage : string {Actor.npc.items.[].system.damageRolls.o1km8mrco2q6cjx767y3.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o1km8mrco2q6cjx767y3.damageType} (same value: piercing)
                    [o0b7lt7pyi5xh5lq4thl] : object {Actor.npc.items.[].system.damageRolls.o0b7lt7pyi5xh5lq4thl}
                        damage : string {Actor.npc.items.[].system.damageRolls.o0b7lt7pyi5xh5lq4thl.damage} (2 different values)
                            1d10+6 (x2)
                            1d8+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o0b7lt7pyi5xh5lq4thl.damageType} (2 different values)
                            bludgeoning (x2)
                            electricity (x1)
                    [n7k124hnzkdgmhav905j] : object {Actor.npc.items.[].system.damageRolls.n7k124hnzkdgmhav905j}
                        damage : string {Actor.npc.items.[].system.damageRolls.n7k124hnzkdgmhav905j.damage} (2 different values)
                            1d6+3 (x1)
                            1d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n7k124hnzkdgmhav905j.damageType} (same value: piercing)
                    [cyckdy7cbpirt08dx8a2] : object {Actor.npc.items.[].system.damageRolls.cyckdy7cbpirt08dx8a2}
                        damage : string {Actor.npc.items.[].system.damageRolls.cyckdy7cbpirt08dx8a2.damage} (2 different values)
                            1d4+3 (x1)
                            1d4+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cyckdy7cbpirt08dx8a2.damageType} (same value: bludgeoning)
                    [bx7dqp73aosoendsls5w] : object {Actor.npc.items.[].system.damageRolls.bx7dqp73aosoendsls5w}
                        damage : string {Actor.npc.items.[].system.damageRolls.bx7dqp73aosoendsls5w.damage} (2 different values)
                            1d4+3 (x1)
                            1d4+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bx7dqp73aosoendsls5w.damageType} (same value: piercing)
                    [5u9psw69tlukqxh5vjex] : object {Actor.npc.items.[].system.damageRolls.5u9psw69tlukqxh5vjex}
                        damage : string {Actor.npc.items.[].system.damageRolls.5u9psw69tlukqxh5vjex.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5u9psw69tlukqxh5vjex.damageType} (same value: piercing)
                    [9xmfd59uz1biovgjxou9] : object {Actor.npc.items.[].system.damageRolls.9xmfd59uz1biovgjxou9}
                        damage : string {Actor.npc.items.[].system.damageRolls.9xmfd59uz1biovgjxou9.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9xmfd59uz1biovgjxou9.damageType} (same value: bludgeoning)
                    [7pcf11s4vb9vaod8nw5x] : object {Actor.npc.items.[].system.damageRolls.7pcf11s4vb9vaod8nw5x}
                        damage : string {Actor.npc.items.[].system.damageRolls.7pcf11s4vb9vaod8nw5x.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7pcf11s4vb9vaod8nw5x.damageType} (same value: fire)
                    [lpu9xf7poafij9nrk2vg] : object {Actor.npc.items.[].system.damageRolls.lpu9xf7poafij9nrk2vg}
                        damage : string {Actor.npc.items.[].system.damageRolls.lpu9xf7poafij9nrk2vg.damage} (2 different values)
                            1d4+2 (x1)
                            1d4+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lpu9xf7poafij9nrk2vg.damageType} (same value: piercing)
                    [ul6qn87r0xqsrxoarzlq] : object {Actor.npc.items.[].system.damageRolls.ul6qn87r0xqsrxoarzlq}
                        damage : string {Actor.npc.items.[].system.damageRolls.ul6qn87r0xqsrxoarzlq.damage} (same value: 1d12+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ul6qn87r0xqsrxoarzlq.damageType} (same value: bludgeoning)
                    [fnhmiwq389l31e08n8ym] : object {Actor.npc.items.[].system.damageRolls.fnhmiwq389l31e08n8ym}
                        damage : string {Actor.npc.items.[].system.damageRolls.fnhmiwq389l31e08n8ym.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fnhmiwq389l31e08n8ym.damageType} (same value: bludgeoning)
                    [xd8j7i8ojbcvsn8y7si5] : object {Actor.npc.items.[].system.damageRolls.xd8j7i8ojbcvsn8y7si5}
                        damage : string {Actor.npc.items.[].system.damageRolls.xd8j7i8ojbcvsn8y7si5.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xd8j7i8ojbcvsn8y7si5.damageType} (same value: piercing)
                    [rbr9ohvrj88djmv6x0n6] : object {Actor.npc.items.[].system.damageRolls.rbr9ohvrj88djmv6x0n6}
                        damage : string {Actor.npc.items.[].system.damageRolls.rbr9ohvrj88djmv6x0n6.damage} (2 different values)
                            1d6+1 (x1)
                            2d6+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rbr9ohvrj88djmv6x0n6.damageType} (same value: slashing)
                    [44mx399vabdaz6j19waf] : object {Actor.npc.items.[].system.damageRolls.44mx399vabdaz6j19waf}
                        damage : string {Actor.npc.items.[].system.damageRolls.44mx399vabdaz6j19waf.damage} (2 different values)
                            1d6+5 (x1)
                            1d6+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.44mx399vabdaz6j19waf.damageType} (same value: slashing)
                    [7zg4usdmnukep06a9vt1] : object {Actor.npc.items.[].system.damageRolls.7zg4usdmnukep06a9vt1}
                        damage : string {Actor.npc.items.[].system.damageRolls.7zg4usdmnukep06a9vt1.damage} (2 different values)
                            1d4+5 (x1)
                            1d4+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7zg4usdmnukep06a9vt1.damageType} (same value: bludgeoning)
                    [burptpz0sy9l4r75fun7] : object {Actor.npc.items.[].system.damageRolls.burptpz0sy9l4r75fun7}
                        damage : string {Actor.npc.items.[].system.damageRolls.burptpz0sy9l4r75fun7.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.burptpz0sy9l4r75fun7.damageType} (same value: piercing)
                    [tuhktvo47q88qs5s7l7s] : object {Actor.npc.items.[].system.damageRolls.tuhktvo47q88qs5s7l7s}
                        damage : string {Actor.npc.items.[].system.damageRolls.tuhktvo47q88qs5s7l7s.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tuhktvo47q88qs5s7l7s.damageType} (same value: piercing)
                    [8n1u1g7isxni5rij00ga] : object {Actor.npc.items.[].system.damageRolls.8n1u1g7isxni5rij00ga}
                        damage : string {Actor.npc.items.[].system.damageRolls.8n1u1g7isxni5rij00ga.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8n1u1g7isxni5rij00ga.damageType} (same value: bludgeoning)
                    [lqh0sjs29vs2szu8fxd4] : object {Actor.npc.items.[].system.damageRolls.lqh0sjs29vs2szu8fxd4}
                        damage : string {Actor.npc.items.[].system.damageRolls.lqh0sjs29vs2szu8fxd4.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lqh0sjs29vs2szu8fxd4.damageType} (same value: piercing)
                    [xw6i9lxuv6a5yjc5gof8] : object {Actor.npc.items.[].system.damageRolls.xw6i9lxuv6a5yjc5gof8}
                        damage : string {Actor.npc.items.[].system.damageRolls.xw6i9lxuv6a5yjc5gof8.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xw6i9lxuv6a5yjc5gof8.damageType} (same value: bludgeoning)
                    [i66z96jkwaloswcyi2dz] : object {Actor.npc.items.[].system.damageRolls.i66z96jkwaloswcyi2dz}
                        damage : string {Actor.npc.items.[].system.damageRolls.i66z96jkwaloswcyi2dz.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i66z96jkwaloswcyi2dz.damageType} (2 different values)
                            electricity (x1)
                            bludgeoning (x1)
                    [4bviwcy0rv7rmzk8bacmu] : object {Actor.npc.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
                        damage : string {Actor.npc.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: bludgeoning)
                    [am46w8loigl5l3q98yqn] : object {Actor.npc.items.[].system.damageRolls.am46w8loigl5l3q98yqn}
                        damage : string {Actor.npc.items.[].system.damageRolls.am46w8loigl5l3q98yqn.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.am46w8loigl5l3q98yqn.damageType} (same value: piercing)
                    [o58uaklbsuh3iacx2vg5] : object {Actor.npc.items.[].system.damageRolls.o58uaklbsuh3iacx2vg5}
                        damage : string {Actor.npc.items.[].system.damageRolls.o58uaklbsuh3iacx2vg5.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o58uaklbsuh3iacx2vg5.damageType} (same value: piercing)
                    [izdj6cfrgibc4pga1u1r] : object {Actor.npc.items.[].system.damageRolls.izdj6cfrgibc4pga1u1r}
                        damage : string {Actor.npc.items.[].system.damageRolls.izdj6cfrgibc4pga1u1r.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.izdj6cfrgibc4pga1u1r.damageType} (same value: piercing)
                    [473w1f2hhjajs3nus0xw] : object {Actor.npc.items.[].system.damageRolls.473w1f2hhjajs3nus0xw}
                        damage : string {Actor.npc.items.[].system.damageRolls.473w1f2hhjajs3nus0xw.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.473w1f2hhjajs3nus0xw.damageType} (same value: piercing)
                    [yqg7riqmaiaffgoq78tf] : object {Actor.npc.items.[].system.damageRolls.yqg7riqmaiaffgoq78tf}
                        damage : string {Actor.npc.items.[].system.damageRolls.yqg7riqmaiaffgoq78tf.damage} (same value: 2d12+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yqg7riqmaiaffgoq78tf.damageType} (same value: bludgeoning)
                    [hl2wkmnxchw8jijc5ntr] : object {Actor.npc.items.[].system.damageRolls.hl2wkmnxchw8jijc5ntr}
                        damage : string {Actor.npc.items.[].system.damageRolls.hl2wkmnxchw8jijc5ntr.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hl2wkmnxchw8jijc5ntr.damageType} (same value: bludgeoning)
                    [2bgoatkbhu1vqynvycw5] : object {Actor.npc.items.[].system.damageRolls.2bgoatkbhu1vqynvycw5}
                        damage : string {Actor.npc.items.[].system.damageRolls.2bgoatkbhu1vqynvycw5.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2bgoatkbhu1vqynvycw5.damageType} (same value: slashing)
                    [gf5qf2hd57smzz6bj1vk] : object {Actor.npc.items.[].system.damageRolls.gf5qf2hd57smzz6bj1vk}
                        damage : string {Actor.npc.items.[].system.damageRolls.gf5qf2hd57smzz6bj1vk.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gf5qf2hd57smzz6bj1vk.damageType} (same value: piercing)
                    [9fs76q4d94dyri8fvcj4] : object {Actor.npc.items.[].system.damageRolls.9fs76q4d94dyri8fvcj4}
                        damage : string {Actor.npc.items.[].system.damageRolls.9fs76q4d94dyri8fvcj4.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9fs76q4d94dyri8fvcj4.damageType} (same value: slashing)
                    [xne8m6x3pysxe8hbzzwz] : object {Actor.npc.items.[].system.damageRolls.xne8m6x3pysxe8hbzzwz}
                        damage : string {Actor.npc.items.[].system.damageRolls.xne8m6x3pysxe8hbzzwz.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xne8m6x3pysxe8hbzzwz.damageType} (same value: piercing)
                    [rldw7qw7a2ank9qnhxyn] : object {Actor.npc.items.[].system.damageRolls.rldw7qw7a2ank9qnhxyn}
                        damage : string {Actor.npc.items.[].system.damageRolls.rldw7qw7a2ank9qnhxyn.damage} (same value: 1d10 + 4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rldw7qw7a2ank9qnhxyn.damageType} (same value: bludgeoning)
                    [jrrrtla2k4sei8rhkv50] : object {Actor.npc.items.[].system.damageRolls.jrrrtla2k4sei8rhkv50}
                        damage : string {Actor.npc.items.[].system.damageRolls.jrrrtla2k4sei8rhkv50.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jrrrtla2k4sei8rhkv50.damageType} (same value: electricity)
                    [iz86u4elu7copbszi2j9] : object {Actor.npc.items.[].system.damageRolls.iz86u4elu7copbszi2j9}
                        damage : string {Actor.npc.items.[].system.damageRolls.iz86u4elu7copbszi2j9.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iz86u4elu7copbszi2j9.damageType} (same value: piercing)
                    [se47fkvrov9oz0x3lbt5] : object {Actor.npc.items.[].system.damageRolls.se47fkvrov9oz0x3lbt5}
                        damage : string {Actor.npc.items.[].system.damageRolls.se47fkvrov9oz0x3lbt5.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.se47fkvrov9oz0x3lbt5.damageType} (same value: piercing)
                    [l6y96zjs4ud8w3tkzknj] : object {Actor.npc.items.[].system.damageRolls.l6y96zjs4ud8w3tkzknj}
                        damage : string {Actor.npc.items.[].system.damageRolls.l6y96zjs4ud8w3tkzknj.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l6y96zjs4ud8w3tkzknj.damageType} (same value: piercing)
                    [o3mx9220qdm02ggph6c5] : object {Actor.npc.items.[].system.damageRolls.o3mx9220qdm02ggph6c5}
                        damage : string {Actor.npc.items.[].system.damageRolls.o3mx9220qdm02ggph6c5.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o3mx9220qdm02ggph6c5.damageType} (same value: piercing)
                    [pqdj4sppxxfw925mb5ip] : object {Actor.npc.items.[].system.damageRolls.pqdj4sppxxfw925mb5ip}
                        damage : string {Actor.npc.items.[].system.damageRolls.pqdj4sppxxfw925mb5ip.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pqdj4sppxxfw925mb5ip.damageType} (same value: piercing)
                    [xmbzq4iibfpfu34lw5fw] : object {Actor.npc.items.[].system.damageRolls.xmbzq4iibfpfu34lw5fw}
                        damage : string {Actor.npc.items.[].system.damageRolls.xmbzq4iibfpfu34lw5fw.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xmbzq4iibfpfu34lw5fw.damageType} (same value: piercing)
                    [qwgg8voii5gmbsxrqsy2] : object {Actor.npc.items.[].system.damageRolls.qwgg8voii5gmbsxrqsy2}
                        damage : string {Actor.npc.items.[].system.damageRolls.qwgg8voii5gmbsxrqsy2.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qwgg8voii5gmbsxrqsy2.damageType} (same value: piercing)
                    [sv9wxwev945zrgi0n947] : object {Actor.npc.items.[].system.damageRolls.sv9wxwev945zrgi0n947}
                        damage : string {Actor.npc.items.[].system.damageRolls.sv9wxwev945zrgi0n947.damage} (same value: 2d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sv9wxwev945zrgi0n947.damageType} (same value: bludgeoning)
                    [9tte3ywjkzsqoej0hx8l] : object {Actor.npc.items.[].system.damageRolls.9tte3ywjkzsqoej0hx8l}
                        damage : string {Actor.npc.items.[].system.damageRolls.9tte3ywjkzsqoej0hx8l.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9tte3ywjkzsqoej0hx8l.damageType} (same value: bludgeoning)
                    [qu26twfuv92whxuvw4f9k] : object {Actor.npc.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k}
                        damage : string {Actor.npc.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damage} (2 different values)
                            1d6+6 (x1)
                            1d6+5 (x3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damageType} (same value: piercing)
                    [p2uxcq8wiolkr741hy8xb] : object {Actor.npc.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb}
                        damage : string {Actor.npc.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damageType} (same value: piercing)
                    [p6zphnrzsas6d9poj5w7k] : object {Actor.npc.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k}
                        damage : string {Actor.npc.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damageType} (same value: piercing)
                    [dkr7kbrjt3eng4v3i46y] : object {Actor.npc.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y}
                        damage : string {Actor.npc.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y.damageType} (same value: bludgeoning)
                    [jjg1jql7xhlul7lin3mq] : object {Actor.npc.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq}
                        damage : string {Actor.npc.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq.damageType} (same value: bludgeoning)
                    [bvedccmaueep4dh037ln] : object {Actor.npc.items.[].system.damageRolls.bvedccmaueep4dh037ln}
                        damage : string {Actor.npc.items.[].system.damageRolls.bvedccmaueep4dh037ln.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bvedccmaueep4dh037ln.damageType} (same value: slashing)
                    [qtvwrjquxcbcm8nw02bw] : object {Actor.npc.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw}
                        damage : string {Actor.npc.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw.damageType} (same value: slashing)
                    [yfcd0jl4rir7uft7w8lx] : object {Actor.npc.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx}
                        damage : string {Actor.npc.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx.damageType} (same value: slashing)
                    [ft6180ddqmq1lngezy44] : object {Actor.npc.items.[].system.damageRolls.ft6180ddqmq1lngezy44}
                        damage : string {Actor.npc.items.[].system.damageRolls.ft6180ddqmq1lngezy44.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ft6180ddqmq1lngezy44.damageType} (same value: slashing)
                    [tm6fvvianzl9fyz6la59] : object {Actor.npc.items.[].system.damageRolls.tm6fvvianzl9fyz6la59}
                        damage : string {Actor.npc.items.[].system.damageRolls.tm6fvvianzl9fyz6la59.damage} (same value: 1d12+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tm6fvvianzl9fyz6la59.damageType} (same value: slashing)
                    [ziq9n2eiitrssnkzxwh1] : object {Actor.npc.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1}
                        damage : string {Actor.npc.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1.damageType} (same value: slashing)
                    [4az72cj8he8tqjorvv41] : object {Actor.npc.items.[].system.damageRolls.4az72cj8he8tqjorvv41}
                        damage : string {Actor.npc.items.[].system.damageRolls.4az72cj8he8tqjorvv41.damage} (same value: 1d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4az72cj8he8tqjorvv41.damageType} (same value: slashing)
                    [ql91buqwarrj318n207s] : object {Actor.npc.items.[].system.damageRolls.ql91buqwarrj318n207s}
                        damage : string {Actor.npc.items.[].system.damageRolls.ql91buqwarrj318n207s.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ql91buqwarrj318n207s.damageType} (same value: slashing)
                    [srilu4cq20e0qpfaqyvn] : object {Actor.npc.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn}
                        damage : string {Actor.npc.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn.damageType} (same value: bludgeoning)
                    [3p4e5iy20wfl6bft4gy0] : object {Actor.npc.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0}
                        damage : string {Actor.npc.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0.damageType} (same value: bludgeoning)
                    [mvem5z3mudqdf5ets4m0] : object {Actor.npc.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0}
                        damage : string {Actor.npc.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0.damageType} (same value: piercing)
                    [hkws1kx5125gnwcydkur] : object {Actor.npc.items.[].system.damageRolls.hkws1kx5125gnwcydkur}
                        damage : string {Actor.npc.items.[].system.damageRolls.hkws1kx5125gnwcydkur.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hkws1kx5125gnwcydkur.damageType} (same value: piercing)
                    [bxpw7h10i8zge6wyqqyv] : object {Actor.npc.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv}
                        damage : string {Actor.npc.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv.damage} (2 different values)
                            2d10+5 (x1)
                            2d12+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv.damageType} (same value: bludgeoning)
                    [lsedtgjewjc5h8ukimaq] : object {Actor.npc.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq}
                        damage : string {Actor.npc.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq.damage} (2 different values)
                            3d10+3 (x1)
                            4d6+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq.damageType} (same value: fire)
                    [20yh59rk1faxy135ps0i] : object {Actor.npc.items.[].system.damageRolls.20yh59rk1faxy135ps0i}
                        damage : string {Actor.npc.items.[].system.damageRolls.20yh59rk1faxy135ps0i.damage} (2 different values)
                            1d8+6 (x1)
                            2d8+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.20yh59rk1faxy135ps0i.damageType} (same value: slashing)
                    [fr4sjxzftfrwaudp9smb] : object {Actor.npc.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb}
                        damage : string {Actor.npc.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb.damage} (2 different values)
                            2d8+2 (x1)
                            1d6+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb.damageType} (same value: piercing)
                    [4io4bkaxhur0z2mmbg2n] : object {Actor.npc.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n}
                        damage : string {Actor.npc.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n.damage} (2 different values)
                            2d4+2 (x1)
                            1d4+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n.damageType} (same value: slashing)
                    [browdhfdsktallkm1bpc] : object {Actor.npc.items.[].system.damageRolls.browdhfdsktallkm1bpc}
                        damage : string {Actor.npc.items.[].system.damageRolls.browdhfdsktallkm1bpc.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.browdhfdsktallkm1bpc.damageType} (same value: slashing)
                    [gil68opf3l8m2ry2y98b] : object {Actor.npc.items.[].system.damageRolls.gil68opf3l8m2ry2y98b}
                        damage : string {Actor.npc.items.[].system.damageRolls.gil68opf3l8m2ry2y98b.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gil68opf3l8m2ry2y98b.damageType} (same value: slashing)
                    [zh2kv76dit7v2virhd8l] : object {Actor.npc.items.[].system.damageRolls.zh2kv76dit7v2virhd8l}
                        damage : string {Actor.npc.items.[].system.damageRolls.zh2kv76dit7v2virhd8l.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zh2kv76dit7v2virhd8l.damageType} (same value: slashing)
                    [swr5m6j146h3yyef1vim] : object {Actor.npc.items.[].system.damageRolls.swr5m6j146h3yyef1vim}
                        damage : string {Actor.npc.items.[].system.damageRolls.swr5m6j146h3yyef1vim.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.swr5m6j146h3yyef1vim.damageType} (same value: piercing)
                    [oh1v5y96dcozemt16p9w] : object {Actor.npc.items.[].system.damageRolls.oh1v5y96dcozemt16p9w}
                        damage : string {Actor.npc.items.[].system.damageRolls.oh1v5y96dcozemt16p9w.damage} (2 different values)
                            1d8+4 (x1)
                            1d8+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oh1v5y96dcozemt16p9w.damageType} (2 different values)
                            slashing (x1)
                            bludgeoning (x1)
                    [w0y98sznvyfeqgsaa7ai] : object {Actor.npc.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai}
                        damage : string {Actor.npc.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai.damage} (2 different values)
                            1d10+2 (x1)
                            1d10+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai.damageType} (same value: slashing)
                    [n7ayqh4m17nc5ydprtyy] : object {Actor.npc.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy}
                        damage : string {Actor.npc.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damage} (same value: 1d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damageType} (same value: slashing)
                    [009qs9f60mjswwej9w9d] : object {Actor.npc.items.[].system.damageRolls.009qs9f60mjswwej9w9d}
                        damage : string {Actor.npc.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damageType} (same value: slashing)
                    [xjow5zhncljimrcnn815] : object {Actor.npc.items.[].system.damageRolls.xjow5zhncljimrcnn815}
                        damage : string {Actor.npc.items.[].system.damageRolls.xjow5zhncljimrcnn815.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xjow5zhncljimrcnn815.damageType} (same value: piercing)
                    [yo0ckdcxn9og9xorxzfn] : object {Actor.npc.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn}
                        damage : string {Actor.npc.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damageType} (same value: slashing)
                    [krr3d91s1z7g3uphigqu] : object {Actor.npc.items.[].system.damageRolls.krr3d91s1z7g3uphigqu}
                        damage : string {Actor.npc.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damage} (same value: 2d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damageType} (same value: slashing)
                    [ic82ap65h4r4jcxbh4gb] : object {Actor.npc.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb}
                        damage : string {Actor.npc.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damageType} (same value: slashing)
                    [8x1sl3h7f5sirvg8lt2u] : object {Actor.npc.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u}
                        damage : string {Actor.npc.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damage} (same value: 1d12+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damageType} (same value: piercing)
                    [wn4s0e0ugiok36g8274u] : object {Actor.npc.items.[].system.damageRolls.wn4s0e0ugiok36g8274u}
                        damage : string {Actor.npc.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damage} (same value: 1d12+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damageType} (same value: bludgeoning)
                    [hv8ov48bezdoib26212q] : object {Actor.npc.items.[].system.damageRolls.hv8ov48bezdoib26212q}
                        damage : string {Actor.npc.items.[].system.damageRolls.hv8ov48bezdoib26212q.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hv8ov48bezdoib26212q.damageType} (same value: piercing)
                    [dpd8b1u40kp3oo7wbrva] : object {Actor.npc.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva}
                        damage : string {Actor.npc.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damage} (same value: 2d12+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damageType} (same value: bludgeoning)
                    [nk2d7pornoafn1y72z02] : object {Actor.npc.items.[].system.damageRolls.nk2d7pornoafn1y72z02}
                        damage : string {Actor.npc.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damageType} (same value: piercing)
                    [svk37iqwah8s7mobl4ce] : object {Actor.npc.items.[].system.damageRolls.svk37iqwah8s7mobl4ce}
                        damage : string {Actor.npc.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damage} (same value: 1d12+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damageType} (same value: slashing)
                    [5z2aegs9w0r0n92d8sfl] : object {Actor.npc.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl}
                        damage : string {Actor.npc.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damageType} (same value: piercing)
                    [0m1duiig2tnn3ghw7wxq] : object {Actor.npc.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq}
                        damage : string {Actor.npc.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damage} (same value: 1d12+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damageType} (same value: slashing)
                    [gqfrkhbscboquotbmkmi] : object {Actor.npc.items.[].system.damageRolls.gqfrkhbscboquotbmkmi}
                        damage : string {Actor.npc.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damageType} (same value: piercing)
                    [osayhcs1cth3arvgkr02ns] : object {Actor.npc.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns}
                        damage : string {Actor.npc.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damage} (2 different values)
                            1d6+4 (x1)
                            2d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damageType} (same value: piercing)
                    [gz5u4li1nj5cuwia2fqrzj] : object {Actor.npc.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj}
                        damage : string {Actor.npc.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damage} (2 different values)
                            1d4+4 (x1)
                            1d8+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damageType} (same value: slashing)
                    [vstpklvj75m0mzcy96ivlhj] : object {Actor.npc.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj}
                        damage : string {Actor.npc.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damage} (2 different values)
                            1d8+7 (x1)
                            2d8+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damageType} (same value: bludgeoning)
                    [i2rsbxmukmrqwrsbhd9l] : object {Actor.npc.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l}
                        damage : string {Actor.npc.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damage} (2 different values)
                            1d4+7 (x1)
                            1d4+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damageType} (same value: bludgeoning)
                    [qc2w192282irfvia0sg2p] : object {Actor.npc.items.[].system.damageRolls.qc2w192282irfvia0sg2p}
                        damage : string {Actor.npc.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damageType} (same value: fire)
                    [n1tjd4diofel6aeqsw5wn] : object {Actor.npc.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn}
                        damage : string {Actor.npc.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damage} (2 different values)
                            1d4 (x1)
                            1d6+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damageType} (same value: fire)
                    [fdo6sbphs8th9lpt3x80p] : object {Actor.npc.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p}
                        damage : string {Actor.npc.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damage} (2 different values)
                            1d6 (x1)
                            1d8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damageType} (same value: fire)
                    [egms8ecv4tn7nq0jwlkbd] : object {Actor.npc.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd}
                        damage : string {Actor.npc.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damage} (2 different values)
                            1d4 (x1)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damageType} (same value: piercing)
                    [vby9vzx97mmb1n5yjzowo] : object {Actor.npc.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo}
                        damage : string {Actor.npc.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damage} (2 different values)
                            1d8+3 (x1)
                            2d8+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damageType} (same value: piercing)
                    [xv9opri90s9yyrrfqd68r] : object {Actor.npc.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r}
                        damage : string {Actor.npc.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damageType} (same value: electricity)
                    [i1tlrq5fswctmxtdr480m] : object {Actor.npc.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m}
                        damage : string {Actor.npc.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damage} (2 different values)
                            1d6+3 (x1)
                            2d6+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damageType} (same value: slashing)
                    [353l20w1eny429m3j1g9i2] : object {Actor.npc.items.[].system.damageRolls.353l20w1eny429m3j1g9i2}
                        damage : string {Actor.npc.items.[].system.damageRolls.353l20w1eny429m3j1g9i2.damage} (3 different values)
                            1d8+8 (x1)
                            1d8+11 (x1)
                            1d8+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.353l20w1eny429m3j1g9i2.damageType} (same value: piercing)
                    [98ekcdoucvm6zjdd5lrr26] : object {Actor.npc.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26}
                        damage : string {Actor.npc.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26.damage} (3 different values)
                            1d6+5 (x1)
                            1d6+8 (x1)
                            1d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26.damageType} (same value: slashing)
                    [geq5ooeocri2uw8gvfiu6] : object {Actor.npc.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6}
                        damage : string {Actor.npc.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6.damage} (5 different values)
                            1d6+5 (x1)
                            1d6+8 (x1)
                            1d8+6 (x1)
                            2d6+1 (x1)
                            2d8+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6.damageType} (same value: piercing)
                    [07f4blm8697m0idvhpq4j5bj] : object {Actor.npc.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj}
                        damage : string {Actor.npc.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj.damage} (3 different values)
                            1d8+8 (x1)
                            1d8+11 (x1)
                            1d8+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj.damageType} (same value: piercing)
                    [pi7287x59mfbgvol2kk9mv] : object {Actor.npc.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv}
                        damage : string {Actor.npc.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv.damage} (2 different values)
                            1d10+5 (x1)
                            1d6+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv.damageType} (same value: piercing)
                    [jbvzc23swuow1knedzmkbh] : object {Actor.npc.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh}
                        damage : string {Actor.npc.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh.damage} (2 different values)
                            1d8+5 (x1)
                            1d4+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh.damageType} (same value: bludgeoning)
                    [y3bx4fgk139hyoeumn5z] : object {Actor.npc.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z}
                        damage : string {Actor.npc.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z.damageType} (same value: bludgeoning)
                    [kebag99r2ae2mwn7oqk11e] : object {Actor.npc.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e}
                        damage : string {Actor.npc.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e.damage} (2 different values)
                            1d10+3 (x1)
                            1d12+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e.damageType} (same value: piercing)
                    [nafx05tyf3lhh5h0apxona] : object {Actor.npc.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona}
                        damage : string {Actor.npc.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona.damageType} (same value: electricity)
                    [vcli6ektm5laxsg0hjcfa] : object {Actor.npc.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa}
                        damage : string {Actor.npc.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa.damage} (2 different values)
                            1d4+1 (x1)
                            2d4+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa.damageType} (same value: slashing)
                    [b7fh5rk21dsflerg2lf3zn] : object {Actor.npc.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn}
                        damage : string {Actor.npc.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn.damage} (2 different values)
                            2d8+5 (x1)
                            2d12+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn.damageType} (same value: piercing)
                    [urnjop1tmgec4hae4akc5s] : object {Actor.npc.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s}
                        damage : string {Actor.npc.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s.damage} (2 different values)
                            2d6+5 (x1)
                            2d8+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s.damageType} (same value: slashing)
                    [xvxd0um46pfeuhbue0b3] : object {Actor.npc.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3}
                        damage : string {Actor.npc.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damageType} (same value: slashing)
                    [a853hj1ygu4r07xaproj] : object {Actor.npc.items.[].system.damageRolls.a853hj1ygu4r07xaproj}
                        damage : string {Actor.npc.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damageType} (same value: bludgeoning)
                    [fy12gxywqec7vpaeinvr] : object {Actor.npc.items.[].system.damageRolls.fy12gxywqec7vpaeinvr}
                        damage : string {Actor.npc.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damage} (same value: 1d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damageType} (same value: slashing)
                    [yrivjcg9yifku4srfxke] : object {Actor.npc.items.[].system.damageRolls.yrivjcg9yifku4srfxke}
                        damage : string {Actor.npc.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damageType} (same value: piercing)
                    [0xn3hmm21ft9vjc4vv6v] : object {Actor.npc.items.[].system.damageRolls.0xn3hmm21ft9vjc4vv6v}
                        damage : string {Actor.npc.items.[].system.damageRolls.0xn3hmm21ft9vjc4vv6v.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0xn3hmm21ft9vjc4vv6v.damageType} (same value: piercing)
                    [k4m7g0enpmhxb8j61hs9] : object {Actor.npc.items.[].system.damageRolls.k4m7g0enpmhxb8j61hs9}
                        damage : string {Actor.npc.items.[].system.damageRolls.k4m7g0enpmhxb8j61hs9.damage} (same value: 2d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k4m7g0enpmhxb8j61hs9.damageType} (same value: piercing)
                    [lw8z0p4wpi0a7iwtaevk] : object {Actor.npc.items.[].system.damageRolls.lw8z0p4wpi0a7iwtaevk}
                        damage : string {Actor.npc.items.[].system.damageRolls.lw8z0p4wpi0a7iwtaevk.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lw8z0p4wpi0a7iwtaevk.damageType} (same value: piercing)
                    [sddgfmcus3wx45jk2p4v] : object {Actor.npc.items.[].system.damageRolls.sddgfmcus3wx45jk2p4v}
                        damage : string {Actor.npc.items.[].system.damageRolls.sddgfmcus3wx45jk2p4v.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sddgfmcus3wx45jk2p4v.damageType} (same value: slashing)
                    [gknd7f3opzhm2k7tf419] : object {Actor.npc.items.[].system.damageRolls.gknd7f3opzhm2k7tf419}
                        damage : string {Actor.npc.items.[].system.damageRolls.gknd7f3opzhm2k7tf419.damage} (same value: 2d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gknd7f3opzhm2k7tf419.damageType} (same value: fire)
                    [wvwfbf5y5lp1af2jnvr8] : object {Actor.npc.items.[].system.damageRolls.wvwfbf5y5lp1af2jnvr8}
                        damage : string {Actor.npc.items.[].system.damageRolls.wvwfbf5y5lp1af2jnvr8.damage} (same value: 2d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wvwfbf5y5lp1af2jnvr8.damageType} (same value: piercing)
                    [b1gplnd3hy702vr7jx5l] : object {Actor.npc.items.[].system.damageRolls.b1gplnd3hy702vr7jx5l}
                        damage : string {Actor.npc.items.[].system.damageRolls.b1gplnd3hy702vr7jx5l.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b1gplnd3hy702vr7jx5l.damageType} (same value: slashing)
                    [ad4rf9iz34t79ysb30m2] : object {Actor.npc.items.[].system.damageRolls.ad4rf9iz34t79ysb30m2}
                        damage : string {Actor.npc.items.[].system.damageRolls.ad4rf9iz34t79ysb30m2.damage} (same value: 2d12+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ad4rf9iz34t79ysb30m2.damageType} (same value: fire)
                    [xlqe1qalbo3hbdjmmojj] : object {Actor.npc.items.[].system.damageRolls.xlqe1qalbo3hbdjmmojj}
                        damage : string {Actor.npc.items.[].system.damageRolls.xlqe1qalbo3hbdjmmojj.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xlqe1qalbo3hbdjmmojj.damageType} (same value: piercing)
                    [0kkro0gk3tueot4yuyqn] : object {Actor.npc.items.[].system.damageRolls.0kkro0gk3tueot4yuyqn}
                        damage : string {Actor.npc.items.[].system.damageRolls.0kkro0gk3tueot4yuyqn.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0kkro0gk3tueot4yuyqn.damageType} (same value: piercing)
                    [ifpxr5apaslh9701z2t5] : object {Actor.npc.items.[].system.damageRolls.ifpxr5apaslh9701z2t5}
                        damage : string {Actor.npc.items.[].system.damageRolls.ifpxr5apaslh9701z2t5.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ifpxr5apaslh9701z2t5.damageType} (same value: piercing)
                    [kgq77c6052ijjw37d9w0] : object {Actor.npc.items.[].system.damageRolls.kgq77c6052ijjw37d9w0}
                        damage : string {Actor.npc.items.[].system.damageRolls.kgq77c6052ijjw37d9w0.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kgq77c6052ijjw37d9w0.damageType} (same value: fire)
                    [dr3qzxk7xwaw0mi0xssx] : object {Actor.npc.items.[].system.damageRolls.dr3qzxk7xwaw0mi0xssx}
                        damage : string {Actor.npc.items.[].system.damageRolls.dr3qzxk7xwaw0mi0xssx.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dr3qzxk7xwaw0mi0xssx.damageType} (same value: piercing)
                    [85fguzx1nqaroctmjbym] : object {Actor.npc.items.[].system.damageRolls.85fguzx1nqaroctmjbym}
                        damage : string {Actor.npc.items.[].system.damageRolls.85fguzx1nqaroctmjbym.damage} (same value: 2d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.85fguzx1nqaroctmjbym.damageType} (same value: fire)
                    [t417zacqqiuhv1qp5zs9] : object {Actor.npc.items.[].system.damageRolls.t417zacqqiuhv1qp5zs9}
                        damage : string {Actor.npc.items.[].system.damageRolls.t417zacqqiuhv1qp5zs9.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t417zacqqiuhv1qp5zs9.damageType} (same value: piercing)
                    [dgiohp4s496jlhv1x4bd] : object {Actor.npc.items.[].system.damageRolls.dgiohp4s496jlhv1x4bd}
                        damage : string {Actor.npc.items.[].system.damageRolls.dgiohp4s496jlhv1x4bd.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dgiohp4s496jlhv1x4bd.damageType} (same value: fire)
                    [gbm69du7fvc3fkstfs8t] : object {Actor.npc.items.[].system.damageRolls.gbm69du7fvc3fkstfs8t}
                        damage : string {Actor.npc.items.[].system.damageRolls.gbm69du7fvc3fkstfs8t.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gbm69du7fvc3fkstfs8t.damageType} (same value: piercing)
                    [zooxsaaelmfc25fqyddr] : object {Actor.npc.items.[].system.damageRolls.zooxsaaelmfc25fqyddr}
                        damage : string {Actor.npc.items.[].system.damageRolls.zooxsaaelmfc25fqyddr.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zooxsaaelmfc25fqyddr.damageType} (same value: fire)
                    [p9twzapnjomlwp5x0bk8] : object {Actor.npc.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8}
                        damage : string {Actor.npc.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8.damage} (3 different values)
                            1d8+4 (x1)
                            2d6+5 (x1)
                            2d6+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8.damageType} (same value: bludgeoning)
                    [fb2ptj7617jvo8t5juzc] : object {Actor.npc.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc}
                        damage : string {Actor.npc.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc.damage} (2 different values)
                            1d10+2 (x1)
                            1d12+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc.damageType} (same value: piercing)
                    [7mey3d4ejqrca8ulrjgf] : object {Actor.npc.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf}
                        damage : string {Actor.npc.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf.damage} (2 different values)
                            1d6+2 (x1)
                            1d8+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf.damageType} (same value: slashing)
                    [b08rny74e4tnzidg05yx] : object {Actor.npc.items.[].system.damageRolls.b08rny74e4tnzidg05yx}
                        damage : string {Actor.npc.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damageType} (same value: piercing)
                    [bublbng2ak9atu2lbyo8gn] : object {Actor.npc.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn}
                        damage : string {Actor.npc.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damage} (same value: 1d6+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damageType} (same value: slashing)
                    [z8udvsl8yznn53wzrxn3j9] : object {Actor.npc.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9}
                        damage : string {Actor.npc.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damage} (same value: 1d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damageType} (same value: piercing)
                    [nsgmxp0lfrca8zl328u8] : object {Actor.npc.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8}
                        damage : string {Actor.npc.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damageType} (same value: piercing)
                    [ypp7uj1g9x8r0kewduk5] : object {Actor.npc.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5}
                        damage : string {Actor.npc.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damageType} (same value: piercing)
                    [vcwh2a3qi4lsqtcmyi4u] : object {Actor.npc.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u}
                        damage : string {Actor.npc.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damageType} (same value: spirit)
                    [onfpqcfnc7929yu75ck5] : object {Actor.npc.items.[].system.damageRolls.onfpqcfnc7929yu75ck5}
                        damage : string {Actor.npc.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damage} (same value: 1d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damageType} (same value: slashing)
                    [odf25ta9gqj9cefbq69s] : object {Actor.npc.items.[].system.damageRolls.odf25ta9gqj9cefbq69s}
                        damage : string {Actor.npc.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damageType} (same value: piercing)
                    [nqwip6w9r2goka9ovqut] : object {Actor.npc.items.[].system.damageRolls.nqwip6w9r2goka9ovqut}
                        damage : string {Actor.npc.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damage} (same value: 1d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damageType} (same value: slashing)
                    [qhmavm38sh1l862j4avk] : object {Actor.npc.items.[].system.damageRolls.qhmavm38sh1l862j4avk}
                        damage : string {Actor.npc.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damageType} (same value: piercing)
                    [aavme9q9g3m0f99uusbt] : object {Actor.npc.items.[].system.damageRolls.aavme9q9g3m0f99uusbt}
                        damage : string {Actor.npc.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damageType} (same value: slashing)
                    [rxyd6pf6ly8bt8kay9br] : object {Actor.npc.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br}
                        damage : string {Actor.npc.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damageType} (same value: slashing)
                    [rvh4io79fxo78ke8has9] : object {Actor.npc.items.[].system.damageRolls.rvh4io79fxo78ke8has9}
                        damage : string {Actor.npc.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damageType} (same value: bludgeoning)
                    [ppuqcj5bmkmrohs3jfxj] : object {Actor.npc.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj}
                        damage : string {Actor.npc.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damageType} (same value: slashing)
                    [0e7t2i1bohickglgddop] : object {Actor.npc.items.[].system.damageRolls.0e7t2i1bohickglgddop}
                        damage : string {Actor.npc.items.[].system.damageRolls.0e7t2i1bohickglgddop.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0e7t2i1bohickglgddop.damageType} (same value: piercing)
                    [5tfg7maqtpff48820w41] : object {Actor.npc.items.[].system.damageRolls.5tfg7maqtpff48820w41}
                        damage : string {Actor.npc.items.[].system.damageRolls.5tfg7maqtpff48820w41.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5tfg7maqtpff48820w41.damageType} (same value: piercing)
                    [tdmpolntz5jifljg0ah3] : object {Actor.npc.items.[].system.damageRolls.tdmpolntz5jifljg0ah3}
                        damage : string {Actor.npc.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damageType} (same value: slashing)
                    [pzagxwmvkmcrgttulajd] : object {Actor.npc.items.[].system.damageRolls.pzagxwmvkmcrgttulajd}
                        damage : string {Actor.npc.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damageType} (same value: slashing)
                    [r9kwu2253up5ajpnj8xy] : object {Actor.npc.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy}
                        damage : string {Actor.npc.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damage} (2 different values)
                            1d6+3 (x1)
                            1d6+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damageType} (same value: slashing)
                    [gtts2j90hdck1c363b6v] : object {Actor.npc.items.[].system.damageRolls.gtts2j90hdck1c363b6v}
                        damage : string {Actor.npc.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damage} (2 different values)
                            1d4+3 (x1)
                            1d4+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damageType} (same value: bludgeoning)
                    [g5zcbg78yuw5o7uqh2fi] : object {Actor.npc.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi}
                        damage : string {Actor.npc.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damage} (same value: 1d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damageType} (same value: piercing)
                    [046ez7lg0873x2yu82r2] : object {Actor.npc.items.[].system.damageRolls.046ez7lg0873x2yu82r2}
                        damage : string {Actor.npc.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damageType} (same value: piercing)
                    [4mb988vlbb8rzezegrae] : object {Actor.npc.items.[].system.damageRolls.4mb988vlbb8rzezegrae}
                        damage : string {Actor.npc.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damage} (same value: 1d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damageType} (same value: piercing)
                    [lkrubx7ynll921yfeidn] : object {Actor.npc.items.[].system.damageRolls.lkrubx7ynll921yfeidn}
                        damage : string {Actor.npc.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damage} (same value: 1d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damageType} (same value: piercing)
                    [f8jmb3gscymsstmnyvgd] : object {Actor.npc.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd}
                        damage : string {Actor.npc.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd.damageType} (same value: piercing)
                    [6jf68eb9xghfw94xj9hx] : object {Actor.npc.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx}
                        damage : string {Actor.npc.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx.damageType} (same value: bludgeoning)
                    [9if2r9lbksb93g074yty] : object {Actor.npc.items.[].system.damageRolls.9if2r9lbksb93g074yty}
                        damage : string {Actor.npc.items.[].system.damageRolls.9if2r9lbksb93g074yty.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9if2r9lbksb93g074yty.damageType} (same value: piercing)
                    [tuhpzf915xqccdnpe4bj] : object {Actor.npc.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj}
                        damage : string {Actor.npc.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj.damageType} (same value: piercing)
                    [qqs81fvqqkf0cqyf6441] : object {Actor.npc.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441}
                        damage : string {Actor.npc.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441.damageType} (same value: bludgeoning)
                    [4r561g7omq99mbw1yknx] : object {Actor.npc.items.[].system.damageRolls.4r561g7omq99mbw1yknx}
                        damage : string {Actor.npc.items.[].system.damageRolls.4r561g7omq99mbw1yknx.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4r561g7omq99mbw1yknx.damageType} (same value: piercing)
                    [ueo321s5tdjm3mquk8ms] : object {Actor.npc.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms}
                        damage : string {Actor.npc.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms.damageType} (same value: slashing)
                    [cjmlyrl0vxrsxdi2xyop] : object {Actor.npc.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop}
                        damage : string {Actor.npc.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop.damage} (same value: 2d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop.damageType} (same value: slashing)
                    [lsh65h8914j5drwcdc8r] : object {Actor.npc.items.[].system.damageRolls.lsh65h8914j5drwcdc8r}
                        damage : string {Actor.npc.items.[].system.damageRolls.lsh65h8914j5drwcdc8r.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lsh65h8914j5drwcdc8r.damageType} (same value: slashing)
                    [0b3ul129vovt9z1kwgm4] : object {Actor.npc.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4}
                        damage : string {Actor.npc.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4.damage} (same value: 2d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4.damageType} (same value: spirit)
                    [3ykeh1kjwaobqxkygmus] : object {Actor.npc.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus}
                        damage : string {Actor.npc.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus.damageType} (same value: bludgeoning)
                    [vpnm4kk44xu7vygyzcgr] : object {Actor.npc.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr}
                        damage : string {Actor.npc.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr.damageType} (same value: bludgeoning)
                    [5mqh5caji8bantxjb4i7] : object {Actor.npc.items.[].system.damageRolls.5mqh5caji8bantxjb4i7}
                        damage : string {Actor.npc.items.[].system.damageRolls.5mqh5caji8bantxjb4i7.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5mqh5caji8bantxjb4i7.damageType} (same value: piercing)
                    [3ggtiiqvun159te4t5tq] : object {Actor.npc.items.[].system.damageRolls.3ggtiiqvun159te4t5tq}
                        damage : string {Actor.npc.items.[].system.damageRolls.3ggtiiqvun159te4t5tq.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3ggtiiqvun159te4t5tq.damageType} (same value: bludgeoning)
                    [4p573gje435nepoiinno] : object {Actor.npc.items.[].system.damageRolls.4p573gje435nepoiinno}
                        damage : string {Actor.npc.items.[].system.damageRolls.4p573gje435nepoiinno.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4p573gje435nepoiinno.damageType} (same value: piercing)
                    [j1k19p9uj7aksz7n30zp] : object {Actor.npc.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp}
                        damage : string {Actor.npc.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp.damage} (same value: 1d12+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp.damageType} (same value: bludgeoning)
                    [8g0ujazr1xkg0tla1dmk] : object {Actor.npc.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk}
                        damage : string {Actor.npc.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk.damage} (2 different values)
                            2d8+2 (x1)
                            2d10+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk.damageType} (same value: bludgeoning)
                    [fwmmvidbpfd4mb3blwwe] : object {Actor.npc.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe}
                        damage : string {Actor.npc.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe.damageType} (same value: piercing)
                    [6ti14r09g6g758cmooc9] : object {Actor.npc.items.[].system.damageRolls.6ti14r09g6g758cmooc9}
                        damage : string {Actor.npc.items.[].system.damageRolls.6ti14r09g6g758cmooc9.damage} (2 different values)
                            1d6 (x1)
                            2d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6ti14r09g6g758cmooc9.damageType} (same value: poison)
                    [euovysh17t93oau6drwv] : object {Actor.npc.items.[].system.damageRolls.euovysh17t93oau6drwv}
                        damage : string {Actor.npc.items.[].system.damageRolls.euovysh17t93oau6drwv.damage} (2 different values)
                            2d4+5 (x1)
                            2d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.euovysh17t93oau6drwv.damageType} (same value: slashing)
                    [mu6cx92t1jingkhf5if1] : object {Actor.npc.items.[].system.damageRolls.mu6cx92t1jingkhf5if1}
                        damage : string {Actor.npc.items.[].system.damageRolls.mu6cx92t1jingkhf5if1.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mu6cx92t1jingkhf5if1.damageType} (same value: bludgeoning)
                    [cme9odgz5c8stbnbski1] : object {Actor.npc.items.[].system.damageRolls.cme9odgz5c8stbnbski1}
                        damage : string {Actor.npc.items.[].system.damageRolls.cme9odgz5c8stbnbski1.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cme9odgz5c8stbnbski1.damageType} (same value: bludgeoning)
                    [6nuzltdosebs9b48neqa] : object {Actor.npc.items.[].system.damageRolls.6nuzltdosebs9b48neqa}
                        damage : string {Actor.npc.items.[].system.damageRolls.6nuzltdosebs9b48neqa.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6nuzltdosebs9b48neqa.damageType} (same value: bludgeoning)
                    [eth9baizwccm2fbevcmh] : object {Actor.npc.items.[].system.damageRolls.eth9baizwccm2fbevcmh}
                        damage : string {Actor.npc.items.[].system.damageRolls.eth9baizwccm2fbevcmh.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eth9baizwccm2fbevcmh.damageType} (same value: spirit)
                    [lun94c125o9v0vi0xwoo] : object {Actor.npc.items.[].system.damageRolls.lun94c125o9v0vi0xwoo}
                        damage : string {Actor.npc.items.[].system.damageRolls.lun94c125o9v0vi0xwoo.damage} (3 different values)
                            1d8+6 (x1)
                            1d6+2 (x1)
                            1d6+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lun94c125o9v0vi0xwoo.damageType} (same value: bludgeoning)
                    [vgxzsh1xbha1w4i9akg2] : object {Actor.npc.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2}
                        damage : string {Actor.npc.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2.damage} (2 different values)
                            1d8+2 (x1)
                            1d8+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2.damageType} (same value: bludgeoning)
                    [jqtxox4ffjb7hbb859hm] : object {Actor.npc.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm}
                        damage : string {Actor.npc.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm.damageType} (same value: bludgeoning)
                    [4k7t5rnxt6tkxxjceids] : object {Actor.npc.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids}
                        damage : string {Actor.npc.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids.damageType} (same value: bludgeoning)
                    [q7t1lmpw30nv1zdryh5h] : object {Actor.npc.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h}
                        damage : string {Actor.npc.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h.damageType} (same value: bludgeoning)
                    [f0r6c2buv1n0gagrebae] : object {Actor.npc.items.[].system.damageRolls.f0r6c2buv1n0gagrebae}
                        damage : string {Actor.npc.items.[].system.damageRolls.f0r6c2buv1n0gagrebae.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f0r6c2buv1n0gagrebae.damageType} (same value: slashing)
                    [36cr95xwqd5fc3px3js0] : object {Actor.npc.items.[].system.damageRolls.36cr95xwqd5fc3px3js0}
                        damage : string {Actor.npc.items.[].system.damageRolls.36cr95xwqd5fc3px3js0.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.36cr95xwqd5fc3px3js0.damageType} (same value: slashing)
                    [tqbjg751evqfvp3ml68w] : object {Actor.npc.items.[].system.damageRolls.tqbjg751evqfvp3ml68w}
                        damage : string {Actor.npc.items.[].system.damageRolls.tqbjg751evqfvp3ml68w.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tqbjg751evqfvp3ml68w.damageType} (same value: piercing)
                    [7n8ivl8tvng2hlqh48k3] : object {Actor.npc.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3}
                        damage : string {Actor.npc.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3.damage} (same value: 2d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3.damageType} (same value: piercing)
                    [ddzgi26ticpzso61sd6z] : object {Actor.npc.items.[].system.damageRolls.ddzgi26ticpzso61sd6z}
                        damage : string {Actor.npc.items.[].system.damageRolls.ddzgi26ticpzso61sd6z.damage} (2 different values)
                            1d6+4 (x1)
                            2d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ddzgi26ticpzso61sd6z.damageType} (same value: slashing)
                    [dzjwrerr5iw2ks9s91en] : object {Actor.npc.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en}
                        damage : string {Actor.npc.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en.damageType} (same value: spirit)
                    [je9qjnqu2howdcly6y38] : object {Actor.npc.items.[].system.damageRolls.je9qjnqu2howdcly6y38}
                        damage : string {Actor.npc.items.[].system.damageRolls.je9qjnqu2howdcly6y38.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.je9qjnqu2howdcly6y38.damageType} (same value: spirit)
                    [ibvwr3yyvw986msin62e] : object {Actor.npc.items.[].system.damageRolls.ibvwr3yyvw986msin62e}
                        damage : string {Actor.npc.items.[].system.damageRolls.ibvwr3yyvw986msin62e.damage} (2 different values)
                            1d4+1 (x1)
                            1d4+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ibvwr3yyvw986msin62e.damageType} (same value: piercing)
                    [cgu6ut26ohhncj3dpfrj] : object {Actor.npc.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj}
                        damage : string {Actor.npc.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj.damage} (2 different values)
                            1d4+1 (x1)
                            1d4+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj.damageType} (same value: slashing)
                    [3hku32x4djq5z1muyrnu] : object {Actor.npc.items.[].system.damageRolls.3hku32x4djq5z1muyrnu}
                        damage : string {Actor.npc.items.[].system.damageRolls.3hku32x4djq5z1muyrnu.damage} (2 different values)
                            1d4+1 (x1)
                            1d4+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3hku32x4djq5z1muyrnu.damageType} (same value: piercing)
                    [b7tfxwiyo2p3edwm3ikx] : object {Actor.npc.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx}
                        damage : string {Actor.npc.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx.damageType} (same value: bludgeoning)
                    [eydrrizchhl1znt4xif4] : object {Actor.npc.items.[].system.damageRolls.eydrrizchhl1znt4xif4}
                        damage : string {Actor.npc.items.[].system.damageRolls.eydrrizchhl1znt4xif4.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eydrrizchhl1znt4xif4.damageType} (same value: void)
                    [o5fwq8nuy1cdep0yrsqp] : object {Actor.npc.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp}
                        damage : string {Actor.npc.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp.damage} (2 different values)
                            2d8+9 (x1)
                            2d10+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp.damageType} (same value: void)
                    [lch64h5kw6a27j4nbf5j] : object {Actor.npc.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j}
                        damage : string {Actor.npc.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j.damage} (2 different values)
                            2d6+8 (x1)
                            2d6+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j.damageType} (same value: piercing)
                    [wix79jaym4hhgjdb63phl] : object {Actor.npc.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
                        damage : string {Actor.npc.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: bludgeoning)
                    [rik63rznpwk5q08bm8y6] : object {Actor.npc.items.[].system.damageRolls.rik63rznpwk5q08bm8y6}
                        damage : string {Actor.npc.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damage} (2 different values)
                            1d4+4 (x1)
                            2d4+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damageType} (same value: piercing)
                    [8esa5iwk7xybi6svtgxd] : object {Actor.npc.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd}
                        damage : string {Actor.npc.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damage} (2 different values)
                            1d4+4 (x1)
                            2d4+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damageType} (same value: piercing)
                    [ik9zfoegvrpi5pyy0rlh] : object {Actor.npc.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh}
                        damage : string {Actor.npc.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damageType} (same value: spirit)
                    [m6H0Y8GBbTQAJwik] : object {Actor.npc.items.[].system.damageRolls.m6H0Y8GBbTQAJwik}
                        damage : string {Actor.npc.items.[].system.damageRolls.m6H0Y8GBbTQAJwik.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m6H0Y8GBbTQAJwik.damageType} (same value: piercing)
                    [izex7ls0kmo5w12mjpyf] : object {Actor.npc.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf}
                        damage : string {Actor.npc.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf.damageType} (same value: void)
                    [l6ZRKHGt0z0diF3E] : object {Actor.npc.items.[].system.damageRolls.l6ZRKHGt0z0diF3E}
                        damage : string {Actor.npc.items.[].system.damageRolls.l6ZRKHGt0z0diF3E.damage} (same value: 3d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l6ZRKHGt0z0diF3E.damageType} (same value: slashing)
                    [r7ni9tti7s9ny1b44mxl] : object {Actor.npc.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl}
                        damage : string {Actor.npc.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl.damageType} (same value: void)
                    [KGz11Fos34BLBbNW] : object {Actor.npc.items.[].system.damageRolls.KGz11Fos34BLBbNW}
                        damage : string {Actor.npc.items.[].system.damageRolls.KGz11Fos34BLBbNW.damage} (same value: 2d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KGz11Fos34BLBbNW.damageType} (same value: piercing)
                    [w4z4uzGsce3heKDN] : object {Actor.npc.items.[].system.damageRolls.w4z4uzGsce3heKDN}
                        damage : string {Actor.npc.items.[].system.damageRolls.w4z4uzGsce3heKDN.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w4z4uzGsce3heKDN.damageType} (same value: piercing)
                    [GtX7rwcMMHZgTDnL] : object {Actor.npc.items.[].system.damageRolls.GtX7rwcMMHZgTDnL}
                        damage : string {Actor.npc.items.[].system.damageRolls.GtX7rwcMMHZgTDnL.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GtX7rwcMMHZgTDnL.damageType} (same value: slashing)
                    [sSqPnniEuVYaI17U] : object {Actor.npc.items.[].system.damageRolls.sSqPnniEuVYaI17U}
                        damage : string {Actor.npc.items.[].system.damageRolls.sSqPnniEuVYaI17U.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sSqPnniEuVYaI17U.damageType} (same value: piercing)
                    [0ldrm5rfg0pj1b0n3j5s] : object {Actor.npc.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s}
                        damage : string {Actor.npc.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s.damage} (same value: 2d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s.damageType} (same value: void)
                    [dlqGXsewOSlv9WR9] : object {Actor.npc.items.[].system.damageRolls.dlqGXsewOSlv9WR9}
                        damage : string {Actor.npc.items.[].system.damageRolls.dlqGXsewOSlv9WR9.damage} (same value: 2d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dlqGXsewOSlv9WR9.damageType} (same value: slashing)
                    [tg7hlly8dc456yqlxzbn] : object {Actor.npc.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn}
                        damage : string {Actor.npc.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn.damage} (same value: 2d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn.damageType} (same value: void)
                    [ycSVOSBI6rmcySty] : object {Actor.npc.items.[].system.damageRolls.ycSVOSBI6rmcySty}
                        damage : string {Actor.npc.items.[].system.damageRolls.ycSVOSBI6rmcySty.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ycSVOSBI6rmcySty.damageType} (same value: void)
                    [C6hLR7ThEF4dzcMC] : object {Actor.npc.items.[].system.damageRolls.C6hLR7ThEF4dzcMC}
                        damage : string {Actor.npc.items.[].system.damageRolls.C6hLR7ThEF4dzcMC.damage} (same value: 2d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.C6hLR7ThEF4dzcMC.damageType} (same value: void)
                    [oNl3u4nK7lhFL32K] : object {Actor.npc.items.[].system.damageRolls.oNl3u4nK7lhFL32K}
                        damage : string {Actor.npc.items.[].system.damageRolls.oNl3u4nK7lhFL32K.damage} (same value: 2d12+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oNl3u4nK7lhFL32K.damageType} (same value: slashing)
                    [AIO808ORxA1v9kiz] : object {Actor.npc.items.[].system.damageRolls.AIO808ORxA1v9kiz}
                        damage : string {Actor.npc.items.[].system.damageRolls.AIO808ORxA1v9kiz.damage} (same value: 2d12+22)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AIO808ORxA1v9kiz.damageType} (same value: slashing)
                    [dxeblt1gw19xebikfsh5] : object {Actor.npc.items.[].system.damageRolls.dxeblt1gw19xebikfsh5}
                        damage : string {Actor.npc.items.[].system.damageRolls.dxeblt1gw19xebikfsh5.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dxeblt1gw19xebikfsh5.damageType} (same value: slashing)
                    [bc0bxyobsuwdu31t36kj] : object {Actor.npc.items.[].system.damageRolls.bc0bxyobsuwdu31t36kj}
                        damage : string {Actor.npc.items.[].system.damageRolls.bc0bxyobsuwdu31t36kj.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bc0bxyobsuwdu31t36kj.damageType} (same value: bludgeoning)
                    [u3p7gcmrlffa1o1g73t8] : object {Actor.npc.items.[].system.damageRolls.u3p7gcmrlffa1o1g73t8}
                        damage : string {Actor.npc.items.[].system.damageRolls.u3p7gcmrlffa1o1g73t8.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u3p7gcmrlffa1o1g73t8.damageType} (same value: piercing)
                    [lh6plgq3pkbmqp73gnh7] : object {Actor.npc.items.[].system.damageRolls.lh6plgq3pkbmqp73gnh7}
                        damage : string {Actor.npc.items.[].system.damageRolls.lh6plgq3pkbmqp73gnh7.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lh6plgq3pkbmqp73gnh7.damageType} (same value: piercing)
                    [hcnlz86730urezcrfxox] : object {Actor.npc.items.[].system.damageRolls.hcnlz86730urezcrfxox}
                        damage : string {Actor.npc.items.[].system.damageRolls.hcnlz86730urezcrfxox.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hcnlz86730urezcrfxox.damageType} (same value: bludgeoning)
                    [9oozozqp2t9re6smz0sm] : object {Actor.npc.items.[].system.damageRolls.9oozozqp2t9re6smz0sm}
                        damage : string {Actor.npc.items.[].system.damageRolls.9oozozqp2t9re6smz0sm.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9oozozqp2t9re6smz0sm.damageType} (same value: slashing)
                    [wu9wy3295akbfoenz1tg] : object {Actor.npc.items.[].system.damageRolls.wu9wy3295akbfoenz1tg}
                        damage : string {Actor.npc.items.[].system.damageRolls.wu9wy3295akbfoenz1tg.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wu9wy3295akbfoenz1tg.damageType} (same value: piercing)
                    [pwckkw6sewgssvvttrpi] : object {Actor.npc.items.[].system.damageRolls.pwckkw6sewgssvvttrpi}
                        damage : string {Actor.npc.items.[].system.damageRolls.pwckkw6sewgssvvttrpi.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pwckkw6sewgssvvttrpi.damageType} (same value: piercing)
                    [4zx428lwowgfkrgzg2kz] : object {Actor.npc.items.[].system.damageRolls.4zx428lwowgfkrgzg2kz}
                        damage : string {Actor.npc.items.[].system.damageRolls.4zx428lwowgfkrgzg2kz.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4zx428lwowgfkrgzg2kz.damageType} (same value: slashing)
                    [85wkt6rlwc5qqobfsvl3] : object {Actor.npc.items.[].system.damageRolls.85wkt6rlwc5qqobfsvl3}
                        damage : string {Actor.npc.items.[].system.damageRolls.85wkt6rlwc5qqobfsvl3.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.85wkt6rlwc5qqobfsvl3.damageType} (same value: piercing)
                    [d93mczcc6tn95955yju4] : object {Actor.npc.items.[].system.damageRolls.d93mczcc6tn95955yju4}
                        damage : string {Actor.npc.items.[].system.damageRolls.d93mczcc6tn95955yju4.damage} (2 different values)
                            1d6+5 (x1)
                            1d6+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d93mczcc6tn95955yju4.damageType} (same value: slashing)
                    [ex7uk3nff76b4sj4m305] : object {Actor.npc.items.[].system.damageRolls.ex7uk3nff76b4sj4m305}
                        damage : string {Actor.npc.items.[].system.damageRolls.ex7uk3nff76b4sj4m305.damage} (2 different values)
                            1d6+5 (x1)
                            1d6+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ex7uk3nff76b4sj4m305.damageType} (same value: slashing)
                    [MsuzxajY5eKBHfXz] : object {Actor.npc.items.[].system.damageRolls.MsuzxajY5eKBHfXz}
                        damage : string {Actor.npc.items.[].system.damageRolls.MsuzxajY5eKBHfXz.damage} (2 different values)
                            2d6+2 (x1)
                            2d8+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MsuzxajY5eKBHfXz.damageType} (same value: void)
                    [pKCbPePVPe56dD06] : object {Actor.npc.items.[].system.damageRolls.pKCbPePVPe56dD06}
                        damage : string {Actor.npc.items.[].system.damageRolls.pKCbPePVPe56dD06.damage} (2 different values)
                            1d6 (x1)
                            1d6+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pKCbPePVPe56dD06.damageType} (same value: piercing)
                    [mACl06enz9V7cHlV] : object {Actor.npc.items.[].system.damageRolls.mACl06enz9V7cHlV}
                        damage : string {Actor.npc.items.[].system.damageRolls.mACl06enz9V7cHlV.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mACl06enz9V7cHlV.damageType} (same value: piercing)
                    [kl4vE9Rt7pFUBh3M] : object {Actor.npc.items.[].system.damageRolls.kl4vE9Rt7pFUBh3M}
                        damage : string {Actor.npc.items.[].system.damageRolls.kl4vE9Rt7pFUBh3M.damage} (2 different values)
                            1d4+2 (x1)
                            1d8+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kl4vE9Rt7pFUBh3M.damageType} (same value: bludgeoning)
                    [pgcdsh9789zltlhnyqm9] : object {Actor.npc.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9}
                        damage : string {Actor.npc.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9.damage} (2 different values)
                            1d4+4 (x1)
                            1d4+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9.damageType} (same value: piercing)
                    [mtvr6en7raoc4fv5buij] : object {Actor.npc.items.[].system.damageRolls.mtvr6en7raoc4fv5buij}
                        damage : string {Actor.npc.items.[].system.damageRolls.mtvr6en7raoc4fv5buij.damage} (2 different values)
                            1d6+4 (x1)
                            2d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mtvr6en7raoc4fv5buij.damageType} (same value: piercing)
                    [ln1m5bmpeqk40cwhfoc2] : object {Actor.npc.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2}
                        damage : string {Actor.npc.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2.damage} (same value: 1d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2.damageType} (same value: slashing)
                    [6tp74q0wte6mk29befy0] : object {Actor.npc.items.[].system.damageRolls.6tp74q0wte6mk29befy0}
                        damage : string {Actor.npc.items.[].system.damageRolls.6tp74q0wte6mk29befy0.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6tp74q0wte6mk29befy0.damageType} (same value: piercing)
                    [kumwhzignc52pilp5h1o] : object {Actor.npc.items.[].system.damageRolls.kumwhzignc52pilp5h1o}
                        damage : string {Actor.npc.items.[].system.damageRolls.kumwhzignc52pilp5h1o.damage} (2 different values)
                            1d6 (x1)
                            1d8+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kumwhzignc52pilp5h1o.damageType} (same value: bludgeoning)
                    [arki58usu8eg47ct32dd] : object {Actor.npc.items.[].system.damageRolls.arki58usu8eg47ct32dd}
                        damage : string {Actor.npc.items.[].system.damageRolls.arki58usu8eg47ct32dd.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.arki58usu8eg47ct32dd.damageType} (same value: piercing)
                    [05urjt1g3gvl8tnl3oi6] : object {Actor.npc.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6}
                        damage : string {Actor.npc.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6.damageType} (same value: piercing)
                    [758sbvi5ejw5d6wn5yvi] : object {Actor.npc.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi}
                        damage : string {Actor.npc.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi.damage} (2 different values)
                            1d6+2 (x1)
                            1d8+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi.damageType} (same value: bludgeoning)
                    [rgk0ebwlg9m26e3upyv9] : object {Actor.npc.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9}
                        damage : string {Actor.npc.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9.damageType} (same value: bludgeoning)
                    [ndjs2r20r5o4uplkvhd3] : object {Actor.npc.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3}
                        damage : string {Actor.npc.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3.damageType} (same value: bludgeoning)
                    [5zntkp1m115v5ieif21n] : object {Actor.npc.items.[].system.damageRolls.5zntkp1m115v5ieif21n}
                        damage : string {Actor.npc.items.[].system.damageRolls.5zntkp1m115v5ieif21n.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5zntkp1m115v5ieif21n.damageType} (same value: piercing)
                    [g777c6x342ppnu5xiavo] : object {Actor.npc.items.[].system.damageRolls.g777c6x342ppnu5xiavo}
                        damage : string {Actor.npc.items.[].system.damageRolls.g777c6x342ppnu5xiavo.damage} (3 different values)
                            1d6+4 (x1)
                            1d6+1 (x1)
                            1d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g777c6x342ppnu5xiavo.damageType} (same value: piercing)
                    [q73xymi06hs3yjatohao] : object {Actor.npc.items.[].system.damageRolls.q73xymi06hs3yjatohao}
                        damage : string {Actor.npc.items.[].system.damageRolls.q73xymi06hs3yjatohao.damage} (3 different values)
                            1d4+4 (x1)
                            1d4+1 (x1)
                            1d4+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q73xymi06hs3yjatohao.damageType} (same value: piercing)
                    [feazloo9o657sejj1ypg] : object {Actor.npc.items.[].system.damageRolls.feazloo9o657sejj1ypg}
                        damage : string {Actor.npc.items.[].system.damageRolls.feazloo9o657sejj1ypg.damage} (3 different values)
                            1d4+4 (x1)
                            1d4+1 (x1)
                            1d4+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.feazloo9o657sejj1ypg.damageType} (same value: piercing)
                    [OomK8ETUdIN86KPB] : object {Actor.npc.items.[].system.damageRolls.OomK8ETUdIN86KPB}
                        damage : string {Actor.npc.items.[].system.damageRolls.OomK8ETUdIN86KPB.damage} (2 different values)
                            2d10+7 (x1)
                            1d10+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OomK8ETUdIN86KPB.damageType} (same value: bludgeoning)
                    [2WiCloiNZz8bHU78] : object {Actor.npc.items.[].system.damageRolls.2WiCloiNZz8bHU78}
                        damage : string {Actor.npc.items.[].system.damageRolls.2WiCloiNZz8bHU78.damage} (2 different values)
                            2d8+5 (x1)
                            1d8+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2WiCloiNZz8bHU78.damageType} (same value: bludgeoning)
                    [u6UfUyFTt0qeY9Xv] : object {Actor.npc.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv}
                        damage : string {Actor.npc.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damageType} (same value: piercing)
                    [lo40csa3zl4zythhvae1] : object {Actor.npc.items.[].system.damageRolls.lo40csa3zl4zythhvae1}
                        damage : string {Actor.npc.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damageType} (same value: spirit)
                    [tZ9QC89gjUXPBcpD] : object {Actor.npc.items.[].system.damageRolls.tZ9QC89gjUXPBcpD}
                        damage : string {Actor.npc.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damageType} (same value: bludgeoning)
                    [W5nG3g19vubk8BsJ] : object {Actor.npc.items.[].system.damageRolls.W5nG3g19vubk8BsJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damageType} (same value: bludgeoning)
                    [6VOuc0qAtMihKFCk] : object {Actor.npc.items.[].system.damageRolls.6VOuc0qAtMihKFCk}
                        damage : string {Actor.npc.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damageType} (same value: piercing)
                    [rz6yf6jlcaom0c0y6guz] : object {Actor.npc.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz}
                        damage : string {Actor.npc.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damageType} (same value: slashing)
                    [x0gqy9252npmnwd6vpbj] : object {Actor.npc.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj}
                        damage : string {Actor.npc.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damageType} (same value: piercing)
                    [xbcxGay9SyTaPvS6] : object {Actor.npc.items.[].system.damageRolls.xbcxGay9SyTaPvS6}
                        damage : string {Actor.npc.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damage} (2 different values)
                            1d8+3 (x1)
                            1d8+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damageType} (same value: bludgeoning)
                    [C7x8CgCdGgtTmpBf] : object {Actor.npc.items.[].system.damageRolls.C7x8CgCdGgtTmpBf}
                        damage : string {Actor.npc.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damage} (2 different values)
                            1d6+3 (x1)
                            1d6+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damageType} (same value: bludgeoning)
                    [zumsvt8r4ujdo5uf3kyk] : object {Actor.npc.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk}
                        damage : string {Actor.npc.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk.damageType} (same value: bludgeoning)
                    [5r5nlmw0ttws4tmbp52w] : object {Actor.npc.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w}
                        damage : string {Actor.npc.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w.damageType} (same value: bludgeoning)
                    [ljrbue7s5qhvsjl5ht2q] : object {Actor.npc.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q}
                        damage : string {Actor.npc.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q.damage} (2 different values)
                            1d8+5 (x1)
                            1d12+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q.damageType} (same value: slashing)
                    [hms1h95mcxaw0igcvxtp] : object {Actor.npc.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp}
                        damage : string {Actor.npc.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp.damage} (2 different values)
                            1d4+5 (x1)
                            1d4+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp.damageType} (same value: piercing)
                    [vq85o4z1y2ey85koh914] : object {Actor.npc.items.[].system.damageRolls.vq85o4z1y2ey85koh914}
                        damage : string {Actor.npc.items.[].system.damageRolls.vq85o4z1y2ey85koh914.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vq85o4z1y2ey85koh914.damageType} (same value: bludgeoning)
                    [ylq2pig01xkcm020mzr9] : object {Actor.npc.items.[].system.damageRolls.ylq2pig01xkcm020mzr9}
                        damage : string {Actor.npc.items.[].system.damageRolls.ylq2pig01xkcm020mzr9.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ylq2pig01xkcm020mzr9.damageType} (same value: slashing)
                    [orrhwyii7n5pbt3q6bvt] : object {Actor.npc.items.[].system.damageRolls.orrhwyii7n5pbt3q6bvt}
                        damage : string {Actor.npc.items.[].system.damageRolls.orrhwyii7n5pbt3q6bvt.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.orrhwyii7n5pbt3q6bvt.damageType} (same value: bludgeoning)
                    [r90en3y9thmomdn3lwjn] : object {Actor.npc.items.[].system.damageRolls.r90en3y9thmomdn3lwjn}
                        damage : string {Actor.npc.items.[].system.damageRolls.r90en3y9thmomdn3lwjn.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r90en3y9thmomdn3lwjn.damageType} (same value: acid)
                    [uq94mk3eubvw5smzifae] : object {Actor.npc.items.[].system.damageRolls.uq94mk3eubvw5smzifae}
                        damage : string {Actor.npc.items.[].system.damageRolls.uq94mk3eubvw5smzifae.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uq94mk3eubvw5smzifae.damageType} (same value: bludgeoning)
                    [9ce9ey88rnik56e1sd4g] : object {Actor.npc.items.[].system.damageRolls.9ce9ey88rnik56e1sd4g}
                        damage : string {Actor.npc.items.[].system.damageRolls.9ce9ey88rnik56e1sd4g.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9ce9ey88rnik56e1sd4g.damageType} (same value: bludgeoning)
                    [qqcg9d6mkapm322p9bvf] : object {Actor.npc.items.[].system.damageRolls.qqcg9d6mkapm322p9bvf}
                        damage : string {Actor.npc.items.[].system.damageRolls.qqcg9d6mkapm322p9bvf.damage} (2 different values)
                            1d10+6 (x1)
                            1d6+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qqcg9d6mkapm322p9bvf.damageType} (same value: bludgeoning)
                    [nodz91aqdxgcfjql5myh] : object {Actor.npc.items.[].system.damageRolls.nodz91aqdxgcfjql5myh}
                        damage : string {Actor.npc.items.[].system.damageRolls.nodz91aqdxgcfjql5myh.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nodz91aqdxgcfjql5myh.damageType} (same value: fire)
                    [1yvhmiz8kvoth476kstq] : object {Actor.npc.items.[].system.damageRolls.1yvhmiz8kvoth476kstq}
                        damage : string {Actor.npc.items.[].system.damageRolls.1yvhmiz8kvoth476kstq.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1yvhmiz8kvoth476kstq.damageType} (same value: fire)
                    [r1uqovmc77iwe1jgxsu5] : object {Actor.npc.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5}
                        damage : string {Actor.npc.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5.damageType} (same value: piercing)
                    [m14kmi92hkr6ja8hi7mh] : object {Actor.npc.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh}
                        damage : string {Actor.npc.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh.damageType} (same value: fire)
                    [8gmxmz9cfir54e9yeczw] : object {Actor.npc.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw}
                        damage : string {Actor.npc.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw.damageType} (same value: piercing)
                    [rqzyhwhkzf8kaywuo0k8] : object {Actor.npc.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8}
                        damage : string {Actor.npc.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8.damageType} (same value: fire)
                    [dts3catsuqb8lnksuy69] : object {Actor.npc.items.[].system.damageRolls.dts3catsuqb8lnksuy69}
                        damage : string {Actor.npc.items.[].system.damageRolls.dts3catsuqb8lnksuy69.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dts3catsuqb8lnksuy69.damageType} (same value: piercing)
                    [v2bqqivt6qrkf3k308q5] : object {Actor.npc.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5}
                        damage : string {Actor.npc.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5.damageType} (same value: cold)
                    [iui2z2enlmzcet3rejmr] : object {Actor.npc.items.[].system.damageRolls.iui2z2enlmzcet3rejmr}
                        damage : string {Actor.npc.items.[].system.damageRolls.iui2z2enlmzcet3rejmr.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iui2z2enlmzcet3rejmr.damageType} (same value: cold)
                    [7qs5idqk51cyqrdossm1] : object {Actor.npc.items.[].system.damageRolls.7qs5idqk51cyqrdossm1}
                        damage : string {Actor.npc.items.[].system.damageRolls.7qs5idqk51cyqrdossm1.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7qs5idqk51cyqrdossm1.damageType} (same value: piercing)
                    [tukgkrwngoemy7mdbf6t] : object {Actor.npc.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t}
                        damage : string {Actor.npc.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t.damageType} (same value: spirit)
                    [9z52eizaa2o4op0w0gw6] : object {Actor.npc.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6}
                        damage : string {Actor.npc.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6.damageType} (same value: cold)
                    [vikvzg6wtfj86wfyoeuz] : object {Actor.npc.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz}
                        damage : string {Actor.npc.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz.damage} (same value: 2d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz.damageType} (same value: piercing)
                    [oud3aa1nxae0d193kd8i] : object {Actor.npc.items.[].system.damageRolls.oud3aa1nxae0d193kd8i}
                        damage : string {Actor.npc.items.[].system.damageRolls.oud3aa1nxae0d193kd8i.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oud3aa1nxae0d193kd8i.damageType} (same value: spirit)
                    [75hbbls6ybqiuo9y0123] : object {Actor.npc.items.[].system.damageRolls.75hbbls6ybqiuo9y0123}
                        damage : string {Actor.npc.items.[].system.damageRolls.75hbbls6ybqiuo9y0123.damage} (2 different values)
                            2d4+4 (x2)
                            2d4+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.75hbbls6ybqiuo9y0123.damageType} (same value: bludgeoning)
                    [zd8hqvn5zfbs18prbt8h] : object {Actor.npc.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h}
                        damage : string {Actor.npc.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h.damage} (2 different values)
                            2d8+7 (x1)
                            2d8+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h.damageType} (same value: bludgeoning)
                    [s5drabfyhg8fwmzvid9y] : object {Actor.npc.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y}
                        damage : string {Actor.npc.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damageType} (same value: spirit)
                    [3ukubwqjozdrn1hku9zh] : object {Actor.npc.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh}
                        damage : string {Actor.npc.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damageType} (same value: spirit)
                    [y8omgb2c8lk3ang4qv01] : object {Actor.npc.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01}
                        damage : string {Actor.npc.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01.damage} (2 different values)
                            1d12+3 (x1)
                            1d12+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01.damageType} (same value: bludgeoning)
                    [5o85vt7idrbhapz3pjin] : object {Actor.npc.items.[].system.damageRolls.5o85vt7idrbhapz3pjin}
                        damage : string {Actor.npc.items.[].system.damageRolls.5o85vt7idrbhapz3pjin.damage} (2 different values)
                            1d4 (x1)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5o85vt7idrbhapz3pjin.damageType} (same value: spirit)
                    [plgzoisvrv0uzfxc] : object {Actor.npc.items.[].system.damageRolls.plgzoisvrv0uzfxc}
                        damage : string {Actor.npc.items.[].system.damageRolls.plgzoisvrv0uzfxc.damage} (2 different values)
                            2d6 + 8 (x1)
                            2d6 + 10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.plgzoisvrv0uzfxc.damageType} (same value: piercing)
                    [ur45gtbg67pxy2m9] : object {Actor.npc.items.[].system.damageRolls.ur45gtbg67pxy2m9}
                        damage : string {Actor.npc.items.[].system.damageRolls.ur45gtbg67pxy2m9.damage} (2 different values)
                            2d4 + 8 (x2)
                            2d4 + 10 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ur45gtbg67pxy2m9.damageType} (same value: bludgeoning)
                    [vn5m1ndj7fp6uihn] : object {Actor.npc.items.[].system.damageRolls.vn5m1ndj7fp6uihn}
                        damage : string {Actor.npc.items.[].system.damageRolls.vn5m1ndj7fp6uihn.damage} (2 different values)
                            2d6 + 8 (x2)
                            2d6 + 10 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vn5m1ndj7fp6uihn.damageType} (same value: piercing)
                    [ff0ovxe2lhipdhau] : object {Actor.npc.items.[].system.damageRolls.ff0ovxe2lhipdhau}
                        damage : string {Actor.npc.items.[].system.damageRolls.ff0ovxe2lhipdhau.damage} (same value: 1d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ff0ovxe2lhipdhau.damageType} (same value: piercing)
                    [zwmtnjy8ftsomdno] : object {Actor.npc.items.[].system.damageRolls.zwmtnjy8ftsomdno}
                        damage : string {Actor.npc.items.[].system.damageRolls.zwmtnjy8ftsomdno.damage} (same value: 1d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zwmtnjy8ftsomdno.damageType} (same value: piercing)
                    [zrpstt6uqshgj3bh] : object {Actor.npc.items.[].system.damageRolls.zrpstt6uqshgj3bh}
                        damage : string {Actor.npc.items.[].system.damageRolls.zrpstt6uqshgj3bh.damage} (same value: 1d4 + 11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zrpstt6uqshgj3bh.damageType} (same value: piercing)
                    [kwmkmu8ysg4elujd] : object {Actor.npc.items.[].system.damageRolls.kwmkmu8ysg4elujd}
                        damage : string {Actor.npc.items.[].system.damageRolls.kwmkmu8ysg4elujd.damage} (same value: 1d6 + 8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kwmkmu8ysg4elujd.damageType} (same value: piercing)
                    [t3sn1xjct8p8p0yh] : object {Actor.npc.items.[].system.damageRolls.t3sn1xjct8p8p0yh}
                        damage : string {Actor.npc.items.[].system.damageRolls.t3sn1xjct8p8p0yh.damage} (same value: 1d4 + 8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t3sn1xjct8p8p0yh.damageType} (same value: piercing)
                    [68i6d6icjny0tax7] : object {Actor.npc.items.[].system.damageRolls.68i6d6icjny0tax7}
                        damage : string {Actor.npc.items.[].system.damageRolls.68i6d6icjny0tax7.damage} (same value: 1d4 + 8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.68i6d6icjny0tax7.damageType} (same value: piercing)
                    [mkjoz74s0zk4ew9i] : object {Actor.npc.items.[].system.damageRolls.mkjoz74s0zk4ew9i}
                        damage : string {Actor.npc.items.[].system.damageRolls.mkjoz74s0zk4ew9i.damage} (3 different values)
                            1d4+2 (x1)
                            1d4 (x1)
                            1d4+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mkjoz74s0zk4ew9i.damageType} (same value: piercing)
                    [cx5pfcm31kds7ujb] : object {Actor.npc.items.[].system.damageRolls.cx5pfcm31kds7ujb}
                        damage : string {Actor.npc.items.[].system.damageRolls.cx5pfcm31kds7ujb.damage} (3 different values)
                            1d4+2 (x1)
                            1d4 (x1)
                            1d4+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cx5pfcm31kds7ujb.damageType} (same value: piercing)
                    [wxy2glnc9mqpdetb] : object {Actor.npc.items.[].system.damageRolls.wxy2glnc9mqpdetb}
                        damage : string {Actor.npc.items.[].system.damageRolls.wxy2glnc9mqpdetb.damage} (3 different values)
                            1d4 + 11 (x1)
                            1d4 + 3 (x1)
                            1d4 + 8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wxy2glnc9mqpdetb.damageType} (same value: piercing)
                    [ufdybkb6dqrf5aw4] : object {Actor.npc.items.[].system.damageRolls.ufdybkb6dqrf5aw4}
                        damage : string {Actor.npc.items.[].system.damageRolls.ufdybkb6dqrf5aw4.damage} (3 different values)
                            1d6 + 9 (x1)
                            1d6 + 3 (x1)
                            1d6 + 6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ufdybkb6dqrf5aw4.damageType} (same value: bludgeoning)
                    [itrybkwonxh0u77j] : object {Actor.npc.items.[].system.damageRolls.itrybkwonxh0u77j}
                        damage : string {Actor.npc.items.[].system.damageRolls.itrybkwonxh0u77j.damage} (3 different values)
                            1d4 + 11 (x1)
                            1d4 + 3 (x1)
                            1d4 + 8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.itrybkwonxh0u77j.damageType} (same value: piercing)
                    [4mtm2iwjm7yzk15y] : object {Actor.npc.items.[].system.damageRolls.4mtm2iwjm7yzk15y}
                        damage : string {Actor.npc.items.[].system.damageRolls.4mtm2iwjm7yzk15y.damage} (3 different values)
                            1d4+6 (x1)
                            1d4+9 (x1)
                            1d4+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4mtm2iwjm7yzk15y.damageType} (same value: piercing)
                    [tzy6eei7cvsr5bvu] : object {Actor.npc.items.[].system.damageRolls.tzy6eei7cvsr5bvu}
                        damage : string {Actor.npc.items.[].system.damageRolls.tzy6eei7cvsr5bvu.damage} (3 different values)
                            1d4 + 6 (x1)
                            1d4+9 (x1)
                            1d4 + 2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tzy6eei7cvsr5bvu.damageType} (same value: piercing)
                    [5uqci0eslbwi8pt8] : object {Actor.npc.items.[].system.damageRolls.5uqci0eslbwi8pt8}
                        damage : string {Actor.npc.items.[].system.damageRolls.5uqci0eslbwi8pt8.damage} (same value: 2d10 + 5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5uqci0eslbwi8pt8.damageType} (same value: bludgeoning)
                    [gwxlpkg713va78c0] : object {Actor.npc.items.[].system.damageRolls.gwxlpkg713va78c0}
                        damage : string {Actor.npc.items.[].system.damageRolls.gwxlpkg713va78c0.damage} (same value: 1d10 + 7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gwxlpkg713va78c0.damageType} (same value: piercing)
                    [lndkwa4vkxac9c8mhkxi] : object {Actor.npc.items.[].system.damageRolls.lndkwa4vkxac9c8mhkxi}
                        damage : string {Actor.npc.items.[].system.damageRolls.lndkwa4vkxac9c8mhkxi.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lndkwa4vkxac9c8mhkxi.damageType} (same value: void)
                    [agsaypjs60siq33rqbd8] : object {Actor.npc.items.[].system.damageRolls.agsaypjs60siq33rqbd8}
                        damage : string {Actor.npc.items.[].system.damageRolls.agsaypjs60siq33rqbd8.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.agsaypjs60siq33rqbd8.damageType} (same value: piercing)
                    [tq5eexo2sdow59xb] : object {Actor.npc.items.[].system.damageRolls.tq5eexo2sdow59xb}
                        damage : string {Actor.npc.items.[].system.damageRolls.tq5eexo2sdow59xb.damage} (same value: 1d8 + 4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tq5eexo2sdow59xb.damageType} (same value: slashing)
                    [8gn2uv2dowlqya74] : object {Actor.npc.items.[].system.damageRolls.8gn2uv2dowlqya74}
                        damage : string {Actor.npc.items.[].system.damageRolls.8gn2uv2dowlqya74.damage} (same value: 1d6 + 4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8gn2uv2dowlqya74.damageType} (same value: bludgeoning)
                    [rglo7pt5ytjwqm4gd3tt] : object {Actor.npc.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt}
                        damage : string {Actor.npc.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt.damage} (4 different values)
                            2d8+4 (x1)
                            2d10+5 (x1)
                            2d12+6 (x1)
                            1d4+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt.damageType} (same value: piercing)
                    [mbfk9wsfebqnfbmo19w9] : object {Actor.npc.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9}
                        damage : string {Actor.npc.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9.damage} (3 different values)
                            1d6+4 (x1)
                            1d8+5 (x1)
                            1d12+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9.damageType} (same value: piercing)
