2-12
Different values: 11
=====================================
object {2-12}
    _id : string {2-12._id} (all different values)
    folder : string {2-12.folder} (same value: GNAHZDfJyCRDLzG5)
    img : string {2-12.img} (2 different values)
        systems/pf2e/icons/default-icons/npc.svg (x10)
        systems/pf2e/icons/default-icons/hazard.svg (x1)
    items : array<object> {2-12.items}
        Length: min=1 max=21
        Value type: object {2-12.items.[]}
            _id : string {2-12.items.[]._id} (101 different values)
            [_stats] : object {2-12.items.[]._stats}
                compendiumSource : string {2-12.items.[]._stats.compendiumSource} (31 different values)
            img : string {2-12.items.[].img} (37 different values)
            name : string {2-12.items.[].name} (51 different values)
            sort : integer {2-12.items.[].sort} (21 different values)
            system : object {2-12.items.[].system}
                [baseItem] : string {2-12.items.[].system.baseItem} (12 different values)
                    greataxe (x2)
                    shortbow (x2)
                    studded-leather-armor (x4)
                    hatchet (x1)
                    sling (x1)
                    crossbow (x1)
                    falchion (x1)
                    staff (x2)
                    explorers-clothing (x2)
                    composite-shortbow (x2)
                    halberd (x2)
                    half-plate (x2)
                [bonus] : object {2-12.items.[].system.bonus}
                    value : integer {2-12.items.[].system.bonus.value} (12 different values)
                        1 (x2)
                        0 (x12)
                        15 (x2)
                        14 (x2)
                        18 (x2)
                        17 (x3)
                        9 (x4)
                        13 (x1)
                        8 (x2)
                        11 (x2)
                        16 (x1)
                        19 (x1)
                [bonusDamage] : object {2-12.items.[].system.bonusDamage}
                    [value] : integer {2-12.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {2-12.items.[].system.bulk}
                    value : mixed
                        integer {2-12.items.[].system.bulk.value} (3 different values)
                            2 (x5)
                            1 (x11)
                            3 (x2)
                        float {2-12.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {2-12.items.[].system.category} (9 different values)
                    martial (x10)
                    light (x4)
                    ammo (x6)
                    offensive (x19)
                    simple (x4)
                    interaction (x1)
                    unarmored (x2)
                    heavy (x2)
                    defensive (x2)
                [containerId] : mixed
                [damage] : object {2-12.items.[].system.damage}
                    [damageType] : string {2-12.items.[].system.damage.damageType} (3 different values)
                        slashing (x4)
                        piercing (x7)
                        bludgeoning (x3)
                    [dice] : integer {2-12.items.[].system.damage.dice} (same value: 1)
                    [die] : string {2-12.items.[].system.damage.die} (5 different values)
                        d12 (x2)
                        d6 (x6)
                        d8 (x1)
                        d10 (x3)
                        d4 (x2)
                    [0] : object {2-12.items.[].system.damage.0}
                        [applyMod] : boolean {2-12.items.[].system.damage.0.applyMod} (2 different values)
                            True (x2)
                            False (x5)
                        [category] : mixed
                        formula : string {2-12.items.[].system.damage.0.formula} (4 different values)
                            1d4 (x2)
                            3d6 (x2)
                            2d4 (x4)
                            4d12 (x1)
                        kinds : array<string> {2-12.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {2-12.items.[].system.damage.0.kinds.[]} (same value: damage)
                        materials : array<> {2-12.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {2-12.items.[].system.damage.0.type} (4 different values)
                            electricity (x3)
                            bludgeoning (x2)
                            fire (x2)
                            cold (x2)
                description : object {2-12.items.[].system.description}
                    value : string {2-12.items.[].system.description.value} (48 different values)
                [equipped] : object {2-12.items.[].system.equipped}
                    carryType : string {2-12.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {2-12.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : mixed
                    [inSlot] : boolean {2-12.items.[].system.equipped.inSlot} (2 different values)
                        True (x4)
                        False (x4)
                [group] : string {2-12.items.[].system.group} (10 different values)
                    axe (x3)
                    bow (x4)
