4-07
Different values: 8
=====================================
object {4-07}
    _id : string {4-07._id} (all different values)
    folder : string {4-07.folder} (same value: lt66wuDNRbqKm0b7)
    img : string {4-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {4-07.items}
        Length: min=5 max=26
        Value type: object {4-07.items.[]}
            _id : string {4-07.items.[]._id} (107 different values)
            [_stats] : object {4-07.items.[]._stats}
                compendiumSource : string {4-07.items.[]._stats.compendiumSource} (47 different values)
            img : string {4-07.items.[].img} (47 different values)
            name : string {4-07.items.[].name} (80 different values)
            sort : integer {4-07.items.[].sort} (26 different values)
            system : object {4-07.items.[].system}
                [baseItem] : string {4-07.items.[].system.baseItem} (9 different values)
                    shortsword (x2)
                    sling (x2)
                    alchemical-bomb (x1)
                    studded-leather-armor (x2)
                    club (x1)
                    composite-shortbow (x1)
                    sap (x1)
                    leather-armor (x1)
                    spiked-gauntlet (x1)
                [bonus] : object {4-07.items.[].system.bonus}
                    value : integer {4-07.items.[].system.bonus.value} (10 different values)
                        0 (x8)
                        1 (x1)
                        18 (x3)
                        9 (x1)
                        8 (x2)
                        14 (x2)
                        11 (x2)
                        12 (x2)
                        16 (x2)
                        17 (x2)
                [bonusDamage] : object {4-07.items.[].system.bonusDamage}
                    value : integer {4-07.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {4-07.items.[].system.bulk}
                    value : mixed
                        float {4-07.items.[].system.bulk.value} (same value: 0,1)
                        integer {4-07.items.[].system.bulk.value} (same value: 1)
                [category] : string {4-07.items.[].system.category} (9 different values)
                    martial (x5)
                    simple (x4)
                    light (x3)
                    potion (x3)
                    ammo (x3)
                    defensive (x12)
                    offensive (x20)
                    interaction (x3)
                    elixir (x1)
                [containerId] : mixed
                [damage] : object {4-07.items.[].system.damage}
                    [damageType] : string {4-07.items.[].system.damage.damageType} (2 different values)
                        piercing (x4)
                        bludgeoning (x5)
                    [dice] : integer {4-07.items.[].system.damage.dice} (2 different values)
                        1 (x8)
                        0 (x1)
                    [die] : string {4-07.items.[].system.damage.die} (3 different values)
                        d6 (x7)
                         (x1)
                        d4 (x1)
                    [formula] : string {4-07.items.[].system.damage.formula} (same value: 1d8)
                    [kind] : string {4-07.items.[].system.damage.kind} (same value: healing)
                    [type] : string {4-07.items.[].system.damage.type} (same value: vitality)
                    [0] : object {4-07.items.[].system.damage.0}
                        [applyMod] : boolean {4-07.items.[].system.damage.0.applyMod} (2 different values)
                            False (x3)
                            True (x2)
                        [category] : mixed
                        formula : string {4-07.items.[].system.damage.0.formula} (7 different values)
                            6d6 (x1)
                            5d6 (x1)
                            3d6 (x1)
                            1d4 (x1)
                            0 (x1)
                            1d8 (x1)
                            2d4 (x1)
                        kinds : array<string> {4-07.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {4-07.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x7)
                                healing (x1)
                        type : string {4-07.items.[].system.damage.0.type} (4 different values)
                            mental (x2)
                            cold (x1)
                            fire (x2)
                            void (x2)
                        materials : array<> {4-07.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                description : object {4-07.items.[].system.description}
                    value : string {4-07.items.[].system.description.value} (73 different values)
                [equipped] : object {4-07.items.[].system.equipped}
                    carryType : string {4-07.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {4-07.items.[].system.equipped.handsHeld} (2 different values)
                        1 (x10)
                        0 (x6)
                    [invested] : mixed
                    [inSlot] : boolean {4-07.items.[].system.equipped.inSlot} (same value: True)
                [group] : string {4-07.items.[].system.group} (7 different values)
                    sword (x2)
                    sling (x2)
                    bomb (x1)
                    leather (x3)
                    club (x2)
                    bow (x1)
                    brawling (x1)
                [hardness] : integer {4-07.items.[].system.hardness} (same value: 0)
                [hp] : object {4-07.items.[].system.hp}