                    [24hen33ye46zbj0w6ejd] : object {Actor.npc.items.[].system.damageRolls.24hen33ye46zbj0w6ejd}
                        damage : string {Actor.npc.items.[].system.damageRolls.24hen33ye46zbj0w6ejd.damage} (3 different values)
                            1d4 (x1)
                            1d6 (x1)
                            1d8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.24hen33ye46zbj0w6ejd.damageType} (same value: sonic)
                    [1sykjr77ag2j78eam4bf] : object {Actor.npc.items.[].system.damageRolls.1sykjr77ag2j78eam4bf}
                        damage : string {Actor.npc.items.[].system.damageRolls.1sykjr77ag2j78eam4bf.damage} (3 different values)
                            2d6 (x1)
                            2d10 (x1)
                            2d12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1sykjr77ag2j78eam4bf.damageType} (same value: sonic)
                    [2rihaxogq0izd4qdkl3n] : object {Actor.npc.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n}
                        damage : string {Actor.npc.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n.damage} (2 different values)
                            1d10+5 (x1)
                            1d10+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n.damageType} (same value: piercing)
                    [wz6vyb6tmo7rjz6rkbq5] : object {Actor.npc.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5}
                        damage : string {Actor.npc.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5.damage} (2 different values)
                            1d8 (x1)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5.damageType} (same value: cold)
                    [h3q57k56nhm0qqhd] : object {Actor.npc.items.[].system.damageRolls.h3q57k56nhm0qqhd}
                        damage : string {Actor.npc.items.[].system.damageRolls.h3q57k56nhm0qqhd.damage} (same value: 1d6 + 4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h3q57k56nhm0qqhd.damageType} (same value: bludgeoning)
                    [zahxxhdqamkiyk1r] : object {Actor.npc.items.[].system.damageRolls.zahxxhdqamkiyk1r}
                        damage : string {Actor.npc.items.[].system.damageRolls.zahxxhdqamkiyk1r.damage} (same value: 1d6 + 4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zahxxhdqamkiyk1r.damageType} (same value: bludgeoning)
                    [lmqm3y71koimkg40] : object {Actor.npc.items.[].system.damageRolls.lmqm3y71koimkg40}
                        damage : string {Actor.npc.items.[].system.damageRolls.lmqm3y71koimkg40.damage} (same value: 1d6 + 4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lmqm3y71koimkg40.damageType} (same value: bludgeoning)
                    [5dg187exzjh2fgjjq51o] : object {Actor.npc.items.[].system.damageRolls.5dg187exzjh2fgjjq51o}
                        damage : string {Actor.npc.items.[].system.damageRolls.5dg187exzjh2fgjjq51o.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5dg187exzjh2fgjjq51o.damageType} (same value: bludgeoning)
                    [tecfnh90dmdruly7ztse] : object {Actor.npc.items.[].system.damageRolls.tecfnh90dmdruly7ztse}
                        damage : string {Actor.npc.items.[].system.damageRolls.tecfnh90dmdruly7ztse.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tecfnh90dmdruly7ztse.damageType} (same value: fire)
                    [svp4yneanmjq5aah] : object {Actor.npc.items.[].system.damageRolls.svp4yneanmjq5aah}
                        damage : string {Actor.npc.items.[].system.damageRolls.svp4yneanmjq5aah.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.svp4yneanmjq5aah.damageType} (same value: piercing)
                    [jxfpsbwzjm8cds63] : object {Actor.npc.items.[].system.damageRolls.jxfpsbwzjm8cds63}
                        damage : string {Actor.npc.items.[].system.damageRolls.jxfpsbwzjm8cds63.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jxfpsbwzjm8cds63.damageType} (same value: piercing)
                    [wtdggtihiwagc1tigh0c] : object {Actor.npc.items.[].system.damageRolls.wtdggtihiwagc1tigh0c}
                        damage : string {Actor.npc.items.[].system.damageRolls.wtdggtihiwagc1tigh0c.damage} (4 different values)
                            1d6+3 (x1)
                            1d6+5 (x1)
                            1d8+6 (x1)
                            1d10+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wtdggtihiwagc1tigh0c.damageType} (same value: bludgeoning)
                    [311vqwmyzj2cus89nvqi] : object {Actor.npc.items.[].system.damageRolls.311vqwmyzj2cus89nvqi}
                        damage : string {Actor.npc.items.[].system.damageRolls.311vqwmyzj2cus89nvqi.damage} (4 different values)
                            1d6 (x1)
                            1d6+2 (x1)
                            1d8+2 (x1)
                            1d10+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.311vqwmyzj2cus89nvqi.damageType} (same value: fire)
                    [8c16k3oq4r5b8j8c] : object {Actor.npc.items.[].system.damageRolls.8c16k3oq4r5b8j8c}
                        damage : string {Actor.npc.items.[].system.damageRolls.8c16k3oq4r5b8j8c.damage} (same value: 1d6 + 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8c16k3oq4r5b8j8c.damageType} (same value: bludgeoning)
                    [th2eiv7ite14qm1nk58j] : object {Actor.npc.items.[].system.damageRolls.th2eiv7ite14qm1nk58j}
                        damage : string {Actor.npc.items.[].system.damageRolls.th2eiv7ite14qm1nk58j.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.th2eiv7ite14qm1nk58j.damageType} (same value: bludgeoning)
                    [mgzhuzpezh5srh5mqmuq] : object {Actor.npc.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq}
                        damage : string {Actor.npc.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq.damageType} (same value: bludgeoning)
                    [j9qn272pr5drymysqxqv] : object {Actor.npc.items.[].system.damageRolls.j9qn272pr5drymysqxqv}
                        damage : string {Actor.npc.items.[].system.damageRolls.j9qn272pr5drymysqxqv.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j9qn272pr5drymysqxqv.damageType} (same value: piercing)
                    [sxg7cgudtxvg7k2nub17] : object {Actor.npc.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17}
                        damage : string {Actor.npc.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17.damageType} (same value: slashing)
                    [z2wn8fhn7pmcrnkb] : object {Actor.npc.items.[].system.damageRolls.z2wn8fhn7pmcrnkb}
                        damage : string {Actor.npc.items.[].system.damageRolls.z2wn8fhn7pmcrnkb.damage} (same value: 1d4 + 7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z2wn8fhn7pmcrnkb.damageType} (same value: slashing)
                    [jedezs0kngifoev7] : object {Actor.npc.items.[].system.damageRolls.jedezs0kngifoev7}
                        damage : string {Actor.npc.items.[].system.damageRolls.jedezs0kngifoev7.damage} (2 different values)
                            1d10 + 7 (x1)
                            1d10 + 9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jedezs0kngifoev7.damageType} (same value: slashing)
                    [4uu0a2evkn7qm5e7] : object {Actor.npc.items.[].system.damageRolls.4uu0a2evkn7qm5e7}
                        damage : string {Actor.npc.items.[].system.damageRolls.4uu0a2evkn7qm5e7.damage} (2 different values)
                            1d6 + 7 (x1)
                            1d6 + 9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4uu0a2evkn7qm5e7.damageType} (same value: piercing)
                    [c5n5wx3misx7nl7mjzak] : object {Actor.npc.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak}
                        damage : string {Actor.npc.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak.damage} (4 different values)
                            1d4+3 (x1)
                            1d10+4 (x1)
                            2d8+5 (x1)
                            2d8+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak.damageType} (same value: bludgeoning)
                    [oy0sqzqm6pey2ixlc1lr] : object {Actor.npc.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr}
                        damage : string {Actor.npc.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr.damageType} (same value: slashing)
                    [lqxmt23ml2lmd255rmhg] : object {Actor.npc.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg}
                        damage : string {Actor.npc.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg.damageType} (same value: sonic)
                    [7xfdev88wegvtjosgi94] : object {Actor.npc.items.[].system.damageRolls.7xfdev88wegvtjosgi94}
                        damage : string {Actor.npc.items.[].system.damageRolls.7xfdev88wegvtjosgi94.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7xfdev88wegvtjosgi94.damageType} (same value: piercing)
                    [4zubromngb65zvzb1sgk] : object {Actor.npc.items.[].system.damageRolls.4zubromngb65zvzb1sgk}
                        damage : string {Actor.npc.items.[].system.damageRolls.4zubromngb65zvzb1sgk.damage} (2 different values)
                            1d4+1 (x1)
                            1d4+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4zubromngb65zvzb1sgk.damageType} (same value: slashing)
                    [282k41noee3chlqy56br] : object {Actor.npc.items.[].system.damageRolls.282k41noee3chlqy56br}
                        damage : string {Actor.npc.items.[].system.damageRolls.282k41noee3chlqy56br.damage} (2 different values)
                            1d6+1 (x1)
                            1d6+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.282k41noee3chlqy56br.damageType} (same value: bludgeoning)
                    [emwv6w6eerlnko53dhrt] : object {Actor.npc.items.[].system.damageRolls.emwv6w6eerlnko53dhrt}
                        damage : string {Actor.npc.items.[].system.damageRolls.emwv6w6eerlnko53dhrt.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.emwv6w6eerlnko53dhrt.damageType} (same value: bludgeoning)
                    [ujwjku65ck9nytvnx1lc] : object {Actor.npc.items.[].system.damageRolls.ujwjku65ck9nytvnx1lc}
                        damage : string {Actor.npc.items.[].system.damageRolls.ujwjku65ck9nytvnx1lc.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ujwjku65ck9nytvnx1lc.damageType} (same value: piercing)
                    [3ii2td72oax58ajxf4tr] : object {Actor.npc.items.[].system.damageRolls.3ii2td72oax58ajxf4tr}
                        damage : string {Actor.npc.items.[].system.damageRolls.3ii2td72oax58ajxf4tr.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3ii2td72oax58ajxf4tr.damageType} (same value: piercing)
                    [KoiZ99fIX4k9wwKd] : object {Actor.npc.items.[].system.damageRolls.KoiZ99fIX4k9wwKd}
                        damage : string {Actor.npc.items.[].system.damageRolls.KoiZ99fIX4k9wwKd.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KoiZ99fIX4k9wwKd.damageType} (same value: piercing)
                    [mmpjpv1hjzf6agnf] : object {Actor.npc.items.[].system.damageRolls.mmpjpv1hjzf6agnf}
                        damage : string {Actor.npc.items.[].system.damageRolls.mmpjpv1hjzf6agnf.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mmpjpv1hjzf6agnf.damageType} (same value: piercing)
                    [e1hutvfbzfncvdx7] : object {Actor.npc.items.[].system.damageRolls.e1hutvfbzfncvdx7}
                        damage : string {Actor.npc.items.[].system.damageRolls.e1hutvfbzfncvdx7.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e1hutvfbzfncvdx7.damageType} (same value: piercing)
                    [x8u4d7h0kjk7mirf] : object {Actor.npc.items.[].system.damageRolls.x8u4d7h0kjk7mirf}
                        damage : string {Actor.npc.items.[].system.damageRolls.x8u4d7h0kjk7mirf.damage} (2 different values)
                            1d6 + 8 (x1)
                            1d6 + 3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x8u4d7h0kjk7mirf.damageType} (same value: piercing)
                    [84yianvm2xea85aq] : object {Actor.npc.items.[].system.damageRolls.84yianvm2xea85aq}
                        damage : string {Actor.npc.items.[].system.damageRolls.84yianvm2xea85aq.damage} (2 different values)
                            1d6 + 8 (x1)
                            1d6 + 3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.84yianvm2xea85aq.damageType} (same value: piercing)
                    [uar7pf6kpgq0xq80g9v8] : object {Actor.npc.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8}
                        damage : string {Actor.npc.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8.damageType} (same value: piercing)
                    [6idrwpucyla8rl96h8rz] : object {Actor.npc.items.[].system.damageRolls.6idrwpucyla8rl96h8rz}
                        damage : string {Actor.npc.items.[].system.damageRolls.6idrwpucyla8rl96h8rz.damage} (2 different values)
                            1d6+4 (x1)
                            1d10+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6idrwpucyla8rl96h8rz.damageType} (same value: slashing)
                    [s6jvct401xn2ybrw] : object {Actor.npc.items.[].system.damageRolls.s6jvct401xn2ybrw}
                        damage : string {Actor.npc.items.[].system.damageRolls.s6jvct401xn2ybrw.damage} (2 different values)
                            1d4 + 3 (x1)
                            2d4 + 5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s6jvct401xn2ybrw.damageType} (same value: piercing)
                    [c908naqm4d5wvsi1] : object {Actor.npc.items.[].system.damageRolls.c908naqm4d5wvsi1}
                        damage : string {Actor.npc.items.[].system.damageRolls.c908naqm4d5wvsi1.damage} (2 different values)
                            1d8 + 7 (x1)
                            1d8 + 9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c908naqm4d5wvsi1.damageType} (same value: slashing)
                    [evvcwbp546176aoz] : object {Actor.npc.items.[].system.damageRolls.evvcwbp546176aoz}
                        damage : string {Actor.npc.items.[].system.damageRolls.evvcwbp546176aoz.damage} (2 different values)
                            1d6 + 7 (x1)
                            1d6 + 9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.evvcwbp546176aoz.damageType} (same value: slashing)
                    [hdbkvdcgsu2tc2ek] : object {Actor.npc.items.[].system.damageRolls.hdbkvdcgsu2tc2ek}
                        damage : string {Actor.npc.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damage} (2 different values)
                            1d6 + 7 (x1)
                            1d6 + 9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damageType} (same value: slashing)
                    [v1ae3zfprsy5j7za] : object {Actor.npc.items.[].system.damageRolls.v1ae3zfprsy5j7za}
                        damage : string {Actor.npc.items.[].system.damageRolls.v1ae3zfprsy5j7za.damage} (2 different values)
                            1d6 + 4 (x1)
                            1d6 + 6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v1ae3zfprsy5j7za.damageType} (same value: piercing)
                    [tv9t7m75xid3njcs] : object {Actor.npc.items.[].system.damageRolls.tv9t7m75xid3njcs}
                        damage : string {Actor.npc.items.[].system.damageRolls.tv9t7m75xid3njcs.damage} (2 different values)
                            1d6 + 6 (x1)
                            1d6 + 10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tv9t7m75xid3njcs.damageType} (same value: slashing)
                    [mr3ezesyg80lv2dv] : object {Actor.npc.items.[].system.damageRolls.mr3ezesyg80lv2dv}
                        damage : string {Actor.npc.items.[].system.damageRolls.mr3ezesyg80lv2dv.damage} (2 different values)
                            1d8 + 6 (x1)
                            1d8 + 10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mr3ezesyg80lv2dv.damageType} (same value: slashing)
                    [qy0f8hwsfqfy6b9w] : object {Actor.npc.items.[].system.damageRolls.qy0f8hwsfqfy6b9w}
                        damage : string {Actor.npc.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damage} (2 different values)
                            1d6 + 6 (x1)
                            1d6 + 10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damageType} (same value: piercing)
                    [ttijxd3at4qduwlh] : object {Actor.npc.items.[].system.damageRolls.ttijxd3at4qduwlh}
                        damage : string {Actor.npc.items.[].system.damageRolls.ttijxd3at4qduwlh.damage} (2 different values)
                            1d6 + 2 (x1)
                            1d6 + 6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ttijxd3at4qduwlh.damageType} (same value: piercing)
                    [SSpdoE043VESLo9C] : object {Actor.npc.items.[].system.damageRolls.SSpdoE043VESLo9C}
                        damage : string {Actor.npc.items.[].system.damageRolls.SSpdoE043VESLo9C.damage} (2 different values)
                            1d6 + 2 (x1)
                            1d8+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SSpdoE043VESLo9C.damageType} (same value: bludgeoning)
                    [GnZWUXOWOmFaS8Hk] : object {Actor.npc.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk}
                        damage : string {Actor.npc.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk.damage} (2 different values)
                            2d4 + 1 (x1)
                            2d6+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk.damageType} (same value: cold)
                    [I8cNcN5SuvHtBByJ] : object {Actor.npc.items.[].system.damageRolls.I8cNcN5SuvHtBByJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.I8cNcN5SuvHtBByJ.damage} (2 different values)
                            1d4 + 5 (x1)
                            1d4 + 7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.I8cNcN5SuvHtBByJ.damageType} (same value: piercing)
                    [DGus5Cy1do8F3joh] : object {Actor.npc.items.[].system.damageRolls.DGus5Cy1do8F3joh}
                        damage : string {Actor.npc.items.[].system.damageRolls.DGus5Cy1do8F3joh.damage} (2 different values)
                            2d6+5 (x1)
                            2d6+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DGus5Cy1do8F3joh.damageType} (same value: piercing)
                    [b3apufn2tmkx7quye8hf] : object {Actor.npc.items.[].system.damageRolls.b3apufn2tmkx7quye8hf}
                        damage : string {Actor.npc.items.[].system.damageRolls.b3apufn2tmkx7quye8hf.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b3apufn2tmkx7quye8hf.damageType} (same value: bludgeoning)
                    [rc2pibhk908donvaa47m] : object {Actor.npc.items.[].system.damageRolls.rc2pibhk908donvaa47m}
                        damage : string {Actor.npc.items.[].system.damageRolls.rc2pibhk908donvaa47m.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rc2pibhk908donvaa47m.damageType} (same value: bludgeoning)
                    [pyoio657j4a0dgffveu5] : object {Actor.npc.items.[].system.damageRolls.pyoio657j4a0dgffveu5}
                        damage : string {Actor.npc.items.[].system.damageRolls.pyoio657j4a0dgffveu5.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pyoio657j4a0dgffveu5.damageType} (same value: piercing)
                    [t22Q5UzX5rAzOkMZ] : object {Actor.npc.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ.damage} (2 different values)
                            1d10+2 (x1)
                            1d10+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ.damageType} (same value: bludgeoning)
                    [i34P6JZktFaoty7t] : object {Actor.npc.items.[].system.damageRolls.i34P6JZktFaoty7t}
                        damage : string {Actor.npc.items.[].system.damageRolls.i34P6JZktFaoty7t.damage} (2 different values)
                            1d6+2 (x1)
                            1d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i34P6JZktFaoty7t.damageType} (same value: bludgeoning)
                    [xvHEJ41TUjo5EA7F] : object {Actor.npc.items.[].system.damageRolls.xvHEJ41TUjo5EA7F}
                        damage : string {Actor.npc.items.[].system.damageRolls.xvHEJ41TUjo5EA7F.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xvHEJ41TUjo5EA7F.damageType} (same value: piercing)
                    [ovuCCXZXeUHv0h7j] : object {Actor.npc.items.[].system.damageRolls.ovuCCXZXeUHv0h7j}
                        damage : string {Actor.npc.items.[].system.damageRolls.ovuCCXZXeUHv0h7j.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ovuCCXZXeUHv0h7j.damageType} (same value: piercing)
                    [EsT0tpcavz8ucnUA] : object {Actor.npc.items.[].system.damageRolls.EsT0tpcavz8ucnUA}
                        damage : string {Actor.npc.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damageType} (same value: piercing)
                    [5fcLz5SeVDrdpQvi] : object {Actor.npc.items.[].system.damageRolls.5fcLz5SeVDrdpQvi}
                        damage : string {Actor.npc.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damageType} (same value: piercing)
                    [woExyNPf3OGfAFcY] : object {Actor.npc.items.[].system.damageRolls.woExyNPf3OGfAFcY}
                        damage : string {Actor.npc.items.[].system.damageRolls.woExyNPf3OGfAFcY.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.woExyNPf3OGfAFcY.damageType} (same value: piercing)
                    [sAsd0MkPp4DJkVZF] : object {Actor.npc.items.[].system.damageRolls.sAsd0MkPp4DJkVZF}
                        damage : string {Actor.npc.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damageType} (same value: piercing)
                    [85oNZAAdpqJbHNus] : object {Actor.npc.items.[].system.damageRolls.85oNZAAdpqJbHNus}
                        damage : string {Actor.npc.items.[].system.damageRolls.85oNZAAdpqJbHNus.damage} (2 different values)
                            2d10+4 (x1)
                            2d12+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.85oNZAAdpqJbHNus.damageType} (same value: void)
                    [WeQXYwiyWClPILzk] : object {Actor.npc.items.[].system.damageRolls.WeQXYwiyWClPILzk}
                        damage : string {Actor.npc.items.[].system.damageRolls.WeQXYwiyWClPILzk.damage} (2 different values)
                            2d12 (x1)
                            3d8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WeQXYwiyWClPILzk.damageType} (same value: bludgeoning)
                    [RdiTetkeosVFLOFa] : object {Actor.npc.items.[].system.damageRolls.RdiTetkeosVFLOFa}
                        damage : string {Actor.npc.items.[].system.damageRolls.RdiTetkeosVFLOFa.damage} (2 different values)
                            2d12 (x1)
                            3d8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RdiTetkeosVFLOFa.damageType} (same value: piercing)
                    [qaljyEZ4SVfHDcTj] : object {Actor.npc.items.[].system.damageRolls.qaljyEZ4SVfHDcTj}
                        damage : string {Actor.npc.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damage} (2 different values)
                            2d12 (x1)
                            3d8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damageType} (same value: slashing)
                    [C3dto96p0HYSkag5] : object {Actor.npc.items.[].system.damageRolls.C3dto96p0HYSkag5}
                        damage : string {Actor.npc.items.[].system.damageRolls.C3dto96p0HYSkag5.damage} (2 different values)
                            1d6 (x1)
                            1d10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.C3dto96p0HYSkag5.damageType} (same value: void)
                    [w9e1yTUAV1T10xo1] : object {Actor.npc.items.[].system.damageRolls.w9e1yTUAV1T10xo1}
                        damage : string {Actor.npc.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damageType} (same value: void)
                    [3n0rB39lGdKEuNMQ] : object {Actor.npc.items.[].system.damageRolls.3n0rB39lGdKEuNMQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.3n0rB39lGdKEuNMQ.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3n0rB39lGdKEuNMQ.damageType} (same value: piercing)
                    [zx8VhuVloOT9A8tJ] : object {Actor.npc.items.[].system.damageRolls.zx8VhuVloOT9A8tJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.zx8VhuVloOT9A8tJ.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zx8VhuVloOT9A8tJ.damageType} (same value: bludgeoning)
                    [AGInwrza0CEAzLQg] : object {Actor.npc.items.[].system.damageRolls.AGInwrza0CEAzLQg}
                        damage : string {Actor.npc.items.[].system.damageRolls.AGInwrza0CEAzLQg.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AGInwrza0CEAzLQg.damageType} (same value: bludgeoning)
                    [t8teEicCHJKa8FX3] : object {Actor.npc.items.[].system.damageRolls.t8teEicCHJKa8FX3}
                        damage : string {Actor.npc.items.[].system.damageRolls.t8teEicCHJKa8FX3.damage} (same value: 1d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t8teEicCHJKa8FX3.damageType} (same value: bludgeoning)
                    [7lCv6MVI3PNKWp8e] : object {Actor.npc.items.[].system.damageRolls.7lCv6MVI3PNKWp8e}
                        damage : string {Actor.npc.items.[].system.damageRolls.7lCv6MVI3PNKWp8e.damage} (same value: 2d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7lCv6MVI3PNKWp8e.damageType} (same value: piercing)
                    [1xWg7roawBDh6rSb] : object {Actor.npc.items.[].system.damageRolls.1xWg7roawBDh6rSb}
                        damage : string {Actor.npc.items.[].system.damageRolls.1xWg7roawBDh6rSb.damage} (same value: 2d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1xWg7roawBDh6rSb.damageType} (same value: piercing)
                    [GLsSi19tS85a36XY] : object {Actor.npc.items.[].system.damageRolls.GLsSi19tS85a36XY}
                        damage : string {Actor.npc.items.[].system.damageRolls.GLsSi19tS85a36XY.damage} (2 different values)
                            1d6+3 (x1)
                            1d6+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GLsSi19tS85a36XY.damageType} (same value: piercing)
                    [mpDnKPStkeAIQ3D8] : object {Actor.npc.items.[].system.damageRolls.mpDnKPStkeAIQ3D8}
                        damage : string {Actor.npc.items.[].system.damageRolls.mpDnKPStkeAIQ3D8.damage} (2 different values)
                            1d6+3 (x1)
                            1d6+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mpDnKPStkeAIQ3D8.damageType} (same value: bludgeoning)
                    [kWqwAdgmL2TyEVQD] : object {Actor.npc.items.[].system.damageRolls.kWqwAdgmL2TyEVQD}
                        damage : string {Actor.npc.items.[].system.damageRolls.kWqwAdgmL2TyEVQD.damage} (2 different values)
                            1d6 (x1)
                            1d6+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kWqwAdgmL2TyEVQD.damageType} (same value: piercing)
                    [etHz8SV2mH3UF4gb] : object {Actor.npc.items.[].system.damageRolls.etHz8SV2mH3UF4gb}
                        damage : string {Actor.npc.items.[].system.damageRolls.etHz8SV2mH3UF4gb.damage} (same value: 2d8 + 12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.etHz8SV2mH3UF4gb.damageType} (same value: slashing)
                    [rajPp2LwXISxE7MI] : object {Actor.npc.items.[].system.damageRolls.rajPp2LwXISxE7MI}
                        damage : string {Actor.npc.items.[].system.damageRolls.rajPp2LwXISxE7MI.damage} (2 different values)
                            2d8 + 9 (x1)
                            2d10 + 12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rajPp2LwXISxE7MI.damageType} (same value: slashing)
                    [QoJHLkW2gJjOLhrB] : object {Actor.npc.items.[].system.damageRolls.QoJHLkW2gJjOLhrB}
                        damage : string {Actor.npc.items.[].system.damageRolls.QoJHLkW2gJjOLhrB.damage} (2 different values)
                            2d10 + 9 (x1)
                            2d12 + 12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QoJHLkW2gJjOLhrB.damageType} (same value: piercing)
                    [VrfsJ1lQGNCHCrPU] : object {Actor.npc.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU}
                        damage : string {Actor.npc.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU.damageType} (same value: piercing)
                    [1PId7e0zgS5mja3h] : object {Actor.npc.items.[].system.damageRolls.1PId7e0zgS5mja3h}
                        damage : string {Actor.npc.items.[].system.damageRolls.1PId7e0zgS5mja3h.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1PId7e0zgS5mja3h.damageType} (same value: piercing)
                    [AuIt8oqhgErdA0gi] : object {Actor.npc.items.[].system.damageRolls.AuIt8oqhgErdA0gi}
                        damage : string {Actor.npc.items.[].system.damageRolls.AuIt8oqhgErdA0gi.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AuIt8oqhgErdA0gi.damageType} (same value: bludgeoning)
                    [oEQnL1P9c0nU90xC] : object {Actor.npc.items.[].system.damageRolls.oEQnL1P9c0nU90xC}
                        damage : string {Actor.npc.items.[].system.damageRolls.oEQnL1P9c0nU90xC.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oEQnL1P9c0nU90xC.damageType} (same value: bludgeoning)
                    [C1DcnVsjZgJyEhml] : object {Actor.npc.items.[].system.damageRolls.C1DcnVsjZgJyEhml}
                        damage : string {Actor.npc.items.[].system.damageRolls.C1DcnVsjZgJyEhml.damage} (2 different values)
                            1d6 + 1 (x1)
                            1d6 + 3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.C1DcnVsjZgJyEhml.damageType} (same value: piercing)
                    [h77tHp4vYCA3suBm] : object {Actor.npc.items.[].system.damageRolls.h77tHp4vYCA3suBm}
                        damage : string {Actor.npc.items.[].system.damageRolls.h77tHp4vYCA3suBm.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h77tHp4vYCA3suBm.damageType} (same value: piercing)
                    [p0LsnuLR3jEewkoy] : object {Actor.npc.items.[].system.damageRolls.p0LsnuLR3jEewkoy}
                        damage : string {Actor.npc.items.[].system.damageRolls.p0LsnuLR3jEewkoy.damage} (same value: 1d6 + 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p0LsnuLR3jEewkoy.damageType} (same value: piercing)
                    [adqu2p3jrn9LhmqM] : object {Actor.npc.items.[].system.damageRolls.adqu2p3jrn9LhmqM}
                        damage : string {Actor.npc.items.[].system.damageRolls.adqu2p3jrn9LhmqM.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.adqu2p3jrn9LhmqM.damageType} (same value: piercing)
                    [hSX65xOANXVtb9ck] : object {Actor.npc.items.[].system.damageRolls.hSX65xOANXVtb9ck}
                        damage : string {Actor.npc.items.[].system.damageRolls.hSX65xOANXVtb9ck.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hSX65xOANXVtb9ck.damageType} (same value: slashing)
                    [qneWFiWbfqmsooJ4] : object {Actor.npc.items.[].system.damageRolls.qneWFiWbfqmsooJ4}
                        damage : string {Actor.npc.items.[].system.damageRolls.qneWFiWbfqmsooJ4.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qneWFiWbfqmsooJ4.damageType} (same value: piercing)
                    [tzqs9unih6mcaxwzqs0c] : object {Actor.npc.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c}
                        damage : string {Actor.npc.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c.damage} (2 different values)
                            1d4 (x2)
                            1d4+1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c.damageType} (same value: piercing)
                    [aCW36FtZpQK0zkfn] : object {Actor.npc.items.[].system.damageRolls.aCW36FtZpQK0zkfn}
                        damage : string {Actor.npc.items.[].system.damageRolls.aCW36FtZpQK0zkfn.damage} (2 different values)
                            1d6 (x1)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aCW36FtZpQK0zkfn.damageType} (same value: bludgeoning)
                    [eaxBAxAaBf9vXIwp] : object {Actor.npc.items.[].system.damageRolls.eaxBAxAaBf9vXIwp}
                        damage : string {Actor.npc.items.[].system.damageRolls.eaxBAxAaBf9vXIwp.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eaxBAxAaBf9vXIwp.damageType} (same value: bludgeoning)
                    [uCfa5A8k0paFon7B] : object {Actor.npc.items.[].system.damageRolls.uCfa5A8k0paFon7B}
                        damage : string {Actor.npc.items.[].system.damageRolls.uCfa5A8k0paFon7B.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uCfa5A8k0paFon7B.damageType} (same value: bludgeoning)
                    [rXmjAyET8EnXkecR] : object {Actor.npc.items.[].system.damageRolls.rXmjAyET8EnXkecR}
                        damage : string {Actor.npc.items.[].system.damageRolls.rXmjAyET8EnXkecR.damage} (same value: 1d6 + 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rXmjAyET8EnXkecR.damageType} (same value: bludgeoning)
                    [wAOfwNW2DItn6puS] : object {Actor.npc.items.[].system.damageRolls.wAOfwNW2DItn6puS}
                        damage : string {Actor.npc.items.[].system.damageRolls.wAOfwNW2DItn6puS.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wAOfwNW2DItn6puS.damageType} (same value: piercing)
                    [WyRLW9CbMQxpCoAL] : object {Actor.npc.items.[].system.damageRolls.WyRLW9CbMQxpCoAL}
                        damage : string {Actor.npc.items.[].system.damageRolls.WyRLW9CbMQxpCoAL.damage} (2 different values)
                            2d6+3 (x1)
                            2d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WyRLW9CbMQxpCoAL.damageType} (same value: bludgeoning)
                    [8lUo4i1uNSI0dGDr] : object {Actor.npc.items.[].system.damageRolls.8lUo4i1uNSI0dGDr}
                        damage : string {Actor.npc.items.[].system.damageRolls.8lUo4i1uNSI0dGDr.damage} (2 different values)
                            2d10+8 (x1)
                            2d10+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8lUo4i1uNSI0dGDr.damageType} (same value: bludgeoning)
                    [g3tyUumbdp3hRh0u] : object {Actor.npc.items.[].system.damageRolls.g3tyUumbdp3hRh0u}
                        damage : string {Actor.npc.items.[].system.damageRolls.g3tyUumbdp3hRh0u.damage} (2 different values)
                            2d6+8 (x1)
                            2d6+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g3tyUumbdp3hRh0u.damageType} (same value: bludgeoning)
                    [zyssVvtgJ9wT3PoQ] : object {Actor.npc.items.[].system.damageRolls.zyssVvtgJ9wT3PoQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.zyssVvtgJ9wT3PoQ.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zyssVvtgJ9wT3PoQ.damageType} (same value: acid)
                    [udD7vgVG4ZcM2GiR] : object {Actor.npc.items.[].system.damageRolls.udD7vgVG4ZcM2GiR}
                        damage : string {Actor.npc.items.[].system.damageRolls.udD7vgVG4ZcM2GiR.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.udD7vgVG4ZcM2GiR.damageType} (same value: acid)
                    [mVPIUhAyG95Yl3vK] : object {Actor.npc.items.[].system.damageRolls.mVPIUhAyG95Yl3vK}
                        damage : string {Actor.npc.items.[].system.damageRolls.mVPIUhAyG95Yl3vK.damage} (3 different values)
                            2d10+11 (x1)
                            2d8+7 (x1)
                            1d4+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mVPIUhAyG95Yl3vK.damageType} (same value: piercing)
                    [6bzog06i97rbrrdjgpid] : object {Actor.npc.items.[].system.damageRolls.6bzog06i97rbrrdjgpid}
                        damage : string {Actor.npc.items.[].system.damageRolls.6bzog06i97rbrrdjgpid.damage} (2 different values)
                            1d4 (x1)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6bzog06i97rbrrdjgpid.damageType} (same value: spirit)
                    [bPSpAkSRbVhnnSgn] : object {Actor.npc.items.[].system.damageRolls.bPSpAkSRbVhnnSgn}
                        damage : string {Actor.npc.items.[].system.damageRolls.bPSpAkSRbVhnnSgn.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bPSpAkSRbVhnnSgn.damageType} (same value: slashing)
                    [CGcHOtU1GIh9QIzj] : object {Actor.npc.items.[].system.damageRolls.CGcHOtU1GIh9QIzj}
                        damage : string {Actor.npc.items.[].system.damageRolls.CGcHOtU1GIh9QIzj.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CGcHOtU1GIh9QIzj.damageType} (same value: slashing)
                    [BIOKUlnAhirAKXP0] : object {Actor.npc.items.[].system.damageRolls.BIOKUlnAhirAKXP0}
                        damage : string {Actor.npc.items.[].system.damageRolls.BIOKUlnAhirAKXP0.damage} (same value: 1d6-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BIOKUlnAhirAKXP0.damageType} (same value: slashing)
                    [8qsx7jn5itjca4mw6le2] : object {Actor.npc.items.[].system.damageRolls.8qsx7jn5itjca4mw6le2}
                        damage : string {Actor.npc.items.[].system.damageRolls.8qsx7jn5itjca4mw6le2.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8qsx7jn5itjca4mw6le2.damageType} (same value: piercing)
                    [y35nocoxl0d3PyMh] : object {Actor.npc.items.[].system.damageRolls.y35nocoxl0d3PyMh}
                        damage : string {Actor.npc.items.[].system.damageRolls.y35nocoxl0d3PyMh.damage} (2 different values)
                            1d4+3 (x1)
                            1d4+1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y35nocoxl0d3PyMh.damageType} (same value: slashing)
                    [n70okg5c9wd5dzakg5kv7] : object {Actor.npc.items.[].system.damageRolls.n70okg5c9wd5dzakg5kv7}
                        damage : string {Actor.npc.items.[].system.damageRolls.n70okg5c9wd5dzakg5kv7.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n70okg5c9wd5dzakg5kv7.damageType} (same value: bludgeoning)
                    [EwxM0Qop8KcgbzjT] : object {Actor.npc.items.[].system.damageRolls.EwxM0Qop8KcgbzjT}
                        damage : string {Actor.npc.items.[].system.damageRolls.EwxM0Qop8KcgbzjT.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EwxM0Qop8KcgbzjT.damageType} (same value: piercing)
                    [dRKPbSC6MIEU7Uar] : object {Actor.npc.items.[].system.damageRolls.dRKPbSC6MIEU7Uar}
                        damage : string {Actor.npc.items.[].system.damageRolls.dRKPbSC6MIEU7Uar.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dRKPbSC6MIEU7Uar.damageType} (same value: piercing)
                    [jJf5u6ixrm0ac636] : object {Actor.npc.items.[].system.damageRolls.jJf5u6ixrm0ac636}
                        damage : string {Actor.npc.items.[].system.damageRolls.jJf5u6ixrm0ac636.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jJf5u6ixrm0ac636.damageType} (same value: piercing)
                    [6S0E198b3ZzFvii4] : object {Actor.npc.items.[].system.damageRolls.6S0E198b3ZzFvii4}
                        damage : string {Actor.npc.items.[].system.damageRolls.6S0E198b3ZzFvii4.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6S0E198b3ZzFvii4.damageType} (same value: bludgeoning)
                    [1aAmMIVSqqYHDn3p] : object {Actor.npc.items.[].system.damageRolls.1aAmMIVSqqYHDn3p}
                        damage : string {Actor.npc.items.[].system.damageRolls.1aAmMIVSqqYHDn3p.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1aAmMIVSqqYHDn3p.damageType} (same value: piercing)
                    [BbPgWRGiq5ORcePb] : object {Actor.npc.items.[].system.damageRolls.BbPgWRGiq5ORcePb}
                        damage : string {Actor.npc.items.[].system.damageRolls.BbPgWRGiq5ORcePb.damage} (4 different values)
                            1d6+5 (x1)
                            2d6+6 (x1)
                            2d6+5 (x1)
                            1d6+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BbPgWRGiq5ORcePb.damageType} (same value: piercing)
                    [H5HaN7ogFguZmhSR] : object {Actor.npc.items.[].system.damageRolls.H5HaN7ogFguZmhSR}
                        damage : string {Actor.npc.items.[].system.damageRolls.H5HaN7ogFguZmhSR.damage} (3 different values)
                            1d4+3 (x2)
                            1d4+6 (x1)
                            1d4+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.H5HaN7ogFguZmhSR.damageType} (same value: piercing)
                    [ISo2eBk6xUmFMnTa] : object {Actor.npc.items.[].system.damageRolls.ISo2eBk6xUmFMnTa}
                        damage : string {Actor.npc.items.[].system.damageRolls.ISo2eBk6xUmFMnTa.damage} (3 different values)
                            1d4+3 (x2)
                            1d4+6 (x1)
                            1d4+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ISo2eBk6xUmFMnTa.damageType} (same value: piercing)
                    [9SV7gs6ayNy9v2Kv] : object {Actor.npc.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv}
                        damage : string {Actor.npc.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv.damage} (2 different values)
                            2d10+9 (x1)
                            2d10+8 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv.damageType} (same value: piercing)
                    [l4rfswdb9aemaqhi5qat] : object {Actor.npc.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat}
                        damage : string {Actor.npc.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat.damageType} (same value: spirit)
                    [TzSlVuTbpV6IvqDu] : object {Actor.npc.items.[].system.damageRolls.TzSlVuTbpV6IvqDu}
                        damage : string {Actor.npc.items.[].system.damageRolls.TzSlVuTbpV6IvqDu.damage} (2 different values)
                            2d6+9 (x1)
                            2d6+8 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TzSlVuTbpV6IvqDu.damageType} (same value: slashing)
                    [qpuoiapo4oglf6xoczjy] : object {Actor.npc.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy}
                        damage : string {Actor.npc.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy.damageType} (same value: spirit)
                    [1mzsX1yhUR76iEKz] : object {Actor.npc.items.[].system.damageRolls.1mzsX1yhUR76iEKz}
                        damage : string {Actor.npc.items.[].system.damageRolls.1mzsX1yhUR76iEKz.damage} (11 different values)
                            1d8+2 (x1)
                            2d8+5 (x1)
                            1d8 (x1)
                            2d8+1 (x1)
                            1d8+1 (x1)
                            2d8+4 (x1)
                            1d8-1 (x2)
                            1d8+5 (x1)
                            1d8-2 (x1)
                            1d8+3 (x1)
                            1d8+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1mzsX1yhUR76iEKz.damageType} (same value: slashing)
                    [5DSfbCtdXFsrWQ1b] : object {Actor.npc.items.[].system.damageRolls.5DSfbCtdXFsrWQ1b}
                        damage : string {Actor.npc.items.[].system.damageRolls.5DSfbCtdXFsrWQ1b.damage} (4 different values)
                            1d8+2 (x1)
                            2d8+5 (x1)
                            1d8-1 (x1)
                            1d8+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5DSfbCtdXFsrWQ1b.damageType} (same value: slashing)
                    [TFCpItiH0qXZerFt] : object {Actor.npc.items.[].system.damageRolls.TFCpItiH0qXZerFt}
                        damage : string {Actor.npc.items.[].system.damageRolls.TFCpItiH0qXZerFt.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TFCpItiH0qXZerFt.damageType} (same value: piercing)
                    [l084oY88NBFAlNlP] : object {Actor.npc.items.[].system.damageRolls.l084oY88NBFAlNlP}
                        damage : string {Actor.npc.items.[].system.damageRolls.l084oY88NBFAlNlP.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l084oY88NBFAlNlP.damageType} (same value: bludgeoning)
                    [6qI7ci0EL2ueY5q8] : object {Actor.npc.items.[].system.damageRolls.6qI7ci0EL2ueY5q8}
                        damage : string {Actor.npc.items.[].system.damageRolls.6qI7ci0EL2ueY5q8.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6qI7ci0EL2ueY5q8.damageType} (same value: bludgeoning)
                    [uTffRXEqpnt8ou4Z] : object {Actor.npc.items.[].system.damageRolls.uTffRXEqpnt8ou4Z}
                        damage : string {Actor.npc.items.[].system.damageRolls.uTffRXEqpnt8ou4Z.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uTffRXEqpnt8ou4Z.damageType} (same value: piercing)
                    [HtakWRmx8gCldD6j] : object {Actor.npc.items.[].system.damageRolls.HtakWRmx8gCldD6j}
                        damage : string {Actor.npc.items.[].system.damageRolls.HtakWRmx8gCldD6j.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HtakWRmx8gCldD6j.damageType} (same value: bludgeoning)
                    [WvOQ6LZhOAJiIUy0] : object {Actor.npc.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0}
                        damage : string {Actor.npc.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0.damageType} (same value: piercing)
                    [xGj8x1qx7UvkecKX] : object {Actor.npc.items.[].system.damageRolls.xGj8x1qx7UvkecKX}
                        damage : string {Actor.npc.items.[].system.damageRolls.xGj8x1qx7UvkecKX.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xGj8x1qx7UvkecKX.damageType} (same value: piercing)
                    [gYc11HeidlOdhJ8J] : object {Actor.npc.items.[].system.damageRolls.gYc11HeidlOdhJ8J}
                        damage : string {Actor.npc.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damage} (2 different values)
                            2d10+4 (x1)
                            2d10+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damageType} (same value: piercing)
                    [tsXOd6WYvPHVh8v2] : object {Actor.npc.items.[].system.damageRolls.tsXOd6WYvPHVh8v2}
                        damage : string {Actor.npc.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damage} (2 different values)
                            2d6+5 (x1)
                            2d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damageType} (same value: bludgeoning)
                    [WlRJJsl2cndtSb9N] : object {Actor.npc.items.[].system.damageRolls.WlRJJsl2cndtSb9N}
                        damage : string {Actor.npc.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damageType} (same value: piercing)
                    [DYoEJRPE1lXa5QDO] : object {Actor.npc.items.[].system.damageRolls.DYoEJRPE1lXa5QDO}
                        damage : string {Actor.npc.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damageType} (same value: piercing)
                    [Jav7lrtaoBVe1l4M] : object {Actor.npc.items.[].system.damageRolls.Jav7lrtaoBVe1l4M}
                        damage : string {Actor.npc.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damageType} (same value: piercing)
                    [xsj9SCYtfTIDtKeu] : object {Actor.npc.items.[].system.damageRolls.xsj9SCYtfTIDtKeu}
                        damage : string {Actor.npc.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damageType} (same value: piercing)
                    [Cykurpi10brj3wZI] : object {Actor.npc.items.[].system.damageRolls.Cykurpi10brj3wZI}
                        damage : string {Actor.npc.items.[].system.damageRolls.Cykurpi10brj3wZI.damage} (2 different values)
                            2d4+4 (x1)
                            2d4+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Cykurpi10brj3wZI.damageType} (same value: piercing)
                    [OmCfSbbD5QL7I9Ri] : object {Actor.npc.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri}
                        damage : string {Actor.npc.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damage} (2 different values)
                            2d4+4 (x1)
                            2d4+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damageType} (same value: piercing)
                    [6HyALdDEcVAWr14r] : object {Actor.npc.items.[].system.damageRolls.6HyALdDEcVAWr14r}
                        damage : string {Actor.npc.items.[].system.damageRolls.6HyALdDEcVAWr14r.damage} (2 different values)
                            2d6+10 (x1)
                            1d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6HyALdDEcVAWr14r.damageType} (same value: piercing)
                    [sV4Ou7ZqUTpH3LBm] : object {Actor.npc.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm}
                        damage : string {Actor.npc.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damage} (2 different values)
                            1d6+8 (x1)
                            1d4+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damageType} (same value: piercing)
                    [2e5zoZOnqfstltOJ] : object {Actor.npc.items.[].system.damageRolls.2e5zoZOnqfstltOJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damage} (2 different values)
                            1d6+8 (x1)
                            1d4+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damageType} (same value: piercing)
                    [T3ZO5vaKSuXYYdIf] : object {Actor.npc.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf}
                        damage : string {Actor.npc.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damage} (2 different values)
                            2d8+8 (x1)
                            2d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damageType} (same value: piercing)
                    [zK1Rl5sByILGZRIn] : object {Actor.npc.items.[].system.damageRolls.zK1Rl5sByILGZRIn}
                        damage : string {Actor.npc.items.[].system.damageRolls.zK1Rl5sByILGZRIn.damage} (2 different values)
                            1d4+4 (x1)
                            1d4+1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zK1Rl5sByILGZRIn.damageType} (same value: bludgeoning)
                    [quWhzn9YuVoYHDfz] : object {Actor.npc.items.[].system.damageRolls.quWhzn9YuVoYHDfz}
                        damage : string {Actor.npc.items.[].system.damageRolls.quWhzn9YuVoYHDfz.damage} (2 different values)
                            1d6+2 (x1)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.quWhzn9YuVoYHDfz.damageType} (same value: piercing)
                    [TTua6wHoRR0YnBv2] : object {Actor.npc.items.[].system.damageRolls.TTua6wHoRR0YnBv2}
                        damage : string {Actor.npc.items.[].system.damageRolls.TTua6wHoRR0YnBv2.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TTua6wHoRR0YnBv2.damageType} (same value: piercing)
                    [SV3VBaXc0wQJf6MH] : object {Actor.npc.items.[].system.damageRolls.SV3VBaXc0wQJf6MH}
                        damage : string {Actor.npc.items.[].system.damageRolls.SV3VBaXc0wQJf6MH.damage} (3 different values)
                            1d4+3 (x1)
                            1d6+4 (x1)
                            1d4+1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SV3VBaXc0wQJf6MH.damageType} (same value: piercing)
                    [sJ7d1LQmowm7pgyi] : object {Actor.npc.items.[].system.damageRolls.sJ7d1LQmowm7pgyi}
                        damage : string {Actor.npc.items.[].system.damageRolls.sJ7d1LQmowm7pgyi.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sJ7d1LQmowm7pgyi.damageType} (same value: slashing)
                    [WusQWCuqwDafAYZW] : object {Actor.npc.items.[].system.damageRolls.WusQWCuqwDafAYZW}
                        damage : string {Actor.npc.items.[].system.damageRolls.WusQWCuqwDafAYZW.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WusQWCuqwDafAYZW.damageType} (same value: piercing)
                    [VSfmm4anKmBKfYFA] : object {Actor.npc.items.[].system.damageRolls.VSfmm4anKmBKfYFA}
                        damage : string {Actor.npc.items.[].system.damageRolls.VSfmm4anKmBKfYFA.damage} (2 different values)
                            1d6+7 (x1)
                            1d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VSfmm4anKmBKfYFA.damageType} (same value: slashing)
                    [h0jQU0rRsNHElY3b] : object {Actor.npc.items.[].system.damageRolls.h0jQU0rRsNHElY3b}
                        damage : string {Actor.npc.items.[].system.damageRolls.h0jQU0rRsNHElY3b.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h0jQU0rRsNHElY3b.damageType} (same value: piercing)
                    [e0ISKXC4W7kgf3Mg] : object {Actor.npc.items.[].system.damageRolls.e0ISKXC4W7kgf3Mg}
                        damage : string {Actor.npc.items.[].system.damageRolls.e0ISKXC4W7kgf3Mg.damage} (2 different values)
                            2d8+8 (x1)
                            2d8+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e0ISKXC4W7kgf3Mg.damageType} (same value: slashing)
                    [P2os12ZH1foZvUGs] : object {Actor.npc.items.[].system.damageRolls.P2os12ZH1foZvUGs}
                        damage : string {Actor.npc.items.[].system.damageRolls.P2os12ZH1foZvUGs.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.P2os12ZH1foZvUGs.damageType} (same value: fire)
                    [7R8sUxEmDUf7P8Q6] : object {Actor.npc.items.[].system.damageRolls.7R8sUxEmDUf7P8Q6}
                        damage : string {Actor.npc.items.[].system.damageRolls.7R8sUxEmDUf7P8Q6.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7R8sUxEmDUf7P8Q6.damageType} (same value: piercing)
                    [Kj9Od4mSG4dZ2AT3] : object {Actor.npc.items.[].system.damageRolls.Kj9Od4mSG4dZ2AT3}
                        damage : string {Actor.npc.items.[].system.damageRolls.Kj9Od4mSG4dZ2AT3.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Kj9Od4mSG4dZ2AT3.damageType} (same value: piercing)
                    [RHQO3bkIJJfO5SCq] : object {Actor.npc.items.[].system.damageRolls.RHQO3bkIJJfO5SCq}
                        damage : string {Actor.npc.items.[].system.damageRolls.RHQO3bkIJJfO5SCq.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RHQO3bkIJJfO5SCq.damageType} (same value: piercing)
                    [OKnCLMBnK6b1LGEv] : object {Actor.npc.items.[].system.damageRolls.OKnCLMBnK6b1LGEv}
                        damage : string {Actor.npc.items.[].system.damageRolls.OKnCLMBnK6b1LGEv.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OKnCLMBnK6b1LGEv.damageType} (same value: piercing)
                    [0WVuoY2rUn9IbDVz] : object {Actor.npc.items.[].system.damageRolls.0WVuoY2rUn9IbDVz}
                        damage : string {Actor.npc.items.[].system.damageRolls.0WVuoY2rUn9IbDVz.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0WVuoY2rUn9IbDVz.damageType} (same value: piercing)
                    [eW4ZlPAHENmK4Kmt] : object {Actor.npc.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt}
                        damage : string {Actor.npc.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt.damageType} (same value: piercing)
                    [x5ZXKDOByPiR1F68] : object {Actor.npc.items.[].system.damageRolls.x5ZXKDOByPiR1F68}
                        damage : string {Actor.npc.items.[].system.damageRolls.x5ZXKDOByPiR1F68.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x5ZXKDOByPiR1F68.damageType} (same value: piercing)
                    [vorQLpdyM00hpri1] : object {Actor.npc.items.[].system.damageRolls.vorQLpdyM00hpri1}
                        damage : string {Actor.npc.items.[].system.damageRolls.vorQLpdyM00hpri1.damage} (same value: 2d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vorQLpdyM00hpri1.damageType} (same value: piercing)
                    [6KgHLPPPPosDvzrx] : object {Actor.npc.items.[].system.damageRolls.6KgHLPPPPosDvzrx}
                        damage : string {Actor.npc.items.[].system.damageRolls.6KgHLPPPPosDvzrx.damage} (same value: 2d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6KgHLPPPPosDvzrx.damageType} (same value: piercing)
                    [E8K8VKLRTHgndG2Q] : object {Actor.npc.items.[].system.damageRolls.E8K8VKLRTHgndG2Q}
                        category : string {Actor.npc.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.damageType} (same value: acid)
                    [HMbndrzfMpCaGQne] : object {Actor.npc.items.[].system.damageRolls.HMbndrzfMpCaGQne}
                        category : string {Actor.npc.items.[].system.damageRolls.HMbndrzfMpCaGQne.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.HMbndrzfMpCaGQne.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HMbndrzfMpCaGQne.damageType} (same value: acid)
                    [hzxTWv3bJMt3A6Vu] : object {Actor.npc.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu}
                        damage : string {Actor.npc.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu.damageType} (same value: acid)
                    [3KEOGkOPj2cvGymV] : object {Actor.npc.items.[].system.damageRolls.3KEOGkOPj2cvGymV}
                        category : string {Actor.npc.items.[].system.damageRolls.3KEOGkOPj2cvGymV.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.3KEOGkOPj2cvGymV.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3KEOGkOPj2cvGymV.damageType} (same value: fire)
                    [GZu2rItawSTKvumW] : object {Actor.npc.items.[].system.damageRolls.GZu2rItawSTKvumW}
                        damage : string {Actor.npc.items.[].system.damageRolls.GZu2rItawSTKvumW.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GZu2rItawSTKvumW.damageType} (same value: fire)
                    [lmlaklSnZlVEtzLv] : object {Actor.npc.items.[].system.damageRolls.lmlaklSnZlVEtzLv}
                        category : string {Actor.npc.items.[].system.damageRolls.lmlaklSnZlVEtzLv.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.lmlaklSnZlVEtzLv.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lmlaklSnZlVEtzLv.damageType} (same value: fire)
                    [Rdvr7VX0Joadamfx] : object {Actor.npc.items.[].system.damageRolls.Rdvr7VX0Joadamfx}
                        category : string {Actor.npc.items.[].system.damageRolls.Rdvr7VX0Joadamfx.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.Rdvr7VX0Joadamfx.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Rdvr7VX0Joadamfx.damageType} (same value: mental)
                    [jL8h0lYLimxG4eDd] : object {Actor.npc.items.[].system.damageRolls.jL8h0lYLimxG4eDd}
                        damage : string {Actor.npc.items.[].system.damageRolls.jL8h0lYLimxG4eDd.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jL8h0lYLimxG4eDd.damageType} (same value: mental)
                    [FNqugEzWmb6PjJuP] : object {Actor.npc.items.[].system.damageRolls.FNqugEzWmb6PjJuP}
                        damage : string {Actor.npc.items.[].system.damageRolls.FNqugEzWmb6PjJuP.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FNqugEzWmb6PjJuP.damageType} (same value: piercing)
                    [PBSWZBNvK3TkmI4O] : object {Actor.npc.items.[].system.damageRolls.PBSWZBNvK3TkmI4O}
                        damage : string {Actor.npc.items.[].system.damageRolls.PBSWZBNvK3TkmI4O.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PBSWZBNvK3TkmI4O.damageType} (same value: piercing)
                    [CiEzfoWkwu0tY7uf] : object {Actor.npc.items.[].system.damageRolls.CiEzfoWkwu0tY7uf}
                        damage : string {Actor.npc.items.[].system.damageRolls.CiEzfoWkwu0tY7uf.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CiEzfoWkwu0tY7uf.damageType} (same value: acid)
                    [DWCR5hOWWSSaK7xe] : object {Actor.npc.items.[].system.damageRolls.DWCR5hOWWSSaK7xe}
                        category : string {Actor.npc.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.damageType} (same value: acid)
                    [ysAv19nP6XRE8h77] : object {Actor.npc.items.[].system.damageRolls.ysAv19nP6XRE8h77}
                        category : string {Actor.npc.items.[].system.damageRolls.ysAv19nP6XRE8h77.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.ysAv19nP6XRE8h77.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ysAv19nP6XRE8h77.damageType} (same value: acid)
                    [Ot0fhuJff2IO11Tz] : object {Actor.npc.items.[].system.damageRolls.Ot0fhuJff2IO11Tz}
                        category : string {Actor.npc.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.damageType} (same value: fire)
                    [R1uRkRYXusXfY9H6] : object {Actor.npc.items.[].system.damageRolls.R1uRkRYXusXfY9H6}
                        damage : string {Actor.npc.items.[].system.damageRolls.R1uRkRYXusXfY9H6.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.R1uRkRYXusXfY9H6.damageType} (same value: fire)
                    [hGKXAMGxLtFjDAqN] : object {Actor.npc.items.[].system.damageRolls.hGKXAMGxLtFjDAqN}
                        category : string {Actor.npc.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.damageType} (same value: fire)
                    [Ah1ybityL4Ffr1qd] : object {Actor.npc.items.[].system.damageRolls.Ah1ybityL4Ffr1qd}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ah1ybityL4Ffr1qd.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ah1ybityL4Ffr1qd.damageType} (same value: mental)
                    [XXjbjSRQkvuyRFp0] : object {Actor.npc.items.[].system.damageRolls.XXjbjSRQkvuyRFp0}
                        category : string {Actor.npc.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.damageType} (same value: mental)
                    [2KUz8J2LcWB3s3CK] : object {Actor.npc.items.[].system.damageRolls.2KUz8J2LcWB3s3CK}
                        damage : string {Actor.npc.items.[].system.damageRolls.2KUz8J2LcWB3s3CK.damage} (2 different values)
                            3d8+8 (x1)
                            2d8+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2KUz8J2LcWB3s3CK.damageType} (same value: piercing)
                    [1UHmTlhytW6q96kW] : object {Actor.npc.items.[].system.damageRolls.1UHmTlhytW6q96kW}
                        damage : string {Actor.npc.items.[].system.damageRolls.1UHmTlhytW6q96kW.damage} (2 different values)
                            3d10+8 (x1)
                            2d10+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1UHmTlhytW6q96kW.damageType} (same value: piercing)
                    [vdavsId43CYjPE0U] : object {Actor.npc.items.[].system.damageRolls.vdavsId43CYjPE0U}
                        damage : string {Actor.npc.items.[].system.damageRolls.vdavsId43CYjPE0U.damage} (2 different values)
                            2d8+5 (x1)
                            2d10+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vdavsId43CYjPE0U.damageType} (same value: bludgeoning)
                    [nc4v5CHwlAybQoD4] : object {Actor.npc.items.[].system.damageRolls.nc4v5CHwlAybQoD4}
                        damage : string {Actor.npc.items.[].system.damageRolls.nc4v5CHwlAybQoD4.damage} (2 different values)
                            1d8+5 (x1)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nc4v5CHwlAybQoD4.damageType} (same value: bludgeoning)
                    [1TDeQPY1lHczxKeY] : object {Actor.npc.items.[].system.damageRolls.1TDeQPY1lHczxKeY}
                        damage : string {Actor.npc.items.[].system.damageRolls.1TDeQPY1lHczxKeY.damage} (2 different values)
                            1d4+5 (x1)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1TDeQPY1lHczxKeY.damageType} (same value: slashing)
                    [2ajgIoAk9XXky2Fi] : object {Actor.npc.items.[].system.damageRolls.2ajgIoAk9XXky2Fi}
                        damage : string {Actor.npc.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damageType} (same value: slashing)
                    [CL6UkWMuR2m507mH] : object {Actor.npc.items.[].system.damageRolls.CL6UkWMuR2m507mH}
                        damage : string {Actor.npc.items.[].system.damageRolls.CL6UkWMuR2m507mH.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CL6UkWMuR2m507mH.damageType} (same value: slashing)
                    [V8haWpDBP994ckhD] : object {Actor.npc.items.[].system.damageRolls.V8haWpDBP994ckhD}
                        damage : string {Actor.npc.items.[].system.damageRolls.V8haWpDBP994ckhD.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.V8haWpDBP994ckhD.damageType} (same value: bludgeoning)
                    [b1iBOOJRfFUGNPEx] : object {Actor.npc.items.[].system.damageRolls.b1iBOOJRfFUGNPEx}
                        damage : string {Actor.npc.items.[].system.damageRolls.b1iBOOJRfFUGNPEx.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b1iBOOJRfFUGNPEx.damageType} (same value: bludgeoning)
                    [Lm2pK5ej9BcbMsdO] : object {Actor.npc.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO}
                        damage : string {Actor.npc.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO.damageType} (same value: piercing)
                    [Ct9nu1LVqTcIvWVp] : object {Actor.npc.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp.damage} (2 different values)
                            2d8+6 (x1)
                            2d8+14 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp.damageType} (same value: void)
                    [kIVu5DAJYdX2yDdS] : object {Actor.npc.items.[].system.damageRolls.kIVu5DAJYdX2yDdS}
                        damage : string {Actor.npc.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damage} (2 different values)
                            2d12+7 (x1)
                            2d12+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damageType} (same value: piercing)
                    [slg2aNZpEDdT8EEh] : object {Actor.npc.items.[].system.damageRolls.slg2aNZpEDdT8EEh}
                        damage : string {Actor.npc.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damage} (2 different values)
                            2d10+9 (x1)
                            2d10+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damageType} (same value: slashing)
                    [2ocrsXBoRbwEDgfB] : object {Actor.npc.items.[].system.damageRolls.2ocrsXBoRbwEDgfB}
                        damage : string {Actor.npc.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damage} (2 different values)
                            2d12+4 (x1)
                            2d12+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damageType} (same value: piercing)
                    [ByGEwHrTkaJDJ0dp] : object {Actor.npc.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp}
                        damage : string {Actor.npc.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damage} (2 different values)
                            2d8+4 (x1)
                            2d8+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damageType} (same value: bludgeoning)
                    [8qe3hcOVqBXzMzDQ] : object {Actor.npc.items.[].system.damageRolls.8qe3hcOVqBXzMzDQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.8qe3hcOVqBXzMzDQ.damage} (3 different values)
                            2d6+5 (x1)
                            1d4+1 (x1)
                            1d6+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8qe3hcOVqBXzMzDQ.damageType} (same value: bludgeoning)
                    [EES1yuxjYxhVLtH5] : object {Actor.npc.items.[].system.damageRolls.EES1yuxjYxhVLtH5}
                        damage : string {Actor.npc.items.[].system.damageRolls.EES1yuxjYxhVLtH5.damage} (3 different values)
                            2d4+5 (x1)
                            1d4+1 (x1)
                            1d4+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EES1yuxjYxhVLtH5.damageType} (same value: piercing)
                    [EbwQXy34GnJSMmwh] : object {Actor.npc.items.[].system.damageRolls.EbwQXy34GnJSMmwh}
                        damage : string {Actor.npc.items.[].system.damageRolls.EbwQXy34GnJSMmwh.damage} (2 different values)
                            1d6+2 (x1)
                            1d10+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EbwQXy34GnJSMmwh.damageType} (same value: piercing)
                    [ji9ZGwpOrPfVzuuz] : object {Actor.npc.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz}
                        damage : string {Actor.npc.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz.damage} (2 different values)
                            2d6+12 (x2)
                            2d8+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz.damageType} (same value: slashing)
                    [6JM0TnmJYmz28iDw] : object {Actor.npc.items.[].system.damageRolls.6JM0TnmJYmz28iDw}
                        damage : string {Actor.npc.items.[].system.damageRolls.6JM0TnmJYmz28iDw.damage} (2 different values)
                            1d8+9 (x2)
                            1d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6JM0TnmJYmz28iDw.damageType} (same value: bludgeoning)
                    [wwetJHnvgVA6u0xZ] : object {Actor.npc.items.[].system.damageRolls.wwetJHnvgVA6u0xZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.wwetJHnvgVA6u0xZ.damage} (2 different values)
                            2d8+9 (x2)
                            2d8+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wwetJHnvgVA6u0xZ.damageType} (same value: piercing)
                    [mwvKvfHMQZ8IgAGl] : object {Actor.npc.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl}
                        damage : string {Actor.npc.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl.damageType} (same value: piercing)
                    [9AaDGEHxxm8tb3cj] : object {Actor.npc.items.[].system.damageRolls.9AaDGEHxxm8tb3cj}
                        damage : string {Actor.npc.items.[].system.damageRolls.9AaDGEHxxm8tb3cj.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9AaDGEHxxm8tb3cj.damageType} (same value: piercing)
                    [6qoIQ2eX84TzL8ho] : object {Actor.npc.items.[].system.damageRolls.6qoIQ2eX84TzL8ho}
                        damage : string {Actor.npc.items.[].system.damageRolls.6qoIQ2eX84TzL8ho.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6qoIQ2eX84TzL8ho.damageType} (same value: piercing)
                    [8pZNH45F9JxoDCmD] : object {Actor.npc.items.[].system.damageRolls.8pZNH45F9JxoDCmD}
                        category : string {Actor.npc.items.[].system.damageRolls.8pZNH45F9JxoDCmD.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.8pZNH45F9JxoDCmD.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8pZNH45F9JxoDCmD.damageType} (same value: acid)
                    [gLDUUXekGND1GVRv] : object {Actor.npc.items.[].system.damageRolls.gLDUUXekGND1GVRv}
                        damage : string {Actor.npc.items.[].system.damageRolls.gLDUUXekGND1GVRv.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gLDUUXekGND1GVRv.damageType} (same value: acid)
                    [u9mk8zDfyB9twxbo] : object {Actor.npc.items.[].system.damageRolls.u9mk8zDfyB9twxbo}
                        category : string {Actor.npc.items.[].system.damageRolls.u9mk8zDfyB9twxbo.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.u9mk8zDfyB9twxbo.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u9mk8zDfyB9twxbo.damageType} (same value: acid)
                    [l9AZ68TEQitiJoGl] : object {Actor.npc.items.[].system.damageRolls.l9AZ68TEQitiJoGl}
                        category : string {Actor.npc.items.[].system.damageRolls.l9AZ68TEQitiJoGl.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.l9AZ68TEQitiJoGl.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l9AZ68TEQitiJoGl.damageType} (same value: fire)
                    [uUzM6Sp56hirTIVq] : object {Actor.npc.items.[].system.damageRolls.uUzM6Sp56hirTIVq}
                        category : string {Actor.npc.items.[].system.damageRolls.uUzM6Sp56hirTIVq.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.uUzM6Sp56hirTIVq.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uUzM6Sp56hirTIVq.damageType} (same value: fire)
                    [zbZMj2lKtwmfqzYY] : object {Actor.npc.items.[].system.damageRolls.zbZMj2lKtwmfqzYY}
                        damage : string {Actor.npc.items.[].system.damageRolls.zbZMj2lKtwmfqzYY.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zbZMj2lKtwmfqzYY.damageType} (same value: fire)
                    [XnFGZVjk2ZOKePcB] : object {Actor.npc.items.[].system.damageRolls.XnFGZVjk2ZOKePcB}
                        category : string {Actor.npc.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.damageType} (same value: cold)
                    [uy0sUgtjVPywSRwL] : object {Actor.npc.items.[].system.damageRolls.uy0sUgtjVPywSRwL}
                        damage : string {Actor.npc.items.[].system.damageRolls.uy0sUgtjVPywSRwL.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uy0sUgtjVPywSRwL.damageType} (same value: cold)
                    [oY2UCSEf2oyUuEbB] : object {Actor.npc.items.[].system.damageRolls.oY2UCSEf2oyUuEbB}
                        damage : string {Actor.npc.items.[].system.damageRolls.oY2UCSEf2oyUuEbB.damage} (2 different values)
                            1d6+2 (x1)
                            1d8+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oY2UCSEf2oyUuEbB.damageType} (same value: piercing)
                    [xVw1ue3FcBW2poBz] : object {Actor.npc.items.[].system.damageRolls.xVw1ue3FcBW2poBz}
                        damage : string {Actor.npc.items.[].system.damageRolls.xVw1ue3FcBW2poBz.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xVw1ue3FcBW2poBz.damageType} (same value: piercing)
                    [2h71fsinaOkiRAKx] : object {Actor.npc.items.[].system.damageRolls.2h71fsinaOkiRAKx}
                        damage : string {Actor.npc.items.[].system.damageRolls.2h71fsinaOkiRAKx.damage} (2 different values)
                            1d6+5 (x1)
                            1d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2h71fsinaOkiRAKx.damageType} (same value: bludgeoning)
                    [5zRJ58mYwZf6CHjp] : object {Actor.npc.items.[].system.damageRolls.5zRJ58mYwZf6CHjp}
                        damage : string {Actor.npc.items.[].system.damageRolls.5zRJ58mYwZf6CHjp.damage} (2 different values)
                            1d6+5 (x1)
                            1d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5zRJ58mYwZf6CHjp.damageType} (same value: piercing)
                    [l7rF61HGxMh5iHhN] : object {Actor.npc.items.[].system.damageRolls.l7rF61HGxMh5iHhN}
                        damage : string {Actor.npc.items.[].system.damageRolls.l7rF61HGxMh5iHhN.damage} (2 different values)
                            1d4+5 (x1)
                            1d4+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l7rF61HGxMh5iHhN.damageType} (same value: piercing)
                    [DUoI8DSDpLMI9eky] : object {Actor.npc.items.[].system.damageRolls.DUoI8DSDpLMI9eky}
                        damage : string {Actor.npc.items.[].system.damageRolls.DUoI8DSDpLMI9eky.damage} (2 different values)
                            1d6+5 (x1)
                            1d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DUoI8DSDpLMI9eky.damageType} (same value: piercing)
                    [w54D6xU83gRfw90J] : object {Actor.npc.items.[].system.damageRolls.w54D6xU83gRfw90J}
                        damage : string {Actor.npc.items.[].system.damageRolls.w54D6xU83gRfw90J.damage} (2 different values)
                            1d6+4 (x1)
                            1d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w54D6xU83gRfw90J.damageType} (same value: bludgeoning)
                    [Fu3ZeRYiIiHfuXvC] : object {Actor.npc.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC}
                        damage : string {Actor.npc.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC.damage} (2 different values)
                            1d6+4 (x1)
                            1d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC.damageType} (same value: bludgeoning)
                    [C9QQqcdbkODJnvV7] : object {Actor.npc.items.[].system.damageRolls.C9QQqcdbkODJnvV7}
                        damage : string {Actor.npc.items.[].system.damageRolls.C9QQqcdbkODJnvV7.damage} (2 different values)
                            1d6+4 (x1)
                            1d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.C9QQqcdbkODJnvV7.damageType} (same value: bludgeoning)
                    [uBFvxovv4dv26riS] : object {Actor.npc.items.[].system.damageRolls.uBFvxovv4dv26riS}
                        damage : string {Actor.npc.items.[].system.damageRolls.uBFvxovv4dv26riS.damage} (2 different values)
                            1d8 (x1)
                            1d8+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uBFvxovv4dv26riS.damageType} (same value: piercing)
                    [lRfO5p3S6tsLWHGZ] : object {Actor.npc.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ.damage} (2 different values)
                            1d4 (x1)
                            1d4+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ.damageType} (same value: slashing)
                    [vGP41bgi5IwzjOtz] : object {Actor.npc.items.[].system.damageRolls.vGP41bgi5IwzjOtz}
                        damage : string {Actor.npc.items.[].system.damageRolls.vGP41bgi5IwzjOtz.damage} (2 different values)
                            1d6 (x1)
                            1d6+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vGP41bgi5IwzjOtz.damageType} (same value: piercing)
                    [xbrUfAcnkBMAKgWC] : object {Actor.npc.items.[].system.damageRolls.xbrUfAcnkBMAKgWC}
                        damage : string {Actor.npc.items.[].system.damageRolls.xbrUfAcnkBMAKgWC.damage} (2 different values)
                            1d6+4 (x1)
                            1d6+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xbrUfAcnkBMAKgWC.damageType} (same value: slashing)
                    [dOvEY0jV929dbINI] : object {Actor.npc.items.[].system.damageRolls.dOvEY0jV929dbINI}
                        damage : string {Actor.npc.items.[].system.damageRolls.dOvEY0jV929dbINI.damage} (2 different values)
                            1d4+4 (x1)
                            1d4+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dOvEY0jV929dbINI.damageType} (same value: piercing)
                    [p2IkQeqB7EbhZt5Y] : object {Actor.npc.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y}
                        damage : string {Actor.npc.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y.damage} (2 different values)
                            2d6+3 (x1)
                            1d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y.damageType} (same value: piercing)
                    [3qg8iw5nG82Bckeu] : object {Actor.npc.items.[].system.damageRolls.3qg8iw5nG82Bckeu}
                        damage : string {Actor.npc.items.[].system.damageRolls.3qg8iw5nG82Bckeu.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3qg8iw5nG82Bckeu.damageType} (same value: piercing)
                    [MA2QrMvNvaSVvl3o] : object {Actor.npc.items.[].system.damageRolls.MA2QrMvNvaSVvl3o}
                        damage : string {Actor.npc.items.[].system.damageRolls.MA2QrMvNvaSVvl3o.damage} (same value: 1d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MA2QrMvNvaSVvl3o.damageType} (same value: bludgeoning)
                    [8DuF8A7Iy5rg50Sj] : object {Actor.npc.items.[].system.damageRolls.8DuF8A7Iy5rg50Sj}
                        damage : string {Actor.npc.items.[].system.damageRolls.8DuF8A7Iy5rg50Sj.damage} (2 different values)
                            2d6+6 (x1)
                            2d6+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8DuF8A7Iy5rg50Sj.damageType} (same value: piercing)
                    [5mjmvEUwrUYz4aOG] : object {Actor.npc.items.[].system.damageRolls.5mjmvEUwrUYz4aOG}
                        damage : string {Actor.npc.items.[].system.damageRolls.5mjmvEUwrUYz4aOG.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5mjmvEUwrUYz4aOG.damageType} (same value: fire)
                    [C18K8g22k2XWo4JY] : object {Actor.npc.items.[].system.damageRolls.C18K8g22k2XWo4JY}
                        damage : string {Actor.npc.items.[].system.damageRolls.C18K8g22k2XWo4JY.damage} (2 different values)
                            2d6+10 (x1)
                            2d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.C18K8g22k2XWo4JY.damageType} (same value: slashing)
                    [7WxXjTIq0odX1FRz] : object {Actor.npc.items.[].system.damageRolls.7WxXjTIq0odX1FRz}
                        damage : string {Actor.npc.items.[].system.damageRolls.7WxXjTIq0odX1FRz.damage} (2 different values)
                            2d12+2 (x1)
                            2d12+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7WxXjTIq0odX1FRz.damageType} (same value: slashing)
                    [FzpB8K1jidvbQlty] : object {Actor.npc.items.[].system.damageRolls.FzpB8K1jidvbQlty}
                        damage : string {Actor.npc.items.[].system.damageRolls.FzpB8K1jidvbQlty.damage} (2 different values)
                            2d6+4 (x1)
                            2d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FzpB8K1jidvbQlty.damageType} (same value: piercing)
                    [XhGUOd8JdFllb7Kf] : object {Actor.npc.items.[].system.damageRolls.XhGUOd8JdFllb7Kf}
                        damage : string {Actor.npc.items.[].system.damageRolls.XhGUOd8JdFllb7Kf.damage} (2 different values)
                            1d6+12 (x1)
                            2d6+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XhGUOd8JdFllb7Kf.damageType} (same value: bludgeoning)
                    [mWizkKgRkUJceeeE] : object {Actor.npc.items.[].system.damageRolls.mWizkKgRkUJceeeE}
                        damage : string {Actor.npc.items.[].system.damageRolls.mWizkKgRkUJceeeE.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mWizkKgRkUJceeeE.damageType} (same value: fire)
                    [KDHGtCdnMTwkLthj] : object {Actor.npc.items.[].system.damageRolls.KDHGtCdnMTwkLthj}
                        damage : string {Actor.npc.items.[].system.damageRolls.KDHGtCdnMTwkLthj.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KDHGtCdnMTwkLthj.damageType} (same value: fire)
                    [QoT2PKirU8iXRrvA] : object {Actor.npc.items.[].system.damageRolls.QoT2PKirU8iXRrvA}
                        category : string {Actor.npc.items.[].system.damageRolls.QoT2PKirU8iXRrvA.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.QoT2PKirU8iXRrvA.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QoT2PKirU8iXRrvA.damageType} (same value: fire)
                    [e0VTwnNK5iyrkNde] : object {Actor.npc.items.[].system.damageRolls.e0VTwnNK5iyrkNde}
                        category : string {Actor.npc.items.[].system.damageRolls.e0VTwnNK5iyrkNde.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.e0VTwnNK5iyrkNde.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e0VTwnNK5iyrkNde.damageType} (same value: fire)
                    [DnYo65B8CPZWw2UD] : object {Actor.npc.items.[].system.damageRolls.DnYo65B8CPZWw2UD}
                        category : string {Actor.npc.items.[].system.damageRolls.DnYo65B8CPZWw2UD.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.DnYo65B8CPZWw2UD.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DnYo65B8CPZWw2UD.damageType} (same value: acid)
                    [V6Am5cWHkQMgFuXS] : object {Actor.npc.items.[].system.damageRolls.V6Am5cWHkQMgFuXS}
                        category : string {Actor.npc.items.[].system.damageRolls.V6Am5cWHkQMgFuXS.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.V6Am5cWHkQMgFuXS.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.V6Am5cWHkQMgFuXS.damageType} (same value: acid)
                    [R9SoqhwSZ2pxBWNd] : object {Actor.npc.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd}
                        damage : string {Actor.npc.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd.damage} (2 different values)
                            1d8 (x1)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd.damageType} (same value: acid)
                    [e4epsCI4WiV8nOWR] : object {Actor.npc.items.[].system.damageRolls.e4epsCI4WiV8nOWR}
                        damage : string {Actor.npc.items.[].system.damageRolls.e4epsCI4WiV8nOWR.damage} (2 different values)
                            1d8+7 (x1)
                            1d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e4epsCI4WiV8nOWR.damageType} (same value: bludgeoning)
                    [4J4gMr0v7hjfccKg] : object {Actor.npc.items.[].system.damageRolls.4J4gMr0v7hjfccKg}
                        category : string {Actor.npc.items.[].system.damageRolls.4J4gMr0v7hjfccKg.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.4J4gMr0v7hjfccKg.damage} (2 different values)
                            1d8 (x1)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4J4gMr0v7hjfccKg.damageType} (same value: acid)
                    [8tonF2vtwodhW0MQ] : object {Actor.npc.items.[].system.damageRolls.8tonF2vtwodhW0MQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.8tonF2vtwodhW0MQ.damage} (2 different values)
                            2d8 (x1)
                            2d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8tonF2vtwodhW0MQ.damageType} (same value: acid)
                    [okZrBRTynpPQjDE7] : object {Actor.npc.items.[].system.damageRolls.okZrBRTynpPQjDE7}
                        damage : string {Actor.npc.items.[].system.damageRolls.okZrBRTynpPQjDE7.damage} (2 different values)
                            1d8+8 (x1)
                            1d8+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.okZrBRTynpPQjDE7.damageType} (same value: slashing)
                    [pQ5lzubXQ3pOEAPy] : object {Actor.npc.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy}
                        damage : string {Actor.npc.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy.damage} (2 different values)
                            1d4+8 (x1)
                            1d4+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy.damageType} (same value: bludgeoning)
                    [FbabLqwHNZMq7Uhm] : object {Actor.npc.items.[].system.damageRolls.FbabLqwHNZMq7Uhm}
                        damage : string {Actor.npc.items.[].system.damageRolls.FbabLqwHNZMq7Uhm.damage} (2 different values)
                            1d4+8 (x1)
                            1d4+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FbabLqwHNZMq7Uhm.damageType} (same value: piercing)
                    [r1QLbBEyhiNkgqL4] : object {Actor.npc.items.[].system.damageRolls.r1QLbBEyhiNkgqL4}
                        damage : string {Actor.npc.items.[].system.damageRolls.r1QLbBEyhiNkgqL4.damage} (2 different values)
                            1d4+6 (x1)
                            1d4+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r1QLbBEyhiNkgqL4.damageType} (same value: piercing)
                    [Pk3kXURyXyoZv21u] : object {Actor.npc.items.[].system.damageRolls.Pk3kXURyXyoZv21u}
                        damage : string {Actor.npc.items.[].system.damageRolls.Pk3kXURyXyoZv21u.damage} (2 different values)
                            1d4+6 (x1)
                            1d4+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Pk3kXURyXyoZv21u.damageType} (same value: bludgeoning)
                    [ex6XLPcNadVl7fUQ] : object {Actor.npc.items.[].system.damageRolls.ex6XLPcNadVl7fUQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.ex6XLPcNadVl7fUQ.damage} (2 different values)
                            1d4+6 (x1)
                            1d4+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ex6XLPcNadVl7fUQ.damageType} (same value: piercing)
                    [w2ra53vLaslI9n3n] : object {Actor.npc.items.[].system.damageRolls.w2ra53vLaslI9n3n}
                        damage : string {Actor.npc.items.[].system.damageRolls.w2ra53vLaslI9n3n.damage} (2 different values)
                            1d4+6 (x1)
                            1d4+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w2ra53vLaslI9n3n.damageType} (same value: piercing)
                    [myBNFb2x6kezEenh] : object {Actor.npc.items.[].system.damageRolls.myBNFb2x6kezEenh}
                        damage : string {Actor.npc.items.[].system.damageRolls.myBNFb2x6kezEenh.damage} (2 different values)
                            1d4+6 (x1)
                            1d4+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.myBNFb2x6kezEenh.damageType} (same value: piercing)
                    [61wiYmcynV1BMvyU] : object {Actor.npc.items.[].system.damageRolls.61wiYmcynV1BMvyU}
                        damage : string {Actor.npc.items.[].system.damageRolls.61wiYmcynV1BMvyU.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.61wiYmcynV1BMvyU.damageType} (same value: slashing)
                    [AVtUaLRUtMcSmKrk] : object {Actor.npc.items.[].system.damageRolls.AVtUaLRUtMcSmKrk}
                        damage : string {Actor.npc.items.[].system.damageRolls.AVtUaLRUtMcSmKrk.damage} (2 different values)
                            1d4+5 (x1)
                            2d4+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AVtUaLRUtMcSmKrk.damageType} (same value: piercing)
                    [G13LNVd5oHk5O0wz] : object {Actor.npc.items.[].system.damageRolls.G13LNVd5oHk5O0wz}
                        damage : string {Actor.npc.items.[].system.damageRolls.G13LNVd5oHk5O0wz.damage} (2 different values)
                            1d4+5 (x1)
                            2d4+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.G13LNVd5oHk5O0wz.damageType} (same value: piercing)
                    [L2RSjS2UDPiOXEhF] : object {Actor.npc.items.[].system.damageRolls.L2RSjS2UDPiOXEhF}
                        damage : string {Actor.npc.items.[].system.damageRolls.L2RSjS2UDPiOXEhF.damage} (2 different values)
                            1d4+8 (x1)
                            1d4+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.L2RSjS2UDPiOXEhF.damageType} (same value: piercing)
                    [3NmRchhZXk4cvZgF] : object {Actor.npc.items.[].system.damageRolls.3NmRchhZXk4cvZgF}
                        damage : string {Actor.npc.items.[].system.damageRolls.3NmRchhZXk4cvZgF.damage} (2 different values)
                            1d4+8 (x1)
                            1d4+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3NmRchhZXk4cvZgF.damageType} (same value: piercing)
                    [NstIjMd2qlnkz4qU] : object {Actor.npc.items.[].system.damageRolls.NstIjMd2qlnkz4qU}
                        damage : string {Actor.npc.items.[].system.damageRolls.NstIjMd2qlnkz4qU.damage} (2 different values)
                            2d6+8 (x1)
                            2d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NstIjMd2qlnkz4qU.damageType} (same value: slashing)
                    [TxW1SRoB7laYYSt6] : object {Actor.npc.items.[].system.damageRolls.TxW1SRoB7laYYSt6}
                        damage : string {Actor.npc.items.[].system.damageRolls.TxW1SRoB7laYYSt6.damage} (2 different values)
                            3d6+10 (x1)
                            2d6+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TxW1SRoB7laYYSt6.damageType} (same value: piercing)
                    [KT2TfU2LsVbgSCzv] : object {Actor.npc.items.[].system.damageRolls.KT2TfU2LsVbgSCzv}
                        damage : string {Actor.npc.items.[].system.damageRolls.KT2TfU2LsVbgSCzv.damage} (2 different values)
                            3d8+10 (x1)
                            2d8+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KT2TfU2LsVbgSCzv.damageType} (same value: slashing)
                    [24n5cqBM1YsKEntq] : object {Actor.npc.items.[].system.damageRolls.24n5cqBM1YsKEntq}
                        damage : string {Actor.npc.items.[].system.damageRolls.24n5cqBM1YsKEntq.damage} (2 different values)
                            3d10+11 (x1)
                            2d12+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.24n5cqBM1YsKEntq.damageType} (same value: piercing)
                    [DAoHLo7i4eu5Xvxo] : object {Actor.npc.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo}
                        damage : string {Actor.npc.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damageType} (same value: bludgeoning)
                    [y21PbT5yu8bAyXRC] : object {Actor.npc.items.[].system.damageRolls.y21PbT5yu8bAyXRC}
                        damage : string {Actor.npc.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damageType} (same value: sonic)
                    [NuOiaaH98N32dF7c] : object {Actor.npc.items.[].system.damageRolls.NuOiaaH98N32dF7c}
                        damage : string {Actor.npc.items.[].system.damageRolls.NuOiaaH98N32dF7c.damage} (2 different values)
                            2d6+10 (x1)
                            2d8+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NuOiaaH98N32dF7c.damageType} (same value: piercing)
                    [voqwUaOnJleuoFJW] : object {Actor.npc.items.[].system.damageRolls.voqwUaOnJleuoFJW}
                        damage : string {Actor.npc.items.[].system.damageRolls.voqwUaOnJleuoFJW.damage} (2 different values)
                            2d6+8 (x1)
                            2d8+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.voqwUaOnJleuoFJW.damageType} (same value: bludgeoning)
                    [vt840eGOnWYcFgbc] : object {Actor.npc.items.[].system.damageRolls.vt840eGOnWYcFgbc}
                        damage : string {Actor.npc.items.[].system.damageRolls.vt840eGOnWYcFgbc.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vt840eGOnWYcFgbc.damageType} (same value: piercing)
                    [k3wSSGdQW51P129f] : object {Actor.npc.items.[].system.damageRolls.k3wSSGdQW51P129f}
                        damage : string {Actor.npc.items.[].system.damageRolls.k3wSSGdQW51P129f.damage} (3 different values)
                            1d4+2 (x1)
                            1d4+3 (x1)
                            1d4+1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k3wSSGdQW51P129f.damageType} (same value: piercing)
                    [GNyw7RweVLCuGebZ] : object {Actor.npc.items.[].system.damageRolls.GNyw7RweVLCuGebZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.GNyw7RweVLCuGebZ.damage} (3 different values)
                            1d4-1 (x1)
                            1d4+1 (x2)
                            1d4+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GNyw7RweVLCuGebZ.damageType} (same value: slashing)
                    [4Ph468x7ryGaEACi] : object {Actor.npc.items.[].system.damageRolls.4Ph468x7ryGaEACi}
                        damage : string {Actor.npc.items.[].system.damageRolls.4Ph468x7ryGaEACi.damage} (3 different values)
                            1d6-1 (x1)
                            1d6+1 (x2)
                            1d6+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4Ph468x7ryGaEACi.damageType} (same value: slashing)
                    [gxyGCgJblCEbQUuX] : object {Actor.npc.items.[].system.damageRolls.gxyGCgJblCEbQUuX}
                        damage : string {Actor.npc.items.[].system.damageRolls.gxyGCgJblCEbQUuX.damage} (4 different values)
                            1d4 (x1)
                            1d4+5 (x1)
                            1d4+2 (x1)
                            1d4+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gxyGCgJblCEbQUuX.damageType} (same value: cold)
                    [CtpunggwKFjAFY3J] : object {Actor.npc.items.[].system.damageRolls.CtpunggwKFjAFY3J}
                        category : string {Actor.npc.items.[].system.damageRolls.CtpunggwKFjAFY3J.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.CtpunggwKFjAFY3J.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CtpunggwKFjAFY3J.damageType} (same value: fire)
                    [vU0tybyPfuT7TfKe] : object {Actor.npc.items.[].system.damageRolls.vU0tybyPfuT7TfKe}
                        damage : string {Actor.npc.items.[].system.damageRolls.vU0tybyPfuT7TfKe.damage} (2 different values)
                            1d8 (x2)
                            1d8-2 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vU0tybyPfuT7TfKe.damageType} (same value: fire)
                    [xP5oVF0HpdDZ86cW] : object {Actor.npc.items.[].system.damageRolls.xP5oVF0HpdDZ86cW}
                        category : string {Actor.npc.items.[].system.damageRolls.xP5oVF0HpdDZ86cW.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.xP5oVF0HpdDZ86cW.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xP5oVF0HpdDZ86cW.damageType} (same value: fire)
                    [NJXkuvZywRQuRsV2] : object {Actor.npc.items.[].system.damageRolls.NJXkuvZywRQuRsV2}
                        damage : string {Actor.npc.items.[].system.damageRolls.NJXkuvZywRQuRsV2.damage} (2 different values)
                            1d4+3 (x1)
                            1d4+1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NJXkuvZywRQuRsV2.damageType} (same value: piercing)
                    [zsIcBjUc03FG5KAs] : object {Actor.npc.items.[].system.damageRolls.zsIcBjUc03FG5KAs}
                        damage : string {Actor.npc.items.[].system.damageRolls.zsIcBjUc03FG5KAs.damage} (2 different values)
                            1d8+4 (x1)
                            1d8+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zsIcBjUc03FG5KAs.damageType} (same value: piercing)
                    [U8hcAW6bHAQHADLe] : object {Actor.npc.items.[].system.damageRolls.U8hcAW6bHAQHADLe}
                        damage : string {Actor.npc.items.[].system.damageRolls.U8hcAW6bHAQHADLe.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.U8hcAW6bHAQHADLe.damageType} (same value: piercing)
                    [s0xe0qcnyeV1UBUh] : object {Actor.npc.items.[].system.damageRolls.s0xe0qcnyeV1UBUh}
                        damage : string {Actor.npc.items.[].system.damageRolls.s0xe0qcnyeV1UBUh.damage} (4 different values)
                            1d8+4 (x1)
                            1d4+2 (x1)
                            1d8+2 (x1)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s0xe0qcnyeV1UBUh.damageType} (same value: piercing)
                    [bOTqlsAQ1RaSdLcc] : object {Actor.npc.items.[].system.damageRolls.bOTqlsAQ1RaSdLcc}
                        damage : string {Actor.npc.items.[].system.damageRolls.bOTqlsAQ1RaSdLcc.damage} (2 different values)
                            1d4+2 (x1)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bOTqlsAQ1RaSdLcc.damageType} (same value: piercing)
                    [3WrYJDXdgCCkgBt0] : object {Actor.npc.items.[].system.damageRolls.3WrYJDXdgCCkgBt0}
                        damage : string {Actor.npc.items.[].system.damageRolls.3WrYJDXdgCCkgBt0.damage} (2 different values)
                            1d4+2 (x1)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3WrYJDXdgCCkgBt0.damageType} (same value: bludgeoning)
                    [MVdGp4D7LJTqr4C1] : object {Actor.npc.items.[].system.damageRolls.MVdGp4D7LJTqr4C1}
                        damage : string {Actor.npc.items.[].system.damageRolls.MVdGp4D7LJTqr4C1.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MVdGp4D7LJTqr4C1.damageType} (same value: piercing)
                    [doFo1AOACDjbJh3F] : object {Actor.npc.items.[].system.damageRolls.doFo1AOACDjbJh3F}
                        damage : string {Actor.npc.items.[].system.damageRolls.doFo1AOACDjbJh3F.damage} (2 different values)
                            1d4+1 (x1)
                            1d6+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.doFo1AOACDjbJh3F.damageType} (same value: bludgeoning)
                    [8R2DtNBXJxHj5pah] : object {Actor.npc.items.[].system.damageRolls.8R2DtNBXJxHj5pah}
                        damage : string {Actor.npc.items.[].system.damageRolls.8R2DtNBXJxHj5pah.damage} (4 different values)
                            1d4+5 (x1)
                            2d4+4 (x1)
                            1d4+2 (x1)
                            2d4+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8R2DtNBXJxHj5pah.damageType} (same value: bludgeoning)
                    [6fCKyXHrqRdN89iX] : object {Actor.npc.items.[].system.damageRolls.6fCKyXHrqRdN89iX}
                        damage : string {Actor.npc.items.[].system.damageRolls.6fCKyXHrqRdN89iX.damage} (2 different values)
                            1d6 (x1)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6fCKyXHrqRdN89iX.damageType} (same value: poison)
                    [RRlLvmoK7507PCkO] : object {Actor.npc.items.[].system.damageRolls.RRlLvmoK7507PCkO}
                        damage : string {Actor.npc.items.[].system.damageRolls.RRlLvmoK7507PCkO.damage} (2 different values)
                            1d8+6 (x1)
                            1d6+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RRlLvmoK7507PCkO.damageType} (same value: bludgeoning)
                    [RXKecYgXwZM1TaKm] : object {Actor.npc.items.[].system.damageRolls.RXKecYgXwZM1TaKm}
                        damage : string {Actor.npc.items.[].system.damageRolls.RXKecYgXwZM1TaKm.damage} (2 different values)
                            1d6 (x1)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RXKecYgXwZM1TaKm.damageType} (same value: fire)
                    [ViUi4GefPhgAwyYM] : object {Actor.npc.items.[].system.damageRolls.ViUi4GefPhgAwyYM}
                        damage : string {Actor.npc.items.[].system.damageRolls.ViUi4GefPhgAwyYM.damage} (2 different values)
                            1d8+6 (x1)
                            1d6+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ViUi4GefPhgAwyYM.damageType} (same value: bludgeoning)
                    [lsQ0LmWAHwxYB5NT] : object {Actor.npc.items.[].system.damageRolls.lsQ0LmWAHwxYB5NT}
                        damage : string {Actor.npc.items.[].system.damageRolls.lsQ0LmWAHwxYB5NT.damage} (2 different values)
                            1d6+6 (x1)
                            1d4+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lsQ0LmWAHwxYB5NT.damageType} (same value: bludgeoning)
                    [R8qAwo7SbGFpIm1u] : object {Actor.npc.items.[].system.damageRolls.R8qAwo7SbGFpIm1u}
                        damage : string {Actor.npc.items.[].system.damageRolls.R8qAwo7SbGFpIm1u.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.R8qAwo7SbGFpIm1u.damageType} (same value: sonic)
                    [hjNhwGrQpqs8AdKt] : object {Actor.npc.items.[].system.damageRolls.hjNhwGrQpqs8AdKt}
                        damage : string {Actor.npc.items.[].system.damageRolls.hjNhwGrQpqs8AdKt.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hjNhwGrQpqs8AdKt.damageType} (same value: bludgeoning)
                    [tcHotaQIiKYNUt3Q] : object {Actor.npc.items.[].system.damageRolls.tcHotaQIiKYNUt3Q}
                        damage : string {Actor.npc.items.[].system.damageRolls.tcHotaQIiKYNUt3Q.damage} (4 different values)
                            1d10+3 (x1)
                            2d10+5 (x1)
                            2d10+8 (x1)
                            2d10+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tcHotaQIiKYNUt3Q.damageType} (same value: piercing)
                    [1onLqdayXWRdDcIQ] : object {Actor.npc.items.[].system.damageRolls.1onLqdayXWRdDcIQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.1onLqdayXWRdDcIQ.damage} (4 different values)
                            1d8+3 (x1)
                            2d8+5 (x1)
                            2d8+8 (x1)
                            2d8+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1onLqdayXWRdDcIQ.damageType} (same value: slashing)
                    [ZWbt9YmthjWjxsri] : object {Actor.npc.items.[].system.damageRolls.ZWbt9YmthjWjxsri}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZWbt9YmthjWjxsri.damage} (3 different values)
                            1d6+8 (x1)
                            1d6 (x1)
                            1d6+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZWbt9YmthjWjxsri.damageType} (same value: bludgeoning)
                    [0kDho8QrnuLmDwTW] : object {Actor.npc.items.[].system.damageRolls.0kDho8QrnuLmDwTW}
                        damage : string {Actor.npc.items.[].system.damageRolls.0kDho8QrnuLmDwTW.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0kDho8QrnuLmDwTW.damageType} (same value: spirit)
                    [qcTAFj0rWrwPOTle] : object {Actor.npc.items.[].system.damageRolls.qcTAFj0rWrwPOTle}
                        damage : string {Actor.npc.items.[].system.damageRolls.qcTAFj0rWrwPOTle.damage} (8 different values)
                            2d6+10 (x1)
                            1d6+4 (x1)
                            1d8+8 (x1)
                            2d6+8 (x1)
                            1d6+2 (x1)
                            1d8+6 (x1)
                            2d6+6 (x1)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qcTAFj0rWrwPOTle.damageType} (same value: bludgeoning)
                    [vwc4YwkT9yUNmzIu] : object {Actor.npc.items.[].system.damageRolls.vwc4YwkT9yUNmzIu}
                        damage : string {Actor.npc.items.[].system.damageRolls.vwc4YwkT9yUNmzIu.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vwc4YwkT9yUNmzIu.damageType} (same value: bludgeoning)
                    [KxZMg8P6KPeYGM34] : object {Actor.npc.items.[].system.damageRolls.KxZMg8P6KPeYGM34}
                        damage : string {Actor.npc.items.[].system.damageRolls.KxZMg8P6KPeYGM34.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KxZMg8P6KPeYGM34.damageType} (same value: piercing)
                    [jESFwMupywKjgp4H] : object {Actor.npc.items.[].system.damageRolls.jESFwMupywKjgp4H}
                        damage : string {Actor.npc.items.[].system.damageRolls.jESFwMupywKjgp4H.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jESFwMupywKjgp4H.damageType} (same value: slashing)
                    [RUpu4XQOt3NZSOTG] : object {Actor.npc.items.[].system.damageRolls.RUpu4XQOt3NZSOTG}
                        damage : string {Actor.npc.items.[].system.damageRolls.RUpu4XQOt3NZSOTG.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RUpu4XQOt3NZSOTG.damageType} (same value: slashing)
                    [pa3MdP8CByEn06qz] : object {Actor.npc.items.[].system.damageRolls.pa3MdP8CByEn06qz}