                    leather (x4)
                    sling (x1)
                    crossbow (x1)
                    sword (x1)
                    club (x2)
                    cloth (x2)
                    polearm (x2)
                    plate (x2)
                [hardness] : integer {2-12.items.[].system.hardness} (same value: 0)
                [hp] : object {2-12.items.[].system.hp}
                    max : integer {2-12.items.[].system.hp.max} (same value: 0)
                    value : integer {2-12.items.[].system.hp.value} (same value: 0)
                [level] : object {2-12.items.[].system.level}
                    value : integer {2-12.items.[].system.level.value} (4 different values)
                        3 (x4)
                        0 (x24)
                        2 (x7)
                        1 (x19)
                [material] : object {2-12.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {2-12.items.[].system.price}
                    value : object {2-12.items.[].system.price.value}
                        [gp] : integer {2-12.items.[].system.price.value.gp} (5 different values)
                            60 (x2)
                            3 (x8)
                            14 (x2)
                            2 (x2)
                            18 (x2)
                        [sp] : integer {2-12.items.[].system.price.value.sp} (2 different values)
                            1 (x7)
                            4 (x1)
                        [cp] : integer {2-12.items.[].system.price.value.cp} (same value: 1)
                    [per] : integer {2-12.items.[].system.price.per} (same value: 10)
                publication : object {2-12.items.[].system.publication}
                    license : string {2-12.items.[].system.publication.license} (2 different values)
                        OGL (x99)
                        ORC (x2)
                    remaster : boolean {2-12.items.[].system.publication.remaster} (2 different values)
                        False (x99)
                        True (x2)
                    title : string {2-12.items.[].system.publication.title} (4 different values)
                         (x74)
                        Pathfinder Bestiary (x1)
                        Pathfinder Core Rulebook (x24)
                        Pathfinder Player Core (x2)
                [quantity] : integer {2-12.items.[].system.quantity} (3 different values)
                    1 (x22)
                    20 (x4)
                    10 (x2)
                [range] : mixed
                    integer {2-12.items.[].system.range} (2 different values)
                        60 (x5)
                        120 (x1)
                    object {2-12.items.[].system.range}
                        value : string {2-12.items.[].system.range.value} (5 different values)
                            touch (x5)
                            30 feet (x10)
                            120 feet (x4)
                             (x5)
                            60 feet (x2)
                [reload] : object {2-12.items.[].system.reload}
                    value : string {2-12.items.[].system.reload.value} (4 different values)
                         (x7)
                        0 (x4)
                        - (x1)
                        1 (x2)
                rules : ###FoundryRulesObject###
                [runes] : object {2-12.items.[].system.runes}
                    potency : integer {2-12.items.[].system.runes.potency} (2 different values)
                        1 (x2)
                        0 (x20)
                    property : array<> {2-12.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {2-12.items.[].system.runes.striking} (same value: 0)
                    [resilient] : integer {2-12.items.[].system.runes.resilient} (same value: 0)
                [size] : string {2-12.items.[].system.size} (same value: med)
                [slug] : string {2-12.items.[].system.slug} (31 different values)
                [splashDamage] : object {2-12.items.[].system.splashDamage}
                    value : integer {2-12.items.[].system.splashDamage.value} (same value: 0)
                [traits] : object {2-12.items.[].system.traits}
                    [rarity] : string {2-12.items.[].system.traits.rarity} (same value: common)
                    value : array<string> {2-12.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {2-12.items.[].system.traits.value.[]} (37 different values)
                    [traditions] : array<string> {2-12.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {2-12.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x21)
                            divine (x9)
                            primal (x26)
                            occult (x4)
                [usage] : object {2-12.items.[].system.usage}
                    value : string {2-12.items.[].system.usage.value} (3 different values)
                        held-in-two-hands (x6)
                        held-in-one-plus-hands (x4)
                        held-in-one-hand (x10)
                [acBonus] : integer {2-12.items.[].system.acBonus} (3 different values)
                    2 (x4)
                    0 (x2)
                    5 (x2)