                    max : integer {4-07.items.[].system.hp.max} (same value: 0)
                    value : integer {4-07.items.[].system.hp.value} (same value: 0)
                [level] : object {4-07.items.[].system.level}
                    value : integer {4-07.items.[].system.level.value} (5 different values)
                        0 (x15)
                        3 (x6)
                        1 (x14)
                        2 (x8)
                        4 (x6)
                [material] : object {4-07.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {4-07.items.[].system.price}
                    value : object {4-07.items.[].system.price.value}
                        [sp] : integer {4-07.items.[].system.price.value.sp} (3 different values)
                            9 (x2)
                            1 (x2)
                            3 (x1)
                        [gp] : integer {4-07.items.[].system.price.value.gp} (6 different values)
                            10 (x1)
                            3 (x3)
                            4 (x2)
                            14 (x1)
                            2 (x1)
                            6 (x2)
                        [cp] : integer {4-07.items.[].system.price.value.cp} (same value: 1)
                    [per] : integer {4-07.items.[].system.price.per} (same value: 10)
                publication : object {4-07.items.[].system.publication}
                    license : string {4-07.items.[].system.publication.license} (2 different values)
                        OGL (x106)
                        ORC (x1)
                    remaster : boolean {4-07.items.[].system.publication.remaster} (2 different values)
                        False (x106)
                        True (x1)
                    title : string {4-07.items.[].system.publication.title} (5 different values)
                        Pathfinder Core Rulebook (x43)
                         (x51)
                        Pathfinder Bestiary (x11)
                        Pathfinder Secrets of Magic (x1)
                        Pathfinder Player Core (x1)
                [quantity] : integer {4-07.items.[].system.quantity} (4 different values)
                    1 (x16)
                    10 (x2)
                    20 (x1)
                    2 (x1)
                [range] : mixed
                    integer {4-07.items.[].system.range} (3 different values)
                        50 (x2)
                        20 (x1)
                        60 (x1)
                    object {4-07.items.[].system.range}
                        value : string {4-07.items.[].system.range.value} (7 different values)
                            120 feet (x6)
                            planetary (x1)
                            30 feet (x12)
                             (x3)
                            touch (x5)
                            60 feet (x1)
                            varies (x1)
                [reload] : object {4-07.items.[].system.reload}
                    value : string {4-07.items.[].system.reload.value} (4 different values)
                         (x4)
                        1 (x2)
                        - (x2)
                        0 (x1)
                rules : ###FoundryRulesObject###
                [runes] : object {4-07.items.[].system.runes}
                    potency : integer {4-07.items.[].system.runes.potency} (2 different values)
                        1 (x2)
                        0 (x10)
                    property : array<> {4-07.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {4-07.items.[].system.runes.striking} (2 different values)
                        0 (x8)
                        1 (x1)
                    [resilient] : integer {4-07.items.[].system.runes.resilient} (same value: 0)
                [size] : string {4-07.items.[].system.size} (same value: med)
                [slug] : string {4-07.items.[].system.slug} (48 different values)
                [splashDamage] : object {4-07.items.[].system.splashDamage}
                    value : integer {4-07.items.[].system.splashDamage.value} (same value: 0)
                [traits] : object {4-07.items.[].system.traits}
                    rarity : string {4-07.items.[].system.traits.rarity} (2 different values)
                        common (x98)
                        uncommon (x2)
                    value : array<string> {4-07.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {4-07.items.[].system.traits.value.[]} (52 different values)
                    [traditions] : array<string> {4-07.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {4-07.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x23)
                            occult (x23)
                            divine (x14)
                            primal (x7)
                [usage] : object {4-07.items.[].system.usage}
                    value : string {4-07.items.[].system.usage.value} (2 different values)
                        held-in-one-hand (x16)
                        held-in-one-plus-hands (x1)
                [acBonus] : integer {4-07.items.[].system.acBonus} (2 different values)
                    2 (x2)
                    1 (x1)
                [checkPenalty] : integer {4-07.items.[].system.checkPenalty} (same value: -1)
                [dexCap] : integer {4-07.items.[].system.dexCap} (2 different values)
                    3 (x2)
                    4 (x1)
                [speedPenalty] : integer {4-07.items.[].system.speedPenalty} (same value: 0)
                [strength] : integer {4-07.items.[].system.strength} (2 different values)
                    1 (x2)