                        damage : string {Actor.npc.items.[].system.damageRolls.pa3MdP8CByEn06qz.damage} (same value: 2d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pa3MdP8CByEn06qz.damageType} (same value: piercing)
                    [idelfdOFjrIDbiah] : object {Actor.npc.items.[].system.damageRolls.idelfdOFjrIDbiah}
                        damage : string {Actor.npc.items.[].system.damageRolls.idelfdOFjrIDbiah.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.idelfdOFjrIDbiah.damageType} (same value: piercing)
                    [Zm2LQXzSNJVdhLsZ] : object {Actor.npc.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ.damageType} (same value: piercing)
                    [5Azt6neQDtngtgXr] : object {Actor.npc.items.[].system.damageRolls.5Azt6neQDtngtgXr}
                        damage : string {Actor.npc.items.[].system.damageRolls.5Azt6neQDtngtgXr.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5Azt6neQDtngtgXr.damageType} (same value: piercing)
                    [Zb5LtdW0wJOroj8d] : object {Actor.npc.items.[].system.damageRolls.Zb5LtdW0wJOroj8d}
                        damage : string {Actor.npc.items.[].system.damageRolls.Zb5LtdW0wJOroj8d.damage} (2 different values)
                            1d4+2 (x1)
                            2d4+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Zb5LtdW0wJOroj8d.damageType} (same value: piercing)
                    [6P2qyhEdjziqBkmJ] : object {Actor.npc.items.[].system.damageRolls.6P2qyhEdjziqBkmJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.6P2qyhEdjziqBkmJ.damage} (2 different values)
                            1d4+2 (x1)
                            2d4+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6P2qyhEdjziqBkmJ.damageType} (same value: piercing)
                    [HqWDIZMzlnPJb3ng] : object {Actor.npc.items.[].system.damageRolls.HqWDIZMzlnPJb3ng}
                        category : string {Actor.npc.items.[].system.damageRolls.HqWDIZMzlnPJb3ng.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.HqWDIZMzlnPJb3ng.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HqWDIZMzlnPJb3ng.damageType} (same value: bleed)
                    [AJ4WA5fHqRGqhK6C] : object {Actor.npc.items.[].system.damageRolls.AJ4WA5fHqRGqhK6C}
                        damage : string {Actor.npc.items.[].system.damageRolls.AJ4WA5fHqRGqhK6C.damage} (2 different values)
                            2d10+6 (x1)
                            1d10+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AJ4WA5fHqRGqhK6C.damageType} (same value: piercing)
                    [al1WTaTonPfWOdNy] : object {Actor.npc.items.[].system.damageRolls.al1WTaTonPfWOdNy}
                        damage : string {Actor.npc.items.[].system.damageRolls.al1WTaTonPfWOdNy.damage} (2 different values)
                            2d6+7 (x1)
                            2d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.al1WTaTonPfWOdNy.damageType} (same value: slashing)
                    [L89PV9Ij3Ryx6JjN] : object {Actor.npc.items.[].system.damageRolls.L89PV9Ij3Ryx6JjN}
                        damage : string {Actor.npc.items.[].system.damageRolls.L89PV9Ij3Ryx6JjN.damage} (2 different values)
                            2d6+7 (x1)
                            2d6+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.L89PV9Ij3Ryx6JjN.damageType} (same value: slashing)
                    [Rn6CqkGoYqi1Ceaw] : object {Actor.npc.items.[].system.damageRolls.Rn6CqkGoYqi1Ceaw}
                        damage : string {Actor.npc.items.[].system.damageRolls.Rn6CqkGoYqi1Ceaw.damage} (2 different values)
                            1d6+7 (x1)
                            2d6+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Rn6CqkGoYqi1Ceaw.damageType} (same value: slashing)
                    [7HZOlPysbam6i48W] : object {Actor.npc.items.[].system.damageRolls.7HZOlPysbam6i48W}
                        damage : string {Actor.npc.items.[].system.damageRolls.7HZOlPysbam6i48W.damage} (2 different values)
                            1d8+3 (x1)
                            2d8+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7HZOlPysbam6i48W.damageType} (same value: piercing)
                    [UR4k9iuPBl7lt4LH] : object {Actor.npc.items.[].system.damageRolls.UR4k9iuPBl7lt4LH}
                        damage : string {Actor.npc.items.[].system.damageRolls.UR4k9iuPBl7lt4LH.damage} (2 different values)
                            2d4+10 (x1)
                            2d4+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UR4k9iuPBl7lt4LH.damageType} (same value: piercing)
                    [32s2Abv6amH9qL7O] : object {Actor.npc.items.[].system.damageRolls.32s2Abv6amH9qL7O}
                        damage : string {Actor.npc.items.[].system.damageRolls.32s2Abv6amH9qL7O.damage} (2 different values)
                            2d4+10 (x1)
                            2d4+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.32s2Abv6amH9qL7O.damageType} (same value: piercing)
                    [tWnLCJUR9hAXTtTJ] : object {Actor.npc.items.[].system.damageRolls.tWnLCJUR9hAXTtTJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.tWnLCJUR9hAXTtTJ.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tWnLCJUR9hAXTtTJ.damageType} (same value: piercing)
                    [oKTW3GkTUR8u3KJo] : object {Actor.npc.items.[].system.damageRolls.oKTW3GkTUR8u3KJo}
                        damage : string {Actor.npc.items.[].system.damageRolls.oKTW3GkTUR8u3KJo.damage} (2 different values)
                            1d8+5 (x1)
                            1d6+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oKTW3GkTUR8u3KJo.damageType} (same value: bludgeoning)
                    [qQ2ulNEryeYRLtal] : object {Actor.npc.items.[].system.damageRolls.qQ2ulNEryeYRLtal}
                        damage : string {Actor.npc.items.[].system.damageRolls.qQ2ulNEryeYRLtal.damage} (2 different values)
                            2d4+6 (x1)
                            1d4+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qQ2ulNEryeYRLtal.damageType} (same value: piercing)
                    [2YKo4XqwvIMWDhRo] : object {Actor.npc.items.[].system.damageRolls.2YKo4XqwvIMWDhRo}
                        damage : string {Actor.npc.items.[].system.damageRolls.2YKo4XqwvIMWDhRo.damage} (2 different values)
                            2d4+6 (x1)
                            1d4+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2YKo4XqwvIMWDhRo.damageType} (same value: piercing)
                    [1YspGzIdqGW0l7yP] : object {Actor.npc.items.[].system.damageRolls.1YspGzIdqGW0l7yP}
                        damage : string {Actor.npc.items.[].system.damageRolls.1YspGzIdqGW0l7yP.damage} (2 different values)
                            1d4+6 (x1)
                            1d4+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1YspGzIdqGW0l7yP.damageType} (same value: bludgeoning)
                    [8DnAZo9NzPOWmK5v] : object {Actor.npc.items.[].system.damageRolls.8DnAZo9NzPOWmK5v}
                        damage : string {Actor.npc.items.[].system.damageRolls.8DnAZo9NzPOWmK5v.damage} (2 different values)
                            2d8+6 (x1)
                            2d8+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8DnAZo9NzPOWmK5v.damageType} (same value: bludgeoning)
                    [yfD0GXcuWhyQp8t1] : object {Actor.npc.items.[].system.damageRolls.yfD0GXcuWhyQp8t1}
                        damage : string {Actor.npc.items.[].system.damageRolls.yfD0GXcuWhyQp8t1.damage} (2 different values)
                            1d4+6 (x1)
                            1d4+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yfD0GXcuWhyQp8t1.damageType} (same value: bludgeoning)
                    [UrRap4dONZF8omK8] : object {Actor.npc.items.[].system.damageRolls.UrRap4dONZF8omK8}
                        damage : string {Actor.npc.items.[].system.damageRolls.UrRap4dONZF8omK8.damage} (2 different values)
                            1d6+2 (x1)
                            1d6+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UrRap4dONZF8omK8.damageType} (same value: piercing)
                    [eBlSm8OupeZegxHy] : object {Actor.npc.items.[].system.damageRolls.eBlSm8OupeZegxHy}
                        damage : string {Actor.npc.items.[].system.damageRolls.eBlSm8OupeZegxHy.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eBlSm8OupeZegxHy.damageType} (same value: piercing)
                    [o2XvAilyRi9VmyNr] : object {Actor.npc.items.[].system.damageRolls.o2XvAilyRi9VmyNr}
                        damage : string {Actor.npc.items.[].system.damageRolls.o2XvAilyRi9VmyNr.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o2XvAilyRi9VmyNr.damageType} (same value: piercing)
                    [02VpiIvVmz3Wl68A] : object {Actor.npc.items.[].system.damageRolls.02VpiIvVmz3Wl68A}
                        damage : string {Actor.npc.items.[].system.damageRolls.02VpiIvVmz3Wl68A.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.02VpiIvVmz3Wl68A.damageType} (same value: bludgeoning)
                    [cncSGCDe0f3LivAt] : object {Actor.npc.items.[].system.damageRolls.cncSGCDe0f3LivAt}
                        damage : string {Actor.npc.items.[].system.damageRolls.cncSGCDe0f3LivAt.damage} (2 different values)
                            2d8+8 (x1)
                            2d8+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cncSGCDe0f3LivAt.damageType} (same value: slashing)
                    [YgX83NqRpsQ3n9a5] : object {Actor.npc.items.[].system.damageRolls.YgX83NqRpsQ3n9a5}
                        damage : string {Actor.npc.items.[].system.damageRolls.YgX83NqRpsQ3n9a5.damage} (2 different values)
                            1d6+8 (x1)
                            1d6+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YgX83NqRpsQ3n9a5.damageType} (same value: piercing)
                    [o6UbLnDqMo5GMpdN] : object {Actor.npc.items.[].system.damageRolls.o6UbLnDqMo5GMpdN}
                        damage : string {Actor.npc.items.[].system.damageRolls.o6UbLnDqMo5GMpdN.damage} (2 different values)
                            1d4+8 (x1)
                            1d4+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o6UbLnDqMo5GMpdN.damageType} (same value: bludgeoning)
                    [f3cs1W1e2GUxTZUz] : object {Actor.npc.items.[].system.damageRolls.f3cs1W1e2GUxTZUz}
                        damage : string {Actor.npc.items.[].system.damageRolls.f3cs1W1e2GUxTZUz.damage} (same value: 2d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f3cs1W1e2GUxTZUz.damageType} (same value: piercing)
                    [yh3zQVEFv6YXoFu2] : object {Actor.npc.items.[].system.damageRolls.yh3zQVEFv6YXoFu2}
                        category : string {Actor.npc.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.damage} (2 different values)
                            1d6 (x1)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.damageType} (same value: cold)
                    [67fIkIU7BHhpPh0m] : object {Actor.npc.items.[].system.damageRolls.67fIkIU7BHhpPh0m}
                        category : string {Actor.npc.items.[].system.damageRolls.67fIkIU7BHhpPh0m.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.67fIkIU7BHhpPh0m.damage} (2 different values)
                            1d6 (x1)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.67fIkIU7BHhpPh0m.damageType} (same value: cold)
                    [DSjUmWdiFzlOaZix] : object {Actor.npc.items.[].system.damageRolls.DSjUmWdiFzlOaZix}
                        damage : string {Actor.npc.items.[].system.damageRolls.DSjUmWdiFzlOaZix.damage} (3 different values)
                            1d8+3 (x1)
                            1d8+5 (x1)
                            2d8+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DSjUmWdiFzlOaZix.damageType} (same value: slashing)
                    [a4ISBvXBThkzGgB8] : object {Actor.npc.items.[].system.damageRolls.a4ISBvXBThkzGgB8}
                        damage : string {Actor.npc.items.[].system.damageRolls.a4ISBvXBThkzGgB8.damage} (3 different values)
                            1d6 (x1)
                            1d6+5 (x1)
                            2d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a4ISBvXBThkzGgB8.damageType} (same value: piercing)
                    [TMxEGvvx8OQ4RhYV] : object {Actor.npc.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV}
                        category : string {Actor.npc.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV.damageType} (same value: bleed)
                    [cQxfg7PPI8cfDvOM] : object {Actor.npc.items.[].system.damageRolls.cQxfg7PPI8cfDvOM}
                        damage : string {Actor.npc.items.[].system.damageRolls.cQxfg7PPI8cfDvOM.damage} (2 different values)
                            2d10+12 (x1)
                            2d10+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cQxfg7PPI8cfDvOM.damageType} (same value: bludgeoning)
                    [Hzt7oklYlxHygb0q] : object {Actor.npc.items.[].system.damageRolls.Hzt7oklYlxHygb0q}
                        damage : string {Actor.npc.items.[].system.damageRolls.Hzt7oklYlxHygb0q.damage} (2 different values)
                            4d6+7 (x1)
                            3d6+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Hzt7oklYlxHygb0q.damageType} (same value: mental)
                    [DUcXs8QtvxeNNhCc] : object {Actor.npc.items.[].system.damageRolls.DUcXs8QtvxeNNhCc}
                        damage : string {Actor.npc.items.[].system.damageRolls.DUcXs8QtvxeNNhCc.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DUcXs8QtvxeNNhCc.damageType} (same value: bludgeoning)
                    [XvjcTfIh6nTYWi7g] : object {Actor.npc.items.[].system.damageRolls.XvjcTfIh6nTYWi7g}
                        category : string {Actor.npc.items.[].system.damageRolls.XvjcTfIh6nTYWi7g.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.XvjcTfIh6nTYWi7g.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XvjcTfIh6nTYWi7g.damageType} (same value: bleed)
                    [PZlPFpjaA9pcYc3b] : object {Actor.npc.items.[].system.damageRolls.PZlPFpjaA9pcYc3b}
                        damage : string {Actor.npc.items.[].system.damageRolls.PZlPFpjaA9pcYc3b.damage} (2 different values)
                            2d6+5 (x2)
                            3d6+5 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PZlPFpjaA9pcYc3b.damageType} (same value: bludgeoning)
                    [vWKxFir2TcaHXvYk] : object {Actor.npc.items.[].system.damageRolls.vWKxFir2TcaHXvYk}
                        damage : string {Actor.npc.items.[].system.damageRolls.vWKxFir2TcaHXvYk.damage} (3 different values)
                            2d6+2 (x1)
                            2d6+6 (x1)
                            3d6+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vWKxFir2TcaHXvYk.damageType} (same value: bludgeoning)
                    [hOqkqp4739uVXkNS] : object {Actor.npc.items.[].system.damageRolls.hOqkqp4739uVXkNS}
                        damage : string {Actor.npc.items.[].system.damageRolls.hOqkqp4739uVXkNS.damage} (3 different values)
                            2d6+2 (x1)
                            2d6+4 (x1)
                            3d6+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hOqkqp4739uVXkNS.damageType} (same value: fire)
                    [XFJkR0dKHXwssL1p] : object {Actor.npc.items.[].system.damageRolls.XFJkR0dKHXwssL1p}
                        damage : string {Actor.npc.items.[].system.damageRolls.XFJkR0dKHXwssL1p.damage} (2 different values)
                            2d6+11 (x1)
                            1d6+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XFJkR0dKHXwssL1p.damageType} (same value: slashing)
                    [GrGbCluu3lckfdAP] : object {Actor.npc.items.[].system.damageRolls.GrGbCluu3lckfdAP}
                        damage : string {Actor.npc.items.[].system.damageRolls.GrGbCluu3lckfdAP.damage} (2 different values)
                            3d6+2 (x1)
                            2d6+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GrGbCluu3lckfdAP.damageType} (same value: bludgeoning)
                    [pCqai6Sfox1Wk0Xf] : object {Actor.npc.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf}
                        damage : string {Actor.npc.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf.damage} (2 different values)
                            2d6+3 (x1)
                            2d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf.damageType} (same value: bludgeoning)
                    [yl1oK87AFfqdK1ks] : object {Actor.npc.items.[].system.damageRolls.yl1oK87AFfqdK1ks}
                        damage : string {Actor.npc.items.[].system.damageRolls.yl1oK87AFfqdK1ks.damage} (2 different values)
                            2d6+7 (x1)
                            2d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yl1oK87AFfqdK1ks.damageType} (same value: bludgeoning)
                    [zKzK4kY5EbWnYgri] : object {Actor.npc.items.[].system.damageRolls.zKzK4kY5EbWnYgri}
                        damage : string {Actor.npc.items.[].system.damageRolls.zKzK4kY5EbWnYgri.damage} (2 different values)
                            2d10+10 (x1)
                            1d10+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zKzK4kY5EbWnYgri.damageType} (same value: piercing)
                    [Rcc0Zc6OmyI8es8d] : object {Actor.npc.items.[].system.damageRolls.Rcc0Zc6OmyI8es8d}
                        damage : string {Actor.npc.items.[].system.damageRolls.Rcc0Zc6OmyI8es8d.damage} (3 different values)
                            2d6+9 (x1)
                            2d6+6 (x1)
                            2d6+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Rcc0Zc6OmyI8es8d.damageType} (same value: slashing)
                    [Wo4WcPeSYL6cd59F] : object {Actor.npc.items.[].system.damageRolls.Wo4WcPeSYL6cd59F}
                        damage : string {Actor.npc.items.[].system.damageRolls.Wo4WcPeSYL6cd59F.damage} (3 different values)
                            2d8+9 (x1)
                            2d8+6 (x1)
                            2d8+11 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Wo4WcPeSYL6cd59F.damageType} (same value: piercing)
                    [ZnCXr9ihUlmO8U2u] : object {Actor.npc.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u.damageType} (same value: piercing)
                    [MWuvoumbqik6KLQc] : object {Actor.npc.items.[].system.damageRolls.MWuvoumbqik6KLQc}
                        damage : string {Actor.npc.items.[].system.damageRolls.MWuvoumbqik6KLQc.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MWuvoumbqik6KLQc.damageType} (same value: spirit)
                    [qiICx9iJelGeTxEA] : object {Actor.npc.items.[].system.damageRolls.qiICx9iJelGeTxEA}
                        damage : string {Actor.npc.items.[].system.damageRolls.qiICx9iJelGeTxEA.damage} (2 different values)
                            1d8+8 (x1)
                            1d8+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qiICx9iJelGeTxEA.damageType} (same value: slashing)
                    [OJAmL5WM50cQGUIW] : object {Actor.npc.items.[].system.damageRolls.OJAmL5WM50cQGUIW}
                        damage : string {Actor.npc.items.[].system.damageRolls.OJAmL5WM50cQGUIW.damage} (2 different values)
                            2d8+11 (x1)
                            2d8+7 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OJAmL5WM50cQGUIW.damageType} (same value: slashing)
                    [cBsKdPVtCxQ95cQN] : object {Actor.npc.items.[].system.damageRolls.cBsKdPVtCxQ95cQN}
                        damage : string {Actor.npc.items.[].system.damageRolls.cBsKdPVtCxQ95cQN.damage} (2 different values)
                            2d10+5 (x1)
                            2d10+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cBsKdPVtCxQ95cQN.damageType} (same value: piercing)
                    [v6tOpR5bIIjJCAGQ] : object {Actor.npc.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ.damage} (2 different values)
                            2d6+8 (x1)
                            2d6+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ.damageType} (same value: slashing)
                    [kyQNvzOIPRW67VM3] : object {Actor.npc.items.[].system.damageRolls.kyQNvzOIPRW67VM3}
                        damage : string {Actor.npc.items.[].system.damageRolls.kyQNvzOIPRW67VM3.damage} (2 different values)
                            2d8+9 (x1)
                            2d8+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kyQNvzOIPRW67VM3.damageType} (same value: piercing)
                    [IbIXEXuMxMmNfKxd] : object {Actor.npc.items.[].system.damageRolls.IbIXEXuMxMmNfKxd}
                        damage : string {Actor.npc.items.[].system.damageRolls.IbIXEXuMxMmNfKxd.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IbIXEXuMxMmNfKxd.damageType} (same value: acid)
                    [ibpMwgILpvplUDNj] : object {Actor.npc.items.[].system.damageRolls.ibpMwgILpvplUDNj}
                        damage : string {Actor.npc.items.[].system.damageRolls.ibpMwgILpvplUDNj.damage} (2 different values)
                            1d6+1 (x1)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ibpMwgILpvplUDNj.damageType} (same value: bludgeoning)
                    [VnUTKKK2K8tKaGxt] : object {Actor.npc.items.[].system.damageRolls.VnUTKKK2K8tKaGxt}
                        damage : string {Actor.npc.items.[].system.damageRolls.VnUTKKK2K8tKaGxt.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VnUTKKK2K8tKaGxt.damageType} (same value: acid)
                    [9kh2BvNjajHeus1q] : object {Actor.npc.items.[].system.damageRolls.9kh2BvNjajHeus1q}
                        damage : string {Actor.npc.items.[].system.damageRolls.9kh2BvNjajHeus1q.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9kh2BvNjajHeus1q.damageType} (same value: bludgeoning)
                    [LevAweimhzzdMdw3] : object {Actor.npc.items.[].system.damageRolls.LevAweimhzzdMdw3}
                        damage : string {Actor.npc.items.[].system.damageRolls.LevAweimhzzdMdw3.damage} (2 different values)
                            2d8+5 (x1)
                            1d8+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LevAweimhzzdMdw3.damageType} (same value: slashing)
                    [b0kDBapffdfeWlqG] : object {Actor.npc.items.[].system.damageRolls.b0kDBapffdfeWlqG}
                        damage : string {Actor.npc.items.[].system.damageRolls.b0kDBapffdfeWlqG.damage} (3 different values)
                            1d6+3 (x1)
                            1d6 (x1)
                            1d6+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b0kDBapffdfeWlqG.damageType} (same value: piercing)
                    [yvxePA7GDKbuTf2r] : object {Actor.npc.items.[].system.damageRolls.yvxePA7GDKbuTf2r}
                        damage : string {Actor.npc.items.[].system.damageRolls.yvxePA7GDKbuTf2r.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yvxePA7GDKbuTf2r.damageType} (same value: bludgeoning)
                    [6MDBpdcmVFfn8GG6] : object {Actor.npc.items.[].system.damageRolls.6MDBpdcmVFfn8GG6}
                        damage : string {Actor.npc.items.[].system.damageRolls.6MDBpdcmVFfn8GG6.damage} (2 different values)
                            1d6+1 (x1)
                            1d4-1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6MDBpdcmVFfn8GG6.damageType} (same value: slashing)
                    [MniHuQzjo6uSFwff] : object {Actor.npc.items.[].system.damageRolls.MniHuQzjo6uSFwff}
                        damage : string {Actor.npc.items.[].system.damageRolls.MniHuQzjo6uSFwff.damage} (2 different values)
                            1d4+2 (x1)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MniHuQzjo6uSFwff.damageType} (2 different values)
                            piercing (x1)
                            bludgeoning (x1)
                    [jRCO98MaXer3WS1w] : object {Actor.npc.items.[].system.damageRolls.jRCO98MaXer3WS1w}
                        damage : string {Actor.npc.items.[].system.damageRolls.jRCO98MaXer3WS1w.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jRCO98MaXer3WS1w.damageType} (same value: void)
                    [mVZRALR5jdQtzqsQ] : object {Actor.npc.items.[].system.damageRolls.mVZRALR5jdQtzqsQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.mVZRALR5jdQtzqsQ.damage} (same value: 2d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mVZRALR5jdQtzqsQ.damageType} (same value: void)
                    [kSgEIpuxGSTUTfC3] : object {Actor.npc.items.[].system.damageRolls.kSgEIpuxGSTUTfC3}
                        damage : string {Actor.npc.items.[].system.damageRolls.kSgEIpuxGSTUTfC3.damage} (2 different values)
                            2d6+4 (x1)
                            1d6+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kSgEIpuxGSTUTfC3.damageType} (same value: bludgeoning)
                    [Lthj9QDj0vexRTdZ] : object {Actor.npc.items.[].system.damageRolls.Lthj9QDj0vexRTdZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.Lthj9QDj0vexRTdZ.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Lthj9QDj0vexRTdZ.damageType} (same value: bludgeoning)
                    [3QI5dZcwhXokmLBK] : object {Actor.npc.items.[].system.damageRolls.3QI5dZcwhXokmLBK}
                        damage : string {Actor.npc.items.[].system.damageRolls.3QI5dZcwhXokmLBK.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3QI5dZcwhXokmLBK.damageType} (same value: piercing)
                    [y1mwAySWpYX5Jvok] : object {Actor.npc.items.[].system.damageRolls.y1mwAySWpYX5Jvok}
                        damage : string {Actor.npc.items.[].system.damageRolls.y1mwAySWpYX5Jvok.damage} (2 different values)
                            1d4+4 (x1)
                            1d4+1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y1mwAySWpYX5Jvok.damageType} (same value: piercing)
                    [DF4vi1nin7MQA8JV] : object {Actor.npc.items.[].system.damageRolls.DF4vi1nin7MQA8JV}
                        damage : string {Actor.npc.items.[].system.damageRolls.DF4vi1nin7MQA8JV.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DF4vi1nin7MQA8JV.damageType} (same value: cold)
                    [mwKgsgiVCEyglZFC] : object {Actor.npc.items.[].system.damageRolls.mwKgsgiVCEyglZFC}
                        damage : string {Actor.npc.items.[].system.damageRolls.mwKgsgiVCEyglZFC.damage} (2 different values)
                            1d10 (x1)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mwKgsgiVCEyglZFC.damageType} (same value: slashing)
                    [oh3bLcjidY5tOY27] : object {Actor.npc.items.[].system.damageRolls.oh3bLcjidY5tOY27}
                        damage : string {Actor.npc.items.[].system.damageRolls.oh3bLcjidY5tOY27.damage} (2 different values)
                            1d10 (x1)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oh3bLcjidY5tOY27.damageType} (same value: cold)
                    [NnAPXyLxNwq1WPSF] : object {Actor.npc.items.[].system.damageRolls.NnAPXyLxNwq1WPSF}
                        damage : string {Actor.npc.items.[].system.damageRolls.NnAPXyLxNwq1WPSF.damage} (3 different values)
                            1d4+4 (x1)
                            1d4+1 (x1)
                            1d4+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NnAPXyLxNwq1WPSF.damageType} (same value: piercing)
                    [869PalseDnWeC0I2] : object {Actor.npc.items.[].system.damageRolls.869PalseDnWeC0I2}
                        damage : string {Actor.npc.items.[].system.damageRolls.869PalseDnWeC0I2.damage} (2 different values)
                            1d4+4 (x1)
                            1d4+2 (x2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.869PalseDnWeC0I2.damageType} (same value: piercing)
                    [03S2gFgnGMSNtXwS] : object {Actor.npc.items.[].system.damageRolls.03S2gFgnGMSNtXwS}
                        damage : string {Actor.npc.items.[].system.damageRolls.03S2gFgnGMSNtXwS.damage} (3 different values)
                            1d4+4 (x1)
                            1d4+1 (x1)
                            1d4+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.03S2gFgnGMSNtXwS.damageType} (same value: bludgeoning)
                    [l3JSDggJ9jN7SNSx] : object {Actor.npc.items.[].system.damageRolls.l3JSDggJ9jN7SNSx}
                        damage : string {Actor.npc.items.[].system.damageRolls.l3JSDggJ9jN7SNSx.damage} (4 different values)
                            1d6+2 (x1)
                            1d6-2 (x1)
                            1d6 (x2)
                            1d8+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l3JSDggJ9jN7SNSx.damageType} (2 different values)
                            piercing (x4)
                            bludgeoning (x1)
                    [S5gQcpXRdzDrxje7] : object {Actor.npc.items.[].system.damageRolls.S5gQcpXRdzDrxje7}
                        damage : string {Actor.npc.items.[].system.damageRolls.S5gQcpXRdzDrxje7.damage} (2 different values)
                            2d6+3 (x1)
                            1d6+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.S5gQcpXRdzDrxje7.damageType} (same value: slashing)
                    [TfOutGSJ307DKEEX] : object {Actor.npc.items.[].system.damageRolls.TfOutGSJ307DKEEX}
                        damage : string {Actor.npc.items.[].system.damageRolls.TfOutGSJ307DKEEX.damage} (2 different values)
                            1d4+4 (x2)
                            1d4+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TfOutGSJ307DKEEX.damageType} (same value: piercing)
                    [AL8ABD6I4Z7ds3Hm] : object {Actor.npc.items.[].system.damageRolls.AL8ABD6I4Z7ds3Hm}
                        damage : string {Actor.npc.items.[].system.damageRolls.AL8ABD6I4Z7ds3Hm.damage} (2 different values)
                            1d10+5 (x1)
                            1d10+1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AL8ABD6I4Z7ds3Hm.damageType} (same value: slashing)
                    [034lKINHRdRK01t1] : object {Actor.npc.items.[].system.damageRolls.034lKINHRdRK01t1}
                        damage : string {Actor.npc.items.[].system.damageRolls.034lKINHRdRK01t1.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.034lKINHRdRK01t1.damageType} (same value: piercing)
                    [UO9qfQLxRr1AuZ6M] : object {Actor.npc.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M}
                        damage : string {Actor.npc.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M.damage} (2 different values)
                            1d4-2 (x1)
                            1d4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M.damageType} (same value: bludgeoning)
                    [Px4A4Sb5V6t5x0s9] : object {Actor.npc.items.[].system.damageRolls.Px4A4Sb5V6t5x0s9}
                        damage : string {Actor.npc.items.[].system.damageRolls.Px4A4Sb5V6t5x0s9.damage} (same value: 3d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Px4A4Sb5V6t5x0s9.damageType} (same value: slashing)
                    [zOnew4dT12cSEzB4] : object {Actor.npc.items.[].system.damageRolls.zOnew4dT12cSEzB4}
                        damage : string {Actor.npc.items.[].system.damageRolls.zOnew4dT12cSEzB4.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zOnew4dT12cSEzB4.damageType} (same value: electricity)
                    [EdPzCEIbGkmJ73a4] : object {Actor.npc.items.[].system.damageRolls.EdPzCEIbGkmJ73a4}
                        category : string {Actor.npc.items.[].system.damageRolls.EdPzCEIbGkmJ73a4.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.EdPzCEIbGkmJ73a4.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EdPzCEIbGkmJ73a4.damageType} (same value: bleed)
                    [dl5uDZYBAgMgkM3r] : object {Actor.npc.items.[].system.damageRolls.dl5uDZYBAgMgkM3r}
                        damage : string {Actor.npc.items.[].system.damageRolls.dl5uDZYBAgMgkM3r.damage} (same value: 5d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dl5uDZYBAgMgkM3r.damageType} (same value: slashing)
                    [8rpc2zHVuOIwx5wU] : object {Actor.npc.items.[].system.damageRolls.8rpc2zHVuOIwx5wU}
                        damage : string {Actor.npc.items.[].system.damageRolls.8rpc2zHVuOIwx5wU.damage} (same value: 3d12+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8rpc2zHVuOIwx5wU.damageType} (same value: piercing)
                    [JB1ZbtqoTDedbRZt] : object {Actor.npc.items.[].system.damageRolls.JB1ZbtqoTDedbRZt}
                        category : string {Actor.npc.items.[].system.damageRolls.JB1ZbtqoTDedbRZt.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.JB1ZbtqoTDedbRZt.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JB1ZbtqoTDedbRZt.damageType} (same value: bleed)
                    [lThHxd2IdC16r1S6] : object {Actor.npc.items.[].system.damageRolls.lThHxd2IdC16r1S6}
                        damage : string {Actor.npc.items.[].system.damageRolls.lThHxd2IdC16r1S6.damage} (same value: 3d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lThHxd2IdC16r1S6.damageType} (same value: slashing)
                    [9xlbyI8xXYJLGMzV] : object {Actor.npc.items.[].system.damageRolls.9xlbyI8xXYJLGMzV}
                        damage : string {Actor.npc.items.[].system.damageRolls.9xlbyI8xXYJLGMzV.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9xlbyI8xXYJLGMzV.damageType} (same value: acid)
                    [JjqNkm4NF1y7fYby] : object {Actor.npc.items.[].system.damageRolls.JjqNkm4NF1y7fYby}
                        category : string {Actor.npc.items.[].system.damageRolls.JjqNkm4NF1y7fYby.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.JjqNkm4NF1y7fYby.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JjqNkm4NF1y7fYby.damageType} (same value: bleed)
                    [n6TH1Xwm8Lq7dSUR] : object {Actor.npc.items.[].system.damageRolls.n6TH1Xwm8Lq7dSUR}
                        damage : string {Actor.npc.items.[].system.damageRolls.n6TH1Xwm8Lq7dSUR.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n6TH1Xwm8Lq7dSUR.damageType} (same value: slashing)
                    [Lukc4USEmqk1A1bG] : object {Actor.npc.items.[].system.damageRolls.Lukc4USEmqk1A1bG}
                        damage : string {Actor.npc.items.[].system.damageRolls.Lukc4USEmqk1A1bG.damage} (same value: 3d4+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Lukc4USEmqk1A1bG.damageType} (same value: bludgeoning)
                    [aT0gFavcwwePFCeT] : object {Actor.npc.items.[].system.damageRolls.aT0gFavcwwePFCeT}
                        damage : string {Actor.npc.items.[].system.damageRolls.aT0gFavcwwePFCeT.damage} (same value: 3d12+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aT0gFavcwwePFCeT.damageType} (same value: piercing)
                    [n4rEEWopzXqxWnAg] : object {Actor.npc.items.[].system.damageRolls.n4rEEWopzXqxWnAg}
                        damage : string {Actor.npc.items.[].system.damageRolls.n4rEEWopzXqxWnAg.damage} (same value: 3d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n4rEEWopzXqxWnAg.damageType} (same value: slashing)
                    [qHdIlh2xU2NqwJ2E] : object {Actor.npc.items.[].system.damageRolls.qHdIlh2xU2NqwJ2E}
                        category : string {Actor.npc.items.[].system.damageRolls.qHdIlh2xU2NqwJ2E.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.qHdIlh2xU2NqwJ2E.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qHdIlh2xU2NqwJ2E.damageType} (same value: bleed)
                    [qX9kAY69PHuZEbKw] : object {Actor.npc.items.[].system.damageRolls.qX9kAY69PHuZEbKw}
                        damage : string {Actor.npc.items.[].system.damageRolls.qX9kAY69PHuZEbKw.damage} (same value: 2d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qX9kAY69PHuZEbKw.damageType} (same value: slashing)
                    [3snqKYmgm7VQdNdH] : object {Actor.npc.items.[].system.damageRolls.3snqKYmgm7VQdNdH}
                        damage : string {Actor.npc.items.[].system.damageRolls.3snqKYmgm7VQdNdH.damage} (same value: 1d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3snqKYmgm7VQdNdH.damageType} (same value: piercing)
                    [qrQqzXbjxgoIEXEC] : object {Actor.npc.items.[].system.damageRolls.qrQqzXbjxgoIEXEC}
                        damage : string {Actor.npc.items.[].system.damageRolls.qrQqzXbjxgoIEXEC.damage} (same value: 2d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qrQqzXbjxgoIEXEC.damageType} (same value: slashing)
                    [6zfe9YmIu3hKzT3c] : object {Actor.npc.items.[].system.damageRolls.6zfe9YmIu3hKzT3c}
                        damage : string {Actor.npc.items.[].system.damageRolls.6zfe9YmIu3hKzT3c.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6zfe9YmIu3hKzT3c.damageType} (same value: sonic)
                    [DVG8GTQlPpAU67eH] : object {Actor.npc.items.[].system.damageRolls.DVG8GTQlPpAU67eH}
                        damage : string {Actor.npc.items.[].system.damageRolls.DVG8GTQlPpAU67eH.damage} (same value: 3d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DVG8GTQlPpAU67eH.damageType} (same value: slashing)
                    [TgUOieRxuIYLOvUQ] : object {Actor.npc.items.[].system.damageRolls.TgUOieRxuIYLOvUQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.TgUOieRxuIYLOvUQ.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TgUOieRxuIYLOvUQ.damageType} (same value: acid)
                    [4nkpyliQNk7eB9mk] : object {Actor.npc.items.[].system.damageRolls.4nkpyliQNk7eB9mk}
                        damage : string {Actor.npc.items.[].system.damageRolls.4nkpyliQNk7eB9mk.damage} (same value: 3d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4nkpyliQNk7eB9mk.damageType} (same value: slashing)
                    [oo6FAzTopZyf8AEj] : object {Actor.npc.items.[].system.damageRolls.oo6FAzTopZyf8AEj}
                        damage : string {Actor.npc.items.[].system.damageRolls.oo6FAzTopZyf8AEj.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oo6FAzTopZyf8AEj.damageType} (same value: cold)
                    [CYYrVIQhOfAfrUgZ] : object {Actor.npc.items.[].system.damageRolls.CYYrVIQhOfAfrUgZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.CYYrVIQhOfAfrUgZ.damage} (same value: 3d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CYYrVIQhOfAfrUgZ.damageType} (same value: slashing)
                    [V1ZH3VFAu8SmbRxG] : object {Actor.npc.items.[].system.damageRolls.V1ZH3VFAu8SmbRxG}
                        category : string {Actor.npc.items.[].system.damageRolls.V1ZH3VFAu8SmbRxG.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.V1ZH3VFAu8SmbRxG.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.V1ZH3VFAu8SmbRxG.damageType} (same value: bleed)
                    [XoyjBHwsh8U2iMWY] : object {Actor.npc.items.[].system.damageRolls.XoyjBHwsh8U2iMWY}
                        damage : string {Actor.npc.items.[].system.damageRolls.XoyjBHwsh8U2iMWY.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XoyjBHwsh8U2iMWY.damageType} (same value: piercing)
                    [aq9UjnvL0wjdrEb2] : object {Actor.npc.items.[].system.damageRolls.aq9UjnvL0wjdrEb2}
                        damage : string {Actor.npc.items.[].system.damageRolls.aq9UjnvL0wjdrEb2.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aq9UjnvL0wjdrEb2.damageType} (same value: piercing)
                    [vkc0Ve91eB2Gdp1L] : object {Actor.npc.items.[].system.damageRolls.vkc0Ve91eB2Gdp1L}
                        damage : string {Actor.npc.items.[].system.damageRolls.vkc0Ve91eB2Gdp1L.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vkc0Ve91eB2Gdp1L.damageType} (same value: piercing)
                    [BfxJ8a04u2nCxgjK] : object {Actor.npc.items.[].system.damageRolls.BfxJ8a04u2nCxgjK}
                        category : string {Actor.npc.items.[].system.damageRolls.BfxJ8a04u2nCxgjK.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.BfxJ8a04u2nCxgjK.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BfxJ8a04u2nCxgjK.damageType} (same value: bleed)
                    [s1UIwPRWnLGSCk1b] : object {Actor.npc.items.[].system.damageRolls.s1UIwPRWnLGSCk1b}
                        damage : string {Actor.npc.items.[].system.damageRolls.s1UIwPRWnLGSCk1b.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s1UIwPRWnLGSCk1b.damageType} (same value: slashing)
                    [STmhjrIg9pYdacp9] : object {Actor.npc.items.[].system.damageRolls.STmhjrIg9pYdacp9}
                        category : string {Actor.npc.items.[].system.damageRolls.STmhjrIg9pYdacp9.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.STmhjrIg9pYdacp9.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.STmhjrIg9pYdacp9.damageType} (same value: cold)
                    [3Z5OEVc81rpp11mb] : object {Actor.npc.items.[].system.damageRolls.3Z5OEVc81rpp11mb}
                        damage : string {Actor.npc.items.[].system.damageRolls.3Z5OEVc81rpp11mb.damage} (same value: 2d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3Z5OEVc81rpp11mb.damageType} (same value: piercing)
                    [ZbwZU7O1MeMBjFuK] : object {Actor.npc.items.[].system.damageRolls.ZbwZU7O1MeMBjFuK}
                        category : string {Actor.npc.items.[].system.damageRolls.ZbwZU7O1MeMBjFuK.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.ZbwZU7O1MeMBjFuK.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZbwZU7O1MeMBjFuK.damageType} (same value: bleed)
                    [IadAulfCKPTvfQ9v] : object {Actor.npc.items.[].system.damageRolls.IadAulfCKPTvfQ9v}
                        damage : string {Actor.npc.items.[].system.damageRolls.IadAulfCKPTvfQ9v.damage} (same value: 2d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IadAulfCKPTvfQ9v.damageType} (same value: piercing)
                    [XyYiI1jxo4hgr1PJ] : object {Actor.npc.items.[].system.damageRolls.XyYiI1jxo4hgr1PJ}
                        category : string {Actor.npc.items.[].system.damageRolls.XyYiI1jxo4hgr1PJ.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.XyYiI1jxo4hgr1PJ.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XyYiI1jxo4hgr1PJ.damageType} (same value: bleed)
                    [M3gu0rWBLwF6YiUx] : object {Actor.npc.items.[].system.damageRolls.M3gu0rWBLwF6YiUx}
                        damage : string {Actor.npc.items.[].system.damageRolls.M3gu0rWBLwF6YiUx.damage} (same value: 3d12+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.M3gu0rWBLwF6YiUx.damageType} (same value: piercing)
                    [ta91gadf6jNuanlw] : object {Actor.npc.items.[].system.damageRolls.ta91gadf6jNuanlw}
                        damage : string {Actor.npc.items.[].system.damageRolls.ta91gadf6jNuanlw.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ta91gadf6jNuanlw.damageType} (same value: fire)
                    [g3b0e9D7SJBi8JPA] : object {Actor.npc.items.[].system.damageRolls.g3b0e9D7SJBi8JPA}
                        category : string {Actor.npc.items.[].system.damageRolls.g3b0e9D7SJBi8JPA.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.g3b0e9D7SJBi8JPA.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g3b0e9D7SJBi8JPA.damageType} (same value: bleed)
                    [vANhddY8A5EIllGy] : object {Actor.npc.items.[].system.damageRolls.vANhddY8A5EIllGy}
                        damage : string {Actor.npc.items.[].system.damageRolls.vANhddY8A5EIllGy.damage} (same value: 3d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vANhddY8A5EIllGy.damageType} (same value: slashing)
                    [aBF6aqzkcwaQtulx] : object {Actor.npc.items.[].system.damageRolls.aBF6aqzkcwaQtulx}
                        damage : string {Actor.npc.items.[].system.damageRolls.aBF6aqzkcwaQtulx.damage} (same value: 3d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aBF6aqzkcwaQtulx.damageType} (same value: piercing)
                    [bISjA5m6p5KGpemH] : object {Actor.npc.items.[].system.damageRolls.bISjA5m6p5KGpemH}
                        damage : string {Actor.npc.items.[].system.damageRolls.bISjA5m6p5KGpemH.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bISjA5m6p5KGpemH.damageType} (same value: spirit)
                    [fwVIZFxSA663BguB] : object {Actor.npc.items.[].system.damageRolls.fwVIZFxSA663BguB}
                        damage : string {Actor.npc.items.[].system.damageRolls.fwVIZFxSA663BguB.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fwVIZFxSA663BguB.damageType} (same value: electricity)
                    [i1Iz4DDCcdEyh4IJ] : object {Actor.npc.items.[].system.damageRolls.i1Iz4DDCcdEyh4IJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.i1Iz4DDCcdEyh4IJ.damage} (same value: 4d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.i1Iz4DDCcdEyh4IJ.damageType} (same value: slashing)
                    [ieuHyTGuGgpockVA] : object {Actor.npc.items.[].system.damageRolls.ieuHyTGuGgpockVA}
                        category : string {Actor.npc.items.[].system.damageRolls.ieuHyTGuGgpockVA.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.ieuHyTGuGgpockVA.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ieuHyTGuGgpockVA.damageType} (same value: bleed)
                    [O1PpMrRyHtfJ0A99] : object {Actor.npc.items.[].system.damageRolls.O1PpMrRyHtfJ0A99}
                        category : string {Actor.npc.items.[].system.damageRolls.O1PpMrRyHtfJ0A99.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.O1PpMrRyHtfJ0A99.damage} (same value: 3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.O1PpMrRyHtfJ0A99.damageType} (same value: fire)
                    [ipXhbYAuusq3enQS] : object {Actor.npc.items.[].system.damageRolls.ipXhbYAuusq3enQS}
                        category : string {Actor.npc.items.[].system.damageRolls.ipXhbYAuusq3enQS.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.ipXhbYAuusq3enQS.damage} (same value: 3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ipXhbYAuusq3enQS.damageType} (same value: fire)
                    [qYqdyZ5XfjiefXFt] : object {Actor.npc.items.[].system.damageRolls.qYqdyZ5XfjiefXFt}
                        damage : string {Actor.npc.items.[].system.damageRolls.qYqdyZ5XfjiefXFt.damage} (same value: 3d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qYqdyZ5XfjiefXFt.damageType} (same value: fire)
                    [GLQna0EKus24RyA7] : object {Actor.npc.items.[].system.damageRolls.GLQna0EKus24RyA7}
                        category : string {Actor.npc.items.[].system.damageRolls.GLQna0EKus24RyA7.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.GLQna0EKus24RyA7.damage} (same value: 3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GLQna0EKus24RyA7.damageType} (same value: mental)
                    [zqfNWkH7OAhe08MI] : object {Actor.npc.items.[].system.damageRolls.zqfNWkH7OAhe08MI}
                        damage : string {Actor.npc.items.[].system.damageRolls.zqfNWkH7OAhe08MI.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zqfNWkH7OAhe08MI.damageType} (same value: mental)
                    [DPln8zZ838TOdENl] : object {Actor.npc.items.[].system.damageRolls.DPln8zZ838TOdENl}
                        damage : string {Actor.npc.items.[].system.damageRolls.DPln8zZ838TOdENl.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DPln8zZ838TOdENl.damageType} (same value: bludgeoning)
                    [1ToCqDS1GZZgaJ4s] : object {Actor.npc.items.[].system.damageRolls.1ToCqDS1GZZgaJ4s}
                        category : string {Actor.npc.items.[].system.damageRolls.1ToCqDS1GZZgaJ4s.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.1ToCqDS1GZZgaJ4s.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1ToCqDS1GZZgaJ4s.damageType} (same value: bleed)
                    [hpCXjRG7cYR6SxRQ] : object {Actor.npc.items.[].system.damageRolls.hpCXjRG7cYR6SxRQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.hpCXjRG7cYR6SxRQ.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hpCXjRG7cYR6SxRQ.damageType} (same value: slashing)
                    [5KqcRWcKNg1XHDPO] : object {Actor.npc.items.[].system.damageRolls.5KqcRWcKNg1XHDPO}
                        damage : string {Actor.npc.items.[].system.damageRolls.5KqcRWcKNg1XHDPO.damage} (same value: 3d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5KqcRWcKNg1XHDPO.damageType} (same value: slashing)
                    [6DbPPiURMyuZu2Yw] : object {Actor.npc.items.[].system.damageRolls.6DbPPiURMyuZu2Yw}
                        category : string {Actor.npc.items.[].system.damageRolls.6DbPPiURMyuZu2Yw.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.6DbPPiURMyuZu2Yw.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6DbPPiURMyuZu2Yw.damageType} (same value: bleed)
                    [o5qjNj6Q1fbhozQ0] : object {Actor.npc.items.[].system.damageRolls.o5qjNj6Q1fbhozQ0}
                        damage : string {Actor.npc.items.[].system.damageRolls.o5qjNj6Q1fbhozQ0.damage} (same value: 3d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o5qjNj6Q1fbhozQ0.damageType} (same value: piercing)
                    [MfFEsUVYX54Ja3Mg] : object {Actor.npc.items.[].system.damageRolls.MfFEsUVYX54Ja3Mg}
                        damage : string {Actor.npc.items.[].system.damageRolls.MfFEsUVYX54Ja3Mg.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MfFEsUVYX54Ja3Mg.damageType} (same value: slashing)
                    [Hru4cvCaGnlrQ1xi] : object {Actor.npc.items.[].system.damageRolls.Hru4cvCaGnlrQ1xi}
                        damage : string {Actor.npc.items.[].system.damageRolls.Hru4cvCaGnlrQ1xi.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Hru4cvCaGnlrQ1xi.damageType} (same value: piercing)
                    [tvduWKLiUNJTfSUW] : object {Actor.npc.items.[].system.damageRolls.tvduWKLiUNJTfSUW}
                        damage : string {Actor.npc.items.[].system.damageRolls.tvduWKLiUNJTfSUW.damage} (same value: 3d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tvduWKLiUNJTfSUW.damageType} (same value: slashing)
                    [b2UhGiRmySnXQDsj] : object {Actor.npc.items.[].system.damageRolls.b2UhGiRmySnXQDsj}
                        damage : string {Actor.npc.items.[].system.damageRolls.b2UhGiRmySnXQDsj.damage} (same value: 2d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b2UhGiRmySnXQDsj.damageType} (same value: slashing)
                    [mdtTNu6BS0MBHJHw] : object {Actor.npc.items.[].system.damageRolls.mdtTNu6BS0MBHJHw}
                        category : string {Actor.npc.items.[].system.damageRolls.mdtTNu6BS0MBHJHw.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.mdtTNu6BS0MBHJHw.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mdtTNu6BS0MBHJHw.damageType} (same value: bleed)
                    [hrjaPPz9X3S1SRIo] : object {Actor.npc.items.[].system.damageRolls.hrjaPPz9X3S1SRIo}
                        damage : string {Actor.npc.items.[].system.damageRolls.hrjaPPz9X3S1SRIo.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hrjaPPz9X3S1SRIo.damageType} (same value: piercing)
                    [3kM1h3op7vxpD9Nh] : object {Actor.npc.items.[].system.damageRolls.3kM1h3op7vxpD9Nh}
                        damage : string {Actor.npc.items.[].system.damageRolls.3kM1h3op7vxpD9Nh.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3kM1h3op7vxpD9Nh.damageType} (same value: slashing)
                    [TEhdEFGDOX6rjiS9] : object {Actor.npc.items.[].system.damageRolls.TEhdEFGDOX6rjiS9}
                        damage : string {Actor.npc.items.[].system.damageRolls.TEhdEFGDOX6rjiS9.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TEhdEFGDOX6rjiS9.damageType} (same value: fire)
                    [wlFlnOnvypSmyfs6] : object {Actor.npc.items.[].system.damageRolls.wlFlnOnvypSmyfs6}
                        damage : string {Actor.npc.items.[].system.damageRolls.wlFlnOnvypSmyfs6.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wlFlnOnvypSmyfs6.damageType} (same value: bludgeoning)
                    [xYvAOBfykqXaXWEu] : object {Actor.npc.items.[].system.damageRolls.xYvAOBfykqXaXWEu}
                        damage : string {Actor.npc.items.[].system.damageRolls.xYvAOBfykqXaXWEu.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xYvAOBfykqXaXWEu.damageType} (same value: fire)
                    [E7A2bmeXcoOxdQyj] : object {Actor.npc.items.[].system.damageRolls.E7A2bmeXcoOxdQyj}
                        damage : string {Actor.npc.items.[].system.damageRolls.E7A2bmeXcoOxdQyj.damage} (same value: 2d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.E7A2bmeXcoOxdQyj.damageType} (same value: slashing)
                    [SQxRObDcptpyFyLJ] : object {Actor.npc.items.[].system.damageRolls.SQxRObDcptpyFyLJ}
                        category : string {Actor.npc.items.[].system.damageRolls.SQxRObDcptpyFyLJ.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.SQxRObDcptpyFyLJ.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SQxRObDcptpyFyLJ.damageType} (same value: bleed)
                    [rQ3ZvQpVXMJCTwkz] : object {Actor.npc.items.[].system.damageRolls.rQ3ZvQpVXMJCTwkz}
                        damage : string {Actor.npc.items.[].system.damageRolls.rQ3ZvQpVXMJCTwkz.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rQ3ZvQpVXMJCTwkz.damageType} (same value: spirit)
                    [6MCwrTWGWA6PEOwT] : object {Actor.npc.items.[].system.damageRolls.6MCwrTWGWA6PEOwT}
                        damage : string {Actor.npc.items.[].system.damageRolls.6MCwrTWGWA6PEOwT.damage} (same value: 3d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6MCwrTWGWA6PEOwT.damageType} (same value: bludgeoning)
                    [9CBuZHyPdahdwLnr] : object {Actor.npc.items.[].system.damageRolls.9CBuZHyPdahdwLnr}
                        damage : string {Actor.npc.items.[].system.damageRolls.9CBuZHyPdahdwLnr.damage} (same value: 2d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9CBuZHyPdahdwLnr.damageType} (same value: bludgeoning)
                    [AltvEMU77J18y7se] : object {Actor.npc.items.[].system.damageRolls.AltvEMU77J18y7se}
                        damage : string {Actor.npc.items.[].system.damageRolls.AltvEMU77J18y7se.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AltvEMU77J18y7se.damageType} (same value: spirit)
                    [7ZzMPdHwODSWqsK1] : object {Actor.npc.items.[].system.damageRolls.7ZzMPdHwODSWqsK1}
                        damage : string {Actor.npc.items.[].system.damageRolls.7ZzMPdHwODSWqsK1.damage} (same value: 3d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7ZzMPdHwODSWqsK1.damageType} (same value: slashing)
                    [WGUUDE7akBOpQr82] : object {Actor.npc.items.[].system.damageRolls.WGUUDE7akBOpQr82}
                        category : string {Actor.npc.items.[].system.damageRolls.WGUUDE7akBOpQr82.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.WGUUDE7akBOpQr82.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WGUUDE7akBOpQr82.damageType} (same value: bleed)
                    [qujCei9OPdNDIXkA] : object {Actor.npc.items.[].system.damageRolls.qujCei9OPdNDIXkA}
                        damage : string {Actor.npc.items.[].system.damageRolls.qujCei9OPdNDIXkA.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qujCei9OPdNDIXkA.damageType} (same value: electricity)
                    [RoU8rZS12EHewdhu] : object {Actor.npc.items.[].system.damageRolls.RoU8rZS12EHewdhu}
                        damage : string {Actor.npc.items.[].system.damageRolls.RoU8rZS12EHewdhu.damage} (same value: 3d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RoU8rZS12EHewdhu.damageType} (same value: piercing)
                    [XZBRosfNoRGGQTRr] : object {Actor.npc.items.[].system.damageRolls.XZBRosfNoRGGQTRr}
                        damage : string {Actor.npc.items.[].system.damageRolls.XZBRosfNoRGGQTRr.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XZBRosfNoRGGQTRr.damageType} (same value: electricity)
                    [l51z0angy6q2kwe14q3t] : object {Actor.npc.items.[].system.damageRolls.l51z0angy6q2kwe14q3t}
                        damage : string {Actor.npc.items.[].system.damageRolls.l51z0angy6q2kwe14q3t.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l51z0angy6q2kwe14q3t.damageType} (same value: slashing)
                    [ik4dn86ahrcpfrzp9n88] : object {Actor.npc.items.[].system.damageRolls.ik4dn86ahrcpfrzp9n88}
                        damage : string {Actor.npc.items.[].system.damageRolls.ik4dn86ahrcpfrzp9n88.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ik4dn86ahrcpfrzp9n88.damageType} (same value: piercing)
                    [yjwxy73kconcz97hn619] : object {Actor.npc.items.[].system.damageRolls.yjwxy73kconcz97hn619}
                        damage : string {Actor.npc.items.[].system.damageRolls.yjwxy73kconcz97hn619.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yjwxy73kconcz97hn619.damageType} (same value: piercing)
                    [72xhbjxi59dgm1g4diw6] : object {Actor.npc.items.[].system.damageRolls.72xhbjxi59dgm1g4diw6}
                        damage : string {Actor.npc.items.[].system.damageRolls.72xhbjxi59dgm1g4diw6.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.72xhbjxi59dgm1g4diw6.damageType} (same value: piercing)
                    [6qj3hiz48wgponknfb04] : object {Actor.npc.items.[].system.damageRolls.6qj3hiz48wgponknfb04}
                        damage : string {Actor.npc.items.[].system.damageRolls.6qj3hiz48wgponknfb04.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6qj3hiz48wgponknfb04.damageType} (same value: bludgeoning)
                    [v57hjz2pqqtzjdc9dz59] : object {Actor.npc.items.[].system.damageRolls.v57hjz2pqqtzjdc9dz59}
                        damage : string {Actor.npc.items.[].system.damageRolls.v57hjz2pqqtzjdc9dz59.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v57hjz2pqqtzjdc9dz59.damageType} (same value: fire)
                    [ykf1lkdtqzcvdrassfyz] : object {Actor.npc.items.[].system.damageRolls.ykf1lkdtqzcvdrassfyz}
                        damage : string {Actor.npc.items.[].system.damageRolls.ykf1lkdtqzcvdrassfyz.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ykf1lkdtqzcvdrassfyz.damageType} (same value: bludgeoning)
                    [pihcxz7kdpaae5rq6py2] : object {Actor.npc.items.[].system.damageRolls.pihcxz7kdpaae5rq6py2}
                        damage : string {Actor.npc.items.[].system.damageRolls.pihcxz7kdpaae5rq6py2.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pihcxz7kdpaae5rq6py2.damageType} (same value: piercing)
                    [iym24fudypp8onk2x1zy] : object {Actor.npc.items.[].system.damageRolls.iym24fudypp8onk2x1zy}
                        damage : string {Actor.npc.items.[].system.damageRolls.iym24fudypp8onk2x1zy.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iym24fudypp8onk2x1zy.damageType} (same value: piercing)
                    [mckxgxtw0kqjod1ma5w6] : object {Actor.npc.items.[].system.damageRolls.mckxgxtw0kqjod1ma5w6}
                        damage : string {Actor.npc.items.[].system.damageRolls.mckxgxtw0kqjod1ma5w6.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mckxgxtw0kqjod1ma5w6.damageType} (same value: bludgeoning)
                    [ttrdxc05u59112kaugg0] : object {Actor.npc.items.[].system.damageRolls.ttrdxc05u59112kaugg0}
                        damage : string {Actor.npc.items.[].system.damageRolls.ttrdxc05u59112kaugg0.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ttrdxc05u59112kaugg0.damageType} (same value: piercing)
                    [hog7wets1qd6gnqhwww3] : object {Actor.npc.items.[].system.damageRolls.hog7wets1qd6gnqhwww3}
                        damage : string {Actor.npc.items.[].system.damageRolls.hog7wets1qd6gnqhwww3.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hog7wets1qd6gnqhwww3.damageType} (same value: bludgeoning)
                    [mfuz193bltmqn2dpeyj6] : object {Actor.npc.items.[].system.damageRolls.mfuz193bltmqn2dpeyj6}
                        damage : string {Actor.npc.items.[].system.damageRolls.mfuz193bltmqn2dpeyj6.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mfuz193bltmqn2dpeyj6.damageType} (same value: piercing)
                    [kbembmay397rhambs7jg] : object {Actor.npc.items.[].system.damageRolls.kbembmay397rhambs7jg}
                        damage : string {Actor.npc.items.[].system.damageRolls.kbembmay397rhambs7jg.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kbembmay397rhambs7jg.damageType} (same value: slashing)
                    [riptgpl70rpwz90divwm] : object {Actor.npc.items.[].system.damageRolls.riptgpl70rpwz90divwm}
                        damage : string {Actor.npc.items.[].system.damageRolls.riptgpl70rpwz90divwm.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.riptgpl70rpwz90divwm.damageType} (same value: piercing)
                    [72lbmatx3rfshr352kt8] : object {Actor.npc.items.[].system.damageRolls.72lbmatx3rfshr352kt8}
                        damage : string {Actor.npc.items.[].system.damageRolls.72lbmatx3rfshr352kt8.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.72lbmatx3rfshr352kt8.damageType} (same value: bludgeoning)
                    [6qeylg24c2nrgrfhohhz] : object {Actor.npc.items.[].system.damageRolls.6qeylg24c2nrgrfhohhz}
                        damage : string {Actor.npc.items.[].system.damageRolls.6qeylg24c2nrgrfhohhz.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6qeylg24c2nrgrfhohhz.damageType} (same value: piercing)
                    [0xlbtcx8ca7bjspcd14w] : object {Actor.npc.items.[].system.damageRolls.0xlbtcx8ca7bjspcd14w}
                        damage : string {Actor.npc.items.[].system.damageRolls.0xlbtcx8ca7bjspcd14w.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0xlbtcx8ca7bjspcd14w.damageType} (same value: slashing)
                    [968ohc9wihhz0aaenu0n] : object {Actor.npc.items.[].system.damageRolls.968ohc9wihhz0aaenu0n}
                        damage : string {Actor.npc.items.[].system.damageRolls.968ohc9wihhz0aaenu0n.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.968ohc9wihhz0aaenu0n.damageType} (same value: bludgeoning)
                    [jk4j2yutx2p4wgyg00i1] : object {Actor.npc.items.[].system.damageRolls.jk4j2yutx2p4wgyg00i1}
                        damage : string {Actor.npc.items.[].system.damageRolls.jk4j2yutx2p4wgyg00i1.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jk4j2yutx2p4wgyg00i1.damageType} (same value: piercing)
                    [krwsdl9truge8uorzu2w] : object {Actor.npc.items.[].system.damageRolls.krwsdl9truge8uorzu2w}
                        damage : string {Actor.npc.items.[].system.damageRolls.krwsdl9truge8uorzu2w.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.krwsdl9truge8uorzu2w.damageType} (same value: bludgeoning)
                    [sy2uol6l4zdp394e4246] : object {Actor.npc.items.[].system.damageRolls.sy2uol6l4zdp394e4246}
                        damage : string {Actor.npc.items.[].system.damageRolls.sy2uol6l4zdp394e4246.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sy2uol6l4zdp394e4246.damageType} (same value: bludgeoning)
                    [mz8hea54ajpth8qi5e36] : object {Actor.npc.items.[].system.damageRolls.mz8hea54ajpth8qi5e36}
                        damage : string {Actor.npc.items.[].system.damageRolls.mz8hea54ajpth8qi5e36.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mz8hea54ajpth8qi5e36.damageType} (same value: piercing)
                    [txw1ifz7jvdu1cvjwfhx] : object {Actor.npc.items.[].system.damageRolls.txw1ifz7jvdu1cvjwfhx}
                        damage : string {Actor.npc.items.[].system.damageRolls.txw1ifz7jvdu1cvjwfhx.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.txw1ifz7jvdu1cvjwfhx.damageType} (same value: piercing)
                    [xitwy7fetq9zx8efc3qr] : object {Actor.npc.items.[].system.damageRolls.xitwy7fetq9zx8efc3qr}
                        damage : string {Actor.npc.items.[].system.damageRolls.xitwy7fetq9zx8efc3qr.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xitwy7fetq9zx8efc3qr.damageType} (same value: piercing)
                    [pguvzb8qme7dnsxzleqh] : object {Actor.npc.items.[].system.damageRolls.pguvzb8qme7dnsxzleqh}
                        damage : string {Actor.npc.items.[].system.damageRolls.pguvzb8qme7dnsxzleqh.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pguvzb8qme7dnsxzleqh.damageType} (same value: piercing)
                    [ozfz7zo1sika8u8v2nn2] : object {Actor.npc.items.[].system.damageRolls.ozfz7zo1sika8u8v2nn2}
                        damage : string {Actor.npc.items.[].system.damageRolls.ozfz7zo1sika8u8v2nn2.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ozfz7zo1sika8u8v2nn2.damageType} (same value: piercing)
                    [dhxf8v275oljxtuill8y] : object {Actor.npc.items.[].system.damageRolls.dhxf8v275oljxtuill8y}
                        damage : string {Actor.npc.items.[].system.damageRolls.dhxf8v275oljxtuill8y.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dhxf8v275oljxtuill8y.damageType} (same value: bludgeoning)
                    [ubyvrwuxmje2u4lycz1c] : object {Actor.npc.items.[].system.damageRolls.ubyvrwuxmje2u4lycz1c}
                        damage : string {Actor.npc.items.[].system.damageRolls.ubyvrwuxmje2u4lycz1c.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ubyvrwuxmje2u4lycz1c.damageType} (same value: poison)
                    [5zqsmge2a7e3wu6up436] : object {Actor.npc.items.[].system.damageRolls.5zqsmge2a7e3wu6up436}
                        damage : string {Actor.npc.items.[].system.damageRolls.5zqsmge2a7e3wu6up436.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5zqsmge2a7e3wu6up436.damageType} (same value: void)
                    [kz78fdi7kcbx3n775n72] : object {Actor.npc.items.[].system.damageRolls.kz78fdi7kcbx3n775n72}
                        damage : string {Actor.npc.items.[].system.damageRolls.kz78fdi7kcbx3n775n72.damage} (same value: 2d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kz78fdi7kcbx3n775n72.damageType} (same value: void)
                    [HKX1OjDtyERSMsKf] : object {Actor.npc.items.[].system.damageRolls.HKX1OjDtyERSMsKf}
                        damage : string {Actor.npc.items.[].system.damageRolls.HKX1OjDtyERSMsKf.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HKX1OjDtyERSMsKf.damageType} (same value: piercing)
                    [XCYrPpJCdaayJMWu] : object {Actor.npc.items.[].system.damageRolls.XCYrPpJCdaayJMWu}
                        damage : string {Actor.npc.items.[].system.damageRolls.XCYrPpJCdaayJMWu.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XCYrPpJCdaayJMWu.damageType} (same value: bludgeoning)
                    [zB7LBks0dXRMlt5s] : object {Actor.npc.items.[].system.damageRolls.zB7LBks0dXRMlt5s}
                        damage : string {Actor.npc.items.[].system.damageRolls.zB7LBks0dXRMlt5s.damage} (same value: 1d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zB7LBks0dXRMlt5s.damageType} (same value: bludgeoning)
                    [78vNpk8CirGHSsFJ] : object {Actor.npc.items.[].system.damageRolls.78vNpk8CirGHSsFJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.78vNpk8CirGHSsFJ.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.78vNpk8CirGHSsFJ.damageType} (same value: slashing)
                    [OCZg3WrX1YuaLEGs] : object {Actor.npc.items.[].system.damageRolls.OCZg3WrX1YuaLEGs}
                        damage : string {Actor.npc.items.[].system.damageRolls.OCZg3WrX1YuaLEGs.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OCZg3WrX1YuaLEGs.damageType} (same value: piercing)
                    [1Sda8Ar5WljE2tYZ] : object {Actor.npc.items.[].system.damageRolls.1Sda8Ar5WljE2tYZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.1Sda8Ar5WljE2tYZ.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1Sda8Ar5WljE2tYZ.damageType} (same value: slashing)
                    [w0T8DtbJGnvLzlPm] : object {Actor.npc.items.[].system.damageRolls.w0T8DtbJGnvLzlPm}
                        damage : string {Actor.npc.items.[].system.damageRolls.w0T8DtbJGnvLzlPm.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w0T8DtbJGnvLzlPm.damageType} (same value: bludgeoning)
                    [FEckczuIi1XDHPPm] : object {Actor.npc.items.[].system.damageRolls.FEckczuIi1XDHPPm}
                        damage : string {Actor.npc.items.[].system.damageRolls.FEckczuIi1XDHPPm.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FEckczuIi1XDHPPm.damageType} (same value: piercing)
                    [O0WHYxMaG510U0Ts] : object {Actor.npc.items.[].system.damageRolls.O0WHYxMaG510U0Ts}
                        damage : string {Actor.npc.items.[].system.damageRolls.O0WHYxMaG510U0Ts.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.O0WHYxMaG510U0Ts.damageType} (same value: piercing)
                    [RYcp2AsiYyVKgerx] : object {Actor.npc.items.[].system.damageRolls.RYcp2AsiYyVKgerx}
                        damage : string {Actor.npc.items.[].system.damageRolls.RYcp2AsiYyVKgerx.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RYcp2AsiYyVKgerx.damageType} (same value: piercing)
                    [lfihhu4xfd0gujqyx6sg] : object {Actor.npc.items.[].system.damageRolls.lfihhu4xfd0gujqyx6sg}
                        damage : string {Actor.npc.items.[].system.damageRolls.lfihhu4xfd0gujqyx6sg.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lfihhu4xfd0gujqyx6sg.damageType} (same value: void)
                    [ou9BGn1RpboLm7Py] : object {Actor.npc.items.[].system.damageRolls.ou9BGn1RpboLm7Py}
                        damage : string {Actor.npc.items.[].system.damageRolls.ou9BGn1RpboLm7Py.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ou9BGn1RpboLm7Py.damageType} (same value: slashing)
                    [1nLDIcLEiYv3LHFk] : object {Actor.npc.items.[].system.damageRolls.1nLDIcLEiYv3LHFk}
                        damage : string {Actor.npc.items.[].system.damageRolls.1nLDIcLEiYv3LHFk.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1nLDIcLEiYv3LHFk.damageType} (same value: piercing)
                    [ophticj7gw97srtundn7] : object {Actor.npc.items.[].system.damageRolls.ophticj7gw97srtundn7}
                        damage : string {Actor.npc.items.[].system.damageRolls.ophticj7gw97srtundn7.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ophticj7gw97srtundn7.damageType} (same value: void)
                    [IYNNIIeB5ZyxBA16] : object {Actor.npc.items.[].system.damageRolls.IYNNIIeB5ZyxBA16}
                        damage : string {Actor.npc.items.[].system.damageRolls.IYNNIIeB5ZyxBA16.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IYNNIIeB5ZyxBA16.damageType} (same value: piercing)
                    [ncChNqULIfKWdPRD] : object {Actor.npc.items.[].system.damageRolls.ncChNqULIfKWdPRD}
                        damage : string {Actor.npc.items.[].system.damageRolls.ncChNqULIfKWdPRD.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ncChNqULIfKWdPRD.damageType} (same value: bludgeoning)
                    [5789htn1vd66abiotll0] : object {Actor.npc.items.[].system.damageRolls.5789htn1vd66abiotll0}
                        damage : string {Actor.npc.items.[].system.damageRolls.5789htn1vd66abiotll0.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5789htn1vd66abiotll0.damageType} (same value: spirit)
                    [t8u2oydu8velzinodzw2] : object {Actor.npc.items.[].system.damageRolls.t8u2oydu8velzinodzw2}
                        damage : string {Actor.npc.items.[].system.damageRolls.t8u2oydu8velzinodzw2.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t8u2oydu8velzinodzw2.damageType} (same value: spirit)
                    [Vv3WJG7BAF3o7gel] : object {Actor.npc.items.[].system.damageRolls.Vv3WJG7BAF3o7gel}
                        damage : string {Actor.npc.items.[].system.damageRolls.Vv3WJG7BAF3o7gel.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Vv3WJG7BAF3o7gel.damageType} (same value: piercing)
                    [hcIAVQNCL1YGaxvN] : object {Actor.npc.items.[].system.damageRolls.hcIAVQNCL1YGaxvN}
                        damage : string {Actor.npc.items.[].system.damageRolls.hcIAVQNCL1YGaxvN.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hcIAVQNCL1YGaxvN.damageType} (same value: bludgeoning)
                    [KpfYqvm7Cihj5vut] : object {Actor.npc.items.[].system.damageRolls.KpfYqvm7Cihj5vut}
                        damage : string {Actor.npc.items.[].system.damageRolls.KpfYqvm7Cihj5vut.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KpfYqvm7Cihj5vut.damageType} (same value: piercing)
                    [SubkvZhvQ43SdoXs] : object {Actor.npc.items.[].system.damageRolls.SubkvZhvQ43SdoXs}
                        damage : string {Actor.npc.items.[].system.damageRolls.SubkvZhvQ43SdoXs.damage} (same value: 2d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SubkvZhvQ43SdoXs.damageType} (same value: bludgeoning)
                    [A84l23peoDBAFICG] : object {Actor.npc.items.[].system.damageRolls.A84l23peoDBAFICG}
                        damage : string {Actor.npc.items.[].system.damageRolls.A84l23peoDBAFICG.damage} (same value: 1d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.A84l23peoDBAFICG.damageType} (same value: piercing)
                    [L4k4IvXptBCN6L5P] : object {Actor.npc.items.[].system.damageRolls.L4k4IvXptBCN6L5P}
                        damage : string {Actor.npc.items.[].system.damageRolls.L4k4IvXptBCN6L5P.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.L4k4IvXptBCN6L5P.damageType} (same value: bludgeoning)
                    [7OGld2bKWDfP4j6n] : object {Actor.npc.items.[].system.damageRolls.7OGld2bKWDfP4j6n}
                        damage : string {Actor.npc.items.[].system.damageRolls.7OGld2bKWDfP4j6n.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7OGld2bKWDfP4j6n.damageType} (same value: piercing)
                    [D1lOWmFDEfyhfqJR] : object {Actor.npc.items.[].system.damageRolls.D1lOWmFDEfyhfqJR}
                        damage : string {Actor.npc.items.[].system.damageRolls.D1lOWmFDEfyhfqJR.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.D1lOWmFDEfyhfqJR.damageType} (same value: piercing)
                    [Mt5IAEmGL4n9oLAa] : object {Actor.npc.items.[].system.damageRolls.Mt5IAEmGL4n9oLAa}
                        damage : string {Actor.npc.items.[].system.damageRolls.Mt5IAEmGL4n9oLAa.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Mt5IAEmGL4n9oLAa.damageType} (same value: bludgeoning)
                    [1ED58ichURjMBRsR] : object {Actor.npc.items.[].system.damageRolls.1ED58ichURjMBRsR}
                        damage : string {Actor.npc.items.[].system.damageRolls.1ED58ichURjMBRsR.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1ED58ichURjMBRsR.damageType} (same value: piercing)
                    [xlvwb3pmfunfjhcn9zt5] : object {Actor.npc.items.[].system.damageRolls.xlvwb3pmfunfjhcn9zt5}
                        damage : string {Actor.npc.items.[].system.damageRolls.xlvwb3pmfunfjhcn9zt5.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xlvwb3pmfunfjhcn9zt5.damageType} (same value: poison)
                    [o3XRRwkRRF7ckpVZ] : object {Actor.npc.items.[].system.damageRolls.o3XRRwkRRF7ckpVZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.o3XRRwkRRF7ckpVZ.damage} (same value: 2d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o3XRRwkRRF7ckpVZ.damageType} (same value: piercing)
                    [qGhWPovmCinoGwRs] : object {Actor.npc.items.[].system.damageRolls.qGhWPovmCinoGwRs}
                        damage : string {Actor.npc.items.[].system.damageRolls.qGhWPovmCinoGwRs.damage} (same value: 3d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qGhWPovmCinoGwRs.damageType} (same value: poison)
                    [pbJAPAEyZq6RhwNi] : object {Actor.npc.items.[].system.damageRolls.pbJAPAEyZq6RhwNi}
                        damage : string {Actor.npc.items.[].system.damageRolls.pbJAPAEyZq6RhwNi.damage} (same value: 2d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pbJAPAEyZq6RhwNi.damageType} (same value: piercing)
                    [wEVFrhgZFTc9LoeR] : object {Actor.npc.items.[].system.damageRolls.wEVFrhgZFTc9LoeR}
                        damage : string {Actor.npc.items.[].system.damageRolls.wEVFrhgZFTc9LoeR.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wEVFrhgZFTc9LoeR.damageType} (same value: bludgeoning)
                    [iEBAcGC905MxgKuG] : object {Actor.npc.items.[].system.damageRolls.iEBAcGC905MxgKuG}
                        damage : string {Actor.npc.items.[].system.damageRolls.iEBAcGC905MxgKuG.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iEBAcGC905MxgKuG.damageType} (same value: piercing)
                    [gpurCYM0GBmOycxv] : object {Actor.npc.items.[].system.damageRolls.gpurCYM0GBmOycxv}
                        damage : string {Actor.npc.items.[].system.damageRolls.gpurCYM0GBmOycxv.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gpurCYM0GBmOycxv.damageType} (same value: piercing)
                    [e0hEUb4wc3t5DAXj] : object {Actor.npc.items.[].system.damageRolls.e0hEUb4wc3t5DAXj}
                        damage : string {Actor.npc.items.[].system.damageRolls.e0hEUb4wc3t5DAXj.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e0hEUb4wc3t5DAXj.damageType} (same value: piercing)
                    [27mykuzu2vwgfu3z4d5p] : object {Actor.npc.items.[].system.damageRolls.27mykuzu2vwgfu3z4d5p}
                        damage : string {Actor.npc.items.[].system.damageRolls.27mykuzu2vwgfu3z4d5p.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.27mykuzu2vwgfu3z4d5p.damageType} (same value: cold)
                    [umJnPHpIWPh4SF7w] : object {Actor.npc.items.[].system.damageRolls.umJnPHpIWPh4SF7w}
                        damage : string {Actor.npc.items.[].system.damageRolls.umJnPHpIWPh4SF7w.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.umJnPHpIWPh4SF7w.damageType} (same value: slashing)
                    [dERvfn6zQkRDOglT] : object {Actor.npc.items.[].system.damageRolls.dERvfn6zQkRDOglT}
                        damage : string {Actor.npc.items.[].system.damageRolls.dERvfn6zQkRDOglT.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dERvfn6zQkRDOglT.damageType} (same value: bludgeoning)
                    [OFvnksMF8p603cZ9] : object {Actor.npc.items.[].system.damageRolls.OFvnksMF8p603cZ9}
                        damage : string {Actor.npc.items.[].system.damageRolls.OFvnksMF8p603cZ9.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OFvnksMF8p603cZ9.damageType} (same value: bludgeoning)
                    [AJTzTaG5tFA2wLrY] : object {Actor.npc.items.[].system.damageRolls.AJTzTaG5tFA2wLrY}
                        damage : string {Actor.npc.items.[].system.damageRolls.AJTzTaG5tFA2wLrY.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AJTzTaG5tFA2wLrY.damageType} (same value: bludgeoning)
                    [dE0ikd8tLDhKVP8U] : object {Actor.npc.items.[].system.damageRolls.dE0ikd8tLDhKVP8U}
                        damage : string {Actor.npc.items.[].system.damageRolls.dE0ikd8tLDhKVP8U.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dE0ikd8tLDhKVP8U.damageType} (same value: piercing)
                    [wpgqhz30wihmm0mpa8vg] : object {Actor.npc.items.[].system.damageRolls.wpgqhz30wihmm0mpa8vg}
                        damage : string {Actor.npc.items.[].system.damageRolls.wpgqhz30wihmm0mpa8vg.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wpgqhz30wihmm0mpa8vg.damageType} (same value: cold)
                    [5z1e0H4xNyMR5mV6] : object {Actor.npc.items.[].system.damageRolls.5z1e0H4xNyMR5mV6}
                        damage : string {Actor.npc.items.[].system.damageRolls.5z1e0H4xNyMR5mV6.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5z1e0H4xNyMR5mV6.damageType} (same value: slashing)
                    [PTSBVWleiREtaP38] : object {Actor.npc.items.[].system.damageRolls.PTSBVWleiREtaP38}
                        damage : string {Actor.npc.items.[].system.damageRolls.PTSBVWleiREtaP38.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PTSBVWleiREtaP38.damageType} (same value: bludgeoning)
                    [JPBqIvsdWpI3NbOz] : object {Actor.npc.items.[].system.damageRolls.JPBqIvsdWpI3NbOz}
                        damage : string {Actor.npc.items.[].system.damageRolls.JPBqIvsdWpI3NbOz.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JPBqIvsdWpI3NbOz.damageType} (same value: piercing)
                    [TZjp38RWV85mIQR0] : object {Actor.npc.items.[].system.damageRolls.TZjp38RWV85mIQR0}
                        damage : string {Actor.npc.items.[].system.damageRolls.TZjp38RWV85mIQR0.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TZjp38RWV85mIQR0.damageType} (same value: bludgeoning)
                    [cGgtzAh2ydkE6sBl] : object {Actor.npc.items.[].system.damageRolls.cGgtzAh2ydkE6sBl}
                        damage : string {Actor.npc.items.[].system.damageRolls.cGgtzAh2ydkE6sBl.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cGgtzAh2ydkE6sBl.damageType} (same value: slashing)
                    [iX4KA1mX02QoeFQC] : object {Actor.npc.items.[].system.damageRolls.iX4KA1mX02QoeFQC}
                        damage : string {Actor.npc.items.[].system.damageRolls.iX4KA1mX02QoeFQC.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iX4KA1mX02QoeFQC.damageType} (same value: bludgeoning)
                    [kEvyhOwUwKlw2cJx] : object {Actor.npc.items.[].system.damageRolls.kEvyhOwUwKlw2cJx}
                        damage : string {Actor.npc.items.[].system.damageRolls.kEvyhOwUwKlw2cJx.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kEvyhOwUwKlw2cJx.damageType} (same value: slashing)
                    [deyB7oyBerS7FTjb] : object {Actor.npc.items.[].system.damageRolls.deyB7oyBerS7FTjb}
                        damage : string {Actor.npc.items.[].system.damageRolls.deyB7oyBerS7FTjb.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.deyB7oyBerS7FTjb.damageType} (same value: slashing)
                    [WGLcB8BSOW8iJ33D] : object {Actor.npc.items.[].system.damageRolls.WGLcB8BSOW8iJ33D}
                        damage : string {Actor.npc.items.[].system.damageRolls.WGLcB8BSOW8iJ33D.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WGLcB8BSOW8iJ33D.damageType} (same value: slashing)
                    [dAaGEI7aY1UiJYzG] : object {Actor.npc.items.[].system.damageRolls.dAaGEI7aY1UiJYzG}
                        damage : string {Actor.npc.items.[].system.damageRolls.dAaGEI7aY1UiJYzG.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dAaGEI7aY1UiJYzG.damageType} (same value: piercing)
                    [pyijw3cMXdesomuZ] : object {Actor.npc.items.[].system.damageRolls.pyijw3cMXdesomuZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.pyijw3cMXdesomuZ.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pyijw3cMXdesomuZ.damageType} (same value: slashing)
                    [f4GAxEROJbnxarGr] : object {Actor.npc.items.[].system.damageRolls.f4GAxEROJbnxarGr}
                        damage : string {Actor.npc.items.[].system.damageRolls.f4GAxEROJbnxarGr.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f4GAxEROJbnxarGr.damageType} (same value: slashing)
                    [0KZvvO4HDeILOUTd] : object {Actor.npc.items.[].system.damageRolls.0KZvvO4HDeILOUTd}
                        damage : string {Actor.npc.items.[].system.damageRolls.0KZvvO4HDeILOUTd.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0KZvvO4HDeILOUTd.damageType} (same value: bludgeoning)
                    [OuwBHA8DlMQWkLyW] : object {Actor.npc.items.[].system.damageRolls.OuwBHA8DlMQWkLyW}
                        damage : string {Actor.npc.items.[].system.damageRolls.OuwBHA8DlMQWkLyW.damage} (same value: 2d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OuwBHA8DlMQWkLyW.damageType} (same value: slashing)
                    [7oZpameZHTFPdgJc] : object {Actor.npc.items.[].system.damageRolls.7oZpameZHTFPdgJc}
                        damage : string {Actor.npc.items.[].system.damageRolls.7oZpameZHTFPdgJc.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7oZpameZHTFPdgJc.damageType} (same value: bludgeoning)
                    [yIYvBKIzRScfFnOJ] : object {Actor.npc.items.[].system.damageRolls.yIYvBKIzRScfFnOJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.yIYvBKIzRScfFnOJ.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yIYvBKIzRScfFnOJ.damageType} (same value: slashing)
                    [KPS6G6j2le2Pz8aA] : object {Actor.npc.items.[].system.damageRolls.KPS6G6j2le2Pz8aA}
                        damage : string {Actor.npc.items.[].system.damageRolls.KPS6G6j2le2Pz8aA.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KPS6G6j2le2Pz8aA.damageType} (same value: bludgeoning)
                    [gb7bbNhNLUFPYUrg] : object {Actor.npc.items.[].system.damageRolls.gb7bbNhNLUFPYUrg}
                        damage : string {Actor.npc.items.[].system.damageRolls.gb7bbNhNLUFPYUrg.damage} (same value: 2d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gb7bbNhNLUFPYUrg.damageType} (same value: slashing)
                    [8IrP6WQZsXy5XLFo] : object {Actor.npc.items.[].system.damageRolls.8IrP6WQZsXy5XLFo}
                        damage : string {Actor.npc.items.[].system.damageRolls.8IrP6WQZsXy5XLFo.damage} (same value: 3d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8IrP6WQZsXy5XLFo.damageType} (same value: bludgeoning)
                    [TQAxdWFbJat9mJ06] : object {Actor.npc.items.[].system.damageRolls.TQAxdWFbJat9mJ06}
                        damage : string {Actor.npc.items.[].system.damageRolls.TQAxdWFbJat9mJ06.damage} (same value: 3d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TQAxdWFbJat9mJ06.damageType} (same value: piercing)
                    [z1yUGfFhuV6wPhH6] : object {Actor.npc.items.[].system.damageRolls.z1yUGfFhuV6wPhH6}
                        damage : string {Actor.npc.items.[].system.damageRolls.z1yUGfFhuV6wPhH6.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z1yUGfFhuV6wPhH6.damageType} (same value: piercing)
                    [qWwzg3aIxEHOVlkf] : object {Actor.npc.items.[].system.damageRolls.qWwzg3aIxEHOVlkf}
                        damage : string {Actor.npc.items.[].system.damageRolls.qWwzg3aIxEHOVlkf.damage} (same value: 3d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qWwzg3aIxEHOVlkf.damageType} (same value: slashing)
                    [E9TO6jOF7yQA1w94] : object {Actor.npc.items.[].system.damageRolls.E9TO6jOF7yQA1w94}
                        damage : string {Actor.npc.items.[].system.damageRolls.E9TO6jOF7yQA1w94.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.E9TO6jOF7yQA1w94.damageType} (same value: bludgeoning)
                    [sFPh9WM6nWB6oOad] : object {Actor.npc.items.[].system.damageRolls.sFPh9WM6nWB6oOad}
                        damage : string {Actor.npc.items.[].system.damageRolls.sFPh9WM6nWB6oOad.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sFPh9WM6nWB6oOad.damageType} (same value: slashing)
                    [R02hfeAYmG7jWBIR] : object {Actor.npc.items.[].system.damageRolls.R02hfeAYmG7jWBIR}
                        damage : string {Actor.npc.items.[].system.damageRolls.R02hfeAYmG7jWBIR.damage} (same value: 1d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.R02hfeAYmG7jWBIR.damageType} (same value: piercing)
                    [SdZv9mq28wdMQqm4] : object {Actor.npc.items.[].system.damageRolls.SdZv9mq28wdMQqm4}
                        damage : string {Actor.npc.items.[].system.damageRolls.SdZv9mq28wdMQqm4.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SdZv9mq28wdMQqm4.damageType} (same value: cold)
                    [YeNgAOYonIQ2c74D] : object {Actor.npc.items.[].system.damageRolls.YeNgAOYonIQ2c74D}
                        damage : string {Actor.npc.items.[].system.damageRolls.YeNgAOYonIQ2c74D.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YeNgAOYonIQ2c74D.damageType} (same value: spirit)
                    [KifvnmgxPbmiEb39] : object {Actor.npc.items.[].system.damageRolls.KifvnmgxPbmiEb39}
                        damage : string {Actor.npc.items.[].system.damageRolls.KifvnmgxPbmiEb39.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KifvnmgxPbmiEb39.damageType} (same value: slashing)
                    [omcfK3klMKSYZGAF] : object {Actor.npc.items.[].system.damageRolls.omcfK3klMKSYZGAF}
                        damage : string {Actor.npc.items.[].system.damageRolls.omcfK3klMKSYZGAF.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.omcfK3klMKSYZGAF.damageType} (same value: spirit)
                    [H8AgV4qgXPpTtJNn] : object {Actor.npc.items.[].system.damageRolls.H8AgV4qgXPpTtJNn}
                        damage : string {Actor.npc.items.[].system.damageRolls.H8AgV4qgXPpTtJNn.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.H8AgV4qgXPpTtJNn.damageType} (same value: piercing)
                    [g2052jszdol37lqwpzz1] : object {Actor.npc.items.[].system.damageRolls.g2052jszdol37lqwpzz1}
                        damage : string {Actor.npc.items.[].system.damageRolls.g2052jszdol37lqwpzz1.damage} (2 different values)
                            3d8+8 (x1)
                            2d8+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g2052jszdol37lqwpzz1.damageType} (same value: slashing)
                    [jxqdwv2u7mk9sfciwzcv] : object {Actor.npc.items.[].system.damageRolls.jxqdwv2u7mk9sfciwzcv}
                        damage : string {Actor.npc.items.[].system.damageRolls.jxqdwv2u7mk9sfciwzcv.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jxqdwv2u7mk9sfciwzcv.damageType} (same value: fire)
                    [iybumqo9qsklzq9ut2qw] : object {Actor.npc.items.[].system.damageRolls.iybumqo9qsklzq9ut2qw}
                        damage : string {Actor.npc.items.[].system.damageRolls.iybumqo9qsklzq9ut2qw.damage} (2 different values)
                            3d12 + 6 (x1)
                            2d12 + 2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iybumqo9qsklzq9ut2qw.damageType} (same value: fire)
                    [l3qhdr0oxkrw9yc8ehbv] : object {Actor.npc.items.[].system.damageRolls.l3qhdr0oxkrw9yc8ehbv}
                        damage : string {Actor.npc.items.[].system.damageRolls.l3qhdr0oxkrw9yc8ehbv.damage} (same value: 2d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l3qhdr0oxkrw9yc8ehbv.damageType} (same value: bludgeoning)
                    [mx51apbv579nek783mc0] : object {Actor.npc.items.[].system.damageRolls.mx51apbv579nek783mc0}
                        damage : string {Actor.npc.items.[].system.damageRolls.mx51apbv579nek783mc0.damage} (3 different values)
                            2d12+11 (x1)
                            2d10+10 (x1)
                            2d8+8 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mx51apbv579nek783mc0.damageType} (2 different values)
                            piercing (x1)
                            bludgeoning (x2)
                    [cuwpp87sl05c57i7s10v] : object {Actor.npc.items.[].system.damageRolls.cuwpp87sl05c57i7s10v}
                        damage : string {Actor.npc.items.[].system.damageRolls.cuwpp87sl05c57i7s10v.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cuwpp87sl05c57i7s10v.damageType} (same value: bludgeoning)
                    [imakx6l9n0dtarkn2xzl] : object {Actor.npc.items.[].system.damageRolls.imakx6l9n0dtarkn2xzl}
                        damage : string {Actor.npc.items.[].system.damageRolls.imakx6l9n0dtarkn2xzl.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.imakx6l9n0dtarkn2xzl.damageType} (same value: bludgeoning)
                    [dekjuu7lifgrrohp83vr] : object {Actor.npc.items.[].system.damageRolls.dekjuu7lifgrrohp83vr}
                        damage : string {Actor.npc.items.[].system.damageRolls.dekjuu7lifgrrohp83vr.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dekjuu7lifgrrohp83vr.damageType} (same value: bludgeoning)
                    [3zOZ3L2tJD9Gxfex] : object {Actor.npc.items.[].system.damageRolls.3zOZ3L2tJD9Gxfex}
                        damage : string {Actor.npc.items.[].system.damageRolls.3zOZ3L2tJD9Gxfex.damage} (same value: 2d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3zOZ3L2tJD9Gxfex.damageType} (same value: slashing)
                    [rh2xFMZZMv7hrQ1m] : object {Actor.npc.items.[].system.damageRolls.rh2xFMZZMv7hrQ1m}
                        damage : string {Actor.npc.items.[].system.damageRolls.rh2xFMZZMv7hrQ1m.damage} (same value: 2d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rh2xFMZZMv7hrQ1m.damageType} (same value: piercing)
                    [xll2omell18iaw3gvh67] : object {Actor.npc.items.[].system.damageRolls.xll2omell18iaw3gvh67}
                        damage : string {Actor.npc.items.[].system.damageRolls.xll2omell18iaw3gvh67.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xll2omell18iaw3gvh67.damageType} (same value: spirit)
                    [osuvacjgboqimwz1flxn] : object {Actor.npc.items.[].system.damageRolls.osuvacjgboqimwz1flxn}
                        damage : string {Actor.npc.items.[].system.damageRolls.osuvacjgboqimwz1flxn.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.osuvacjgboqimwz1flxn.damageType} (same value: spirit)
                    [OFfqcrIqPeg8KOzf] : object {Actor.npc.items.[].system.damageRolls.OFfqcrIqPeg8KOzf}
                        damage : string {Actor.npc.items.[].system.damageRolls.OFfqcrIqPeg8KOzf.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OFfqcrIqPeg8KOzf.damageType} (same value: fire)
                    [pEk689OzA2zGtw7f] : object {Actor.npc.items.[].system.damageRolls.pEk689OzA2zGtw7f}
                        damage : string {Actor.npc.items.[].system.damageRolls.pEk689OzA2zGtw7f.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pEk689OzA2zGtw7f.damageType} (same value: bludgeoning)
                    [GWmOHQdtjXjWQW27] : object {Actor.npc.items.[].system.damageRolls.GWmOHQdtjXjWQW27}
                        damage : string {Actor.npc.items.[].system.damageRolls.GWmOHQdtjXjWQW27.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GWmOHQdtjXjWQW27.damageType} (same value: slashing)
                    [NRHyWLY1DW8ADem5] : object {Actor.npc.items.[].system.damageRolls.NRHyWLY1DW8ADem5}
                        damage : string {Actor.npc.items.[].system.damageRolls.NRHyWLY1DW8ADem5.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NRHyWLY1DW8ADem5.damageType} (same value: slashing)
                    [SqEduw9NowIRARYf] : object {Actor.npc.items.[].system.damageRolls.SqEduw9NowIRARYf}
                        damage : string {Actor.npc.items.[].system.damageRolls.SqEduw9NowIRARYf.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SqEduw9NowIRARYf.damageType} (same value: bludgeoning)
                    [1PtYCW4cEq5PXm7F] : object {Actor.npc.items.[].system.damageRolls.1PtYCW4cEq5PXm7F}
                        damage : string {Actor.npc.items.[].system.damageRolls.1PtYCW4cEq5PXm7F.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1PtYCW4cEq5PXm7F.damageType} (same value: piercing)
                    [nhecaCkMfj89n6nu] : object {Actor.npc.items.[].system.damageRolls.nhecaCkMfj89n6nu}
                        damage : string {Actor.npc.items.[].system.damageRolls.nhecaCkMfj89n6nu.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nhecaCkMfj89n6nu.damageType} (same value: piercing)
                    [S2WaYKDCyLEwvuWP] : object {Actor.npc.items.[].system.damageRolls.S2WaYKDCyLEwvuWP}
                        damage : string {Actor.npc.items.[].system.damageRolls.S2WaYKDCyLEwvuWP.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.S2WaYKDCyLEwvuWP.damageType} (same value: bludgeoning)
                    [zAO2U3Nt2ZXcrdoI] : object {Actor.npc.items.[].system.damageRolls.zAO2U3Nt2ZXcrdoI}
                        damage : string {Actor.npc.items.[].system.damageRolls.zAO2U3Nt2ZXcrdoI.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zAO2U3Nt2ZXcrdoI.damageType} (same value: mental)
                    [G86bxvLzCZPP89P1] : object {Actor.npc.items.[].system.damageRolls.G86bxvLzCZPP89P1}
                        damage : string {Actor.npc.items.[].system.damageRolls.G86bxvLzCZPP89P1.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.G86bxvLzCZPP89P1.damageType} (same value: piercing)
                    [WRdM3vn2QlVgHm0n] : object {Actor.npc.items.[].system.damageRolls.WRdM3vn2QlVgHm0n}
                        damage : string {Actor.npc.items.[].system.damageRolls.WRdM3vn2QlVgHm0n.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WRdM3vn2QlVgHm0n.damageType} (same value: piercing)
                    [7ba082hmHJlr8vV6] : object {Actor.npc.items.[].system.damageRolls.7ba082hmHJlr8vV6}
                        damage : string {Actor.npc.items.[].system.damageRolls.7ba082hmHJlr8vV6.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7ba082hmHJlr8vV6.damageType} (same value: bludgeoning)
                    [oeSPzT4HA23epP25] : object {Actor.npc.items.[].system.damageRolls.oeSPzT4HA23epP25}
                        damage : string {Actor.npc.items.[].system.damageRolls.oeSPzT4HA23epP25.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oeSPzT4HA23epP25.damageType} (same value: bludgeoning)
                    [6xngbQ3wbgsg4Jo6] : object {Actor.npc.items.[].system.damageRolls.6xngbQ3wbgsg4Jo6}
                        damage : string {Actor.npc.items.[].system.damageRolls.6xngbQ3wbgsg4Jo6.damage} (same value: 1d12+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6xngbQ3wbgsg4Jo6.damageType} (same value: slashing)
                    [3nv5wRnsPdoOJptB] : object {Actor.npc.items.[].system.damageRolls.3nv5wRnsPdoOJptB}
                        damage : string {Actor.npc.items.[].system.damageRolls.3nv5wRnsPdoOJptB.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3nv5wRnsPdoOJptB.damageType} (same value: slashing)
                    [HKHN9PNSd3oQOEYf] : object {Actor.npc.items.[].system.damageRolls.HKHN9PNSd3oQOEYf}
                        damage : string {Actor.npc.items.[].system.damageRolls.HKHN9PNSd3oQOEYf.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HKHN9PNSd3oQOEYf.damageType} (same value: spirit)
                    [XVftTvk0adSnjOHr] : object {Actor.npc.items.[].system.damageRolls.XVftTvk0adSnjOHr}
                        damage : string {Actor.npc.items.[].system.damageRolls.XVftTvk0adSnjOHr.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XVftTvk0adSnjOHr.damageType} (same value: spirit)
                    [oqSqhQzJchpl3wfw] : object {Actor.npc.items.[].system.damageRolls.oqSqhQzJchpl3wfw}
                        damage : string {Actor.npc.items.[].system.damageRolls.oqSqhQzJchpl3wfw.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oqSqhQzJchpl3wfw.damageType} (same value: acid)
                    [ljdligppovb6ee2ngfkp] : object {Actor.npc.items.[].system.damageRolls.ljdligppovb6ee2ngfkp}
                        damage : string {Actor.npc.items.[].system.damageRolls.ljdligppovb6ee2ngfkp.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ljdligppovb6ee2ngfkp.damageType} (same value: bludgeoning)
                    [gc4xnalxd9nv71da2yyy] : object {Actor.npc.items.[].system.damageRolls.gc4xnalxd9nv71da2yyy}
                        damage : string {Actor.npc.items.[].system.damageRolls.gc4xnalxd9nv71da2yyy.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gc4xnalxd9nv71da2yyy.damageType} (same value: bludgeoning)
                    [IJBWYQs4HcxtkUev] : object {Actor.npc.items.[].system.damageRolls.IJBWYQs4HcxtkUev}
                        category : string {Actor.npc.items.[].system.damageRolls.IJBWYQs4HcxtkUev.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.IJBWYQs4HcxtkUev.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IJBWYQs4HcxtkUev.damageType} (same value: bleed)
                    [zBPflcU7a2cke7YJ] : object {Actor.npc.items.[].system.damageRolls.zBPflcU7a2cke7YJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.zBPflcU7a2cke7YJ.damage} (2 different values)
                            1d6+2 (x2)
                            1d6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zBPflcU7a2cke7YJ.damageType} (same value: slashing)
                    [P3k4fqrqq96ysxax] : object {Actor.npc.items.[].system.damageRolls.P3k4fqrqq96ysxax}
                        damage : string {Actor.npc.items.[].system.damageRolls.P3k4fqrqq96ysxax.damage} (same value: 2d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.P3k4fqrqq96ysxax.damageType} (same value: slashing)
                    [QYr2NBDN7vUcwzKI] : object {Actor.npc.items.[].system.damageRolls.QYr2NBDN7vUcwzKI}
                        damage : string {Actor.npc.items.[].system.damageRolls.QYr2NBDN7vUcwzKI.damage} (same value: 1d6-2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QYr2NBDN7vUcwzKI.damageType} (same value: bludgeoning)
                    [yhh1ubPnKPVrAd2q] : object {Actor.npc.items.[].system.damageRolls.yhh1ubPnKPVrAd2q}
                        damage : string {Actor.npc.items.[].system.damageRolls.yhh1ubPnKPVrAd2q.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yhh1ubPnKPVrAd2q.damageType} (same value: piercing)
                    [eJNzSH3RiNS4wPmi] : object {Actor.npc.items.[].system.damageRolls.eJNzSH3RiNS4wPmi}
                        damage : string {Actor.npc.items.[].system.damageRolls.eJNzSH3RiNS4wPmi.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eJNzSH3RiNS4wPmi.damageType} (same value: piercing)
                    [ruaK8IefznkmP9pr] : object {Actor.npc.items.[].system.damageRolls.ruaK8IefznkmP9pr}
                        damage : string {Actor.npc.items.[].system.damageRolls.ruaK8IefznkmP9pr.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ruaK8IefznkmP9pr.damageType} (same value: bludgeoning)
                    [I7no81tWSWoEAHG8] : object {Actor.npc.items.[].system.damageRolls.I7no81tWSWoEAHG8}
                        damage : string {Actor.npc.items.[].system.damageRolls.I7no81tWSWoEAHG8.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.I7no81tWSWoEAHG8.damageType} (same value: piercing)
                    [8X7sIt6FdC09cA91] : object {Actor.npc.items.[].system.damageRolls.8X7sIt6FdC09cA91}
                        damage : string {Actor.npc.items.[].system.damageRolls.8X7sIt6FdC09cA91.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8X7sIt6FdC09cA91.damageType} (same value: piercing)
                    [KACwSG96Zcth1a0r] : object {Actor.npc.items.[].system.damageRolls.KACwSG96Zcth1a0r}
                        damage : string {Actor.npc.items.[].system.damageRolls.KACwSG96Zcth1a0r.damage} (same value: 2d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KACwSG96Zcth1a0r.damageType} (same value: bludgeoning)
                    [ozmHPybnY03hy8kT] : object {Actor.npc.items.[].system.damageRolls.ozmHPybnY03hy8kT}
                        damage : string {Actor.npc.items.[].system.damageRolls.ozmHPybnY03hy8kT.damage} (same value: 1d6-2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ozmHPybnY03hy8kT.damageType} (same value: bludgeoning)
                    [5btS2A0SdMlXprrM] : object {Actor.npc.items.[].system.damageRolls.5btS2A0SdMlXprrM}
                        damage : string {Actor.npc.items.[].system.damageRolls.5btS2A0SdMlXprrM.damage} (same value: 1d6-2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5btS2A0SdMlXprrM.damageType} (same value: bludgeoning)
                    [gNGbEkN2aeIE3AqD] : object {Actor.npc.items.[].system.damageRolls.gNGbEkN2aeIE3AqD}
                        damage : string {Actor.npc.items.[].system.damageRolls.gNGbEkN2aeIE3AqD.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gNGbEkN2aeIE3AqD.damageType} (same value: piercing)
                    [kOWKDCo2qa0zOaiC] : object {Actor.npc.items.[].system.damageRolls.kOWKDCo2qa0zOaiC}
                        damage : string {Actor.npc.items.[].system.damageRolls.kOWKDCo2qa0zOaiC.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kOWKDCo2qa0zOaiC.damageType} (same value: piercing)
                    [5DkczEih2U0SMjVL] : object {Actor.npc.items.[].system.damageRolls.5DkczEih2U0SMjVL}
                        damage : string {Actor.npc.items.[].system.damageRolls.5DkczEih2U0SMjVL.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5DkczEih2U0SMjVL.damageType} (same value: slashing)
                    [5Tkoawu0uFMljvg3] : object {Actor.npc.items.[].system.damageRolls.5Tkoawu0uFMljvg3}
                        damage : string {Actor.npc.items.[].system.damageRolls.5Tkoawu0uFMljvg3.damage} (same value: 2d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5Tkoawu0uFMljvg3.damageType} (same value: bludgeoning)
                    [OCuAPxltaH3bbvC8] : object {Actor.npc.items.[].system.damageRolls.OCuAPxltaH3bbvC8}
                        damage : string {Actor.npc.items.[].system.damageRolls.OCuAPxltaH3bbvC8.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OCuAPxltaH3bbvC8.damageType} (same value: mental)
                    [1q7qsJbvWauVxxWy] : object {Actor.npc.items.[].system.damageRolls.1q7qsJbvWauVxxWy}
                        damage : string {Actor.npc.items.[].system.damageRolls.1q7qsJbvWauVxxWy.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1q7qsJbvWauVxxWy.damageType} (same value: piercing)
                    [SZ57kCe0wEojDHzv] : object {Actor.npc.items.[].system.damageRolls.SZ57kCe0wEojDHzv}
                        damage : string {Actor.npc.items.[].system.damageRolls.SZ57kCe0wEojDHzv.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SZ57kCe0wEojDHzv.damageType} (same value: mental)
                    [xJwZKRkzwQ9eFyyJ] : object {Actor.npc.items.[].system.damageRolls.xJwZKRkzwQ9eFyyJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.xJwZKRkzwQ9eFyyJ.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xJwZKRkzwQ9eFyyJ.damageType} (same value: bludgeoning)
                    [OTchPl7dqOdMtwoR] : object {Actor.npc.items.[].system.damageRolls.OTchPl7dqOdMtwoR}
                        damage : string {Actor.npc.items.[].system.damageRolls.OTchPl7dqOdMtwoR.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OTchPl7dqOdMtwoR.damageType} (same value: piercing)
                    [VDkbGCeNOn9egSYn] : object {Actor.npc.items.[].system.damageRolls.VDkbGCeNOn9egSYn}
                        damage : string {Actor.npc.items.[].system.damageRolls.VDkbGCeNOn9egSYn.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VDkbGCeNOn9egSYn.damageType} (same value: slashing)
                    [oC0Krjukglum7KAF] : object {Actor.npc.items.[].system.damageRolls.oC0Krjukglum7KAF}
                        damage : string {Actor.npc.items.[].system.damageRolls.oC0Krjukglum7KAF.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oC0Krjukglum7KAF.damageType} (same value: mental)
                    [h2ye4kSnrLWVVo6x] : object {Actor.npc.items.[].system.damageRolls.h2ye4kSnrLWVVo6x}
                        damage : string {Actor.npc.items.[].system.damageRolls.h2ye4kSnrLWVVo6x.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h2ye4kSnrLWVVo6x.damageType} (same value: slashing)
                    [J3oHhDVguNiX0mH9] : object {Actor.npc.items.[].system.damageRolls.J3oHhDVguNiX0mH9}