                [checkPenalty] : integer {2-12.items.[].system.checkPenalty} (3 different values)
                    -1 (x4)
                    0 (x2)
                    -3 (x2)
                [dexCap] : integer {2-12.items.[].system.dexCap} (3 different values)
                    3 (x4)
                    5 (x2)
                    1 (x2)
                [speedPenalty] : integer {2-12.items.[].system.speedPenalty} (2 different values)
                    0 (x6)
                    -10 (x2)
                [strength] : integer {2-12.items.[].system.strength} (2 different values)
                    1 (x4)
                    3 (x2)
                [stackGroup] : string {2-12.items.[].system.stackGroup} (3 different values)
                    arrows (x4)
                    slingBullets (x1)
                    bolts (x1)
                [uses] : object {2-12.items.[].system.uses}
                    autoDestroy : boolean {2-12.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {2-12.items.[].system.uses.max} (same value: 1)
                    value : integer {2-12.items.[].system.uses.value} (same value: 1)
                [attack] : object {2-12.items.[].system.attack}
                    value : string {2-12.items.[].system.attack.value} (same value: )
                [attackEffects] : object {2-12.items.[].system.attackEffects}
                    value : array<string> {2-12.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {2-12.items.[].system.attackEffects.value.[]} (same value: grab)
                    [custom] : string {2-12.items.[].system.attackEffects.custom} (same value: )
                [damageRolls] : object {2-12.items.[].system.damageRolls}
                    [onfpqcfnc7929yu75ck5] : object {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5}
                        damage : string {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damage} (same value: 1d12+7)
                        damageType : string {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damageType} (same value: slashing)
                    [odf25ta9gqj9cefbq69s] : object {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s}
                        damage : string {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damage} (same value: 1d6+5)
                        damageType : string {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damageType} (same value: piercing)
                    [nqwip6w9r2goka9ovqut] : object {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut}
                        damage : string {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damage} (same value: 1d12+10)
                        damageType : string {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damageType} (same value: slashing)
                    [qhmavm38sh1l862j4avk] : object {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk}
                        damage : string {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damage} (same value: 1d6+7)
                        damageType : string {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damageType} (same value: piercing)
                    [aavme9q9g3m0f99uusbt] : object {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt}
                        damage : string {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damage} (same value: 1d6+5)
                        damageType : string {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damageType} (same value: slashing)
                    [rxyd6pf6ly8bt8kay9br] : object {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br}
                        damage : string {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damage} (same value: 1d6+5)
                        damageType : string {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damageType} (same value: slashing)
                    [rvh4io79fxo78ke8has9] : object {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9}
                        damage : string {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damage} (same value: 1d6+3)
                        damageType : string {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damageType} (same value: bludgeoning)
                    [ppuqcj5bmkmrohs3jfxj] : object {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj}
                        damage : string {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damage} (same value: 1d10+6)
                        damageType : string {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damageType} (same value: slashing)
                    [0e7t2i1bohickglgddop] : object {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop}
                        damage : string {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop.damage} (same value: 1d10+5)
                        damageType : string {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop.damageType} (same value: piercing)
                    [5tfg7maqtpff48820w41] : object {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41}
                        damage : string {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41.damage} (same value: 2d8+9)
                        damageType : string {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41.damageType} (same value: piercing)