                    0 (x1)
                [uses] : object {4-07.items.[].system.uses}
                    autoDestroy : boolean {4-07.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {4-07.items.[].system.uses.max} (same value: 1)
                    value : integer {4-07.items.[].system.uses.value} (same value: 1)
                [stackGroup] : string {4-07.items.[].system.stackGroup} (2 different values)
                    slingBullets (x2)
                    arrows (x1)
                [attack] : object {4-07.items.[].system.attack}
                    value : string {4-07.items.[].system.attack.value} (same value: )
                [attackEffects] : object {4-07.items.[].system.attackEffects}
                    value : array<string> {4-07.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {4-07.items.[].system.attackEffects.value.[]} (2 different values)
                            endless-nightmare (x1)
                            grab (x1)
                    [custom] : string {4-07.items.[].system.attackEffects.custom} (same value: )
                [damageRolls] : object {4-07.items.[].system.damageRolls}
                    [0] : object {4-07.items.[].system.damageRolls.0}
                        damage : string {4-07.items.[].system.damageRolls.0.damage} (4 different values)
                            1d6+10 (x1)
                            1d6+8 (x1)
                            2d6+3 (x1)
                            3d8 (x1)
                        damageType : string {4-07.items.[].system.damageRolls.0.damageType} (3 different values)
                            piercing (x2)
                            bludgeoning (x1)
                            void (x1)
                    [kkov790b8uhfc6xv2sdw18] : object {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
                        damage : string {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: 1d6+5)
                        damageType : string {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning)
                    [4bviwcy0rv7rmzk8bacmu] : object {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
                        damage : string {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: 1d6+5)
                        damageType : string {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: bludgeoning)
                    [mlgzwacs5fzwkmfhll2l] : object {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
                        damage : string {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: 1d6+5)
                        damageType : string {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning)
                    [dgadfu6i48hr9q3nxa544] : object {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
                        damage : string {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: 2d6+6)
                        damageType : string {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing)
                    [wix79jaym4hhgjdb63phl] : object {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
                        damage : string {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: 1d6+4)
                        damageType : string {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: bludgeoning)
                    [e2wd5bynmzo7tqk9f07rgb] : object {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
                        damage : string {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4)
                        damageType : string {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing)
                    [1] : object {4-07.items.[].system.damageRolls.1}
                        damage : string {4-07.items.[].system.damageRolls.1.damage} (2 different values)
                            1d4 (x1)
                            1d6 (x1)
                        damageType : string {4-07.items.[].system.damageRolls.1.damageType} (2 different values)
                            bleed (x1)
                            mental (x1)
                        category : string {4-07.items.[].system.damageRolls.1.category} (same value: persistent)
                    [yjfe5bi279emiqr0dod0] : object {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0}
                        damage : string {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damage} (same value: 2d8+3)
                        damageType : string {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damageType} (same value: piercing)
                    [hw6yftqskmjbge9ioxta] : object {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta}
                        damage : string {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damage} (same value: 2d10+6)
                        damageType : string {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damageType} (same value: piercing)
                    [e7j0rvk3w7jflypb5zim] : object {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim}
                        damage : string {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damage} (same value: 2d8+6)
                        damageType : string {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damageType} (same value: slashing)
                    [77ttg4ohkkvejc14o7aq] : object {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq}
                        damage : string {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damage} (same value: 2d10+6)
                        damageType : string {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damageType} (same value: piercing)