                        category : string {Actor.npc.items.[].system.damageRolls.J3oHhDVguNiX0mH9.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.J3oHhDVguNiX0mH9.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.J3oHhDVguNiX0mH9.damageType} (same value: bleed)
                    [lZ9h6Tr6KKliwnDi] : object {Actor.npc.items.[].system.damageRolls.lZ9h6Tr6KKliwnDi}
                        damage : string {Actor.npc.items.[].system.damageRolls.lZ9h6Tr6KKliwnDi.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lZ9h6Tr6KKliwnDi.damageType} (same value: piercing)
                    [q4My2bi8hjsEIIc0] : object {Actor.npc.items.[].system.damageRolls.q4My2bi8hjsEIIc0}
                        damage : string {Actor.npc.items.[].system.damageRolls.q4My2bi8hjsEIIc0.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q4My2bi8hjsEIIc0.damageType} (same value: void)
                    [nCpBNOi0Stk0ZuQ5] : object {Actor.npc.items.[].system.damageRolls.nCpBNOi0Stk0ZuQ5}
                        damage : string {Actor.npc.items.[].system.damageRolls.nCpBNOi0Stk0ZuQ5.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nCpBNOi0Stk0ZuQ5.damageType} (same value: mental)
                    [r2APYyvKZaf8fYPN] : object {Actor.npc.items.[].system.damageRolls.r2APYyvKZaf8fYPN}
                        damage : string {Actor.npc.items.[].system.damageRolls.r2APYyvKZaf8fYPN.damage} (2 different values)
                            2d6+11 (x1)
                            3d4+14 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r2APYyvKZaf8fYPN.damageType} (same value: slashing)
                    [SFa97b9iqV83oZ09] : object {Actor.npc.items.[].system.damageRolls.SFa97b9iqV83oZ09}
                        damage : string {Actor.npc.items.[].system.damageRolls.SFa97b9iqV83oZ09.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SFa97b9iqV83oZ09.damageType} (same value: slashing)
                    [bif7FreBGJ6nhZvj] : object {Actor.npc.items.[].system.damageRolls.bif7FreBGJ6nhZvj}
                        category : string {Actor.npc.items.[].system.damageRolls.bif7FreBGJ6nhZvj.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.bif7FreBGJ6nhZvj.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bif7FreBGJ6nhZvj.damageType} (same value: bleed)
                    [E4f51mEVg8KQxaHI] : object {Actor.npc.items.[].system.damageRolls.E4f51mEVg8KQxaHI}
                        damage : string {Actor.npc.items.[].system.damageRolls.E4f51mEVg8KQxaHI.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.E4f51mEVg8KQxaHI.damageType} (same value: piercing)
                    [SAjaNe0mnZ519RBh] : object {Actor.npc.items.[].system.damageRolls.SAjaNe0mnZ519RBh}
                        damage : string {Actor.npc.items.[].system.damageRolls.SAjaNe0mnZ519RBh.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SAjaNe0mnZ519RBh.damageType} (same value: fire)
                    [iCE2NXmWdBtC1cPD] : object {Actor.npc.items.[].system.damageRolls.iCE2NXmWdBtC1cPD}
                        damage : string {Actor.npc.items.[].system.damageRolls.iCE2NXmWdBtC1cPD.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iCE2NXmWdBtC1cPD.damageType} (same value: bludgeoning)
                    [tsadJ77gV1Ug4BLE] : object {Actor.npc.items.[].system.damageRolls.tsadJ77gV1Ug4BLE}
                        damage : string {Actor.npc.items.[].system.damageRolls.tsadJ77gV1Ug4BLE.damage} (same value: 3d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tsadJ77gV1Ug4BLE.damageType} (same value: slashing)
                    [2sKdrVlOBJJekqwN] : object {Actor.npc.items.[].system.damageRolls.2sKdrVlOBJJekqwN}
                        damage : string {Actor.npc.items.[].system.damageRolls.2sKdrVlOBJJekqwN.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2sKdrVlOBJJekqwN.damageType} (same value: mental)
                    [AyqaJc7rt1f2unrS] : object {Actor.npc.items.[].system.damageRolls.AyqaJc7rt1f2unrS}
                        damage : string {Actor.npc.items.[].system.damageRolls.AyqaJc7rt1f2unrS.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AyqaJc7rt1f2unrS.damageType} (same value: slashing)
                    [eIad9QBvOyoiO9d6] : object {Actor.npc.items.[].system.damageRolls.eIad9QBvOyoiO9d6}
                        damage : string {Actor.npc.items.[].system.damageRolls.eIad9QBvOyoiO9d6.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eIad9QBvOyoiO9d6.damageType} (same value: piercing)
                    [ox36EiMcL0Z3FU9v] : object {Actor.npc.items.[].system.damageRolls.ox36EiMcL0Z3FU9v}
                        damage : string {Actor.npc.items.[].system.damageRolls.ox36EiMcL0Z3FU9v.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ox36EiMcL0Z3FU9v.damageType} (same value: mental)
                    [W8Mtqxp8EfgogYJM] : object {Actor.npc.items.[].system.damageRolls.W8Mtqxp8EfgogYJM}
                        damage : string {Actor.npc.items.[].system.damageRolls.W8Mtqxp8EfgogYJM.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.W8Mtqxp8EfgogYJM.damageType} (same value: slashing)
                    [df8sdbRljvMRp7SG] : object {Actor.npc.items.[].system.damageRolls.df8sdbRljvMRp7SG}
                        damage : string {Actor.npc.items.[].system.damageRolls.df8sdbRljvMRp7SG.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.df8sdbRljvMRp7SG.damageType} (same value: mental)
                    [NDsYJcZgvyCnREkD] : object {Actor.npc.items.[].system.damageRolls.NDsYJcZgvyCnREkD}
                        damage : string {Actor.npc.items.[].system.damageRolls.NDsYJcZgvyCnREkD.damage} (same value: 2d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NDsYJcZgvyCnREkD.damageType} (same value: bludgeoning)
                    [Of3wYpjscpLwL5tE] : object {Actor.npc.items.[].system.damageRolls.Of3wYpjscpLwL5tE}
                        damage : string {Actor.npc.items.[].system.damageRolls.Of3wYpjscpLwL5tE.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Of3wYpjscpLwL5tE.damageType} (same value: mental)
                    [Ba0xREa8Nvnb1kFy] : object {Actor.npc.items.[].system.damageRolls.Ba0xREa8Nvnb1kFy}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ba0xREa8Nvnb1kFy.damage} (same value: 1d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ba0xREa8Nvnb1kFy.damageType} (same value: slashing)
                    [R1WwkEUOFVtTqJ6x] : object {Actor.npc.items.[].system.damageRolls.R1WwkEUOFVtTqJ6x}
                        damage : string {Actor.npc.items.[].system.damageRolls.R1WwkEUOFVtTqJ6x.damage} (2 different values)
                            2d8+8 (x5)
                            2d8+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.R1WwkEUOFVtTqJ6x.damageType} (same value: mental)
                    [7dBRgHKgDwC1YoTC] : object {Actor.npc.items.[].system.damageRolls.7dBRgHKgDwC1YoTC}
                        damage : string {Actor.npc.items.[].system.damageRolls.7dBRgHKgDwC1YoTC.damage} (2 different values)
                            2d4+8 (x5)
                            2d4+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7dBRgHKgDwC1YoTC.damageType} (same value: mental)
                    [FcBLxgQHhXn06nRs] : object {Actor.npc.items.[].system.damageRolls.FcBLxgQHhXn06nRs}
                        damage : string {Actor.npc.items.[].system.damageRolls.FcBLxgQHhXn06nRs.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FcBLxgQHhXn06nRs.damageType} (same value: fire)
                    [YRkbaJzQkZ88qAh5] : object {Actor.npc.items.[].system.damageRolls.YRkbaJzQkZ88qAh5}
                        damage : string {Actor.npc.items.[].system.damageRolls.YRkbaJzQkZ88qAh5.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YRkbaJzQkZ88qAh5.damageType} (same value: piercing)
                    [t0LrdaWj6fUZkbvi] : object {Actor.npc.items.[].system.damageRolls.t0LrdaWj6fUZkbvi}
                        damage : string {Actor.npc.items.[].system.damageRolls.t0LrdaWj6fUZkbvi.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t0LrdaWj6fUZkbvi.damageType} (same value: slashing)
                    [dPZfGNslOuqOi2Mi] : object {Actor.npc.items.[].system.damageRolls.dPZfGNslOuqOi2Mi}
                        damage : string {Actor.npc.items.[].system.damageRolls.dPZfGNslOuqOi2Mi.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dPZfGNslOuqOi2Mi.damageType} (same value: bludgeoning)
                    [OKa18vdoFKeSgXZW] : object {Actor.npc.items.[].system.damageRolls.OKa18vdoFKeSgXZW}
                        damage : string {Actor.npc.items.[].system.damageRolls.OKa18vdoFKeSgXZW.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OKa18vdoFKeSgXZW.damageType} (same value: piercing)
                    [PVSPUoC8slR5MFcp] : object {Actor.npc.items.[].system.damageRolls.PVSPUoC8slR5MFcp}
                        damage : string {Actor.npc.items.[].system.damageRolls.PVSPUoC8slR5MFcp.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PVSPUoC8slR5MFcp.damageType} (same value: mental)
                    [cGuYmJq5isf4elmq] : object {Actor.npc.items.[].system.damageRolls.cGuYmJq5isf4elmq}
                        damage : string {Actor.npc.items.[].system.damageRolls.cGuYmJq5isf4elmq.damage} (same value: 2d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cGuYmJq5isf4elmq.damageType} (same value: piercing)
                    [pwCvZ3N1MMSB2lwh] : object {Actor.npc.items.[].system.damageRolls.pwCvZ3N1MMSB2lwh}
                        damage : string {Actor.npc.items.[].system.damageRolls.pwCvZ3N1MMSB2lwh.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pwCvZ3N1MMSB2lwh.damageType} (same value: mental)
                    [pxdUsFKzx7u0OCmz] : object {Actor.npc.items.[].system.damageRolls.pxdUsFKzx7u0OCmz}
                        damage : string {Actor.npc.items.[].system.damageRolls.pxdUsFKzx7u0OCmz.damage} (same value: 2d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pxdUsFKzx7u0OCmz.damageType} (same value: slashing)
                    [6cd3jeO7B7Tdl5UZ] : object {Actor.npc.items.[].system.damageRolls.6cd3jeO7B7Tdl5UZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.6cd3jeO7B7Tdl5UZ.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6cd3jeO7B7Tdl5UZ.damageType} (same value: piercing)
                    [nKPv91TVqd5lkb6Y] : object {Actor.npc.items.[].system.damageRolls.nKPv91TVqd5lkb6Y}
                        damage : string {Actor.npc.items.[].system.damageRolls.nKPv91TVqd5lkb6Y.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nKPv91TVqd5lkb6Y.damageType} (same value: fire)
                    [3aNgxQb9aeKS4qNg] : object {Actor.npc.items.[].system.damageRolls.3aNgxQb9aeKS4qNg}
                        damage : string {Actor.npc.items.[].system.damageRolls.3aNgxQb9aeKS4qNg.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3aNgxQb9aeKS4qNg.damageType} (same value: fire)
                    [F14NPP2uIck0XoOJ] : object {Actor.npc.items.[].system.damageRolls.F14NPP2uIck0XoOJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.F14NPP2uIck0XoOJ.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.F14NPP2uIck0XoOJ.damageType} (same value: electricity)
                    [aT7ta57Ee2x8gdxp] : object {Actor.npc.items.[].system.damageRolls.aT7ta57Ee2x8gdxp}
                        damage : string {Actor.npc.items.[].system.damageRolls.aT7ta57Ee2x8gdxp.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aT7ta57Ee2x8gdxp.damageType} (same value: slashing)
                    [wr0EJDOh9eMATDmF] : object {Actor.npc.items.[].system.damageRolls.wr0EJDOh9eMATDmF}
                        damage : string {Actor.npc.items.[].system.damageRolls.wr0EJDOh9eMATDmF.damage} (same value: 2d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wr0EJDOh9eMATDmF.damageType} (same value: slashing)
                    [3gcjqR1L2brITtw5] : object {Actor.npc.items.[].system.damageRolls.3gcjqR1L2brITtw5}
                        damage : string {Actor.npc.items.[].system.damageRolls.3gcjqR1L2brITtw5.damage} (same value: 3d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3gcjqR1L2brITtw5.damageType} (same value: mental)
                    [50anyNDfTIVAAMrT] : object {Actor.npc.items.[].system.damageRolls.50anyNDfTIVAAMrT}
                        damage : string {Actor.npc.items.[].system.damageRolls.50anyNDfTIVAAMrT.damage} (same value: 3d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.50anyNDfTIVAAMrT.damageType} (same value: slashing)
                    [WU5O5FHUJobkfNnk] : object {Actor.npc.items.[].system.damageRolls.WU5O5FHUJobkfNnk}
                        damage : string {Actor.npc.items.[].system.damageRolls.WU5O5FHUJobkfNnk.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WU5O5FHUJobkfNnk.damageType} (same value: mental)
                    [Dn05IdXdxglC1G7C] : object {Actor.npc.items.[].system.damageRolls.Dn05IdXdxglC1G7C}
                        damage : string {Actor.npc.items.[].system.damageRolls.Dn05IdXdxglC1G7C.damage} (same value: 2d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Dn05IdXdxglC1G7C.damageType} (same value: piercing)
                    [XYaioqZOZp1sZYdj] : object {Actor.npc.items.[].system.damageRolls.XYaioqZOZp1sZYdj}
                        damage : string {Actor.npc.items.[].system.damageRolls.XYaioqZOZp1sZYdj.damage} (same value: 2d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XYaioqZOZp1sZYdj.damageType} (same value: piercing)
                    [JiLgLP6ODoeWUJUc] : object {Actor.npc.items.[].system.damageRolls.JiLgLP6ODoeWUJUc}
                        damage : string {Actor.npc.items.[].system.damageRolls.JiLgLP6ODoeWUJUc.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JiLgLP6ODoeWUJUc.damageType} (same value: piercing)
                    [mtGwITHN4X1otv9T] : object {Actor.npc.items.[].system.damageRolls.mtGwITHN4X1otv9T}
                        damage : string {Actor.npc.items.[].system.damageRolls.mtGwITHN4X1otv9T.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mtGwITHN4X1otv9T.damageType} (same value: piercing)
                    [tvolsZxrp1KanegO] : object {Actor.npc.items.[].system.damageRolls.tvolsZxrp1KanegO}
                        damage : string {Actor.npc.items.[].system.damageRolls.tvolsZxrp1KanegO.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tvolsZxrp1KanegO.damageType} (same value: piercing)
                    [WoeM1LXmPFqBgRNz] : object {Actor.npc.items.[].system.damageRolls.WoeM1LXmPFqBgRNz}
                        damage : string {Actor.npc.items.[].system.damageRolls.WoeM1LXmPFqBgRNz.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WoeM1LXmPFqBgRNz.damageType} (same value: piercing)
                    [2RWINdJgJo3ByI3e] : object {Actor.npc.items.[].system.damageRolls.2RWINdJgJo3ByI3e}
                        damage : string {Actor.npc.items.[].system.damageRolls.2RWINdJgJo3ByI3e.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2RWINdJgJo3ByI3e.damageType} (same value: piercing)
                    [X9XE6Rvwa1jma6Tg] : object {Actor.npc.items.[].system.damageRolls.X9XE6Rvwa1jma6Tg}
                        damage : string {Actor.npc.items.[].system.damageRolls.X9XE6Rvwa1jma6Tg.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.X9XE6Rvwa1jma6Tg.damageType} (same value: cold)
                    [YSgEWWmzpX30Kh0V] : object {Actor.npc.items.[].system.damageRolls.YSgEWWmzpX30Kh0V}
                        category : string {Actor.npc.items.[].system.damageRolls.YSgEWWmzpX30Kh0V.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.YSgEWWmzpX30Kh0V.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YSgEWWmzpX30Kh0V.damageType} (same value: cold)
                    [Ssi3JafGGgRfgBoY] : object {Actor.npc.items.[].system.damageRolls.Ssi3JafGGgRfgBoY}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ssi3JafGGgRfgBoY.damage} (same value: 2d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ssi3JafGGgRfgBoY.damageType} (same value: piercing)
                    [TJdKvpuMMSdkUvIj] : object {Actor.npc.items.[].system.damageRolls.TJdKvpuMMSdkUvIj}
                        damage : string {Actor.npc.items.[].system.damageRolls.TJdKvpuMMSdkUvIj.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TJdKvpuMMSdkUvIj.damageType} (same value: piercing)
                    [MHyvQzlEzMNn3WpW] : object {Actor.npc.items.[].system.damageRolls.MHyvQzlEzMNn3WpW}
                        damage : string {Actor.npc.items.[].system.damageRolls.MHyvQzlEzMNn3WpW.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MHyvQzlEzMNn3WpW.damageType} (same value: slashing)
                    [QkF7sFM71WR0jR5g] : object {Actor.npc.items.[].system.damageRolls.QkF7sFM71WR0jR5g}
                        damage : string {Actor.npc.items.[].system.damageRolls.QkF7sFM71WR0jR5g.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QkF7sFM71WR0jR5g.damageType} (same value: piercing)
                    [ujokOQyITVkRy6IK] : object {Actor.npc.items.[].system.damageRolls.ujokOQyITVkRy6IK}
                        damage : string {Actor.npc.items.[].system.damageRolls.ujokOQyITVkRy6IK.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ujokOQyITVkRy6IK.damageType} (same value: slashing)
                    [5e991ECo6DefTVOW] : object {Actor.npc.items.[].system.damageRolls.5e991ECo6DefTVOW}
                        damage : string {Actor.npc.items.[].system.damageRolls.5e991ECo6DefTVOW.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5e991ECo6DefTVOW.damageType} (same value: piercing)
                    [vSW6nIVzw4oGdbQf] : object {Actor.npc.items.[].system.damageRolls.vSW6nIVzw4oGdbQf}
                        damage : string {Actor.npc.items.[].system.damageRolls.vSW6nIVzw4oGdbQf.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vSW6nIVzw4oGdbQf.damageType} (same value: fire)
                    [4Blcpdapf9cM23Nm] : object {Actor.npc.items.[].system.damageRolls.4Blcpdapf9cM23Nm}
                        category : string {Actor.npc.items.[].system.damageRolls.4Blcpdapf9cM23Nm.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.4Blcpdapf9cM23Nm.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4Blcpdapf9cM23Nm.damageType} (same value: bleed)
                    [IjkQpKBxz5GLjyko] : object {Actor.npc.items.[].system.damageRolls.IjkQpKBxz5GLjyko}
                        damage : string {Actor.npc.items.[].system.damageRolls.IjkQpKBxz5GLjyko.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IjkQpKBxz5GLjyko.damageType} (same value: void)
                    [fP6cb1IRXqlDdly1] : object {Actor.npc.items.[].system.damageRolls.fP6cb1IRXqlDdly1}
                        damage : string {Actor.npc.items.[].system.damageRolls.fP6cb1IRXqlDdly1.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fP6cb1IRXqlDdly1.damageType} (same value: bludgeoning)
                    [6k1ykhOaoOXjmRgM] : object {Actor.npc.items.[].system.damageRolls.6k1ykhOaoOXjmRgM}
                        damage : string {Actor.npc.items.[].system.damageRolls.6k1ykhOaoOXjmRgM.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6k1ykhOaoOXjmRgM.damageType} (same value: piercing)
                    [vN5hNygaaCnijjLK] : object {Actor.npc.items.[].system.damageRolls.vN5hNygaaCnijjLK}
                        damage : string {Actor.npc.items.[].system.damageRolls.vN5hNygaaCnijjLK.damage} (same value: 2d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vN5hNygaaCnijjLK.damageType} (same value: bludgeoning)
                    [2z1zvSAh0KLGHGvH] : object {Actor.npc.items.[].system.damageRolls.2z1zvSAh0KLGHGvH}
                        damage : string {Actor.npc.items.[].system.damageRolls.2z1zvSAh0KLGHGvH.damage} (same value: 3d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2z1zvSAh0KLGHGvH.damageType} (same value: piercing)
                    [EdsTzcndN3uClqlP] : object {Actor.npc.items.[].system.damageRolls.EdsTzcndN3uClqlP}
                        damage : string {Actor.npc.items.[].system.damageRolls.EdsTzcndN3uClqlP.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EdsTzcndN3uClqlP.damageType} (same value: spirit)
                    [5oKSug8hfGmnjWr1] : object {Actor.npc.items.[].system.damageRolls.5oKSug8hfGmnjWr1}
                        damage : string {Actor.npc.items.[].system.damageRolls.5oKSug8hfGmnjWr1.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5oKSug8hfGmnjWr1.damageType} (same value: slashing)
                    [8KvDEamgUI80LEJq] : object {Actor.npc.items.[].system.damageRolls.8KvDEamgUI80LEJq}
                        damage : string {Actor.npc.items.[].system.damageRolls.8KvDEamgUI80LEJq.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8KvDEamgUI80LEJq.damageType} (same value: piercing)
                    [lORNsM4gfKyyIvGt] : object {Actor.npc.items.[].system.damageRolls.lORNsM4gfKyyIvGt}
                        damage : string {Actor.npc.items.[].system.damageRolls.lORNsM4gfKyyIvGt.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lORNsM4gfKyyIvGt.damageType} (same value: slashing)
                    [49Z9DTDDjrd7z853] : object {Actor.npc.items.[].system.damageRolls.49Z9DTDDjrd7z853}
                        damage : string {Actor.npc.items.[].system.damageRolls.49Z9DTDDjrd7z853.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.49Z9DTDDjrd7z853.damageType} (same value: piercing)
                    [Q26GTtXdxhXcjTIm] : object {Actor.npc.items.[].system.damageRolls.Q26GTtXdxhXcjTIm}
                        damage : string {Actor.npc.items.[].system.damageRolls.Q26GTtXdxhXcjTIm.damage} (2 different values)
                            2d10+7 (x1)
                            4d12+16 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Q26GTtXdxhXcjTIm.damageType} (same value: bludgeoning)
                    [zHrPX1OgCLWErdVJ] : object {Actor.npc.items.[].system.damageRolls.zHrPX1OgCLWErdVJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.zHrPX1OgCLWErdVJ.damage} (2 different values)
                            2d12+7 (x1)
                            4d10+16 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zHrPX1OgCLWErdVJ.damageType} (same value: slashing)
                    [QxK2Mv3WgJbgRsAn] : object {Actor.npc.items.[].system.damageRolls.QxK2Mv3WgJbgRsAn}
                        damage : string {Actor.npc.items.[].system.damageRolls.QxK2Mv3WgJbgRsAn.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QxK2Mv3WgJbgRsAn.damageType} (same value: bludgeoning)
                    [A0wwiwzlzJS8I5pW] : object {Actor.npc.items.[].system.damageRolls.A0wwiwzlzJS8I5pW}
                        damage : string {Actor.npc.items.[].system.damageRolls.A0wwiwzlzJS8I5pW.damage} (2 different values)
                            1d10+6 (x1)
                            2d10+5 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.A0wwiwzlzJS8I5pW.damageType} (same value: piercing)
                    [ouIYq2WcAeDKBdQl] : object {Actor.npc.items.[].system.damageRolls.ouIYq2WcAeDKBdQl}
                        damage : string {Actor.npc.items.[].system.damageRolls.ouIYq2WcAeDKBdQl.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ouIYq2WcAeDKBdQl.damageType} (same value: piercing)
                    [a6sy6lq1sph0hzol3t0j] : object {Actor.npc.items.[].system.damageRolls.a6sy6lq1sph0hzol3t0j}
                        damage : string {Actor.npc.items.[].system.damageRolls.a6sy6lq1sph0hzol3t0j.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a6sy6lq1sph0hzol3t0j.damageType} (same value: slashing)
                    [dPVJQjqfeZZme90V] : object {Actor.npc.items.[].system.damageRolls.dPVJQjqfeZZme90V}
                        damage : string {Actor.npc.items.[].system.damageRolls.dPVJQjqfeZZme90V.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dPVJQjqfeZZme90V.damageType} (same value: slashing)
                    [CouqGPmHggRhkqyX] : object {Actor.npc.items.[].system.damageRolls.CouqGPmHggRhkqyX}
                        damage : string {Actor.npc.items.[].system.damageRolls.CouqGPmHggRhkqyX.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CouqGPmHggRhkqyX.damageType} (same value: piercing)
                    [FNpCaJ0jO8pvB8UU] : object {Actor.npc.items.[].system.damageRolls.FNpCaJ0jO8pvB8UU}
                        damage : string {Actor.npc.items.[].system.damageRolls.FNpCaJ0jO8pvB8UU.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FNpCaJ0jO8pvB8UU.damageType} (same value: bludgeoning)
                    [AZLZkhWHf0BCRSQQ] : object {Actor.npc.items.[].system.damageRolls.AZLZkhWHf0BCRSQQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.AZLZkhWHf0BCRSQQ.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AZLZkhWHf0BCRSQQ.damageType} (same value: piercing)
                    [V3EXRXmqywOJNXFE] : object {Actor.npc.items.[].system.damageRolls.V3EXRXmqywOJNXFE}
                        damage : string {Actor.npc.items.[].system.damageRolls.V3EXRXmqywOJNXFE.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.V3EXRXmqywOJNXFE.damageType} (same value: acid)
                    [1BZa4mjh2OAircZ2] : object {Actor.npc.items.[].system.damageRolls.1BZa4mjh2OAircZ2}
                        damage : string {Actor.npc.items.[].system.damageRolls.1BZa4mjh2OAircZ2.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1BZa4mjh2OAircZ2.damageType} (same value: piercing)
                    [6TcreszbhXHxrWES] : object {Actor.npc.items.[].system.damageRolls.6TcreszbhXHxrWES}
                        damage : string {Actor.npc.items.[].system.damageRolls.6TcreszbhXHxrWES.damage} (same value: 2d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6TcreszbhXHxrWES.damageType} (same value: piercing)
                    [55rMuoiWt7CHu9sY] : object {Actor.npc.items.[].system.damageRolls.55rMuoiWt7CHu9sY}
                        damage : string {Actor.npc.items.[].system.damageRolls.55rMuoiWt7CHu9sY.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.55rMuoiWt7CHu9sY.damageType} (same value: bludgeoning)
                    [wilixBzV2uY5sWUf] : object {Actor.npc.items.[].system.damageRolls.wilixBzV2uY5sWUf}
                        damage : string {Actor.npc.items.[].system.damageRolls.wilixBzV2uY5sWUf.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wilixBzV2uY5sWUf.damageType} (same value: mental)
                    [hKa16aBnDgXVXngM] : object {Actor.npc.items.[].system.damageRolls.hKa16aBnDgXVXngM}
                        damage : string {Actor.npc.items.[].system.damageRolls.hKa16aBnDgXVXngM.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hKa16aBnDgXVXngM.damageType} (same value: piercing)
                    [G0vaIQQ7dDEqjepR] : object {Actor.npc.items.[].system.damageRolls.G0vaIQQ7dDEqjepR}
                        damage : string {Actor.npc.items.[].system.damageRolls.G0vaIQQ7dDEqjepR.damage} (same value: 3d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.G0vaIQQ7dDEqjepR.damageType} (same value: slashing)
                    [ZLw5kcJWQFoSYuRa] : object {Actor.npc.items.[].system.damageRolls.ZLw5kcJWQFoSYuRa}
                        category : string {Actor.npc.items.[].system.damageRolls.ZLw5kcJWQFoSYuRa.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.ZLw5kcJWQFoSYuRa.damage} (same value: 7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZLw5kcJWQFoSYuRa.damageType} (same value: acid)
                    [nNPpgGdF8ENP42nw] : object {Actor.npc.items.[].system.damageRolls.nNPpgGdF8ENP42nw}
                        damage : string {Actor.npc.items.[].system.damageRolls.nNPpgGdF8ENP42nw.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nNPpgGdF8ENP42nw.damageType} (same value: acid)
                    [qgRhZnNmE1UFNw6I] : object {Actor.npc.items.[].system.damageRolls.qgRhZnNmE1UFNw6I}
                        category : string {Actor.npc.items.[].system.damageRolls.qgRhZnNmE1UFNw6I.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.qgRhZnNmE1UFNw6I.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qgRhZnNmE1UFNw6I.damageType} (same value: acid)
                    [60bBBYefoklKC864] : object {Actor.npc.items.[].system.damageRolls.60bBBYefoklKC864}
                        category : string {Actor.npc.items.[].system.damageRolls.60bBBYefoklKC864.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.60bBBYefoklKC864.damage} (same value: 7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.60bBBYefoklKC864.damageType} (same value: fire)
                    [KunlCYk6uhNcCTwc] : object {Actor.npc.items.[].system.damageRolls.KunlCYk6uhNcCTwc}
                        category : string {Actor.npc.items.[].system.damageRolls.KunlCYk6uhNcCTwc.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.KunlCYk6uhNcCTwc.damage} (same value: 3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KunlCYk6uhNcCTwc.damageType} (same value: fire)
                    [P4RJhwmvxN1ignws] : object {Actor.npc.items.[].system.damageRolls.P4RJhwmvxN1ignws}
                        damage : string {Actor.npc.items.[].system.damageRolls.P4RJhwmvxN1ignws.damage} (same value: 3d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.P4RJhwmvxN1ignws.damageType} (same value: fire)
                    [E8fHUIoMJQRBpo4v] : object {Actor.npc.items.[].system.damageRolls.E8fHUIoMJQRBpo4v}
                        damage : string {Actor.npc.items.[].system.damageRolls.E8fHUIoMJQRBpo4v.damage} (same value: 3d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.E8fHUIoMJQRBpo4v.damageType} (same value: sonic)
                    [Ki438EH4InhorhRP] : object {Actor.npc.items.[].system.damageRolls.Ki438EH4InhorhRP}
                        category : string {Actor.npc.items.[].system.damageRolls.Ki438EH4InhorhRP.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.Ki438EH4InhorhRP.damage} (same value: 7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ki438EH4InhorhRP.damageType} (same value: sonic)
                    [meLW9cV7Z10cmrrQ] : object {Actor.npc.items.[].system.damageRolls.meLW9cV7Z10cmrrQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.meLW9cV7Z10cmrrQ.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.meLW9cV7Z10cmrrQ.damageType} (same value: slashing)
                    [C8IWe6l8HlZI3Fp3] : object {Actor.npc.items.[].system.damageRolls.C8IWe6l8HlZI3Fp3}
                        damage : string {Actor.npc.items.[].system.damageRolls.C8IWe6l8HlZI3Fp3.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.C8IWe6l8HlZI3Fp3.damageType} (same value: acid)
                    [CP1l0MqLTqKH7F4N] : object {Actor.npc.items.[].system.damageRolls.CP1l0MqLTqKH7F4N}
                        damage : string {Actor.npc.items.[].system.damageRolls.CP1l0MqLTqKH7F4N.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CP1l0MqLTqKH7F4N.damageType} (same value: bludgeoning)
                    [5CZ1bWwx1h4R6w8r] : object {Actor.npc.items.[].system.damageRolls.5CZ1bWwx1h4R6w8r}
                        damage : string {Actor.npc.items.[].system.damageRolls.5CZ1bWwx1h4R6w8r.damage} (same value: 3d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5CZ1bWwx1h4R6w8r.damageType} (same value: slashing)
                    [6QvulKn37Ij7yAdH] : object {Actor.npc.items.[].system.damageRolls.6QvulKn37Ij7yAdH}
                        category : string {Actor.npc.items.[].system.damageRolls.6QvulKn37Ij7yAdH.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.6QvulKn37Ij7yAdH.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6QvulKn37Ij7yAdH.damageType} (same value: bleed)
                    [Qre30ImbBneyZZ9D] : object {Actor.npc.items.[].system.damageRolls.Qre30ImbBneyZZ9D}
                        damage : string {Actor.npc.items.[].system.damageRolls.Qre30ImbBneyZZ9D.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Qre30ImbBneyZZ9D.damageType} (same value: slashing)
                    [WHuF1eMqCUh2pfuj] : object {Actor.npc.items.[].system.damageRolls.WHuF1eMqCUh2pfuj}
                        damage : string {Actor.npc.items.[].system.damageRolls.WHuF1eMqCUh2pfuj.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WHuF1eMqCUh2pfuj.damageType} (same value: fire)
                    [2H9NlYWq4ZhWdnZE] : object {Actor.npc.items.[].system.damageRolls.2H9NlYWq4ZhWdnZE}
                        damage : string {Actor.npc.items.[].system.damageRolls.2H9NlYWq4ZhWdnZE.damage} (2 different values)
                            2d4+8 (x1)
                            2d4+9 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2H9NlYWq4ZhWdnZE.damageType} (same value: piercing)
                    [v87MK79es3HVUBOE] : object {Actor.npc.items.[].system.damageRolls.v87MK79es3HVUBOE}
                        category : string {Actor.npc.items.[].system.damageRolls.v87MK79es3HVUBOE.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.v87MK79es3HVUBOE.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v87MK79es3HVUBOE.damageType} (same value: bleed)
                    [mAqw0HPNWWM5h5R7] : object {Actor.npc.items.[].system.damageRolls.mAqw0HPNWWM5h5R7}
                        damage : string {Actor.npc.items.[].system.damageRolls.mAqw0HPNWWM5h5R7.damage} (same value: 2d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mAqw0HPNWWM5h5R7.damageType} (same value: piercing)
                    [nMkMxYpQAmr0Y3YO] : object {Actor.npc.items.[].system.damageRolls.nMkMxYpQAmr0Y3YO}
                        damage : string {Actor.npc.items.[].system.damageRolls.nMkMxYpQAmr0Y3YO.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nMkMxYpQAmr0Y3YO.damageType} (same value: slashing)
                    [J9Kud5ZoKwVoNZy3] : object {Actor.npc.items.[].system.damageRolls.J9Kud5ZoKwVoNZy3}
                        damage : string {Actor.npc.items.[].system.damageRolls.J9Kud5ZoKwVoNZy3.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.J9Kud5ZoKwVoNZy3.damageType} (same value: fire)
                    [V5iwSgQAvpi6ZMAW] : object {Actor.npc.items.[].system.damageRolls.V5iwSgQAvpi6ZMAW}
                        category : string {Actor.npc.items.[].system.damageRolls.V5iwSgQAvpi6ZMAW.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.V5iwSgQAvpi6ZMAW.damage} (same value: 3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.V5iwSgQAvpi6ZMAW.damageType} (same value: fire)
                    [bLgMEZWfWsYZNG3L] : object {Actor.npc.items.[].system.damageRolls.bLgMEZWfWsYZNG3L}
                        category : string {Actor.npc.items.[].system.damageRolls.bLgMEZWfWsYZNG3L.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.bLgMEZWfWsYZNG3L.damage} (same value: 2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bLgMEZWfWsYZNG3L.damageType} (same value: fire)
                    [AeQgKiUoWTu2FF6M] : object {Actor.npc.items.[].system.damageRolls.AeQgKiUoWTu2FF6M}
                        damage : string {Actor.npc.items.[].system.damageRolls.AeQgKiUoWTu2FF6M.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AeQgKiUoWTu2FF6M.damageType} (same value: piercing)
                    [RmAoiQ7oxH0ad5yj] : object {Actor.npc.items.[].system.damageRolls.RmAoiQ7oxH0ad5yj}
                        damage : string {Actor.npc.items.[].system.damageRolls.RmAoiQ7oxH0ad5yj.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RmAoiQ7oxH0ad5yj.damageType} (same value: cold)
                    [zOhFMM46pcmrbgwD] : object {Actor.npc.items.[].system.damageRolls.zOhFMM46pcmrbgwD}
                        damage : string {Actor.npc.items.[].system.damageRolls.zOhFMM46pcmrbgwD.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zOhFMM46pcmrbgwD.damageType} (same value: bludgeoning)
                    [8TbdyvWRtVZjoxRV] : object {Actor.npc.items.[].system.damageRolls.8TbdyvWRtVZjoxRV}
                        damage : string {Actor.npc.items.[].system.damageRolls.8TbdyvWRtVZjoxRV.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8TbdyvWRtVZjoxRV.damageType} (same value: piercing)
                    [GEmW6ItBoEMyrb4N] : object {Actor.npc.items.[].system.damageRolls.GEmW6ItBoEMyrb4N}
                        category : string {Actor.npc.items.[].system.damageRolls.GEmW6ItBoEMyrb4N.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.GEmW6ItBoEMyrb4N.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GEmW6ItBoEMyrb4N.damageType} (same value: bleed)
                    [A3R0nHgLAETj6cD8] : object {Actor.npc.items.[].system.damageRolls.A3R0nHgLAETj6cD8}
                        damage : string {Actor.npc.items.[].system.damageRolls.A3R0nHgLAETj6cD8.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.A3R0nHgLAETj6cD8.damageType} (same value: slashing)
                    [www5gcc39zgvk250om0j] : object {Actor.npc.items.[].system.damageRolls.www5gcc39zgvk250om0j}
                        damage : string {Actor.npc.items.[].system.damageRolls.www5gcc39zgvk250om0j.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.www5gcc39zgvk250om0j.damageType} (same value: bludgeoning)
                    [wzd8g81ov6gk3hdm9jua] : object {Actor.npc.items.[].system.damageRolls.wzd8g81ov6gk3hdm9jua}
                        damage : string {Actor.npc.items.[].system.damageRolls.wzd8g81ov6gk3hdm9jua.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wzd8g81ov6gk3hdm9jua.damageType} (same value: piercing)
                    [2pt6mga9b074fwka82ge] : object {Actor.npc.items.[].system.damageRolls.2pt6mga9b074fwka82ge}
                        damage : string {Actor.npc.items.[].system.damageRolls.2pt6mga9b074fwka82ge.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2pt6mga9b074fwka82ge.damageType} (same value: piercing)
                    [6dfyjvnelmd6xfxgfgck] : object {Actor.npc.items.[].system.damageRolls.6dfyjvnelmd6xfxgfgck}
                        damage : string {Actor.npc.items.[].system.damageRolls.6dfyjvnelmd6xfxgfgck.damage} (same value: 3d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6dfyjvnelmd6xfxgfgck.damageType} (same value: slashing)
                    [snfn7t1npserq9ifvenh] : object {Actor.npc.items.[].system.damageRolls.snfn7t1npserq9ifvenh}
                        damage : string {Actor.npc.items.[].system.damageRolls.snfn7t1npserq9ifvenh.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.snfn7t1npserq9ifvenh.damageType} (same value: slashing)
                    [416kohmc7nyg47idg7x0] : object {Actor.npc.items.[].system.damageRolls.416kohmc7nyg47idg7x0}
                        damage : string {Actor.npc.items.[].system.damageRolls.416kohmc7nyg47idg7x0.damage} (same value: 3d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.416kohmc7nyg47idg7x0.damageType} (same value: piercing)
                    [cbsqv6muwtltswh2inay] : object {Actor.npc.items.[].system.damageRolls.cbsqv6muwtltswh2inay}
                        damage : string {Actor.npc.items.[].system.damageRolls.cbsqv6muwtltswh2inay.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cbsqv6muwtltswh2inay.damageType} (same value: void)
                    [gft11fgexhk0edw895y1] : object {Actor.npc.items.[].system.damageRolls.gft11fgexhk0edw895y1}
                        damage : string {Actor.npc.items.[].system.damageRolls.gft11fgexhk0edw895y1.damage} (same value: 3d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gft11fgexhk0edw895y1.damageType} (same value: slashing)
                    [dyf1ifhl9kqcgxc7zwig] : object {Actor.npc.items.[].system.damageRolls.dyf1ifhl9kqcgxc7zwig}
                        damage : string {Actor.npc.items.[].system.damageRolls.dyf1ifhl9kqcgxc7zwig.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dyf1ifhl9kqcgxc7zwig.damageType} (same value: void)
                    [h9v2fdcyqyowpfc4igvu] : object {Actor.npc.items.[].system.damageRolls.h9v2fdcyqyowpfc4igvu}
                        damage : string {Actor.npc.items.[].system.damageRolls.h9v2fdcyqyowpfc4igvu.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h9v2fdcyqyowpfc4igvu.damageType} (same value: mental)
                    [c3aqzuenu1fqqw69xjfr] : object {Actor.npc.items.[].system.damageRolls.c3aqzuenu1fqqw69xjfr}
                        damage : string {Actor.npc.items.[].system.damageRolls.c3aqzuenu1fqqw69xjfr.damage} (same value: 2d12+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c3aqzuenu1fqqw69xjfr.damageType} (same value: mental)
                    [60jmewet39m7ja1hbjeq] : object {Actor.npc.items.[].system.damageRolls.60jmewet39m7ja1hbjeq}
                        damage : string {Actor.npc.items.[].system.damageRolls.60jmewet39m7ja1hbjeq.damage} (same value: 3d4+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.60jmewet39m7ja1hbjeq.damageType} (same value: bludgeoning)
                    [uvz4ldfh1d9jkuttuu7e] : object {Actor.npc.items.[].system.damageRolls.uvz4ldfh1d9jkuttuu7e}
                        damage : string {Actor.npc.items.[].system.damageRolls.uvz4ldfh1d9jkuttuu7e.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uvz4ldfh1d9jkuttuu7e.damageType} (same value: mental)
                    [fc5kpbakytfpqf9bjvup] : object {Actor.npc.items.[].system.damageRolls.fc5kpbakytfpqf9bjvup}
                        damage : string {Actor.npc.items.[].system.damageRolls.fc5kpbakytfpqf9bjvup.damage} (same value: 3d4+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fc5kpbakytfpqf9bjvup.damageType} (same value: slashing)
                    [ds23hkpklj0wfupwls4f] : object {Actor.npc.items.[].system.damageRolls.ds23hkpklj0wfupwls4f}
                        damage : string {Actor.npc.items.[].system.damageRolls.ds23hkpklj0wfupwls4f.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ds23hkpklj0wfupwls4f.damageType} (same value: mental)
                    [3qwo0wrb60epdtj7qfws] : object {Actor.npc.items.[].system.damageRolls.3qwo0wrb60epdtj7qfws}
                        damage : string {Actor.npc.items.[].system.damageRolls.3qwo0wrb60epdtj7qfws.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3qwo0wrb60epdtj7qfws.damageType} (same value: piercing)
                    [w7hxxhmg9wixd109pr7g] : object {Actor.npc.items.[].system.damageRolls.w7hxxhmg9wixd109pr7g}
                        damage : string {Actor.npc.items.[].system.damageRolls.w7hxxhmg9wixd109pr7g.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w7hxxhmg9wixd109pr7g.damageType} (same value: void)
                    [xn770xcxmdzfxf9c24z0] : object {Actor.npc.items.[].system.damageRolls.xn770xcxmdzfxf9c24z0}
                        damage : string {Actor.npc.items.[].system.damageRolls.xn770xcxmdzfxf9c24z0.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xn770xcxmdzfxf9c24z0.damageType} (same value: slashing)
                    [g6c93jrf3reth5regio8] : object {Actor.npc.items.[].system.damageRolls.g6c93jrf3reth5regio8}
                        damage : string {Actor.npc.items.[].system.damageRolls.g6c93jrf3reth5regio8.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g6c93jrf3reth5regio8.damageType} (same value: void)
                    [umawpfvhz78su0m1pu51] : object {Actor.npc.items.[].system.damageRolls.umawpfvhz78su0m1pu51}
                        damage : string {Actor.npc.items.[].system.damageRolls.umawpfvhz78su0m1pu51.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.umawpfvhz78su0m1pu51.damageType} (same value: bludgeoning)
                    [3incihjolughl2mcdawn] : object {Actor.npc.items.[].system.damageRolls.3incihjolughl2mcdawn}
                        damage : string {Actor.npc.items.[].system.damageRolls.3incihjolughl2mcdawn.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3incihjolughl2mcdawn.damageType} (same value: slashing)
                    [uwt9zxhr71gm2p2koo9x] : object {Actor.npc.items.[].system.damageRolls.uwt9zxhr71gm2p2koo9x}
                        damage : string {Actor.npc.items.[].system.damageRolls.uwt9zxhr71gm2p2koo9x.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uwt9zxhr71gm2p2koo9x.damageType} (same value: slashing)
                    [n0dwh43eiukgvuoy431c] : object {Actor.npc.items.[].system.damageRolls.n0dwh43eiukgvuoy431c}
                        damage : string {Actor.npc.items.[].system.damageRolls.n0dwh43eiukgvuoy431c.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n0dwh43eiukgvuoy431c.damageType} (same value: slashing)
                    [cl6olt4gdx7mvnz2orif] : object {Actor.npc.items.[].system.damageRolls.cl6olt4gdx7mvnz2orif}
                        damage : string {Actor.npc.items.[].system.damageRolls.cl6olt4gdx7mvnz2orif.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cl6olt4gdx7mvnz2orif.damageType} (same value: piercing)
                    [rpg1gxokcmcr13rwl52p] : object {Actor.npc.items.[].system.damageRolls.rpg1gxokcmcr13rwl52p}
                        damage : string {Actor.npc.items.[].system.damageRolls.rpg1gxokcmcr13rwl52p.damage} (same value: 1d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rpg1gxokcmcr13rwl52p.damageType} (same value: slashing)
                    [dfd7ubkkdl405w1kut9i] : object {Actor.npc.items.[].system.damageRolls.dfd7ubkkdl405w1kut9i}
                        damage : string {Actor.npc.items.[].system.damageRolls.dfd7ubkkdl405w1kut9i.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dfd7ubkkdl405w1kut9i.damageType} (same value: piercing)
                    [yfGPp7cbrLtVUwKc] : object {Actor.npc.items.[].system.damageRolls.yfGPp7cbrLtVUwKc}
                        damage : string {Actor.npc.items.[].system.damageRolls.yfGPp7cbrLtVUwKc.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yfGPp7cbrLtVUwKc.damageType} (same value: cold)
                    [v1N2HAR57Pz5JJRX] : object {Actor.npc.items.[].system.damageRolls.v1N2HAR57Pz5JJRX}
                        damage : string {Actor.npc.items.[].system.damageRolls.v1N2HAR57Pz5JJRX.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v1N2HAR57Pz5JJRX.damageType} (same value: void)
                    [gceNqIKK86uZ64fS] : object {Actor.npc.items.[].system.damageRolls.gceNqIKK86uZ64fS}
                        damage : string {Actor.npc.items.[].system.damageRolls.gceNqIKK86uZ64fS.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gceNqIKK86uZ64fS.damageType} (same value: bludgeoning)
                    [8WPkZbU7GXlW6bEg] : object {Actor.npc.items.[].system.damageRolls.8WPkZbU7GXlW6bEg}
                        damage : string {Actor.npc.items.[].system.damageRolls.8WPkZbU7GXlW6bEg.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8WPkZbU7GXlW6bEg.damageType} (same value: bludgeoning)
                    [w3h9PYVubsr2jTxI] : object {Actor.npc.items.[].system.damageRolls.w3h9PYVubsr2jTxI}
                        damage : string {Actor.npc.items.[].system.damageRolls.w3h9PYVubsr2jTxI.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w3h9PYVubsr2jTxI.damageType} (same value: piercing)
                    [wil0XFdN9xTbrv5J] : object {Actor.npc.items.[].system.damageRolls.wil0XFdN9xTbrv5J}
                        damage : string {Actor.npc.items.[].system.damageRolls.wil0XFdN9xTbrv5J.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wil0XFdN9xTbrv5J.damageType} (same value: piercing)
                    [IlMbVOiVHx4bo4gs] : object {Actor.npc.items.[].system.damageRolls.IlMbVOiVHx4bo4gs}
                        category : string {Actor.npc.items.[].system.damageRolls.IlMbVOiVHx4bo4gs.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.IlMbVOiVHx4bo4gs.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IlMbVOiVHx4bo4gs.damageType} (same value: bleed)
                    [cdBVC4sD3FjEbdrh] : object {Actor.npc.items.[].system.damageRolls.cdBVC4sD3FjEbdrh}
                        damage : string {Actor.npc.items.[].system.damageRolls.cdBVC4sD3FjEbdrh.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cdBVC4sD3FjEbdrh.damageType} (same value: void)
                    [PhHM2v5xR98icNCB] : object {Actor.npc.items.[].system.damageRolls.PhHM2v5xR98icNCB}
                        damage : string {Actor.npc.items.[].system.damageRolls.PhHM2v5xR98icNCB.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PhHM2v5xR98icNCB.damageType} (same value: void)
                    [5UOBIG7gVl0A2OUq] : object {Actor.npc.items.[].system.damageRolls.5UOBIG7gVl0A2OUq}
                        damage : string {Actor.npc.items.[].system.damageRolls.5UOBIG7gVl0A2OUq.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5UOBIG7gVl0A2OUq.damageType} (same value: bludgeoning)
                    [LrPBDXBdcGCPNeMx] : object {Actor.npc.items.[].system.damageRolls.LrPBDXBdcGCPNeMx}
                        damage : string {Actor.npc.items.[].system.damageRolls.LrPBDXBdcGCPNeMx.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LrPBDXBdcGCPNeMx.damageType} (same value: piercing)
                    [yyxeiqluo9rmvF4j] : object {Actor.npc.items.[].system.damageRolls.yyxeiqluo9rmvF4j}
                        damage : string {Actor.npc.items.[].system.damageRolls.yyxeiqluo9rmvF4j.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yyxeiqluo9rmvF4j.damageType} (same value: piercing)
                    [73Xo8ECukSq877gD] : object {Actor.npc.items.[].system.damageRolls.73Xo8ECukSq877gD}
                        damage : string {Actor.npc.items.[].system.damageRolls.73Xo8ECukSq877gD.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.73Xo8ECukSq877gD.damageType} (same value: slashing)
                    [12DVGVZ6vYCCUSmO] : object {Actor.npc.items.[].system.damageRolls.12DVGVZ6vYCCUSmO}
                        damage : string {Actor.npc.items.[].system.damageRolls.12DVGVZ6vYCCUSmO.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.12DVGVZ6vYCCUSmO.damageType} (same value: sonic)
                    [TVcRhuUcriptv1KB] : object {Actor.npc.items.[].system.damageRolls.TVcRhuUcriptv1KB}
                        damage : string {Actor.npc.items.[].system.damageRolls.TVcRhuUcriptv1KB.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TVcRhuUcriptv1KB.damageType} (same value: bludgeoning)
                    [Xsa2vV6lxwK3LutP] : object {Actor.npc.items.[].system.damageRolls.Xsa2vV6lxwK3LutP}
                        damage : string {Actor.npc.items.[].system.damageRolls.Xsa2vV6lxwK3LutP.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Xsa2vV6lxwK3LutP.damageType} (same value: bludgeoning)
                    [2kJcp6HcO5pwx16H] : object {Actor.npc.items.[].system.damageRolls.2kJcp6HcO5pwx16H}
                        damage : string {Actor.npc.items.[].system.damageRolls.2kJcp6HcO5pwx16H.damage} (same value: 1d6-2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2kJcp6HcO5pwx16H.damageType} (same value: piercing)
                    [fQItxr59Qfh5BbAx] : object {Actor.npc.items.[].system.damageRolls.fQItxr59Qfh5BbAx}
                        damage : string {Actor.npc.items.[].system.damageRolls.fQItxr59Qfh5BbAx.damage} (same value: 1d6-2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fQItxr59Qfh5BbAx.damageType} (same value: slashing)
                    [fNKQ2Ke0q82ShlOQ] : object {Actor.npc.items.[].system.damageRolls.fNKQ2Ke0q82ShlOQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.fNKQ2Ke0q82ShlOQ.damage} (2 different values)
                            1d6+3 (x1)
                            1d6+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fNKQ2Ke0q82ShlOQ.damageType} (same value: piercing)
                    [r0lNNYK5aninGdVn] : object {Actor.npc.items.[].system.damageRolls.r0lNNYK5aninGdVn}
                        damage : string {Actor.npc.items.[].system.damageRolls.r0lNNYK5aninGdVn.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r0lNNYK5aninGdVn.damageType} (same value: mental)
                    [APpvRqUHl955cwOF] : object {Actor.npc.items.[].system.damageRolls.APpvRqUHl955cwOF}
                        damage : string {Actor.npc.items.[].system.damageRolls.APpvRqUHl955cwOF.damage} (2 different values)
                            1d6+3 (x1)
                            1d6+1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.APpvRqUHl955cwOF.damageType} (same value: piercing)
                    [cYSmVKgP2QvPhIAb] : object {Actor.npc.items.[].system.damageRolls.cYSmVKgP2QvPhIAb}
                        damage : string {Actor.npc.items.[].system.damageRolls.cYSmVKgP2QvPhIAb.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cYSmVKgP2QvPhIAb.damageType} (same value: mental)
                    [GYoO1eBiZ9qSnMgq] : object {Actor.npc.items.[].system.damageRolls.GYoO1eBiZ9qSnMgq}
                        damage : string {Actor.npc.items.[].system.damageRolls.GYoO1eBiZ9qSnMgq.damage} (same value: 2d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GYoO1eBiZ9qSnMgq.damageType} (same value: bludgeoning)
                    [WxyTftmIyC73Lqpq] : object {Actor.npc.items.[].system.damageRolls.WxyTftmIyC73Lqpq}
                        damage : string {Actor.npc.items.[].system.damageRolls.WxyTftmIyC73Lqpq.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WxyTftmIyC73Lqpq.damageType} (same value: bludgeoning)
                    [xTe2gTYjwvcTPjaK] : object {Actor.npc.items.[].system.damageRolls.xTe2gTYjwvcTPjaK}
                        damage : string {Actor.npc.items.[].system.damageRolls.xTe2gTYjwvcTPjaK.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xTe2gTYjwvcTPjaK.damageType} (same value: bludgeoning)
                    [H9pYvhR6M61pQvV1] : object {Actor.npc.items.[].system.damageRolls.H9pYvhR6M61pQvV1}
                        damage : string {Actor.npc.items.[].system.damageRolls.H9pYvhR6M61pQvV1.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.H9pYvhR6M61pQvV1.damageType} (same value: bludgeoning)
                    [AWNGgVRms1BLi4g3] : object {Actor.npc.items.[].system.damageRolls.AWNGgVRms1BLi4g3}
                        damage : string {Actor.npc.items.[].system.damageRolls.AWNGgVRms1BLi4g3.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AWNGgVRms1BLi4g3.damageType} (same value: slashing)
                    [xLfx3uS9ghdjttQ5] : object {Actor.npc.items.[].system.damageRolls.xLfx3uS9ghdjttQ5}
                        damage : string {Actor.npc.items.[].system.damageRolls.xLfx3uS9ghdjttQ5.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xLfx3uS9ghdjttQ5.damageType} (same value: slashing)
                    [AaSQl3ukJhGkOQcg] : object {Actor.npc.items.[].system.damageRolls.AaSQl3ukJhGkOQcg}
                        damage : string {Actor.npc.items.[].system.damageRolls.AaSQl3ukJhGkOQcg.damage} (same value: 1d12+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AaSQl3ukJhGkOQcg.damageType} (same value: fire)
                    [lJyoorTKdFr5IeDN] : object {Actor.npc.items.[].system.damageRolls.lJyoorTKdFr5IeDN}
                        damage : string {Actor.npc.items.[].system.damageRolls.lJyoorTKdFr5IeDN.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lJyoorTKdFr5IeDN.damageType} (same value: bludgeoning)
                    [A8Ndxd2VeT2k96rX] : object {Actor.npc.items.[].system.damageRolls.A8Ndxd2VeT2k96rX}
                        damage : string {Actor.npc.items.[].system.damageRolls.A8Ndxd2VeT2k96rX.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.A8Ndxd2VeT2k96rX.damageType} (same value: bludgeoning)
                    [hUHi3oojyzcTKAOH] : object {Actor.npc.items.[].system.damageRolls.hUHi3oojyzcTKAOH}
                        damage : string {Actor.npc.items.[].system.damageRolls.hUHi3oojyzcTKAOH.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hUHi3oojyzcTKAOH.damageType} (same value: bludgeoning)
                    [XIHz5Drk0ykQSS9F] : object {Actor.npc.items.[].system.damageRolls.XIHz5Drk0ykQSS9F}
                        damage : string {Actor.npc.items.[].system.damageRolls.XIHz5Drk0ykQSS9F.damage} (same value: 2d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XIHz5Drk0ykQSS9F.damageType} (same value: piercing)
                    [FbuI3QKvx7dvbGPN] : object {Actor.npc.items.[].system.damageRolls.FbuI3QKvx7dvbGPN}
                        damage : string {Actor.npc.items.[].system.damageRolls.FbuI3QKvx7dvbGPN.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FbuI3QKvx7dvbGPN.damageType} (same value: piercing)
                    [qJERJjYVjO3Hmkrd] : object {Actor.npc.items.[].system.damageRolls.qJERJjYVjO3Hmkrd}
                        damage : string {Actor.npc.items.[].system.damageRolls.qJERJjYVjO3Hmkrd.damage} (same value: 2d12+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qJERJjYVjO3Hmkrd.damageType} (same value: piercing)
                    [Zs9sdmQtY0XrDSeM] : object {Actor.npc.items.[].system.damageRolls.Zs9sdmQtY0XrDSeM}
                        damage : string {Actor.npc.items.[].system.damageRolls.Zs9sdmQtY0XrDSeM.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Zs9sdmQtY0XrDSeM.damageType} (same value: bludgeoning)
                    [vsQpZJTAuBpVlaAs] : object {Actor.npc.items.[].system.damageRolls.vsQpZJTAuBpVlaAs}
                        damage : string {Actor.npc.items.[].system.damageRolls.vsQpZJTAuBpVlaAs.damage} (same value: 1d6-2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vsQpZJTAuBpVlaAs.damageType} (same value: piercing)
                    [XnTk1EqRiqrS7ggc] : object {Actor.npc.items.[].system.damageRolls.XnTk1EqRiqrS7ggc}
                        damage : string {Actor.npc.items.[].system.damageRolls.XnTk1EqRiqrS7ggc.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XnTk1EqRiqrS7ggc.damageType} (same value: fire)
                    [lK3F5lYnsIFKeMka] : object {Actor.npc.items.[].system.damageRolls.lK3F5lYnsIFKeMka}
                        damage : string {Actor.npc.items.[].system.damageRolls.lK3F5lYnsIFKeMka.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lK3F5lYnsIFKeMka.damageType} (same value: slashing)
                    [AsB92AbphW6ZBPNO] : object {Actor.npc.items.[].system.damageRolls.AsB92AbphW6ZBPNO}
                        damage : string {Actor.npc.items.[].system.damageRolls.AsB92AbphW6ZBPNO.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AsB92AbphW6ZBPNO.damageType} (same value: poison)
                    [k2A3UmVw8JsyCXEx] : object {Actor.npc.items.[].system.damageRolls.k2A3UmVw8JsyCXEx}
                        damage : string {Actor.npc.items.[].system.damageRolls.k2A3UmVw8JsyCXEx.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k2A3UmVw8JsyCXEx.damageType} (same value: piercing)
                    [dYHFQi25UUBqt7xL] : object {Actor.npc.items.[].system.damageRolls.dYHFQi25UUBqt7xL}
                        damage : string {Actor.npc.items.[].system.damageRolls.dYHFQi25UUBqt7xL.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dYHFQi25UUBqt7xL.damageType} (same value: piercing)
                    [o96GV3DVCeyhLtNh] : object {Actor.npc.items.[].system.damageRolls.o96GV3DVCeyhLtNh}
                        damage : string {Actor.npc.items.[].system.damageRolls.o96GV3DVCeyhLtNh.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o96GV3DVCeyhLtNh.damageType} (same value: piercing)
                    [YPsnL4q23OufccDx] : object {Actor.npc.items.[].system.damageRolls.YPsnL4q23OufccDx}
                        damage : string {Actor.npc.items.[].system.damageRolls.YPsnL4q23OufccDx.damage} (same value: 3d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YPsnL4q23OufccDx.damageType} (same value: piercing)
                    [R5tsyKRe6S1UrVZe] : object {Actor.npc.items.[].system.damageRolls.R5tsyKRe6S1UrVZe}
                        damage : string {Actor.npc.items.[].system.damageRolls.R5tsyKRe6S1UrVZe.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.R5tsyKRe6S1UrVZe.damageType} (same value: bludgeoning)
                    [uX2iDJ4CA82ygAQ7] : object {Actor.npc.items.[].system.damageRolls.uX2iDJ4CA82ygAQ7}
                        damage : string {Actor.npc.items.[].system.damageRolls.uX2iDJ4CA82ygAQ7.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uX2iDJ4CA82ygAQ7.damageType} (same value: cold)
                    [SlwB5o5gc98Iplnr] : object {Actor.npc.items.[].system.damageRolls.SlwB5o5gc98Iplnr}
                        damage : string {Actor.npc.items.[].system.damageRolls.SlwB5o5gc98Iplnr.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SlwB5o5gc98Iplnr.damageType} (same value: piercing)
                    [oTjQoXzFFM78dqVv] : object {Actor.npc.items.[].system.damageRolls.oTjQoXzFFM78dqVv}
                        category : string {Actor.npc.items.[].system.damageRolls.oTjQoXzFFM78dqVv.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.oTjQoXzFFM78dqVv.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oTjQoXzFFM78dqVv.damageType} (same value: bleed)
                    [Djc3Vg3DJqAa1wbh] : object {Actor.npc.items.[].system.damageRolls.Djc3Vg3DJqAa1wbh}
                        damage : string {Actor.npc.items.[].system.damageRolls.Djc3Vg3DJqAa1wbh.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Djc3Vg3DJqAa1wbh.damageType} (same value: piercing)
                    [XkhonFcc7CrlqX5l] : object {Actor.npc.items.[].system.damageRolls.XkhonFcc7CrlqX5l}
                        damage : string {Actor.npc.items.[].system.damageRolls.XkhonFcc7CrlqX5l.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XkhonFcc7CrlqX5l.damageType} (same value: bludgeoning)
                    [9c7NJw0KtjmzDNnO] : object {Actor.npc.items.[].system.damageRolls.9c7NJw0KtjmzDNnO}
                        damage : string {Actor.npc.items.[].system.damageRolls.9c7NJw0KtjmzDNnO.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9c7NJw0KtjmzDNnO.damageType} (same value: slashing)
                    [7UsFxcYc6bZxBNdU] : object {Actor.npc.items.[].system.damageRolls.7UsFxcYc6bZxBNdU}
                        damage : string {Actor.npc.items.[].system.damageRolls.7UsFxcYc6bZxBNdU.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7UsFxcYc6bZxBNdU.damageType} (same value: bludgeoning)
                    [1lYCO9XjEh23tesm] : object {Actor.npc.items.[].system.damageRolls.1lYCO9XjEh23tesm}
                        damage : string {Actor.npc.items.[].system.damageRolls.1lYCO9XjEh23tesm.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1lYCO9XjEh23tesm.damageType} (same value: bludgeoning)
                    [KZaM9RnNLNJlhDnU] : object {Actor.npc.items.[].system.damageRolls.KZaM9RnNLNJlhDnU}
                        damage : string {Actor.npc.items.[].system.damageRolls.KZaM9RnNLNJlhDnU.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KZaM9RnNLNJlhDnU.damageType} (same value: bludgeoning)
                    [HCsWzmdD5Kte7HEv] : object {Actor.npc.items.[].system.damageRolls.HCsWzmdD5Kte7HEv}
                        damage : string {Actor.npc.items.[].system.damageRolls.HCsWzmdD5Kte7HEv.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HCsWzmdD5Kte7HEv.damageType} (same value: bludgeoning)
                    [NsGRaJ1IqjaEHs6t] : object {Actor.npc.items.[].system.damageRolls.NsGRaJ1IqjaEHs6t}
                        damage : string {Actor.npc.items.[].system.damageRolls.NsGRaJ1IqjaEHs6t.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NsGRaJ1IqjaEHs6t.damageType} (same value: piercing)
                    [pcoA2m03Sz0LeoBe] : object {Actor.npc.items.[].system.damageRolls.pcoA2m03Sz0LeoBe}
                        damage : string {Actor.npc.items.[].system.damageRolls.pcoA2m03Sz0LeoBe.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pcoA2m03Sz0LeoBe.damageType} (same value: piercing)
                    [gopY5qGBmsaENW1A] : object {Actor.npc.items.[].system.damageRolls.gopY5qGBmsaENW1A}
                        damage : string {Actor.npc.items.[].system.damageRolls.gopY5qGBmsaENW1A.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gopY5qGBmsaENW1A.damageType} (same value: bludgeoning)
                    [QuhwqVXm8vRZ6Qf0] : object {Actor.npc.items.[].system.damageRolls.QuhwqVXm8vRZ6Qf0}
                        damage : string {Actor.npc.items.[].system.damageRolls.QuhwqVXm8vRZ6Qf0.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QuhwqVXm8vRZ6Qf0.damageType} (same value: piercing)
                    [JV2x9OTpGwreDaRG] : object {Actor.npc.items.[].system.damageRolls.JV2x9OTpGwreDaRG}
                        damage : string {Actor.npc.items.[].system.damageRolls.JV2x9OTpGwreDaRG.damage} (same value: 1d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JV2x9OTpGwreDaRG.damageType} (same value: slashing)
                    [Pa5oZB2aFPxw4GlV] : object {Actor.npc.items.[].system.damageRolls.Pa5oZB2aFPxw4GlV}
                        damage : string {Actor.npc.items.[].system.damageRolls.Pa5oZB2aFPxw4GlV.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Pa5oZB2aFPxw4GlV.damageType} (same value: piercing)
                    [CdFsLwwjR76vaQ77] : object {Actor.npc.items.[].system.damageRolls.CdFsLwwjR76vaQ77}
                        damage : string {Actor.npc.items.[].system.damageRolls.CdFsLwwjR76vaQ77.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CdFsLwwjR76vaQ77.damageType} (same value: piercing)
                    [PsiXn9GJx7Mg4tJV] : object {Actor.npc.items.[].system.damageRolls.PsiXn9GJx7Mg4tJV}
                        damage : string {Actor.npc.items.[].system.damageRolls.PsiXn9GJx7Mg4tJV.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PsiXn9GJx7Mg4tJV.damageType} (same value: poison)
                    [m3RJSWvt9nKbmiqf] : object {Actor.npc.items.[].system.damageRolls.m3RJSWvt9nKbmiqf}
                        damage : string {Actor.npc.items.[].system.damageRolls.m3RJSWvt9nKbmiqf.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m3RJSWvt9nKbmiqf.damageType} (same value: bludgeoning)
                    [6jkQW7PfDE225ghg] : object {Actor.npc.items.[].system.damageRolls.6jkQW7PfDE225ghg}
                        damage : string {Actor.npc.items.[].system.damageRolls.6jkQW7PfDE225ghg.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6jkQW7PfDE225ghg.damageType} (same value: slashing)
                    [dxOqvoQtGgjviUtR] : object {Actor.npc.items.[].system.damageRolls.dxOqvoQtGgjviUtR}
                        category : string {Actor.npc.items.[].system.damageRolls.dxOqvoQtGgjviUtR.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.dxOqvoQtGgjviUtR.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dxOqvoQtGgjviUtR.damageType} (same value: bleed)
                    [j7JgjnqQlxNiGltu] : object {Actor.npc.items.[].system.damageRolls.j7JgjnqQlxNiGltu}
                        damage : string {Actor.npc.items.[].system.damageRolls.j7JgjnqQlxNiGltu.damage} (same value: 2d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j7JgjnqQlxNiGltu.damageType} (same value: piercing)
                    [kthPOXmw3g019EqM] : object {Actor.npc.items.[].system.damageRolls.kthPOXmw3g019EqM}
                        damage : string {Actor.npc.items.[].system.damageRolls.kthPOXmw3g019EqM.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kthPOXmw3g019EqM.damageType} (same value: slashing)
                    [dAbhMqmgc5p00k5I] : object {Actor.npc.items.[].system.damageRolls.dAbhMqmgc5p00k5I}
                        damage : string {Actor.npc.items.[].system.damageRolls.dAbhMqmgc5p00k5I.damage} (same value: 2d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dAbhMqmgc5p00k5I.damageType} (same value: piercing)
                    [9CHgLECRXCNvm6th] : object {Actor.npc.items.[].system.damageRolls.9CHgLECRXCNvm6th}
                        damage : string {Actor.npc.items.[].system.damageRolls.9CHgLECRXCNvm6th.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9CHgLECRXCNvm6th.damageType} (same value: bludgeoning)
                    [4L2WIHKBsx5InpmP] : object {Actor.npc.items.[].system.damageRolls.4L2WIHKBsx5InpmP}
                        damage : string {Actor.npc.items.[].system.damageRolls.4L2WIHKBsx5InpmP.damage} (same value: 2d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4L2WIHKBsx5InpmP.damageType} (same value: piercing)
                    [VDeAW1Lb9AmB7iTx] : object {Actor.npc.items.[].system.damageRolls.VDeAW1Lb9AmB7iTx}
                        damage : string {Actor.npc.items.[].system.damageRolls.VDeAW1Lb9AmB7iTx.damage} (same value: 2d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VDeAW1Lb9AmB7iTx.damageType} (same value: piercing)
                    [ueJYoFcfKmD0yQfS] : object {Actor.npc.items.[].system.damageRolls.ueJYoFcfKmD0yQfS}
                        damage : string {Actor.npc.items.[].system.damageRolls.ueJYoFcfKmD0yQfS.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ueJYoFcfKmD0yQfS.damageType} (same value: slashing)
                    [6H93EuTBHzgljNzu] : object {Actor.npc.items.[].system.damageRolls.6H93EuTBHzgljNzu}
                        damage : string {Actor.npc.items.[].system.damageRolls.6H93EuTBHzgljNzu.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6H93EuTBHzgljNzu.damageType} (same value: bludgeoning)
                    [ll0KZHTkt9520lJg] : object {Actor.npc.items.[].system.damageRolls.ll0KZHTkt9520lJg}
                        damage : string {Actor.npc.items.[].system.damageRolls.ll0KZHTkt9520lJg.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ll0KZHTkt9520lJg.damageType} (same value: bludgeoning)
                    [moOpE7XW9ObVz9Fe] : object {Actor.npc.items.[].system.damageRolls.moOpE7XW9ObVz9Fe}
                        damage : string {Actor.npc.items.[].system.damageRolls.moOpE7XW9ObVz9Fe.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.moOpE7XW9ObVz9Fe.damageType} (same value: piercing)
                    [YrjDD0wKhRZzhDLl] : object {Actor.npc.items.[].system.damageRolls.YrjDD0wKhRZzhDLl}
                        damage : string {Actor.npc.items.[].system.damageRolls.YrjDD0wKhRZzhDLl.damage} (same value: 2d10+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YrjDD0wKhRZzhDLl.damageType} (same value: piercing)
                    [kuNNfhZliwcmzqQh] : object {Actor.npc.items.[].system.damageRolls.kuNNfhZliwcmzqQh}
                        damage : string {Actor.npc.items.[].system.damageRolls.kuNNfhZliwcmzqQh.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kuNNfhZliwcmzqQh.damageType} (same value: bludgeoning)
                    [rtZ4ouIDdunv6pbJ] : object {Actor.npc.items.[].system.damageRolls.rtZ4ouIDdunv6pbJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.rtZ4ouIDdunv6pbJ.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rtZ4ouIDdunv6pbJ.damageType} (same value: bludgeoning)
                    [DI8CJ8ZekyTdlNAd] : object {Actor.npc.items.[].system.damageRolls.DI8CJ8ZekyTdlNAd}
                        damage : string {Actor.npc.items.[].system.damageRolls.DI8CJ8ZekyTdlNAd.damage} (same value: 2d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DI8CJ8ZekyTdlNAd.damageType} (same value: piercing)
                    [WjWEbxowyPyCXSvr] : object {Actor.npc.items.[].system.damageRolls.WjWEbxowyPyCXSvr}
                        damage : string {Actor.npc.items.[].system.damageRolls.WjWEbxowyPyCXSvr.damage} (same value: 1d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WjWEbxowyPyCXSvr.damageType} (same value: bludgeoning)
                    [QLECX3ezsYU1wGpJ] : object {Actor.npc.items.[].system.damageRolls.QLECX3ezsYU1wGpJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.QLECX3ezsYU1wGpJ.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QLECX3ezsYU1wGpJ.damageType} (same value: bludgeoning)
                    [s5bQraykwiNmbIE0] : object {Actor.npc.items.[].system.damageRolls.s5bQraykwiNmbIE0}
                        damage : string {Actor.npc.items.[].system.damageRolls.s5bQraykwiNmbIE0.damage} (same value: 1d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s5bQraykwiNmbIE0.damageType} (same value: bludgeoning)
                    [9napsHZVBGQBhRE1] : object {Actor.npc.items.[].system.damageRolls.9napsHZVBGQBhRE1}
                        damage : string {Actor.npc.items.[].system.damageRolls.9napsHZVBGQBhRE1.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9napsHZVBGQBhRE1.damageType} (same value: bludgeoning)
                    [WGu8Eqh8uE3F0i1a] : object {Actor.npc.items.[].system.damageRolls.WGu8Eqh8uE3F0i1a}
                        damage : string {Actor.npc.items.[].system.damageRolls.WGu8Eqh8uE3F0i1a.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WGu8Eqh8uE3F0i1a.damageType} (same value: spirit)
                    [EVVvtxZnAnsh8wIW] : object {Actor.npc.items.[].system.damageRolls.EVVvtxZnAnsh8wIW}
                        damage : string {Actor.npc.items.[].system.damageRolls.EVVvtxZnAnsh8wIW.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EVVvtxZnAnsh8wIW.damageType} (same value: fire)
                    [P1vAtwKWSVpwcrgE] : object {Actor.npc.items.[].system.damageRolls.P1vAtwKWSVpwcrgE}
                        damage : string {Actor.npc.items.[].system.damageRolls.P1vAtwKWSVpwcrgE.damage} (same value: 3d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.P1vAtwKWSVpwcrgE.damageType} (same value: slashing)
                    [wPxtsODDfGQ8nSVw] : object {Actor.npc.items.[].system.damageRolls.wPxtsODDfGQ8nSVw}
                        damage : string {Actor.npc.items.[].system.damageRolls.wPxtsODDfGQ8nSVw.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wPxtsODDfGQ8nSVw.damageType} (same value: spirit)
                    [hRa04V0ckmFHepWh] : object {Actor.npc.items.[].system.damageRolls.hRa04V0ckmFHepWh}
                        damage : string {Actor.npc.items.[].system.damageRolls.hRa04V0ckmFHepWh.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hRa04V0ckmFHepWh.damageType} (same value: fire)
                    [jfSszuRo1174xwP6] : object {Actor.npc.items.[].system.damageRolls.jfSszuRo1174xwP6}
                        damage : string {Actor.npc.items.[].system.damageRolls.jfSszuRo1174xwP6.damage} (same value: 3d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jfSszuRo1174xwP6.damageType} (same value: slashing)
                    [u6GKoqTL71ppuhVI] : object {Actor.npc.items.[].system.damageRolls.u6GKoqTL71ppuhVI}
                        damage : string {Actor.npc.items.[].system.damageRolls.u6GKoqTL71ppuhVI.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u6GKoqTL71ppuhVI.damageType} (same value: spirit)
                    [TkD9GgXsB466cHcJ] : object {Actor.npc.items.[].system.damageRolls.TkD9GgXsB466cHcJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.TkD9GgXsB466cHcJ.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TkD9GgXsB466cHcJ.damageType} (same value: slashing)
                    [7ky0SRCIspok2Vr4] : object {Actor.npc.items.[].system.damageRolls.7ky0SRCIspok2Vr4}
                        damage : string {Actor.npc.items.[].system.damageRolls.7ky0SRCIspok2Vr4.damage} (same value: 2d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7ky0SRCIspok2Vr4.damageType} (same value: bludgeoning)
                    [RdCJZ1lct4vcxbIV] : object {Actor.npc.items.[].system.damageRolls.RdCJZ1lct4vcxbIV}
                        damage : string {Actor.npc.items.[].system.damageRolls.RdCJZ1lct4vcxbIV.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RdCJZ1lct4vcxbIV.damageType} (same value: fire)
                    [n3YXhPlPlpAFYq66] : object {Actor.npc.items.[].system.damageRolls.n3YXhPlPlpAFYq66}
                        damage : string {Actor.npc.items.[].system.damageRolls.n3YXhPlPlpAFYq66.damage} (same value: 3d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n3YXhPlPlpAFYq66.damageType} (same value: bludgeoning)
                    [iHjKLAl3UPjQK4Hp] : object {Actor.npc.items.[].system.damageRolls.iHjKLAl3UPjQK4Hp}
                        damage : string {Actor.npc.items.[].system.damageRolls.iHjKLAl3UPjQK4Hp.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iHjKLAl3UPjQK4Hp.damageType} (same value: bludgeoning)
                    [y8VjkF7Dqd8Z2W16] : object {Actor.npc.items.[].system.damageRolls.y8VjkF7Dqd8Z2W16}
                        damage : string {Actor.npc.items.[].system.damageRolls.y8VjkF7Dqd8Z2W16.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y8VjkF7Dqd8Z2W16.damageType} (same value: cold)
                    [TKCw7uQqccgjcx3F] : object {Actor.npc.items.[].system.damageRolls.TKCw7uQqccgjcx3F}
                        damage : string {Actor.npc.items.[].system.damageRolls.TKCw7uQqccgjcx3F.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TKCw7uQqccgjcx3F.damageType} (same value: cold)
                    [fO5pQs2ejK1blW4J] : object {Actor.npc.items.[].system.damageRolls.fO5pQs2ejK1blW4J}
                        damage : string {Actor.npc.items.[].system.damageRolls.fO5pQs2ejK1blW4J.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fO5pQs2ejK1blW4J.damageType} (same value: piercing)
                    [qZncwUIv1zmEaA7z] : object {Actor.npc.items.[].system.damageRolls.qZncwUIv1zmEaA7z}
                        damage : string {Actor.npc.items.[].system.damageRolls.qZncwUIv1zmEaA7z.damage} (same value: 2d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qZncwUIv1zmEaA7z.damageType} (same value: piercing)
                    [rGMICxvONaxQoEv3] : object {Actor.npc.items.[].system.damageRolls.rGMICxvONaxQoEv3}
                        damage : string {Actor.npc.items.[].system.damageRolls.rGMICxvONaxQoEv3.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rGMICxvONaxQoEv3.damageType} (same value: cold)
                    [Rj4Faaph2VZpPGhd] : object {Actor.npc.items.[].system.damageRolls.Rj4Faaph2VZpPGhd}
                        damage : string {Actor.npc.items.[].system.damageRolls.Rj4Faaph2VZpPGhd.damage} (same value: 3d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Rj4Faaph2VZpPGhd.damageType} (same value: slashing)
                    [5XcUGUSCwnC4pV7t] : object {Actor.npc.items.[].system.damageRolls.5XcUGUSCwnC4pV7t}
                        damage : string {Actor.npc.items.[].system.damageRolls.5XcUGUSCwnC4pV7t.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5XcUGUSCwnC4pV7t.damageType} (same value: mental)
                    [uOPTzSkSMUIaB5LV] : object {Actor.npc.items.[].system.damageRolls.uOPTzSkSMUIaB5LV}
                        damage : string {Actor.npc.items.[].system.damageRolls.uOPTzSkSMUIaB5LV.damage} (same value: 3d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uOPTzSkSMUIaB5LV.damageType} (same value: bludgeoning)
                    [Kq0Ej932p4RJXKiO] : object {Actor.npc.items.[].system.damageRolls.Kq0Ej932p4RJXKiO}
                        damage : string {Actor.npc.items.[].system.damageRolls.Kq0Ej932p4RJXKiO.damage} (same value: 3d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Kq0Ej932p4RJXKiO.damageType} (same value: mental)
                    [5clyIb2l2UJPEdEt] : object {Actor.npc.items.[].system.damageRolls.5clyIb2l2UJPEdEt}
                        damage : string {Actor.npc.items.[].system.damageRolls.5clyIb2l2UJPEdEt.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5clyIb2l2UJPEdEt.damageType} (same value: mental)
                    [f0bYBWtmTzUt1DEI] : object {Actor.npc.items.[].system.damageRolls.f0bYBWtmTzUt1DEI}
                        damage : string {Actor.npc.items.[].system.damageRolls.f0bYBWtmTzUt1DEI.damage} (same value: 2d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f0bYBWtmTzUt1DEI.damageType} (same value: bludgeoning)
                    [wrEYLyxkHoHO8k1g] : object {Actor.npc.items.[].system.damageRolls.wrEYLyxkHoHO8k1g}
                        damage : string {Actor.npc.items.[].system.damageRolls.wrEYLyxkHoHO8k1g.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wrEYLyxkHoHO8k1g.damageType} (same value: piercing)
                    [EEkq6D4S67ivqNqq] : object {Actor.npc.items.[].system.damageRolls.EEkq6D4S67ivqNqq}
                        damage : string {Actor.npc.items.[].system.damageRolls.EEkq6D4S67ivqNqq.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EEkq6D4S67ivqNqq.damageType} (same value: slashing)
                    [rasxkgOHJn9PUnL1] : object {Actor.npc.items.[].system.damageRolls.rasxkgOHJn9PUnL1}
                        damage : string {Actor.npc.items.[].system.damageRolls.rasxkgOHJn9PUnL1.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rasxkgOHJn9PUnL1.damageType} (same value: piercing)
                    [PDjeLPNfyP23XWIN] : object {Actor.npc.items.[].system.damageRolls.PDjeLPNfyP23XWIN}
                        damage : string {Actor.npc.items.[].system.damageRolls.PDjeLPNfyP23XWIN.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PDjeLPNfyP23XWIN.damageType} (same value: piercing)
                    [Bu2L3mQLpjSOoGGI] : object {Actor.npc.items.[].system.damageRolls.Bu2L3mQLpjSOoGGI}
                        damage : string {Actor.npc.items.[].system.damageRolls.Bu2L3mQLpjSOoGGI.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Bu2L3mQLpjSOoGGI.damageType} (same value: piercing)
                    [nQvMVcivoOka9MbF] : object {Actor.npc.items.[].system.damageRolls.nQvMVcivoOka9MbF}
                        damage : string {Actor.npc.items.[].system.damageRolls.nQvMVcivoOka9MbF.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nQvMVcivoOka9MbF.damageType} (same value: poison)
                    [cLuUBMBMfEA2utiE] : object {Actor.npc.items.[].system.damageRolls.cLuUBMBMfEA2utiE}
                        damage : string {Actor.npc.items.[].system.damageRolls.cLuUBMBMfEA2utiE.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cLuUBMBMfEA2utiE.damageType} (same value: bludgeoning)
                    [vo3PWMuJa8zMmEh5] : object {Actor.npc.items.[].system.damageRolls.vo3PWMuJa8zMmEh5}
                        damage : string {Actor.npc.items.[].system.damageRolls.vo3PWMuJa8zMmEh5.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vo3PWMuJa8zMmEh5.damageType} (same value: piercing)
                    [Pr5hHXbnitYhu5wt] : object {Actor.npc.items.[].system.damageRolls.Pr5hHXbnitYhu5wt}
                        damage : string {Actor.npc.items.[].system.damageRolls.Pr5hHXbnitYhu5wt.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Pr5hHXbnitYhu5wt.damageType} (same value: piercing)
                    [BJbyfO26O1BtUdCA] : object {Actor.npc.items.[].system.damageRolls.BJbyfO26O1BtUdCA}
                        damage : string {Actor.npc.items.[].system.damageRolls.BJbyfO26O1BtUdCA.damage} (same value: 3d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BJbyfO26O1BtUdCA.damageType} (same value: bludgeoning)
                    [qraD0X7Eof8xXeyH] : object {Actor.npc.items.[].system.damageRolls.qraD0X7Eof8xXeyH}
                        damage : string {Actor.npc.items.[].system.damageRolls.qraD0X7Eof8xXeyH.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qraD0X7Eof8xXeyH.damageType} (same value: acid)
                    [0AsJhRC4i4nUmTNV] : object {Actor.npc.items.[].system.damageRolls.0AsJhRC4i4nUmTNV}
                        damage : string {Actor.npc.items.[].system.damageRolls.0AsJhRC4i4nUmTNV.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0AsJhRC4i4nUmTNV.damageType} (same value: slashing)
                    [vP1DtXND9n8t5rfD] : object {Actor.npc.items.[].system.damageRolls.vP1DtXND9n8t5rfD}
                        damage : string {Actor.npc.items.[].system.damageRolls.vP1DtXND9n8t5rfD.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vP1DtXND9n8t5rfD.damageType} (same value: bludgeoning)
                    [4i5MzQ6wUplTMClC] : object {Actor.npc.items.[].system.damageRolls.4i5MzQ6wUplTMClC}
                        damage : string {Actor.npc.items.[].system.damageRolls.4i5MzQ6wUplTMClC.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4i5MzQ6wUplTMClC.damageType} (same value: piercing)
                    [QCarrpLpFF5IDOif] : object {Actor.npc.items.[].system.damageRolls.QCarrpLpFF5IDOif}
                        damage : string {Actor.npc.items.[].system.damageRolls.QCarrpLpFF5IDOif.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QCarrpLpFF5IDOif.damageType} (same value: electricity)
                    [h1oHXb5yUY0yMDrg] : object {Actor.npc.items.[].system.damageRolls.h1oHXb5yUY0yMDrg}
                        damage : string {Actor.npc.items.[].system.damageRolls.h1oHXb5yUY0yMDrg.damage} (same value: 3d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h1oHXb5yUY0yMDrg.damageType} (same value: piercing)
                    [S6X9CbM2PguZiiqP] : object {Actor.npc.items.[].system.damageRolls.S6X9CbM2PguZiiqP}
                        damage : string {Actor.npc.items.[].system.damageRolls.S6X9CbM2PguZiiqP.damage} (same value: 3d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.S6X9CbM2PguZiiqP.damageType} (same value: piercing)
                    [m8BZfzER1gNfPsdk] : object {Actor.npc.items.[].system.damageRolls.m8BZfzER1gNfPsdk}
                        damage : string {Actor.npc.items.[].system.damageRolls.m8BZfzER1gNfPsdk.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m8BZfzER1gNfPsdk.damageType} (same value: electricity)
                    [rmDSivh3SpKOFgvs] : object {Actor.npc.items.[].system.damageRolls.rmDSivh3SpKOFgvs}
                        damage : string {Actor.npc.items.[].system.damageRolls.rmDSivh3SpKOFgvs.damage} (same value: 3d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rmDSivh3SpKOFgvs.damageType} (same value: bludgeoning)
                    [vG30BYCXlwpXakPg] : object {Actor.npc.items.[].system.damageRolls.vG30BYCXlwpXakPg}
                        damage : string {Actor.npc.items.[].system.damageRolls.vG30BYCXlwpXakPg.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vG30BYCXlwpXakPg.damageType} (same value: poison)
                    [OSt8Fd9vswB5BFfq] : object {Actor.npc.items.[].system.damageRolls.OSt8Fd9vswB5BFfq}
                        damage : string {Actor.npc.items.[].system.damageRolls.OSt8Fd9vswB5BFfq.damage} (same value: 3d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OSt8Fd9vswB5BFfq.damageType} (same value: slashing)
                    [R7uwg01cWz1AfL2C] : object {Actor.npc.items.[].system.damageRolls.R7uwg01cWz1AfL2C}
                        damage : string {Actor.npc.items.[].system.damageRolls.R7uwg01cWz1AfL2C.damage} (same value: 3d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.R7uwg01cWz1AfL2C.damageType} (same value: void)
                    [bNASF0p3HhNVzLPE] : object {Actor.npc.items.[].system.damageRolls.bNASF0p3HhNVzLPE}
                        damage : string {Actor.npc.items.[].system.damageRolls.bNASF0p3HhNVzLPE.damage} (same value: 3d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bNASF0p3HhNVzLPE.damageType} (same value: void)
                    [QLCQywJenYZX35WS] : object {Actor.npc.items.[].system.damageRolls.QLCQywJenYZX35WS}
                        damage : string {Actor.npc.items.[].system.damageRolls.QLCQywJenYZX35WS.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QLCQywJenYZX35WS.damageType} (same value: slashing)
                    [d1YP6YEWZsGBrLBg] : object {Actor.npc.items.[].system.damageRolls.d1YP6YEWZsGBrLBg}
                        damage : string {Actor.npc.items.[].system.damageRolls.d1YP6YEWZsGBrLBg.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d1YP6YEWZsGBrLBg.damageType} (same value: acid)
                    [9SRRKnRtY6F689rN] : object {Actor.npc.items.[].system.damageRolls.9SRRKnRtY6F689rN}
                        damage : string {Actor.npc.items.[].system.damageRolls.9SRRKnRtY6F689rN.damage} (same value: 3d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9SRRKnRtY6F689rN.damageType} (same value: slashing)
                    [VyKg6E8kd1COJA7a] : object {Actor.npc.items.[].system.damageRolls.VyKg6E8kd1COJA7a}
                        category : string {Actor.npc.items.[].system.damageRolls.VyKg6E8kd1COJA7a.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.VyKg6E8kd1COJA7a.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VyKg6E8kd1COJA7a.damageType} (same value: bleed)
                    [uaqQ0t8uahBoz7Ow] : object {Actor.npc.items.[].system.damageRolls.uaqQ0t8uahBoz7Ow}
                        damage : string {Actor.npc.items.[].system.damageRolls.uaqQ0t8uahBoz7Ow.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uaqQ0t8uahBoz7Ow.damageType} (same value: acid)
                    [VHzb2WH5R5iHSiZS] : object {Actor.npc.items.[].system.damageRolls.VHzb2WH5R5iHSiZS}
                        damage : string {Actor.npc.items.[].system.damageRolls.VHzb2WH5R5iHSiZS.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VHzb2WH5R5iHSiZS.damageType} (same value: mental)
                    [NEfBdxYJbuTbQ0uk] : object {Actor.npc.items.[].system.damageRolls.NEfBdxYJbuTbQ0uk}
                        damage : string {Actor.npc.items.[].system.damageRolls.NEfBdxYJbuTbQ0uk.damage} (same value: 3d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NEfBdxYJbuTbQ0uk.damageType} (same value: slashing)
                    [qb8mdpg06Yh9eU7y] : object {Actor.npc.items.[].system.damageRolls.qb8mdpg06Yh9eU7y}
                        damage : string {Actor.npc.items.[].system.damageRolls.qb8mdpg06Yh9eU7y.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qb8mdpg06Yh9eU7y.damageType} (same value: sonic)
                    [s1rNdmL2PoP0XQXD] : object {Actor.npc.items.[].system.damageRolls.s1rNdmL2PoP0XQXD}
                        damage : string {Actor.npc.items.[].system.damageRolls.s1rNdmL2PoP0XQXD.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s1rNdmL2PoP0XQXD.damageType} (same value: mental)
                    [tuQZgxcw14zt0rEr] : object {Actor.npc.items.[].system.damageRolls.tuQZgxcw14zt0rEr}
                        damage : string {Actor.npc.items.[].system.damageRolls.tuQZgxcw14zt0rEr.damage} (same value: 2d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tuQZgxcw14zt0rEr.damageType} (same value: bludgeoning)
                    [eXRB3l7BOI8niNMH] : object {Actor.npc.items.[].system.damageRolls.eXRB3l7BOI8niNMH}
                        damage : string {Actor.npc.items.[].system.damageRolls.eXRB3l7BOI8niNMH.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eXRB3l7BOI8niNMH.damageType} (same value: acid)
                    [uGaep5SsEB95cZQ8] : object {Actor.npc.items.[].system.damageRolls.uGaep5SsEB95cZQ8}
                        damage : string {Actor.npc.items.[].system.damageRolls.uGaep5SsEB95cZQ8.damage} (same value: 2d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uGaep5SsEB95cZQ8.damageType} (same value: piercing)
                    [S7igKs4zqxSCiHIV] : object {Actor.npc.items.[].system.damageRolls.S7igKs4zqxSCiHIV}
                        damage : string {Actor.npc.items.[].system.damageRolls.S7igKs4zqxSCiHIV.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.S7igKs4zqxSCiHIV.damageType} (same value: acid)
                    [5fp1EMDgW475Zd4L] : object {Actor.npc.items.[].system.damageRolls.5fp1EMDgW475Zd4L}
                        damage : string {Actor.npc.items.[].system.damageRolls.5fp1EMDgW475Zd4L.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5fp1EMDgW475Zd4L.damageType} (same value: acid)
                    [j7ofAGbT61hDB0mn] : object {Actor.npc.items.[].system.damageRolls.j7ofAGbT61hDB0mn}
                        damage : string {Actor.npc.items.[].system.damageRolls.j7ofAGbT61hDB0mn.damage} (same value: 3d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j7ofAGbT61hDB0mn.damageType} (same value: piercing)
                    [5dZ35WSt8Vz0SN6c] : object {Actor.npc.items.[].system.damageRolls.5dZ35WSt8Vz0SN6c}
                        damage : string {Actor.npc.items.[].system.damageRolls.5dZ35WSt8Vz0SN6c.damage} (same value: 3d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5dZ35WSt8Vz0SN6c.damageType} (same value: slashing)
                    [uUKl0OM3Ozdl6qqc] : object {Actor.npc.items.[].system.damageRolls.uUKl0OM3Ozdl6qqc}
                        damage : string {Actor.npc.items.[].system.damageRolls.uUKl0OM3Ozdl6qqc.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uUKl0OM3Ozdl6qqc.damageType} (same value: piercing)
                    [LgISzGTr2bCwrt1M] : object {Actor.npc.items.[].system.damageRolls.LgISzGTr2bCwrt1M}
                        damage : string {Actor.npc.items.[].system.damageRolls.LgISzGTr2bCwrt1M.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LgISzGTr2bCwrt1M.damageType} (same value: acid)
                    [tWNduQq3RRgSq5BA] : object {Actor.npc.items.[].system.damageRolls.tWNduQq3RRgSq5BA}
                        damage : string {Actor.npc.items.[].system.damageRolls.tWNduQq3RRgSq5BA.damage} (same value: 3d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tWNduQq3RRgSq5BA.damageType} (same value: slashing)
                    [z3NxMza795t0j4Jp] : object {Actor.npc.items.[].system.damageRolls.z3NxMza795t0j4Jp}
                        damage : string {Actor.npc.items.[].system.damageRolls.z3NxMza795t0j4Jp.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z3NxMza795t0j4Jp.damageType} (same value: spirit)
                    [nvjCe1aYgAhLqQKZ] : object {Actor.npc.items.[].system.damageRolls.nvjCe1aYgAhLqQKZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.nvjCe1aYgAhLqQKZ.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nvjCe1aYgAhLqQKZ.damageType} (same value: slashing)
                    [qSsLBWREW2MklRel] : object {Actor.npc.items.[].system.damageRolls.qSsLBWREW2MklRel}
                        damage : string {Actor.npc.items.[].system.damageRolls.qSsLBWREW2MklRel.damage} (same value: 2d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qSsLBWREW2MklRel.damageType} (same value: piercing)
                    [d2OsICYr6majuqN0] : object {Actor.npc.items.[].system.damageRolls.d2OsICYr6majuqN0}
                        damage : string {Actor.npc.items.[].system.damageRolls.d2OsICYr6majuqN0.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d2OsICYr6majuqN0.damageType} (same value: spirit)
                    [nqnvwxEofoowV3fj] : object {Actor.npc.items.[].system.damageRolls.nqnvwxEofoowV3fj}
                        damage : string {Actor.npc.items.[].system.damageRolls.nqnvwxEofoowV3fj.damage} (same value: 3d4+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nqnvwxEofoowV3fj.damageType} (same value: piercing)
                    [tbS0rfujtFTDEzr0] : object {Actor.npc.items.[].system.damageRolls.tbS0rfujtFTDEzr0}
                        category : string {Actor.npc.items.[].system.damageRolls.tbS0rfujtFTDEzr0.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.tbS0rfujtFTDEzr0.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tbS0rfujtFTDEzr0.damageType} (same value: bleed)
                    [Iaypvt0p7UF54LCA] : object {Actor.npc.items.[].system.damageRolls.Iaypvt0p7UF54LCA}
                        damage : string {Actor.npc.items.[].system.damageRolls.Iaypvt0p7UF54LCA.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Iaypvt0p7UF54LCA.damageType} (same value: slashing)
                    [j0FsZ8LHADN8p9Ux] : object {Actor.npc.items.[].system.damageRolls.j0FsZ8LHADN8p9Ux}
                        damage : string {Actor.npc.items.[].system.damageRolls.j0FsZ8LHADN8p9Ux.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j0FsZ8LHADN8p9Ux.damageType} (same value: piercing)
                    [GLwC8PtOx2grRp4p] : object {Actor.npc.items.[].system.damageRolls.GLwC8PtOx2grRp4p}
                        damage : string {Actor.npc.items.[].system.damageRolls.GLwC8PtOx2grRp4p.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GLwC8PtOx2grRp4p.damageType} (same value: acid)
                    [zMs9DOQtwhXKyEkV] : object {Actor.npc.items.[].system.damageRolls.zMs9DOQtwhXKyEkV}
                        damage : string {Actor.npc.items.[].system.damageRolls.zMs9DOQtwhXKyEkV.damage} (same value: 3d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zMs9DOQtwhXKyEkV.damageType} (same value: slashing)
                    [JVRVRBlBaDkJ1gPp] : object {Actor.npc.items.[].system.damageRolls.JVRVRBlBaDkJ1gPp}
                        damage : string {Actor.npc.items.[].system.damageRolls.JVRVRBlBaDkJ1gPp.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JVRVRBlBaDkJ1gPp.damageType} (same value: piercing)
                    [Gnqr2QsKTGxqV1wp] : object {Actor.npc.items.[].system.damageRolls.Gnqr2QsKTGxqV1wp}
                        category : string {Actor.npc.items.[].system.damageRolls.Gnqr2QsKTGxqV1wp.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.Gnqr2QsKTGxqV1wp.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Gnqr2QsKTGxqV1wp.damageType} (same value: acid)
                    [kP31YvYbL9Ekz4Qk] : object {Actor.npc.items.[].system.damageRolls.kP31YvYbL9Ekz4Qk}
                        damage : string {Actor.npc.items.[].system.damageRolls.kP31YvYbL9Ekz4Qk.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kP31YvYbL9Ekz4Qk.damageType} (same value: piercing)
                    [hFzk4g6A7M2cmSdN] : object {Actor.npc.items.[].system.damageRolls.hFzk4g6A7M2cmSdN}
                        damage : string {Actor.npc.items.[].system.damageRolls.hFzk4g6A7M2cmSdN.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hFzk4g6A7M2cmSdN.damageType} (same value: bludgeoning)
                    [pqucuSP5O1eETa1Y] : object {Actor.npc.items.[].system.damageRolls.pqucuSP5O1eETa1Y}
                        damage : string {Actor.npc.items.[].system.damageRolls.pqucuSP5O1eETa1Y.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pqucuSP5O1eETa1Y.damageType} (same value: poison)
                    [CKYf8NjX8YB4d1mj] : object {Actor.npc.items.[].system.damageRolls.CKYf8NjX8YB4d1mj}
                        damage : string {Actor.npc.items.[].system.damageRolls.CKYf8NjX8YB4d1mj.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CKYf8NjX8YB4d1mj.damageType} (same value: poison)
                    [zr5lci6NhTnawzqb] : object {Actor.npc.items.[].system.damageRolls.zr5lci6NhTnawzqb}
                        damage : string {Actor.npc.items.[].system.damageRolls.zr5lci6NhTnawzqb.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zr5lci6NhTnawzqb.damageType} (same value: poison)
                    [dHEmpgUptKHgAwIA] : object {Actor.npc.items.[].system.damageRolls.dHEmpgUptKHgAwIA}
                        damage : string {Actor.npc.items.[].system.damageRolls.dHEmpgUptKHgAwIA.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dHEmpgUptKHgAwIA.damageType} (same value: poison)
                    [Pxjaigo0Fz7oFyTh] : object {Actor.npc.items.[].system.damageRolls.Pxjaigo0Fz7oFyTh}
                        damage : string {Actor.npc.items.[].system.damageRolls.Pxjaigo0Fz7oFyTh.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Pxjaigo0Fz7oFyTh.damageType} (same value: poison)
                    [OKe2XPkXsOQOxHUM] : object {Actor.npc.items.[].system.damageRolls.OKe2XPkXsOQOxHUM}
                        damage : string {Actor.npc.items.[].system.damageRolls.OKe2XPkXsOQOxHUM.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OKe2XPkXsOQOxHUM.damageType} (same value: bludgeoning)
                    [3rwzPEfH7XgJ3Zg2] : object {Actor.npc.items.[].system.damageRolls.3rwzPEfH7XgJ3Zg2}
                        damage : string {Actor.npc.items.[].system.damageRolls.3rwzPEfH7XgJ3Zg2.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3rwzPEfH7XgJ3Zg2.damageType} (same value: bludgeoning)
                    [3b9JMTHA5kSMeNyw] : object {Actor.npc.items.[].system.damageRolls.3b9JMTHA5kSMeNyw}
                        damage : string {Actor.npc.items.[].system.damageRolls.3b9JMTHA5kSMeNyw.damage} (same value: 3d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3b9JMTHA5kSMeNyw.damageType} (same value: void)
                    [rlquxLoijHfrkDlA] : object {Actor.npc.items.[].system.damageRolls.rlquxLoijHfrkDlA}
                        damage : string {Actor.npc.items.[].system.damageRolls.rlquxLoijHfrkDlA.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rlquxLoijHfrkDlA.damageType} (same value: spirit)
                    [dagOJrj3n8XSzn7m] : object {Actor.npc.items.[].system.damageRolls.dagOJrj3n8XSzn7m}
                        damage : string {Actor.npc.items.[].system.damageRolls.dagOJrj3n8XSzn7m.damage} (same value: 3d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dagOJrj3n8XSzn7m.damageType} (same value: piercing)
                    [j3uJeV7F5shsGVgB] : object {Actor.npc.items.[].system.damageRolls.j3uJeV7F5shsGVgB}
                        damage : string {Actor.npc.items.[].system.damageRolls.j3uJeV7F5shsGVgB.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j3uJeV7F5shsGVgB.damageType} (same value: spirit)
                    [jPkChCLBXpuEVzpj] : object {Actor.npc.items.[].system.damageRolls.jPkChCLBXpuEVzpj}
                        damage : string {Actor.npc.items.[].system.damageRolls.jPkChCLBXpuEVzpj.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jPkChCLBXpuEVzpj.damageType} (same value: void)
                    [CGywmtOUx52FoH12] : object {Actor.npc.items.[].system.damageRolls.CGywmtOUx52FoH12}
                        damage : string {Actor.npc.items.[].system.damageRolls.CGywmtOUx52FoH12.damage} (same value: 4d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CGywmtOUx52FoH12.damageType} (same value: bludgeoning)
                    [D69UAE4PA1lG5xiS] : object {Actor.npc.items.[].system.damageRolls.D69UAE4PA1lG5xiS}
                        damage : string {Actor.npc.items.[].system.damageRolls.D69UAE4PA1lG5xiS.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.D69UAE4PA1lG5xiS.damageType} (same value: spirit)
                    [4J0mBTNdh5bklPxs] : object {Actor.npc.items.[].system.damageRolls.4J0mBTNdh5bklPxs}
                        damage : string {Actor.npc.items.[].system.damageRolls.4J0mBTNdh5bklPxs.damage} (same value: 4d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4J0mBTNdh5bklPxs.damageType} (same value: bludgeoning)
                    [Uxu7fQezZXkSQpW4] : object {Actor.npc.items.[].system.damageRolls.Uxu7fQezZXkSQpW4}
                        damage : string {Actor.npc.items.[].system.damageRolls.Uxu7fQezZXkSQpW4.damage} (same value: 4d4+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Uxu7fQezZXkSQpW4.damageType} (same value: slashing)
                    [haXANQK7BS2ssNhF] : object {Actor.npc.items.[].system.damageRolls.haXANQK7BS2ssNhF}
                        category : string {Actor.npc.items.[].system.damageRolls.haXANQK7BS2ssNhF.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.haXANQK7BS2ssNhF.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.haXANQK7BS2ssNhF.damageType} (same value: bleed)
                    [kG9PDwnMKVUdaCVT] : object {Actor.npc.items.[].system.damageRolls.kG9PDwnMKVUdaCVT}
                        damage : string {Actor.npc.items.[].system.damageRolls.kG9PDwnMKVUdaCVT.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kG9PDwnMKVUdaCVT.damageType} (same value: bludgeoning)
                    [7dPG7GuASp0PiGU2] : object {Actor.npc.items.[].system.damageRolls.7dPG7GuASp0PiGU2}
                        damage : string {Actor.npc.items.[].system.damageRolls.7dPG7GuASp0PiGU2.damage} (same value: 3d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7dPG7GuASp0PiGU2.damageType} (same value: slashing)
                    [SnvU9QIgKJlzbxtC] : object {Actor.npc.items.[].system.damageRolls.SnvU9QIgKJlzbxtC}
                        damage : string {Actor.npc.items.[].system.damageRolls.SnvU9QIgKJlzbxtC.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SnvU9QIgKJlzbxtC.damageType} (same value: spirit)
                    [E8XZpt2N5KcDGd49] : object {Actor.npc.items.[].system.damageRolls.E8XZpt2N5KcDGd49}
                        category : string {Actor.npc.items.[].system.damageRolls.E8XZpt2N5KcDGd49.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.E8XZpt2N5KcDGd49.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.E8XZpt2N5KcDGd49.damageType} (same value: bleed)
                    [odEOzupH2cRIxqNs] : object {Actor.npc.items.[].system.damageRolls.odEOzupH2cRIxqNs}
                        damage : string {Actor.npc.items.[].system.damageRolls.odEOzupH2cRIxqNs.damage} (same value: 3d6+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.odEOzupH2cRIxqNs.damageType} (same value: piercing)
                    [AWnVdXJj1nj8D7Mp] : object {Actor.npc.items.[].system.damageRolls.AWnVdXJj1nj8D7Mp}
                        damage : string {Actor.npc.items.[].system.damageRolls.AWnVdXJj1nj8D7Mp.damage} (same value: 4d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AWnVdXJj1nj8D7Mp.damageType} (same value: piercing)
                    [P25TqGyVPpMxlcXT] : object {Actor.npc.items.[].system.damageRolls.P25TqGyVPpMxlcXT}
                        category : string {Actor.npc.items.[].system.damageRolls.P25TqGyVPpMxlcXT.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.P25TqGyVPpMxlcXT.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.P25TqGyVPpMxlcXT.damageType} (same value: bleed)
                    [nBwq2hIeRGj2JJ1O] : object {Actor.npc.items.[].system.damageRolls.nBwq2hIeRGj2JJ1O}
                        damage : string {Actor.npc.items.[].system.damageRolls.nBwq2hIeRGj2JJ1O.damage} (same value: 4d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nBwq2hIeRGj2JJ1O.damageType} (same value: bludgeoning)
                    [TXhhTDnDEQBOajfQ] : object {Actor.npc.items.[].system.damageRolls.TXhhTDnDEQBOajfQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.TXhhTDnDEQBOajfQ.damage} (same value: 4d4+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TXhhTDnDEQBOajfQ.damageType} (same value: piercing)
                    [ggs3oaEcbMJvjqls] : object {Actor.npc.items.[].system.damageRolls.ggs3oaEcbMJvjqls}
                        damage : string {Actor.npc.items.[].system.damageRolls.ggs3oaEcbMJvjqls.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ggs3oaEcbMJvjqls.damageType} (same value: spirit)
                    [IkzDW8MzDtXt8tIr] : object {Actor.npc.items.[].system.damageRolls.IkzDW8MzDtXt8tIr}
                        damage : string {Actor.npc.items.[].system.damageRolls.IkzDW8MzDtXt8tIr.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IkzDW8MzDtXt8tIr.damageType} (same value: poison)
                    [yqEQWAho8Lmwr7oN] : object {Actor.npc.items.[].system.damageRolls.yqEQWAho8Lmwr7oN}
                        damage : string {Actor.npc.items.[].system.damageRolls.yqEQWAho8Lmwr7oN.damage} (same value: 3d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yqEQWAho8Lmwr7oN.damageType} (same value: slashing)
                    [ZUGVK8yI07hVGr3E] : object {Actor.npc.items.[].system.damageRolls.ZUGVK8yI07hVGr3E}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZUGVK8yI07hVGr3E.damage} (same value: 6d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZUGVK8yI07hVGr3E.damageType} (same value: poison)
                    [O65DVliIquMkjht6] : object {Actor.npc.items.[].system.damageRolls.O65DVliIquMkjht6}
                        damage : string {Actor.npc.items.[].system.damageRolls.O65DVliIquMkjht6.damage} (same value: 4d12+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.O65DVliIquMkjht6.damageType} (same value: bludgeoning)
                    [4cJ56CVCILEMaebh] : object {Actor.npc.items.[].system.damageRolls.4cJ56CVCILEMaebh}
                        damage : string {Actor.npc.items.[].system.damageRolls.4cJ56CVCILEMaebh.damage} (same value: 4d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4cJ56CVCILEMaebh.damageType} (same value: bludgeoning)
                    [iJm1eiIdeZB5zeAK] : object {Actor.npc.items.[].system.damageRolls.iJm1eiIdeZB5zeAK}
                        damage : string {Actor.npc.items.[].system.damageRolls.iJm1eiIdeZB5zeAK.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iJm1eiIdeZB5zeAK.damageType} (same value: poison)