                    [tdmpolntz5jifljg0ah3] : object {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3}
                        damage : string {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damage} (same value: 2d6+7)
                        damageType : string {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damageType} (same value: slashing)
                    [pzagxwmvkmcrgttulajd] : object {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd}
                        damage : string {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damage} (same value: 1d6+3)
                        damageType : string {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damageType} (same value: slashing)
                    [r9kwu2253up5ajpnj8xy] : object {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy}
                        damage : string {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damage} (2 different values)
                            1d6+3 (x1)
                            1d6+7 (x1)
                        damageType : string {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damageType} (same value: slashing)
                    [gtts2j90hdck1c363b6v] : object {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v}
                        damage : string {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damage} (2 different values)
                            1d4+3 (x1)
                            1d4+7 (x1)
                        damageType : string {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damageType} (same value: bludgeoning)
                    [g5zcbg78yuw5o7uqh2fi] : object {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi}
                        damage : string {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damage} (same value: 1d10+9)
                        damageType : string {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damageType} (same value: piercing)
                    [046ez7lg0873x2yu82r2] : object {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2}
                        damage : string {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damage} (same value: 1d6+9)
                        damageType : string {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damageType} (same value: piercing)
                    [4mb988vlbb8rzezegrae] : object {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae}
                        damage : string {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damage} (same value: 1d10+13)
                        damageType : string {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damageType} (same value: piercing)
                    lkrubx7ynll921yfeidn : object {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn}
                        damage : string {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damage} (same value: 1d6+13)
                        damageType : string {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damageType} (same value: piercing)
                [weaponType] : object {2-12.items.[].system.weaponType}
                    value : string {2-12.items.[].system.weaponType.value} (2 different values)
                        melee (x13)
                        ranged (x7)
                [actionType] : object {2-12.items.[].system.actionType}
                    value : string {2-12.items.[].system.actionType.value} (3 different values)
                        passive (x15)
                        action (x7)
                        reaction (x1)
                [actions] : object {2-12.items.[].system.actions}
                    [value] : integer {2-12.items.[].system.actions.value} (2 different values)
                        2 (x3)
                        1 (x4)
                [frequency] : object {2-12.items.[].system.frequency}
                    max : integer {2-12.items.[].system.frequency.max} (same value: 1)
                    per : string {2-12.items.[].system.frequency.per} (same value: round)
                    value : integer {2-12.items.[].system.frequency.value} (same value: 1)
                [autoHeightenLevel] : object {2-12.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {2-12.items.[].system.prepared}
                    flexible : boolean {2-12.items.[].system.prepared.flexible} (same value: False)
                    value : string {2-12.items.[].system.prepared.value} (same value: spontaneous)
                [proficiency] : object {2-12.items.[].system.proficiency}
                    value : integer {2-12.items.[].system.proficiency.value} (same value: 0)
                [slots] : object {2-12.items.[].system.slots}
                    slot1 : object {2-12.items.[].system.slots.slot1}
                        max : integer {2-12.items.[].system.slots.slot1.max} (2 different values)
                            3 (x1)
                            4 (x1)
                        value : integer {2-12.items.[].system.slots.slot1.value} (2 different values)
                            3 (x1)
                            4 (x1)
                    slot2 : object {2-12.items.[].system.slots.slot2}
                        max : integer {2-12.items.[].system.slots.slot2.max} (2 different values)