                    [5jt45mn5kwiv67j36531] : object {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531}
                        damage : string {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damage} (same value: 2d8+6)
                        damageType : string {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damageType} (same value: slashing)
                    3n0rB39lGdKEuNMQ : object {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ}
                        damage : string {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ.damage} (same value: 1d4+4)
                        damageType : string {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ.damageType} (same value: piercing)
                [weaponType] : object {4-07.items.[].system.weaponType}
                    value : string {4-07.items.[].system.weaponType.value} (2 different values)
                        melee (x12)
                        ranged (x4)
                [actionType] : object {4-07.items.[].system.actionType}
                    value : string {4-07.items.[].system.actionType.value} (3 different values)
                        passive (x24)
                        reaction (x6)
                        action (x5)
                [actions] : object {4-07.items.[].system.actions}
                    [value] : integer {4-07.items.[].system.actions.value} (2 different values)
                        1 (x4)
                        2 (x1)
                [mod] : object {4-07.items.[].system.mod}
                    value : integer {4-07.items.[].system.mod.value} (2 different values)
                        15 (x1)
                        10 (x2)
                [proficient] : object {4-07.items.[].system.proficient}
                    value : integer {4-07.items.[].system.proficient.value} (same value: 0)
                [autoHeightenLevel] : object {4-07.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {4-07.items.[].system.prepared}
                    [flexible] : boolean {4-07.items.[].system.prepared.flexible} (same value: False)
                    value : string {4-07.items.[].system.prepared.value} (3 different values)
                        innate (x2)
                        spontaneous (x1)
                        focus (x1)
                [proficiency] : object {4-07.items.[].system.proficiency}
                    value : integer {4-07.items.[].system.proficiency.value} (2 different values)
                        0 (x2)
                        1 (x2)
                [slots] : object {4-07.items.[].system.slots}
                    [slot1] : object {4-07.items.[].system.slots.slot1}
                        max : integer {4-07.items.[].system.slots.slot1.max} (same value: 4)
                        value : integer {4-07.items.[].system.slots.slot1.value} (same value: 4)
                    [slot2] : object {4-07.items.[].system.slots.slot2}
                        max : integer {4-07.items.[].system.slots.slot2.max} (same value: 4)
                        value : integer {4-07.items.[].system.slots.slot2.value} (same value: 4)
                    [slot3] : object {4-07.items.[].system.slots.slot3}
                        max : integer {4-07.items.[].system.slots.slot3.max} (same value: 3)
                        value : integer {4-07.items.[].system.slots.slot3.value} (same value: 3)
                [spelldc] : object {4-07.items.[].system.spelldc}
                    dc : integer {4-07.items.[].system.spelldc.dc} (4 different values)
                        26 (x1)
                        25 (x1)
                        23 (x1)
                        22 (x1)
                    [item] : integer {4-07.items.[].system.spelldc.item} (same value: 0)
                    [mod] : integer {4-07.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {4-07.items.[].system.spelldc.value} (4 different values)
                        16 (x1)
                        17 (x1)
                        13 (x1)
                        12 (x1)
                [tradition] : object {4-07.items.[].system.tradition}
                    value : string {4-07.items.[].system.tradition.value} (2 different values)
                        occult (x1)
                        divine (x3)
                [area] : object {4-07.items.[].system.area}
                    type : string {4-07.items.[].system.area.type} (same value: burst)
                    value : integer {4-07.items.[].system.area.value} (2 different values)
                        5 (x1)
                        10 (x1)
                [cost] : object {4-07.items.[].system.cost}
                    value : string {4-07.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {4-07.items.[].system.counteraction} (2 different values)
                    False (x28)
                    True (x1)
                [defense] : object {4-07.items.[].system.defense}
                    save : object {4-07.items.[].system.defense.save}
                        basic : boolean {4-07.items.[].system.defense.save.basic} (2 different values)
                            False (x12)
                            True (x3)
                        statistic : string {4-07.items.[].system.defense.save.statistic} (3 different values)
                            will (x12)
                            reflex (x1)
                            fortitude (x2)
                [duration] : object {4-07.items.[].system.duration}
                    sustained : boolean {4-07.items.[].system.duration.sustained} (2 different values)
                        False (x26)
                        True (x3)
                    value : string {4-07.items.[].system.duration.value} (13 different values)