                    [TttAGMleaN2Fdjp1] : object {Actor.npc.items.[].system.damageRolls.TttAGMleaN2Fdjp1}
                        damage : string {Actor.npc.items.[].system.damageRolls.TttAGMleaN2Fdjp1.damage} (same value: 4d12+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TttAGMleaN2Fdjp1.damageType} (same value: piercing)
                    [x8XYN8xLX5Is7IqV] : object {Actor.npc.items.[].system.damageRolls.x8XYN8xLX5Is7IqV}
                        damage : string {Actor.npc.items.[].system.damageRolls.x8XYN8xLX5Is7IqV.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x8XYN8xLX5Is7IqV.damageType} (same value: void)
                    [oXDpqcGGw7mw1W3T] : object {Actor.npc.items.[].system.damageRolls.oXDpqcGGw7mw1W3T}
                        damage : string {Actor.npc.items.[].system.damageRolls.oXDpqcGGw7mw1W3T.damage} (same value: 4d10+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oXDpqcGGw7mw1W3T.damageType} (same value: bludgeoning)
                    [hBwdyaO61G3YBmmF] : object {Actor.npc.items.[].system.damageRolls.hBwdyaO61G3YBmmF}
                        damage : string {Actor.npc.items.[].system.damageRolls.hBwdyaO61G3YBmmF.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hBwdyaO61G3YBmmF.damageType} (same value: poison)
                    [JVoSIYwvKuplXbRE] : object {Actor.npc.items.[].system.damageRolls.JVoSIYwvKuplXbRE}
                        damage : string {Actor.npc.items.[].system.damageRolls.JVoSIYwvKuplXbRE.damage} (same value: 3d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JVoSIYwvKuplXbRE.damageType} (same value: slashing)
                    [Tzi1AUDI0l86qSOl] : object {Actor.npc.items.[].system.damageRolls.Tzi1AUDI0l86qSOl}
                        damage : string {Actor.npc.items.[].system.damageRolls.Tzi1AUDI0l86qSOl.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Tzi1AUDI0l86qSOl.damageType} (same value: fire)
                    [PoUeCy3SWXfSjcmr] : object {Actor.npc.items.[].system.damageRolls.PoUeCy3SWXfSjcmr}
                        damage : string {Actor.npc.items.[].system.damageRolls.PoUeCy3SWXfSjcmr.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PoUeCy3SWXfSjcmr.damageType} (same value: piercing)
                    [kZdp6USkje8u9RKh] : object {Actor.npc.items.[].system.damageRolls.kZdp6USkje8u9RKh}
                        damage : string {Actor.npc.items.[].system.damageRolls.kZdp6USkje8u9RKh.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kZdp6USkje8u9RKh.damageType} (same value: spirit)
                    [F0PZ1cRqmOFxSzWc] : object {Actor.npc.items.[].system.damageRolls.F0PZ1cRqmOFxSzWc}
                        damage : string {Actor.npc.items.[].system.damageRolls.F0PZ1cRqmOFxSzWc.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.F0PZ1cRqmOFxSzWc.damageType} (same value: slashing)
                    [3HtgVQd0VDuhhDSd] : object {Actor.npc.items.[].system.damageRolls.3HtgVQd0VDuhhDSd}
                        damage : string {Actor.npc.items.[].system.damageRolls.3HtgVQd0VDuhhDSd.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3HtgVQd0VDuhhDSd.damageType} (same value: spirit)
                    [DRuUgBxzVgkgHL4p] : object {Actor.npc.items.[].system.damageRolls.DRuUgBxzVgkgHL4p}
                        category : string {Actor.npc.items.[].system.damageRolls.DRuUgBxzVgkgHL4p.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.DRuUgBxzVgkgHL4p.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DRuUgBxzVgkgHL4p.damageType} (same value: bleed)
                    [vniyyLNl8E0isJkw] : object {Actor.npc.items.[].system.damageRolls.vniyyLNl8E0isJkw}
                        damage : string {Actor.npc.items.[].system.damageRolls.vniyyLNl8E0isJkw.damage} (same value: 4d4+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vniyyLNl8E0isJkw.damageType} (same value: piercing)
                    [lv5fO4vP2yQYtkHo] : object {Actor.npc.items.[].system.damageRolls.lv5fO4vP2yQYtkHo}
                        damage : string {Actor.npc.items.[].system.damageRolls.lv5fO4vP2yQYtkHo.damage} (same value: 3d4+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lv5fO4vP2yQYtkHo.damageType} (same value: piercing)
                    [h7fcaxpe3asjyb589cac] : object {Actor.npc.items.[].system.damageRolls.h7fcaxpe3asjyb589cac}
                        damage : string {Actor.npc.items.[].system.damageRolls.h7fcaxpe3asjyb589cac.damage} (3 different values)
                            2d6+6 (x1)
                            1d8+3 (x1)
                            1d6+1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h7fcaxpe3asjyb589cac.damageType} (same value: piercing)
                    [9f2cnpshe85nv82pbevr] : object {Actor.npc.items.[].system.damageRolls.9f2cnpshe85nv82pbevr}
                        damage : string {Actor.npc.items.[].system.damageRolls.9f2cnpshe85nv82pbevr.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9f2cnpshe85nv82pbevr.damageType} (same value: piercing)
                    [h9ojfyq6jkr9oek72af4] : object {Actor.npc.items.[].system.damageRolls.h9ojfyq6jkr9oek72af4}
                        damage : string {Actor.npc.items.[].system.damageRolls.h9ojfyq6jkr9oek72af4.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h9ojfyq6jkr9oek72af4.damageType} (same value: piercing)
                    [x31zlj08quhrv4lid253] : object {Actor.npc.items.[].system.damageRolls.x31zlj08quhrv4lid253}
                        damage : string {Actor.npc.items.[].system.damageRolls.x31zlj08quhrv4lid253.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x31zlj08quhrv4lid253.damageType} (same value: slashing)
                    [6440wzcih26as4dwtjum] : object {Actor.npc.items.[].system.damageRolls.6440wzcih26as4dwtjum}
                        damage : string {Actor.npc.items.[].system.damageRolls.6440wzcih26as4dwtjum.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6440wzcih26as4dwtjum.damageType} (same value: bludgeoning)
                    [qvg5las5o3bimlv1cxxr] : object {Actor.npc.items.[].system.damageRolls.qvg5las5o3bimlv1cxxr}
                        damage : string {Actor.npc.items.[].system.damageRolls.qvg5las5o3bimlv1cxxr.damage} (3 different values)
                            1d12+4 (x1)
                            1d8+4 (x1)
                            1d4+1 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qvg5las5o3bimlv1cxxr.damageType} (2 different values)
                            bludgeoning (x1)
                            slashing (x2)
                    [eiqkesiibyg6w4sk3itg] : object {Actor.npc.items.[].system.damageRolls.eiqkesiibyg6w4sk3itg}
                        damage : string {Actor.npc.items.[].system.damageRolls.eiqkesiibyg6w4sk3itg.damage} (same value: 2d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eiqkesiibyg6w4sk3itg.damageType} (same value: piercing)
                    [b25pti208xvjin29ex0h] : object {Actor.npc.items.[].system.damageRolls.b25pti208xvjin29ex0h}
                        damage : string {Actor.npc.items.[].system.damageRolls.b25pti208xvjin29ex0h.damage} (same value: 1d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b25pti208xvjin29ex0h.damageType} (same value: bludgeoning)
                    [mwm4w0zkg8eqfhqg19tc] : object {Actor.npc.items.[].system.damageRolls.mwm4w0zkg8eqfhqg19tc}
                        damage : string {Actor.npc.items.[].system.damageRolls.mwm4w0zkg8eqfhqg19tc.damage} (2 different values)
                            1d6+4 (x1)
                            1d4+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mwm4w0zkg8eqfhqg19tc.damageType} (same value: piercing)
                    [n342y4mowzo621own4k1] : object {Actor.npc.items.[].system.damageRolls.n342y4mowzo621own4k1}
                        damage : string {Actor.npc.items.[].system.damageRolls.n342y4mowzo621own4k1.damage} (2 different values)
                            1d6+4 (x1)
                            1d4+2 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n342y4mowzo621own4k1.damageType} (same value: piercing)
                    [8cpwmux68krg2osnxs8r] : object {Actor.npc.items.[].system.damageRolls.8cpwmux68krg2osnxs8r}
                        damage : string {Actor.npc.items.[].system.damageRolls.8cpwmux68krg2osnxs8r.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8cpwmux68krg2osnxs8r.damageType} (same value: piercing)
                    [4qk5lsd76nbb68nwyp7t] : object {Actor.npc.items.[].system.damageRolls.4qk5lsd76nbb68nwyp7t}
                        damage : string {Actor.npc.items.[].system.damageRolls.4qk5lsd76nbb68nwyp7t.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4qk5lsd76nbb68nwyp7t.damageType} (same value: piercing)
                    [ngzv52ahyxs341rojzrs] : object {Actor.npc.items.[].system.damageRolls.ngzv52ahyxs341rojzrs}
                        damage : string {Actor.npc.items.[].system.damageRolls.ngzv52ahyxs341rojzrs.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ngzv52ahyxs341rojzrs.damageType} (same value: bludgeoning)
                    [ihd4mf51k8ljs9jyiotn] : object {Actor.npc.items.[].system.damageRolls.ihd4mf51k8ljs9jyiotn}
                        damage : string {Actor.npc.items.[].system.damageRolls.ihd4mf51k8ljs9jyiotn.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ihd4mf51k8ljs9jyiotn.damageType} (same value: bludgeoning)
                    [x8itk4t32xcpb40ggml1] : object {Actor.npc.items.[].system.damageRolls.x8itk4t32xcpb40ggml1}
                        damage : string {Actor.npc.items.[].system.damageRolls.x8itk4t32xcpb40ggml1.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x8itk4t32xcpb40ggml1.damageType} (same value: piercing)
                    [8glor54rrwwh8z94ipwh] : object {Actor.npc.items.[].system.damageRolls.8glor54rrwwh8z94ipwh}
                        damage : string {Actor.npc.items.[].system.damageRolls.8glor54rrwwh8z94ipwh.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8glor54rrwwh8z94ipwh.damageType} (same value: piercing)
                    [4cewngeowac8tetixzgh] : object {Actor.npc.items.[].system.damageRolls.4cewngeowac8tetixzgh}
                        damage : string {Actor.npc.items.[].system.damageRolls.4cewngeowac8tetixzgh.damage} (same value: 1d6-3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4cewngeowac8tetixzgh.damageType} (same value: slashing)
                    [9s5bixtl04s997cpenn9] : object {Actor.npc.items.[].system.damageRolls.9s5bixtl04s997cpenn9}
                        damage : string {Actor.npc.items.[].system.damageRolls.9s5bixtl04s997cpenn9.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9s5bixtl04s997cpenn9.damageType} (same value: bludgeoning)
                    [oat2fv67uba7ks9ozs4x] : object {Actor.npc.items.[].system.damageRolls.oat2fv67uba7ks9ozs4x}
                        damage : string {Actor.npc.items.[].system.damageRolls.oat2fv67uba7ks9ozs4x.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oat2fv67uba7ks9ozs4x.damageType} (same value: piercing)
                    [83j3opmqjmtzhqp7xjcm] : object {Actor.npc.items.[].system.damageRolls.83j3opmqjmtzhqp7xjcm}
                        damage : string {Actor.npc.items.[].system.damageRolls.83j3opmqjmtzhqp7xjcm.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.83j3opmqjmtzhqp7xjcm.damageType} (same value: slashing)
                    [qqmcmflr85swqil5then] : object {Actor.npc.items.[].system.damageRolls.qqmcmflr85swqil5then}
                        damage : string {Actor.npc.items.[].system.damageRolls.qqmcmflr85swqil5then.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qqmcmflr85swqil5then.damageType} (same value: electricity)
                    [7u9jwq5wdlmns0alwg5h] : object {Actor.npc.items.[].system.damageRolls.7u9jwq5wdlmns0alwg5h}
                        damage : string {Actor.npc.items.[].system.damageRolls.7u9jwq5wdlmns0alwg5h.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7u9jwq5wdlmns0alwg5h.damageType} (same value: bludgeoning)
                    [dmdx7l1tfdel7e7y7pze] : object {Actor.npc.items.[].system.damageRolls.dmdx7l1tfdel7e7y7pze}
                        damage : string {Actor.npc.items.[].system.damageRolls.dmdx7l1tfdel7e7y7pze.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dmdx7l1tfdel7e7y7pze.damageType} (same value: bludgeoning)
                    [y0vpefdxqdg0yifjd9j1] : object {Actor.npc.items.[].system.damageRolls.y0vpefdxqdg0yifjd9j1}
                        damage : string {Actor.npc.items.[].system.damageRolls.y0vpefdxqdg0yifjd9j1.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.y0vpefdxqdg0yifjd9j1.damageType} (same value: bludgeoning)
                    [h0um7imstzadegfbno7h] : object {Actor.npc.items.[].system.damageRolls.h0um7imstzadegfbno7h}
                        damage : string {Actor.npc.items.[].system.damageRolls.h0um7imstzadegfbno7h.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h0um7imstzadegfbno7h.damageType} (same value: bludgeoning)
                    [ace5xke45x0olols6i3w] : object {Actor.npc.items.[].system.damageRolls.ace5xke45x0olols6i3w}
                        damage : string {Actor.npc.items.[].system.damageRolls.ace5xke45x0olols6i3w.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ace5xke45x0olols6i3w.damageType} (same value: piercing)
                    [agj36uz5evwyeckobqrw] : object {Actor.npc.items.[].system.damageRolls.agj36uz5evwyeckobqrw}
                        damage : string {Actor.npc.items.[].system.damageRolls.agj36uz5evwyeckobqrw.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.agj36uz5evwyeckobqrw.damageType} (same value: piercing)
                    [3L96eE32machNa3b] : object {Actor.npc.items.[].system.damageRolls.3L96eE32machNa3b}
                        damage : string {Actor.npc.items.[].system.damageRolls.3L96eE32machNa3b.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3L96eE32machNa3b.damageType} (same value: piercing)
                    [0kKxm2XpmoKIoo8b] : object {Actor.npc.items.[].system.damageRolls.0kKxm2XpmoKIoo8b}
                        damage : string {Actor.npc.items.[].system.damageRolls.0kKxm2XpmoKIoo8b.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0kKxm2XpmoKIoo8b.damageType} (same value: piercing)
                    [D2IHIKohcE8EuPat] : object {Actor.npc.items.[].system.damageRolls.D2IHIKohcE8EuPat}
                        damage : string {Actor.npc.items.[].system.damageRolls.D2IHIKohcE8EuPat.damage} (same value: 2d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.D2IHIKohcE8EuPat.damageType} (same value: piercing)
                    [kt9KXbrhMNcXizsC] : object {Actor.npc.items.[].system.damageRolls.kt9KXbrhMNcXizsC}
                        damage : string {Actor.npc.items.[].system.damageRolls.kt9KXbrhMNcXizsC.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kt9KXbrhMNcXizsC.damageType} (same value: piercing)
                    [FKBzXMg6Qyordp7y] : object {Actor.npc.items.[].system.damageRolls.FKBzXMg6Qyordp7y}
                        damage : string {Actor.npc.items.[].system.damageRolls.FKBzXMg6Qyordp7y.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FKBzXMg6Qyordp7y.damageType} (same value: bludgeoning)
                    [ddXEC3I0CMGl2mZ2] : object {Actor.npc.items.[].system.damageRolls.ddXEC3I0CMGl2mZ2}
                        damage : string {Actor.npc.items.[].system.damageRolls.ddXEC3I0CMGl2mZ2.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ddXEC3I0CMGl2mZ2.damageType} (same value: piercing)
                    [wqWba7duUUnAhmWq] : object {Actor.npc.items.[].system.damageRolls.wqWba7duUUnAhmWq}
                        damage : string {Actor.npc.items.[].system.damageRolls.wqWba7duUUnAhmWq.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wqWba7duUUnAhmWq.damageType} (same value: piercing)
                    [sYRhz6F5YMc8tedn] : object {Actor.npc.items.[].system.damageRolls.sYRhz6F5YMc8tedn}
                        damage : string {Actor.npc.items.[].system.damageRolls.sYRhz6F5YMc8tedn.damage} (same value: 2d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sYRhz6F5YMc8tedn.damageType} (same value: slashing)
                    [EqagXvdu2GrxomP4] : object {Actor.npc.items.[].system.damageRolls.EqagXvdu2GrxomP4}
                        damage : string {Actor.npc.items.[].system.damageRolls.EqagXvdu2GrxomP4.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EqagXvdu2GrxomP4.damageType} (same value: bludgeoning)
                    [EVD65gN8VYTMCHQs] : object {Actor.npc.items.[].system.damageRolls.EVD65gN8VYTMCHQs}
                        damage : string {Actor.npc.items.[].system.damageRolls.EVD65gN8VYTMCHQs.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EVD65gN8VYTMCHQs.damageType} (same value: piercing)
                    [cKea3qwE65Dt4sn8] : object {Actor.npc.items.[].system.damageRolls.cKea3qwE65Dt4sn8}
                        damage : string {Actor.npc.items.[].system.damageRolls.cKea3qwE65Dt4sn8.damage} (same value: 1d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cKea3qwE65Dt4sn8.damageType} (same value: bludgeoning)
                    [YTXZOeAKYC0rCOut] : object {Actor.npc.items.[].system.damageRolls.YTXZOeAKYC0rCOut}
                        damage : string {Actor.npc.items.[].system.damageRolls.YTXZOeAKYC0rCOut.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YTXZOeAKYC0rCOut.damageType} (same value: bludgeoning)
                    [7NmXY4swAtlrujkY] : object {Actor.npc.items.[].system.damageRolls.7NmXY4swAtlrujkY}
                        damage : string {Actor.npc.items.[].system.damageRolls.7NmXY4swAtlrujkY.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7NmXY4swAtlrujkY.damageType} (same value: bludgeoning)
                    [7q6iLjYjvjjaxVGv] : object {Actor.npc.items.[].system.damageRolls.7q6iLjYjvjjaxVGv}
                        damage : string {Actor.npc.items.[].system.damageRolls.7q6iLjYjvjjaxVGv.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7q6iLjYjvjjaxVGv.damageType} (same value: piercing)
                    [uAyrsnXqTdkzHvNW] : object {Actor.npc.items.[].system.damageRolls.uAyrsnXqTdkzHvNW}
                        damage : string {Actor.npc.items.[].system.damageRolls.uAyrsnXqTdkzHvNW.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uAyrsnXqTdkzHvNW.damageType} (same value: slashing)
                    [UoBUBbQMyfzqsbYl] : object {Actor.npc.items.[].system.damageRolls.UoBUBbQMyfzqsbYl}
                        damage : string {Actor.npc.items.[].system.damageRolls.UoBUBbQMyfzqsbYl.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UoBUBbQMyfzqsbYl.damageType} (same value: piercing)
                    [aXYU2kZcG7ff3O00] : object {Actor.npc.items.[].system.damageRolls.aXYU2kZcG7ff3O00}
                        damage : string {Actor.npc.items.[].system.damageRolls.aXYU2kZcG7ff3O00.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aXYU2kZcG7ff3O00.damageType} (same value: piercing)
                    [e6AGGk5YKvx1Dzzz] : object {Actor.npc.items.[].system.damageRolls.e6AGGk5YKvx1Dzzz}
                        damage : string {Actor.npc.items.[].system.damageRolls.e6AGGk5YKvx1Dzzz.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e6AGGk5YKvx1Dzzz.damageType} (same value: slashing)
                    [o8Uhj117XbEKi8tZ] : object {Actor.npc.items.[].system.damageRolls.o8Uhj117XbEKi8tZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.o8Uhj117XbEKi8tZ.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.o8Uhj117XbEKi8tZ.damageType} (same value: piercing)
                    [7u45mhJC4DMAhaWb] : object {Actor.npc.items.[].system.damageRolls.7u45mhJC4DMAhaWb}
                        damage : string {Actor.npc.items.[].system.damageRolls.7u45mhJC4DMAhaWb.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7u45mhJC4DMAhaWb.damageType} (same value: piercing)
                    [NQEca4LW2PzwNnAE] : object {Actor.npc.items.[].system.damageRolls.NQEca4LW2PzwNnAE}
                        damage : string {Actor.npc.items.[].system.damageRolls.NQEca4LW2PzwNnAE.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NQEca4LW2PzwNnAE.damageType} (same value: slashing)
                    [MrtPmVrzpsMru7Ye] : object {Actor.npc.items.[].system.damageRolls.MrtPmVrzpsMru7Ye}
                        damage : string {Actor.npc.items.[].system.damageRolls.MrtPmVrzpsMru7Ye.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MrtPmVrzpsMru7Ye.damageType} (same value: piercing)
                    [Zoy6EAvbYCI9Itej] : object {Actor.npc.items.[].system.damageRolls.Zoy6EAvbYCI9Itej}
                        damage : string {Actor.npc.items.[].system.damageRolls.Zoy6EAvbYCI9Itej.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Zoy6EAvbYCI9Itej.damageType} (same value: piercing)
                    [mJIn5vFYWkEn2FbY] : object {Actor.npc.items.[].system.damageRolls.mJIn5vFYWkEn2FbY}
                        damage : string {Actor.npc.items.[].system.damageRolls.mJIn5vFYWkEn2FbY.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mJIn5vFYWkEn2FbY.damageType} (same value: slashing)
                    [ZcmjKkTR9G1R0wbC] : object {Actor.npc.items.[].system.damageRolls.ZcmjKkTR9G1R0wbC}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZcmjKkTR9G1R0wbC.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZcmjKkTR9G1R0wbC.damageType} (same value: bludgeoning)
                    [W46XN92Z5kkb60rz] : object {Actor.npc.items.[].system.damageRolls.W46XN92Z5kkb60rz}
                        damage : string {Actor.npc.items.[].system.damageRolls.W46XN92Z5kkb60rz.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.W46XN92Z5kkb60rz.damageType} (same value: bludgeoning)
                    [82wxwRFLR7mqbGKb] : object {Actor.npc.items.[].system.damageRolls.82wxwRFLR7mqbGKb}
                        damage : string {Actor.npc.items.[].system.damageRolls.82wxwRFLR7mqbGKb.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.82wxwRFLR7mqbGKb.damageType} (same value: piercing)
                    [UMeROXKkR4j0ADsx] : object {Actor.npc.items.[].system.damageRolls.UMeROXKkR4j0ADsx}
                        damage : string {Actor.npc.items.[].system.damageRolls.UMeROXKkR4j0ADsx.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UMeROXKkR4j0ADsx.damageType} (same value: bludgeoning)
                    [inf49w5XAIY9GF2U] : object {Actor.npc.items.[].system.damageRolls.inf49w5XAIY9GF2U}
                        damage : string {Actor.npc.items.[].system.damageRolls.inf49w5XAIY9GF2U.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.inf49w5XAIY9GF2U.damageType} (same value: slashing)
                    [jAyt7Afdp0M43SEz] : object {Actor.npc.items.[].system.damageRolls.jAyt7Afdp0M43SEz}
                        damage : string {Actor.npc.items.[].system.damageRolls.jAyt7Afdp0M43SEz.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jAyt7Afdp0M43SEz.damageType} (same value: piercing)
                    [HChwZViaKSQKxx6q] : object {Actor.npc.items.[].system.damageRolls.HChwZViaKSQKxx6q}
                        damage : string {Actor.npc.items.[].system.damageRolls.HChwZViaKSQKxx6q.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HChwZViaKSQKxx6q.damageType} (same value: bludgeoning)
                    [eh4z0jddg1criubzyw7c] : object {Actor.npc.items.[].system.damageRolls.eh4z0jddg1criubzyw7c}
                        damage : string {Actor.npc.items.[].system.damageRolls.eh4z0jddg1criubzyw7c.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eh4z0jddg1criubzyw7c.damageType} (same value: electricity)
                    [5e72oF643vhEnYPj] : object {Actor.npc.items.[].system.damageRolls.5e72oF643vhEnYPj}
                        damage : string {Actor.npc.items.[].system.damageRolls.5e72oF643vhEnYPj.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5e72oF643vhEnYPj.damageType} (same value: bludgeoning)
                    [Bph3DZwib9GBzMXk] : object {Actor.npc.items.[].system.damageRolls.Bph3DZwib9GBzMXk}
                        damage : string {Actor.npc.items.[].system.damageRolls.Bph3DZwib9GBzMXk.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Bph3DZwib9GBzMXk.damageType} (same value: piercing)
                    [mYXNgPYwmawIEv6G] : object {Actor.npc.items.[].system.damageRolls.mYXNgPYwmawIEv6G}
                        damage : string {Actor.npc.items.[].system.damageRolls.mYXNgPYwmawIEv6G.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mYXNgPYwmawIEv6G.damageType} (same value: bludgeoning)
                    [csJWPMsdqgYKEOrW] : object {Actor.npc.items.[].system.damageRolls.csJWPMsdqgYKEOrW}
                        damage : string {Actor.npc.items.[].system.damageRolls.csJWPMsdqgYKEOrW.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.csJWPMsdqgYKEOrW.damageType} (same value: piercing)
                    [fhphDhlW0dLR2jS0] : object {Actor.npc.items.[].system.damageRolls.fhphDhlW0dLR2jS0}
                        damage : string {Actor.npc.items.[].system.damageRolls.fhphDhlW0dLR2jS0.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fhphDhlW0dLR2jS0.damageType} (same value: bludgeoning)
                    [DFE1HJnzXfiY5jJC] : object {Actor.npc.items.[].system.damageRolls.DFE1HJnzXfiY5jJC}
                        damage : string {Actor.npc.items.[].system.damageRolls.DFE1HJnzXfiY5jJC.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DFE1HJnzXfiY5jJC.damageType} (same value: piercing)
                    [jS01QZ1kiG3SSpWK] : object {Actor.npc.items.[].system.damageRolls.jS01QZ1kiG3SSpWK}
                        damage : string {Actor.npc.items.[].system.damageRolls.jS01QZ1kiG3SSpWK.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jS01QZ1kiG3SSpWK.damageType} (same value: piercing)
                    [AJ8rTUqvaIjyAWCs] : object {Actor.npc.items.[].system.damageRolls.AJ8rTUqvaIjyAWCs}
                        damage : string {Actor.npc.items.[].system.damageRolls.AJ8rTUqvaIjyAWCs.damage} (same value: 3d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AJ8rTUqvaIjyAWCs.damageType} (same value: slashing)
                    [jHvrtnCnlTrjwU1J] : object {Actor.npc.items.[].system.damageRolls.jHvrtnCnlTrjwU1J}
                        damage : string {Actor.npc.items.[].system.damageRolls.jHvrtnCnlTrjwU1J.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jHvrtnCnlTrjwU1J.damageType} (same value: piercing)
                    [PC1uNlYyR08yVBs3] : object {Actor.npc.items.[].system.damageRolls.PC1uNlYyR08yVBs3}
                        damage : string {Actor.npc.items.[].system.damageRolls.PC1uNlYyR08yVBs3.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PC1uNlYyR08yVBs3.damageType} (same value: piercing)
                    [H8EbLh4IBfpgvovj] : object {Actor.npc.items.[].system.damageRolls.H8EbLh4IBfpgvovj}
                        damage : string {Actor.npc.items.[].system.damageRolls.H8EbLh4IBfpgvovj.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.H8EbLh4IBfpgvovj.damageType} (same value: piercing)
                    [0jja2b8lq3hcemmvvhqd] : object {Actor.npc.items.[].system.damageRolls.0jja2b8lq3hcemmvvhqd}
                        damage : string {Actor.npc.items.[].system.damageRolls.0jja2b8lq3hcemmvvhqd.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0jja2b8lq3hcemmvvhqd.damageType} (same value: piercing)
                    [t2t1v3rw5zg1d7bymc7u] : object {Actor.npc.items.[].system.damageRolls.t2t1v3rw5zg1d7bymc7u}
                        damage : string {Actor.npc.items.[].system.damageRolls.t2t1v3rw5zg1d7bymc7u.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t2t1v3rw5zg1d7bymc7u.damageType} (same value: bludgeoning)
                    [3ew8ro4rymjwmzlezfkf] : object {Actor.npc.items.[].system.damageRolls.3ew8ro4rymjwmzlezfkf}
                        damage : string {Actor.npc.items.[].system.damageRolls.3ew8ro4rymjwmzlezfkf.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3ew8ro4rymjwmzlezfkf.damageType} (same value: piercing)
                    [MR7Ur8Vba5cU6ga5] : object {Actor.npc.items.[].system.damageRolls.MR7Ur8Vba5cU6ga5}
                        damage : string {Actor.npc.items.[].system.damageRolls.MR7Ur8Vba5cU6ga5.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MR7Ur8Vba5cU6ga5.damageType} (same value: piercing)
                    [3k5IzbEGxauzDswb] : object {Actor.npc.items.[].system.damageRolls.3k5IzbEGxauzDswb}
                        damage : string {Actor.npc.items.[].system.damageRolls.3k5IzbEGxauzDswb.damage} (same value: 1d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3k5IzbEGxauzDswb.damageType} (same value: bludgeoning)
                    [SQ6AW0srperHDzzw] : object {Actor.npc.items.[].system.damageRolls.SQ6AW0srperHDzzw}
                        damage : string {Actor.npc.items.[].system.damageRolls.SQ6AW0srperHDzzw.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SQ6AW0srperHDzzw.damageType} (same value: piercing)
                    [KgHUvbNHeUlKbnzs] : object {Actor.npc.items.[].system.damageRolls.KgHUvbNHeUlKbnzs}
                        damage : string {Actor.npc.items.[].system.damageRolls.KgHUvbNHeUlKbnzs.damage} (same value: 1d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KgHUvbNHeUlKbnzs.damageType} (same value: slashing)
                    [cwmFvFMqf7nIxCw8] : object {Actor.npc.items.[].system.damageRolls.cwmFvFMqf7nIxCw8}
                        damage : string {Actor.npc.items.[].system.damageRolls.cwmFvFMqf7nIxCw8.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cwmFvFMqf7nIxCw8.damageType} (same value: piercing)
                    [t9Ld0KmXvSUijvsb] : object {Actor.npc.items.[].system.damageRolls.t9Ld0KmXvSUijvsb}
                        damage : string {Actor.npc.items.[].system.damageRolls.t9Ld0KmXvSUijvsb.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t9Ld0KmXvSUijvsb.damageType} (same value: piercing)
                    [LkoxzXbJGooiF09A] : object {Actor.npc.items.[].system.damageRolls.LkoxzXbJGooiF09A}
                        damage : string {Actor.npc.items.[].system.damageRolls.LkoxzXbJGooiF09A.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LkoxzXbJGooiF09A.damageType} (same value: piercing)
                    [yYkJWUWrJ73pEjQP] : object {Actor.npc.items.[].system.damageRolls.yYkJWUWrJ73pEjQP}
                        damage : string {Actor.npc.items.[].system.damageRolls.yYkJWUWrJ73pEjQP.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yYkJWUWrJ73pEjQP.damageType} (same value: piercing)
                    [jRZ41SSJfkJBMW0b] : object {Actor.npc.items.[].system.damageRolls.jRZ41SSJfkJBMW0b}
                        damage : string {Actor.npc.items.[].system.damageRolls.jRZ41SSJfkJBMW0b.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jRZ41SSJfkJBMW0b.damageType} (same value: piercing)
                    [Pe35379BKoaSfh6P] : object {Actor.npc.items.[].system.damageRolls.Pe35379BKoaSfh6P}
                        damage : string {Actor.npc.items.[].system.damageRolls.Pe35379BKoaSfh6P.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Pe35379BKoaSfh6P.damageType} (same value: piercing)
                    [tkZZGkVGRmFi7awd] : object {Actor.npc.items.[].system.damageRolls.tkZZGkVGRmFi7awd}
                        damage : string {Actor.npc.items.[].system.damageRolls.tkZZGkVGRmFi7awd.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tkZZGkVGRmFi7awd.damageType} (same value: piercing)
                    [YxY3o7ifP6h6N1aU] : object {Actor.npc.items.[].system.damageRolls.YxY3o7ifP6h6N1aU}
                        damage : string {Actor.npc.items.[].system.damageRolls.YxY3o7ifP6h6N1aU.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YxY3o7ifP6h6N1aU.damageType} (same value: piercing)
                    [x37eJCohhSXTYqyh] : object {Actor.npc.items.[].system.damageRolls.x37eJCohhSXTYqyh}
                        damage : string {Actor.npc.items.[].system.damageRolls.x37eJCohhSXTYqyh.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x37eJCohhSXTYqyh.damageType} (same value: piercing)
                    [0pNqghAIzL9imY3J] : object {Actor.npc.items.[].system.damageRolls.0pNqghAIzL9imY3J}
                        damage : string {Actor.npc.items.[].system.damageRolls.0pNqghAIzL9imY3J.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0pNqghAIzL9imY3J.damageType} (same value: bludgeoning)
                    [jDAkv41msmUwJfTK] : object {Actor.npc.items.[].system.damageRolls.jDAkv41msmUwJfTK}
                        damage : string {Actor.npc.items.[].system.damageRolls.jDAkv41msmUwJfTK.damage} (same value: 1d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jDAkv41msmUwJfTK.damageType} (same value: bludgeoning)
                    [kebbf21E2caf2CqW] : object {Actor.npc.items.[].system.damageRolls.kebbf21E2caf2CqW}
                        damage : string {Actor.npc.items.[].system.damageRolls.kebbf21E2caf2CqW.damage} (same value: 1d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kebbf21E2caf2CqW.damageType} (same value: bludgeoning)
                    [IG5RcLUNkpc3tgvh] : object {Actor.npc.items.[].system.damageRolls.IG5RcLUNkpc3tgvh}
                        damage : string {Actor.npc.items.[].system.damageRolls.IG5RcLUNkpc3tgvh.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IG5RcLUNkpc3tgvh.damageType} (same value: piercing)
                    [KKUthperWMMB524D] : object {Actor.npc.items.[].system.damageRolls.KKUthperWMMB524D}
                        damage : string {Actor.npc.items.[].system.damageRolls.KKUthperWMMB524D.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KKUthperWMMB524D.damageType} (same value: bludgeoning)
                    [X0DbxagSLCVnkXak] : object {Actor.npc.items.[].system.damageRolls.X0DbxagSLCVnkXak}
                        damage : string {Actor.npc.items.[].system.damageRolls.X0DbxagSLCVnkXak.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.X0DbxagSLCVnkXak.damageType} (same value: bludgeoning)
                    [q8xKmArTf7AcWbI9] : object {Actor.npc.items.[].system.damageRolls.q8xKmArTf7AcWbI9}
                        damage : string {Actor.npc.items.[].system.damageRolls.q8xKmArTf7AcWbI9.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q8xKmArTf7AcWbI9.damageType} (same value: bludgeoning)
                    [7dupd6wcVhpyzeST] : object {Actor.npc.items.[].system.damageRolls.7dupd6wcVhpyzeST}
                        damage : string {Actor.npc.items.[].system.damageRolls.7dupd6wcVhpyzeST.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7dupd6wcVhpyzeST.damageType} (same value: slashing)
                    [isYrMsMIeEc2oBoF] : object {Actor.npc.items.[].system.damageRolls.isYrMsMIeEc2oBoF}
                        damage : string {Actor.npc.items.[].system.damageRolls.isYrMsMIeEc2oBoF.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.isYrMsMIeEc2oBoF.damageType} (same value: bludgeoning)
                    [p9vt4vhNQpSoCufD] : object {Actor.npc.items.[].system.damageRolls.p9vt4vhNQpSoCufD}
                        damage : string {Actor.npc.items.[].system.damageRolls.p9vt4vhNQpSoCufD.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p9vt4vhNQpSoCufD.damageType} (same value: bludgeoning)
                    [7NKS2PVON5Eb06RZ] : object {Actor.npc.items.[].system.damageRolls.7NKS2PVON5Eb06RZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.7NKS2PVON5Eb06RZ.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7NKS2PVON5Eb06RZ.damageType} (same value: piercing)
                    [1ct0eq17mpn3yq29b1ll] : object {Actor.npc.items.[].system.damageRolls.1ct0eq17mpn3yq29b1ll}
                        damage : string {Actor.npc.items.[].system.damageRolls.1ct0eq17mpn3yq29b1ll.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1ct0eq17mpn3yq29b1ll.damageType} (same value: poison)
                    [lV25xC9GbeRWqjwt] : object {Actor.npc.items.[].system.damageRolls.lV25xC9GbeRWqjwt}
                        damage : string {Actor.npc.items.[].system.damageRolls.lV25xC9GbeRWqjwt.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lV25xC9GbeRWqjwt.damageType} (same value: slashing)
                    [0MqK6cT64tDQWxJC] : object {Actor.npc.items.[].system.damageRolls.0MqK6cT64tDQWxJC}
                        damage : string {Actor.npc.items.[].system.damageRolls.0MqK6cT64tDQWxJC.damage} (same value: 2d12+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0MqK6cT64tDQWxJC.damageType} (same value: bludgeoning)
                    [vAOaItpgeN8Owjni] : object {Actor.npc.items.[].system.damageRolls.vAOaItpgeN8Owjni}
                        damage : string {Actor.npc.items.[].system.damageRolls.vAOaItpgeN8Owjni.damage} (same value: 1d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vAOaItpgeN8Owjni.damageType} (same value: piercing)
                    [UQNwUVJcj3660Gm1] : object {Actor.npc.items.[].system.damageRolls.UQNwUVJcj3660Gm1}
                        damage : string {Actor.npc.items.[].system.damageRolls.UQNwUVJcj3660Gm1.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UQNwUVJcj3660Gm1.damageType} (same value: piercing)
                    [5BkLsi3BYxobPF9w] : object {Actor.npc.items.[].system.damageRolls.5BkLsi3BYxobPF9w}
                        damage : string {Actor.npc.items.[].system.damageRolls.5BkLsi3BYxobPF9w.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5BkLsi3BYxobPF9w.damageType} (same value: piercing)
                    [aWNJ4I2BEsuN1kQO] : object {Actor.npc.items.[].system.damageRolls.aWNJ4I2BEsuN1kQO}
                        damage : string {Actor.npc.items.[].system.damageRolls.aWNJ4I2BEsuN1kQO.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aWNJ4I2BEsuN1kQO.damageType} (same value: bludgeoning)
                    [iikdywgrmerdy4hojtqj] : object {Actor.npc.items.[].system.damageRolls.iikdywgrmerdy4hojtqj}
                        damage : string {Actor.npc.items.[].system.damageRolls.iikdywgrmerdy4hojtqj.damage} (same value: 2d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iikdywgrmerdy4hojtqj.damageType} (same value: void)
                    [HFgPs4Opq6psSac9] : object {Actor.npc.items.[].system.damageRolls.HFgPs4Opq6psSac9}
                        damage : string {Actor.npc.items.[].system.damageRolls.HFgPs4Opq6psSac9.damage} (same value: 3d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HFgPs4Opq6psSac9.damageType} (same value: slashing)
                    [ZpOt0TFQeREm7fqG] : object {Actor.npc.items.[].system.damageRolls.ZpOt0TFQeREm7fqG}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZpOt0TFQeREm7fqG.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZpOt0TFQeREm7fqG.damageType} (same value: slashing)
                    [AdSZSK3wWeTwvdzv] : object {Actor.npc.items.[].system.damageRolls.AdSZSK3wWeTwvdzv}
                        damage : string {Actor.npc.items.[].system.damageRolls.AdSZSK3wWeTwvdzv.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AdSZSK3wWeTwvdzv.damageType} (same value: slashing)
                    [Drh9GX9hqt2MLFfO] : object {Actor.npc.items.[].system.damageRolls.Drh9GX9hqt2MLFfO}
                        damage : string {Actor.npc.items.[].system.damageRolls.Drh9GX9hqt2MLFfO.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Drh9GX9hqt2MLFfO.damageType} (same value: slashing)
                    [oijspzz5p2fjxumle0ec] : object {Actor.npc.items.[].system.damageRolls.oijspzz5p2fjxumle0ec}
                        damage : string {Actor.npc.items.[].system.damageRolls.oijspzz5p2fjxumle0ec.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oijspzz5p2fjxumle0ec.damageType} (same value: slashing)
                    [f3bsunum22cshpvi9yn5] : object {Actor.npc.items.[].system.damageRolls.f3bsunum22cshpvi9yn5}
                        damage : string {Actor.npc.items.[].system.damageRolls.f3bsunum22cshpvi9yn5.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f3bsunum22cshpvi9yn5.damageType} (same value: piercing)
                    [Ly2wHe08ry08sfl9] : object {Actor.npc.items.[].system.damageRolls.Ly2wHe08ry08sfl9}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ly2wHe08ry08sfl9.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ly2wHe08ry08sfl9.damageType} (same value: slashing)
                    [ziKxmFrPz34ScHJF] : object {Actor.npc.items.[].system.damageRolls.ziKxmFrPz34ScHJF}
                        damage : string {Actor.npc.items.[].system.damageRolls.ziKxmFrPz34ScHJF.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ziKxmFrPz34ScHJF.damageType} (same value: bludgeoning)
                    [rUdtFG4Pb025XTrx] : object {Actor.npc.items.[].system.damageRolls.rUdtFG4Pb025XTrx}
                        damage : string {Actor.npc.items.[].system.damageRolls.rUdtFG4Pb025XTrx.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rUdtFG4Pb025XTrx.damageType} (same value: piercing)
                    [a8nMuugncEMWyHNT] : object {Actor.npc.items.[].system.damageRolls.a8nMuugncEMWyHNT}
                        damage : string {Actor.npc.items.[].system.damageRolls.a8nMuugncEMWyHNT.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a8nMuugncEMWyHNT.damageType} (same value: piercing)
                    [gJV0NWBKl0uVvvtz] : object {Actor.npc.items.[].system.damageRolls.gJV0NWBKl0uVvvtz}
                        damage : string {Actor.npc.items.[].system.damageRolls.gJV0NWBKl0uVvvtz.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gJV0NWBKl0uVvvtz.damageType} (same value: piercing)
                    [vWzYmFKDNSKZery5] : object {Actor.npc.items.[].system.damageRolls.vWzYmFKDNSKZery5}
                        damage : string {Actor.npc.items.[].system.damageRolls.vWzYmFKDNSKZery5.damage} (same value: 3d12+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vWzYmFKDNSKZery5.damageType} (same value: piercing)
                    [nd3ZFShm0M47kYw0] : object {Actor.npc.items.[].system.damageRolls.nd3ZFShm0M47kYw0}
                        damage : string {Actor.npc.items.[].system.damageRolls.nd3ZFShm0M47kYw0.damage} (same value: 3d6+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nd3ZFShm0M47kYw0.damageType} (same value: bludgeoning)
                    [J1rREOuslQ4HX4CI] : object {Actor.npc.items.[].system.damageRolls.J1rREOuslQ4HX4CI}
                        damage : string {Actor.npc.items.[].system.damageRolls.J1rREOuslQ4HX4CI.damage} (same value: 3d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.J1rREOuslQ4HX4CI.damageType} (same value: fire)
                    [mrOkdo4CB1x6EQ9h] : object {Actor.npc.items.[].system.damageRolls.mrOkdo4CB1x6EQ9h}
                        damage : string {Actor.npc.items.[].system.damageRolls.mrOkdo4CB1x6EQ9h.damage} (same value: 6d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mrOkdo4CB1x6EQ9h.damageType} (same value: acid)
                    [ODfOfnY2mN48aBBQ] : object {Actor.npc.items.[].system.damageRolls.ODfOfnY2mN48aBBQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.ODfOfnY2mN48aBBQ.damage} (same value: 2d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ODfOfnY2mN48aBBQ.damageType} (same value: bludgeoning)
                    [NjMWy2UYWyolTabA] : object {Actor.npc.items.[].system.damageRolls.NjMWy2UYWyolTabA}
                        damage : string {Actor.npc.items.[].system.damageRolls.NjMWy2UYWyolTabA.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NjMWy2UYWyolTabA.damageType} (same value: piercing)
                    [aOvvAbjcWyxeL2mY] : object {Actor.npc.items.[].system.damageRolls.aOvvAbjcWyxeL2mY}
                        damage : string {Actor.npc.items.[].system.damageRolls.aOvvAbjcWyxeL2mY.damage} (same value: 1d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aOvvAbjcWyxeL2mY.damageType} (same value: piercing)
                    [MiGj5k4WSX1MP6kl] : object {Actor.npc.items.[].system.damageRolls.MiGj5k4WSX1MP6kl}
                        damage : string {Actor.npc.items.[].system.damageRolls.MiGj5k4WSX1MP6kl.damage} (same value: 5d10+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MiGj5k4WSX1MP6kl.damageType} (same value: bludgeoning)
                    [x3jqyTbuZ02RP9gF] : object {Actor.npc.items.[].system.damageRolls.x3jqyTbuZ02RP9gF}
                        damage : string {Actor.npc.items.[].system.damageRolls.x3jqyTbuZ02RP9gF.damage} (same value: 5d6+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x3jqyTbuZ02RP9gF.damageType} (same value: mental)
                    [4FjdpDUHGLP8zFlG] : object {Actor.npc.items.[].system.damageRolls.4FjdpDUHGLP8zFlG}
                        damage : string {Actor.npc.items.[].system.damageRolls.4FjdpDUHGLP8zFlG.damage} (same value: 3d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4FjdpDUHGLP8zFlG.damageType} (same value: slashing)
                    [sxESbrz6lMaZNPBx] : object {Actor.npc.items.[].system.damageRolls.sxESbrz6lMaZNPBx}
                        damage : string {Actor.npc.items.[].system.damageRolls.sxESbrz6lMaZNPBx.damage} (same value: 3d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sxESbrz6lMaZNPBx.damageType} (same value: piercing)
                    [DOMhwTeyoVEI4klu] : object {Actor.npc.items.[].system.damageRolls.DOMhwTeyoVEI4klu}
                        damage : string {Actor.npc.items.[].system.damageRolls.DOMhwTeyoVEI4klu.damage} (same value: 3d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DOMhwTeyoVEI4klu.damageType} (same value: bludgeoning)
                    [iGZKczZXiJ9ndRKB] : object {Actor.npc.items.[].system.damageRolls.iGZKczZXiJ9ndRKB}
                        damage : string {Actor.npc.items.[].system.damageRolls.iGZKczZXiJ9ndRKB.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iGZKczZXiJ9ndRKB.damageType} (same value: piercing)
                    [amRjeGnR3wwP2d6y] : object {Actor.npc.items.[].system.damageRolls.amRjeGnR3wwP2d6y}
                        damage : string {Actor.npc.items.[].system.damageRolls.amRjeGnR3wwP2d6y.damage} (same value: 1d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.amRjeGnR3wwP2d6y.damageType} (same value: piercing)
                    [xmigirg134h0l26qlwuv] : object {Actor.npc.items.[].system.damageRolls.xmigirg134h0l26qlwuv}
                        damage : string {Actor.npc.items.[].system.damageRolls.xmigirg134h0l26qlwuv.damage} (same value: 3d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xmigirg134h0l26qlwuv.damageType} (same value: bludgeoning)
                    [bsnsvylDbDSw6iRf] : object {Actor.npc.items.[].system.damageRolls.bsnsvylDbDSw6iRf}
                        damage : string {Actor.npc.items.[].system.damageRolls.bsnsvylDbDSw6iRf.damage} (same value: 2d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bsnsvylDbDSw6iRf.damageType} (same value: piercing)
                    [C3N7ws6a6OK5QEAV] : object {Actor.npc.items.[].system.damageRolls.C3N7ws6a6OK5QEAV}
                        damage : string {Actor.npc.items.[].system.damageRolls.C3N7ws6a6OK5QEAV.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.C3N7ws6a6OK5QEAV.damageType} (same value: slashing)
                    [iiyAbtAZs1FQRxe3] : object {Actor.npc.items.[].system.damageRolls.iiyAbtAZs1FQRxe3}
                        damage : string {Actor.npc.items.[].system.damageRolls.iiyAbtAZs1FQRxe3.damage} (same value: 2d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iiyAbtAZs1FQRxe3.damageType} (same value: piercing)
                    [2wn00fw4lp3f27bhfhoz] : object {Actor.npc.items.[].system.damageRolls.2wn00fw4lp3f27bhfhoz}
                        damage : string {Actor.npc.items.[].system.damageRolls.2wn00fw4lp3f27bhfhoz.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2wn00fw4lp3f27bhfhoz.damageType} (same value: bludgeoning)
                    [ygozgrxwfqpjlua5xl9i] : object {Actor.npc.items.[].system.damageRolls.ygozgrxwfqpjlua5xl9i}
                        damage : string {Actor.npc.items.[].system.damageRolls.ygozgrxwfqpjlua5xl9i.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ygozgrxwfqpjlua5xl9i.damageType} (same value: electricity)
                    [m523gk7118lgycj8zje6] : object {Actor.npc.items.[].system.damageRolls.m523gk7118lgycj8zje6}
                        damage : string {Actor.npc.items.[].system.damageRolls.m523gk7118lgycj8zje6.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m523gk7118lgycj8zje6.damageType} (same value: bludgeoning)
                    [7sm8jukyn4uk1iyfdern] : object {Actor.npc.items.[].system.damageRolls.7sm8jukyn4uk1iyfdern}
                        damage : string {Actor.npc.items.[].system.damageRolls.7sm8jukyn4uk1iyfdern.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7sm8jukyn4uk1iyfdern.damageType} (same value: electricity)
                    [oq61i79krvprblv1uxad] : object {Actor.npc.items.[].system.damageRolls.oq61i79krvprblv1uxad}
                        damage : string {Actor.npc.items.[].system.damageRolls.oq61i79krvprblv1uxad.damage} (same value: 3d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oq61i79krvprblv1uxad.damageType} (same value: slashing)
                    [f2pvlizrjjrxyiuy4vsp] : object {Actor.npc.items.[].system.damageRolls.f2pvlizrjjrxyiuy4vsp}
                        damage : string {Actor.npc.items.[].system.damageRolls.f2pvlizrjjrxyiuy4vsp.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.f2pvlizrjjrxyiuy4vsp.damageType} (same value: fire)
                    [exaa8ts5piktl0ruak2b] : object {Actor.npc.items.[].system.damageRolls.exaa8ts5piktl0ruak2b}
                        damage : string {Actor.npc.items.[].system.damageRolls.exaa8ts5piktl0ruak2b.damage} (same value: 3d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.exaa8ts5piktl0ruak2b.damageType} (same value: piercing)
                    [v9yv518mpli2xc1sg60m] : object {Actor.npc.items.[].system.damageRolls.v9yv518mpli2xc1sg60m}
                        damage : string {Actor.npc.items.[].system.damageRolls.v9yv518mpli2xc1sg60m.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v9yv518mpli2xc1sg60m.damageType} (same value: fire)
                    [IMAthVC1fdTGRmbw] : object {Actor.npc.items.[].system.damageRolls.IMAthVC1fdTGRmbw}
                        damage : string {Actor.npc.items.[].system.damageRolls.IMAthVC1fdTGRmbw.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IMAthVC1fdTGRmbw.damageType} (same value: piercing)
                    [2zMSrTvXFFmWBI3q] : object {Actor.npc.items.[].system.damageRolls.2zMSrTvXFFmWBI3q}
                        damage : string {Actor.npc.items.[].system.damageRolls.2zMSrTvXFFmWBI3q.damage} (same value: 1d4+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2zMSrTvXFFmWBI3q.damageType} (same value: bludgeoning)
                    [Grifne5qqGcjKkxq] : object {Actor.npc.items.[].system.damageRolls.Grifne5qqGcjKkxq}
                        damage : string {Actor.npc.items.[].system.damageRolls.Grifne5qqGcjKkxq.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Grifne5qqGcjKkxq.damageType} (same value: piercing)
                    [ln766xyEiJjdKkcr] : object {Actor.npc.items.[].system.damageRolls.ln766xyEiJjdKkcr}
                        damage : string {Actor.npc.items.[].system.damageRolls.ln766xyEiJjdKkcr.damage} (same value: 3d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ln766xyEiJjdKkcr.damageType} (same value: bludgeoning)
                    [34BJfOCc0rLb6lA6] : object {Actor.npc.items.[].system.damageRolls.34BJfOCc0rLb6lA6}
                        damage : string {Actor.npc.items.[].system.damageRolls.34BJfOCc0rLb6lA6.damage} (same value: 3d6+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.34BJfOCc0rLb6lA6.damageType} (same value: piercing)
                    [zqh0M3A0UZBukETZ] : object {Actor.npc.items.[].system.damageRolls.zqh0M3A0UZBukETZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.zqh0M3A0UZBukETZ.damage} (same value: 3d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zqh0M3A0UZBukETZ.damageType} (same value: bludgeoning)
                    [I370EEVS1uid2ufX] : object {Actor.npc.items.[].system.damageRolls.I370EEVS1uid2ufX}
                        damage : string {Actor.npc.items.[].system.damageRolls.I370EEVS1uid2ufX.damage} (same value: 3d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.I370EEVS1uid2ufX.damageType} (same value: piercing)
                    [dU3MuJyKG4KIpYFt] : object {Actor.npc.items.[].system.damageRolls.dU3MuJyKG4KIpYFt}
                        damage : string {Actor.npc.items.[].system.damageRolls.dU3MuJyKG4KIpYFt.damage} (same value: 3d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dU3MuJyKG4KIpYFt.damageType} (same value: fire)
                    [mKuxXAjLUv4oX1Jm] : object {Actor.npc.items.[].system.damageRolls.mKuxXAjLUv4oX1Jm}
                        damage : string {Actor.npc.items.[].system.damageRolls.mKuxXAjLUv4oX1Jm.damage} (same value: 2d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mKuxXAjLUv4oX1Jm.damageType} (same value: slashing)
                    [cuS1whzTshRh4naQ] : object {Actor.npc.items.[].system.damageRolls.cuS1whzTshRh4naQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.cuS1whzTshRh4naQ.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cuS1whzTshRh4naQ.damageType} (same value: piercing)
                    [v10kBQ74JZM3UnUx] : object {Actor.npc.items.[].system.damageRolls.v10kBQ74JZM3UnUx}
                        damage : string {Actor.npc.items.[].system.damageRolls.v10kBQ74JZM3UnUx.damage} (same value: 3d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v10kBQ74JZM3UnUx.damageType} (same value: piercing)
                    [vn51o00jn3f2l9ohrp1u] : object {Actor.npc.items.[].system.damageRolls.vn51o00jn3f2l9ohrp1u}
                        damage : string {Actor.npc.items.[].system.damageRolls.vn51o00jn3f2l9ohrp1u.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vn51o00jn3f2l9ohrp1u.damageType} (same value: fire)
                    [nju6KP1yp0WgMUB6] : object {Actor.npc.items.[].system.damageRolls.nju6KP1yp0WgMUB6}
                        damage : string {Actor.npc.items.[].system.damageRolls.nju6KP1yp0WgMUB6.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nju6KP1yp0WgMUB6.damageType} (same value: bludgeoning)
                    [xf0ap183qbq2pbcflqhr] : object {Actor.npc.items.[].system.damageRolls.xf0ap183qbq2pbcflqhr}
                        damage : string {Actor.npc.items.[].system.damageRolls.xf0ap183qbq2pbcflqhr.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xf0ap183qbq2pbcflqhr.damageType} (same value: fire)
                    [eGFrWmEOMzYIQMTn] : object {Actor.npc.items.[].system.damageRolls.eGFrWmEOMzYIQMTn}
                        damage : string {Actor.npc.items.[].system.damageRolls.eGFrWmEOMzYIQMTn.damage} (same value: 3d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eGFrWmEOMzYIQMTn.damageType} (same value: piercing)
                    [g90kfzxvrfzykgty1ilx] : object {Actor.npc.items.[].system.damageRolls.g90kfzxvrfzykgty1ilx}
                        damage : string {Actor.npc.items.[].system.damageRolls.g90kfzxvrfzykgty1ilx.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g90kfzxvrfzykgty1ilx.damageType} (same value: fire)
                    [Mr5qRtXCLJSL9rFh] : object {Actor.npc.items.[].system.damageRolls.Mr5qRtXCLJSL9rFh}
                        damage : string {Actor.npc.items.[].system.damageRolls.Mr5qRtXCLJSL9rFh.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Mr5qRtXCLJSL9rFh.damageType} (same value: bludgeoning)
                    [3luea2hl1l5l54nfjvnb] : object {Actor.npc.items.[].system.damageRolls.3luea2hl1l5l54nfjvnb}
                        damage : string {Actor.npc.items.[].system.damageRolls.3luea2hl1l5l54nfjvnb.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3luea2hl1l5l54nfjvnb.damageType} (same value: fire)
                    [BKUUbfhX5AmYrwWj] : object {Actor.npc.items.[].system.damageRolls.BKUUbfhX5AmYrwWj}
                        damage : string {Actor.npc.items.[].system.damageRolls.BKUUbfhX5AmYrwWj.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BKUUbfhX5AmYrwWj.damageType} (same value: bludgeoning)
                    [MbKaeKKNNQIZNwCq] : object {Actor.npc.items.[].system.damageRolls.MbKaeKKNNQIZNwCq}
                        damage : string {Actor.npc.items.[].system.damageRolls.MbKaeKKNNQIZNwCq.damage} (same value: 3d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MbKaeKKNNQIZNwCq.damageType} (same value: fire)
                    [3XRx9AAkcWNhco36] : object {Actor.npc.items.[].system.damageRolls.3XRx9AAkcWNhco36}
                        damage : string {Actor.npc.items.[].system.damageRolls.3XRx9AAkcWNhco36.damage} (same value: 3d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3XRx9AAkcWNhco36.damageType} (same value: piercing)
                    [cpkqm7byriltcptbtlz5] : object {Actor.npc.items.[].system.damageRolls.cpkqm7byriltcptbtlz5}
                        damage : string {Actor.npc.items.[].system.damageRolls.cpkqm7byriltcptbtlz5.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cpkqm7byriltcptbtlz5.damageType} (same value: fire)
                    [gv8msfUZGURXKpnt] : object {Actor.npc.items.[].system.damageRolls.gv8msfUZGURXKpnt}
                        damage : string {Actor.npc.items.[].system.damageRolls.gv8msfUZGURXKpnt.damage} (same value: 1d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gv8msfUZGURXKpnt.damageType} (same value: bludgeoning)
                    [hf6xb3yizmy8f5rs176c] : object {Actor.npc.items.[].system.damageRolls.hf6xb3yizmy8f5rs176c}
                        damage : string {Actor.npc.items.[].system.damageRolls.hf6xb3yizmy8f5rs176c.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hf6xb3yizmy8f5rs176c.damageType} (same value: fire)
                    [ZkLC8QZGMgvYMDdh] : object {Actor.npc.items.[].system.damageRolls.ZkLC8QZGMgvYMDdh}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZkLC8QZGMgvYMDdh.damage} (same value: 3d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZkLC8QZGMgvYMDdh.damageType} (same value: piercing)
                    [wal04qny9h00kz5jfo6m] : object {Actor.npc.items.[].system.damageRolls.wal04qny9h00kz5jfo6m}
                        damage : string {Actor.npc.items.[].system.damageRolls.wal04qny9h00kz5jfo6m.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wal04qny9h00kz5jfo6m.damageType} (same value: fire)
                    [JJQwTeCvZPYUzNtV] : object {Actor.npc.items.[].system.damageRolls.JJQwTeCvZPYUzNtV}
                        damage : string {Actor.npc.items.[].system.damageRolls.JJQwTeCvZPYUzNtV.damage} (same value: 3d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JJQwTeCvZPYUzNtV.damageType} (same value: slashing)
                    [ho7zkvkl8ca1i9vn5nqx] : object {Actor.npc.items.[].system.damageRolls.ho7zkvkl8ca1i9vn5nqx}
                        damage : string {Actor.npc.items.[].system.damageRolls.ho7zkvkl8ca1i9vn5nqx.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ho7zkvkl8ca1i9vn5nqx.damageType} (same value: fire)
                    [F3U55tJmxwTW6BVV] : object {Actor.npc.items.[].system.damageRolls.F3U55tJmxwTW6BVV}
                        damage : string {Actor.npc.items.[].system.damageRolls.F3U55tJmxwTW6BVV.damage} (same value: 7d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.F3U55tJmxwTW6BVV.damageType} (same value: fire)
                    [5ir7jgpayZrgzR3i] : object {Actor.npc.items.[].system.damageRolls.5ir7jgpayZrgzR3i}
                        damage : string {Actor.npc.items.[].system.damageRolls.5ir7jgpayZrgzR3i.damage} (same value: 3d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5ir7jgpayZrgzR3i.damageType} (same value: piercing)
                    [usme11rf71wj2mmpfyga] : object {Actor.npc.items.[].system.damageRolls.usme11rf71wj2mmpfyga}
                        damage : string {Actor.npc.items.[].system.damageRolls.usme11rf71wj2mmpfyga.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.usme11rf71wj2mmpfyga.damageType} (same value: fire)
                    [icJp2SVVOVmQoBc8] : object {Actor.npc.items.[].system.damageRolls.icJp2SVVOVmQoBc8}
                        damage : string {Actor.npc.items.[].system.damageRolls.icJp2SVVOVmQoBc8.damage} (same value: 3d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.icJp2SVVOVmQoBc8.damageType} (same value: piercing)
                    [fenwtx5avlc0efv7qcy3] : object {Actor.npc.items.[].system.damageRolls.fenwtx5avlc0efv7qcy3}
                        damage : string {Actor.npc.items.[].system.damageRolls.fenwtx5avlc0efv7qcy3.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fenwtx5avlc0efv7qcy3.damageType} (same value: fire)
                    [VmeS1qVrHAaWjrZd] : object {Actor.npc.items.[].system.damageRolls.VmeS1qVrHAaWjrZd}
                        damage : string {Actor.npc.items.[].system.damageRolls.VmeS1qVrHAaWjrZd.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VmeS1qVrHAaWjrZd.damageType} (same value: slashing)
                    [thE56AfHmjtqCVrD] : object {Actor.npc.items.[].system.damageRolls.thE56AfHmjtqCVrD}
                        damage : string {Actor.npc.items.[].system.damageRolls.thE56AfHmjtqCVrD.damage} (same value: 3d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.thE56AfHmjtqCVrD.damageType} (same value: slashing)
                    [wvqrqc0nywji3dfln60s] : object {Actor.npc.items.[].system.damageRolls.wvqrqc0nywji3dfln60s}
                        damage : string {Actor.npc.items.[].system.damageRolls.wvqrqc0nywji3dfln60s.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wvqrqc0nywji3dfln60s.damageType} (same value: mental)
                    [NRLsxGyOTxqb3DmQ] : object {Actor.npc.items.[].system.damageRolls.NRLsxGyOTxqb3DmQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.NRLsxGyOTxqb3DmQ.damage} (same value: 3d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NRLsxGyOTxqb3DmQ.damageType} (same value: slashing)
                    [axro9k1ki8kncjt5i3vl] : object {Actor.npc.items.[].system.damageRolls.axro9k1ki8kncjt5i3vl}
                        damage : string {Actor.npc.items.[].system.damageRolls.axro9k1ki8kncjt5i3vl.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.axro9k1ki8kncjt5i3vl.damageType} (same value: mental)
                    [MBAzwk86UkYSbbjb] : object {Actor.npc.items.[].system.damageRolls.MBAzwk86UkYSbbjb}
                        damage : string {Actor.npc.items.[].system.damageRolls.MBAzwk86UkYSbbjb.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MBAzwk86UkYSbbjb.damageType} (same value: slashing)
                    [rgQF1Z9hUrkxdKTe] : object {Actor.npc.items.[].system.damageRolls.rgQF1Z9hUrkxdKTe}
                        damage : string {Actor.npc.items.[].system.damageRolls.rgQF1Z9hUrkxdKTe.damage} (same value: 2d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rgQF1Z9hUrkxdKTe.damageType} (same value: slashing)
                    [OPYNDUSmuo2JJnLb] : object {Actor.npc.items.[].system.damageRolls.OPYNDUSmuo2JJnLb}
                        damage : string {Actor.npc.items.[].system.damageRolls.OPYNDUSmuo2JJnLb.damage} (same value: 2d4+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OPYNDUSmuo2JJnLb.damageType} (same value: bludgeoning)
                    [svYVo0nQooSUWwaj] : object {Actor.npc.items.[].system.damageRolls.svYVo0nQooSUWwaj}
                        damage : string {Actor.npc.items.[].system.damageRolls.svYVo0nQooSUWwaj.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.svYVo0nQooSUWwaj.damageType} (same value: bludgeoning)
                    [RBfw9fUboJyoHcbL] : object {Actor.npc.items.[].system.damageRolls.RBfw9fUboJyoHcbL}
                        damage : string {Actor.npc.items.[].system.damageRolls.RBfw9fUboJyoHcbL.damage} (same value: 2d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RBfw9fUboJyoHcbL.damageType} (same value: piercing)
                    [nFoCbttWpwMMjpYV] : object {Actor.npc.items.[].system.damageRolls.nFoCbttWpwMMjpYV}
                        damage : string {Actor.npc.items.[].system.damageRolls.nFoCbttWpwMMjpYV.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nFoCbttWpwMMjpYV.damageType} (same value: piercing)
                    [niSUnTy3yMLpzDrx] : object {Actor.npc.items.[].system.damageRolls.niSUnTy3yMLpzDrx}
                        damage : string {Actor.npc.items.[].system.damageRolls.niSUnTy3yMLpzDrx.damage} (same value: 5d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.niSUnTy3yMLpzDrx.damageType} (same value: void)
                    [X9WyePOgBFLxDcSS] : object {Actor.npc.items.[].system.damageRolls.X9WyePOgBFLxDcSS}
                        damage : string {Actor.npc.items.[].system.damageRolls.X9WyePOgBFLxDcSS.damage} (same value: 3d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.X9WyePOgBFLxDcSS.damageType} (same value: slashing)
                    [JsFsxC7YSF93BwV8] : object {Actor.npc.items.[].system.damageRolls.JsFsxC7YSF93BwV8}
                        damage : string {Actor.npc.items.[].system.damageRolls.JsFsxC7YSF93BwV8.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JsFsxC7YSF93BwV8.damageType} (same value: slashing)
                    [cyO1evyccKtZe4rU] : object {Actor.npc.items.[].system.damageRolls.cyO1evyccKtZe4rU}
                        damage : string {Actor.npc.items.[].system.damageRolls.cyO1evyccKtZe4rU.damage} (same value: 4d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cyO1evyccKtZe4rU.damageType} (same value: piercing)
                    [UQ7o3twxwnGAb1Gq] : object {Actor.npc.items.[].system.damageRolls.UQ7o3twxwnGAb1Gq}
                        damage : string {Actor.npc.items.[].system.damageRolls.UQ7o3twxwnGAb1Gq.damage} (same value: 4d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UQ7o3twxwnGAb1Gq.damageType} (same value: bludgeoning)
                    [v98msWTnqM2gtVil] : object {Actor.npc.items.[].system.damageRolls.v98msWTnqM2gtVil}
                        damage : string {Actor.npc.items.[].system.damageRolls.v98msWTnqM2gtVil.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v98msWTnqM2gtVil.damageType} (same value: slashing)
                    [I3dzVK8dT2y3xeeS] : object {Actor.npc.items.[].system.damageRolls.I3dzVK8dT2y3xeeS}
                        damage : string {Actor.npc.items.[].system.damageRolls.I3dzVK8dT2y3xeeS.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.I3dzVK8dT2y3xeeS.damageType} (same value: piercing)
                    [JN2a9GWFSOvylOxj] : object {Actor.npc.items.[].system.damageRolls.JN2a9GWFSOvylOxj}
                        damage : string {Actor.npc.items.[].system.damageRolls.JN2a9GWFSOvylOxj.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JN2a9GWFSOvylOxj.damageType} (same value: piercing)
                    [aCnEcn2canmiZGY2] : object {Actor.npc.items.[].system.damageRolls.aCnEcn2canmiZGY2}
                        damage : string {Actor.npc.items.[].system.damageRolls.aCnEcn2canmiZGY2.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aCnEcn2canmiZGY2.damageType} (same value: piercing)
                    [mfejQgcgzvA2XnPR] : object {Actor.npc.items.[].system.damageRolls.mfejQgcgzvA2XnPR}
                        category : string {Actor.npc.items.[].system.damageRolls.mfejQgcgzvA2XnPR.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.mfejQgcgzvA2XnPR.damage} (same value: 4d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mfejQgcgzvA2XnPR.damageType} (same value: piercing)
                    [7I0RILqwT6dEWSm0] : object {Actor.npc.items.[].system.damageRolls.7I0RILqwT6dEWSm0}
                        damage : string {Actor.npc.items.[].system.damageRolls.7I0RILqwT6dEWSm0.damage} (same value: 3d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7I0RILqwT6dEWSm0.damageType} (same value: slashing)
                    [tAFDcmFxSXeYN4Uf] : object {Actor.npc.items.[].system.damageRolls.tAFDcmFxSXeYN4Uf}
                        damage : string {Actor.npc.items.[].system.damageRolls.tAFDcmFxSXeYN4Uf.damage} (same value: 2d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tAFDcmFxSXeYN4Uf.damageType} (same value: piercing)
                    [uwPGbcy8V770nRrB] : object {Actor.npc.items.[].system.damageRolls.uwPGbcy8V770nRrB}
                        damage : string {Actor.npc.items.[].system.damageRolls.uwPGbcy8V770nRrB.damage} (same value: 2d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uwPGbcy8V770nRrB.damageType} (same value: piercing)
                    [norwuwu1wflk8kwmq1m0] : object {Actor.npc.items.[].system.damageRolls.norwuwu1wflk8kwmq1m0}
                        damage : string {Actor.npc.items.[].system.damageRolls.norwuwu1wflk8kwmq1m0.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.norwuwu1wflk8kwmq1m0.damageType} (same value: mental)
                    [tlom48ylixafjdkab2z6] : object {Actor.npc.items.[].system.damageRolls.tlom48ylixafjdkab2z6}
                        damage : string {Actor.npc.items.[].system.damageRolls.tlom48ylixafjdkab2z6.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tlom48ylixafjdkab2z6.damageType} (same value: mental)
                    [7FiaMnWGr2ifAdSs] : object {Actor.npc.items.[].system.damageRolls.7FiaMnWGr2ifAdSs}
                        damage : string {Actor.npc.items.[].system.damageRolls.7FiaMnWGr2ifAdSs.damage} (same value: 2d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7FiaMnWGr2ifAdSs.damageType} (same value: bludgeoning)
                    [fYR0dRtVaWJq3ftu] : object {Actor.npc.items.[].system.damageRolls.fYR0dRtVaWJq3ftu}
                        damage : string {Actor.npc.items.[].system.damageRolls.fYR0dRtVaWJq3ftu.damage} (same value: 3d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fYR0dRtVaWJq3ftu.damageType} (same value: bludgeoning)
                    [TXqRYXxxKrc0vPFn] : object {Actor.npc.items.[].system.damageRolls.TXqRYXxxKrc0vPFn}
                        damage : string {Actor.npc.items.[].system.damageRolls.TXqRYXxxKrc0vPFn.damage} (same value: 2d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TXqRYXxxKrc0vPFn.damageType} (same value: piercing)
                    [Yg8A6IYM18IjXqQv] : object {Actor.npc.items.[].system.damageRolls.Yg8A6IYM18IjXqQv}
                        damage : string {Actor.npc.items.[].system.damageRolls.Yg8A6IYM18IjXqQv.damage} (same value: 3d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Yg8A6IYM18IjXqQv.damageType} (same value: piercing)
                    [a2dg005g0j0r2lft0bqv] : object {Actor.npc.items.[].system.damageRolls.a2dg005g0j0r2lft0bqv}
                        damage : string {Actor.npc.items.[].system.damageRolls.a2dg005g0j0r2lft0bqv.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.a2dg005g0j0r2lft0bqv.damageType} (same value: slashing)
                    [q4yTXT5N1oavtBK3] : object {Actor.npc.items.[].system.damageRolls.q4yTXT5N1oavtBK3}
                        damage : string {Actor.npc.items.[].system.damageRolls.q4yTXT5N1oavtBK3.damage} (same value: 1d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q4yTXT5N1oavtBK3.damageType} (same value: piercing)
                    [ds7dq304J9wv8f2s] : object {Actor.npc.items.[].system.damageRolls.ds7dq304J9wv8f2s}
                        damage : string {Actor.npc.items.[].system.damageRolls.ds7dq304J9wv8f2s.damage} (same value: 3d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ds7dq304J9wv8f2s.damageType} (same value: void)
                    [Yl1Mm1T7myU4EM0h] : object {Actor.npc.items.[].system.damageRolls.Yl1Mm1T7myU4EM0h}
                        damage : string {Actor.npc.items.[].system.damageRolls.Yl1Mm1T7myU4EM0h.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Yl1Mm1T7myU4EM0h.damageType} (same value: slashing)
                    [K59x1p9jbAV1tQP4] : object {Actor.npc.items.[].system.damageRolls.K59x1p9jbAV1tQP4}
                        damage : string {Actor.npc.items.[].system.damageRolls.K59x1p9jbAV1tQP4.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.K59x1p9jbAV1tQP4.damageType} (same value: slashing)
                    [CwnMCXc38mymM8HT] : object {Actor.npc.items.[].system.damageRolls.CwnMCXc38mymM8HT}
                        damage : string {Actor.npc.items.[].system.damageRolls.CwnMCXc38mymM8HT.damage} (same value: 3d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CwnMCXc38mymM8HT.damageType} (same value: piercing)
                    [SjawUmx8r4BMpRns] : object {Actor.npc.items.[].system.damageRolls.SjawUmx8r4BMpRns}
                        damage : string {Actor.npc.items.[].system.damageRolls.SjawUmx8r4BMpRns.damage} (same value: 3d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SjawUmx8r4BMpRns.damageType} (same value: slashing)
                    [Q4b7cNThMNSrfOM6] : object {Actor.npc.items.[].system.damageRolls.Q4b7cNThMNSrfOM6}
                        damage : string {Actor.npc.items.[].system.damageRolls.Q4b7cNThMNSrfOM6.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Q4b7cNThMNSrfOM6.damageType} (same value: bludgeoning)
                    [Spsnjjw8gslfGult] : object {Actor.npc.items.[].system.damageRolls.Spsnjjw8gslfGult}
                        damage : string {Actor.npc.items.[].system.damageRolls.Spsnjjw8gslfGult.damage} (same value: 4d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Spsnjjw8gslfGult.damageType} (same value: bludgeoning)
                    [PfEa2h8ZlmoiH8Y0] : object {Actor.npc.items.[].system.damageRolls.PfEa2h8ZlmoiH8Y0}
                        damage : string {Actor.npc.items.[].system.damageRolls.PfEa2h8ZlmoiH8Y0.damage} (same value: 4d8+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PfEa2h8ZlmoiH8Y0.damageType} (same value: bludgeoning)
                    [NzEuLKbTw4vuGoGj] : object {Actor.npc.items.[].system.damageRolls.NzEuLKbTw4vuGoGj}
                        damage : string {Actor.npc.items.[].system.damageRolls.NzEuLKbTw4vuGoGj.damage} (same value: 3d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NzEuLKbTw4vuGoGj.damageType} (same value: bludgeoning)
                    [t2o22fymfcyi7t0y3aw7] : object {Actor.npc.items.[].system.damageRolls.t2o22fymfcyi7t0y3aw7}
                        damage : string {Actor.npc.items.[].system.damageRolls.t2o22fymfcyi7t0y3aw7.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t2o22fymfcyi7t0y3aw7.damageType} (same value: acid)
                    [pUzXIHGDmSHlsiah] : object {Actor.npc.items.[].system.damageRolls.pUzXIHGDmSHlsiah}
                        damage : string {Actor.npc.items.[].system.damageRolls.pUzXIHGDmSHlsiah.damage} (same value: 4d12+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pUzXIHGDmSHlsiah.damageType} (same value: bludgeoning)
                    [tPlxXCOe4GQppcUf] : object {Actor.npc.items.[].system.damageRolls.tPlxXCOe4GQppcUf}
                        damage : string {Actor.npc.items.[].system.damageRolls.tPlxXCOe4GQppcUf.damage} (same value: 4d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tPlxXCOe4GQppcUf.damageType} (same value: bludgeoning)
                    [8KNPbKOBxAAxj4CN] : object {Actor.npc.items.[].system.damageRolls.8KNPbKOBxAAxj4CN}
                        damage : string {Actor.npc.items.[].system.damageRolls.8KNPbKOBxAAxj4CN.damage} (same value: 4d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8KNPbKOBxAAxj4CN.damageType} (same value: bludgeoning)
                    [gKakncsgsofj8YaS] : object {Actor.npc.items.[].system.damageRolls.gKakncsgsofj8YaS}
                        damage : string {Actor.npc.items.[].system.damageRolls.gKakncsgsofj8YaS.damage} (same value: 4d12+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gKakncsgsofj8YaS.damageType} (same value: piercing)
                    [LCZmDWBCliVl8Hdh] : object {Actor.npc.items.[].system.damageRolls.LCZmDWBCliVl8Hdh}
                        damage : string {Actor.npc.items.[].system.damageRolls.LCZmDWBCliVl8Hdh.damage} (same value: 4d8+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LCZmDWBCliVl8Hdh.damageType} (same value: bludgeoning)
                    [ekf1l0hlULzmge3f] : object {Actor.npc.items.[].system.damageRolls.ekf1l0hlULzmge3f}
                        damage : string {Actor.npc.items.[].system.damageRolls.ekf1l0hlULzmge3f.damage} (same value: 3d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ekf1l0hlULzmge3f.damageType} (same value: bludgeoning)
                    [Fd7dRarvy8gtVS7E] : object {Actor.npc.items.[].system.damageRolls.Fd7dRarvy8gtVS7E}
                        damage : string {Actor.npc.items.[].system.damageRolls.Fd7dRarvy8gtVS7E.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Fd7dRarvy8gtVS7E.damageType} (same value: slashing)
                    [z9OFj6jGBIT2SrLV] : object {Actor.npc.items.[].system.damageRolls.z9OFj6jGBIT2SrLV}
                        damage : string {Actor.npc.items.[].system.damageRolls.z9OFj6jGBIT2SrLV.damage} (same value: 3d6+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z9OFj6jGBIT2SrLV.damageType} (same value: piercing)
                    [8Ux10TOKaMPMjdQp] : object {Actor.npc.items.[].system.damageRolls.8Ux10TOKaMPMjdQp}
                        damage : string {Actor.npc.items.[].system.damageRolls.8Ux10TOKaMPMjdQp.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8Ux10TOKaMPMjdQp.damageType} (same value: slashing)
                    [V7bXpMVYlXC6Rncl] : object {Actor.npc.items.[].system.damageRolls.V7bXpMVYlXC6Rncl}
                        damage : string {Actor.npc.items.[].system.damageRolls.V7bXpMVYlXC6Rncl.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.V7bXpMVYlXC6Rncl.damageType} (same value: piercing)
                    [sjxDl1ZSOwiiBmnX] : object {Actor.npc.items.[].system.damageRolls.sjxDl1ZSOwiiBmnX}
                        damage : string {Actor.npc.items.[].system.damageRolls.sjxDl1ZSOwiiBmnX.damage} (same value: 3d12+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sjxDl1ZSOwiiBmnX.damageType} (same value: slashing)
                    [qJbGWr9JJKkKMBtx] : object {Actor.npc.items.[].system.damageRolls.qJbGWr9JJKkKMBtx}
                        damage : string {Actor.npc.items.[].system.damageRolls.qJbGWr9JJKkKMBtx.damage} (same value: 3d8+19)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qJbGWr9JJKkKMBtx.damageType} (same value: piercing)
                    [QNbynaW8Sjdh9PIG] : object {Actor.npc.items.[].system.damageRolls.QNbynaW8Sjdh9PIG}
                        damage : string {Actor.npc.items.[].system.damageRolls.QNbynaW8Sjdh9PIG.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QNbynaW8Sjdh9PIG.damageType} (same value: slashing)
                    [374vk4brvNGAnWhm] : object {Actor.npc.items.[].system.damageRolls.374vk4brvNGAnWhm}
                        damage : string {Actor.npc.items.[].system.damageRolls.374vk4brvNGAnWhm.damage} (same value: 3d4+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.374vk4brvNGAnWhm.damageType} (same value: bludgeoning)
                    [fPMsqQ1NAdhtsHSd] : object {Actor.npc.items.[].system.damageRolls.fPMsqQ1NAdhtsHSd}
                        damage : string {Actor.npc.items.[].system.damageRolls.fPMsqQ1NAdhtsHSd.damage} (same value: 4d10+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fPMsqQ1NAdhtsHSd.damageType} (same value: piercing)
                    [5gw8t6qio4g1g3p8obuk] : object {Actor.npc.items.[].system.damageRolls.5gw8t6qio4g1g3p8obuk}
                        damage : string {Actor.npc.items.[].system.damageRolls.5gw8t6qio4g1g3p8obuk.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5gw8t6qio4g1g3p8obuk.damageType} (same value: sonic)
                    [nqe3TjNYj9dULW1j] : object {Actor.npc.items.[].system.damageRolls.nqe3TjNYj9dULW1j}
                        damage : string {Actor.npc.items.[].system.damageRolls.nqe3TjNYj9dULW1j.damage} (same value: 4d6+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nqe3TjNYj9dULW1j.damageType} (same value: piercing)
                    [vfx3y662unq4qr0s5ebp] : object {Actor.npc.items.[].system.damageRolls.vfx3y662unq4qr0s5ebp}
                        damage : string {Actor.npc.items.[].system.damageRolls.vfx3y662unq4qr0s5ebp.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vfx3y662unq4qr0s5ebp.damageType} (same value: sonic)
                    [nLKk0XgbNJQEs1ts] : object {Actor.npc.items.[].system.damageRolls.nLKk0XgbNJQEs1ts}
                        damage : string {Actor.npc.items.[].system.damageRolls.nLKk0XgbNJQEs1ts.damage} (same value: 4d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nLKk0XgbNJQEs1ts.damageType} (same value: bludgeoning)
                    [cKSnCf59fCSxsBG6] : object {Actor.npc.items.[].system.damageRolls.cKSnCf59fCSxsBG6}
                        damage : string {Actor.npc.items.[].system.damageRolls.cKSnCf59fCSxsBG6.damage} (same value: 4d6+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cKSnCf59fCSxsBG6.damageType} (same value: slashing)
                    [s8e25ffotghev4eo1py3] : object {Actor.npc.items.[].system.damageRolls.s8e25ffotghev4eo1py3}
                        damage : string {Actor.npc.items.[].system.damageRolls.s8e25ffotghev4eo1py3.damage} (same value: 5d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s8e25ffotghev4eo1py3.damageType} (same value: acid)
                    [aJ7ITiia4gZIaavc] : object {Actor.npc.items.[].system.damageRolls.aJ7ITiia4gZIaavc}
                        damage : string {Actor.npc.items.[].system.damageRolls.aJ7ITiia4gZIaavc.damage} (same value: 4d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aJ7ITiia4gZIaavc.damageType} (same value: acid)
                    [tvroe1brdhsjhl8rhha6] : object {Actor.npc.items.[].system.damageRolls.tvroe1brdhsjhl8rhha6}
                        damage : string {Actor.npc.items.[].system.damageRolls.tvroe1brdhsjhl8rhha6.damage} (same value: 3d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tvroe1brdhsjhl8rhha6.damageType} (same value: slashing)
                    [kPnDhEIPQhZhwnMe] : object {Actor.npc.items.[].system.damageRolls.kPnDhEIPQhZhwnMe}
                        damage : string {Actor.npc.items.[].system.damageRolls.kPnDhEIPQhZhwnMe.damage} (same value: 3d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kPnDhEIPQhZhwnMe.damageType} (same value: piercing)
                    [zwQs2Y4t2hNSO9Px] : object {Actor.npc.items.[].system.damageRolls.zwQs2Y4t2hNSO9Px}
                        damage : string {Actor.npc.items.[].system.damageRolls.zwQs2Y4t2hNSO9Px.damage} (same value: 3d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zwQs2Y4t2hNSO9Px.damageType} (same value: slashing)
                    [2jrRLmw4CeHbjGVf] : object {Actor.npc.items.[].system.damageRolls.2jrRLmw4CeHbjGVf}
                        damage : string {Actor.npc.items.[].system.damageRolls.2jrRLmw4CeHbjGVf.damage} (same value: 3d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2jrRLmw4CeHbjGVf.damageType} (same value: slashing)
                    [YjcphNiHqqyHWDGM] : object {Actor.npc.items.[].system.damageRolls.YjcphNiHqqyHWDGM}
                        damage : string {Actor.npc.items.[].system.damageRolls.YjcphNiHqqyHWDGM.damage} (same value: 4d6+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YjcphNiHqqyHWDGM.damageType} (same value: bludgeoning)
                    [avwYqgFVOaHsu7lN] : object {Actor.npc.items.[].system.damageRolls.avwYqgFVOaHsu7lN}
                        damage : string {Actor.npc.items.[].system.damageRolls.avwYqgFVOaHsu7lN.damage} (same value: 3d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.avwYqgFVOaHsu7lN.damageType} (same value: bludgeoning)
                    [PckxB3sCPhApzBX5] : object {Actor.npc.items.[].system.damageRolls.PckxB3sCPhApzBX5}
                        damage : string {Actor.npc.items.[].system.damageRolls.PckxB3sCPhApzBX5.damage} (same value: 3d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PckxB3sCPhApzBX5.damageType} (same value: bludgeoning)
                    [Eztk7Qd4258rCQhM] : object {Actor.npc.items.[].system.damageRolls.Eztk7Qd4258rCQhM}
                        damage : string {Actor.npc.items.[].system.damageRolls.Eztk7Qd4258rCQhM.damage} (same value: 3d6+22)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Eztk7Qd4258rCQhM.damageType} (same value: piercing)
                    [rznHhUWlAFqMO394] : object {Actor.npc.items.[].system.damageRolls.rznHhUWlAFqMO394}
                        damage : string {Actor.npc.items.[].system.damageRolls.rznHhUWlAFqMO394.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rznHhUWlAFqMO394.damageType} (same value: slashing)
                    [L4q1kQvJ6qv3uOoo] : object {Actor.npc.items.[].system.damageRolls.L4q1kQvJ6qv3uOoo}
                        damage : string {Actor.npc.items.[].system.damageRolls.L4q1kQvJ6qv3uOoo.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.L4q1kQvJ6qv3uOoo.damageType} (same value: bludgeoning)
                    [Qcwh1LDoTPQ3cq97] : object {Actor.npc.items.[].system.damageRolls.Qcwh1LDoTPQ3cq97}
                        damage : string {Actor.npc.items.[].system.damageRolls.Qcwh1LDoTPQ3cq97.damage} (same value: 3d10+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Qcwh1LDoTPQ3cq97.damageType} (same value: slashing)
                    [9qGCK84fcGS3ifhr] : object {Actor.npc.items.[].system.damageRolls.9qGCK84fcGS3ifhr}
                        damage : string {Actor.npc.items.[].system.damageRolls.9qGCK84fcGS3ifhr.damage} (same value: 3d8+20)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9qGCK84fcGS3ifhr.damageType} (same value: slashing)
                    [t02hfPRmaz9Yt91F] : object {Actor.npc.items.[].system.damageRolls.t02hfPRmaz9Yt91F}
                        damage : string {Actor.npc.items.[].system.damageRolls.t02hfPRmaz9Yt91F.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t02hfPRmaz9Yt91F.damageType} (same value: piercing)
                    [iFROjlEWtitPAF2K] : object {Actor.npc.items.[].system.damageRolls.iFROjlEWtitPAF2K}
                        damage : string {Actor.npc.items.[].system.damageRolls.iFROjlEWtitPAF2K.damage} (same value: 2d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iFROjlEWtitPAF2K.damageType} (same value: piercing)
                    [15ulTRmmDHq3fyf1] : object {Actor.npc.items.[].system.damageRolls.15ulTRmmDHq3fyf1}
                        damage : string {Actor.npc.items.[].system.damageRolls.15ulTRmmDHq3fyf1.damage} (same value: 1d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.15ulTRmmDHq3fyf1.damageType} (same value: slashing)
                    [fxdkqhlbDTh1IwQD] : object {Actor.npc.items.[].system.damageRolls.fxdkqhlbDTh1IwQD}
                        damage : string {Actor.npc.items.[].system.damageRolls.fxdkqhlbDTh1IwQD.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fxdkqhlbDTh1IwQD.damageType} (same value: piercing)
                    [CBIaCcoMyBVNPMxt] : object {Actor.npc.items.[].system.damageRolls.CBIaCcoMyBVNPMxt}
                        damage : string {Actor.npc.items.[].system.damageRolls.CBIaCcoMyBVNPMxt.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CBIaCcoMyBVNPMxt.damageType} (same value: bludgeoning)
                    [Sbf8z1KdJbBIGVhe] : object {Actor.npc.items.[].system.damageRolls.Sbf8z1KdJbBIGVhe}
                        damage : string {Actor.npc.items.[].system.damageRolls.Sbf8z1KdJbBIGVhe.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Sbf8z1KdJbBIGVhe.damageType} (same value: piercing)
                    [27CjUMCxv52l18it] : object {Actor.npc.items.[].system.damageRolls.27CjUMCxv52l18it}
                        damage : string {Actor.npc.items.[].system.damageRolls.27CjUMCxv52l18it.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.27CjUMCxv52l18it.damageType} (same value: piercing)
                    [g8VWuAj4r76bNYgf] : object {Actor.npc.items.[].system.damageRolls.g8VWuAj4r76bNYgf}
                        damage : string {Actor.npc.items.[].system.damageRolls.g8VWuAj4r76bNYgf.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g8VWuAj4r76bNYgf.damageType} (same value: piercing)
                    [xAyxsPVdyfBqL41E] : object {Actor.npc.items.[].system.damageRolls.xAyxsPVdyfBqL41E}
                        damage : string {Actor.npc.items.[].system.damageRolls.xAyxsPVdyfBqL41E.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xAyxsPVdyfBqL41E.damageType} (same value: slashing)
                    [mMiHV7kQ3HMFAPiQ] : object {Actor.npc.items.[].system.damageRolls.mMiHV7kQ3HMFAPiQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.mMiHV7kQ3HMFAPiQ.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mMiHV7kQ3HMFAPiQ.damageType} (same value: slashing)
                    [HeS9zi0L7QCPYoAC] : object {Actor.npc.items.[].system.damageRolls.HeS9zi0L7QCPYoAC}
                        damage : string {Actor.npc.items.[].system.damageRolls.HeS9zi0L7QCPYoAC.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HeS9zi0L7QCPYoAC.damageType} (same value: slashing)
                    [bXNn6XTP2TX5tAQr] : object {Actor.npc.items.[].system.damageRolls.bXNn6XTP2TX5tAQr}
                        damage : string {Actor.npc.items.[].system.damageRolls.bXNn6XTP2TX5tAQr.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bXNn6XTP2TX5tAQr.damageType} (same value: piercing)
                    [U1lO5vMHwDwKhZYU] : object {Actor.npc.items.[].system.damageRolls.U1lO5vMHwDwKhZYU}
                        damage : string {Actor.npc.items.[].system.damageRolls.U1lO5vMHwDwKhZYU.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.U1lO5vMHwDwKhZYU.damageType} (same value: piercing)
                    [SnYRYxu3lQWMmUyi] : object {Actor.npc.items.[].system.damageRolls.SnYRYxu3lQWMmUyi}
                        damage : string {Actor.npc.items.[].system.damageRolls.SnYRYxu3lQWMmUyi.damage} (same value: 2d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SnYRYxu3lQWMmUyi.damageType} (same value: bludgeoning)
                    [Gt8QrQROriUEcly3] : object {Actor.npc.items.[].system.damageRolls.Gt8QrQROriUEcly3}
                        damage : string {Actor.npc.items.[].system.damageRolls.Gt8QrQROriUEcly3.damage} (same value: 2d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Gt8QrQROriUEcly3.damageType} (same value: slashing)
                    [UisGR7rHfI2czCZC] : object {Actor.npc.items.[].system.damageRolls.UisGR7rHfI2czCZC}
                        damage : string {Actor.npc.items.[].system.damageRolls.UisGR7rHfI2czCZC.damage} (same value: 1d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UisGR7rHfI2czCZC.damageType} (same value: bludgeoning)
                    [EcNfzGpmehkPxJOb] : object {Actor.npc.items.[].system.damageRolls.EcNfzGpmehkPxJOb}
                        damage : string {Actor.npc.items.[].system.damageRolls.EcNfzGpmehkPxJOb.damage} (same value: 1d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EcNfzGpmehkPxJOb.damageType} (same value: piercing)
                    [fwc4n7ORsYQMveLZ] : object {Actor.npc.items.[].system.damageRolls.fwc4n7ORsYQMveLZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.fwc4n7ORsYQMveLZ.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fwc4n7ORsYQMveLZ.damageType} (same value: slashing)
                    [DDQ9qWq84qMx4QdX] : object {Actor.npc.items.[].system.damageRolls.DDQ9qWq84qMx4QdX}
                        damage : string {Actor.npc.items.[].system.damageRolls.DDQ9qWq84qMx4QdX.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DDQ9qWq84qMx4QdX.damageType} (same value: slashing)
                    [AC0aawbl8qkJTbM4] : object {Actor.npc.items.[].system.damageRolls.AC0aawbl8qkJTbM4}
                        damage : string {Actor.npc.items.[].system.damageRolls.AC0aawbl8qkJTbM4.damage} (same value: 2d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AC0aawbl8qkJTbM4.damageType} (same value: piercing)
                    [gFNJG5cq5QMx5ilu] : object {Actor.npc.items.[].system.damageRolls.gFNJG5cq5QMx5ilu}
                        damage : string {Actor.npc.items.[].system.damageRolls.gFNJG5cq5QMx5ilu.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gFNJG5cq5QMx5ilu.damageType} (same value: spirit)
                    [CrHoVaEJNVegBHjl] : object {Actor.npc.items.[].system.damageRolls.CrHoVaEJNVegBHjl}
                        damage : string {Actor.npc.items.[].system.damageRolls.CrHoVaEJNVegBHjl.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CrHoVaEJNVegBHjl.damageType} (same value: slashing)
                    [j3pc7lF0AJIJCyrM] : object {Actor.npc.items.[].system.damageRolls.j3pc7lF0AJIJCyrM}
                        damage : string {Actor.npc.items.[].system.damageRolls.j3pc7lF0AJIJCyrM.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j3pc7lF0AJIJCyrM.damageType} (same value: spirit)
                    [HU40jhTuxiDh8gLJ] : object {Actor.npc.items.[].system.damageRolls.HU40jhTuxiDh8gLJ}
                        damage : string {Actor.npc.items.[].system.damageRolls.HU40jhTuxiDh8gLJ.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HU40jhTuxiDh8gLJ.damageType} (same value: slashing)
                    [pNeQtsBBIQVMIRXQ] : object {Actor.npc.items.[].system.damageRolls.pNeQtsBBIQVMIRXQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.pNeQtsBBIQVMIRXQ.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pNeQtsBBIQVMIRXQ.damageType} (same value: spirit)
                    [RD9magWiJIiyPi4Y] : object {Actor.npc.items.[].system.damageRolls.RD9magWiJIiyPi4Y}
                        damage : string {Actor.npc.items.[].system.damageRolls.RD9magWiJIiyPi4Y.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RD9magWiJIiyPi4Y.damageType} (same value: piercing)
                    [UzWBUPsTg1T8gf61] : object {Actor.npc.items.[].system.damageRolls.UzWBUPsTg1T8gf61}
                        damage : string {Actor.npc.items.[].system.damageRolls.UzWBUPsTg1T8gf61.damage} (same value: 1d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UzWBUPsTg1T8gf61.damageType} (same value: piercing)
                    [ZjzfkfjZctQvdDOU] : object {Actor.npc.items.[].system.damageRolls.ZjzfkfjZctQvdDOU}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZjzfkfjZctQvdDOU.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZjzfkfjZctQvdDOU.damageType} (same value: bludgeoning)
                    [kNMCe081FYpSKSaz] : object {Actor.npc.items.[].system.damageRolls.kNMCe081FYpSKSaz}
                        damage : string {Actor.npc.items.[].system.damageRolls.kNMCe081FYpSKSaz.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kNMCe081FYpSKSaz.damageType} (same value: piercing)
                    [eXLWcIsdaWbfrTX6] : object {Actor.npc.items.[].system.damageRolls.eXLWcIsdaWbfrTX6}
                        damage : string {Actor.npc.items.[].system.damageRolls.eXLWcIsdaWbfrTX6.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eXLWcIsdaWbfrTX6.damageType} (same value: piercing)
                    [kt4co9PlZ54LCNhg] : object {Actor.npc.items.[].system.damageRolls.kt4co9PlZ54LCNhg}
                        damage : string {Actor.npc.items.[].system.damageRolls.kt4co9PlZ54LCNhg.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kt4co9PlZ54LCNhg.damageType} (same value: piercing)
                    [kUGauMCjF8myXfb9] : object {Actor.npc.items.[].system.damageRolls.kUGauMCjF8myXfb9}
                        damage : string {Actor.npc.items.[].system.damageRolls.kUGauMCjF8myXfb9.damage} (same value: 2d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kUGauMCjF8myXfb9.damageType} (same value: slashing)
                    [3CavOGXAs5FPyNes] : object {Actor.npc.items.[].system.damageRolls.3CavOGXAs5FPyNes}
                        damage : string {Actor.npc.items.[].system.damageRolls.3CavOGXAs5FPyNes.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3CavOGXAs5FPyNes.damageType} (same value: piercing)
                    [EB7OlNExeSglHEAC] : object {Actor.npc.items.[].system.damageRolls.EB7OlNExeSglHEAC}
                        damage : string {Actor.npc.items.[].system.damageRolls.EB7OlNExeSglHEAC.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EB7OlNExeSglHEAC.damageType} (same value: bludgeoning)
                    [5Sp5l2wQ9ao72lPk] : object {Actor.npc.items.[].system.damageRolls.5Sp5l2wQ9ao72lPk}
                        damage : string {Actor.npc.items.[].system.damageRolls.5Sp5l2wQ9ao72lPk.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5Sp5l2wQ9ao72lPk.damageType} (same value: piercing)
                    [oMEqJg85PvcIjU4a] : object {Actor.npc.items.[].system.damageRolls.oMEqJg85PvcIjU4a}
                        damage : string {Actor.npc.items.[].system.damageRolls.oMEqJg85PvcIjU4a.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oMEqJg85PvcIjU4a.damageType} (same value: slashing)
                    [nOtmwYPWNPQrbEJW] : object {Actor.npc.items.[].system.damageRolls.nOtmwYPWNPQrbEJW}
                        damage : string {Actor.npc.items.[].system.damageRolls.nOtmwYPWNPQrbEJW.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nOtmwYPWNPQrbEJW.damageType} (same value: slashing)
                    [7WBU1rknQz15s58v] : object {Actor.npc.items.[].system.damageRolls.7WBU1rknQz15s58v}
                        damage : string {Actor.npc.items.[].system.damageRolls.7WBU1rknQz15s58v.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7WBU1rknQz15s58v.damageType} (same value: bludgeoning)
                    [JQWd9cMafRHPFFGi] : object {Actor.npc.items.[].system.damageRolls.JQWd9cMafRHPFFGi}
                        damage : string {Actor.npc.items.[].system.damageRolls.JQWd9cMafRHPFFGi.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JQWd9cMafRHPFFGi.damageType} (same value: piercing)
                    [7OEGwIOWmrzOI0e8] : object {Actor.npc.items.[].system.damageRolls.7OEGwIOWmrzOI0e8}
                        damage : string {Actor.npc.items.[].system.damageRolls.7OEGwIOWmrzOI0e8.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7OEGwIOWmrzOI0e8.damageType} (same value: piercing)
                    [UufAs6HSkMadAiH6] : object {Actor.npc.items.[].system.damageRolls.UufAs6HSkMadAiH6}
                        damage : string {Actor.npc.items.[].system.damageRolls.UufAs6HSkMadAiH6.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UufAs6HSkMadAiH6.damageType} (same value: bludgeoning)
                    [BuLAxqSKja9haDL8] : object {Actor.npc.items.[].system.damageRolls.BuLAxqSKja9haDL8}
                        damage : string {Actor.npc.items.[].system.damageRolls.BuLAxqSKja9haDL8.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BuLAxqSKja9haDL8.damageType} (same value: piercing)
                    [0Lk5hoIneNvxbHJv] : object {Actor.npc.items.[].system.damageRolls.0Lk5hoIneNvxbHJv}
                        damage : string {Actor.npc.items.[].system.damageRolls.0Lk5hoIneNvxbHJv.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0Lk5hoIneNvxbHJv.damageType} (same value: piercing)
                    [BtZnjx0wyzoOhWKe] : object {Actor.npc.items.[].system.damageRolls.BtZnjx0wyzoOhWKe}
                        damage : string {Actor.npc.items.[].system.damageRolls.BtZnjx0wyzoOhWKe.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BtZnjx0wyzoOhWKe.damageType} (same value: piercing)
                    [8vaQXYDR8XtwzTc0] : object {Actor.npc.items.[].system.damageRolls.8vaQXYDR8XtwzTc0}
                        damage : string {Actor.npc.items.[].system.damageRolls.8vaQXYDR8XtwzTc0.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8vaQXYDR8XtwzTc0.damageType} (same value: piercing)
                    [dCqjGsNC03wvfesA] : object {Actor.npc.items.[].system.damageRolls.dCqjGsNC03wvfesA}
                        damage : string {Actor.npc.items.[].system.damageRolls.dCqjGsNC03wvfesA.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dCqjGsNC03wvfesA.damageType} (same value: piercing)
                    [ZiUPPt1QpsD7WMzs] : object {Actor.npc.items.[].system.damageRolls.ZiUPPt1QpsD7WMzs}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZiUPPt1QpsD7WMzs.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZiUPPt1QpsD7WMzs.damageType} (same value: bludgeoning)
                    [LNAeUl4MCBfGoDAE] : object {Actor.npc.items.[].system.damageRolls.LNAeUl4MCBfGoDAE}
                        damage : string {Actor.npc.items.[].system.damageRolls.LNAeUl4MCBfGoDAE.damage} (same value: 1d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LNAeUl4MCBfGoDAE.damageType} (same value: slashing)
                    [BeJJbPmMtp6Brr25] : object {Actor.npc.items.[].system.damageRolls.BeJJbPmMtp6Brr25}
                        damage : string {Actor.npc.items.[].system.damageRolls.BeJJbPmMtp6Brr25.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BeJJbPmMtp6Brr25.damageType} (same value: bludgeoning)
                    [nh3AEJunkbWsEBas] : object {Actor.npc.items.[].system.damageRolls.nh3AEJunkbWsEBas}
                        damage : string {Actor.npc.items.[].system.damageRolls.nh3AEJunkbWsEBas.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nh3AEJunkbWsEBas.damageType} (same value: piercing)
                    [BUFFOaskzWoSFGYT] : object {Actor.npc.items.[].system.damageRolls.BUFFOaskzWoSFGYT}
                        damage : string {Actor.npc.items.[].system.damageRolls.BUFFOaskzWoSFGYT.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BUFFOaskzWoSFGYT.damageType} (same value: slashing)
                    [HopQ3tTh53bncqCW] : object {Actor.npc.items.[].system.damageRolls.HopQ3tTh53bncqCW}
                        damage : string {Actor.npc.items.[].system.damageRolls.HopQ3tTh53bncqCW.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HopQ3tTh53bncqCW.damageType} (same value: bludgeoning)
                    [CJm6BqMzPG6ATgkT] : object {Actor.npc.items.[].system.damageRolls.CJm6BqMzPG6ATgkT}
                        damage : string {Actor.npc.items.[].system.damageRolls.CJm6BqMzPG6ATgkT.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CJm6BqMzPG6ATgkT.damageType} (same value: piercing)
                    [rGjD5jhbi5vTYxuY] : object {Actor.npc.items.[].system.damageRolls.rGjD5jhbi5vTYxuY}
                        damage : string {Actor.npc.items.[].system.damageRolls.rGjD5jhbi5vTYxuY.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rGjD5jhbi5vTYxuY.damageType} (same value: bludgeoning)
                    [BUNAUCn3VfeNXz0N] : object {Actor.npc.items.[].system.damageRolls.BUNAUCn3VfeNXz0N}
                        damage : string {Actor.npc.items.[].system.damageRolls.BUNAUCn3VfeNXz0N.damage} (same value: 1d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BUNAUCn3VfeNXz0N.damageType} (same value: slashing)
                    [1BDClOrQqr8NU9y8] : object {Actor.npc.items.[].system.damageRolls.1BDClOrQqr8NU9y8}
                        damage : string {Actor.npc.items.[].system.damageRolls.1BDClOrQqr8NU9y8.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1BDClOrQqr8NU9y8.damageType} (same value: slashing)
                    [UeRMkTuepWDdnKGE] : object {Actor.npc.items.[].system.damageRolls.UeRMkTuepWDdnKGE}
                        damage : string {Actor.npc.items.[].system.damageRolls.UeRMkTuepWDdnKGE.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UeRMkTuepWDdnKGE.damageType} (same value: piercing)
                    [6I9oQe6Vnr0SQPSH] : object {Actor.npc.items.[].system.damageRolls.6I9oQe6Vnr0SQPSH}
                        damage : string {Actor.npc.items.[].system.damageRolls.6I9oQe6Vnr0SQPSH.damage} (same value: 1d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6I9oQe6Vnr0SQPSH.damageType} (same value: slashing)
                    [TIOSUn65LFBw8yVv] : object {Actor.npc.items.[].system.damageRolls.TIOSUn65LFBw8yVv}
                        damage : string {Actor.npc.items.[].system.damageRolls.TIOSUn65LFBw8yVv.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TIOSUn65LFBw8yVv.damageType} (same value: bludgeoning)
                    [HRrczxtD4MkVqbVH] : object {Actor.npc.items.[].system.damageRolls.HRrczxtD4MkVqbVH}
                        damage : string {Actor.npc.items.[].system.damageRolls.HRrczxtD4MkVqbVH.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HRrczxtD4MkVqbVH.damageType} (same value: piercing)
                    [oWSaQTyGyYQBSs9S] : object {Actor.npc.items.[].system.damageRolls.oWSaQTyGyYQBSs9S}
                        damage : string {Actor.npc.items.[].system.damageRolls.oWSaQTyGyYQBSs9S.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oWSaQTyGyYQBSs9S.damageType} (same value: slashing)
                    [Hvh8j7qLykmuABPe] : object {Actor.npc.items.[].system.damageRolls.Hvh8j7qLykmuABPe}
                        damage : string {Actor.npc.items.[].system.damageRolls.Hvh8j7qLykmuABPe.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Hvh8j7qLykmuABPe.damageType} (same value: piercing)
                    [kYqtoNgceUChDxd1] : object {Actor.npc.items.[].system.damageRolls.kYqtoNgceUChDxd1}
                        damage : string {Actor.npc.items.[].system.damageRolls.kYqtoNgceUChDxd1.damage} (same value: 1d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kYqtoNgceUChDxd1.damageType} (same value: slashing)
                    [u9pCoJhLzOVZbKce] : object {Actor.npc.items.[].system.damageRolls.u9pCoJhLzOVZbKce}
                        category : string {Actor.npc.items.[].system.damageRolls.u9pCoJhLzOVZbKce.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.u9pCoJhLzOVZbKce.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u9pCoJhLzOVZbKce.damageType} (same value: bleed)
                    [zpfxKr3v9F0apWfU] : object {Actor.npc.items.[].system.damageRolls.zpfxKr3v9F0apWfU}
                        damage : string {Actor.npc.items.[].system.damageRolls.zpfxKr3v9F0apWfU.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zpfxKr3v9F0apWfU.damageType} (same value: bludgeoning)
                    [XqwIjUZqYgroX52U] : object {Actor.npc.items.[].system.damageRolls.XqwIjUZqYgroX52U}
                        damage : string {Actor.npc.items.[].system.damageRolls.XqwIjUZqYgroX52U.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XqwIjUZqYgroX52U.damageType} (same value: sonic)
                    [eMWQ07kxOowEJ4XG] : object {Actor.npc.items.[].system.damageRolls.eMWQ07kxOowEJ4XG}
                        damage : string {Actor.npc.items.[].system.damageRolls.eMWQ07kxOowEJ4XG.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eMWQ07kxOowEJ4XG.damageType} (same value: piercing)
                    [yVnMmlTbAi61KgYr] : object {Actor.npc.items.[].system.damageRolls.yVnMmlTbAi61KgYr}
                        damage : string {Actor.npc.items.[].system.damageRolls.yVnMmlTbAi61KgYr.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yVnMmlTbAi61KgYr.damageType} (same value: slashing)
                    [wMi5WniacHw2JOzn] : object {Actor.npc.items.[].system.damageRolls.wMi5WniacHw2JOzn}
                        damage : string {Actor.npc.items.[].system.damageRolls.wMi5WniacHw2JOzn.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wMi5WniacHw2JOzn.damageType} (same value: bludgeoning)
                    [JNHezB2O4SwP1BHz] : object {Actor.npc.items.[].system.damageRolls.JNHezB2O4SwP1BHz}
                        damage : string {Actor.npc.items.[].system.damageRolls.JNHezB2O4SwP1BHz.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JNHezB2O4SwP1BHz.damageType} (same value: piercing)
                    [Rg8i4oczaHCYbECY] : object {Actor.npc.items.[].system.damageRolls.Rg8i4oczaHCYbECY}