                            3 (x1)
                            4 (x1)
                        value : integer {2-12.items.[].system.slots.slot2.value} (2 different values)
                            3 (x1)
                            4 (x1)
                    slot3 : object {2-12.items.[].system.slots.slot3}
                        max : integer {2-12.items.[].system.slots.slot3.max} (same value: 2)
                        value : integer {2-12.items.[].system.slots.slot3.value} (same value: 2)
                [spelldc] : object {2-12.items.[].system.spelldc}
                    dc : integer {2-12.items.[].system.spelldc.dc} (2 different values)
                        18 (x1)
                        21 (x1)
                    item : integer {2-12.items.[].system.spelldc.item} (same value: 0)
                    mod : integer {2-12.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {2-12.items.[].system.spelldc.value} (2 different values)
                        10 (x1)
                        13 (x1)
                [tradition] : object {2-12.items.[].system.tradition}
                    value : string {2-12.items.[].system.tradition.value} (same value: primal)
                [area] : object {2-12.items.[].system.area}
                    [details] : string {2-12.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants)
                    type : string {2-12.items.[].system.area.type} (3 different values)
                        burst (x2)
                        emanation (x2)
                        line (x1)
                    value : integer {2-12.items.[].system.area.value} (3 different values)
                        20 (x2)
                        30 (x2)
                        120 (x1)
                [cost] : object {2-12.items.[].system.cost}
                    value : string {2-12.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {2-12.items.[].system.counteraction} (2 different values)
                    False (x25)
                    True (x1)
                [defense] : object {2-12.items.[].system.defense}
                    save : object {2-12.items.[].system.defense.save}
                        basic : boolean {2-12.items.[].system.defense.save.basic} (2 different values)
                            False (x5)
                            True (x3)
                        statistic : string {2-12.items.[].system.defense.save.statistic} (3 different values)
                            reflex (x5)
                            will (x2)
                            fortitude (x1)
                [duration] : object {2-12.items.[].system.duration}
                    sustained : boolean {2-12.items.[].system.duration.sustained} (same value: False)
                    value : string {2-12.items.[].system.duration.value} (6 different values)
                        until the next time you make your daily preparations (x2)
                        5 minutes (x2)
                        1 minute (x4)
                         (x15)
                        varies (x2)
                        10 minutes (x1)
                [location] : object {2-12.items.[].system.location}
                    [heightenedLevel] : integer {2-12.items.[].system.location.heightenedLevel} (3 different values)
                        2 (x7)
                        1 (x7)
                        3 (x2)
                    value : string {2-12.items.[].system.location.value} (2 different values)
                        yqDrODzfNQk71yE9 (x11)
                        Lerm8VftVl7naNNg (x15)
                [requirements] : string {2-12.items.[].system.requirements} (same value: )
                [target] : object {2-12.items.[].system.target}
                    value : string {2-12.items.[].system.target.value} (6 different values)
                        1 willing creature (x4)
                         (x7)
                        1 or 2 creatures (x2)
                        1 creature (x9)
                        1 creature or unattended object (x2)
                        1 dying creature (x2)
                [time] : object {2-12.items.[].system.time}
                    value : string {2-12.items.[].system.time.value} (2 different values)
                        10 minutes (x2)
                        2 (x24)
                [heightening] : object {2-12.items.[].system.heightening}
                    [levels] : object {2-12.items.[].system.heightening.levels}
                        [6] : object {2-12.items.[].system.heightening.levels.6}
                            target : object {2-12.items.[].system.heightening.levels.6.target}
                                value : string {2-12.items.[].system.heightening.levels.6.target.value} (same value: 10 willing creatures)
                        [3] : object {2-12.items.[].system.heightening.levels.3}
                            target : object {2-12.items.[].system.heightening.levels.3.target}
                                value : string {2-12.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
                    type : string {2-12.items.[].system.heightening.type} (2 different values)
                        fixed (x4)
                        interval (x9)
                    [damage] : object {2-12.items.[].system.heightening.damage}