                         (x8)
                        1 day (x1)
                        varies (x2)
                        3 rounds (x1)
                        1 minute (x5)
                        5 minutes (x2)
                        10 minutes (x2)
                        1 hour (x2)
                        until the next time you make your daily preparations (x1)
                        until the end of the target's next turn (x1)
                        1 round (x2)
                        see below (x1)
                        until the start of your next turn (x1)
                [location] : object {4-07.items.[].system.location}
                    value : string {4-07.items.[].system.location.value} (4 different values)
                        oNmHvve4Vcwj6IiO (x5)
                        gjHycBNENtIXpvMF (x7)
                        NcUpZPHWHAmdiZgD (x16)
                        okZWTdOn9VbajIIT (x1)
                    [heightenedLevel] : integer {4-07.items.[].system.location.heightenedLevel} (4 different values)
                        4 (x5)
                        3 (x4)
                        2 (x5)
                        1 (x5)
                [requirements] : string {4-07.items.[].system.requirements} (same value: )
                [target] : object {4-07.items.[].system.target}
                    value : string {4-07.items.[].system.target.value} (11 different values)
                         (x8)
                        1 creature you know by name (x1)
                        1 creature (x12)
                        1 living creature (x1)
                        1 unattended object or willing creature (x1)
                        1 willing creature (x1)
                        all creatures in range (x1)
                        1 creature or object (x1)
                        1 living or undead creature (x1)
                        1 willing living creature (x1)
                        1 living creature or 1 willing undead creature (x1)
                [time] : object {4-07.items.[].system.time}
                    value : string {4-07.items.[].system.time.value} (5 different values)
                        2 (x23)
                        10 minutes (x1)
                        1 minute (x1)
                        1 (x3)
                        1 to 3 (x1)
                [heightening] : object {4-07.items.[].system.heightening}
                    [damage] : object {4-07.items.[].system.heightening.damage}
                        0 : string {4-07.items.[].system.heightening.damage.0} (4 different values)
                            2d6 (x2)
                            1d6 (x2)
                            1d4 (x2)
                            1d8 (x1)
                    [interval] : integer {4-07.items.[].system.heightening.interval} (2 different values)
                        1 (x6)
                        2 (x1)
                    type : string {4-07.items.[].system.heightening.type} (2 different values)
                        interval (x7)
                        fixed (x5)
                    [levels] : object {4-07.items.[].system.heightening.levels}
                        [6] : object {4-07.items.[].system.heightening.levels.6}
                            target : object {4-07.items.[].system.heightening.levels.6.target}
                                value : string {4-07.items.[].system.heightening.levels.6.target.value} (same value: 10 willing creatures)
                        [8] : object {4-07.items.[].system.heightening.levels.8}
                            target : object {4-07.items.[].system.heightening.levels.8.target}
                                value : string {4-07.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
                        [5] : object {4-07.items.[].system.heightening.levels.5}
                            target : object {4-07.items.[].system.heightening.levels.5.target}
                                value : string {4-07.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
                        3 : object {4-07.items.[].system.heightening.levels.3}
                            [target] : object {4-07.items.[].system.heightening.levels.3.target}
                                value : string {4-07.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
                            range : object {4-07.items.[].system.heightening.levels.3.range}
                                value : string {4-07.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
                [showSlotlessLevels] : object {4-07.items.[].system.showSlotlessLevels}
                    value : boolean {4-07.items.[].system.showSlotlessLevels.value} (same value: False)
                [overlays] : object {4-07.items.[].system.overlays}
                    4gyp3qlsv5ywdyjq : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
                        name : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
                        overlayType : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
                        sort : integer {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
                            target : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
                            time : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
                            traits : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        void (x1)
                    pq7cxntbz4s8g5ik : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
                        overlayType : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
                        sort : integer {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