                        damage : string {Actor.npc.items.[].system.damageRolls.Rg8i4oczaHCYbECY.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Rg8i4oczaHCYbECY.damageType} (same value: slashing)
                    [hlzDvOocs5nOh7VQ] : object {Actor.npc.items.[].system.damageRolls.hlzDvOocs5nOh7VQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.hlzDvOocs5nOh7VQ.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hlzDvOocs5nOh7VQ.damageType} (same value: slashing)
                    [F6xNR9NkLGDfZT3v] : object {Actor.npc.items.[].system.damageRolls.F6xNR9NkLGDfZT3v}
                        damage : string {Actor.npc.items.[].system.damageRolls.F6xNR9NkLGDfZT3v.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.F6xNR9NkLGDfZT3v.damageType} (same value: slashing)
                    [2GGJhiyZGSzBDGyC] : object {Actor.npc.items.[].system.damageRolls.2GGJhiyZGSzBDGyC}
                        damage : string {Actor.npc.items.[].system.damageRolls.2GGJhiyZGSzBDGyC.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2GGJhiyZGSzBDGyC.damageType} (same value: slashing)
                    [t1blVCzEEZY31Xbo] : object {Actor.npc.items.[].system.damageRolls.t1blVCzEEZY31Xbo}
                        damage : string {Actor.npc.items.[].system.damageRolls.t1blVCzEEZY31Xbo.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t1blVCzEEZY31Xbo.damageType} (same value: bludgeoning)
                    [E0sxWfSfD21b787P] : object {Actor.npc.items.[].system.damageRolls.E0sxWfSfD21b787P}
                        damage : string {Actor.npc.items.[].system.damageRolls.E0sxWfSfD21b787P.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.E0sxWfSfD21b787P.damageType} (same value: piercing)
                    [DQKkBIJKV4KzFzv2] : object {Actor.npc.items.[].system.damageRolls.DQKkBIJKV4KzFzv2}
                        damage : string {Actor.npc.items.[].system.damageRolls.DQKkBIJKV4KzFzv2.damage} (same value: 1d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DQKkBIJKV4KzFzv2.damageType} (same value: slashing)
                    [fzV9pEpqKvl38Oz1] : object {Actor.npc.items.[].system.damageRolls.fzV9pEpqKvl38Oz1}
                        damage : string {Actor.npc.items.[].system.damageRolls.fzV9pEpqKvl38Oz1.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fzV9pEpqKvl38Oz1.damageType} (same value: piercing)
                    [p10pc41RBK4dThyM] : object {Actor.npc.items.[].system.damageRolls.p10pc41RBK4dThyM}
                        damage : string {Actor.npc.items.[].system.damageRolls.p10pc41RBK4dThyM.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.p10pc41RBK4dThyM.damageType} (same value: bludgeoning)
                    [BP5kS6atmtHXbV3B] : object {Actor.npc.items.[].system.damageRolls.BP5kS6atmtHXbV3B}
                        damage : string {Actor.npc.items.[].system.damageRolls.BP5kS6atmtHXbV3B.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BP5kS6atmtHXbV3B.damageType} (same value: bludgeoning)
                    [0DTq7nBHAGIU7IL3] : object {Actor.npc.items.[].system.damageRolls.0DTq7nBHAGIU7IL3}
                        damage : string {Actor.npc.items.[].system.damageRolls.0DTq7nBHAGIU7IL3.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0DTq7nBHAGIU7IL3.damageType} (same value: slashing)
                    [adr5inamlYTneqsR] : object {Actor.npc.items.[].system.damageRolls.adr5inamlYTneqsR}
                        damage : string {Actor.npc.items.[].system.damageRolls.adr5inamlYTneqsR.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.adr5inamlYTneqsR.damageType} (same value: piercing)
                    [5EIrRR23DIyYvXPI] : object {Actor.npc.items.[].system.damageRolls.5EIrRR23DIyYvXPI}
                        damage : string {Actor.npc.items.[].system.damageRolls.5EIrRR23DIyYvXPI.damage} (same value: 1d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5EIrRR23DIyYvXPI.damageType} (same value: bludgeoning)
                    [DXR6vuLdHAmh0k9V] : object {Actor.npc.items.[].system.damageRolls.DXR6vuLdHAmh0k9V}
                        damage : string {Actor.npc.items.[].system.damageRolls.DXR6vuLdHAmh0k9V.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DXR6vuLdHAmh0k9V.damageType} (same value: void)
                    [UhLM61pjYTbO1wNg] : object {Actor.npc.items.[].system.damageRolls.UhLM61pjYTbO1wNg}
                        damage : string {Actor.npc.items.[].system.damageRolls.UhLM61pjYTbO1wNg.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UhLM61pjYTbO1wNg.damageType} (same value: void)
                    [mqVB8oMxKe3q1881] : object {Actor.npc.items.[].system.damageRolls.mqVB8oMxKe3q1881}
                        damage : string {Actor.npc.items.[].system.damageRolls.mqVB8oMxKe3q1881.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mqVB8oMxKe3q1881.damageType} (same value: piercing)
                    [oc1xO8l5ECJw10tf] : object {Actor.npc.items.[].system.damageRolls.oc1xO8l5ECJw10tf}
                        damage : string {Actor.npc.items.[].system.damageRolls.oc1xO8l5ECJw10tf.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oc1xO8l5ECJw10tf.damageType} (same value: bludgeoning)
                    [vHlnmUXk7fk81zVc] : object {Actor.npc.items.[].system.damageRolls.vHlnmUXk7fk81zVc}
                        damage : string {Actor.npc.items.[].system.damageRolls.vHlnmUXk7fk81zVc.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vHlnmUXk7fk81zVc.damageType} (same value: bludgeoning)
                    [AaXZjKE5cZjzMBjI] : object {Actor.npc.items.[].system.damageRolls.AaXZjKE5cZjzMBjI}
                        damage : string {Actor.npc.items.[].system.damageRolls.AaXZjKE5cZjzMBjI.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AaXZjKE5cZjzMBjI.damageType} (same value: piercing)
                    [55uM2idMhQFfyUFB] : object {Actor.npc.items.[].system.damageRolls.55uM2idMhQFfyUFB}
                        damage : string {Actor.npc.items.[].system.damageRolls.55uM2idMhQFfyUFB.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.55uM2idMhQFfyUFB.damageType} (same value: slashing)
                    [skNmMFXvLYBhgjQg] : object {Actor.npc.items.[].system.damageRolls.skNmMFXvLYBhgjQg}
                        damage : string {Actor.npc.items.[].system.damageRolls.skNmMFXvLYBhgjQg.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.skNmMFXvLYBhgjQg.damageType} (same value: piercing)
                    [GDfVQEhuOHziZMOZ] : object {Actor.npc.items.[].system.damageRolls.GDfVQEhuOHziZMOZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.GDfVQEhuOHziZMOZ.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GDfVQEhuOHziZMOZ.damageType} (same value: slashing)
                    [nXZyLFQKLcItW9dW] : object {Actor.npc.items.[].system.damageRolls.nXZyLFQKLcItW9dW}
                        damage : string {Actor.npc.items.[].system.damageRolls.nXZyLFQKLcItW9dW.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nXZyLFQKLcItW9dW.damageType} (same value: piercing)
                    [KzO8uILCQjojtrta] : object {Actor.npc.items.[].system.damageRolls.KzO8uILCQjojtrta}
                        damage : string {Actor.npc.items.[].system.damageRolls.KzO8uILCQjojtrta.damage} (same value: 2d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KzO8uILCQjojtrta.damageType} (same value: slashing)
                    [NVdStfCSw5OfxFmk] : object {Actor.npc.items.[].system.damageRolls.NVdStfCSw5OfxFmk}
                        damage : string {Actor.npc.items.[].system.damageRolls.NVdStfCSw5OfxFmk.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NVdStfCSw5OfxFmk.damageType} (same value: slashing)
                    [Uiwv977I18n7Q9Ke] : object {Actor.npc.items.[].system.damageRolls.Uiwv977I18n7Q9Ke}
                        damage : string {Actor.npc.items.[].system.damageRolls.Uiwv977I18n7Q9Ke.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Uiwv977I18n7Q9Ke.damageType} (same value: slashing)
                    [TUl1JigRACgOG7Zb] : object {Actor.npc.items.[].system.damageRolls.TUl1JigRACgOG7Zb}
                        damage : string {Actor.npc.items.[].system.damageRolls.TUl1JigRACgOG7Zb.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TUl1JigRACgOG7Zb.damageType} (same value: piercing)
                    [K9aGmXFyEy2mfG7W] : object {Actor.npc.items.[].system.damageRolls.K9aGmXFyEy2mfG7W}
                        damage : string {Actor.npc.items.[].system.damageRolls.K9aGmXFyEy2mfG7W.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.K9aGmXFyEy2mfG7W.damageType} (same value: slashing)
                    [MT2X8uhkdWJ6EKFO] : object {Actor.npc.items.[].system.damageRolls.MT2X8uhkdWJ6EKFO}
                        damage : string {Actor.npc.items.[].system.damageRolls.MT2X8uhkdWJ6EKFO.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MT2X8uhkdWJ6EKFO.damageType} (same value: piercing)
                    [TA0psT7vccZ4ajG8] : object {Actor.npc.items.[].system.damageRolls.TA0psT7vccZ4ajG8}
                        damage : string {Actor.npc.items.[].system.damageRolls.TA0psT7vccZ4ajG8.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TA0psT7vccZ4ajG8.damageType} (same value: slashing)
                    [xC4eoUPBW60SBK1s] : object {Actor.npc.items.[].system.damageRolls.xC4eoUPBW60SBK1s}
                        damage : string {Actor.npc.items.[].system.damageRolls.xC4eoUPBW60SBK1s.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xC4eoUPBW60SBK1s.damageType} (same value: slashing)
                    [Mnaoa3YhxyoTAOBj] : object {Actor.npc.items.[].system.damageRolls.Mnaoa3YhxyoTAOBj}
                        damage : string {Actor.npc.items.[].system.damageRolls.Mnaoa3YhxyoTAOBj.damage} (same value: 1d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Mnaoa3YhxyoTAOBj.damageType} (same value: slashing)
                    [OGbzi2KF51spL5Ci] : object {Actor.npc.items.[].system.damageRolls.OGbzi2KF51spL5Ci}
                        category : string {Actor.npc.items.[].system.damageRolls.OGbzi2KF51spL5Ci.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.OGbzi2KF51spL5Ci.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OGbzi2KF51spL5Ci.damageType} (same value: fire)
                    [iPgDMNDyzuh2yXuR] : object {Actor.npc.items.[].system.damageRolls.iPgDMNDyzuh2yXuR}
                        damage : string {Actor.npc.items.[].system.damageRolls.iPgDMNDyzuh2yXuR.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iPgDMNDyzuh2yXuR.damageType} (same value: slashing)
                    [ziu9n3JYjMQ7NEuV] : object {Actor.npc.items.[].system.damageRolls.ziu9n3JYjMQ7NEuV}
                        damage : string {Actor.npc.items.[].system.damageRolls.ziu9n3JYjMQ7NEuV.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ziu9n3JYjMQ7NEuV.damageType} (same value: slashing)
                    [voJju15xbmxzVVPL] : object {Actor.npc.items.[].system.damageRolls.voJju15xbmxzVVPL}
                        damage : string {Actor.npc.items.[].system.damageRolls.voJju15xbmxzVVPL.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.voJju15xbmxzVVPL.damageType} (same value: slashing)
                    [JXMO3vxcZBRrYXHs] : object {Actor.npc.items.[].system.damageRolls.JXMO3vxcZBRrYXHs}
                        damage : string {Actor.npc.items.[].system.damageRolls.JXMO3vxcZBRrYXHs.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JXMO3vxcZBRrYXHs.damageType} (same value: piercing)
                    [owx0yBjFf8Uagoes] : object {Actor.npc.items.[].system.damageRolls.owx0yBjFf8Uagoes}
                        damage : string {Actor.npc.items.[].system.damageRolls.owx0yBjFf8Uagoes.damage} (same value: 1d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.owx0yBjFf8Uagoes.damageType} (same value: slashing)
                    [Qbct7l8NJudELGAa] : object {Actor.npc.items.[].system.damageRolls.Qbct7l8NJudELGAa}
                        damage : string {Actor.npc.items.[].system.damageRolls.Qbct7l8NJudELGAa.damage} (same value: 3d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Qbct7l8NJudELGAa.damageType} (same value: sonic)
                    [gmXMqJm96XBmOy6x] : object {Actor.npc.items.[].system.damageRolls.gmXMqJm96XBmOy6x}
                        damage : string {Actor.npc.items.[].system.damageRolls.gmXMqJm96XBmOy6x.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gmXMqJm96XBmOy6x.damageType} (same value: bludgeoning)
                    [zTdwt51dPH8gMtYi] : object {Actor.npc.items.[].system.damageRolls.zTdwt51dPH8gMtYi}
                        damage : string {Actor.npc.items.[].system.damageRolls.zTdwt51dPH8gMtYi.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zTdwt51dPH8gMtYi.damageType} (same value: piercing)
                    [6P949KFF6THLOm6u] : object {Actor.npc.items.[].system.damageRolls.6P949KFF6THLOm6u}
                        damage : string {Actor.npc.items.[].system.damageRolls.6P949KFF6THLOm6u.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6P949KFF6THLOm6u.damageType} (same value: piercing)
                    [ByevdrKNxVW3oZRk] : object {Actor.npc.items.[].system.damageRolls.ByevdrKNxVW3oZRk}
                        category : string {Actor.npc.items.[].system.damageRolls.ByevdrKNxVW3oZRk.category} (same value: splash)
                        damage : string {Actor.npc.items.[].system.damageRolls.ByevdrKNxVW3oZRk.damage} (same value: 3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ByevdrKNxVW3oZRk.damageType} (same value: acid)
                    [ykvHfiEvWIwvsH24] : object {Actor.npc.items.[].system.damageRolls.ykvHfiEvWIwvsH24}
                        damage : string {Actor.npc.items.[].system.damageRolls.ykvHfiEvWIwvsH24.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ykvHfiEvWIwvsH24.damageType} (same value: acid)
                    [76iHbUXU6oZaSeJc] : object {Actor.npc.items.[].system.damageRolls.76iHbUXU6oZaSeJc}
                        damage : string {Actor.npc.items.[].system.damageRolls.76iHbUXU6oZaSeJc.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.76iHbUXU6oZaSeJc.damageType} (same value: bludgeoning)
                    [nmjyuCpZnXcKfctI] : object {Actor.npc.items.[].system.damageRolls.nmjyuCpZnXcKfctI}
                        damage : string {Actor.npc.items.[].system.damageRolls.nmjyuCpZnXcKfctI.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nmjyuCpZnXcKfctI.damageType} (same value: piercing)
                    [aPLLzKzb7c3JD8dd] : object {Actor.npc.items.[].system.damageRolls.aPLLzKzb7c3JD8dd}
                        damage : string {Actor.npc.items.[].system.damageRolls.aPLLzKzb7c3JD8dd.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aPLLzKzb7c3JD8dd.damageType} (same value: piercing)
                    [Sla8JDXJTRer5Gf6] : object {Actor.npc.items.[].system.damageRolls.Sla8JDXJTRer5Gf6}
                        damage : string {Actor.npc.items.[].system.damageRolls.Sla8JDXJTRer5Gf6.damage} (same value: 2d12+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Sla8JDXJTRer5Gf6.damageType} (same value: piercing)
                    [7EHN7O3rUPkHQwQZ] : object {Actor.npc.items.[].system.damageRolls.7EHN7O3rUPkHQwQZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.7EHN7O3rUPkHQwQZ.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7EHN7O3rUPkHQwQZ.damageType} (same value: slashing)
                    [UkM1LL5peGfMZTIb] : object {Actor.npc.items.[].system.damageRolls.UkM1LL5peGfMZTIb}
                        damage : string {Actor.npc.items.[].system.damageRolls.UkM1LL5peGfMZTIb.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UkM1LL5peGfMZTIb.damageType} (same value: piercing)
                    [Zhk4H5anRccmtJxr] : object {Actor.npc.items.[].system.damageRolls.Zhk4H5anRccmtJxr}
                        damage : string {Actor.npc.items.[].system.damageRolls.Zhk4H5anRccmtJxr.damage} (same value: 2d12+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Zhk4H5anRccmtJxr.damageType} (same value: bludgeoning)
                    [rJvnnPHhuSlVYSMt] : object {Actor.npc.items.[].system.damageRolls.rJvnnPHhuSlVYSMt}
                        damage : string {Actor.npc.items.[].system.damageRolls.rJvnnPHhuSlVYSMt.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rJvnnPHhuSlVYSMt.damageType} (same value: cold)
                    [Upjz51UDrLOukz6k] : object {Actor.npc.items.[].system.damageRolls.Upjz51UDrLOukz6k}
                        damage : string {Actor.npc.items.[].system.damageRolls.Upjz51UDrLOukz6k.damage} (same value: 2d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Upjz51UDrLOukz6k.damageType} (same value: bludgeoning)
                    [zkUw6k60K3UKYD0H] : object {Actor.npc.items.[].system.damageRolls.zkUw6k60K3UKYD0H}
                        damage : string {Actor.npc.items.[].system.damageRolls.zkUw6k60K3UKYD0H.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zkUw6k60K3UKYD0H.damageType} (same value: cold)
                    [oToD6lGYv7Lw7pb0] : object {Actor.npc.items.[].system.damageRolls.oToD6lGYv7Lw7pb0}
                        damage : string {Actor.npc.items.[].system.damageRolls.oToD6lGYv7Lw7pb0.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oToD6lGYv7Lw7pb0.damageType} (same value: bludgeoning)
                    [BCXLP3e04BpFi8Qu] : object {Actor.npc.items.[].system.damageRolls.BCXLP3e04BpFi8Qu}
                        damage : string {Actor.npc.items.[].system.damageRolls.BCXLP3e04BpFi8Qu.damage} (same value: 2d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BCXLP3e04BpFi8Qu.damageType} (same value: piercing)
                    [pzzMhlVpHVQMeRqE] : object {Actor.npc.items.[].system.damageRolls.pzzMhlVpHVQMeRqE}
                        damage : string {Actor.npc.items.[].system.damageRolls.pzzMhlVpHVQMeRqE.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pzzMhlVpHVQMeRqE.damageType} (same value: bludgeoning)
                    [t8n2HvM0pfe0S8jW] : object {Actor.npc.items.[].system.damageRolls.t8n2HvM0pfe0S8jW}
                        damage : string {Actor.npc.items.[].system.damageRolls.t8n2HvM0pfe0S8jW.damage} (same value: 2d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t8n2HvM0pfe0S8jW.damageType} (same value: bludgeoning)
                    [k3LISPw5keNPDlm2] : object {Actor.npc.items.[].system.damageRolls.k3LISPw5keNPDlm2}
                        damage : string {Actor.npc.items.[].system.damageRolls.k3LISPw5keNPDlm2.damage} (same value: 2d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k3LISPw5keNPDlm2.damageType} (same value: slashing)
                    [vZgPWZD9bjqWnxoZ] : object {Actor.npc.items.[].system.damageRolls.vZgPWZD9bjqWnxoZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.vZgPWZD9bjqWnxoZ.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vZgPWZD9bjqWnxoZ.damageType} (same value: cold)
                    [8FyQvU6skwxHEewm] : object {Actor.npc.items.[].system.damageRolls.8FyQvU6skwxHEewm}
                        damage : string {Actor.npc.items.[].system.damageRolls.8FyQvU6skwxHEewm.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8FyQvU6skwxHEewm.damageType} (same value: bludgeoning)
                    [opPBJZXNPwbJobyl] : object {Actor.npc.items.[].system.damageRolls.opPBJZXNPwbJobyl}
                        damage : string {Actor.npc.items.[].system.damageRolls.opPBJZXNPwbJobyl.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.opPBJZXNPwbJobyl.damageType} (same value: slashing)
                    [gbUVJIj4YVmTUIUz] : object {Actor.npc.items.[].system.damageRolls.gbUVJIj4YVmTUIUz}
                        damage : string {Actor.npc.items.[].system.damageRolls.gbUVJIj4YVmTUIUz.damage} (same value: 2d12+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gbUVJIj4YVmTUIUz.damageType} (same value: slashing)
                    [x7eaHKqpsU1qQINZ] : object {Actor.npc.items.[].system.damageRolls.x7eaHKqpsU1qQINZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.x7eaHKqpsU1qQINZ.damage} (same value: 4d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.x7eaHKqpsU1qQINZ.damageType} (same value: piercing)
                    [lVxcxWODYClgwryF] : object {Actor.npc.items.[].system.damageRolls.lVxcxWODYClgwryF}
                        damage : string {Actor.npc.items.[].system.damageRolls.lVxcxWODYClgwryF.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lVxcxWODYClgwryF.damageType} (same value: bludgeoning)
                    [VbTea79fWsO8ohGB] : object {Actor.npc.items.[].system.damageRolls.VbTea79fWsO8ohGB}
                        damage : string {Actor.npc.items.[].system.damageRolls.VbTea79fWsO8ohGB.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VbTea79fWsO8ohGB.damageType} (same value: slashing)
                    [TKq7Zpgf94Jh9cND] : object {Actor.npc.items.[].system.damageRolls.TKq7Zpgf94Jh9cND}
                        damage : string {Actor.npc.items.[].system.damageRolls.TKq7Zpgf94Jh9cND.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TKq7Zpgf94Jh9cND.damageType} (same value: piercing)
                    [5dRCZJmhmhpZu1mr] : object {Actor.npc.items.[].system.damageRolls.5dRCZJmhmhpZu1mr}
                        damage : string {Actor.npc.items.[].system.damageRolls.5dRCZJmhmhpZu1mr.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5dRCZJmhmhpZu1mr.damageType} (same value: piercing)
                    [WRCp8NKJ6cx9fEwL] : object {Actor.npc.items.[].system.damageRolls.WRCp8NKJ6cx9fEwL}
                        damage : string {Actor.npc.items.[].system.damageRolls.WRCp8NKJ6cx9fEwL.damage} (same value: 2d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WRCp8NKJ6cx9fEwL.damageType} (same value: slashing)
                    [Q4Oy89Rd5z7Airso] : object {Actor.npc.items.[].system.damageRolls.Q4Oy89Rd5z7Airso}
                        damage : string {Actor.npc.items.[].system.damageRolls.Q4Oy89Rd5z7Airso.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Q4Oy89Rd5z7Airso.damageType} (same value: bludgeoning)
                    [110NLaES81kfG6YR] : object {Actor.npc.items.[].system.damageRolls.110NLaES81kfG6YR}
                        damage : string {Actor.npc.items.[].system.damageRolls.110NLaES81kfG6YR.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.110NLaES81kfG6YR.damageType} (same value: piercing)
                    [Er36Hql4ZchPYinh] : object {Actor.npc.items.[].system.damageRolls.Er36Hql4ZchPYinh}
                        damage : string {Actor.npc.items.[].system.damageRolls.Er36Hql4ZchPYinh.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Er36Hql4ZchPYinh.damageType} (same value: piercing)
                    [JrJ68qHduNhdkgiw] : object {Actor.npc.items.[].system.damageRolls.JrJ68qHduNhdkgiw}
                        damage : string {Actor.npc.items.[].system.damageRolls.JrJ68qHduNhdkgiw.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JrJ68qHduNhdkgiw.damageType} (same value: piercing)
                    [T78j51vn6qGV7tso] : object {Actor.npc.items.[].system.damageRolls.T78j51vn6qGV7tso}
                        damage : string {Actor.npc.items.[].system.damageRolls.T78j51vn6qGV7tso.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.T78j51vn6qGV7tso.damageType} (same value: bludgeoning)
                    [kUJCmfHRPNxHhEnZ] : object {Actor.npc.items.[].system.damageRolls.kUJCmfHRPNxHhEnZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.kUJCmfHRPNxHhEnZ.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kUJCmfHRPNxHhEnZ.damageType} (same value: piercing)
                    [aVFA0MIT7i93dUwa] : object {Actor.npc.items.[].system.damageRolls.aVFA0MIT7i93dUwa}
                        damage : string {Actor.npc.items.[].system.damageRolls.aVFA0MIT7i93dUwa.damage} (same value: 2d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aVFA0MIT7i93dUwa.damageType} (same value: piercing)
                    [fh3vXidMQMIO7vef] : object {Actor.npc.items.[].system.damageRolls.fh3vXidMQMIO7vef}
                        damage : string {Actor.npc.items.[].system.damageRolls.fh3vXidMQMIO7vef.damage} (same value: 2d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fh3vXidMQMIO7vef.damageType} (same value: piercing)
                    [noGJYjevQTuS2QFa] : object {Actor.npc.items.[].system.damageRolls.noGJYjevQTuS2QFa}
                        damage : string {Actor.npc.items.[].system.damageRolls.noGJYjevQTuS2QFa.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.noGJYjevQTuS2QFa.damageType} (same value: bludgeoning)
                    [5wu6ukCXEIfCddSA] : object {Actor.npc.items.[].system.damageRolls.5wu6ukCXEIfCddSA}
                        category : string {Actor.npc.items.[].system.damageRolls.5wu6ukCXEIfCddSA.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.5wu6ukCXEIfCddSA.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5wu6ukCXEIfCddSA.damageType} (same value: bleed)
                    [UBas71Ycn5Dvs0IB] : object {Actor.npc.items.[].system.damageRolls.UBas71Ycn5Dvs0IB}
                        damage : string {Actor.npc.items.[].system.damageRolls.UBas71Ycn5Dvs0IB.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UBas71Ycn5Dvs0IB.damageType} (same value: piercing)
                    [5zc81tz9Av5b89YP] : object {Actor.npc.items.[].system.damageRolls.5zc81tz9Av5b89YP}
                        damage : string {Actor.npc.items.[].system.damageRolls.5zc81tz9Av5b89YP.damage} (same value: 2d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5zc81tz9Av5b89YP.damageType} (same value: bludgeoning)
                    [z5SL8hwbbHFG1aMW] : object {Actor.npc.items.[].system.damageRolls.z5SL8hwbbHFG1aMW}
                        damage : string {Actor.npc.items.[].system.damageRolls.z5SL8hwbbHFG1aMW.damage} (same value: 2d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z5SL8hwbbHFG1aMW.damageType} (same value: bludgeoning)
                    [sZlCoigfktdtZ0tK] : object {Actor.npc.items.[].system.damageRolls.sZlCoigfktdtZ0tK}
                        damage : string {Actor.npc.items.[].system.damageRolls.sZlCoigfktdtZ0tK.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sZlCoigfktdtZ0tK.damageType} (same value: slashing)
                    [gO3PnEaw6AQCIoGr] : object {Actor.npc.items.[].system.damageRolls.gO3PnEaw6AQCIoGr}
                        damage : string {Actor.npc.items.[].system.damageRolls.gO3PnEaw6AQCIoGr.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gO3PnEaw6AQCIoGr.damageType} (same value: piercing)
                    [rtvIVfsva24VXCQT] : object {Actor.npc.items.[].system.damageRolls.rtvIVfsva24VXCQT}
                        damage : string {Actor.npc.items.[].system.damageRolls.rtvIVfsva24VXCQT.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rtvIVfsva24VXCQT.damageType} (same value: bludgeoning)
                    [7df5j4szUaXaNEMo] : object {Actor.npc.items.[].system.damageRolls.7df5j4szUaXaNEMo}
                        damage : string {Actor.npc.items.[].system.damageRolls.7df5j4szUaXaNEMo.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7df5j4szUaXaNEMo.damageType} (same value: piercing)
                    [ZG5LhmAs2YDfeXX8] : object {Actor.npc.items.[].system.damageRolls.ZG5LhmAs2YDfeXX8}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZG5LhmAs2YDfeXX8.damage} (same value: 3d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZG5LhmAs2YDfeXX8.damageType} (same value: slashing)
                    [30VMiIGWWNZb5Wj0] : object {Actor.npc.items.[].system.damageRolls.30VMiIGWWNZb5Wj0}
                        damage : string {Actor.npc.items.[].system.damageRolls.30VMiIGWWNZb5Wj0.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.30VMiIGWWNZb5Wj0.damageType} (same value: piercing)
                    [jkQcYoYg3qyAOwir] : object {Actor.npc.items.[].system.damageRolls.jkQcYoYg3qyAOwir}
                        damage : string {Actor.npc.items.[].system.damageRolls.jkQcYoYg3qyAOwir.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jkQcYoYg3qyAOwir.damageType} (same value: slashing)
                    [et12DWzY8XXXUrn2] : object {Actor.npc.items.[].system.damageRolls.et12DWzY8XXXUrn2}
                        damage : string {Actor.npc.items.[].system.damageRolls.et12DWzY8XXXUrn2.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.et12DWzY8XXXUrn2.damageType} (same value: piercing)
                    [ZDBQXoV2VhqQy4rR] : object {Actor.npc.items.[].system.damageRolls.ZDBQXoV2VhqQy4rR}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZDBQXoV2VhqQy4rR.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZDBQXoV2VhqQy4rR.damageType} (same value: bludgeoning)
                    [A8gdbhGv2hqlgC1b] : object {Actor.npc.items.[].system.damageRolls.A8gdbhGv2hqlgC1b}
                        damage : string {Actor.npc.items.[].system.damageRolls.A8gdbhGv2hqlgC1b.damage} (same value: 2d4+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.A8gdbhGv2hqlgC1b.damageType} (same value: piercing)
                    [tfCENVys39B2XFe7] : object {Actor.npc.items.[].system.damageRolls.tfCENVys39B2XFe7}
                        damage : string {Actor.npc.items.[].system.damageRolls.tfCENVys39B2XFe7.damage} (same value: 2d4+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tfCENVys39B2XFe7.damageType} (same value: piercing)
                    [KaAV5pnYYbQvkjmQ] : object {Actor.npc.items.[].system.damageRolls.KaAV5pnYYbQvkjmQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.KaAV5pnYYbQvkjmQ.damage} (same value: 2d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KaAV5pnYYbQvkjmQ.damageType} (same value: bludgeoning)
                    [9q8iyzx4pxl84au3xl2w] : object {Actor.npc.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w}
                        damage : string {Actor.npc.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w.damageType} (same value: piercing)
                    [pidocwei3jucfwumv6jz] : object {Actor.npc.items.[].system.damageRolls.pidocwei3jucfwumv6jz}
                        damage : string {Actor.npc.items.[].system.damageRolls.pidocwei3jucfwumv6jz.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pidocwei3jucfwumv6jz.damageType} (same value: slashing)
                    [pwe7jceuzboyccm3lh2v] : object {Actor.npc.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v}
                        damage : string {Actor.npc.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v.damageType} (same value: bludgeoning)
                    [9evxfejyjmhlpo5ht4w5] : object {Actor.npc.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5}
                        damage : string {Actor.npc.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5.damageType} (same value: piercing)
                    [v28iwchuz7az2tigcmd6] : object {Actor.npc.items.[].system.damageRolls.v28iwchuz7az2tigcmd6}
                        damage : string {Actor.npc.items.[].system.damageRolls.v28iwchuz7az2tigcmd6.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v28iwchuz7az2tigcmd6.damageType} (same value: piercing)
                    [dm4wasmj3jkdlxjlwmsg] : object {Actor.npc.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg}
                        damage : string {Actor.npc.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg.damageType} (same value: fire)
                    [9t859gxpuwthtpdqdpdl] : object {Actor.npc.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl}
                        damage : string {Actor.npc.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl.damageType} (same value: piercing)
                    [pwak28cykmjyw96covss] : object {Actor.npc.items.[].system.damageRolls.pwak28cykmjyw96covss}
                        damage : string {Actor.npc.items.[].system.damageRolls.pwak28cykmjyw96covss.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pwak28cykmjyw96covss.damageType} (same value: fire)
                    [ksk8vtfq9k8yg1cb81m5] : object {Actor.npc.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5}
                        damage : string {Actor.npc.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5.damageType} (same value: piercing)
                    [s5931hj9a9l80p3lta17] : object {Actor.npc.items.[].system.damageRolls.s5931hj9a9l80p3lta17}
                        damage : string {Actor.npc.items.[].system.damageRolls.s5931hj9a9l80p3lta17.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.s5931hj9a9l80p3lta17.damageType} (same value: piercing)
                    [gitozawsvsmdkgszqb14] : object {Actor.npc.items.[].system.damageRolls.gitozawsvsmdkgszqb14}
                        damage : string {Actor.npc.items.[].system.damageRolls.gitozawsvsmdkgszqb14.damage} (same value: 1d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gitozawsvsmdkgszqb14.damageType} (same value: bludgeoning)
                    [2qh55f0vkev67h34t497] : object {Actor.npc.items.[].system.damageRolls.2qh55f0vkev67h34t497}
                        damage : string {Actor.npc.items.[].system.damageRolls.2qh55f0vkev67h34t497.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2qh55f0vkev67h34t497.damageType} (same value: piercing)
                    [vwrh5idvdh6azfrky0l6] : object {Actor.npc.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6}
                        damage : string {Actor.npc.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6.damage} (same value: 2d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6.damageType} (same value: piercing)
                    [su4rql9ypsk50wauegs2] : object {Actor.npc.items.[].system.damageRolls.su4rql9ypsk50wauegs2}
                        damage : string {Actor.npc.items.[].system.damageRolls.su4rql9ypsk50wauegs2.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.su4rql9ypsk50wauegs2.damageType} (same value: bludgeoning)
                    [910c0jsfc0s3j636sxbgs] : object {Actor.npc.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs}
                        damage : string {Actor.npc.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs.damageType} (same value: piercing)
                    [w7eeob2t4aix1icyi5nfs] : object {Actor.npc.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs}
                        damage : string {Actor.npc.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs.damageType} (same value: piercing)
                    [3qr71mj1ayg8v9o7tupp] : object {Actor.npc.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp}
                        damage : string {Actor.npc.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp.damage} (same value: 1d12+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp.damageType} (same value: bludgeoning)
                    [facwzzltoalmp6qw60pf] : object {Actor.npc.items.[].system.damageRolls.facwzzltoalmp6qw60pf}
                        damage : string {Actor.npc.items.[].system.damageRolls.facwzzltoalmp6qw60pf.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.facwzzltoalmp6qw60pf.damageType} (same value: bludgeoning)
                    [cspqram3uijwi13w1qc6] : object {Actor.npc.items.[].system.damageRolls.cspqram3uijwi13w1qc6}
                        damage : string {Actor.npc.items.[].system.damageRolls.cspqram3uijwi13w1qc6.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cspqram3uijwi13w1qc6.damageType} (same value: piercing)
                    [hqabyc61awjg4at0wuy2] : object {Actor.npc.items.[].system.damageRolls.hqabyc61awjg4at0wuy2}
                        damage : string {Actor.npc.items.[].system.damageRolls.hqabyc61awjg4at0wuy2.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hqabyc61awjg4at0wuy2.damageType} (same value: slashing)
                    [ept0wspb1btmzmt0sjhq] : object {Actor.npc.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq}
                        damage : string {Actor.npc.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq.damageType} (same value: bludgeoning)
                    [5yb7s07ieggfb8hvftbm] : object {Actor.npc.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm}
                        damage : string {Actor.npc.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm.damageType} (same value: piercing)
                    [n3xw9uy16ocsyfs7p8xb] : object {Actor.npc.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb}
                        damage : string {Actor.npc.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb.damage} (same value: 1d8+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb.damageType} (same value: bludgeoning)
                    [n0qqo3n5rbdcvvqlgxf4] : object {Actor.npc.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4}
                        damage : string {Actor.npc.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4.damage} (same value: 2d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4.damageType} (same value: bludgeoning)
                    [nI7u4jJXhAHzRTLQ] : object {Actor.npc.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ.damageType} (same value: slashing)
                    [nmza8vdv0h3y17jn1dtu] : object {Actor.npc.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu}
                        damage : string {Actor.npc.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu.damageType} (same value: spirit)
                    [9L9W2CrQJDsmREqL] : object {Actor.npc.items.[].system.damageRolls.9L9W2CrQJDsmREqL}
                        damage : string {Actor.npc.items.[].system.damageRolls.9L9W2CrQJDsmREqL.damage} (same value: 4d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9L9W2CrQJDsmREqL.damageType} (same value: piercing)
                    [dqn1n2931ffmuer1nwx0] : object {Actor.npc.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0}
                        damage : string {Actor.npc.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0.damageType} (same value: acid)
                    [MvZTIw5x6zxveesa] : object {Actor.npc.items.[].system.damageRolls.MvZTIw5x6zxveesa}
                        damage : string {Actor.npc.items.[].system.damageRolls.MvZTIw5x6zxveesa.damage} (same value: 4d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MvZTIw5x6zxveesa.damageType} (same value: void)
                    [hpqaaaFVqzDodFh7] : object {Actor.npc.items.[].system.damageRolls.hpqaaaFVqzDodFh7}
                        damage : string {Actor.npc.items.[].system.damageRolls.hpqaaaFVqzDodFh7.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hpqaaaFVqzDodFh7.damageType} (same value: slashing)
                    [yV8PxzyMth2sItgi] : object {Actor.npc.items.[].system.damageRolls.yV8PxzyMth2sItgi}
                        damage : string {Actor.npc.items.[].system.damageRolls.yV8PxzyMth2sItgi.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yV8PxzyMth2sItgi.damageType} (same value: piercing)
                    [8DnLOJiQ6uiZfnQe] : object {Actor.npc.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe}
                        damage : string {Actor.npc.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe.damage} (same value: 3d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe.damageType} (same value: piercing)
                    [Xdhyv0vf8QRjoSeL] : object {Actor.npc.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL}
                        damage : string {Actor.npc.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL.damageType} (same value: piercing)
                    [n19tTv3QrL3SRSr7] : object {Actor.npc.items.[].system.damageRolls.n19tTv3QrL3SRSr7}
                        damage : string {Actor.npc.items.[].system.damageRolls.n19tTv3QrL3SRSr7.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n19tTv3QrL3SRSr7.damageType} (same value: piercing)
                    [R5ITNcJ3wHG1P54Y] : object {Actor.npc.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y}
                        damage : string {Actor.npc.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y.damage} (same value: 3d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y.damageType} (same value: bludgeoning)
                    [S3XtdpQ3F6QbBVhA] : object {Actor.npc.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA}
                        damage : string {Actor.npc.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA.damage} (same value: 3d12+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA.damageType} (same value: slashing)
                    [ESBkB7PFivvpWXsD] : object {Actor.npc.items.[].system.damageRolls.ESBkB7PFivvpWXsD}
                        damage : string {Actor.npc.items.[].system.damageRolls.ESBkB7PFivvpWXsD.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ESBkB7PFivvpWXsD.damageType} (same value: piercing)
                    [NTB75XMHTYYZ3ID8] : object {Actor.npc.items.[].system.damageRolls.NTB75XMHTYYZ3ID8}
                        damage : string {Actor.npc.items.[].system.damageRolls.NTB75XMHTYYZ3ID8.damage} (same value: 1d4+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NTB75XMHTYYZ3ID8.damageType} (same value: bludgeoning)
                    [huwuc40aUiTVC4zt] : object {Actor.npc.items.[].system.damageRolls.huwuc40aUiTVC4zt}
                        damage : string {Actor.npc.items.[].system.damageRolls.huwuc40aUiTVC4zt.damage} (same value: 4d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.huwuc40aUiTVC4zt.damageType} (same value: bludgeoning)
                    [9gp4WnujrRcc7Yip] : object {Actor.npc.items.[].system.damageRolls.9gp4WnujrRcc7Yip}
                        damage : string {Actor.npc.items.[].system.damageRolls.9gp4WnujrRcc7Yip.damage} (same value: 3d12+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9gp4WnujrRcc7Yip.damageType} (same value: bludgeoning)
                    [mrbjoeglyi6fr0yxkgp4] : object {Actor.npc.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4}
                        damage : string {Actor.npc.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4.damageType} (same value: spirit)
                    [uEhJIER9fmkwxTR0] : object {Actor.npc.items.[].system.damageRolls.uEhJIER9fmkwxTR0}
                        damage : string {Actor.npc.items.[].system.damageRolls.uEhJIER9fmkwxTR0.damage} (same value: 3d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.uEhJIER9fmkwxTR0.damageType} (same value: piercing)
                    [P0JUeabwo1PXsmeU] : object {Actor.npc.items.[].system.damageRolls.P0JUeabwo1PXsmeU}
                        damage : string {Actor.npc.items.[].system.damageRolls.P0JUeabwo1PXsmeU.damage} (same value: 3d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.P0JUeabwo1PXsmeU.damageType} (same value: piercing)
                    [OPCglv3M455iI6Ww] : object {Actor.npc.items.[].system.damageRolls.OPCglv3M455iI6Ww}
                        damage : string {Actor.npc.items.[].system.damageRolls.OPCglv3M455iI6Ww.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OPCglv3M455iI6Ww.damageType} (same value: slashing)
                    [80CJWkOChuKDO29g] : object {Actor.npc.items.[].system.damageRolls.80CJWkOChuKDO29g}
                        damage : string {Actor.npc.items.[].system.damageRolls.80CJWkOChuKDO29g.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.80CJWkOChuKDO29g.damageType} (same value: piercing)
                    [cKDXeIGAwgkq89ki] : object {Actor.npc.items.[].system.damageRolls.cKDXeIGAwgkq89ki}
                        damage : string {Actor.npc.items.[].system.damageRolls.cKDXeIGAwgkq89ki.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cKDXeIGAwgkq89ki.damageType} (same value: piercing)
                    [IQVFR2vfInb9zKkb] : object {Actor.npc.items.[].system.damageRolls.IQVFR2vfInb9zKkb}
                        damage : string {Actor.npc.items.[].system.damageRolls.IQVFR2vfInb9zKkb.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IQVFR2vfInb9zKkb.damageType} (same value: piercing)
                    [U9UFI7oh3MnOjtVA] : object {Actor.npc.items.[].system.damageRolls.U9UFI7oh3MnOjtVA}
                        damage : string {Actor.npc.items.[].system.damageRolls.U9UFI7oh3MnOjtVA.damage} (same value: 1d8+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.U9UFI7oh3MnOjtVA.damageType} (same value: bludgeoning)
                    [3V61SRYB9vmPEU0F] : object {Actor.npc.items.[].system.damageRolls.3V61SRYB9vmPEU0F}
                        damage : string {Actor.npc.items.[].system.damageRolls.3V61SRYB9vmPEU0F.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3V61SRYB9vmPEU0F.damageType} (same value: slashing)
                    [lVMlPLKKfOZM6NOi] : object {Actor.npc.items.[].system.damageRolls.lVMlPLKKfOZM6NOi}
                        damage : string {Actor.npc.items.[].system.damageRolls.lVMlPLKKfOZM6NOi.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lVMlPLKKfOZM6NOi.damageType} (same value: bludgeoning)
                    [P2u2iD6OVvbybVds] : object {Actor.npc.items.[].system.damageRolls.P2u2iD6OVvbybVds}
                        damage : string {Actor.npc.items.[].system.damageRolls.P2u2iD6OVvbybVds.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.P2u2iD6OVvbybVds.damageType} (same value: slashing)
                    [Nd2YRIIZNrhPz79i] : object {Actor.npc.items.[].system.damageRolls.Nd2YRIIZNrhPz79i}
                        damage : string {Actor.npc.items.[].system.damageRolls.Nd2YRIIZNrhPz79i.damage} (same value: 1d4-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Nd2YRIIZNrhPz79i.damageType} (same value: bludgeoning)
                    [Z8qDKKzvvA5rCvd1] : object {Actor.npc.items.[].system.damageRolls.Z8qDKKzvvA5rCvd1}
                        damage : string {Actor.npc.items.[].system.damageRolls.Z8qDKKzvvA5rCvd1.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Z8qDKKzvvA5rCvd1.damageType} (same value: piercing)
                    [hJ2I1SuJ7frgBrWS] : object {Actor.npc.items.[].system.damageRolls.hJ2I1SuJ7frgBrWS}
                        damage : string {Actor.npc.items.[].system.damageRolls.hJ2I1SuJ7frgBrWS.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hJ2I1SuJ7frgBrWS.damageType} (same value: piercing)
                    [WZRKyzucjumfA7Ml] : object {Actor.npc.items.[].system.damageRolls.WZRKyzucjumfA7Ml}
                        damage : string {Actor.npc.items.[].system.damageRolls.WZRKyzucjumfA7Ml.damage} (same value: 1d12+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WZRKyzucjumfA7Ml.damageType} (same value: slashing)
                    [ptVe7X9DzMOKKXf8] : object {Actor.npc.items.[].system.damageRolls.ptVe7X9DzMOKKXf8}
                        damage : string {Actor.npc.items.[].system.damageRolls.ptVe7X9DzMOKKXf8.damage} (same value: 1d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ptVe7X9DzMOKKXf8.damageType} (same value: bludgeoning)
                    [d4PoNF7b56hcHAZE] : object {Actor.npc.items.[].system.damageRolls.d4PoNF7b56hcHAZE}
                        damage : string {Actor.npc.items.[].system.damageRolls.d4PoNF7b56hcHAZE.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d4PoNF7b56hcHAZE.damageType} (same value: void)
                    [lNFirbE9gi12F88m] : object {Actor.npc.items.[].system.damageRolls.lNFirbE9gi12F88m}
                        damage : string {Actor.npc.items.[].system.damageRolls.lNFirbE9gi12F88m.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lNFirbE9gi12F88m.damageType} (same value: piercing)
                    [udRm7A79JSuGYfVD] : object {Actor.npc.items.[].system.damageRolls.udRm7A79JSuGYfVD}
                        damage : string {Actor.npc.items.[].system.damageRolls.udRm7A79JSuGYfVD.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.udRm7A79JSuGYfVD.damageType} (same value: piercing)
                    [7lQTslHs5BpXjof8] : object {Actor.npc.items.[].system.damageRolls.7lQTslHs5BpXjof8}
                        damage : string {Actor.npc.items.[].system.damageRolls.7lQTslHs5BpXjof8.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7lQTslHs5BpXjof8.damageType} (same value: piercing)
                    [PWoaI23MNNCTlmjj] : object {Actor.npc.items.[].system.damageRolls.PWoaI23MNNCTlmjj}
                        damage : string {Actor.npc.items.[].system.damageRolls.PWoaI23MNNCTlmjj.damage} (same value: 2d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PWoaI23MNNCTlmjj.damageType} (same value: slashing)
                    [NhctkcZyZ6rxXiZf] : object {Actor.npc.items.[].system.damageRolls.NhctkcZyZ6rxXiZf}
                        damage : string {Actor.npc.items.[].system.damageRolls.NhctkcZyZ6rxXiZf.damage} (same value: 2d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NhctkcZyZ6rxXiZf.damageType} (same value: piercing)
                    [Zq0jH6YhADYcRUjY] : object {Actor.npc.items.[].system.damageRolls.Zq0jH6YhADYcRUjY}
                        damage : string {Actor.npc.items.[].system.damageRolls.Zq0jH6YhADYcRUjY.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Zq0jH6YhADYcRUjY.damageType} (same value: slashing)
                    [d5n5Sr1PGXThU5ay] : object {Actor.npc.items.[].system.damageRolls.d5n5Sr1PGXThU5ay}
                        damage : string {Actor.npc.items.[].system.damageRolls.d5n5Sr1PGXThU5ay.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.d5n5Sr1PGXThU5ay.damageType} (same value: slashing)
                    [9sBuj7JwzUinpvqr] : object {Actor.npc.items.[].system.damageRolls.9sBuj7JwzUinpvqr}
                        damage : string {Actor.npc.items.[].system.damageRolls.9sBuj7JwzUinpvqr.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9sBuj7JwzUinpvqr.damageType} (same value: piercing)
                    [WCeAWVBmyohI8KZd] : object {Actor.npc.items.[].system.damageRolls.WCeAWVBmyohI8KZd}
                        damage : string {Actor.npc.items.[].system.damageRolls.WCeAWVBmyohI8KZd.damage} (same value: 1d4-1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WCeAWVBmyohI8KZd.damageType} (same value: piercing)
                    [eyzZ0Ql1DXpRJKTO] : object {Actor.npc.items.[].system.damageRolls.eyzZ0Ql1DXpRJKTO}
                        damage : string {Actor.npc.items.[].system.damageRolls.eyzZ0Ql1DXpRJKTO.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eyzZ0Ql1DXpRJKTO.damageType} (same value: bludgeoning)
                    [7B6rmGFJHwcl1Rw8] : object {Actor.npc.items.[].system.damageRolls.7B6rmGFJHwcl1Rw8}
                        damage : string {Actor.npc.items.[].system.damageRolls.7B6rmGFJHwcl1Rw8.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7B6rmGFJHwcl1Rw8.damageType} (same value: bludgeoning)
                    [EyC5XOyL57FpSo90] : object {Actor.npc.items.[].system.damageRolls.EyC5XOyL57FpSo90}
                        damage : string {Actor.npc.items.[].system.damageRolls.EyC5XOyL57FpSo90.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EyC5XOyL57FpSo90.damageType} (same value: slashing)
                    [e3wVZHkKMezs0m4z] : object {Actor.npc.items.[].system.damageRolls.e3wVZHkKMezs0m4z}
                        damage : string {Actor.npc.items.[].system.damageRolls.e3wVZHkKMezs0m4z.damage} (same value: 1d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.e3wVZHkKMezs0m4z.damageType} (same value: piercing)
                    [1QswrTiNJh2bqiIN] : object {Actor.npc.items.[].system.damageRolls.1QswrTiNJh2bqiIN}
                        damage : string {Actor.npc.items.[].system.damageRolls.1QswrTiNJh2bqiIN.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1QswrTiNJh2bqiIN.damageType} (same value: slashing)
                    [KfFECxyQF0PYjpkn] : object {Actor.npc.items.[].system.damageRolls.KfFECxyQF0PYjpkn}
                        damage : string {Actor.npc.items.[].system.damageRolls.KfFECxyQF0PYjpkn.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KfFECxyQF0PYjpkn.damageType} (same value: piercing)
                    [PjmnyuXhaeICB8Xr] : object {Actor.npc.items.[].system.damageRolls.PjmnyuXhaeICB8Xr}
                        damage : string {Actor.npc.items.[].system.damageRolls.PjmnyuXhaeICB8Xr.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PjmnyuXhaeICB8Xr.damageType} (same value: poison)
                    [QmKEPJ9LhcuqCusD] : object {Actor.npc.items.[].system.damageRolls.QmKEPJ9LhcuqCusD}
                        damage : string {Actor.npc.items.[].system.damageRolls.QmKEPJ9LhcuqCusD.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QmKEPJ9LhcuqCusD.damageType} (same value: piercing)
                    [npWXuSmAZUurrnW3] : object {Actor.npc.items.[].system.damageRolls.npWXuSmAZUurrnW3}
                        damage : string {Actor.npc.items.[].system.damageRolls.npWXuSmAZUurrnW3.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.npWXuSmAZUurrnW3.damageType} (same value: piercing)
                    [0Jx7p3cTuTpTbN4O] : object {Actor.npc.items.[].system.damageRolls.0Jx7p3cTuTpTbN4O}
                        damage : string {Actor.npc.items.[].system.damageRolls.0Jx7p3cTuTpTbN4O.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0Jx7p3cTuTpTbN4O.damageType} (same value: slashing)
                    [RIPUqVpdy0f9GHC3] : object {Actor.npc.items.[].system.damageRolls.RIPUqVpdy0f9GHC3}
                        damage : string {Actor.npc.items.[].system.damageRolls.RIPUqVpdy0f9GHC3.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RIPUqVpdy0f9GHC3.damageType} (same value: bludgeoning)
                    [ATiAuLUCym4YeEEg] : object {Actor.npc.items.[].system.damageRolls.ATiAuLUCym4YeEEg}
                        damage : string {Actor.npc.items.[].system.damageRolls.ATiAuLUCym4YeEEg.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ATiAuLUCym4YeEEg.damageType} (same value: piercing)
                    [bQWs0qujivT1Iiau] : object {Actor.npc.items.[].system.damageRolls.bQWs0qujivT1Iiau}
                        damage : string {Actor.npc.items.[].system.damageRolls.bQWs0qujivT1Iiau.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bQWs0qujivT1Iiau.damageType} (same value: piercing)
                    [BAmxzuEeMcrqWctM] : object {Actor.npc.items.[].system.damageRolls.BAmxzuEeMcrqWctM}
                        damage : string {Actor.npc.items.[].system.damageRolls.BAmxzuEeMcrqWctM.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BAmxzuEeMcrqWctM.damageType} (same value: piercing)
                    [pLK8rwPH8PySBbzY] : object {Actor.npc.items.[].system.damageRolls.pLK8rwPH8PySBbzY}
                        damage : string {Actor.npc.items.[].system.damageRolls.pLK8rwPH8PySBbzY.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pLK8rwPH8PySBbzY.damageType} (same value: bludgeoning)
                    [0Lo3yckVDSji6eKT] : object {Actor.npc.items.[].system.damageRolls.0Lo3yckVDSji6eKT}
                        damage : string {Actor.npc.items.[].system.damageRolls.0Lo3yckVDSji6eKT.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0Lo3yckVDSji6eKT.damageType} (same value: piercing)
                    [EIFXET3fRkEgwr7Z] : object {Actor.npc.items.[].system.damageRolls.EIFXET3fRkEgwr7Z}
                        damage : string {Actor.npc.items.[].system.damageRolls.EIFXET3fRkEgwr7Z.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EIFXET3fRkEgwr7Z.damageType} (same value: slashing)
                    [L0GHDYhtKE8250vT] : object {Actor.npc.items.[].system.damageRolls.L0GHDYhtKE8250vT}
                        damage : string {Actor.npc.items.[].system.damageRolls.L0GHDYhtKE8250vT.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.L0GHDYhtKE8250vT.damageType} (same value: bludgeoning)
                    [5BwM0HPUUJNrvtYu] : object {Actor.npc.items.[].system.damageRolls.5BwM0HPUUJNrvtYu}
                        damage : string {Actor.npc.items.[].system.damageRolls.5BwM0HPUUJNrvtYu.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5BwM0HPUUJNrvtYu.damageType} (same value: slashing)
                    [xZoQgj0JiIIN2ZFP] : object {Actor.npc.items.[].system.damageRolls.xZoQgj0JiIIN2ZFP}
                        damage : string {Actor.npc.items.[].system.damageRolls.xZoQgj0JiIIN2ZFP.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xZoQgj0JiIIN2ZFP.damageType} (same value: bludgeoning)
                    [IUa8gRVabCVG4EDb] : object {Actor.npc.items.[].system.damageRolls.IUa8gRVabCVG4EDb}
                        damage : string {Actor.npc.items.[].system.damageRolls.IUa8gRVabCVG4EDb.damage} (same value: 3d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IUa8gRVabCVG4EDb.damageType} (same value: force)
                    [ooqy2O2XmjFy4Lf5] : object {Actor.npc.items.[].system.damageRolls.ooqy2O2XmjFy4Lf5}
                        damage : string {Actor.npc.items.[].system.damageRolls.ooqy2O2XmjFy4Lf5.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ooqy2O2XmjFy4Lf5.damageType} (same value: void)
                    [fgiMpTM71MWPgCD5] : object {Actor.npc.items.[].system.damageRolls.fgiMpTM71MWPgCD5}
                        damage : string {Actor.npc.items.[].system.damageRolls.fgiMpTM71MWPgCD5.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fgiMpTM71MWPgCD5.damageType} (same value: void)
                    [SBiXV3IKwUofVbFK] : object {Actor.npc.items.[].system.damageRolls.SBiXV3IKwUofVbFK}
                        damage : string {Actor.npc.items.[].system.damageRolls.SBiXV3IKwUofVbFK.damage} (same value: 2d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SBiXV3IKwUofVbFK.damageType} (same value: piercing)
                    [Ukb7kHGI8djLdDoV] : object {Actor.npc.items.[].system.damageRolls.Ukb7kHGI8djLdDoV}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ukb7kHGI8djLdDoV.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ukb7kHGI8djLdDoV.damageType} (same value: piercing)
                    [kPR9mXDkTipszIko] : object {Actor.npc.items.[].system.damageRolls.kPR9mXDkTipszIko}
                        damage : string {Actor.npc.items.[].system.damageRolls.kPR9mXDkTipszIko.damage} (2 different values)
                            1d6+2 (x1)
                            2d8+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kPR9mXDkTipszIko.damageType} (same value: piercing)
                    [Q1KMUwJyA2WBYhqm] : object {Actor.npc.items.[].system.damageRolls.Q1KMUwJyA2WBYhqm}
                        damage : string {Actor.npc.items.[].system.damageRolls.Q1KMUwJyA2WBYhqm.damage} (2 different values)
                            1d4+2 (x1)
                            2d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Q1KMUwJyA2WBYhqm.damageType} (same value: bludgeoning)
                    [MmBGkbAKCR1NyF1W] : object {Actor.npc.items.[].system.damageRolls.MmBGkbAKCR1NyF1W}
                        damage : string {Actor.npc.items.[].system.damageRolls.MmBGkbAKCR1NyF1W.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MmBGkbAKCR1NyF1W.damageType} (same value: piercing)
                    [A1T6mz5ifHulP0jj] : object {Actor.npc.items.[].system.damageRolls.A1T6mz5ifHulP0jj}
                        damage : string {Actor.npc.items.[].system.damageRolls.A1T6mz5ifHulP0jj.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.A1T6mz5ifHulP0jj.damageType} (same value: piercing)
                    [QFlxTxIsGatpcyQl] : object {Actor.npc.items.[].system.damageRolls.QFlxTxIsGatpcyQl}
                        damage : string {Actor.npc.items.[].system.damageRolls.QFlxTxIsGatpcyQl.damage} (same value: 2d6 + 7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QFlxTxIsGatpcyQl.damageType} (same value: bludgeoning)
                    [jIdtGokrnocTCquA] : object {Actor.npc.items.[].system.damageRolls.jIdtGokrnocTCquA}
                        damage : string {Actor.npc.items.[].system.damageRolls.jIdtGokrnocTCquA.damage} (same value: 3d12 + 10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jIdtGokrnocTCquA.damageType} (same value: bludgeoning)
                    [erW6HVNF3TLcQPuv] : object {Actor.npc.items.[].system.damageRolls.erW6HVNF3TLcQPuv}
                        damage : string {Actor.npc.items.[].system.damageRolls.erW6HVNF3TLcQPuv.damage} (same value: 3d6 + 10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.erW6HVNF3TLcQPuv.damageType} (same value: bludgeoning)
                    [QoMmFAntUIocdpeN] : object {Actor.npc.items.[].system.damageRolls.QoMmFAntUIocdpeN}
                        damage : string {Actor.npc.items.[].system.damageRolls.QoMmFAntUIocdpeN.damage} (same value: 2d10 + 8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QoMmFAntUIocdpeN.damageType} (same value: bludgeoning)
                    [H8GgL9H2Lee2z9PO] : object {Actor.npc.items.[].system.damageRolls.H8GgL9H2Lee2z9PO}
                        damage : string {Actor.npc.items.[].system.damageRolls.H8GgL9H2Lee2z9PO.damage} (same value: 2d10 + 11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.H8GgL9H2Lee2z9PO.damageType} (same value: piercing)
                    [AXYTJYYGaeJoqw3T] : object {Actor.npc.items.[].system.damageRolls.AXYTJYYGaeJoqw3T}
                        damage : string {Actor.npc.items.[].system.damageRolls.AXYTJYYGaeJoqw3T.damage} (same value: 2d8 + 9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AXYTJYYGaeJoqw3T.damageType} (same value: slashing)
                    [zmFcBPeiyBoE4goX] : object {Actor.npc.items.[].system.damageRolls.zmFcBPeiyBoE4goX}
                        damage : string {Actor.npc.items.[].system.damageRolls.zmFcBPeiyBoE4goX.damage} (same value: 2d8 + 9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zmFcBPeiyBoE4goX.damageType} (same value: piercing)
                    [mwtXvN8hfwUHFWa6] : object {Actor.npc.items.[].system.damageRolls.mwtXvN8hfwUHFWa6}
                        damage : string {Actor.npc.items.[].system.damageRolls.mwtXvN8hfwUHFWa6.damage} (same value: 3d12 + 11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mwtXvN8hfwUHFWa6.damageType} (same value: slashing)
                    [WQSpNygDw3IcWW34] : object {Actor.npc.items.[].system.damageRolls.WQSpNygDw3IcWW34}
                        damage : string {Actor.npc.items.[].system.damageRolls.WQSpNygDw3IcWW34.damage} (same value: 3d8 + 13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WQSpNygDw3IcWW34.damageType} (same value: bludgeoning)
                    [dJFTGjH7J2WC9Jt1] : object {Actor.npc.items.[].system.damageRolls.dJFTGjH7J2WC9Jt1}
                        damage : string {Actor.npc.items.[].system.damageRolls.dJFTGjH7J2WC9Jt1.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dJFTGjH7J2WC9Jt1.damageType} (same value: spirit)
                    [LL5EC7HUs5lDWl4r] : object {Actor.npc.items.[].system.damageRolls.LL5EC7HUs5lDWl4r}
                        damage : string {Actor.npc.items.[].system.damageRolls.LL5EC7HUs5lDWl4r.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LL5EC7HUs5lDWl4r.damageType} (same value: spirit)
                    [aWaAHmyL6LnmQ0hO] : object {Actor.npc.items.[].system.damageRolls.aWaAHmyL6LnmQ0hO}
                        damage : string {Actor.npc.items.[].system.damageRolls.aWaAHmyL6LnmQ0hO.damage} (same value: 3d4 + 13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aWaAHmyL6LnmQ0hO.damageType} (same value: slashing)
                    [CJGNvNU5xRsHhCWn] : object {Actor.npc.items.[].system.damageRolls.CJGNvNU5xRsHhCWn}
                        damage : string {Actor.npc.items.[].system.damageRolls.CJGNvNU5xRsHhCWn.damage} (same value: 3d4 + 13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CJGNvNU5xRsHhCWn.damageType} (same value: piercing)
                    [ce8WztzreccNbhoN] : object {Actor.npc.items.[].system.damageRolls.ce8WztzreccNbhoN}
                        damage : string {Actor.npc.items.[].system.damageRolls.ce8WztzreccNbhoN.damage} (same value: 2d10 + 11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ce8WztzreccNbhoN.damageType} (same value: piercing)
                    [cPrhhwU0MOSNHUjs] : object {Actor.npc.items.[].system.damageRolls.cPrhhwU0MOSNHUjs}
                        damage : string {Actor.npc.items.[].system.damageRolls.cPrhhwU0MOSNHUjs.damage} (2 different values)
                            2d4 + 11 (x1)
                            3d4 + 12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cPrhhwU0MOSNHUjs.damageType} (same value: slashing)
                    [L4NCIIhsPDqjqd19] : object {Actor.npc.items.[].system.damageRolls.L4NCIIhsPDqjqd19}
                        damage : string {Actor.npc.items.[].system.damageRolls.L4NCIIhsPDqjqd19.damage} (2 different values)
                            1d6 + 11 (x1)
                            2d6 + 12 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.L4NCIIhsPDqjqd19.damageType} (same value: piercing)
                    [AGXLzZadf2GkWD5m] : object {Actor.npc.items.[].system.damageRolls.AGXLzZadf2GkWD5m}
                        category : string {Actor.npc.items.[].system.damageRolls.AGXLzZadf2GkWD5m.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.AGXLzZadf2GkWD5m.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AGXLzZadf2GkWD5m.damageType} (same value: bleed)
                    [DWAErQ4EG6ZjRDdR] : object {Actor.npc.items.[].system.damageRolls.DWAErQ4EG6ZjRDdR}
                        damage : string {Actor.npc.items.[].system.damageRolls.DWAErQ4EG6ZjRDdR.damage} (same value: 2d10 + 11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DWAErQ4EG6ZjRDdR.damageType} (same value: piercing)
                    [369iK7QCWc3xbZiw] : object {Actor.npc.items.[].system.damageRolls.369iK7QCWc3xbZiw}
                        category : string {Actor.npc.items.[].system.damageRolls.369iK7QCWc3xbZiw.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.369iK7QCWc3xbZiw.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.369iK7QCWc3xbZiw.damageType} (same value: bleed)
                    [Nb9uQ8pPPD30CiSs] : object {Actor.npc.items.[].system.damageRolls.Nb9uQ8pPPD30CiSs}
                        damage : string {Actor.npc.items.[].system.damageRolls.Nb9uQ8pPPD30CiSs.damage} (same value: 2d6 + 11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Nb9uQ8pPPD30CiSs.damageType} (same value: slashing)
                    [m6g5hxc9rBxOqiry] : object {Actor.npc.items.[].system.damageRolls.m6g5hxc9rBxOqiry}
                        damage : string {Actor.npc.items.[].system.damageRolls.m6g5hxc9rBxOqiry.damage} (same value: 2d6 + 9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m6g5hxc9rBxOqiry.damageType} (same value: piercing)
                    [GPSjFxmUKSsvWP2E] : object {Actor.npc.items.[].system.damageRolls.GPSjFxmUKSsvWP2E}
                        damage : string {Actor.npc.items.[].system.damageRolls.GPSjFxmUKSsvWP2E.damage} (same value: 1d6 + 9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GPSjFxmUKSsvWP2E.damageType} (same value: piercing)
                    [tYG0Wp0K0WpPVfmA] : object {Actor.npc.items.[].system.damageRolls.tYG0Wp0K0WpPVfmA}
                        damage : string {Actor.npc.items.[].system.damageRolls.tYG0Wp0K0WpPVfmA.damage} (same value: 2d6 + 10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tYG0Wp0K0WpPVfmA.damageType} (same value: slashing)
                    [yxmFZKEgjaqtw4aZ] : object {Actor.npc.items.[].system.damageRolls.yxmFZKEgjaqtw4aZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.yxmFZKEgjaqtw4aZ.damage} (same value: 2d10 + 10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yxmFZKEgjaqtw4aZ.damageType} (same value: piercing)
                    [tnOlyCM5Qwj5EwWA] : object {Actor.npc.items.[].system.damageRolls.tnOlyCM5Qwj5EwWA}
                        damage : string {Actor.npc.items.[].system.damageRolls.tnOlyCM5Qwj5EwWA.damage} (same value: 2d8 + 7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tnOlyCM5Qwj5EwWA.damageType} (same value: piercing)
                    [L1ulThnwsDrlPGsa] : object {Actor.npc.items.[].system.damageRolls.L1ulThnwsDrlPGsa}
                        damage : string {Actor.npc.items.[].system.damageRolls.L1ulThnwsDrlPGsa.damage} (same value: 2d8 + 11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.L1ulThnwsDrlPGsa.damageType} (same value: bludgeoning)
                    [OAyeoPSB2HpXsYhc] : object {Actor.npc.items.[].system.damageRolls.OAyeoPSB2HpXsYhc}
                        damage : string {Actor.npc.items.[].system.damageRolls.OAyeoPSB2HpXsYhc.damage} (same value: 6d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OAyeoPSB2HpXsYhc.damageType} (same value: sonic)
                    [wknh0hIJW2xRoODr] : object {Actor.npc.items.[].system.damageRolls.wknh0hIJW2xRoODr}
                        damage : string {Actor.npc.items.[].system.damageRolls.wknh0hIJW2xRoODr.damage} (same value: 2d10 + 12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wknh0hIJW2xRoODr.damageType} (same value: slashing)
                    [En7Wi7SEcdnC93fk] : object {Actor.npc.items.[].system.damageRolls.En7Wi7SEcdnC93fk}
                        damage : string {Actor.npc.items.[].system.damageRolls.En7Wi7SEcdnC93fk.damage} (same value: 2d6 + 11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.En7Wi7SEcdnC93fk.damageType} (same value: slashing)
                    [2KsqAvSRcaiMVuFR] : object {Actor.npc.items.[].system.damageRolls.2KsqAvSRcaiMVuFR}
                        damage : string {Actor.npc.items.[].system.damageRolls.2KsqAvSRcaiMVuFR.damage} (same value: 2d4 + 11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2KsqAvSRcaiMVuFR.damageType} (same value: piercing)
                    [hiJ2Nglz4EBWgpRK] : object {Actor.npc.items.[].system.damageRolls.hiJ2Nglz4EBWgpRK}
                        damage : string {Actor.npc.items.[].system.damageRolls.hiJ2Nglz4EBWgpRK.damage} (same value: 2d8 + 9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hiJ2Nglz4EBWgpRK.damageType} (same value: piercing)
                    [EZVpjkOKvML6vW1B] : object {Actor.npc.items.[].system.damageRolls.EZVpjkOKvML6vW1B}
                        damage : string {Actor.npc.items.[].system.damageRolls.EZVpjkOKvML6vW1B.damage} (same value: 1d4 + 4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EZVpjkOKvML6vW1B.damageType} (same value: slashing)
                    [sHoyfAI07bODq8s1] : object {Actor.npc.items.[].system.damageRolls.sHoyfAI07bODq8s1}
                        damage : string {Actor.npc.items.[].system.damageRolls.sHoyfAI07bODq8s1.damage} (same value: 1d8 + 8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sHoyfAI07bODq8s1.damageType} (same value: slashing)
                    [3k6ADrHZM3aeG1Pi] : object {Actor.npc.items.[].system.damageRolls.3k6ADrHZM3aeG1Pi}
                        damage : string {Actor.npc.items.[].system.damageRolls.3k6ADrHZM3aeG1Pi.damage} (same value: 1d8 + 6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3k6ADrHZM3aeG1Pi.damageType} (same value: piercing)
                    [5Z2RPYN2VHbB2iUX] : object {Actor.npc.items.[].system.damageRolls.5Z2RPYN2VHbB2iUX}
                        damage : string {Actor.npc.items.[].system.damageRolls.5Z2RPYN2VHbB2iUX.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5Z2RPYN2VHbB2iUX.damageType} (same value: spirit)
                    [rjVWSWsYuNA9gRZV] : object {Actor.npc.items.[].system.damageRolls.rjVWSWsYuNA9gRZV}
                        damage : string {Actor.npc.items.[].system.damageRolls.rjVWSWsYuNA9gRZV.damage} (same value: 1d4 + 9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rjVWSWsYuNA9gRZV.damageType} (same value: piercing)
                    [1DCQBANbjHffJlP8] : object {Actor.npc.items.[].system.damageRolls.1DCQBANbjHffJlP8}
                        damage : string {Actor.npc.items.[].system.damageRolls.1DCQBANbjHffJlP8.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1DCQBANbjHffJlP8.damageType} (same value: spirit)
                    [eVDuOpSLIDfPi7zH] : object {Actor.npc.items.[].system.damageRolls.eVDuOpSLIDfPi7zH}
                        category : string {Actor.npc.items.[].system.damageRolls.eVDuOpSLIDfPi7zH.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.eVDuOpSLIDfPi7zH.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eVDuOpSLIDfPi7zH.damageType} (same value: bleed)
                    [ziej7h69AaZeicpO] : object {Actor.npc.items.[].system.damageRolls.ziej7h69AaZeicpO}
                        damage : string {Actor.npc.items.[].system.damageRolls.ziej7h69AaZeicpO.damage} (same value: 2d8 + 11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ziej7h69AaZeicpO.damageType} (same value: slashing)
                    [YSShTyy2A0Hom3LO] : object {Actor.npc.items.[].system.damageRolls.YSShTyy2A0Hom3LO}
                        damage : string {Actor.npc.items.[].system.damageRolls.YSShTyy2A0Hom3LO.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YSShTyy2A0Hom3LO.damageType} (same value: slashing)
                    [iM1iBS7FI6pLZ7eA] : object {Actor.npc.items.[].system.damageRolls.iM1iBS7FI6pLZ7eA}
                        damage : string {Actor.npc.items.[].system.damageRolls.iM1iBS7FI6pLZ7eA.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iM1iBS7FI6pLZ7eA.damageType} (same value: spirit)
                    [t9vTvvk0SFzZmfi7] : object {Actor.npc.items.[].system.damageRolls.t9vTvvk0SFzZmfi7}
                        damage : string {Actor.npc.items.[].system.damageRolls.t9vTvvk0SFzZmfi7.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t9vTvvk0SFzZmfi7.damageType} (same value: force)
                    [Z5KAJMRUHdNxoega] : object {Actor.npc.items.[].system.damageRolls.Z5KAJMRUHdNxoega}
                        damage : string {Actor.npc.items.[].system.damageRolls.Z5KAJMRUHdNxoega.damage} (same value: 1d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Z5KAJMRUHdNxoega.damageType} (same value: slashing)
                    [PqoGWyAWm8eIfT7f] : object {Actor.npc.items.[].system.damageRolls.PqoGWyAWm8eIfT7f}
                        damage : string {Actor.npc.items.[].system.damageRolls.PqoGWyAWm8eIfT7f.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PqoGWyAWm8eIfT7f.damageType} (same value: bludgeoning)
                    [fTVaIKnjlo5os9Xw] : object {Actor.npc.items.[].system.damageRolls.fTVaIKnjlo5os9Xw}
                        damage : string {Actor.npc.items.[].system.damageRolls.fTVaIKnjlo5os9Xw.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fTVaIKnjlo5os9Xw.damageType} (same value: piercing)
                    [baYu2guoYNCORolD] : object {Actor.npc.items.[].system.damageRolls.baYu2guoYNCORolD}
                        damage : string {Actor.npc.items.[].system.damageRolls.baYu2guoYNCORolD.damage} (same value: 3d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.baYu2guoYNCORolD.damageType} (same value: piercing)
                    [m1iLPEeWQZJHTzZc] : object {Actor.npc.items.[].system.damageRolls.m1iLPEeWQZJHTzZc}
                        category : string {Actor.npc.items.[].system.damageRolls.m1iLPEeWQZJHTzZc.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.m1iLPEeWQZJHTzZc.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m1iLPEeWQZJHTzZc.damageType} (same value: bleed)
                    [Krzairz7CCScjY6M] : object {Actor.npc.items.[].system.damageRolls.Krzairz7CCScjY6M}
                        category : string {Actor.npc.items.[].system.damageRolls.Krzairz7CCScjY6M.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.Krzairz7CCScjY6M.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Krzairz7CCScjY6M.damageType} (same value: bleed)
                    [rbyyVycgF3JYAY0X] : object {Actor.npc.items.[].system.damageRolls.rbyyVycgF3JYAY0X}
                        damage : string {Actor.npc.items.[].system.damageRolls.rbyyVycgF3JYAY0X.damage} (same value: 3d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rbyyVycgF3JYAY0X.damageType} (same value: piercing)
                    [ampnb3JOy8LE140Z] : object {Actor.npc.items.[].system.damageRolls.ampnb3JOy8LE140Z}
                        damage : string {Actor.npc.items.[].system.damageRolls.ampnb3JOy8LE140Z.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ampnb3JOy8LE140Z.damageType} (same value: piercing)
                    [bXq931EpyMswI51E] : object {Actor.npc.items.[].system.damageRolls.bXq931EpyMswI51E}
                        damage : string {Actor.npc.items.[].system.damageRolls.bXq931EpyMswI51E.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bXq931EpyMswI51E.damageType} (same value: spirit)
                    [jteFY7zPVKnaipCy] : object {Actor.npc.items.[].system.damageRolls.jteFY7zPVKnaipCy}
                        damage : string {Actor.npc.items.[].system.damageRolls.jteFY7zPVKnaipCy.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jteFY7zPVKnaipCy.damageType} (same value: piercing)
                    [WBTwuROWgtY4JtLD] : object {Actor.npc.items.[].system.damageRolls.WBTwuROWgtY4JtLD}
                        damage : string {Actor.npc.items.[].system.damageRolls.WBTwuROWgtY4JtLD.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.WBTwuROWgtY4JtLD.damageType} (same value: spirit)
                    [w00FX4Pjo1vZlmbp] : object {Actor.npc.items.[].system.damageRolls.w00FX4Pjo1vZlmbp}
                        damage : string {Actor.npc.items.[].system.damageRolls.w00FX4Pjo1vZlmbp.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w00FX4Pjo1vZlmbp.damageType} (same value: slashing)
                    [Jm4TKDiQuyzn5HmD] : object {Actor.npc.items.[].system.damageRolls.Jm4TKDiQuyzn5HmD}
                        damage : string {Actor.npc.items.[].system.damageRolls.Jm4TKDiQuyzn5HmD.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Jm4TKDiQuyzn5HmD.damageType} (same value: slashing)
                    [xmoPSkkkgAxM9PrR] : object {Actor.npc.items.[].system.damageRolls.xmoPSkkkgAxM9PrR}
                        damage : string {Actor.npc.items.[].system.damageRolls.xmoPSkkkgAxM9PrR.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xmoPSkkkgAxM9PrR.damageType} (same value: spirit)
                    [KfaGAqUyK2WvKGq4] : object {Actor.npc.items.[].system.damageRolls.KfaGAqUyK2WvKGq4}
                        damage : string {Actor.npc.items.[].system.damageRolls.KfaGAqUyK2WvKGq4.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KfaGAqUyK2WvKGq4.damageType} (same value: slashing)
                    [tV7nU8bwoR1rdNW2] : object {Actor.npc.items.[].system.damageRolls.tV7nU8bwoR1rdNW2}
                        damage : string {Actor.npc.items.[].system.damageRolls.tV7nU8bwoR1rdNW2.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tV7nU8bwoR1rdNW2.damageType} (same value: spirit)
                    [UyppJNHUmMGCJMie] : object {Actor.npc.items.[].system.damageRolls.UyppJNHUmMGCJMie}
                        damage : string {Actor.npc.items.[].system.damageRolls.UyppJNHUmMGCJMie.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UyppJNHUmMGCJMie.damageType} (same value: sonic)
                    [qk3eVCOgxTp2Tvh5] : object {Actor.npc.items.[].system.damageRolls.qk3eVCOgxTp2Tvh5}
                        damage : string {Actor.npc.items.[].system.damageRolls.qk3eVCOgxTp2Tvh5.damage} (same value: 3d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qk3eVCOgxTp2Tvh5.damageType} (same value: piercing)
                    [wiuRzm3rlfaE60jM] : object {Actor.npc.items.[].system.damageRolls.wiuRzm3rlfaE60jM}
                        damage : string {Actor.npc.items.[].system.damageRolls.wiuRzm3rlfaE60jM.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wiuRzm3rlfaE60jM.damageType} (same value: electricity)
                    [N1VSFrkNF5B4gf8D] : object {Actor.npc.items.[].system.damageRolls.N1VSFrkNF5B4gf8D}
                        damage : string {Actor.npc.items.[].system.damageRolls.N1VSFrkNF5B4gf8D.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.N1VSFrkNF5B4gf8D.damageType} (same value: electricity)
                    [mR3EX9wEZi5XrZpa] : object {Actor.npc.items.[].system.damageRolls.mR3EX9wEZi5XrZpa}
                        damage : string {Actor.npc.items.[].system.damageRolls.mR3EX9wEZi5XrZpa.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mR3EX9wEZi5XrZpa.damageType} (same value: sonic)
                    [w7QPSeZktJ06NVh7] : object {Actor.npc.items.[].system.damageRolls.w7QPSeZktJ06NVh7}
                        damage : string {Actor.npc.items.[].system.damageRolls.w7QPSeZktJ06NVh7.damage} (same value: 3d8+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w7QPSeZktJ06NVh7.damageType} (same value: piercing)
                    [1UXzqHplM1W2lo06] : object {Actor.npc.items.[].system.damageRolls.1UXzqHplM1W2lo06}
                        category : string {Actor.npc.items.[].system.damageRolls.1UXzqHplM1W2lo06.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.1UXzqHplM1W2lo06.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1UXzqHplM1W2lo06.damageType} (same value: bleed)
                    [tchorYnIjmpKOk9c] : object {Actor.npc.items.[].system.damageRolls.tchorYnIjmpKOk9c}
                        damage : string {Actor.npc.items.[].system.damageRolls.tchorYnIjmpKOk9c.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tchorYnIjmpKOk9c.damageType} (same value: spirit)
                    [u2lfCqG9ofYl6JZf] : object {Actor.npc.items.[].system.damageRolls.u2lfCqG9ofYl6JZf}
                        damage : string {Actor.npc.items.[].system.damageRolls.u2lfCqG9ofYl6JZf.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.u2lfCqG9ofYl6JZf.damageType} (same value: spirit)
                    [Uu3oVvMBZcNPMPV8] : object {Actor.npc.items.[].system.damageRolls.Uu3oVvMBZcNPMPV8}
                        damage : string {Actor.npc.items.[].system.damageRolls.Uu3oVvMBZcNPMPV8.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Uu3oVvMBZcNPMPV8.damageType} (same value: piercing)
                    [phJn3M86JhdbcIXk] : object {Actor.npc.items.[].system.damageRolls.phJn3M86JhdbcIXk}
                        damage : string {Actor.npc.items.[].system.damageRolls.phJn3M86JhdbcIXk.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.phJn3M86JhdbcIXk.damageType} (same value: bludgeoning)
                    [BFf5ReXYnLr34MMa] : object {Actor.npc.items.[].system.damageRolls.BFf5ReXYnLr34MMa}
                        category : string {Actor.npc.items.[].system.damageRolls.BFf5ReXYnLr34MMa.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.BFf5ReXYnLr34MMa.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BFf5ReXYnLr34MMa.damageType} (same value: bleed)
                    [qp4Pof5su9UuNKXf] : object {Actor.npc.items.[].system.damageRolls.qp4Pof5su9UuNKXf}
                        damage : string {Actor.npc.items.[].system.damageRolls.qp4Pof5su9UuNKXf.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qp4Pof5su9UuNKXf.damageType} (same value: slashing)
                    [HYQXln9Ey5EioVMA] : object {Actor.npc.items.[].system.damageRolls.HYQXln9Ey5EioVMA}
                        damage : string {Actor.npc.items.[].system.damageRolls.HYQXln9Ey5EioVMA.damage} (same value: 3d6+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HYQXln9Ey5EioVMA.damageType} (same value: bludgeoning)
                    [L09rFa8Svn2GlZAI] : object {Actor.npc.items.[].system.damageRolls.L09rFa8Svn2GlZAI}
                        category : string {Actor.npc.items.[].system.damageRolls.L09rFa8Svn2GlZAI.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.L09rFa8Svn2GlZAI.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.L09rFa8Svn2GlZAI.damageType} (same value: bleed)
                    [k4RrfXe3sfFAKzk5] : object {Actor.npc.items.[].system.damageRolls.k4RrfXe3sfFAKzk5}
                        damage : string {Actor.npc.items.[].system.damageRolls.k4RrfXe3sfFAKzk5.damage} (same value: 3d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k4RrfXe3sfFAKzk5.damageType} (same value: piercing)
                    [kQS1YhzwUZn7Pzkk] : object {Actor.npc.items.[].system.damageRolls.kQS1YhzwUZn7Pzkk}
                        damage : string {Actor.npc.items.[].system.damageRolls.kQS1YhzwUZn7Pzkk.damage} (same value: 3d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kQS1YhzwUZn7Pzkk.damageType} (same value: piercing)
                    [MthMxPEQvbTVzP8u] : object {Actor.npc.items.[].system.damageRolls.MthMxPEQvbTVzP8u}
                        category : string {Actor.npc.items.[].system.damageRolls.MthMxPEQvbTVzP8u.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.MthMxPEQvbTVzP8u.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MthMxPEQvbTVzP8u.damageType} (same value: bleed)
                    [MwCprEAHWdMMAiN7] : object {Actor.npc.items.[].system.damageRolls.MwCprEAHWdMMAiN7}
                        damage : string {Actor.npc.items.[].system.damageRolls.MwCprEAHWdMMAiN7.damage} (same value: 3d4+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MwCprEAHWdMMAiN7.damageType} (same value: piercing)
                    [OZG5lyqIa7ifH7vB] : object {Actor.npc.items.[].system.damageRolls.OZG5lyqIa7ifH7vB}
                        category : string {Actor.npc.items.[].system.damageRolls.OZG5lyqIa7ifH7vB.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.OZG5lyqIa7ifH7vB.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OZG5lyqIa7ifH7vB.damageType} (same value: bleed)
                    [oaMDGiGNwZV2Ftq1] : object {Actor.npc.items.[].system.damageRolls.oaMDGiGNwZV2Ftq1}
                        damage : string {Actor.npc.items.[].system.damageRolls.oaMDGiGNwZV2Ftq1.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oaMDGiGNwZV2Ftq1.damageType} (same value: spirit)
                    [VtRhfsxTCFHrpZ1H] : object {Actor.npc.items.[].system.damageRolls.VtRhfsxTCFHrpZ1H}
                        damage : string {Actor.npc.items.[].system.damageRolls.VtRhfsxTCFHrpZ1H.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VtRhfsxTCFHrpZ1H.damageType} (same value: spirit)
                    [onKYGJVbqc6MP2VP] : object {Actor.npc.items.[].system.damageRolls.onKYGJVbqc6MP2VP}
                        damage : string {Actor.npc.items.[].system.damageRolls.onKYGJVbqc6MP2VP.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.onKYGJVbqc6MP2VP.damageType} (same value: spirit)
                    [G9iAC8Fl2yuNBiFs] : object {Actor.npc.items.[].system.damageRolls.G9iAC8Fl2yuNBiFs}
                        damage : string {Actor.npc.items.[].system.damageRolls.G9iAC8Fl2yuNBiFs.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.G9iAC8Fl2yuNBiFs.damageType} (same value: bludgeoning)
                    [etydoPZ8x8inZftg] : object {Actor.npc.items.[].system.damageRolls.etydoPZ8x8inZftg}
                        damage : string {Actor.npc.items.[].system.damageRolls.etydoPZ8x8inZftg.damage} (same value: 3d10+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.etydoPZ8x8inZftg.damageType} (same value: bludgeoning)
                    [EUrbvls5LSKIqV4B] : object {Actor.npc.items.[].system.damageRolls.EUrbvls5LSKIqV4B}
                        category : string {Actor.npc.items.[].system.damageRolls.EUrbvls5LSKIqV4B.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.EUrbvls5LSKIqV4B.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EUrbvls5LSKIqV4B.damageType} (same value: bleed)
                    [fgRXBjnYE2S4CIoB] : object {Actor.npc.items.[].system.damageRolls.fgRXBjnYE2S4CIoB}
                        damage : string {Actor.npc.items.[].system.damageRolls.fgRXBjnYE2S4CIoB.damage} (same value: 3d10+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fgRXBjnYE2S4CIoB.damageType} (same value: bludgeoning)
                    [9Qd95DgGELEqOdpR] : object {Actor.npc.items.[].system.damageRolls.9Qd95DgGELEqOdpR}
                        damage : string {Actor.npc.items.[].system.damageRolls.9Qd95DgGELEqOdpR.damage} (same value: 3d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9Qd95DgGELEqOdpR.damageType} (same value: piercing)
                    [XzZr522O3fHGRjrw] : object {Actor.npc.items.[].system.damageRolls.XzZr522O3fHGRjrw}
                        category : string {Actor.npc.items.[].system.damageRolls.XzZr522O3fHGRjrw.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.XzZr522O3fHGRjrw.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XzZr522O3fHGRjrw.damageType} (same value: bleed)
                    [95LCIlZcSOoCKEDX] : object {Actor.npc.items.[].system.damageRolls.95LCIlZcSOoCKEDX}
                        damage : string {Actor.npc.items.[].system.damageRolls.95LCIlZcSOoCKEDX.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.95LCIlZcSOoCKEDX.damageType} (same value: cold)
                    [oEYRGJn21x7FotBg] : object {Actor.npc.items.[].system.damageRolls.oEYRGJn21x7FotBg}
                        damage : string {Actor.npc.items.[].system.damageRolls.oEYRGJn21x7FotBg.damage} (same value: 3d4+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oEYRGJn21x7FotBg.damageType} (same value: slashing)
                    [Sv3SfLgpUGx00cSl] : object {Actor.npc.items.[].system.damageRolls.Sv3SfLgpUGx00cSl}
                        damage : string {Actor.npc.items.[].system.damageRolls.Sv3SfLgpUGx00cSl.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Sv3SfLgpUGx00cSl.damageType} (same value: slashing)
                    [oUvq3tAqCChYnI2N] : object {Actor.npc.items.[].system.damageRolls.oUvq3tAqCChYnI2N}
                        damage : string {Actor.npc.items.[].system.damageRolls.oUvq3tAqCChYnI2N.damage} (same value: 3d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.oUvq3tAqCChYnI2N.damageType} (same value: piercing)
                    [YhySq9OEvGxrdvVj] : object {Actor.npc.items.[].system.damageRolls.YhySq9OEvGxrdvVj}
                        damage : string {Actor.npc.items.[].system.damageRolls.YhySq9OEvGxrdvVj.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YhySq9OEvGxrdvVj.damageType} (same value: cold)
                    [enDqhNSoeJDyHsGC] : object {Actor.npc.items.[].system.damageRolls.enDqhNSoeJDyHsGC}
                        damage : string {Actor.npc.items.[].system.damageRolls.enDqhNSoeJDyHsGC.damage} (2 different values)
                            3d12+15 (x16)
                            4d12+15 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.enDqhNSoeJDyHsGC.damageType} (same value: slashing)
                    [UNZ3q8jc0nhY1FAj] : object {Actor.npc.items.[].system.damageRolls.UNZ3q8jc0nhY1FAj}
                        damage : string {Actor.npc.items.[].system.damageRolls.UNZ3q8jc0nhY1FAj.damage} (same value: 3d6+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UNZ3q8jc0nhY1FAj.damageType} (same value: piercing)
                    [8tVb7oHrHCZRnWqA] : object {Actor.npc.items.[].system.damageRolls.8tVb7oHrHCZRnWqA}
                        damage : string {Actor.npc.items.[].system.damageRolls.8tVb7oHrHCZRnWqA.damage} (same value: 4d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.8tVb7oHrHCZRnWqA.damageType} (same value: bludgeoning)
                    [UHszFk11AQct4iSK] : object {Actor.npc.items.[].system.damageRolls.UHszFk11AQct4iSK}
                        damage : string {Actor.npc.items.[].system.damageRolls.UHszFk11AQct4iSK.damage} (2 different values)
                            4d12+16 (x1)
                            2d12+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UHszFk11AQct4iSK.damageType} (same value: piercing)
                    [TyKhGf6A63Y0EDZN] : object {Actor.npc.items.[].system.damageRolls.TyKhGf6A63Y0EDZN}
                        damage : string {Actor.npc.items.[].system.damageRolls.TyKhGf6A63Y0EDZN.damage} (2 different values)
                            4d10+16 (x1)
                            2d8+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TyKhGf6A63Y0EDZN.damageType} (same value: bludgeoning)
                    [4FtfLgIExD6VSUdS] : object {Actor.npc.items.[].system.damageRolls.4FtfLgIExD6VSUdS}
                        damage : string {Actor.npc.items.[].system.damageRolls.4FtfLgIExD6VSUdS.damage} (same value: 3d12+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4FtfLgIExD6VSUdS.damageType} (same value: piercing)
                    [7XIW0B1bZ8Rteknb] : object {Actor.npc.items.[].system.damageRolls.7XIW0B1bZ8Rteknb}
                        damage : string {Actor.npc.items.[].system.damageRolls.7XIW0B1bZ8Rteknb.damage} (same value: 3d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7XIW0B1bZ8Rteknb.damageType} (same value: bludgeoning)
                    [dJrTwpYGCUb9U3Bu] : object {Actor.npc.items.[].system.damageRolls.dJrTwpYGCUb9U3Bu}
                        damage : string {Actor.npc.items.[].system.damageRolls.dJrTwpYGCUb9U3Bu.damage} (same value: 6d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dJrTwpYGCUb9U3Bu.damageType} (same value: force)
                    [6TvhC7y1YKq7VPfs] : object {Actor.npc.items.[].system.damageRolls.6TvhC7y1YKq7VPfs}
                        damage : string {Actor.npc.items.[].system.damageRolls.6TvhC7y1YKq7VPfs.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6TvhC7y1YKq7VPfs.damageType} (same value: spirit)
                    [897qzxFn15PBCTpT] : object {Actor.npc.items.[].system.damageRolls.897qzxFn15PBCTpT}
                        damage : string {Actor.npc.items.[].system.damageRolls.897qzxFn15PBCTpT.damage} (same value: 4d10+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.897qzxFn15PBCTpT.damageType} (same value: piercing)
                    [3S9W1W5CLKvZdlga] : object {Actor.npc.items.[].system.damageRolls.3S9W1W5CLKvZdlga}
                        damage : string {Actor.npc.items.[].system.damageRolls.3S9W1W5CLKvZdlga.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3S9W1W5CLKvZdlga.damageType} (same value: spirit)
                    [lKwiV7PUmDyebsNt] : object {Actor.npc.items.[].system.damageRolls.lKwiV7PUmDyebsNt}
                        damage : string {Actor.npc.items.[].system.damageRolls.lKwiV7PUmDyebsNt.damage} (same value: 4d6+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lKwiV7PUmDyebsNt.damageType} (same value: piercing)
                    [6nhqkby625nQzzwj] : object {Actor.npc.items.[].system.damageRolls.6nhqkby625nQzzwj}
                        damage : string {Actor.npc.items.[].system.damageRolls.6nhqkby625nQzzwj.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6nhqkby625nQzzwj.damageType} (same value: spirit)
                    [MYEAUS7C7zQuzEsj] : object {Actor.npc.items.[].system.damageRolls.MYEAUS7C7zQuzEsj}
                        damage : string {Actor.npc.items.[].system.damageRolls.MYEAUS7C7zQuzEsj.damage} (same value: 3d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MYEAUS7C7zQuzEsj.damageType} (same value: piercing)
                    [6vKToS4d4gaIZ1iy] : object {Actor.npc.items.[].system.damageRolls.6vKToS4d4gaIZ1iy}
                        damage : string {Actor.npc.items.[].system.damageRolls.6vKToS4d4gaIZ1iy.damage} (same value: 3d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6vKToS4d4gaIZ1iy.damageType} (same value: slashing)
                    [9X5nxcmupU3KjX5c] : object {Actor.npc.items.[].system.damageRolls.9X5nxcmupU3KjX5c}
                        damage : string {Actor.npc.items.[].system.damageRolls.9X5nxcmupU3KjX5c.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9X5nxcmupU3KjX5c.damageType} (same value: spirit)
                    [UaUrg1yG2P4aGvqC] : object {Actor.npc.items.[].system.damageRolls.UaUrg1yG2P4aGvqC}
                        damage : string {Actor.npc.items.[].system.damageRolls.UaUrg1yG2P4aGvqC.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UaUrg1yG2P4aGvqC.damageType} (same value: bludgeoning)
                    [juLHchCaT2UlCaEA] : object {Actor.npc.items.[].system.damageRolls.juLHchCaT2UlCaEA}
                        damage : string {Actor.npc.items.[].system.damageRolls.juLHchCaT2UlCaEA.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.juLHchCaT2UlCaEA.damageType} (same value: piercing)
                    [vnLRPTegblUMDPNV] : object {Actor.npc.items.[].system.damageRolls.vnLRPTegblUMDPNV}
                        damage : string {Actor.npc.items.[].system.damageRolls.vnLRPTegblUMDPNV.damage} (same value: 1d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vnLRPTegblUMDPNV.damageType} (same value: bludgeoning)
                    [GtWP8xgagZcQCRZl] : object {Actor.npc.items.[].system.damageRolls.GtWP8xgagZcQCRZl}
                        damage : string {Actor.npc.items.[].system.damageRolls.GtWP8xgagZcQCRZl.damage} (same value: 1d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GtWP8xgagZcQCRZl.damageType} (same value: piercing)
                    [Dyqe88XrNmMI9trw] : object {Actor.npc.items.[].system.damageRolls.Dyqe88XrNmMI9trw}
                        damage : string {Actor.npc.items.[].system.damageRolls.Dyqe88XrNmMI9trw.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Dyqe88XrNmMI9trw.damageType} (same value: mental)
                    [5k63LHIlJE6mlflu] : object {Actor.npc.items.[].system.damageRolls.5k63LHIlJE6mlflu}
                        damage : string {Actor.npc.items.[].system.damageRolls.5k63LHIlJE6mlflu.damage} (same value: 2d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5k63LHIlJE6mlflu.damageType} (same value: mental)
                    [A4q2AB6HLIurUtZE] : object {Actor.npc.items.[].system.damageRolls.A4q2AB6HLIurUtZE}
                        damage : string {Actor.npc.items.[].system.damageRolls.A4q2AB6HLIurUtZE.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.A4q2AB6HLIurUtZE.damageType} (same value: slashing)
                    [eqw8nEEsEhH8pToP] : object {Actor.npc.items.[].system.damageRolls.eqw8nEEsEhH8pToP}
                        damage : string {Actor.npc.items.[].system.damageRolls.eqw8nEEsEhH8pToP.damage} (same value: 1d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eqw8nEEsEhH8pToP.damageType} (same value: bludgeoning)
                    [LyQntwEtY5yn2Jeb] : object {Actor.npc.items.[].system.damageRolls.LyQntwEtY5yn2Jeb}
                        damage : string {Actor.npc.items.[].system.damageRolls.LyQntwEtY5yn2Jeb.damage} (same value: 2d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LyQntwEtY5yn2Jeb.damageType} (same value: piercing)
                    [lvyy20fgWUOGcTty] : object {Actor.npc.items.[].system.damageRolls.lvyy20fgWUOGcTty}
                        damage : string {Actor.npc.items.[].system.damageRolls.lvyy20fgWUOGcTty.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lvyy20fgWUOGcTty.damageType} (same value: mental)
                    [RqjLtDjTld3K1DGB] : object {Actor.npc.items.[].system.damageRolls.RqjLtDjTld3K1DGB}
                        damage : string {Actor.npc.items.[].system.damageRolls.RqjLtDjTld3K1DGB.damage} (same value: 3d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RqjLtDjTld3K1DGB.damageType} (same value: void)
                    [lIBW9Owp18gS78G0] : object {Actor.npc.items.[].system.damageRolls.lIBW9Owp18gS78G0}
                        damage : string {Actor.npc.items.[].system.damageRolls.lIBW9Owp18gS78G0.damage} (same value: 3d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lIBW9Owp18gS78G0.damageType} (same value: void)
                    [46sxvmHX5maxdwC7] : object {Actor.npc.items.[].system.damageRolls.46sxvmHX5maxdwC7}
                        damage : string {Actor.npc.items.[].system.damageRolls.46sxvmHX5maxdwC7.damage} (same value: 2d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.46sxvmHX5maxdwC7.damageType} (same value: poison)
                    [ah9XmmsblfI0Y4ry] : object {Actor.npc.items.[].system.damageRolls.ah9XmmsblfI0Y4ry}
                        damage : string {Actor.npc.items.[].system.damageRolls.ah9XmmsblfI0Y4ry.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ah9XmmsblfI0Y4ry.damageType} (same value: slashing)
                    [peSQkoWZYked1R8z] : object {Actor.npc.items.[].system.damageRolls.peSQkoWZYked1R8z}
                        damage : string {Actor.npc.items.[].system.damageRolls.peSQkoWZYked1R8z.damage} (same value: 2d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.peSQkoWZYked1R8z.damageType} (same value: poison)
                    [xERKRQfKkSqY8mTs] : object {Actor.npc.items.[].system.damageRolls.xERKRQfKkSqY8mTs}
                        damage : string {Actor.npc.items.[].system.damageRolls.xERKRQfKkSqY8mTs.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xERKRQfKkSqY8mTs.damageType} (same value: piercing)
                    [2d9YLJpqq8B7DTds] : object {Actor.npc.items.[].system.damageRolls.2d9YLJpqq8B7DTds}
                        damage : string {Actor.npc.items.[].system.damageRolls.2d9YLJpqq8B7DTds.damage} (same value: 3d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2d9YLJpqq8B7DTds.damageType} (same value: electricity)
                    [JmaXW4ekushYbcZS] : object {Actor.npc.items.[].system.damageRolls.JmaXW4ekushYbcZS}
                        damage : string {Actor.npc.items.[].system.damageRolls.JmaXW4ekushYbcZS.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.JmaXW4ekushYbcZS.damageType} (same value: sonic)
                    [51vakIcNAKVooBHe] : object {Actor.npc.items.[].system.damageRolls.51vakIcNAKVooBHe}
                        damage : string {Actor.npc.items.[].system.damageRolls.51vakIcNAKVooBHe.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.51vakIcNAKVooBHe.damageType} (same value: electricity)
                    [9X2QLLn27wGFaeko] : object {Actor.npc.items.[].system.damageRolls.9X2QLLn27wGFaeko}
                        damage : string {Actor.npc.items.[].system.damageRolls.9X2QLLn27wGFaeko.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9X2QLLn27wGFaeko.damageType} (same value: sonic)
                    [VQE0SPv1jRWWmIKm] : object {Actor.npc.items.[].system.damageRolls.VQE0SPv1jRWWmIKm}
                        damage : string {Actor.npc.items.[].system.damageRolls.VQE0SPv1jRWWmIKm.damage} (same value: 3d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.VQE0SPv1jRWWmIKm.damageType} (same value: bludgeoning)
                    [mIIfnBoQQDdx9Awo] : object {Actor.npc.items.[].system.damageRolls.mIIfnBoQQDdx9Awo}
                        damage : string {Actor.npc.items.[].system.damageRolls.mIIfnBoQQDdx9Awo.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mIIfnBoQQDdx9Awo.damageType} (same value: slashing)
                    [toaRbVDvn7SfvsjU] : object {Actor.npc.items.[].system.damageRolls.toaRbVDvn7SfvsjU}
                        damage : string {Actor.npc.items.[].system.damageRolls.toaRbVDvn7SfvsjU.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.toaRbVDvn7SfvsjU.damageType} (same value: piercing)
                    [TdcOoARTd1lRAouc] : object {Actor.npc.items.[].system.damageRolls.TdcOoARTd1lRAouc}
                        damage : string {Actor.npc.items.[].system.damageRolls.TdcOoARTd1lRAouc.damage} (same value: 2d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.TdcOoARTd1lRAouc.damageType} (same value: piercing)
                    [QzqKhByWvPlmQUri] : object {Actor.npc.items.[].system.damageRolls.QzqKhByWvPlmQUri}
                        damage : string {Actor.npc.items.[].system.damageRolls.QzqKhByWvPlmQUri.damage} (same value: 3d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QzqKhByWvPlmQUri.damageType} (same value: fire)
                    [ciYuDjbhvcX3Y8fk] : object {Actor.npc.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk}
                        damage : string {Actor.npc.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk.damage} (same value: 3d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk.damageType} (same value: fire)
                    [GTUEQ9HxuMoUNWHg] : object {Actor.npc.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg}
                        damage : string {Actor.npc.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg.damage} (same value: 2d10+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg.damageType} (same value: slashing)
                    [NZVTyREVY3a5JNiu] : object {Actor.npc.items.[].system.damageRolls.NZVTyREVY3a5JNiu}
                        damage : string {Actor.npc.items.[].system.damageRolls.NZVTyREVY3a5JNiu.damage} (same value: 2d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NZVTyREVY3a5JNiu.damageType} (same value: bludgeoning)
                    [lRGBfoRL8W7Fc7Xx] : object {Actor.npc.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx}
                        damage : string {Actor.npc.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx.damage} (same value: 3d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx.damageType} (same value: piercing)
                    [IBzhsuh1kBNwv2os] : object {Actor.npc.items.[].system.damageRolls.IBzhsuh1kBNwv2os}
                        damage : string {Actor.npc.items.[].system.damageRolls.IBzhsuh1kBNwv2os.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IBzhsuh1kBNwv2os.damageType} (same value: bludgeoning)
                    [iV0n3emZP5KMiFFH] : object {Actor.npc.items.[].system.damageRolls.iV0n3emZP5KMiFFH}
                        damage : string {Actor.npc.items.[].system.damageRolls.iV0n3emZP5KMiFFH.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iV0n3emZP5KMiFFH.damageType} (same value: electricity)
                    [GsR5LrbtVHZUB49H] : object {Actor.npc.items.[].system.damageRolls.GsR5LrbtVHZUB49H}
                        damage : string {Actor.npc.items.[].system.damageRolls.GsR5LrbtVHZUB49H.damage} (same value: 4d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GsR5LrbtVHZUB49H.damageType} (same value: electricity)
                    [cSbC7tzDc3tkj3ru] : object {Actor.npc.items.[].system.damageRolls.cSbC7tzDc3tkj3ru}
                        damage : string {Actor.npc.items.[].system.damageRolls.cSbC7tzDc3tkj3ru.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.cSbC7tzDc3tkj3ru.damageType} (same value: bludgeoning)
                    [0ir8hADo0bfjQhCD] : object {Actor.npc.items.[].system.damageRolls.0ir8hADo0bfjQhCD}
                        damage : string {Actor.npc.items.[].system.damageRolls.0ir8hADo0bfjQhCD.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0ir8hADo0bfjQhCD.damageType} (same value: bludgeoning)
                    [UeBuK0OLThuZLGFQ] : object {Actor.npc.items.[].system.damageRolls.UeBuK0OLThuZLGFQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.UeBuK0OLThuZLGFQ.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UeBuK0OLThuZLGFQ.damageType} (same value: bludgeoning)
                    [5WmFNVUE1XScLLhU] : object {Actor.npc.items.[].system.damageRolls.5WmFNVUE1XScLLhU}
                        damage : string {Actor.npc.items.[].system.damageRolls.5WmFNVUE1XScLLhU.damage} (same value: 2d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5WmFNVUE1XScLLhU.damageType} (same value: electricity)
                    [fLjg7tGs69rWZ1UG] : object {Actor.npc.items.[].system.damageRolls.fLjg7tGs69rWZ1UG}
                        damage : string {Actor.npc.items.[].system.damageRolls.fLjg7tGs69rWZ1UG.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fLjg7tGs69rWZ1UG.damageType} (same value: bludgeoning)
                    [md6NF1IeIsK3daTT] : object {Actor.npc.items.[].system.damageRolls.md6NF1IeIsK3daTT}
                        damage : string {Actor.npc.items.[].system.damageRolls.md6NF1IeIsK3daTT.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.md6NF1IeIsK3daTT.damageType} (same value: piercing)
                    [BbMS1ox746SFGC4P] : object {Actor.npc.items.[].system.damageRolls.BbMS1ox746SFGC4P}
                        damage : string {Actor.npc.items.[].system.damageRolls.BbMS1ox746SFGC4P.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BbMS1ox746SFGC4P.damageType} (same value: piercing)