                        0 : string {2-12.items.[].system.heightening.damage.0} (3 different values)
                            1d4 (x6)
                            2d6 (x2)
                            1d12 (x1)
                    [interval] : integer {2-12.items.[].system.heightening.interval} (same value: 1)
                [mod] : object {2-12.items.[].system.mod}
                    value : integer {2-12.items.[].system.mod.value} (2 different values)
                        10 (x1)
                        11 (x1)
                [proficient] : object {2-12.items.[].system.proficient}
                    value : integer {2-12.items.[].system.proficient.value} (same value: 0)
            type : string {2-12.items.[].type} (8 different values)
                weapon (x14)
                armor (x8)
                consumable (x6)
                melee (x20)
                action (x23)
                spellcastingEntry (x2)
                spell (x26)
                lore (x2)
            [flags] : object {2-12.items.[].flags}
                pf2e : object {2-12.items.[].flags.pf2e}
                    linkedWeapon : string {2-12.items.[].flags.pf2e.linkedWeapon} (14 different values)
                        Xo3Z9RLwt7njxA4f (x1)
                        1CWLFGL8CQLZe4eE (x1)
                        kMQTeGhHPms3YWJ2 (x1)
                        zaqEMm3kygaEmosJ (x1)
                        EZ3UuyTcButPvoJM (x2)
                        QjUmtwBmOfqEM43M (x1)
                        BK5wVTwAe5fGuolA (x1)
                        nz3RxV9V0FYL1Y0h (x1)
                        rxbJa9OatLoUBt4Z (x1)
                        cZ7qYQFEWi1S3Abb (x1)
                        xV06IC9Kcp14Qmk8 (x1)
                        3Kl6Cr8srjCbumOZ (x1)
                        7jabhUbGV23T59R3 (x1)
                        L3VWMZWkFN1QW8GJ (x1)
    name : string {2-12.name} (all different values)
    [prototypeToken] : object {2-12.prototypeToken}
        name : string {2-12.prototypeToken.name} (3 different values)
            Artennod Raike (x2)
            Greeleep (x2)
            Master Sergeant Morgroar (x2)
    system : object {2-12.system}
        [abilities] : object {2-12.system.abilities}
            cha : object {2-12.system.abilities.cha}
                mod : integer {2-12.system.abilities.cha.mod} (5 different values)
                    3 (x2)
                    1 (x4)
                    -2 (x1)
                    -4 (x1)
                    -1 (x2)
            con : object {2-12.system.abilities.con}
                mod : integer {2-12.system.abilities.con.mod} (6 different values)
                    3 (x2)
                    1 (x3)
                    6 (x1)
                    2 (x2)
                    4 (x1)
                    5 (x1)
            dex : object {2-12.system.abilities.dex}
                mod : integer {2-12.system.abilities.dex.mod} (6 different values)
                    5 (x1)
                    6 (x1)
                    3 (x4)
                    4 (x2)
                    2 (x1)
                    1 (x1)
            int : object {2-12.system.abilities.int}
                mod : integer {2-12.system.abilities.int.mod} (5 different values)
                    1 (x2)
                    0 (x4)
                    -4 (x1)
                    -5 (x1)
                    4 (x2)
            str : object {2-12.system.abilities.str}
                mod : integer {2-12.system.abilities.str.mod} (5 different values)
                    2 (x3)
                    3 (x3)
                    7 (x1)
                    4 (x2)
                    6 (x1)
            wis : object {2-12.system.abilities.wis}
                mod : integer {2-12.system.abilities.wis.mod} (4 different values)
                    2 (x3)
                    4 (x1)
                    1 (x4)
                    3 (x2)
        attributes : object {2-12.system.attributes}
            ac : object {2-12.system.attributes.ac}
                [details] : string {2-12.system.attributes.ac.details} (same value: )
                value : integer {2-12.system.attributes.ac.value} (8 different values)
                    22 (x2)
                    25 (x2)
                    19 (x1)
                    21 (x2)
                    26 (x1)
                    10 (x1)
                    16 (x1)
                    18 (x1)
            [allSaves] : object {2-12.system.attributes.allSaves}
                value : string {2-12.system.attributes.allSaves.value} (same value: )
            hp : object {2-12.system.attributes.hp}
                details : string {2-12.system.attributes.hp.details} (same value: )
                max : integer {2-12.system.attributes.hp.max} (10 different values)
                    80 (x2)
                    125 (x1)
                    30 (x1)
                    60 (x1)
                    0 (x1)
                    25 (x1)
                    36 (x1)
                    58 (x1)
                    85 (x1)
                    105 (x1)
                temp : integer {2-12.system.attributes.hp.temp} (same value: 0)
                value : integer {2-12.system.attributes.hp.value} (10 different values)
                    80 (x2)
                    125 (x1)
                    30 (x1)
                    60 (x1)