                            time : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
                    rvhoa43rqqqp8izn : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
                        overlayType : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
                        sort : integer {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
                                value : integer {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
                            target : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
                            time : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
                            traits : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        void (x1)
                    z04svm1cvfcxtplb : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
                        name : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
                        overlayType : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
                        sort : integer {4-07.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
                            range : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
                            target : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
                            time : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
                            traits : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        void (x1)
            type : string {4-07.items.[].type} (9 different values)
                weapon (x9)
                armor (x3)
                consumable (x7)
                melee (x16)
                action (x35)
                lore (x3)
                equipment (x1)
                spellcastingEntry (x4)
                spell (x29)
            [flags] : object {4-07.items.[].flags}
                pf2e : object {4-07.items.[].flags.pf2e}
                    linkedWeapon : string {4-07.items.[].flags.pf2e.linkedWeapon} (all different values)
    name : string {4-07.name} (all different values)
    system : object {4-07.system}
        abilities : object {4-07.system.abilities}
            cha : object {4-07.system.abilities.cha}
                mod : integer {4-07.system.abilities.cha.mod} (7 different values)
                    4 (x2)
                    0 (x1)
                    1 (x1)
                    -5 (x1)
                    6 (x1)
                    -1 (x1)
                    5 (x1)
            con : object {4-07.system.abilities.con}
                mod : integer {4-07.system.abilities.con.mod} (6 different values)
                    2 (x2)
                    3 (x2)
                    1 (x1)
                    6 (x1)
                    4 (x1)
                    0 (x1)
            dex : object {4-07.system.abilities.dex}
                mod : integer {4-07.system.abilities.dex.mod} (3 different values)
                    4 (x4)
                    2 (x3)
                    1 (x1)
            int : object {4-07.system.abilities.int}
                mod : integer {4-07.system.abilities.int.mod} (all different values)
            str : object {4-07.system.abilities.str}
                mod : integer {4-07.system.abilities.str.mod} (5 different values)
                    4 (x1)
                    3 (x2)
                    2 (x2)
                    -5 (x1)
                    6 (x2)
            wis : object {4-07.system.abilities.wis}
                mod : integer {4-07.system.abilities.wis.mod} (5 different values)
                    -1 (x1)
                    2 (x4)
                    0 (x1)
                    1 (x1)
                    3 (x1)
        attributes : object {4-07.system.attributes}
            ac : object {4-07.system.attributes.ac}
                details : string {4-07.system.attributes.ac.details} (2 different values)
                     (x7)
                    23 vs. traps (x1)
                value : integer {4-07.system.attributes.ac.value} (5 different values)
                    26 (x2)
                    18 (x1)
                    22 (x3)
                    25 (x1)
                    19 (x1)
            allSaves : object {4-07.system.attributes.allSaves}
                value : string {4-07.system.attributes.allSaves.value} (3 different values)
                     (x6)
                    +1 circumstance to all saves vs. traps (x1)
                    +1 status to all saves vs. magic (x1)
            hp : object {4-07.system.attributes.hp}
                details : string {4-07.system.attributes.hp.details} (same value: )
                max : integer {4-07.system.attributes.hp.max} (all different values)
                temp : integer {4-07.system.attributes.hp.temp} (same value: 0)
                value : integer {4-07.system.attributes.hp.value} (all different values)
            speed : object {4-07.system.attributes.speed}
                otherSpeeds : array<object> {4-07.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {4-07.system.attributes.speed.otherSpeeds.[]}
                        type : string {4-07.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            burrow (x1)
                            fly (x1)
                        value : integer {4-07.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            15 (x1)
                            40 (x1)
                value : integer {4-07.system.attributes.speed.value} (4 different values)
                    30 (x3)
                    25 (x2)
                    0 (x1)
                    35 (x2)
            [immunities] : array<object> {4-07.system.attributes.immunities}