                    [NtovnFyjYqO9mtNS] : object {Actor.npc.items.[].system.damageRolls.NtovnFyjYqO9mtNS}
                        damage : string {Actor.npc.items.[].system.damageRolls.NtovnFyjYqO9mtNS.damage} (same value: 1d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NtovnFyjYqO9mtNS.damageType} (same value: piercing)
                    [Obi24QqqSbHIuqmx] : object {Actor.npc.items.[].system.damageRolls.Obi24QqqSbHIuqmx}
                        damage : string {Actor.npc.items.[].system.damageRolls.Obi24QqqSbHIuqmx.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Obi24QqqSbHIuqmx.damageType} (same value: electricity)
                    [2gZPyrhIbLBM1E9V] : object {Actor.npc.items.[].system.damageRolls.2gZPyrhIbLBM1E9V}
                        damage : string {Actor.npc.items.[].system.damageRolls.2gZPyrhIbLBM1E9V.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2gZPyrhIbLBM1E9V.damageType} (same value: bludgeoning)
                    [32R9db3eEMSKCny8] : object {Actor.npc.items.[].system.damageRolls.32R9db3eEMSKCny8}
                        damage : string {Actor.npc.items.[].system.damageRolls.32R9db3eEMSKCny8.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.32R9db3eEMSKCny8.damageType} (same value: bludgeoning)
                    [XzuCmqSpFwP7M0Ut] : object {Actor.npc.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut}
                        damage : string {Actor.npc.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut.damageType} (same value: bludgeoning)
                    [29awkaz1ZsNNkC5f] : object {Actor.npc.items.[].system.damageRolls.29awkaz1ZsNNkC5f}
                        damage : string {Actor.npc.items.[].system.damageRolls.29awkaz1ZsNNkC5f.damage} (same value: 2d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.29awkaz1ZsNNkC5f.damageType} (same value: bludgeoning)
                    [0SC84ZKKz2jsxor2] : object {Actor.npc.items.[].system.damageRolls.0SC84ZKKz2jsxor2}
                        damage : string {Actor.npc.items.[].system.damageRolls.0SC84ZKKz2jsxor2.damage} (same value: 2d4+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0SC84ZKKz2jsxor2.damageType} (same value: piercing)
                    [pl7GSNyQJgQHvgB9] : object {Actor.npc.items.[].system.damageRolls.pl7GSNyQJgQHvgB9}
                        damage : string {Actor.npc.items.[].system.damageRolls.pl7GSNyQJgQHvgB9.damage} (same value: 3d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pl7GSNyQJgQHvgB9.damageType} (same value: bludgeoning)
                    [qHXqy0L1OgJu9c1L] : object {Actor.npc.items.[].system.damageRolls.qHXqy0L1OgJu9c1L}
                        damage : string {Actor.npc.items.[].system.damageRolls.qHXqy0L1OgJu9c1L.damage} (same value: 2d4+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qHXqy0L1OgJu9c1L.damageType} (same value: piercing)
                    [6QoujguM0gawDs1f] : object {Actor.npc.items.[].system.damageRolls.6QoujguM0gawDs1f}
                        category : string {Actor.npc.items.[].system.damageRolls.6QoujguM0gawDs1f.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.6QoujguM0gawDs1f.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6QoujguM0gawDs1f.damageType} (same value: bleed)
                    [tgN52SJ7vUHq5Sn3] : object {Actor.npc.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3}
                        damage : string {Actor.npc.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3.damageType} (same value: slashing)
                    [5f0LATFnUPdr8L5Q] : object {Actor.npc.items.[].system.damageRolls.5f0LATFnUPdr8L5Q}
                        damage : string {Actor.npc.items.[].system.damageRolls.5f0LATFnUPdr8L5Q.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5f0LATFnUPdr8L5Q.damageType} (same value: bludgeoning)
                    [qEtAqSh1F35MNjYG] : object {Actor.npc.items.[].system.damageRolls.qEtAqSh1F35MNjYG}
                        damage : string {Actor.npc.items.[].system.damageRolls.qEtAqSh1F35MNjYG.damage} (same value: 2d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qEtAqSh1F35MNjYG.damageType} (same value: slashing)
                    [zDlg66aJRdxAz2J3] : object {Actor.npc.items.[].system.damageRolls.zDlg66aJRdxAz2J3}
                        damage : string {Actor.npc.items.[].system.damageRolls.zDlg66aJRdxAz2J3.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zDlg66aJRdxAz2J3.damageType} (same value: fire)
                    [2xDdcttvPRIG5b2G] : object {Actor.npc.items.[].system.damageRolls.2xDdcttvPRIG5b2G}
                        damage : string {Actor.npc.items.[].system.damageRolls.2xDdcttvPRIG5b2G.damage} (same value: 1d4+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2xDdcttvPRIG5b2G.damageType} (same value: bludgeoning)
                    [rcBv6Q6DCjoVSSj7] : object {Actor.npc.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7}
                        damage : string {Actor.npc.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7.damageType} (same value: fire)
                    [UvbvTty0Tm8m6Kpc] : object {Actor.npc.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc}
                        damage : string {Actor.npc.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc.damage} (same value: 2d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc.damageType} (same value: piercing)
                    [k8DpjNAVGGnYRh0Y] : object {Actor.npc.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y}
                        damage : string {Actor.npc.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y.damageType} (same value: electricity)
                    [53PWs4vbQMGr02o5] : object {Actor.npc.items.[].system.damageRolls.53PWs4vbQMGr02o5}
                        damage : string {Actor.npc.items.[].system.damageRolls.53PWs4vbQMGr02o5.damage} (same value: 1d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.53PWs4vbQMGr02o5.damageType} (same value: slashing)
                    [kRjlGIzjza0gppDA] : object {Actor.npc.items.[].system.damageRolls.kRjlGIzjza0gppDA}
                        damage : string {Actor.npc.items.[].system.damageRolls.kRjlGIzjza0gppDA.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kRjlGIzjza0gppDA.damageType} (same value: electricity)
                    [F8Ndiwfah1KGgbIp] : object {Actor.npc.items.[].system.damageRolls.F8Ndiwfah1KGgbIp}
                        damage : string {Actor.npc.items.[].system.damageRolls.F8Ndiwfah1KGgbIp.damage} (same value: 2d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.F8Ndiwfah1KGgbIp.damageType} (same value: piercing)
                    [gQ367mP8G3tNzbyL] : object {Actor.npc.items.[].system.damageRolls.gQ367mP8G3tNzbyL}
                        damage : string {Actor.npc.items.[].system.damageRolls.gQ367mP8G3tNzbyL.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gQ367mP8G3tNzbyL.damageType} (same value: electricity)
                    [lCJD2AbYBfDFq195] : object {Actor.npc.items.[].system.damageRolls.lCJD2AbYBfDFq195}
                        damage : string {Actor.npc.items.[].system.damageRolls.lCJD2AbYBfDFq195.damage} (same value: 3d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lCJD2AbYBfDFq195.damageType} (same value: bludgeoning)
                    [P0IDQPyWUVEycnLQ] : object {Actor.npc.items.[].system.damageRolls.P0IDQPyWUVEycnLQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.P0IDQPyWUVEycnLQ.damage} (same value: 2d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.P0IDQPyWUVEycnLQ.damageType} (same value: slashing)
                    [jG8FBfIOj4gDGcUX] : object {Actor.npc.items.[].system.damageRolls.jG8FBfIOj4gDGcUX}
                        damage : string {Actor.npc.items.[].system.damageRolls.jG8FBfIOj4gDGcUX.damage} (same value: 2d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jG8FBfIOj4gDGcUX.damageType} (same value: bludgeoning)
                    [H6Rt3mh724CfuZ9X] : object {Actor.npc.items.[].system.damageRolls.H6Rt3mh724CfuZ9X}
                        damage : string {Actor.npc.items.[].system.damageRolls.H6Rt3mh724CfuZ9X.damage} (same value: 2d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.H6Rt3mh724CfuZ9X.damageType} (same value: bludgeoning)
                    [7pNOOFha4eWc6FJ8] : object {Actor.npc.items.[].system.damageRolls.7pNOOFha4eWc6FJ8}
                        damage : string {Actor.npc.items.[].system.damageRolls.7pNOOFha4eWc6FJ8.damage} (same value: 1d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7pNOOFha4eWc6FJ8.damageType} (same value: slashing)
                    [tHcoFpGaqwl7dpbU] : object {Actor.npc.items.[].system.damageRolls.tHcoFpGaqwl7dpbU}
                        damage : string {Actor.npc.items.[].system.damageRolls.tHcoFpGaqwl7dpbU.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tHcoFpGaqwl7dpbU.damageType} (same value: piercing)
                    [YKeXB4BoFuPa3FAa] : object {Actor.npc.items.[].system.damageRolls.YKeXB4BoFuPa3FAa}
                        damage : string {Actor.npc.items.[].system.damageRolls.YKeXB4BoFuPa3FAa.damage} (same value: 3d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YKeXB4BoFuPa3FAa.damageType} (same value: piercing)
                    [lUd3uVOMx8lsQNix] : object {Actor.npc.items.[].system.damageRolls.lUd3uVOMx8lsQNix}
                        damage : string {Actor.npc.items.[].system.damageRolls.lUd3uVOMx8lsQNix.damage} (same value: 2d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lUd3uVOMx8lsQNix.damageType} (same value: bludgeoning)
                    [iuZICwSXfXgdRWuW] : object {Actor.npc.items.[].system.damageRolls.iuZICwSXfXgdRWuW}
                        damage : string {Actor.npc.items.[].system.damageRolls.iuZICwSXfXgdRWuW.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iuZICwSXfXgdRWuW.damageType} (same value: piercing)
                    [mrQo40R2XK92PiBC] : object {Actor.npc.items.[].system.damageRolls.mrQo40R2XK92PiBC}
                        damage : string {Actor.npc.items.[].system.damageRolls.mrQo40R2XK92PiBC.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.mrQo40R2XK92PiBC.damageType} (same value: fire)
                    [1cn26GhsS8vvYBCZ] : object {Actor.npc.items.[].system.damageRolls.1cn26GhsS8vvYBCZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.1cn26GhsS8vvYBCZ.damage} (same value: 1d4+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1cn26GhsS8vvYBCZ.damageType} (same value: slashing)
                    [lRY1kUWtp18mnXQW] : object {Actor.npc.items.[].system.damageRolls.lRY1kUWtp18mnXQW}
                        damage : string {Actor.npc.items.[].system.damageRolls.lRY1kUWtp18mnXQW.damage} (2 different values)
                            2d8+4 (x1)
                            1d8+4 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lRY1kUWtp18mnXQW.damageType} (same value: bludgeoning)
                    [j6fBKGp99Jxzhufx] : object {Actor.npc.items.[].system.damageRolls.j6fBKGp99Jxzhufx}
                        damage : string {Actor.npc.items.[].system.damageRolls.j6fBKGp99Jxzhufx.damage} (2 different values)
                            2d6+4 (x1)
                            1d6+3 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.j6fBKGp99Jxzhufx.damageType} (2 different values)
                            bludgeoning (x1)
                            piercing (x1)
                    [63Bho2Dp5yS1itzi] : object {Actor.npc.items.[].system.damageRolls.63Bho2Dp5yS1itzi}
                        damage : string {Actor.npc.items.[].system.damageRolls.63Bho2Dp5yS1itzi.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.63Bho2Dp5yS1itzi.damageType} (same value: electricity)
                    [XpOyj3gLFGDzOOev] : object {Actor.npc.items.[].system.damageRolls.XpOyj3gLFGDzOOev}
                        damage : string {Actor.npc.items.[].system.damageRolls.XpOyj3gLFGDzOOev.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XpOyj3gLFGDzOOev.damageType} (same value: bludgeoning)
                    [AtQGb5LQxa2bZEeN] : object {Actor.npc.items.[].system.damageRolls.AtQGb5LQxa2bZEeN}
                        category : string {Actor.npc.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.damage} (same value: 2d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.damageType} (same value: fire)
                    [b2awTnq3z91V3I4r] : object {Actor.npc.items.[].system.damageRolls.b2awTnq3z91V3I4r}
                        damage : string {Actor.npc.items.[].system.damageRolls.b2awTnq3z91V3I4r.damage} (same value: 3d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b2awTnq3z91V3I4r.damageType} (same value: fire)
                    [wDqvJlHkyXf7MOJk] : object {Actor.npc.items.[].system.damageRolls.wDqvJlHkyXf7MOJk}
                        damage : string {Actor.npc.items.[].system.damageRolls.wDqvJlHkyXf7MOJk.damage} (same value: 3d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wDqvJlHkyXf7MOJk.damageType} (same value: bludgeoning)
                    [hb5VeBGVDsE7Nf3a] : object {Actor.npc.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a}
                        damage : string {Actor.npc.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a.damageType} (same value: slashing)
                    [73YzXQvJeYFXVENi] : object {Actor.npc.items.[].system.damageRolls.73YzXQvJeYFXVENi}
                        damage : string {Actor.npc.items.[].system.damageRolls.73YzXQvJeYFXVENi.damage} (same value: 3d12+18)
                        damageType : string {Actor.npc.items.[].system.damageRolls.73YzXQvJeYFXVENi.damageType} (same value: bludgeoning)
                    [b8BM2i9YPSrFJuQ6] : object {Actor.npc.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6}
                        damage : string {Actor.npc.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6.damage} (same value: 3d10+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6.damageType} (same value: electricity)
                    [DjjtkIiQC6uTTSRQ] : object {Actor.npc.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ.damage} (same value: 1d10+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ.damageType} (same value: bludgeoning)
                    [81RCMaqrY8vut9zL] : object {Actor.npc.items.[].system.damageRolls.81RCMaqrY8vut9zL}
                        damage : string {Actor.npc.items.[].system.damageRolls.81RCMaqrY8vut9zL.damage} (same value: 1d6+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.81RCMaqrY8vut9zL.damageType} (same value: piercing)
                    [OjFNw1Uar233Ngqf] : object {Actor.npc.items.[].system.damageRolls.OjFNw1Uar233Ngqf}
                        category : string {Actor.npc.items.[].system.damageRolls.OjFNw1Uar233Ngqf.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.OjFNw1Uar233Ngqf.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.OjFNw1Uar233Ngqf.damageType} (same value: bleed)
                    [barkyKq9d6P9W79V] : object {Actor.npc.items.[].system.damageRolls.barkyKq9d6P9W79V}
                        damage : string {Actor.npc.items.[].system.damageRolls.barkyKq9d6P9W79V.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.barkyKq9d6P9W79V.damageType} (same value: piercing)
                    [NxBuOES7hq0stZRK] : object {Actor.npc.items.[].system.damageRolls.NxBuOES7hq0stZRK}
                        damage : string {Actor.npc.items.[].system.damageRolls.NxBuOES7hq0stZRK.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NxBuOES7hq0stZRK.damageType} (same value: bludgeoning)
                    [gBcsqNxepjmsvI8Y] : object {Actor.npc.items.[].system.damageRolls.gBcsqNxepjmsvI8Y}
                        damage : string {Actor.npc.items.[].system.damageRolls.gBcsqNxepjmsvI8Y.damage} (same value: 1d12+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gBcsqNxepjmsvI8Y.damageType} (same value: bludgeoning)
                    [l7fB5V7tCNNTi7ex] : object {Actor.npc.items.[].system.damageRolls.l7fB5V7tCNNTi7ex}
                        category : string {Actor.npc.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.damageType} (same value: fire)
                    [xu6rOIvMXYqtgqSz] : object {Actor.npc.items.[].system.damageRolls.xu6rOIvMXYqtgqSz}
                        damage : string {Actor.npc.items.[].system.damageRolls.xu6rOIvMXYqtgqSz.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xu6rOIvMXYqtgqSz.damageType} (same value: fire)
                    [ZoyOBvQBYtFlwWDi] : object {Actor.npc.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi.damage} (same value: 1d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi.damageType} (same value: bludgeoning)
                    [PL95WdftSGDFx40e] : object {Actor.npc.items.[].system.damageRolls.PL95WdftSGDFx40e}
                        damage : string {Actor.npc.items.[].system.damageRolls.PL95WdftSGDFx40e.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PL95WdftSGDFx40e.damageType} (same value: piercing)
                    [3vEaRGHUOe4BQbnE] : object {Actor.npc.items.[].system.damageRolls.3vEaRGHUOe4BQbnE}
                        damage : string {Actor.npc.items.[].system.damageRolls.3vEaRGHUOe4BQbnE.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3vEaRGHUOe4BQbnE.damageType} (same value: bludgeoning)
                    [H4f8L3if4K909XzB] : object {Actor.npc.items.[].system.damageRolls.H4f8L3if4K909XzB}
                        damage : string {Actor.npc.items.[].system.damageRolls.H4f8L3if4K909XzB.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.H4f8L3if4K909XzB.damageType} (same value: piercing)
                    [hWKNzPHgPIlNJQ8u] : object {Actor.npc.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u}
                        damage : string {Actor.npc.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u.damageType} (same value: piercing)
                    [T2KGlu4bnHRXrJHj] : object {Actor.npc.items.[].system.damageRolls.T2KGlu4bnHRXrJHj}
                        damage : string {Actor.npc.items.[].system.damageRolls.T2KGlu4bnHRXrJHj.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.T2KGlu4bnHRXrJHj.damageType} (same value: piercing)
                    [DQgMBfgFPh8GZtLC] : object {Actor.npc.items.[].system.damageRolls.DQgMBfgFPh8GZtLC}
                        damage : string {Actor.npc.items.[].system.damageRolls.DQgMBfgFPh8GZtLC.damage} (same value: 3d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DQgMBfgFPh8GZtLC.damageType} (same value: bludgeoning)
                    [6s6SSEYitmFiUKic] : object {Actor.npc.items.[].system.damageRolls.6s6SSEYitmFiUKic}
                        damage : string {Actor.npc.items.[].system.damageRolls.6s6SSEYitmFiUKic.damage} (same value: 2d12+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6s6SSEYitmFiUKic.damageType} (same value: piercing)
                    [yRawvmA9OsehAy8g] : object {Actor.npc.items.[].system.damageRolls.yRawvmA9OsehAy8g}
                        damage : string {Actor.npc.items.[].system.damageRolls.yRawvmA9OsehAy8g.damage} (same value: 1d8+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yRawvmA9OsehAy8g.damageType} (same value: piercing)
                    [RsN0nAnoRsl0clFM] : object {Actor.npc.items.[].system.damageRolls.RsN0nAnoRsl0clFM}
                        damage : string {Actor.npc.items.[].system.damageRolls.RsN0nAnoRsl0clFM.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RsN0nAnoRsl0clFM.damageType} (same value: piercing)
                    [AnZzRcWkRVWW2fEA] : object {Actor.npc.items.[].system.damageRolls.AnZzRcWkRVWW2fEA}
                        damage : string {Actor.npc.items.[].system.damageRolls.AnZzRcWkRVWW2fEA.damage} (same value: 2d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AnZzRcWkRVWW2fEA.damageType} (same value: bludgeoning)
                    [jqFXgVOHhvnbswkd] : object {Actor.npc.items.[].system.damageRolls.jqFXgVOHhvnbswkd}
                        damage : string {Actor.npc.items.[].system.damageRolls.jqFXgVOHhvnbswkd.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jqFXgVOHhvnbswkd.damageType} (same value: acid)
                    [DB29gbsy3Y1Wzf7D] : object {Actor.npc.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D}
                        damage : string {Actor.npc.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D.damage} (same value: 2d12+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D.damageType} (same value: piercing)
                    [aKH8ZlXzWtq4mplU] : object {Actor.npc.items.[].system.damageRolls.aKH8ZlXzWtq4mplU}
                        damage : string {Actor.npc.items.[].system.damageRolls.aKH8ZlXzWtq4mplU.damage} (same value: 2d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.aKH8ZlXzWtq4mplU.damageType} (same value: slashing)
                    [4zQLmhl4ily2o3h8] : object {Actor.npc.items.[].system.damageRolls.4zQLmhl4ily2o3h8}
                        damage : string {Actor.npc.items.[].system.damageRolls.4zQLmhl4ily2o3h8.damage} (same value: 2d12+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.4zQLmhl4ily2o3h8.damageType} (same value: piercing)
                    [qJEyPICnfoiQTo8b] : object {Actor.npc.items.[].system.damageRolls.qJEyPICnfoiQTo8b}
                        damage : string {Actor.npc.items.[].system.damageRolls.qJEyPICnfoiQTo8b.damage} (same value: 2d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qJEyPICnfoiQTo8b.damageType} (same value: bludgeoning)
                    [vIijN0ee7Ja1Xl2c] : object {Actor.npc.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c}
                        damage : string {Actor.npc.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c.damage} (same value: 3d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c.damageType} (same value: bludgeoning)
                    [PIxR0psqLRNOC8q2] : object {Actor.npc.items.[].system.damageRolls.PIxR0psqLRNOC8q2}
                        damage : string {Actor.npc.items.[].system.damageRolls.PIxR0psqLRNOC8q2.damage} (same value: 3d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PIxR0psqLRNOC8q2.damageType} (same value: electricity)
                    [IddQS71Da21mwPHX] : object {Actor.npc.items.[].system.damageRolls.IddQS71Da21mwPHX}
                        damage : string {Actor.npc.items.[].system.damageRolls.IddQS71Da21mwPHX.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.IddQS71Da21mwPHX.damageType} (same value: bludgeoning)
                    [6qGgnr7CTRtA7neX] : object {Actor.npc.items.[].system.damageRolls.6qGgnr7CTRtA7neX}
                        damage : string {Actor.npc.items.[].system.damageRolls.6qGgnr7CTRtA7neX.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6qGgnr7CTRtA7neX.damageType} (same value: piercing)
                    [v8wg0dT2OapcxWx2] : object {Actor.npc.items.[].system.damageRolls.v8wg0dT2OapcxWx2}
                        damage : string {Actor.npc.items.[].system.damageRolls.v8wg0dT2OapcxWx2.damage} (same value: 1d10+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.v8wg0dT2OapcxWx2.damageType} (same value: slashing)
                    [Duajy9ICV760VDW1] : object {Actor.npc.items.[].system.damageRolls.Duajy9ICV760VDW1}
                        damage : string {Actor.npc.items.[].system.damageRolls.Duajy9ICV760VDW1.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Duajy9ICV760VDW1.damageType} (same value: slashing)
                    [325wmNrrkumVd9jf] : object {Actor.npc.items.[].system.damageRolls.325wmNrrkumVd9jf}
                        damage : string {Actor.npc.items.[].system.damageRolls.325wmNrrkumVd9jf.damage} (same value: 2d10+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.325wmNrrkumVd9jf.damageType} (same value: slashing)
                    [dJhW5ePbTw5A93Cz] : object {Actor.npc.items.[].system.damageRolls.dJhW5ePbTw5A93Cz}
                        damage : string {Actor.npc.items.[].system.damageRolls.dJhW5ePbTw5A93Cz.damage} (same value: 2d12+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dJhW5ePbTw5A93Cz.damageType} (same value: slashing)
                    [Ta5GE2G3lpICN1Ve] : object {Actor.npc.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve.damageType} (same value: piercing)
                    [W2tmZtqZoaSpjllp] : object {Actor.npc.items.[].system.damageRolls.W2tmZtqZoaSpjllp}
                        damage : string {Actor.npc.items.[].system.damageRolls.W2tmZtqZoaSpjllp.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.W2tmZtqZoaSpjllp.damageType} (same value: fire)
                    [jhsfogqlPnLLSRRz] : object {Actor.npc.items.[].system.damageRolls.jhsfogqlPnLLSRRz}
                        damage : string {Actor.npc.items.[].system.damageRolls.jhsfogqlPnLLSRRz.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.jhsfogqlPnLLSRRz.damageType} (same value: fire)
                    [m8KuGMxz779VhADY] : object {Actor.npc.items.[].system.damageRolls.m8KuGMxz779VhADY}
                        damage : string {Actor.npc.items.[].system.damageRolls.m8KuGMxz779VhADY.damage} (same value: 1d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m8KuGMxz779VhADY.damageType} (same value: slashing)
                    [UgonClBBdp4slAGt] : object {Actor.npc.items.[].system.damageRolls.UgonClBBdp4slAGt}
                        damage : string {Actor.npc.items.[].system.damageRolls.UgonClBBdp4slAGt.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UgonClBBdp4slAGt.damageType} (same value: bludgeoning)
                    [Vn6fcq4tl7HLybrH] : object {Actor.npc.items.[].system.damageRolls.Vn6fcq4tl7HLybrH}
                        damage : string {Actor.npc.items.[].system.damageRolls.Vn6fcq4tl7HLybrH.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Vn6fcq4tl7HLybrH.damageType} (same value: bludgeoning)
                    [QxYhydiblUM3sfAy] : object {Actor.npc.items.[].system.damageRolls.QxYhydiblUM3sfAy}
                        damage : string {Actor.npc.items.[].system.damageRolls.QxYhydiblUM3sfAy.damage} (same value: 1d6+1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QxYhydiblUM3sfAy.damageType} (same value: bludgeoning)
                    [6cBpWwPboiZ43cLL] : object {Actor.npc.items.[].system.damageRolls.6cBpWwPboiZ43cLL}
                        damage : string {Actor.npc.items.[].system.damageRolls.6cBpWwPboiZ43cLL.damage} (same value: 5d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6cBpWwPboiZ43cLL.damageType} (same value: piercing)
                    [xmM2ASC36wh34Tkg] : object {Actor.npc.items.[].system.damageRolls.xmM2ASC36wh34Tkg}
                        damage : string {Actor.npc.items.[].system.damageRolls.xmM2ASC36wh34Tkg.damage} (same value: 5d4+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xmM2ASC36wh34Tkg.damageType} (same value: piercing)
                    [HOwpK0VXE8aDTeGC] : object {Actor.npc.items.[].system.damageRolls.HOwpK0VXE8aDTeGC}
                        damage : string {Actor.npc.items.[].system.damageRolls.HOwpK0VXE8aDTeGC.damage} (same value: 4d6+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HOwpK0VXE8aDTeGC.damageType} (same value: bludgeoning)
                    [HgTlH61kxj17VMRE] : object {Actor.npc.items.[].system.damageRolls.HgTlH61kxj17VMRE}
                        damage : string {Actor.npc.items.[].system.damageRolls.HgTlH61kxj17VMRE.damage} (same value: 4d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HgTlH61kxj17VMRE.damageType} (same value: piercing)
                    [Hynrwq6wZVlIzB7b] : object {Actor.npc.items.[].system.damageRolls.Hynrwq6wZVlIzB7b}
                        damage : string {Actor.npc.items.[].system.damageRolls.Hynrwq6wZVlIzB7b.damage} (same value: 3d10+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Hynrwq6wZVlIzB7b.damageType} (same value: bludgeoning)
                    [9OQWcAlnYzu0zbmz] : object {Actor.npc.items.[].system.damageRolls.9OQWcAlnYzu0zbmz}
                        damage : string {Actor.npc.items.[].system.damageRolls.9OQWcAlnYzu0zbmz.damage} (same value: 2d10+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9OQWcAlnYzu0zbmz.damageType} (same value: bludgeoning)
                    [pyX5u713YdVEBMke] : object {Actor.npc.items.[].system.damageRolls.pyX5u713YdVEBMke}
                        damage : string {Actor.npc.items.[].system.damageRolls.pyX5u713YdVEBMke.damage} (2 different values)
                            5d10+12 (x1)
                            3d10+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pyX5u713YdVEBMke.damageType} (same value: slashing)
                    [BJdayUJB8imA9OA6] : object {Actor.npc.items.[].system.damageRolls.BJdayUJB8imA9OA6}
                        damage : string {Actor.npc.items.[].system.damageRolls.BJdayUJB8imA9OA6.damage} (2 different values)
                            4d4+12 (x1)
                            3d4+10 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BJdayUJB8imA9OA6.damageType} (same value: piercing)
                    [XdlLgFOUOy0lqdUm] : object {Actor.npc.items.[].system.damageRolls.XdlLgFOUOy0lqdUm}
                        damage : string {Actor.npc.items.[].system.damageRolls.XdlLgFOUOy0lqdUm.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XdlLgFOUOy0lqdUm.damageType} (same value: poison)
                    [AGtCSZksGUJt7kCN] : object {Actor.npc.items.[].system.damageRolls.AGtCSZksGUJt7kCN}
                        damage : string {Actor.npc.items.[].system.damageRolls.AGtCSZksGUJt7kCN.damage} (same value: 4d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AGtCSZksGUJt7kCN.damageType} (same value: poison)
                    [lMVTe3iq2pPF7dVE] : object {Actor.npc.items.[].system.damageRolls.lMVTe3iq2pPF7dVE}
                        damage : string {Actor.npc.items.[].system.damageRolls.lMVTe3iq2pPF7dVE.damage} (same value: 4d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lMVTe3iq2pPF7dVE.damageType} (same value: bludgeoning)
                    [c9sQE01p4Y2v8MaT] : object {Actor.npc.items.[].system.damageRolls.c9sQE01p4Y2v8MaT}
                        damage : string {Actor.npc.items.[].system.damageRolls.c9sQE01p4Y2v8MaT.damage} (2 different values)
                            7d6+4 (x1)
                            5d6+6 (x1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.c9sQE01p4Y2v8MaT.damageType} (same value: piercing)
                    [n6UrJ81FWW7QfWCW] : object {Actor.npc.items.[].system.damageRolls.n6UrJ81FWW7QfWCW}
                        damage : string {Actor.npc.items.[].system.damageRolls.n6UrJ81FWW7QfWCW.damage} (same value: 1d6+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n6UrJ81FWW7QfWCW.damageType} (same value: bludgeoning)
                    [SkEVjGun2EQ3ZE8z] : object {Actor.npc.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z}
                        damage : string {Actor.npc.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z.damageType} (same value: bludgeoning)
                    [UA4xlw6qPBnf3kd6] : object {Actor.npc.items.[].system.damageRolls.UA4xlw6qPBnf3kd6}
                        damage : string {Actor.npc.items.[].system.damageRolls.UA4xlw6qPBnf3kd6.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UA4xlw6qPBnf3kd6.damageType} (same value: bludgeoning)
                    [olyKQlXXFicCvKMe] : object {Actor.npc.items.[].system.damageRolls.olyKQlXXFicCvKMe}
                        damage : string {Actor.npc.items.[].system.damageRolls.olyKQlXXFicCvKMe.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.olyKQlXXFicCvKMe.damageType} (same value: cold)
                    [CdJWLq0swyaUE0CA] : object {Actor.npc.items.[].system.damageRolls.CdJWLq0swyaUE0CA}
                        damage : string {Actor.npc.items.[].system.damageRolls.CdJWLq0swyaUE0CA.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CdJWLq0swyaUE0CA.damageType} (same value: bludgeoning)
                    [LfmeCHNiB9nB4aQN] : object {Actor.npc.items.[].system.damageRolls.LfmeCHNiB9nB4aQN}
                        damage : string {Actor.npc.items.[].system.damageRolls.LfmeCHNiB9nB4aQN.damage} (same value: 1d12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LfmeCHNiB9nB4aQN.damageType} (same value: electricity)
                    [vP5DxjYZwb5cBxU3] : object {Actor.npc.items.[].system.damageRolls.vP5DxjYZwb5cBxU3}
                        damage : string {Actor.npc.items.[].system.damageRolls.vP5DxjYZwb5cBxU3.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vP5DxjYZwb5cBxU3.damageType} (same value: slashing)
                    [LuYoNEEnnX117aTQ] : object {Actor.npc.items.[].system.damageRolls.LuYoNEEnnX117aTQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.LuYoNEEnnX117aTQ.damage} (same value: 2d4+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LuYoNEEnnX117aTQ.damageType} (same value: slashing)
                    [fRbW22E14BkPdm7U] : object {Actor.npc.items.[].system.damageRolls.fRbW22E14BkPdm7U}
                        category : string {Actor.npc.items.[].system.damageRolls.fRbW22E14BkPdm7U.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.fRbW22E14BkPdm7U.damage} (same value: 4d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fRbW22E14BkPdm7U.damageType} (same value: bleed)
                    [PrLVWhs1lpPO5wd2] : object {Actor.npc.items.[].system.damageRolls.PrLVWhs1lpPO5wd2}
                        damage : string {Actor.npc.items.[].system.damageRolls.PrLVWhs1lpPO5wd2.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.PrLVWhs1lpPO5wd2.damageType} (same value: slashing)
                    [RCMfkuXHpQTfeaY5] : object {Actor.npc.items.[].system.damageRolls.RCMfkuXHpQTfeaY5}
                        category : string {Actor.npc.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.damage} (same value: 1d4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.damageType} (same value: bleed)
                    [q1TGG8GyARNkhiwZ] : object {Actor.npc.items.[].system.damageRolls.q1TGG8GyARNkhiwZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.q1TGG8GyARNkhiwZ.damage} (same value: 2d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.q1TGG8GyARNkhiwZ.damageType} (same value: slashing)
                    [QiuqdhXNpLOEtAMU] : object {Actor.npc.items.[].system.damageRolls.QiuqdhXNpLOEtAMU}
                        damage : string {Actor.npc.items.[].system.damageRolls.QiuqdhXNpLOEtAMU.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QiuqdhXNpLOEtAMU.damageType} (same value: piercing)
                    [FJXPqmYQ5rbX7tYt] : object {Actor.npc.items.[].system.damageRolls.FJXPqmYQ5rbX7tYt}
                        damage : string {Actor.npc.items.[].system.damageRolls.FJXPqmYQ5rbX7tYt.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FJXPqmYQ5rbX7tYt.damageType} (same value: piercing)
                    [t1ZfPpDo7Xx5EsME] : object {Actor.npc.items.[].system.damageRolls.t1ZfPpDo7Xx5EsME}
                        damage : string {Actor.npc.items.[].system.damageRolls.t1ZfPpDo7Xx5EsME.damage} (same value: 1d10+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.t1ZfPpDo7Xx5EsME.damageType} (same value: bludgeoning)
                    [YcrKP9bmK4StE44Y] : object {Actor.npc.items.[].system.damageRolls.YcrKP9bmK4StE44Y}
                        damage : string {Actor.npc.items.[].system.damageRolls.YcrKP9bmK4StE44Y.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YcrKP9bmK4StE44Y.damageType} (same value: piercing)
                    [UprEeCS2KFKR95mm] : object {Actor.npc.items.[].system.damageRolls.UprEeCS2KFKR95mm}
                        damage : string {Actor.npc.items.[].system.damageRolls.UprEeCS2KFKR95mm.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UprEeCS2KFKR95mm.damageType} (same value: bludgeoning)
                    [EcwFh9u0QcGKm1xr] : object {Actor.npc.items.[].system.damageRolls.EcwFh9u0QcGKm1xr}
                        damage : string {Actor.npc.items.[].system.damageRolls.EcwFh9u0QcGKm1xr.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.EcwFh9u0QcGKm1xr.damageType} (same value: bludgeoning)
                    [wmzpjupMnM9QEhZ3] : object {Actor.npc.items.[].system.damageRolls.wmzpjupMnM9QEhZ3}
                        damage : string {Actor.npc.items.[].system.damageRolls.wmzpjupMnM9QEhZ3.damage} (same value: 2d8+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wmzpjupMnM9QEhZ3.damageType} (same value: bludgeoning)
                    [wiPhqx0qjaQL1k5A] : object {Actor.npc.items.[].system.damageRolls.wiPhqx0qjaQL1k5A}
                        damage : string {Actor.npc.items.[].system.damageRolls.wiPhqx0qjaQL1k5A.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wiPhqx0qjaQL1k5A.damageType} (same value: slashing)
                    [D5A5C9FeMdg1rUb3] : object {Actor.npc.items.[].system.damageRolls.D5A5C9FeMdg1rUb3}
                        damage : string {Actor.npc.items.[].system.damageRolls.D5A5C9FeMdg1rUb3.damage} (same value: 1d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.D5A5C9FeMdg1rUb3.damageType} (same value: slashing)
                    [49foNXKEdYi6pw3g] : object {Actor.npc.items.[].system.damageRolls.49foNXKEdYi6pw3g}
                        damage : string {Actor.npc.items.[].system.damageRolls.49foNXKEdYi6pw3g.damage} (same value: 1d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.49foNXKEdYi6pw3g.damageType} (same value: bludgeoning)
                    [xieqR78lt0fsg0uO] : object {Actor.npc.items.[].system.damageRolls.xieqR78lt0fsg0uO}
                        damage : string {Actor.npc.items.[].system.damageRolls.xieqR78lt0fsg0uO.damage} (same value: 2d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xieqR78lt0fsg0uO.damageType} (same value: bludgeoning)
                    [YuTpd5LggPXF0Wvx] : object {Actor.npc.items.[].system.damageRolls.YuTpd5LggPXF0Wvx}
                        damage : string {Actor.npc.items.[].system.damageRolls.YuTpd5LggPXF0Wvx.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YuTpd5LggPXF0Wvx.damageType} (same value: bludgeoning)
                    [g8TvZ7slc3UFd1cj] : object {Actor.npc.items.[].system.damageRolls.g8TvZ7slc3UFd1cj}
                        damage : string {Actor.npc.items.[].system.damageRolls.g8TvZ7slc3UFd1cj.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g8TvZ7slc3UFd1cj.damageType} (same value: bludgeoning)
                    [rsM9kuTqWjlWjAEc] : object {Actor.npc.items.[].system.damageRolls.rsM9kuTqWjlWjAEc}
                        damage : string {Actor.npc.items.[].system.damageRolls.rsM9kuTqWjlWjAEc.damage} (same value: 1d8+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rsM9kuTqWjlWjAEc.damageType} (same value: piercing)
                    [gMlX7fLcnHA3itsV] : object {Actor.npc.items.[].system.damageRolls.gMlX7fLcnHA3itsV}
                        damage : string {Actor.npc.items.[].system.damageRolls.gMlX7fLcnHA3itsV.damage} (same value: 1d6+4)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gMlX7fLcnHA3itsV.damageType} (same value: slashing)
                    [GcrrXd58bWh10LC0] : object {Actor.npc.items.[].system.damageRolls.GcrrXd58bWh10LC0}
                        damage : string {Actor.npc.items.[].system.damageRolls.GcrrXd58bWh10LC0.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GcrrXd58bWh10LC0.damageType} (same value: piercing)
                    [CgR4dAU1R29GA1iv] : object {Actor.npc.items.[].system.damageRolls.CgR4dAU1R29GA1iv}
                        damage : string {Actor.npc.items.[].system.damageRolls.CgR4dAU1R29GA1iv.damage} (same value: 2d10+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CgR4dAU1R29GA1iv.damageType} (same value: piercing)
                    [KSCrl83KtRCpYnTB] : object {Actor.npc.items.[].system.damageRolls.KSCrl83KtRCpYnTB}
                        damage : string {Actor.npc.items.[].system.damageRolls.KSCrl83KtRCpYnTB.damage} (same value: 2d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KSCrl83KtRCpYnTB.damageType} (same value: bludgeoning)
                    [DvGrrKZgsWm77LCf] : object {Actor.npc.items.[].system.damageRolls.DvGrrKZgsWm77LCf}
                        damage : string {Actor.npc.items.[].system.damageRolls.DvGrrKZgsWm77LCf.damage} (same value: 1d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DvGrrKZgsWm77LCf.damageType} (same value: bludgeoning)
                    [C2nuDreA1aZQKwiW] : object {Actor.npc.items.[].system.damageRolls.C2nuDreA1aZQKwiW}
                        damage : string {Actor.npc.items.[].system.damageRolls.C2nuDreA1aZQKwiW.damage} (same value: 1d6+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.C2nuDreA1aZQKwiW.damageType} (same value: piercing)
                    [GaqOh6v60eSZowpI] : object {Actor.npc.items.[].system.damageRolls.GaqOh6v60eSZowpI}
                        damage : string {Actor.npc.items.[].system.damageRolls.GaqOh6v60eSZowpI.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GaqOh6v60eSZowpI.damageType} (same value: electricity)
                    [MDqayK2PLShCZnux] : object {Actor.npc.items.[].system.damageRolls.MDqayK2PLShCZnux}
                        damage : string {Actor.npc.items.[].system.damageRolls.MDqayK2PLShCZnux.damage} (same value: 2d8+5)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MDqayK2PLShCZnux.damageType} (same value: piercing)
                    [QumYmpcLbs2hI2hq] : object {Actor.npc.items.[].system.damageRolls.QumYmpcLbs2hI2hq}
                        damage : string {Actor.npc.items.[].system.damageRolls.QumYmpcLbs2hI2hq.damage} (same value: 3d4+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QumYmpcLbs2hI2hq.damageType} (same value: slashing)
                    [pAJqTZ7IVbzYFTZn] : object {Actor.npc.items.[].system.damageRolls.pAJqTZ7IVbzYFTZn}
                        category : string {Actor.npc.items.[].system.damageRolls.pAJqTZ7IVbzYFTZn.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.pAJqTZ7IVbzYFTZn.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pAJqTZ7IVbzYFTZn.damageType} (same value: bleed)
                    [gKzyr5IJHP8LclYo] : object {Actor.npc.items.[].system.damageRolls.gKzyr5IJHP8LclYo}
                        damage : string {Actor.npc.items.[].system.damageRolls.gKzyr5IJHP8LclYo.damage} (same value: 2d10+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.gKzyr5IJHP8LclYo.damageType} (same value: bludgeoning)
                    [qH4vTG4jhr1t6QKC] : object {Actor.npc.items.[].system.damageRolls.qH4vTG4jhr1t6QKC}
                        damage : string {Actor.npc.items.[].system.damageRolls.qH4vTG4jhr1t6QKC.damage} (same value: 2d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qH4vTG4jhr1t6QKC.damageType} (same value: piercing)
                    [2F2rwwnRznbjPEcT] : object {Actor.npc.items.[].system.damageRolls.2F2rwwnRznbjPEcT}
                        damage : string {Actor.npc.items.[].system.damageRolls.2F2rwwnRznbjPEcT.damage} (same value: 2d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2F2rwwnRznbjPEcT.damageType} (same value: piercing)
                    [g3JImfFdcNQTlWHi] : object {Actor.npc.items.[].system.damageRolls.g3JImfFdcNQTlWHi}
                        damage : string {Actor.npc.items.[].system.damageRolls.g3JImfFdcNQTlWHi.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.g3JImfFdcNQTlWHi.damageType} (same value: bludgeoning)
                    [85rcY2i5yjGGa2oL] : object {Actor.npc.items.[].system.damageRolls.85rcY2i5yjGGa2oL}
                        damage : string {Actor.npc.items.[].system.damageRolls.85rcY2i5yjGGa2oL.damage} (same value: 3d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.85rcY2i5yjGGa2oL.damageType} (same value: piercing)
                    [KsticSv6ssmr3B9a] : object {Actor.npc.items.[].system.damageRolls.KsticSv6ssmr3B9a}
                        damage : string {Actor.npc.items.[].system.damageRolls.KsticSv6ssmr3B9a.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KsticSv6ssmr3B9a.damageType} (same value: poison)
                    [BzlzqyhirlLb8cDI] : object {Actor.npc.items.[].system.damageRolls.BzlzqyhirlLb8cDI}
                        damage : string {Actor.npc.items.[].system.damageRolls.BzlzqyhirlLb8cDI.damage} (same value: 4d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BzlzqyhirlLb8cDI.damageType} (same value: bludgeoning)
                    [kNLm7LQLDkanP0XN] : object {Actor.npc.items.[].system.damageRolls.kNLm7LQLDkanP0XN}
                        category : string {Actor.npc.items.[].system.damageRolls.kNLm7LQLDkanP0XN.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.kNLm7LQLDkanP0XN.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kNLm7LQLDkanP0XN.damageType} (same value: bleed)
                    [3pLpkhtUOAm9GLUo] : object {Actor.npc.items.[].system.damageRolls.3pLpkhtUOAm9GLUo}
                        damage : string {Actor.npc.items.[].system.damageRolls.3pLpkhtUOAm9GLUo.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3pLpkhtUOAm9GLUo.damageType} (same value: void)
                    [ZHaLdBgjkSveSGzj] : object {Actor.npc.items.[].system.damageRolls.ZHaLdBgjkSveSGzj}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZHaLdBgjkSveSGzj.damage} (same value: 2d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZHaLdBgjkSveSGzj.damageType} (same value: bludgeoning)
                    [LZB34WCYWHwSyPGB] : object {Actor.npc.items.[].system.damageRolls.LZB34WCYWHwSyPGB}
                        damage : string {Actor.npc.items.[].system.damageRolls.LZB34WCYWHwSyPGB.damage} (same value: 2d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LZB34WCYWHwSyPGB.damageType} (same value: bludgeoning)
                    [r7cJ3UYrGOiwgnDT] : object {Actor.npc.items.[].system.damageRolls.r7cJ3UYrGOiwgnDT}
                        damage : string {Actor.npc.items.[].system.damageRolls.r7cJ3UYrGOiwgnDT.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r7cJ3UYrGOiwgnDT.damageType} (same value: poison)
                    [BWldrFkF03yr5gJh] : object {Actor.npc.items.[].system.damageRolls.BWldrFkF03yr5gJh}
                        damage : string {Actor.npc.items.[].system.damageRolls.BWldrFkF03yr5gJh.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.BWldrFkF03yr5gJh.damageType} (same value: bludgeoning)
                    [XjqkxSM0Vc6hBewQ] : object {Actor.npc.items.[].system.damageRolls.XjqkxSM0Vc6hBewQ}
                        damage : string {Actor.npc.items.[].system.damageRolls.XjqkxSM0Vc6hBewQ.damage} (same value: 2d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XjqkxSM0Vc6hBewQ.damageType} (same value: slashing)
                    [tK8KMBLK6BgaRbKL] : object {Actor.npc.items.[].system.damageRolls.tK8KMBLK6BgaRbKL}
                        damage : string {Actor.npc.items.[].system.damageRolls.tK8KMBLK6BgaRbKL.damage} (same value: 1d4+2)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tK8KMBLK6BgaRbKL.damageType} (same value: bludgeoning)
                    [V7sJadOEGCORZBf2] : object {Actor.npc.items.[].system.damageRolls.V7sJadOEGCORZBf2}
                        damage : string {Actor.npc.items.[].system.damageRolls.V7sJadOEGCORZBf2.damage} (same value: 2d4+3)
                        damageType : string {Actor.npc.items.[].system.damageRolls.V7sJadOEGCORZBf2.damageType} (same value: slashing)
                    [r10D5jwKMkBr5rJr] : object {Actor.npc.items.[].system.damageRolls.r10D5jwKMkBr5rJr}
                        category : string {Actor.npc.items.[].system.damageRolls.r10D5jwKMkBr5rJr.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.r10D5jwKMkBr5rJr.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.r10D5jwKMkBr5rJr.damageType} (same value: bleed)
                    [tuGPP1fgRsnUlW3u] : object {Actor.npc.items.[].system.damageRolls.tuGPP1fgRsnUlW3u}
                        damage : string {Actor.npc.items.[].system.damageRolls.tuGPP1fgRsnUlW3u.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tuGPP1fgRsnUlW3u.damageType} (same value: slashing)
                    [KD9UDsd3NqClFZuI] : object {Actor.npc.items.[].system.damageRolls.KD9UDsd3NqClFZuI}
                        damage : string {Actor.npc.items.[].system.damageRolls.KD9UDsd3NqClFZuI.damage} (same value: 1d6+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.KD9UDsd3NqClFZuI.damageType} (same value: slashing)
                    [ZDOzI3f9FB4FVjJn] : object {Actor.npc.items.[].system.damageRolls.ZDOzI3f9FB4FVjJn}
                        damage : string {Actor.npc.items.[].system.damageRolls.ZDOzI3f9FB4FVjJn.damage} (same value: 1d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ZDOzI3f9FB4FVjJn.damageType} (same value: piercing)
                    [kcGIoG1J6kvySFhl] : object {Actor.npc.items.[].system.damageRolls.kcGIoG1J6kvySFhl}
                        damage : string {Actor.npc.items.[].system.damageRolls.kcGIoG1J6kvySFhl.damage} (same value: 1d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kcGIoG1J6kvySFhl.damageType} (same value: slashing)
                    [wzK2lLVbOHKQt1Am] : object {Actor.npc.items.[].system.damageRolls.wzK2lLVbOHKQt1Am}
                        damage : string {Actor.npc.items.[].system.damageRolls.wzK2lLVbOHKQt1Am.damage} (same value: 1d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wzK2lLVbOHKQt1Am.damageType} (same value: slashing)
                    [n1X8ZQsoZuA672Cb] : object {Actor.npc.items.[].system.damageRolls.n1X8ZQsoZuA672Cb}
                        damage : string {Actor.npc.items.[].system.damageRolls.n1X8ZQsoZuA672Cb.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.n1X8ZQsoZuA672Cb.damageType} (same value: bludgeoning)
                    [qKoLGQN9I6OH5akc] : object {Actor.npc.items.[].system.damageRolls.qKoLGQN9I6OH5akc}
                        damage : string {Actor.npc.items.[].system.damageRolls.qKoLGQN9I6OH5akc.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qKoLGQN9I6OH5akc.damageType} (same value: poison)
                    [pFJHLwYYSybUNoXD] : object {Actor.npc.items.[].system.damageRolls.pFJHLwYYSybUNoXD}
                        damage : string {Actor.npc.items.[].system.damageRolls.pFJHLwYYSybUNoXD.damage} (same value: 2d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pFJHLwYYSybUNoXD.damageType} (same value: bludgeoning)
                    [Gds88tgzlYdRHY1S] : object {Actor.npc.items.[].system.damageRolls.Gds88tgzlYdRHY1S}
                        damage : string {Actor.npc.items.[].system.damageRolls.Gds88tgzlYdRHY1S.damage} (same value: 1d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Gds88tgzlYdRHY1S.damageType} (same value: bludgeoning)
                    [9WEmvxkdYx95TNnt] : object {Actor.npc.items.[].system.damageRolls.9WEmvxkdYx95TNnt}
                        damage : string {Actor.npc.items.[].system.damageRolls.9WEmvxkdYx95TNnt.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.9WEmvxkdYx95TNnt.damageType} (same value: piercing)
                    [xU7ADDuUTf0q4Sne] : object {Actor.npc.items.[].system.damageRolls.xU7ADDuUTf0q4Sne}
                        damage : string {Actor.npc.items.[].system.damageRolls.xU7ADDuUTf0q4Sne.damage} (same value: 1d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xU7ADDuUTf0q4Sne.damageType} (same value: piercing)
                    [5Uf4sA2rsdhpYD7M] : object {Actor.npc.items.[].system.damageRolls.5Uf4sA2rsdhpYD7M}
                        damage : string {Actor.npc.items.[].system.damageRolls.5Uf4sA2rsdhpYD7M.damage} (same value: 1d4+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5Uf4sA2rsdhpYD7M.damageType} (same value: bludgeoning)
                    [xjuOfjkk1TOi15nE] : object {Actor.npc.items.[].system.damageRolls.xjuOfjkk1TOi15nE}
                        damage : string {Actor.npc.items.[].system.damageRolls.xjuOfjkk1TOi15nE.damage} (same value: 2d8+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xjuOfjkk1TOi15nE.damageType} (same value: piercing)
                    [CaCYgPK2P3HUQuHK] : object {Actor.npc.items.[].system.damageRolls.CaCYgPK2P3HUQuHK}
                        damage : string {Actor.npc.items.[].system.damageRolls.CaCYgPK2P3HUQuHK.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.CaCYgPK2P3HUQuHK.damageType} (same value: piercing)
                    [LLi6f5Nr8gGw33Vg] : object {Actor.npc.items.[].system.damageRolls.LLi6f5Nr8gGw33Vg}
                        category : string {Actor.npc.items.[].system.damageRolls.LLi6f5Nr8gGw33Vg.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.LLi6f5Nr8gGw33Vg.damage} (same value: 1)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LLi6f5Nr8gGw33Vg.damageType} (same value: bleed)
                    [7cXSmts3AMZYzt3Z] : object {Actor.npc.items.[].system.damageRolls.7cXSmts3AMZYzt3Z}
                        damage : string {Actor.npc.items.[].system.damageRolls.7cXSmts3AMZYzt3Z.damage} (same value: 4d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.7cXSmts3AMZYzt3Z.damageType} (same value: piercing)
                    [0sIvH2uGW9Ax6lO9] : object {Actor.npc.items.[].system.damageRolls.0sIvH2uGW9Ax6lO9}
                        damage : string {Actor.npc.items.[].system.damageRolls.0sIvH2uGW9Ax6lO9.damage} (same value: 2d4+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0sIvH2uGW9Ax6lO9.damageType} (same value: slashing)
                    [6TEybT1An5sznXJd] : object {Actor.npc.items.[].system.damageRolls.6TEybT1An5sznXJd}
                        damage : string {Actor.npc.items.[].system.damageRolls.6TEybT1An5sznXJd.damage} (same value: 4d6+6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.6TEybT1An5sznXJd.damageType} (same value: fire)
                    [I4nYnKQYoWoFOJqH] : object {Actor.npc.items.[].system.damageRolls.I4nYnKQYoWoFOJqH}
                        damage : string {Actor.npc.items.[].system.damageRolls.I4nYnKQYoWoFOJqH.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.I4nYnKQYoWoFOJqH.damageType} (same value: void)
                    [S6NDS7vgMM0EtQck] : object {Actor.npc.items.[].system.damageRolls.S6NDS7vgMM0EtQck}
                        category : string {Actor.npc.items.[].system.damageRolls.S6NDS7vgMM0EtQck.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.S6NDS7vgMM0EtQck.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.S6NDS7vgMM0EtQck.damageType} (same value: poison)
                    [z85Ie3OdIZsXQy2y] : object {Actor.npc.items.[].system.damageRolls.z85Ie3OdIZsXQy2y}
                        damage : string {Actor.npc.items.[].system.damageRolls.z85Ie3OdIZsXQy2y.damage} (same value: 3d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.z85Ie3OdIZsXQy2y.damageType} (same value: bludgeoning)
                    [SLaDmk9EYQH1nJvs] : object {Actor.npc.items.[].system.damageRolls.SLaDmk9EYQH1nJvs}
                        damage : string {Actor.npc.items.[].system.damageRolls.SLaDmk9EYQH1nJvs.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.SLaDmk9EYQH1nJvs.damageType} (same value: fire)
                    [rFpujaBIniE0yHMR] : object {Actor.npc.items.[].system.damageRolls.rFpujaBIniE0yHMR}
                        damage : string {Actor.npc.items.[].system.damageRolls.rFpujaBIniE0yHMR.damage} (same value: 1d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rFpujaBIniE0yHMR.damageType} (same value: slashing)
                    [QWWIIH2zMdy8Ou9f] : object {Actor.npc.items.[].system.damageRolls.QWWIIH2zMdy8Ou9f}
                        damage : string {Actor.npc.items.[].system.damageRolls.QWWIIH2zMdy8Ou9f.damage} (same value: 1d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QWWIIH2zMdy8Ou9f.damageType} (same value: slashing)
                    [NCmY586jUvutWFZt] : object {Actor.npc.items.[].system.damageRolls.NCmY586jUvutWFZt}
                        damage : string {Actor.npc.items.[].system.damageRolls.NCmY586jUvutWFZt.damage} (same value: 1d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NCmY586jUvutWFZt.damageType} (same value: slashing)
                    [lFiNNwXQiyUx5ExW] : object {Actor.npc.items.[].system.damageRolls.lFiNNwXQiyUx5ExW}
                        damage : string {Actor.npc.items.[].system.damageRolls.lFiNNwXQiyUx5ExW.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.lFiNNwXQiyUx5ExW.damageType} (same value: void)
                    [m1CA1KxhBOjvZHPS] : object {Actor.npc.items.[].system.damageRolls.m1CA1KxhBOjvZHPS}
                        damage : string {Actor.npc.items.[].system.damageRolls.m1CA1KxhBOjvZHPS.damage} (same value: 1d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m1CA1KxhBOjvZHPS.damageType} (same value: acid)
                    [Ws2lVW25w82BkeXO] : object {Actor.npc.items.[].system.damageRolls.Ws2lVW25w82BkeXO}
                        damage : string {Actor.npc.items.[].system.damageRolls.Ws2lVW25w82BkeXO.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Ws2lVW25w82BkeXO.damageType} (same value: piercing)
                    [GRs2ki4kkFjHK7CG] : object {Actor.npc.items.[].system.damageRolls.GRs2ki4kkFjHK7CG}
                        damage : string {Actor.npc.items.[].system.damageRolls.GRs2ki4kkFjHK7CG.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GRs2ki4kkFjHK7CG.damageType} (same value: bludgeoning)
                    [tjLsUNJEYLs9W8uj] : object {Actor.npc.items.[].system.damageRolls.tjLsUNJEYLs9W8uj}
                        damage : string {Actor.npc.items.[].system.damageRolls.tjLsUNJEYLs9W8uj.damage} (same value: 1d10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.tjLsUNJEYLs9W8uj.damageType} (same value: poison)
                    [wW4N1E59QreP0Joy] : object {Actor.npc.items.[].system.damageRolls.wW4N1E59QreP0Joy}
                        damage : string {Actor.npc.items.[].system.damageRolls.wW4N1E59QreP0Joy.damage} (same value: 2d4+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wW4N1E59QreP0Joy.damageType} (same value: slashing)
                    [Qsqa3QGmPbGRmMZv] : object {Actor.npc.items.[].system.damageRolls.Qsqa3QGmPbGRmMZv}
                        damage : string {Actor.npc.items.[].system.damageRolls.Qsqa3QGmPbGRmMZv.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Qsqa3QGmPbGRmMZv.damageType} (same value: bludgeoning)
                    [0tw8zRxWLO6Nzjmw] : object {Actor.npc.items.[].system.damageRolls.0tw8zRxWLO6Nzjmw}
                        damage : string {Actor.npc.items.[].system.damageRolls.0tw8zRxWLO6Nzjmw.damage} (same value: 8d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.0tw8zRxWLO6Nzjmw.damageType} (same value: bludgeoning)
                    [Rivd44yZyvr3BKND] : object {Actor.npc.items.[].system.damageRolls.Rivd44yZyvr3BKND}
                        damage : string {Actor.npc.items.[].system.damageRolls.Rivd44yZyvr3BKND.damage} (same value: 3d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Rivd44yZyvr3BKND.damageType} (same value: slashing)
                    [paywaylIELvVYxX8] : object {Actor.npc.items.[].system.damageRolls.paywaylIELvVYxX8}
                        damage : string {Actor.npc.items.[].system.damageRolls.paywaylIELvVYxX8.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.paywaylIELvVYxX8.damageType} (same value: acid)
                    [fw8Mmd2bed84Yd7n] : object {Actor.npc.items.[].system.damageRolls.fw8Mmd2bed84Yd7n}
                        damage : string {Actor.npc.items.[].system.damageRolls.fw8Mmd2bed84Yd7n.damage} (same value: 3d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fw8Mmd2bed84Yd7n.damageType} (same value: piercing)
                    [pEZnkbu188gnsRGz] : object {Actor.npc.items.[].system.damageRolls.pEZnkbu188gnsRGz}
                        damage : string {Actor.npc.items.[].system.damageRolls.pEZnkbu188gnsRGz.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.pEZnkbu188gnsRGz.damageType} (same value: acid)
                    [kUuhTZw3NuH9aBiv] : object {Actor.npc.items.[].system.damageRolls.kUuhTZw3NuH9aBiv}
                        damage : string {Actor.npc.items.[].system.damageRolls.kUuhTZw3NuH9aBiv.damage} (same value: 4d6+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.kUuhTZw3NuH9aBiv.damageType} (same value: bludgeoning)
                    [fV8rp8XXV2GWOR8x] : object {Actor.npc.items.[].system.damageRolls.fV8rp8XXV2GWOR8x}
                        damage : string {Actor.npc.items.[].system.damageRolls.fV8rp8XXV2GWOR8x.damage} (same value: 4d6+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.fV8rp8XXV2GWOR8x.damageType} (same value: piercing)
                    [MsUeXtbyMM31msSj] : object {Actor.npc.items.[].system.damageRolls.MsUeXtbyMM31msSj}
                        damage : string {Actor.npc.items.[].system.damageRolls.MsUeXtbyMM31msSj.damage} (same value: 2d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.MsUeXtbyMM31msSj.damageType} (same value: void)
                    [HDnvsRX2UwbjzAAv] : object {Actor.npc.items.[].system.damageRolls.HDnvsRX2UwbjzAAv}
                        damage : string {Actor.npc.items.[].system.damageRolls.HDnvsRX2UwbjzAAv.damage} (same value: 3d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HDnvsRX2UwbjzAAv.damageType} (same value: bludgeoning)
                    [UuPZquITO82bYVG9] : object {Actor.npc.items.[].system.damageRolls.UuPZquITO82bYVG9}
                        damage : string {Actor.npc.items.[].system.damageRolls.UuPZquITO82bYVG9.damage} (same value: 3d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UuPZquITO82bYVG9.damageType} (same value: bludgeoning)
                    [1vnyTWQFkjxuAdJ4] : object {Actor.npc.items.[].system.damageRolls.1vnyTWQFkjxuAdJ4}
                        damage : string {Actor.npc.items.[].system.damageRolls.1vnyTWQFkjxuAdJ4.damage} (same value: 2d8+9)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1vnyTWQFkjxuAdJ4.damageType} (same value: piercing)
                    [AFjtNFRgLjQcVxMs] : object {Actor.npc.items.[].system.damageRolls.AFjtNFRgLjQcVxMs}
                        damage : string {Actor.npc.items.[].system.damageRolls.AFjtNFRgLjQcVxMs.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.AFjtNFRgLjQcVxMs.damageType} (same value: acid)
                    [M0f7DkBwy4qwsv4b] : object {Actor.npc.items.[].system.damageRolls.M0f7DkBwy4qwsv4b}
                        damage : string {Actor.npc.items.[].system.damageRolls.M0f7DkBwy4qwsv4b.damage} (same value: 2d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.M0f7DkBwy4qwsv4b.damageType} (same value: bludgeoning)
                    [Fkyb0oDRB4ttH4Bl] : object {Actor.npc.items.[].system.damageRolls.Fkyb0oDRB4ttH4Bl}
                        damage : string {Actor.npc.items.[].system.damageRolls.Fkyb0oDRB4ttH4Bl.damage} (same value: 2d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Fkyb0oDRB4ttH4Bl.damageType} (same value: bludgeoning)
                    [bTl46oEGULDRsU20] : object {Actor.npc.items.[].system.damageRolls.bTl46oEGULDRsU20}
                        damage : string {Actor.npc.items.[].system.damageRolls.bTl46oEGULDRsU20.damage} (same value: 2d12+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bTl46oEGULDRsU20.damageType} (same value: piercing)
                    [wSQ0LCWAvhLOx1I4] : object {Actor.npc.items.[].system.damageRolls.wSQ0LCWAvhLOx1I4}
                        damage : string {Actor.npc.items.[].system.damageRolls.wSQ0LCWAvhLOx1I4.damage} (same value: 2d8+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wSQ0LCWAvhLOx1I4.damageType} (same value: bludgeoning)
                    [ehpWbQbkiTJdWb2T] : object {Actor.npc.items.[].system.damageRolls.ehpWbQbkiTJdWb2T}
                        damage : string {Actor.npc.items.[].system.damageRolls.ehpWbQbkiTJdWb2T.damage} (same value: 4d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ehpWbQbkiTJdWb2T.damageType} (same value: void)
                    [zqz7yQrfTPHivt9o] : object {Actor.npc.items.[].system.damageRolls.zqz7yQrfTPHivt9o}
                        damage : string {Actor.npc.items.[].system.damageRolls.zqz7yQrfTPHivt9o.damage} (same value: 3d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zqz7yQrfTPHivt9o.damageType} (same value: slashing)
                    [hX1AMflG8rFprJha] : object {Actor.npc.items.[].system.damageRolls.hX1AMflG8rFprJha}
                        damage : string {Actor.npc.items.[].system.damageRolls.hX1AMflG8rFprJha.damage} (same value: 3d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hX1AMflG8rFprJha.damageType} (same value: bludgeoning)
                    [3lbyd2WyBZZT7KxN] : object {Actor.npc.items.[].system.damageRolls.3lbyd2WyBZZT7KxN}
                        damage : string {Actor.npc.items.[].system.damageRolls.3lbyd2WyBZZT7KxN.damage} (same value: 3d8+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.3lbyd2WyBZZT7KxN.damageType} (same value: piercing)
                    [Dc87B17SSLWexfcZ] : object {Actor.npc.items.[].system.damageRolls.Dc87B17SSLWexfcZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.Dc87B17SSLWexfcZ.damage} (same value: 2d12+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Dc87B17SSLWexfcZ.damageType} (same value: piercing)
                    [QO1vvSaD2Bj0HHoX] : object {Actor.npc.items.[].system.damageRolls.QO1vvSaD2Bj0HHoX}
                        damage : string {Actor.npc.items.[].system.damageRolls.QO1vvSaD2Bj0HHoX.damage} (same value: 4d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QO1vvSaD2Bj0HHoX.damageType} (same value: acid)
                    [G31B3VwiXsG8niRT] : object {Actor.npc.items.[].system.damageRolls.G31B3VwiXsG8niRT}
                        damage : string {Actor.npc.items.[].system.damageRolls.G31B3VwiXsG8niRT.damage} (same value: 3d8+17)
                        damageType : string {Actor.npc.items.[].system.damageRolls.G31B3VwiXsG8niRT.damageType} (same value: piercing)
                    [zg8h0JTo9LUQYzLP] : object {Actor.npc.items.[].system.damageRolls.zg8h0JTo9LUQYzLP}
                        damage : string {Actor.npc.items.[].system.damageRolls.zg8h0JTo9LUQYzLP.damage} (same value: 3d6+15)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zg8h0JTo9LUQYzLP.damageType} (same value: slashing)
                    [iOpGQSgrUYaFEzoy] : object {Actor.npc.items.[].system.damageRolls.iOpGQSgrUYaFEzoy}
                        damage : string {Actor.npc.items.[].system.damageRolls.iOpGQSgrUYaFEzoy.damage} (same value: 3d6+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iOpGQSgrUYaFEzoy.damageType} (same value: bludgeoning)
                    [5Xt0h3tUuIWWTVyP] : object {Actor.npc.items.[].system.damageRolls.5Xt0h3tUuIWWTVyP}
                        damage : string {Actor.npc.items.[].system.damageRolls.5Xt0h3tUuIWWTVyP.damage} (same value: 1d4+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.5Xt0h3tUuIWWTVyP.damageType} (same value: piercing)
                    [GISnrJOSG1KFlIzR] : object {Actor.npc.items.[].system.damageRolls.GISnrJOSG1KFlIzR}
                        damage : string {Actor.npc.items.[].system.damageRolls.GISnrJOSG1KFlIzR.damage} (same value: 1d8+12)
                        damageType : string {Actor.npc.items.[].system.damageRolls.GISnrJOSG1KFlIzR.damageType} (same value: slashing)
                    [Wj1G4dqdJViltgBc] : object {Actor.npc.items.[].system.damageRolls.Wj1G4dqdJViltgBc}
                        damage : string {Actor.npc.items.[].system.damageRolls.Wj1G4dqdJViltgBc.damage} (same value: 1d8+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Wj1G4dqdJViltgBc.damageType} (same value: piercing)
                    [vqDJHQOM51sq5R7m] : object {Actor.npc.items.[].system.damageRolls.vqDJHQOM51sq5R7m}
                        damage : string {Actor.npc.items.[].system.damageRolls.vqDJHQOM51sq5R7m.damage} (same value: 3d10+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vqDJHQOM51sq5R7m.damageType} (same value: piercing)
                    [DKyQ8egbuOvhGTRd] : object {Actor.npc.items.[].system.damageRolls.DKyQ8egbuOvhGTRd}
                        damage : string {Actor.npc.items.[].system.damageRolls.DKyQ8egbuOvhGTRd.damage} (same value: 3d8+13)
                        damageType : string {Actor.npc.items.[].system.damageRolls.DKyQ8egbuOvhGTRd.damageType} (same value: piercing)
                    [qncVfdWNicqNS5vD] : object {Actor.npc.items.[].system.damageRolls.qncVfdWNicqNS5vD}
                        damage : string {Actor.npc.items.[].system.damageRolls.qncVfdWNicqNS5vD.damage} (same value: 3d10+11)
                        damageType : string {Actor.npc.items.[].system.damageRolls.qncVfdWNicqNS5vD.damageType} (same value: bludgeoning)
                    [NIyYugOZ9g1p3FAa] : object {Actor.npc.items.[].system.damageRolls.NIyYugOZ9g1p3FAa}
                        damage : string {Actor.npc.items.[].system.damageRolls.NIyYugOZ9g1p3FAa.damage} (same value: 4d10+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.NIyYugOZ9g1p3FAa.damageType} (same value: slashing)
                    [eHtKqgdA5cMIqR6k] : object {Actor.npc.items.[].system.damageRolls.eHtKqgdA5cMIqR6k}
                        damage : string {Actor.npc.items.[].system.damageRolls.eHtKqgdA5cMIqR6k.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.eHtKqgdA5cMIqR6k.damageType} (same value: electricity)
                    [QjLgMPW770Oujq7C] : object {Actor.npc.items.[].system.damageRolls.QjLgMPW770Oujq7C}
                        damage : string {Actor.npc.items.[].system.damageRolls.QjLgMPW770Oujq7C.damage} (same value: 3d12+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.QjLgMPW770Oujq7C.damageType} (same value: piercing)
                    [yLCBslnuuZ6QHK94] : object {Actor.npc.items.[].system.damageRolls.yLCBslnuuZ6QHK94}
                        damage : string {Actor.npc.items.[].system.damageRolls.yLCBslnuuZ6QHK94.damage} (same value: 2d8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.yLCBslnuuZ6QHK94.damageType} (same value: electricity)
                    [Vd3BbbpleOIG4hvi] : object {Actor.npc.items.[].system.damageRolls.Vd3BbbpleOIG4hvi}
                        damage : string {Actor.npc.items.[].system.damageRolls.Vd3BbbpleOIG4hvi.damage} (same value: 4d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.Vd3BbbpleOIG4hvi.damageType} (same value: bludgeoning)
                    [iVTXo7xpwa2f5PuV] : object {Actor.npc.items.[].system.damageRolls.iVTXo7xpwa2f5PuV}
                        category : string {Actor.npc.items.[].system.damageRolls.iVTXo7xpwa2f5PuV.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.iVTXo7xpwa2f5PuV.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.iVTXo7xpwa2f5PuV.damageType} (same value: bleed)
                    [bHYYjgoYrylDiXmL] : object {Actor.npc.items.[].system.damageRolls.bHYYjgoYrylDiXmL}
                        damage : string {Actor.npc.items.[].system.damageRolls.bHYYjgoYrylDiXmL.damage} (same value: 7d6+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.bHYYjgoYrylDiXmL.damageType} (same value: piercing)
                    [hIp5LFMuKitlZInw] : object {Actor.npc.items.[].system.damageRolls.hIp5LFMuKitlZInw}
                        damage : string {Actor.npc.items.[].system.damageRolls.hIp5LFMuKitlZInw.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hIp5LFMuKitlZInw.damageType} (same value: fire)
                    [w5lhnOP4u2MDWRMe] : object {Actor.npc.items.[].system.damageRolls.w5lhnOP4u2MDWRMe}
                        damage : string {Actor.npc.items.[].system.damageRolls.w5lhnOP4u2MDWRMe.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.w5lhnOP4u2MDWRMe.damageType} (same value: bludgeoning)
                    [HfBgbCPswQOoQeMs] : object {Actor.npc.items.[].system.damageRolls.HfBgbCPswQOoQeMs}
                        damage : string {Actor.npc.items.[].system.damageRolls.HfBgbCPswQOoQeMs.damage} (same value: 2d6+7)
                        damageType : string {Actor.npc.items.[].system.damageRolls.HfBgbCPswQOoQeMs.damageType} (same value: force)
                    [xS1eRe6iMqR1yegV] : object {Actor.npc.items.[].system.damageRolls.xS1eRe6iMqR1yegV}
                        damage : string {Actor.npc.items.[].system.damageRolls.xS1eRe6iMqR1yegV.damage} (same value: 4d10+22)
                        damageType : string {Actor.npc.items.[].system.damageRolls.xS1eRe6iMqR1yegV.damageType} (same value: piercing)
                    [rdUrr4LQFdZB82Q2] : object {Actor.npc.items.[].system.damageRolls.rdUrr4LQFdZB82Q2}
                        damage : string {Actor.npc.items.[].system.damageRolls.rdUrr4LQFdZB82Q2.damage} (same value: 4d6+22)
                        damageType : string {Actor.npc.items.[].system.damageRolls.rdUrr4LQFdZB82Q2.damageType} (same value: bludgeoning)
                    [2SjsxfiXkgjugCHw] : object {Actor.npc.items.[].system.damageRolls.2SjsxfiXkgjugCHw}
                        damage : string {Actor.npc.items.[].system.damageRolls.2SjsxfiXkgjugCHw.damage} (same value: 2d12+22)
                        damageType : string {Actor.npc.items.[].system.damageRolls.2SjsxfiXkgjugCHw.damageType} (same value: bludgeoning)
                    [dIzPd9F6OE9eqcC3] : object {Actor.npc.items.[].system.damageRolls.dIzPd9F6OE9eqcC3}
                        damage : string {Actor.npc.items.[].system.damageRolls.dIzPd9F6OE9eqcC3.damage} (same value: 4d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.dIzPd9F6OE9eqcC3.damageType} (same value: bludgeoning)
                    [1wyzsldQJgvqwSfs] : object {Actor.npc.items.[].system.damageRolls.1wyzsldQJgvqwSfs}
                        damage : string {Actor.npc.items.[].system.damageRolls.1wyzsldQJgvqwSfs.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.1wyzsldQJgvqwSfs.damageType} (same value: spirit)
                    [YmPuoLfi56aZ9D3Q] : object {Actor.npc.items.[].system.damageRolls.YmPuoLfi56aZ9D3Q}
                        damage : string {Actor.npc.items.[].system.damageRolls.YmPuoLfi56aZ9D3Q.damage} (same value: 1d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.YmPuoLfi56aZ9D3Q.damageType} (same value: mental)
                    [wz9jIqyBraN0ZR6g] : object {Actor.npc.items.[].system.damageRolls.wz9jIqyBraN0ZR6g}
                        damage : string {Actor.npc.items.[].system.damageRolls.wz9jIqyBraN0ZR6g.damage} (same value: 2d4+8)
                        damageType : string {Actor.npc.items.[].system.damageRolls.wz9jIqyBraN0ZR6g.damageType} (same value: bludgeoning)
                    [FuFYNOEHbSO5gFvm] : object {Actor.npc.items.[].system.damageRolls.FuFYNOEHbSO5gFvm}
                        damage : string {Actor.npc.items.[].system.damageRolls.FuFYNOEHbSO5gFvm.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.FuFYNOEHbSO5gFvm.damageType} (same value: spirit)
                    [h5UEfVTxftTtg6xZ] : object {Actor.npc.items.[].system.damageRolls.h5UEfVTxftTtg6xZ}
                        damage : string {Actor.npc.items.[].system.damageRolls.h5UEfVTxftTtg6xZ.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.h5UEfVTxftTtg6xZ.damageType} (same value: mental)
                    [hZ6s9gZZ8qe9lG2q] : object {Actor.npc.items.[].system.damageRolls.hZ6s9gZZ8qe9lG2q}
                        damage : string {Actor.npc.items.[].system.damageRolls.hZ6s9gZZ8qe9lG2q.damage} (same value: 5d10+22)
                        damageType : string {Actor.npc.items.[].system.damageRolls.hZ6s9gZZ8qe9lG2q.damageType} (same value: slashing)
                    [ef8mwKrZA5PssGz6] : object {Actor.npc.items.[].system.damageRolls.ef8mwKrZA5PssGz6}
                        damage : string {Actor.npc.items.[].system.damageRolls.ef8mwKrZA5PssGz6.damage} (same value: 4d12+22)
                        damageType : string {Actor.npc.items.[].system.damageRolls.ef8mwKrZA5PssGz6.damageType} (same value: piercing)
                    [UvHA78skY4IDg10j] : object {Actor.npc.items.[].system.damageRolls.UvHA78skY4IDg10j}
                        damage : string {Actor.npc.items.[].system.damageRolls.UvHA78skY4IDg10j.damage} (same value: 3d8+22)
                        damageType : string {Actor.npc.items.[].system.damageRolls.UvHA78skY4IDg10j.damageType} (same value: bludgeoning)
                    [XK9kc97YCDwhziPO] : object {Actor.npc.items.[].system.damageRolls.XK9kc97YCDwhziPO}
                        damage : string {Actor.npc.items.[].system.damageRolls.XK9kc97YCDwhziPO.damage} (same value: 5d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.XK9kc97YCDwhziPO.damageType} (same value: piercing)
                    [LJ0BHYEcExW9YAXY] : object {Actor.npc.items.[].system.damageRolls.LJ0BHYEcExW9YAXY}
                        damage : string {Actor.npc.items.[].system.damageRolls.LJ0BHYEcExW9YAXY.damage} (same value: 4d8+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.LJ0BHYEcExW9YAXY.damageType} (same value: slashing)
                    [umVmBXFChKcOECrM] : object {Actor.npc.items.[].system.damageRolls.umVmBXFChKcOECrM}
                        category : string {Actor.npc.items.[].system.damageRolls.umVmBXFChKcOECrM.category} (same value: persistent)
                        damage : string {Actor.npc.items.[].system.damageRolls.umVmBXFChKcOECrM.damage} (same value: 2d6)
                        damageType : string {Actor.npc.items.[].system.damageRolls.umVmBXFChKcOECrM.damageType} (same value: bleed)
                    [sU1A49bZmaWRYKHC] : object {Actor.npc.items.[].system.damageRolls.sU1A49bZmaWRYKHC}
                        damage : string {Actor.npc.items.[].system.damageRolls.sU1A49bZmaWRYKHC.damage} (same value: 4d6+14)
                        damageType : string {Actor.npc.items.[].system.damageRolls.sU1A49bZmaWRYKHC.damageType} (same value: mental)
                    [zGR2tnR9QrhNeTL5] : object {Actor.npc.items.[].system.damageRolls.zGR2tnR9QrhNeTL5}
                        damage : string {Actor.npc.items.[].system.damageRolls.zGR2tnR9QrhNeTL5.damage} (same value: 2d8+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.zGR2tnR9QrhNeTL5.damageType} (same value: piercing)
                    [m0sHVv8gw9uMDZ8F] : object {Actor.npc.items.[].system.damageRolls.m0sHVv8gw9uMDZ8F}
                        damage : string {Actor.npc.items.[].system.damageRolls.m0sHVv8gw9uMDZ8F.damage} (same value: 2d6+16)
                        damageType : string {Actor.npc.items.[].system.damageRolls.m0sHVv8gw9uMDZ8F.damageType} (same value: slashing)
                    vefA0wulYV5sJbmw : object {Actor.npc.items.[].system.damageRolls.vefA0wulYV5sJbmw}
                        damage : string {Actor.npc.items.[].system.damageRolls.vefA0wulYV5sJbmw.damage} (same value: 4d4+10)
                        damageType : string {Actor.npc.items.[].system.damageRolls.vefA0wulYV5sJbmw.damageType} (same value: bludgeoning)
                [weaponType] : object {Actor.npc.items.[].system.weaponType}
                    value : string {Actor.npc.items.[].system.weaponType.value} (2 different values)
                        melee (x7125)
                        ranged (x1901)
                [actionType] : object {Actor.npc.items.[].system.actionType}
                    value : string {Actor.npc.items.[].system.actionType.value} (4 different values)
                        passive (x13383)
                        action (x8400)
                        reaction (x2606)
                        free (x614)
                [actions] : object {Actor.npc.items.[].system.actions}
                    [value] : integer {Actor.npc.items.[].system.actions.value} (3 different values)
                        2 (x2975)
                        3 (x508)
                        1 (x4917)
                [category] : string {Actor.npc.items.[].system.category} (26 different values)
                [baseItem] : string {Actor.npc.items.[].system.baseItem} (164 different values)
                [bonusDamage] : object {Actor.npc.items.[].system.bonusDamage}
                    [value] : integer {Actor.npc.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Actor.npc.items.[].system.bulk}
                    value : mixed
                        integer {Actor.npc.items.[].system.bulk.value} (8 different values)
                            2 (x942)
                            4 (x77)
                            1 (x2320)
                            0 (x900)
                            6 (x3)
                            3 (x55)
                            8 (x1)
                            5 (x1)
                        float {Actor.npc.items.[].system.bulk.value} (same value: 0,1)
                    [capacity] : integer {Actor.npc.items.[].system.bulk.capacity} (9 different values)
                        25 (x4)
                        50 (x3)
                        4 (x6)
                        150 (x3)
                        0 (x6)
                        100 (x4)
                        8 (x10)
                        10 (x1)
                        40 (x1)
                    [heldOrStowed] : mixed
                        integer {Actor.npc.items.[].system.bulk.heldOrStowed} (2 different values)
                            1 (x14)
                            0 (x4)
                        float {Actor.npc.items.[].system.bulk.heldOrStowed} (same value: 0,1)
                    [ignored] : integer {Actor.npc.items.[].system.bulk.ignored} (8 different values)
                        25 (x4)
                        50 (x3)
                        2 (x6)
                        150 (x3)
                        0 (x16)
                        100 (x4)
                        10 (x1)
                        40 (x1)
                [containerId] : string {Actor.npc.items.[].system.containerId} (17 different values)
                    hetb6HQzsfpikrYo (x1)
                    c3CDh01Ofp5rSwgm (x1)
                    WO9SuiYE0nKx4HIe (x1)
                    yN8zYWDqbmYG8sWK (x1)
                    3scuA4rLVRmHmcz2 (x3)
                    dHvX3fZWtSUdBdR6 (x2)
                    u1zA8fSPZ0RdHY47 (x3)
                    hDb6GUcEYpMQ9C9I (x1)
                    uSYjobyszZcruEhr (x1)
                    sYM1QIDI5nAUWghX (x1)
                    HKqAzVBtd2gZsgNk (x1)
                    NRLOvrZlfeWlBrqH (x3)
                    FiSK6Z3qlTGPUrAR (x3)
                    RFoj9b2TwhIJAodX (x4)
                    03xYDU65ZFGg51Cj (x1)
                    Jobvhe2YNBMYOVA8 (x16)
                    qE5H70zye2NC0vnp (x2)
                [equipped] : object {Actor.npc.items.[].system.equipped}
                    carryType : string {Actor.npc.items.[].system.equipped.carryType} (3 different values)
                        held (x1232)
                        worn (x6425)
                        stowed (x2)
                    [handsHeld] : integer {Actor.npc.items.[].system.equipped.handsHeld} (3 different values)
                        1 (x1281)
                        2 (x212)
                        0 (x4145)
                    [invested] : boolean {Actor.npc.items.[].system.equipped.invested} (same value: False)
                    [inSlot] : boolean {Actor.npc.items.[].system.equipped.inSlot} (2 different values)
                        True (x772)
                        False (x437)
                    [slot] : string {Actor.npc.items.[].system.equipped.slot} (same value: )
                    [-=inSlot] : mixed
                [group] : string {Actor.npc.items.[].system.group} (25 different values)
                [hardness] : integer {Actor.npc.items.[].system.hardness} (11 different values)
                    0 (x7519)
                    5 (x72)
                    6 (x1)
                    20 (x2)
                    15 (x6)
                    3 (x37)
                    13 (x5)
                    10 (x9)
                    8 (x6)
                    7 (x1)
                    17 (x1)
                [hp] : object {Actor.npc.items.[].system.hp}
                    [max] : integer {Actor.npc.items.[].system.hp.max} (14 different values)
                        0 (x7520)
                        20 (x75)
                        10 (x1)
                        160 (x2)
                        120 (x5)
                        12 (x27)
                        104 (x5)
                        60 (x1)
                        80 (x8)
                        64 (x5)
                        30 (x1)
                        6 (x6)
                        72 (x1)
                        136 (x1)
                    [value] : integer {Actor.npc.items.[].system.hp.value} (15 different values)
                        0 (x7520)
                        20 (x75)
                        10 (x1)
                        160 (x2)
                        120 (x5)
                        12 (x26)
                        104 (x5)
                        60 (x1)
                        80 (x8)
                        64 (x5)
                        30 (x1)
                        6 (x6)
                        84 (x1)
                        72 (x1)
                        136 (x1)
                [material] : object {Actor.npc.items.[].system.material}
                    [grade] : string {Actor.npc.items.[].system.material.grade} (3 different values)
                        low (x19)
                        standard (x23)
                        high (x9)
                    [type] : string {Actor.npc.items.[].system.material.type} (8 different values)
                        cold-iron (x13)
                        silver (x8)
                        adamantine (x11)
                        warpglass (x1)
                        orichalcum (x2)
                        dawnsilver (x9)
                        duskwood (x7)
                        dragonhide (x1)
                [price] : object {Actor.npc.items.[].system.price}
                    value : object {Actor.npc.items.[].system.price.value}
                        [gp] : integer {Actor.npc.items.[].system.price.value.gp} (139 different values)
                        [sp] : integer {Actor.npc.items.[].system.price.value.sp} (11 different values)
                            1 (x953)
                            9 (x195)
                            3 (x69)
                            2 (x478)
                            5 (x121)
                            6 (x46)
                            4 (x88)
                            7 (x38)
                            8 (x45)
                            45 (x1)
                            11 (x1)
                        [cp] : integer {Actor.npc.items.[].system.price.value.cp} (4 different values)
                            5 (x28)
                            1 (x169)
                            8 (x21)
                            2 (x6)
                        [pp] : integer {Actor.npc.items.[].system.price.value.pp} (same value: 1)
                    [per] : integer {Actor.npc.items.[].system.price.per} (2 different values)
                        10 (x586)
                        5 (x1)
                [quantity] : integer {Actor.npc.items.[].system.quantity} (36 different values)
                [reload] : object {Actor.npc.items.[].system.reload}
                    [value] : string {Actor.npc.items.[].system.reload.value} (5 different values)
                        0 (x343)
                         (x1707)
                        1 (x310)
                        - (x975)
                        2 (x25)
                [runes] : object {Actor.npc.items.[].system.runes}
                    [potency] : integer {Actor.npc.items.[].system.runes.potency} (5 different values)
                        0 (x3055)
                        1 (x1063)
                        2 (x396)
                        3 (x74)
                        4 (x1)
                    [property] : array<string> {Actor.npc.items.[].system.runes.property}
                        Length: min=0 max=4
                        Value type: string {Actor.npc.items.[].system.runes.property.[]} (45 different values)
                    [striking] : integer {Actor.npc.items.[].system.runes.striking} (4 different values)
                        0 (x2425)
                        1 (x690)
                        2 (x221)
                        3 (x29)
                    [resilient] : integer {Actor.npc.items.[].system.runes.resilient} (4 different values)
                        1 (x147)
                        0 (x1022)
                        2 (x48)
                        3 (x2)
                    [reinforcing] : integer {Actor.npc.items.[].system.runes.reinforcing} (2 different values)
                        0 (x139)
                        3 (x1)
                [size] : string {Actor.npc.items.[].system.size} (6 different values)
                    med (x7136)
                    lg (x417)
                    huge (x26)
                    grg (x18)
                    tiny (x56)
                    sm (x5)
                [splashDamage] : object {Actor.npc.items.[].system.splashDamage}
                    [value] : integer {Actor.npc.items.[].system.splashDamage.value} (5 different values)
                        0 (x3030)
                        2 (x71)
                        3 (x27)
                        4 (x8)
                        1 (x42)
                [usage] : object {Actor.npc.items.[].system.usage}
                    value : string {Actor.npc.items.[].system.usage.value} (29 different values)
                    [canBeAmmo] : boolean {Actor.npc.items.[].system.usage.canBeAmmo} (2 different values)
                        False (x332)
                        True (x7)
                [acBonus] : integer {Actor.npc.items.[].system.acBonus} (7 different values)
                    6 (x75)
                    2 (x378)
                    4 (x163)
                    1 (x482)
                    3 (x167)
                    5 (x51)
                    0 (x50)
                [checkPenalty] : integer {Actor.npc.items.[].system.checkPenalty} (4 different values)
                    -3 (x126)
                    -1 (x679)
                    -2 (x331)
                    0 (x90)
                [dexCap] : integer {Actor.npc.items.[].system.dexCap} (6 different values)
                    0 (x78)
                    3 (x285)
                    1 (x215)
                    4 (x433)
                    2 (x167)
                    5 (x48)
                [speedPenalty] : integer {Actor.npc.items.[].system.speedPenalty} (3 different values)
                    -10 (x126)
                    0 (x909)
                    -5 (x331)
                [strength] : integer {Actor.npc.items.[].system.strength} (5 different values)
                    4 (x74)
                    1 (x246)
                    3 (x217)
                    0 (x478)
                    2 (x167)
                [stackGroup] : string {Actor.npc.items.[].system.stackGroup} (8 different values)
                    arrows (x282)
                    blowgunDarts (x17)
                    coins (x39)
                    bolts (x190)
                    slingBullets (x59)
                    gems (x2)
                    rounds10 (x45)
                    rounds5 (x1)
                [uses] : object {Actor.npc.items.[].system.uses}
                    autoDestroy : boolean {Actor.npc.items.[].system.uses.autoDestroy} (2 different values)
                        True (x1232)
                        False (x58)
                    max : integer {Actor.npc.items.[].system.uses.max} (6 different values)
                        1 (x1279)
                        5 (x5)
                        5000 (x1)
                        500 (x1)
                        2 (x2)
                        7 (x2)
                    value : integer {Actor.npc.items.[].system.uses.value} (6 different values)
                        1 (x1279)
                        5 (x5)
                        5000 (x1)
                        500 (x1)
                        2 (x2)
                        7 (x2)
                [deathNote] : boolean {Actor.npc.items.[].system.deathNote} (same value: True)
                [mod] : object {Actor.npc.items.[].system.mod}
                    value : integer {Actor.npc.items.[].system.mod.value} (49 different values)
                [proficient] : object {Actor.npc.items.[].system.proficient}
                    value : integer {Actor.npc.items.[].system.proficient.value} (2 different values)
                        0 (x1333)
                        1 (x6)
                [showSlotlessLevels] : object {Actor.npc.items.[].system.showSlotlessLevels}
                    value : boolean {Actor.npc.items.[].system.showSlotlessLevels.value} (same value: False)
                [frequency] : object {Actor.npc.items.[].system.frequency}
                    max : integer {Actor.npc.items.[].system.frequency.max} (6 different values)
                        1 (x881)
                        3 (x63)
                        2 (x8)
                        7 (x3)
                        5 (x2)
                        4 (x2)
                    per : string {Actor.npc.items.[].system.frequency.per} (9 different values)
                        round (x320)
                        day (x447)
                        turn (x35)
                        PT10M (x17)
                        PT1H (x73)
                        PT1M (x47)
                        P1M (x7)
                        P1W (x1)
                        P1Y (x12)
                    [value] : integer {Actor.npc.items.[].system.frequency.value} (5 different values)
                        1 (x573)
                        3 (x45)
                        2 (x6)
                        7 (x1)
                        4 (x2)
                [start] : object {Actor.npc.items.[].system.start}
                    [initiative] : integer {Actor.npc.items.[].system.start.initiative} (2 different values)
                        27 (x1)
                        46 (x1)
                    value : integer {Actor.npc.items.[].system.start.value} (12 different values)
                        0 (x15)
                        6852 (x1)
                        6966 (x1)
                        6972 (x1)
                        7044 (x1)
                        6978 (x1)
                        36 (x2)
                        4782 (x1)
                        126 (x1)
                        30 (x10)
                        630 (x2)
                        -7084164 (x1)
                [tokenIcon] : object {Actor.npc.items.[].system.tokenIcon}
                    show : boolean {Actor.npc.items.[].system.tokenIcon.show} (2 different values)
                        True (x24)
                        False (x13)
                [specific] : object {Actor.npc.items.[].system.specific}
                    material : object {Actor.npc.items.[].system.specific.material}
                        [grade] : string {Actor.npc.items.[].system.specific.material.grade} (3 different values)
                            standard (x2)
                            high (x1)
                            low (x2)
                        [type] : string {Actor.npc.items.[].system.specific.material.type} (3 different values)
                            adamantine (x3)
                            silver (x1)
                            cold-iron (x1)
                        [base] : array<object> {Actor.npc.items.[].system.specific.material.base}
                            Length: min=1 max=1
                            Value type: object {Actor.npc.items.[].system.specific.material.base.[]}
                                thickness : string {Actor.npc.items.[].system.specific.material.base.[].thickness} (same value: thin)
                                type : string {Actor.npc.items.[].system.specific.material.base.[].type} (same value: steel)
                    runes : object {Actor.npc.items.[].system.specific.runes}
                        [potency] : integer {Actor.npc.items.[].system.specific.runes.potency} (5 different values)
                            1 (x27)
                            2 (x26)
                            3 (x5)
                            4 (x1)
                            0 (x2)
                        [property] : array<string> {Actor.npc.items.[].system.specific.runes.property}
                            Length: min=0 max=3
                            Value type: string {Actor.npc.items.[].system.specific.runes.property.[]} (10 different values)
                                flaming (x1)
                                thundering (x1)
                                keen (x1)
                                shifting (x2)
                                wounding (x4)
                                returning (x5)
                                fearsome (x3)
                                greaterCorrosive (x1)
                                frost (x1)
                                unholy (x1)
                        [striking] : integer {Actor.npc.items.[].system.specific.runes.striking} (4 different values)
                            1 (x33)
                            2 (x17)
                            3 (x3)
                            0 (x5)
                        [reinforcing] : integer {Actor.npc.items.[].system.specific.runes.reinforcing} (same value: 0)
                        [resilient] : integer {Actor.npc.items.[].system.specific.runes.resilient} (2 different values)
                            1 (x1)
                            2 (x2)
                    [integrated] : object {Actor.npc.items.[].system.specific.integrated}
                        runes : object {Actor.npc.items.[].system.specific.integrated.runes}
                            potency : integer {Actor.npc.items.[].system.specific.integrated.runes.potency} (same value: 0)
                            property : array<> {Actor.npc.items.[].system.specific.integrated.runes.property}
                                Length: min=0 max=0
                                Value type: mixed
                            striking : integer {Actor.npc.items.[].system.specific.integrated.runes.striking} (same value: 0)
                [spell] : object {Actor.npc.items.[].system.spell}
                    _id : string {Actor.npc.items.[].system.spell._id} (119 different values)
                    [flags] : object {Actor.npc.items.[].system.spell.flags}
                        core : object {Actor.npc.items.[].system.spell.flags.core}
                            sourceId : string {Actor.npc.items.[].system.spell.flags.core.sourceId} (69 different values)
                    img : string {Actor.npc.items.[].system.spell.img} (79 different values)
                    name : string {Actor.npc.items.[].system.spell.name} (86 different values)
                    [sort] : integer {Actor.npc.items.[].system.spell.sort} (same value: 0)
                    system : object {Actor.npc.items.[].system.spell.system}
                        [area] : object {Actor.npc.items.[].system.spell.system.area}
                            type : string {Actor.npc.items.[].system.spell.system.area.type} (4 different values)
                                burst (x19)
                                cone (x4)
                                line (x4)
                                emanation (x3)
                            value : integer {Actor.npc.items.[].system.spell.system.area.value} (8 different values)
                                5 (x1)
                                30 (x7)
                                60 (x5)
                                20 (x8)
                                15 (x1)
                                10 (x5)
                                100 (x1)
                                120 (x2)
                            [details] : string {Actor.npc.items.[].system.spell.system.area.details} (4 different values)
                                varies (x3)
                                20-foot burst adjacent to a flat surface (x1)
                                all squares in a 20-foot-radius burst that contain plants (x2)
                                10-foot radius, 40-foot-tall cylinder (x2)
                        cost : object {Actor.npc.items.[].system.spell.system.cost}
                            value : string {Actor.npc.items.[].system.spell.system.cost.value} (same value: )
                        counteraction : boolean {Actor.npc.items.[].system.spell.system.counteraction} (2 different values)
                            False (x114)
                            True (x11)
                        damage : object {Actor.npc.items.[].system.spell.system.damage}
                            [0] : object {Actor.npc.items.[].system.spell.system.damage.0}
                                [applyMod] : boolean {Actor.npc.items.[].system.spell.system.damage.0.applyMod} (same value: False)
                                [category] : mixed
                                formula : string {Actor.npc.items.[].system.spell.system.damage.0.formula} (15 different values)
                                    1d4+1 (x4)
                                    12d6 (x3)
                                    8d10 (x1)
                                    9d6 (x1)
                                    1d8 (x11)
                                    3d6 (x1)
                                    2d12 (x1)
                                    2d6 (x2)
                                    6d6 (x8)
                                    8d12 (x2)
                                    8d6 (x3)
                                    1d10+4 (x2)
                                    2d10 (x1)
                                    4d12 (x2)
                                    11d6 (x1)
                                kinds : array<string> {Actor.npc.items.[].system.spell.system.damage.0.kinds}
                                    Length: min=1 max=2
                                    Value type: string {Actor.npc.items.[].system.spell.system.damage.0.kinds.[]} (2 different values)
                                        damage (x41)
                                        healing (x13)
                                [materials] : array<> {Actor.npc.items.[].system.spell.system.damage.0.materials}
                                    Length: min=0 max=0
                                    Value type: mixed
                                type : string {Actor.npc.items.[].system.spell.system.damage.0.type} (10 different values)
                                    force (x4)
                                    void (x6)
                                    cold (x2)
                                    vitality (x11)
                                    bludgeoning (x2)
                                    electricity (x5)
                                    fire (x6)
                                    mental (x4)
                                    untyped (x2)
                                    sonic (x1)
                            [b9dAiWfV57lyCWpP] : object {Actor.npc.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP}
                                applyMod : boolean {Actor.npc.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False)
                                [category] : mixed
                                formula : string {Actor.npc.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.formula} (same value: 6d6)
                                kinds : array<string> {Actor.npc.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.kinds}
                                    Length: min=1 max=1
                                    Value type: string {Actor.npc.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: damage)
                                materials : array<> {Actor.npc.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.materials}
                                    Length: min=0 max=0
                                    Value type: mixed
                                type : string {Actor.npc.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.type} (same value: fire)
                            [v1pnjhfu6e9akqe0] : object {Actor.npc.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0}
                                applyMod : boolean {Actor.npc.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
                                [category] : mixed
                                formula : string {Actor.npc.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4)
                                kinds : array<string> {Actor.npc.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.kinds}
                                    Length: min=1 max=1
                                    Value type: string {Actor.npc.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage)
                                materials : array<> {Actor.npc.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.materials}
                                    Length: min=0 max=0
                                    Value type: mixed
                                type : string {Actor.npc.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.type} (same value: void)
                            [YBeTuItHduzXElD5] : object {Actor.npc.items.[].system.spell.system.damage.YBeTuItHduzXElD5}
                                applyMod : boolean {Actor.npc.items.[].system.spell.system.damage.YBeTuItHduzXElD5.applyMod} (same value: False)
                                [category] : mixed
                                formula : string {Actor.npc.items.[].system.spell.system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8)
                                kinds : array<string> {Actor.npc.items.[].system.spell.system.damage.YBeTuItHduzXElD5.kinds}
                                    Length: min=1 max=1
                                    Value type: string {Actor.npc.items.[].system.spell.system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage)
                                materials : array<> {Actor.npc.items.[].system.spell.system.damage.YBeTuItHduzXElD5.materials}
                                    Length: min=0 max=0
                                    Value type: mixed
                                type : string {Actor.npc.items.[].system.spell.system.damage.YBeTuItHduzXElD5.type} (same value: acid)
                            [5hgRJg7CfV9pZSUa] : object {Actor.npc.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa}
                                applyMod : boolean {Actor.npc.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.applyMod} (same value: False)
                                [category] : mixed
                                formula : string {Actor.npc.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.formula} (same value: 6d10)
                                kinds : array<string> {Actor.npc.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.kinds}
                                    Length: min=1 max=1
                                    Value type: string {Actor.npc.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.kinds.[]} (same value: damage)
                                materials : array<> {Actor.npc.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.materials}
                                    Length: min=0 max=0