                    0 (x1)
                    25 (x1)
                    36 (x1)
                    58 (x1)
                    85 (x1)
                    105 (x1)
                [tempmax] : integer {2-12.system.attributes.hp.tempmax} (same value: 0)
            [speed] : object {2-12.system.attributes.speed}
                otherSpeeds : array<object> {2-12.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {2-12.system.attributes.speed.otherSpeeds.[]}
                        type : string {2-12.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            burrow (x2)
                            climb (x1)
                        value : integer {2-12.system.attributes.speed.otherSpeeds.[].value} (3 different values)
                            30 (x1)
                            10 (x1)
                            20 (x1)
                value : integer {2-12.system.attributes.speed.value} (2 different values)
                    25 (x8)
                    40 (x2)
                [details] : string {2-12.system.attributes.speed.details} (same value: powerful jumper)
            [emitsSound] : string {2-12.system.attributes.emitsSound} (same value: encounter)
            [hardness] : integer {2-12.system.attributes.hardness} (same value: 0)
            [hasHealth] : boolean {2-12.system.attributes.hasHealth} (same value: False)
            [stealth] : object {2-12.system.attributes.stealth}
                details : string {2-12.system.attributes.stealth.details} (same value: <p>(trained)</p>)
                value : integer {2-12.system.attributes.stealth.value} (same value: 10)
            [resistances] : array<object> {2-12.system.attributes.resistances}
                Length: min=2 max=2
                Value type: object {2-12.system.attributes.resistances.[]}
                    type : string {2-12.system.attributes.resistances.[].type} (2 different values)
                        fire (x2)
                        poison (x2)
                    value : integer {2-12.system.attributes.resistances.[].value} (same value: 5)
        details : object {2-12.system.details}
            [blurb] : string {2-12.system.details.blurb} (2 different values)
                 (x9)
                Variant bulette (x1)
            [languages] : object {2-12.system.details.languages}
                details : string {2-12.system.details.languages.details} (same value: )
                value : array<string> {2-12.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {2-12.system.details.languages.value.[]} (3 different values)
                        common (x8)
                        goblin (x6)
                        draconic (x2)
            level : object {2-12.system.details.level}
                value : integer {2-12.system.details.level.value} (7 different values)
                    5 (x3)
                    7 (x2)
                    2 (x1)
                    4 (x1)
                    6 (x1)
                    3 (x2)
                    1 (x1)
            [privateNotes] : string {2-12.system.details.privateNotes} (same value: )
            [publicNotes] : string {2-12.system.details.publicNotes} (same value: )
            publication : object {2-12.system.details.publication}
                license : string {2-12.system.details.publication.license} (same value: OGL)
                remaster : boolean {2-12.system.details.publication.remaster} (same value: False)
                title : string {2-12.system.details.publication.title} (same value: Pathfinder Society Scenario #2-12: Snakes in the Grass)
            [description] : string {2-12.system.details.description} (same value: <p>An invisible rune imprinted on a chest's lock releases a powerful electrical discharge.</p>)
            [disable] : string {2-12.system.details.disable} (same value: <p>@Check[thievery|dc:20|name:Scratch Out the Rune] (expert) to scratch out the rune without allowing electricity to flow, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract the rune</p>)
            [isComplex] : boolean {2-12.system.details.isComplex} (same value: False)
            [reset] : string {2-12.system.details.reset} (same value: )
            [routine] : string {2-12.system.details.routine} (same value: )
        [initiative] : object {2-12.system.initiative}
            statistic : string {2-12.system.initiative.statistic} (same value: perception)
        [perception] : object {2-12.system.perception}
            details : string {2-12.system.perception.details} (same value: )
            mod : integer {2-12.system.perception.mod} (7 different values)
                15 (x1)
                18 (x1)
                6 (x1)
                14 (x4)
                7 (x1)
                8 (x1)
                10 (x1)
            senses : array<object> {2-12.system.perception.senses}
                Length: min=0 max=2
                Value type: object {2-12.system.perception.senses.[]}
                    type : string {2-12.system.perception.senses.[].type} (2 different values)
                        darkvision (x6)
                        scent (x2)
                    [acuity] : string {2-12.system.perception.senses.[].acuity} (same value: imprecise)
                    [range] : integer {2-12.system.perception.senses.[].range} (same value: 30)