                Length: min=0 max=5
                Value type: object {4-07.system.attributes.immunities.[]}
                    type : string {4-07.system.attributes.immunities.[].type} (5 different values)
                        disease (x1)
                        paralyzed (x1)
                        poison (x1)
                        precision (x1)
                        sleep (x1)
            [resistances] : array<object> {4-07.system.attributes.resistances}
                Length: min=1 max=2
                Value type: object {4-07.system.attributes.resistances.[]}
                    [doubleVs] : array<string> {4-07.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {4-07.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
                    [exceptions] : array<string> {4-07.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=3
                        Value type: string {4-07.system.attributes.resistances.[].exceptions.[]} (4 different values)
                            force (x1)
                            ghost-touch (x1)
                            void (x1)
                            magical (x1)
                    type : string {4-07.system.attributes.resistances.[].type} (3 different values)
                        all-damage (x1)
                        fire (x1)
                        physical (x1)
                    value : integer {4-07.system.attributes.resistances.[].value} (2 different values)
                        5 (x1)
                        10 (x2)
            [adjustment] : mixed
            [weaknesses] : array<object> {4-07.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {4-07.system.attributes.weaknesses.[]}
                    type : string {4-07.system.attributes.weaknesses.[].type} (same value: holy)
                    value : integer {4-07.system.attributes.weaknesses.[].value} (same value: 5)
        details : object {4-07.system.details}
            blurb : string {4-07.system.details.blurb} (5 different values)
                Variant gang leader (x1)
                Variant ruffian (x1)
                Variant burgler (x1)
                Variant dig-widget (x1)
                 (x4)
            languages : object {4-07.system.details.languages}
                details : string {4-07.system.details.languages.details} (2 different values)
                     (x7)
                    telepathy 100 feet (x1)
                value : array<string> {4-07.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {4-07.system.details.languages.value.[]} (4 different values)
                        common (x5)
                        chthonian (x1)
                        goblin (x1)
                        diabolic (x1)
            level : object {4-07.system.details.level}
                value : integer {4-07.system.details.level.value} (4 different values)
                    7 (x4)
                    2 (x1)
                    5 (x2)
                    4 (x1)
            privateNotes : string {4-07.system.details.privateNotes} (same value: )
            publicNotes : string {4-07.system.details.publicNotes} (all different values)
            publication : object {4-07.system.details.publication}
                license : string {4-07.system.details.publication.license} (same value: OGL)
                remaster : boolean {4-07.system.details.publication.remaster} (same value: False)
                title : string {4-07.system.details.publication.title} (same value: Pathfinder Society Scenario #4-07: A Most Wondrous Exchange!)
        initiative : object {4-07.system.initiative}
            statistic : string {4-07.system.initiative.statistic} (same value: perception)
        perception : object {4-07.system.perception}
            details : string {4-07.system.perception.details} (2 different values)
                 (x7)
                (+12 to find traps) (x1)
            mod : integer {4-07.system.perception.mod} (6 different values)
                14 (x1)
                8 (x2)
                11 (x2)
                13 (x1)
                115 (x1)
                16 (x1)
            senses : array<object> {4-07.system.perception.senses}
                Length: min=0 max=2
                Value type: object {4-07.system.perception.senses.[]}
                    type : string {4-07.system.perception.senses.[].type} (4 different values)
                        darkvision (x3)
                        tremorsense (x1)
                        low-light-vision (x1)
                        scent (x2)
                    [acuity] : string {4-07.system.perception.senses.[].acuity} (same value: imprecise)
                    [range] : integer {4-07.system.perception.senses.[].range} (same value: 30)
        resources : object {4-07.system.resources}
            [focus] : object {4-07.system.resources.focus}
                max : integer {4-07.system.resources.focus.max} (same value: 1)
                value : integer {4-07.system.resources.focus.value} (same value: 1)
        saves : object {4-07.system.saves}
            fortitude : object {4-07.system.saves.fortitude}
                saveDetail : string {4-07.system.saves.fortitude.saveDetail} (same value: )
                value : integer {4-07.system.saves.fortitude.value} (5 different values)
                    13 (x1)
                    9 (x4)
                    14 (x1)
                    18 (x1)
                    17 (x1)
            reflex : object {4-07.system.saves.reflex}
                saveDetail : string {4-07.system.saves.reflex.saveDetail} (same value: )
                value : integer {4-07.system.saves.reflex.value} (5 different values)