                                    Value type: mixed
                                type : string {Actor.npc.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.type} (same value: bludgeoning)
                            [RrsNfz6nzSiUPvoY] : object {Actor.npc.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY}
                                applyMod : boolean {Actor.npc.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.applyMod} (same value: False)
                                [category] : mixed
                                formula : string {Actor.npc.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.formula} (same value: 14d6)
                                kinds : array<string> {Actor.npc.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.kinds}
                                    Length: min=1 max=1
                                    Value type: string {Actor.npc.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.kinds.[]} (same value: damage)
                                materials : array<> {Actor.npc.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.materials}
                                    Length: min=0 max=0
                                    Value type: mixed
                                type : string {Actor.npc.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.type} (same value: fire)
                        [defense] : object {Actor.npc.items.[].system.spell.system.defense}
                            save : object {Actor.npc.items.[].system.spell.system.defense.save}
                                basic : boolean {Actor.npc.items.[].system.spell.system.defense.save.basic} (2 different values)
                                    False (x22)
                                    True (x30)
                                statistic : string {Actor.npc.items.[].system.spell.system.defense.save.statistic} (3 different values)
                                    will (x13)
                                    fortitude (x21)
                                    reflex (x18)
                        description : object {Actor.npc.items.[].system.spell.system.description}
                            value : string {Actor.npc.items.[].system.spell.system.description.value} (92 different values)
                        duration : object {Actor.npc.items.[].system.spell.system.duration}
                            sustained : boolean {Actor.npc.items.[].system.spell.system.duration.sustained} (2 different values)
                                False (x119)
                                True (x6)
                            value : string {Actor.npc.items.[].system.spell.system.duration.value} (14 different values)
                                until the next time you make your daily preparations (x2)
                                 (x72)
                                10 minutes (x7)
                                1 day (x1)
                                until the end of your turn (x1)
                                1 or more rounds (x1)
                                1 minute (x22)
                                until your next daily preparations (x3)
                                unlimited (x1)
                                8 hours (x2)
                                varies (x6)
                                5 minutes (x4)
                                until the end of the target's next turn (x1)
                                1 hour (x2)
                        [heightening] : object {Actor.npc.items.[].system.spell.system.heightening}
                            [levels] : object {Actor.npc.items.[].system.spell.system.heightening.levels}
                                [5] : object {Actor.npc.items.[].system.spell.system.heightening.levels.5}
                                    [time] : object {Actor.npc.items.[].system.spell.system.heightening.levels.5.time}
                                        value : string {Actor.npc.items.[].system.spell.system.heightening.levels.5.time.value} (same value: 3)
                                    [traits] : object {Actor.npc.items.[].system.spell.system.heightening.levels.5.traits}
                                        value : array<object|string> {Actor.npc.items.[].system.spell.system.heightening.levels.5.traits.value}
                                            Length: min=2 max=2
                                            Value type: mixed
                                                object {Actor.npc.items.[].system.spell.system.heightening.levels.5.traits.value.[]}
                                                    id : string {Actor.npc.items.[].system.spell.system.heightening.levels.5.traits.value.[].id} (2 different values)
                                                        concentrate (x1)
                                                        manipulate (x1)
                                                    readonly : boolean {Actor.npc.items.[].system.spell.system.heightening.levels.5.traits.value.[].readonly} (same value: False)
                                                    value : string {Actor.npc.items.[].system.spell.system.heightening.levels.5.traits.value.[].value} (2 different values)
                                                        Concentrate (x1)
                                                        Manipulate (x1)
                                                string {Actor.npc.items.[].system.spell.system.heightening.levels.5.traits.value.[]} (2 different values)
                                                    concentrate (x1)
                                                    manipulate (x1)
                                    [range] : object {Actor.npc.items.[].system.spell.system.heightening.levels.5.range}
                                        value : string {Actor.npc.items.[].system.spell.system.heightening.levels.5.range.value} (same value: 1 mile)
                                    [target] : object {Actor.npc.items.[].system.spell.system.heightening.levels.5.target}
                                        value : string {Actor.npc.items.[].system.spell.system.heightening.levels.5.target.value} (same value: 10 creatures)
                                [10] : object {Actor.npc.items.[].system.spell.system.heightening.levels.10}
                                    damage : object {Actor.npc.items.[].system.spell.system.heightening.levels.10.damage}
                                        0 : object {Actor.npc.items.[].system.spell.system.heightening.levels.10.damage.0}
                                            applyMod : boolean {Actor.npc.items.[].system.spell.system.heightening.levels.10.damage.0.applyMod} (same value: False)
                                            [category] : mixed
                                            formula : string {Actor.npc.items.[].system.spell.system.heightening.levels.10.damage.0.formula} (same value: 10d6)
                                            materials : array<> {Actor.npc.items.[].system.spell.system.heightening.levels.10.damage.0.materials}
                                                Length: min=0 max=0
                                                Value type: mixed
                                            type : string {Actor.npc.items.[].system.spell.system.heightening.levels.10.damage.0.type} (same value: void)
                                [8] : object {Actor.npc.items.[].system.spell.system.heightening.levels.8}
                                    target : object {Actor.npc.items.[].system.spell.system.heightening.levels.8.target}
                                        value : string {Actor.npc.items.[].system.spell.system.heightening.levels.8.target.value} (same value: 10 creatures)
                                [7] : object {Actor.npc.items.[].system.spell.system.heightening.levels.7}
                                    target : object {Actor.npc.items.[].system.spell.system.heightening.levels.7.target}
                                        value : string {Actor.npc.items.[].system.spell.system.heightening.levels.7.target.value} (2 different values)
                                            10 creatures (x1)
                                            6 creatures (x1)
                                [3] : object {Actor.npc.items.[].system.spell.system.heightening.levels.3}
                                    target : object {Actor.npc.items.[].system.spell.system.heightening.levels.3.target}
                                        value : string {Actor.npc.items.[].system.spell.system.heightening.levels.3.target.value} (same value: 5 creatures)
                            type : string {Actor.npc.items.[].system.spell.system.heightening.type} (2 different values)
                                fixed (x12)
                                interval (x39)
                            [damage] : object {Actor.npc.items.[].system.spell.system.heightening.damage}
                                [0] : string {Actor.npc.items.[].system.spell.system.heightening.damage.0} (6 different values)
                                    2d6 (x15)
                                    1d10 (x2)
                                    1d8 (x11)
                                    1d12 (x5)
                                    1d6 (x1)
                                    1d10+4 (x2)
                                [b9dAiWfV57lyCWpP] : string {Actor.npc.items.[].system.spell.system.heightening.damage.b9dAiWfV57lyCWpP} (same value: 1d6)
                                [v1pnjhfu6e9akqe0] : string {Actor.npc.items.[].system.spell.system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4)
                                [YBeTuItHduzXElD5] : string {Actor.npc.items.[].system.spell.system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8)
                                [5hgRJg7CfV9pZSUa] : string {Actor.npc.items.[].system.spell.system.heightening.damage.5hgRJg7CfV9pZSUa} (same value: 1d10)
                                [RrsNfz6nzSiUPvoY] : string {Actor.npc.items.[].system.spell.system.heightening.damage.RrsNfz6nzSiUPvoY} (same value: 2d6)
                            [interval] : integer {Actor.npc.items.[].system.spell.system.heightening.interval} (2 different values)
                                1 (x38)
                                2 (x1)
                        level : object {Actor.npc.items.[].system.spell.system.level}
                            value : integer {Actor.npc.items.[].system.spell.system.level.value} (9 different values)
                                2 (x37)
                                1 (x30)
                                6 (x11)
                                8 (x5)
                                5 (x11)
                                7 (x3)
                                4 (x11)
                                9 (x2)
                                3 (x15)
                        location : object {Actor.npc.items.[].system.spell.system.location}
                            heightenedLevel : integer {Actor.npc.items.[].system.spell.system.location.heightenedLevel} (9 different values)
                                2 (x34)
                                1 (x18)
                                6 (x11)
                                8 (x6)
                                5 (x16)
                                7 (x8)
                                9 (x3)
                                4 (x16)
                                3 (x13)
                            [value] : string {Actor.npc.items.[].system.spell.system.location.value} (same value: )
                        publication : object {Actor.npc.items.[].system.spell.system.publication}
                            license : string {Actor.npc.items.[].system.spell.system.publication.license} (2 different values)
                                ORC (x56)
                                OGL (x69)
                            remaster : boolean {Actor.npc.items.[].system.spell.system.publication.remaster} (2 different values)
                                True (x56)
                                False (x69)
                            title : string {Actor.npc.items.[].system.spell.system.publication.title} (5 different values)
                                Pathfinder Player Core (x56)
                                Pathfinder Core Rulebook (x57)
                                 (x8)
                                Pathfinder Advanced Player's Guide (x2)
                                Pathfinder Secrets of Magic (x2)
                        range : object {Actor.npc.items.[].system.spell.system.range}
                            value : string {Actor.npc.items.[].system.spell.system.range.value} (11 different values)
                                touch (x25)
                                120 feet (x23)
                                500 feet (x10)
                                 (x20)
                                30 feet (x25)
                                unlimited (x1)
                                100 miles (x4)
                                planetary (x2)
                                varies (x11)
                                100 feet (x1)
                                60 feet (x3)
                        requirements : string {Actor.npc.items.[].system.spell.system.requirements} (same value: )
                        rules : ###FoundryRulesObject###
                        slug : string {Actor.npc.items.[].system.spell.system.slug} (86 different values)
                        target : object {Actor.npc.items.[].system.spell.system.target}
                            value : string {Actor.npc.items.[].system.spell.system.target.value} (17 different values)
                                1 corpse (x2)
                                1 creature (x31)
                                 (x49)
                                1 willing living creature (x1)
                                1 creature or object (x3)
                                you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature. (x4)
                                1 spell effect or unattended magic item (x4)
                                1 door, lock, or container (x1)
                                1 creature you know well (x2)
                                1 willing living creature or 1 undead (x11)
                                1 creature or object tracked and up to 5 other willing creatures (x1)
                                1 willing creature (x7)
                                1 living creature (x4)
                                1 creature, plus any number of additional creatures (x2)
                                up to 5 creatures (x1)
                                1 or more creatures (x1)
                                1 weapon that is unattended or wielded by you or a willing ally (x1)
                        time : object {Actor.npc.items.[].system.spell.system.time}
                            value : string {Actor.npc.items.[].system.spell.system.time.value} (7 different values)
                                2 (x89)
                                1 to 3 (x16)
                                1 (x1)
                                10 minutes (x9)
                                3 (x8)
                                1 hour (x1)
                                1 minute (x1)
                        traits : object {Actor.npc.items.[].system.spell.system.traits}
                            rarity : string {Actor.npc.items.[].system.spell.system.traits.rarity} (2 different values)
                                common (x117)
                                uncommon (x8)
                            traditions : array<string> {Actor.npc.items.[].system.spell.system.traits.traditions}
                                Length: min=1 max=4
                                Value type: string {Actor.npc.items.[].system.spell.system.traits.traditions.[]} (4 different values)
                                    arcane (x94)
                                    divine (x61)
                                    occult (x83)
                                    primal (x62)
                            value : array<string> {Actor.npc.items.[].system.spell.system.traits.value}
                                Length: min=2 max=6
                                Value type: string {Actor.npc.items.[].system.spell.system.traits.value.[]} (37 different values)
                        [overlays] : object {Actor.npc.items.[].system.spell.system.overlays}
                            [37gy7l19tik74o4s] : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s}
                                _id : string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                                name : string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                                overlayType : string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                                sort : integer {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                                system : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system}
                                    [area] : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area}
                                        areaType : string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.areaType} (same value: )
                                        value : string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.value} (same value: )
                                    damage : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage}
                                        0 : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0}
                                            formula : string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                            kinds : array<string> {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                                Length: min=1 max=1
                                                Value type: string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                                    [defense] : mixed
                                    [heightenedLevel] : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightenedLevel}
                                    heightening : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening}
                                        damage : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                            0 : string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                                    range : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range}
                                        value : string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                                    time : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time}
                                        value : string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                                    traits : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits}
                                        value : array<string> {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                                concentrate (x10)
                                                healing (x10)
                                                manipulate (x10)
                                                vitality (x10)
                            [7qdtetowq348s9oc] : object {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc}
                                _id : string {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                                overlayType : string {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                                sort : integer {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                                system : object {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system}
                                    [area] : object {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area}
                                        areaType : string {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.areaType} (same value: )
                                        value : string {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.value} (same value: )
                                    [heightenedLevel] : object {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.heightenedLevel}
                                    range : object {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range}
                                        value : string {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                                    time : object {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time}
                                        value : string {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                            [7vbvdrv2cl87sqta] : object {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta}
                                _id : string {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                                overlayType : string {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                                sort : integer {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                                system : object {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system}
                                    [heightenedLevel] : object {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.heightenedLevel}
                                    range : object {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range}
                                        value : string {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                                    target : object {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target}
                                        value : string {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                                    time : object {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time}
                                        value : string {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                                    traits : object {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits}
                                        value : array<string> {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                                concentrate (x10)
                                                healing (x10)
                                                manipulate (x10)
                                                vitality (x10)
                                    area : object {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area}
                                        type : string {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                                        value : integer {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            [lfxcoz2d3f8j2zq1] : object {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1}
                                _id : string {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                                name : string {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                                overlayType : string {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                                sort : integer {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                                system : object {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system}
                                    [area] : object {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area}
                                        areaType : string {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.areaType} (same value: )
                                        value : string {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.value} (same value: )
                                    damage : object {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                        0 : object {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                            kinds : array<string> {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                                Length: min=1 max=1
                                                Value type: string {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                                    [heightenedLevel] : object {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.heightenedLevel}
                                    range : object {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                        value : string {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                                    target : object {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                        value : string {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                                    time : object {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                        value : string {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                                    traits : object {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                        value : array<string> {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                                concentrate (x10)
                                                healing (x10)
                                                manipulate (x10)
                                                vitality (x10)
                            [Fs08rHTZAfROKKzu] : object {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu}
                                _id : string {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu)
                                name : string {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine))
                                overlayType : string {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override)
                                sort : integer {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
                                system : object {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system}
                                    damage : object {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage}
                                        0 : object {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
                                            formula : string {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8)
                                    heightening : object {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening}
                                        damage : object {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
                                            0 : string {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8)
                            [noPVUX8Ocln52MKm] : object {Actor.npc.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm}
                                _id : string {Actor.npc.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm)
                                overlayType : string {Actor.npc.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override)
                                sort : integer {Actor.npc.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
                                system : object {Actor.npc.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm.system}
                            [3Ifk4ND7o6QBAYMp] : object {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp}
                                name : string {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.name} (same value: Falling Stars (Plasma))
                                overlayType : string {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.overlayType} (same value: override)
                                sort : integer {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.sort} (same value: 4)
                                system : object {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system}
                                    damage : object {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.damage}
                                        RrsNfz6nzSiUPvoY : object {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY}
                                            type : string {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY.type} (same value: electricity)
                                    traits : object {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.traits}
                                        value : array<string> {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value}
                                            Length: min=3 max=3
                                            Value type: string {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value.[]} (3 different values)
                                                concentrate (x1)
                                                electricity (x1)
                                                manipulate (x1)
                            [8dtcJWTSeGlvDAUL] : object {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL}
                                name : string {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.name} (same value: Falling Stars (Airbursts))
                                overlayType : string {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.overlayType} (same value: override)
                                sort : integer {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.sort} (same value: 1)
                                system : object {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system}
                                    damage : object {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.damage}
                                        RrsNfz6nzSiUPvoY : object {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY}
                                            type : string {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY.type} (same value: sonic)
                                    traits : object {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.traits}
                                        value : array<string> {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value}
                                            Length: min=3 max=3
                                            Value type: string {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value.[]} (3 different values)
                                                concentrate (x1)
                                                manipulate (x1)
                                                sonic (x1)
                            [TPSUk7tUquDQhIu3] : object {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3}
                                name : string {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.name} (same value: Falling Stars (Comets))
                                overlayType : string {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.overlayType} (same value: override)
                                sort : integer {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.sort} (same value: 3)
                                system : object {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system}
                                    damage : object {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.damage}
                                        RrsNfz6nzSiUPvoY : object {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY}
                                            type : string {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY.type} (same value: cold)
                                    traits : object {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.traits}
                                        value : array<string> {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.traits.value}
                                            Length: min=3 max=3
                                            Value type: string {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.traits.value.[]} (3 different values)
                                                cold (x1)
                                                concentrate (x1)
                                                manipulate (x1)
                            [UizWQQABRIkwrOZj] : object {Actor.npc.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj}
                                name : string {Actor.npc.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.name} (same value: Falling Stars (Asteroids))
                                overlayType : string {Actor.npc.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.overlayType} (same value: override)
                                sort : integer {Actor.npc.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.sort} (same value: 2)
                                system : object {Actor.npc.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.system}
                                    traits : object {Actor.npc.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.system.traits}
                                        value : array<string> {Actor.npc.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.system.traits.value}
                                            Length: min=3 max=3
                                            Value type: string {Actor.npc.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.system.traits.value.[]} (3 different values)
                                                concentrate (x1)
                                                fire (x1)
                                                manipulate (x1)
                            hqiwae0wgehycnex : object {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex}
                                _id : string {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex)
                                overlayType : string {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.overlayType} (same value: override)
                                sort : integer {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.sort} (same value: 2)
                                system : object {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system}
                                    damage : object {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.damage}
                                        d80radfbikwjogmr : object {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr}
                                            applyMod : boolean {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False)
                                            [category] : mixed
                                            formula : string {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6)
                                            materials : array<> {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials}
                                                Length: min=0 max=0
                                                Value type: mixed
                                            type : string {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire)
                                    heightening : object {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.heightening}
                                        damage : object {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.heightening.damage}
                                            d80radfbikwjogmr : string {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6)
                                        interval : integer {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1)
                                        type : string {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval)
                                    target : object {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.target}
                                        value : string {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures)
                                    time : object {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.time}
                                        value : string {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3)
                            wlrbtv7c5shfmdh1 : object {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1}
                                _id : string {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1)
                                overlayType : string {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override)
                                sort : integer {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1)
                                system : object {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system}
                                    damage : object {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage}
                                        tgzp2lzatpg4c9a5 : object {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5}
                                            applyMod : boolean {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False)
                                            [category] : mixed
                                            formula : string {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6)
                                            materials : array<> {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials}
                                                Length: min=0 max=0
                                                Value type: mixed
                                            type : string {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire)
                                    heightening : object {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening}
                                        damage : object {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage}
                                            tgzp2lzatpg4c9a5 : string {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6)
                                        interval : integer {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1)
                                        type : string {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval)
                                    target : object {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.target}
                                        value : string {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature)
                                    time : object {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.time}
                                        value : string {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1)
                    type : string {Actor.npc.items.[].system.spell.type} (same value: spell)
                    [_stats] : object {Actor.npc.items.[].system.spell._stats}
                        compendiumSource : string {Actor.npc.items.[].system.spell._stats.compendiumSource} (21 different values)
                [collapsed] : boolean {Actor.npc.items.[].system.collapsed} (same value: False)
                [stowing] : boolean {Actor.npc.items.[].system.stowing} (2 different values)
                    True (x23)
                    False (x16)
                [apex] : object {Actor.npc.items.[].system.apex}
                    attribute : string {Actor.npc.items.[].system.apex.attribute} (5 different values)
                        dex (x3)
                        cha (x4)
                        int (x2)
                        con (x2)
                        str (x1)
                [selfEffect] : object {Actor.npc.items.[].system.selfEffect}
                    name : string {Actor.npc.items.[].system.selfEffect.name} (61 different values)
                    uuid : string {Actor.npc.items.[].system.selfEffect.uuid} (61 different values)
                [overrides] : array<string> {Actor.npc.items.[].system.overrides}
                    Length: min=0 max=1
                    Value type: string {Actor.npc.items.[].system.overrides.[]} (same value: dazzled)
                [references] : object {Actor.npc.items.[].system.references}
                    children : array<> {Actor.npc.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: mixed
                    immunityFrom : array<> {Actor.npc.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: mixed
                    overriddenBy : array<> {Actor.npc.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: mixed
                    overrides : array<> {Actor.npc.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: mixed
                [value] : object {Actor.npc.items.[].system.value}
                    isValued : boolean {Actor.npc.items.[].system.value.isValued} (2 different values)
                        True (x69)
                        False (x14)
                    [value] : integer {Actor.npc.items.[].system.value.value} (3 different values)
                        1 (x63)
                        2 (x4)
                        4 (x1)
                    [immutable] : boolean {Actor.npc.items.[].system.value.immutable} (same value: False)
                [item] : object {Actor.npc.items.[].system.item}
                    value : integer {Actor.npc.items.[].system.item.value} (same value: 0)
                [badge] : object {Actor.npc.items.[].system.badge}
                    type : string {Actor.npc.items.[].system.badge.type} (same value: counter)
                    value : integer {Actor.npc.items.[].system.badge.value} (5 different values)
                        5 (x4)
                        10 (x2)
                        8 (x1)
                        6 (x1)
                        12 (x1)
                [displayLevels] : object {Actor.npc.items.[].system.displayLevels}
                    [0] : boolean {Actor.npc.items.[].system.displayLevels.0} (same value: False)
                    [1] : boolean {Actor.npc.items.[].system.displayLevels.1} (same value: False)
                [showUnpreparedSpells] : object {Actor.npc.items.[].system.showUnpreparedSpells}
                    value : boolean {Actor.npc.items.[].system.showUnpreparedSpells.value} (2 different values)
                        False (x2)
                        True (x6)
                [meleeUsage] : object {Actor.npc.items.[].system.meleeUsage}
                    damage : object {Actor.npc.items.[].system.meleeUsage.damage}
                        die : string {Actor.npc.items.[].system.meleeUsage.damage.die} (3 different values)
                            d6 (x2)
                            d4 (x1)
                            d10 (x1)
                        type : string {Actor.npc.items.[].system.meleeUsage.damage.type} (2 different values)
                            bludgeoning (x2)
                            slashing (x2)
                    group : string {Actor.npc.items.[].system.meleeUsage.group} (2 different values)
                        club (x2)
                        sword (x2)
                    traits : array<string> {Actor.npc.items.[].system.meleeUsage.traits}
                        Length: min=2 max=4
                        Value type: string {Actor.npc.items.[].system.meleeUsage.traits.[]} (9 different values)
                            critical-fusion (x4)
                            thrown-10 (x1)
                            shove (x1)
                            finesse (x1)
                            forceful (x1)
                            sweep (x1)
                            disarm (x1)
                            trip (x1)
                            versatile-p (x1)
                [variants] : object {Actor.npc.items.[].system.variants}
                [active] : boolean {Actor.npc.items.[].system.active} (same value: False)
                [removable] : boolean {Actor.npc.items.[].system.removable} (same value: False)
                [skill_requirements] : object {Actor.npc.items.[].system.skill_requirements}
                    rank : string {Actor.npc.items.[].system.skill_requirements.rank} (same value: )
                    skill : string {Actor.npc.items.[].system.skill_requirements.skill} (same value: )
                [focus] : object {Actor.npc.items.[].system.focus}
                    points : integer {Actor.npc.items.[].system.focus.points} (same value: 0)
                    pool : integer {Actor.npc.items.[].system.focus.pool} (same value: 0)
            type : string {Actor.npc.items.[].type} (14 different values)
                spellcastingEntry (x2752)
                spell (x23131)
                melee (x10656)
                action (x25003)
                weapon (x3365)
                armor (x1226)
                equipment (x1459)
                consumable (x1290)
                lore (x1339)
                effect (x37)
                treasure (x141)
                shield (x140)
                backpack (x38)
                condition (x83)
            [_stats] : object {Actor.npc.items.[]._stats}
                compendiumSource : string {Actor.npc.items.[]._stats.compendiumSource} (2051 different values)
            [flags] : object {Actor.npc.items.[].flags}
                [pf2e] : object {Actor.npc.items.[].flags.pf2e}
                    [linkedWeapon] : string {Actor.npc.items.[].flags.pf2e.linkedWeapon} (2561 different values)
                    [itemGrants] : object {Actor.npc.items.[].flags.pf2e.itemGrants}
                        [reactiveStrike] : object {Actor.npc.items.[].flags.pf2e.itemGrants.reactiveStrike}
                            id : string {Actor.npc.items.[].flags.pf2e.itemGrants.reactiveStrike.id} (same value: s0tlaJyRifEx7e2I)
                            onDelete : string {Actor.npc.items.[].flags.pf2e.itemGrants.reactiveStrike.onDelete} (same value: detach)
                        [reactiveStrike2] : object {Actor.npc.items.[].flags.pf2e.itemGrants.reactiveStrike2}
                            id : string {Actor.npc.items.[].flags.pf2e.itemGrants.reactiveStrike2.id} (same value: 5I9lqayP82R9QJhu)
                            onDelete : string {Actor.npc.items.[].flags.pf2e.itemGrants.reactiveStrike2.onDelete} (same value: detach)
                        [knockdown] : object {Actor.npc.items.[].flags.pf2e.itemGrants.knockdown}
                            id : string {Actor.npc.items.[].flags.pf2e.itemGrants.knockdown.id} (2 different values)
                                B1BW0i8XZOSPvXCj (x1)
                                2t2OOi36nCLRa4xe (x1)
                            onDelete : string {Actor.npc.items.[].flags.pf2e.itemGrants.knockdown.onDelete} (same value: detach)
                        [knockdown2] : object {Actor.npc.items.[].flags.pf2e.itemGrants.knockdown2}
                            id : string {Actor.npc.items.[].flags.pf2e.itemGrants.knockdown2.id} (same value: T91rADZmuE5fJ8VA)
                            onDelete : string {Actor.npc.items.[].flags.pf2e.itemGrants.knockdown2.onDelete} (same value: detach)
                        [knockdown3] : object {Actor.npc.items.[].flags.pf2e.itemGrants.knockdown3}
                            id : string {Actor.npc.items.[].flags.pf2e.itemGrants.knockdown3.id} (same value: pDhfqZxCN1JT8gHg)
                            onDelete : string {Actor.npc.items.[].flags.pf2e.itemGrants.knockdown3.onDelete} (same value: detach)
                        [reinforcedStock] : object {Actor.npc.items.[].flags.pf2e.itemGrants.reinforcedStock}
                            id : string {Actor.npc.items.[].flags.pf2e.itemGrants.reinforcedStock.id} (same value: e4VHT4CABCaoOthc)
                            onDelete : string {Actor.npc.items.[].flags.pf2e.itemGrants.reinforcedStock.onDelete} (same value: detach)
                        [prone] : object {Actor.npc.items.[].flags.pf2e.itemGrants.prone}
                            id : string {Actor.npc.items.[].flags.pf2e.itemGrants.prone.id} (same value: UCS8o3eGnhKNsX14)
                            onDelete : string {Actor.npc.items.[].flags.pf2e.itemGrants.prone.onDelete} (same value: detach)
                    [grantedBy] : object {Actor.npc.items.[].flags.pf2e.grantedBy}
                        id : string {Actor.npc.items.[].flags.pf2e.grantedBy.id} (3 different values)
                            shEp3scXXBxti42q (x1)
                            E0mO28h15c34tr9P (x1)
                            C9ZsCn6QkBtekUHd (x1)
                        onDelete : string {Actor.npc.items.[].flags.pf2e.grantedBy.onDelete} (2 different values)
                            cascade (x2)
                            detach (x1)
                [core] : object {Actor.npc.items.[].flags.core}
                    sourceId : string {Actor.npc.items.[].flags.core.sourceId} (12 different values)
                        Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x1)
                        Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x2)
                        Compendium.pf2e.bestiary-ability-glossary-srd.Item.uJSseLa57HZYSMUu (x1)
                        Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2)
                        Compendium.pf2e.equipment-srd.Item.ssDxSpQTYORoeCFA (x1)
                        Compendium.pf2e.equipment-srd.Item.DV4qelKHrviM0O5i (x1)
                        Compendium.pf2e.bestiary-ability-glossary-srd.Item.PqGX4Dgy9siZJitH (x1)
                        Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x1)
                        Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23 (x1)
                        Compendium.pf2e.bestiary-family-ability-glossary.Item.pOW2IvfVusdmD5v5 (x1)
                        Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl (x1)
                        Compendium.pf2e.spells-srd.Item.pwzdSlJgYqN7bs2w (x1)
            [folder] : string {Actor.npc.items.[].folder} (10 different values)
                dfRpdU8Efsenms12 (x1)
                j23Pmmp2h7n8197M (x4)
                GnYDg7BROEKrrZS5 (x1)
                q6r2mbisUIr8xQHQ (x1)
                YtGhnq8AZiDVVXW9 (x1)
                jPjltVqSjcYSxvK6 (x1)
                sspn0dATguOE2tTz (x2)
                IvovuVU7CLpdr4GZ (x2)
                nMMWP4CEHYa6Xx8S (x1)
                NMqTOtN7izlt3Tyb (x1)
    name : string {Actor.npc.name} (5317 different values)
    system : object {Actor.npc.system}
        abilities : object {Actor.npc.system.abilities}
            cha : object {Actor.npc.system.abilities.cha}
                mod : integer {Actor.npc.system.abilities.cha.mod} (18 different values)
                    5 (x393)
                    4 (x611)
                    0 (x967)
                    -5 (x260)
                    1 (x574)
                    2 (x619)
                    -2 (x302)
                    3 (x575)
                    6 (x279)
                    7 (x141)
                    -1 (x255)
                    -4 (x86)
                    8 (x112)
                    9 (x89)
                    10 (x24)
                    -3 (x77)
                    11 (x3)
                    12 (x3)
                [value] : integer {Actor.npc.system.abilities.cha.value} (14 different values)
                    10 (x22)
                    12 (x5)
                    18 (x10)
                    6 (x4)
                    8 (x3)
                    14 (x8)
                    16 (x12)
                    0 (x5)
                    22 (x3)
                    20 (x6)
                    26 (x1)
                    30 (x4)
                    24 (x3)
                    28 (x1)
            con : object {Actor.npc.system.abilities.con}
                mod : integer {Actor.npc.system.abilities.con.mod} (15 different values)
                    5 (x571)
                    4 (x955)
                    0 (x489)
                    2 (x934)
                    6 (x407)
                    1 (x619)
                    3 (x960)
                    7 (x196)
                    9 (x80)
                    8 (x96)
                    10 (x27)
                    12 (x4)
                    -2 (x7)
                    -1 (x20)
                    11 (x5)
                [value] : integer {Actor.npc.system.abilities.con.value} (9 different values)
                    16 (x15)
                    18 (x18)
                    10 (x16)
                    12 (x7)
                    20 (x6)
                    14 (x15)
                    24 (x3)
                    26 (x3)
                    22 (x4)
            dex : object {Actor.npc.system.abilities.dex}
                mod : integer {Actor.npc.system.abilities.dex.mod} (18 different values)
                    3 (x1071)
                    0 (x210)
                    4 (x1311)
                    2 (x821)
                    5 (x608)
                    1 (x401)
                    6 (x375)
                    -5 (x32)
                    -1 (x101)
                    -3 (x29)
                    7 (x163)
                    8 (x96)
                    9 (x68)
                    10 (x18)
                    -2 (x57)
                    -4 (x4)
                    11 (x3)
                    12 (x2)
                [value] : integer {Actor.npc.system.abilities.dex.value} (11 different values)
                    18 (x24)
                    10 (x12)
                    16 (x9)
                    12 (x4)
                    20 (x18)
                    14 (x10)
                    6 (x1)
                    24 (x5)
                    8 (x2)
                    26 (x1)
                    30 (x1)
            int : object {Actor.npc.system.abilities.int}
                mod : integer {Actor.npc.system.abilities.int.mod} (17 different values)
                    5 (x238)
                    -5 (x605)
                    2 (x629)
                    0 (x976)
                    4 (x392)
                    1 (x597)
                    -2 (x268)
                    -1 (x312)
                    -4 (x489)
                    6 (x156)
                    7 (x78)
                    -3 (x161)
                    3 (x380)
                    8 (x55)
                    10 (x16)
                    9 (x16)
                    11 (x2)
                [value] : integer {Actor.npc.system.abilities.int.value} (14 different values)
                    8 (x10)
                    6 (x4)
                    10 (x24)
                    2 (x2)
                    18 (x6)
                    12 (x9)
                    4 (x1)
                    14 (x10)
                    0 (x6)
                    20 (x1)
                    22 (x4)
                    24 (x2)
                    16 (x7)
                    30 (x1)
            str : object {Actor.npc.system.abilities.str}
                mod : integer {Actor.npc.system.abilities.str.mod} (18 different values)
                    7 (x387)
                    5 (x617)
                    2 (x580)
                    3 (x596)
                    4 (x901)
                    1 (x377)
                    -5 (x182)
                    -2 (x73)
                    0 (x397)
                    6 (x566)
                    -4 (x13)
                    8 (x277)
                    -1 (x84)
                    10 (x104)
                    9 (x157)
                    -3 (x35)
                    12 (x12)
                    11 (x12)
                [value] : integer {Actor.npc.system.abilities.str.value} (13 different values)
                    16 (x7)
                    20 (x12)
                    10 (x13)
                    18 (x15)
                    12 (x4)
                    24 (x9)
                    14 (x9)
                    22 (x7)
                    0 (x3)
                    28 (x4)
                    26 (x2)
                    34 (x1)
                    30 (x1)
            wis : object {Actor.npc.system.abilities.wis}
                [mod] : integer {Actor.npc.system.abilities.wis.mod} (17 different values)
                    4 (x715)
                    2 (x1246)
                    3 (x900)
                    1 (x803)
                    0 (x632)
                    -5 (x2)
                    -1 (x87)
                    6 (x290)
                    5 (x435)
                    8 (x84)
                    7 (x109)
                    -2 (x24)
                    9 (x17)
                    10 (x21)
                    11 (x1)
                    -3 (x2)
                    12 (x1)
                [value] : integer {Actor.npc.system.abilities.wis.value} (9 different values)
                    14 (x23)
                    12 (x6)
                    10 (x13)
                    18 (x16)
                    16 (x14)
                    20 (x10)
                    24 (x2)
                    34 (x1)
                    22 (x2)
        attributes : object {Actor.npc.system.attributes}
            ac : object {Actor.npc.system.attributes.ac}
                details : string {Actor.npc.system.attributes.ac.details} (129 different values)
                value : integer {Actor.npc.system.attributes.ac.value} (50 different values)
            allSaves : object {Actor.npc.system.attributes.allSaves}
                [value] : string {Actor.npc.system.attributes.allSaves.value} (187 different values)
            hp : object {Actor.npc.system.attributes.hp}
                details : string {Actor.npc.system.attributes.hp.details} (233 different values)
                max : integer {Actor.npc.system.attributes.hp.max} (266 different values)
                [temp] : integer {Actor.npc.system.attributes.hp.temp} (4 different values)
                    0 (x5364)
                    10 (x1)
                    11 (x2)
                    5 (x1)
                value : mixed
                    integer {Actor.npc.system.attributes.hp.value} (267 different values)
                    string {Actor.npc.system.attributes.hp.value} (2 different values)
                        55 (x1)
                        43 (x1)
                [tempmax] : integer {Actor.npc.system.attributes.hp.tempmax} (same value: 0)
            [immunities] : array<object> {Actor.npc.system.attributes.immunities}
                Length: min=0 max=15
                Value type: object {Actor.npc.system.attributes.immunities.[]}
                    type : string {Actor.npc.system.attributes.immunities.[].type} (68 different values)
                    [exceptions] : array<string> {Actor.npc.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=2
                        Value type: string {Actor.npc.system.attributes.immunities.[].exceptions.[]} (3 different values)
                            bludgeoning (x1)
                            sonic (x1)
                            slashing (x2)
            speed : object {Actor.npc.system.attributes.speed}
                otherSpeeds : array<object> {Actor.npc.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=3
                    Value type: object {Actor.npc.system.attributes.speed.otherSpeeds.[]}
                        type : string {Actor.npc.system.attributes.speed.otherSpeeds.[].type} (10 different values)
                            fly (x1206)
                            burrow (x279)
                            climb (x588)
                            swim (x635)
                            Air Walk (x4)
                            Freedom Of Movement (x2)
                            Spider Climb (x1)
                            Paddler (x1)
                            Ice Burrow (x1)
                            ice-burrow (x1)
                        value : integer {Actor.npc.system.attributes.speed.otherSpeeds.[].value} (25 different values)
                        [exceptions] : string {Actor.npc.system.attributes.speed.otherSpeeds.[].exceptions} (same value: )
                        [label] : string {Actor.npc.system.attributes.speed.otherSpeeds.[].label} (same value: Ice Burrow)
                [value] : integer {Actor.npc.system.attributes.speed.value} (16 different values)
                    30 (x854)
                    25 (x2331)
                    20 (x649)
                    40 (x406)
                    10 (x139)
                    0 (x291)
                    35 (x246)
                    15 (x147)
                    50 (x122)
                    60 (x63)
                    45 (x29)
                    5 (x55)
                    80 (x8)
                    70 (x10)
                    100 (x4)
                    120 (x1)
                [details] : string {Actor.npc.system.attributes.speed.details} (122 different values)
                [special] : string {Actor.npc.system.attributes.speed.special} (same value: )
            [resistances] : array<object> {Actor.npc.system.attributes.resistances}
                Length: min=0 max=8
                Value type: object {Actor.npc.system.attributes.resistances.[]}
                    type : string {Actor.npc.system.attributes.resistances.[].type} (29 different values)
                    value : integer {Actor.npc.system.attributes.resistances.[].value} (23 different values)
                    [doubleVs] : array<string> {Actor.npc.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=2
                        Value type: string {Actor.npc.system.attributes.resistances.[].doubleVs.[]} (2 different values)
                            non-magical (x165)
                            earth (x1)
                    [exceptions] : array<string> {Actor.npc.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=5
                        Value type: string {Actor.npc.system.attributes.resistances.[].exceptions.[]} (30 different values)
            [weaknesses] : array<object> {Actor.npc.system.attributes.weaknesses}
                Length: min=0 max=4
                Value type: object {Actor.npc.system.attributes.weaknesses.[]}
                    type : string {Actor.npc.system.attributes.weaknesses.[].type} (39 different values)
                    value : integer {Actor.npc.system.attributes.weaknesses.[].value} (25 different values)
                    [exceptions] : array<> {Actor.npc.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
            [hardness] : object {Actor.npc.system.attributes.hardness}
                value : integer {Actor.npc.system.attributes.hardness.value} (14 different values)
                    5 (x10)
                    10 (x17)
                    7 (x3)
                    8 (x9)
                    15 (x2)
                    4 (x4)
                    11 (x1)
                    3 (x10)
                    1 (x1)
                    14 (x2)
                    9 (x3)
                    2 (x8)
                    6 (x9)
                    13 (x1)
            [adjustment] : string {Actor.npc.system.attributes.adjustment} (3 different values)
                elite (x46)
                 (x3)
                weak (x23)
            [shield] : object {Actor.npc.system.attributes.shield}
                ac : integer {Actor.npc.system.attributes.shield.ac} (same value: 2)
                brokenThreshold : integer {Actor.npc.system.attributes.shield.brokenThreshold} (same value: 0)
                hardness : integer {Actor.npc.system.attributes.shield.hardness} (same value: 0)
                max : integer {Actor.npc.system.attributes.shield.max} (same value: 0)
                value : integer {Actor.npc.system.attributes.shield.value} (same value: 0)
        details : object {Actor.npc.system.details}
            blurb : string {Actor.npc.system.details.blurb} (992 different values)
            languages : object {Actor.npc.system.details.languages}
                details : string {Actor.npc.system.details.languages.details} (252 different values)
                value : array<string> {Actor.npc.system.details.languages.value}
                    Length: min=0 max=14
                    Value type: string {Actor.npc.system.details.languages.value.[]} (104 different values)
            level : object {Actor.npc.system.details.level}
                value : integer {Actor.npc.system.details.level.value} (27 different values)
            privateNotes : string {Actor.npc.system.details.privateNotes} (32 different values)
            publicNotes : string {Actor.npc.system.details.publicNotes} (2510 different values)
            publication : object {Actor.npc.system.details.publication}
                license : string {Actor.npc.system.details.publication.license} (2 different values)
                    OGL (x3944)
                    ORC (x1426)
                remaster : boolean {Actor.npc.system.details.publication.remaster} (2 different values)
                    False (x3859)
                    True (x1511)
                title : string {Actor.npc.system.details.publication.title} (275 different values)
                [authors] : string {Actor.npc.system.details.publication.authors} (2 different values)
                    Kalervo Oikarinen (x8)
                    Michael Bramnik (x1)
            [sidebarText] : string {Actor.npc.system.details.sidebarText} (same value: )
            [rarity] : object {Actor.npc.system.details.rarity}
                value : string {Actor.npc.system.details.rarity.value} (same value: )
            [age] : object {Actor.npc.system.details.age}
                value : string {Actor.npc.system.details.age.value} (same value: )
            [background] : object {Actor.npc.system.details.background}
                value : string {Actor.npc.system.details.background.value} (same value: )
            [ethnicity] : object {Actor.npc.system.details.ethnicity}
                value : string {Actor.npc.system.details.ethnicity.value} (same value: )
            [gender] : object {Actor.npc.system.details.gender}
                value : string {Actor.npc.system.details.gender.value} (same value: )
            [height] : object {Actor.npc.system.details.height}
                value : string {Actor.npc.system.details.height.value} (same value: )
            [nationality] : object {Actor.npc.system.details.nationality}
                value : string {Actor.npc.system.details.nationality.value} (same value: )
            [weight] : object {Actor.npc.system.details.weight}
                value : string {Actor.npc.system.details.weight.value} (same value: )
            [alliance] : string {Actor.npc.system.details.alliance} (same value: party)
        initiative : object {Actor.npc.system.initiative}
            statistic : string {Actor.npc.system.initiative.statistic} (5 different values)
                perception (x5363)
                deception (x3)
                warfare-lore (x1)
                performance (x1)
                stealth (x2)
        perception : object {Actor.npc.system.perception}
            details : string {Actor.npc.system.perception.details} (267 different values)
            mod : integer {Actor.npc.system.perception.mod} (47 different values)
            senses : array<object> {Actor.npc.system.perception.senses}
                Length: min=0 max=4
                Value type: object {Actor.npc.system.perception.senses.[]}
                    type : string {Actor.npc.system.perception.senses.[].type} (14 different values)
                        darkvision (x3042)
                        tremorsense (x282)
                        scent (x822)
                        low-light-vision (x791)
                        greater-darkvision (x215)
                        truesight (x125)
                        motion-sense (x62)
                        wavesense (x51)
                        see-invisibility (x30)
                        infrared-vision (x3)
                        lifesense (x127)
                        thoughtsense (x29)
                        echolocation (x37)
                        spiritsense (x2)
                    [acuity] : string {Actor.npc.system.perception.senses.[].acuity} (2 different values)
                        imprecise (x1179)
                        precise (x360)
                    [range] : integer {Actor.npc.system.perception.senses.[].range} (14 different values)
                        30 (x630)
                        60 (x702)
                        120 (x82)
                        40 (x23)
                        100 (x57)
                        200 (x1)
                        80 (x7)
                        20 (x10)
                        1 (x3)
                        90 (x10)
                        7 (x1)
                        240 (x4)
                        10 (x7)
                        15 (x2)
            [vision] : boolean {Actor.npc.system.perception.vision} (same value: False)
            [value] : integer {Actor.npc.system.perception.value} (same value: 20)
        resources : object {Actor.npc.system.resources}
            [focus] : object {Actor.npc.system.resources.focus}
                max : mixed
                    integer {Actor.npc.system.resources.focus.max} (4 different values)
                        1 (x1073)
                        2 (x115)
                        3 (x69)
                        0 (x210)
                    string {Actor.npc.system.resources.focus.max} (3 different values)
                        2 (x5)
                        3 (x2)
                        1 (x4)
                    object {Actor.npc.system.resources.focus.max}
                        max : integer {Actor.npc.system.resources.focus.max.max} (same value: 1)
                        value : integer {Actor.npc.system.resources.focus.max.value} (same value: 1)
                [value] : integer {Actor.npc.system.resources.focus.value} (4 different values)
                    1 (x1076)
                    2 (x120)
                    3 (x69)
                    0 (x213)
                [maxx] : integer {Actor.npc.system.resources.focus.maxx} (same value: 1)
        saves : object {Actor.npc.system.saves}
            fortitude : object {Actor.npc.system.saves.fortitude}
                saveDetail : string {Actor.npc.system.saves.fortitude.saveDetail} (4 different values)
                     (x5367)
                    (+8 vs. poisons) (x1)
                    (+11 vs. Grapple or Shove) (x1)
                    (+13 vs. Grapple or Shove) (x1)
                value : integer {Actor.npc.system.saves.fortitude.value} (48 different values)
            reflex : object {Actor.npc.system.saves.reflex}
                saveDetail : string {Actor.npc.system.saves.reflex.saveDetail} (4 different values)
                     (x5367)
                    (+9 vs. damaging effects) (x1)
                    (+11 vs. traps) (x1)
                    (+10 vs. traps) (x1)
                value : integer {Actor.npc.system.saves.reflex.value} (45 different values)
            will : object {Actor.npc.system.saves.will}
                saveDetail : string {Actor.npc.system.saves.will.saveDetail} (8 different values)
                     (x5352)
                    (+37 vs. emotion effects) (x1)
                    ; +1 status to all saves vs. magic (x5)
                    (or +2 vs. higher-ranking members of the cult) (x7)
                    (+1 status to all saves vs. magic) (x2)
                    (or +0 vs. higher-ranking members of the cult) (x1)
                    Items shortsword, composite shortbow (10 arrows) (x1)
                    (bravery) (x1)
                value : integer {Actor.npc.system.saves.will.value} (45 different values)
        [skills] : object {Actor.npc.system.skills}
            [arcana] : object {Actor.npc.system.skills.arcana}
                base : integer {Actor.npc.system.skills.arcana.base} (44 different values)
                [special] : array<> {Actor.npc.system.skills.arcana.special}
                    Length: min=0 max=0
                    Value type: mixed
            [deception] : object {Actor.npc.system.skills.deception}
                base : integer {Actor.npc.system.skills.deception.base} (48 different values)
                [special] : array<object> {Actor.npc.system.skills.deception.special}
                    Length: min=0 max=1
                    Value type: object {Actor.npc.system.skills.deception.special.[]}
                        base : integer {Actor.npc.system.skills.deception.special.[].base} (19 different values)
                            12 (x4)
                            19 (x4)
                            10 (x4)
                            24 (x3)
                            23 (x1)
                            20 (x6)
                            31 (x4)
                            37 (x1)
                            21 (x1)
                            27 (x1)
                            16 (x2)
                            17 (x2)
                            18 (x1)
                            9 (x1)
                            22 (x1)
                            8 (x1)
                            32 (x1)
                            29 (x1)
                            40 (x1)
                        label : string {Actor.npc.system.skills.deception.special.[].label} (23 different values)
                        [predicate] : array<string|object> {Actor.npc.system.skills.deception.special.[].predicate}
                            Length: min=1 max=2
                            Value type: mixed
                                string {Actor.npc.system.skills.deception.special.[].predicate.[]} (16 different values)
                                    action:create-a-diversion (x1)
                                    action:impersonate (x13)
                                    inanimate (x1)
                                    action:impersonate:pet (x1)
                                    inhabit-body (x3)
                                    action:impersonate:mound (x1)
                                    action:impersonate:past-self (x1)
                                    action:feint (x7)
                                    voice-imitation (x3)
                                    imitate-stone (x1)
                                    action:impersonate-zombie (x2)
                                    action:lie (x3)
                                    action:impersonate:governor (x1)
                                    manipulating-corpse (x1)
                                    action:impersonate:clothing (x1)
                                    action:impersonate:log (x1)
                                object {Actor.npc.system.skills.deception.special.[].predicate.[]}
                                    [not] : string {Actor.npc.system.skills.deception.special.[].predicate.[].not} (same value: separated-body)
                                    or : array<string> {Actor.npc.system.skills.deception.special.[].predicate.[].or}
                                        Length: min=2 max=3
                                        Value type: string {Actor.npc.system.skills.deception.special.[].predicate.[].or.[]} (5 different values)
                                            cloak (x1)
                                            sheet (x1)
                                            ray (x1)
                                            action:impersonate:peasant (x1)
                                            action:impersonate:laborer (x1)
            [intimidation] : object {Actor.npc.system.skills.intimidation}
                base : integer {Actor.npc.system.skills.intimidation.base} (48 different values)
                [special] : array<object> {Actor.npc.system.skills.intimidation.special}
                    Length: min=0 max=1
                    Value type: object {Actor.npc.system.skills.intimidation.special.[]}
                        base : integer {Actor.npc.system.skills.intimidation.special.[].base} (9 different values)
                            31 (x1)
                            14 (x1)
                            27 (x1)
                            28 (x1)
                            44 (x2)
                            10 (x1)
                            15 (x2)
                            9 (x1)
                            17 (x1)
                        label : string {Actor.npc.system.skills.intimidation.special.[].label} (6 different values)
                            when skinless (x1)
                            to Demoralize (x5)
                            vs. plants (x2)
                            to Demoralize with Threatening Lunge (x1)
                            in animal form (x1)
                            against humanoids (x1)
                        [predicate] : array<object|string> {Actor.npc.system.skills.intimidation.special.[].predicate}
                            Length: min=1 max=2
                            Value type: mixed
                                object {Actor.npc.system.skills.intimidation.special.[].predicate.[]}
                                    not : string {Actor.npc.system.skills.intimidation.special.[].predicate.[].not} (same value: wear-skin)
                                string {Actor.npc.system.skills.intimidation.special.[].predicate.[]} (4 different values)
                                    action:demoralize (x6)
                                    target:trait:plant (x2)
                                    threatening-lunge (x1)
                                    target:trait:humanoid (x1)
            [occultism] : object {Actor.npc.system.skills.occultism}
                base : integer {Actor.npc.system.skills.occultism.base} (44 different values)
                [special] : array<object> {Actor.npc.system.skills.occultism.special}
                    Length: min=0 max=1
                    Value type: object {Actor.npc.system.skills.occultism.special.[]}
                        base : integer {Actor.npc.system.skills.occultism.special.[].base} (2 different values)
                            20 (x1)
                            4 (x2)
                        label : string {Actor.npc.system.skills.occultism.special.[].label} (2 different values)
                            underground (x1)
                            for checks to Recall Knoweldge (x2)
                        predicate : array<string> {Actor.npc.system.skills.occultism.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.system.skills.occultism.special.[].predicate.[]} (2 different values)
                                terrain:underground (x1)
                                action:recall-knowledge (x2)
            [stealth] : object {Actor.npc.system.skills.stealth}
                base : integer {Actor.npc.system.skills.stealth.base} (46 different values)
                [special] : array<object> {Actor.npc.system.skills.stealth.special}
                    Length: min=0 max=2
                    Value type: object {Actor.npc.system.skills.stealth.special.[]}
                        base : integer {Actor.npc.system.skills.stealth.special.[].base} (39 different values)
                        label : string {Actor.npc.system.skills.stealth.special.[].label} (101 different values)
                        [predicate] : array<string|object> {Actor.npc.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=2
                            Value type: mixed
                                string {Actor.npc.system.skills.stealth.special.[].predicate.[]} (52 different values)
                                object {Actor.npc.system.skills.stealth.special.[].predicate.[]}
                                    or : array<string> {Actor.npc.system.skills.stealth.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {Actor.npc.system.skills.stealth.special.[].predicate.[].or.[]} (35 different values)
                [note] : string {Actor.npc.system.skills.stealth.note} (3 different values)
                    30 (x1)
                    camouflage (x2)
                    See Clacking Exoskeleton (x1)
            [athletics] : object {Actor.npc.system.skills.athletics}
                base : integer {Actor.npc.system.skills.athletics.base} (49 different values)
                [special] : array<object> {Actor.npc.system.skills.athletics.special}
                    Length: min=0 max=2
                    Value type: object {Actor.npc.system.skills.athletics.special.[]}
                        base : integer {Actor.npc.system.skills.athletics.special.[].base} (32 different values)
                        label : string {Actor.npc.system.skills.athletics.special.[].label} (45 different values)
                        [predicate] : array<string|object> {Actor.npc.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=2
                            Value type: mixed
                                string {Actor.npc.system.skills.athletics.special.[].predicate.[]} (17 different values)
                                    action:climb (x36)
                                    action:grapple (x13)
                                    action:swim (x46)
                                    action:disarm (x6)
                                    trait:action:disarm (x1)
                                    trait:action:shove (x1)
                                    trip-tangle (x1)
                                    action:shove (x7)
                                    target:metalItem (x1)
                                    action:leap (x1)
                                    swimming (x1)
                                    action:long-jump (x3)
                                    staff (x1)
                                    action:high-jump (x2)
                                    self:shield:raised (x1)
                                    action:trip (x1)
                                    action:escape (x1)
                                object {Actor.npc.system.skills.athletics.special.[].predicate.[]}
                                    or : array<string> {Actor.npc.system.skills.athletics.special.[].predicate.[].or}
                                        Length: min=2 max=4
                                        Value type: string {Actor.npc.system.skills.athletics.special.[].predicate.[].or.[]} (20 different values)
                                            action:long-jump (x25)
                                            action:high-jump (x25)
                                            action:grapple (x12)
                                            action:shove (x2)
                                            self:form:true (x1)
                                            self:form:spider (x1)
                                            action:disarm (x10)
                                            avoid-disarm (x4)
                                            action:climb (x18)
                                            action:swim (x17)
                                            spider-form (x6)
                                            hybrid-form (x6)
                                            target:stone (x1)
                                            target:metal (x1)
                                            action:leap (x2)
                                            water-stride (x1)
                                            magic-staves (x1)
                                            wands (x1)
                                            action:force-open (x1)
                                            action:trip (x2)
                [note] : string {Actor.npc.system.skills.athletics.note} (2 different values)
                    or Swim (x1)
                    Can't Jump or Swim (x2)
            [religion] : object {Actor.npc.system.skills.religion}
                base : integer {Actor.npc.system.skills.religion.base} (43 different values)
                [special] : array<> {Actor.npc.system.skills.religion.special}
                    Length: min=0 max=0
                    Value type: mixed
            [acrobatics] : object {Actor.npc.system.skills.acrobatics}
                base : integer {Actor.npc.system.skills.acrobatics.base} (46 different values)
                [special] : array<object> {Actor.npc.system.skills.acrobatics.special}
                    Length: min=0 max=1
                    Value type: object {Actor.npc.system.skills.acrobatics.special.[]}
                        base : integer {Actor.npc.system.skills.acrobatics.special.[].base} (19 different values)
                            23 (x2)
                            27 (x2)
                            21 (x1)
                            9 (x3)
                            14 (x1)
                            26 (x1)
                            30 (x1)
                            36 (x1)
                            10 (x6)
                            13 (x4)
                            44 (x1)
                            19 (x1)
                            12 (x2)
                            8 (x5)
                            7 (x3)
                            11 (x3)
                            17 (x1)
                            15 (x2)
                            16 (x1)
                        label : string {Actor.npc.system.skills.acrobatics.special.[].label} (13 different values)
                            to Squeeze (x4)
                            to Maneuver in Flight (x13)
                            to Manuver in Flight (x2)
                            to Tumble Through spaces of Medium or larger creatures (x1)
                            to Escape (x10)
                            to Fly (x1)
                            to Leap (x2)
                            to Balance on slippery ice (x1)
                            in animal form (x1)
                            when Tumbling Through (x1)
                            to jump (x1)
                            to escape (x1)
                            to Balance or Tumble Through (x3)
                        [predicate] : array<string|object> {Actor.npc.system.skills.acrobatics.special.[].predicate}
                            Length: min=1 max=2
                            Value type: mixed
                                string {Actor.npc.system.skills.acrobatics.special.[].predicate.[]} (10 different values)
                                    action:squeeze (x4)
                                    action:maneuver-in-flight (x15)
                                    action:tumble-through (x2)
                                    action:escape (x11)
                                    action:fly (x1)
                                    action:high-jump (x2)
                                    action:long-jump (x2)
                                    terrain:ice (x1)
                                    action:balance (x4)
                                    action:jump (x1)
                                object {Actor.npc.system.skills.acrobatics.special.[].predicate.[]}
                                    gte : array<string|integer> {Actor.npc.system.skills.acrobatics.special.[].predicate.[].gte}
                                        Length: min=2 max=2
                                        Value type: mixed
                                            string {Actor.npc.system.skills.acrobatics.special.[].predicate.[].gte.[]} (same value: target:size)
                                            integer {Actor.npc.system.skills.acrobatics.special.[].predicate.[].gte.[]} (same value: 2)
            [diplomacy] : object {Actor.npc.system.skills.diplomacy}
                base : integer {Actor.npc.system.skills.diplomacy.base} (46 different values)
                [special] : array<object> {Actor.npc.system.skills.diplomacy.special}
                    Length: min=0 max=1
                    Value type: object {Actor.npc.system.skills.diplomacy.special.[]}
                        base : integer {Actor.npc.system.skills.diplomacy.special.[].base} (13 different values)
                            10 (x5)
                            23 (x1)
                            9 (x1)
                            8 (x1)
                            44 (x2)
                            13 (x3)
                            7 (x2)
                            25 (x1)
                            14 (x3)
                            12 (x1)
                            15 (x3)
                            11 (x1)
                            30 (x1)
                        label : string {Actor.npc.system.skills.diplomacy.special.[].label} (12 different values)
                            vs. arthropods (x8)
                            when orating (x1)
                            vs. plants (x2)
                            to Make an Impression (x1)
                            Members of Own Faith (x1)
                            with demons (x5)
                            with spirits (x1)
                            with spirits and haunts (x1)
                            to Make an Impressions (x1)
                            against demons (x2)
                            against Devils (x1)
                            against Demons (x1)
                        predicate : array<string> {Actor.npc.system.skills.diplomacy.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.system.skills.diplomacy.special.[].predicate.[]} (9 different values)
                                target:tag:arthropod (x8)
                                action:perform:oratory (x1)
                                target:trait:plant (x2)
                                action:make-an-impression (x2)
                                shared-faith (x1)
                                target:trait:demon (x8)
                                target:trait:spirit (x1)
                                haunts-and-spirits (x1)
                                target:trait:devil (x1)
            [nature] : object {Actor.npc.system.skills.nature}
                base : integer {Actor.npc.system.skills.nature.base} (47 different values)
                [special] : array<object> {Actor.npc.system.skills.nature.special}
                    Length: min=0 max=1
                    Value type: object {Actor.npc.system.skills.nature.special.[]}
                        base : integer {Actor.npc.system.skills.nature.special.[].base} (6 different values)
                            23 (x1)
                            21 (x1)
                            8 (x1)
                            20 (x2)
                            18 (x2)
                            0 (x1)
                        label : string {Actor.npc.system.skills.nature.special.[].label} (5 different values)
                            to Command an Animal (x4)
                            about caves (x1)
                            to Command an Animal that is a reptile (x1)
                            to Command their wyvern (x1)
                             (x1)
                        [predicate] : array<string> {Actor.npc.system.skills.nature.special.[].predicate}
                            Length: min=1 max=2
                            Value type: string {Actor.npc.system.skills.nature.special.[].predicate.[]} (4 different values)
                                action:command-an-animal (x6)
                                terrain:cave (x1)
                                reptile (x1)
                                target:wingripper-wyvern (x1)
            [survival] : object {Actor.npc.system.skills.survival}
                base : integer {Actor.npc.system.skills.survival.base} (44 different values)
                [special] : array<object> {Actor.npc.system.skills.survival.special}
                    Length: min=0 max=1
                    Value type: object {Actor.npc.system.skills.survival.special.[]}
                        base : integer {Actor.npc.system.skills.survival.special.[].base} (20 different values)
                            18 (x2)
                            20 (x2)
                            21 (x2)
                            27 (x1)
                            19 (x3)
                            17 (x5)
                            30 (x1)
                            11 (x5)
                            23 (x2)
                            29 (x3)
                            15 (x3)
                            24 (x2)
                            22 (x1)
                            14 (x1)
                            13 (x1)
                            9 (x3)
                            10 (x3)
                            12 (x1)
                            7 (x1)
                            35 (x1)
                        label : string {Actor.npc.system.skills.survival.special.[].label} (11 different values)
                            to Subsist (x2)
                            to Track a creature at half its Hit Points or fewer (x1)
                            to track anyone involved in the desecration that created them (x1)
                            to Track (x29)
                            to Track a bleeding creature (x2)
                            to navigate (x1)
                            in mountains (x1)
                            when Tracking (x2)
                            to track (x2)
                            to track a bleeding creature (x1)
                            in deserts (x1)
                        [predicate] : array<string> {Actor.npc.system.skills.survival.special.[].predicate}
                            Length: min=1 max=2
                            Value type: string {Actor.npc.system.skills.survival.special.[].predicate.[]} (10 different values)
                                action:subsist (x2)
                                action:track (x34)
                                half-hp (x1)
                                involved-in-creation (x1)
                                target:condition:bleed (x1)
                                action:navigate (x1)
                                terrain:mountain (x1)
                                target:bleeding (x1)
                                action:track-a-bleeding-creature (x1)
                                terrain:desert (x1)
                [note] : string {Actor.npc.system.skills.survival.note} (2 different values)
                    perfect orienteering (x1)
                    Grave Knowledge (x2)
            [crafting] : object {Actor.npc.system.skills.crafting}
                base : integer {Actor.npc.system.skills.crafting.base} (43 different values)
                [note] : string {Actor.npc.system.skills.crafting.note} (3 different values)
                    Repair only (x4)
                    can craft magical items (x1)
                    can craft magic items (x6)
                [special] : array<object> {Actor.npc.system.skills.crafting.special}
                    Length: min=0 max=1
                    Value type: object {Actor.npc.system.skills.crafting.special.[]}
                        base : integer {Actor.npc.system.skills.crafting.special.[].base} (31 different values)
                        label : string {Actor.npc.system.skills.crafting.special.[].label} (34 different values)
                        [predicate] : array<string|object> {Actor.npc.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=2
                            Value type: mixed
                                string {Actor.npc.system.skills.crafting.special.[].predicate.[]} (29 different values)
                                object {Actor.npc.system.skills.crafting.special.[].predicate.[]}
                                    or : array<string> {Actor.npc.system.skills.crafting.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {Actor.npc.system.skills.crafting.special.[].predicate.[].or.[]} (4 different values)
                                            craft:trap (x1)
                                            craft:snare (x1)
                                            action:craft:alchemical (x1)
                                            action:craft:medicine (x1)
            [thievery] : object {Actor.npc.system.skills.thievery}
                base : integer {Actor.npc.system.skills.thievery.base} (40 different values)
                [special] : array<object> {Actor.npc.system.skills.thievery.special}
                    Length: min=0 max=1
                    Value type: object {Actor.npc.system.skills.thievery.special.[]}
                        base : integer {Actor.npc.system.skills.thievery.special.[].base} (6 different values)
                            21 (x1)
                            13 (x1)
                            7 (x1)
                            11 (x2)
                            20 (x1)
                            27 (x1)
                        label : string {Actor.npc.system.skills.thievery.special.[].label} (6 different values)
                            to Disable a Device (x2)
                            to Steal (x1)
                            for sleight of hand (x1)
                            to steal (x1)
                            to Pick a Lock (x1)
                            to Palm an Object or Steal (x1)
                        predicate : array<string|object> {Actor.npc.system.skills.thievery.special.[].predicate}
                            Length: min=1 max=1
                            Value type: mixed
                                string {Actor.npc.system.skills.thievery.special.[].predicate.[]} (4 different values)
                                    action:disable-a-device (x2)
                                    action:steal (x2)
                                    action:sleight-of-hand (x1)
                                    action:pick-a-lock (x1)
                                object {Actor.npc.system.skills.thievery.special.[].predicate.[]}
                                    or : array<string> {Actor.npc.system.skills.thievery.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {Actor.npc.system.skills.thievery.special.[].predicate.[].or.[]} (2 different values)
                                            action:palm-an-object (x1)
                                            action:steal (x1)
                [note] : string {Actor.npc.system.skills.thievery.note} (same value: can Disable traps that require master proficiency)
            [society] : object {Actor.npc.system.skills.society}
                base : integer {Actor.npc.system.skills.society.base} (41 different values)
                [special] : array<object> {Actor.npc.system.skills.society.special}
                    Length: min=0 max=1
                    Value type: object {Actor.npc.system.skills.society.special.[]}
                        base : integer {Actor.npc.system.skills.society.special.[].base} (3 different values)
                            19 (x1)
                            10 (x1)
                            12 (x1)
                        label : string {Actor.npc.system.skills.society.special.[].label} (2 different values)
                            to Create Forgery (x1)
                            to Create Forgeries (x2)
                        predicate : array<string> {Actor.npc.system.skills.society.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.system.skills.society.special.[].predicate.[]} (same value: action:create-forgery)
            [performance] : object {Actor.npc.system.skills.performance}
                base : integer {Actor.npc.system.skills.performance.base} (36 different values)
                [special] : array<object> {Actor.npc.system.skills.performance.special}
                    Length: min=0 max=1
                    Value type: object {Actor.npc.system.skills.performance.special.[]}
                        base : integer {Actor.npc.system.skills.performance.special.[].base} (18 different values)
                            24 (x1)
                            31 (x1)
                            25 (x2)
                            16 (x2)
                            6 (x2)
                            20 (x2)
                            17 (x1)
                            8 (x1)
                            10 (x3)
                            11 (x2)
                            15 (x2)
                            13 (x1)
                            14 (x4)
                            21 (x1)
                            12 (x1)
                            19 (x1)
                            23 (x1)
                            36 (x1)
                        label : string {Actor.npc.system.skills.performance.special.[].label} (19 different values)
                            with violin (x1)
                            when acting, orating, performing comedy, or singing (x1)
                            to sing (x2)
                            singing (x3)
                            for Oratory (x2)
                            when dancing (x3)
                            for stringed instruments (x1)
                            to Spout Prophecy (x2)
                            when fortune-telling (x1)
                            when juggling (x1)
                            when acting or miming (x1)
                            when playing an instrument (x1)
                            when playing the lute (x3)
                            for oratory (x1)
                            to deliver sermons (x1)
                            with Tesla Coil (x1)
                            playing a lute (x1)
                            when Singing (x2)
                            Dancing (x1)
                        [predicate] : array<string> {Actor.npc.system.skills.performance.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.system.skills.performance.special.[].predicate.[]} (12 different values)
                                action:perform (x1)
                                action:perform:singing (x6)
                                action:perform:oratory (x2)
                                action:perform:dance (x4)
                                stringed-instruments (x1)
                                action:perform:prophecy (x2)
                                action:perform:fortune-telling (x1)
                                action:perform:lute (x3)
                                oratory (x1)
                                action:deliver-sermon (x1)
                                performance:tesla-coil (x1)
                                playing-a-lute (x1)
            [medicine] : object {Actor.npc.system.skills.medicine}
                base : integer {Actor.npc.system.skills.medicine.base} (38 different values)
                [special] : array<object> {Actor.npc.system.skills.medicine.special}
                    Length: min=0 max=1
                    Value type: object {Actor.npc.system.skills.medicine.special.[]}
                        base : integer {Actor.npc.system.skills.medicine.special.[].base} (same value: 13)
                        label : string {Actor.npc.system.skills.medicine.special.[].label} (same value: to Recall Knowledge)
                        predicate : array<string> {Actor.npc.system.skills.medicine.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Actor.npc.system.skills.medicine.special.[].predicate.[]} (same value: action:recall-knowledge)
            [intimidation
            +20] : object {Actor.npc.system.skills.intimidation
            +20}
                [base] : mixed
            [thievery
            +22] : object {Actor.npc.system.skills.thievery
            +22}
                [base] : mixed
            [stealth
            +30] : object {Actor.npc.system.skills.stealth
            +30}
                [base] : mixed
            [society
            +28] : object {Actor.npc.system.skills.society
            +28}
                [base] : mixed
            [or singing)] : object {Actor.npc.system.skills.or singing)}
                [base] : mixed
            [orating] : object {Actor.npc.system.skills.orating}
                [base] : mixed
            [performing comedy] : object {Actor.npc.system.skills.performing comedy}
                [base] : mixed
            [intimidate] : object {Actor.npc.system.skills.intimidate}
                base : integer {Actor.npc.system.skills.intimidate.base} (6 different values)
                    35 (x1)
                    38 (x1)
                    40 (x1)
                    30 (x1)
                    9 (x1)
                    10 (x1)
            [+6] : object {Actor.npc.system.skills.+6}
                [base] : mixed
            [athletics+15] : object {Actor.npc.system.skills.athletics+15}
                [base] : mixed
            [occultism –1] : object {Actor.npc.system.skills.occultism –1}
                [base] : mixed
            [occultism+23] : object {Actor.npc.system.skills.occultism+23}
                [base] : mixed
            [nature
            +33] : object {Actor.npc.system.skills.nature
            +33}
                [base] : mixed
        [spellcasting] : object {Actor.npc.system.spellcasting}
            rituals : object {Actor.npc.system.spellcasting.rituals}
                dc : integer {Actor.npc.system.spellcasting.rituals.dc} (33 different values)
        traits : object {Actor.npc.system.traits}
            rarity : string {Actor.npc.system.traits.rarity} (4 different values)
                unique (x1167)
                common (x2169)
                uncommon (x1238)
                rare (x796)
            size : object {Actor.npc.system.traits.size}
                value : string {Actor.npc.system.traits.size.value} (6 different values)
                    sm (x624)
                    huge (x377)
                    med (x2794)
                    lg (x1063)
                    tiny (x246)
                    grg (x266)
            value : array<string> {Actor.npc.system.traits.value}
                Length: min=0 max=9
                Value type: string {Actor.npc.system.traits.value.[]} (203 different values)
    type : string {Actor.npc.type} (same value: npc)
    [prototypeToken] : object {Actor.npc.prototypeToken}
        name : string {Actor.npc.prototypeToken.name} (519 different values)