        [resources] : object {2-12.system.resources}
            [focus] : object {2-12.system.resources.focus}
                max : integer {2-12.system.resources.focus.max} (same value: 1)
                value : integer {2-12.system.resources.focus.value} (same value: 1)
        saves : object {2-12.system.saves}
            fortitude : object {2-12.system.saves.fortitude}
                saveDetail : string {2-12.system.saves.fortitude.saveDetail} (same value: )
                value : integer {2-12.system.saves.fortitude.value} (6 different values)
                    12 (x1)
                    15 (x2)
                    7 (x2)
                    9 (x3)
                    18 (x2)
                    0 (x1)
            reflex : object {2-12.system.saves.reflex}
                saveDetail : string {2-12.system.saves.reflex.saveDetail} (same value: )
                value : integer {2-12.system.saves.reflex.value} (7 different values)
                    15 (x2)
                    18 (x1)
                    9 (x2)
                    12 (x3)
                    14 (x1)
                    0 (x1)
                    7 (x1)
            will : object {2-12.system.saves.will}
                saveDetail : string {2-12.system.saves.will.saveDetail} (same value: )
                value : integer {2-12.system.saves.will.value} (8 different values)
                    10 (x1)
                    13 (x1)
                    6 (x1)
                    12 (x2)
                    11 (x2)
                    0 (x1)
                    4 (x1)
                    9 (x2)
        [skills] : object {2-12.system.skills}
            [athletics] : object {2-12.system.skills.athletics}
                base : integer {2-12.system.skills.athletics.base} (7 different values)
                    12 (x1)
                    16 (x1)
                    6 (x1)
                    9 (x1)
                    15 (x2)
                    7 (x1)
                    13 (x1)
            [deception] : object {2-12.system.skills.deception}
                base : integer {2-12.system.skills.deception.base} (5 different values)
                    14 (x1)
                    18 (x1)
                    5 (x2)
                    10 (x1)
                    8 (x1)
            [diplomacy] : object {2-12.system.skills.diplomacy}
                base : integer {2-12.system.skills.diplomacy.base} (3 different values)
                    14 (x1)
                    18 (x1)
                    8 (x1)
            [intimidation] : object {2-12.system.skills.intimidation}
                base : integer {2-12.system.skills.intimidation.base} (6 different values)
                    12 (x1)
                    16 (x1)
                    6 (x1)
                    8 (x1)
                    13 (x1)
                    15 (x1)
            [stealth] : object {2-12.system.skills.stealth}
                base : integer {2-12.system.skills.stealth.base} (5 different values)
                    10 (x1)
                    13 (x2)
                    6 (x1)
                    12 (x1)
                    15 (x1)
            [thievery] : object {2-12.system.skills.thievery}
                base : integer {2-12.system.skills.thievery.base} (3 different values)
                    10 (x1)
                    13 (x1)
                    8 (x1)
            [survival] : object {2-12.system.skills.survival}
                base : integer {2-12.system.skills.survival.base} (2 different values)
                    6 (x2)
                    10 (x1)
            [acrobatics] : object {2-12.system.skills.acrobatics}
                base : integer {2-12.system.skills.acrobatics.base} (3 different values)
                    13 (x1)
                    10 (x1)
                    12 (x1)
            [arcana] : object {2-12.system.skills.arcana}
                base : integer {2-12.system.skills.arcana.base} (2 different values)
                    10 (x1)
                    11 (x1)
            [crafting] : object {2-12.system.skills.crafting}
                base : integer {2-12.system.skills.crafting.base} (2 different values)
                    10 (x1)
                    11 (x1)
            [nature] : object {2-12.system.skills.nature}
                base : integer {2-12.system.skills.nature.base} (2 different values)
                    11 (x1)
                    13 (x1)
        traits : object {2-12.system.traits}
            rarity : string {2-12.system.traits.rarity} (3 different values)
                unique (x6)
                uncommon (x4)
                common (x1)
            size : object {2-12.system.traits.size}
                value : string {2-12.system.traits.size.value} (3 different values)
                    med (x8)
                    huge (x1)
                    sm (x2)
            value : array<string> {2-12.system.traits.value}
                Length: min=1 max=4
                Value type: string {2-12.system.traits.value.[]} (all different values)
        [creatureType] : string {2-12.system.creatureType} (same value: )
        [statusEffects] : array<> {2-12.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
    type : string {2-12.type} (2 different values)
        npc (x10)
        hazard (x1)