                    17 (x2)
                    8 (x1)
                    13 (x3)
                    15 (x1)
                    9 (x1)
            will : object {4-07.system.saves.will}
                saveDetail : string {4-07.system.saves.will.saveDetail} (same value: )
                value : integer {4-07.system.saves.will.value} (6 different values)
                    10 (x1)
                    6 (x2)
                    11 (x1)
                    13 (x2)
                    15 (x1)
                    12 (x1)
        skills : object {4-07.system.skills}
            [acrobatics] : object {4-07.system.skills.acrobatics}
                base : integer {4-07.system.skills.acrobatics.base} (4 different values)
                    13 (x2)
                    11 (x1)
                    12 (x1)
                    15 (x1)
            [athletics] : object {4-07.system.skills.athletics}
                base : integer {4-07.system.skills.athletics.base} (6 different values)
                    13 (x1)
                    7 (x1)
                    9 (x2)
                    17 (x1)
                    15 (x1)
                    10 (x1)
                [special] : array<object> {4-07.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {4-07.system.skills.athletics.special.[]}
                        base : integer {4-07.system.skills.athletics.special.[].base} (same value: 12)
                        label : string {4-07.system.skills.athletics.special.[].label} (same value: to Jump or Climb)
                        predicate : array<object> {4-07.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: object {4-07.system.skills.athletics.special.[].predicate.[]}
                                or : array<string> {4-07.system.skills.athletics.special.[].predicate.[].or}
                                    Length: min=3 max=3
                                    Value type: string {4-07.system.skills.athletics.special.[].predicate.[].or.[]} (3 different values)
                                        action:climb (x1)
                                        action:high-jump (x1)
                                        action:long-jump (x1)
            [deception] : object {4-07.system.skills.deception}
                base : integer {4-07.system.skills.deception.base} (5 different values)
                    15 (x1)
                    10 (x1)
                    17 (x1)
                    18 (x1)
                    13 (x1)
            [intimidation] : object {4-07.system.skills.intimidation}
                base : integer {4-07.system.skills.intimidation.base} (4 different values)
                    17 (x2)
                    6 (x1)
                    16 (x1)
                    13 (x1)
            [society] : object {4-07.system.skills.society}
                base : integer {4-07.system.skills.society.base} (3 different values)
                    11 (x1)
                    8 (x1)
                    12 (x1)
            [stealth] : object {4-07.system.skills.stealth}
                base : integer {4-07.system.skills.stealth.base} (5 different values)
                    13 (x2)
                    6 (x1)
                    10 (x1)
                    11 (x1)
                    15 (x1)
            [thievery] : object {4-07.system.skills.thievery}
                base : integer {4-07.system.skills.thievery.base} (3 different values)
                    15 (x1)
                    13 (x1)
                    12 (x1)
                [note] : string {4-07.system.skills.thievery.note} (same value: can Disable traps that require master proficiency)
            [occultism] : object {4-07.system.skills.occultism}
                base : integer {4-07.system.skills.occultism.base} (same value: 11)
            [survival] : object {4-07.system.skills.survival}
                base : integer {4-07.system.skills.survival.base} (2 different values)
                    13 (x1)
                    14 (x1)
            diplomacy : object {4-07.system.skills.diplomacy}
                base : integer {4-07.system.skills.diplomacy.base} (2 different values)
                    14 (x1)
                    12 (x1)
            performance : object {4-07.system.skills.performance}
                base : integer {4-07.system.skills.performance.base} (same value: 13)
        traits : object {4-07.system.traits}
            rarity : string {4-07.system.traits.rarity} (4 different values)
                rare (x2)
                common (x2)
                uncommon (x3)
                unique (x1)
            size : object {4-07.system.traits.size}
                value : string {4-07.system.traits.size.value} (3 different values)
                    med (x5)
                    sm (x1)
                    lg (x2)
            value : array<string> {4-07.system.traits.value}
                Length: min=1 max=5
                Value type: string {4-07.system.traits.value.[]} (13 different values)
                    chaotic (x2)
                    evil (x6)
                    human (x4)
                    humanoid (x4)
                    construct (x1)
                    mindless (x1)
                    dream (x1)
                    incorporeal (x1)
                    animal (x1)
                    fiend (x1)
                    mutant (x1)
                    unholy (x1)
                    lawful (x1)
    type : string {4-07.type} (same value: npc)
    [prototypeToken] : object {4-07.prototypeToken}
        name : string {4-07.prototypeToken.name} (3 different values)
            Dig-Widget (x1)
            Cave Bear (x1)
            Greater Barghest (x1)